Vowels


By Skye Ogden (Gestalt Publishing)
ISBN: 978-0-9775628-1-7 (PB)

I’ve long admitted my love for comics in black & white and frequently expressed my admiration for creators who can tell a tale in utter silence, without benefit of text, and this lavish and splendid digest sized (212 x 144mm) paperback is one of my favourite examples of the form.

Created by Australian cartoonist, designer and illustrator Skye Ogden, Vowels is a phenomenally engaging sequence of five linked fables which mesmerically examine aspects of the human condition, all played out in an oddly welcoming, if harsh, desert landscape that houses hulking cavemen and their suitably formidable women, adorable lizards, wide eyed aliens and, latterly, extremely unpleasant invading soldiery…

This is one of those books you’ll thank me for staying non-specific about, so I’ll only go so far as to say that ‘a’ is a broadly comedic chase vignette starring those aforementioned dawn people and the unlucky reptile, whilst ‘e’ introduces a diminutive alien wanderer to the happy, hirsute couple before following the unhappy voyager into a most peculiar afterlife and rebirth…

In ‘i’ the little guy’s distant relatives take the stage in a bustling marketplace for a dose of Romeo and Juliet frustration and tragedy before overwhelming, abiding loss is expressively characterised in ‘o’, after which the fascinating, universally accessible discussion on the nature of existence concludes with the brutal horrors of war, occupation and vengeance…

Depicted in a beguiling, timelessly engaging cartoon style, deliciously reminiscent of the legendary Vaughn Bode and employing all the devastatingly expressive, pantomimic artifices of Charlie Chaplin, Vowels is a masterpiece of the cartoonist’s craft where life, death, love, hate, jealousy, obsession, protectiveness, greed, raw naked aggression and cruelty are pared down to the bone and graphically, forensically explored in a manner which only makes us hungry for more.

Deeply enticing, appealingly slick and intoxicatingly addictive, Vowels is an irresistible torrent of purely visual drama and which will delight all aficionados of the medium who value comics for their own sake, and don’t need a route map or score card to enjoy themselves. And it’s long overdue to be revived and rediscovered. In my alphabet, that rates a great big oooooo….
© 2007 Skye Ogden. All rights reserved.

Showcase Presents the Unknown Soldier volume 2


By David Michelinie, Bob Haney, Robert Kanigher, Gerry Conway, Gerry Talaoc, Dick Ayers, Joe Kubert, Romeo Tanghal & various (DC Comics)
ISBN: 978-1-4012-4081-3 (TPB)

Whereas the Britain comics scene has never relinquished its fascination with war stories, in America after the demise of EC Comics in the mid-1950’s and prior to the game-changing Blazing Combat, the only certain place to find controversial, challenging and entertaining American combat comics was DC.

In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a small section of the current generation, the home of Superman, Batman and Wonder Woman was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales exploring combat on a variety of fronts and from many differing points of view.

Whilst the Vietnam War escalated, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response, DC’s (or rather National Periodical Publishing, as it then was) military-themed comicbooks became even more bold and innovative…

That stellar and challenging creative period came to an end as all strip trends do, but a few of the more impressive and popular features (Sgt. Rock, Haunted Tank, The Losers) survived well into the second superhero revival. One of the most engaging wartime wonders was a compelling espionage thriller starring a faceless, nameless hero perpetually in the right place at the right time, ready, willing and so very able to turn the tide one battle at a time…

This second moody monochrome paperback compendium (still criminally unavailable in digital formats, as are far too many non- superhero, horror or sci fi tales) collects the lead feature from issues #189-204 of the truly venerable Star-Spangled War Stories anthology mag (July 1975-March 1977) and thereafter #205-226 (May 1977-April 1979) of the abruptly re-titled Unknown Soldier from when the “Immortal G.I.” finally took over the book in name as well as fact.

One of the very best concepts ever devised for a war comic, The Unknown Soldier was actually a spin-off – having first appeared as a walk-on in a Sgt. Rock yarn from Our Army at War #168 (June 1966, by Robert Kanigher & Joe Kubert).

By 1970, the top flight illustrator had become group editor of DC’s war titles and was looking for a new cover/lead character to follow the critically acclaimed Enemy Ace who had been summarily bounced to the back of the book after issue #150.

The new series featured a faceless super-spy and master-of-disguise whose forebears had proudly fought and died in every American conflict since the birth of the nation…

As previously stated, the strip grew to be one of DC’s most popular and long-lived. With issue #205 in 1977, Star-Spangled became Unknown Soldier and the comic only folded in 1982 (issue #268) when sales of traditional comicbooks were in harsh decline.

Since then the character has resurfaced a number of times (12 issue miniseries in 1988-9, a 4-part Vertigo tale in 1997 followed by a rebooted ongoing series in 2008, and again in 2011 as part of the company’s “New 52” mega reboot): each iteration moving further and further way from the originating concept.

One intriguing factor of the initial tales is that there is very little internal chronology: for most of the run individual adventures take place anytime and anywhere between the bombing of Pearl Harbor and the surrenders of Germany and Japan. This picaresque approach adds a powerful sense of both timelessness and infallible, unflinching continuity. The Unknown Soldier has always and will always be where he is needed most…

As seen in the previous Showcase volume, his full origin was revealed in Star-Spangled War Stories #154’s ‘I’ll Never Die!’: recounting how two inseparable brothers enlisted in the days before America was attacked and were posted together to the Philippines just as the Japanese began their seemingly unstoppable Pacific Campaign.

Overwhelmed by a tidal wave of enemy soldiers one night, the brothers held their jungle posts to the last. When relief came only one had survived, his face a tattered mess of raw flesh and bone…

As US forces retreated from the islands the indomitable survivor was evacuated to a state-side hospital. Refusing medals, honours or retirement, the recuperating warrior dedicated his remaining years to his lost brother Harry and determinedly retrained as a one man-army intelligence unit.

His unsalvageable face swathed in bandages, the nameless fighter learned the arts of make-up, disguise and mimicry, perfected a broad arsenal of fighting skills before offering himself to the State Department as an expendable resource who could go anywhere and do anything…

After a long run of spectacular stories by numerous stellar creators, shifting fashions eventually provoked a shift in emphasis. Relative neophytes David Michelinie & Gerry Talaoc came aboard with Star-Spangled War Stories #183, resulting in an evocative change of direction.

The horror boom in comics was at its peak in 1974 and new editor Joe Orlando capitalised on that fascination with a few startling modifications – the most controversial being to reveal the Soldier’s grotesque, scar-ravaged face – presumably to draw in monster-hungry fear fans…

Here the military/macabre mood resumes with Michelinie & Talaoc on fine form and well dug-in as the Unknown Soldier is despatched to discover the secret of the ‘The Cadaver Gap Massacres’ (SSWS #189).

What he finds as Nazi officer Major Wollheim is a death camp where prisoners are guinea pigs for making monsters and experimental atrocity weapons. Before long he falls foul of a repentant, guilt-riddled scientist whose loyalties ultimately are only to money. The ghastly discoveries of ‘Project: Omega’ lead to a cataclysmic clash with uncontrollable beast-men and the salvation of the only true innocent in the capacious modern hellscape…

Issue #191 offered ‘Decision at Volstadt’ as the fleeing superspy encounters rabid resistance fighters, merciless Hitler Youth zealots and fanatical Lt. Strada, who has already lost far too much to the Immortal G.I. Captured by his Italian nemesis, the rival soldiers’ ‘Vendetta’ ends the only way it could in SSWS #192…

Gerry Conway scripted ‘Save the Children!’ in #193, detailing how a mission to blow up a train carrying generals directing the war on the Eastern Front goes horribly wrong after the phantom fighter finds his targets’ families have come along for the ride, after which Michelinie returns to investigate ‘The Survival Syndrome’ wherein penetration of a high-tech Nazi communications complex hidden in a French village shows the wary warrior the true cost of a having a quisling in the family…

Star-Spangled War Stories #195 introduced ‘The Deathmasters’ as the Unknown Soldier infiltrates a Nazi assassination school and find himself assigned to murder one of the Allies’ greatest assets in war-torn Odessa in #196’s ‘Target Red’.

Conning everyone into thinking he’s succeeded, the Soldier then returns to Germany to scotch a scheme to replace key Allied personnel with Nazi doppelgangers. All it costs to quash the project is the life of an innocent girl and a little bit more of his soul…

The war in North Africa is almost over in #197 but the master of disguise is nevertheless dispatched to destroy German anti-tank airplane prototypes in ‘The Henschel Gambit’. Typically however, he is intercepted by Arab raiders led by a US Senator’s maverick daughter and is again forced to choose between his mission and innocent lives…

Thereafter, thanks to Nazi counter-intelligence manoeuvrings, the Immortal G.I. is tricked into killing the Allies’ top strategist in ‘Traitor!’ Court Martialled and sentenced to death, he is forced to escape and retrace his steps, seeking a witness to his innocence in #199’s ‘The Crime of Sgt. Schepke’.

En route, he encounters Maquis legend Mlle Marie but events spiral completely out of control and has no choice but to sacrifice her entire resistance unit to destroy a new super-weapon in the concluding ‘Deathride’ Although Marie honours her promise and clears his name, she also swears to kill him for expending her comrades like pawns…

The scene switches to New York City in SSWS #201 as the Soldier engages in ‘The Back-Alley War’: infiltrating a gang of German-American anti-war isolationists in search of saboteurs and spies.

He’s in Italy for #202 where an outbreak of typhus is holding up the war. His task is to find a downed US plane carrying an experimental counter serum but his infiltration of a Nazi hospital seems to indicate that neither side has found ‘The Cure’…

Issue #203 sees the master-spy reduced to teaching arrogant, unstable English aristocrat (with royal connections) Richard Ebbington all the tricks of his deadly craft, only to be subsequently ordered by the top brass to stop his unstable pupil from fulfilling his first murder mission.

Somebody up top forgot to tell somebody in the middle that Ebbington’s target is a German general planning to assassinate Hitler, so the Unknown Soldier is forced to stop his protégé’s ‘Curtain Call’…

After 36 years of gloriously variegated publication, Star-Spangled War Stories ended with #204 as prior scripter Bob Haney and veteran war artist Dick Ayers joined Talaoc for ‘The Unknown Soldier Must Die!’, wherein old ally Chat Noir(an African-American sergeant who got fed up of institutionalised racism and deserted the US Army to join the French Resistance) is captured by the Nazis and brainwashed into becoming their secret weapon against the Immortal G.I.…

Cover-dated May 1977 the first Unknown Soldier (#205) places history’s lynchpin at the Battle of the Bulge in winter 1944. Whilst expanding on his origins ‘Legends Never Die!’ also proves once more that the right man in the right place at the right time can change the course of destiny…

‘Glory Gambit!’ begins an extended campaign as Adolf Hitler himself unleashes the Wehrmacht’s answer to the Unknown Soldier. His Black Knight is Count Klaus von Stauffen: the chess-obsessed SS officer who captured and brainwashed Chat Noir. The fascist fanatic is now making his way into the heart of England with but one mission…

The hunt for the merciless master of disguise and doom continues throughout London in #207’s ‘Kill the King!’, before the scene again shifts, dumping the Soldier in North Africa in 1942 to rehabilitate a trio of deserters in ‘Coward, Take my Hand!’

US #209 takes us to the Pacific in 1945 and a personal duel with a Japanese prison camp torturer whose attempts to break the scarred superspy result in defeat, death and ‘Tattered Glory!’ on blood-drenched rock called Iwo Jima…

In #210 the Man of Many Faces invades a Nazi fortress by impersonating a specialist interrogator. He has been ordered to rescue or kill America’s most important agent in ‘Sparrows Can’t Sing!’, after which issue #211 reprints a classic Haney & Kubert tale from Star-Spangled War Stories #159 wherein George S. Patton became the thinly-veiled basis for ‘Man of War’ with the Unknown Soldier dispatched to investigate a charismatic general who had pushed his own troops to the brink of mutiny…

An experimental surgical operation traps the G.I. behind the wrong face on the wrong side of the German lines in #212, where he encounters Hitler’s fanatical schoolboy “Werewolf” killer-elite and becomes in turn ‘The Traitor in Wolf’s Clothing!’

The shocking theme was further explored in #213 as Unknown Soldier has to extract from the Fatherland the son of a scientist vital to the war effort. Sadly, ‘The Ten-Year-Old Secret Weapon!’ has embraced every facet of life in the Hitler Youth and fights his would-be rescuer every step of the way…

Kanigher wrote and Romeo Tanghal inked the Ayers illustrated ‘Deadly Reunion!’ in #214 as of the Soldier – in the guise of an elderly Jew – allows himself to be taken to a death camp to spring Mlle. Marie. She isn’t at all grateful…

Haney, Ayers &Talaoc reunite in #215 as the faceless fury replaces a sailor in the merchant marine to expose a traitor selling out convoy freighters to U-boats haunting ‘The Savage Sea!’, after which ‘Taps at Arlington!’ (art by Ayers & Tanghal) sees Chat Noir confront American racism whilst the Soldier exposes a spy painting a bullseye on the backs of troops in Italy…

In #217 the Man Without a Face becomes Hermann Goering’s chief supplier of stolen paintings in ‘Dictators Never Sleep!’ The plan is to give the infamous art lover a Rembrandt primed to explode when Hitler is in front of it… and it would have worked if Klaus von Stauffen hadn’t been present…

With the Black Knight hot on his heels, the frustrated phantom is harried across Europe in ‘The Unknown Soldier Must Die!’, only stopping briefly to destroy a V2 base and have another shot at the Fuehrer before experiencing ‘Slaughter in Hell!’ (inked by Tanghal) when von Stauffen turns the tables by impersonating his arch enemy in a bid to murder Winston Churchill and General Dwight D. Eisenhower.

He would have succeeded if not for the Immortal G.I.’s strategic cunning…

Issue #220 by Haney, Ayers &Talaoc sees the Soldier organise a band of maverick warriors from many Nazi-conquered countries into a daring-but-doomed foreign legion dubbed ‘The Rubber Band Heroes’, after which ‘Sunset for a Samurai!’finds him on a suicide mission to the heart of Japan to save an undercover agent crucial to the American forces…

Unknown Soldier #222 promised ‘No Exit from Stalag 19!’ when the unsung hero is ordered to rescue a military boffin from the heart of Fortress Europa (in a wry and trenchant riff on The Bridge on the River Kwai) whilst in #223, ‘Mission: Incredible!’ (Ayers &Tanghal) details the convoluted course of a plan to destroy a Heavy Water plant in the snow-capped mountains of Norway.

The Soldier and Chat Noir reunite in #224 to investigate a dead zone where Allied bombers vanish without trace, only to find barbaric military madness running wild in ‘Welcome to Valhalla!’ after which the Immortal G.I. is forced to arrest a charismatic general for treason in ‘Four Stars to Armageddon!’ (Ayers & Talaoc) before uncovering the astounding truth behind his supposed betrayals.

The military madness lurches to a bloody halt with #226 as Chat Noir and his faceless comrade do what entire flotillas of Navy vessels could not: using guile and subterfuge to board the Nazi’s unbeatable dreadnaught and ‘Sink the Kronhorst!’…

Dark, powerful, moving and overwhelmingly ingenious, The Unknown Soldier is a magnificent addition to the ranks of extraordinary mortal warriors in an industry far too heavy with implausible and incredible heroes. These tales will appeal to not just comics readers but all fans of adventure fiction.
© 1975-1979, 2014 DC Comics. All rights reserved.

Grosz


By Lars Fiske (Fantagraphics Books)
ISBN: 978-1-68396-041-6 (HB)

Although I bang incessantly on and on about the communicative power of word and pictures acting in unison, I will never deny the sheer efficacy and raw potency of the drawn image. Therefore, whenever an author makes the extra effort to create a narrative that stands or falls on vision alone, I’m ready to applaud mightily and shout “oi, look at this!”

Today that means taking a little lesson in art history and social awareness via a truly radical pictorial biography of Dadaist anti-fascist, caricaturist, artist and commentator Georg Ehrenfried Groß AKA George Grosz.

He was a complex and amazing man, risking his life for his beliefs but deeply flawed at the same time, and this cartoon confection really captures the feel of him and his tempestuous, self-annihilating life…

Devoid of verbal narrative, an edgy and uncompromising picture play adds reams of emotional kick to the history of a radical non-conformist who grew up in Imperial Germany, found his true calling during the Great War and fought a seditious and dangerously lonely struggle against the growing National Socialist (Nazi) party in the post-war Weimar Republic, all while embracing the heady sexual decadence of that pre-apocalyptic era…

In brief visual sallies supported by brief quotes from his writing – such as ‘Pandemonium: “I am up to my neck in visions”’, ‘Amerikanismus: “Day by day my hate for Germany gains, new, blazing nourishment”’ and ‘Nationalsocialismus: “The Devil alone knows how things will turn out”’ – Lars Fiske traces the one-sided conflict and follows the artists as he relocates to his long-loved-from-afar USA… and what happened next…

With this book there’s no half-measures. Oddly, I suspect that the reader will be best served if you know a lot about Grosz or nothing at all, but if he’s an artist you vaguely recall, there may be many rapid consultations of Wikipedia before you come away awed and amused…
© 2017 Lars Fiske, by arrangement with No Comprendo Press.

School Spirits


By Anya Davidson (Picturebox)
ISBN: 978-1-939799-02-9 (HB)

Sometimes art – and especially comics – defy dull ration analysis and, just like the music your parents didn’t like, grabs you way below any conscious level. Such is the case here as prodigious printmaker, mini comics auteur and cult musician Anya Davidson (Barbarian Bitch/Kramer’s Ergot, Child of the Sun, Coughs & Cacaw, Band for Life) who emerged into the major leagues with this cool, cruel monochrome hardback which lifts the lid on those terrible teenager people through a wry and macabre quartet of tales defining modern School Spirits.

Through freewheeling progressions, flashbacks, daydreams and conceptual digressions, David carries her girl of the moment Oola and BFF Garf through vicious, monstrous, demonic, occasionally surreal stream-of-consciousness hallucinatory everyday escapades which eerily recapitulate and invoke the best of underground commix and modern independent cartoonists from S. Clay Wilson to Johnny Ryan…

It all begins with a quick pictorial introduction in ‘School Spirits Picturebox Brooklyn’ before ‘Ticket Thicket’ introduce our cast when radio DJ Weird Wally Walczac galvanises a generation by offering a pair of phone prize tickets to the hottest gig in town: Hrothgar‘s Halloween concert…

At ‘Vinyl Command’ we get a quick glimpse at the imagined, nigh-mythological life of the rock god Renaissance Man who wrote Blasphemous Corporeal Stench and Rotting Abortion before Oola wakes up and faints, after which the largely silent ‘Battle for the Atoll’ reveals the powers and mysteries of Primal Woman and leads us to a seat of learning…

‘No Class’ opens with a frantic chase before retreating to school where Oola’s hunger for knowledge and passionate drooling over class stud-muffin Grover is ruined by mouthy dick Jason, who spoils Art and Ceramics only to die hideously in our heroine’s fevered thoughts…

Further bouts of noxious reality – such as the affair between teachers Miss DeLeon and Mister Kirbowski – fall prey to imagination and horny supposition, all similarly despatched and destroyed in dreamscape, until break when the girls can continue planning the big magic spell they’re concocting to really shake up the town…

And thus the time passes progress until the day of the gig when Oola is caught shoplifting and stabs a guard before fleeing into another miasmic multi-reality chase which culminates at the life-changing Hrothgar show ‘In the Great Riff Valley’…

Like some fervent Archie Comics of the Damned, School Spirits readily blends the profane with the arcane, and the regimented tedium of waiting to be in charge of your life with the terrors and anticipation of the moment it all becomes Your Own Fault, in a rollercoaster ride of eclectic images Davidson describes as ‘“Beavis and Butthead” meets James Joyce’s “Ulysses”’. What I know is this: the pace, style and sheer ingenuity of this book is brutally addictive and, despite constantly playing with the vertical and horizontal holds of Reality, never slips up and never loses narrative focus.

Strong, stirring stuff, full of sex and violence, and outrageously amusing all round. So, if you’re one of the millions of parents agonising over whether your kids are safe back at school, just remember they never have been…
© 2013 Anya Davidson. All rights reserved.

Flash Gordon on the Planet Mongo: volume 1 Sundays 1934-1937 (The Complete Flash Gordon Library)


By Alex Raymond & Don Moore with restorations by Peter Maresca (Titan Books)
ISBN: 978-0-85768-154-6 (HB)

By most lights, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb but rather dated Jungle Jim running as a supplementary “topper” strip) as response to revolutionary, inspirational, but clunky Buck Rogers (by Philip Nolan & Dick Calkins and which had also began on January 7th but in 1929), a new element was added to the realm of fantasy wonderment: Classical Lyricism.

Where Rogers had traditional adventures and high science concepts, this new feature reinterpreted Fairy Tales, Heroic Epics and Mythology. It did so by spectacularly draping them in the trappings of the contemporary future, with varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for trusty swords and lances – although there were also plenty of those – and exotic flying craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and he’ll get his go another day).

Thankfully, there are a few collections knocking about, but I’m plumping here for 2012’s hardcover archive from British publisher and keeper of old traditions Titan Books, who boldly began a Complete Library of the stellar crusader’s exploits that year…

Augmenting the epic entertainment are a brace of photo and illustration-packed introductory essays, beginning with uber-artist and fan Alex Ross’ exploration of ‘The Flash Gordon Legacy’ and continuing with ‘Birth of a Legend’ by comics writer and historical publisher Doug Murray, detailing the world and fantasy milieu into which the dauntless hero was born…

The very first tale begins with a rogue planet about to smash into the Earth. As panic grips the planet, polo player Flash and fellow airline passenger Dale Arden narrowly escape disaster when a meteor fragment downs the plane they’re traveling on. They parachute out and land on the estate of tormented genius Dr. Hans Zarkov, who imprisons them on the rocket-ship he has built. His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it!

And that’s just in the first, 13-panel episode. ‘On the Planet Mongo’ ran every Sunday until April 15th 1934, when, according to this wonderful full-colour book, second adventure ‘Monsters of Mongo’ (22nd April – 18th November 1934) began, to be promptly followed by ‘Tournaments of Mongo’ (25th November 1934 to 24th February 1935).

To the readers back then, of course, there were no such artificial divisions. There was just one continuous, unmissable Sunday appointment with sheer wonderment. The machinations of the utterly evil but magnetic Ming, emperor of the fantastic wandering planet; Flash’s battles and alliances with all the myriad exotic races subject to the Emperor’s will and the gradual victory over oppression captivated America, and the World, in tales that seemed a direct contrast to the increasingly darker reality in the days before World War II.

In short order the Earthlings become firm friends – and in the case of Flash and Dale, much more – as they encounter battle and frequently ally with beautiful, cruel Princess Aura, the Red Monkey Men, Lion Men, Shark Men, Dwarf Men, King Vultan and the winged Hawkmen.

The epic rebellion against seemingly unbeatable Ming opened with the awesome ‘Tournaments…’: a sequence wherein Raymond seemed to simply explode with confidence.

It was here that the true magic blossomed, with every episode more spectacular than the last. Without breaking step, Raymond moved on to next saga, as our hero entered ‘The Caverns of Mongo’ (March 3rd – 14th April 1935).

Veteran editor Don Moore was only 30 when he was convinced to “assist” Raymond with the writing, starting soon after the strip first gained popularity. Moore remained until 1953, long after Raymond departed. The artist joined the Marines in February 1944, and the last page he worked on was published on April 30th of that year. On his demobilisation, Raymond moved to fresh strip fields with Rip Kirby. Mercifully, that still leaves a decade’s worth of spectacular, majestic adventure for us to enjoy…

Without pausing for breath, the collaborators rapidly introduced a host of new races and places for their perfect hero to win over in the war against Ming’s timeless evil. On increasingly epic Sunday comics pages Flash and his entourage confronted the ‘Witch Queen of Mongo’ (April 21st – 13th October 1935), found themselves ‘At War with Ming’ (20thOctober 1935 – April 5th 1936) and discovered ‘The Undersea Kingdom of Mongo’ (12th April – October 11th 1936). The sheer beauty and drama of the globally syndicated serial captivated readers all over the world, resulting in not only some of the medium’s most glorious comic art, but also novels, three movie serials, a radio and later TV show, a monochrome daily strip (by Raymond’s former assistant Austin Briggs), comic books, merchandise and so much more.

The Ruritanian flavour of the series was enhanced continuously, as Raymond’s slick, sleek futurism endlessly accessed and refined the picture-perfect Romanticism of idyllic Kingdoms, populated by idealised heroes, stylised villains and women of staggering beauty.

In these episodes Azura, Witch Queen of Mongo wages a brutal and bloody war with Flash and his friends for control of the underworld, which eventually leads to all-out conflict with Ming the Merciless – a sequence of such memorable power that artists and movie-men would be swiping from it for decades to come. When the war ends our heroes are forced to flee, only to become refugees and captives of the seductive Queen Undina in her undersea Coral City…

The never-ending parade of hairsbreadth escapes, fights and/or chases continues as Flash, Dale and Zarkov crash into the huge jungle of Mongo. As this initial tome ends, the refugees enter ‘The Forest Kingdom of Mongo’ (October 18th 1936 to 31st January 1937), barely surviving its wild creatures before weathering the horrific tunnels of ‘The Tusk-Men of Mongo’ (February 7th to June 5th 1938). Here, struggling through desperate hardship and overcoming both monsters and the esoteric semi-humans they finally reach Arboria, the Tree kingdom of Prince Barin, Ming’s son-in-law. He is not what he seems…

And so the book ends, but not the adventure. Even stripped down to the bare plot-facts, the drama is captivating. Once you factor in the by-play, the jealousies and intrigues, all rendered with spectacular and lush visualisation by the master of classical realism, you can begin to grasp why this strip captured the world’s imagination and holds it still. To garnish all this enchantment, there’s even ‘The Alex Raymond Flash Gordon Checklist’ and biographies of both creators and this astounding tome’s key contributors

Along with Hal Foster (Prince Valiant) and Milton Caniff (Terry and the Pirates and Steve Canyon), Raymond’s work on Flash Gordon is considered pivotal to the development of American – if not world – comic art. These works overwhelmingly influenced everybody who followed until the emergence of manga and the advancement of computer technology. If you’ve only heard how good this strip is, you owe it to yourself to experience the magic up close and personal.

I never fail to be impressed by the quality of Alex Raymond’s Flash Gordon. Yes, the plots are formulaic but what commercial narrative medium is free of that? What is never dull or repetitive is the sheer artistry and bravura staging of the tales. Every episode is the most beautiful thing you’ve ever seen, but the next episode still tops it. You are a fool to yourself if you don’t try this wonderful strip out, and all the more so in such inexpensive yet lavish volumes. It’s not too soon to start dropping hints for Christmas, you know…
Flash Gordon © 2012 King Features Syndicate Inc., & ™ Hearst Holdings, Inc. All rights reserved.

Black Panther: Panther’s Quest


By Don McGregor, Gene Colan, Tom Palmer & various (Marvel)
ISBN: 978-1302908034 (TPB)

The loss of Chadwick Boseman is a terrible blow to fans of film and every supporter of the rights and inherent dignity of all humanity. Whatever the reason, it seems that black people are just not allowed to have living role models. Our condolences and best wishes go out to his family and all who knew or were affected by him.

The pettiest part of that tragedy is that his iconic role as T’Challa of Wakanda is also ended. Having read about the kind of man he was, I’m shamelessly taking the opportunity to review the Black Panther story I suspect he would most have liked to realise on film…

Lauded as the first black superhero in American comics and one of the first to carry his own series, the Black Panther‘s popularity and fortunes have waxed and waned since the 1960s when he first attacked the FF (in Fantastic Four#52; cover-dated July 1966) as part of an extended and elaborate plan to gain vengeance on the murderer of his father.

T’Challa, son of T’Chaka was revealed as an African monarch whose hidden kingdom was the only source of a vibration-absorbing alien metal upon which the country’s immense wealth was founded. Those mineral riches – derived from a fallen meteor which struck the continent in primeval antiquity – had powered his country’s transformation into a technological wonderland.

That tribal wealth had long been guarded by a hereditary feline-garbed champion deriving physical advantages from secret ceremonies and a mysterious heart-shaped herb that ensured the generational dominance of the nation’s warrior Panther Cult.

Lyrical intellectual Don McGregor had already immortalised T’Challa in a stunning 1970s periodical run which produced the revered Panther’s Rage saga and the controversial Panther vs the Klan storyline. After years away from the mainstream, creating groundbreaking graphic novels such as Sabre: Slow Fade of an Endangered Species and Detectives Inc., series such as Ragamuffins and Nathaniel Dusk, he was lured back to his roots to spin a shocking tale of contemporary intolerance and the end-days of Apartheid…

He was joined by a semi-regular collaborator whose credentials in crafting human-scaled tales of adventure, horror and empathetic emotional drama were second to none. He was also one the industry’s earliest exponents of strong black characters…

Eugene Jules “Gene” Colan (September 1st 1926 – June 23rd 2011) was one of comics’s greatest talents: a quietly professional artist who valued accuracy and authenticity in his work, whether it was science fiction, horror, war, satirical humour of the vast number of superheroes he brought to life.

A devotee of classic adventure strips, Colan studied at the Art Students League of New York, before beginning his own illustration career in 1944 (on Wings Comics) before military service in the Philippines. The war had just ended and Colan had spare time to draw for local paper The Manilla Times.

By 1946 he was a civilian again, and working for Stan Lee’s Atlas outfit on crime and supernatural stories. He illustrated the last Golden Age Captain America (Captain America’s Weird Tales #75; February 1950), an all-horror issue that had no superhero material at all. It was like a sign…

As the industry radically transformed, he began freelancing at DC/National Comics as well as remaining a mainstay of Atlas. His assignments increasingly focused on the new genres of War Stories and Romance.

As Superhero stories returned, he moved exclusively to Marvel (except for a range of monochrome horror stories done for Archie Goodwin at Warren Magazines), where his dynamic realism offered a powerful alternative to the graphic styles of Jack Kirby, Steve Ditko, John Romita and Don Heck.

Colan became renowned for his work on Daredevil (where he created blind black detective Willie Lincoln), Captain America, Doctor Strange, Iron Man, Avengers, Sub-Mariner and Howard the Duck. During this period he co-created the Guardians of the Galaxy, two Captain Marvels (Mar-Vell and Carol Danvers), drew all of Tomb of Dracula – thereby introducing Blade the Vampire Slayer to the world – and was responsible for another black comic book icon and the nation’s first African American costumed hero, The Falcon.

In the 1980s he moved to DC, working on Batman, Superman, Wonder Woman, and the Spectre, co-creating Night Force, Silverblade, Jemm, Son of Saturn and period private eye Nathanial Dusk before expanding into independent comics at the forefront of innovation that marked the rise of the Direct Sales Market.

His later career was blighted by health issues, but he continued drawing whenever he could, for many companies. On one of his periodic returns to Marvel he reunited with McGregor for this astounding tale which was originally serialised in in 25 chapters in fortnightly anthology Marvel Comics Presents # 13-37 (February to December1989). Here, the entire affair is preceded by ‘To Follow the track of The Great Cat with renewed wonder on his Panther’s Quest (From “Panther’s Rage” to “Panther’s Prey”)’ a typically effulgent and informative Introduction from author McGregor…

One of the most thought-provoking mainstreaming comics tales ever released, Panther’s Quest added pressure to the ever-growing Anti-Apartheid movement in comics and western media, by examining not only the condition of racial inequality but also turning a damning eye on sexual oppression. Whether in his numerous solo series or as part of super-teams such as the Avengers, Fantastic Four or the Ultimates, Black Panther has always been one of Marvel’s most politically strident and socially-crusading characters. This is a book I’m certain Chadwick Boseman would have admired and supported…

Inked in its entirety by perfect partner Tom Palmer, it begins on a dark night as the Panther infiltrates neighbouring totalitarian South Africa where a white minority still oppresses the millions of blacks who live there. T’Challa has heard ‘A Rumour of Life’ and has come seeking his stepmother Ramonda. His father’s second wife had raised the bereaved boy when T’Challa’s birth mother died, but one day when he was only three, she vanished and no one would speak of her.

Now, he’s invaded the most dangerous land on Earth – for his kind – in search of answers from unscrupulous information peddler Patrick Slade…

‘Forgotten Corpses’ sees that clandestine meeting savagely interrupted by white paramilitaries who seek to kill them – but without alerting the police or security services…

McGregor has always a fascination with the real effects and consequences of violence, and this tale contains some pretty shocking moments that will make many readers wince. Suffice it to say I’m staying vague throughout this review, but will say that vicious brute Elmer Gore graphically tortures the Panther with barbed wire in ‘Lost Blood in Copper Dust’, leading to the maimed hero staggering into the arms of ‘The Man Who Loved Sunrise’.

Oppressed miner and narrative everyman Zanti Chikane is a black miner and second class citizen crushed by his intolerable life, but he still overcomes his understandable caution to offer assistance to torn, bleeding T’Challa. That leads to his own brush with death as white killers employ what they consider ‘Reasonable Force’ against the suspects, before being trounced by the still fighting cat-man…

The scene changes with ‘Naked Exposures’ as government Magistrate of Communications Anton Pretorius orders his battered and furious minions to capture an invading masked terrorist dubbed Black Panther. This invader is a threat to national security but the mercenaries need no other reasons to kill the treacherous “kaffir”. Just to be sure, though, Pretorius also uses his position to send out a nationwide TV alert…

‘Battered Artifacts’ finds T’Challa tracking Slade to an impoverished township, unaware that he’s under surveillance and about to step into the other side of the deadly politics that wracked South Africa at this time.

‘Hatred under Tears’ sees the mercenaries attack, uncaring of the small children they are endangering. As the Great Cat stops to aid a tear-gassed toddler, ‘Justifiable Action’ sees him shot for his efforts and arrested in ‘Personal Risk’ before breaking free and escaping…

‘The Official Version’ gives T’Challa a lesson in realpolitik from Slade’s wife even as the State intensifies its hunt for him, with Security Minister Doeke Riebeek officially branding the entire emergency a communist plot…

In the township ‘Voices Heard, Voices Ignored’ sees Zanti pondering the terrifying dangers to his family before returning to aid the Panther whilst ‘A Right to Kill’ shows Riebeek beginning to suspect Pretorius might have ulterior motives for his actions. Meanwhile, the enraged township men are moving against a suspected traitor determined ‘Somebody’s Going to Pay’. They’re carrying petrol and tyres needed for the appalling punishment they call “necklacing”. Do not google it or buy this book if you have a weak stomach…

When the Panther acts to save a life, he is horribly burned but events escalate to total tragedy as ‘Last Night I Wept for Freedom’ shows how the boy he helped returns the favour and pays the ultimate price, despite his own superhuman efforts and the initially-reluctant intervention of a white doctor in ‘Lost Promises’…

Traumatised and repentant, T’Challa returns to Slade whose ‘Dark Maneuvers’ lead them into a trap laid by Pretorius’ mercenaries in ‘So Many Nameless Enemies’. The battle is brief but results in a crucial clue in the true quest, as the trader reveals how, years ago, he learned of a black woman held in glittering bondage for decades at the home of a high-ranking government official…

‘Chances’ see Riebeek and his forces closing in as T’Challa follows his fresh clue to Johannesburg to confront one of the mercs in ‘The Great Cat in the City of Gold’. Now focused on finding Pretorius, the Panther and Zanti attempt to save his precious stealth-ship from being captured by Riebeek in ‘Losing Control’… but at a terrible cost…

After ‘Saying Goodbye’, the Panther’s quest moves into its endgame as T’Challa assaults Pretorius’ luxurious citadel, circumventing deadly ‘Barriers’, and crushing human and canine ‘Opponents’ (still more grimly authentic action in need of a strong stomach advisory…), to ultimately rescue Ramonda from the luxurious cell she has inhabited ever since Pretorius abducted her years ago.

The tyrannical hypocrite’s obsessive, abusive passion for her was also his downfall: a secret capable of destroying him in a nation and government that decreed interracial mixing immoral and illegal…

Ultimately, it’s Ramonda who decrees his fate whilst enjoying a ‘Dawn Reunion’ with her long-lost child…

Available in trade paperback and digital editions and augmented by a full cover gallery and pinups from Marvel Fanfare#47 (by Bill Reinhold & Linda Lessman) and #45(Steve Rude & Steve Oliff) this is the most important Black Panther tale you’ll ever read. So do.
© 2018 Marvel Characters Inc. All rights reserved.

Like a Dog


By Zak Sally (Fantagraphics Books)
ISBN: 978-1-60699-165-7 (HB)

Some people do it for money or fame… and money. It doesn’t matter what form of creative endeavour “it” is. Whatever art-form you’re thinking of, there are those who are rewarded for their creative efforts (whether fairly or otherwise is another can of worms and I’m not going there) as they either work within or expand the boundaries of their medium, and there are the other sort. Sometimes the other sort gets really lucky and finds fame and fortune along the way.

Why am being so obtuse?

Because unless you are one of those other types that will produce paintings or music or poetry or whatever shapes and impels your life even after every other carbon-based life-form on the planet is dead – or worse yet, just ignores or humours you – then you have no idea of how powerful the compulsion to create can be.

Bassist and musician Zak Sally has travelled far (as a member of bands Low, Enemy Mine and The Hand) and dabbled in photography and all forms of print media, but what he is at his core is a cartoonist. He sees the world in terms of incidents, epigrams and bon mots he reproduces as sequential images. He has been producing stories, mini-comics, gags, nonfiction and biographical tales and even historical and political drama for over 20 years in his self-published ‘zine Recidivist, and other peoples productions such as Mome, Dirty Stories, The Drama, Comic Art Magazine and other places discerning enough to print them.

Even if they hadn’t, he would still have drawn them, and in 2009 they were collected in a magnificent hardback collection from Fantagraphics which gathered the first two issues of Recidivist in their entirety, and included another thirteen unique and compelling tales in a variety of styles and media, all copiously and tellingly annotated as an encore.

Personal favourites – and there are many – include the bleakly informative ‘Dresden’ (because haven’t we all wanted to be rock stars?), the graphically bold ‘Dread’ and ‘The War Back Home’ but, unfettered by commercial pressures, the author has been able to turn his attentions to whatever caught his eye and the book is a broad anthology of material ranging from horror to comedy to surreal dreamy pure imagery, all underpinned by a keen wit, a canny eye for design and a great ear for dialogue.

Without doubt the best pieces are the utterly superb ‘At the Scaffold’ (an account of Fyodor Dostoyevsky‘s imprisonment by the Tsar) and ‘The Man who Killed Wally Wood’ an “it-happened-to-me” recollection that will captivate any fanboy with an ear for scandal and rumour…

This is a gloriously rough-hewn and hands-on collection from a compulsive cartoonist and storyteller packaged with the flair and imagination that has become a trademark of the world’s leading publisher of fascinating comics. This book didn’t make much of an impact back then and won’t appeal to everybody (especially devotees of the superhero mainstream), but Sally’s dedication to innovation, exploration and imagination will astound and entrance anyone who knows capital “A” Art when they see it. This is a read that demands rescue, revivification, and resounding renown. Over to you, then…
© 2009 Zak Sally except where otherwise noted. All rights reserved.

Mother Come Home


By Paul Hornschemeier (Fantagraphics Books)
ISBN: 978-1-56097-973-9 (HB) 978-1593070373 (PB)

Paul Hornschemeier is a Californian author, artist, musician and film maker whose non-comics work has appeared as far afield as in Life Magazine to The Wall Street Journal to McSweeney’s. He’s produced animations for TV, lectures on YouTube and is part of the Creative Writing Faculty of the University of Chicago. He is internationally renowned for his lectures on the philosophy of narrative and art creation.

Mother, Come Home originally ran in marvellous indie publication Forlorn Funnies, before being gathered into a lyrically stunning and dreamily magnetic exploration of grief and coping mechanisms in a soft cover collection in 2004. In 2009 Fantagraphics produced a beautiful and magnificent deluxe hardback edition of one of the best, most emotionally complex and graphically symbolic tales ever to grace our medium.

Tom is a seven-year old boy whose mother has just died. As his father David – a deeply intellectual college professor of symbolic logic – slowly retreats into a nervous collapse, the youngster assumes the household duties as much as he is able. Throughout his trials, the boy is bolstered by his love and sense of duty, as well as the innate half-world of fantasy that is the rightful domain of the very young.

Empowered by a dime-store lion-mask his mother bought him, Tom becomes the head of his diminished clan and guardian of the home… until his aunt and uncle discover how ill his father has become.

When David voluntarily commits himself to an institution, Tom goes to live with them, but dreams of reuniting with his true family; even planning a meticulous escape and joyous reunion. However, when he takes action the consequences are painfully revelatory, inevitably tragic and hauntingly real…

Rendered in a number of simple, powerful styles, utilising a mesmeric, muted colour palette to bind ostensibly neutral images (that nevertheless burn with a highly charged intensity) with a simplified heavy line, this subtle, seductive, domestic tragedy is a perfect example of how our medium can so powerfully layer levels of meaning and abstract a personal reality until it becomes greater than itself.

Deeply moving, monstrously deep and overwhelmingly simple, Mother, Come Home is a true classic and ranks beside such noteworthy pictorial novels as Maus, Barefoot Gen, Stuck Rubber Baby, Pride of Baghdad, Persepolis or My Favorite Thing is Monsters. This is a tale nobody could ever be embarrassed about reading, but they should feel ashamed if they haven’t…
© 2002, 2003, 2004, 2009 Paul Hornschemeier. All Rights Reserved.

The Bluecoats volume 3: The Skyriders


By Willy Lambil & Raoul Cauvin, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-014-6 (Album PB)

The glamour of the American Experience has fascinated Europeans virtually since the actual days of owlhoots and gunfighters. Hergé was a devotee, and the spectrum of memorable comics ranges from Italy’s Tex Willer to such French and Belgian classics as Blueberry and Comanche, and even rarefied, seldom seen colonial dramas such as Pioneers of the New World or Milo Manara and Hugo Pratt’s Indian Summer.

Les Tuniques Bleues or The Bluecoats began at the end of the 1960s, created by Louis “Salvé” Salvérius & Raoul Colvin – who has written every best-selling volume since. The strip was created to replace Lucky Luke when the laconic gunslinger defected from weekly anthology Le Journal de Spirou to rival comic Pilote, and his replacement swiftly became one of the most popular bande dessinée series on the Continent.

Salvé was a cartoonist of the Gallic big-foot/big-nose humour style, and when he died suddenly in 1972, his replacement Willy “Lambil” Lambillotte slowly introduced a more realistic – although still visually comedic – illustrative manner. Lambil is Belgian, born in 1936 who, after studying Fine Art in college, joined publishing giant Dupuis as a letterer in 1952.

Born in 1938, scripter Raoul Cauvin is also Belgian, and before joining Dupuis’ animation department in 1960 studied Lithography. He soon discovered his true calling – comedy writing – beginning his glittering and prolific career at Spirou.

In addition to Bluecoats he has written dozens of other long-running, award winning series including Cédric (which translates, funnily enough, into English as Cedric), Les Femmes en Blanc and Agent 212: more than 240 separate albums. The 62 current volumes of Les Tuniques Bleues alone has sold in excess of 15 million copies.

The sorry protagonists of the series are Sergeant Cornelius Chesterfield and Corporal Blutch: a brace of worthy fools in the manner of Laurel and Hardy, two hapless, ill-starred US cavalrymen posted to the wild frontier and various key points of mythic America.

The original format was single-page gags about an Indian-plagued Wild West fort, but with the second volume Du Nord au Sud (North and South) the sad-sack soldiers went back East to fight in the American Civil War (a tale rewritten in the 18th album Blue retro to describe how the chumps were drafted into the military during the war).

All subsequent adventures, although ranging far beyond America and taking in a lot of genuine and thoroughly researched history, are set within the timeframe of the Secession conflict.

Blutch is your average whinging little-man-in-the street: work-shy, mouthy, devious and exceptionally critical of the army and its inept commanders. Ducking, diving, even deserting whenever he can, he’s you or me – except sometimes he’s quite smart and heroic if no other easier option is available.

Chesterfield is a big burly man; a career soldier who has passionately bought into all the patriotism and esprit-de-corps of the Military. He is brave, never shirks his duty and wants to be a hero. He also loves his cynical little pal. They quarrel like a married couple, fight like brothers but simply cannot agree on the point and purpose of the horrendous war they are trapped in…

The Skyriders was the third album of the translated Cinebook series (chronologically the eighth French volume Les cavaliers du ciel when released in 1976) and opens with Chesterfield dashing to see his severely wounded pal. However, when he finds out Blutch has bribed a surgeon to declare him unfit for duty, the doughty sergeant goes through the roof…

Dragging the scurvy dodger back to the Front lines, the sergeant is just in time to be ordered by frankly quite mad Captain Stark to join him in another heroic cavalry charge against the massed Rebel infantry. However, as the division has suffered a few losses recently, this unstoppable wave of valiant Union horsemen will number exactly three…

The assault naturally fails and the deranged officer is captured, with Blutch and the deeply-shaken Chesterfield making it back to their own lines more by luck than skill.

The Union generals are in a bit of a tizzy. They have plenty of artillery and ground troops but are being worn down by the swift-moving Confederate cavalry’s harrying tactics. What they need is some method of observing the enemy’s position. Also, with news of Stark’s capture comes the apprehension of his revealing key positions, so the strategists are forced into trying something new. All they need are a big gasbag and a couple of expendable idiots…

The first observation flight is a huge success, so much so that the generals go up themselves after the principle is proved. Sadly, the Brass are far better fed than Blutch and Chesterfield and the wicker basket they crowd into proves painfully insufficient to their needs…

Broken and battered, the big bosses choose to keep their bandaged feet on the ground from then on and our Bluecoats remain the army’s only airborne soldiery, enduring shot and shell as they spy on the enemy from above…

Stark, meanwhile, has not talked and the Confederates are beginning to lose traction in the battle. Correctly blaming the balloon for their reversals of fortune, the Gray commanders determine to destroy their aerostatic nemesis at all costs and a daring sortie on the observation post enables them to cut the balloon free from its moorings…

Adrift in the sky, the hapless duo try everything to get down safely – consequently causing great consternation to the Rebel forces – before finally crashing to earth on top of their own already balloon-damaged commanding officers.

Ordered to rescue Captain Stark or face a firing squad, Chesterfield then devises an audaciously suicidal plan: using the balloon at night, he and Blutch will infiltrate the Confederate camp and bust their mad boss out.

What could possibly go wrong?

As always, their manic midnight misadventures result in pain, humiliation and not a few explosions but – incredibly – also victory and success… of a sort…

This is another hugely amusing anti-war saga targeting younger, less cynical audiences: historically authentic, and always in good taste despite its uncompromising portrayal of violence. The attitudes expressed by the down-to-earth pair never make battle anything but arrant folly and, like the hilarious yet insanely tragic war-memoirs of Spike Milligan, these are comedic tales whose very humour makes the occasional moments of shocking verity doubly powerful and hard-hitting.

Fun, informative, beautifully realised and eminently readable, Bluecoats is the kind of war-story that appeals to the best, not worst, of the human spirit…
© Dupuis 1976 by Lambil & Cauvin. English translation © 2009 Cinebook Ltd. All rights reserved.

Storm


By Tim Minchin, DC Turner, Tracy King & various (Orion)
ISBN: 978-1-4091-5209-5 (HB), 978-1-4091-5625-3 (TPB), eISBN: 978-1-4091-5210-1)

The world is a magical, wondrous place stuffed with miracles and mysteries.

However, there’s not one single atom of it that depends on the eldritch or supernatural and none of it – or even the greater universe around it – is wrought from the efforts of supreme beings. Nor does it operate on principles of forgotten lore denied us common folk…

It’s all explainable, utterly rational and absolutely subject to revision by us every time we find out or disprove something that previously has been a puzzle or misunderstood. To do otherwise is nothing less than a crime against humanity.

No gods, no ghosts, no witchcraft, no magic crystals. Got it?

It’s amazing how many people haven’t and how the latest anti-science fad or fashion can cause genuine harm to the world, deprive generally sensible folk of their money and too often make dinner parties a theatre of war. That’s especially relevant at a time when a new lifeform is predating upon large sections of humanity in a manner we haven’t anticipated or properly categorised yet…

Tim Minchin is an Australian creative whirlwind and multi-media entertainment polymath who performs musical stand-up comedy, acts in edgy sitcoms, composes award-winning stage musicals like Matilda and acts in hit shows like Jesus Christ, Superstar.

He’s very smart, very funny and doesn’t believe in goblins or faith-healing.

In 2006 his 90-second diatribe ‘If You Open Your Mind Too Much Your Brain Will Fall Out (Take My Wife)’ – a “refutation of the plausibility of astrology, psychics, homeopathy and an interventionist God” impressed and delighted fans.

In 2008, after a close encounter with a pontificating new-agey nitwit at a party where the reasonable, rationalist Mr. Minchin politely opted not to contest a stream of bubble-headed nonsense, he took his ire and indignation and turned it into a piece of true inspiration: a beat poem, Socratic dialogue and “anthem for critical thinkers”…

It’s a very funny, edgy slice of entertaining refutation and I-wish-I’d-said-that-ism which was used as the closer for the Ready For This? Tour for more than two years.

In Britain animators/illustrators/producers Dan “DC” Turner and Tracy King saw that show and determined that at all costs they must turn that paean to logic and sense into an animated film. As described in Minchin’s Introduction to this book (available in trade paperback and eBook formats as well as a 1000 copy Limited Edition Deluxe Hardback with extra content) and the Afterword by Turner and King, after some wheeler-dealing, they did just that…

Storm became an internet sensation with many million hits on YouTube after its launch in 2011. The artists and Mr. Minchin then completely reworked that cartoon sensation into an astoundingly compulsive and scathingly funny graphic novel which opens at an intimate soiree in North London where the narrator and his wife sit down to sup with friends and are force-fed a stream of nonsensical blather by a beautiful girl with a tattoo of a fairy.

Her name is Storm and this time the quiet man she inanely and arrogantly lectures is not going to hold his tongue…

By turns tense, barbed, hilariously evocative and furiously cathartic, this stunning visual feast delivers the barrage of scathing sense we’ve always wanted (but been too polite) to unleash on evolution-deniers, pseudo-scientists, astrological aromatherapy advocates, vaccination-withholders, ghost-chasers and every other stripe of pontificating irrationalist in a graphic tumult of colour, line and typography that will simultaneously stun and galvanise.

This magnificent reinterpretation includes a Foreword by Neil Gaiman, Biography pages for Minchin, Turner & King and – because it’s all about the fun – a selection of variant covers by Ricky Earl, Freya Harrison, Andy Herd, Dave “Swatpaz” Ferguson and Stuart Mason & Rachael King which might have graced the issues had this yarn been serialised as comic periodicals rather than released as a complete book…

There has been and always will be a valuable and cherished place for fantasy, imagination and all the wild and woolly boggles and phantasms of a rich realm of tradition and ignorance. Indeed I believe it’s absolutely necessary for every child to be fully acquainted with all aspects of fairies and spectres and wish-fulfilling rings and lamps, but there comes a time when they must retire to a place of nostalgia and fun, regularly revisited for amusement but never, never, never used to dictate the content of school curricula, divert funds from genuine medical research or be employed as justification to persecute whole sectors of society or even one single “different” individual…

Storm is an edgy pictorial tour de force to delight and enchant readers who love the funny and fantastic but never forget where the horizons of fantasy end and the borders of imagination begin…
Text © Tim Minchin 2014. Illustrations © Tracy King and Daniel Charles Turner 2014. All rights reserved.