Johnny Red: Falcon’s First Flight


By Tom Tulley & Joe Colquhoun (Titan Books)
ISBN: 978-1-84856-033-8 (HB)

Britons have been enamoured of fighting aviators since the earliest days of popular fiction, but wonderful and thrilling as Biggles, Paddy Payne, I Flew with Braddock or Battler Britton might have been, the true hellish horror of war in the air didn’t really hit home for comics readers until strip veterans Tom Tully & Joe Colquhoun began crafting the epic career of a troublesome working-class maverick pilot.

Kicked out of the RAF at our time of greatest need, he eventually carved a bloody legend for himself in the blistering skies of the Eastern Front. Johnny Red debuted in January 1977, in issue #100 of increasingly radical war comic Battle Picture Weekly and Valiant. He rapidly became a firm fixture, appearing for the next 500-odd issues, before finally calling it a day in 1987. Even then, the strip continued as a reprint feature in Best of Battle until Fleetway stopped publishing comics.

Presented in a sturdily lavish and reliable hardback archival tome (but not sadly in digital formats yet), Falcon’s First Flight collects chapters 1-37 of the aerial epic in the original stark monochrome and includes an effusive introduction from starry-eyed fan Garth Ennis, plus a fascinating historical essay from Jeremy Briggs.

Genesis of a Hero provides some intriguing perspective as well as revealing the incredible story of the pilot who was the real-life inspiration for Johnny Red…

The racing breakneck action (utterly unavoidable since almost all Battle instalments were between 3-4 pages long) opens on September 1941 as young Liverpool oik Johnny Redburn helplessly watches Stukas and Junkas strafe and bomb the merchant ship he’s working on. The Empire Cape is part of a relief convoy en route to Murmansk with supplies for Britain’s hard-pressed Russian allies.

Scared and helpless, Redburn recalls the incident which got him cashiered from RAF training and banned from flying – originally striking an officer, but later retconned into accidentally killing an instructor. He doesn’t miss the snobs and stupid rules, but Johnny was a natural flier and is still hungry for the skies…

Unable to provide fighter escorts or aircraft carriers, the Navy at this time outfitted some freighters with a catapult-launched plane. The Cape has one of these insane contraptions: a single Hurricane which would be launched into enemy-filled skies with a few hours’ fuel and a pilot expected to do whatever he could until German bullets or the seas claimed him. Convoy ships had no landing facility and if the flier survived the dogfights he was expected to ditch in the sea or crash…

When the assigned aviator is killed on the way to launch, Johnny takes his place and against all odds shoots down enough attackers to allow the crew of the Cape to successfully abandon ship. Now he faces a unique dilemma. He is an illegal pilot in a stolen plane he can’t land. Having no faith in British military justice or the cold cruel waters below, Redburn decides to try for the Russian mainland and a proper landing field…

Typically, it’s a case of out of the frying pan and into the freezer as lethal weather conditions close in. Miraculously escaping fog, storm and ice, Johnny lands at a hidden base, only to be mistaken for a German by the starving and desperate air fighters of the 5th Soviet Air Brigade… the “Falcons”.

These are patriotic but damned men, ordered to resist to the last in creaky biplanes against the overwhelming forces of the Luftwaffe. As the embattled communists close on Johnny, the Germans attack and a unique bond of comradeship is formed as his skill and modern Hurricane wreaks havoc amongst the complacent Nazis. With nowhere else to go Johnny joins the squadron of the doomed, galvanising them into a competent squadron of rule-breaking, triumphant aerial killers risking everything to save their beleaguered homeland.

Ill-supplied and written off by their own leaders, the Soviet airmen are convinced by “Johnny Red” to steal whatever food, replacements and weapons they need from their own retreating forces, quickly becoming a cohesive and credible threat to the once unstoppable Germans.

The warrior’s spectacular revival causes its own problems. Johnny is hiding from all contact with the British, convinced only jail or the gallows await him, whilst beyond the close brotherhood of his fellow Falcons, successive Soviet military bureaucrats such as demented political officer Major Alexie Kraskin – a martinet who loves executing his own troops if they won’t obey suicidal orders – or cowardly, carpet-bagging Comrade Colonel Grigor Yaraslov, politically appointed to lead the resurgent squadron, all seem far too eager to get rid of the humiliatingly competent foreign interloper…

In sortie after sortie, “Johnny Red” tackles privation, exhaustion and the enmity of his superiors whilst clearing Russian skies of fascist predators, but as this first volume closes he faces his greatest challenges.

With the Falcons posted to the frozen hell of Leningrad during the worst part of the German siege, Johnny is increasingly plagued by the recurring effects of an old head-wound causing sporadic fits of blindness. Simultaneously, a kill-crazy psychopathic replacement to the Falcons is determined to murder the Englishman, for stopping the strafing of Germans after they have surrendered…

These gritty, evocative tales are packed with historical detail, breathtaking passion and a staggering aura of authenticity. The classic theme of a misfit making good under incredible adversity has never been better depicted and Tom (Kelly’s Eye, Roy of the Rovers, Steel Claw, Raven on the Wing, Harlem Heroes, Mean Arena) Tully’s visceral scripts are perfectly realised by miracle worker Joe Colquhoun. The artist quit writing and drawing Roy of the Rovers to perfect his mastery of aviation war-stories on the long-running but more traditional Paddy Payne in Lion (from 1959 until the feature was retired) before co-creating Johnny Red in late 1976.

He illustrated 100 episodes before moving on to his greatest work Charley’s War.

This premiere collection is a grand moment in the transition of comics from boy’s own bravado in a Toff’s World to mature, mercurial yet moving adventures starring ordinary working-class heroes. Johnny Red was at the forefront of this invasion of extraordinary commoners during a war that almost abolished the class system forever.

However, whatever your dogma or preferred arena of struggle, there’s no question that these magnificent war-stories are among the Few: the cream of British comics well worth your avid time and attention, especially in these perilous times when today’s toffs continually seek to appropriate the language and actions of real wartime heroism for their own shameful, self-serving purposes.
Johnny Red © 2010 Egmont UK Ltd. All Rights Reserved. Introduction © 2010 Garth Ennis. Genesis of a Hero © 2010 Jeremy Briggs.


By various Archie Superstars (Archie Comics)
ISBN: 978-1-936975-67-9 (PB)

As you probably know by now, Archie Andrews has been around for seventy-nine years: chasing both the incomprehensibly devoted Betty Cooper and wildly out-of-his-league Veronica Lodge whilst best friend Jughead Jones alternately mocks and abets his romantic endeavours.

As devised by the legion of writers and artists who’ve crafted the stories of teenage antics in and around the idyllic, utopian small town of Riverdale over the decades, these are timeless tales of the most wholesome Kids in America which have captivated successive generations of readers and entertained millions worldwide.

To keep all that accumulated attention riveted, the company has often supplanted and expanded upon their storytelling brief with short gags, pin-ups and cartoons, jokes and puzzles and Archie’s Even Funnier Kid’s Joke Book has bundled scads of the very best of these brief diversions – starring the full capacious coterie of companions and hangers-on as well as few guest-stars – into a captivating compilation guaranteed to engross and amuse young and old alike.

Duty and sincere respect compel me to tell you that all the vignettes, cartoons, appalling puns, “guess the gag” games, crazy comebacks, silly riddles, visual extracts and “write your own caption” material re-presented in the 192 big, big pages here are the result of sheer hard work and inspiration from Bob Montana, Frank Doyle, Bill Vigoda, George Gladir, Al Hartley, Bill Golliher, Hy Eisman, Dick Malmgren, Bob Bolling, Samm Schwartz, Stan Goldberg, Dan Parent, Fernando Ruiz, Harry Lucey, Dan DeCarlo (Senior and Junior), Jeff Shultz, Joe Edwards, Rudy Lapick, Rich Koslowski, Bob Smith, Terry Austin, Barry Grossman, Tito Pena, Joe Morciglio, Jon D’Agostino, Bill Yoshida & Jack Morelli.

Common sense then informs me that you’ll have immeasurable fun inwardly digesting all the superbly silly stuff culled from more than seven masterful decades of madcap mirth…

Spoiled Sports gets us underway by providing 26 pages of iconic and hilarious gags and strips celebrating football, baseball, golf, skiing, hockey and all those other strenuous pastimes kids enjoy, after which What’s So Funny? abstracts 50 panels so amusing that they don’t need any context – or the rest of their stories they originally came from – and all liberally augmented with marginal riddles and brainteasers…

Ever-hungry Jughead plays a big part in chapter 3 as Food For Thought gathers 22 pages worth of nosh-themed material, whilst the accumulated and unsavoury staff of Riverdale High looms large in the 24 page Faculty Funnies chapter which uproariously follows, before Mixed Nuts offers 28 sides of crazy situations and mad laughter starring just about everybody and their friends…

Archie always played well at and pulled out all the stops for Christmas issues and here Holiday Hijinks repeats some the best festive moments in a bumper section which too soon swiftly segues into an appreciation of the eternal struggle for romantic bliss in Rabid Rivals or Love and War…

This stunning collection – available in wrist-crunching monolithic paperback and easy-to-hold digital formats – of gags and good times then ends with a tumult of audience participation as Say What? offers 23 pages of classic strips and pin-ups with all the word balloons emptied for you to fill in with your own brilliant bon mots and sassy comebacks…

Hilarious, absorbing and way more fun than a Christmas cracker, Archie’s Even Funnier Kid’s Joke Book is an addictively enticing treat no family should be without…
© 2013 Archie Comics Publications, Inc. All rights reserved.

Ghost Rider Marvel Masterworks volume 2


By Tony Isabella, Gary Friedrich, Bill Mantlo, Marv Wolfman, Steve Gerber, Jim Mooney, Frank Robbins, George Tuska, Sal Buscema, Bob Brown, John Byrne & various (Marvel)
ISBN: 978-1-3029-2214-6 (HB)

At the end of the 1960s American comicbooks were in turmoil, much like the youth of the nation they targeted. Superheroes had dominated for much of the decade; peaking globally before explosively falling to ennui and overkill. Older genres such as horror, westerns and science fiction returned, fed by radical trends in movie-making where another, new(ish) wrinkle had also emerged: disenchanted, rebellious, unchained Youth on Motorbikes seeking a different way forward.

Green Lantern/Green Arrow, Jack Kirby’s Jimmy Olsen, Captain America and many others all took the Easy Rider option to boost flagging sales (and if you’re interested, the best of the crop was Mike Sekowsky’s tragically unfinished mini-masterpiece of cool Jason’s Quest in Showcase). Over at Marvel – a company still reeling from Kirby’s defection to DC/National in 1970 – canny Roy Thomas green-lighted a new character who combined the freewheeling, adolescent-friendly biker-theme with the all-pervasive supernatural furore gripping the entertainment fields.

Back in 1967, Marvel published a western masked hero named Ghost Rider: a shameless, whole-hearted appropriation of the cowboy hero creation of Vince Sullivan, Ray Krank & Dick Ayers (for Magazine Enterprises from 1949 to 1955), who utilised magician’s tricks to fight bandits by pretending to be an avenging phantom of justice.

Scant years later, with the Comics Code prohibition against horror hastily rewritten – amazing how plunging sales can affect ethics – scary comics came back in a big way. A new crop of supernatural superheroes and monsters began to appear on the newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles.

In fact, the lifting of the Code ban resulted in such an avalanche of horror titles (new stories and reprints from the first boom of the 1950s), in response to the industry-wide down-turn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight nasty monsters (and narcotics – but that’s another story) became acceptable fare within four-colour pages and whilst a parade of pre-code reprints made sound business sense, the creative aspect of the contemporary fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always in entertainment, the watchword was fashion: what was hitting big outside comics was incorporated into the mix as soon as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars – beginning with a werewolf and a vampire – before chancing something new with a haunted biker who could tap into both Easy Rider‘s freewheeling motorcycling chic and the prevailing supernatural zeitgeist.

The all-new Ghost Rider debuted in Marvel Spotlight #5, August 1972 (preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4).

This sturdy hardback and equivalent digital compendium collects more of those early flame-filled exploits: specifically Ghost Rider #6-20 pairing with the Thing in Marvel Two-in-One #8 and a crossover with Daredevil #138, spanning June 1974 to June 1976, and preceded by an informative Introduction in writer Tony Isabella’s ‘The Remembrance Run’…

What Has Gone Before: Carnival cyclist Johnny Blaze sells his soul to the devil in an attempt to save his foster-father Crash Simpson from cancer. As is the way of such things, Satan follows the letter but not spirit of the contract and Simpson dies anyway. When the Dark Lord later comes for Johnny, his beloved virginal girlfriend Roxanne Simpsonintervenes. Her purity prevents the Devil from claiming his due and, temporarily thwarted, Satan spitefully afflicts Johnny with a body that burns with the fires of Hell every time the sun goes down…

Creative team Isabella, Gary Friedrich, Jim Mooney & Sal Trapani hit the kickstart here as GR #6 sees a perhaps ill-considered attempt to convert the tragic haunted biker into a more conventional superhero. ‘Zodiac II’ sees Blaze stumble into a senseless fight with a man possessing all the powers of the Avengers‘ arch-foes. However, there’s a hidden Satanic component to the mystery as Blaze discovers when reformed super-villain turned TV star Stunt-Master turns up to help close the case and watch helplessly as the one-man Zodiac falls foul of his own diabolical devil’s bargain in ‘…And Lose His Own Soul!’ (Isabella, Mooney & Jack Abel).

A final confrontation – of sorts – begins in Ghost-Rider #8 as ‘Satan Himself!’ comes looking for Johnny’s soul, with a foolproof scheme to force Roxanne to rescind her protection. She finally does so as the Hell-biker battles Inferno, the Fear-demon and most of San Francisco in a game-changing epic called ‘The Hell-Bound Hero!’. Here Blaze is finally freed from his satanic burden by the intervention of someone who appeared to be Jesus Christ…

The cover of issue #10 (by Ron Wilson & Joe Sinnott) featured GR battling the Hulk, but a deadline cock-up delayed that tale until #11 and the already included origin from Marvel Spotlight #5 filled those pages. Gil Kane & Tom Palmer reinterpreted the scene for their cover on #11 as the issue finally detailed ‘The Desolation Run!‘ (by Isabella, Sal Buscema, Tartaglione & George Roussos).

As Johnny joins a disparate band of dirt-bikers in a desert race, he collides with the legendarily solitary and short-tempered Green Goliath and learns who his true friends are, after which we divert to Marvel Two-in-One #8, teaming Ben Grimm with the supernatural sensation in a quirkily compelling Yuletide yarn. Crafted by Steve Gerber, Sal Buscema & Mike Esposito ‘Silent Night… Deadly Night!’ sees the audacious Miracle Man attempting to take control of a very special birth in a modern-day stable…

Artists Frank Robbins, Frank Giacoia & Mike Esposito limn Ghost Rider #12 wherein Isabella reveals the fate of World War I fighter ace Phantom Eagle. When Blaze tries to rescue a stranger from a ghostly aerial assault, he soon learns he has innocently thwarted justice and helped the warrior’s murderer avoid the ‘Phantom of the Killer Skies’…

Ghost Rider #13 declares ‘You’ve Got a Second Chance, Johnny Blaze!’ (Isabella, George Tuska & Vince Colletta) as the terms of the hero’s on-going curse are changed again, just as the dissolute biker heads to Hollywood and a promised job as Stunt-Master’s body-double. No sooner has he signed up, however, than Blaze becomes involved with starlet Karen PageDaredevil‘s one-time girlfriend – and a bizarre kidnap plot by super-villain The Trapster.

‘A Specter Stalks the Soundstage!’ features Blaze’s revenge-hungry nemesis The Orb who returns to destroy the Ghost Rider, an action yarn that spectacularly concludes with ‘Vengeance on the Ventura Freeway!’ (illustrated by Bob Brown & Don Heck).

Whilst hanging out on the West Coast Blaze joins new superteam The Champions, but they play no part in Bill Mantlo, Tuska & Colletta’s fill-in yarn ‘Blood in the Waters’, as the Ghost Rider oh, so topically tangles with a Great White Shark in the gore-soaked California surf.

Back on track in #17, ‘Prelude to a Private Armageddon!’ by Isabella, Robbins & Colletta sees a team-up with the Son of Satan wherein fellow stunt-actor Katy Milner is possessed by a demon and only Daimon Hellstrom can help…

The saga continues in ‘The Salvation Run!’ as Blaze must race through the bowels of Hell and relive his own traumatic past before finally saving the day, Katy and his own much-tarnished soul in ‘Resurrection’.

All this time the mystery of Karen’s attempted abduction had percolated through the subplots here, but explosively boil over in Daredevil #138 as ‘Where is Karen Page?’ (by Wolfman, John Byrne & Mooney) reveal the machinations of criminal maniac Death’s-Head to be merely part of a greater scheme involving Blaze, Stunt-Master, the Man without Fear and the homicidal Death Stalker. The convoluted conundrum cataclysmically climaxes in Ghost-Rider #20 with ‘Two Against Death!’ by Wolfman, Byrne & Don Perlin…

This spooky compendium compounds the chilling action with a cover gallery from repint series The Original Ghost Rider #14-20, and original art covers from Gil Kane to truly complete your fear-filled fun fest.

One final note: backwriting and retcons notwithstanding, the Christian boycotts and moral crusades of a later decade were what compelled the criticism-averse and commercially astute corporate Marvel to “translate” the biblical Satan of these early tales into generic and presumably more palatable or “acceptable” demonic creatures such as Mephisto, Satanish, Marduk Kurios and other equally naff downgrades, but the original intent and adventures of Johnny Blaze – and indeed series spin-offs Daimon Hellstrom and Satana, respectively the Son and Daughter of Satan – tapped into the period’s global fascination with Satanism, Devil-worship and all things Spooky and Supernatural which had begun with such epochal films as Rosemary’s Baby (Roman Polanski’s 1968 film more than Ira Levin’s novel) and remember these aren’t your feeble bowdlerised “Hell-lite” horrors.

These tales are about the real-deal Infernal Realm and a good man struggling to save his soul from the worst of all bargains – as much as the revised Comics Code would allow – so brace yourself, hold steady and accept no supernatural substitutes…
© 2020 MARVEL.

Genre Annuals

The comic has been with us a long time now and debate still continues about where, when and exactly what constitutes the first of these artefacts to truly earn the title. There’s a lot less debate about the Children’s Annual: a particularly British institution and one that continues – albeit in a severely limited manner – to this day.

It’s a rare and tragic individual who never received a colourful card-covered compendium on Christmas morning; full of stories and comic-strips and usually featuring the seasonal antics of their favourite characters, whether from comics such as The Beano, The Dandy, Lion, Eagle and their ilk, or TV, film or radio franchises/personalities such as Dr Who, Star Wars, Thunderbirds, Radio Fun or Arthur Askey. There were even sports and hobby annuals and beautifully illustrated commemorative editions of the fact and general knowledge comics such as Look and Learn, and special events such as the always glorious Rupert Bear or Giles Annuals.

Here then is a brief celebration of the kinds of genre celebrations which delighted kids and their parents…

The Parsley Annual – including The Herbs – 1973
By Liz Tosker, T. Manwood & Jenny Reyn (Polystyle Publications)
SBN: 85096-027-4

The British comics marketplace has always benefitted from television shows for the very young, probably because most of those enterprises (until very recently at least), were particularly brilliant and well made. There’s no one from my generation or younger whose eyes do not mist over when thinking of Camberwick Green, Mr. Ben, Mary, Mungo and Midge, Trumpton, Paddington, Crystal Tips and Alastair or anything even remotely connected to the names Postgate & Firmin. The shows are always infinitely rewatchable, ceaselessly smart yet whimsical, and saturated with the easy charm that makes viewers into fanatical acolytes.

The Herbs were a product of production company FilmFair (Graham Clutterbuck’s UK division, anyway), with 13 stop-motion episodes debuting from 12th February 1968. Those quarter hour larks were followed in 1970 by 32 5-minute segments of The Adventures of Parsley that ran Monday to Friday before the Six O’Clock News on BBC 1 from April 6th. As was always the case with the “Watch With Mother” shows, episodes were repeated for years after production ceased.

The stories were written with devious sophistication by Paddington Bear author Michael Bond, ensuring adults were as enthralled as the intended audience, and all revolved around a magical and so-very-English Garden beyond a tantalising wall. Access was briefly granted by the utterance of a magic word and inside, people and animals lived together on an idealised Manorial estate, each an avatar of a particular herb.

Parsley was an affable lion, there was an owl named Sage and a dog called Dill, as well as so many, many others. It was instantly addictive and remains popular today through collections and on YouTube.

The show generated seven Annuals between 1969 and 1975: a beguiling mix of stories, strips, and interactive games, puzzles and activities, produced by BBC Books and media adaptation comics specialists Polystyle Publications. This one was released at the end of 1972, crafted by writers Liz Tosker and T. Manwood and illustrated by Jenny Reyn, opening and closing with double-page frontispiece and endpapers depicting the cast indulging in resolutely British sporting relaxations.

The entertainment proper opens with prose mystery ‘Parsley is Brought to his Senses’ wherein the rather nervous and timid lion worries that his tail has gone missing and is curtly told by Bayleaf the Gardener that what he’s lost is his senses…

A semantic miscommunication then prompts an hilarious investigation of his sensorium, embellished by a pictorial Smell, Taste, Touch, Hearing and Sight game, after which ‘Parsley’s Swop Shop’ opens the comic strip chapters, as the Herbs all trade unwanted items to no overall conclusion whilst ‘Parsley – Detective’ sees the hero in action after Dill’s buried bones go missing…

Lady Rosemary‘s wash day goes awry when Dill gets involved in the ‘Bubble Trouble’, before another prose tale sees the Lion again reading his Magic Book, and misconstruing what “the King of Beasts” means in ‘King Parsley’, after which Constable Knapweed takes action on the Lion’s dubious driving skills in strip delight ‘Parsley’s Anchor’…

A mystery picture puzzle to colour-in precedes a prose rite of passage and test of resolve for ‘Parsley the Hero’, duly followed by a game of ‘Dingo’ devised by that dog and the Chives, and a prose vignette detailing Parsley’s ‘Nice Idea’ to make skating on the frozen pond less traumatic…

An identify and colour-in Fruit Game and an age-appropriate Crossword is followed by a cautionary comic strip warning about ‘Green Apples’ and prose tale concerning Parsley’s reluctant return to school in ‘A long time ago’ leads expeditiously to one final story, with ‘Magic Word’ detailing the perils of overusing the potent exclamation “Herbidacious”…

Rendered primarily in full vivid colour with occasional bursts of traditional two-hued pages, this book remains remarkably readable to modern eyes and would happily stand as an easy-reading starter for beginners of all ages. It’s also still wonderfully fun and funny. Don’t take my word for it though: just trying saying that magic word…
© Polystyle Publications 1972. © FilmFair 1972.

Voyage to the Bottom of the Sea Annual 1968
By Mick Anglo, Dick Wood, Marshall McClintock, Tuska George, Alfredo Giolitti and many & various (World Distributors {Manchester} Ltd.)
No ISBN

British comics have always fed heavily on other media. As television grew during the 1960s – especially the area of children’s shows and cartoons – those programmes increasingly became a staple source for the Seasonal Annual market. There would be a profusion of stories and strips targeting not readers but young viewers and more and more often the stars would be American not British.

Much of this stuff wouldn’t even be as popular in the USA as here, so whatever comic licenses existed usually didn’t provide enough material to fill a hardback volume ranging anywhere from 64 to 160 pages. Thus, many Annuals such as Daktari, Champion the Wonder Horse, Lone Ranger and a host of others required original material – generally in illustrated prose form – or, as a last resort, similarly themed or related strips.

Voyage to the Bottom of the Sea debuted in America on September 14th 1964, the first of producer Irwin Allen’s incredibly successful string of TV fantasy series which also included Lost in Space, Land of the Giants and The Time Tunnel. It ran until the end of March 1968 before going to the Valhalla of permanent syndication. The set-up involved super-advanced submarine Seaview encountering aliens, monsters, villains and disasters – natural or otherwise – guided by senior savant Admiral Harriman Nelson and Commander Lee Crane and a doughty crew of expendables…

The action begins with terse, tense drama ‘Ten Thousand Feet of Ice’ as Seaview is trapped beneath the North Pole and faces a nuclear catastrophe before ingenuity and luck save them all, after which a selection of illustrated fact features begins with a look at some bizarre ‘Creatures of the Deeps’ and a reviews of whale species in ‘“Thar She Blows!”’

‘Rock of Terror’ then finds the super-sub investigating a spate of strange shipping losses and crashing into a sinister submerged citadel of evil, after which the comic strip section opens with a reprint from the Dell/Gold Key US series.

‘The Great Undersea Safari’ originated in Voyage to the Bottom of the Sea #5 (August 1966 and possibly written by Dick Wood and/or Marshall McClintock and drawn by Tuska George, Alfredo Giolitti & Giovanni Ticci), revealing how the Seaview and Nelson are stalked by a deranged White hunter who turns the oceans into his private game ranch before meeting his fate on dry land…

Back to UK-originated prose stuff again and ‘Prehistoric Venture’ finds Seaview investigating melting icecaps and battling defrosted dinosaurs, accompanied by a feature on actual ‘Sea Beasts of the Past’, after which an inevitable yarn discloses how the ultra-modern submariners encounter and barely escape ‘The Lost Atlantis’, leading into all you need to know about subsea exploration in ‘Divers All!’: themed boardgame ‘Seaview Treasure Hunt Game’ and a history of submersibles in ‘Dive! Dive! Dive!’ before everything ends on a note of frantic fantasy as our heroes apparently encounter ‘King Neptune’…

These yearly slices of screen-to-page magic were an intrinsic part of growing up in Britain for generations and still occur every year with only the stars/celebrity/shows changing, not the package. The show itself has joined the vast hinterland of fantasy fan-favourites and, if you want to see more, in 2010 Hermes Press has collected the US material – which I’ll get around to reviewing one day (so many books, so little time or budget)…
© MCMLXVI, MCMLXVII, by Cambridge Productions Inc. All rights reserved throughout the world. By arrangement with Western Publishing Company, Inc, Racine, Wisconsin, USA

Donald and Mickey Annual 1976
By Many & various (IPC Magazines)
SBN: 85037-202-X

The works of the Walt Disney Studio have been part of global culture since 1928 with their comics spin-offs similarly dominant since the 1930 Mickey Mouse newspaper. These days the publishing empire of Disney properties spans continents, but they have always been a mighty force in comics.

In 1935, Mickey Mouse Magazine launched in the USA, and was supplemented in Britain a year later by an astoundingly beautiful and high-quality photo gravure tabloid counterpart. Mickey Mouse Weekly ran from 1936 to 1957. Although still a presence after that, the franchise only really revived after Disney TV shows became commonplace in the UK. In 1972 Fleetway released Donald and Mickey which ran from March 4th until August 1974, by which time it had morphed into Mickey and Donald and absorbed companion title Goofy.

There were four annuals, of which this is the last…

Following ‘What’s Inside’ and a welcoming message from “the Editor”’, the blend of strips (culled from all over Europe and the USA) and home-generated puzzles and games open with crime spoof ‘The Hound of Basketville’: a product of the Walt Disney Theatre wherein Sherlock Mouse and Doctor Goofy riff effectively on the Conan Doyle classic…

Donald and Daisy Duck go disastrously shopping for gifts in ‘Slappy Birthday’ and ‘Uncle Scrooge McDuck’ pays a high price for his innate parsimony before a prototype photo-infomercial reveals the wonders of new Disneyland attraction ‘The Haunted Mansion’, but it’s comics fun as usual in ‘Super Hungry Hero’ when peanut-powered Super-Goof battles the dastardly Beagle Boys…

Enthusiasm trumps common sense when ‘Mickey Mouse’ employs a pelican to deliver fish before ‘Scamp (Son of Lady and the Tramp)’ learns the painful pros and cons of staying up late, leading to a puzzle section comprising ‘Robin Hood’s Spot the Difference’, a photo packed ‘Disquiz’ and ‘Famous Disney TV Faces’.

Prose vignette ‘Top Trail Marker starring Big Bad Wolf’ segues into a ‘B-Wildering Puzzle’ after which ‘The Mouseketeers’ details the development of the company’s television treats. Activity page ‘Draw Fethry Duck’ leads to single gags courtesy of ‘Goofy’s Jest for Fun’, 8 Colour-It-Yourself images, ‘Peter Pan’s Shadow’ join-the-dots page, ‘Moby’s All-at-Sea Crossword’ and a spot the difference poser in ‘Puzzled Pluto’…

Frenetic and fractious team-up ‘Search for Luck’ unites Chip ‘n’ Dale and the Seven Dwarfs whilst ‘Goofy’s Laughter Lesson’ painfully shares ‘How to be A Gentleman’ before the brainteasing resumes with a vengeance in ‘O’Malley’s Fun & Mystery’, after which inventive Gyro Gearloose causes chaos as ‘The Weatherman’.

A round of short gags follows – ‘It’s Goofy!’, ‘Donald Duck’ and ‘It’s Uncle Scrooge again!’ before final puzzle ‘Wanted- Help for Goofy’, leads into a comedy of errors as the pals squabble over tickets for ‘The Wrestling Match’, ‘Pluto’ is sucked into chase-sparked calamity, leaving Donald and Daisy to wrap things up in style when the daft drake adopts strident libertarian leanings in ‘Free and Easy’…

Straightforward all-ages whimsy and a high recognition factor always made these items a popular parental standby, but the quality of the material is what us kids always remembered.

Check out yourself, why don’t you?
© Walt Disney Productions, 1975

Merry Christmas, One and All

In keeping with my self-imposed Holiday tradition here’s another pick of British Annuals selected not just for nostalgia’s sake but because it’s my house and my rules…

After decades when only American comics and memorabilia were considered collectable or worthy, the resurgence of interest in home-grown material means there’s lots more of this stuff available and if you’re lucky enough to stumble across a vintage volume or modern facsimile, I hope my words convince you to expand your comfort zone and try something old yet new…

Still topping my Xmas wish-list is further collections from fans and publishers who have begun to rescue this magical material from print limbo in (affordable) new collections…

Great writing and art is rotting in boxes and attics or the archives of publishing houses, when it needs to be back in the hands of readers once again. As the tastes of the reading public have never been broader and since a selective sampling of our popular heritage will always appeal to some part of the mass consumer base, let’s all continue rewarding publishers for their efforts and prove that there’s money to be made from these glorious examples of our communal childhood.

Look and Learn Book 1964
By various (Fleetway)
No ISBN

One of the most missed of publishing traditions in this country is the educational comic. From the features in legendary icon The Eagle to the small explosion of factual and socially responsible boys’ and girls’ papers in the late 1950s, to the heady go-getting heydays of the 1960s and 1970s, Britain had a healthy sub-culture of kids’ periodicals that informed, instructed and revealed – and don’t even get me started on sports comics!

Amongst many others, Speed & Power, World of Wonder, Tell Me Why and the greatest of them all, Look and Learn, spent weeks over decades making things clear and bringing the marvels of the world to our childish but avid attentions. Moreover, when we had no screens of our own, it was all accomplished with wit, style and – thanks to the quality of the illustrators involved – astonishing beauty and clarity.

Look and Learn launched on 20th January 1962, the brainchild of Fleetway Publications Director of Juvenile Publications Leonard Matthews, and executed by Editor David Stone (almost instantly replaced by John Sanders), Sub-Editor Freddie Lidstone and Art Director Jack Parker.

For twenty years and 1049 issues. the comic delighted children by bringing the marvels of the universe to their doors, and became one of the county’s most popular children’s weeklies. Naturally, there were many spin-off tomes such as The Look and Learn Book of 1001 Questions and Answers, Look and Learn Book of Wonders of Nature, Look and Learn Book of Pets and Look and Learn Young Scientist, as well as the totally engrossing Christmas treat The Look and Learn Book.

Selected simply because it has a lovely and inclusive painted cover, this volume – released for Christmas 1963 (as with almost all UK Annuals they were forward-dated) is a prime example of a lost form. Within this168-heavy-stock-paged hardback are 49 fascinating features on all aspects of human endeavour and natural wonder from And in the beginning there was FIRE, Let’s Look at Canada, How this Book was Printed, It’s On the Map!, The Muscle Menders, When Man Goes to Mars, Every Carpet Tells a Story, The Charm of Canterbury, Puzzle Pix, Art Gallery in an Album, Photo Know-How, The Queen’s Bodyguard, Why Do Camels Have Humps? and dozens more articles, all cannily designed to beguile, enthral and above all else, inspire young minds.

Lavishly illustrated with photographs, diagrams, infographics, and paintings and drawings by some of the world’s greatest commercial artists including such luminaries as Ron and Gerry Embleton, Don Lawrence, Helen Haywood, Ron Turner, Ken Evans, Angus McBride, Severino Baraldi, Graham Coton, Ralph Bruce, Cecil Langley Doughty and many others, these books were an utter delight for hungry minds to devour whilst the turkey and Christmas pudding were slowly digested…

Earlier editions such as this one also valued literary entertainment and hands-on activity: providing illustrated extracts from classic books (as here with ‘Midshipman Easy Goes to Sea’ by Captain Frederick Marryat and illuminated poems ‘The Fall of Ratisbon’ by Robert Browning and William Wordsworth’s ‘An Evening Walk’) and hobby crafts as seen in a vast and detailed section on ‘How to build Model Boats’ – complete with plans and blueprints.

With the internet and TV, I suppose their like is unnecessary and irrelevant, but nostalgia aside, the glorious pictures in these volumes alone make them worth the effort of acquisition, and I defy any child of any age to not be sucked into the magic of learning stuff in such lively, lovely style…
© Fleetway Publications Ltd 1963. All Rights Reserved.

Hotspur Book for Boys 1975
By Many & various (DC Thomson)
Retroactively awarded ISBN: 978-0-85116-077-1

If you grew up British any time after 1960 and read comics, you probably cast your eye occasionally – if not indeed fanatically – over DC Thompson’s venerable standby The Victor.
The Dundee based publisher has long been a mainstay of British popular reading and arguably the most influential force in our comics industry. Its strong editorial stance and savvy creativity is responsible for a huge number of household names over many decades, through newspapers, magazines, books and especially its comics and prose-heavy “story-papers” for Girls and Boys.

That last category – comprising Adventure, Rover, Wizard, Skipper and Hotspur – pretty much-faded out at the end of the 1950s when the readership voted overwhelming with their pocket money in favour of primarily strip-based entertainments…

The last of those venerable all-prose story-papers wasn’t dormant for long. Cover-dated 24th October 1959, Hotspur the comic seamlessly replaced the prose stalwart (which had run from 2nd September 1933 to October 17th 1959) as a (mostly) pictorial serial package, running for 1110 weekly issues until finally folding into Victor with the January 24th1981 edition. It was very much the company’s weird and wonderful repository, like a general interest magazine for kids but with strange and exotic leanings. It was always heavy on bizarre situations and splendidly esoteric superheroes. Hostspur Annuals ran from 1966 to 1992 and were an unmissable fact of many a boy’s Yule loot…

This particular example hit the shops in September 1974, and behind that Ian Kennedy (?) cover opened with a two-coloured fact frontispiece exploring ‘Oil from under the Sea – the Finders’. The feature is mirrored at the end with ‘Oil from under the Sea – the Keepers’.

‘The Black Sapper’ was reformed criminal turned globetrotting troubleshooter: a brilliant engineer who built a mighty mechanical Worm-ship ship to travel beneath the Earth. He transferred to Hotspur from The Beezer, and was illustrated by Jack Glass, Keith Shone and Terry Patrick, who here details how the adventurer extinguishes an Arabian oil fire and scotches a sinister plot to usurp the king, after which we’re clued in on industrial ‘Deep Sea Fishing’.

Combining football and nautical adventure, comedy yarn ‘The Rust Bucket Rovers’ (John Richardson art?) sees soccer-crazed Pacific islanders contending with a multinational crew to clear a cargo, after which hearty spoof ‘Grizzly Grant’(Mike Dorey, or perhaps CD Bagnall) finds a junior Mountie and his ursine assistant battle frontier crime.

Tank commander ‘Blake of the Ironfists’ (Peter Sutherland?) then wins a major engagement in WWII Africa, leading to Dorey’s ‘Willie the Winner’ entering yet more contests with hilarious outcomes, before a 1941 naval blockade is overcome by doughty British mariners in ‘HMS Dent – the Deadly Decoy’.

The secrets of ‘Coastal Fishing’ segue into more mirth as motor racing pioneers ‘Spick and Spanner’ compete on a snowbound course in the Italian Alps after which veteran star ‘Iron Teacher’ and his handler Special Agent Jake Toddtackle an evil hypnotist with designs on a circus.

The history of ballooning in ‘Up, Up and Away!’ neatly proceeds into Great War saga ‘Hasket’s Battle Basket’, after which ‘Last of the Warriors’ sees a Cheyenne cavalry scout solving a murder mystery before slapstick oaf ‘Ossie the Outlaw’ proves again that for him crime does not pay…

After aviation pioneer ‘Skyscraper Kidd’ crashes his flying machine on a desert island and thinks his way home, time-displaced highwayman ‘Nick Jolly’ (and his robot flying horse) do their best to make Christmas unforgettable at a ski resort and mega department store in a rousing romp from Ron Smith whilst ‘Parker’s Barkers’ sees the rundown pooches of a local kennel humiliate the elite racers of the local dog track

Fact feature ‘The King of the Tankers’ leads into Z-Cars spoof ‘The Voice of the Panda’ before serious drama returns as football star ‘Cracker Jackson’ takes some sage advice to get over his psychological barriers. After learning all about ‘The World’s Biggest Shovel’, it’s back to desert islands where castaway WWII survivors ‘Thudd and Blunder’ deal with a native uprising in a manner simply not acceptable to today’s audiences.

Stealing the show is Ron Smith’s captivatingly odd teen hero ‘Red Star Robinson’ who – with the invaluable assistance of his android butler Mr. Syrius Thrice – thwarts The Spider‘s plan to steal England’s crown jewels, after which ‘Heavyweights’ details a selection of massive transport options before the fun wraps up in anarchic hilarity as clod-footed ‘Dim Dan the Boobyguard’ (Dorey?) tries escorting his own boss to a crucial meeting and everybody else pays the price for his eager ineptitude…

Divorcing the sheer variety of content and entertainment quality of this book from simple nostalgia may be a healthy exercise but it’s almost impossible. I’m perfectly happy to luxuriously wallow in the potent emotions this annual still stirs. It’s a fabulous read from a magical time and turning those stiffened two-colour pages is always an unmatchable Christmas experience… happily one still relatively easy to find these days.

You should try it…
© DC Thomson & Co., Ltd., 1974.

Hurricane Annual 1969
By Many & various (Fleetway)
SBN: 900376-04-X

From the late 1950s and increasingly through the 1960s, Scotland’s DC Thomson steadily overtook their London-based competitors – monolithic comics publishing giant Amalgamated Press.

Created by Alfred Harmsworth at the beginning of the twentieth century, AP perpetually sought to regain lost ground, and the sheer variety of material the southerners unleashed as commercial countermeasures offered incredible vistas in adventure and – thanks to the defection of Leo Baxendale and Ken Reid to the enemy – eventually found a wealth of anarchic comedy material to challenge the likes of the Bash Street Kids, Dennis the Menace, Minnie the Minx and their unruly ilk.

During the latter end of that period the Batman TV show sent the entire world superhero-crazy. Amalgamated had almost finished absorbing all its other rivals such as The Eagle‘s Hulton Press to form Fleetway/Odhams/IPC and were about to incorporate American superheroes into their heady brew of weekly thrills.

Once the biggest player in children’s comics, Amalgamated had stayed at the forefront of sales by latching onto every fad: keeping their material contemporary, if not strictly fresh. The all-consuming company began reprinting the early successes of Marvel comics for a few years; feeding on the growing fashion for US style adventure which had largely supplanted the rather tired True-Blue Brit style of Dan Dare or DC Thompson’s Wolf of Kabul.

Even though sales of all British comics were generally – and in some cases, drastically -declining, the 1960s were a period of intense and impressive innovation with publishers embracing new sensibilities; constantly trying new types of character and tales. At this time Valiant and its stable-mate Lion were the Boys’ Adventure big guns (although nothing could touch DC Thomson’s Beano and Dandy in the comedy arena).

Hurricane was an impressive-looking upgrade that began during that period of expansion and counterattack, apparently conceived in response to DCT’s action weekly Hornet. It launched the week of February 29th 1964 and ran for 63 issues, but was revamped three times during that period before ultimately being merged into companion paper Tiger.

It carried a superbly varied roster of features in that that time, including two (and a half) stars who survived its extinction. Racing driver Skid Solo and comedy superman Typhoon Tracy as well as Sgt Rock – Paratrooper… but not for so long for him…

There was heavy dependence on European and South American artists initially, among them Mario Capaldi, Nevio Zeccara, Georgio Trevisan, Renato Polese and Lino Landolfi, some of whom lasted into the Annuals. As with so many titles, although the comics might quickly fade, Christmas Annuals sustained their presence for years after Hurricane seasonal specials were produced for every year from 1965 to 1974…

Following a tried-&-true formula, this book – published in 1968 – offers comics adventures, prose stories, fact-features, and funnies and puzzles, kicking off with visual vexations in ‘Fantastic – but True!’ before western star Drago joins an embattled cavalry troop in staving off an invasion from Mexico (no, really!) in duo-hued thriller ‘The Gun that Saved the West’ – possibly illustrated by Renato Polese.

‘The Worst Boy in the School’ – as illustrated by Geoffrey Whittam? – was a long-running boarding school saga enlivened by its star Duffy coming from Circus stock. Here the comedy chaos and espionage excitement stems from the boys trying to keep an escaped chimp and parrot secret from the Masters…

‘Two Fists Against the World!’ was a Regency-set strip featuring prize-fighter Jim Trim. Illustrated by Carlos Roume, this origin reprint sees how, in 1804, the husky orphan first sets out on his pugnacious path…

‘Casey and the Champ’ then details in strip form the last hurrah of a broken-down steam engine as prelude to a text feature of weird facts corralled here as ‘It Was the Way Out West’ feature. Truly gripping prose yarn ‘The Vanished Wreck’then recounts how a clever insurance scam is foiled by an inventive salvage crew, before Typhoon Tracy – Extra Special Agent stars in ‘Mad, Mad Mission’: baffling spies and American agents in equal measure with his blundering rescue of a kidnapped boffin. Switching back to prose, Rex Barton, Investigator of the Weird and Unknown foils a cunning robbery in ‘The Phantom Monks of Milborough’.

Following the comedy capers of ‘Rod the Odd Mod and ‘is old pal Pervy Vere’, pictorial history lesson ‘Into Battle with King-Sized Catapults!’ and ‘Safari Quiz’ segue into a thrilling prose sci-fi short illustrated by immaculate stylist Reg Bunn. ‘Hunt for the Human Time-Bomb!’ stars atomic accident survivors Ace Sutton and Flash Casey who use their abilities to walk through walls to avert imminent catastrophe, after which The Robot Builders (drawn by what looks like early Massimo Bellardinelli?) attend a New World symposium and experience ‘All the Fear of the Fair!’ when a giant mechanical brain goes haywire…

Masked cowboy ‘The Black Avenger’ then exposes a fake sheriff before we jump to luscious full-colour as the worst ship in the WWII navy again confounds the British Admiralty and escapes being broken up for parts in ‘HMS Outcast in the Big Scrap’. Geoff Campion’s unruly mob here stave off doom and dispersal by implausibly capturing an Italian super dreadnaught in the Mediterranean…

‘Defeat for the ‘Boy General’ – the True Story of Custer’s Last Stand’ gives a fairly jaundiced review of the cavalryman’s career (backed up by visuals from contemporary movie Custer of the West) whilst ‘War Under the Sea’ offers technical speculation on the development of the Oceans, ending the colour section and leading into monochrome soccer star Harry of the Hammers who wins his cup-tie after first foiling a robbery in prose piece ‘Mystery Marksman’…

After gag magician ‘Marvo Brings the House Down’, Giovanni Ticci limns a sublime light-hearted ‘Sword for Hire’ romp starring Cavalier soldier-of-fortune Hugo Dinwiddie who pawns his blade but still manages to save the day against burglars and bandits, and racer Geoff Hart wins a war of wills and wheels in ‘Stock-Car Duel!’

Sport was a major fascination of publishers at this time and ‘Soccer Special by The Ref’ opens an extended section of pictorial mini-features comprised of ‘Cap-and-Cup Winners’, ‘Before they were Famous’, ‘Odd Things Happen in Soccer’ and ‘They Made Soccer History’, before full-on fantasy returns with cover-star ‘The Juggernaut from Planet Z’, who revisits his Earth chum Dr. Dan Morgan and foils alien invaders employing tectonic terror tactics.

Another outing for Rod the Odd Mod and ‘is old pal Pervy Vere brings us to prose fable ‘The Impostor Knight’, revealing how an affable blacksmith’s assistant wins a joust, augmented by fact-filled sidebar ‘Warriors in Armour’ before ‘Sgt. Rock – Special Air Service’ is assigned to destroy a Nazi fuel dump and ‘Typhoon Tracy Trouble-Shooter’ riotously ends a revolution far, far South of the Border in his own inimitable incompetent manner…

Mischievous moppet ‘Terrible Tich’ literally brings the house down and ‘Wild West Funmen’ offers a magazine of owlhoot hoots before the nostalgia-fest closes in spectacular style as Hugo Dinwiddie stalks a flamboyant highwayman and ends up as a ‘Courier for the King!’

Eclectic, wide-ranging and always of majestically high quality, this blend of fact, fiction, fun and thrills is a splendid evocation of lost days of joy and wonder. We may not be making books like this anymore but at least they’re still relatively easy to track down. Of course, what’s really needed is for some sagacious publisher to start re-issuing them…
© Fleetway Publications Ltd., 1968

Shazam! The World’s Mightiest Mortal volume 2


By E. Nelson Bridwell, Gerry Conway, Elliot S! Maggin, Denny O’Neil, Kurt Schaffenberger, Dick Giordano, Rich Buckler, Tenny Henson, Alan Weiss, Don Newton, Bob Oksner & various (DC)
ISBN: 978-1-7795-0117-2 (HB)

Win’s Christmas Gift Recommendation: Joyous Superhero Fun… 9/10

One of the most venerated and loved characters in American comics was created by Bill Parker and Charles Clarence Beck as part of the wave of opportunistic creativity that followed the successful launch of Superman in 1938. Although there were many similarities in the early years, the Fawcett character moved swiftly and solidly into the area of light entertainment and even broad comedy, whilst as the 1940s progressed the Man of Steel increasingly left whimsy behind in favour of action and drama.

Homeless orphan and thoroughly good kid Billy Batson is selected by an ancient wizard to battle injustice and subsequently granted the powers of six gods and mythical heroes. By speaking aloud the wizard’s name – itself an acronym for the six patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury – he can transform from scrawny boy to brawny (adult) hero Captain Marvel.

At the height of his popularity, Captain Marvel hugely outsold Superman and was even published twice a month. However, as the decade progressed and tastes changed, sales slowed, and an infamous court case begun in 1941 by National Comics citing copyright infringement was settled. Like many other superheroes, the “Big Red Cheese” disappeared, becoming a fond memory for older fans. A big syndication success, he was missed all over the world…

In Britain, where an English reprint line had run for many years, creator/publisher Mick Anglo had an avid audience and no product, and transformed Captain Marvel into atomic age hero Marvelman, continuing to thrill readers into the early 1960s.

Then, as America lived through another superhero boom-&-bust, the 1970s dawned with a shrinking industry and wide variety of comics genres servicing a base that was increasingly founded on collectors and fans rather than casual or impulse buyers. National – now DC – Comics needed sales and were prepared to look for them in unusual places.

After the court settlement with Fawcett in 1953 they had secured the rights to Captain Marvel and his spin-off Family. Now, and though the name itself had been taken up by Marvel Comics (via a circuitous and quirky robotic character published by Carl Burgos and M.F. Publications in 1967), the publishing monolith decided to tap into that discriminating if aging fanbase.

In 1973, riding a wave of national nostalgia on TV and in the movies, DC brought back the entire beloved cast of the Captain Marvel crew in their own kinder, weirder universe. To circumvent the intellectual property clash, they named the new title Shazam! (‘With One Magic Word…’): the memorable trigger phrase used by myriad Marvels to transform to and from mortal form and a word that had already entered the American language due to the success of the franchise the first time around.

Now the latest star of film and TV is back in print in this stylish Hardback and digital compendium, collecting select material from Shazam! #14-17 and all of 19-35; and All-New Collectors’ Edition #C-58 (spanning July 1975 – May 1978).

The previous volume – ya gotta gettem all! – revealed how the entire Marvel family was trapped in time for a generation before being released to preserve gain justice and decency on their own kindler, gentler, more whimsical Earth and here Shazam! #19 introduces extra-dimensional delinquent Zazzo, the malevolent culprit revealed when Elliot S! Maggin and Kurt Schaffenberger ask ‘Who Stole Billy Batson’s Thunder?’.

Billy’s super sister Mary Marvel is the back-up feature, cannily solving E. Nelson Bridwell and Bob Oksner’s ‘Secret of the Smiling Swordsman!’, before the next issue teams the entire Marvel Family in full-length sci fi thriller ‘The Strange and Terrible Disappearance of Maxwell Zodiac!’, courtesy of Maggin and Schaffenberger.

Shazam! #21, 22, 23 and 24 were all reprint, represented here by covers from Ernie Chua & Bob Oksner, two from Schaffenberger and then another from Chua & Oksner, reflecting a scheduling change that saw the comic released quarterly.

I suspect, but have no proof, that this coincided with the TV show that ran in parallel being off-air, as – when issue #24 appeared in Spring 1976 – new editor Joe Orlando oversaw a massaging of the scenario which would see young Billy and Uncle Dudley (a mainstay of the TV incarnation) set off around America in a minivan as roving reporters, encountering threats and felons in America’s Bicentennial year.

Bridwell and Schaffenberger became the permanent creative team, with occasional inkers such as Vince Colletta, Bob Wiacek and Bob Smith pitching in, if seldom to the enhancement of Schaffenberger’s pencils.

There were even bigger changes in store. Shazam! #25 (September/October 1976) featured a team-up of the Captain with Mighty Isis, a TV character that DC was then licensing for a tie-in comic book. ‘Isis… as in Crisis!’ is by Denny O’Neil & Dick Giordano and sees Cap reduced to a cameo as Isis recalls how archaeologist Andrea Thomas uncovered an Egyptian Amulet and scroll, gaining the powers of an ancient goddess to fight modern crime and injustice…

That issue’s back-up ‘The Bicentennial Villain’ introduces a new roving format as TV reporter Billy briefly clashes with arch-nemesis Dr. Sivana and learns of a far-reaching plot to destroy America in its anniversary year, courtesy of Bridwell & Schaffenberger …

Issue #26 sees the saga properly launched in a highly enjoyable romp. ‘The Case of the Kidnapped Congress’ finds Billy and Uncle Dudley battling Sivana in Washington DC. Vince Colletta inked the self-explanatory ‘Fear in Philadelphia’, but that doesn’t detract from a right royal romp as the Mad Doctor uses a resurrection machine to bring back the greatest rogues in America’s history – a much shorter list to pick from in 1976…

Clearly having tremendous fun, writer Bridwell began his own resurrections: bringing back Fawcett and Quality Comics characters as guest-stars. First up was the ghostly Kid Eternity and Mister Keeper, and with issue #28 he scripted his masterstroke with ‘The Return of Black Adam’: a Golden-Age villain whose fabled single appearance was a landmark long remembered by fans.

That he is still a huge favourite today shows the astuteness of that decision. That was in Boston, with #29 set in Buffalo and Niagara Falls where ‘Ibac meets Aunt Minerva!’: a comedic battle of the sexes that was heavy on the hitting.

Another faux meeting with his greatest rival occurred in #30’s ‘Captain Marvel Fights the Man of Steel’, wherein the Batson bus reaches Pittsburgh, Pennsylvania. Here, inspired by a comic book Sivana recrates local folk legend Joe Magarac (the Paul Bunyan of Steel workers) and the Three Lieutenant Marvels guest-star.

All girl villain-team ‘The Rainbow Squad’ expose Captain Marvel’s gentlemanly weakness in #31, heralding the return of patriotic hero Minute Man to step in, step up and save the day.

Tenny Henson pencilled #32’s tale from Detroit (with Bob Smith inking) as aliens led by wicked space worm Mr. Mindattempt to eliminate baseball in ‘Mr. Tawny’s Big Game!’ and fans knew that the good old days were coming to an end. A radical change to Shazam!

issue #33 heralded the metamorphosis in ‘The World’s Mightiest Race’ (Bridwell, Henson & Colletta) as Nuclear robotic menace Mister Atom tries to disrupt the Indianapolis 500 motor race. The radical about-face came with #34 (April 1978) as Bridwell, Alan Weiss & Joe Rubinstein ditch the charming light-heartedness to insert a brutal dose of reality. ‘The Fuhrer of Chicago’ reintroduces sadistic super-fascist Captain Nazi, but his plans to annexe the city are brought to sorry end by a vengeful Captain Marvel Junior, eager for some payback on the monster who crippled him…

The realism was reinforced in #34 as Bridwell, Don Newton & Schaffenberger decreed ‘Backward, Turn Backward, O Time in Your Flight!’ with the Marvels battling murderous Beastman King Kull‘s attempts to roll back history and re-establish his extinct race and empire. The war carries on into Hell itself and features a return for infernal foe Sabbac…

Part of DC’s experimental line of bigger, bolder comics, All-New Collectors’ Edition #C-58 was a tabloid-sized, 72-page extravaganza intended to restore the “wow-factor” to the medium and industry.

Crafted by Gerry Conway, Rich Buckler & Giordano, ‘When Earths Collide!’ features a trans-dimensional team up of Captain Marvel and Superman, engineered by primordial Martian sorcerer Karmang, who seeks to resurrect his people and civilisation by destroying two Earths. Aid, abetting and adding tension are Black Adam and the Quarrmer Sand-Thing Superman, with Supergirl and Mary Marvel also intent on averting Armageddon.

The epic adventure wraps up with a series of essays and vignettes from Shazam! #14-17 and 22, detailing the histories of the Patrons in ‘Legends of Shazam!’ – specifically Solomon, Hercules, Atlas and Zeus in prose by Bridwell with Achilles rendered in strip form by Schaffenberger & George Papp.

Although still controversial amongst older fans like me, the 1970’s incarnation of Captain Marvel/Shazam! has a tremendous amount going for it. Gloriously free of angst and agony (mostly), beautifully, simply illustrated, and charmingly scripted, these are clever, funny wholesome adventures that would appeal to any child and positively promote a love of graphic narrative. There’s a horrible dearth of exuberant superhero adventure these days. Isn’t it great that there is somewhere to go for a little light action?
© 1974, 1975, 1976, 1977, 1978, 2020 DC Comics. All Rights Reserved.

The Complete Johnny Future


By Alf Wallace, Luis Bermejo & various (Rebellion Studios)
ISBN: 978-1-78108-758-9 (HB)

Win’s Christmas Gift Recommendation: Evergreen Wonderment and an Ideal Last-Minute Gift… 10/10

Until relatively recently, Britain never really had a handle on superheroes. Although every reader from the 1950s on can cite a particular favourite fantasy muscle-man or costumed champion – from Thunderbolt Jaxon to Morgyn the Mighty, or Gadget Man & Gimmick Kid to the Spider, Tri-Man and Phantom Viking to Red Star Robinson and Billy the Cat (& Katie!) – to have populated our pages, they all somehow ultimately lacked conviction. Well, almost all…

During the heady Swinging Sixties days of “Batmania”, just as Marvel Comics was first infiltrating our collective consciousness, a little-remembered strip graced the pages of a short-lived experimental title and the result was sheer, unbridled magic…

With Scotland’s DC Thomson steadily overtaking their London-based competitors – monolithic comics publishing giant Amalgamated Press – throughout the late 1950s and 1960s, the sheer variety of material the southerners unleashed to compete offered incredible vistas in adventure material. Thanks to the defection of Leo Baxendale and Ken Reid to Amalgamated, they also found a wealth of anarchic comedy material to challenge the likes of the Bash Street Kids, Dennis the Menace, Minnie the Minx and their unruly ilk.

During that latter end of the period, the Batman TV show sent the entire world superhero crazy just as Amalgamated absorbed all its local rivals such as The Eagle‘s Hulton Press to form Fleetway/Odhams and ultimately IPC.

Formerly the biggest player in children’s comics, Amalgamated Press (created by Alfred Harmsworth at the beginning of the 20th century) had stayed at the forefront of sales by latching onto every fad: keeping their material contemporary, if not always fresh or original. The all-consuming monolith had been reprinting the early successes of Marvel comics for a few years; feeding on a growing fashion for US-style adventure which had largely supplanted the rather tired True-Blue Brit style of Dan Dare or DCT’s Wolf of Kabul or the Tough of the Track. A key point at that time was that although both part of the Mirror Group, Fleetway and Odhams were deadly rivals…

“Power Comics” was a sub-brand used by Odhams to differentiate their periodicals – which contained reprinted American superhero material – from the greater company’s regular blend of sports, war, western adventure and gag comics such as Buster, Valiant, Lion or Tiger. During this time, the Power weeklies did much to popularise budding Marvel characters and their shared universe in this country, which was still poorly served by distribution of the actual American imports.

The line began with Wham! – but only after the comic was well-established. Originally created by newly-ensconced Leo Baxendale, it launched on June 20th 1964. At the start, the title was designed as a counter to The Beano, as was Smash! (which launched February 5th 1966), but the tone of times soon dictated the hiving off into a more distinctive imprint, which was augmented by the creation of little sister Pow!

Pow! launched with a cover date of January 31st 1967, combining home-grown funnies such as Mike Higgs’ The Cloak,Baxendale’s The Dolls of St Dominic’s, Reid’s Dare-a-Day Davy, Wee Willie Haggis: The Spy from Skye and British originated thrillers such as Jack Magic and The Python with the now ubiquitous resized US strips: in this case Spider-Man and Nick Fury, Agent of S.H.I.E.L.D.

The next step was even bolder. Fantastic – and its sister paper Terrific – were notable for not reformatting or resizing the original US artwork whereas in Wham!, Pow! or Smash!, an entire 24-page yarn could be resized and squeezed into 10 or 11 pages, accompanied by British comedy and adventure strips.

These slick new periodicals – each with a dynamic back cover pin-up taken from Marvel Comics or created in-house by apprentice comics bods and future superstars Barry Windsor-Smith and Steve Parkhouse – reprinted US Superhero fare, supplemented by minimal amounts of UK originated filler and editorial.

Fantastic #1 debuted with cover-date February 18th 1967 (but was first seen in newsagents on Saturday 11th), revealing the origin stories of Thor, Iron Man and the X-Men, but from the get-go, savvy tykes like me were as engrossed by a short adventure serial also included to fill out the page count. The Missing Link was beautifully drawn and over the following year (February 18th 1967 – February 3rd 1968) would become a truly unique reading experience…

The series began inauspiciously as a kind of homegrown Incredible Hulk knock off. Oddly, editor and writer Alfred “Alf” Wallace crafted for the filler a tone very similar to that adopted by Marvel’s own Green Goliath when he became a small screen star a decade later…

The illustrator was the astoundingly gifted Luis Bermejo Rojo, a star of Spanish comics forced to seek work abroad after the domestic market imploded in 1956. He became a prolific contributor to British strips, working on a succession of moody masterpieces such as the Human Guinea Pig, Mann of Battle, Pike Mason, Phantom Force Five and Heros the Spartan, in a variety of genres, appearing in Girls Crystal, Tina, Tarzan Weekly, Battle Picture Library, Thriller Picture Library The Eagle, Buster, Boys World, Tell Me Why, Look and Learn and many more. He finally achieved a modicum of deserved acclaim in the 1970s, after joining fellow studio mates José Ortiz, Esteban Maroto and Leopoldo Sanchez working on adult horror stories for Creepy, Eerie and Vampirella.

I’m a big kid helplessly enmired in nostalgia, but to me his greatest moments were the year spent drawing Johnny Future…

The Missing Link – as the feature was entitled for the first 15 episodes – was disturbingly similar to TV’s Hulk of the 1970s. Superhumanly strong, tragically misunderstood, the strip combined human-scaled drama with lost world exoticism in the manner of King Kong, as can be see seen following Steve Holland’s incisive and informative Introduction ‘Welcome to the Future!’, when the drama opens in the wilds of Africa.

A bestial man-beast roams the veldt, swamps and mountains, until great white hunter Bull Belson comes to capture him, accompanied by secretary/photographer Lita Munro. The infamous tracker sees only profit in the mute beast, who, after much frustratingly destructive behaviour, is lured into captivity by an inexplicable attraction to Miss Munro…

To be fair, she has the brute’s interests at heart, attempting to befriend and teach the Link on the slow voyage back to England, but on reaching London Dock, the sideshow attraction is spooked by mocking labourers and breaks his bonds and cage…

Brutally rampaging across the city at the heart of the Swinging Sixties, the Link is soon being hunted by the army, but nobody realizes that beneath the bestial brow is a cunning brain. Hopping a freight train up north, he seeks refuge in an isolated government atomic research laboratory run by Dr. Viktor Kelso and is accidentally dosed with vast transformative radiation…

The unleashed uncanny forces jumpstart an evolutionary leap, turning the primitive beast into a perfect specimen of manhood, while simultaneously sparking a near-catastrophic meltdown in the machinery, which is only averted by the massive instinctive intellect of the new man. Arrested as a terrorist spy, the silent superman is very publicly tried in court and again encounters Lita.

Meanwhile, Kelso has deduced the true course of events. As the Link uses his prison time to educate himself in the ways of the world, the scientist works on a deadly super-weapon, prompting the Link to escape jail and clear his name. With his super-strength and massive mind, the task is easy but he still needs Lita to complete his plan…

The series cheerfully plundered the tone of the times and the drama seamlessly morphs into chilling science fiction tropes as Kelso’s device brings the nation to a literal standstill leaving only the evolved outsider to thwart a staggeringly ambitious scheme…

Set on a new heroic path, although still a hunted fugitive, the Link creates a civilian identity (John Foster) and a costumed persona just as Britain is assaulted by ‘The Animal Man’: a psionic dictator able to control all beasts and creatures. Incredibly, that includes recently ascendant Johnny Future, but the villain is defeated after overextending himself and accidentally awakening a primordial horror from Jurassic times…

In short order, Johnny Future tackles Dr. Jarra and his killer robot; a society of evil world-conquering scientists, invention-plundering shapeshifting aliens, prehistoric giants, and deranged science tyrant The Master.

Fully hitting his stride, the future man overcomes personality warping psychopath Mr. Opposite and defeats the Secret Society of Science‘s top assassins ‘The Brain, The Brute and the Hunter’ before saving Earth from marauding living metal and defeating Dr. Plasto‘s animated waxwork killers.

And that was that. Without warning the comic merged with sister publication Terrific and there was no more room for a purely British superhero. Here, however, there’s one more delight: a 14-page, full-colour complete adventure with Johnny battling diabolical primordial revenant Disastro, first seen in Fantastic Annual 1968, plus a colour pin-up from Fantastic #30 (September 9th 1967).

Interest in superheroes and fantasy in general were on the wane and British weeklies were diversifying. Some switched back to war, sports and adventure stories, whilst with comedy strips on the rise again, others became largely humour outlets. Johnny Future (available in comforting hardback and accessible digital formats) is a unique beast: a blend of British B-movie chic, with classic monster riffs seen through the same bleak but compelling lens that spawned Doctor Who and Quatermass: the social sci fi of John Wyndham trying on glamourous superhero schtick whilst blending the breakneck pace of a weekly serial with the chilling moodiness of kitchen sink crime dramas.

There was never anything like this before or since and if you love dark edges to your comics escapism you must have this amazing collection far sooner than tomorrow.
™ & © 1967, 1968, & 2020 Rebellion Publishing Ltd. All Rights Reserved.

The Human Torch Marvel Masterworks volume 2

By Stan Lee, Larry Ivie, Dick Ayers, Bob Powell, Jack Kirby, Carl Burgos & various (Marvel)
ISBN: 978-0-7851-3505-0 (HB)

Win’s Christmas Gift Recommendation: Evergreen Superhero Frolics… 9/10

Hot on the heels of the Fantastic Four’s stunning success, Stan Lee & Jack Kirby spun the team’s most colourful and youngest member into his own series, eager to recapture the 1940s glory days when the Human Torch was one of the company’s “Big Three” superstars.

This captivating, esoteric and joyously exuberant collection of pure 1960s superhero shenanigans gathers those the latter end of those eclectic but crucial yarns from Strange Tales #118 to 134, (spanning March 1964 to July 1965) and comes with an evocative Introduction from Bruce Canwell before all the hot action kicks off…

Filled with fabulous classics of old school Marvel Fights ‘n’ Tights mayhem and mirth, this particular compendium (available in scarce but sturdy Hardback and assorted eBook formats) is a perfect antidote to angst overload.

Within a year of FF #1, magic-&-monsters anthology Strange Tales became the home for our hot-headed hero as issue #101 saw mostly-typical teenager Johnny Storm start an ancillary solo career. The non-stop riot of adventure begins here with Stan Lee & Dick Ayers highlighting the return of envy-obsessive hyper-intellectual the Wizard who has yet another go at the Flaming Kid in ‘The Man Who Became the Torch!’, an act which consequently nearly kills the Thing and Reed Mister Fantastic Richards besides.

A first brush with Marvel’s soon-to-be core readership came in #119. ‘The Torch Goes Wild!’ details how Commie AgentRabble Rouser mesmerises decent citizens, making them surly and rebellious, after which Jack Kirby pops back for #120 as ‘The Torch Meets Iceman!’: a terrific action-extravaganza with Ayers inks that pretty much closes the glory days of this strip. From then on, despite every gimmick – and occasional burst of sheer inspiration the Bullpen could muster – a slow decline sets in as quirky back-up strip Doctor Strange grew in popularity and cover space…

ST #121 sees Johnny as ‘Prisoner of the Plantman!’ (by Lee & Ayers) and #122 finds a thug, a conman and a crooked yogi all augmented by Dr. Doom and mustered as a woefully inadequate Terrible Trio ordered to launch an ill-conceived attack in ‘3 Against the Torch!’

Strange Tales #123 has a creepy inventor build himself an impressive insectoid exo-suit to get rich the easy way, as – in an effort to boost ratings – The Thing becomes a permanent fixture in ‘The Birth of the Beetle!’

This saga was most notable for the pencil job by Golden Age Human Torch originator Carl Burgos, after which Johnny and Ben tackle a fully re-designed ‘Paste-Pot Pete’ (Ayers inked by Paul Reinman) before going after another old adversary in ‘The Sub-Mariner Must Be Stopped!’

‘Pawns of the Deadly Duo!’ host a fresh assault by the Puppet Master, allied to the Mad Thinker in a smart yarn, after which #127 pits Ben and Johnny against a bizarre and baffling puzzle thanks to ‘The Mystery Villain!’

After a stunning Kirby pin-up of the Thing, the Fantastic Two then unwillingly battle ‘Quicksilver and the Scarlet Witch’in #128 (this one inked by Frankie Ray, AKA Frank Giacoia), as the Homo Superior siblings make an abortive first attempt to quit Magneto‘s Brotherhood of Evil Mutants, after which ‘The Terrible Trio!’ once more fail to impress or assassinate our heroes…

Pop culture at its most opportunistic reeled and staggered with #130 in ‘Meet the Beatles’ (not villains, but actually some sort of popular musical combo of the times, whom they actually didn’t meet at all), although sublime Golden Age artist Bob Powell (with inking from Chic Stone) did take over the art chores for the comedy of errors/crime caper.

Ayers returned to ink #131, a frankly dire Lee script entitled ‘Bouncing Ball of Doom!’, with the Mad Thinker siccing a cybernetic bowling bowl on our torrid twosome before Larry Ivie scripts a capable Space Race thriller in ‘The Sinister Space Trap!’ (inked by Mike Esposito under his Mickey DeMeo alias).

Lee returned for the last two Torch tales in ST #133 and #134: beginning with sharp-looking saga ‘The Terrible Toys’, wherein Puppet Master tries a new modus operandi and closing with ‘The Challenge of… The Watcher!’ (inked by the majestic Wally Wood) wherein Torch and Thing are transported to ancient Camelot to battle time-reaver Kang the Conqueror.

It was clear the writer’s mind was elsewhere, most likely with the new Nick Fury, Agent of S.H.I.E.L.D. strip that would replace the FF pair from Strange Tales #135 onwards.

Wrapping up this memory lane meander is a tantalising cover gallery from the 1974-75 reprint series of Golden and Silver Age Torch Tales, rendered by John Romita, Joe Sinnott, Larry Lieber, Ron Wilson, Frank Giacoia, Gil Kane, Al Milgrom &Vince Colletta, to complete your visit with the hottest duo in early Marvel history.

It’s remarkable to note that as the parent Fantastic Four title grew in scope and quality, the Human Torch’s own series diminished. Perhaps there is something to be said for concentrating one’s efforts or not overexposing your stars. Maybe it was just having Kirby do some plotting? Here, however, what was originally a spin-off for younger readers faded as Marvel found its voice and its marketplace, although there would be periodic efforts to reinvigorate the Torch.

Perhaps the historic value supersedes the quality of most of these strange tales, but there’s still a great deal that’s great about this series and Costumed Drama devotees with a sense of tradition and love of fun will find this book irresistible and unmissable.
© 2020 MARVEL.

Justice League of America: A Celebration of 60 Years


By Gardner Fox, Dennis O’Neil, Steve Englehart, Gerry Conway, Keith Giffen, J.M. DeMatteis, Grant Morrison, Mark Waid, Brad Meltzer, Geoff Johns, Scott Snyder, Mike Sekowsky, Dick Dillin, George Pérez, Pat Broderick, Carmine Infantino, Jim Aparo, Dick Giordano, Gil Kane, Brian Bolland, Joe Kubert, Chuck Patton, Kevin Maguire, Howard Porter, Ed Benes, Jim Lee, Jim Cheung & various (DC Comics)
ISBN: 978-1-4012-9951-4 (HB)

Win’s Christmas Gift Recommendation: Comic Perfection and the ideal Stocking Stuffer… 10/10

A keystone of the DC Universe, the Justice League of America is the reason we have comics industry today. This stunning compilation – part of a series reintroducing and exploiting the comics pedigree of veteran DC icons and concepts – is available in hardback and digital formats and offers a too-brief but astoundingly enticing sequence of snapshots detailing how the World’s Greatest Superheroes came to be, and be and be again…

Collecting material from The Brave and the Bold #28; Justice League of America #29, 30, 77, 140, 144, 200; Justice League of America Annual #2, Justice League #1, 43 and Justice League of America volume 4 #1 (covering July 1960- August 2018), the landmarks selected are all preceded by a brief critical analysis of the significant stages in their development, beginning with Part I – 1960-1964: The Happy Harbor Years …

After the actual invention of the comicbook superhero – by which we mean the launch of Superman in June 1938 – the most significant event in the industry’s progress was the combination of individual sales-points into a group. Thus, what seems blindingly obvious to everyone with the benefit of four-colour hindsight was irrefutably proven – a number of popular characters could multiply readership by combining forces. Plus of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick…

The Justice Society of America is rightly revered as a true landmark in the development of comic books, and – when Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956 – the true key moment came a few years later with the inevitable teaming of his freshly reconfigured mystery men…

When wedded to the relatively unchanged big guns who had weathered the first fall of the Superhero at the beginning of the 1950s, the result was a new, modern, Space-Age version of the JSA and the birth of a new mythology.

That moment that changed everything for us baby-boomers came with issue #28 of The Brave and the Bold, a classical adventure title that had recently become a try-out magazine like Showcase.

Just in time for Christmas 1959, ads began running…

“Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!”

When the Justice League of America was launched in issue #28 of The Brave and the Bold (March 1960) it cemented the growth and validity of the genre, triggering an explosion of new characters at every company producing comics in America and even spread to the rest of the world as the 1960s progressed.

Crafted by Gardner Fox & Mike Sekowsky with inking from Bernard Sachs, Joe Giella & Murphy Anderson, ‘Starro the Conqueror!’ saw Flash, Green Lantern, Wonder Woman, Aquaman and J’onn J’onzz – Manhunter from Mars unite to defeat a marauding alien starfish whilst Superman and Batman stood by (in those naive days editors feared that their top characters could be “over-exposed” and consequently lose popularity). The team also picked up an average American kid as a mascot. “Typical teenager” Snapper Carr would prove a focus of fan controversy for decades to come…

The series went from strength to strength and triumph to triumph, peaking early with a classic revival as the team met the Justice Society of America, now sensibly relegated to an alternate Earth rather callously designated Earth-2.

From issues #29-30, ‘Crisis on Earth-Three’ and ‘The Most Dangerous Earth of All!’ reprise the first groundbreaking team-up of the JLA and JSA, after the metahuman marvels of yet another alternate Earth discover the secret of multiversal travel. Unfortunately, Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring are ruthless villains from a world without heroes who see the costumed crusaders of the JLA and JSA as living practice-dummies to sharpen their evil skills upon…

With this cracking 2-part thriller a tradition of annual summer team-ups was solidly entrenched in heroic lore, giving fans endless joys for years to come and making the approaching end of school holidays less gloomy than they could have been.

Although a monster hit riding a global wave of popularity for all things masked and caped, the JLA suffered like all superhero features when tastes changed as the decade closed. Like all the survivors, the team adapted and changed…

A potted history of that interregnum, emphasising the contributions of iconoclastic scripters Denny O’Neil and Steve Englehart follows in Part II – 1969-1977: The Satellite Years after which groundbreaking issue #77 exposes a new kind of America.

America was a bubbling cauldron of social turmoil and experimentation at this time, with established beliefs constantly challenged and many previously cosy comics features were using their pages to confront issues of race, equality, and ecological decline. O’Neil and his young colleagues began to utterly redefine superhero strips with their relevancy-driven stories; transforming complacent establishment masked boy-scouts into uncertain, questioning champions and strident explorers of the revolution.

Here, the team’s mascot suddenly grows up and demands to be taken seriously. The drama commences with the heroes’ collective confidence and worldview shattered as enigmatic political populist Joe Dough suborns and compromises their beloved teen sidekick in ‘Snapper Carr… Super-Traitor!’ Crafted by O’Neil, Dick Dillin & Joe Giella, the coming-of age-yarn changed the comfy, cosy superhero game forever…

By March 1977, the team was back in traditional territory but still shaking up the readership. Issue #140, by Steve Englehart, Dick Dillin & Frank McLaughlin questioned heroism itself in ‘No Man Escapes the Manhunter!’ as the venerable Guardians of the Universe and their beloved Green Lanterns are accused of planetary extinctions – until the JLA expose a hidden ancient foe determined to destroy galactic civilisation…

Sadly, all you get here is the opening chapter, but it’s worth tracking down the entire saga elsewhere…

Closely following is issue #144 ‘The Origin of the Justice League – Minus One!’ (July 1977) by the same team. Here Green Arrow does a little checking and discovers the team have been lying about how and why they first got together: a smart and hugely enjoyable conspiracy thriller guest-starring every late 1950’s star in the DC firmament…

Change is a comic book constant and events described in the essay fill in crucial context before Part III: The Detroit Years 1982-1987 precis’ the first Beginning of the End for the World’s Greatest Superheroes, starting with blockbuster anniversary giant #200.

Here scripter Gerry Conway and artists George Pérez, Pat Broderick, Carmine Infantino, Jim Aparo, Dick Giordano, Gil Kane, Brian Bolland, Joe Kubert, Brett Breeding, Terry Austin & Frank Giacoia reprise, re-evaluate and relive the alien Appellax invasion that brought the heroes together in ‘A League Divided’: a blockbuster saga involving every past member…

Big changes began in Justice League of America Annual #2 1984. ‘The End of the Justice League!’ by Conway, Chuck Patton & Dave Hunt saw the team disband following a too-close-to-call alien attack, leading Aquaman to recruit a squad of full-time agents rather than part-time champions. Relocating to street level in Detroit, his old guard veterans Elongated Man, Martian Manhunter, Zatanna and Vixen also began training a next generation of costumed crusaders…

The biggest innovation came after a couple of publishing events recreated the universe and a new kind of team was instituted. In 1986 DC’s editorial leaders felt their 50-year continuity was stopping them winning new readers. The solution was a colossal braided-mega series to streamline, redefine and even add new characters to the mix.

The worlds-shattering, reality-altering bombast of Crisis on Infinite Earths was such a spectacular commercial success, those movers-&-shakers felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, and Wonder Woman, the moribund and unhappy Justice League of Americawas earmarked for a radical revision. Editor Andy Helfer assembled plotter Keith Giffen, scripter J.M. DeMatteis and untried penciller Kevin Maguire to produce an utterly new approach to the superhero monolith: they played them for laughs…

The series launched as Justice League with a May 1987 cover-date before retitling itself as Justice League International with #7. The new team was formed from the ashes of the old on the basis of events comprising follow-up crossover-event Legends. The gathering comprised a roster of relative second-stringers as America’s newest champions – Black Canary, Blue Beetle, Captain Marvel (now Shazam!), Dr. Fate, Green Lantern Guy Gardner and Mr. Miraclewith heavyweights Batman and Martian Manhunter J’onn J’onzz as nominal straight-men.

The first story introduced charismatic filthy-rich manipulator Maxwell Lord – who used wealth and influence to recreate the neophyte and rather shambolic team who started their march to glory by fighting and defeating a bunch of rather inept terrorist bombers in initial outing ‘Born Again’ (Giffen, DeMatteis Maguire & Terry Austin).

An eventful decade passed and the team were rebooted again, as described in Part IV: The Watchtower Years 1986-2003

After the Silver Age’s greatest team-book died a slow, painful, wasting death, not once but twice, DC were taking no chances with their next revival of the Justice League of America, tapping Big Ideas wünderkind Grant Morrison to reconstruct the group and the franchise.

The result was a gleaming paradigm of comic book perfection which again started magnificently before gradually losing the attention and favour of its originally rabid fan-base. Apparently, we’re a really fickle and shallow bunch, us comics fans…

That idea that really clicked? Put everybody’s favourite Big-Name superheroes back in the team.

It worked, but only because as well as name recognition and star quantity, there was a huge input of creative quality. The stories were smart, fast-paced, compelling, challengingly large-scale and drawn with effervescent vitality. With JLA you could see all the work undertaken to make it the best it could be on every page.

The drama begins in ‘Them!’ (January 1997 by Morrison, Howard Porter & John Dell) as a family of alien super-beings called the Hyperclan dramatically land on Earth and declare that they’re going to usher in a new Golden Age – at least by their standards.

Almost simultaneously the current iteration of the Justice League is attacked in their orbital satellite and only narrowly escape utter destruction. Tragically, one of their number does not survive…

Hyperclan’s very public promises to make Earth a paradise and attendant charm offensive does not impress veteran heroes Superman, Batman, Wonder Woman, Martian Manhunter and Aquaman or even the latest incarnations of Flash and Green Lantern.

These legends see their methods and careers questioned and are not impressed by seeming miracles or summary executions of super-criminals in the streets. They know there’s something not right about the overbearing sanctimonious newcomers…

The hits kept coming: a strung of superb adventures that enticed the readership. One of the very best and often cited as one of the best Batman stories ever created, multi-part paean to paranoia Tower of Babel saw immortal eco-terrorist Ra’s Al Ghul‘s latest plan to winnow Earth’s human population to manageable levels well underway. Again, only the first instalment is here but you know where else to look…

Issue #43 declared ‘Survival of the Fittest’ (by Mark Waid, Porter & Drew Geraci), as a series of perfectly planned pre-emptive strikes cripple Martian Manhunter, Flash, Wonder Woman, Aquaman, Plastic Man and Green Lantern whilst Batman is taken out of the game by the simple expedient of stealing his parents’ remains from their graves…

Comics stars increasingly became multi-media franchises at the beginning of this century, and Part V: The Crisis Years 2006-2011 acknowledges the change as the printed form started a constant stream of ever-escalating blockbuster scenarios to compete. A perfect example is Justice League of America volume 4 #1 (October 2006) as Brad Meltzer, Ed Benes & Sandra Hope examine ‘Life’.

Thanks to the events Infinite Crisis, One Year Later and 52, Superman, Batman and Wonder Woman convene as a star-chamber to reform the Justice League of America as a force for good, only to discover that events have escaped them and a new team has already congealed (I really can’t think of a better term) to defeat the imminent menace of Professor Ivo, Felix Faust and the lethal android Amazo, plus a fearsome mystery mastermind and a few classic villains as well.

The tale is told through the heartbreaking personal tragedy of the Red Tornado, who achieves his deepest desire only to have it torn from him: an enjoyable if complex drama that hides its true purpose – that of repositioning the company’s core team in an expanded DCU which encompasses all media, tacitly accepting influences from TV shows, movies and animated cartoons underpinning everything – even the Super Friends and Justice League Unlimited-inspired HQ.

In 2011, DC took a draconian leap: restarting their entire line and continuity with a “New 52”. Justice League volume 2 #1 (November) led from the front as ‘Justice League Part One’ by biggest guns Geoff Johns, Jim Lee & Scott Williams introduced a number of newly debuted heroes acrimoniously pulled together to fight an alien invader called Darkseid…

This celebration concludes with Part VI: The Media Era 1986-2018 and Justice League volume 4 #1 (August 2018) wherein Scott Snyder, Jim Cheung & Mark Morales kick off a colossal, years-long company-wide event. ‘The Totality Part 1’ sees the universe fall apart, its creator escape eternal imprisonment and the JLA hard-pressed to prevent the final triumph of Evil as represented by Lex Luthor and his Legion of Doom…

Adding immeasurably to the wonderment is a superb gallery of covers by Sekowsky, Anderson, Rich Buckler, Dillin & McLaughlin, Pérez, Patton & Giordano, Maguire & Austin, Porter, Dell & Geraci, Ed & Mariah Benes, Lee & Williams and Jim Cheung.

The Justice League of America has a long, proud history of shaking things up and providing dynamic provocative, drama delivered with quality artwork. This compelling assortment is staggeringly entertaining and a monolithic testament to the inestimable value of a strong core concept matured over decades of innovation.
© 1960, 1964, 1969, 1977, 1982, 1984, 1987, 1997, 2000, 2006, 2005, 2011, 2018, 2020 DC Comics. All Rights Reserved.

Richard Wagner’s The Ring of the Nibelung


Adapted by P. Craig Russell, translated by Patrick Mason, with Lovern Kindzierski & Galen Showman (Dark Horse)
ISBN: 978-1-61655-401-9 (HB) eISBN 978-1-63008-154-6

Win’s Christmas Gift Recommendation: Classical Comic Perfection! 10/10

P. Craig Russell began his illustrious career in comics during the early 1970s and came to fame early with a groundbreaking run on science fiction adventure series Killraven, Warrior of the Worlds. His fanciful, meticulous classicist style was derived from the great illustrators of Victorian and Edwardian heroic fantasy and was greatly at odds with the sausage-factory deadlines and sensibilities of the mainstream comicbook industry.

By the 1980s he had largely retired from the merciless daily grind, preferring to work on his own projects (mostly adapting operas and plays into sequential narratives) whilst undertaking occasional high-profile Special Projects for the majors – such as Dr. Strange Annual 1976 (totally reworked and re-released as the magnificent Dr. Strange: What Is It that Disturbs You, Stephen? in 1996) or Batman: Robin 3000.

As the industry grew up and a fantasy boom began, he returned to comics with Marvel Graphic Novel: Elric (1982), further adapting Michael Moorcock’s iconic sword-&-sorcery star in the magazine Epic Illustrated and elsewhere.

Russell’s stage-arts adaptations had begun appearing in 1978: firstly in groundbreaking independent Star*Reach specials Night Music and Parsifal and then, from 1984, at Eclipse Comics where the revived Night Music became an anthological series showcasing his earlier experimental adaptations: not just operatic dramas but also tales from Kipling’s Jungle Books and others.

As mainstream comics matured, his stylings could be seen in Vertigo titles such as The Sandman or Mike Mignola’s Hellboy titles. He never, however, abandoned his love of operatic drama. In 2003 Canadian publisher NBM began a prodigious program to collect all those music-based masterpieces into The P. Craig Russell Library of Opera Adaptations, but just before that, the artist took a couple of years (2000 and 2001) to complete a passion project. Originally released as a succession of linked miniseries – The Ring of the Nibelung: The Rhinegold #1-4, The Ring of the Nibelung: The Valkyrie#1-3, The Ring of the Nibelung: Siegfried #1-3 and The Ring of the Nibelung: Götterdämmerung #1-4, Russell and his regular collaborators Lovern Kindzierski adapted Richard Wagner’s masterpiece to comics. His wasn’t the first, but it’s most certainly the best.

Collected in a stunning hardback volume (also available digitally) the Teutonic saga is augmented by a Preface from music critic and scholar Michael Kennedy, an Introduction by comics star Matt (no relation)Wagner, and is followed by Russell’s fascinating, heavily-illustrated essay ‘What is an Adaptation?’ describing his thinking, creative process and philosophy in the crafting of this epic, offering an intimate peek into how the magic was made along with as a range of pencil, ink and/or fully-coloured sketches and art studies as well as the entire gallery of covers from the original comics.

The four operas Das Rheingold, Die Walküre, Siegfried and Götterdämmerung (or Twilight of the Gods if you’re less pompous or well-travelled than me) is a classic distillation of Germano-Norse myth and the classic poems collected as the Icelandic Eddas. Over 26 years the master of German music distilled them into a cycle of staggering power, which people either love or hate. Great tunes, too.

Doesn’t absolutely everybody love the brilliant animated tribute-come-distillation starring Bugs Bunny entitled ‘What’s Opera, Doc?’ They probably refer to it as ‘Kill the Wabbit!’, though.

Joking aside, the Ring Cycle is a true masterpiece of Western Culture and an immortal inspiration to purveyors of drama and historic fiction. In 1989 and 1990 long-time fans and comics superstars Roy Thomas (who had already integrated the plot into the canon of Marvel’s Mighty Thor) and Gil Kane produced a 4-part, prestige-format miniseries that adapted the events into comic strip form and it’s superbly impressive, but trust me Russell’s is in a league of its own.

Bold, bright, glittering and tightly adhering to the rhythms and staging of the theatre version – thanks to translator Patrick Mason’s deft contribution – it begins with the creation of the world

Alberich the Nibelung is a dwarf shunned by all, but still manages to outwit the three Rhine Maidens. Commanded to guard an accursed treasure horde t even the Gods cannot tame, the river nymphs reveal the secret to the glib intruder. Whoever casts The Rhinegold into a ring will have all the wealth and power of the world, but must forever forswear love and joy. Never having known either, greedy Alberich readily forsakes these joys and seizes the treasure even All-Father Voton feared to touch.

Meanwhile, wily Logé has convinced Voton to promise giants Fasolt and Fafnir anything they wish if they build the great castle Valhalla to house the world’s heroes. Assured that the trickster god can free him from his promise to the giants, the all-father and Preserver of Oaths accepts their price, but on completion the giants want Freia; goddess of the apples of immortality.

Bound by their Lord’s sworn oath the gods must surrender Freia, but malicious Logé suggests that Alberich’s stolen gold – now reshaped into a finger-ring – can be used by any other possessor without abandoning love. The brothers demand the world-conquering trinket as a replacement fee and no god can sway or deter them. The course is set to disaster!

Second miniseries The Valkyrie sees an earthly warrior who calls himself Woeful as the sole survivor of a blood-feud. Fleeing, he claims Right of Hospitality from a beautiful woman in a remote cottage. But when her husband Hunding returns, they discover that he belongs to the clan Woeful recently slaughtered so many of.

Secure for the night in the holy bond of Hospitality, Woeful realises he must fight for his life in the morning when the sacred truce expires. Without weapons, he thinks little of his chances until the woman reveals to him a magic sword embedded in the giant Ash tree that supports the house. Sadly, the gods have decreed there can be no happy ending to be won, only further sin and shame and the fall of Voton’s most beloved servant Brunhildé!

Sixteen years later, Siegfried is the child of an illicit union, raised by malicious, cunning Mime, a blacksmith who knows the secrets of the Nibelung. No loving parent, the smith wants the indomitable wild boy to kill the dragon Fafnir – who was once a giant – and steal the magical golden horde the monster so jealously guards.

But the young hero has his own heroic dreams and wishes to wake an otherworldly maiden who slumbers eternally behind a wall of fire!

Years of plotting and treachery and inescapable burden culminate in Götterdämmerung, as all the machinations, faithlessness and oath-breaking of the flawed divinities lead to ultimate destruction. Siegfried has won his beauteous Brunhildé from the flames but their happiness is not to be. False friends Hagen and Gunther drug him to steal his beloved, and betroth the befuddled hero to a woman he does not love. Final betrayal by a comrade whose father was Alberich leads to his death and the inevitable fall of all that is!

If you know the operas you know how much more remains to enjoy in this quartet of tales, and the scintillating passion and glowing beauty the art magnificently captures the grandeur and tragedy of it all. This primal epic is visual poetry and no fan should be without it.
© 2000, 2001, 2014 P. Craig Russell. All rights reserved.