Lucky Luke Volume 17 – Apache Canyon


By Morris & Goscinny, translated by Frederick W. Nolan (Cinebook)
ISBN: 978-1-905460-92-2 (PB Album)

Doughty yet dependable cowboy champion Lucky Luke is a rangy, even-tempered do-gooder able to “draw faster than his own shadow”. He amiably roams the fabulously mythic Old West, enjoying light-hearted adventures on his rather sarcastic wonder-horse Jolly Jumper. The taciturn nomad regularly interacts with a host of historical and legendary figures as well as even odder folk in tales drawn from key themes of classic cowboy films – as well as some uniquely European ideas…

His unceasing exploits over 7 decades have made him one of the best-selling comic characters in Europe – if not the world – generating upwards of 85 individual albums and sales totalling in excess of 300 million in 30 languages… so far. That renown has led to a mountain of spin-off albums and toys, computer games, animated cartoons, a plethora of TV shows and live-action movies and even commemorative exhibitions. No theme park yet but who knows when…?

The brainchild of Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) and first seen in Le Journal de Spirou‘s seasonal Annual L’Almanach Spirou 1947, Luke sprang to laconic life in 1946, before inevitably ambling into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Working solo until 1955, Morris produced nine albums of affectionate sagebrush spoofery before teaming with old pal and fellow trans-American tourist Rene Goscinny. When he became regular wordsmith Luke attained dizzying, legendary, heights starting with Des rails sur la Prairie (Rails on the Prairie). This began serialisation in Spirou on August 25th 1955.

In 1967, the six-gun straight-shooter switched sides, joining Goscinny’s own magazine Pilote with La Diligence (The Stagecoach). Goscinny co-created 45 albums with Morris before his untimely death, from whence Morris soldiered on both singly and with fresh collaborators.

Morris died in 2001, having drawn fully 70 adventures, plus numerous sidebar sagebrush sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others, all taking their own shot at the venerable vigilante…

Lucky Luke has history in Britain too, having first pseudonymously amused and enthralled young readers during the late 1950s, syndicated to weekly anthology Film Fun. He later rode back into comics-town in 1967 for comedy paper Giggle, where he used the nom de plume Buck Bingo.

In each of these venues – as well as many attempts to follow the English-language album successes of Tintin and Asterix – Luke laconically puffed on a trademark roll-up cigarette which hung insouciantly and almost permanently from his lip. However, in 1983 Morris – amidst pained howls and muted mutterings of “political correctness gone mad” – deftly substituted a piece of straw for the much-travelled dog-end, thereby garnering for himself an official tip of the hat from the World Health Organization.

For historical veracity, that tatty dog-end has been assiduously restored for this particular tale and indeed all of Cinebook’s fare – at least on interior pages…

The Canterbury-based publisher is the most successful in bringing Lucky Luke to our shores and shelves, and it’s clearly no big deal for today’s readership as we’re at 73 translated books and still going strong.

Canyon Apache was Morris & Goscinny’s 28th collaboration, originally serialised in 1971 before becoming the 37th album release: a grimly hilarious saga of obsession and intransigence, fuelled by sworn enemies driven to extremes by past wrongs. As such, it’s also one of the most daftly slapstick and wonderfully ludicrous tales of the canon, spoofing particularly on the venerated, semi-sacrosanct cavalry trilogy of John Ford (that’s Fort Apache, She Wore a Yellow Ribbon and Rio Grande to you. You really should see more old movies…).

Far, far out west stubborn Colonel O’Nollan and his worthy Irish lads of the US Cavalry man Fort Canyon. They’re caught in a constant spiral of attack and counterattack with renegade chief Patronimo, who leads his band of Kimikuris on raids into America from a base across the border in Mexico. It’s a war of perpetual attrition nobody can win but they will not listen to reason…

Most of the region is peaceful and the great chiefs have foresworn warfare, but the intensely personal duel between O’Nollan – whose son was abducted by raiders decades previously – and Patronimo threatens that détente even as it endlessly escalates in scale. The tit-for-tat attacks are constant and even endanger relations with the Mexican government.

Into that hostile mess shuffles laconic scout Mr Smith, soon exposed as an exceedingly put-upon Lucky Luke: despatched by Washington to end the strife at all costs. Sadly, the vendetta is too deeply ingrained. Even talking with the noble, misunderstood Kimikuris and especially their white-hating Medicine Man proves to be an uphill struggle.

His temper fraying, the hero tries joining the Indians, infiltrating Mexico and reasoning with the Colonel, but is branded a traitor and barely escapes execution by both sides before stumbling into a bizarre solution…

Tense as that sounds, this tale is an epic farce, heavy on satire and absurdity, with a brilliant sub-plot and plenty of weird twists to keeps readers guessing… and giggling.

Apache Canyon is wildly entertaining: another perfect all-ages confection by unparalleled comics masters, affording an enticing glimpse into a unique genre for today’s readers who might well have missed the romantic allure of an all-pervasive Wild West that never was…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics.

Shazam! The World’s Mightiest Mortal volume 1


By Denny O’Neil, Elliot S. Maggin, E. Nelson Bridwell, C.C. Beck, Kurt Schaffenberger, Dave Cockrum, Bob Oksner, Dick Giordano & various (DC)
ISBN: 978-1-4012-8839-6 (HB)

One of the most venerated and loved characters in American comics was created by Bill Parker and Charles Clarence Beck as part of the wave of opportunistic creativity that followed the successful launch of Superman in 1938. Although there were many similarities in the early years, the Fawcett character moved swiftly and solidly into the area of light entertainment and even broad comedy, whilst as the 1940s progressed the Man of Steel increasingly left whimsy behind in favour of action and drama.

Homeless orphan and good kid Billy Batson is selected by an ancient wizard to battle injustice and subsequently granted the powers of six gods and mythical heroes. By speaking aloud the wizard’s name – itself an acronym for the six patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury – he can transform from scrawny boy to brawny (adult) hero Captain Marvel.

At the height of his popularity Captain Marvel hugely outsold Superman and was even published twice a month, but as the decade progressed and tastes changed sales slowed, and an infamous court case begun in 1941 by National Comics citing copyright infringement was settled. Like many other superheroes the “Big Red Cheese” disappeared, becoming a fond memory for older fans. A big syndication success, he was missed all over the world…

In Britain, where an English reprint line had run for many years, creator/publisher Mick Anglo had an avid audience and no product, and transformed Captain Marvel into atomic age hero Marvelman, continuing to thrill readers into the early 1960s.

As America lived through another superhero boom-and-bust, the 1970s dawned with a shrinking industry and wide variety of comics genres servicing a base that was increasingly founded on collectors and fans rather than casual or impulse buyers. National – now DC – Comics needed sales and were prepared to look for them in unusual places.

After the court settlement with Fawcett in 1953 they had secured the rights to Captain Marvel and his spin-off Family. Now and though the name itself had been taken up by Marvel Comics (via a circuitous and quirky robotic character published by Carl Burgos and M.F. Publications in 1967), the publishing monolith decided to tap into that discriminating if aging fanbase.

In 1973, riding a wave of national nostalgia on TV and in the movies, DC brought back the entire beloved cast of the Captain Marvel crew in their own kinder, weirder universe. To circumvent the intellectual property clash, they named the new title Shazam! (‘With One Magic Word…’): the memorable trigger phrase used by myriad Marvels to transform to and from mortal form and a word that had already entered the American language due to the success of the franchise the first time around.

Now the latest star of film and TV is back in print in this stylish Hardback and digital compendium, collecting the first 18 issues (spanning February 1973 – May/June1975) of a glorious revival. It’s by rapturous and informative introduction With One Magic Word… by Jerry Ordway, writer and artist of latter day reinvention The Power of Shazam!

Back in 1972, the company tapped editor Julie Schwartz – instigator of the Silver Age of Comics and the go-to guy for hero revivals – to steer the project. He teamed top scripter Denny O’Neil with original artist C.C. Beck for the initial re-introductory story. ‘…In the Beginning…’

Delivered in grand old self-referential style, the engaging yarn reprised the classic origin after which ‘The World’s Wickedest Plan’ relates how the entire cast were trapped in a timeless “Suspendium” trap for twenty years after their arch-foes the Sivana family (Doctor Thaddeus Bodog Sivana and his vile but equally brilliant children Georgia and Thaddeus Jr.) attacked them all at a public awards ceremony.

Two decades later, they were all freed, baddies included, to restart their lives. That first issue also included a text-feature/score-card by devotee E. Nelson Bridwell to bring new and old readers up to speed, and ‘Shazam & Son: The Story of the World’s Mightiest Mortal’ is included here to again bring new readers up to super speed.

With issue #2, a format of two stories per issue was instigated. ‘The Astonishing Arch Enemy’ heralds the return of super-intelligent Venusian worm Mr. Mind and a running gag about how strange people in the 1970s are. Written by Elliot Maggin, the second tale introduces eerily irresistible, scrupulously honest Sunny Sparkle who lives awash in the generosity of others who can’t resist giving stuff to ‘The Nicest Guy in the World’. Once again, the fun is counterpointed by a Bridwell text feature listing the many heroes sharing the powers of the gods in ‘Shazam and Family’.

For #3, O’Neil wrote ‘A Switch in Time’ wherein scrofulous underage magician Shagg Nasté disrupts the puny-boy-to-super-adult gimmick for young Billy, whilst Maggin & Beck craft a wry spy tale of daffy inventors in ‘The Wizard of Phonograph Hill’. Next issue evil Captain Marvel analogue ‘Ibac the Cursed’ disastrously re-emerged, courtesy of O’Neil & Beck, with Maggin again opting for a human-interest yarn in ‘The Mirrors that Predicted the Future’.

In the ’70s economics dictated costs in comics be cut whenever possible so there was really no choice about filling pages with reprints, which had been an addition from the start. A huge benefit, however, was that those stories were unknown to the general readership and of a very high standard. Although not included in this volume, I mention them simply because they kept the page-count of most issues to around fifteen pages of new material per month (Shazam! was actually published eight times a year so the savings were even greater). Hopefully DC will get around to reprinting the Fawcett stories too – perhaps in the same format as their excellent Batman, Wonder Woman and Superman Golden Age collections…

Maggin took the lead slot with #5’s ‘The Man who Wasn’t’ (a potentially offensive tale of leprechauns with a rather heavy-handed racial stereotype as the magical foe) as well as a back-up which sees the return of Sunny Sparkle. Here, his obnoxious cousin Rowdy briefly becomes ‘The World’s Toughest Guy!’

O’Neil returned in #6, as did Sivana in time bending tale ‘Better Late than Never!’ whilst Maggin reintroduced a 1940’s boy-genius in the charming ‘Dexter Knox and his Electric Grandmother’. The following issue, loquacious science experiment Tawky Tawny took centre-stage in O’Neil’s ‘The Troubles of the Talking Tiger’ before uber-fan and wonderful guy E. Nelson Bridwell finally got to write a script with the delightfully zany and clever ‘What’s in a Name? Doomsday!

Shazam! #8 was the first of many 100-Page Spectaculars stuffed with great Golden Age reprints, but as such it’s only represented here by the C.C. Beck cover, whilst normal-sized #9 provides us with O’Neil’s ‘Worms of the World Unite’ – another clash with scurrilous dictator Mr. Mind – and the first solo adventure of Captain Marvel Jr. in over twenty years.

‘The Mystery of the Missing Newsstand! is an action-heavy romp and fine tribute to the works of early Fawcett mainstay (and Flash Gordon maestro Mac Raboy); written by Maggin and illustrated by young Dave Cockrum. It is truly lovely to look upon. A third original story completes the issue and Maggin & Beck clearly had heaps of fun on ‘The Day Captain Marvel Went Ape!’ when a mystic jewel deflects Shazam’s magic lightning into a chimpanzee.

Beck, notoriously opinionated, had been unhappy with the stories he was being asked to draw and left the series with #10. He was a supremely understated draughtsman with a canny eye for caricature and gag-timing, and his departure took away some of that indefinable charm. Many other gifted artists continued the strip but a certain kind of magic left the strip with him. He wasn’t even the lead or cover artist on the issue.

Bob Oksner & Vince Colletta illustrated Maggin’s mediocre flying saucer yarn ‘Invasion of the Salad Men’, but happily, Mary Marvel’s solo debut ‘The Thanksgiving Thieves’ is a much better effort with Bridwell’s script handled by Oksner alone (if ever an artist should ink himself it was this superb stylist). Beck bowed out with Bridwell’s ‘The Prize Catch of the Year’ which featured the reappearance of formidable octogenarian villainess Aunt Minerva – one of the most innovative rogues of the Golden Age and here again on the prowl for a new husband…

Issue #11 kicks off with ‘The World’s Mightiest Dessert!’ (Bridwell, Oksner & Colletta) wherein a new sweet treat goes berserk, but the real gem of this comic is ‘The Incredible Cape-Man’. Written by Maggin it saw the long-awaited return of Kurt Schaffenberger, a brilliant and highly accomplished artist who, by his own admission, considered drawing Captain Marvel the best of all possible jobs.

He began his career at Fawcett before moving to DC, ACG and others when the company folded. When the Big Red Cheese returned, his resumption of the art-chores was inevitable. In this tale of a mail man who becomes a Mystery Man, the art positively glows with joyous enthusiasm. This end-of-year issue then concludes with a good old-fashioned Yule yarn featuring the entire extended cast in Maggin & Schaffenberger’s ‘The Year Without a Christmas!’, with our heroes again clashing with the wicked Sivana clan to save the season.

The 12th issue was another 100-Page Spectacular but included 3 all-new stories: modern-day Midas menace ‘The Golden Plague’ (Bridwell & Oksner); another glorious Captain Marvel Jr. adventure ‘The Longest Block in the World!’ (Maggin & Dick Giordano), and cheerfully daft Kung Fu spoof ‘Mighty Master of the Martial Arts!’ by Maggin, Oksner & Colletta. Also included are clip-art features detailing the boy hero’s heroic heritage in ‘Billy Batson’s Family Album’ and his divine sponsors in ‘The Shazam Gods and Heroes’.

The next six issues retained this same format, combining around 20 pages of new material with a superb selection of Fawcett reprints, but once the character was picked up for a children’s TV show, the comic was again slimmed down to a cheaper standard format and increased publication frequency.

Maggin and Oksner led in #13 as ‘The Case of the Charming Crook!’ revealing how a felon manages to synthesise “essence of Sunny Sparkle” to make his crimes easier. This is followed by clip-art historical features ‘The Seven Deadly Enemies of Man!’, ‘Friends of the Shazam Family!’ and ‘Mary Marvel’s Fashion Parade!’ before Oksner returns to familiar ground as an illustrator of beautiful women in Bridwell’s Mary Marvel solo strip ‘The Haunted Clubhouse!’

The entire Marvel Family was needed in the next issue when O’Neil & Schaffenberger crafted ‘The Evil Return of the Monster Society’: a splendid action thriller serving to remind us that the Original Captain Marvel Shazam was never just about charm and comedy…

You know what fans are like: they had been arguing for decades – and still do – over who is best (for which read “who would win if they fought?”) out of Superman or Captain Marvel, so it’s amazing that a face off meeting took as long as it did to materialise.

However, despite the cover, the lead strip in #15 wasn’t it. Instead fans had to be content with a notoriously familiar guest villain when Mr. Mind and ‘Captain Marvel Meets… Lex Luthor!?!’: the work of O’Neil, Oksner and veteran inker (Phillip) Tex Blaisdell, who had worked un-credited on many DC strips over the decades, as well as drawing Little Orphan Annie, On Stage and many others.

Bridwell & Schaffenberger closed the issue with an excellent crime-caper in ‘The Man in the Paper Armor!’, preceded by clip features ‘Shazam’s Scientists and Inventors’ and ‘A Tour of American Cities with Captain Marvel!’

Schaffenberger kicked off #16 with Maggin’s ‘The Man who Stole Justice’; a taut thriller involving the incarnation of the one of the iconic Seven Deadly Enemies of Man (Sins to you and me) and a key part of the legend since the strip’s inception. Bridwell & Oksner utilised another Deadly Enemy in Mary Marvel solo story ‘The Green-Eyed Monster!’, but aliens and a Hippie musician were the antagonists in the feature-length tale leading off #17, the last 100-page issue. ‘The Pied Un-Piper’ is a tongue-in-cheek thriller from O’Neil & Schaffenberger, whereas a slightly more modern tone tinged the whimsy in #18’s ‘The Celebrated Talking Frog of Blackstone Forest!’ (Maggin & Oksner) and Bridwell & Schaffenberger’s CM Jr. clash with Sivana Jr. in ‘The Coin-Operated Caper’, albeit not enough to deaden the charm…

DC pulled out all the stops with their new baby. Production ace Jack Adler teamed with illustrators such as Nick Cardy, Murphy Anderson, Beck and Oksner to create a string of amazing photo/drawn art covers. The experiments ended with 7, but even so, it gave the title a unique presence on newsstands of the time and you can also enjoy them here.

Although controversial amongst older fans, the 1970’s incarnation of Captain Marvel has a tremendous amount going for it. Gloriously free of angst and agony, beautifully, simply illustrated, and wittily scripted, these are clever, funny, wholesome adventures that would appeal to any child and positively promote a love of graphic narrative. There’s a horrible dearth of exuberant fun superhero adventure these days so isn’t it great that there’s somewhere to go for a little light action again?
© 1973, 1974, 1975, 2019 DC Comics. All Rights Reserved.

X-Men Epic Collection volume 3 1968-1970: The Sentinels Live


By Roy Thomas, Arnold Drake, Gary Friedrich, Dennis O’Neil, Linda Fite, Jerry Siegel, Neal Adams, Jim Steranko, Werner Roth, Don Heck, George Tuska, Barry Windsor-Smith, Sal Buscema & various (Marvel)
ISBN: 978-1-3029-1275-8 (TPB)

X-Men was never one of young Marvel’s top titles but it did secure a devout and dedicated following, with the frantic, freakish energy of Jack Kirby’s heroic dynamism comfortably transiting into the slick, sleek prettiness of Werner Roth as the blunt tension of hunted outsider kids settled into a pastiche of the college and school scenarios so familiar to the students who were the series’ main audience.

The core team still consisted of tragic Scott Summers/Cyclops, telepath and mind-reader Jean Grey/Marvel Girl, wealthy golden boy Warren Worthington/Angel, ebullient Bobby Drake/Iceman, and erudite, brutish genius Henry McCoy/Beast in training with Professor Charles Xavier, a wheelchair-bound (and temporarily deceased) telepath dedicated to brokering peace and integration between the masses of humanity and the gradually emerging race of mutant Homo Superior.

However, by the time of this massive full-colour paperback and digital tome (collecting issues #46-66 from July 1968 to February 1970) of the turbulent teens’ original series, plus material from Ka-Zar volume 1 #2-3 and Marvel Tales #31, despite some of the most impressive and influential stories and art of the decade, the writing was definitely on the wall for Marvel’s misunderstood mutants…

Following the supposed death of their mentor and founder the team was in for even greater heartache when ‘The End of the X-Men!’ (by Gary Friedrich, Werner Roth, Don Heck & John Tartaglione) was declared in issue #46, with the reading of Charles Xavier’s will.

Former government liaison FBI Agent Duncan reappeared and ordered the team to split-up: monitoring different parts of the country for mutant activity just as the unstoppable Juggernaut turned up once more…

The series was at that time offering ‘The Origins of the Uncanny X-Men’ in the back of each issue and Iceman’s past concludes here with ‘…And Then There were Two!’ (Friedrich, George Tuska & Tartaglione) as Cyclops rescues the kid from a human mob and recruits him to Xavier’s school…

Friedrich was joined by Arnold Drake to script Beast and Iceman’s adventure ‘The Warlock Wears Three Faces!’ wherein the ancient mutant once called Merlin once more re-branded himself: this time as the psychedelic guru Maha Yogi, whilst Drake, Roth & John Verpoorten explained the cool kid’s powers in the info feature ‘I, the Iceman.’

Drake penned the Cyclops and Marvel Girl tale ‘Beware Computo, Commander of the Robot Hive’; a fast-paced thriller with a surprise guest villain, whilst ‘Yours Truly the Beast’ wrong-footed everybody by explaining his powers before actually telling his origin epic.

X-Men #49 gave a tantalising taste of things to come with a startling and stylish Jim Steranko cover, behind which Drake, Heck, Roth & Tartaglione revealed ‘Who Dares Defy… the Demi-Men?’: nominally an Angel story, but one which reunited the team to confront the assembled mutant hordes of Mesmero and Iceman’s new girlfriend – the daughter of Magneto! This shocker was supplemented by Drake Roth & Verpoorten’s natal chapter ‘A Beast is Born.’

Drake, Steranko & Tartaglione reached astounding heights with the magnificent ‘City of Mutants’ in #50: a visual tour de force that remains as spectacular now it did in 1968, but which was actually surpassed by Magneto’s return as ‘The Devil had a Daughter’ in #51 before the saga concluded in a disappointing ‘Twilight of the Mutants!’

Don’t misunderstand me, however: This isn’t a bad story, but after two issues of Steranko in his creative prime, nobody could satisfactorily end this tale, and I pity Heck & Roth for having to try.

The pertinent Beast origin chapters in those issues were ‘This Boy, This Bombshell’; ‘The Lure of the Beast-Nappers!’ and ‘The Crimes of the Conquistador!’ and that particular epic of child exploitation and the isolation of being different ended in #53’s ‘Welcome to the Club, Beast!’ but that last issue’s main claim to fame was a lead feature drawn by another superstar in the making.

Hard to believe now, but in the 1960s, X-Men was a series in perpetual sales crises, and a lot of great talent was thrown at it back then. ‘The Rage of Blastaar!’ was illustrated by a young Barry Smith – still in his Kirby appreciation phase – and his unique interpretation of this off-beat battle-blockbuster from Drake, inked by the enigmatic Michael Dee, is memorable but regrettably brisk.

More mutant mayhem commences with ‘Wanted: Dead or Alive… Cyclops!’ (X-Men#54 by Drake, Heck & Vince Colletta), which introduces Scott’s kid brother Alex just in time for the lad to be kidnapped by Egyptian acolytes of The Living Pharaoh. It appears the boy has a hidden power the Pharaoh covets, necessitating framing the X-Men’s leader for murder…

At the back, ‘The Million Dollar Angel’ (Drake & Roth) began the tale of Warren Worthington III, precocious rich boy rushed off to prep school. When he grew wings, he hid them by making himself the most despised and lonely person on campus…

Roy Thomas returned as scripter for #55’s ‘The Living Pharaoh!’ (Heck, Roth & Colletta) which saw the full team follow the Summers brothers to the Valley of the Kings and soundly thrash the faux king’s minions, only to have the new mutant’s unsuspected power go wild. Meanwhile, in ‘Where Angels Fear to Tread!’ (Thomas, Roth & Sam Grainger) little Warren has left school and plans a superhero career until an atomic accident brings him into contact with a couple of kids code-named Cyclops and Iceman…

Nobody knew it at the time – and sales certainly didn’t reflect it – but with X-Men #56 superhero comics changed forever. Neal Adams had already stunned the comics buying public with his horror anthology work and revolutionary adventure art on Batman and Green Lantern/Green Arrow but here, with writer Thomas in iconoclastic form, they began expanding the horizons of graphic narrative with a succession of boldly innovative, tensely paranoid dramas pitting mutants against an increasingly hostile world.

Pitched at an older audience, the run of gripping, addictively beautiful epics captivated and enchanted a small band of amazed readers – and were completely ignored by the greater mass of the buying public. Without these tales the modern X-phenomenon could not have existed, but they couldn’t save the series from cancellation. The cruellest phrase in comics is “ahead of its time…”

Courtesy of Thomas, Adams & inker extraordinaire Tom Palmer, ‘What is… the Power?’ reveals the uncanny connection between Pharaoh and Alex Summers, and as the Egyptian mastermind transforms into a colossal Living Monolith, the terrified boy’s mutant energies are unleashed with catastrophic results. At the back, an unbalanced Angel had become ‘The Flying A-Bomb!’ but luckily is defused in time to become the newest X-Man…

Issue #57 revives the team’s most relentless adversaries in ‘The Sentinels Live!’, as a public witch-hunt prompts the mutant-hunting robots to capture X-Men across the globe. Amongst the first victims are magnetic Lorna Dane and Alex Summers, but the sinister cybernoids have their unblinking eyes set on all mutants…

That issue also offers a rundown on Marvel Girl’s abilities in the final back-up feature ‘The Female of the Species!’. From the next issue, Thomas & Adams would have all the pages to play with…

‘Mission: Murder!’ ramps up the tension as the toll of fallen mutants increases, with Iceman, the Pharaoh, Angel and Mesmero all falling to the murderous mechanoids, but when their human controller discovers an unsuspected secret the automatons strike out on their own…

With all other mutants in the Marvel universe captured, Cyclops, Marvel Girl and Beast are reduced to a suicidal frontal assault in ‘Do or Die, Baby!’: pulling off a spectacular victory, but only at great cost to Alex Summers, now known as Havok…

Badly injured, Alex is brought to an old colleague of Professor Xavier’s named Karl Lykos – a discreet physician hiding a dark secret. ‘In the Shadow of Sauron!’ reveals that the not-so-good doctor had been bitten by Pterodactyls from the Antarctic Savage Land and become an energy vampire. Now, with a powerful mutant to feed on, his addiction fully manifests as Lykos transforms into a winged saurian with hypnotic powers, determined to sate himself on the other X-Men.

After a shattering struggle in ‘Monsters Also Weep!’ Lykos is defeated, instinctively flying South to the Savage Land. Drained of his power, he reverts to human form and when the X-Men track him down, the tormented leech chooses suicide rather than become Sauron once more…

Searching for his body, Angel is also attacked by Pteranodons and crashes to the bottom of a vast crevasse, precipitating the mutants into another primordial encounter with wild man Ka-Zar as ‘Strangers …in a Savage Land!’

Marooned once more in a lost world, Angel is healed by the enigmatic Creator: a wounded genius protecting the Savage Land’s mutant population with his own team of X-Men counterparts.

As his team-mates search for him, the Winged Wonder switches allegiance, unaware that his benefactor is actually the X-Men’s ultimate enemy…

‘War in the World Below!’ sees the villain’s plans revealed and finally thwarted by the heroes and Ka-Zar, leaving the returning team to tackle a controversial Japanese extremist in ‘The Coming of Sunfire!’ (#64, with stalwart Don Heck doing an impressive fill-in job for Adams) before the next issue revives the long-dead Professor Xavier – only to nearly kill him again in the Denny O’Neil scripted alien invasion yarn ‘Before I’d Be Slave…’: an astounding epic that ended Neal Adams’ artistic tenure in grand style.

The rapid staffing changes were hints of a bigger shake-up and with X-Men #66 (March 1970), despite all the frantic and radical innovations crafted by a succession of supremely talented creators, the series was at last cancelled. ‘The Mutants and the Monster’ by Thomas, Sal Buscema & Sam Grainger, is a potent swansong though, as the team hunt for Bruce Banner in an attempt to save Professor X from a coma induced by his psychic battle against the aliens.

Unfortunately, when you hunt Banner what you usually end up with is an irate Incredible Hulk…

Although gone, the mutants were far from forgotten. The standard policy at that time to revive characters that had fallen was to pile on the guest-shots and reprints. X-Men #67 (December 1970) saw them return, re-presenting early classics and in that same month a 3-chapter miniseries began in the pages of Ka-Zar #2. Crafted by Jerry Siegel, Tuska & Dick Ayers, ‘From the Sky… Winged Wrath!’ focused on the Angel and his plutocratic home life, as his father is murdered by a super-scientific foe. Hungry for justice the enraged winged mutant quickly falls ‘…In the Den of the Dazzler!’ (Ka-Zar #3 March 1971), before gaining his revenge in concluding episode ‘To Cage an Angel!’ (from Marvel Tales #30, April 1971).

A hoard of graphic goodies packs out the bonus section here. As well as unused original Roth and Adams art, there is a gallery of original Heck, Steranko and Adams pages; 20 pages of colour Adams’ guides; covers and additional story pages by Mike Zeck & Palmer from 1980s Classic X-Men reprints plus cover art for Adams’ X-Men Visionaries volume, and previous collection covers painted and modified by Richard Isanove…

Although a little scrappy and none too cohesive, these disparate stories are wonderful comics sagas that were too radical for the readership of the times but have since been acknowledged as groundbreaking mini-masterpieces that reshaped the way we tell stories to this day.

These tales perfectly display Marvel’s evolution from quirky action romps to more fraught, breast-beating, convoluted melodramas that inexorably led to the monolithic X-brand of today. Well drawn, highly readable stories are never unwelcome or out of favour, and it should be remembered that everything here informs so very much of today’s mutant mythology. Everyone should own this book.
© 1968, 1969, 1970, 2019 Marvel Characters, Inc. All rights reserved.

Showcase Presents Challengers of the Unknown volume 2


By Arnold Drake, Ed Herron, Bob Brown & various (DC Comics)
ISBN13: 978-1-4012-1725-9 (TPB)

The Challengers of the Unknown was a bridging concept. As superheroes were being revived in 1956 here was a super-team – the first of the Silver Age – with no powers, the most basic and utilitarian of costumes and the most dubious of motives… Suicide by Mystery.

Yet they were a huge hit and struck a chord that lasted for more than a decade before they finally died… only to rise again and yet again. The idea of them was stirring enough, but their initial execution made their success all but inevitable. Springing from tireless and inspirational human hit-factory Jack Kirby – before his move across town to co-create the Marvel Universe – the solid adventure concept and perfect action heroes he left behind were ideal everyman characters for the tumultuous 1960s – an era before super-heroes obtained a virtual chokehold on the comic-book pages.

Kirby had developed a brilliantly feasible concept and heroically archetypical characters in cool pilot Ace Morgan, indomitable strongman Rocky Davis, intellectual aquanaut “Prof.” Haley and daredevil acrobat Red Ryan. The Challengers of the Unknown were four (extra)ordinary mortals; heroic adventurers and explorers who walked away unscathed from a terrible plane crash. Already obviously what we now call “adrenaline junkies”, they decided that since they were all living on borrowed time, they would dedicate what remained of their lives to testing themselves and fate. They would risk their lives for Knowledge and naturally, Justice. They were joined by an occasional fifth member, beautiful (of course) scientist June Robbins in their second appearance (‘Ultivac is Loose!’ in Showcase #7, March/April 1957), and she became a hardy perennial, always popping up to solve puzzles, catch criminals and generally deal with Aliens, Monsters and assorted supernatural threats.

A number of writers, many sadly lost to posterity, wrote these tales, including Bill Finger, Ed Herron, Jack Miller, Bob Haney and Arnold Drake, but one man handled the artwork: Bob Brown.

Brown was born August 22nd 1915 and he died in 1977 following a long illness. He studied at Hartford Art School and Rhode Island School of Design, and worked with his showbiz folks and sister in a song-&-dance act from 1927 onwards. He was drafted in 1940 – the year he also began working as a comics artist and scripter for Fox, timely/Atlas. As the war intensified, he was an aircraft radio operator, an aviation cadet and served in the Pacific as bombardier and navigator in B-29 bombers, earning six air medals and a Distinguished Flying Cross.

After jobbing around the industry during the late 1040s and 1950’s Brown settled at National Comics/DC, co-created the long-running Space Ranger, drawing Tomahawk, western hero Vigilante, Batman, Superboy, Doom Patrol, World’s Finest Comics and a host of other features and genre shorts. He moved to Marvel in the 1970s where he drew Warlock, Daredevil and the Avengers among others.

He was a consummate professional and drew every issue of the Challengers from #9 – 63: almost a decade of high-adventure ranged from ravaging aliens, cute-and-fuzzy space beasts to truly scary supernatural horrors.

The Challengers followed Kirby’s model until cancellation in 1970, but, due to a dispute with Editor Jack Schiff the writer/artist resigned at the height of his powers. The King’s exuberant magic was impossible to match, but as with all The King’s creations, every element was in place for the successors to run with.

Challengers of the Unknown #9 (September 1959) saw an increase in the monster-heavy fantasy elements favoured by Schiff, and perhaps an easing of the subtle tension and inter-group fractious bickering that marked previous issues (Comics Historians take note: the Challs were snapping and snarling at each other years before Marvel’s Cosmic Quartet ever boarded that fateful rocket-ship).

This second cheap-&-cheerful volume collects the contents of Challengers of the Unknown #18 – #37 – spanning February/March 1961 through May 1964 – and opens with ‘The Menace of Mystery Island’ which finds the team fighting crooks on a tropical island that contains a crashed alien probe. This accident has deposited a test animal with uncanny powers…

In the manner of the times, the tenacious troubleshooters adopt the fuzzy li’l space-tyke and name him Cosmo.

The second story of the issue offers darker fare, however, as the team are then shanghaied through time to save ‘The Doomed World of Tomorrow’.

In the ‘The Alien Who Stole a Planet’, the heroes aid refugees from a doomed world, but things turn sour after one of the survivors decides Earth would be suitable replacement home, whilst in ‘The Beasts from the Fabulous Gem’, a soldier-of-fortune uses a stolen mystic jewel liberate monsters imprisoned within it in ancient times. Their very own super-villain then resurfaces as ‘Multi-Man Strikes Again’ in issue #20, and June shows up for a spot of beastie-bashing in the hectic riddle of ‘The Cosmic-Powered Creature!’ In the next issue it’s apparently just the lads who are shanghaied to ‘The Weird World that Didn’t Exist’ but she plays a major role in the follow-up tale when Cosmo returns in ‘The Challengers’ Space-Pet Ally’.

‘The Curse of the Golden God’ proffers the usual action-packed crime-drama in the South American jungles, whereas #22’s second tale hits much closer to home as the squad’s secret base is compromised by ‘The Thing in Challenger Mountain’ and the team find that ‘Death Guarded the Doom Box’ in the form of ancient but still deadly mechanical devices, after which more aliens kidnap humans to ‘The Island in the Sky’.

In ‘The Challengers Die at Dawn’, the hunt for a swindler leads the team to a lost tribe of oriental pirates in the South China Seas, but the big story in #24 is ‘Multi-Man, Master of Earth’: a grand, old-fashioned battle for justice against a seemingly unstoppable foe. Although the stories were becoming a touch formulaic by this stage, the equation was a trusted one, and Brown’s art was constantly improving.

Challengers of the Unknown #25 (April/May 1962) was right on the cusp of the moment full-blown superhero mania hit the world and, although ‘Return of the Invincible Pharaoh’ is a story of ancient mystery and slumbering menaces, its plot of a lost secret bestowing superpowers was to become a recurring staple for “normal, human heroes” such as the Challs, Blackhawk – and even in the Batman titles.

The second tale, ‘Captives of the Alien Hunter’ features another thieving extra-terrestrial up to no good and once more both June and Cosmo are required to foil the fiend.

‘Death Crowns the Challenger King’ is a bizarre variation on the Prisoner of Zenda‘s plot: set in a hidden Mongol city with Prof. replacing the true ruler in a series of ceremonial ordeals, whilst the rest of the gang run interference against the scurvy villains, after which a flamboyant impresario is shown to have an out-of-this-world new act in ‘The Secret of the Space Spectaculars’.

Issue #27 led with ‘The 1,001 Impossible Inventions’, wherein two convicts bamboozle a wounded alien into using his advanced science for crime, whilst ‘Master of the Volcano Men’ (the first story for which we have a confirmed writer – Arnold Drake) introduces another perennial villain: rapacious marauding lava beings from the centre of the earth.

It was once more rebellious robots causing a destructive fuss in ‘The Revolt of the Terrible FX-1’, but the real show-stealer of #28 is a classic time-travel romp sending the team back to ancient Egypt to solve ‘The Riddle of the Faceless Man.’

The next issue brought ‘Four Roads to Doomsday (again by Drake) wherein satellite sabotage draws the team into a plot by alien criminals to conquer Earth, whilst the raucous, antagonistic nature of the team is highlighted in Ed “France” Herron’s ‘The War Between the Challenger Teams’, as Ace and Red battle Prof. and Rocky to end a war between two sub-sea races.

‘Multi-Man… Villain Turned Hero’ turned out to be just another evil ploy by the shape-changing charlatan, but #30’s real treat is the introduction of Gaylord Clayburn (Don’t. Just don’t. Grow up): a spoiled multimillionaire playboy who wants to become ‘The Fifth Challenger’ and is prepared to go to any lengths to achieve his ambition…

‘The Man Who Saved the Challengers’ Lives’ in #31 is the first full-length story since 1960; impressively retelling their dramatic origin, and revealing the debt they possibly owe to a shady industrialist, whilst #32 declares business as usual in Drake’s ‘One Challenger Must Die!’

Here the boys fiercely compete to learn who would sacrifice themselves to stop another rampaging Volcano Man, before rediscovering the power of teamwork, which was just as well since the second tale reveals how and why ‘Cosmo Turns Traitor.’

Each an expert in some field of human endeavour, in #33, the Challs are confronted by a superior individual in Drake’s ‘The Challengers Meet their Master’, but as with ‘The Threat of the Trojan Robot’, teamwork proves the solution to any problem. Ed Herron scripted terse thriller ‘Beachhead, USA’ which opens #34, as a U-Boat full of Nazis frozen since World War II tries to complete their last mission – blowing up the East Coast of America, with only the Chall’s in place to stop them.

Multi-Man then discovers that no matter how smart you are, building the perfect mate is a very bad (and tasteless) idea in ‘Multi-Woman, Queen of Disaster.’

‘The War Against the Moon Beast’ is a spectacular sci-fi yarn, balanced by the quirky prognostications of a carnival seer whose crystal ball predicts an adventure of the ‘Sons of the Challengers’.

One of the death-cheaters became a monster in #36’s ‘The Giant in Challenger Mountain’, but is recovered in time to join the others as ‘Bodyguards to a Star’ on the location of a dinosaur-infested movie-epic.

This splendidly daft second volume ends with #37 and ‘The Triple Terror of Mr. Dimension’ – a cheap thug who lucks into a reality-altering weapon, with Herron scripting the taut drama of ‘The Last Days of the Challengers’ wherein the team struggle to destroy giant robots and thwart an execution-list with their names on it…

Challengers of the Unknown is sheer escapist wonderment, and no fan of the medium should be deprived of the graphic exploits starring these ideal adventurer-heroes in the evocative setting of the recent now; a simpler, better world than ours. Reader-friendly to anyone with a love of wild thrills (or Saturday morning cartoons), these long-neglected tales would make the perfect animated kids show too…
© 1961, 1962, 1963, 1964, 2008 DC Comics. All Rights Reserved.

The Complete Peanuts volume 4: 1957-1958


By Charles Schulz (Canongate Books/Fantagraphics Books)
ISBN: 978-1-84767-076-2 (Canongate) 978-1-56097-670-7 (Fantagraphics)

Peanuts is unequivocally the most important comics strip in the history of graphic narrative. It is also the most deeply personal.

Cartoonist Charles M Schulz crafted his moodily hilarious, hysterically introspective, shockingly philosophical epic for half a century. He published 17,897 strips from October 2nd 1950 to February 13th 2000 and died from the complications of cancer the day before his last strip was published…

At its height, the strip ran in 2,600 newspapers in 75 countries, translated into 21 languages. Many of those venues are still running perpetual reprints, as they have ever since his departure. Attendant book collections, a merchandising mountain and television spin-offs made the publicity-shy artist a billionaire.

None of that is really the point. Peanuts – a title Schulz loathed, and one the syndicate forced upon him – changed the way comics strips were received and perceived by showing that cartoon comedy could have edges and nuance as well as pratfalls and punchlines.

Following an incisive and analytical Foreword by Jonathan Franzen, exploring which characters most reflected the true “Sparky” Schulz and exploring the importance of the material in this hugely enticing tome, the endless days of play, peril and adroit psychoanalysis resume in unprepossessing monochrome…

Our focus (we just can’t call him “star” or “hero”) is everyman loser Charlie Brown who with increasingly high-maintenance, fanciful mutt Snoopy is increasingly at odds with a bombastic and mercurial supporting cast who are hanging out doing kid things and becoming unique comedic archetypes of their own.

The daily gags, as always, centre on playing, playing pranks, playing sports (such as archery, tennis, football, golf, baseball, swimming and croquet), playing musical instruments, teasing each other, making baffled observations and occasionally acting a bit too much like grown-ups. The ferocious unpredictability and wilfulness of seasonal weather begins taking on a malicious life of its own in these years…

Mean girl Violet, infant prodigy Schroeder, “world’s greatest fussbudget” Lucy, her strange baby brother Linus and dirt-magnet “Pig-Pen” all add signature twists to the mirth: each sufficiently fleshed out and personified to generate jokes and sequences around their own foibles.

Charlie Brown has settled into his existential angst and is resigned to his role as eternal loser: singled out by fate and the relentless diabolical wilfulness of Lucy who now sharpens her spiteful verve on everyone around her. Her preferred target is always the round-headed kid though: mocking his attempts to fly a kite, kicking away his football and perpetually reminding him face-to-face how rubbish he is…

The Sunday page debuted on January 6th 1952; a standard half-page slot offering more measured fare than the daily. Both thwarted ambition and explosive frustration became part of the strip’s signature denouements and these weekend wonders gave Sparky room to be at his most visually imaginative, whimsical and weird…

By this time, rapid-fire raucous slapstick gags were riding side-by-side with surreal, edgy, psychologically barbed introspection, crushing judgements and deep ruminations in a world where kids – and certain animals – were the only actors. The relationships are becoming increasingly deep, complex and absorbing…

Sheer exuberance and a spontaneous tendency to dance at any provocation also became a solid standby with the strips re-presented here. Particular moments to relish this time include Linus and Snoopy’s extended Cold War duel for possession of the cherished comfort blanket; the terrible burden of winter clothing; the overwhelming influence of television; Schroeder’s eternal love affair with Beethoven and cold disdain of Lucy’s far-from-apparent blandishments. A general trend sees all the kids evermore often beguiled by stargazing and waxing philosophical at the heavens’ splendour…

Surely coincidentally is some of the series’ signature expletives and epithets also premiering in these pages… you Blockhead!…

To wrap it all up, Gary Groth celebrates and deconstructs the man and his work in ‘Charles M. Schulz: 1922 to 2000’ whilst a copious ‘Index’ offers instant access to favourite scenes you’d like to see again….

Readily available in hardcover, paperback and digital editions, this volume offers a rare example of a masterpiece in motion: comedy gold and social glue metamorphosing into an epic of spellbinding graphic mastery that remains part of the fabric of billions of lives, and which continues to make new fans and devotees long after its maker’s passing.
The Complete Peanuts: 1957-1958 (volume 4) © 2005 Peanuts Worldwide, LLC. The Foreword is © 2005 Jonathan Franzen. “Charles M. Schulz: 1922 to 2000” © 2005 Gary Groth. All rights reserved.

Daredevil Marvel Masterworks volume 8


By Gerry Conway, Gary Friedrich, Mimi Gold, Roy Thomas, Gene Colan, Alan Weiss, Barry Windsor-Smith, John Buscema, Don Heck & various (Marvel)
ISBN: 978-0-7851-8841-4 (HB)

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him capable of astonishing acrobatic feats, a formidable fighter and a living lie-detector.

Very much a second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who had illustrated the strip. He only really came into his own, however, after artist Gene Colan signed up for the long haul…

The natal DD battled thugs, gangsters, an eclectic mix of established and new super-villains and even the occasional monster or alien invasion. He quipped and wise-cracked his way through life and life-threatening combat, utterly unlike the grim, moody quasi-religious metaphor he became under modern authorial regimes…

In these tales from the pivotal era of relevancy, social awareness and increasing political polarisation the Man Without Fear was also growing into the judicial conscience of a generation turning its back on old values…

Covering August 1970 to February 1972, this hardcover and digital compilation chronologically re-presents Daredevil #75-84 and includes the entire run of the Black Widow‘s first solo series, which appeared in “split-book” Amazing Adventures #1-8. Those mini-epics kick off the Marvel Magic following scripter Gerry Conway’s introduction ‘Strange Days’ which shares memories of this transitional period whilst paying dues the superspy’s contemporary influences… Modesty Blaise and Emma Peel.

Natasha Romanoff (sometimes Natalia Romanova) is a Soviet Russian spy who came in from the cold and stuck around to become one of Marvel’s earliest and most successful female stars.

The Black Widow started life as a svelte, sultry honey-trap during Marvel’s early “Commie-busting” days, battling Iron Man in her debut exploit (Tales of Suspense #52, April, 1964).

She was subsequently redesigned as a torrid tights-&-tech super-villain before defecting to the USA, falling for an assortment of Yankee superheroes – including Hawkeye and Daredevil – before finally enlisting as an agent of S.H.I.E.L.D., freelance do-gooder and occasional leader of the Avengers.

Throughout her career she has always been considered ultra-efficient, coldly competent, deadly dangerous and yet somehow cursed to bring doom and disaster to her paramours. As her backstory evolved, it was revealed that Natasha had undergone experimental processes which enhanced her physical capabilities and lengthened her lifespan, as well as assorted psychological procedures which had messed up her mind and memories…

Despite always being a fan-favourite, the Widow only truly hit the big time after the dawn of the Marvel Cinematic Universe, but for us unregenerate comics-addicts her printed-page escapades have always offered a cool yet sinister frisson of dark delight.

The first of those was ‘Then Came…’ (Amazing Adventures #1, August 1970 by Gary Friedrich, John Buscema & John Verpoorten) as the agent comes out of retirement to become a socially-aware crusader, defending lower-income citizens from thugs and loan sharks. That act of charity leads her to help activists ‘The Young Warriors!’ as their attempts to build a centre for underprivileged kid in Spanish Harlem are countered by crooked, drug-dealing property speculators…

Gene Colan & Bill Everett take over the art with ‘The Widow and the Militants!’ as her actions and communist past draw hostile media attention, more criminal attacks and ultimately precipitate an inner-city siege, before the ‘Deadlock’ (scripted by Mimi Gold) comes to shocking end…

Roy Thomas steps in for a bleak and powerful Christmas yarn as ‘…And to All a Good Night’ sees Natasha and faithful retainer/father figure Ivan, meet and fail a desperate young man, only to be dragged into a horrific scheme by derange youth cult leader the Astrologer who plans to hold the city’s hospitals to ransom in ‘Blood Will Tell!’ (illustrated by Don Heck & Sal Buscema).

Convinced she is cursed to do more harm than good, the tragic adventurer nevertheless inflicts ‘The Sting of the Widow!’ (by Conway, Heck & Everett) on her ruthless prey and his kid killers, after which the series wraps up in rushed manner with a haphazard duel against and Russian-hating super-patriot dubbed Watchlord in ‘How Shall I Kill Thee? Let Me Count the Ways!’ scripted by Thomas.

The Man without Fear finally makes an appearance with his own politically-charged tale from Daredevil #75 (April 1971): a period when the company was making increasingly determined moves to make the hero cutting-edge and relevant…

A drama of political intrigue and kidnapping begins as Murdock travels to the banana republic of Delvadia where ‘Now Rides the Ghost of El Condor!’ (Conway and the incomparable art team of Gene Colan & Syd Shores) offers a canny yarn of revolutionary fervour, self-serving greed and the power of modern mythology which concludes in ‘The Deathmarch of El Condor!’ – wherein inker Tom Palmer (perhaps Colan’s most effective inker) starts his long association with the penciller.

Guest stars abound in ‘…And So Enters the Amazing Spider-Man!’ when an uncanny artefact appears in Central Park, inviting DD, the webspinner and the Sub-Mariner to participate in a fantastic battle in a far-flung, lost world. The adventure concluded in the Atlantean’s own comic (#40) but as Daredevil didn’t join the quest, that sequel isn’t included in this tome.

Issue #78 returned to more traditional territory as ‘The Horns of the Bull!’ traces the downfall of petty thug Bull Taurus after enigmatic mastermind Mr. Kline transforms him into a savage beast and sets him upon the Scarlet Swashbuckler…

Friedrich scripted cataclysmic conclusion ‘Murder Cries the Man-Bull!’, but plotter Conway was back the following month to spectacularly reintroduce a vintage villain ‘In the Eyes… of the Owl!’: presaging a major format change for the series…

From issue #81’s ‘And Death is a Woman Called Widow’ (inked by Jack Abel), Soviet defector Natasha Romanoff burst onto the scene as the ubiquitous Mr. Kline is finally unmasked and revealed to be behind most of DD’s recent woes and tribulations…

Following a stunning pin-up of the bodacious Black Widow by Bill Everett, the conspiracy crisis continues with ‘Now Send… the Scorpion’, as Kline – AKA the Assassin – sets the manic artificial arachnid against DD and the Widow even as his Machiavellian master attempts to suborn Murdock’s greatest friend Foggy Nelson.

At the end of that issue the Scorpion was apparently dead and ‘The Widow Accused!’ by Nelson of the villain’s murder. A sham trial intended to railroad and pillory the Russian émigré ensues in #83, (rendered by Alan Weiss, Barry Smith & Everett), with the Assassin subsequently dispatching brutish Mr. Hyde to ensure his victory.

Against all odds, however, Murdock exonerates Natasha of the charges, prompting the hidden mastermind to take direct action in ‘Night of the Assassin!’ (Colan & Syd Shores). After attacking DD and the Widow in Switzerland – whence the jetsetting former spy had fled to nurse her wounded pride – Kline at last meets final defeat in a stunning and baroque climax to the extended saga.

Rounding out the comics experience here are bonus pages including the cover to all-reprint Daredevil Annual #3, a selection of house ads and a brief gallery of (pre-edited) Everett original art pages, revealing a little too much of the sexy spy, and which were toned down for eventual publication…

As the social upheaval of this period receded, the impressively earnest material was replaced by fabulous fantasy tales which strongly suggested the true potential of Daredevil was in reach. These beautifully limned yarns may still occasionally jar with their earnest stridency and perhaps dated attitudes, but the narrative energy and sheer exuberant excitement of the adventures are compelling delights no action fan will care to miss. And the next volume heads even further into uncharted territory…

Despite a few bumpy spots, during this period Daredevil blossomed into a truly magnificent example of Marvel’s unbeatable formula for success: smart, contemporarily astute stories, truly human and fallible characters and always magnificent illustration. These bombastic tales are pure Fights ‘n’ Tights magic no fan of stunning super-heroics can afford to ignore.
© 1970, 1971, 1972, 2016 Marvel Characters, Inc. All rights reserved.

Asterix Omnibus volume 9: Asterix and the Great Divide; Asterix and the Black Gold; Asterix and Son


By Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Childrens’ Books and others)
ISBNs: 978-1-44400-967-5 (HB), 978-1-44400-966-8 (PB)

Alberto Aleandro Uderzo was born on April 25th 1927 in Fismes, on the Marne, a son of Italian immigrants. Showing great artistic flair as a child reading Mickey Mouse in Le Pétit Parisien, he dreamed of becoming an aircraft mechanic one day. Albert became a French citizen when he was seven and found employment at 13, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching.

When WWII broke out, he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled and fascinated Uderzo: when a location for Asterix’s idyllic village was being mooted the region was the only choice.

During the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the country’s revitalised and burgeoning comics industry. His first published work, a pastiche of Aesop’s Fables, appeared in Junior, and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own comics masterpiece The Beast is Dead is long overdue for a new edition…).

Indefatigable Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created vertical comic strip Le Crime ne Paie pas for France-Soir. In 1950, he illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the prodigy met Rene Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or perhaps gracious living) for women’s weekly Bonnes Soirée, after which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they devised a western starring a native hero who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955 with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine, before in 1957 adding Charlier’s Clairette to his portfolio.

The following year he made his debut in Le Journal de Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959, Uderzo was a major creative force for the new magazine, collaborating with Charlier on Tanguy et Laverdure and launching – with Goscinny – a little something called Astérix le gaulois…

Despite Asterix being a massive hit from the start, Uderzo continued working on Les Aventures de Tanguy et Laverdure, but once the first Roman romp was compiled and collected as Astérix le gaulois in 1961, it became clear that the series would demand most of his time – especially as the incredible Goscinny seemed to never require rest or run out of ideas.

By 1967 the strip occupied all Uderzo’s time and attention, so in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until 2010 when he retired.

After nearly 15 years as a weekly comic strip subsequently collected into albums, in 1974 the 21st tale (Asterix and Caesar’s Gift) was the first to be published as a complete original album before being serialised. Thereafter each new release was a long-anticipated, eagerly-awaited treat for the strip’s millions of fans…

According to UNESCO’s Index Translationum, Uderzo is the tenth most-often translated French-language author in the world and the third most-translated French language comics author – right after his old mate René Goscinny and the grand master Hergé.

More than 370 million copies of 37 (soon to be 38) Asterix books have sold worldwide, making his joint creators – and their successors Jean-Yves Ferri and Didier Conrad – France’s best-selling international authors.

One of the most popular comics features on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut, with a wealth of animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, naturellement)…

So what’s it all about?

Like all the best stories the premise works on more than one level: read it as an action-packed comedic saga of sneaky and bullying baddies coming a cropper if you want or as a punfully sly and witty satire for older, wiser heads. We Brits are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

More than half of the canon is set on Uderzo’s beloved Brittany coast, where – circa 50 B.C. – a small village of cantankerous, proudly defiant warriors and their families resist every effort of the mighty Roman Empire to complete the conquest of Gaul. The land has been divided by the conquerors into compliant provinces Celtica, Aquitania and Amorica, but the very tip of the last cited just refuses to be pacified…

The remaining epics occur in various locales throughout the Ancient World, with the Garrulous Gallic Gentlemen visiting every fantastic land and corner of the myriad civilisations that proliferated in that fabled era…

When the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus, the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls couldn’t care less: daily defying the world’s greatest military machine simply by going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold. Moreover, following the civil unrest and nigh-revolution in French society following the Paris riots of 1968, the tales took on an increasingly acerbic tang of trenchant satire and pithy socio-political commentary…

By the time of the first tale in this omnibus edition was released Goscinny had been gone for three years and Uderzo soldiered on alone…

Asterix and the Great Divide was the 25th volume, released in 1980 as Le Grand Fossé, and in many ways something of a departure and stylistic compromise.

In another Gaulish village, internecine strife is brewing. Political rivals Cleverdix and Majestix have split the sleepy hamlet down the middle, with an election for chief ending in a dead tie. They then make the figurative literal by having a huge trench dug through the centre of town, cutting the tribe in two, with the population resolved into uncompromising Leftists and stubborn Rightists…

It’s a tragedy in many ways, with friends and families split into feuding camps, but the most heartrending separation concerns dashing Histrionix, son of Leftist Cleverdix and his one true love Melodrama, daughter of Majestix. Their warring sires refuse to concede or compromise and that simmering Cold War has frustrated their children’s happiness forever…

The lover’s pleas cannot move either deadlocked party leader and the intolerable situation is further exacerbated by the insidious, coldly calculating advisor to Majestix who secretly eggs on the old warrior for his own purposes.

Wily toady Codfix‘s latest idea is to get their Roman overlords to intervene, installing Majestix as sole ruler by force. In return, Codfix would be given Melodrama in marriage. Of course, that would make him next in line for the ruler’s position. Codfix is both patient and ambitiously far-sighted…

When Melodrama learns of the plan, she immediately informs Histrionix and the prince tells Cleverdix – who knows full well he cannot resist the overwhelming might of the Romans. The former soldier then remembers an old war-buddy who still successfully resists the conquerors. His name was Vitalstatistix…

As Histrionix heroically dashes to the village of Indomitable Gauls – everything he does is heroic – Codfix has gone to the local garrison with his request. Centurion Umbrageous Cumulonimbus, however, has his own problems: discipline is lax and the soldiers are grumbling because of the menial chores they are forced to perform. Codfix has the perfect solution. If the Romans put Rightist Majestix in charge, they could take the pacified Leftists as slaves…

In the meantime, Histronix has returned with Vitalstatistix’ best men. Asterix, Obelix and Getafix the Druid are discussing the matter with Cleverdix when Roman soldiers arrive. Codfix however, has overstepped himself and underestimated the nobility of Majestix…

The doughty Rightist refuses to let any Gaul be enslaved – even political opponents – so the uncaring Romans grab him and his followers instead. Impressed with his rival’s integrity, Cleverdix accepts Asterix’ offer of assistance and our heroes infiltrate the garrison as volunteer slaves using an elixir that revitalises the body but causes a touch of amnesia…

Having fun by exploiting these new Romans’ ignorance of their true identities, the infilitrators feed the imprisoned Gauls soup fortified with the Druid’s strength potion before Asterix and Obelix lead a mass breakout which soon finds the prisoners back in their divided hamlet but no closer to an amicable resolution.

And both sides know that the Romans will soon come, eager for revenge…

Codfix has sensibly stayed with the garrison and found the last of Getafix’ elixir, left behind during the liberation. When he sneaks back into the village, he also discovers a fresh batch of power-potion whipped up in advance of the impending attack… and steals it.

The next day, the Gauls wake to find invaders marching upon them, fortified by the elixir which has erased the punishing memory of their recent defeat, and simultaneously super-charged by power potion.

Left with nothing but Obelix and Gaulish courage, the villagers unite to fight and fall with honour, but are astonished when a bizarre series of transformations wrack the empowered Romans. It takes a long time to become a Druid and apparently the first thing you learn is to never mix potions…

Codfix has used the distraction to kidnap Melodrama. Demanding ransom and safe passage, he has not reckoned on Histrionix’ determination, Asterix’s ingenuity or Obelix’ strength and – after a climactic confrontation involving our perennially luckless Pirates – gets what’s coming to him…

With the Romans routed and Codfix suitably punished, Cleverdix and Majestix settle their differences with a traditional Gaulish duel after which someone else becomes chief of the reunified village. The former divide is transformed into an appropriate symbol of their unity and life goes on happily…

Asterix and the Great Divide was devised by Uderzo as a critique on current affairs and metaphorical attack on the Berlin Wall which had, since 1961, split the city physically, Europe symbolically and the world ideologically. His earnest tale was more dramatic and action-oriented than previous Asterix fare, with the regulars frequently reduced to subordinate roles, but for all that there are still cunning laughs and wry buffoonery in welcome amounts.

 

Asterix and the Black Gold (L’Odyssée d’Astérix) debuted in 1981 and again saw Asterix and Obelix embarking on a long voyage into the unknown, rife with bold adventure and underpinned by topical lampooning and timeless swingeing satire.

The 26th saga begins with a brace of wild boar demonstrating that they are canny opponents for voracious Obelix. Whenever the gigantic Gaul encounters these particular pigs in his daily hunts, they escape by leading him to the nearest Roman patrol. The only thing Obelix loves more than eating pork is bashing Romans…

Back in Rome, Julius Caesar is livid. He’s just received news that the insufferable, indomitable Gauls are training wild boars to lead Roman patrols into Gaulish ambushes…

The raging ruler’s continued attempts to end the aggravating resistance always fail and in a fit of fury he charges his chief of the Roman Secret Service M.I.VI (geddit?) with ending his galling Gallic grief – or else…

M. Devius Surreptitius has just the man for the job. Dubbelosix is of Gaulish-Roman extraction and has, by persistence and deviousness, qualified as a Druid. He is wily, charming, debonair and comes with a host of cunning hidden gadgets – and he’s also the spitting image of Sean Connery…

Dispatched on a mission to stop the French resisting, Dubbelosix is secretly working with his boss M to supplant Caesar, and also harbours ambitions to rule Rome alone …but first he has to destroy the infernal Gauls. His chance comes almost as soon as he arrives in that little village…

Getafix is in a near-panic. The Druid has been eagerly awaiting the arrival of Phoenician merchant Ekonomikrisis who is bringing a vital ingredient for the magic potion that keeps the Romans at bay. When the ship at last arrives and the peddler apologises for forgetting the fabled rock oil, the highly strung Getafix has a fit and passes out.

Luckily a young Druid dubbed Dubbelosix is passing and, after a minor skirmish with a Roman patrol, accompanies Asterix and Obelix back to their comatose friend…

The spy might be a double agent, but he knows his stuff and soon cures the ailing Getafix, who explains that the generally useless black ooze from the Middle East is vital to the potion: without a fresh supply they are all doomed…

When Asterix and Obelix – and faithful hound Dogmatix, of course – volunteer to obtain some of the crucial rock oil, Dubbelosix insists on accompanying them. But as they commandeer the Phoenician’s ship for the emergency mission, Getafix clandestinely warns Asterix to watch the too-good-to-be-true young Druid…

Expediting matters by selling off Ekonomikrisis’ wares at prices nobody – even Pirates – dare refuse, our heroes make their way to Mesopotamia, unaware that Dubbelosix, using his unique messaging service, has briefed Caesar and M to stop the ship at all costs.

After a succession of military vessels are sent to the bottom of the Mediterranean by the joyfully belligerent Gauls, the Ruler of the World is forced to change tactics and blockade all ports to prevent Asterix and Obelix from disembarking.

With time running out, Ekonomikrisis eventually sneaks the Gauls and Dubbelosix ashore in distant Judea. The trio travel overland to Jerusalem where they are befriended by the locals who have no love for the Romans. The oppressors are always just one step behind the voyagers, though. It is as if someone is telling them every time the questers alter their plans…

After a memorable night in a village called Bethlehem, the Hebrews’ attempt to smuggle the Gauls into Jerusalem is sabotaged by Dubbelosix. However, the Middle Eastern garrisons have never seen fighters like Asterix and Obelix and the doughty heroes escape, leaving the scurrilous double agent behind.

With time running out at home and no word of the fate of their friends, the Gauls are hidden by friendly merchants, and learn that the Romans have seized and burned all the rock oil in the city – and probably the entire region. Their only chance to secure some of the previously worthless black goo is to get it from the source – in Babylon, where it just seeps out of the ground…

Assisted by brave, helpful guide Saul ben Ephishul (a loving visual tribute to Uderzo’s deeply-missed partner René Goscinny, who was Jewish) Asterix and Obelix undertake another perilous journey into the deep desert, frolicking in the Dead Sea and encountering a procession of fanatical tribes all warring on each other for long-forgotten reasons in a savage lampoon of modern Middle East strife…

Eventually, the Gauls become completely lost; waterless and without hope under the scorching sun. However when little Dogmatix starts digging in the sand, the resultant oil gusher provides more than enough to buoy up their hopes and they battle on to rendezvous with Ekonomikrisis for a frantic return to Gaul.

Unfortunately, Dubbelosix has tracked them down again and has one last trick to play…

This return to the style and format of classic collaborations features hilarious comedy set-pieces, thrilling drama and a bitingly gentle assault on the madness of keeping ancient feuds alive, intransigence of religious tensions and the madness of recurring oil crises; lampooning ideologies and dogmas whilst showing how great it is when people can just get along.

Fast, furious and funny-with-a-moral, this is one of the artist/author’s very best efforts and even manages a double-shock ending…

 

Asterix and Son was released in 1983, the 27th saga and another unconventional step off the well-worn path as it touches on a rather touchy subject…

One particularly fine morning in the Village of Indomitable Gauls, Asterix and Obelix awake to discover someone has left a baby in a basket on their doorstep. Nonplussed and bewildered, they try to care for the infant – much to the horror of the local cows who would be delighted to provide sustenance if milked in a normal manner – but human tongues in the village are beginning to wag…

Things only get worse after the feisty tyke develops a taste for magic potion and somehow keeps finding new supplies of it…

Determined to clear his name and find the real parents, Asterix begins his investigations at the four Roman Garrisons, even as Crismus Cactus, Prefect of Gaul begins a suspiciously sudden emergency census of the local villages…

Hyper-charged on potion, the baby keeps getting out and following Asterix and Obelix, who discover that the Romans seem to be looking for one child in particular…

After a painful encounter with our heroes, Crismus Cactus retires to his villa where a VIP from Rome is waiting. Marcus Junius Brutus is Caesar’s adopted son and is most insistent that the mystery baby is found and turned over to him – even if he has to raze all Gaul to achieve his aim…

The infant in question is still causing trouble for the villagers and Brutus marshals an army near the isolated hamlet, successfully confirming the child’s location with a rather inept spy. The kid’s treatment of the intruder prompts Asterix to seek out a nanny, but as the village women are still suspicious and condemnatory, he hires a rather unsavoury stranger named Aspidistra for the task…

This provokes even more vicious tongue-wagging amongst the women, who assume the worst of both her and Asterix. Inexplicably, nobody notices the ferocious childminder’s astonishing resemblance to the Prefect of Gaul…

Unfortunately, once Crismus has successfully infiltrated the village he can’t get out again, and spends a punishing time amusing the infant horror until his nerve breaks. Drained of patience, Brutus then attacks with the full might of Rome, torching the village and bombarding it with catapults.

As the men tank up on potion and counterattack, the village women head for the beach. Sadly, Brutus is willing to sacrifice his entire army, and is waiting to grab the baby…

Once the Roman Legions are crushed, Asterix and Obelix return and discover what has occurred. Filled with rage, they set off in deadly pursuit and save the child just in time for his real mother and father to arrive. Two of the most powerful people in the world, they are extremely angry with somebody…

Laced with a dark and savage core, this rollicking rollercoaster ride combines tragedy with outrageous slapstick, transforming historical facts into a compelling comedy-drama that is both delightful and genuinely scary in places…

Stuffed with sly pokes and good-natured joshing, featuring famous caricatures to tease older readers whilst the raucous, bombastic, bellicose hi-jinks and riotous action astounds and bemuses the younger set, these tales celebrate the illustrative ability of Uderzo, confirming his potion-powered paragon of Gallic Pride to be a true national and cultural treasure.

If you still haven’t experienced this sublime slice of French polish and graphic élan, it’s never too late…
© 1980-1983 Goscinny/Uderzo. Revised English translation © 2002 Hachette. All rights reserved.

Sword of the Atom


By Jan Strnad & Gil Kane, with Pat Broderick & various (DC Comics)
ISBN: 978-1-4012-1553-8 (TPB)

Wonderfully reminiscent of his superlative Blackmark paperback venture (collected in Blackmark: the 30th Anniversary Edition), supreme artistic stylist Gil Kane was a man inspired in this retooling of Silver-Age B-List hero The Atom. In a radical re-think co-authored by Jan Strnad, here the urbane scientific adventurer is removed from his comfort zone of cosy costumed crime-busting to become the sword-wielding champion of a barbaric lost kingdom.

Starting off with a 4-issue miniseries from 1983 and followed by three giant-sized annual Specials, the swashbuckling saga revitalized a once great character who had fallen on very lean times and set him up for his eventual return to the big leagues (I apologise for the puns – lowest form of wit, I know, but extremely hard to resist!).

Following the break-up of his marriage to ambitious lawyer Jean Loring, size-changing physicist Ray Palmer departs on a research trip to Brazil to ponder on his unsatisfactory life. Unfortunately, he falls foul of drug-runners who down his plane… To the world at large he appears dead, but in reality, the disheartened adventurer has stumbled upon an alien civilisation, populated by golden humanoids no more than six inches tall.

Lost for uncounted decades in the verdant vastness of the Amazon on a planet of giants, these alien outcasts and fugitives have built a city around the ruins of their crashed ship: a vessel powered by White Dwarf matter. Regrettably, since another batch of the incredible star-stuff powers and constitutes the Atom’s size-shifting outfit, the mighty mite finds himself trapped at the same diminutive height and must rely on his physical prowess, raw courage and flashing blade to survive…

In the epic manner of Edgar Rice Burroughs’ John Carter of Mars, Palmer rescues and woos exotic Princess Laethwen and saves the hidden city of Morlaidh from a usurping dictator in a classic romp of action-packed derring-do. It’s a fabulous dose of ultimate escapism, perfectly executed by Kane and scripter Jan Strnad, with the subsequent sequels continuing the stunning transformation.

Without giving too much away, the first of these sees a disgruntled and displaced Palmer returned to our world, longing for the simplicity of Morlaidh and the love of Laethwen; the second finds Jean doing her own size-shifting (probably when she learned the skills she used in equally-iconoclastic miniseries Identity Crisis, fans!) as the Tiny Titan is forced to choose between his old life and his current one. The saga concludes with Kane replaced by Pat Broderick & Dennis Janke for an overly wordy tale of despots, plague and monstrous afflictions devastating the hidden jungle kingdom which only the Atom can combat.

Despite it’s rather tame finale Sword of the Atom is a superbly dynamic, vital burst of graphic excitement that clearly shows what can be done with seemingly tired and moribund characters when creators are bold enough and given sufficient editorial support. It’s also a hugely enjoyable read that will make your heart race and your pulse pound – just like comics are supposed to.
© 1983, 1984, 1985, 1988, 2007 DC Comics. All Rights Reserved.

Benson’s Cuckoos


By Anouk Ricard, translated by Helge Dascher (Drawn & Quarterly)
ISBN: 978-1-77046-138-3 (PB)

Here’s another superb example of sophisticated yet simple Euro-cartooning designed to charm and challenge in equal amounts.

Couched in terms of British television, this beautifully bonkers anthropomorphic fable of modern life is akin to watching David Brent guest star in Little Britain whilst apparently coming down off a mixed selection of unsanctioned recreational pharmaceuticals. However, for those with better things to do than stay glued to the goggle box, here’s a more informative, longer-winded appreciation…

Anouk Ricard is an extremely gifted storyteller, author, artist and animator who hails from Istres in the South of France. Her creative output is vast, ranging from puzzles to films, book and magazine illustration to science tracts and much, much more.

Her comic albums – both for children and adult audiences – have garnered many awards and nominations, with the all-ages Anna aet Froga series (Capsule Comique, 2004) and Galaxy Darling (2009, with Hugo Piette in Le Journal de Spirou) being particularly popular amongst critics and the public.

She was born in 1970 and graduated from the Arts décoratifs de Strasbourg in 1995 before beginning her multi-directional career. Now based in Lyon, 2012 saw Ricard win a raft of awards and honours for Coucous Bouzon, a wryly surreal anthropomorphic satirical parody of modern day office practice and politics. In 2014, GQ France magazine named her one of the 25 most humorous women in France.

The disturbing and hilarious lampoon delivered here is a calculatedly naïve, faux juvenile soap operatic melodrama. It’s one of her few translated works thus far, but one of the best……

Benson’s Cuckoos produces and distributes those bird-themed clocks loved and loathed in equal amounts by holidaymakers everywhere, and our cautionary tale begins when highly strung Richard (he’s the blue duck on the cover) attends an interview for an office position which has suddenly and mysteriously become vacant.

The encounter is a nightmare. Mr. Benson is erratic, unfocused and quite emotionally detached – and quite possibly completely mad. Told to turn up on Monday, Richard leaves the interview unsure whether he has got the job or not…

His first day is even stranger. For starters, he has to provide his own computer and the first colleague he meets threatens him sexually…

Dragged into a staff meeting within minutes of setting up, Richard meets receptionist Sophie who tells him how George – the person he’s replacing – simply vanished one day. She seems nice, but won’t let him sit in George’s chair…

The day goes downhill from there and the job appears less and less appealing as the endless hours pass. Almost everybody is terse and self-absorbed when not outright hostile, and Benson roams around wearing strange hats; alternately threatening to fire everybody and over-sharing uncomfortable personal observations.

Tuesday, pressured for a progress report, Richard opens a fresh can of worms when he innocently asks to see George’s old files. Amidst an aura of sullen intractability, Sophie takes pity on him and passes on an old one, but it mysteriously vanishes from his desk before he can read it…

Feeling disturbed, the new guy stops in for a session with his analyst but the self-absorbed charlatan just fobs him off with a fresh prescription for antidepressants. Desperate for a little respite when he arrives home, Richard collapses on the couch and turns on the TV.

There’s a Crimewatch style show on. Lost and Found is highlighting the case of a wife whose husband never came home from work. His name was George McCall and he was the Accounts Manager at Benson’s Cuckoos…

A film crew turns up at work the next day and all too soon Richard and Sophie are exposed to the harsh and unjust scrutiny of trial-by-media…

From there the strange tale inescapably escalates into a bizarre and paranoiac crime-caper punctuated by a succession of further odd events and mysterious disappearances which inexorably reduce our reluctant hero to the status of an alienated, disoriented and powerless player in a grand conspiracy.

Moreover, for Richard and Sophie the course of true love runs anything but smooth before the hyper-surreal and increasingly absurdist drama is concluded…

Moody, calculatedly deranged and feeling like Kafka seen through rainbow-tinted spectacles, Benson’s Cuckoos is a sublime psychological fantasy, an enticingly funny comic treatise on the hidden perils of being a grown up and a grand old-fashioned mystery thriller that will delight any reader smart enough to realise that ducks don’t use computers but can always find some way to get into trouble…
© 2014 Anouk Ricard. Translation © 2014 Helge Dascher. All rights reserved.

Showcase Presents Challengers of the Unknown volume 1


By Jack Kirby, Bob Brown, Dave Wood, Ed Herron, Roz Kirby, Marvin Stein, Bruno Premiani, George Klein, Wally Wood & various (DC Comics)
ISBN: 978-1-4012-1087-8 (TPB)

In an era where comicbooks had slipped into an undirected and formless mass of genre-niches, the Challengers of the Unknown were a bridging concept between the fashionably all-American human trouble-shooters who monopolised comicbooks for most of the 1950s and the costumed mystery men who would soon return to take over the industry.

As superheroes were being gradually revived in 1956 under the cautious aegis of Julius Schwartz, here was a super-team – the first of the Silver Age – with no powers, the most basic and utilitarian of costumes and the most dubious of motives: Suicide by Mystery.

Despite all that they were a huge hit and struck a chord that lasted for more than a decade before they finally died… only to rise again and yet again. The idea of them was stirring enough, but their initial execution made their success all but inevitable.

Jack Kirby was – and remains – the most important single influence in the history of American comics. There are, quite rightly, millions of words written about what the man has done and meant, and you should read those if you are at all interested in our medium. I’m going to add even more words to that superabundance in this review of one of his best projects, which like so many others, he perfectly constructed before moving on as he always did, leaving highly competent but never quite as inspired talents to build upon his legacy.

When the comic industry suffered an economic collapse in the mid 1950’s, Kirby’s partnership with Joe Simon ended and he returned briefly to DC Comics. Here he worked on mystery tales and the minority-interest Green Arrow back-up strip whilst creating newspaper strip Sky Masters of the Space Force.

Never idle for a moment, he also re-packaged for Showcase (a try-out title that launched the careers of many DC mainstays) an original super-team concept that had been kicking around in his head since he and collaborator Simon had closed their innovative but unfortunate Mainline Comics.

After years of working for others, Simon and Kirby had finally established their own publishing company, producing comics for a much more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by the anti-comic book witch-hunt of US Senator Estes Kefauver and psychologist Dr Fredric Wertham.

Simon moved into advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies.

The Challengers of the Unknown were four ordinary mortals; heroic adventurers and explorers who walked away unscathed from a terrible plane crash. Clearly what we now call “adrenaline junkies”, they decided that since they were all living on borrowed time, they would dedicate what remained of their lives to testing themselves and fate. They would risk their lives for Knowledge and, naturally, Justice.

The Kirby tales of the team have been thankfully immortalised in full-colour archival print and digital editions, but the team captivated readers for a decade beyond those glorious beginnings, and thus far those tales are only available in these monochrome tomes. Hope springs eternal, though…

The series launched with ‘The Secrets of the Sorcerer’s Box!’ (Showcase #6, cover-dated January/February 1957 – which meant it came out in time for Christmas 1956). Kirby and scripter Dave Wood, plus inkers Marvin Stein and Jack’s wife Roz, crafted a spectacular epic as the doom-chasers are hired by duplicitous magician Morelian to open an ancient container holding otherworldly secrets and powers.

This initial story roars along with all the tension and wonder of the B-movie thrillers it emulates and Kirby’s awesome drawing resonates with power and dynamism. That continues for the sequel, a science fiction drama sparked by an alliance of Nazi technologies and American criminality which unleashes a terrible robotic monster. ‘Ultivac is Loose!’ (Showcase #7, dated March/April 1957) introduces beautiful and capable boffin (aren’t they always?) Dr. June Robbins, who becomes the unofficial fifth Challenger at a time when most comic females (and living ones too) – had been banished back to subsidiary domestic status in that so-conservative era.

The team didn’t reappear until Showcase #11 (November/December 1957) as The Flash and Lois Lane got their shots at the big time. When the Challs did return, it was in alien invasion adventure ‘The Day the Earth Blew Up’, with unique realist Bruno Premiani inking a taut doomsday chiller pinning readers to the edges of their seats even today, and by the time of their last Showcase outing (#12, January /February 1958) they had won their own title.

‘The Menace of the Ancient Vials’ was defused by the usual blend of daredevil heroics and ingenuity (with the wonderful inking of George Klein adding subtle clarity to the tale of an international criminal who steals an ancient weapons cache that threatens the entire world if misused), but the biggest buzz came two months later with the debut of their own magazine.

Issue #1, written and drawn by Kirby, with Stein on inks, presented two complete stories plus an iconic introductory page that would become almost a signature second logo for the team.

‘The Man Who Tampered with Infinity’ pits the heroes against a renegade scientist whose cavalier dabbling liberates dreadful monsters from the beyond onto our defenceless planet, after which the team are abducted by aliens to become ‘The Human Pets’.

The same creators were responsible for a brace of thrillers in #2. ‘The Traitorous Challenger’ is a monster mystery, with June returning to sabotage a mission in the Australian Outback, whilst ‘The Monster Maker’ finds the team seemingly helpless against a super-criminal who can conjure up and animate solid objects out of his thoughts.

The third issue features ‘Secret of the Sorcerer’s Mirror’ with Roz Kirby & Marvin Stein again inking the mesmerising pencils, as the boys pursue a band of criminals whose magic looking glass can locate deadly ancient weapons, although the most intriguing tale for fans and historians is undoubtedly ‘The Menace of the Invincible Challenger’.

Here team strongman Rocky Davis is rocketed into space, only to crash back to Earth with strange, uncanny powers.

For years the obvious similarities of this group – and especially this adventure – to the origin of Marvel’s Fantastic Four (FF #1 came out in the autumn of 1961) have fuelled speculation. In all honesty, I simply don’t care. They’re both similar and different but equally enjoyable, so read both. In fact, read them all.

With #4 the series became artistically perfect as the sheer luminous brilliance of Wally Wood’s inking elevated the art to unparalleled heights. The scintillant sheen and limpid depth of Wood’s brushwork fostered an abiding authenticity in even the most outrageous of Kirby’s designs and the result is – even now – breathtaking.

‘The Wizard of Time’ is a full-length masterpiece wherein a series of bizarre robberies leads the team to a scientist with a time-machine. By visiting oracles of the past, he finds a path to the far future. When he gets there, he plans on robbing it blind, but the Challengers find a way to follow him…

‘The Riddle of the Star-Stone’ (#5) is a contemporary full-length thriller, wherein an archaeologist’s assistant uncovers an alien tablet bestowing various super-powers when different gems are inserted into it. The exotic locales and non-stop spectacular action are intoxicating, but the solid characterisation and ingenious writing are what make this such a compelling read.

Scripter Dave Wood returned for #6’s first story. ‘Captives of the Space Circus’ has the boys kidnapped from Earth to perform in a interplanetary show, but the evil ringmaster is promptly outfoxed and the team returns for Ed Herron’s mystic saga ‘The Sorceress of Forbidden Valley’, as June becomes an amnesiac puppet in a power struggle between a fugitive gangster and a ruthless feudal potentate.

There are also two stories in #7. Herron scripted both the relatively straightforward alien-safari tale ‘The Beasts from Planet 9’ and much more intriguing ‘Isle of No Return’ with the team confronting a scientific bandit before his shrinking ray leaves them permanently mouse-sized.

Issue #8 is a magnificent finale to a superb run, as Kirby & Wally Wood go out in style via two gripping spectaculars (both of which introduce menaces who would return to bedevil the team in future tales).

‘The Man Who Stole the Future’ by Dave Wood, Kirby and the (unrelated) Wally, introduces Drabny – a mastermind who steals mystic artefacts and conquers a small nation before the lads hand him his marching orders. This is a tale of blistering battles and uncharacteristic, if welcome, comedy, but the true gem is science fiction tour-de-force ‘Prisoners of the Robot Planet’, with art by Kirby & Wally, and most probably written by Kirby & Herron. Petitioned by a desperate alien, the Challs travel to his distant world to liberate the population from bondage to their own robotic servants, who have risen in revolt under the command of fearsome automaton Kra.

These are classic adventures, told in a classical manner. Kirby developed a brilliantly feasible concept with which to work and heroically archetypical characters in cool pilot Ace Morgan, indomitable strongman Rocky, intellectual aquanaut “Prof”. Haley and daredevil acrobat Red Ryan. He then manipulated, mixed and matched an astounding blend of genres to display their talents and courage in unforgettable exploits that informed every team comic that followed, and certainly influenced his successive and landmark triumphs with Stan Lee. But then he left.

The Challengers would follow the Kirby model until cancellation in 1970, but, due to a dispute with Editor Jack Schiff the writer/artist resigned at the height of his powers. The Kirby magic was impossible to match, but as with all The King’s creations, every element was in place for the successors to run with.

Challengers of the Unknown #9 (September 1959) saw an increase in the fantasy elements favoured by Schiff, and perhaps an easing of the subtle tension and inter-group fractious bickering that marked previous issues (Comics Historians take note: the Challs were snapping and snarling at each other years before Marvel’s Cosmic Quartet ever boarded that fateful rocket-ship).

A number of writers, many sadly lost to posterity, stepped in, including Bill Finger, Ed Herron and possibly Jack Miller, Bob Haney and Arnold Drake, but one man took over the illustrator’s role: Bob Brown.

Brown was born August 22nd 1915 and he died in 1977 following a long illness. He studied at Hartford Art School and Rhode Island School of Design, and worked with his showbiz folks and sister in a song-&-dance act from 1927 onwards. He was drafted in 1940 – the year he also began working as a comics artist and scripter for Fox, Timely/Atlas. As the war intensified, he was an aircraft radio operator, an aviation cadet and served in the Pacific as bombardier and navigator in B-29 bombers, earning six air medals and a Distinguished Flying Cross.

After jobbing around the industry during the late 1040s and 1950’s Brown settled at National Comics/DC, co-created the long-running Space Ranger, drawing Tomahawk, western hero Vigilante, Batman, Superboy, Doom Patrol, World’s Finest Comics and a host of other features and genre shorts. He moved to Marvel in the 1970s where he drew Warlock, Daredevil and the Avengers among others.

He was a consummate professional and drew every issue of the Challengers from #9-63: almost a decade of high adventure ranged from ravaging aliens, cute-and-fuzzy space beasts to truly scary supernatural horrors.

‘The Men who Lost their Memories’ finds the team fighting crooks with a thought-stealing machine, whereas ‘The Plot to Destroy Earth!’ is a full-on, end-of-humanity thriller with monsters bent on carving our world into chunks for their resource-hungry alien masters. Only the guts and ingenuity of our heroes can save the day…

A destructive giant with a deadly secret is the motivating premise of ‘The Cave-Man Beast’ and #10’s cover-featured second tale sets another time-travel conundrum as the boys discover their own likenesses on a submerged monolith in fanciful thriller ‘The Four Faces of Doom’.

Issue #11 is an action-packed full-length interdimensional romp subdivided into ‘The Creatures from the Forbidden World’, ‘Land beyond the Light’ and ‘The Achilles Heel’, after which the two-story format returns for the next issue, which boasts ‘The Challenger from Outer Space’ – with an alien superhero joining the team – and ‘Three Clues to Sorcery’ with our quarrelsome quartet again forced to endure exotic locales and extreme perils to acquire mystic artefacts for a criminal mastermind. Even so, this time there’s a unique and deadly twist in this oft-told tale…

‘The Prisoner of the Tiny Space Ball’ see the team rescuing the ruler of another world, before Rocky is possessed by the legendary Golden Fleece, making him a puppet of ‘The Creatures from the Past’.

Issue #14 opens with one of the few adventures with a credited scripter. Ed “France” Herron was a 30-year comics veteran and ‘The Man who Conquered the Challengers’ is one of his best tales, with crooked archaeologist Eric Pramble stealing an ancient formula for “liquid light” which makes him functionally immortal. Moreover, every time he’s killed, he reanimates with a different super-power!

As Multi-Man, Pramble became the closest thing to an arch-villain the series ever had, and even graduated to becoming a regular foe across the DCU. Once again, cool wits and sheer nerve find a way to victory that sheer firepower never could.

In second yarn ‘Captives of the Alien Beasts’, all five Challs are teleported to another world by animals who have invaded a scientist’s laboratory. It’s a relatively innocuous tale when compared to #15’s all-out fight-fest ‘The Return of Multi-Man’ and bizarre offering ‘The Lady Giant and the Beast’, wherein June is transformed into a 50-foot leviathan just as a scaly monster cuts a swathe of destruction through the locality.

Issue #16’s ‘Incredible Metal Creature’ sees an Earth thug join forces with an escaped alien criminal. No real Challenge there, but a back-up yarn finds the team in Arabia as ‘Prisoners of the Mirage World’ facing knights who have been trapped there since the time of the Crusades.

This thrill-stuffed then tome concludes with #17’s supernatural crime whimsy ‘The Genie who Feared June’, and interplanetary mission of mercy ‘The Secret of the Space Capsules’; both solid pieces of adventure fiction that, if not displaying the unique Kirby magic, are redolent with its flavours.

As well as being probably (certainly at this moment, anyway) my favourite comics series, Challengers of the Unknown is sheer escapist wonderment, and no fan of the medium should miss the graphic exploits of these perfect adventurers in the ideal setting of not so long ago in a simpler better world than ours. If only we could convince DC Comics to give them the archival home in print and digital editions they so richly deserve, to match the constant re-imaginings the team and title regularly enjoy…
© 1957, 1958, 1959, 1960, 1961, 2006 DC Comics. All Rights Reserved.