Green Lantern: A Celebration of 75 Years


By Martin Nodell, Bill Finger, Alfred Bester, Robert Kanigher, John Broome, Gardner Fox, Dennis O’Neil, Steve Englehart, Keith Giffen, J.M. DeMatteis, Ron Marz, Judd Winick, Geoff Johns, Paul Reinman, Alex Toth, Gil Kane, Neal Adams, Mike Grell, Joe Staton, Kevin Maguire, Darryl Banks, Randy Green, Ethan Van Sciver, Darwyn Cooke, Doug Mahnke & various (DC Comics
ISBN: 978-1-4012-5819-1 (HB)

Now a cornerstone of the DC Universe the many heroes called Green Lantern have waxed and waned over the decades and now feels much more Concept than Character.

This stunning compilation – part of a dedicated series introducing and exploiting the comics pedigree of veteran DC icons and concepts – is available in hardback and digital formats and offers an all-too-brief but astoundingly enticing sequence of snapshots detailing how assorted Emerald Gladiators have battled evil and injustice whilst entertaining millions and generations.

Collecting material from All-American Comics #16, Comic Cavalcade #6, Green Lantern volume 1 #30, Showcase #22, Green Lantern volume 2 #7, 11, 16, 40, 59, 76, 87, 188, The Flash #237-238, 240, Justice League #1, Green Lantern volume 3 #50, 51, Green Lantern /Green Lantern #1, Green Lantern: Rebirth #1, Green Lantern Secret Files and Origins 2005, #1 and Green Lantern #0 (cumulatively covering July 1940 to November 2012), the groundbreaking appearances selected are all preceded by a brief critical analysis of the significant stages in his/their development, beginning with Part I: The Green Flame Ignites 1940-1950…

The first Emerald Avenger debuted in the 16th issue (July 1940) of the company’s flagship title All-American Comics, just as superheroes started to take hold, supplanting newspaper strip reprints and stock genre characters in the still primarily-anthologised comicbooks.

Crafted by Bill Finger & Martin Nodell ‘Introducing Green Lantern’ reveals how ambitious young engineer Alan Scottonly survives the sabotage and destruction of a passenger-packed train due to the intervention of a battered old railway lantern. Bathed in its eerie emerald light, he is regaled by a mysterious green voice with the legend of how a meteor fell in ancient China and spoke to the people: predicting Death, Life and Power.

The star-stone’s viridian glow brought doom to the savant who reshaped it into a lamp, sanity to a madman centuries later and now promises incredible might to bring justice to the innocent and afflicted…

Instructing Scott to fashion a ring from its metal and draw a charge of power from the lantern every 24 hours, the ancient artefact urges the engineer to use his formidable willpower to end all evil: a mission Scott eagerly takes up by promptly crushing corrupt industrialist Dekker who callously caused wholesale death just to secure a lucrative rail contract.

The ring renders Scott immune to all minerals and metals, enabling him to fly and pass through solid objects but, as he battles Dekker’s thugs, the grim avenger painfully discovers that living – perhaps organic – materials such as wood or rubber can penetrate his jade defences and cause mortal harm…

The saboteurs punished, Scott resolves to carry on the fight and devises a “bizarre costume” to disguise his identity and strike fear and awe into wrongdoers…

The arcane avenger gained his own solo-starring title little more than a year after his premiere and also appeared in anthologies such as Comics Cavalcade, All Star Comics and others for just over a decade. From those hectic heydays (and specifically Comic Cavalcade #6, Spring 1944) ‘They Are Invincible’ sees the hero and his comedy sidekick Doiby Dickles tracking thieves in fog and slip into a metaphorical quandary as their writer Alfred Bester (but not & illustrator Paul Reinman) becomes a reality-warping part of the adventure…

Like most first-generation superheroes, the masked marvel faded away in the early1950s, having first suffered the humiliating fate of being edged out of his own strip and comicbook by his pet Streak the Wonder Dog…

Green Lantern volume 1 #30, cover-dated February/March 1948 cover-featured ‘The Saga of Streak’ by Robert Kanigher & Alex Toth as a noble, valiant canine (some very important people call them “Daw-uhgs”) tracks his missing owner/companion to the big city only to be gunned down by criminals. Saved by Green Lantern, they jointly rescue US intelligence agent Captain Sara Dale from deranged Dr. Malgoro and the grateful spy asks him to look after Streak until she returns from her next assignment. Within two issues the mutt was the lead feature, proving beyond doubt that the readers were losing interest in masked mystery men… at least for the moment…

A potted history of that interregnum follows in Part II: The Emerald Crusader 1959-1969 before a flash of green light heralded a bold new venture. After their hugely successful revival and reworking of The Flash, DC (or National Comics as they were) were keen to build on the resurgent superhero trend. Showcase #22 hit the stands at the same time as the fourth issue of the new Flash comicbook – #108 – and once again the guiding lights were Editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane, generally inked by Joe Giella, and the issue reveals how a Space Age reconfiguration of the Golden-Age superhero with a magic ring replaced mysticism with super-science.

Hal Jordan is a young test pilot in California when an alien policeman crashes his spaceship on Earth. Mortally wounded, Abin Sur commands his ring – a device which can materialise thoughts – to seek out a replacement officer, honest and without fear.

Scanning the planet, it selects Jordan and brings him to the crash-site. The dying alien bequeaths his ring, lantern-shaped Battery of Power and his professional vocation to the astonished Earthman.

In six pages ‘S.O.S Green Lantern’ establishes characters, scenario and narrative thrust of a series that would increasingly become the spine of DC continuity, leaving room for another two adventures in that premiere issue. Unlike the debut of The Flash, the editors were now confident of their ground. The next two issues of Showcase carried the new hero into even greater exploits, and six months later Green Lantern #1 was released.

In this new iteration Emerald gladiators are a universal police force (Jordan’s “beat” is Space Sector 2814), and having shown us other GLs, Broome surpassed himself with ‘The Day 100,000 People Vanished!’ (Green Lantern #7, August 1961) bringing the Guardians of the Universe into the open to warn of their greatest error: a renegade Green Lantern named Sinestro who, in league with evil Qwardians from an antimatter universe, had become a threat to our entire reality. This tense shocker introduced one of the most charismatic and intriguing villains in the DCU

Readers were constantly clamouring for more on the alien Corps Jordan had joined and ‘The Strange Trial of Green Lantern’ (#11, March 1962) introduces another half-dozen or so simply to court-martial Hal for dereliction of duty in a saga of cataclysmic proportions, after which issue #16 of Green Lantern volume 2 (October 1962) takes Jordan’s romantic triangle with his boss Carol Ferris and his own masked alter ego to a new level as ‘The Secret Life of Star Sapphire!’ introduces the star-roving alien women of Zamaron.

Readers of contemporary comics will be aware of their awesome heritage but for the sake of this review and new readers let’s keep that to ourselves. These questing females select Carol as their new queen and give her a gem as versatile and formidable as a power ring, and a brainwash make-over too.

Programmed to destroy the man she loves, Star Sapphire would become another recurring foe, but one with a telling advantage.

As the DCU expanded, the past glories of its Golden Age were cunningly incorporated into the tapestry as another dimensional plane was discovered: a parallel universe where older superheroes existed. Alan Scott and his mystery-men comrades still thrived on the controversially named Earth-2.

Although getting in late to the Counterpart Collaborations game, the inevitable first teaming of Hal Jordan and Alan Scott as Green Lanterns is one of the best and arguably second-most important story of the entire era. ‘Secret Origin of the Guardians!’ by John Broome, Gil Kane & Sid Greene (Green Lantern #40, October 1965) introduces the renegade Guardian Krona, reveals the origin of the multiverse, shows how evil entered our universe and describes how and why the immortal Oans took up their self-appointed task of policing the cosmos. It also shows Gil Kane’s paramount ability to stage a superhero fight like no other. This pure comicbook perfection should be considered a prologue to the landmark Crisis on Infinite Earths…

In Green Lantern volume 2 #59 (March 1968) Broome introduced ‘Earth’s Other Green Lantern!’ in a rip-roaring cosmic epic of what-might-have-been. When dying GL Abin Sur had ordered his ring to select a worthy successor Hal Jordan hadn’t been the only candidate, but the closest of two. What if the ring had chosen his alternative Guy Gardnerinstead…?

Following that portentous tragedy-in-the-making, changing times and tastes saw a radical diversion in the hero’s fortunes, as described in the essay and tales comprising Part III: In Brightest Day, In Blackest Night 1970-1985…

In 1969, after nearly a decade of earthly crime-busting, interstellar intrigue and spectacular science fiction shenanigans, the Silver Age Green Lantern was swiftly becoming one of the earliest big-name casualties of the downturn in superhero sales. Editor Julie Schwartz knew something extraordinary was needed to save the series and the result was a bold experiment that created a fad for socially relevant, ecologically aware, more mature stories which spread throughout costumed hero comics that totally revolutionised the industry and nigh-radicalised the readers.

Tapping relatively youthful superstars-in-waiting Denny O’Neil & Neal Adams to produce the revolutionary fare, Schwartz watched in fascinated disbelief as 13 groundbreaking tales captured and encapsulated the tone of the times, garnering critical praise and awards within the industry and desperately valuable publicity from the real world outside. Sadly, the stories simultaneously registered such poor sales that the series was finally cancelled anyway, with the heroes unceremoniously packed off to the back of marginally less endangered comic title The Flash.

When these stories first appeared, DC was a company in transition – just like America itself – with new ideas (which, in comic-book terms meant “young writers and artists”) being given much leeway: a veritable wave of fresh, raw talent akin to the very start of the industry, when excitable young creators ran wild with imagination. Their cause wasn’t hurt by the industry’s swingeing commercial decline: costs were up and the kids just weren’t buying funnybooks in the quantities they used to…

O’ Neil, in tight collaboration with hyper-realistic artist Adams, assaulted all the traditional monoliths of contemporary costumed dramas with tightly targeted, protest-driven stories. The comicbook was re-titled Green Lantern/Green Arrowwith the Emerald Archer constantly mouthing off as a hot-headed, liberal sounding-board and platform for a generation-in-crisis, whilst staid, conservative, quasi-reactionary Hal Jordan played the part of the oblivious but well-meaning old guard.

America was a bubbling cauldron of social turmoil and experimentation. Everything was challenged and with issue #76 (April 1970 and the first issue of the new decade), O’Neil and comics iconoclast Adams utterly redefined superhero strips with their relevancy-driven stories; transforming complacent establishment masked boy-scouts into uncertain, questioning champions and strident explorers of the revolution.

‘No Evil Shall Escape My Sight!’ (inked by Frank Giacoia) broke the mould of the medium, utterly re-positioning the very concept of the costumed crusader as newly-minted ardent liberal Emerald Archer Oliver Queen challenges GL’s cosy worldview when the lofty space-cop painfully discovers real villains wear business suits, operate expense accounts, hurt people just because of skin colour and can happily poison their own nests for short-term gain…

Of course, that the story is a magnificently illustrated brilliant crime-thriller with science-fiction overtones doesn’t hurt either…

O’ Neil became sole scripter with this story and, in tight collaboration with ultra-realistic art-genius Adams, instantly overturned contemporary costumed dramas with their societally-targeted protest-stories. Two years later, the creators shattered another shibboleth with ‘Beware My Power’ (Green Lantern/Green Arrow #87, December 1971/January 1972) O’Neil, Adams & Giordano, histrionically introducing a new player to the DCU. John Stewart is an unemployed architect and full-time radical activist. He is the archetypal angry black man always spoiling for a fight and prepared to take guff from no-one.

Jordan is convinced the Guardians had grievously erred when selecting impatient, impetuous Stewart as Sector 2814’s official Green Lantern stand-in, but after seeing how his proposed pinch-hitter handles a white supremacist US presidential candidate trying to foment a race war, the Emerald Gladiator is happy to change his tune…

Although the heroes provided temporary solutions and put away viciously human criminals, these tales were remarkably blunt in exposing bigger ills and issues that couldn’t be fixed with a wave of a Green Ring; invoking an aura of helplessness that was metaphorically emphasised when Hal was summarily stripped of much of his power for no longer being the willing, unquestioning stooge of his officious, high-and-mighty alien masters…

For all the critical acclaim and innovative work done, sales of Green Lantern/Green Arrow were in a critical nosedive and nothing seemed able to stop the rot. Although the groundbreaking series folded, the heroics resumed a few months later in the back of The Flash #217 (August-September 1972), beginning a run of short episodes which eventually led to Green Lantern regaining his own solo series. O’Neil, remained as chief writer but soon Adams & Giordano moved on…

With Flash #237-238 and 240-243 new art sensation Mike Grell came aboard for a 6-part saga that precipitated Green Lantern back into his own title. Beginning with ‘Let There Be Darkness!’ (inked by Bill Draut) the watchword was “cosmic” as the extra-galactic Ravagers of Olys undertook a sextet of destructive, unholy tasks in Sector 2814. Represented here by the first, second and third chapters, the schemes begin by occluding the sun over planet Zerbon to eradicate the photosynthetic inhabitants. Next our hero picks up a semi-sentient starfish sidekick in ‘The Day of the Falling Sky!’(Blaisdell inks) whilst preventing the artificial world of Vivarium from collapsing in upon itself after which ‘The Floods Will Come!’ brings the Olys to planet Archos, where they attempt to submerge all the landmasses and drown the stone-age dwellers thriving there…

The buzz of the O’Neil/Grell epic assured Green Lantern of his own series once more, and with science fiction a popular mass genre in mainstream media, the Emerald Crusader soldiered on for nearly a decade before the next big change…

As that time progressed, John Stewart popped up occasionally even as the Guardians’ motives and ineffability increasingly came into question by many of their once-devoted operatives and peacekeepers. All too frequently, the grunts began seeing their formerly infallible little blue gods exposed as venal, ruthless, doctrinaire and even capricious…

As his reputation grew, headstrong Hal suffered an extremely tempestuous relationship with his bosses which eventually resulted in them accusing him of neglecting his space sector to concentrate on Earth’s problems and criminals. When he can no longer reconcile his love for Carol Ferris and duty to the Corps, Jordan quits and the Guardians offer Stewart the position…

‘Decent Exposure’ (Green Lantern volume 2 #188, May 1985) heralds a changing of the guard as writer Steve Englehart and illustrators Joe Staton & Bruce Patterson sign on, with TV reporter Tawny Young outing Stewart on national TV, and he – after some early anger and frustration – decides “so what?” whilst dealing with genuine problems such as psychotic madman the Predator on the prowl and Modoran ultra-nationalist Sonar intent on to destroying the new Green Lantern to prove the superiority of his postage-stamp principality Modora…

Part IV: Twilight of a Hero 1986-2003

In the mid-1980s, DC’s editorial hierarchy felt their then-vast 50-year continuity was stopping them winning new readers. The solution was a colossal braided-mega series to streamline, redefine and even add new characters to the mix.

The worlds-shattering, reality-altering bombast of Crisis on Infinite Earths resulted in such spectacular commercial success, those movers-&shakers must have felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, and Wonder Woman, the moribund and unhappy Justice League of America was earmarked for a radical revision.

Editor Andy Helfer assembled plotter Keith Giffen, scripter J.M. DeMatteis and untried penciller Kevin Maguire to produce an utterly new approach to the superhero monolith: playing them for laughs…

The series launched as Justice League with a May 1987 cover-date before retitling itself as Justice League International with #7 (November). The new super-team was formed from the ashes of the old on the basis of events comprising follow-up DC crossover-event Legends. The gathering comprised a roster of relative second-stringers as America’s newest champions – Black Canary, Blue Beetle, Captain Marvel, Dr. Fate, and Mr. Miracle with heavyweights Batman and Martian Manhunter J’onn J’onzz as nominal straight-men. Added to the mix was the marmite-tinted Guy Gardner Green Lantern: a “hero” who readers loved or hated in equal amounts since his revival in the dying days of The Crisis.

As the frequently-silly saga unfolds the squad is introduced to charismatic, filthy-rich manipulator Maxwell Lord – who uses wealth and influence to recreate the initial super-team in a dangerous stunt that starts their march to glory by defeating a bunch of rather inept terrorist bombers in initial outingBorn Again’ (Justice League #1 1987, by Giffen, DeMatteis, Maguire & Terry Austin)

Ultimately, Jordan regained his ring and became an elder-statesmen of superheroes but his elevated status – and sanity – was shattered after his hometown Coast City was destroyed by alien overlord Mongul.

In an apocalyptic triptych of tales culminating in ‘Emerald Twilight Part Three: The Future’ (Green Lantern volume 3 #50, March 1994) Ron Marz, Darryl Banks & Romeo Tanghal detail how his war against the Guardians who failed him results in Jordan becoming cosmic-level menace Parallax and destroying the entire Green Lantern Corps.

One month later ‘Changing the Guard’ (Green Lantern volume 3 #51 April 1994) saw the introduction of young Kyle Rayner as the universe’s last and only Emerald Crusader, fighting a one-man war against intergalactic evil…

Revived and refreshed, the franchise expanded again as Rayner rebuilt the Corps with new candidates and rescued old favourites. From Green Lantern and Green Lantern #1 (October 2000 by Judd Winnick, Randy Green & Wayne Faucher and part of the ‘Circle of Fire’ event), ‘Against the Dying of the Light’ sees Rayner and new recruit Alexandra DeWitt hunting down apocalyptic terror Oblivion: a task made harder and more distracting as his new ally is the extradimensional doppelganger of his murdered girlfriend…

After descending into madness and evil, Hal Jordan/Parallax sacrificed his life to save Earth and was divinely rewarded, rebuked and chastised by being linked to ghostly force The Spectre. After serving his penance he was revived for a new generation.

Part IV: Rebirths 2004-Present opens as ‘Blackest Night’ (Green Lantern: Rebirth #1, December 2004, by Geoff Johns & Ethan Van Sciver) sees Jordan alive again, no longer merged with the Spectre, and determined to destroy the immortal entity that was responsible for turning him evil and ultimately for his death in the first place. First though, he must convince his old friends in the Justice League and GLC that he’s not still evil…

Next up is a delightful peek into Jordan’s childhood courtesy of Johns & Darwyn Cooke from Green Lantern Secret Files and Origins 2005 #1: an evocative rite-of-passage yarn as Jordan shares with neophyte Kyle Rayner the true meaning of ‘Flight’…

Since the 1970s, the Green Lantern concept has been about challenging heroic stereotypes. The Guardians’ stipulations that their agents be honest and without fear has provided plenty of scope to explore prejudice and preconception amongst the readership, and none more so than in the aliens’ selection of latest earthly recruit Muslim Simon Baz as part of the company-wide New 52! reboot of 2011.

‘The New Normal’ (Green Lantern #0, November 2012 by Johns, Doug Mahnke, Christian Alamy, Keith Champagne & Mark Irwin) details the consequences – personal and global – of the dispassionate Power Ring choosing as its wearer a man deemed by his peers to be a thief and potential anti-American terrorist…

Adding immeasurably to the wonder is a superb collection of covers by Sheldon Moldoff, Reinman, Alex Toth, Gil Kane, Murphy Anderson, Neal Adams, Staton & Patterson, Maguire & Austin, Banks & Tanghal, Rodolfo Damaggio & Kevin Nowlan, Ethan Van Sciver, Carlos Pacheco & Jesús Merino and Doug Mahnke & Christian Alamy.

Green Lantern has a long, proud history of shaking things up and providing dynamic provocative, drama delivered with quality artwork. This compelling assortment of snapshots is staggeringly entertaining and a monolithic testament to the inestimable value of a strong core concept matured over decades of innovation.
© 1940, 1944, 1948, 1959, 1961, 1962, 1965, 1968, 1970, 1972, 1976, 1985, 1987, 1994, 1997, 2000, 2004, 2005, 2012, 2015 DC Comics. All Rights Reserved.

The X-Men and the Avengers: Gamma Quest – a Marvel Omnibus


By Greg Cox (Titan Books)
ISBN: 978-1789093339 (PB) eISBN: 978-1789093346

After a few half-hearted and ultimately abortive attempts in the 1960s and a more strategic – but no less enduring – attempt at the close of the 1970’s, Marvel finally secured a regular presence on prose bookshelves in the 1990s with a select series of hardback novels. Since then, those fans who want to supply their own pictures to gripping MU exploits have enjoyed a successive string of text thrills in all formats…

In recent times, British publisher Titan Books have been repackaging and rereleasing many of those powerhouse prose publications. Latest on the list in their Novels of the Marvel Universe line is this hefty paperback representing a trilogy first released in 1999.

Written by adaptions and licensed properties specialist Greg Cox (all iterations of Star Trek; Buffy The Vampire Slayer; Batman: The Court of Owls; Daredevil; Iron Man, Fantastic Four; Underworld; Warehouse 13; The Librariansand many more) this Titanic tome bundles linked novels Gamma Quest: Lost and Found, Search and Rescue and Friend or Foe? into a vast, action-packed thrill ride.

Although newcomers and casual fans won’t notice, all three books comprising Gamma Quest are deeply embedded in the minutiae of Marvel’s comic book continuity, and relate how mutant sorceress Wanda Maximoff AKA the Scarlet Witch, power parasite Rogue and immortal berserker Wolverine are abducted by a deranged super-scientific megalomaniac and his secret ally, eager to master the genetic anomalies that fuel their incredible powers.

With such prominent members of the world-famous Avengers and outlaw heroes the X-Men, missing it’s not long before their comrades and allies are on the trail.

Tragically, thanks to deviously-planted false clues, both teams are soon erroneously hunting the Gamma-generated gargantuan know as the Incredible Hulk whilst battling each other…

The issue is further complicated when S.H.I.E.L.D. director Nick Fury is forced to admit that top secret, illegally-constructed mutant hunting Sentinels have been stolen from his helicarrier…

Starring Iron Man, Captain America, The Vision, The Beast, Cyclops, Storm, Iceman and a wealth of guest stars, this riotous page-turner offers tons of twists, stacks of suspense and an abundance of action as both squads first battle then unite to hunt their true enemies, visiting the most outlandish locations both on and off Earth before everything concludes in the kind of cataclysmic clash Marvel fans and movie buffs expect…

Strong, accurate characterisation, fast-paced, non-stop super-powered conflict and ever-ratchetting tension make this impossible to put down, but picture lovers might be disappointed that there’s no room for interior illustrations this time out…
© 2019 Marvel.

The X-Men and the Avengers: Gamma Quest – a Marvel Omnibus will be released on 21st January 2020 and is available for pre-order now.

Kabul Disco Book 2: How I Managed Not to Become Addicted to Opium in Afghanistan


By Nicolas Wild, translated by Karyn Mencarelli (Life Drawn/Humanoids Inc.)
ISBN: 978-1-59465-469-5 (TPB)

Fiction and reality frequently blur, but stories – True, mostly True, totally True or Officially Confirmed by a Government Official and therefore Utterly Suspect – told in comics form somehow always acquire an instant edge of veracity and patina of authenticity that is hard to dispute or refute.

Kabul Disco is a splendid case-in-point: an example of sophisticated yet simple Euro-cartooning designed to charm and challenge in equal amounts, and a superb addition to trans-Continental publisher Humanoids’ Down-to-Earth, Real-World graphic novel imprint Life Drawn.

How I Managed Not to Become Addicted to Opium in Afghanistan is the second fabulous monochrome travel memoir further detailing the experiences of French writer/artist Nicholas Wild whose quest for regular employment took a wide-eyed political innocent to Afghanistan in 2005…

Remember This: there’s always a war going on somewhere. That’s just the way it is. The enemy are always monsters so our side – there’s no leeway to not take sides anymore – are always justified in what they do. Heaven forfend if you slip up and start thinking of rivals, adversaries, opponents or even those who simply disagree with you as no more than people – with or without grievances or differing opinions…

In January 2005, Wild was in Paris; gripped by ennui and lack of inspiration and only mildly galvanised by lack of money and imminent homelessness. Responding to an online ad he applied to a Communications Agency looking for a comics artist and was astounded to find himself accepted for a short commission. The job was overseas and his culture shock in adapting to a weird job in a wild place involved joining somewhat sketchy and rather dubious NGO (Non-Governmental Organisation) Zendagui Media as they worked to bring the war-torn region into the arena of modern nations.

Although the security situation was tense, trouble seems to only strike elsewhere and eventually Nick assimilates: befriending ordinary Afghanis, shopping, visiting Shiite mosques, eating in restaurants and even sightseeing. Ultimately, the artist was more concerned about the kind of people he was working for rather than the evil all-pervasive Al Qaeda and Taliban terrorists apparently infesting the country…

All too soon the job was done and Wild had to go home…

Wilde’s adjustment to the primitive conditions and his superb gift for wry commentary afforded the reader a brilliant example of the complex made simple and, after many astounding, heart-warming, ridiculous and often frightening moments, the artist realised his five months were over and it was time to leave, both physically and emotionally…

As Book Two begins, the artist is back in civilisation and chafing. Following his ‘Incomprehensible Summary of Book 1’ – offering a roundup of European history and contemporary experience – ‘Part Three: The War on Opium that Never Took Place’ finds the cartoonist back in Kabul… which he now thinks of as “Home”.

Back at Zendagui Media new hire Angele Lamborghini briefs the team on their next project: weaning the populace away from the only resource they have that anybody wants to buy. The American Embassy wants to end the commercial dependency on opium and needs the team to create a campaign to win minds if not hearts of ordinary folk…

That goes about as well as you’d expect, but in the process of research Wild does meet some fascinating people, visits more beautiful places, hears some scary stories and attends a few more parties…

And then it’s time for national elections…

Packed with quirky interactions and subtly inserting a little history and context into his revelations, Wild and his equally bemused and bewildered associates live from day to day until eventually ‘Part Four: Kabul Burning’ sees events overtake the First-worlders in their little enclave as Afghani deaths at government hands spark brutal riots…

The race to a fortified safehouse is simultaneously terrifying and farcical but the potential consequences are no joking matter…

And so it goes, with fond reveries and razor-sharp observations peppering Wild’s irresistible account of an ordinary job in extraordinary times and a magical place: with idiocy and contradiction piling up but progress somehow being made until it’s time to go home – or at least back to Europe – once more…

But is it really for good?

Rendered in beguiling black and white, Kabul Disco is warm, funny, distressingly informative and unobtrusively polemical: a wittily readable, non-discriminating reverie that informs and charms with surprising effect: the perfect response to the idiocy of war and dangers of corporate imperialism as well as a sublime tribute to the potent indomitability of human nature.
© 2018, Humanoids Inc., Los Angeles (USA). All rights reserved. First published in France as Kabul Disco Tome 2: Comment je ne suis pas devenu opiomane en Afghanistan © 2008 La Boîte à Bulles & Nicholas Wild. All rights reserved.

Uncanny X-Men Marvel Masterworks volume 6


By Chris Claremont, John Byrne, Brent Anderson, Bob McLeod, Dave Cockrum, Terry Austin, & various (Marvel)
ISBN: 978-0-7851-3013-0 (HB)

In the autumn of 1963, The X-Men #1 introduced Scott (Cyclops) Summers, Bobby (Iceman) Drake, Warren (Angel) Worthington, Jean (Marvel Girl) Grey and Hank (The Beast) McCoy: very special students of Professor Charles Xavier.

The teacher was a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo superior; considered by many who knew him as a living saint.

After nearly eight years of eccentrically spectacular adventures the mutant misfits virtually disappeared at the beginning of 1970 during another periodic downturn in superhero comics sales. Just like in the closing years of the 1940s, mystery men faded away as supernatural mysteries and traditional genre themes once more dominated the world’s entertainment fields…

Although the title was revived at the end of the year as a cheap reprint vehicle, the missing mutants were reduced to guest-stars and bit-players throughout the Marvel universe and the Beast was refashioned as a monster fit for the global uptick in scary stories until Len Wein & Dave Cockrum revived and reordered the Mutant mystique with a brand-new team in Giant Size X-Men #1 in 1975.

To old foes-turned-friends Banshee and Sunfire was added one-shot Hulk hunter Wolverine, and all-original creations Kurt Wagner, a demonic German teleporter codenamed Nightcrawler, African weather “goddess” Ororo Monroe AKA Storm, Russian farmboy Peter Rasputin, who transformed at will into a living steel Colossus and bitter, disillusioned Apache superman John Proudstar who was cajoled into joining the makeshift squad as Thunderbird.

The revision was an instantaneous and unstoppable hit, with Wein’s editorial assistant Chris Claremont writing the series from the second story onwards. The Uncanny X-Men reclaimed their own comicbook with #94 and it quickly became the company’s most popular – and high quality – title.

Cockrum was succeeded by John Byrne and as the team roster shifted and changed the series rose to even greater heights, culminating in the landmark Dark Phoenix storyline which saw the death of arguably the book’s most beloved and imaginative character.

In the aftermath team leader Cyclops left but the epic cosmic saga also seemed to fracture the epochal working relationship of Claremont and Byrne. Within months of publication they went their separate ways: Claremont staying with the mutants whilst Byrne moved on to establish his own reputation as a writer on series such as Alpha Flight, Incredible Hulk and especially his revolutionised and freshly-groundbreaking Fantastic Four…

This sixth superb compilation (available in luxurious hardcover, trade paperback and eBook editions) is perfect for newbies, neophytes and even old lags nervous about reading such splendid yarns on fragile but extremely valuable newsprint paper.

Gathering Uncanny X-Men #141-150 – spanning January to October 1981 – the action opens without preamble or hesitation as an evocative and extended subplot opens which would dictate the shape of mutant history for years to come. ‘Days of Future Past’ depicts an imminently approaching dystopian apocalypse wherein almost all mutants, paranormals and superheroes have been eradicated by Federally-controlled Sentinel robots.

The mechanoids rule over a shattered world on the edge of utter annihilation. New York is a charnel pit with most surviving superhumans kept in concentration camps and only a precious few free to fight a losing war of resistance.

Middle-aged Kitty Pryde is the lynchpin of a desperate plan to unmake history. With the aid of telepath named Rachel(eventually to escape that time-line and become the new Phoenix) Pryde swaps consciousness with her younger self in a last-ditch attempt to prevent the pivotal event which created the bleak, black tomorrow where all her remaining friends and comrades are being pitilessly exterminated one by resolute one…

‘Mind Out of Time’ sees the mature Pryde in our era, inhabiting her own 13-year-old body and leading her disbelieving team-mates on a frantic mission to foil the assassination of US senator David Kelly on prime-time TV by a sinister new iteration of the Brotherhood of Evil Mutants – super-powered terrorists determined to make a very public example of the human politician attacking the cause of Mutant Rights…

Fast-paced, action-packed, spectacularly multi-layered, bitterly tragic and agonisingly inconclusive – as all such time-travel tales should be – this cunning, compact yarn is indubitably one of the best individual tales of the Claremont/Byrne era and set the mood, tone and agenda for the next two decades of mutant mayhem…

With the timeline restored and tragedy averted, things slow down at the X-Mansion as John Byrne left for pastures new. His swan song in #143 was a bombastic romp which finds lonely, homesick Kitty home alone at Christmas… except for a lone N’garai ‘Demon’ determined to eat her. Her solo trial decimates the X-Men citadel and proves once and for all that she has what it takes…

The changing of the guard in X-Men #144 was marked by ‘Even in Death…’, scripted by Claremont and illustrated by Brent Anderson & Joseph Rubenstein wherein heartbroken Scott Summers (who quit the team after the death of Jean Grey AKA the Phoenix) fetches up in coastal village Shark Bay and joins the crew of Aleytys Forester‘s fishing boat.

Trouble is never far from the man called Cyclops, however, and when she introduces him to her dad, the hero must draw upon all his inner reserves – and uncomprehending help of the macabre swamp guardian Man-Thing – to repel the crushing, soul-consuming assaults of pernicious petty devil D’spayre…

Dave Cockrum returned to the team he co-created in #145, joining Claremont & Rubinstein in an extended clash of cultures as ‘Kidnapped!’ sees the team targeted by Doctor Doom thanks to the machinations of deranged assassin Arcade. With half of the team – Storm, Colossus, Angel, Wolverine and Nightcrawler – invading the Diabolical Dictator’s castle, a substitute-squad consisting of Iceman, Polaris, Banshee and Havoc are despatched to the maniac’s mechanised ‘Murderworld!’ to rescue a kidnapped coterie of innocent family and friends…

Sadly, in the interim Doom has triumphed over the invaders to his castle, but his act of entrapping claustrophobe Ororo has backfired, triggering a ‘Rogue Storm!’ that might erase the USA from the globe…

Issue #148 opens with Scott and Aletys shipwrecked on a mysterious island holding the remnants of a lost civilisation but the main event is a trip to Manhattan for Kitty, accompanied by Storm, Spider-Woman Jessica Drew and Dazzler Alison Blair. That’s a good thing as wandering mutant empath Caliban calamitously attempts to abduct the child in ‘Cry, Mutant!’ by Claremont, Cockrum & Rubinstein…

A major menace resurfaces in #149 to threaten Scott and Aletys, but the X-Men are too busy dealing with resurrected demi-god Garokk and an erupting volcano in ‘And the Dead Shall Bury the Living!’ before all the varied plots combine and coalesce in anniversary issue #150 (October 1981).

Extended epic ‘I, Magneto…’ sees the merciless, malevolent master of magnetism threaten all humanity. with Xavier’s team helpless to stop him… until a critical moment triggers an emotional crisis and awakening of his long-suppressed humanity…

These are some of the greatest X-stories Marvel ever published; entertaining, groundbreaking and painfully intoxicating, offering an invaluable grounding in contemporary fights ‘n’ tights fiction no fan or casual reader can afford to ignore.
© 1980, 1981, 2013 Marvel Characters, Inc. All rights reserved.

Gotham Central Book 3: On the Freak Beat


By Greg Rucka, Ed Brubaker, Michael Lark, Stephen Gaudiano, Jason Alexander & various (DC Comics)
ISBN: 978-1-4012-2754-8 (HB) 978-1-4012-3232-0 (TPB)

One of the great joys of long-lasting, legendary comics characters is their potential for innovation and reinterpretation. There always seems to be another facet or corner to develop. Such a case was Gotham Central, wherein contemporary television sensibilities cannily combined with the deadly drudgery of the long-suffering boys in blue in the world’s most famous four-colour city.

Owing as much to shows such as Homicide: Life on the Streets and Law & Order as it did to the baroque continuity of Batman, the series mixed gritty, authentic police action with a soft-underbelly peek at what the merely mortal guardians and peacekeepers had to put up with in a world of psychotic clowns, flying aliens and scumbag hairballs who just won’t stay dead.

This compilation – available in hardback, soft cover and eBook editions – collects Gotham Central #23-31 (spanning November 2004-July 2005) and opens with a handy double-page feature re-introducing the hardworking stiffs of First Shift, Second Shift and the Police Support Team of the ‘Gotham City Police Department, Major Crimes Unit’ before the dramas start to unfold.

Gotham City is a bad place to be a cop – even a crooked one. If you’re a straight arrow it’s even worse because then both sides of the street want you dead. When Detectives Crispus Allen and Renee Montoya turn their attention to corrupt Crime Scene Investigator Jim Corrigan it sets them both on a path steeped in tragedy and loss… and bloody betrayal. ‘Corrigan’(originally published in issues #23-24) is by regular team Greg Rucka, Michael Lark & Stephen Gaudiano.

The same team bring us ‘Lights Out’ (issue #25) as, in the aftermath of the War Games debacle and resultant bloodbath (see Batman: War Drums; War Games: Outbreak, Tides, Endgame and War Crimes), new police commissioner Akins severs all official ties to the Batman and has the Bat-Signal removed from Police Headquarters roof.

Ed Brubaker & Jason Alexander take us ‘On the Freak Beat’ (#26-27) as Detectives Marcus Driver and (secretly psychic) Josie MacDonald investigate the murder of a televangelist. Despite all the leads and evidence pointing to Catwoman as the killer, their dedicated efforts take them into a sordid world of hypocrisy, S&M, lies and real estate chicanery before the truth comes out and the real culprit is brought to justice…

“Keystone Cops” (issues #28-31) is another superb blend of the procedural and the outlandish as beat cop Andy Kelly is horrifically mutated by a super-criminal’s booby-trap whilst rescuing kids from a fire. Montoya and Allen must cross jurisdictional boundaries and moral landmarks to obtain the assistance of deranged Flash villain Doctor Alchemy if there’s any hope of curing their comrade…

With the most chilling exploration of a super-villain’s motivation in many a year and a generous tip of the hat to The Silence of the Lambs, this is a moody masterpiece with an unsuspected kick in the tail. Rucka writes and Gaudiano graduates from inks to pencils with the embellishment falling to the capable Kano & Gary Amaro to conclude this stunning deep dive into urban atrocity in unforgettable style.
© 2004, 2005, 2010 DC Comics. All Rights Reserved.

Peanuts Dell Archive


By Charles M. Schulz, Jim Sasseville, Dale Hale, Tony Pocrnick & various (KaBOOM!)
ISBN: 978-1-68415-255-1 (HB) eISBN: 978-1-64144-117-9

Peanuts is unequivocally the most important comics strip in the history of graphic narrative. It is also the most deeply personal. Cartoonist Charles Monroe “Sparky” (forever dubbed thus by an uncle who saw young Charlie reading Billy DeBeck’s strip Barney Google: that hero’s horse was called “Spark Plug”). Schulz crafted his moodily hilarious, hysterically introspective, shockingly philosophical epic for half a century, producing 17,897 strips from October 2nd 1950 to February 13th 2000. He died, from the complications of cancer, the day before his last strip was published…

At its height, the strip ran in 2,600 newspapers in 75 countries, translated into 21 languages. Many of those venues are still running perpetual reprints, and have ever since his departure. Attendant book collections, a merchandising mountain and television spin-offs made the publicity-shy artist a billionaire.

In case you came in late – and from Mars – our focus (we just can’t call him “star” or “hero”) is everyman loser Charlie Brown who, with increasingly high-maintenance, fanciful mutt Snoopy, is at odds with a bombastic and mercurial supporting cast hanging out doing kid things with disturbingly mature psychological overtones…

The gags and tales centre on play, pranks, sports, playing musical instruments, teasing each other, making baffled observations about the incomprehensible world and occasionally acting a bit too much like grown-ups. The ferocious unpredictability and wilfulness of seasonal weather often impacts on these peewee performers, too…

You won’t find many adults in the mix – which includes Mean Girl (let’s call her “forthright”) Violet, prodigy Schroeder, “world’s greatest fussbudget” Lucy, her strange baby brother Linus and dirt-magnet “Pig-Pen” all adding signature twists to the mirth – because this is essentially a kids’ world.

Charlie Brown has settled into existential angst and is resigned to his role as eternal loser: singled out by fate and the relentless diabolical wilfulness of Lucy who sharpens her spiteful verve on everyone around her. Her preferred target is always the round-headed kid though: mocking his attempts to fly a kite, kicking away his football and perpetually reminding him face-to-face how rubbish he is…

The Sunday page debuted on January 6th 1952; a standard half-page slot offering more measured fare than the daily. Both thwarted ambition and explosive frustration became part of the strip’s signature denouements and these weekend wonders gave Sparky room to be at his most visually imaginative, whimsical and weird…

By that time, rapid-fire raucous slapstick gags were riding side-by-side with surreal, edgy, psychologically barbed introspection, crushing judgements and deep ruminations in a world where kids – and certain animals – were the only actors. The relationships were increasingly deep, complex and absorbing…

None of that is really the point. Peanuts – a title Schulz loathed, and one the syndicate forced upon him – changed the way comics strips were received and perceived by showing that cartoon comedy could have edges and nuance as well as pratfalls and punchlines. It also became a multimedia merchandising bonanza for Schulz and the United Features Syndicate, generating toys, games, books, TV shows, apparel and even comic books. These days there’s even an educational institution, The Charles M. Schulz Museum and Research Center, from which a goodly portion of the archival contributions in this wonderful hardback/digital compilation originate…

Just how and why the comic book versions differ from the strip is explored with incisive and analytical vigour in Derrick Bang’s (of CMS M&RC) Introduction ‘Peanuts in Comic Books’ revealing how, in the early 1950s, reprints in St. John and, later, Dell Comics titles such as Tip Top Comics and United Comics gradually gave way to original back-up material in Fritzi Ritz, Nancy and others.

Very little of it was by Schulz – although he did contribute lots of covers – but rather were ghosted by hand-picked associates like Jim Sasseville, who ably aped “Sparky” Schulz and kept the little cast in character and on message in strips in Fritzi Ritz, Nancy, Tip Top, Nancy and Sluggo,

Sasseville wrote and drew all of the Peanuts try-out issue (Four Color #878, February 1958). Schulz contributed heavily to the second FC Peanuts (#969; February 1959) with Dale Hale and Tony Pocrnick handling subsequent back-up tales and third Four Color tester #1015 (August/October 1959).

The fourth became Peanuts #4: a title that ran for 13 issues, ending in July 1962. By then Dell staff artists and writers were generating the stories and the overall quality was nothing to brag about… although Schulz was drawing the covers, at least.

In terms of calibre and standards, the 75 comic tales here – beginning with the very first by Schulz from Nancy #146, September 1957 to the anonymous last – are all quite enjoyable and some are truly exceptional: such as ‘The Mani-Cure’(Tip Top #211, November 1957/January 1958 by Sasseville) or Dale Hale’s untitled treatise on keeping secrets from Tip Top #217 (May/July 1959).

Admittedly, true fans might have trouble with later yarns as the kids face an amok robot or dare the terrors of an old haunted house, but in the main this collection is a splendid peek at a little known cranny of the franchise and there is the joy of all those lost gems from Sparky to carry the day…

And where else are you going to see the kids in stories you haven’t read yet… you Blockhead!?
Peanuts Dell Archive all contents unless otherwise specified © 2005 Peanuts Worldwide, LLC. All rights reserved.

Black Ghost Apple Factory


By Jeremy Tinder (DC Comics)
No ISBN: ASIN: B001KNX2AQ

It a multimedia world – and decade without rules or restraint – so creative folk can liberate themselves from pigeonholes and escape categorisation with ease nowadays.

A perfect case-in-point is sculptor, designer, painter, toy designer, illustrator and educator Jeremy Tinder who also writes and draws some of the most intriguing comics you’ll ever see. Even if you don’t read his wonderful graphic novel Cry Yourself to Sleep or the collected minicomics re-presented in this captivating digital anthology, you can attend some of his classes at the School of Art Institute of Chicago, Marwen Foundation, The Evanston Art Center or the Hyde Park Art Center. He’s based in Chicago but also finds time to contribute to comics collective Trubble Club and the installation/performance group Paintallica.

As previously mentioned, Black Ghost Apple Factory is an anthological collection of small strips; created between 2004 and 2006, drafted in stark monochrome and examining a number of topics with surreal wit, deft empathy and captivating honesty. You’ll laugh, you’ll cry, you’ll gasp and scratch your head…

It all kicks off with 2006’s eponymous ‘Black Ghost Apple Factory’ as a lovestruck spirit ponders the wonders of love and infatuation before settling down to hard days work making fruit, after which we learn that automata are just as bad as guys in ‘Robots Don’t Say “I Love You”’ from 2004.

Making creepy stalking and introspection adorable, funny and vulnerable ‘It’s Spring, and Jeremy Tinder is Secretly in Love with You…’ – meanders into wild territory as ‘Grizzly – or How I Spent my Spring Break’ (both from 2006) details an unusual ursine encounter in Wisconsin that changed his life…

A post-modern bunny fed up with pointless hedonism then admits ‘I’m So Tired’ (2006) and a kitty filled with Joie de vivre is shattered by a visit to the vet and confrontation with his soon-to-be ex-girlfriend in ‘Today is the First Day of the Rest of My Life, and I’m So Happy’…

Like the closing vignette, that one was from 2005, and ‘1, 2, 3, 4’ examines another doomed interspecies affair and tragic farewell in a typically understated and abstract manner…

Smart, intriguingly intense and emotionally mischievous, these tales explore relationships, relaxation and working life in wickedly different ways that will delight anyone in search of a different take on their comics entertainments.
Black Ghost Apple Factory © 2006 Jeremy Tinder. All rights reserved.

Batman: Knight and Squire


By Paul Cornell & Jimmy Broxton with Staz Johnson (DC Comics)
ISBN: 978-1-4012-3071-5 (TPB)

British Dynamic Duo Knight and Squire first appeared in the cheerfully anodyne, all-ages 1950s – specifically in a throwaway story from Batman #62 (December 1950/January 1951) – as ‘The Batman of England!’

Earl Percy Sheldrake and his son Cyril returned a few years later as part of seminal assemblage ‘The Batmen of All Nations!’ (Detective Comics #215 January 1955): a tale retrieved from the ranks of funnybook limbo in recent times and included in Batman: Black Casebook, with sequel ‘The Club of Heroes’ appearing in World’s Finest Comics #89, July-August 1957. That one’s most recently reprinted in Batman & Superman in World’s Finest Comics: The Silver Age volume 1.

The bold Brits had languished in virtual obscurity for decades before fully entering modern continuity as part of Grant Morrison’s build-up to the Death of Batman and Batman Incorporated retro-fittings of the ever-ongoing legend of the Dark Knight dynasty…

They floated around the brave New World for a while with guest shots in places like Morrison’s JLA reboot and Battle For the Cowl before finally getting their own 6-issue miniseries (December 2010 – May 2011), courtesy of scripter Paul Cornell and artist Jimmy Broxton (with some layout assistance from Staz Johnson).

In all honesty, they rather bit the hand that fed them by producing a far-from-serious but captivating quirky and quintessentially English frolicsome fantasy masterpiece.

It all begins, as most things boldly British do, down the pub. However, The Time in a Bottle is no ordinary boozer, but in fact the favourite hostelry for the United Kingdom’s entire superhuman community: the worthy and the wicked…

Hero and villain alike can kick back here, taking a load off and enjoying a mellow moment’s peace thanks to a pre-agreed truce on utterly neutral ground, all mystically enforced by magics and wards dating back to the time of Merlin…

As the half-dozen chapters of ‘For Six’ open, it’s the regular first Thursday of the month – and that’s an in-joke for Britain’s comics creator community – and the inn is abuzz with costumed crusaders and crazies, all manically determined to have a good time.

Cyril Sheldrake, current Earl of Wordenshire and second hero to wear the helm and mantle of The Knight, sends his trusty sidekick Beryl Hutchinson – AKA The Squire – to head off a potential problem as established exotics Salt of the Earth, The Milkman, Coalface, The Professional Scotsman and the Black and White Minstrels all tease nervous newcomer The Shrike.

The aristocratic avenger would do it himself but he’s all tied up chatting with Jarvis Poker, the British Joker…

The place is packed tonight in honour of visiting yank celebrity Wildcat, and a host of strange, outrageous and even deadly patrons all bustle about as Beryl natters with the formerly cocky kid who’s also getting a bit of grief because he hasn’t quite decided if he’s a hero or villain yet…

She’s giving him a potted history of the place when the customary bar fight breaks out, and things take an unconventionally dark turn as an actual attempted murder occurs. It would appear that two of these new gritty modern heroes have conspired to circumvent Merlin’s pacifying protections…

Each original issue was supplemented with a hilarious text page which here act as chapter breaks, so after ‘What You Missed If You’re A Non-Brit’ (a glossary of national terms, traits, terminology and concepts adorned with delightful faux small ads), the tale continues as Beryl and Cyril spend a little down-time in rural Wordenshire where the local civilians tackle the insidious threat of The Organ Grinder and his Monkey so as not to bother the off-duty Defenders.

However, the pair do rouse themselves to scotch the far more sinister schemes of inter-dimensional invader Major Morris and the deadly Morris Men…

That’s supplemented by the far-from-serious text feature ‘What Morris Men are Like’…

The saga then kicks into top gear with the third instalment as Britain’s Council for Organised Research announces its latest breakthrough. C.O.R.’s obsessively romantic Yorkist Professor Merryweather had no idea that her DNA-reclamation project would lead to a constitutional crisis after she reconstituted Richard III, but it seems history and Shakespeare hadn’t slandered the Plantagenet at all. The wicked monarch is soon fomenting rebellion, using his benefactor’s technology to resurrect equally troublesome tyrants Edward I, Charles I, William II and the ever-appalling King John… even giving them very modern superpowers…

Of course, Knight, Squire and her now besotted not-boyfriend Shrike are at the vanguard of the British (heroic) Legion mustered to fight for Queen and Country and repel the concerted criminal uprising…

Following a history lesson on ‘Cabbages and Kings’, Beryl invites the Shrike back to the Castle for tea, teasing and some secret origins, but things go typically wrong when Cyril’s high-tech armour rebels, going rogue and attacking them all.

The text piece deals with ‘Butlers and Batmen’ before it all goes very dark after lovable celebrity rogue Jarvis Poker gets some very bad news from his doctor and a terrifying follow-up visit from the real Joker.

The Camp Criminal is desperately concerned about his national legacy but Gotham City’s Harlequin of Hate is just keen on increasing his ghastly – and frankly already astronomical – body-count. First on the list is that annoying Shrike kid, but the American psycho-killer has big, bold, bizarre plans to make the UK a completely good-guy-free zone…

Broken up with a two-part ‘The Knight and Squire Character List’, it all culminates and climaxes with a spectacular and breathtaking showdown after the malevolent Mountebank of Mirth goes on a horrendously imaginative hero-killing spree that decimates the Costumed Champions of Albion: a campaign so shocking that even Britain’s bad-guys end up helping to catch the crazed culprit…

Rewarding us all for putting up with decades of “Gor, blimey guv’nor” nonsense in American comics whilst simultaneously paying the Yanks back for all those badly researched foggy, cobbled-rooftops-of-London five minutes from Stonehenge stories which littered every aspect of our image in the USA, this witty, self-deprecating, action-packed and deucedly dashing outing perfectly encapsulates all the truly daft things we noble Scions of Empire Commonwealth love and cherish about ourselves.

Stuffed with surreal, outrageous humour, double entendres, quirky characters, catchphrases and the comedy accents beloved by us Brits – Oh, I say, Innit Blud? – and rife with astonishingly cheeky pokes at our frankly indefensible cultural quirks and foibles, this is the perfect book for anyone who loves grand adventure in the inimitable manner of Benny Hill, Monty Python, Carry On Films and the Beano.

Also included are covers and variants from Yanick Paquette & Michel Lacombe and Billy Tucci & HiFi, plus a wealth of working art, character designs and sketches by Jimmy Broxton and an unpublished spoof cover in tribute to the immortal Jarvis Poker…

Whether you opt for the paperback or digital edition, Buy This Book. It’s really rather good. Oh, go on, do: you know you want to…
© 2011, DC Comics. All Rights Reserved.

Incredible Hulk Epic Collection volume 4 1969-1971: In the Hands of Hydra


By Roy Thomas, Stan Lee, Gary Friedrich, Herb Trimpe, Sal Buscema & various (Marvel)
ISBN: 978-1-3029-1558-2 (TPB)

Bruce Banner was a military scientist who was caught in a gamma bomb blast. As a result of ongoing mutation, stress and other factors can cause him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled few years the gamma-irradiated gargantuan finally found his size 700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, The Hulk shambled around the slowly-coalescing Marvel Universe as guest star and/or villain du jour until a new home was found for him in “split-book” Tales to Astonish where he shared space with fellow misunderstood misanthrope Namor the Sub-Mariner, who proved an ideal thematic companion from his induction in #70.

Writer Stan Lee was gradually distancing himself from the creative chair as he became Marvel’s publisher, as this ferocious fourth trade paperback (and eBook) volume covers Incredible Hulk #118-137 (spanning August 1969-March 1971) and also includes a crucial sidebar yarn from September 1968’s Marvel Super-Heroes #16 and opens with a fan-favourite clash that always enticed fight fans…

Incredible Hulk #118 (August 1969) depicts a duplicitous courtier at the Sub-Mariner’s sunken citadel orchestrating ‘A Clash of Titans’ (as related by Lee & Trimpe) after which the Green Goliath stumbles into a South American country secretly conquered by and ‘At the Mercy of… Maximus the Mad’: a 2-part tale that concludes with the Roy Thomas scripted ‘On the Side of… the Evil Inhumans!’

This all-out action extravaganza sees the Hulk also fighting the Costa Salvador army, the ubiquitous moustachioed rebels, General Ross‘ specialist US army forces and even a giant hypnotic robot before giving way to a moodier menace as Ol’ Greenskin returns to North America, and in the South the man-monster learns ‘Within the Swamp, There Stirs… a Glob!’

Designed as tribute in equal parts to Theodore Sturgeon’s “It” and Hillman Comics character The Heap – who slopped his way through the back of Airboy Comics in the early 1950s – this muck-encrusted monstrosity predates both DC’s Swamp Thing and Marvel’s own Man-Thing in a tale of woeful tragedy and unrequited love.

When the remains of a long-dead escaped convict are accidentally irradiated they take on a shambling semblance of life. Surely, it’s just bad luck that Betty and the Hulk are in its misanthropic path?

As the 1970s opened the Incredible Hulk had settled into a comfortable – if always spectacularly destructive – niche. The globe-trotting formula saw tragic Bruce Banner hiding and seeking cures for his gamma-transformative curse, alternately aided or hunted by prospective father-in-law US General “Thunderbolt” Ross and a variety of guest-star heroes and villains.

Trimpe had made the character his own, displaying a penchant for explosive action and an unparalleled facility for drawing technology – especially honking great ordnance and vehicles. Scripter Roy Thomas – unofficial custodian of Marvel’s burgeoning shared-universe continuity – played the afflicted Jekyll/Hyde card for maximum angst and ironic heartbreak even as he continually injected the Jade Juggernaut into the lives of other stalwarts of Marvel’s growing pantheon…

Now Incredible Hulk #122, hotly touts ‘The Hulk’s Last Fight!’ as the Fantastic Four advertise a cure for Banner’s condition, and the fraught physicist makes his way North from Florida, with the police and army hunting him every step of the way. His quest only falters at the very last moment thanks to a clerical error…

What should have been a quiet transition and resolution instead results in a shattering clash between the Hulk and FF, but eventually the beast is subdued and the cure attempted in concluding episode ‘No More the Monster!’

Sadly, even now that Banner has complete control of his inner demon, he learns that you don’t always get what you want – especially when evil gamma-super-genius the Leader involves himself in the plan.

Seemingly cured of the curse of the Hulk, Banner finally marries his troubled sweetheart Betty Ross, but ‘The Rhino Says No!’ and the subsequent set-to (rather heavily finished and inked by Sal Buscema) returns him to the tragic status quo of hunted, haunted antihero perpetually on the run…

Trimpe again took up the inker’s brush for the bludgeoning battle in #125 ‘And Now, the Absorbing Man!’ after which Doctor Stephen Strange guest-stars in trans-dimensional duel with the malign Undying Ones.

‘…Where Stalks the Night-Crawler!’ is a spooky, all-action tidying-up exercise closing a saga from the good Doctor’s own cancelled title – and one which inevitably led to the formation of outsider super-team The Defenders.

In ‘Mogol!’ (#127) the child-like, eternally-lonely Hulk is transported to the Mole Man‘s subterranean realm where he thinks he’s finally found a friend, only to endure bitter disappointment once more. His subsequent subterranean loss-fuelled rampage threatens to destroy California when he starts ripping his way surface-ward via the San Andreas Fault. And the American authorities are compelled to call in the Big Guns.

‘And in this Corner… The Avengers!’ (#128) sees the assembled champions seeking a solution to the problem, but they can’t hold the Jade Juggernaut long, instead only leading him to more trouble when ‘Again, The Glob!’ attacks. The embattled Hulk has no idea old foe The Leader is behind the swampy assault…

Incredible Hulk #130 then sees Banner totally separate himself from the Hulk in ‘If I Kill You… I Die’, but the scientifically-implausible division has potentially disastrous consequences for Los Angeles, if not the world, and only Iron Man can help when ‘A Titan Stalks the Tenements!’

This powerful tale introduced black ghetto kid and occasional confidante Jim Wilson, made doubly memorable by the inking wizardry of legendary John Severin who signed on for a 3-issue stint that would eventually turn into a long-term commitment.

In #132, the Hulk is ‘In the Hands of Hydra!’ – although not for long and to their eternal regret. His casually explosive escape leaves him stranded in Mediterranean totalitarian state Morvania: an unwilling freedom fighter against despicable dictator Draxon on the ‘Day of Thunder… Night of Death!’

Sal Buscema returned as inker for the conclusion of the tale as ‘Among us Walks… the Golem!’ from Incredible Hulk#134 sees revolution liberate Morvania with the Green Giant as the most unlikely symbol of freedom ever…

One of the strangest Marvel team-ups ever occurred in ‘Descent into the Time-Storm!’ as Kang the Conqueror dispatches the Hulk to the dog-days of World War I to prevent the Avengers’ ancestors from being born, only to fall foul of the enigmatic masked aviator known as the Phantom Eagle.

Concluding this smashing show – and apparently as the result of a Gerry Conway suggestion – Moby Dick (among other cross-media classics) was then pilfered and adapted for ‘Klattu! The Behemoth from Beyond Space!’ and ‘The Stars, Mine Enemy!’ (this last inked by Mike Esposito) wherein a vengeance-crazed starship captain pursues the Brobdingnagian alien beast that had long-ago maimed him, consequently press-ganging the Hulk in the process and pitting him against old foe the Abomination.

Did I say it was all over? Not so, as the bonus section starts with Trimpe’s cover to all-reprint Hulk Annual #3 and follows up with the debut tale of ‘The Phantom Eagle’ by Friedrich & Trimpe as seen in Marvel Super-Heroes #16 (September 1968).

It’s March 1917 and barnstorming aviator Karl Kaufman chafes at his inability to enlist in the US Army Air Corps. America is not in the Great War yet, but everyone knows it’s coming, and Karl’s best friend cannot understand his pal’s reticence. Despite a crash-created infirmity, Rex Griffin signed up immediately but doesn’t realise that Karl can’t be an Allied air warrior until he has smuggled his German parents out of the Fatherland and beyond the reach of reprisals…

All too suddenly the war comes to Karl, as, while testing his new super-plane, he encounters a gigantic Fokker-carrying zeppelin over Long Island Sound, and realizes the Kaiser has launched a pre-emptive invasion of America…

Mobilising his meagre resources and masked as a Phantom Eagle, Karl takes to the skies, but his sortie, although successful, will cost him dearly…

Adding even more lustre and appeal to this tome are Marie Severin’s colour-guide to #119’s cover, original artwork by Trimpe, House ads and Trimpe’s Marvel Artist Self-Portrait.

The Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the movies, TV shows and action figures, are the reason why. For an uncomplicated, honestly vicarious experience of Might actually being Right, you can’t do better than these yarns, so why not Go Green?
© 2019 MARVEL.

The Terror of St Trinian’s and Other Drawings


By Ronald Searle with Geoffrey Willans, Timothy Shy & others (Penguin Modern Classics)
ISBN: 978-0-141-91285-1 (PB)

Britain has a fantastic and enviable history and tradition of excellence in the arts of graphic narrative and cartooning. Whether telling a complete story or simply making a point; much of the modern world’s most innovative, inspirational and trenchantly acerbic drawing has come from British pens powered by British hearts and minds.

If you’re quietly humming Rule Britannia or Jerusalem right now, and or heavy breathing and fingering a flag, pack it in. This is not the tone we want. I’m just stating a few facts.

3 March 1920 Ronald William Fordham Searle was one of a very gifted few (in modern times I’d number Ken Reid, Leo Baxendale, Murray Ball and Hunt Emerson among them) who can actually draw funny lines. No matter how little or how much they need to say, they can imbue the merest blot or scratch of ink with character, intent and wicked, wicked will.

Born in Cambridge on March 3rd 1920, Searle studied at Cambridge School of Art before enlisting in the Royal Engineers when WWII broke out. When he was captured by the Japanese in 1942 he ended up in the infamous Changi Prison. The second St Trinian‘s cartoon was drawn in that hell-hole in 1944 and it survived – along with his incredible war sketches – to see print once peace broke out. Searle was a worker on the Siam-Burma Railroad (a story for another time and place) and risked his life daily both by making pictures and by keeping them.

He became a jobbing freelance cartoonist when he got home, acerbically detailing British life. Perhaps that why he moved to France in 1961 and became a globe-girdling citizen of the wider world.

By the 1980s he was established – everywhere but here – as not only a cartoonist and satirist but as a film-maker, sculptor, designer, travel-writer and creator of fascinating reportage. This man was a capital “A” Artist in the manner of Picasso or Hockney, and Scarfe and Steadman notwithstanding, he was the last great British commentator to use cartooning and caricature as weapons of social change in the caustic manner of his heroes Hogarth, Gillray, Rowlandson, Cruikshank and the rest.

This volume includes selections from assorted previous collections and includes political illustration, social commentary, arcane mordant whimsy and some of the most surreal, sardonic and grotesque funny pictures of the 20th century.

I won’t spend too much time on his other achievements as his work should be seen and his thoughts and opinions should be understood in his chosen language: Art. At least, he still has enough fans to fill the internet with all the information you could need, so go search-engining after you read this if you wish.

Why his creations are so under-appreciated I do not know. Why this book is out of print: Ditto. That he will remain a relative unknown despite the clutch of movies about his St Trinian’s girls… Not if I can help it.

Anyone who considers themselves a devotee of the arts of graphic narrative should know of Searle’s work, even if not necessarily love – although how could you not? Just be aware of the tremendous debt we all owe to his vision, dedication and gifts.

This compilation traces the rise of his star following his POW years. Post-war, his mordantly funny cartoons appeared in venues such as Punch, Lilliput and The Sunday Express, and in hugely successful collections like Hurrah for St. Trinian’s!, The Female Approach, Back to the Slaughterhouse, The St. Trinian’s Story, Which Way Did He Go?,Pardong m’sieur, In Perspective and The Non Sexist Dictionary.

Searle’s work has influenced an uncountable number of other cartoonists too. His unique visualisation and darkly comic satirical cynicism in the St. Trinian’s drawings as well as his utterly captivating vision of boarding school life as embodied in the classically grotesque Nigel Molesworth quartet: influencing generations of children and adults, and even playing its part in shaping our modern national character and language.

And have I mentioned yet that his drawings are really, really funny?

This superb collection of monochrome cartoons samples choice cuts from a number of his book collections, all delivered with stunning absurdist candour and the peculiarly tragic passive panic and understated warmth that only Searle could instil with his seemingly wild yet clearly-considered linework.

Fronted by an impassioned Introduction from fan and proper grown up journalist/columnist Nicholas Lezard, this paperback and digital collection offers a sweet taste of dark design in haunting and hilarious images culled from a number of sources, opening (un)naturally with macabre treats from St Trinian’s: blending the comforting traditional bonhomie of a girl’s boarding school with the accoutrements of a sex dungeon, the atavists of a charnel house and the fragrant atmosphere of The Somme two days after all the shooting stopped…

Having proved that for some crime Does pay, focus shifts to Merry England, etc., where class, toil, occupations, hobbies, and the ardours of life are ferociously scrutinised before diverting into mirthful metaphysics with a damning disembodied judge dubbed The Hand of Authority…

Mare satirical body-blows from Souls in Torment lead delightfully to a montage of misspelled madcap moments of terror-tinged nostalgia as Molesworth extracts snippets of sheer genius from the books he co-created with Geoffrey Willans for Punch and which were subsequently released to enormous success as Down With Skool!, How to be Topp!, Whizz For Atomms! and Back in the Jug Agane.

As I said, Searle was a devotee of satirist William Hogarth and in 1956 adapted the old master’s series of condemnatory cartoons (painted in 1732-34 and released as staggeringly popular engraved prints in 1735) to modern usage and characterisation. Included here in its entirety to conclude our fun, The Rake’s Progress follows the rise and fall of a number of contemporary figures – The Athlete, The Girlfriend, The Soldier, The Poet, The Trade Union Leader, The Actor, The Painter (he based this one on himself), The Don (an English academic, not an American gangster but such confusion is easy to understand), The Dramatic Critic, The Doctor, The MP, The Clergyman, The Novelist, The Humourist, The Master of Foxhounds and The Great Lover – with all the excoriating venom and wit you’d expect from a master of people watching…

Brilliant, Brilliant, Brilliant stuff! See for yourself, whatever side of the battle lines you cower behind…
© 1948, 1951, 1952, 1953, 1954, 1955, 1956, 1959 by Ronald Searle.

This selection © Ronald Searle 2000, 2006. Introduction © Nicholas Lezard, 2000. All rights reserved.