Archie Comics Presents… The Complete Cosmo, the Merry Martian


By Sy Reit, Bob White & Terry Szenics, with Tom DeFalco, Dan Parent, Fernando Ruiz, Ian Flynn, Jeff Schultz, Tracy Yardley & various (Archie Comics)
ISBN: 978-1-68255-895-9(TPB)

MLJ were a publisher who promptly jumped on the “mystery-man” bandwagon following the debut of Superman. They began their own small but inspirational pantheon of gaudily clad crusaders in November 1939, starting with Blue Ribbon Comics, and followed up by Top-Notch and Pep Comics. The content was the standard blend of costumed heroes, two-fisted adventure strips, prose pieces and gag panels.

After a few years, Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in their blossoming market. From December 1941 the masked champions and rugged he-men were gradually but insistently nudged aside by a far less imposing paragon: an “average teen” enjoying ordinary adventures like the readers, but with the laughs, good times, romance and slapstick emphasised.

Pep Comics #22 introduced a gap-toothed, freckle-faced red-headed goof showing off to the pretty blonde next door. Taking his lead from the popular Andy Hardy matinee movies starring Mickey Rooney, Goldwater developed the concept of a young everyman protagonist, tasking writer Vic Bloom & artist Bob Montana with the job of making it work.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first non-anthology magazine and with it began the gradual transformation of the entire company. The slapstick teen travails of Archie Andrews, girl-next-door Betty Cooper, Archie’s unconventional best friend/confidante Jughead Jones and filthy rich, raven-haired Veronica Lodge in scenic small-town utopia Riverdale were the components of the comic book industry’s second Genuine Phenomenon (Superman and superheroes being the first).

By 1946, the kids had taken over, so the company renamed itself Archie Comics, retiring its costumed characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies.

Its success, like the Man of Steel’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV, movies and a chain of restaurants. In the swinging sixties pop hit Sugar, Sugar (a tune from their first animated television show) became a global smash. Wholesome garage band “The Archies” has been a fixture of the comics ever since. Adapting seamlessly to every trend and fad of youth culture since before there even was such a thing, the host of writers and artists who’ve crafted the stories over the decades have made the “everyteen” characters of utopian Riverdale a benchmark for childhood development and a visual barometer of growing up.

Throughout that meteoric rise, however, the company never left all its eggs in one basket. Its superhero line periodically resurfaces and reboots and their forays into all-ages supernatural thrillers and straightforward adult-themed horror comics are always worth reading. Archie Comics also periodically sought to repeat the success of its original humour breakthrough with titles such as Katy Keene, Wilbur, Super Duck, Pat the Brat, That Wilkin Boy and many others. Each attempt took inspiration from the tone of the times…

In 1958, the world was abuzz with science, science fiction and the accelerating space race, and the time seemed right for an amusing series about a bold but affable explorer from the Red Planet. The result was Cosmo the Merry Martian by Sy Reit, Bob White & Terry Szenics.

Seymour Victory Reit (1918-2001) was an accomplished humourist, children’s author, historian, cartoonist and animator. His many clients and employers included Mad Magazine and his greatest claim to fame now is co-creating – with Joe Oriolo – Casper the Friendly Ghost.

Comics veteran Robert “Bob” White (1928-2005) was an Archie mainstay until the mid-1960s when he was apparently summarily fired for daring to moonlight (on Tower Comics’ Tippy Teen). He had a keen eye for sight gags, a deft line in monster-design and a slick accessible style as seen in this years-ahead-of-its-time gently satirical comedy sci fi series… Often, that term is mere hyperbole, but it’s true here, as Cosmo the Merry Martian was revived in 2014, and has been with us ever since…

Running between September 1958 and October 1959, the series began with ‘Destination Earth!’ as all Mars watches spacer Cosmo and his extremely reluctant co-pilot Orbi blast off on the first flight to another planet. Ship designer Professor Thimk is anxious, and Cosmo’s girlfriend Astra is still trying to finagle her way onto the ship with the astronauts…

Eventually however the ship blasts off, exploiting the close proximity of the worlds to cut travel time. They are only 2000 miles from their destination when a meteor punctures the fuel tanks and forces them to crash land on Luna…

‘Moon Merriment’ then manifests as the explorers are rescued by bizarre, fractious, pun-obsessed but scientifically advanced moon people called Oogs. After much fuss and kerfuffle they ferry Cosmo and Orbi to their intended destination just in time to take in and disastrously disrupt a baseball game. As confusion reigns, the ‘Planet Playmates!’ hastily return to Luna…

When the Martians decide to explore the Dark Side of the Moon in #2 (November 1958), they are drawn into ‘The Great Gillywump Hunt!’: encountering a dread beast with an undeserved reputation and very bad cold. Seeking to placate centuries of misunderstanding in ‘Sneezy Does It!’ our heroes again cadge a lift ‘Down to Earth!’ to secure a cure for that pestilential cold, but the attempt again triggers chaos on the third rock from the Sun…

Meanwhile on Mars, Thimk and Astra board a spare rocket to save Cosmo and Orbi…

The issue then finds time and space for a brace of quick complete tales: one featuring egghead alien jimmy jupiter and his hand-made robot girlfriend whilst the second sees cuboid ET Squarehead pick up a rather unique method of travel…

Cosmo the Merry Martian #3 didn’t launch until April 1959 and found the moon-marooned astronauts ‘Venus Bound!’ after Thimk’s rescue rocket arrives on Luna and delivers orders to explore the second planet. Setting out, the ship carries the quartet of Red Planeteers, a contingent of Oogs, Orbi’s dog Jojo and a subtle stowaway… the bellicose Gillywump…

Arrival on the mysterious misty planet denotes ‘Trouble for Orbi!’ in the form of a sleeping giant, until his comrades rush ‘To the Rescue!’ Eventually, cooperation and communication with the residents offset a ‘A Slap-Happy Ending!’ and the adventure ends with the voyagers rushing to meet the boss…

The interplanetary antics then conclude with mathlete jimmy jupiter finding the upside of a hit-&-run in ‘Lovely Day!’…

June 1959 saw the release of issue #4 and an audience with ‘The Queen of Venus’. The gorgeous monarch sets Astra’s hackles rising and causes ‘Trouble for Cosmo!’ by declaring her intention to marry him…

His fellow explorers soon devise a way to ‘Rescue in Peace!’ culminating in another example of ‘A Slap-Happy Ending!’, but the frantic flight from Venus damages their ship and the appalled escapees find themselves shooting straight for deep space with no way to turn, stop or even decelerate…

The tense cliffhanger is slightly offset by another jimmy jupiter/Squarehead double bill featuring calculus chuckles and cubic cartoon whimsy…

‘Stand by for Saturn!’ opens #5 (August 1959), with the out-of-control Mars ship hurtling towards the planet’s rings. Happily, the collision is not fatal and the voyagers make relatively harmless planetfall before meeting the friendly vegetable inhabitants. All too soon though, the explorers fall foul of ‘The Magic Gumdrops!’ Cosmo’s reluctant co-pilot undergoes shocking transformations in ‘Pardon My Size!’, culminating in ‘A Ride for Orbi!’ to those rings and then astoundingly ‘On to Mars!’, leaving his companions to hitch a lift home with the Saturnians, whilst Squarehead closes the issue with ‘The Mirror the Merrier!’…

The series was abruptly curtailed with the October 1959 release, as ‘Make Mine Mars!’ saw the Red Planet hosting a convocation of visitors from Luna and Saturn only to be imperilled by a potential world-conquering villain as ‘Meet Dr. Beatnik!’ introduces a Martian mad scientist intent on conquering Earth.

His horrified compatriots are determined to thwart his plans, resulting in ‘The Great Space Chase!’ and an outer space confrontation in ‘Fire Away!’ before a multi-world coalition finally accomplishes ‘The End of Dr. Beatnik!’ and opts to land on Earth for a friendly visit…

Fun and thrilling, packed with easily-relatable facts and astronomical data, the saga was a splendid example of family-friendly entertainment, but had failed to find sufficient readership over a year of continuous frolicsome adventure. Although it ended there, the series was fondly remembered and was revived in the space-friendly 21st century.

In Archie #655 (June 2014) Tom DeFalco, Fernando Ruiz & Rich Koslowski reintroduced a more take-charge iteration of the jolly voyager in short story ‘The Good Guys of the Galaxy!’ Here, Archie and Jughead teamed up with past characters such as Captain Sprocket, Cat-Girl, Captain Pumpernik and Super Duck in a multiversal action romp to save creation from the reality-warping threat of the Miracle Mitten…

The Martian then popped up in ‘From Mars with Love’ (Jughead & Archie Double Digest #15, October 2015, by Ruiz & Bob Smith) with a disastrous gift suggestion for Veronica’s birthday and again as a computer game in ‘Cosmo Go!’ (Archie Comics Double Digest #275 February 2017, by Dan Parent & Jim Amash).

The game version reappeared in ‘Ready, Set, Go!’ (Archie Comics Double Digest #285 February 2018 by Parent, Jeff Schultz & Amash), before the Martian finally reclaimed his own comic book series in January 2018. Cosmo #1 was crafted by Sonic the Hedgehog team Ian Flynn, Tracy Yardley & Matt Helms who reinvented the Red Rover as a space cop and leader of a team of cosmic heroes in ‘Space Aces!’

If you’re only interested in the vintage tales, you might want to pick up the cheaper Pep Digital #42 which gathers the Reit & White ’50’s series and also includes a snippet from 2011’s Archie & Friends: Night at the Comic Shop by Alfonso Ruiz, Bill Galvan & Amash.

In the chapter ‘Comic Cosmosis’ the original Cosmo, Orbi and Jojo explosively arrive in Riverdale’s PEP Comics store at the vanguard of a wave of comics characters from alternate realms – and MLJ/Archie’s back catalogue. It’s a great teaser for the introduction of Archie’s own multiverse…

Packed with charm, elucidation and restrained action, the exploits of Cosmo offer a happy view of the Martian way that will delight fun-lovers and wonder-addicts everywhere.
© 1958-2018 Archie Comics Publications, Inc. All rights reserved.

Killraven Marvel Masterworks volume 1


By Don McGregor & P. Craig Russell, Roy Thomas, Gerry Conway, Marv Wolfman, Bill Mantlo, Neal Adams, Howard Chaykin, Herb Trimpe, Rich Buckler, Gene Colan, Keith Giffen & various (Marvel)
ISBN: 978-1-3029-1135-5 (HB)

When the first flush of the 1960s superhero revival began to fade at the end of the decade, Marvel – who had built their own resurgent renaissance on the phenomenon – began desperately casting around for new concepts to sustain their hard-won impetus. The task was especially difficult as the co-architect of their success (and the greatest and most experienced ideas-man in comics) had jumped ship to arch-rival National/DC, where Jack’s Kirby’s battalion of Fourth World series, The Demon, Kamandi, Last Boy on Earth, OMAC and other innovations were opening up new worlds of adventure to the ever-changing readership.

Although a global fascination with the supernatural had gripped the public – resulting in a huge outpouring of mystery and horror comics – other tried-&-true genre favourites were also revived and rebooted for modern sensibilities: westerns, war, humour, romance, sword & sorcery and science fiction…

At this time Stan Lee’s key assistant and star writer was (former-English teacher and lover of literature) Roy Thomas. As he gained editorial power Thomas increasingly dictated the direction of Marvel: creating new concepts and securing properties that could be given the “Marvel Treatment”. In a decade absolutely packed with innovative trial-&-error concepts, the policy had already paid huge dividends with the creation of Tomb of Dracula, Monster of Frankenstein and Werewolf by Night, whilst the brilliantly compelling Conan the Barbarian had quickly resulted in a whole new comicbook genus…

This hardback/digital compilation collects the bold and mercurial science-fiction thriller from Amazing Adventures #18-39, as well as the saga’s notional conclusion in Marvel Graphic Novel #7: an eclectic and admittedly inconsistent hero-history that has at times been Marvel’s absolute best and strong contender for worst character, in a sporadic career spanning May 1973 to 1983.

The feature struggled for a long time to carve out a solid identity for itself, but finally found a brilliantly effective and fantastically poetic voice when scripter Don McGregor arrived – and stayed – slowly recreating the potential epic into a perfectly crafted examination of contemporary American society in crisis; proving the old adage that all science fiction is about the Present and not the Future….

He was ideally complimented in his task by fellow artisan P. Craig Russell whose beautifully raw yet idealised art matured page by page over the long, hard months he illustrated the author’s increasingly powerful and evocative scripts.

The tone of those times is scrupulously recalled in McGregor’s Introduction before Marvels most successful Future Past opens…

The dystopian tomorrow first dawned in Amazing Adventures #18, conceived by Thomas & Neal Adams – before being ultimately scripted by Gerry Conway – wherein a ‘Prologue: 2018 A.D.’ introduces a New York City devastated by invasion and overrun by mutants, monsters and cyborgs all scavenging for survival.

The creative process was a very troubled one. Adams left the project in the middle of illustrating the debut episode, leaving Howard Chaykin & Frank Chiaramonte to flesh out the tale of how, at the turn of the 20th century, a refugee mother sacrifices her life defending her two young sons from terrifying alien Tripods and the vile human turncoats who had early switched allegiance to their revolting, human-eating new masters…

Nearly two decades later, escaped gladiator Killraven overcomes all odds to kill a monstrous genetic manipulator dubbed the Keeper and save his brother Joshua, only to discover his sibling long gone and his despised tormentor grateful for death.

The elderly scientist had been compelled to perform countless mutagenic experiments for his alien masters but had secretly enacted a Machiavellian double-cross, creating hidden powers in Jonathan Raven which might eventually overthrow the conquerors. All the boy had to do was survive their horrific arena games until he was old enough to rebel against the Martians who have occupied Earth since 2001…

With his dying breath, Keeper provides his uneducated murderer with the history of ‘The War of the Worlds!’: of Free Mankind’s furious futile, atomic last stand and how the alien conquerors had possessed the shattered remnants of Earth…

Keeper reveals how gladiatorial training and scientific abuses shaped Killraven into the perfect tool of liberation and retribution, even to the warrior’s recent escape and first attempts at raising a resistance movement. However, just as the story ends, the designated-liberator realises he has tarried too long and mutant monsters close in…

The adventure resumed in #19 as Killraven narrowly escapes the psionic snares of ‘The Sirens of 7th Avenue’ (by Conway, Chaykin & Frank McLaughlin) and the other myriad terrors of the devastated metropolis to link up with second-in-command M’Shulla and strike a heavy blow against the alien butchers by destroying two hulking mechanical Tripods.

Newly elevated by the conquerors to the status of genuine threat, the rebel and his followers plan a raid on a New Jersey base but are instead captured by the mesmerising Skarlet, Queen of the Sirens, who hands them over to the Martian governing the city…

Forced to fight a mutated monstrosity in the alien’s private arena, Killraven unexpectedly turns the tables and drives off the gelatinous horror before boldly declaring he is the guardian of Mankind’s heritage and will make Earth free again…

Amazing Adventures #20 was written by Marv Wolfman, with Herb Trimpe & Frank Giacoia illustrating ‘The Warlord Strikes!’, wherein the Freemen raid a museum and acquire weapons and armaments, and create a brand-new look for Killraven…

Easily defeating the traitorous lackeys of the Martian Masters, the rebels are blithely unaware that the carnivorous extraterrestrial devils have deployed their latest tool: a cruelly augmented old enemy who hunts them down and easily overcomes their primitive guns, swords and crossbows with his own onboard cyborg arsenal…

The ambitious new series was already floundering and dearly needed a firm direction and steady creative hands, so it’s lucky that the concluding chapter in #21 (November 1973) saw the debut of Don F. McGregor: a young ambitious and lyrically experimental writer who slowly brought depth of character and plot cohesiveness to a strip which had reached uncanny levels of cliché in only three issues.

With Trimpe & “Yolande Pijcke” illustrating, ‘The Mutant Slayers!’ began the necessary task of re-establishing the oppressive, hopeless, all-pervasive horror and loss of Well’s original novel. Determined to translate the concept into modern terms for the new generation of intellectual, comics-reading social insurgent, McGregor also took the opportunity to introduce the first of a string of complex, controversial – and above all, powerful – female characters into the mix…

Carmilla Frost is a feisty, sharp-tongued geneticist and molecular biologist ostensibly faithful to her Martian masters, but she takes the earliest opportunity to betray their local human lieutenant to help Killraven and the Freemen escape the Warlord’s brutal clutches. For her own closely-guarded reasons, she and her bizarrely devoted monster anthropoid Grok the Clonal Man join the roving revolutionaries in their quest across the shattered continent…

In issue #22 (art by Trimpe & Chiaramonte), the motley crew arrive in America’s former capital and encounter a ‘Washington Nightmare!’ After defeating a band of slavers led by charismatic bravo Sabre, Killraven forms an uneasy alliance with local rebel leader Mint Julep and her exclusively female band of freedom-fighters.

The green-skinned warrior woman has also battled Sabre and cautiously welcomes Killraven’s offer of assistance in rescuing her captured comrades from the literal meat-market of the Lincoln Memorial, where flesh-peddling mutant horror Abraxas auctions tasty human morsels to extraterrestrial patrons.

The raid goes badly and Killraven ends up on the conquerors’ menu in ‘The Legend Assassins!’, before the liberated resistance fighters unite in a last-ditch attempt to save their tempestuous leader from The High Overlord. The captured leader, meanwhile, finds himself main course in a public propaganda-feeding/execution, about to be devoured by a debased vermin-controlling freak named Rattack…

The hero’s faithful followers – including gentle, simple-minded strongman Old Skull and embittered Native American Hawk – arrive just in time to join the furious fray in #24’s spectacular ‘For He’s a Jolly Dead Rebel’ (inked by Jack Abel) but their escape is only temporary before they are quickly recaptured. Their valiant example impresses more than one disaffected collaborator, however. When former foes led by Sabre unite in battle against the Martian Overlord, the result is a shattering defeat for the once-unbeatable oppressors…

A returning nemesis for the charismatic rebel and his freedom fighters debuted in Amazing Adventures #25. ‘The Devil’s Marauder’ (art by Rich Buckler & Klaus Janson), sees Killraven inconclusively clash with cyclopian Martian flunky Skar. During the battle, the hard-pressed human is unexpectedly gripped by a manifestation of hidden psychic power – granting him visions he cannot comprehend…

Travelling across country, the rebels stumble onto another forgotten glory of Mankind’s past in the state once called Indiana. The race circuit of the Indianapolis 500 is now a testing-ground for new terror-tripods and thus a perfect target for sabotage. However, when the fury-filled Killraven tackles human-collaborators and Skar resurfaces, the incensed insurgent steps too far over ‘The Vengeance Threshold!’…

Gene Colan & Dan Adkins illustrated #26’s ‘Something Worth Dying For!’ as the Freemen reach Battle Creek, Michigan and the Rebel Rouser encounters a feral snake/horse hybrid he simply must possess. Soon after the band is ambushed by human outlaws guarding a fabulous ancient treasure at the behest of petty tyrant Pstun-Rage the Vigilant…

Since the place was once the site of America’s breakfast cereal empire and this wry yarn is filled with oblique in-jokes – many of the villains’ names are anagrams of Kellogg’s cereals – you can imagine the irony-drenched secret of the hoard the defenders give their lives to protect and pragmatic Killraven’s reaction to it all…

The drama kicks into spectacular high gear with AA #27 and the arrival of P. Craig Russell (inked by Jack Abel) for the start of a dark epic entitled ‘The Death Breeders’.

Whilst crossing frozen Lake Michigan in March 2019, the band is attacked by monstrous lampreys and Grok suffers a wound which will eventually prove fatal…

McGregor loathed the notion of simplistic, problem-solving, consequence-free violence which most entertainment media slavishly thrived on. He frequently tried to focus on some of the real-world repercussions such acts should and would result in…

The heroes headed to what was once Chicago; now a vast industrialised breeding-pen to farm human babies for Martian consumption. En route, they met pyrokinetic mutant Volcana Ash, who has her own tragic reason for scouting the ghastly palaces of Death-Birth…

While the new allies undertake an explosively expensive sortie against the Death Breeders, in the far-distant halls of the Martian Kings of Earth the Warlord is tasking the repaired Skar with a new mission: hunt down Killraven and destroy not only the man, but most importantly the legend of hope and liberation that has grown around him…

In #28 (pencilled, inked and even coloured by Russell in the original) Ash reveals her horrific origins and the purpose of her quest as the Freemen battle monsters thriving in the chemically compromised lake. Elsewhere, chief butcher The Sacrificer watches his depraved boss Atalon live up to his decadent reputation as ‘The Death Merchant!’: emotionally tenderising the frantic “Adams and Eves” whose imminent newborns will be the main course for visiting Martian dignitaries…

Everything changes during Killraven’s fateful raid to liberate the human cattle. When the disgusted hero skewers one of the extraterrestrial horrors, he experiences severe psychic feedback and realises at last his debilitating, disorienting visions are an unsuspected ability to tap into Martian minds…

And in the wastelands, Skar murderously retraces the Freemen’s route, getting closer and closer to a final showdown…

With Amazing Adventures #29 the series was rebranded Killraven: Warrior of the Worlds and ‘The Hell Destroyers’ reveals the rebel leader’s greatest victory, inspiring thousands of freshly-liberated earthlings by utterly destroying the temple of atrocity before gloriously escaping into the wilderness and a newborn mythology…

The pace of even a bi-monthly series was crippling to perfectionist Russell, and ‘The Rebels of January and Beyond!’ in #30 was a frantic 6-page melange from him, Adkins, Trimpe, Chiaramonte & Abel, all graphically treading water as The Warlord “reviewed” (admittedly beautiful) fact-file pages on Killraven, M’Shulla and Mint Julep.

The saga continued in #31 on ‘The Day the Monuments Shattered’ wherein McGregor & Russell close the Death Breeders storyline in stunning style. Pursued by Atalon and The Sacrificer into the icy wilds from Gary, Indiana to St. Louis where broken Earth outcasts hide as the Twilight People, the fugitives take refuge in a cavern. This is to allow an accompanying Eve to give birth in safety, but only leads to an attack by a monolithic mutant monster just as their pursuers find them. The battle changes the landscape and ends three ghastly travesties forever…

In #32, ‘Only the Computer Shows Me Any Respect!’ (art by Russell & Dan Green) sees the reduced team in devastated Nashville, where Killraven, M’Shulla, Carmilla, Old Skull and Hawk wander into leftover holographic fantasy programs conjuring both joy and regret, even as Skar’s tripod brings him ever-closer to a longed-for rematch.

Things turn nasty when Hawk’s painful memories of his father’s addictions to fantasy detective Hodiah Twist then manifest as cruelly realised threats and the malfunctioning program materialises a brutally solid savage dragon…

Issue #33 was another deadline-busting fill-in. Written by Bill Mantlo and illustrated by Trimpe & D. Bruce Berry, ‘Sing Out Loudly… Death!’ finds the Freemen sheltering from the elements in a vast cave and discovering a hostile tribe of refugee African Americans who had returned to tribal roots in the aftermath of invasion. The hidden wild men observed only one rule – kill all honkies – but that changed once Killraven saved them from a marauding giant octo-beastie…

The long-delayed clash with Skar at last occurred in #34 as the cyborg ambushes the wanderers when they reach Chattanooga, Tennessee resulting in ‘A Death in the Family’ (McGregor & Russell) – two deaths, actually – before the heartbroken, enraged Warrior of the Worlds literally tears his gloating nemesis to pieces…

Amazing Adventures #35 followed the epic tragedy as the last battered survivors stumble into Atlanta, Georgia and meet ‘The 24-Hour Man’ (McGregor & Russell, with finishes by Keith Giffin & Abel), encountering an addled new mother and instant widow, even as Carmilla is abducted by a bizarre mutant with an irresistible and inescapably urgent biological imperative…

‘Red Dust Legacy’ (illustrated by Russell & Sonny Trinidad) focuses on Killraven’s ever-developing psychic powers with the charismatic champion gaining unwelcome insights into the Martian psyche, even as The Warlord travels to Yellowstone and taunts the rebel leader with news that his long-lost brother Joshua still lives. The hero has no idea it is as an indoctrinated pawn codenamed Death Raven…

The self-appointed defender of humanity then invades a replica Martian environment in Georgia, shockingly destroying the Martians’ entire next generation by contaminating their incubators…

Inked by Abel, #37 reveals the origins of affable Old Skull in ‘Arena Kill!’ when the wanderers discover a clandestine enclave of humans in the Okefenokee Wildlife Preserve before one final fill-in – by Mantlo, Giffin & Al Milgrom – appeared in #38. ‘Death’s Dark Dreamer!’ sees Killraven separated and stumbling into a wrecked but still functional dream-dome to battle the materialised fantasies of its ancient occupant. His pre-invasion, memories-fuelled attacks reconstitute strangely familiar defenders patterned after Iron Man, Man-Thing, Dr. Strange and almost every other hero you could think of…

The beautiful, troubled and doomed saga stopped – but did not end – with Amazing Adventures #39 (November 1976) as McGregor & Russell introduced the decimated Band of Brothers to an incredible new life-form in ‘Mourning Prey’. This beguiling meeting of vastly different beings pauses the voyages on a satisfyingly upbeat note, with understanding and forgiveness wining out over suspicion and ingrained violence for once…

And that’s where the gloriously unique, elegiac, Art Nouveau fantasy vanished with no comfortable resolution until 1983 when Marvel Graphic Novel #7 featured an all-new collaboration by McGregor and Russell starring Killraven: Warrior of the Worlds.

That painted full-colour extravaganza is reproduced here and commences after a catch-up Prologue and six pages of character profiles to bring readers old and new up to speed…

‘Last Dreams Broken’ opens in February 2020 at Cape Canaveral where Killraven connects again to a distant consciousness and sets off for Yellowstone in search of answers to inexpressible questions…

Along the way the rebels meet 59-year old Jenette Miller – probably the last surviving astronaut on Earth – as ‘Cocoa Beach Blues’ finds her teaching the warrior wanderers some history and human perspective in between the constant daily battles, whilst in ‘Blood and Passion’ The Warlord prepares his deadliest trap for his despised antagonist as Killraven is finally reunited with Joshua. The drama runs its inevitable course in ‘Let it Die Like Fourth of July’ as all the hero’s hopes and fears are cataclysmically realised…

McGregor’s long-anticipated conclusion did not disappoint and even set up a new beginning…

Also included here is the text introduction page from Amazing Adventures #18 for a fascinating insight into Roy Thomas’ expectations of what became a landmark of visual narrative poetry that was far beyond its time and mass audience’s taste. These are augmented by working materials – notes, photos, plots and more – from McGregor’s copious files, plus house ads. Also on view are a Russell pin-up from Marvel Fanfare #45, and the Killraven-starring wraparound cover to The Official Marvel Index to Marvel Team-Up #3 by Sandy Plunkett & Russell and an expansive Biographies section on the many creators who contributed to this unique series…

Confused, convoluted, challenging, controversial (this series contained the first ever non-comedic interracial kiss in American comics – in 1975 if you can believe it!), evocative, inspirational and always entertaining, this is graphic narrative no serious fan or fantasy addict should miss. Do it now: the future is not your friend and Mars needs readers…
© 1973, 1974, 1975, 1976, 1983, 2001, 2005 Marvel Characters, Inc. All rights reserved.

Spawn of Mars and Other Stories Illustrated by Wally Wood


By Al Feldstein, Harry Harrison & Wallace Wood (Fantagraphics Books)
ISBN: 978-1-60699-805-2 (HB)

EC began in 1944 when comicbook pioneer Max Gaines sold the successful superhero properties of his All-American Comics company – including Wonder Woman, Flash, Green Lantern and Hawkman – to half-sister National/DC, retaining only Picture Stories from the Bible. His plan was to produce a line of Educational Comics with schools and church groups as the major target market. He then augmented his core title with three more in similar vein: Picture Stories from American History, Science and World History. The worthwhile but unsustainable project was already struggling when he died in a boating accident in 1947.

His son William was eventually convinced to assume control of the family business and, with much support and encouragement from unsung hero Sol Cohen and multi-talented associate Al Feldstein, transformed the ailing enterprise into Entertaining Comics, consequently triggering the greatest qualitative leap forward in comicbook history…

After a few tentative false starts and abortive experiments, Gaines settled into a bold and impressive publishing strategy, utilising the most gifted illustrators in the field to tell a “New Trend” of stories aimed at an older, more discriminating audience.

From 1950 to 1954 EC was the most innovative and influential publisher in America, dominating the genres of science fiction, war, horror and crime. The company even added a new type of title and another genre with the creation of parody magazine Mad…

This 12th volume of the Fantagraphics EC Library – available in both sturdy hardback and digital formats – compiles a mind-blowing catalogue of cosmic wonders courtesy of Wallace Allan Wood: one of the greatest draughtsmen and graphic imagineers our art form has ever produced.

Woody was a master of every aspect of the business. He began his career lettering Will Eisner’s Spirit newspaper strip, readily moving into pencilling and inking as the 1940s ended and, latterly, publishing. After years working all over the comicbook and syndicated strip industries, as well as in legitimate illustration, package-design and other areas of commercial art, he devised the legendary T.H.U.N.D.E.R. Agents franchise and even created one of the first adult independent comics with Witzend in the late 1960s.

The troubled genius carried the seeds of his own destruction, however. Woody’s life was one of addiction (booze and cigarettes), traumatic relationships, tantalisingly close but always ultimately frustrated financial security, illness and, eventually, suicide. It was as if all the joy and beauty in his existence stayed on the pages and there was none left for real life.

Although during his time with EC Wood became the acknowledged, undisputed Master of Science Fiction art in America, he was equally adept, driven and accomplished in the production of all genres.

This enticingly evocative collection reprints some of his best early science fiction and fantasy masterpieces, re-presented in a stark monochrome layout emphasising the sheer visual poetry of his drafting and design. It comes with supplementary interviews, features and dissertations, beginning with ‘Spawn of Wood’ by Bill Mason, which dissects and appraises the yarns included with forensic discipline and unflinching insight.

Although the usual process at this time was for Gaines and Al Feldstein to plot stories before Feldstein meticulously scripted and laid out each tale for the artists, the worlds of wonder here begin their revelatory orbits with a chilling piece written and illustrated by Wood as ‘Dark Side of the Moon’ (from Weird Fantasy #15 September/October 1950) discloses how the fist lunar landing exposes an alien city of conquerors poised to attack…

Gaines & Al Feldstein were the narrative navigators for ‘A Trip to a Star!’ (Weird Fantasy #16 November/December 1950) as an exploratory excursion far beyond the solar system leads to an astonishing mystery whilst ‘Return’ (Weird Science #15 January/February 1951) sees survivors of an antediluvian and previously unknown race show up on the brink of humanity’s atomic Armageddon to reveal what caused them to flee the planet in ages past…

‘Deadlock!’ is another all-Wood extravaganza (Weird Fantasy #17 January/February 1951), describing a gripping stalemate in space as mankind responded to its First Contact with another star-faring species with typical suspicion. Sadly, the strangers are more like us than different…

A traumatised survivor of the ‘Sinking of the Titanic!’ (Gaines, Feldstein & Wood from Weird Science #6 March/April 1951) builds a time-machine to avert the tragedy and becomes a helpless pawn of destiny, whilst that same month in Weird Fantasy #6, ‘Rescued!’ sees a second ship of Earthly Argonauts fall foul of the cosmic irony which devastated their bold predecessors and ‘The Aliens!’ (Weird Science #7 May/June 1951) details another sidereal misapprehension when two belligerent alien species confront each other and vow eradication of their newfound foe and its homeworld. Sadly, both are on a desolate part of Earth at the time…

“Red Scare” paranoia informed many tales from this time and ‘Breakdown!’ (Weird Fantasy #7, May/June 1951) is one of the best as a distraught wife tries to inform the authorities of imminent invasion only to walk straight into the mind-shatteringly hideous clutches of the infiltrators.

‘The Probers’ (Weird Science #8 July/August 1951) turns the tables on callous human scientists who jump to the wrong conclusions regarding the latest batch of alien guinea pigs whilst that same month in Weird Fantasy #8, all-Wood, ecologically astute saga ‘The Enemies of the Colony’ sees human pioneers on the Galactic Colonization Authority‘s new territory-world drive the wrong predator to extinction – and not live to regret it…

Extraterrestrial biological horror informs ‘The Gray Cloud of Death!’ (Gaines, Feldstein & Wood from Weird Science #9 September/October 1951) as an inimical and voracious thing invades the second ship to voyage to Venus, whilst that month in Weird Science #9 a tragic misunderstanding and itchy trigger-fingers signal the end of refugees considered ‘The Invaders’ of our world in anther stark parable from Gaines, Feldstein & Wood…

The titular ‘Spawn of Mars’ (Gaines, Feldstein & Wood and also featured in WF #9) details the experiences of the first woman explorer on Mars as well as the thing that comes back masquerading as her husband…

A brace of yarns from Weird Science #10 November/December 1951 begins with ‘The Maidens Cried’ as spacemen from Earth find themselves beguiled into the bizarre mating processes of beautiful butterfly women whilst ‘Transformation Completed’ offers a stunning moral fable wherein a possessive father uses his new discovery to get rid of his daughter’s “unworthy” suitor… by converting him into a woman. Ah, simpler times…

The paranoid Prof comes a cropper because he utterly underestimates his child’s capacity for love and sacrifice…

‘The Secret of Saturn’s Ring!’ was the first of a Gaines, Feldstein & Wood double-bill from Weird Fantasy #10 (November/December 1951), revealing what lurks within that celebrated debris field and how it portends horrific consequences for mankind, whilst ‘The Mutants!’ depicts our selfish bigotry in all its cruelty as the aberrations born in the atomic age are hounded off Earth…

‘The Conquerors of the Moon!’ Weird Science #11 January/February 1952 is a quintessential classic of the form as greedy industrialists steal a portion of Earth’s atmosphere to make the Moon cost-effectively habitable, destroying the birthplace of humanity and consequently laying the seeds of their own destruction, after which Weird Fantasy #11 from the same month offers both the irony-drenched tale of generational colonists undertaking The Two-Century Journey!’ and a time-bending prophecy of inescapable atomic incineration in The 10th at Noon’…

Wry and trenchant black humour resurfaces in ‘A Gobl is a Knoog’s Best Friend’ (Weird Science #12 March/April 1952) as the relationship between Earth spacers and the ship’s dog is misunderstood by aliens before – from the same issue – ‘The Android!’ shows that desire, deception and murder aren’t just facets of mere biology. That month in Weird Fantasy #12 ‘Project… Survival!’ played word games with mythology as mankind sought to survive Armageddon by selecting fragments of Earth to survive aboard rocketship A.R.C.-1, and ‘The Die is Cast!’ gets crushingly literal as explorers find doom and destruction on a desolate flatland plagued by moving mountains…

Shock SuspenStories launched in 1952 and was an anthological anthology – by which I mean that Gaines and Feldstein used it to highlight their other short-story titles by having horror, crime and sci fi yarns in each issue. From #2 (April/May) comes grisly parable ‘Gee Dad… It’s a Daisy!’ which saw explorers on a planet where the inhabitants are as capricious and inadvertently cruel as any earthling 10-year old…

When Wood first began working, he formed a studio with a college buddy who would eventually go on to become one of America’s most popular science fiction authors. Working together as writers, pencillers, inkers and letterers it was often impossible to tell who did what.

Short text feature ‘The Enigma of Harrison the Artist’ by Bill Mason covers that uniquely fertile collaboration and includes a glorious Harry Harrison cartoon of his new colleagues in the pulp sci fi watering hole “the Hydra Club” before this volume concludes with a selection of Wood/Harrison EC collaborations beginning with ‘Dream of Doom’ (Harrison script & pencils, Wood inks from Weird Science #12 March/April 1950).

Here a pair of comic creators fall out over creator credit and persistent nightmares after which ‘Only Time Will Tell’ (possibly Gaines, Feldstein with Harrison & Wood from Weird Fantasy #13 May/June 1950) finds a scientist caught in an inescapable time-loop after popping back in time to help himself invent time travel…

Weird Science #13 July/August 1950 unleashed ‘The Meteor Monster’ (Harrison & Wood) which saw a small town slowly succumb to the mental domination of a thing from another world whilst ‘The Black Arts’ (with Harrison inking Wood from Weird Fantasy #14 July/August 1950) offered a rare supernatural horror outing wherein a mousy man tried to use sorcery to get a girlfriend… with disastrous results.

The comic strip chronicles conclude with an all-Harrison affair as the ‘Machine From Nowhere’ (Weird Science #15 September/October 1950) offers an extremely rare upbeat ending as two scientists stifle their perfectly natural suspicions to help a little flying robot steal uranium for purposes unknown…

Following a delightful ‘Wallace Wood’ caricature by EC colourist and “office girl” Marie Severin, historian S.C. Ringgenberg provides a detailed history of the flawed genius in ‘Wallace Wood’ and this truly captivating compilation closes on another set of ‘Behind the Panels: Creator Biographies’ by Janice Lee and Bill Mason and Ted White’s ‘Crime, Horror, Terror, Gore, Depravity, Disrespect for Established Authority – and Science Fiction Too!: ‘The Ups and Downs of EC Comics: A Short History’ – a comprehensive run-down of the entire EC phenomenon.

The short, sweet, cruelly curtailed EC back-catalogue has been revisited ad infinitum in the decades since its demise. Those amazing yarns changed not just comics but also infected the larger world through film and television to convert millions into dedicated devotees still addicted to New Trend tales.

Whether you are an aged EC Fan-Addict, just a nervous newbie, or simply a mere fan of brilliant stories and sublime art, Spawn of Mars is a book no sane and sensible reader can afford to be without.
Spawn of Mars and Other Stories © 2015 Fantagraphics Books, Inc. All contents © 2015 Fantagraphics Books, Inc. unless otherwise noted. All comics stories and illustrations © 2015 William M. Gaines Agent, Inc., unless otherwise noted. All other material © 2015 the respective creators. All rights reserved.

Buffy the Vampire Slayer Omnibus volume 1


By Joss Whedon, Christopher Golden, Daniel Brereton, Scott Lobdell, Fabian Nicieza, Paul Lee, Eric Powell, Joe Bennett, Cliff Richards, & various (Dark Horse)
ISBN: 978-1-59307-784-6 (TPB)

I’m thoroughly enjoying a complete rescreening of Buffy at the moment and thus took a look at this premier compilation of her earliest comics outings. They’re still great too. You should track them down. They’re all available as eBooks these days…

Blood-drenched supernatural doomed love is a venerable, if not always creditable, sub-genre these days, so let’s take a look at one of the relatively ancient antecedents responsible for this state of affairs in the shape of Dark Horse Comics’ translation of cult TV show franchise Buffy the Vampire Slayer.

Collected here in a big bad Omnibus edition is material from Buffy the Vampire Slayer: Spike & Dru #3 (December 2000), Buffy the Vampire Slayer: the Origin (January-March 1999) and Buffy the Vampire Slayer #51-59 (November 2002 to July 2003); nearly three hundred pages of full-colour, tongue-in-cheek mystical martial arts mayhem and merriment.

As explained in comicbook Editor Scott Allie’s Introduction, although the printed sagas and spin-offs were created in a meandering manner up and down the timeline, this series of Omnibus books re-presents them in strict chronological continuity order, beginning with a perilous period piece entitled ‘All’s Fair’ – by Christopher Golden with art from Eric Powell, Drew Geraci & Keith Barnett – originally seen in Buffy the Vampire Slayer: Spike & Dru #the 3 (from December 2000).

Although Buffy was a hot and hip teen cheerleader-turned-monster-killer, as the TV series developed it became clear that the bad-guys were increasingly the true fan-favourites. Cool vampire villain and über-predator Spike eventually became a love-interest and even a suitably tarnished white knight, but at the time of this collection he was still a jaded, blood-hungry, immortal, immoral psychopath… every girl’s dream date.

His eternal paramour was Drusilla: a demented precognitive vampire who killed him and made him an immortal bloodsucker. She thrived on a stream of fresh decadent thrills and revelled in baroque and outré bloodletting.

There has been an unbroken mystical progression of young women tasked with killing the undead through the centuries, and here we see the Chinese Boxer Rebellion of 1900, where Spike and Dru are making the most of the carnage after killing that era’s Slayer. The story then shifts to the Chicago World’s Fair of 1933 where the undying mad lovers are still on the murderous prowl. However, the scientific wonders of the modern world displayed in various exhibits are all eclipsed by one scientist who has tapped into the realm of Elder Gods as a cheap source of energy. To further complicate matters, Spike and Dru are being stalked by a clan of Chinese warriors trained from birth to destroy the predatory pair and avenge that Slayer killed back in Beijing…

Gods, Demons, Mad Scientists, Kung Fu killers, Tongs and terror all combine in a gory romp that will delight TV devotees and ordinary horrorists alike…

Next up is a smart reworking of the cult B-movie which launched the global mega-hit TV.

Starring Kristy Swanson, Donald Sutherland, Luke Perry and Rutger Hauer, the film was released in 1992 with a modicum of success and to the lasting dissatisfaction of writer/creator Joss Whedon. Five years later he got the chance to do it right and in the manner he’d originally intended. The ensemble action-horror-comedy series became a genuine phenomenon, inspiring a new generation of Goth gore-lovers as well as many, many “homages” in assorted media – including comics.

Dark Horse won the licensing rights in the USA, subsequently producing an enthralling regular comicbook series goosed up with a welter of impressive miniseries and specials. In 1999 the company – knowing how powerfully the inclusivity/continuity/completism gene dominates comics fan psychology – finally revisited that troublesome cinematic debut with miniseries Buffy the Vampire Slayer: The Origin running from January to March.

Scrupulously returning to the author’s script and core-concept, restoring excised material, shifting the tone back towards what Whedon originally intended whilst reconfiguring events until they better jibed with the established and beloved TV mythology, adaptors Christopher Golden & Daniel Brereton (with artists Joe Bennett, Rick Ketcham, Randy Emberlin & J. Jadsen) produced a fresh 3-issue miniseries which canonically established just exactly what the formerly vapid Valley Girl did in her old hometown that got her transferred to scenic Sunnydale and a life on the Hellmouth…

It all kicks off in ‘Destiny Free’ as shallow yet popular teen queen/cheerleader Buffy Summers shrugs off recurring nightmares of young women battling and being killed by vampires throughout history to continue her perfect life of smug contentment. Even a chance meeting with grungy stoner bad-boys Pike and Benny can’t dent her aura of self-assured privilege and studied indolence…

The nightmares keep mounting in intensity, however, and all over town teenagers keep disappearing…

Things come to a head the week her parents leave town for a trip. In a dark park, a maniac attacks Pike and Benny and is only driven off by the intervention of a mysterious, formidable old man. Even so, the assailant manages to take the screaming Benny with him…

Next day the same old geezer is at school, annoying Buffy. She is blithely mocking until he tells her about her nightmares and explains that she has an inescapable destiny… as a slayer of monsters…

Meanwhile, deep in the bowels of the Earth a monster is marshalling his forces and making terrifying converts out of the spoiled, worthless – but tasty – children of California…

Buffy’s strange stalker is exceedingly persistent and that night, despite her disbelieving misgivings, she and Merrick – an agent of an ancient, monster-hunting secret society – lurk in a graveyard waiting for a recently murdered man to rise from his fresh grave…

When he does – along with unsuspected others – Buffy’s unsuspected powers and battle reflexes kick in and, against all odds, she spectacularly overcomes…

‘Defenseless Mechanisms’ finds the aggressively altered Buffy grudgingly dropping her fatuous after-school activities and friends to train with the increasingly strident and impatient Watcher Merrick. Even though her attitude is appalling and her attention easily diverted, the girl is serious about the job, and even has a few new ideas to add to The Slayer’s traditional arsenal…

Even as she starts her career by pretending to be a helpless lost girl to draw out vile vamps, across town Pike is in big trouble. He also knows what is happening: after all, every night Benny comes to his window, begging to be let in and offering to share his new life with his best bud…

At school, the change in Buffy is noticeable and all her old BFFs are pointedly snubbing her, even as every sundown Lothos‘ legion gets bolder and bigger. A fatal mistake occurs on the night when Slayer and Watcher save the finally-outmanoeuvred Pike from Benny and the Vampire Lord. Only two of the embattled humans survive and escape…

The tale escalates to a shocking climax when an undead army invades the long-awaited Hemery High School dance, looking for Buffy and fresh meat/recruits. With his bloodsuckers surrounding the petrified revellers and demanding a final reckoning, Lothos believes his victory assured, but in all his centuries of unlife he’s never encountered a Slayer quite like Buffy Summers…

As Allie’s Introduction already revealed, there are major hassles involved in producing a licensed comicbook whilst the primary property is still unfolding. Thus, as the print series was winding up the editors opted for in-filling some glaring gaps in the Slayer’s early career. Buffy the Vampire Slayer #51-59, spanning November 2002 through July 2003, addresses the period between the film’s end and her first days in Sunnydale, leading off with ‘Viva Las Buffy’ (Scott Lobdell, Fabian Nicieza, Cliff Richards & Will Conrad) detailing what the Slayer did next: abandoning her disintegrating family as they prepared to leave LA and the reputation their daughter has garnered.

Buffy hooks up with sole survivor and wannabe monster-hunter Pike and they eventually fetch up in Nevada to investigate the apparently vampire-run Golden Touch Casino. The young warriors have no idea that a dark solitary stranger with a heavenly name is stalking them or that somewhere in England a Council of arrogant scholar-magicians are preparing a rather controversial candidate to join her as the new Watcher…

Sadly, Rupert Giles has a rival for the post who is prepared to do literally anything to secure the position…

Pike and the Slayer infiltrate the gambling palace as menial workers, whilst moodily formidable solo avenger Angelus goes straight to the top: hiring on as an enforcer for the management. When both independently operating factions are exposed, the Vamp with a Soul is tossed into a time-trap and despatched back to the 1930s as Buffy and Pike battle an army of horrors before confronting the ghastly family of monstrosities running the show across two eras.

The living and undead heroes endure heartbreak and sacrifice before this evil empire is ended forever…

Paul Lee then reveals the bizarre story of ‘Dawn & Hoopy the Bear’ wherein Buffy’s little sister accidentally intercepts a Faustian gift intended for the absent Slayer and finds herself befriended by a demonic Djinn who seems sweet but is pre-programmed for murder…

Through the narrative vehicle of Dawn reading her big sister’s diary, the last piece of the puzzle is revealed in ‘Slayer, Interrupted’ (Lobdell, Nicieza, Richards, Conrad, Lee & Horton) as Buffy’s own written words disclose her apparent delusional state. With no other choice, her parents have their clearly-troubled teen committed to a psychiatric institution.

Meanwhile in Ireland, Giles – having overcome his own opposition – completes his training preparations by undergoing a potentially lethal ritual and confronting his worst nightmare before heading to the USA, where Angelus and demonic attendant Whistler are still clandestinely watching over the Slayer.

That’s all to the good, as the asylum has been infiltrated by a sorcerous cult intent on gathering “brides” for infernal night-lord Rakagore…

As Buffy undergoes talk therapy with the peculiar Dr. Primrose, she comes to realise the nature of her own mission, her role as a “Creature of Destiny” in the universe and, most importantly, that the elderly therapist is not all she seems either…

With her head clear at last, all Buffy has to do is prove she’s sane, smash an invasion of devils, reconcile with her family and prepare for the new school year at Sunnydale High…

To Be Continued…

Supplementing a hoard of supernatural treasures is a copious photo, Title Page and Cover Gallery with contributions from Ryan Sook, Guy Major, Bennett, Gomez, Jadsen, René Micheletti, Paul Lee & Brian Horton.

Visually impressive, winningly scripted and illustrated and – most importantly – proceeding at a breakneck rollercoaster pace, this supernatural action-fest is utterly engaging even if you’re not familiar with the vast backstory: a creepy chronicle as easily enjoyed by the most callow neophyte as by the dedicated devotee. Moreover, with the shows readily available, if you aren’t a follower yet you soon could – and should – be…
Buffy the Vampire Slayer ™ & © 1999, 2000, 2002, 2003, 2007 Twentieth Century Fox Film Corporation. All rights reserved.

Bigby Bear: For All Seasons


By Philippe Coudray, translated by Miceal Beausang-O’Griafa (BiG/Humanoids)
ISBN: 978-1-64337-990-6(HB)

Born in Bordeaux in March 1960, writer, photographer and illustrator Philippe Coudray specialises in cartoons and books for children. Working with brother Jean-Luc, they co-crafted the Drôles sequence of books and comics series Théocrite. However, Philippe conceived and executed his signature creation L’Ours Barnabé – the philosophically absurdist ruminations of an artistically-inclined bear and his woodland companions – all on his own…

When not crafting kids’ comics or surreal otherworldly gags (such as Loin de Tout) Philippe writes articles and such like for magazines such as Capsule Cosmique, Psikopat, Perlin and Fripounet as well as books such as Guide to Hidden Animals: Treatise on Cryptozoology. His works have been used by the French government to combat illiteracy and translated into many languages; none more so than L’Ours Barnabé which has appeared in Japan, China, Germany Sweden, and a couple of times in America. The first time was as Benjamin Bear (twice nominated for Eisner Awards and winning China’s 2012-2013 Panda Prize) and latterly here as the beguiling and frequently beguiled Bigby…

Often employing puzzles and riddles and as much children’s storybook of episodic vignettes as graphic novel, these particular collected strips offer charming, visually challenging riffs on the impact of the year’s divisions, as seen through the eyes of an affably gentle bruin living wild and honing his artistic skills.

Bigby and his animal entourage reside in a bucolic forest, coastal and mountain idyll, where they observe tentatively interact with the wider world, pondering big questions in a surreal and often absurdist daze.

Visual tricks and double-takes abound as Bigby and his rabbit chum play with universal constants, carve, sculpt, paint, compose, garden and wander for the sheer joy of creativity. Almost in passing the gags subtly pose questions to make youngsters think – about art, science, psychology, mathematics, ecology and much more – but Coudray never misses an opportunity to share a solid laugh with his readers and reinforce his message that life is great if we all just mellow out and cooperate with each other.

He’s also more than happy to pepper the strips with the occasional telling moment of social commentary if the chance arises…

In this second translated volume exploring the wonders of the annual cycle, ‘Fall’ opens the fun with a wealth of cartoon ruminations on harvest, climate, travel and occupying spare time before ‘Winter’ centres on snow, chills and Christmas with the big guy eschewing hibernation for the joys of playing with his cub and chums.

A time of renewal and abundance is enjoyed in ‘Spring’ as the bear hunts early fruit and honey – as well as cold, hard cash – and languishes in paradisiacal field and stream before ambling into ‘Summer’ where fishing, swimming, visiting, hobbies and games fill every endless day

Genteel fun, bemusing whimsy and enchanting illustration cloaking a supremely inclusive philosophy of curiosity, enquiry and cohabitation, Bigby Bear is an excellent, irrepressible example of how to enjoy life and crucial reading for young and old alike. Get the digital edition immediately before backing it up with the wonderfully tactile, sturdy hardback your kids will want to paw and peer at over and over again…
Bigby Bear: For All Seasons © 2012-2018 La Boîte à Bulles and Philippe Coudray. All rights reserved.

Daredevil Marvel Masterworks volume 6


By Roy Thomas, Gene Colan & various (Marvel)
ISBN: 978-0-7851-5020-6 (HB)

Matt Murdock is a blind lawyer whose remaining – radioactively enhanced – senses hyper-compensate, make him an astonishing acrobat, formidable fighter and living lie-detector. Very much a second-string hero for his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who illustrated the series. He only really came into his own, however, after artist Gene Colan signed up for the long haul and wunderkind scripter Roy Thomas added an edge of tangible darkness to the sightless swashbuckling…

Covering July 1969 to April 1969, this chillingly compelling collection (in both sturdy hardback and eBook formats) reprints Daredevil #54-63, cementing the hero’s reputation on the fringes of the burgeoning Marvel Universe. This epochal tome also boasts a heartfelt testimonial to the mastery of a true genius of illustration in Clifford Meth’s Introduction ‘Gene Colan: Artist Without Fear’…

Following an inconclusive clash with deranged scientist Starr Saxon and a reaffirmation of purpose via a review of his origins, Daredevil’s next escapades assume an aura of ever-escalating madness as #54’s ‘Call him Fear!’ (by Thomas, Colan & George Klein) featured the “death” of Matt Murdock and the gloating return of long-vanished villain Mr. Fear…

A superb inking run by legendary illustrator Syd Shores begins with ‘Cry Coward!’, revealing DD’s desperate reason for faking his demise (again!) before enacting the apparent end of one of the Scarlet Swashbuckler’s greatest enemies…

‘…And Death Came Riding!’ then opens a tense 2-parter which forever changes Murdock’s relationship with perennially loved-from-afar Karen Page even as it introduces a stunningly sinister new menace in Death’s-Head. By the end of concluding chapter ‘In the Midst of Life…!’ Matt and Karen are enjoying the most progressive and mature relationship in mainstream comics of the period…

‘Spin-Out on Fifth Avenue!’ begins to re-establish some civilian stability as resurrected (yes! again!) Matt Murdock becomes a special prosecutor for New York District Attorney Foggy Nelson and promptly goes after a mysterious new gang-boss dubbed Crime-Wave. As the fresh plot-threads take hold, new threats emerge, such as amped-up biker and reluctant assassin-for-hire Stunt-Master and #59’s far nastier hired gun who boasts ‘The Torpedo Will Get You if you Don’t Watch Out!’: both primarily self-contained thrillers hard and heavy on breathtaking action…

‘Showdown at Sea!’ closes the career of insidious, treacherous Crime-Wave, simultaneously signalling a return to single-issue action-based stories, starting with ‘Trapped… by the Trio of Doom!’ and spotlighting a spectacular struggle against Cobra, Mr. Hyde and The Jester.

DD #62 features nefarious Batman analogue (created for Avengers adversaries Squadron Sinister) who attempts to destroy the Scarlet Swashbuckler’s reputation in ‘Quoth the Nighthawk “Nevermore”!’, after which Horn-Head stunningly stops deadly psychopath Melvin Potter from busting out of jail in ‘The Girl… or the Gladiator’… but only at the cost of his increasingly unstable love-life…

These potent tales are a masterclass in Fights ‘n’ Tights dynamism: a succession of highly entertaining, short, sharp shockers no superhero fan could possibly resist, ably augmented here by a brief gallery of Colan original art pages. What more could you possibly need to make your day perfect?
© 1969, 1970, 2016 Marvel Characters, Inc. All rights reserved.

Showcase Presents The Unknown Soldier volume 1


By Joe Kubert, Bob Haney, Robert Kanigher, Archie Goodwin, Frank Robbins, David Michelinie, Irv Novick, Dan Spiegle, Doug Wildey, Jack Sparling, Gerry Talaoc & various (DC Comics)
ISBN: 978-1-4012-1090-2 (TPB)

Digital comics are a welcome miracle these days, but still painfully uninspired and under provided for as regards certain genres. I’m not sure if it’s the platforms or the publishers who are at fault, but I do know that an incredible wealth of superb comics material – most of it in proven genres such as war or humour – remains locked in paper when it could be reaching new audiences at the push of a button. Here’s an absolute gem from DC’s venerable combat annals that can still be readily acquired in its physical form at least…

After the death of EC Comics in the mid-1950’s and prior to the game-changing Blazing Combat, the only guaranteed place to find powerful, controversial, challenging and entertaining American war comics was DC. In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a generation, the home of Superman, Batman and Wonder Woman was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales presenting war on a variety of fronts and from many differing points of view.

When the Vietnam War escalated, 1960’s America entered a home front death-struggle pitting deeply-ingrained establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response DC’s (or rather National Periodical Publishing, as it then was) battle books became even more bold and innovative…

This stunning monochrome compendium – collecting the lead feature from issues #151-188 (June-July 1970 to June 1975) of the veteran Star-Spangled War Stories anthology features one of the very best concepts ever devised for a war comic: a faceless, nameless hero perpetually in the right place at the right time, ready, willing and oh, so able to turn the tide…

The Unknown Soldier was actually a spin-off: having first appeared as a one-off in a Sgt. Rock story in Our Army at War #168 (June 1966, by Robert Kanigher & Joe Kubert).

In 1970, the artist had become editor of the company’s war division and was looking for a new (American) cover/lead character to follow the critically acclaimed “Enemy Ace” tales of a WWI German fighter pilot. Hans von Hammer had been summarily bounced to the back of the book after issue #150 and as Superheroes faded in popularity in favour of more traditional genres, Kubert wanted a striking new hero to front one of DC’s oldest war titles.

Written and drawn by Kubert ‘They Came Back from Shangri-La!’ introduced a faceless super-spy and master-of-disguise whose forebears had fought and died in every American conflict since the birth of the nation. Set in 1942 here, he took on the identity of B-25 pilot Capt. Shales as he participated in vital, morale-building retaliatory bombing raids on Japanese cities. When their plane is shot down over occupied China, “Shales” leads his crew through enemy-infested territory to the safety of the Chinese resistance…

From this no-nonsense start, the feature grew to be one of DC’s most popular and long-lived: with issue #205 Star-Spangled became The Unknown Soldier in 1977 and the comic only folded in 1982 with issue #268.

One intriguing factor in these tales is that there is very little internal chronology: the individual adventures take place anytime and anywhere between the bombing of Pearl Harbor and the surrender of Germany and Japan. This picaresque approach adds a powerful sense of both timelessness and infallible, unflinching continuity. The invisible man known only as The Unknown Soldier has always and will always be where he is most needed…

His second adventure ‘Instant Glory!’ finds a US patrol captured by the SS as they enter a German city in 1944. An excoriating examination of brutality, heroism and philosophy, this story sets the hard-bitten, bitter-edged tone for the rest of the series.

Always economy-conscious and clever with scissors and glue, DC reformatted a number of old stories at this time, particularly old westerns and mystery stories so it should be no surprise that they would try the same thing with their newest star.

‘Everybody Dies’ was retooled into a new offering via a framing sequence drawn by Kubert, but the body of the tale was originally seen as ‘A GI Passed Here’ (illustrated by Irv Novick in Star-Spangled War Stories #36). In its revamped form, the saga recounts a grim 24 hours in the life of anonymous Eddie Gray as he survives just one more day in the deserts of Nazi-held Africa.

The Unknown Soldier got a full origin in #154’s ‘I’ll Never Die!’, recounting how two inseparable brothers join up in the days before America was attacked and are posted to the Philippines just as the Japanese begin their seemingly unstoppable Pacific Campaign. Overwhelmed by a tidal wave of enemy soldiers, the brothers hold their jungle posts to the last and when relief comes only one has survived. His face is a tattered mess of raw flesh and bone…

As the US forces retreat from the islands, the indomitable survivor is evacuated to a stateside hospital. Refusing medals, honours and retirement, the recuperating warrior dedicates his remaining years to his lost brother Harry and determinedly retrains as a one man-army intelligence unit. His unsalvageable face swathed in bandages, the nameless fighter learns the arts of make-up, disguise and mimicry before offering himself to the State Department as an expendable resource that can go anywhere and do anything…

All DC’s titles were actively tackling the issue of race at this time and #155’s ‘Invasion Game!’ (written by Bob Haney) sees the Soldier parachuted into France in Spring 1944 to connect with the Underground’s mysterious leader “Chat Noir”. Sent to finalise the plans for D-Day, he is horrified to discover the enigmatic commander is a disgraced black US Army sergeant with a grudge against his old country. Chat Noir was too good a character to waste and became a semi-regular cast member…

Haney was on top form for the next epic too. ‘Assassination’ details the Immortal G.I.’s boldest mission and greatest failure as he impersonates but cannot destroy Hitler himself, after which that aforementioned Sgt. Rock classic by Kanigher & Kubert is recycled as an untitled but deeply moving yarn for Star-Spangled War Stories #157. Haney & Kubert then reunited for ‘Totentanz!’ as the faceless warrior breaks into a top security concentration camp to rescue a captured resistance leader.

General George S. Patton is the thinly-veiled subject of ‘Man of War’ as Unknown Soldier is dispatched to investigate a charismatic general who has pushed his own troops to the brink of mutiny, before ‘Blood is the Code!’ finds him captured and tortured by a Japanese Colonel until he snaps: revealing every secret America wants the enemy to know…

Doug Wildey illustrated Haney’s superb ‘The Long Jump’ as the Soldier infiltrates occupied Holland, only to meet more resistance from a stubborn, misguided Dutchman than all the Nazis hunting for the faceless spy, after which ‘Take My Coward’s Hand’ recycles 1960 Sgt. Rock story ‘No Answer from Sarge’ (by Kanigher & Kubert from Our Army at War #91) and ‘Kill the General!’ – by Haney & Dan Spiegle – pits the Man of a Thousand Faces against Nazi infiltrators determined to assassinate General Eisenhower at the height of the Battle of the Bulge.

‘Remittance Man!’ in #164 has the anonymous warrior replace a legendary spotter on an occupied Pacific island, directing Allied attacks on Japanese strongholds, after which Jack Sparling came aboard as artist in ‘Witness for a Coward’. Here, a US tank commander sentenced to death for desertion is saved by the testimony of a Nazi Officer – but only after he is abducted from his HQ by the Immortal G.I., after which a debt of honour has to be repaid…

Bill Mauldin’s legendary wartime dogfaces “Willie and Joe” (see assorted Up Front collections for further details) pay an unannounced visit in #166’s ‘The True Glory’ when the Unknown Soldier travels to Italy to find out what is holding up the advance in Haney’s last offering…

Archie Goodwin steps in to script ‘Three Targets for the Viper!’ wherein the faceless man hunts an assassin set on killing Churchill, Roosevelt and De Gaulle during a conference in 1943 Morocco. We jump to France in 1944 next, and a close encounter with an American officer determined to make a name for himself at any cost in ‘The Glory Hound!’

Goodwin’s tenure saw a stronger concentration on espionage drama, as with issue #169’s ‘Destroy the Devil’s Broomstick!’ which finds the Immortal G.I. infiltrating a compound where Hitler’s latest secret weapon is being built, after which the Soldier stands in for an irreplaceable Marine Major and captures an impregnable island fortress in ‘Legends Don’t Die!’

‘Appointment in Prague!’ offers a rare and tragic glimpse into the Unknown Soldier’s past as he follows the aged actor who taught him mastery of make-up and impersonation into Nazi-occupied Czechoslovakia to rescue a grandson thought long dead, after which scripter Frank Robbins took over, moving the action to the Eastern Front in ‘A Cocktail For Molotov!’ wherein Nazis pull out all the stops to destroy Russia’s charismatic foreign Minister before he concludes a treaty with the Allies.

Star-Spangled War Stories #173 finds the G.I. infiltrating a Japanese Submarine base disguised as a Nazi wrestler invited to an exhibition match against a Sumo master. ‘No Holds Barred!’ proves that,, although allies, Japanese and Germans weren’t exactly friends…

‘Operation Snafu!’ begins an extended storyline as it found him impersonating a German tank-commander and forced to sacrifice his own Resistance allies in order to complete a mission vital to the Allied advance, whilst ‘A Slow Burn… From Both Ends!’ offers him the chance to make amends and #176’s ‘Target: The Unknown Soldier!’ ramps up the tension as the Nazis discover a way to identify the faceless warrior no matter how he is disguised…

With Von Sturm – his deadly Nazi counterpart – on his trail, the Unknown Soldier stirs up ‘The Hornet’s Nest!’ and is hunted and hounded towards a concentration camp where inmates work as slaves to construct V1 rockets. Trapped, with the net closing around him, he replaces one of the jailers but Von Sturm is determined to deliver ‘The Sting of Death!’ in a spectacular climactic duel to the death…

Star-Spangled War Stories #179 focuses on the aftermath of his close escape when the Soldier stumbles into ‘A Town Called Hate!’ where racial tensions between white and black G.I.s has devolved into tit-for-tat murders. Unfortunately, whilst disguised as a member of an SS infiltration squad, he can only exacerbate the situation. With the Germans about to deliver a devastating counter-attack, it’s a good thing the long-missing Chat Noir is also on hand…

‘The Doomsday Heroes!’ despatches the anonymous agent to the Leyte Gulf where Japanese suicide attacks have halted the US advance. However, before he can begin his mission, he is shot down and forced to work with a failed Kamikaze pilot to survive the cruel Pacific seas…

After that tragedy of honour the mission continues with ‘One Guy in the Right Place…’ as the Soldier links up with natives fighting Japanese invaders. Disturbingly, they are led by an unseen American who sounds like the brother he lost in the first days of the war. Can Harry have survived all these years…?

Robbins and Sparling bowed out with a classy mini-classic in Star-Spangled War Stories #182. Set in Tunisia, ‘A Thirst for Death!’ sees the Soldier and a crew of veterans on the sandy trail of Rommel‘s hidden petrol reserves, after which new kids David Michelinie & Gerry Talaoc herald a change of direction with ‘8,000 to One’.

The horror boom in comics was at its peak in 1974 and new editor Joe Orlando capitalised on that trend with a few startling changes – the most controversial being to regularly reveal the Unknown Soldier’s grotesque, scar-ravaged face – presumably to draw in monster-hungry fear fans…

The story itself harks back to the Immortal G.I.’s earliest days as an American agent; sent to Denmark to rescue a ship full of Danish Jews destined for Hitler’s death camps. Disguised as SS Captain Max Shreik, the Soldier is forced to make an unconscionable choice to safeguard his mission. The degree and manner of graphic violence also exponentially increases to accommodate a perceived more mature readership as the Soldier takes a very personal revenge…

‘A Sense of Obligation’ places the cold, remorseless warrior in France, tasked with infiltrating a Special Kommando Training Centre and destroying it from within. However, as with all undercover work, the risk of going too deep and making friends who you might have to kill later inevitably leads to another tragic life or death decision for the increasingly grim and soulless Soldier, whilst ‘The Hero’ finds the faceless man invading neutral Switzerland to kidnap a British scientist held by Nazis. This time, his lethal final judgement costs him no sleep at all…

In ‘Man of God… Man of War’ (#186) a Catholic Priest duped into working with the Nazis in Italy becomes the Soldier’s latest target, but the plan is forestalled and a shocking situation revealed and rectified after ‘A Death in the Chapel’.

This imposing, impressive and thoroughly entertaining first volume concludes with Star-Spangled War Stories #188 and ‘Encounter’ as the Unknown Soldier strives to prevent the scuttling of a hospital ship by Nazis, unaware that his only ally is in love with the enemy commander…

Dark, powerful, moving and overwhelmingly ingenious, The Unknown Soldier is a magnificent addition to the ranks of extraordinary mortal warriors in an industry far too heavy with implausible and incredible heroes. These tales will appeal to not just comics readers but all fans of action fiction, and one day will make it to TV or movies and blow us all away all over again…
© 1970, 1971, 1972, 1973, 1974, 1975, 2006 DC Comics. All rights reserved.

Y: The Last Man Book Two


By Brian K. Vaughan, Pia Guerra & José Marzán with Goran Parlov, Paul Chadwick & various (DC/Vertigo)
ISBN: 978-1-4012-5439-1 (TPB)

Back in 2002, an old, venerable and cherished science fiction concept got a new and pithy updating in the Vertigo comic book Y: The Last Man. These days it’s more relevant than ever as the premise explores the aftermath and consequences of a virulent global plague.

When it killed every male on Earth, only amateur stage magician, escapologist and all-round slacker goof-ball Yorick Brown and his pet monkey Ampersand survived in a world suddenly and utterly all girl.

Since his politician mother is high in America’s new government, Yorick is condemned to travel with conflicted government secret agent 355 and maverick geneticist Dr. Allison Mann across the devastated American continent to a Californian bio-lab. Mann secretly believes she caused the patriarchal apocalypse by giving birth to the world’s first parthenogenetic human clone, but all the young man can think of is re-uniting with his girlfriend/fiancée Beth, trapped in Australia since the disaster hit.

The trek is slow, fraught with peril and revelation and one none of the voyagers realise has been dogged with covert intrigue from the start. Hard on their heels is a cult of crazed modern “Daughters of the Amazon” determined to eradicate the Y chromosome entirely from planet Earth as well as a team of Israeli commandos whose commander is determined that the Promised Land will have sons again, no matter what the cost. Tragically, they are not the only special interests hunting Yorick…

This second aggregated volume, collecting issues #11-23 from of the monthly comic book and spanning July 2003-August 2004, begins a progression of shorter tales with ‘One Small Step’ illustrated by co-creator Pia Guerra and colourist Pamela Rambo. As the wanderers gradually make their way across a devastated America to the Left Coast the tale picks up from the previous volume with the eagerly-anticipated arrival of three astronauts who have (probably) avoided plague contamination by the simple expedient of being in space when it struck. Moreover, two of them are hulking great healthy men…

With its re-entry capsule diverted to the plains of Kansas and a handily hidden secret government bio-containment facility, the trekkers ally with Russian agent Natalya Zamyatin who has been ordered to retrieve her nation’s last cosmonaut, but duplicity in the White House sets the Israelis on their trail and more bloodshed results in a pyrrhic victory at best…

Following is a 2-part story illustrated by Concrete creator Paul Chadwick with Rambo. ‘Comedy & Tragedy’ examines the roles of Art and Mass Entertainment on a media-deprived populace in the post-plague world. The drama unfolds as a band of strolling players arrive in prim and proper Northlake, Nebraska and upset the applecart with their radical drama about the last man on Earth. The playwright’s inspiration came after her troupe found an impossibly live male monkey lost in the wilds. In the chaos of first night, when three masked strangers burst in a to reclaim the primate, nobody noticed that a ninja was tracking the newcomers…

Having reached Colorado, the travellers pause in their everyday adventures so the increasingly gung-ho Yorick can get medical care for Ampersand. By his very existence, Yorick is a valuable commodity, so must spend most of his time in some form of drag. Rather than risk his discovery needlessly, 355 leaves him with a conveniently adjacent fellow undercover agent (their particular organisation/sect is called The Culper Ring) whilst she and Dr. Mann scavenge for antibiotics in ‘Safeword’ (with art by Guerra & Zylonol)…

It’s no surprise agent 711 has her own agenda. Yorick wakes up naked, tied to a ceiling and subject to a spooky Dominatrix’s specialist attentions. All is not as it seems, though, and an extended – and adults only! – “interview” provides some valuable, if obscure, glimpses of Yorick’s life before the plague.

By the time it’s all over we’ve been given crucial insight into what keeps Yorick going and been introduced to another enigmatic factor in this saga – the deadly agents of rival agency the Setauket Ring…

America is devastated by the plague, but recovery is slower than might be expected. One reason for this is revealed in ‘Widow’s Pass’ (illustrated by Goran Parlov & Zylonol) as the pilgrims reach Queensbrook, Arizona. Following in the bootsteps of their paranoid, survivalist-militia menfolk, a band of traumatised women have blockaded Interstate 40 – the only motorway traversing the broken, isolated halves of the USA – and are starving the country. Believing the Federal Government created the Plague, the “Daughters of Arizona” are retaliating in the only way they know, and as usual Yorick and his companions are soon in the middle of all the trouble…

Ultimately, it’s only brutal, life and character-changing violence that solves the crisis. And once again, the true victims are the innocent bystanders who can’t help but try to help Yorick…

With a stunning cover gallery from J.G. Jones, Aron Wiesenfeld & Massimo Carnevale plus Vaughn’s full script for Y: The Last Man #18, the saga reaches far beyond its clichéd Sci Fi premise in this volume, becoming a smart, ironic and powerful tale to be read on its own terms.

Despite the horrific – and distressingly contemporary – narrative backdrop, Brian K. Vaughn’s tale unfolds at a relatively leisurely pace with plenty of black humour, socio-political commentary and proper lip service paid to the type of society the world would be if abruptly deprived of the majority of its pilots, entrepreneurs, mechanics, labourers, abusers and violent felons, but the action quotient is steadily ramping up. When you ultimately reach top gear, the wait will be worth it…
© 2003, 2004, 2015 Brian K. Vaughan, Pia Guerra. All Rights Reserved.

Iron Man Marvel Masterworks volume 11


By Len Wein, Bill Mantlo, Archie Goodwin, Gerry Conway, Roger Slifer, Jim Shooter, Herb Trimpe, Steve Gerber, Roger Stern, George Tuska, Sal Buscema, Jeff Aclin & various (Marvel)
ISBN: 978-1-3029-1090-7(HB)

Arch-technocrat and supreme survivor Tony Stark has changed his profile many times since his debut in Tales of Suspense #39 (March 1963) when, whilst a VIP visitor in Vietnam observing the efficacy of the munitions he had designed, the inventor was critically wounded and captured by sinister, savage Communists.

Put to work building weapons with the dubious promise of medical assistance on completion, Stark instead created the first of many technologically augmented suits to keep himself alive and deliver him from his oppressors. From there it was a simple – transistor-powered – jump to full time superheroics as a modern Knight in Shining Armour…

First conceived in the wake of the Cuban Missile Crisis at a time when Western economies were booming and “Commie-bashing” was an American national obsession, the emergence of a new and shining young Thomas Edison, using Yankee ingenuity, wealth and invention to safeguard the Land of the Free and better the World, seemed an obvious development. Combining the then-sacrosanct faith that technology and business in unison could solve any problem, with the universal imagery of noble knights battling evil, Stark – the Invincible Iron Man – seemed an infallibly successful proposition.

Of course, whilst he was the acceptable face of 1960s Capitalism – a glamorous millionaire industrialist/scientist and a benevolent all-conquering hero when clad in the super-scientific armour of his alter-ego – the turbulent tone of the 1970s soon relegated his suave, “can-do” image to the dustbin of history.

With ecological disaster and social catastrophe from the myriad abuses of big business the new zeitgeists of the young, the Golden Avenger and Stark International were soon confronting a few tricky questions from the increasingly politically savvy readership.

With glamour, money and fancy gadgetry not quite so cool anymore the questing voices of a new generation of writers began posing uncomfortable questions in the pages of a series that was once the bastion of militarised America …

This grand and gleaming chronological compendium – available in hardback and digital editions – completes that transitional period; reprinting Iron Man #82-94 (January 1976 – January 1977) plus Annuals #3 and 4: aided and abetted by an informative and insightful measure of historical context courtesy of historian and author Bruce Canwell in his Introduction.

With an extended epic spanning the world and alternate dimensions finally completed long-term writer Mike Friedrich moved on, and Iron Man #82 welcomed a new era and tone as Len Wein, Herb Trimpe, Marie Severin & Jack Abel revamped the armour just in time for the Red Ghost and his super simians to kidnap super genius Stark in ‘Plunder of the Apes!’

Debuting in that issue was NYPD detective Michael O’Brien, who holds Tony responsible and accountable for the tragic death of his brother Kevin. The deceased researcher had been Stark’s confidante until his mind snapped. He had died running amok whilst wearing a prototype suit of Guardsman armour. Here and now Mike smells a cover-up…

IM #83 reveals ‘The Rage of the Red Ghost!’ (inked by Marie Severin) as the deranged Russian forces Stark to cure his gradual dispersal into component atoms, only to realise, following a bombastic battle, that the inventor has outwitted him once again, after which Wein, Roger Slifer, Trimpe & John Tartaglione detail how the infamous Enervator again turns a grievously injured Happy Hogan into a mindless monster. This time, the medical miracle machine saturates him with so much Cobalt radiation that he becomes a ticking inhuman nuke on the ‘Night of the Walking Bomb!’

The tense tick-tock to doom is narrowly and spectacularly stopped in ‘…And the Freak Shall Inherit the Earth!’ (Slifer w/Wein, Trimpe, Severin) after which Bill Mantlo, George Tuska & Vince Colletta revive and revamp one of the Golden Avenger’s oldest and least-remembered rogues when disgraced thermal technologist Gregor Shapanka sheds his loser status as Jack Frost to attack Stark International in a deadly new guise in # 86’s ‘The Gentleman’s Name is Blizzard!’

Despite his improved image, the sub-zero zealot can’t quite close ‘The Icy Hand of Death!’, leading to the first of this cracking chronicle’s mid-year spectaculars as Iron Man Annual #3 (June 1976) unveils ‘More or Less… the Return of the Molecule Man!’ courtesy of Steve Gerber, Sal Buscema & Abel.

Whilst Tony Stark looks into redeveloping some soggy Florida real estate, a little local girl finds a strange wand and is possessed and transformed by the consciousness of one of the most powerful creatures in existence…

Although Iron Man is helpless to combat the reality-warping attacks of the combination petulant girl/narcissistic maniac, luckily for the universe, the shambling elemental shocker dubbed Man-Thing had no mind to mess with or conscience to trouble…

Iron Man #88 signals the too-brief reunion of veteran scribe Archie Goodwin with George Tuska as ‘Fear Wears Two Faces!’ finds the Armoured Avenger battling escaped aliens the Blood Brothers after the vicious space thugs are psychically summoned to a mystery rendezvous with another old enemy of Iron Man. Inked by Colletta, the tale concludes in ‘Brute Fury!’ as Daredevil deals himself in to the cataclysmic clash and just barely tips the scales…

The hidden manipulator is exposed in #90 (By Jim Shooter, Tuska & Abel) ‘When Calls the Controller!’, as the life-force thief seeks to escape months of entombment by enslaving and feeding off hapless down-&-outs. His rapid defeat is only a prelude to greater catastrophe as Gerry Conway scripts and Bob Layton inks #91’s ‘Breakout!’ wherein the fiend tries too hard, too fast and again fades into helpless captivity…

The manic Melter soon regrets his ill-advised grudge rematch in ‘Burn, Hero… Burn!’ (Conway, Tuska & Abel) before Herb Trimpe returns as plotter and penciller in Iron Man #93, pitting Old Shellhead against a British-based modern-day pirate in ‘Kraken Kills’ (Conway Script & Abel inks), with the self-declared Commander deducing Stark’s secret identity before blackmailing the inventor into building weapons for his super-submarine fleet. Never at a loss, Stark turns the tables, sparking ‘Frenzy at Fifty Fathoms!’ to scupper the madman’s plans…

This bombastic book concludes with Invincible Iron Man Annual #4 (August 1977) and an all-action alliance with newly constituted super-team The Champions by Mantlo, Tuska & inker Don Perlin. When psychic assassin M.O.D.O.K. overwhelms the Golden Avenger, Iron Man calls in old allies Black Widow and Hercules (plus teammates Ghost Rider, Iceman, Darkstar and the Angel) to thwart ‘The Doomsday Connection!’

Also from that issue comes an out-of-place martial arts vignette by Roger Stern, Jeff Aclin & Don Newton. ‘Death Lair!’ stars former Master of Kung Fu villain Midnight on a mission of murder against old Iron Man enemy Half-Face…

Closing the covers on this stellar compilation are a selection of house ads and a short cover gallery of original art by Gil Kane, Esposito, Ed Hannigan & Frank Giacoia.

From our distant vantage point the polemical energy and impact might be dissipated, but the sheer quality of the comics and the cool thrill of the eternal aspiration of man in perfect partnership with magic metal remains.

These Fights ‘n’ Tights classics are amongst the most underrated but impressive tales of the period and are well worth your time, consideration and cold hard cash…
© 1976, 1977, 2018 Marvel Characters, Inc. All rights reserved.

X-Campus


By Francesco Artibani, Michele Medda, Denis Medri, Roberto Di Salvo & Marco Failla; translated by Luigi Mutti (Marvel/Panini UK)
ISBN: 978-1-90523-998-6 (Marvel/Panini UK PB)

Here’s an intriguing reimagining of the key elements which made X-Men a global phenomenon, courtesy of the company’s international connections. Created in 2008 by European creators informed by the movie franchise and published under the Marvel Transatlantique imprint, this oddly numbered miniseries (1A&B – 4A&B) is set on the sprawling campus of the Worthington Foundation in Greenwich, Connecticut. This unique academy draws special students from all over the world…

The guy in charge is Professor Magnus whilst Charles Xavier is a biology teacher with an assistant named Jean Grey. The student body is highly polarised: First year students Hank McCoy, Scott Summers, Bobby Drake, Ororo Munroe, Warren Worthington III and the unruly Logan are all good kids.

Magnus’s favoured group (all analogues of the Marvel Universe Hellfire Club and led by telepathic jailbait wild-child Emma Frost) – not to mention his school caretakers Mesmero, Pyro, Toad and Blob – are clearly operating under a hidden agenda and turn all their dubious charms to getting new girl Anna Raven to join their clique. You’ll know her as Rogue and it’s her narrative voice that drives this tale…

Magnus/Magneto is using the school to recruit a homo superior army and Xavier’s plan is to covertly rescue impressionable adolescent mutants before it’s too late. Foiling the villain’s plan to acquire both teleporter Kurt Wagner and Russian Man of Steel Peter Rasputin only leads to greater conflict and the rapidly-maturing kids must ultimately decide once and for all whether they’ll be friends or foes of humanity…

Compacting all the elements of X-lore into a school divided between “goodies” and “baddies” works surprisingly well, as does making all the heroes troubled teens. This oddly engaging blend of The Demon Headmaster and Roswell High – and every latterday young adult yarn with teachers as evil “Thems” – is written with great charm by Artibani and Medda, and whilst the manga style art (reminiscent of many modern animation shows for kids) is a little jarring to my old eyes, it does carry the tale with clarity and effectiveness, aimed as it is at drawing in contemporary readers, not cranky old gits like me.

Still readily available in trade paperback and easily obtainable digital formats, this is a refreshing take on the merry mutants and I’d honestly welcome more of the same. If you’re not too wedded to continuity and could stand a breezy change of pace, why not give this intriguing return to turbulent School Daze a go?
© 2008 Marvel Entertainment, Inc. and its subsidiaries. All Rights Reserved. (A BRITISH EDITION BY PANINI UK LTD)