My Little Pony: Friendship is Magic volume 1


By Katie Cook, Andy Price, Heather Breckel & various (IDW)
ISBN: 978-1-61377-605-6 (TPB)

Win’s Christmas Gift Recommendation: Inexplicably Adorable and Absolutely Entertaining Romps and Hi-jinks… 8/10

The older I get – a close-run thing in itself, some days – the more I realise how little I know or understand. I’m all about comics, me, and I’m considered by many who’ve bought my books but haven’t actually met me as something of an expert. I’m also always up for a challenge so here’s a hopefully fair review of a graphic novel series that normally I wouldn’t go near…

My Little Pony is a toy and merchandising phenomenon that developed out of a failed line. Constantly reinvented and relaunched, My Pretty Pony debuted in 1981 but was quickly retooled into what we know today. The first successful toy line ran from 1982 to 1992 in the US and 1995 in the rest of the world. The brand was relaunched in 1997, 2003 and 2010, with another line revision this year. If you need more information, there’s this thing called the internet…

These comics are based on the 2010 designs and concepts and this initial collection gathers #1-4 of My Little Pony: Friendship is Magic: a vivid and charming reboot whose toys were sold until October 2019.  The next big thing is – or will be – My Little Pony: A New Generation…

Here, however, we visit the land of Equestria; a realm of magical horses like unicorns and Pegasuses, each blessed with special powers and a distinguishing symbol on their flanks: a “cutie mark”. It’s not all fun and games though, as we share the adventures of Twilight Sparkle, Rarity, Fluttershy, Applejack, Pinkie Pie, Rainbow Dash, the Cutie Mark Crusaders (think equine equivalents of Carl Barks’ Little Chickadees) and little dragon Spike, especially after their idyllic life is threatened by darkly demonic Queen Chrysalis who is determined to end the benevolent and protective nurturing rule of magical Princess Celestia…

Crafted by writer Katie Cook, illustrator Andy Price, colourist Heather Breckel and letterers Bobbie Robbins & Neil Uyatake, a shocking threat manifests with ‘The Return of Queen Chrysalis’ as all the younger horses and other creatures begin acting weirdly aloof and even hostile…

At first, it’s easy to write it off as bad moods and the impending stellar event of the Secretariat Comet about to narrowly miss Equestria, but as the day passes and the situation deepens, Rainbow Dash and Applejack investigate, and discover things are getting worse by the moment.

Even after calling in all their friends they are unable to contact Princess Celestia and so set out to solve the problem themselves. When diabolical Chrysalis taunts them and kidnaps the ever-eager Cutie Mark Crusaders, our stalwart steeds boldly undertake a fantastic quest under the brooding Appaloosan Mountain range to save the foolish foals, encountering cave trolls, monster spiders, demonic minions, carnivorous plants, Chupacabra and worse before confronting the malign sorceress and beginning a battle of magic they cannot hope to win.

And yet…

Fizzy, ebullient and intoxicatingly silly, this is an astonishingly witty and smart yarn mixing affirming values of friendship and cooperation with good old fashioned fun, thrills and sharp comedy, delivered with stunning visual flourish: a tale as much for parents as the kids they’re rearing.

Adding lustre to joyous laughter are all-Cook short yarns ‘How Much is That Pony in the Window?’ and ‘In the Interim…’, an art gallery by Price and covers and variants by Jill Thompson, Cook, Amy Mebberson, Stephanie Buscema, Amanda Connor & Paul Mounts, J. Scott Campbell & Nei Ruffino.

Despite my preconceptions and misgivings, this book is one of the most enjoyable I’ve seen this year and is well worth a bit of your time and attention.
My Little Pony: Friendship is Magic volume 1 © 2013 Hasbro. All Rights Reserved.

G.I. JOE Classics volume 1


By Larry Hama, Herb Trimpe, Steven Grant, Don Perlin, Mike Vosburg & various (IDW)
ISBN: 978-1-60010-345-2 (TPB)

Win’s Christmas Gift Recommendation: Nostalgic All-Action Romps… 8/10

Toys have always been a strong and successful component of comics output, and have frequently been amongst the most qualitative. For people like me, the distress experienced because DC’s Hot Wheels (by Joe Gill, Len Wein, Marv Wolfman, Alex Toth, Neal Adams & Dick Giordano) or Captain Action (Jim Shooter, Wally Wood & Gil Kane) tie-in titles will never be reprinted because intellectual properties lawyers can’t get their acts together is practically existential. I’m pretty sure that feeling is universal in my field and everyone has their own title to add to the list…

The problem has been the understandable tendency to include proprietary characters (such as Spider-Man in Transformers and the entire Marvel Universe in Rom, Space Knight and The Micronauts) for their immediate cross-selling potential with no regard for who actually owns what. Merchandise-driven comics are of necessity fully negotiable whereas such team-up combinations are by definition short-term and non-binding.

Publishers got a lot smarter and far-sighted in the 80s and – as a rule, but not always – stopped mixing and matching imported/temporary stars except for special events.

During that era Marvel’s biggest successes – driven by Jim Shooter in his role as the company’s Editor-in-Chief – were those aforementioned Transformers and another: one of the oldest toy brands in existence, and since the property was hived off the franchise into its own superhero-adjacent sub-universe, current license holder IDW was able to reprint the run of G.I. Joe: A Real American Hero in its entirety…

It didn’t hurt that the stories were superbly crafted and didn’t insult the intelligence of the target readership (presumed to be kids of toy-buying age) and perfectly picked up the macho America tone of the times…

Arguably Marvel’s biggest success in merchandised publishing (even outdoing Star Wars and Conan), the triumph of the phenomenon convinced Marvel to create their juveniles and licensed titles imprint Star Comics, and the continuity of this series was carried over in its entirety when the property eventually landed at IDW. In 2009, writer Larry Hama (Wolverine; Elektra; Nth Man) simply picked up where he left off in 1994 and the series even continued the numbering…

This initial compendium collects the first tranche of Marvel’s output issues #1-10 spanning June 1982-April 1983: a hugely successful mini-franchise that encompassed three regular titles plus many specials at one stage.

I’ve no real interest in the film, or toy, and TV cartoon, but the comics phenomenon reached way more impressionable minds that most modern comics could even imagine and many of the strip adventures (both US and Marvel UK’s) were highpoints of sequential narrative at a time when innovation and imagination were highly regarded – and rewarded – so it’s great to see some of them finding a fresh audience.

In case you came in late: GI Joe is the operating name for an American covert, multi-disciplinary espionage and military intervention force drawing its members from all branches of the military. At the time of these tales the Joes and terrorist secret society Cobra Command are well known to each other and engaged in a full-on but clandestine global war…

Under Shooter’s reign Marvel became a hugely profitable home for businesses with properties to licence. The comic versions sold by the truckload and have become part of the nostalgic fabric of a generation. They still are.

The Marvel series ran 155 issues (ending with its December 1994 issue), plus numerous spin-off series such as GI Joe Special Missions: specials and overseas analogue such as Marvel UK’s Action Force (the British toy was branded as Action Man since the 1960s)

We begin at the start with ‘Operation: Lady Doomsday’ as Larry Hama, Herb Trimpe (Ka-Zar; Phantom Eagle; The Defenders; Iron Man; Machine Man) & Bob McLeod introduce the squad and their foes when a whistleblowing US atomic scientist is kidnapped by Cobra Commander and his deadly assistant the Baroness, and the Gung Ho Joes are assigned to rescue her traitorous, unpatriotic ass. The all-American heroes are successful but fully exercise their democratic right to complain all the way home…

Whilst namechecking dozens of characters and vehicles, the series was always intoxicatingly high energy and deceptively sophisticated in dealing with social and geopolitical issues. The next mission details ‘Panic at the North Pole!’ – by Hama, Don Perlin (Werewolf By Night; Ghost Rider; The Defenders; Solar, Man of the Atom; Bloodshot) & Jack Abel – as a small squad investigate the extermination of a US research station, uncovering a prototype Soviet secret weapon and clashing with “eskimo” (hopefully we’d say Inuit or something else less charged these days) mercenary Mighty Kwinn to keep the deadly device out of Cobra’s clutches…

Crafted by Hama, Trimpe, Abel & Jon D’Agostino, ‘The Trojan Gambit’ in #3 then delivered a thrilling countdown thriller as the Joes’ secret underground citadel is infiltrated by a deadly modular robot programmed to send back a signal and make it a target for Cobra assault…

For over a decade Herb Trimpe had been synonymous with the Incredible Hulk, making the character his own, and daily displaying a penchant for explosive action and an unparalleled facility for drawing technology – especially honking great ordnance and vehicles. With #4’s ‘Operation: Wingfield!’, he added story plotting to his creative dossier, as Hama scripted and D’Agostino & Abel inked a tale of infiltration wherein a squad joins the private army of a survivalist nutjob and his private militia – in a tale more relevant now than ever…

In #5, Hama, Perlin, Abel & Mike Esposito’s ‘“Tanks” for the Memories…’ adds notes of bellicose slapstick as Cobra attempt to steal the Joes’ super-secret Mobat (Multi Ordnance Battle Tank) during a parade in New York City, and our heroes had to fight without ammo…

As now, Afghanistan was a hot button topic in the mid-1980s and #6’s ‘To Fail is to Conquer… To Succeed is to Die!’ by Hama, Trimpe & Abel sees a select team despatched to aid mujahideen fighters against Soviet invasion and recover a downed experimental Russian spy-plane. The three horse race between the Good Guys, Cobra and Soviet Special Forces team the October Guard sees both tech and training stretched to the limit in the hostile terrain and makes for an unlikely alliance in #7’s explosive conclusion ‘Walls of Death!’ by Hama, Trimpe & Chic Stone.

G.I. Joe #8 was an all-Trimpe treat as ‘Code Name: Sea-Strike!’ sees the heroes valiantly defending a satellite launch and thwarting Cobra’s scheme to weaponise space from their floating subsea fortress, after which Steven Grant, Mike Vosburg & Stone explore the lives of top Joes Clutch, Scarlett, Snake-Eyes and Stalker as they draw tedious and unwanted protection duties for an unsuspected traitor in ‘The Diplomat’ and find themselves in more trouble than they can (probably) handle…

This initial collection closes on a foreboding and portentous note of gathering doom as Scarlett, Snake-Eyes and Zap are captured during a mission and end up in a suburban nightmare. In #10, Hama, Vosburg & Stone expose anonymous everytown Springfield as Cobra’s most sinister development: an ultra-immersive company town designed by vicious Dr. Venom and dedicated to mind-bending, brainwashing and overruling hearts and minds in ‘a little town like ours…’

Thankfully resistance and rebellion are everywhere and an extraordinary boy named Billy is able to orchestrate their narrow escape…

To Be Continued…

The ten tales gathered here are very much the basis of all successive comics merchandising and nearly 40 years later prove that the secret is in the comics themselves, not the product, No one there is republishing Marvel’s Inhumanoids,Popples or Chuck Norris: Karate Kommandos adaptations…

I’m never sure of the social value of stories where secret government operatives act beyond the law or the constraints of Due Process, but the kid in me adores the pure satisfying simplicity of seeing a wrong and righting it: so on those terms this book of clever, witty action-packed adventures of honourable warriors doing their job is a delight worth sharing.
© 2009 Hasbro. All Rights Reserved.

Yakari volume 18: The Wall of Fire


By Derib & Job, coloured by Dominique and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-591-2 (Album PB)

Win’s Christmas Gift Recommendation: Superb All-Ages Entertainment and Adventure… 9/10

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on The Smurfs strips for venerable weekly Le Journal de Spirou. Together, they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that groundbreaking strips such as Celui-qui-est-né-deux-fois, Jo (the first comic ever published dealing with AIDS), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

Many of Derib’s stunning works over the decades feature his cherished Western themes; magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which first led him to deserved mega-stardom.

Debuting in 1969, Yakari follows the life of a young Oglala Lakota boy on the Great Plains and is set sometime after the introduction of horses by the Conquistadores but before the coming of modern Europeans.

The series – which has generated two separate animated TV series and a movie release last year – has achieved 40 albums thus far: a testament to the strip’s evergreen vitality and the brilliance of its creators, even though originator Job has moved on and Frenchman Joris Chamblain assumed the writer’s role in 2016.

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart, brave… and can – thanks to a boon of his totem guide the Great Eagle converse with all animals …

Originally released in 1993, la barrière de feu was the 19th European album, but – as always with the best books – the content and set-up are both stunningly simple and effectively timeless, affording new readers total enjoyment with a minimum of familiarity or foreknowledge required…

This time, the little wonder is embroiled in uncharacteristically dark deeds as a raiding party led by Wild Mane results in the loss of all the horses – except valiant pony Little Thunder who not only escapes but also raises the alarm and rouses the sleeping tribe.

As the adults set out on foot to recover their steeds and reclaim their honour, little Yakari tracks his equine friend and is amazed to find Little Thunder is trailing his stolen herdmates. As he follows, the loquacious lad meets a flying squirrel who kindly offers to act as an advance scout…

While the grown-ups are stymied by their cunning quarry’s tactics, the tiny tree-hugger rapidly reunites the boy with his horse and the trio set off together after the thieves. All too soon they have located the raiders, but instead of useless heroic gestures they sagely seek out Yakari’s father and lead his team to the thieves.

Dauntingly, it’s a nomadic convocation of thousands, and a retaliatory raid seems impossible. Moreover, something is shadowing the stalkers themselves, ever unseen but even getting close enough to steal supplies while they’re being carried! The adults are seriously considering swallowing their shame and retreating, but Yakari cannot let go of the notion that something is smarter than he is…

Ultimately, with help from his bestial buddies, the mystery is solved and the boy meets a new friend: a wounded lynx. The beautiful, cunning creature shows the curious kid a new trick: a sticky black liquid that oozes out of the ground and is ideal for sealing wounds.

When the shaman sees it he recognises it for all its many properties, including a tendency to burn, which gives Yakari’s father an inspired idea for countering the raiders’ superior numbers and getting back the tribe’s most treasured possessions…

Exotically enticing, deviously educational and wildly entertaining, this boldly action-packed and splendidly spectacular yarn sees Yakari’s gifts not only used to benefit his people and animal friends but also with the full acknowledgement of the adults he’s previously been unknowingly slighted by. Is our boy finally on the path to being a man?

Once again, Derib & Job display their astounding and compelling narrative virtuosity in another glorious graphic tour de force capturing the appealing courage of our diminutive heroes, and a visually stunning, seductively smart saga to delight young and old alike.

Yakari is one of the most unfailingly absorbing all-ages strips ever conceived and should be in every home, right beside Tintin, Uncle Scrooge, Asterix and The Moomins.
Original edition © Derib + Job – Editions du Lombard (Dargaud- Lombard s. a.) 1993. All rights reserved. English translation 2020 © Cinebook Ltd.

Justice Society of America: A Celebration of 75 Years


By Gardner Fox, Robert Kanigher, John Broome, Denny O’Neil, Paul Levitz, Roy Thomas, Len Strazewski, James Robinson, David Goyer, Geoff Johns, Mike Sekowsky, Dick Dillin, Joe Staton, Rich Buckler, Jerry Ordway, Arvell Jones, Mike Parobeck, William Rosado, Stephen Sadowski, Alex Ross, Dale Eaglesham & various (DC Comics)
ISBN: 978-1-4012-5531-2 (HB)

Win’s Christmas Gift Recommendation: Stunning Super Sagas Whatever the Season… 8/10

After the actual invention of the comicbook superhero – via the Action Comics debut of Superman in June 1938 – the most significant event in our industry’s history was the combination of individual stars into a like-minded group. Thus, what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: consumers couldn’t get enough of garishly-hued mystery men, and combining a multitude of characters inevitably increases readership. Plus, of course, a mob of superheroes is just so much cooler than one…or one-and-a-half if there’s a sidekick involved…

The creation of the Justice Society of America in 1941 utterly changed the shape of the budding industry.

Following the runaway success of Superman and Batman, both National Comics and its separate-but-equal publishing partner All American Comics went looking for the next big thing in funnybooks whilst frantically concentrating on getting anthology packages into the hands of a hungry readership. Thus All Star Comics: conceived as a joint venture affording characters already in their respective stables an extra push towards winning elusive but lucrative solo titles.

Technically, All Star Comics #3 (cover-dated Winter 1940-1941 and released in December 1940) was the kick-off, but the mystery men merely had dinner and recounted recent cases and didn’t actually go on a mission together until #4, which had an April 1941 cover-date.

This superb hardcover and/or eBook commemoration comes from five years ago, gathering significant adventures of the pioneering paragons: specifically All Star Comics #4, 37, 55; Justice League of America #21, 22, 30, 47, 82, 83, 193; Adventure Comics #466; All-Star Squadron #67; Justice Society of America #10; JSA Returns: AllStar Comics #2; JSA #25; Justice Society of America vol. 2 #10 and Earth 2 #6, and – like all these generational tomes – follows a fixed pattern by dividing into chapters curated by contextual essays.

Here Roy Thomas’s history-packed treatise describes how leading characters from National-DC’s Adventure Comics and More Fun Comics and All-Star Publishing’s Flash Comics and All-American Comics were first bundled together in an anthological quarterly. Back then ‘A Message from the Editors’ asked readers to vote on the most popular…

The merits of the marketing project would never be proved: rather than a runaway favourite graduating to their own starring vehicle as a result of the poll, something radically different evolved. For the third issue, prolific scribe Gardner Fox apparently had the bright idea of linking all the solo stories through a framing sequence with the heroes gathering to chat about their latest exploits. With that simple notion that mighty mystery men hung out together, history was made and it wasn’t long before they started working together…

The anniversary amazement opens with Part I 1941-1950: For America and Democracy which hones in on those early moments, as All Star #4 eventually unites the costumed community ‘For America and Democracy’ with Fox and illustrators EE Hibbard, Martin Nodell, Bernard Baily, Howard Sherman, Chad Grothkopf, Sheldon Moldoff & Ben Flinton detailing individual cases for The Flash, Green Lantern, The Spectre, Hourman, Doctor Fate, The Sandman, Hawkman, The Atom and Johnny Thunder which coincide and result in a concerted attack on Nazi espionage master Fritz Klaver…

Pattern set, the heroes marched on against all foes from petty criminals to social injustice; aliens, mobsters and magical invaders until post-war tastes began shifting the formula…

All Star Comics #37 (1947) introduced ‘The Injustice Society of the World’ (November 1947) in a yarn by Robert Kanigher, Irwin Hasen, Joe Kubert, Alex Toth, Carmine Infantino & John Belfi. This sinister saga sees America almost entirely conquered by a coalition of super-villains before the on-the-ropes mystery men counterattack and ultimately triumph.

As superheroes plunged in popularity, genre themes predominated and it was a stripped-down team (Flash, GL, Wonder Woman, Black Canary, Hawkman, Atom and Dr. Mid-Nite) who faced a flying saucer scare in #55 and scoured outer space for ‘The Man Who Conquered the Solar System!’ (October/November 1955 by John Broome, Frank Giacoia, Arthur F. Peddy & Bernard Sachs).

Thomas returns for another educational chat as Part II 1963-1970: The Silver Age of Crisis focuses on the era that changed comics forever.

As I’ve frequently stated, I was one of the lucky “Baby Boomer” crowd who grew up with Julie Schwartz, Fox & Broome’s tantalisingly slow reintroduction of Golden Age superheroes during the halcyon, eternally summery days of the early 1960s. To me those fascinating counterpart crusaders from Earth-Two weren’t vague and distant memories rubber-stamped by parents or older brothers – they were cool, beguiling and enigmatically new.

…And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with obvious deference…

It all began, naturally enough, in The Flash; pioneering trendsetter of the Silver Age Revolution. After successfully ushering in the return of the superheroes, the Scarlet Speedster – with Fox & Broome at the writing reins – set an unbelievably high standard for costumed adventure in sharp, witty tales of science and imagination, illustrated with captivating style and clean simplicity by Carmine Infantino.

The epochal epic that literally changed the scope of American comics forever was Fox’s ‘Flash of Two Worlds’ (Flash #123 September 1961 and not included here), establishing the existence of Infinite alternate Earths, multiple versions of costumed crusaders, and – by extension – the multiversal structure of the DCU. Every succeeding, cosmos-shaking annual summer “Crisis” saga grew from it.

Fan pressure almost instantly agitated for the return of more “Golden Age Greats” but Editorial bigwigs were hesitant, fearing too many heroes would be silly and unmanageable, or worse yet, put readers off. If they could see us now…

These innovative crossover yarns generated an avalanche of popular and critical approval (big sales figures, too) so inevitably these trans-dimensional tests led to the ultimate team-up in the summer of 1963.

A gloriously enthralling string of JLA/JSA convocations and  stunning superhero wonderments begin with landmark opening salvoes ‘Crisis on Earth-One’ and ‘Crisis on Earth-Two’ (Justice League of America #21-22, August to September). In combination they comprise one of the most important stories in DC history and arguably one of the most crucial tales in American comics.

Written by Fox and compellingly illustrated by Mike Sekowsky & Bernard Sachs, the yarn sees a team of villains from each Earth plundering at will; meeting and defeating the mighty Justice League before imprisoning them in their own secret mountain HQ.

Temporarily helpless “our” heroes contrive a desperate plan to combine forces with the champions of another Earth to save the world – both of them – and the result is pure comic book majesty. It’s impossible for me to be totally objective about this saga. I was a drooling kid in short trousers when I first read it and the thrills haven’t diminished with this umpty-first re-reading.

This is what superhero comics are all about!

The second team-up is only represented by the concluding chapter ‘The Most Dangerous Earth of All!’ Justice League of America #30 (September 1964) reprised the team-up of the Justice League and Justice Society, after (evil) versions of our heroic champions-beings from third alternate Earth discover the secret of trans-universal travel.

Unfortunately, Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring come from a world without heroes and see the crimebusting JLA and JSA as living practice dummies to sharpen their evil skills upon. With this cracking thriller the annual summer get-together became solidly entrenched in heroic lore, giving fans endless entertainment for years to come and making the approaching end of school holidays less gloomy than they could have been.

The fourth annual event was a touch different: flavoured by self-indulgent humour as a TV show drove the wider world bats. Veteran inker Bernard Sachs retired before the fourth team-up, leaving the amazing Sid Greene to embellish a gloriously whacky saga that sprang out of the global “Batmania” craze engendered by the twice-weekly Batman series…

A wise-cracking campy tone was fully in play, acknowledging the changing audience profile and this time the stakes were raised to encompass the destruction of both planets in ‘Crisis Between Earth-One and Earth-Two’ (not reprinted here) and ‘The Bridge Between Earths’ (Justice League of America #47, September 1966), wherein a bold but rash continuum-warping experiment drags two Earths towards an inexorable hyper-space collision. Meanwhile, making matters worse, an awesome anti-matter being uses the opportunity to break into and explore our positive matter universe whilst the heroes of two worlds are distracted by destructive rampages of monster-men Blockbuster and Solomon Grundy.

Peppered with wisecracking “hip” dialogue, it’s sometimes difficult to discern what a superb yarn this actually is, but if you can forgive or swallow the dated patter, this is one of the best plotted and illustrated stories in the entire canon.

Furthermore, the vastly talented Greene’s expressive subtlety, beguiling texture and whimsical humour added unheard-of depth to Sekowsky’s pencils and the light and frothy comedic scripts of Gardner Fox.

This exercise in fantastic nostalgia continues with both chapters of a saga wherein alien property speculators seek to simultaneously raze Earths One and Two in ‘Peril of the Paired Planets’ (#82 August 1970 by O’Neil, Dillin & Joe Giella) and only the ultimate sacrifice by a true hero can avert trans-dimensional disaster in ‘Where Valor Fails… Will Magic Triumph?’ (#83 September)

Part III: Bronze Age and Beyond 1971-1986 returns to independent status and stories as – following another pertinent briefing from Thomas – we next focus on a time when the team was on its second career after decades in retirement.

Set on parallel world Earth-2, the veterans were leavened with teen heroes combined into a contentious, generation-gap fuelled “Super Squad”. Those youngsters included a grown up Robin, Sylvester Pemberton, the Star-Spangled Kid (a 1940s teen superhero who had been lost in time for decades) and a busty young thing who quickly became the feisty favourite of a generation of growing boys: Kara Zor-L – AKA Power Girl.

It starts with a little history lesson as Paul Levitz & Joe Staton reveal how and why the JSA went away. In ‘The Defeat of the Justice Society’ (Adventure Comics #466 December, 1979) they expose the reason why the team vanished at the beginning of the 1950s as the American Government cravenly betrays its greatest champions during the McCarthy witch-hunts: provoking the mystery men into voluntarily withdrawing from public, heroic life for over a decade – until the costumed stalwarts of Earth-One started the whole Fights ‘n’ Tights scene all over again…

When Roy Thomas left Marvel for DC, he made a lifetime dream come true by writing his dream team… sort of. Justice League of America #193 (August 1981) featured a “Prevue” insert mini-comic featuring the ‘All-Star Squadron’. Thomas, Rich Buckler & Jerry Ordway  launched a series of new stories set in the immediate aftermath of the attack on Pearl Harbor, told in real time and integrating published tales from the Golden Age into an overarching continuity. Here the JSA were augmented by contemporaries from other companies acquired by DC over the years – such as Plastic Man, Firebrand and Uncle Sam – and minor DC stalwarts like Liberty Belle, Johnny Quick and Robot Man. This prequel tells of December 6th 1941 and how the JSA heroes are attacked by villains from their own future as a mastermind seeks to alter history, leaving President Franklin Delano Roosevelt to issue a clarion call to all of Democracy’s other champions…

After an impressive and entertaining 5 year run that skilfully negotiated the rewriting of continuity during Crisis on Infinite Earths, the series ended with All-Star Squadron #67 (March 1987) as Thomas, Arvell Jones & Tony DeZuñiga recondition ‘The First Case of the Justice Society of America’ from All Star #4 and reveal how Nazi Fritz Klaver met justice…

Industry insider Ivan Cohen then reveals how things changed after the Crisis as a taster for Part IV: The JSA Returns 1992-2007 which opens with the last issue of Justice Society of America volume 1 (#10, May 1993). The series had concentrated on adventures of the aging heroes in modern times and ‘J.S.A. No More?’ by Len Strazewski, Mike Parobeck & Mike Machlan closed a superb and joyously fun run with the geriatric wonders polishing off ancient wizard Kulak and saving humanity from an army of unquiet ghosts and zombies…

The heroes were again rebooted six years later via a series of one-shots bracketed by a 2 issue miniseries and here James Robinson, David Goyer, William Rosado, John Dell & Ray Kryssing conclude the WWII-set battle against mystic marauder Stalker with ‘The JSA Returns, Conclusion: Time’s Arrow’ in JSA Returns: All-Star Comics #2 (Late May 1999).

All that attention led to a spectacular new series, which gained new fans for the old soldiers by turning the team into a mentoring service for new heroes. It must have been hard to select a sample from that era but the editors here went for ‘The Return of Hawkman: Seven Devils’ (JSA #25, August  2001 by Goyer, Geoff Johns, Stephen Sadowski, Michael Bair, Dave Meikis, Paul Neary & Rob Leigh).

But first, a slight digression…

Hawkman is one of the oldest and most revered heroes of all time, premiering in Flash Comics #1 (January 1940). Although created by Gardner Fox & Dennis Neville, the most celebrated artists to have drawn the Winged Wonder are Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Carter Hall was a playboy archaeologist until he uncovered a crystal knife that unlocked his memories. He realised that once he was Prince Khufu of ancient Egypt, and that he and his lover Shiera had been murdered by High Priest Hath-Set. Moreover, with his returned memories came the knowledge that his love and his killer were also nearby.

Using his past life knowledge, he fashioned a costume and flying harness, hunting his killer as the Hawkman. Once his aim was achieved he and Shiera maintained their “Mystery-Man” roles to fight modern crime and tyranny with weapons of the past.

Disappearing as the Golden Age ended, they were revived by Julie Schwartz’s crack creative team in the 1960s, but after a long career involving numerous revamps and retcons, the Pinioned Paladin “died” during the Zero Hour crisis.

The interconnection between all those iterations is resolved after time-lost Jay The Flash Garrick awakens in ancient Egypt, and learns from that era’s superheroes – Nabu, the Lord of Order who created Doctor Fate, Black Adam and Khufu himself – the true origins of Hawkman whilst in the 21st century, the modern Hawkgirl discovers his connection to alien cop Katar Hol, the Hawkworld Thanagar and true power of empowering Nth Metal.

When Hawkgirl is abducted to the aforementioned Thanagar by its last survivors, desperate to thwart the schemes of the insane death-demon Onimar Synn, the JSA frantically follow and Carter Hall makes his dramatic return from beyond to save the day in typical fashion before leading the team to magnificent victory in this concluding chapter…

There have been many attempts to formally revive the team’s fortunes but it wasn’t until 1999, on the back of both the highly successful rebooting of the JLA by Grant Morrison & Howard Porter and the seminal but critically favoured modern Starman by James Robinson, that the multi-generational team found a new mission and fan-base big enough to support them. As the century ended the original super-team returned and have been with us in one form or another ever since.

Called to order after Infinite Crisis and Identity Crisis, this JSA saw the surviving heroes from WWII as teachers for the latest generation of young champions and metahuman “legacy-heroes”: a large, cumbersome but nevertheless captivating assembly of raw talent, uneasy exuberance and weary hard-earned experience.

Taken from truly epic storyline ‘Thy Kingdom Come’, Geoff Johns, Alex Ross, Dale Eaglesham, Ruy Jose & Drew Geraci’s ‘What a Wonderful World’ comes from Justice Society of America vol. 2 #10 (November 2007): expanding, clarifying and building on heroes introduced in the landmark 1996 Mark Waid & Alex Ross miniseries Kingdom Come, and its belated sequel The Kingdom.

The elder Kal-El from that tragic future dystopia has crossed time and dimensions to stop his world ever forming and not even awakened god Gog or his new allies will stop him. ‘What a Wonderful World’ sees Tomorrow’s Man of Steel disclose how the heroes and their successors almost destroyed the planet (with flashback sequences painted by Alex Ross) before (another) Starman explains his own connection to all the realms of the multiverse. Initially suspicious, the JLA come to accept the elder Man of Steel, but elsewhere, a deadly predator begins to eradicate demi-gods and pretenders to divinity throughout the globe…

Having grown too large and unwieldy again, DC’s continuity was again pruned and repatterned in 2011, leading to a New 52 as sampled here in concluding segment Part IV: Revamp 2012. Accompanied by another Cohen text briefing, ‘End Times’ by Robinson, Nicola Scott & Trevor Scott comes from Earth 2 #6 (January 2012) with a recreated JSA operating on a restored alternate Earth, but one where an attack from Apokolips has created a living hell for the survivors of humanity, and a small group of metahumans such as Flash, Hawkgirl and Green Lantern struggles to keep humanity alive and free…

With covers by Hibbard, Irwin Hasen, Arthur F. Peddy & Bernard Sachs, Sekowsky, Murphy Anderson, Joe Giella, Neal Adams, Dick Dillin, George Pérez, Tom Grindberg & Tony DeZuñiga, Mike Parobeck, Dave Johnson, Andrew Robinson, Alex Ross, Ivan Reis & Joe Prado, this magnificent celebration of the premiere super-team is a glorious march down memory lane no fan can be without. Whether in sturdy hardback or approachable electronic format, this titanic tome must be yours…
© 1941, 1947, 1950, 1963, 1964, 1966, 1970, 1979, 1981, 1986, 1992, 1999, 2001, 2007, 2012, 2015, DC Comics. All Rights Reserved.

Calling Dick Tracy! volume 1


By Mike Curtis, Joe Staton & various (Rabbit Hole)
ISBN: 978-0-930645-11-0 (digital edition)

Win’s Christmas Gift Recommendation: Brilliant Fun and the Only Way to Make Crime Pay: 8/10

Time for another anniversary celebration. Here’s a superb collection crying out for revival in either physical or digital forms. Time to agitate against the publishing powers-that-be, I think…

All in all, comics have a pretty good track record for creating household names. We could play the game of picking the most well-known fictional (or is that “meta”, now?) characters on Earth – usually topped by Sherlock Holmes, Mickey Mouse, Superman, Batman and Tarzan – and supplement the list with Popeye, Blondie, Charlie Brown, Tintin,Spider-Man, Garfield, and – not so much now, but once, most definitely – Dick Tracy

At the height of the Great Depression cartoonist Chester Gould sought fresh strip ideas. The story goes that as a decent guy incensed by the exploits of gangsters like Al Capone – who monopolised the front pages of contemporary newspapers – the doughty doodler settled upon the only way a normal man could fight thugs: Passion and Public Opinion…

Raised in Oklahoma, Gould was a Chicago resident who hated seeing his home town in the grip of such wicked men, with far too many honest citizens beguiled by the gangsters’ charisma. He decided to pictorially get it off his chest with a procedural crime thriller that championed the ordinary cops who protected civilisation.

He took his proposal – “Plainclothes Tracy” – to Captain Joseph Patterson, the legendary newspaperman and strips Svengali whose golden touch had already blessed strips like The Gumps, Gasoline Alley, Little Orphan Annie, Winnie Winkle, Smilin’ Jack, Moon Mullins and Terry and the Pirates among others. Casting his gifted eye on the work, Patterson promptly renamed the hero Dick Tracy, whilst also revising his love interest into steady, steadfast girlfriend Tess Truehart.

The daily series launched on October 4th 1931 through Patterson’s own Chicago Tribune Syndicate, growing quickly into a phenomenon and monumental hit, with all the attendant media and merchandising hoopla that follows. Bolstered by toys, games, movies, serials, animated features, TV shows et al, the strip soldiered on, influencing generations of creators and entertaining millions of fans. Gould unfailingly wrote and drew the strip for decades until retirement in 1977.

The legendary lawman was a landmark creation who influenced not simply comics but the entirety of American popular fiction. Its signature use of baroque villains, outrageous crimes and fiendish death-traps pollinated the work of numerous strips (most notably Batman), shows and movies since then, whilst the indomitable Tracy’s studied, measured use – and startlingly accurate predictions – of crimefighting technology and techniques gave the world a taste of cop thrillers, police procedurals and forensic mysteries such as CSI decades before the current fascination took hold.

As with many creators in it for the long haul, the revolutionary 1960s were a harsh time for established cartoonists. Along with Milton Caniff’s Steve Canyon, Gould’s grizzled gangbuster especially foundered in a social climate of radical change where popular slogans included “Never trust anybody over 21” and “Smash the Establishment”.

The strip’s momentum faltered, perhaps as much from the move towards science fiction (Tracy went off-Earth into space and the character Moon Maid was introduced) as the improbable, Bond-movie-style villains or its perceived “old-fashioned” attitudes. Even the introduction of more minority and women characters and hippie cop Groovy Groovecouldn’t stop the rot. However, the feature soldiered on regardless…

When Gould retired in 1977, 29-year old author Max Allen Collins (Road to Perdition Nathan Heller, Mike Mist, Ms. Tree) won the prestigious role as scripter, promptly taking the series back to its crime-busting roots for a breathtaking run, ably assisted by Gould as consultant with his chief artistic assistant Rick Fletcher promoted to full illustrator.

After 11 years, in 1992 Collins was removed and replaced by Mike Kilian – who apparently worked for half the up-&-coming author’s price – until his death in October 2005, whereafter Dick Locher took over story and art, with assistant Jim Brozman assuming drawing duties from March 2009. On January 19th 2011, Tribune Media Services announced Locher’s retirement and replacement by a new team. That’s where this digital only book begins…

Incredibly versatile artist and inker Joe Staton (E-Man, Mike Mauser, The Avengers, The Incredible Hulk, Green Lantern, Legion of Super-Heroes) has been an integral part of American comic books since the early 1970s and in later years made kids comics his metier. During a spectacular run on licensed classic Scooby Doo, he and series scripter Mike Curtis (Casper the Friendly Ghost, Richie Rich, Shanda the Panda) discovered a mutual love for Dick Tracy and – mostly for their own amusement – created a tribute strip entitled Major Crime Squad.

How that landed them the duty of continuing the ultimate cop’s official adventures is addressed in introductory text feature ‘Publisher’s Note – aka “The Dick Tracy vs. Major Crime Squad Caper”‘ by Steve Tippie (VP of Licensing, TMS News & Features, LLC) before a stunning chronological re-presentation of this all-new classic begins

Preceding those comic capers are more text-based insights and revelations: a Foreword by Mike Gold; former sheriff Curtis’ ‘How We Got the Job’ (supplemented by samples done in 2005 when they first tried to take on the strip) and Staton’s ‘Waiting For Dick Tracy’

Next up is a brief visual refresher course of ‘Tracy and His Allies’ and the most nefarious of the repeat offenders in a ‘Rogues Gallery’ before the war on crime resumes in ‘Flyface and the Fifth Return’.

The strip has sadly long passed its heady glory days of mass sales, but that’s more about the death of print periodicals than this material. It still appears in a number of papers and as a potent online presences which means every episode is in full colour, with half-page Sunday strips still offering extras such as the ‘Crimestoppers Textbook’. One welcome addition is full credits so we can thank Shelley Pleger and Shane Fisher for their inks, colours and lettering…

The plot sees the long separated traditional squad fully reunited to combat right wing terrorism and gradually reintroduced to the fanciful gadgets and controversial space tech after Tracy’s inventor pal Diet Smith gets in touch. A disgruntled former employee has stolen plans for his energy-beam weapon “Thor’s Hammer”…

After selling it to old lags Flyface and the Fifth – who kidnap officer Lizz Worthington to set a trap for their old nemesis – events spiral out of control, but only the wicked pay the final price this time…

Longtime comedy characters B.O. Plenty and his wife Gravel Gertie resurface, celebrating the birth of their second child – the ugliest boy on earth! – and falling foul of a manipulative foodie TV celebrity who sees a chance to own the airwaves with the stomach-churning infant in ‘Flakey Biscuits Makes the Dough’. Sadly, her bribing gifts to the couple include a shipment of cocaine being secretly couriered by her assistant Hot Rize and soon bodies start dropping as the city’s  top drug lord seeks his missing product. Once Tracy realises what’s what, it’s all over bar the shooting…

‘Doubleup and the Scarlet Sting’ features the making of a movie starring a fictional superhero and how childhood fan and modern-day gangster Doubleup barges in: infiltrating the cast to shakedown the production. Soon he’s too involved and after murdering his girlfriend all that’s left is being caught facing real-world justice…

At this time alternate Sunday extra ‘Tracy’s Hall of Fame’ – celebrating police officers – began, days before an officially deceased and clearly incorrigible arch enemy reappeared in ‘B-B Eyes and Honeymoon’. When Tracy’s adopted son Junior goes undercover to investigate a video piracy ring, the case soon involves the old cop’s granddaughter too, when Honeymoon Tracy tries to help out and almost dies because of her enthusiasm and lack of training. Almost…

With the comics component concluded, there’s more informational extras to enjoy as Curtis offers ‘Dick Tracy vs. the Villains: A Comparison’ and we meet the creators in ‘Joe Staton’s Bio’, ‘Mike Curtis’ Bio’ and ‘Team Tracy Bios’ to end this initial casebook – hopefully the first of many.

Dick Tracy has always been a fantastically readable feature and this potent return to first principles is a terrific way to ease yourself into his stark, no-nonsense, Tough Love, Hard Justice world.

Comics just don’t get better than this…
© 2013 TMS News & Features, LLC. All rights reserved.

The Detection Club parts 1 & 2


By Jean Harambat, coloured by Jean-Jacques Rouger translated by Allison M. Charette (Europe Comics)
No ISBN: digital release only

Win’s Christmas Gift Recommendation: BA Perfect Portion of Post-Prandial Perplexity…  9/10

What’s the Holiday Season without a devilish mystery to chew on? Not nearly as much fun, I’m sure, and with that in mind here’s a brace of superb cartoon conundrums from the continent, based on an unlikely but actual historical convocation.

As seen on Wikipedia – please use often and make a large a supporting financial donation, if you can – The Detection Club was a literary society of British crime writers, founded in 1930, with the likes of G.K. Chesterton, Dorothy L. Sayers and Agatha Christie as early Presidents. In 1936, American émigré John Dickson Carr became the first non-Brit elected to the august body.

They did stuff, wrote stories, held events and upheld (Ronald) Knox’s Commandments which detailed the rules of mystery writing. The group is the basis of later media McGuffin’s such as Batman‘s Mystery Analysts of Gotham City.

I’m pretty sure the story here collected in two volumes by award-winning cartoonist, screenwriter, graphic novelist, historian, philosopher and journalist Jean Harambat (Les Invisibles, Ulysses, the Songs of Return, Operation Copperhead) is apocryphal, but you never know…

Originally released in 2019, our story opens in a prologue with the reciting of those commandments and the confirmation of Mr. Dixon Carr at a slap-up feed at London hostelry Ye Olde Cheshire Cheese – a pub that doesn’t seem to mind the odd celebratory gunshot…

Present are President Chesterton, Dixon Carr, Christie, Sayers, Baroness Emma Orczy, Major A.E.W. Mason and Monsignor Ronald Knox himself, and – as the repast winds down – proceedings are somewhat disturbed by the arrival of a flying, talking robotic bird bearing a strange invitation…

Eccentric man of means Mr. Roderick Ghyll wishes the company of the sagacious society at his extraordinary domicile on April 1st. Briarcliff House is situated on a private island where Ghyll wishes to celebrate the future through his latest contrivance, promising “challenges”, “enchantments” and “the renaissance of crime fiction”…

Chapter I opens with the scribes and scribblers approaching ‘An Island in Cornwall’ and still heatedly debating the motives of the mystery man. Ghyll greets them effusively before whizzing off in a bizarre electric unicycle leaving them to make their way to his palatial manse which is a gleaming tribute to sleek, tripped down modernism – if not actual futurism…

Apart from the domestic staff chef Alphonse, maid Madeline, implacable Asian manservant Fu, and stepdaughter Millicent, the only other human present is technical assistant Dr. Zumtod and Ghyll’s haughty beautiful wife Honoria. A future generation would call her a “trophy”…

The old plutocrat is a deeply unpleasant and overbearing host who boasts of one more personage that the sharp-minded, brain-testing authors must meet. With smugness and great ceremony he introduces Eric: a mechanical man with more than human insight who can outwit any mortal and easily determine the culprit in any tale they might concoct…

Although challenged with the details of a string of classic novels – which Eric easily and correctly concludes with the name of the perpetrators – the writers remain insulted and unconvinced. Dixon Carr even oversteps the bounds of polite decency by probing the automaton in search of a pre-prepped dwarf or amputee and the display is halted for dinner where Ghyll continues to advocate a world filled with his “metal friends”…

The evening wears on with the usual social distractions balanced by heated argument on many topics sparked by Eric’s existence and the magnate’s pronunciations that art and literature must make way for a machine-run world. At last, the affair breaks up with the guests retiring to their assigned rooms in a state of high dudgeon…

That all ends in esteemed literary tradition, with screams and the writers breaking into Ghyll’s savagely disarrayed bedroom to discover Eric inert in a chair and clear evidence of ‘The Billionaire Out the Window’. Far below, a dressing gown sinks beneath choppy waves and frantic searches can find no sign of their host…

Well-versed if not actually experienced in investigation, the writers set about interviewing the staff and then the residents. Soon Zumtod suggests the painfully obvious: turning Eric loose on the problem. The response is as rapid as the answer is shocking…

While waiting for the outer world to re-establish contact with the isolated isle, Agatha bonds with the presumed widow and probes the step-daughter, whilst Chesterton continues to scour the entire vicinity. He’s suspicious of everything – including whether there has been any crime at all – and soon unearths many unsuspected secrets even as each writer cleaves to their particular speciality and makes their own assessment and forms a hypothesis…

And then a body washes ashore…

The Detection Club‘s second volume begins with third chapter ‘Seven Amateur Detectives’ and an armada of late-arriving constabulary led by Inspector Widgeon to interview the drawing room sleuths. Mounting tensions, contrary theories and wounded pride quickly drive all concerned to fractious conflict even as Millicent’s banished and outcast twin Watkyn re-emerges. Has he only returned because of his despised step-father’s demise or was he actually back just before it happened?

Events seemingly come to a head when Christie expounds her latest theory and provokes a minor hostage crisis until the villain is apprehended through unlikely team work. As the police step in with the handcuffs however, new evidence emerges that sets the cogitators back on the murder-trail until straightforward ratiocination leads one author to the only possible solution…

Wry, witty, and decidedly well-plotted, with devastatingly sharp, catty dialogue (kudos to translator Allison M. Charette) and smart characterisations, this lovely lark is also charmingly limned: a superb tribute to days gone by and superb stylists who tested our wits and expanded our entertainment horizons. This is tale no  whimsically-inclined crime fan can afford to miss.

© 2020 – DARGUAD – HARAMBAT. All rights reserved.

The Dynamite Art of John Cassaday


By John Cassaday, with Brett Matthews, Nick Barrucci, Scott Dunbier, Dean White, Laura Martin, Francesco Francavilla, Marcelo Pinto, Ivan Nunes, José Villarrubia, June Chung, Tony Aviña & various (Dynamite Entertainment)
ISBN: 978-1524109363 (HB)

Win’s Christmas Gift Recommendation: Intoxicating Imagery and Timeless Heroic Poses… 9/10

It can’t be Christmas without an art book or two. Here’s one of the very best of the last decade…

Born Texan in 1971, Oklahoma-raised John Cassady is a multi-award winning comics artist, actor and TV director who has become legendary for his depictions of Ghost, Captain America, The Astonishing X-Men, Planetary, Desperadoes, I Am Legion and Star Wars. His particularly iconic, stridently symbolist use of imagery has made his work globally known and admired, and his art and imagery have featured in many animated films and poster books.

Cassady is self-taught and has a superb eye for landscape and location. It underpins a primal understanding of the body language of evil and heroism and his deep affection for the classic groundbreakers of our somewhat simplistic genre: combining to inform the astounding visuals in this mammoth hardback (234 x 307 mm) or digital catalogue of comic and fantasy masterpieces.

In 2006 Cassady began a long and fruitful association with Dynamite Entertainment, limning covers for a vast pantheon of stars comprising generational household names and the best of new concepts, and they’re all gathered here for you to ogle…

Following context and potted history from Dynamite Publisher Nick Barrucci’s Introduction and a Foreword by comics everyman Scott Dunbier, the Gallery of Graphic Wonders opens with 100+ pages of ‘The Lone Ranger’ and includes commentary by scripters Brett Matthews and Mark Russell and editor Joe Rybandt, augmenting pencil roughs, sketches and those astounding covers (including colour variants). Throughout, Cassaday’s own colour work is bolstered by contributions from Dean White, Laura Martin, Francesco Francavilla, Marcelo Pinto, Ivan Nunes, José Villarrubia, June Chung and Tony Aviña.

Garth Ennis’ war anthology ‘Battlefields’ boasted some of Cassaday’s most engaging images, and those paintings are here supplemented by designs, working sketches and colour variants as are Project Superpowers spinoff ‘The Death-Defying ‘Devil”, and vintage stars‘Buck Rogers’ and ‘Sherlock Holmes’.

‘The Complete Dracula’ boasts iconoclastic covers and commentary from co-writer Leah Moore before a return to pulp fictioneers offers additional character studies and designs for a staggering swathe of bombastic eyecatchers gracing the many series and crossover team-ups featuring ‘The Green Hornet’, ‘The Shadow’, ‘The Spider’ and ‘Doc Savage’.

Then‘Grand Passion’, and ‘Ian Fleming’s James Bond’ artworks bring us to a selection of ‘Other Covers’ including ‘Red Sonja’, ‘The Boys’, ‘Zorro’, ‘Blackbeard: Legend of the Pyrate King’, ‘The Complete Alice in Wonderland’, ‘Project Superpowers Chapter 2’, ‘Peter Cannon: Thunderbolt’, ‘Wil Eisner’s The Spirit’, ‘Kiss’, ‘John Wick’ and ‘Battlestar Galactica vs Battlestar Galactica’, and they are all beautiful and unforgettable…

There are many books – both academic and/or instructional – designed to inculcate a love of comics whilst offering tips, secrets and an education in how to make your own sequential narratives.

There are far more intended to foster and further the apparently innate and universal desire to simply make art and do so proficiently and well, but here the emphasis is on promoting the artist’s sheer unassailable visual excitement and his treatment of a lexicon of legends. This book will delight everyone who wants to see a master in his element and showing that nobody does it better…
All properties © 2020 their respective rights holders. All rights reserved.

Marvel Two-in-One Marvel Masterworks volume 4


By Marv Wolfman, Jim Starlin, Roger Slifer, Tom DeFalco, David Anthony Kraft, Ralph Macchio, Peter B. Gillis, Alan Kupperberg, Ron Wilson, Sal Buscema, John Byrne, Bob Hall & various (Marvel)
ISBN: 978-1-3029-1815-6 (HB)

Win’s Christmas Gift Recommendation: Blockbuster Epic Adventures… 8/10

It’s the anniversary of the Fantastic Four this year and we couldn’t let it go without celebrating the team’s most iconic member…

Above all else, Marvel has always been about team-ups. The concept of team-up books – an established star pairing, or battling (often both) with less well-selling company characters – was not new when Marvel awarded their most popular hero the same deal DC had with Batman in The Brave and the Bold. Although confident in their new title, they wisely left options open by allocating an occasional substitute lead in the Human Torch.

In those long-ago days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline they may well have been right.

Nevertheless, after the runaway success of Spider-Man‘s guest vehicle Marvel Team-Up, the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four‘s most iconic and popular member. They began with a brace of test runs in Marvel Feature #11-12, before awarding him his own team-up title, with this fourth eclectic compendium gathering in hardback or digital editions the contents of Marvel Two-In-One #37-66, MTIO Annuals #2-3 and Avengers Annual #7, covering November 1977 to December 1978.

Preceded by a comprehensive reminiscence in Roger Stern’s Introduction, the action begins with ‘The Final Threat’ by Jim Starlin & Joe Rubinstein) from Avengers Annual #7, wherein Kree warrior Captain Marvel and Titanian mind-goddess Moondragon return to Earth with vague anticipations of an impending cosmic catastrophe. Their premonitions are confirmed when galactic wanderer Adam Warlock arrives with news that death-obsessed Thanos has amassed an alien armada and built a Soul-gem powered weapon to snuff out the stars like candles…

Broaching interstellar space to stop the scheme, the united heroes forestall the stellar invasion and prevent the Mad Titan destroying the Sun, but only at the cost of Warlock’s life…

Then Marvel Two-in-One Annual #2 undertakes a ‘Death Watch!’ (Starlin & Rubinstein) finding Peter Parker plagued by prophetic nightmares, disclosing how Thanos had snatched victory from defeat and now holds the Avengers captive whilst again preparing to extinguish Sol.

With nowhere else to turn, anguished, disbelieving Spider-Man heads for the Baxter Building to borrow a spacecraft, unaware that The Thing also has history with the terrifying Titan. Although utterly outpowered, the mismatched champions of Life subsequently upset Thanos’ plans, allowing the Avengers and the Universe’s true agent of retribution to end the Titan’s threat forever… or at least until next time…

Marvel Two-In-One‘s apparent function as a clearing-house for old, unresolved series and plot-lines was then briefly put on hold as issue #37 teamed Ben with Matt Murdock (not alter ego Daredevil) for legal drama ‘Game Point!’ (Marv Wolfman, Ron Wilson & Pablo Marcos). Ben had been framed for monstrous acts of wanton destruction, and when the case went badly, he faced decades in jail.

However, the Man Without Fear and eccentric street punk “Eugene the Kid” determine the Mad Thinker is behind the plot to place the ‘Thing Behind Prison Bars’ (by Roger Slifer, Wilson & Jim Mooney): tackling the maniac whose ultimate game plan is cornering the future and mass-producing his own android Avenger in #39’s ‘The Vision Gambit’ (inked by Marcos).

Slifer, Tom DeFalco, Wilson & Marcos then detail a spooky international yarn as the Black Panther is involved in a monstrous reign of terror with a zombie-vampire stalking the streets and abducting prominent African Americans. Concluding chapter ‘Voodoo and Valor!’ by David Anthony Kraft, Wilson & Marcos) sees Jericho Drumm (AKA Brother Voodoo) volunteer his extremely specialised services to Ben and T’Challa, in hopes of ending the crisis. The trail takes our heroes to Uganda for a confrontation with Doctor Spectrum and the far more dangerous real-world crazed killer Idi Amin…

Crafted by Ralph Macchio, Sal Buscema, Alfredo Alcala & Sam Grainger, Marvel Two-In-One #42 introduces a new mainstay of Marvel Universe continuity as Project Pegasus debuts in ‘Entropy, Entropy…’

The Federal research station designated Potential Energy Group/Alternate Sources/United States is dedicated to investigating alternative power sources and becomes the most sensible place to dump energy-wielding super-baddies once they were subdued. Ben finds and begins trashing the place whilst tracking down his educationally- and emotionally-challenged ward Wundarr after the kid was renditioned by the Government. The furious Thing is soon confronted and contained by Captain America in his role as security advisor and together they stumble over a sabotage scheme by martial maniac Victorius who unleashes a deadly new threat in the ghostly form of Jude, the Entropic Man…

This phantasmic force easily trounces Cap and Ben but find the macabre Man-Thing a bit harder to handle in concluding episode ‘The Day the World Winds Down’ by Macchio, John Byrne – & Friends – & Bruce Patterson)…

Marvel Two-In-One Annual #3 then hosts a great big, old-fashioned world-breaking blockbuster wherein Nova the Human Rocket battles beside the Thing to free captive alien princesses and save the Earth from colossal cosmos-marauding space invaders: a simple yet entertaining tussle entitled ‘When Strike the Monitors!’ all carefully crafted by Wolfman, Sal Buscema, Frank Giacoia & Dave Hunt.

Back in the monthly comic book issue #44 strays away from standard fare with ‘The Wonderful World of Brother Benjamin J. Grimm’ (Wolfman, Bob Hall & Frank Giacoia) with the Thing telling rowdy kids a rather fanciful bedtime story concerning his recent partnership with Hercules to free Olympus from invading giants…

In issue #45 Kree Captain Marvel’s Cosmic Awareness warns him that the Thing had been targeted by vengeful Skrulls in ‘The Andromeda Rub-Out!’ (Peter Gillis, Alan Kupperberg & Mike Esposito), after which the Incredible Hulk‘s new TV show compels an outraged Ben to head for Hollywood, only to become accidentally embroiled in a ‘Battle in Burbank!’(Kupperberg & Chic Stone) to end this tranche of titanic team-ups on a classic note…

Added interest comes in the form of tantalising house ads and original art by Starlin & Rubenstein.

These stories from Marvel’s Middle Period are admittedly of variable quality, but whereas some might feel rushed and ill-considered they are balanced by truly timeless classics, still as captivating today as they ever were. Even if artistically the work varies from only adequate to superb, most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts ‘n’ all comics craziness? You’ll almost certainly grow to like it…
© 2019 MARVEL.

DC Goes to War


By Will Eisner, Bob Powell, Jon L. Blummer, Joe Simon & Jack Kirby, Robert Kanigher, Ed Herron, Len Wein, Marv Wolfman, David Michelinie, Chuck Dixon, Garth Ennis, Chuck Cuidera, John Severin, Joe Kubert, Jerry Grandenetti, Mort Drucker, Russ Heath, Jack Abel, Alex Toth, Gerry Talaoc, Judith Hunt, Sam Glanzman, Eduardo Barreto, Chris Weston, Christian Alamy & various (DC Comics)

ISBN: 978-1-7795-0015-1 (HB)

Win’s Christmas Gift Recommendation: Blockbuster Thrills No Movie Could Match… 9/10

For America, the genre of war comics only really took in 1950, as the Korean War scared the pants off a world still recovering from WWII. Even so, while war was current affairs, publishers didn’t shirk making stories and heroes amidst the bomb blasts and strafing runs…

Many publishers fed the trend, but although a firm fan fave, the sector soon settled into mediocrity. However, after the meteoric rise and sudden demise of EC Comics in the mid-1950’s and prior to the game-changing Blazing Combat, the only sure place to find controversial, challenging, exceptional and entertaining combat comics was DC.

In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a generation, the home of Superman, Batman and Wonder Woman (herself a true “war baby”) was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales presenting combat on a variety of fronts and from many differing points of view.

As the Vietnam War escalated, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response, DC/National Periodical Publications’ military-themed comic books became even more bold and innovative…

That stellar creative period came to an end as all strip trends do, but a few of the more impressive and popular features (Sgt. Rock, Haunted Tank, The Losers) survived well into the second superhero revival.

Currently, English-reading fans of the genre are grievously underserved in both print and digital formats, but this magnificent hardback and digital compendium is hopefully the vanguard of a change of fortune…

Re-presenting material from Military Comics #1; All-American Comics #48; Boy Commandos #1; Our Army at War#67, 83, 233, 235; Our Fighting Forces #49, 102; Star Spangled War Stories #87, 183; G.I. Combat #87; Showcase#57; Weird War Stories #3; The Losers Special #1; Sgt. Rock Special #2 and Enemy Ace: War in Heaven #1-2 spanning August 1941, this epic package chronologically samples the company’s wide and deep well of war tales…

Tales of ordinary guys in combat began with the industry itself and although mostly sidelined during the capes-&-cowls war years, they quickly re-asserted themselves again once the actual fighting stopped. Those early days of the industry were awash with both opportunity and talent, and these factors coincided with a vast population hungry for cheap entertainment. Comics had no acknowledged fans or collectors; only a large, transient clientele open to all varied aspects of yarn-spinning and tale-telling – a situation which persisted right up to the end of the 1960s. Thus, the action here starts before it started for America…

Even though loudly isolationist and more than six months away from active inclusion in the Second World War, creators like Will Eisner and publishers like Everett M. (“Busy”) Arnold felt Americans were ready for the themed anthology title Military Comics.

Nobody was ready for Blackhawk.

Military Comics #1 launched on May 30th 1941 (August cover-dated) and included in its line-up Miss America, Jack Cole’s Death Patrol, Fred Guardineer’s Blue Tracer, X of the Underground, The Yankee Eagle, Q-Boat, Shot and Shell, Archie Atkins and Loops and Banks (by “Bud Ernest” – actually aviation-nut and unsung comics genius Bob Powell).

None of the strips – not even Cole’s surreal and suicidal team of hell-bent fliers – had the instant cachet and sheer appeal of Eisner & Powell’s “Foreign Legion of the Air”, led by the charismatic Dark Knight of the airways known only as Blackhawk.

Happy Anniversary “Magnificent Seven”!

Chuck Cuidera, famed for creating Blue Beetle for Fox, drew ‘The Origin of Blackhawk’ wherein a lone pilot fighting the Nazi invasion of Poland in 1939 is shot down by Nazi Ace Von Tepp, only to rise bloody and unbowed from his plane’s wreckage to form the World’s greatest team of airborne fighting men…

This mysterious paramilitary squadron of unbeatable fliers, dedicated to crushing injustice and smashing the Axis war-machine, battled on all fronts during the war and stayed together to crush Communism, international crime, Communism and every threat to democracy from alien invaders to supernatural monsters – and more Communism – becoming one of the true milestones of the US industry.

There were many melodramatic touches that made the Blackhawks so memorable in the eyes of a wide-eyed populace of thrill-hungry kids. There were the cool, black leather uniforms and peaked caps. The unique, outrageous – but authentic – Grumman F5F-1 Skyrocket planes they flew from their secret island base, and of course, their eerie battle-cry “Hawkaaaaa!”

But perhaps the oddest idiosyncrasy to modern readers was that they had their own song (would you be more comfortable if we started calling it an international anthem?) which Blackhawk, André, Stanislaus, Olaf, Chuck, Hendrickson and Chop-Chop would sing as they plummeted into battle…

This is a good place to remind everyone that historically, war comics have never been a place with comfortable depictions of race, ethnicity or creed. Please treat the material as necessarily historically authentic or simply find other more evolved and comfortable books to read…

Quality Comics adapted well to peacetime demands: Plastic Man and Doll Man lasted far longer than other superhero titles, whilst the rest of the line adapted into tough-guy crime, war, western, horror and racy comedy titles. The Blackhawks soared to even greater heights, starring in their own movie serial in 1952. However, the hostility of the marketplace to mature-targeted titles after the adoption of the self-censorious Comics Code was a clear sign of the times. In 1956 Arnold sold most of his comics properties and titles to DC and set up as a general magazine publisher.

Many of the purchases were a huge boost to National’s portfolio, with titles such as G.I. Combat, Heart Throbs and others running into the 1980s whilst the appeal and potential of characters such as Uncle Sam, assorted Freedom Fighters, Kid Eternity and others keep them coming back to this day…

Next up is Jon L. Blummer’s Hop Harrigan, America’s Ace of the Airways. He debuted in All-American Comics #1 in April 1939 as a dashing aviator: becoming a radio show phenomenon and ultimately a movie serial star. Harrigan was a serving pilot throughout the war and in this tale from All-American Comics #48 March 1943 tests a secret weapon launched from a B-24 bomber to inflict hell on the Japanese.

When Timely Comics failed to make good on financial obligations, Captain America creators Joe Simon & Kirby jumped ship to National/DC, who welcomed them with open arms. After establishing themselves with The Sandman and Manhunter, they returned to the “Kid Gang” genre they had created with The Young Allies and devised a juvenile Foreign Legion entitled The Boy Commandos.

These bellicose brats initially shared – or stole – some of the spotlight from Batman & Robin in flagship title Detective Comics before and whilst their solo title became one of the company’s top three sellers.

Frequently cited as the biggest-selling American comic book in the world at that time, Boy Commandos was such a success that the editors – knowing “The Draft” was lurking – green-lit the completion of a wealth of extra material to lay away for when their star creators were called up. S&K produced so much four-colour magic in a phenomenally short time that Publisher Jack Liebowitz suggested they retool some of it into adventures of a second kid gang… and thus was born Home Front heroes The Newsboy Legion…

We never learn how American Captain Rip Carter got to command a British Commando unit nor why he was allowed to bring a quartet of war-orphans with him on a succession of deadly sorties into “Festung Europa”, North Africa, the Pacific or Indo-Chinese theatres of war. All we had to do was realise that cockney urchin Alfy Twidgett, French lad Pierre –latterly and unobtrusively renamed Andre Chavard – little Dutch boy Jan Haasen and rough, tough little lout Brooklyn were fighting the battles we would, if we only had the chance…

Boy Commandos #1 (Winter 1942-1943) here visits ‘The Town that Couldn’t be Conquered!’ as Rip leads the lads back to Jan’s home village to terrify the rapacious occupiers and start a resistance movement…

National/DC were one of the last publishers to fully embrace the end of decade combat trend, converting superhero/fantasy adventure anthology Star Spangled Comics into Star Spangled War Stories the same month it launched Our Army at War (both cover-dated August 1952). All-American Comics was repurposed as All-American Men of War one month later as the “police action” in Korea escalated.

They grew the division slowly but steadily, adding Our Fighting Forces #1 (November 1954) – just as EC’s groundbreaking war comics were vanishing – and in 1957 added G.I. Combat to their portfolio when Quality Comics quit the funnybook business.

As the 1950s closed however, the two-fisted anthologies all began incorporating recurring characters such as Gunner and Sarge – and latterly Pooch – from Our Fighting Forces #45 on (May 1959) – soon to be followed by Sgt.  Rock and The Haunted Tank. Ultimately, all war titles had a lead star or feature to hold the fickle readers’ attention.

The potency of the anthological model is demonstrated here by ‘Push-Button War!’ by Ed Herron & John Severin from Our Army at War #67, (February 1958) as a bombardier learns how the rest of his flight crew do their deadly jobs after which Our Army at War #83 (June 1959) depicts the birth of a legend…

Crafted by Robert Kanigher & Joe Kubert, ‘The Rock and the Wall!’ was actually the fourth appearance of a character undergoing constant revision. G.I. Combat #68 has an anonymous boxer who simply refused to be beaten. When ‘The Rock!’ enlisted in the US Army, that Horatian quality attained mythic proportions as he held back an overwhelming Nazi attack by sheer grit and determination, remaining bloody but unbowed on a field littered with dead and broken men.

Dubbed “Rocky”, the character returned as a sergeant in Our Army at War #81, again facing superior forces as ‘The Rock of Easy Co.!’ in a brief but telling vignette before finally winning a personal and extremely individualistic identity in the next issue. This was ‘Hold Up Easy!’: another harsh and declarative mini-epic from Kanigher which saw hard-luck heroes Easy Company delayed and then saved by callow replacements who eventually came good…

Only now can we see the story reprinted here as the true debut of the immortal everyman hero. Kanigher & Kubert’s ‘The Rock and the Wall!’ features a tough-love, battlefield tutor shepherding his men to competence and survival amidst the constant perils of war. Here the grizzled noncom meets a rival for his men’s admiration in the equally impressive Joe Wall…

Sgt Rock and the “combat-happy Joes” of Easy Company are one of the great and enduring creations of the American comic-book industry. The gritty meta-realism of Robert Kanigher’s ordinary guys in life-or-death situations captured the imaginations of generations of readers, young and old. So pervasive is this icon of comic book combat, that’s it’s hard to grasp that Rock is not an immortal industry prototype like Superman, Batman and Wonder Woman – with us since the earliest moments of the industry – but is, in fact, a late addition to and child of the Silver Age of Comics.

For most fans, DC’s war comics are synonymous with two names. Individually and in partnership, Kanigher & Kubert built the combat division.

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, as well as horror stories, westerns and superhero titles likeTeen Titans, Hawkman, Metal Men, Batman plus other too numerous to cover here. A restlessly creative writer, he frequently used his uncanny but formulaic adventure arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, The War that Time Forgot, The Haunted Tank, The Losers and the controversial star of this stupendously compelling war-journal.

He sold his first stories and poetry in 1932, wrote for the theatre, film and radio, joined the Fox Features shop and created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original Shazam!-shouting Captain Marvel.

In 1945, he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote Flash and Hawkman, created The Black Canaryand many memorable female villains such as Harlequin and Rose and the Thorn. This last turbulent terror he redesigned during the relevancy era of the early 1970s into a schizophrenic crime-busting vigilante who haunted the back of Superman’s Girlfriend Lois Lane – which he also scripted.

When the taste for mystery-men faded at the end of the 1940s, Kanigher moved seamlessly into adventure, westerns and war yarns: becoming in 1952 writer/editor of the company’s combat titles.

As well as scripting for All-American War Stories, Star Spangled War Stories and Our Army at War, he created Our Fighting Forces in 1954 before adding G.I. Combat to his burgeoning portfolio when Quality sold their titles to DC in 1956. This was whilst still working on Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Viking Prince and so many others.

In 1956 he scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as the new Flash to the hero-hungry kids of the world. Drawn by Carmine Infantino, the risky experiment included multi-talented veteran Joe Kubert as inker for the crucially important debut issue…

Kubert was born in 1926 in rural Southeast Poland (which became Ukraine and might be Outer Russia by the time you read this). At age two, his parents took him to America and he grew up in Brooklyn.

His folks encouraged Joe to draw from an early age and the precocious kid began a glittering career at the start of the Golden Age, before he was even a teenager. Working and learning at the Chesler comics packaging “Shop”, MLJ, Holyoke and assorted other outfits, he began his close association with National/DC in 1943, whilst still dividing his time and energies between Fiction House, Avon, Harvey and All-American Comics, where he particularly distinguished himself on The Flash and Hawkman.

In the early 1950s he and old school chum Norman Maurer were the creative force behind publishers St. Johns: creating evergreen caveman Tor and launching the 3D comics craze with Three Dimension Comics.

Joe never stopped freelancing, appearing in EC’s Two-Fisted Tales, Avon’s Strange Worlds, Lev Gleason Publications & Atlas Comics until 1955 when, with the industry imploding, he took a permanent position at DC, only slightly diluted whilst he illustrated the contentious and controversial newspaper strip Tales of the Green Berets (from 1965 to 1968). An elder statesman of the industry, he was creating new works and passing on knowledge and experience through his world-famous Joe Kubert School until his death in August 2012.

Here ‘Blind Gunner’ from Our Fighting Forces #49, (September 1959 by Kanigher & Jerry Grandenetti) revisits Pacific Theatre warriors Gunner and Sarge as the sharpshooter looses his sight and is paired up with an astounding – and scene-stealing – K-9 star… “Pooch”.

With Mort Drucker, Kanigher then hits a ‘T.N.T. Spotlight!’ (Star Spangled War Stories #87, November 1959) as French Resistance leader Mlle Marie defeats a Nazi manhunt and retains her reputation for ruthless infallibility before we witness the birth of another genuine phenomenon.

In G.I. Combat #87 (April/May 1961), Kanigher & Russ Heath launched one of the strangest and most beloved war series ever conceived. ‘Introducing – the Haunted Tank’ sees boyhood friends Jeb Stuart Smith, Arch Asher, Slim Strykerand Rick Rawlins all assigned to the same M-3 Stuart Light Tank, named for the legendary Confederate Army General who was a genius of cavalry combat. During a patrol they somehow destroy an enemy Panzer even though they were all knocked unconscious…

Narrated by Jeb in the Commander’s spotter-position (head and torso sticking out of the top hatch and completely exposed to enemy fire whilst driver Slim, gunner Rick and loader Arch remain inside), he recounts how a ghostly voice offered advice and prescient, if veiled, warnings, all while enduring the jibes of fellow soldiers who drive bigger, tougher war machines. Eventually the little tank proves its worth and Jeb wonders if he imagined it all due to shock and his injuries, but we know better – as decades of further exploits proved…

The war department was always pushing envelopes and experimenting and the next star is one of the most notorious and remarkable.

Enemy Ace first appeared as a back-up in flagship title Our Army at War in tales loosely based on “Red Baron” Manfred von Richthofen. The stories were a magnificent, thought-provoking examination of and tribute to the profession of soldiering, whilst simultaneously condemning the madness of war, produced by dream team Kanigher & Kubert during a period when the ongoing Vietnam conflict was beginning to tear American society apart.

An immediate if seminal hit, the series told bitter tales of valour and honour from the point of view of German WWI fighter pilot Hans von Hammer: a hidebound, noble warrior fighting for his country in a conflict that was swiftly excising all trace of such outmoded concepts from the business of government sanctioned mass-killing.

Mere months later, he starred in a brace of full-length thrillers for prestigious try-out vehicle Showcase. Issue #57 (July/August 1965) here declares him ‘Killer of the Skies!’: recapitulating all that had gone before whilst introducing a potential equal in the form of Canadian ace “The Hunter”. A new wrinkle was added to the mix as Von Hammer now perpetually agonised and bemoaned his inability to save the human conveyor belt of naive, foolish replacement pilots to his Jagdstaffel from killing themselves through enthusiasm, bravado and youthful stupidity…

Eventually the real war hit DC’s comic pages as Capt. Hunter began a personal crusade in Vietnam. Green Beret Captain Phil Hunter debuted in Our Fighting Forces #99, drawn to the conflict to find his twin brother Nick: shot down and now M.I.A. ‘Cold Steel for a Hot War!’ comes from Our Fighting Forces #102 (August 1966 by Kanigher & Jack Abel) and sees the obsessed warrior training child soldiers beside enigmatic turncoat femme fatale Kewpie Doll…

Whilst the Vietnam War escalated, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response DC’s military-themed comics became even more bold and innovative. However, the sudden downturn in superheroes led to some serious rethinking. Although war titles maintained and even built sales, they beefed up the anthological elements and began expressing anti-war sentiments…

Sgt, Rock increasingly became a mouthpiece for such sentiment: experiencing the horror and stupidity of fighting and revealing what lay behind the glory and patriotic fervour. Kanigher & Kubert’s ‘Head-Count!’ (Our Army at War #233, June 1971) detailed a new replacement to Easy Co who used the conflict to feed his own sick appetites, after which Kanigher & Alex Toth reveal how boyhood dreams turn to nightmares in shocking US Civil War vignette ‘The Glory Boys!’ (Our Army at War #235, August 1971)

The theme is revisited in ‘The Pool…’ from Weird War Stories #3 (January/February 1972): an early tale by relative newcomers Len Wein & Marv Wolfman, ably illustrated by Heath which shows how both cavemen tribes and modern soldiers battle eternally to possess the only source of water in a trackless wasteland…

Times and tastes constantly evolved, and simple fighting was no longer satisfactory…

One of the very best concepts ever devised for a war comic, The Unknown Soldier was a spin-off, first appearing as a walk-on in a 1966 Sgt. Rock story (Our Army at War #168, by Kanigher & Kubert). His later series featured a faceless super-spy and master-of-disguise whose forebears had proudly fought and died in every American conflict since the birth of the nation.

The strip became one of DC’s most popular and long-lived: Star Spangled morphed into Unknown Soldier in 1977 with #205: only folding in 1982 (#268) when sales of traditional comic books harshly declined. Since then the character has frequently been rebooted and reinvented: each iteration moving further and further way from the originating concept.

His origin revealed how two inseparable brothers joined up in the days before America was attacked and were posted together to the Philippines just as the Japanese began their seemingly unstoppable Pacific Campaign. Overwhelmed by a tidal wave of enemy soldiers one night the brothers held their jungle posts to the last and when relief came only one had survived, his face a tattered mess of raw flesh and bone…

As US forces retreated from the islands the indomitable survivor was evacuated to a state-side hospital. Refusing medals, honours or retirement, the recuperating warrior dedicated his remaining years to his lost brother Harry and determinedly retrained as a one-man-army intelligence unit. His unsalvageable face swathed in bandages, the nameless fighter learned the arts of make-up, disguise and mimicry, perfected a broad arsenal of fighting skills and offered himself to the State Department as an expendable resource who could go anywhere and do anything.

After a long run by numerous stellar creators, shifting fashions provoked a shift in emphasis. Relative neophytes David Michelinie & Gerry Talaoc came aboard with SSWS #183, resulting in an evocative change of direction with ‘8,000 to One’.

The horror boom peaked in 1974 and new editor Joe Orlando capitalised on that fascination with a few startling changes – the most controversial being to expose the Unknown Soldier’s grotesque, scar-ravaged face – presumably to draw in monster-hungry fear fans…

The story itself goes back to the Immortal G.I.’s earliest days as an American agent as he’s despatched to Denmark to rescue a ship full of Danish Jews destined for Hitler’s death camps. Disguised as SS Captain Max Shreik, the Soldier is forced to make an unconscionable choice to safeguard his mission. The degree and manner of graphic violence was also exponentially increased to accommodate the more mature readership as the Soldier took a very personal revenge…

Another result of changing tastes was teaming older strip stars. The Losers were an elite unit of American soldiers formed by amalgamating three old war series together. Gunner and Sarge – supplemented by Fighting Devil Dog Pooch – were Pacific-based Marines, debuting in All-American Men of War #67 (March1959). They ran for 50 issues in Our Fighting Forces (#45-94, May1959-August 1965), whilst Captain Johnny Cloud – Navajo Ace and native American fighter pilot – shot down his first bogie in All-American Men of War #82. He flew solo until issue #115 (1966), whilst the final component of the Land/Air/Sea team was filled by Captain Storm, a disabled PT Boat commander (he had a wooden leg) who had his own 18 issue title from 1964 to 1967. All three series were created by warlord Kanigher.

They had all pretty much passed their sell-by dates when they teamed-up as guest-stars in a Haunted Tank tale in 1969 (G.I. Combat #138 October), but these “Losers” found a new resonance together in the relevant, disillusioned, cynical Vietnam years, and their rather nihilistic, doom-laden anti-hero adventures took the lead spot in Our Fighting Forces#123 (January/February 1970), written by Kanigher with art from giants like Ken Barr, Russ Heath, Sam Glanzman, John Severin and Joe Kubert.

With the tag-line “even when they win, they lose” they saw action all over the globe, winning critical acclaim and a small, passionate following until #181 (September/October 1978) – when the comic was cancelled – and one last hurrah in 1982’s Unknown Soldier #265.

When DC revised its entire continuity in 1985 for Crisis on Infinite Earths a final tale was devised by Kanigher, Judith Hunt, Sam Glanzman & Mike Esposito in a one-shot. The Losers Special #1 saw the doomed heroes perish saving the war effort by destroying a German missile base. That’s not a spoiler: It’s comics and they haven’t all stayed dead…

Readers’ understanding and appreciation of war stories constantly matured over the decades and by the time of ‘Hammer and Anvil’ (Sgt. Rock Special #2, 1992 by Chuck Dixon & Eduardo Barreto) the tales were practically indistinguishable from film or TV fare. Seldom a matter of good versus evil, here, war itself and weather are the enemy as Easy Company endure the horrors of Bastogne and clash with Nazi infiltrators indistinguishable from G.I.’s at the Battle of the Bulge…

Ending this sortie of superb classics is a brilliant extrapolation by modern day keeper of the war flame Garth Ennis, ably assisted by Christian Alamy, Chris Weston & Russ Heath. Released in 2001 as a 2-issue miniseries, Enemy Ace: War in Heaven takes another look at the flyer on the other side, now transplanted to World War II and a far less defensible position…

Bavaria 1942, and 46 years old Baron Hans von Hammer is visited by an old flying comrade urging him to come out of retirement and serve his country. No lover of Nazism, the old ace has remained isolated until now, but Germany’s attack on Russia has proven a disastrous blunder, and this last plea is a much warning as request.

Neophyte pilots on the Eastern Front need his experience and leadership, whereas Hitler’s goons don’t need much excuse to remove a dissident thorn…

Based loosely on the lives of such German pilots as Adolf Galland, book 1 – rendered by Weston – finds von Hammer as indomitable as ever in the killer skies but unable to stomach the increasing horror and stupidity of the conflict and its instigators. The phrase “My Country, Right or Wrong” leaves an increasingly sour taste in his mouth as the last of his nation’s young men die above Soviet fields…

Book 2 is set in 1945 with Germany on the brink of defeat and von Hammer flying an experimental jet fighter (a Messerschmitt 262, if you’re interested): shooting down not nearly enough Allied bombers to make a difference and still annoying the wrong people at Nazi High Command.

He knows the war is over but his sense of duty and personal honour won’t let him quit. He is resigned to die in the bloody skies that are his second home, but is shot down and parachutes into a concentration camp named Dachau…

With art from comics legend Russ Heath, this stirring tale ends with a triumph of integrity over patriotism: a perfect end to the war record of a true soldier and another compelling, deeply incisive exploration of war, its repercussions, both good and bad, and the effects that combat has on singular men. This should be mandatory reading for every child who wants to be a soldier…

With covers Will Eisner & Gil Fox, Simon & Kirby, Grandenetti, Kubert, Dan Brereton and Alamy, this monument to combat comics is a stunning example of passion in play and a clarion call to publishers to return to their archives and release many more such tomes.
© 1941, 1943, 1958, 1959, 1961, 1965, 1966, 1971, 1972, 1974, 1985, 1994, 2001, 2020 DC Comics. All Rights Reserved.

Lucky Luke: The Complete Collection volume 3


By Morris, with René Goscinny; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-455-7 (Album HB)

Win’s Christmas Gift Recommendation: Blockbuster Thrills No Movie Could Match… 8/10

On the Continent, the populace has a mature relationship with comics: according them academic and scholarly standing as well as meritorious nostalgic value and the validation of acceptance as an art form. Whilst tracing the lost origins of a true global phenomenon, this hardback and digital compilation celebrates the formulative early triumphs of a fictional hero who is certainly a national treasure for both Belgium and France, and it’s also timely in that this worldwide western wonder celebrates his 75th Anniversary this year…

As we know him now, Lucky Luke is a rangy, good-natured, lightning-fast cowboy roaming the fabulously mythic Old West, having light-hearted adventures with his horse Jolly Jumper whilst interacting with a host of historical and legendary figures and icons.

His ongoing exploits have made him one of the best-selling comic characters in Europe (upwards of 80 collected books, plus spin-off series, archival collections and specials, translated into more than 300 million albums in at least 33 languages thus far). He’s also accrued all the usual merchandise spin-offs: toys, computer games, puzzles, animated cartoons, TV shows and live-action movies.

Lucky debuted in 1946, courtesy of Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”). For many years we all believed his first appearance was in a Le Journal de Spirou Christmas Annual – L’Almanach Spirou 1947 – before being catapulted into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

However, the initial volume in this superb archival series (in hardback album and digital editions) revealed the strip actually premiered earlier that year in the multinational weekly comic, but without a title banner and only in the edition released in France…

This third curated outing exhibits – in strict chronological order – strips created between December 1952 and February 1955, with all the art and pages here restored, rejiggled and remastered to achieve maximum contemporary authenticity with the original weekly serialisation. The stories were subsequently gathered as albums L’Élixir du Docteur DOXEY (November 1955, with successive volumes launching every year in that month), Lucky Luke contre Phil Defer (1956) and Des rails sur la Prairie (1957) and this tome even offers a little something extra at the end…

Previous volumes have detailed Morris’s life, career, and achievements, paying particular attention to his alternate duties as an illustrator and caricaturist for magazine Le Moustique and at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, where he met future comics superstars Franquin and Peyo.

Morris was one of “la Bande des quatre” – The Gang of Four – comprising Jijé, Will and Franquin: leading proponents of a new, loosely free-wheeling artistic style known as the “Marcinelle School” which dominated Le Journal de Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists in Le Journal de Tintin.

In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow émigré René Goscinny, scoring work at newly-formed EC sensation Mad and constantly making copious notes and sketches of the swiftly vanishing Old West.

His ongoing works are further detailed and  his “American Period” is extensively explored here in another lavishly illustrated essay from researchers Christelle & Bertrand Pissavy-Yvernault, who relate the Morris family’s jaunts and travels, paying particular attention to the movies they saw and how cinematic flourishes were transformed and recycled on the pages of Lucky Luke. Also on view are examples of work done for American consumption, such as children’s book Puffy Plays Baseball.

Crucially, there’s a detailed section on Goscinny, featuring his artwork – like so many, he was originally a cartoonist who realised his true strengths were plots and words – and side gigs in the USA: foreign correspondent, copywriter, business manager and more. At this time he created evergreen kids feature Le Petit Nicolas with Sempé in Le Moustique and his partnership with Morris formally began. What began as casual assistance eventually became a team effort that changed both their lives after they returned to Europe…

Accompanied by published cartoons and covers, contemporary ads, family photos and tons of original art, the in-depth treatise also focuses on the how and why of edited comics pages; reveals the artist’s film memorabilia (from movies that especially influenced his stories in this collection) and also includes both artwork from European and US publications by Goscinny. There’s even an in-depth analysis of how What Morris Saw became What Lucky Did, closely referencing the comics stories that follow…

Working solo (with early script assistance from his brother Louis De Bevere) until 1955, Morris produced nine albums of affectionate sagebrush parody and action before uniting with Goscinny, who became the regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with Des rails sur la Prairie (Rails on the Prairie), in Le Journal de Spirou in August 1955.

Before we get there though, there’s all-Morris action to enjoy, starting with Doc Doxey’s Elixir which was originally serialised in Le Journal de Spirou #765-808, from December 11th 1952 to 8th October 1953. It relates the predatory journeys of a charlatan physician dispensing disgusting and often lethal liquid cure-alls, aided and abetted by his athletic stooge Scraggy, who gulls the public with his disguises and semi-miraculous instantaneous “recuperations” and fast exits.

Their pernicious peregrinations come to an end after poisoning the frontier town of Green Valley, which puts dogged Lucky on their trail. Packed with classic and episodic chase gags, the hunt concludes with the sneaky snake oil peddler behind bars. Of course, he doesn’t stay there long as sequel saga ‘Manhunt’ details his cunning escape, change of identity – but not modus operandi – and ultimately unsuccessful plot to murder the wandering cowboy…

Follow-up album Lucky Luke contre Phil Defer (or Lucky Luke: Phil Wire in Britain) also comprised two tales, but this time taken from the company’s general entertainment periodical. It introduced deadly gunslinger Phil Wire “The Spider” – based on legendary cinematic bad man Jack Palance – in a strip taken from Le Moustique #1464-1494 (14thFebruary-12th September 1954).

Phil Defer “LE FAUCHEUX” sells his lethal talents to sinister saloon owner O’Sullivan who’s looking to remove a rival. Fate – or perhaps the gods of comedy – unfortunately decree that another tall guy good with guns gets to Bottleneck Gulch first and is mistaken for the rather idiosyncratic notoriously superstitious killer…

Lucky and Wire have already clashed once before and – despite all the hero’s efforts to deter O’Sullivan – meet once more after all “the Spider’s” schemes to remove rival barkeep O’Hara are foiled. It comes down to a showdown on main street and only one man walks away…

The album also features a second serial from Le Moustique #1508-1516 (spanning 19th December 1954 to 13th February 1955): originally entitled Lucky Luke et Pilule.

As Lucky Luke and The Pill it here details a camp fire story told by the rangy gunman, relating how a short-sighted, diminutive hypochondriac tenderfoot with no discernible fighting ability or action acumen became a true gun-toting town-tamer…

It was back to Le Journal de Spirou for the final album reprinted here: gathering material from #906-929 and spanning 25th August 1955 to 2nd February 1956 before launching in November 1957 as ninth album Des rails sur la Prairie. Although uncredited, it was cowritten by Morris and fellow tourist Goscinny: auguring an astounding creative partnership to come…

In 1967 the six-gun star switched publishing teams, transferring to Goscinny’s own magazine Pilote with La Diligence (The Stagecoach). Goscinny produced 45 albums with Morris before his death, from whence Morris continued both singly and with fresh collaborators.

Morris died in 2001 having drawn fully 70 adventures, plus the spin-off adventures of Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin), with Achdé, Laurent Gerra, Benacquista & Pennac taking over the franchise, producing another five tales to date.

Also in 1967, Lucky Luke appeared in British comic Giggle where he was renamed Buck Bingo. He had previously been seen here in weekly comic Film Fun. Before all that, though, this wild and woolly transitional delight features a far more boisterous and raw hero, offering the lighter side of another mythic western scenario…

When track-laying for the Transcontinental Railroad stalls, outraged train moguls demand action and Dead Ox Gulch, Nebraska becomes the crunch point of confrontation. The construction problems are actually caused by a traitor at home. Although a board-member in good standing Black Wilson is also secretly sabotaging the project to protect his other business: a stage coach company…

He contacts the nefarious Wilson Boys gang to keep up the bad work, just as a tall, laconic stranger rides into town. Before long, he is spearheading the march of progress and civilisation by foiling every dirty trick the gang can conceive…

Once the renewed efforts have moved beyond town and onto the prairie and inching closer to California, a train carries Lucky, passengers and the navvies ever-westward, negotiating and stymying hostile natives, greedy townships and the still-active Wilson boys’ shady tactics and stratagems.

Ultimately, Black Wilson takes personal charge and boards a stagecoach westward to destiny. Despite his every trick, though, the showdown is a foregone conclusion…

Adding extra value here is a short Luke lark that first appeared in Risque-Tout #5 (December 1955). A monochrome vignette, ‘Ruckus in Pancake Valley’ has been redrawn and coloured here and details how Lucky tracks down a miscreant who stole his horse…

Packed with contemporaneous extras, commentary, creator biographies, a special ‘Christmas in the Far West’ feature and more, this is perfect for older kids who have gained a bit of historical perspective and social understanding, although the action and slapstick situations are no more contentious than any Laurel and Hardy film – perfectly understandable as Morris was a huge fan of the duo. These early exploits are a grand old hoot in the tradition of Destry Rides Again or Support Your Local Sheriff, superbly executed by a master storyteller, and a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…

Bon Anniversaire, Lucky!
All pages relating to Doc Doxey’s Elixir, Phil Wire and Ruckus in Pancake Valley are © Morris/Dupuis 2018. 1949 to 1954 for the first publications in Le Journal de Spirou. All pages relating to Rails on the Prairie © Morris/Goscinny/Dupuis 2018. English translation © 2019 Cinebook Ltd.