Impossible Tales: The Steve Ditko Archives volume 4


By Steve Ditko & various, edited by Blake Bell (Fantagraphics Books)
ISBN: 978-1-60699-640-9 (HB)

Once upon a time the short complete tale was the sole staple of the comic book profession, where the plan was to deliver as much variety as possible to the reader. Sadly, that particular discipline is all but lost to us today…

Steve Ditko (November 2nd 1927 – c. June 29th 2018) was one of our industry’s greatest talents and probably America’s least lauded. His fervent desire was to just get on with his job telling stories the best way he could. Whilst the noblest of aspirations, that dream was always a minor consideration and frequently a stumbling block for the commercial interests which for so long controlled all comics production and still exert an overwhelming influence upon the mainstream bulk of Funny book output. Let’s see what happens in the months to come now that COVID19 has wrought its horrific effects on the industry…

Before his time at Marvel, the young Ditko mastered his craft creating short stories for a variety of companies and it’s an undeniable joy to be able to look at this work from a such an innocent time. Here he was just breaking into the industry: tirelessly honing his craft with genre tales for whichever publisher would have him, utterly free from the interference of intrusive editors.

This fourth fantastic full-colour deluxe hardback – and potently punchy digital treasure trove – reprints another heaping helping of his ever more impressive works: published between July 1957 and March 1959, and all courtesy of the surprisingly liberal (at least in its trust of its employees’ creative instincts) sweat-shop publisher Charlton Comics. Some of the issues here were actually put together under the St. John imprint, but when that company abruptly folded, much of its already prepared in-house material – even entire issues – were purchased and published by clearing-house specialist Charlton with almost no editorial changes.

And, whilst we’re being technically accurate it’s also important to note that the eventual publication dates of the stories in this collection don’t have a lot to do with when Ditko rendered these mini-masterpieces: Charlton paid so little, the cheap, anthologically astute outfit had no problem buying material it could leave on a shelf for months – if not years – until the right moment arrived to print…

All the tales and covers reproduced here were drawn after implementation of the draconian, self-inflicted Comics Code Authority rules which sanitised the industry following Senate Hearings and a public witch-hunt. They are uniformly wonderfully baroque and bizarre fantasies, suspense and science fiction yarns, helpfully annotated with a purchase number to indicate approximately when they were actually drawn.

Sadly, there’s no indication of how many (if any) were actually written by Ditko, but as at the time the astoundingly prolific Joe Gill was churning out hundreds of stories per year for Charlton, he is always everyone’s first guess when trying to attribute script credit…

Following an historically informative Introduction and passionate advocacy by Blake Bell, the evocative tales of mystery and imagination commence with ‘The Menace of the Maple Leaves’, an eerie haunted woods fable from Strange Suspense Stories #33 (August 1957), closely followed a darkly sinister con-game which goes impossibly awry after a wealthy roué consults a supposed mystic to regain his youth and vitality before being treated in ‘The Forbidden Room’ (Mysteries of Unexplored Worlds #4 July 1957)…

From November 1957, Do You Believe in Nightmares? #1 offers a bounty of Ditko delights, beginning with the stunning St. John cover heralding a prophetic ‘Nightmare’; the strange secret of a prognosticating ‘Somnambulist’ and the justice which befalls a seasoned criminal in ‘The Strange Silence’ – all confirming how wry fate intervenes in the lives of mortals.

‘You Can Make Me Fly’ then goes a tad off-topic with a tale of brothers divided by morality and intellect after which the issue ends with a dinosaur-packed romp courtesy of ‘The Man Who Crashed into Another Era’…

Next up is a tale from one of Charlton’s earliest star characters. Apparently the title came from a radio show which Charlton licensed, and the lead/host/narrator certainly acted more as voyeur than active participant, speaking “to camera” and asking readers for opinion and judgement as he shared a selection of funny, sad, scary and wondrous human interest yarns all tinged with a hint of the weird and supernatural. When rendered by Ditko, whose storytelling mastery, page design and full, lavish brushwork were just beginning to come into its mature full range, the Tales of the Mysterious Traveler were esoteric and utterly mesmerising…

From issue #6 (December 1957), ‘Little Girl Lost’ chills spines and tugs heartstrings with the story of a doll that loved its human companion, followed by a paranoid chase from Strange Suspense Stories #35 (December 1957) as ‘There it is Again’ sees a scientist dogged by his most dangerous invention…

Unusual Tales #10 (January 1958) provides a spooky cover before disclosing the awesome secret of ‘The Repair Man from Nowhere’ and – following wickedly effective Cold War science fiction parable ‘Panic!’ from Strange Suspense Stories #35 – resumes with ‘A Strange Kiss’ that draws a mining engineer into a far better world…

Out of This World #6 (November 1957) provides access to ‘The Secret Room’ which forever changes the lives of an aging, destitute couple. Then cover and original artwork for Out of This World #12 (March 1959) lead to a tale in which a ruthless anthropologist is brought low by ‘A Living Doll’ he’d taken from a native village…

Returning to Tales of the Mysterious Traveler #6 results in three more captivating yarns. ‘When Old Doc Died’ is perhaps the best in this book, displaying wry humour in the history of a country sawbones who is only content when helping others, whilst ‘The Old Fool’ everybody mocked proves to be his village’s greatest friend, and ‘Mister Evriman’ explores the metaphysics of mass TV viewing in a thoroughly chilling manner…

The dangers of science without scruple informs the salutary saga of a new invention in ‘The Edge of Fear’ (Unusual Tales #10, January 1958), after which the cover of This Magazine is Haunted #14 (December 1957) ushers us into cases recounted by ghoulish Dr. Haunt; specifically, a scary precursor to cloning in ‘The Second Self’ and a diagnosis of isolation and mutation which afflicts ‘The Green Man’…

The cover and original art for giant-sized Out of This World #7 (February 1958) precedes ‘The Most Terrible Fate’ befalling a victim of atomic warfare whilst ‘Cure-All’ details a struggle between a country doctor and a sinister machine which heals any ailment.

We return to This Magazine is Haunted #14 as Dr. Haunt relates a ghastly monster’s progress ‘From Out of the Depths’ before ‘The Man Who Disappeared’ tells his uncanny story to disbelieving Federal agents. Out of This World #7 in turn provides an ethereal ringside seat from which to view a time-traveller’s ‘Journey to Paradise’…

From Tales of the Mysterious Traveler #7 (March 1958), ‘And the Fear Grew’ relates how an Australian rancher falls foul of an insidiously malign but cute-looking critter, after which ‘The Heel and the Healer’ reveals how a snake-oil peddler finds a genuine magic cure-all, whilst ‘Never Again’ (Unusual Tales #10 again) takes an eons-long look at mankind’s atomic follies and ‘Through the Walls’ (Out of This World #7) sees a decent man framed and imprisoned, only to be saved by the power of astral projection…

Out of This World #12 (March 1959) declared ‘The World Awaits’ when a scientist uncovers an age-old secret regarding ant mutation and eugenics, Mysteries of Unexplored Worlds #7 (February 1958) exposes ‘The Angry Things’ which haunt a suspiciously inexpensive Italian villa, and the gripping cover to Tales of the Mysterious Traveler #10 (November 1958) segues into the unsuspected sacrifice of a jazz virtuoso who saves the world in ‘Little Boy Blue’…

A tragic orphan finds new parents after ‘The Vision Came’ (Tales of the Mysterious Traveler #8, July 1958) before Dr. Haunt proves television to be a cause of great terror in ‘Impossible, But…’ (from This Magazine is Haunted volume 2 #16, May 1958) – an issue which also discloses the world-changing fate of a Soviet scientist who became ‘The Man from Time’…

Another selfless inventor chooses to be a ‘Failure’ rather than doom humanity to eternal servitude in a stunning yarn from Strange Suspense Stories #36 (March 1958), whilst the luckiest man alive at last experiences the downside of being ‘Not Normal’ (Tales of the Mysterious Traveler #7) after which Unusual Tales #11 – from March 1958 – reveals the secret of Presidential statesmanship to a young politician in ‘Charmed, I’m Sure’, and exposes a magical secret race through an author’s vacation ‘Deep in the Mountains’…

This mesmerising collection concludes with the suitably bizarre tale of Egyptian lucky charm ‘The Dancing Cat’ (Strange Suspense Stories #37, July 1958) to ensure the spooky afterglow remains long after the final page and leaves you hungry for more mystic merriment and arcane enjoyment…

This sturdily capacious volume has episodes that terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped down plots and simple dialogue that let the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise. The stories display the sharp wit and contained comedic energy which made so many Spider-Man/J. Jonah Jameson confrontations an unforgettable treat a decade later, making this is cracking collection not only superb in its own right but as a telling examination into the genius of one of the art-form’s greatest stylists.

This is a book serious comics fans would happily kill or die or be lost in time for…
This edition © 2013 Fantagraphics Books. Introduction © 2013 Blake Bell. All rights reserved.

Wonder Woman: The Twelve Labors


By Martin Pasko, Elliot S. Maggin, Cary Bates, Len Wein, Curt Swan, John Rosenberger, Irv Novick, Dick Dillin, Kurt Schaffenberger, Dick Giordano, Jose Delbo & various (DC Comics)
ISBN: 978-1-4012-3494-2 (PB)

The Princess of Paradise Island originally debuted as a special feature in All Star Comics #8 (December 1941), conceived by polygraph pioneer William Moulton Marston and illustrated by Harry G. Peter in a calculated attempt to offer girls a positive and forceful role model and – on forward-thinking Editor M.C. Gaines’ part – sell more comic books.

She catapulted into her own series and the cover-spot of new anthology title Sensation Comics a month later. An instant hit, the Amazing Amazon won her own eponymous supplemental title a few months later, cover-dated Summer 1942.

Once upon a time on a hidden island of immortal super-women, American aviator Steve Trevor of US Army Intelligence crashed to Earth. Near death, he was nursed back to health by young, impressionable Princess Diana.

Fearful of her besotted child’s growing obsession with the creature from a long-forgotten and madly violent world, Diana’s mother Queen Hippolyte revealed the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition that they forever isolated themselves from the mortal world and devoted their eternal lives to becoming ideal, perfect creatures.

However, with the planet in crisis, goddesses Athena and Aphrodite instructed Hippolyte to send an Amazon back with the American to fight for global freedom and liberty. She would be chosen by triumphing over all her sisters in a grand tournament. Although forbidden to compete, Diana clandestinely overcame all other candidates to become their emissary – Wonder Woman.

On arriving in the Land of the Free, she purchased the identity and credentials of lovelorn Army nurse Diana Prince, elegantly allowing the Amazing Amazon to stay close to Steve whilst enabling the heartsick but poverty-stricken care-worker to join her own fiancé in South America. Diana soon gained a position with Army Intelligence as secretary to General Darnell, further ensuring she would always be able to watch over her beloved. She little suspected that, although the painfully shallow Steve only had eyes for the dazzling Amazon superwoman, the General had fallen for the mousy yet supremely competent and capable Lieutenant Prince…

That set up enabled the Star-Spangled Siren to weather the vicissitudes of the notoriously transient comicbook marketplace and survive the end of the Golden Age of costumed heroes along with Superman, Batman and a few lucky second-stringers who inhabited the backs of their titles.

She soldiered on well into the Silver Age revival under the canny auspices of Robert Kanigher, Ross Andru & Mike Esposito, but by 1968 superhero comics were in decline again and publishers sought new ways to keep audiences interested as tastes – and American society – changed.

Back then, the entire industry depended on newsstand sales and if you weren’t popular, you died. Editor Jack Miller & Mike Sekowsky stepped up with a radical proposal and made a little bit of comic book history with the only female superhero to still have her own title in that turbulent marketplace.

The superbly eccentric art of Sekowsky had been a DC mainstay for nearly two decades, and he had also scored big with fans at Gold Key with Man from Uncle and at Tower Comics in T.H.U.N.D.E.R. Agents and war title Fight the Enemy! His unique take on the Justice League of America had cemented its overwhelming success, and in 1968 he began stretching himself further with a number of experimental, young-adult oriented projects.

Tapping into the teen zeitgeist with Easy Rider style drama Jason’s Quest proved ultimately unsuccessful, but with the Metal Men and the hopelessly outdated and moribund Wonder Woman he had much greater impact. Sekowsky would subsequently work the same magic with equally stalled icon Supergirl…

The big change came when the Amazons were compelled to leave our dimension, taking with them all their magic – including Wonder Woman’s powers and all her mystic weaponry. Now no more or less than human, she opted to stay on Earth permanently, assuming her own secret identity of Diana Prince, dedicated to fighting injustice as a mortal, very much in the manner of Emma Peel and Modesty Blaise.

Blind Buddhist monk I Ching rather rapidly trained her as a martial artist, and she soon became embroiled in the schemes of would-be world-conqueror Doctor Cyber. Most shockingly, her beloved Steve was branded a traitor and murdered…

Sekowsky’s root and branch overhaul offered a whole new kind of Wonder Woman, but as I’ve already said fashion ruled and, in a few years, without fanfare or warning, everything that had happened since Wonder Woman lost her powers was unwritten. Her mythical origins were revised and re-established as she returned to a world of immortals, gods, mythical monster and super-villains with a new nemesis: an African (or perhaps Hellenic?) American half-sister named Nubia…

Such an abrupt reversal had tongues wagging and heads spinning in fan circles. Had the series offended some shady “higher-ups” who didn’t want controversy or a shake-up of the status quo?

Probably not. Sales were never great even on the Sekowsky run and the most logical reason is probably Television.

The Amazon had been optioned as a series since the days of the Batman TV show in 1967, and by this time (1973) production work had begun on the original 1974 pilot featuring Cathy Lee Crosby. An abrupt return to the character most viewers would be familiar with from their own childhoods seems perfectly logical to me…

By the time Lynda Carter made the concept work in 1975, Wonder Woman was once again “Stronger than Hercules, swifter than Mercury and more beautiful than Aphrodite”…

But as Diana returned to mainstream DC continuity, the readers and fans expected her to fully reintegrate, leading to this early and impressive example of a comics miniseries which ran in Wonder Woman #212 through 222 (cover-dates July 1974 – March 1976), detailing how the Amazing Amazon rejoined the JLA.

Scripter Len Wein and artists Curt Swan & Tex Blaisdell got the ball rolling with ‘The Man Who Mastered Women!’ as our Hellenic Hellion thwarts a terrorist attack at New York’s United Nations building… where Diana Prince now works as a translator. In the aftermath she surprisingly meets old friend Clark Kent.

Over the course of the conversation she realises her memories have been tampered with and suddenly understands why her JLA colleagues haven’t called her to any meetings… She had resigned years ago…

Although her former comrades beg her to re-enlist, she declines, fearing her memory lapses might endanger the team and the world. After much insistent pleading, she relents enough to suggest the League should covertly monitor her next dozen major cases – in the manner of Hercules‘ twelve legendary tests – until she proves herself competent and worthy, for her own peace of mind, if not the JLA’s…

Once they grudgingly agree, she leaves and Superman begins the surveillance, observing her flying to Paradise Island in her Invisible Plane. Correctly deducing she has been subjected to Amazonian selective memory manipulation, Diana confronts her mother and learns of her time as a mere mortal… and of Steve’s death.

Although the past has been removed by her well-meaning Amazon sisters, Diana now demands that every recollection excised be returned…

Back in Man’s World, a crisis is already brewing as costumed crazy The Cavalier exerts his uncanny influence over women to control female Heads of State. Ultimately, however, his powers prove ineffectual over Wonder Woman…

As a result of that case, Diana Prince changes jobs, going to work as a troubleshooter for dashing Morgan Tracy at the UN Crisis Bureau, and her first mission isn’t long in coming…

Wonder Woman #213 was crafted by Cary Bates, Irv Novick & Blaisdell, detailing how an alien robot removes all aggression from humanity in one stroke. As the Flash helplessly observes, however, ‘The War-No-More Machine!’ also quashes all bravery, determination, confidence and capability. The species faced imminent – if long and drawn out – extinction.

Happily, Diana, a teenaged girl and a murderous criminal are all somehow immune to the invader’s influence…

Elliot S. Maggin, Swan & Phil Zupa then disclose Green Lantern Hal Jordan‘s undercover observations after a lost Amazon gem in unwitting, unscrupulous hands almost starts World War III and the Princess of Power must avert nuclear holocaust triggered by a ‘Wish Upon a Star!’

The superb and vastly undervalued John Rosenberger pencilled Bates’ tale of the ‘Amazon Attack Against Atlantis’ (inked by Vince Colletta) as Aquaman watches Wonder Woman unravel a baroque and barbaric plot by Mars, God of War to set Earth’s two most advanced nations at each throats, after which #216 finds Black Canary uncovering the Amazon Sisterhood’s greatest secret in ‘Paradise in Peril!’ (Maggin, Rosenberger & Colletta).

The tale concerns an obsessed multi-millionaire risking everything – including possibly the collapse of civilisation – to uncover exactly what would happen if a man sets foot upon the hidden Island of the Amazons…

One of Wonder Woman’s oldest foes resurfaces in ‘The Day Time Broke Loose!’ (Maggin, Dick Dillin & Colletta) and Green Arrow is caught in the crossfire as the Duke of Deception attacks the UN with temporally torturous images and hallucinations designed to create madness and death on a global scale.

Produced by Martin Pasko & Kurt Schaffenberger, issue #218 offers two short complete tales. Firstly Red Tornado reports on the ‘Revolt of the Wonder Weapons’ as an influential astrologer uses mind-control techniques to gain power and accidentally undermine Diana’s arsenal, after which The Phantom Stranger stealthily witnesses her foil a mystic plot by sorcerer Felix Faust which animates and enrages the Statue of Liberty in ‘Give Her Liberty – and Give Her Death!’

This was a time when feminism was finally making inroads into American culture and Pasko, Swan & Colletta slyly tipped their hats to the burgeoning movement in a wry and fanciful sci-fi thriller. Thus, WW #219 sees Diana preventing a vile incursion by the dominating males of Xro, a ‘World of Enslaved Women!’, with stretchable sleuth Elongated Man covertly traversing the parallel dimensions in Wonder Woman’s wake.

With the epic endeavour almost ended, scripter Pasko added a patina of mystery to the affair as the Atom watches Diana tackle ‘The Man Who Wiped Out Time!’ Illustrated by Dick Giordano, Wonder Woman #220 found temporal bandit Chronos eradicating New York’s ability to discern time and time pieces: a plot foiled with style and brilliance by the on-form, in-time Power Princess.

The only problem was that during that entire exacting episode Hawkman had been simultaneously watching Diana tackle another potential disaster hundreds of miles away…

The Feathered Fury’s report details how Crisis Bureau operative Diana Prince was targeted by Dr. Cyber and Professor Moon – old enemies from her powerless period – who combine a hunger for vengeance with a plan to steal a UN-controlled chemical weapon in ‘The Fiend with the Face of Glass’ (illustrated by Swan & Colletta).

How she could be in two places simultaneously was revealed by Batman, who wraps up the twelve trials in ‘Will the Real Wonder Woman Please… Stand Up Drop Dead!’ (illustrated by Jose Delbo & Blaisdell), detailing how a beloved children’s entertainment icon has been subverted into a monster feeding off people whilst replacing them with perfect duplicates…

With covers by Bob Oksner, Nick Cardy, Mike Grell, Dick Giordano & Ernie Chan, this is a spectacular slice of pure, uncomplicated, all ages superhero action/adventure starring one of comics’ true all stars.

Stuffed with stunning art and witty, beguiling stories, here is Wonder Woman at her most welcoming in a timeless, pivotal classic of the medium: one that still provides astounding amounts of fun and thrills for anyone interested in a grand old time.
© 1974, 1975, 1976, 2012 DC Comics. All Rights Reserved.

Papyrus volume 3: Tutankhamun, the Assassinated Pharaoh


By Lucien De Geiter, coloured by G. Vloeberghs & translated by Luke Spear (Cinebook)
ISBN: 978-1-90546-084-7 (Album PB)

British and European comics have always been happier with historical strips than our American cousins (a pugnacious part of me wants to say that’s because we have so much more past to play with – and yes, I know they’re responsible for Prince Valiant, but he’s an exception, not a rule).

Our Franco-Belgian brethren in particular have made an astonishing art form out of days gone by. The happy combination of familiar exoticism, past lives and world-changing events blended with drama, action and especially broad humour has resulted in a genre uniquely suited to enchanting readers of all ages and tastes. Don’t take my word for it – just check out Asterix, Adèle Blanc-Sec, The Towers of Bois-Maury, Iznogoud or Thorgal to name but a few which have made it into English, or our own much missed period classics such as Olac the Gladiator, Dick Turpin, Janus Stark, Heros the Spartan or Wrath of the Gods; all far too long overdue for collection in archival form, I might add…

Papyrus is the magnificent magnum opus of Belgian cartoonist Lucien de Gieter. He first saw the light of day in 1974 in legendary weekly Le Journal de Spirou, running to 35 albums thus far, as well as a wealth of merchandise, a television cartoon show and a video game.

De Gieter was born in 1932 and studied at Saint-Luc Art Institute in Brussels before going into industrial design and interior decorating. He made the jump into sequential narrative in 1961, first through ‘mini-récits’ (fold-in, half-sized-booklets) inserts for Spirou, starring his jovial little cowboy ‘Pony’, and later by writing for art-star regulars such as Kiko, Jem, Eddy Ryssack and Francis. He then joined Peyo’s studio as inker on Les SchtroumpfsAKA The Smurfs – and took over the long-running newspaper strip Poussy .

In the 1960s, De Gieter launched South Seas mermaid fantasy Tôôôt et Puit whilst Pony was promoted to the full-sized interior pages of Spirou, deep-sixing the Smurfs gig to expand his horizons working for Le Journal de Tintin and Le Journal de Mickey.

From 1972-1974 De Gieter assisted cartooning legend Berck on Mischa for Germany’s Primo, whilst applying the finishing touches to his dream project: a historical confection which would occupy his full attention and delight millions of fervent fans for the next forty years…

The annals of Papyrus encompass a huge range of themes and milieus, blending Boys’ Own adventure with historical fiction and interventionist mythology, gradually evolving from traditionally appealing “Bigfoot” cartoon style and content towards a more realistic, dramatic and authentic iteration. The journey came through light fantasy romps leavened and flavoured with the latest historical theories and discoveries and starring a fearlessly forthright boy fisherman favoured by the gods to become a hero of Egypt and friend to Pharaohs…

As a youngster the plucky “fellah” was blessed by the gods and given a magic sword courtesy of the daughter of crocodile-headed Sobek, and the lad’s initial task was to free supreme god Horus from imprisonment in the Black Pyramid of Ombos: thereby restoring peace to the Double Kingdom, but his most difficult and never-ending duty was to protect Pharaoh’s wilful, high-handed and safety-averse daughter Theti-Cheri – a princess with an unparalleled gift for seeking out trouble…

Now available digitally as well as in traditional paperback album format, Tutankhamun, the Assassinated Pharaoh was the third Cinebook translation – 17th in the series and originally released in 1994 as Toutânkhamon, le Pharaon assassiné. The sand and sandals mystery skilfully blends fact and fantasy into a strange and disturbing tale of grave robbery, unquiet ghosts and madness…

It all begins with a squabble between the Mayor of the City of the Dead and his equivalent civil servant for the City of Thebes. The vast, desolate region of imperial tombs, sepulchres and lesser burials is being systematically ransacked by blasphemous thieves and, whilst the aforementioned Executive of the Interred Paur claims the sacrilegious raids must be the work of roving Bedouins, Thebes’ Mayor Paser posits that the vile defilers’ knowledge of the holy sites indicates they must be Egyptians… perhaps even some of Paur’s workers or tomb guards…

Bored with the interminable bickering, Theti-Cheri drags Papyrus and court jester Puin away, demanding they join her father’s lion hunt in the deep desert. Amidst the hustle and bustle, the jolly dwarf is left behind and forced to frustratingly follow on his astoundingly smart donkey Khamelot.

Naturally, this leads to him being attacked by the self-same decrepit man-eater Pharaoh is trying to eradicate, but as Puin frantically flees the hungry cat he sees chariot-borne scout Papyrus save a fellah from brutal grave guards. The grateful peasant is a plant, however, and secretes a golden tomb treasure on the boy hero before knocking him out…

When Papyrus comes to, he is surrounded by soldiers and accused by Paur’s captain Rhama of tomb-robbing. A crowd of suspiciously overly-incensed citizens even try to stone him to death and Pharaoh has no choice but to have the boy imprisoned for trial. However, before the doughty lad can gather his wits, Paur attempts to assassinate the boy hero with snakes and then kidnaps him from his temple cell, hiding his drugged, unconscious form in a secret access shaft to the grave of tragic boy king Tutankhamun…

Falling through into the tomb proper, Papyrus’ spirit is suddenly accosted by the ghost of Ankhsenamun and discovers from Tutankhamun’s beloved child-bride how his own peasant great-grandfather played a major role in their tragic romance and the brief, complex reign of the murdered Boy-King…

As Papyrus learns the incredible, unpalatable truth about the legendary ruler’s fate, in the physical world Puin – and Khamelot – have informed Theti-Cheri of the plot. The impetuous Princess rushes to the site and subsequently traps herself in the tomb whilst gold-crazed Paur’s men close in to murder everybody who knows of the Mayor of the City of the Dead’s perfidy. However, the blasphemous bandits have not reckoned on Pharaoh’s cunning perspicacity or a certain donkey’s loyal ingenuity…

This astounding, amazing adventure will thrill and enthral fans of fabulous fantasy – although some of the finer points of Pharaonic marriage customs might distress fainter-hearted parents and guardians – and De Gieter’s clever merging of archaeological revelation with gothic romance and ghost story make for a particularly impressive treat…

Papyrus is a brilliant addition to the family-friendly pantheon of continental champions who marry heroism and humour with wit and charm, and anybody who has worn out those Tintin, Asterix or Lucky Luke volumes would be wise beyond their years in acquiring all these classic chronicles. Even smarter would be publisher Cinebook finally releasing the rest of the translated canon before much more sand passes through the hourglass…
© Dupuis, 1994 by De Gieter. All rights reserved. English translation © 2009 Cinebook Ltd.

God is Dead Volume One


By Jonathan Hickman, Mike Costa, Di Amorim & Rafael Ortiz (Avatar Press)
ISBN: 978-1-59291-229-2 (TPB)

Launched in September 2013, Jonathan Hickman and Mike Costa’s God is Dead spectacularly began extrapolating on the age-old question “What if God(s) were real?” in a wry and deliciously dark summer blockbuster style.

Illustrated by Di Amorim and others, the first six issues were latterly collected into a bombastic bludgeoning bible – available in paperback and digital formats – of senses-shattering Apocalyptic apocrypha that can’t help but cheer up the most downhearted voluntary internee during our own private Armageddons…

It all begins one day in May 2015 when the pantheons of ancient Egypt, Greece, Viking Scandinavia, the Mayans and Hindu India all explosively return: shattering monuments, landscapes and nations and rapturously slaughtering millions of mortals; faithful and disbelievers alike…

Within two months the ineffable gods have fully re-established themselves, pushing rational, scientific mankind to the brink of extinction, reclaiming their old places of worship and terrified congregations of adherents.

On the run from the new faithful, Dr. Sebastian Reed is rescued from certain death by the captivating Gaby and joins The Collective, an underground thinktank of fugitive scientists, even as the Gods savagely revel in their bloody return to power and glory.

In a secret bunker, the suicide of the American President leaves an obsessively aggressive General in charge of the US military. He has no intention of letting any primitive usurper run roughshod over the Greatest Nation on Earth…

As rationalist deep thinkers and innocuous PhDs Thomas Mims, Airic Johnson and Henry Rhodes welcome the fresh recruit, in the heavens above, Odin convenes a grand congress to settle the final disposition of the mortal world and all its potential worshippers…

The fable resumes as the American Army goes nuclear. However, although the atomic strike vaporises an army of mortal converts, it cannot harm sublime Quetzalcoatl and merely provokes a punishing response from the assembled and arrogant Lords of the Air.

Far beneath the earth, the scientists are engaged in heated debate over the nature of their enemies. Eventually they agree that they have insufficient data and resolve to capture one of the returned gods…

In America, resistance ends when the common soldiery convert en masse to the Mayan religion and sacrifice their stubbornly atheist general, but this only leads to greater strife as the Pantheons – with humanity subdued – now inevitably turn on each other. Gods are not creatures willing to share or be long bound by pacts and treaties…

Over the Himalayas, Gaby and her security consultant dad Duke are ferrying the test tube jockeys when their irreplaceable jet is downed by a monstrous dragon. Simultaneously, in newly holy sites around the globe, the war of the gods gorily eliminates one greedy pantheon after another. It’s a blessed circumstance for the surviving scientists who find an immolated Hindu deity and promptly harvest the carcass for investigation and experimentation…

With mythological monsters increasingly repopulating the world, our gaggle of geniuses rapidly reverse-engineer the godly genetic soup and decide to make their own deities: Gods of Science to take back the world for rational men…

The first attempt is an unmitigated catastrophe, savagely eviscerating one of the boffins before Duke can kill it. Terrified but undaunted, Gaby leads the way to the next, inevitable step: human trials using what they have gleaned to transform themselves…

Up above, the god-war is almost over and Odin, Thor and Loki turn their vastly depleted forces towards Mount Olympus and a showdown with Zeus who has – until now – sagaciously kept clear of the devastating internecine conflict. The sole divine survivor of that staggering clash – now omnipotent on Earth – then discerns the experiment of the mortal inventors and flashes to their secret lab…

He is too late. The end results of the religion of rationality have already travelled to Olympus and when the ancient, frustrated. arrogant all-father returns, he is confronted by a triumvirate of new gods born of needles and serums, ready to finally decide who will rule the world…

That astoundingly vicious clash is then followed by a portentous Interlude (by Costa & Rafael Ortiz) following that oriental dragon into previously unmentioned China to meet entrepreneurial Sammi whose future seems ‘Gloriously Bright’…

Then, the newly re-emergent gods of that ‘Middle Kingdom’ have their own crucial confrontation with the golden Wyrm of the Heavens…

With additional art by Jacen Burroughs and Hickman, God is Dead spectacularly delivers a brutally engaging, uncompromising, brilliantly vicarious dark-edged romp to satisfy any action-loving adult’s need for comics carnage and breathtaking big-concept storytelling. Just the ticket to take the mind off real-world problems, and if this vision calls out to you there are sequels to satiate your hunger for fulfilment…
© 2014 Avatar Press Inc. God is Dead and all related properties ™ & © 2014 Jonathan Hickman and Avatar Press Inc.

The Adventures of Blake and Mortimer: Atlantis Mystery


By Edgar P. Jacobs, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-107-5 (PB Album)

When I was a little kid, the nuns at the convent constantly banged on about reading. The cornerstone of all knowledge, it would also transport one to any place or time, depending on the quality of the book, they reckoned.

Loath though I am to agree with those terrifying, bullying-yet-scholarly penguins – about anything – that lesson stuck and it’s still true. Even in lockdown, no place or time on Earth or beyond is outside the realm of an extensive library and book collection. It also pleases me to use their philosophy to promote comics: a little delayed payback for all the great stuff they confiscated over the years…

If we’re talking wonderment and imagination delivered with potent veracity and graphic credibility there’s no better source material than master raconteur Edgar P. Jacobs. Over painstaking decades he pitted his distinguished duo of Scientific Adventurers Professor Philip Mortimer and Captain Francis Blake against a wide variety of perils and menaces in stunning action thrillers which blended science fiction, detective mysteries and supernatural thrillers in the same timeless Ligne Claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

The strip debuted in Le Journal de Tintin #1 (26th September 1946): an international anthology comic with editions in Belgium, France and Holland. The magazine was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features for the modern age, and Jacobs’ efforts were a welcome delight there until his death in 1987. Since then diverse hands have continued the casebook and expanded the series’ horizons. A 22nd adventure is scheduled for release in 2022…

L’enigme de l’Atlantide was Jacobs’ fourth electrifying exploit starring the peerless pair: originally serialised from March 30th 1955 to May 30th 1956, and subsequently collected in a single chronicle as the seventh drama-drenched adventure album.

The stunning secret history saga became the 12th translated release from UK-based Cinebook, and opens here with vacationing Intelligence operative Francis Blake arriving in the Azores. His journey to idyllic island Sao Miguel is at the urgent request of devoted comrade-in-peril Philip Mortimer, currently engaged in exploring deep caves in his ceaseless search for new knowledge. From the moment he lands, the British Agent is under constant scrutiny by mysterious gangsters and no sooner does he join his old friend than petty acts of vandalism and outright sabotage begin to occur, making their return to Mortimer’s home a living nightmare. Unbeknownst to the pair, whilst they are distracted, a mysterious intruder searches the Professor’s palatial lodgings only to be blasted by an even more fantastic figure with a ray-gun…

The delayed detectives only arrive in time to observe an astounding escape, leaving the frustrated bellicose boffin to explain how he has apparently discovered a new mineral of incredible potential in the vast cave system far below the surface of the island. He suggests it might be the wonder metal described by Plato as “Orichalcum”: the most prized element of the fabled Atlanteans…

Undeterred by the break-in, the bold Brits lay plans to further evaluate Mortimer’s mammoth cavern, and before long a small but dedicated team are scrambling through daunting crevices to terrifying depths in search of more mystery. The “mad English” are no longer the main topic of conversation on the island, however: everybody else is glued to newspaper reports of flying saucer sightings…

Heartened by their fortuitous return to obscurity and utterly unaware that one of their team has been replaced by a deadly old enemy, the valiant subterranean explorers struggle on against formidable and oppressive odds underground, but when the Professor’s Geiger Counter begins to react wildly and they recover a huge chunk of the mystery mineral, the saboteur makes his move.

As a sudden storm threatens to wash the entire expedition away, the infiltrator intercepts warnings from the surface, swipes the samples and – cutting the rope ladders – abandons Blake and Mortimer to their deaths…

His big mistake is pausing to gloat. A well-aimed rock hurled by the Secret Serviceman seemingly seals the scoundrel’s fate too…

Unable to go back, the plucky duo chance everything on following a subterranean river under the island in the vanishingly small hope of finding an exit. Instead, after an astounding under-earth odyssey, what they discover is mercilessly marauding pterodactyls and a fantastically advanced civilisation of super-scientists…

Soon the pair are recuperating in the vast bastion of Poseidopolis – thriving last outpost of legendary Atlantis. They are befriended by young noble Prince Icarus who happily shares the epic true history of Ancient Earth and his still space-faring nation with them, secure in the knowledge that they will never leave the subterranean metropolis for as long as they live…

Unfortunately, with their customary impeccable timing, the British bravos have arrived just as the city’s most trusted civil servant Magon attempts to usurp the hereditary rulers’ millennia of unchallenged power. All too soon, the surface-worlders are embroiled in a shattering civil war at the earth’s core.

Not only is the entire kingdom of noble Lord Basileus at stake, but the schemer and his allies also have designs upon the Atlanteans’ outer space dominions and the hapless, ignorant surface nations in between…

Packed with astounding action, double-doses of dastardly duplicity and captivatingly depicting the cataclysmic end of a fabulous secret civilisation, this is one of the Distinguished Duo’s most glorious exploits and one no lover of lost world yarns should miss.

Addictive and fantastic in the truest tradition of pulp sci-fi and Boys’ Own Adventures, the annals of Blake and Mortimer are the very epitome of dogged heroic determination; the natural successors to such heroic icons as Professor Challenger, Bulldog Drummond and Richard Hannay: infallibly delivering grand, old-fashioned Blood-&-Thunder thrills and spills in timeless fashion and with mesmerising visual punch. Any kid able to suspend modern mores and cultural disbelief (call it alternate earth history or bakelite-punk if you want) can and will experience the adventure of their lives…

This Cinebook edition – available in paperback and digital formats – also includes tantalising excerpts from companion albums The Curse of the 30 Pieces of Silver and The Strange Encounter, plus a short biographical feature and chronological publication chart of Jacobs’ and his successors’ efforts to offer further proof that The Adventures of Blake and Mortimer is a series no comics fan can do without…
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S. A.) 1988 by E.P. Jacobs. All rights reserved. English translation © 2011 Cinebook Ltd.

Avengers Marvel Masterworks volume 16

By Steve Englehart, Gerry Conway, Jim Shooter, Scott Edelman, Bill Mantlo, Stan Lee, George Pérez, John Buscema, Sal Buscema, Herb Trimpe, Sal Trapani, Don Heck, George Tuska, Jack Kirby & various (Marvel)
ISBN: 978-0-7851-9542-9 (HB)

The Avengers have always proved that putting all one’s star eggs in a single basket pays off big-time: even when all Marvel’s classic all-stars such as Thor, Captain America and Iron Man are absent, it merely allows the team’s lesser lights to shine more brightly.

Of course, all the founding stars were regularly featured due to the rotating, open door policy, which means that every issue includes somebody’s fave-rave – and the boldly grand-scale impressive stories and artwork are no hindrance either. With the team now global icons, let’s look again at the stories which form the foundation of that pre-eminence.

Re-presenting Avengers #150-163, Avengers Annual #6 and Super-Villain Team-Up #9 (spanning August 1976 to September 1977), these stories again see the team in transition. That was a much a result of creative upheaval as narrative exigency – as explained in Gerry Conway’s Introduction When Chaos was King – detailing a time of editorial turbulence at Marvel. Times were changing for the company which would soon become a plaything for relentless corporate forces…

In the simple world of goodies and baddies, however, #150 saw an official changing of the guard in ‘Avengers Assemble’ by Steve Englehart, George Pérez, John Tartaglione & Duffy Vohland. The anniversary epic was supplemented part-way through by half of ‘The Old Order Changeth!’ (reprinted from Avengers #16 by Stan Lee, Jack Kirby & Dick Ayers) as it settled the membership drive question begun way back in #137. It made way for new scripter Conway in #151 whose ‘At Last: The Decision’ (with additional scripting by Jim Shooter & Englehart and art from Pérez & Tartaglione) set the group off on new, less cosmic adventures.

No sooner had the long-delayed announcement been made, though, than a mysterious crate disgorges the long-dead body of Wonder Man who shockingly shambles to his feet and accuses the stunned android Vision of stealing his mind…

Long ago, Simon Williams had been turned into a human powerhouse by arch-villain Baron Zemo and used as a Trojan horse to infiltrate the team. He eventually turned on his monstrous creator, giving his life to redeem himself. After he was buried, Williams’ brain patterns were used to provide an operating system for The Vision, inadvertently creating a unique human personality for the cold thing of plastic, wires and metal…

In #152 ‘Nightmare in New Orleans!’ kicks the simmering saga into high gear as the team start hunting for Wonder Man’s grave robber/re-animator, in a tale by Conway, John Buscema & Joe Sinnott which soon finds the team facing voodoo lord Black Talon in New Orleans…

‘Home is the Hero!’ then reintroduces 1940 Marvel sensation Bob Frank (AKA former Invader The Whizzer). In a tragic tale of desperation, the aged speedster seeks the heroes’ help before he is seemingly possessed and attacks the team…

Avengers Annual #6 reveals why, and answers all the meandering mysteries, wrapping up the storyline with ‘No Final Victory’ (illustrated by Pérez, Mike Esposito, Tartaglione & Vohland), as a conspiracy involving the Serpent-helmed Living Laser, Whizzer’s government-abducted mutant son Nuklo and rogue US Army General Pollock almost succeeds in conquering California, if not America – at least until the resurgent Avengers lay down the law…

Also included in the annual – and here – is by Scott Edelman & Herb Trimpe’s ‘Night Vision’: a stirring solo story of the Android Avenger battling super swift psychopath Whirlwind.

In Avengers #154, Conway, Pérez & Pablo Marcos begin a blockbuster battle bonanza which was in part a crossover with Super-Villain Team-Up. That series followed the uneasy coalition of Dr. Doom and Namor the Sub-Mariner, and this initial chapter ‘When Strikes Attuma?’ finds the Vision captured by subsea barbarian Attuma even as Earth’s Mightiest Heroes are ambushed and defeated by the warlord’s augmented Atlantean thrall Tyrak the Treacherous. The scheme is simple enough: use the enslaved surface champions as cannon fodder in an assault against Namor…

At this time, US Secretary of State Henry Kissinger had recently signed a non-aggression pact with the Dictator of Latveria, with Doom subsequently blackmailing the Sub-Mariner into serving as his unwilling ally. One American vigilante observed no such legal or diplomatic niceties. The Shroud thought he had freed the Atlantean from his vow by “killing” Doom, but the villain had survived the assault: rescued and secretly imprisoned by Sub-Mariner’s cousin Namorita and alien girlfriend Tamara under the misguided apprehension that they could force the Metal-shod Monarch into helping Atlantis and their lost Prince.

Simple, no?

SVT-U #9 expanded on the epic encounter with the heroes now ‘Pawns of Attuma’ (scripted by Bill Mantlo, with art by Jim Shooter & Sal Trapani). As the Avengers are unleashed upon the Atlanteans, they discover Doom is now in charge and easily able to thwart their half-hearted assault. In Avengers #155 (Conway Pérez & Marcos), the beaten heroes are abjectly enslaved, leaving only confused, despondent and battle-crazed Namor ‘To Stand Alone!’ Before long, though, he is joined by lone stragglers the Beast, Whizzer and Wonder Man to hunt down the triumphant barbarian sea lord.

The epic conclusion comes in ‘The Private War of Doctor Doom!’ (Avengers #156, by Shooter, illustrated by Sal Buscema & Marcos) wherein the liberated and furious heroes join forces to crush Attuma whilst simultaneously preventing Doom from turning the situation to his own world-conquering advantage…

A change of pace begins in #157 as kA Ghost of Stone!’ (Conway, Don Heck & Marcos) addresses a long-unresolved mystery. As seen in the Avengers/Defenders war, the Black Knight‘s body had been petrified whilst his soul was trapped in the 12th century, but now a strange force reanimates the statue and sets it upon the weary heroes, after which ‘When Avengers Clash!!’ (Shooter, Sal Buscema & Marcos) sees the revived, restored, compos mentis and now fully-recovered Wonder Man clash with an impossibly jealous Vision over the Scarlet Witch.

That Wanda loves the android Avenger is seemingly forgotten as his “borrowed” brain patterns fixate on the logical assumption that eventually his flesh-and-blood wife will gravitate to a “normal” man with his personality rather than stay married to a mere mobile mechanism…

Domestic tantrums are quickly laid aside when the entire team – plus late arrivals Black Panther and Thor) battle research scientist Frank Hall following a lab-accident which grants him complete control over the forces of gravity…

Apparently unstoppable, Graviton almost destroys New York in #159 as the ‘Siege by Stealth and Storm!’ (Shooter, Sal B & Marcos) results in a savage clash and the unbeatable villain defeating himself…

Avengers #160 spotlights Eric Williams, the deranged Grim Reaper. With portentous hints of a hidden backer and his dead brother seemingly returned, he conducts ‘…The Trial!’ (Shooter, Pérez & Marcos) to see whether Wonder Man or the Vision is the “true” Simon Williams… but doesn’t like the answer he gets…

The next issue extends the sub-plot as ‘Beware the Ant-Man’ finds the team attacked by a frenzied Henry Pym, whose mind has somehow regressed to mere days after the Avengers first formed. The crazed hero has allied with the homicidal robot he no longer remembers creating and is unwittingly helping it build ‘The Bride of Ultron!’ (#162): pitifully oblivious that for the almost completed Jocasta to live his own wife Janet has to die…

At the close, the Avengers believe they have finally destroyed the murderous mechanoid, but yet again they are wrong…

This classic collection of costumed clashes closes with Shooter, George Tuska & Marcos’ stand-alone tale ‘The Demi-God Must Die!’, wherein mythological maniac Typhon returns to capture the team. Despite forcing Iron Man to attack Hercules to save his imperilled Avenging comrades – and even after lots of spectacular smashing – the scheme naturally fails and the World’s Mightiest are triumphant again…

Available in hardback and digital iterations, and supplemented by contemporary House Ads and an original art gallery by Pérez and John Buscema, this archival tome and this type of heroic adventure might not be to every reader’s taste but these – and the truly epic yarns that followed – set the tone for fantastic Fights ‘n’ Tights dramas for decades to come and can still boggle the mind and take the breath away, even here in the quietly isolated and no less dangerous 21st century…

No lovers of Costumed Dramas can afford to ignore this superbly bombastic book, and fans who think themselves above superhero stories might also be pleasantly surprised…
© 1976, 1977 2016 Marvel Characters, Inc. All rights reserved.

Usagi Yojmbo: Yokai


By Stan Sakai (Dark Horse)
ISBN: 978-1-59582-362-5 (HB)

One of the very best and most adaptable survivors of the 1980s black-&-white comic book explosion/implosion is a truly bizarre and wonderful synthesis of historical Japanese samurai fiction and anthropomorphic animal adventure, as well as a perfect example of the versatility and strengths of a creator-owned character.

Usagi Yojimbo (which translates as “rabbit bodyguard”) first appeared as a background character in multi-talented Stan Sakai’s peripatetic anthropomorphic comedy feature The Adventures of Nilson Groundthumper and Hermy, which launched in 1984’s furry ‘n’ fuzzy folk anthology Albedo Anthropomorphics #1. The shaggy samurai subsequently appeared there on his own terms, as well as in Amazing Heroes, Furrlough and the Munden’s Bar back-up strips in Grimjack. The Lepine Legend also appeared in Albedo #2-4, The Doomsday Squad #3 and seven issues of Critters (#1, 3, 6-7, 10-11 and 14) before leaping into his own series…

Sakai is almost as widely-travelled and far-ranging as his signature creation. He was born in 1953 in Kyoto, Japan before the family emigrated to Hawaii in 1955. He attended University of Hawaii, graduating with a BA in Fine Arts, and pursued further studies at Pasadena’s Art Center College of Design after moving to California.

His first comics work was as a letterer, most famously for the inimitable Groo the Wanderer, before his nimble pens and brushes – coupled with a love of Japanese history and legend and hearty interest in the filmic works of Akira Kurosawa and his peers – combined to turn a proposed story about a historical human hero into one of the most enticing and impressive – and astoundingly authentic – fantasy sagas of all time.

The deliciously rambling and expansive period fantasy series is nominally set in a world of sentient animals and specifically references the Edo Period of Feudal Japan (how did we cloth-eared Westerners ever get “Japan” from Nihon” anyway?) as well as classic cultural icons as varied as Lone Wolf and Cub, Zatoichi and even Godzilla, by way of detailing the exploits of Ronin (masterless, wandering freelance Samurai) Miyamoto Usagi, whose fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – a brave, sentimental, indomitable, gentle, long-suffering, honourable, conscientious and heroic bunny who cannot turn down any request for help…
The Sublime Swordsbun has changed publishers a few times but has been in continuous publication since 1987 – with dozens of graphic novel collections to date – and has guest-starred in numerous other series, such as Teenage Mutant Ninja Turtles and its TV incarnation. There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci fi comics serial and lots of toys, and he even almost made it into his own small-screen show, but there’s still time yet and fashions can revive as quickly as they die out…

Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public and in 2009 Dark Horse Comics commissioned an all-new, fully painted Silver Anniversary tale to celebrate 25 stunning years, which allowed the creator to hone his considerable skills with watercolours…

Yokai is a generic term that translates (as required) as ghosts, phantoms, spirits or even strange, otherworldly apparitions, all of whom hold a peculiarly eclectic place in Japanese folklore, being simultaneously mischievous and helpful, malevolent and miraculously beneficial. Generally, they have animal heads or are amalgams of diverse objects or body parts…

This scintillating scary story occurs over one night – an Oborozuki-Yo (“Night of the Hazy Moon”) – when Yokai are particularly restless, and this is a tale that grippingly explores the Japanese equivalent of our Halloween as the noble, gloom-shrouded Rabbit Ronin wanders lonely roads in search of a bite to eat and a place to sleep.

Seeing a light in the nearby woods, Miyamoto leaves the path, hoping to find a welcoming peasant hearth for the evening but is harassed by a taunting Kitsune (trickster-fox spirit) and becomes lost. Soon, however, he hears sobbing and is drawn to a weeping noblewoman…

The lovely distressed lady is Fujimoto Harumi whose pilgrimage to a temple was disrupted when a Kitsune stole her young daughter Hanako away. Pleading with the wisely reluctant Ronin, the lady convinces the wayfarer to plunge deeper into the wild woods to rescue the lost girl, leading to an epic series of contests against a horde of fantastic hostile creatures. The valiant warrior almost succumbs until he is unexpectedly saved by an old comrade, the mystic demon-queller Sasuke…

It seems that this very evening is the dreaded Hyakki Yako, “Night Parade of a Hundred Demons”, when haunts and horrors of the netherworld form a procession into the world of people, seeking to subjugate all mortals. They simply need a living soul to lead them, a final sacrifice to light their way here…

Terrified for the stolen waif, Ronin and devil-slayer engage with an army of horrific, shape-shifting, fire-spitting, tentacle-wielding monstrosities to save an innocent and the entire world, but there are forces in play that the rapidly-tiring Miyamoto is painfully unaware of, and without the luck of the gods and the tragedy of an old friend, all will be inescapably lost…

Fast-paced yet lyrical, funny, thrilling and stuffed with spooky, all-ages action and excitement, Yokai is a magical tribute to and celebration of the long-lived Lepus’ nigh-universal irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories. This petite but power-packed chronicle – available in sturdy hardback and ethereal digital editions – also contains a fascinating behind-the-scenes look at how the artist created the stunning visuals in ‘The Real Magic Behind Yokai: an interview with Stan Sakai’ that will further beguile any prospective creators and cartooning hopefuls in the audience.

Sheer comicbook poetry, this is book to revisit time and time again…
Text and illustrations © 2009 Stan Sakai. All rights reserved.

Bigby Bear Book One


By Philippe Coudray, translated by Miceal Ogriefa (BiG/Humanoids)
ISBN: 978-1-59465-806-8(HB)

Bordeaux-born in March 1960, writer, photographer and illustrator Philippe Coudray specialises in cartoons and books for children. Working with his brother Jean-Luc, he co-crafted the Drôles sequence of books and comics series Théocrite.

Howevwr, Philippe conceived and executed his signature creation L’Ours Barnabé – the philosophically absurdist ruminations of an artistic bear and his woodland companions all on his own…

When not crafting kids’ comics or surreal otherworldly gags (such as Loin de Tout) Philippe writes articles and such like for magazines such as Capsule Cosmique, Psikopat, Perlin and Fripounet as well as books such as Guide to Hidden Animals: Treatise on Cryptozoology. His works have been used by the government to combat illiteracy in France and translated into many languages; none more so than L’Ours Barnabé which has appeared in Japan, China, Germany Sweden, and twice in America. The first time was as Benjamin Bear (twice nominated for Eisner Awards and winning China’s 2012-2013 Panda Prize) and latterly here as the beguiling and frequently beguiled Bigby…

As much children’s storybook – although having no narrative structure and relying on episodic vignettes to deliver charming and visually challenging puzzles and riddles – as graphic novel, these collected strips feature an affably gentle bruin living wild and honing his artistic skills in a bucolic forest and mountain idyll, observing the world and pondering big questions in a surreal and often absurdist daze.

Visual tricks and double-takes abound as he and his rabbit chum encounter other animals and aliens, ignore the laws of the universe, carve, sculpt, paint, compose, garden and wander for the sheer joy of creativity. Subtly posing questions to make youngsters think – about art, science, psychology, mathematics, ecology and much more – Coudray never misses an opportunity to share a solid laugh with his readers and reinforce his message that life would be great if we all just mellowed out and got along with each other.

He’s also more than happy to pepper the strips with the occasional telling moment of social commentary if the chance arises…

Genteel fun, bemusing whimsy and enchanting illustration cloaking a supremely inclusive philosophy of curiosity, enquiry and cohabitation, Bigby Bear is a delightful example of how to enjoy life and crucial reading for young and old alike. Get the digital edition immediately before backing it up with the wonderfully tactile, sturdy hardback your kids will want to paw and peer at over and over again…
© 2012-2018 La Boîte à Bulles and Philippe Coudray. All rights reserved.

Shade, the Changing Man volume: The American Scream


By Peter Milligan, Chris Bachalo, Mark Pennington & various (DC/Vertigo)
ISBN: 978-1-4012-0046-6 (TPB)

Even before DC hived off its “Mature Readers” sophisticated horror/hero series to become the backbone of the self-sustaining Vertigo line in 1993, the company had begun to differentiate between standard all-ages superhero sagas, new stand-alone concepts such as Gilgamesh II, Skreemer, Haywire or World Without End and edgy, off-the-wall, quasi-costumed fantasy and supernatural suspense titles as Doom Patrol, Black Orchid, Animal Man, Sandman, Hellblazer and Swamp Thing. Perhaps the most radical and challenging was a darkly psychedelic reworking of Steve Ditko’s lost masterpiece of modern paranoia Shade the Changing Man.

In the original 1977 mainstream series Rac Shade was a secret observer from the other-dimensional Meta-Zone. Framed for terrorism and sedition, he went rogue; using untried stolen technology to combat a wave of insanity that emanated from “the Area of Madness” within the Zero-Zone separating his world from ours. Said madness threatened both universes and Shade was resolved to stop it, despite the best efforts of sinister self-serving forces from Earth and Meta determined to destroy him.

When Peter Milligan, Chris Bachalo & Mark Pennington began to rework the character, much of Ditko’s original concept remained but was brutally tweaked for the far more cynical and worldly readers of the Blank Generation…

This collection – available in old-fashioned trade paperback and almost otherworldly digital formats – re-presents the first six issues of the new Shade from July to December 1990 and begins by introducing deeply disturbed Kathy George, patiently awaiting the final sanction on spree-killer Troy Grenzer.

Years previously, the unrepentant psycho-killer butchered her parents – and almost her too – and when her black boyfriend tackled the knife-wielding manic the Louisiana police shot her saviour instead of the white assailant…

Now in the final hours before Grenzer finally sits in the electric chair on ‘Execution Day’, Kathy is experiencing wild hallucinations. That’s nothing new: following the deaths of everyone she’d ever loved, Kathy was committed to an asylum until her inheritance ran out. Then she was released, apparently “too poor to be crazy” anymore.

Becoming a thief and a grifter, she wandered America until a radio report informed her Grenzer was about to be put to death. Inexplicably, Kathy found herself heading back to Louisiana…
On Death Row, things aren’t going according to plan. Bizarre lights, strange visions and electrical phenomena interrupt the execution and, as a fantastic reality-warping explosion occurs, Grenzer’s body vanishes…

On a hillside overlooking the prison, Kathy is pursued by an animated electric chair and Grenzer materialises in her car – only he claims not to be the serial killer but Rac Shade: a secret agent from another dimension who left his own body in an otherworldly Area of Madness to mentally occupy the now-vacant corpse of the serial killer.

It isn’t the craziest thing Kathy has ever heard, and even if it isn’t true, at least she has a chance to personally kill the man who destroyed her life…

As the drive away together, insane things keep happening. Shade explains that his transition to Earth caused a rupture in the fabric of the universes – a trauma in Reality…

Slowly acclimatising, Shade explains his original body is clad in experimental technology and his “M-Vest” connects his subconscious to the chaos of the Madness zone. His job was to come here and stop a plague of materialised insanity threatening both worlds, but now he’s actually given it easier access to ours…

After a climactic struggle with her own ghosts and traumas, Kathy reluctantly agrees to help the semi-amnesiac Shade in his mission.

Meanwhile at a Mental Hospital, uncanny events culminate in a ghastly reordering of people and matter itself: a horrific nigh-sentient phenomenon dubbed “the American Scream” breaks through from somewhere else and threatens all life and rationality on Earth. With casual daydreams, flights of fantasy and vicious whims increasingly given substance and solidity, the government – well aware of the crisis – dispatched Federal Agents Stringer and Conner to investigate…

The quest proper begins as the fugitives from justice troll through the hinterlands of American Culture and its Collective Unconscious, ending up in Dallas where obsessed author Duane Trilby, determined to discover ‘Who Shot JFK?’, finds himself conversing with the tarnished martyr himself. As the murdered president returns to the scene of the crime, the city starts to literally unravel, with a giant idolatrous bust of the victim bursting through the tarmac of Dealey Plaza, incessantly screaming for answers…

The chaos affects Shade, as the last vestiges of Grenzer’s personality repossess the body they share, determined to at last add Kathy to his tally of victims, even as Agents Stringer and Conner – convinced she is connected to Grenzer’s abrupt disappearance from his own execution – follow her to Texas. With madness rampant, Shade and Kathy are drawn into Trilby’s materialisation of events, becoming JFK and Jackie, inexorably heading toward death in that open-topped car…

The measured insanity escalates in ‘All the President’s Assassins!’ as Trilby saves Shade/JFK and slowly reveals his own personal tragedy: one which drove him to solve an impossible conundrum and avoid an agonising admission…

All the while, the Metan’s consciousness is being dragged into a succession of traumatised participants before realising he must defeat this outbreak of the American Scream quickly or surely fragment and die…

Escaping into his own past on Meta in ‘Mad, Bad and Dangerous to Know’, Shade physically re-experiences his early life, whilst in Dallas Stringer and Conner apprehend Kathy.

A lovelorn, impressionable poet, young dropout Rac Shade was tricked into becoming an agent and sent to Earth because it was apparently the source of devastating waves of insanity plaguing Meta, but en route he was sucked into the Area of Madness, meeting the American Scream face to face…

Falling back to Earth, Rac frees Kathy and they flee, arriving in Los Angeles in time to struggle with the dark underbelly of the film industry as it comes to murderous, sadistic life and starts stalking the stars and moguls who create the vicious yet glorious land of dreams. First singled out are the cast and crew of in-production zombie epic Hollywood Monsters, who endure shame and career destruction as impossible film-clips of their deepest secrets and darkest transgressions manifest. Soon after, mutilations and deaths begin, before a psychedelic crescendo is reached in ‘Hollywood Babble On II’ with Shade and Kathy fighting their way through a physically-realised and highly biased history of Tinsel Town triumphs and travesties, before finally seizing control of the noxious narrative and beating the Madness at its own game…

Sporting a stunning cover gallery by Brendan McCarthy, this terrifying tome is darkly ironic and blackly comedic, whilst gripping and dripping with razor-edged social commentary. Shade, the Changing Man added a sparkling brew of sardonic wit to the horror and action staples of the medium and remains one of the most challenging and intriguing series in comics history. Check it out.
© 1990, 2003, 2009 DC Comics. All Rights Reserved.

Violette around the world volume 1: My Head in the Clouds

By Teresa Radice & Stefano Turconi, translated by Terrence Chamberlain (EuroComics/IDW) ISBN: 978-1-68405-188-5 (HB Album) eISBN: 978-1-68406-411-3

Globetrotting Viola volume 1: Treasure Everywhere!
By Teresa Radice & Stefano Turconi, translated by Terrence Chamberlain (Europe Comics – Digital Only) No ISBN

There’s never been a more fruitful time for comics and graphic novels than today but the digital revolution has thrown up a few confusing moments for dithery old guard reviewers like me. Here’s a perfect case in point.

Europe comics is a collective syndicate of continental publishers from numerous countries collaboratively releasing the best of European material in translated digital formats. They also act as agents, so many of their digital releases eventually end up as physical books for English-language publishers like NBM, IDW and Cinebook.

Quite rightly, these publishers also have their own digital editions, and naturally these feature small variations and deviations in the final product. All in all, however, it’s no big deal. There is no “correct” edition and the art and story reman fundamentally the same. You pays yer money and takes yer choice…

In this instance I bought and reviewed both, so could you, if you so pleased…

Scripted by Teresa Radice and painted by Stefano Turconi – a prolific Italian husband-&- wife team who have co-created many books for varying ages of kids, such as Mickey and the Great Sea of Sand, The Forbidden Harbour and the Orlando Curioso series – this award-winning historical romp from 2013 follows the life of a young circus girl in very memorable times…

Alternatively dubbed Violette or Viola Vermeer, our young star – daughter of a cannonball woman and an insect trainer – is a fourth-generation performer of the Cirque de la Lune, currently chafing under the strictures of having to attend a draconian school for ladies in fin de siècle Paris.

She would far rather be travelling the land with her friends and family, and her scholastic inattention – and love of animals – keeps landing her in hot water with the stuffy schoolmarms of the posh institution she’s trapped in…

Her life takes an interesting and life-changing turn after meeting an itinerant painter named Henri. She ends up trailing him all over the metropolis, trying to return a lost sketchbook to the absent-minded dauber. The quest takes her all over the City of Lights and into places I am not going far more educational than her usual classroom: even to the resplendently scandalous Moulin Rouge, resulting in her downtrodden attitude being replaced by a new zest for living and a brand-new sense of adventure and purpose…

A breezy, light-hearted coming of age tale about diversity and acceptance set in a glamourous historical wonderland, this superb yarn also includes loads of captivating extra art by Turconi and a potted biography of Henri de Toulouse-Lautrec to aide amusement and elucidation…
Globetrotting Viola: Treasure Everywhere! © 2016 TUNUÉ (Tunué s.r.l.) – Teresa Radice & Stefano Turconi
Violette around the world: My Head in the Clouds text and illustrations © 2013 Teresa Radice & Stefano Turconi – Tunué. All rights reserved.