Set to Sea


By Drew Weing (Fantagraphics Books)
ISBN: 978-1-60699-368-2

Sometimes it’s terribly easy to review a new graphic novel. Sometimes they’re simply a good strong tale, beautifully told and universally appealing.

One such is the delightful, genuinely stirring saga of an indigent poet and aspiring barfly with a taste for maritime verse, whose lack of true inspiration is cured when he is press-ganged aboard a Hong-Kong Clipper and forcibly learns the true life of a mariner.

Initially resistant to a life afloat, a terrifying brush with death opens his eye and he accepts the only life he could ever truly enjoy, and even manages, whilst traversing the world for joyous, raucous decades, to satisfy his artistic leanings into the bargain…

Magically circular in structure and beautifully drawn in a homagic blend of Elzie Segar, traditional woodcut prints and, I suspect, a touch of the wonderful Tony Millionaire (see E.C. Segar’s Popeye and Drinky Crow’s Maakies Treasury) this superb rough ‘n’ tumble black and white hardcover collects the impressive online comic into a salty, panel-per-page paean to the gaining of true experience over romantic fantasy, and even manages to be a telling examination of the role of the arts in life.

What more do you need to know? Any lover of a dream-life and fresh yet solid entertainment simply must read this book… Captain’s Orders…

© 2010 Drew Weing. All Rights Reserved.

Essential Nova volume 1


By Marv Wolfman, John and Sal Buscema, Carmine Infantino & various (Marvel)
ISBN: 978-0-7851-2093-9

By 1975 the first wave of fans-turned-writers were well ensconced at all the major American comic-book companies. Two fanzine graduates, Len Wein and Marv Wolfman had achieved stellar successes early on, and then risen to the ranks of writer/editors at Marvel, a company in trouble both creatively and in terms of sales. After a meteoric rise and a virtual root and branch overhaul of the industry in the 1960s the House of Ideas – and every other comics publisher except Archie – were suffering from a mass desertion of fans who had simply found other uses for their mad-money.

Whereas Charlton and Gold Key dwindled and eventually died and DC vigorously explored new genres to bolster their flagging sales, Marvel chose to exploit their record with superheroes and foster new titles within a universe it was increasingly impossible to buy only a portion of…

The Man Called Nova was in fact a boy named Richard Rider, a working class nebbish in the tradition of Peter Parker – except he was good at sports and bad at learning – who attended Harry S. Truman High School, where his strict dad was the principal. His mom worked as a police dispatcher and he had a younger brother, Robert, who was a bit of a genius. Other superficial differences to the Spider-Man canon included girlfriend Ginger and best friends Bernie and Caps, but he did have his own school bully, Mike Burley…

An earlier version, “Black Nova” had apparently appeared in the Wolfman/Wein fan mag Super Adventures in 1966, but with a few revisions and an artistic make-over by the legendary John Romita (Senior) the Human Rocket was launched into the Marvel Universe in his own title, beginning in September 1976, ably supported by the illustration A-Team of John Buscema and Joe Sinnott.

‘Nova’, which borrowed as heavily from Green Lantern as well as Spider-Man’s origin, was structured like a classic four-chapter Lee/Kirby early Fantastic Four tale, and rapidly introduced its large cast before quickly zipping to the life-changing moment in Rider’s life when an star-ship with a dying alien aboard transfers to the lad all the mighty powers of an extraterrestrial peacekeeper and warrior.

Centurion Rhomann Dey had tracked a deadly marauder to Earth. Zorr had already destroyed the idyllic world of Xandar, but the severely wounded vengeance seeking Nova Prime was too near death and could not avenge the genocide. Trusting to fate, Dey beamed his powers and abilities towards the planet below where Richard Rider was struck by the energy bolt and plunged into a coma. On awakening Rich realised he had gained awesome powers and the responsibilities of the last Nova Centurion.

The tale is standard origin fare, beautifully rendered by Buscema and Sinnott, but the story really begins with #2’s ‘The First Night of… The Condor!’ as Wolfman, playing to his own strengths, introduced an extended storyline featuring a host of new villains whilst concentrating on filling out the lives of the supporting cast. There was still plenty of action as the neophyte hero learned to use his new powers (one thing the energy transfer didn’t provide was an instruction manual) but battles against winged criminal mastermind Condor and his enigmatic, reluctant pawn Powerhouse plus #3’s brutal super-thug (‘…The Deadly Diamondhead is Ready to Strike!’ illustrated by new art-team Sal Buscema & Tom Palmer) were clearly not as important as laying plot-threads for a big event to come.

Nova #4 saw the first of many guest-star appearances (and the first of three covers by the inimitable Jack Kirby). ‘Nova Against the Mighty Thor’ introduced The Corruptor, a bestial being who turned the Thunder God into a raging berserker whom only the new kid on the block could stop, whilst ‘Evil is the Earth-Shaker!’ pitted the lad against subterranean despot Tyranus and his latest engine of destruction, although a slick sub-plot concerning the Human Rocket’s attempt to become a comic book star still delivers some tongue-in-cheek chuckles to this day…

Issue #6 saw those long-laid plans begin to mature as Condor, Diamondhead and Powerhouse returned to capture Nova, whilst their hidden foe was revealed in ‘And So… The Sphinx!’ (inked by Frank Giacoia), another world-class, immortal super-villain patiently waiting his turn to conquer the world. Meanwhile young Caps had been abducted by another new bad-guy who would eventually make big waves for the Human Rocket.

‘War in Space!’ found Nova a brainwashed ally of his former foes in an invasion of Rhomann Dey’s still orbiting star-ship – an invaluable weapon in the encroaching war with the Sphinx, only to be marooned in deep space once his mind cleared. On narrowly escaping he found himself outmatched by Caps’ kidnapper in ‘When Megaman Comes Calling… Don’t Answer!’ – a tumultuous, time-bending epic that concluded in #9’s ‘Fear in the Funhouse!’

Nova #10 began the final (yeah, right) battle in ‘Four Against the Sphinx!’ with Condor, Diamondhead and Powerhouse in all-out battle against the immortal mage with the hapless Human Rocket caught in the crossfire, whilst ‘Nova No More’ had the hero’s memories removed to take him out of the game; a tactic that only partially worked since he was back for the next issue’s classy crossover with the Spectacular Spider-Man.

‘Who is the Man Called Photon?’ by Wolfman, Sal Buscema & Giacoia, teamed the young heroes in a fair-play murder mystery when Rich Rider’s uncle was killed by a costumed thief. However there were ploys within ploys occurring and after the mandatory hero head-butting the kids joined forces and the mystery was resolved in Amazing Spider-Man #171’s ‘Photon is Another Name For…?’ courtesy of Wein, Ross Andru & Mike Esposito.

Joe Sinnott returned in Nova #13, as another lengthy tale began with the introduction of new hero Crime-Buster in ‘Watch Out World, the Sandman is Back!’, wherein the once formidable villain took a beating and fell under the influence of a far more sinister menace. Meanwhile Rich’s dad was going through some bad times and had fallen into the clutches of a dangerous organisation…

The story continued in the Dick Giordano inked ‘Massacre at Truman High!’ as Sandman attacked Nova’s school and the mystery mastermind was revealed for in-the-know older fans before the guest-star stuffed action-riot ‘The Fury Before the Storm!’ saw Carmine Infantino take over the pencilling and Tom Palmer return to the brushstrokes.

When a bunch of established heroes attack the newbie all at once it’s even money they’re fakes, but Nick Fury of super-spy agency S.H.I.E.L.D. was real enough and deputised the fledgling fighter for #16’s ‘Death is the Yellow Claw!’ and #17’s spectacular confrontation ‘Tidal Wave!’ As the kid came good and saved the city of New York from a soggy demise the long awaited conclusion occurred in ‘The Final Showdown!’, inked, as was ‘Beginnings’ a short side-bar story dealing with the fate of the elder Rider, by the agglomeration of last-minute-deadline busters dubbed “the Tribe.”

A new foe debuted in #19: ‘Blackout Means Business and his Business is Murder!’ opened the final large story-arc of the series as a ebon-energy wielding maniac attacked Nova, but before that epic completely engaged, the Human Rocket guest-starred with the Thing in Marvel Two-in-One Annual #3 (1978) in a simple yet entertaining tussle with god-like cosmic marauders entitled ‘When Strike the Monitors!’ an interlude crafted by Wolfman, Sal Buscema, Giacoia & Dave Hunt.

Hunt stayed on as inker for Nova #20 as the steadily improving young hero went after the cabal that had nearly destroyed his dad in ‘At Last… The Inner Circle!’ leading to a breakthrough in comics conventions as the Human Rocket revealed his alter ego to his family in ‘Is the World Ready for the Shocking Secret of Nova?’ (with art by John Buscema, Bob McLeod & Joe Rubinstein), whilst a long-forgotten crusader and some familiar villains resurfaced in ‘The Coming of the Comet!’ (#22, Infantino & Steve Leialoha) and long-hidden cyborg mastermind Dr. Sun (an old Dracula foe, of all things) revealed himself in ‘From the Dregs of Defeat!’ executing his scheme to seize control of the lost Nova Prime star-ship and its super-computers.

A huge epic was impressively unfolding but the Human Rocket’s days were numbered. Penultimate issue #24 (inked by Esposito) introduced ‘The New Champions!’ as Dr. Sun battled the Sphinx for the star-ship, with Crime-Buster, the Comet, Powerhouse and Diamondhead dragged along on a one-way voyage to the ruins of Xandar, lost home of the Nova Centurions.

This volume ends with #25, a hastily restructured yarn as the cancellation axe hit the series before it could properly conclude. ‘Invasion of the Body Changers!’ by Wolfman, Infantino & Klaus Janson saw the unhappy crew lost in space and attacked by shape-shifting alien Skrulls, all somehow implicated in the destruction of Xandar, but the answers to the multitude of questions raised were to be eventually resolved in a couple of issues of the Fantastic Four and latterly Rom: Spaceknight: episodes not included here, thus rendering this collection aggravatingly incomplete.

There’s a lot of good, solid entertainment and beautiful superhero art in this book, and Nova has proved his intrinsic value by returning again and again, but by leaving this edition on such a frustrating open end, the editors have reduced what could have been a fine fights ‘n’ tights collection into nothing more than a historical oddity. Stories need conclusions and mine is that we readers deserve so much better than this.

© 1976, 1977, 1978, 1979, 2006 Marvel Characters, Inc.  All Rights Reserved.

Showcase Presents The Atom volume 2


By Gardner Fox, Gil Kane & various (DC Comics)
ISBN13: 978-1-4012-1848-5

Super-Editor Julius Schwartz ushered in the Silver Age of American Comics with his Showcase successes Flash, Adam Strange and Green Lantern, directly leading to the Justice League of America which in turn inspired Fantastic Four and the whole Marvel Empire and …

However his fourth attempt to revitalize a “Golden Age Great” stalled when Hawkman (debuting in Brave and the Bold #34, February-March 1961) failed to find an immediate audience. Undeterred, he back-pedalled and persevered with the Winged Wonder, whilst moving forward with his next revival. Showcase #34 (September-October 1961) retooled the pint-sized strongman of the 1940’s Justice Society of America into a fascinating science-fiction champion and eternal underdog.

Ray Palmer was a young physicist working on the compression of matter: a teaching Professor at Ivy Town University. He was wooing career girl Jean Loring, who wanted to make her name as a trial lawyer before settling down as Mrs. Palmer (yep that’s what the 1960s were like for the fillies; years of striving and achievement followed by glorious, fulfilling days cooking meatloaf and changing nappies…)

One evening Ray found an ultra-dense fragment of White Dwarf Star Matter, leading his research into a new direction. By converting some of the degenerate matter into a lens he could shrink objects, but frustratingly they always exploded when he attempted to restore them to their original state. As fiercely competitive as his intended bride, Ray kept his progress secret until he could perfect the process. Meanwhile the couple took a group of youngsters on a science hike to Giant Caverns, where a cave-in trapped the entire party.

As they all lay trapped and dying Ray secretly activated his reducing lens to shrink himself, using the diamond engagement ring he was carrying to carve a tiny fissure in the rock wall into an escape hole. Fully expecting to detonate any second, he was astounded to discover that some peculiar combination of circumstances allowed to him to return to his normal six foot height with no ill effects. With his charges safe he returned to his lab to find that the process only worked on his own body; all other subjects still catastrophically detonated.

Somewhat disheartened he pondered his situation – and his new-found abilities. Naturally, he became a superhero, fighting crime, injustice and monsters, but Ray also determined to clandestinely help Jean become successful as quickly as possible using his suit made from White Dwarf material, which could alter not only his height but also his weight and mass…

This second volume collects the Atom #18-38, the remainder of Palmer’s solo stories (with issue #39 the title merged with another struggling Schwartz title to become The Atom and Hawkman an early casualty of declining interest in superhero comics at the end of the 1960s) and explodes into action with the first of two short tales scripted as always by Gardner Fox, penciled by Gil Kane and inked by Sid Greene.

‘The Hole-in-the-Wall Lawman!’ (lead feature in Atom #18, April-May 1965) found the Tiny Titan tracking a safe-cracker who had inadvertently stolen a miniaturised thermonuclear bomb whereas ‘The Atomic Flea!’ saw the hero lose his memory while fighting thugs, wrongly deducing that he must be part of the flea circus where he regained consciousness…

Clever whimsy, scientific wonders, eye-popping action, perspective tricks and simply stunning long-shots, mid-shots and close-ups with glorious, balletic, full-body action poses are hallmarks of this fondly regarded, dynamic series, but #19 brought a whole new edge and dynamic to the Atom when he became the second part of a bold experiment in continuity. ‘World of the Magic Atom!’ was a full-length epic featuring a sexy sorceress in a world where science held no sway.

The top-hatted, fish-netted, comely young sorceress appeared in a number of Julie Schwartz-edited titles hunting her long-missing father Zatarra: a magician-hero in the Mandrake mould who had fought evil in the pages of Action Comics for over a decade beginning with the very first issue. In true Silver Age “refit” style Fox conjured up a young and equally gifted daughter, and popularised her by guest-teaming her with a selection of superheroes he was currently scripting (if you’re counting, her quest began in Hawkman #4 and after this chapter moved on to Green Lantern #42, and the Elongated Man back-up strip in Detective Comics #355 as well as a very slick piece of back writing to include the high-profile Caped Crusader via Detective #336 – ‘Batman’s Bewitched Nightmare’, before concluding after the GL segment in Justice League of America #51).

Issue #20’s ‘Challenge of the Computer Crooks!’ found the Tiny Titan again battling ingenious robbers attempting to use one of those new-fangled electronic brains to improve their heists whilst in ‘Night of the Little People!’ impersonating a leprechaun to sway a reluctant witness to testify in court. A recurrent theme in the Tiny Titan’s career was Cold War Espionage. The American/Soviet arms-and-ideas race figured heavily in the life of physicist Ray Palmer and in the collegiate circle of Ivy Town where even Jean’s father was a scientist carefully watched by both CIA and KGB.

Issue #21’s ‘Combat Under Glass!’ pitted the Man of Many Sizes against soviet spies and an enraged housecat, whilst ‘The Adventure of the Canceled Birthday’ was another enchanting “Time-Pool” tale wherein the Atom traveled to England in 1752, meeting Henry Fielding, helping to establish the Bow Street Runners, as well as solving the mystery of 11 days that dropped off the British calendar (for the answer to this mysterious true event look up the Julian Calendar on line – although buying this book would be far more entertaining and rewarding…)

Ray Palmer’s mentor and colleague Professor Alpheus Hyatt created a six-inch wide energy field that opened portals to other eras. Hyatt thought it an intriguing but useless scientific oddity, occasionally extracting perplexing items from it by blindly dropping a fishing line through. Little did he know his erstwhile student was secretly using it to experience rousing adventures in other times and locations. This charming, thrilling and unbelievably educational maguffin generated many of the Atom’s best and most well-loved exploits.

‘Bat Knights of Darkness!’ introduced the Elvarans, a subterranean race of six inch feudal warriors who had lived in Giant Caverns since prehistoric times. When these savage bat-riding berserkers fell under the mental sway of cheap thug Eddie Gordon, all of Ivy Town was threatened. This visual tour de force is a captivating early example of Gil Kane’s swashbuckling fantasy epics and a real treat for anybody who loved Blackmark, Star Hawks or even the 1983 classic Sword of the Atom.

Issue #23 opened with a smart science-fiction teaser as the Mighty Mite played a peculiar joke on the police in ‘The Riddle of the Far-Out Robbery!’ but it was back to blockbusting basics when he stopped the ‘Thief with the Tricky Toy!’ and more so in #24 when he saved the entire planet from plant Master Jason Woodrue in the feature-length thriller ‘The Atom-Destruction of Earth!’

The Camp/Superhero craze triggered by the Batman TV show was infecting many comic-books at this time, and a lighter, punnier tone was creeping into a lot of otherwise sound series. ‘The Man in the Ion Mask!’ is far more entertaining than the woeful title might suggest; a solid heist-caper featuring another crook with a fancy gadget, and even the espionage romp ‘The Spy Who Went Out for the Gold!’ is a smart, pacy rollercoaster ride of thrills and spills, but there’s really not much I can say to defend the ludicrous yarn introducing costumed nut the Bug-Eyed Bandit.

Feeble felon Bertram Larvan built a robotic mini-beast to rob for him and despite some wonderful artwork from Kane and Greene ‘The Eye-Popping Perils of the Insect Bandit!’ in #26 remains an uncharacteristic blot on Gardner Fox’s generally pristine copy-book.  The art quality grew in leaps and bounds during this period, as seen in the romantic tryst-come-slugfest described in crime-thriller ‘Beauty and the Beast-Gang!’ accompanied by spectacular historical high-jinks as Atom used the Time Pool to visit the Montgolfier Brothers in 1783 Paris, saving Benjamin Franklin’s life and becoming a ‘Stowaway on a Hot-Air Balloon!’

It was non-stop costumed criminal action when Chronos returned in #28’s ‘Time-Standstill Thefts!’ with a side-order of scientific mystery when ordinary citizens began to change size in ‘The 100,000 “Atoms” of Ivy Town!’, and the sheer drama intensified when the Mighty Mite teamed up with the Earth-2 Atom for a cataclysmic clash against one of the worst villains of DC’s Golden Age in ‘The Thinker’s Earth-Shaking Robberies!’

Nasty thug Eddie Gordon returned in #30, which wouldn’t really have been a problem except he had once more gained control of the diminutive flying berserkers in ‘Daze of the Bat-Knights!’ whilst old comrade Hawkman guest-starred #31’s ‘Good Man, Bad Man, Turnabout Thief!’ to battle a phantom menace hidden within the brain of an innocent man, and issue #32 saw a most astounding episode in the Tiny Titan’s career as he became the giant invader of a sub-molecular universe in the enthralling fantasy thriller ‘The Up and Down Dooms of the Atom!’

Bert Larvan inexplicably won a second appearance in ‘Amazing Arsenal of the Atom-Assassin!’ and it must be said, comes off as a far worthier opponent the second time around, whilst the outlandish comedy-thriller ‘Little Man… You’ve Had a Big-Gang Day!’ produced the daftest assemblage of themed villains in DC history – each has a gimmick based on the word “big”. Led by Big Head, Big Bertha is strong, Big Wig uses weaponized toupees – and wait till you see what Big Cheese can do… Despite all that, this lunacy is actually hugely enjoyable Big Fun!

Issue #35 led with a sterling crime-caper ‘Plight of the Pin-Up Atom’ and closed with the gripping ‘Col. Blood Steals the Crown Jewels!’ following the Mighty Mite into another Time Pool adventure in 1671 London. The Earth-2 Atom returned for one of the very best team-up tales of the Silver Age in ‘Duel Between the Dual Atoms’ as a radiation menace played hob with victim’s ages on both worlds simultaneously, before the artistic team signed off in mind-blowing style by adding a new ally to the Atom’s crime-fighting arsenal in ‘Meet Major Mynah!’ in #37.

A trip to war-torn Cambodia saw the diminutive hero adopt a wounded Mynah bird who, with a few repairs and alterations from Winged Wonder Hawkman, transformed the faithful talking bird into both alternative transport and strafing back-up for the Tiny Titan.

This volume concludes with a classy and extremely scary transition tale from writer Frank Robbins and artists Mike Sekowsky and George Roussos. ‘Sinister Stopover… Earth!’ is an eerie alien invasion mystery perfectly in keeping with the grimmer sensibility gradually taking over the bright shiny world of comics at the time and still one of the spookiest tales of the Atom’s captivating run.

With the next issue the changing tastes and times forced The Atom and Hawkman series to merge (see Showcase Presents: Hawkman volume 2), but even then the move only bought an extra year or so. Superheroes were once more in decline and different genres were on the rise. The Atom was never a major name or colossal success, but a reading these witty, compelling tales by Gardner Fox, where Gil Kane first mastered the fluid human dynamism that made him a legend, you’d be hard-pressed to understand why. This is sheer superhero perfection. Why not try a little Atomic Action… just a tiny bit?

© 1965, 1966, 1967, 1968, 2008 DC Comics.  All Rights Reserved.

Hawkman Vol. 2: Allies and Enemies


By Geoff Johns, James Robinson, Rags Morales & various (DC Comics)
ISBN: 978-1-4012-0196-8

After a cracking start to his own series (see Hawkman: Endless Flight) the reincarnating Winged Warrior offered even more thrills, chills and spills as his new series progressed. One of DC’s most visually iconic characters, the various iterations of Hawkman had always struggled to find enough of an audience to sustain a solo title. From his beginnings as the second feature in Flash Comics, the Feathered Fury struggled through many excellent yet always short-lived reconfigurations. From ancient hero to space-cop and (post-Crisis on Infinite Earths) Thanagarian freedom fighter  Hawkman (and Hawkgirl) never quite hit the big time they deserved.

Hawkman premiered in Flash Comics #1 (January 1940), created by Gardner Fox and Dennis Neville, with Sheldon Moldoff and Joe Kubert carrying on the strip’s illustration, whilst a young Robert Kanigher was justly proud of his later run as writer. Carter Hall was a playboy archaeologist until he uncovered a crystal knife that unlocked his memories. He realised that once he was Prince Khufu of ancient Egypt and that he and his lover Chay-Ara had been murdered by High Priest Hath-Set. Moreover with his returned memories came the knowledge that both lover and killer were also nearby and aware…

Hall fashioned a costume and anti-gravity harness, becoming a crime-fighting phenomenon. Soon the equally reincarnated Shiera Sanders was fighting and flying beside him as Hawkgirl. Together these gladiatorial “Mystery-Men” battled modern crime and tyranny with weapons of the past.

Fading away at the end of the Golden Age (his last appearance was in All Star Comics #57, 1951 as leader of the Justice Society of America) they were revived nine years later as Katar Hol and Shayera Thal of Thanagar by Julie Schwartz’s crack creative team Gardner Fox and Joe Kubert – a more space-aged interpretation which survived until 1985’s Crisis, and their long career, numerous revamps and retcons ended during the 1994 Zero Hour crisis.

When a new Hawkgirl was created as part of a revived Justice Society comic, fans knew it was only a matter of time before the Pinioned Paladin rejoined her, which he did in the superb JSA: the Return of Hawkman , promptly regaining his own title. This time the blending of all previous versions into a reincarnating, immortal berserker-warrior appeared to strike the right note of freshness ad seasoned maturity. Superb artwork and stunning stories didn’t hurt either (for which see the excellent previous volume Hawkman: Endless Flight).

The reconstituted Hawkman now remembers all his past lives: many millennia when and where he and Chay-Ara fought evil together as bird-themed champions, dying over and over at the hands of an equally renewed Hath-Set. Most importantly, Kendra Saunders, the new Hawkgirl differs from all previous incarnations. This time Shiera was not reborn, but possessed the body of her grand-niece when that tragic girl committed suicide. Although Carter Hall still loves his immortal inamorata his companion of a million battles is no longer quite so secure or sure of her feelings…

This second captivating volume reprints issues #7-14 of the monthly comicbook and further gems from the one-shot Hawkman Secret Files, beginning with a fascinating reunion between the Pinioned Paladin and his one-time best friend the Atom. ‘Small Talk’ by Geoff Johns, Rags Morales, Prentiss Rollins & Michael Bair has the old comrades rediscover each other by recapping the momentous events that have transpired whilst Carter Hall was dead – useful and insightful for new readers – all whilst Hawkgirl tracked down a super-miscreant for the ever-so grateful Chief Nedal of the St. Roch police.

James Robinson rejoined the creative cast for ‘In the Hands of Fate’. The convoluted history of the Hawks threatened their effectiveness and happiness, and Dr. Fate intended to fix their problems, but before any resolution, the body of Kendra Saunders – which housed the spirit of Egyptian princess Chay-Ara – was confronted by long-suppressed memories of a brutal assault: an experience which led to her suicide and rebirth as Hawkgirl. Meanwhile the mystic master dragged Carter through his own panorama of horrific remembrances…

Before the esoteric therapy session could conclude the Hawks were propelled into a calamitous battle in the Himalayas against their oldest foe in a fresh new guise. ‘Snowblind’ saw Winged Wonders battle an army of killer yeti to recue aged adventurer Speed Saunders, whilst in ‘Everlasting Love…?’ the heroes unveiled a secret weapon of their own to thwart the malevolent mastermind, but sadly, too late as the terrifying transformation an already efficient enemy into ‘The Darkraven’ (with additional inks from Dennis Janke) upset everybody’s plans and threatened all of Tibet. Even after their narrow victory greater shocks and horrors were awaiting their return to Louisiana…

‘Fine Day For a Hanging’ (illustrated by Tim Truman) delved into a past life of the heroes, revealing that once Carter and Shiera had fought injustice as the masked gunfighter Nighthawk and frontier legend Cinnamon. Not only is this ripping yarn a cracking cowboy romance and stunning change of pace, but it also serves to set up the compelling saga which follows…

Arrested for murdering a cop, Kendra is being taken to prison by Chief Nedal when events take an utterly unexpected turn. ‘Killers’ (Johns, Ethan Van Sciver & Mick Gray) revealed that the cop had concealed a startlingly intimate connection to Kendra that stretched back to her earliest years. Now Nedal has gone completely over the edge…

Naturally there are secrets within secrets and phantom villain the Gentleman Ghost smugly reveals how – and why – he has been orchestrating the Hawks’ woes and miseries for over a century in ‘Killers Part Two’ (with art from Don Kramer & Rollins) – a tense and tragic thriller that could only end in the spilling of innocent blood …

Grim, gripping, stark and uncompromising, these are some of the most stirring episodes in the high-flying heroes’ seventy-odd year history and still the best is yet to come. Absolutely unmissable superhero sagas for older fans and novices alike, Enemies and Allies is a magnificent, beautiful and compelling example of what great creators and fresh ideas can achieve with even the oldest raw material.

© 2002, 2003 DC Comics. All Rights Reserved.

Showcase Presents Aquaman volume 3


By Bob Haney, Nick Cardy & various (DC Comics)
ISBN13: 978-1-4012-2181-2

Aquaman was one of a handful of costumed adventurers to survive the superhero collapse at the end of the Golden Age, a rather nondescript and genial guy who solved maritime crimes and mysteries when not rescuing fish and people from sub-sea disasters. Created by Mort Weisinger and Paul Norris he first launched in More Fun Comics #73 (1941). Strictly a second stringer for most of his career he nevertheless continued on beyond many stronger features, illustrated by Norris, Louis Cazaneuve, Charles Paris, and latterly Ramona Fradon who drew every adventure until 1960.

When Showcase #4 rekindled the public’s taste for costumed crimefighters with the advent of a new Flash DC updated its small band of superhero survivors, especially Green Arrow and Aquaman. Records are incomplete, sadly, so often we don’t know who wrote what, but after the revamp fuller records survive and this third black and white collection starring the King of the Seven Seas has only two creative credit conundrums.

Now with his own title and soon a to be featured in the popular, groundbreaking cartoon show Superman/Aquaman Hour of Adventure, the Finned Fury seemed destined for super-stardom. These joyously outlandish tales, reprinting issues #24-39, a Brave and the Bold team-up with The Atom (# 73) and a scarce-remembered collaboration from Superman’s Pal Jimmy Olsen #115 comfortably and rapturously mark the end of the wholesome, affable hero, laying groundwork for the grittily innovative run from revolutionary editor Dick Giordano and hot new talents Steve Skeates, Jim Aparo and Neal Adams…

Sadly those are a treat for another time, but there’s entertainment a-plenty here beginning with Aquaman #24, November-December 1965 from an uncredited author (Dave Wood and Jack Miller are both strong possibilities…) and regular artistic ace Nick Cardy.

In ‘Aquaman: Save Our Seas!’ the titanic tussle with maritime malcontent The Fisherman found the new parents (the Sea King and Mera were probably the first 1960s heroes to marry and have kids) almost fatally easily distracted when an alien plot threatened to destroy earth’s oceans, whilst in #25, ‘The Revolt of Aquaboy!’ an ancient Chinese sorcerer rapid-aged the proud parents’ newborn into a spiteful ungrateful teenager as part of a plot to capture the sunken city of Atlantis.

The entire world went spy-crazy in the first half of the Swinging Sixties and anonymous acronymic secret societies popped up all over TV, book and comics. With #26 (March-April 1966), Aquaman joined the party when seconded by the US government (even though absolute ruler of a sovereign, if somewhat soggy, nation) to thwart the sinister schemes of the Organisation for General Revenge and Enslavement in the still surprisingly suspenseful ‘From O.G.R.E. With Love!’ by Bob Haney and Cardy.

With Haney and Cardy firmly ensconced as the creative team, thrilling fantasy became the order of the day in such power-packed puzzlers as #27’s ‘The Battle of the Rival Aquamen’ wherein alien hunters unleashed devious duplicates of the Sea King and his Queen and #28’s ‘Hail Aquababy, New King of Atlantis!’ with rogue American geneticist Dr. Starbuck attempting to steal the throne with subtle charm, honeyed words and a trained gorilla and eagle who could breathe underwater.

Archenemy Orm the Ocean Master returned to attack America and the world in the tense undersea duel ‘Aquaman, Coward-King of the Seas!’, which provided some startling insights into the hero and villain’s shared shadowy pasts as well as the requisite thrills and chills, whilst ‘The Death of Aquaman’ proved to be a guest-star-studded spectacular of subterfuge, double-cross and alien intrigue, before the Sea King found himself a fish trapped out of water when ‘O.G.R.E. Strikes Back!, attempting to destroy the United Nations.

Ocean Master’s family connections clearly struck a chord with readers as he returned to unleash the ancient leviathan ‘Tryton the Terrible’ whilst the troublesome teenagers got a tacit acknowledgement of their growing importance with the introduction of Aqua-Girl in ‘Aqualad’s Deep-Six Chick!’ (stop wincing; they were simpler, more obnoxious times and the story itself about disaffected youth being exploited by unscrupulous adults is a perennial and worthwhile one).

Aquaman #34 featured another evil doppelganger ‘Aquabeast the Abominable’ and typified a new, harsher sensibility in storytelling. Even though the antagonists were still generally aliens and monsters – from now on they were far meaner, scarier aliens and monsters…

The Sea King teamed up with JLA compatriot the Atom in Brave and the Bold # 73 (August-September 1967) to tackle a microscopic marauder named ‘Galg the Destroyer’ in a taut drama written by Haney and illustrated by the vastly undervalued Sal Trapani, before returning to his home-title and another deadly clash with Ocean Master and the ruthless Black Manta. Never afraid to tweak the comfort zone or shake up the status quo Haney’s excellent tale ‘Between Two Dooms!’ resulted in the Atlanteans losing their ability to breathe underwater, leaving Aquaman’s subjects virtual prisoners in their own sub-sea city for years to come…

Now a TV star, Aquaman went from strength to strength as Haney and Cardy pulled out all the creative stops on such resplendent battles tales as ‘What Seeks the Awesome Three?’ pitting the hero against mechanistic marauders Magneto, Claw and Torpedo-Man – and the chillingly prophetic eco-drama ‘When the Sea Dies!’, due in no small part to villains Ocean Master and the Scavenger.

Closing out his volume are two more dark thrillers and a classic guilty pleasure. Firstly Aquaman #38 introduced a relentless, merciless vigilante who accidentally set his sights on the Atlantean Ace in ‘Justice is Mine, Saith the Liquidator!’ before ‘How to Kill a Sea King!’ revealed a tragic tale of an alien seductress set on splitting up the Royal Couple, and the dilemmas and delights conclude with a charming treat from scripter Leo Dorfman and artist Pete Costanza which originally appeared in Superman’s Pal Jimmy Olsen #115 (October 1968).

One of the greatest advantages of these big value black-&-white compendiums is the opportunity they provide, whilst chronologically collecting a character’s adventures, to include crossovers and guest spots from other titles. When the star is as long-lived and incredibly peripatetic as Aquaman, that’s an awful lot of extra appearances for a fan to find so the concluding tale here, taken from a title cruelly neglected by today’s fans, is an absolute gold-plated bonus…

‘Survival of the Fittest!’ saw the mystical Old Man of the Sea attempt to replace Aquaman with the far more pliant cub reporter: never realising that the lad was made of far sterner stuff than the demon could possibly imagine…

DC has a long, comforting history of genteel, innocuous yarn-spinning delivered with quality artwork. Haney and Cardy’s Aquaman is an all but lost run of classics worthy of far more attention than they’ve received of late. It is a total pleasure to find just how readable they still are. With tumultuous sea-changes in store for the Sea King, the comics industry and America itself, the stories in this book signal the end of one glorious era and the promise of darker, far more disturbing days to come.

© 1965-1968, 2009 DC Comics. All Rights Reserved.

JLA: volume 4: Strength In Numbers


By Grant Morrison, Mark Waid, Christopher Priest & various (DC Comics)
ISBN: 978-1-5638-9435-0

By the time of this fourth collection featuring the astonishing exploits of the World’s Greatest Superheroes, a pattern for big-picture epics and frenetic cosmic endeavours had been established and series resuscitators Grant Morrison and Howard Porter were clearly, patiently, laying the complex groundwork for a colossal future saga.

Collecting issues #16-23 of the monthly comic-book and the Prometheus one-shot, this volume kicks off in full-attack mode with ‘Heroes’ (Christopher Priest, Yanick Paquette & Mark Lipka) as the world’s costumed champions (and a few obnoxious and hilarious hangers-on) gather to relaunch the JLA following its formal dissolution, after which the villainous Prometheus stars in a chilling origin tale ‘There Was a Crooked Man’ by Morrison, Arnie Jorgensen & David Meikis.

The main event begins with ‘Camelot’ (by Morrison, Porter & John Dell) as the new team – Superman, Batman, Flash, Green Lantern, Wonder Woman, Aquaman, Martian Manhunter, Huntress, Plastic Man, Steel, the fallen Angel Zauriel plus covert information resource Oracle – invite the world’s press to their lunar base, the Watchtower, inadvertently allowing the insidious and seemingly unstoppable mastermind to infiltrate and destroy them. Continuing with ‘Prometheus Unbound’ (assistant-inked by Mark Pennington) the heroes strike back, aided by a surprise guest-star and the last-minute appearance of New Gods Orion and Big Barda (yet more hints of the greater threat to come…)

Scripter Mark Waid steps in for a scary, surreal and utterly enthralling two-part thriller ‘The Strange Case of Dr. Julian September’: ‘Synchronicity’ is illustrated by Porter& Dell and finds the heroes hard-pressed to combat the rewriting of reality by a luck-bending scientist. Walden Wong joins the art team to conclude the spectacular last-chance battles in the ‘Seven Soldiers of Probability’ featuring an impressive guest-shot for lapsed JLA-er the Atom.

Adam Strange then guests in a splendid ‘Mystery in Space’ (Waid, Jorgensen & Meikis) as the League travels to the distant planet Rann only to be betrayed and enslaved by one of their oldest allies; an epic encounter resolved in the Doug Hazlewood inked ‘Strange New World’. This gloriously “old-school” volume then concludes with the return of Morrison, Porter and Dell for a multi-layered extravaganza as the League’s most uncanny old enemy returns. ‘It’ finds the world under the mental sway of the insidious space invader Starro, and only a little boy, aided by the (post Neil Gaiman) Morpheus/Lord of Dreams/Sandman can turn the tide in the breathtaking finale ‘Conquerors’…

If you haven’t read this sparkling slice of fight ‘n’ tights wonderment then your fantastic comic-life just isn’t complete yet. Compelling, challenging and never afraid of nostalgia or laughing at itself, the new JLA was an all-out effort to be Smart and Fun. For that brief moment in the team’s long and chequered career these were the “World’s Greatest Superheroes” and these increasingly ambitious epics reminded everybody of the fact. This is the kind of thrill that nobody ever outgrows. These are graphic novels to be read and re-read forever…

© 1998 DC Comics. All Rights Reserved.

30 Days of Night: Red Snow


By Ben Templesmith (IDW)
ISBN: 978-1-6001-0149-6

Although I wasn’t a great a fan of the first 30 Days of Night graphic novel it didn’t stop it becoming a comics and movie sensation, but with this sequel (or to be exact, narrative prequel), writer artist Ben Templesmith finally struck a cord with this jaded old reviewer…

That first tale detailed the last days of Barrow, Alaska: a contemporary American town near the Arctic Circle where the sun sets for an entire month at a time. What happens when a posse of roving vampires came for an extended overnight stay one sundown is a simplistic but highly effective exercise in visceral slasher-thrills. No real depth or explanation, just easily explained motivations (eat and/or kill vs. run and/or fight) and lots of evocative action. A perfect, uncomplicated video game of a tale…

Now, in Red Snow a little glimpse into the history of that nomadic band of Nosferatu is offered…

Russia 1941: bleak black bitter winter is decimating both the Nazi invaders and the hard-hearted vengeful Russian troops in the hinterlands beyond Murmansk. The German-Finnish Operation: Silver Fox has collapsed (a bold, doomed attempt by the Nazis to capture the port and end Allied aid into Russia), and roving bands of Germans are freezing and starving in the permanent blizzard-bedeviled arctic night. Equally hard-pressed are the Soviet and Cossack patrols hunting the surviving invaders.

Among the pursuers is Charlie Keating, British Naval observer, military liaison and war-weary polyglot. As the Soviets are slowly advancing despite the deadly temperatures, they come across a vast underground storage compound where a family of peasants has been hoarding food, ammunition and fuel “for the War Effort”. At the same time the Nazis have made their own discovery – a small band of blood-stained travesties, immune to the cold and dark, ravenously hungry for human flesh and hot red blood…

Old animosities are soon forgotten as the surviving Nazis are invited into the subterranean citadel, but the unstoppable bloodsuckers besiege and rapidly deplete the defenders’ numbers and resources. Soon it’s clear that the only possible chance lies in outrunning them in the one remaining truck…

Templesmith’s first outing as scripter is clear-cut and a little short on sophistication, but wickedly effective as the vampires relentlessly attack, and even though the team-up of human enemies, complete with inevitable betrayals, is nothing new in this genre it is extremely well-executed and graphically enticing.

Although many British readers might compare this unfavourably to the similar scenario of the classic 1980 2000AD strip Fiends of the Eastern Front – and in terms of sheer suspense the Gerry Finley-Day/Carlos Ezquerra serial is certainly superior – (note to self: must review some 2000AD collections soonest…) there is a splendidly visceral brevity to the blood-soaked events of Red Snow that carries the tale along at a breakneck pace and always delivers its promised punch.

Templesmith is an accomplished illustrator and works well in his painterly manner, blending Kent Williams or Jon J Muth’s watercolour vivacity s with Ted McKeever’s angular, expressionistic figure work. Of course there’s also heaping helpings of splashy reds against the cool icy blues – and remarkable amounts of gruesome violence which is, of course, exactly what the target audience expects…

This collection of the three-part miniseries also includes an interview with Templesmith and an extensive gory gallery section of art-pieces.

™ & © 2008 Steve Niles, Ben Templesmith and Ideas and Design Works, LCC. All Rights Reserved.

Ultimate Avengers: The Next Generation


By Mark Millar, Carlos Pacheco & various (Marvel/Panini UK)
ISBN: 978-1-84653-442-3

The Marvel Ultimates project began in 2000 with a thoroughly modernizing refit of key characters and concepts to bring them into line with contemporary “ki-dults” – perceived to be a potentially separate buying public to we baby-boomers and our declining descendents, who seemed content to stick with the various efforts that devolved from the fantastic originating talents of Kirby, Ditko and Lee. Eventually this streamlined new universe became as crowded and continuity-constricted as its predecessor and in 2008 the cleansing publishing event “Ultimatum” culminated in a reign of terror which apparently (this is comics, after all) killed three dozen odd heroes and villains and millions of lesser mortals.

Although a good seller (in contemporary terms, at least) the saga was largely trashed by the fans who bought it, and the ongoing new “Ultimatum Comics” line is quietly back-pedalling on its declared intentions…

The key and era-ending event was a colossal tsunami that drowned the superhero-heavy island of Manhattan and this post-tidal wave collection (assembling issues #1-6 of Ultimate Comics Avengers: The Next Generation) picks up the story of the survivors as well as the new world readjusting to their altered state. In this dangerous new world global order has yet to be fully re-established and, just like after World War II, Princes and Powers are constantly jostling for position.

Before the Deluge Nick Fury ran an American Black Ops team of super-humans called the Avengers, but he was eventually toppled from his position for sundry rule-bending liberties – and being caught doing them. Now, in the aftermath of the disaster he’s back:  attempting to put another team together – and get his old job back.

Captain America was one of America’s first super-soldiers – a key factor in the Allies beating Hitler and one of the deadliest men alive. Just as in the Marvel Universe Proper, he survived into our era. Whilst fighting terrorists in the sky over Chicago he is soundly thrashed by a man with no face: an incredible assassin with a red skull, who easily overwhelms him and throws him to what would have been certain death, if not for the intervention of master marksman Hawkeye.

All through his second career secrets have been kept from Captain America by his superiors. He had no idea that when he was “lost in action” his girlfriend was already pregnant with his son and that whilst he was dormant the American government confiscated the child to train as another human weapon. On awakening in a new era Cap could not be told how warped and malevolent that boy became or how, on reaching maturity, the lad had murdered everyone who had trained him, embarking on a decades-wide path of horrendous nihilistic slaughter in all the world’s most troubled hotspots: Vietnam, Cambodia, Uganda, Chechnya, Dallas…

Now Cap knows the truth and goes rogue just as the Red Skull allies with the intellectual terrorist sect Advanced Idea Mechanics to build a Cosmic Cube, capable of restructuring reality itself. Only Fury and his new team of Avengers have any chance to stop them, but his motley crew of heroes all have their own plans…

As well as Hawkeye, this next generation includes James Rhodes: an angry soldier wearing devastating War Machine battle armour; Gregory Stark, Iron Man’s smarter, utterly immoral older brother, Nerd Hulk, a cloned gamma-monster with all the original’s power but implanted with Banner’s brain and milksop character; ruthless super-spy Black Widow and paroled assassin Red Wasp, who has history of her own with the Skull…

As the catastrophe-clock ticks down, Fury inexplicably sets his dogs to capture Captain America rather than tackle the Skull, but in this deep, dark, and superbly compelling thriller there are games within games and everybody is working to their own agendas…

Once removed from the market hype and frantic, relentless immediacy of the sales arena there’s a far better chance to honestly assess these tales on merit alone, and given such an opportunity you’d be foolish not to take a good hard look at this spectacular, beautifully cynical and engrossing thriller from Mark Millar and Carlos Pacheco, ably assisted by inkers Dexter Vimes, Danny Miki, Thomas Palmer, Allen Martiniez, Victor Olazaba & Crime Lab Studios.

This is a breathtaking, sinisterly effective yarn that could only be told outside the Marvel Universe, but it’s also one that should solidly resonate with older fans and especially casual readers who love the darker side of superheroes.

™ and © 2010 Marvel Entertainment LCC and its subsidiaries. All Rights Reserved. A British edition released by Panini UK Ltd.

100 Bullets volume 5: The Counterfifth Detective


By Brian Azzarello & Eduardo Risso (Vertigo)
ISBN: 978-1-84023-467-1

All societies have policemen and the kind of cop absolutely depends on the kind of society. When that society is utterly secret and consists of thirteen ruthless criminal dynasties that have covertly controlled America since Columbus landed, the kind of peacekeeper needed to keep them honest and actively cooperating has to be a man uniquely honest, smart and remorseless.

Such a man is Agent Graves…

Beginning as one of the best crime-comics in decades, 100 Bullets gradually, cunningly transformed itself into a startlingly imaginative conspiracy thriller of vast scope and intricate intimate detail. With this fifth volume (collecting issues #31-36 of the much missed adult comic book) close followers might assume they finally have a handle on what’s going on, and how the characters are shaping up but once more Azzarello and Risso have plenty of surprises to unleash and chairs to kick out from under us…

Milo Garrett is trouble: brooding, violent and always looking for a fight. That’s not the best résumé for a private investigator, but it gets Milo through the nights and through the week. However his soul-deadened life a takes a decidedly strange turn when he wakes up in a hospital bed with his face bandaged like a mummy. Being a tough guy doesn’t help much when you’re catapulted through a speeding car windscreen…

He has a visitor: a sleek old gentleman named Graves who offers him a briefcase with an untraceable gun, 100 bullets and a dossier on just how he got there. What Graves doesn’t offer is any answers…

Psychotically independent, ever-suspicious and always spoiling for another drink and another fight Garrett revisits the case he was working on. He was hired to recover a stolen painting, but when his client is murdered he knows he’s stepped into something big and dirty. Unable to let go he digs deeper and finds the ultra-rich Megan Dietrich (see 100 Bullets: First Shot, Last Call) up to her neck in something that clearly terrifies her: something that scares everybody connected to this case…

As the body-count mounts Graves’ reawakened “Minutemen” surface, and although Garrett doesn’t know it yet he is caught between a centuries-old criminal cabal and the squad of paramilitary peacekeepers they betrayed and (they believed) destroyed.

Events spiral as monstrously ambiguous hitman Lono stalks his next – unspecified – target and once Milo finally sees the mysterious painting which apparently reveals a hidden secret of the criminal Trust that runs America, the detective is pretty sure of the only way this mess can end…

Deeply unsettling yet spectacularly compelling this yarn turns the hardboiled gumshoe genre on its head as it weaves a unique web of intrigue that gradually built into a monolithic saga of institutional corruption and personal honour. The unfolding saga remains an astoundingly accessible and readable thriller as the mystery of the Trust is revealed and Agent Graves begins the final stage of a plan decades in the making: 100 Bullets promises that the best is already here, but even better is waiting…

Entertainment-starved story fans – grown-up, paid-up, immune to harsh language and unshaken by rude, nude and very violent behaviour – should make their way to their favourite purveyor of fine fiction immediately and get every one of these graphic novels – at all costs.

© 2002 Brian Azzarello, Eduardo Risso and DC Comics. All Rights Reserved.

Batman: A Lonely Place of Dying


By Marv Wolfman, George Pérez, Jim Aparo, Tom Grummet, Mike DeCarlo & Bob McLeod (DC Comics)
ISBN: 978-0-9302-8963-8

Batman is in many ways the ultimate superhero: uniquely adaptable and able to work in any type or genre of story – as is clearly evident from the plethora of vintage tales collected in so many captivating volumes over the years.

One less well-mined period is the grim 1980s era when the Caped Crusader was partially re-tooled in the wake of Crisis on Infinite Earths, becoming a driven, but still level-headed, deeply rational Manhunter, rather the dark, out-of-control paranoid of later days or the costumed boy-scout of the “Camp” crazed Sixties.

Robin, the Boy Wonder debuted in Detective Comics #38 (April 1940) created by Bob Kane, Bill Finger and Jerry Robinson: a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took the orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still regularly undergoes tweaking to this day.

Grayson fought beside Batman until 1970 when, as an indicator of those turbulent times, he flew the nest, becoming a Teen Wonder college student. His creation as a junior hero for younger readers to identify with had inspired an incomprehensible number of costumed sidekicks and kid crusaders, and Grayson continued in similar innovative vein for the older, more worldly-wise readership of America’s increasingly rebellious youth culture.

Robin even had his own solo series in Star Spangled Comics from 1947 to 1952, a solo spot in the back of Detective Comics from the end of the 1960s wherein he alternated and shared with Batgirl, and a starring feature in the anthology comic Batman Family. During the 1980s he led the New Teen Titans first as Robin but eventually in the reinvented guise of Nightwing, re-establishing a turbulent working relationship with Batman. This of course left the post of Robin open…

After Grayson’s departure Batman worked solo until he caught a streetwise urchin trying to steal the Batmobile’s tires. This lost boy was Jason Todd, whose short but stellar career as the second Boy Wonder was fatally tainted by his impetuosity and tragic links to one of the Caped Crusader’s most unpredictable foes.

Todd’s unsuspected emotional problems and his murder were controversially depicted and dealt with in Batman: a Death in the Family. In the shock and loss of losing his comrade the traumatised Dark Knight was forced to re-examine his own origins and methods, becoming darker still…

After a period of increasingly undisciplined encounters Batman was on the very edge of losing not just his focus but also his ethics and life: seemingly suicidal on his frequent forays into the Gotham nights. Interventions from his few friends and associates had proved ineffectual. Something drastic had to happen if the Dark Knight was to be salvaged.

Luckily there was an opening for a sidekick…

In this volume, collecting a crossover tale that originally appeared in Batman #440-442 and New Teen Titans #60-61 (plotted by Marv Wolfman and George Pérez, scripted by Wolfman with the Batman chapters illustrated by Jim Aparo & Mike DeCarlo, and the Titans sections handled by Pérez, Tom Grummett & Bob McLeod) a new character entered the lives of the extended Batman Family; a remarkable child who would change the shape of the DC Universe.

In ‘Suspects’ Batman is rapidly burning out, and not only his close confederates but also an enigmatic investigator and a mystery villain have noticed the deadly deterioration. Whilst the criminal mastermind embroils the wildly unpredictable Two-Face in his scheme, the apparently benevolent voyeur is hunting for Dick Grayson: a mission successfully accomplished in the second chapter, ‘Roots’.

The original Robin had become disenchanted with the adventurer’s life, quitting the Titans and returning to the circus where the happiest and most tragic days of his life occurred. Here he is confronted by a young boy who knows the secret identities of Batman and Robin…

‘Parallel Lines’ unravels the enigma of Tim Drake, who as a toddler was in the audience the night the Flying Graysons were murdered. Tim was an infant prodigy, and when, some months later he saw the new hero Robin perform the same acrobatic stunts as Dick Grayson he instantly deduced who the Boy Wonder was – and by extrapolation, the identity of Batman.

A passionate fan, Drake followed the Dynamic Duo’s exploits for a decade: noting every case and detail. He knew when Jason Todd became Robin and was moved to act when his death led to the Caped Crusader going catastrophically off the rails.

Taking it upon himself to fix his broken heroes Drake determined to convince the “retired” Grayson to became Robin once more – before Batman made an inevitable fatal mistake. It might all have been too little to late, however, as in ‘Going Home!’ Two-Face makes his murderous move against a severely sub-par Dark Knight…

Concluding with a raft of explosive and highly entertaining surprises with ‘Rebirth’ this often-overlooked Bat-saga introduces the third Robin (but who would get into costume only after years of training – and fan-teasing) whilst acknowledging both modern sentiments about child-endangerment and the classical roles of young heroes in heroic fiction. Perhaps a little slow and definitely a bit too sentimental in places, this is nevertheless an excellent, key Batman story, and one no fan should be unaware of.

Short, sweet and simply superb, here is a Batman – and Robin – much missed by many of us, and this tale, like so many others of the 1980s, is long overdue for the graphic novel treatment. To the Bat-Files, old chums…
© 1989,1990 DC Comics. All Rights Reserved.