Uncanny X-Men Marvel Masterworks volume 5


By Chris Claremont, Mary Jo Duffy, Bob Layton, John Byrne, Terry Austin, John Romita Jr., Bob McLeod, Dave Cockrum, Ricardo Villamonte, John Buscema, Klaus Janson, George Pérez, Alfredo Alcala & various (Marvel)
ISBN: 978-0-7851-5872-1 (TPB) 978-0-7851-1698-1 (HB)

In the autumn of 1963, The X-Men #1 introduced Scott (Cyclops) Summers, Bobby (Iceman) Drake, Warren (Angel) Worthington, Jean (Marvel Girl) Grey and Hank (The Beast) McCoy: very special students of Professor Charles Xavier.

The teacher was a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo superior; considered by many who knew him as a living saint.

After nearly eight years of eccentrically spectacular adventures the mutant misfits virtually disappeared at the beginning of 1970 during another periodic downturn in superhero comics sales. Just like in the closing years of the 1940s, mystery men faded away as supernatural mysteries and traditional genre themes once more dominated the world’s entertainment fields…

Although the title was revived at the end of the year as a cheap reprint vehicle, the missing mutants were reduced to guest-stars and bit-players throughout the Marvel universe and the Beast was refashioned as a monster fit for the global uptick in scary stories until Len Wein & Dave Cockrum revived and reordered the Mutant mystique with a brand-new team in Giant Size X-Men #1 in 1975.

To old foes-turned-friends Banshee and Sunfire was added one-shot Hulk hunter Wolverine, and all-original creations Kurt Wagner, a demonic German teleporter codenamed Nightcrawler, African weather “goddess” Ororo Monroe AKA Storm, Russian farmboy Peter Rasputin, who transformed at will into a living steel Colossus and bitter, disillusioned Apache superman John Proudstar who was cajoled into joining the makeshift squad as Thunderbird.

The revision was an instantaneous and unstoppable hit, with Wein’s editorial assistant Chris Claremont writing the series from the second story onwards. The Uncanny X-Men reclaimed their own comicbook with #94 and it quickly became the company’s most popular – and high quality – title.

Cockrum was succeeded by John Byrne and as the team roster shifted and changed the series rose to even greater heights, culminating in the landmark Dark Phoenix storyline which saw the death of arguably the book’s most beloved and imaginative character.

In the aftermath team leader Cyclops left but the epic cosmic saga also seemed to fracture the epochal working relationship of Claremont and Byrne. Within months of publication they went their separate ways: Claremont staying with the mutants whilst Byrne moved on to establish his own reputation as a writer on series such as Alpha Flight, Incredible Hulk and especially his revolutionised and freshly-groundbreaking Fantastic Four…

After Apache warrior Thunderbird became the team’s first fatality, the survivors slowly bonded, becoming an infallible fighting unit under the brusque and draconian supervision of Cyclops. When Jean seemingly died to be reborn as a fiery godlike super-psionic, the team’s adventures became unmissable reading as there seemed to be no telling what shocks might come next…

This fifth fabulous compilation (available in luxurious hardcover, trade paperback and eBook editions) is perfect for newbies, neophytes and even old lags nervous about reading such splendid yarns on fragile but extremely valuable newsprint paper. It celebrates the absolute peak of Claremont & Byrne’s collaborative synergy (with regular inker Terry Austin very much a part of the magical experience) as the mutants confirmed their unstoppable march to market dominance through groundbreaking, high-quality stories: specifically, issues #132-140 of the decidedly “All-New, All-Different” X-Men plus Annual #4 – spanning April 1980 to July 1981, plus chronologically askew treats from Phoenix: the Untold Story and Bizarre Adventures #27.

In the previous volume two new mutants – Kitty Pryde and Disco diva Alison “the Dazzler” Blair – debuted as the X-Man clashed with plutocratic secret society The Hellfire Club: a battle the heroes survived by the skin of their teeth, and now the saga resumes in #132 as ‘And Hellfire is their Name!’ brings the Angel back into the fold. Their latest foes are in actuality a centuries-old association of the world’s most powerful and wealthy individuals and Warren Worthington’s family have been members in good standing for generations.

What better way of infiltrating the organisation than with someone already deep on the ultra-privileged inside?

As Wolverine and Nightcrawler scurry through sewers beneath the society’s palatial New York headquarters, Warren inveigles the rest in through the grand front doors into the year’s swankiest soiree whilst he and the Professor await events.

It’s a bold move but a pointless one. Although the rank and file are simply spoiled rich folk, there is an Inner Circle led by mutant powerhouse Sebastian Shaw which comprises some of Earth’s most dangerous men and women… and they have been waiting and watching for the mutants-in-mufti’s countermove…

As soon as the heroes are inside, mystery mindwarper Jason Wyngarde strikes, pushing Jean Grey until she succumbs to a fictitious persona he has woven over months to awaken her darkest desires. With the Phoenix’s overwhelming power added to the Inner Circle’s might, former friends quickly fall before the attack of super-strong Shaw and cyborg human Donald Pierce. Even Wolverine is beaten, smashed through the floors to his doom by mass-manipulating mutant Harry Leland…

As the Inner Circle gloat, Cyclops – connected to Jean by their psionic rapport – sees the world through his lover’s corrupted, beguiled eyes and despairs. However, when Wyngarde, revealed as mutant illusion caster Mastermind, apparently stabs Cyclops, the effect on “his” Black Queen is far from anticipated…

Far below their feet, a body stirs. Battered but unbowed, ‘Wolverine: Alone!’ begins to work his ruthless, relentless way through the Club’s murderous minions. His explosive entrance in #134’s ‘Too Late, the Heroes!’ gives the captive heroes a chance to break free and strike back, soundly thrashing the Hellfire blackguards. Sadly for Mastermind, not all his tampering has been expunged, and when Jean catches him, Jason Wyngarde’s fate is ghastly beyond imagining…

As the mutants make their escape the situation escalates to crisis level as the mind-manipulation finally unleashes all Jean’s most selfish, self-serving desires and she shatteringly transforms into ‘Dark Phoenix’…

Manifested as a god without qualm or conscience, Jean attacks her comrades before vanishing into space. Soon she reaches a distant system and, cognizant that she is feeling depleted, consumes the star, indifferent to the entire civilisation that dies upon the planet circling it…

Passing the D’Bari system is a vast and powerful ship of the Shi’ar star fleet. Rushing to aid the already extinct world, they are merely a postprandial palate cleanser for the voracious Phoenix…

X-Men #136 opens with the horrified Shi’ar Empress Lilandra mobilising her entire military machine and heading for Earth, determined to end the threat of the ‘Child of Light and Darkness!’ On that beleaguered world Cyclops has called in the Beast to build a psychic scrambler to disrupt Jean’s immeasurable psionic might but when she cataclysmically reappears to trounce the team, the device burns out in seconds.

Sporadically Jean’s gentler persona appears, begging her friends to kill her before she loses control, but Dark Phoenix is close to destroying the world before, in a cataclysmic mental duel, Xavier shuts down her powers and establishes psychic circuit breakers to prevent her ever going rogue again…

With Jean left as little more than mind-maimed human, the exhausted heroes shudder in the aftermath of Earth’s latest close call when suddenly, in a flash of light, they all vanish…

The epic concludes in X-Men #137 as the outraged and terrified Shi’ar arrive in orbit to settle ‘The Fate of the Phoenix!’

With observers from the Kree and Skrull empires in attendance, Lilandra has come to exact justice and prevent the Phoenix from ever rising again. She is not prepared to accept her fiancé Charles Xavier’s word that the threat is already ended…

Summary execution is only avoided when Xavier invokes an ancient rite compelling Lilandra to accept a form of trial-by-combat. Relocating to the enigmatic Blue Area of the Moon (with its artificial pocket of breathable atmosphere) the mutants engage in all-out war with a brigade of cosmic champions the Shi’ar Imperial Guard (an in-joke version of DC’s Legion of Super Heroes). However, despite their greatest efforts they are pushed to the brink of defeat.

With collapse imminent and her friends doomed, Jean’s psychic shackles slip and the Phoenix breaks free again. Horrified at what will inevitably happen, Jean commits suicide to save the universe…

Days later on Earth, the X-Men mourn her passing in #138’s ‘Elegy’ as Cyclops recalls his life with the valiant woman he loved so deeply – and we get a comprehensive recap of the mutant team’s career to date. Heartbroken, the quintessential X-Man resigns just as phase shifting teenager Kitty Pryde moves in…

Breaking from the monthly run, X-Men Annual #4 then describes ‘Nightcrawler’s Inferno!’ (by Claremont, John Romita Jr.& Bob McLeod) as Doctor Strange is called in after Kurt Wagner is targeted by a demonic Lord of Limbo and uncovers a secret family connection to uber-witch Margali Szardos…

A new day dawns in issue #139’s ‘…Something Wicked This Way Comes!’ as the Angel returns to the squad just in time to see Nightcrawler join Wolverine in heading north for a reconciliation with the Canadian’s previous team, Alpha Flight. The visit turns into a hunt for carnivorous magical monster Wendigo, culminating in a brutal battle and an increasingly rare clean win in #140’s concluding chapter ‘Rage!’

Wrapping up the mutant mayhem are a selection of tales retroactively crafted for this period of X-history. The first is a marketing oddity of the period. Phoenix: The Untold Story was released in 1984 and reprinted in X-Men #137… mostly.

By all accounts that epic conclusion was originally completed with a different ending and Jean Grey surviving the battle against the Shi’ar. That was before then Editor-in-Chief Jim Shooter overruled the outcome and decreed that she should die for her sins. You can judge the merits of the decision for yourself. Also included here are ‘The Dark Phoenix Tapes – a candid conversation between Byrne, Shooter and Claremont’ on the contentious issue.

That’s followed by monochrome magazine Bizarre Adventures #27 (published in July 1981) which offered untold tales under the umbrella heading of ‘Secret Lives of the X-Men’…

Preceded by ‘X-Men Data Log’ pages by illustrated by Dave Cockrum, solo tales of idiosyncratic stars begin with Phoenix in ‘The Brides of Attuma’ by Claremont, John Buscema & Klaus Janson. Here the dear departed mutant’s sister Sara Grey recalls a past moment when they were abducted by the undersea barbarian and Jean proved to be more than any mortal could handle…

That’s followed by Iceman vignette ‘Winter Carnival’ by Mary Jo Duffy, George Pérez & Alfredo Alcala, wherein Bobby Drake becomes embroiled in a college heist with potential catastrophic consequences before ‘Show me the way to go home…’ by Bob Layton, Duffy, Cockrum & Ricardo Villamonte pits Nightcrawler against villainous teleporter the Vanisher in a light-hearted trans-dimensional romp involving warrior women, threats to the very nature of reality and gratuitous (male) nudity…

For many fans these tales – and those in the next volume – comprise the definitive X-Men look and feel. Rightly ranking amongst some of the greatest stories Marvel ever published they remain thrilling, groundbreaking and painfully intoxicating and an invaluable grounding in contemporary fights ‘n’ tights fiction no fan or casual reader can afford to ignore.
© 1979, 1980-1984, 2014 Marvel Characters, Inc. All rights reserved.

Lucky Luke Volume 2: Ghost Town


By Morris & Goscinny, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-12-0 (PB Album)

It’s hard to think of one of Europe’s most beloved and long-running comics characters being in any way controversial, but when the changing times caught up with the fastest gun in the West (“so fast he can outdraw his own shadow”) and the planet’s most laconic cowboy moved with them, the news made headlines all over the world.

Doughty yet dependable cowboy champion Lucky Luke is a rangy, good-natured do-gooder able to “draw faster than his own shadow”. He amiably roams the fabulously mythic Old West, enjoying light-hearted adventures on his rather sarcastic know-it-all wonder-horse Jolly Jumper. The taciturn nomad constantly interacts with a host of historical and legendary figures as well as even odder folk…

His unceasing exploits over 7 decades years have made him one of the best-selling comic characters in Europe – if not the world – generating upwards of 85 individual albums and sales totalling in excess of 300 million in 30 languages… so far…

That renown has led to a mountain of spin-off toys, computer games, animated cartoons, a plethora of TV shows and live-action movies and even commemorative exhibitions. No theme park yet but who knows when…?

The brainchild of Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) and first seen in Le Journal de Spirou‘s seasonal Annual L’Almanach Spirou 1947, Luke sprang to laconic life in 1946, before ambling into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Working solo until 1955, Morris produced nine albums of affectionate sagebrush spoofery before teaming with old pal and fellow trans-American tourist Rene Goscinny, who became regular wordsmith as Luke attained dizzying, legendary, heights starting with Des rails sur la Prairie (Rails on the Prairie). This began serialisation in Spirou on August 25th 1955.

In 1967, the six-gun straight-shooter switched sides, joining Goscinny’s own periodical magazine Pilote with ‘La Diligence’ (The Stagecoach).

Goscinny co-created 45 albums with Morris before his untimely death, from whence Morris soldiered on both singly and with fresh collaborators.

Morris died in 2001, having drawn fully 70 adventures, plus many spin-off sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others, all taking their own shot at the venerable vigilante…

Lucky Luke has previous in this country too, having first pseudonymously amused and enthralled British readers during the late 1950s, syndicated to weekly anthology Film Fun. He later rode back into comics-town in 1967 for comedy weekly Giggle, where he used the nom de plume Buck Bingo.

In each of these venues – as well as many attempts to follow the English-language album successes of Tintin and Asterix – Luke laconically puffed on a trademark roll-up cigarette which hung insouciantly and almost permanently from his lip. However, in 1983 Morris – amidst pained howls and muted mutterings of “political correctness gone mad” – deftly substituted a piece of straw for the much-travelled dog-end, thereby garnering for himself an official tip of the hat from the World Health Organization. For historical veracity, that tatty dog-end has been assiduously restored for this particular tale and indeed all of Cinebook’s fare – at least on the interior pages…

The Kent-based Euro-publisher is the most successful in bringing Lucky Luke to our shores and shelves, and it’s clearly no big deal for today’s readership as we’re at 74 translated books and still going strong…

Moreover, apart from that very first adventure, Lucky, to misappropriate a quote applied to the thematically simpatico Alias Smith and Jones “in all that time he never shot or killed anyone”…

Originally collected in 1965 as La Ville fantôme, the 25th adventure and Goscinny’s 16th collaboration with Morris is available in English as an oversized paperback – and digitally too as Ghost Town: the second of the Cinebook series.

It all begins as Luke rides the range and encounters tarred-and-feathered gamblers Denver Miles and Colorado Bill. Despite instantly assessing their scurrilous natures – and naturally they subsequently try to rob him – Lucky gives them assistance and a ride to the nearest outpost of civilisation.

That happens to be the deserted mining town of Gold Hill where they encounter embittered aged miner Old Powell who chases them off at gunpoint.

A little further on they reach Bingo Creek and discover the mad old coot was once the victim of a gold-salting scheme (hiding gold on worthless land and getting a sucker to buy it) but stubbornly refused to quit, convinced that somewhere in his mountain the motherlode still lies hidden…

Denver and Colorado are incorrigible crooks and after Lucky exposes their fleecing of the townsfolk the bent gamblers try to backshoot him, only to fall foul of Powell’s skill with a rifle…

Eternally grateful, Lucky determines to befriend and assist the irascible old coot, despite all his surly protests, whilst Denver and Colorado sketch out the perfect revenge by attempting to steal his mine to re-salt and sell on to some other sucker…

To this end they try to buy up the claim, have Old Powell hanged for witchcraft, frame him for cattle-rustling and even plant the stolen cash-register from the saloon in his mine. The scoundrels haven’t reckoned on the ingenuity of Lucky Luke, however…

Against the masterful wits and wicked wits of our indomitable hero the gamblers are ultimately helpless in this splendidly intoxicating blend of all-ages action, slapstick and wry cynical humour.

Although the dialogue is perhaps a bit dry in places, this is a grand old hoot in the tradition of Destry Rides again and Support Your Local Sheriff (or perhaps Paint Your Wagon,Evil Roy Slade or Cat Ballou are more your style?), superbly executed by master storytellers and offering a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the mythical Wild West.

And in case you’re worried, even though the interior art still has our hero chawin’ on that ol’ nicotine stick, trust me, there’s very little chance of anyone craving a quick snout, but quite a high probability that they’ll want more to binge on loads more Lucky Luke…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2006 Cinebook Ltd.

Green Arrow volume 3: The Trial of Oliver Queen


By Mike Grell, Ed Hannigan, Dan Jurgens, Dick Giordano, Frank McLaughlin & various (DC Comics)
ISBN: 978-1-4012-5523-7 (TPB)

Premiering in More Fun Comics #73 in 1941, Green Arrow is one of very few superheroes to be continuously published (more or less) since the Golden Age of American comicbooks. At first glance this blatant amalgamation of Batman and Robin Hood seems to have very little going for him but has always managed to somehow keep himself in vogue.

Probably his most telling of many makeovers came in 1987, when, hot on the heels of The Dark Knight Returns, writer/artist Mike Grell was tasked with making him the star of DC’s second “Prestige Format Mini-Series”.

Grell was one of comics’ biggest guns at the time. Beginning his rise with a laudable run on Legion of Super-Heroes, he went on to draw the revived Green Lantern/Green Arrow and practically saved the company with his Edgar Rice Burroughs-inspired fantasy epic Warlord. He had also notched up a big fan following illustrating many Aquaman, Batman and Phantom Stranger stories before establishing his independent creator credentials at First Comics with Starslayer and Jon Sable, Freelance…

In the grim ‘n’ gritty late Eighties, it was certainly time for another overhaul of the Emerald Archer. Exploding arrows yes, maybe even net or rope arrows, but arrows with boxing gloves or paint brushes on them just wouldn’t wash with a newer, more sophisticated readership. Thus, in an era of corrupt government, drug cartels and serial killers, the evergreen survivor adapted and thrived under the direction of a creator famed for the uncompromising realism of his work.

The Longbow Hunters focused on the superhero’s mid-life crisis as he relocated to Seattle and struggled to come to terms with the fact that since his former sidekick Speedy was now a dad, Oliver Queen had technically become a grandfather. Beside long-time “significant other” Dinah (Black Canary) Lance he began to simplify his life, but the drive to fight injustice never dimmed for either of them.

Dinah went undercover to stamp out a drug ring whilst Ollie became engrossed in the hunt for a psycho-killer dubbed “The Seattle Slasher”. The archer also learned of a second – cross-country – slayer who had been murdering people with arrows…

Eschewing gaudy costume and gimmicks, Queen reinvented himself as an urban hunter to stop such unglamorous, everyday monsters, stumbling into a mystery which led back to World War II involving the Yakuza, CIA, corporate America and even the Viet Nam war, even as it introduced a deadly female counterpart to the beleaguered bowman: an enigmatic, morally ambiguous archer called Shado…

The intricate plot, subtly blending three seemingly separate stories which were in fact one, still delivers a shocking punch even now in its disturbingly explicit examination of torture: a treatment which won the series undeserved negative press when it was first published. Although possibly tame to most modern tastes, this was eye-opening stuff in the 1980’s, which is a shame, as it diverted attention from the real issue… and that was a massive surge in quality and maturity.

The intricate, maturely sophisticated plot – interweaving themes of age, diminishing potency, vengeance and family – highlighted another turning point in American comics and led to an ongoing series specifically targeting that nebulous “Mature Readership”. The treatment and tone heavily influenced and flavoured today’s TV adaptation Arrow and has led to the release of Grell’s entire saga of nigh-forgotten urban predator tales in a range of economical, no-nonsense, full-colour trade paperbacks and digital editions.

This third collection, scripted by Grell with superbly efficient, powerfully understated art from Ed Hannigan, Dan Jurgens, Dick Giordano & Frank McLaughlin, re-presents Green Arrow volume 2 #13-20 (eclectically cover-dated “Holiday” and January-July 1989): a succession of two-part tales offering starkly authentic dramas ripped from headlines that have as much impact and relevance today as they did three decades ago…

Sparse, Spartan and startlingly compelling, the action begins – sans any preamble – with

‘Moving Target’ parts 1 & 2 (Jurgens & Giordano) wherein the hero carries on his crusade against street punks, petty thugs, wifebeaters and neo-Nazis, blithely unaware that only sheer dumb luck has prevented his assassination by a hired gun…

Once he’s caught up, Oliver eliminates all the usual suspects including the CIA and mercenary spy Eddie Fyres and almost misses his chance when the real would-be killer finally breaks cover for a final face-to-face confrontation…

‘Seattle & Die’ (Hannigan, Giordano & McLaughlin) then sees the archer on the trail of a mystery shooter who kills a gang of thieves to prevent a bloodbath in a night club. Determined to find the criminal saviour before the cops do, Queen becomes entangled in a devious web of intrigue involving an Australian Secret Service kill-team and suffers a chilling presentiment of how his own life might end…

Veteran fans in the know will enjoy the subtle tweaking of characters that allow Grell’s archer to notionally team up with his aforementioned indie hit John Sable…

Jurgens, Giordano & McLaughlin then combine to depict the sordid bloody saga of ‘The Horseman’ who hits Seattle hard, fast and furious in an uncompromising search for a missing stripper. His campaign of destruction sparks a brutal war amongst the drug dealers and flesh peddlers of the city, but by the time the Arrow gets involved, the conflict has escalated and working girls are being murdered in grotesque and obscene manner…

Before long, however, the mysterious Horseman is proven to have hidden motives for his brutal vendetta and another distasteful alliance is formed to find the real killers…

Always challenging and controversial, the themes hit especially hard in the final story as the Longbow Hunter gets it terribly wrong in a dark dingy alley and a young paintballer gets an arrow in the chest after seemingly shooting a cop.

Broken inside, the vigilante meekly submits to ‘The Trial of Oliver Queen’ (Hannigan, Giordano & McLaughlin) and, although completely exonerated in the eyes of the Law, condemns himself to death by dissipation – until an old friend intervenes in a most unconventional manner to restore Green Arrow’s equilibrium and moral compass…

Terse scripts, intelligent, flawed human interactions, stunning action delivered through economical and immensely effective illustration and an unfailing eye for engaging controversy make these epic yarns some of the most powerful sagas American comics ever produced. Compiled here with a cover gallery by Hannigan, Jurgens & Giordano, this compulsive retooling is yet another long-overlooked highpoint of superhero storytelling no lover of the genre will want to miss.
© 1988, 1989, 2015 DC Comics. All Rights Reserved.

Cardcaptor Sakura Collector’s Edition volume 1


By Clamp, translated & adapted by Mika Onishi, Anita Sengupta & Karen McGillicuddy: lettered by Aaron Alexovich (Kodansha Comics)
ISBN: 978-1-63236-751-8 (HB)
After beginning as an 11-strong manga dojinshi (self-publishing or amateur) group in the late-1980s, Kuranpu – better known as CLAMP – eventually stabilised as primarily writer ÅŒkawa Nanase and artists Igarashi Satsuki, Nekoi Tsubaki & Mokona (Apapa). From 1989 their seamless collaborations on such series as RG Veda, Clamp Detective School, Magic Knight Rayearth, Legal Drug, xxxHolic, Chobits and so many more revolutionised Japanese comics throughout the 1990s and into the 21st century.

Beginning their profession endeavours in the shōjo (teen female) marketplace, the collective quickly began challenging established forms and eventually produced material for far more mature and demanding readerships. They even crafted a shared universe between their many divergent series, and sales in collected tankōbon volumes of their 28 different titles to date far exceeds 100 million copies.

This monolithic hardback celebration launches a line of stunning archival tomes re-presenting one of their most memorable mystic yarns: the series which made CLAMP a global creative force and created a multi-media and merchandising phenomenon which includes films, TV, music, games, apparel, themed cafes and anything else marketers could conceive of.

Kādokyaputā Sakura originally ran in Kodansha’s Nakayoshi (Good Friends Magazine) from May 1996 to July 2000, and was eventually compiled as 12 volumes of magical fantasy.

Cardcaptor Sakura features 10-year old Sakura Kinomoto, roaming the comfortably familiar environs of Tomoeda City while attempting to retrieve semi-sentient magical cards embodying different elemental, natural and physical forces before their unleashed power spells disaster for the world…

In her quest to restore these “Clow Cards” (created by sorcerer Clow Reed and imprisoned in a mighty book until their escape), dauntless Sakura is aided and advised by shapeshifting familiar Cerberus – whom she calls Kero-Chan. As “the Creature of the Seal” he was ensorcelled to keep the cards inside the titanic tome… before somebody’s inquisitiveness let all the totems out…

It helps that little Sakura has manifested natural, if untutored, mystic abilities since the escape, which the guardian beast is teaching her to properly utilise…

Significant others in her complex life include her single parent dad Professor Fujitaka Kinomoto, mean big brother Tōya and older boy-crush Yukito Tsukishiro and that all have secrets of their own that will be made known in the near future. Her greatest ally is friend and classmate (and quite possibly and potentially much more) Tomoya Daidouji: a super-wealthy confidante who diligently films all the recapture missions and provides Sakura with suitable costumes for each astounding adventure…

Elements of tragedy are fostered by the fact that Sakura’s mother is long dead, and that brief happy marriage latterly provoked an acrimonious division in the Kinomoto and Daidouji families that still triggers repercussions to this day…

The episodic escapades gathered here find the neophyte overcoming understandable doubts and fears while surviving on-the-job training by dominating and defeating the Windy, Fly, Watery and Flower cards after increasingly difficult efforts, but blithely unaware that a secret rival for control of the Clow Cards is surreptitiously stalking her…

To Be Continued…

In 2016 a sequel serial – Cardcaptor Sakura: Clear Card – dealing with Sakura’s junior high school years stared running in Nakayoshi. The saga continues…

Following earlier translated editions from Tokyopop, Madman Entertainment and Dark Horse Manga, Kodansha have established their own English-language imprint for this luxurious reissue (complete with free gift) which also offers comprehensive contextualising ‘Translation Notes’. The second volume in this series is set for a mid-September release and would combine with this book as an ideal Christmas present for the next generation of comics – or card – collectors…
© CLAMP® Shigatsu Tsuitachi Co., Ltd/Kodansha Ltd. English translation © CLAMP® Shigatsu Tsuitachi Co., Ltd/Kodansha Ltd. All rights reserved.
This book is printed in ‘read-from-back-to-front’ format. Cardcaptor Sakura Collector’s Edition volume 1 will be released on 27th June 2019 and is available for pre-order now.

Star Hawks Volume 1


By Ron Goulart & Gil Kane, & various (Hermes Press)
ISBN: 978-163140-397-2 (HB)
In the later 20th century, comicbook publishers worked long and hard to import their colourful wares to the more popular and commercially viable shelves of bookshops, until the eventual acceptance of the hybrid form we know now as graphic novels. Newspaper strips (and episodic humour magazines like Mad), however, had been regular fare since the 1950s.

By dint of more accessible themes and subjects, simpler page layouts and just plain bigger core readerships, comedy and action periodical serials easily translated to digest-sized book formats and sold by the bucketload to a broad base of consumers. Because of this, the likes of Peanuts, B.C., Broom Hilda, Flash Gordon, Mandrake and many others were an entertainment staple for cartoon-loving, joy-deficient kids – and adults – from the 1960s to the 1990s.

Comedies and gag books far outweighed dramas however. By the TV-saturated 1970s the era of the grand adventure strip in newspapers was all but over, although there were still a few dynamic holdouts and even some few new gems still to come.

One such was this astonishingly addictive space opera/police procedural which debuted on October 3rd 1977. The strip was created by novelist, comics scripter and strip historian Ron Goulart slightly in advance of the science fiction revival and resurgence sparked by release of Star Wars (and later continued by the legendary Archie Goodwin who all-but-sewed up the sci-fi strip genre at that time by also simultaneously authoring the Star Wars newspaper serial which premiered in 1979)…

Star Hawks was graced by the dazzlingly dynamic art of Gil Kane and blessed with an innovative format for such strips: a daily double-tier layout that allowed far bigger, bolder graphics and panel compositions than the traditional single bank of three or four frames.

The core premise was also magically simple: in our future, man has spread throughout the galaxy and now inhabits many worlds, moons and satellites. And wherever man goes there’s crime and a desperate need for policemen and peacekeepers…

As revealed in his picture and photo-packed Introduction ‘In at the Creation’, Goulart began with the working title “Space Cops” but that was eventually editorially overruled and superseded with the more dashingly euphonious and commercially vibrant Star Hawks. He goes on to describe the resistance the strip suffered from its own syndicate, the delays that meant it only launched after Star Wars set the world on fire and how he was ultimately edged out of the creative process altogether…

A brace of mass-market digest paperbacks were released whilst the strip was still running, and at the end of the 1980s, four comicbook-sized album collections were published by Blackthorne, but these are all now out-of-print and hard to acquire, so let’s be thankful for this first sturdy hardback archival edition…

This stirring tome is printed in landscape format with each instalment fitting neatly onto a page: thus the black and white art (almost original publication size) is clean, crisp and tight as Book 1 steams straight in with the premiere episode from October 4th 1977 by introducing the villainous Raker and his sultry, sinister boss child-of-privilege Ilka, scouring the slums and ruins of alien world Esmeralda for a desperate girl plagued by dark, dangerous visions…

Enter Rex Jaxan and burly Latino ladykiller Chavez: two-fisted law-enforcing police officers on the lookout for trouble, who promptly save the lass from slavers only to become embroiled in a dastardly plot to overthrow the local Emperor by scurrilous arms merchants. Also debuting in that initial tale is the cops’ boss Alice K. Benyon (far more than just a sexy romantic foil for He-Hunk Jaxan, and an early example of a competent woman actually in charge), the awesome space station “Hoosegow” and Sniffer, the snarkiest, sulkiest, snappiest robo-dog in the galaxy. The mechanical mutt gets all the best lines…

Barely pausing for breath, the star-born Starsky and Hutch (that’s Goulart’s take on them, not mine) are in pursuit of an appalling new weapons system developed to topple the military dictatorship of Empire 13 – the “Dustman” process (beginning on November 15th 1977). Before long however the search for the illegal and appalling WMD develops into a full-on involvement in what should have stayed a local matter – civil war…

The next sequence (running from March 17th to June 19th 1978) opens with the pair investigating the stupendous resort satellite Hotel Maximus, with Alice K. along to bolster their undercover image. On Maximus every floor holds a different daring delight – from dancing to dinosaur wrangling to Alpine adventure – but the return of the malevolent Raker heralds a whole new type of trouble as he is revealed to be an agent of the pan-galactic cartel of criminals known only as The Brotherhood.

Moreover, the Maximus is the site of their greatest coup – a plot to mind-control the universe’s richest and most powerful citizens. So pernicious are these villains that the Brotherhood can even infiltrate and assault Hoosegow itself…

Foiling the raiders, Jaxan and Chavez quickly go on the offensive, hunting the organisation as a new epic begins on 20th June (which frustratingly leaves this initial collection paused on a tense cliffhanger). The hunt takes them to pesthole planet Selva: a degraded world of warring tribes and monstrous mutations, where ambitiously dogged new recruit Kass seeks to distinguish himself, even as on Hoosegow the Brotherhood is deadly and persistent and new leader Master Jigsaw has a plan to destroy the Star Hawks from within…

Wrapping up the starry-eyed wonderment is the first part of Daniel Herman’s biographical assessment ‘Gil Kane: Bringing a Comic Book Sensibility to Comic Strips’

The Star Hawks strip ran until 1981, garnering a huge and devoted audience, critical acclaim and a National Cartoonists Society Award for Kane (1977 Story Comic Strip Award). It is quite simply one of the most visually exciting, rip-roaring and all-out fabulous sci-fi sagas in comics history and should be part of every action fan’s permanent collection. These tales are a “must-have” item for every thrill-seeking child of the stars and fan of the classic space age
© 1977, 1978, 2017 United Features Syndicate, Inc. All rights reserved.

Incredible Hulk Marvel Masterworks volume 9


By Steve Englehart, Archie Goodwin, Roy Thomas, Steve Gerber, Chris Claremont, Herb Trimpe & various (Marvel)
ISBN: 978-0-7851-9194-0 (HB)

As the 1970s tumultuously unfolded, the Incredible Hulk settled into a comfortable – if excessively and spectacularly destructive – niche. A globe-trotting, monster-mashing plot formula saw tragic Bruce Banner hiding and seeking cures for his gamma-transformative curse, alternately aided or hunted by prospective father-in-law US General Thaddeus “Thunderbolt” Ross and his daughter – the scientist’s unobtainable inamorata – Betty, with a non-stop procession of guest-star heroes and villains providing the battle du jour.

Herb Trimpe had made the character his own, displaying a penchant for explosive action and an unparalleled facility for drawing technology – especially honking great ordnance and vehicles. Beginning with Roy Thomas – unofficial custodian of Marvel’s burgeoning shared-universe continuity – a string of skilful scripters effectively played the afflicted Jekyll/Hyde card for maximum angst and ironic heartbreak as the Jade Juggernaut became a pillar of Marvel’s growing pantheon.

This chronologically-curated hardback and eBook compendium re-presents issues #157-170, encompassing cover-dates November 1972 to December 1973, and opens after a revelatory Introduction from new regular writer Steve Englehart offers a few more intimate behind-the-scenes secrets…

Having just returned to Earth and normal size after a heartbreaking sojourn in a sub-atomic realm, the Jade Goliath promptly and potently battles a brace of old enemies in ‘Name My Vengeance: Rhino!’ (written by Archie Goodwin, with art by Trimpe & Sal Trapani) before being deviously dispatched – thanks to gamma genius The Leader – to the far side of the Sun. Here he discovers bizarre parallel world Counter-Earth and clashes with both the messianic Adam Warlock and his satanic antithesis in ‘Frenzy on a Far-Away World’, courtesy of Thomas, Steve Gerber, Trimpe & Trapani.

Meanwhile, on our planet heartbroken Betty Ross, believing her one true love is forever gone, marries the over-attentive, ever-present military martinet Major Glenn Talbot…

Steve Englehart took over the scripting chores with #159 as ‘Two Years Before the Abomination!’ sees Banner and the Rhino explosively returned to our embattled globe only to again be attacked by General Ross’ Hulkbuster forces. The grizzled soldier is more determined than ever to kill Banner – to safeguard America and preserve his unsuspecting daughter’s new marriage. However, the resulting conflagration awakes a comatose Gamma monster even more deadly than the Hulk…

‘Nightmare in Niagara!’ sees the misunderstood man-brute instinctively drawn to the honeymooning couple, only to encounter deranged amphibian outcast Tiger Shark in another blockbusting battle issue, after which his northerly rampage takes the Green Goliath into Canada. Typically, ‘Beyond the Border Lurks Death!’ as the Hulk becomes a reluctant ally of the recently hyper-mutated Hank McCoy – better known as the Bludgeoning Beast – in a battle against the Mimic. This veteran X-foe possesses the ability to absorb the attributes of others, but this gift has become a curse, going tragically, catastrophically haywire and threatening to consume the entire planet…

Still under Northern Lights, Hulk encounters a terrifying carnivorous, cannibalistic horror called the Wendigo in ‘Spawn of the Flesh-Eater!’ but the maniacal man-eater harbours a shattering secret which makes it as much victim as villain…

Pushing ever Pole-ward, the Hulk reaches the top of the world but cannot elude Ross’ relentless pursuit. After a cataclysmic arctic clash, both man-monster and his stalker fall into the super-scientific clutches of Soviet prodigy the Gremlin (mutant offspring of the Hulk’s very first foe the Gargoyle) in ‘Trackdown’ and, although the Gamma Giant breaks free with ease, the American General is left behind to become a highly embarrassing political prisoner…

Shambling into Polar seas, the Hulk then is captured by a fantastic sub-sea colony of human aquatic nomads in #164’s ‘The Phantom from 5,000 Fathoms!’ Decades ago, egomaniacal Captain Omen had created his own mobile submarine nation and roamed the ocean beds at will, and foolishly thought the Jade Goliath would be his latest freakish beast of burden. Sadly, the draconian dictator has no idea how his dissatisfied clan hungers for freedom, fresh air and sunlight and would disastrously rebel to follow ‘The Green-Skinned God!’ to their doom…

Incredible Hulk #166 finally sees the Green Goliath back in the USA, hitting New York just in time to clash with Battling Bowman Hawkeye and a brain-eating electrical monster dubbed Zzzax in ‘The Destroyer from the Dynamo!’ Meanwhile in the sub-plot section, a bold bid to rescue General Ross from the godless Commies succeeds, but seemingly costs the life of his new son-in-law…

Jack Abel took over the inking duties in #167 with ‘To Destroy the Monster!’ as grieving widow Betty Ross-Talbot suffers a nervous breakdown and is targeted by intellectual murder mutant Modok and his agents of Advanced Idea Mechanics who need an infallible weapon to break the Hulk.

Just as ghetto kid Jim Wilson reconnects with the Emerald Behemoth, Bruce Banner’s bestial alter ego effortlessly destroys Modok’s giant robot body but fails to prevent Betty’s abduction. She returns in the next issue as a Gamma-mutated avian horror programmed to destroy her former lover in ‘The Hate of the Harpy!’

Issue #169 finds the temporarily triumphant Harpy and her verdant victim trapped aboard an ancient floating fortress in the sky in ‘Calamity in the Clouds!’ and battling together against a monstrous android Bi-Beast. When Modok attacks, intent on controlling the alien tech of the flying city, the response destroys the last vestige of the sky-citadel, propelling the now-human Banner and Betty onto a lost tropical island inhabited by incredible alien creatures…

The Englehart, Chris Claremont, Trimpe & Abel monster-romp ‘Death from on High!’ cataclysmically concludes this volume in tried and true terrain-trashing style.

Before it all ends, though, there’s one last treat in the form of a gallery of original art pages by Trimpe & Abel…

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the movies, cartoons, TV shows, games, toys and action figures, are the reason why. For an uncomplicated, honestly vicarious experience of Might actually being Right, you can’t do better than these yarns.
© 1972, 1973, 2018 Marvel Characters, Inc. All rights reserved.

Batman/Superman/Wonder Woman: Trinity – the Deluxe Edition


By Matt Wagner, with Dave Stewart & Sean Konot (DC Comics)
ISBN: 978-1-4012-5690-6 (HC)
Comics fans – especially diehard lifelong aficionados of the superhero genre – have an innate appreciation and love of mythologizing. The hunger lures like a siren, hits like a speeding locomotive and dictates our lives and fate like Doomsday freshly arrived. We just can’t help ourselves…

DC Comics have been responsible for many outstanding tales that have become modern day legends, ever since the primal creation of Superman, Batman and Wonder Woman: slowly interweaving the undying fantasy favourites into a rich tapestry of perfect adventure which has taken on a life of its own, inextricably entrenched in the dream-lives of generations of children and the adults – and screen icons – they became.

It was only relatively recently that DC fully acknowledged the imaginative treasure-trove they were sitting on: cannily building on the epic, cross-generational appeal and elder statesman status of their founding stars. One of the most impressive of the efforts is this evergreen fable, originally released in 2003 as a 3-part Prestige Format miniseries.

As seen in Batman and the Mad Monk, Sandman Mystery Theatre, The Shadow: The Death of Margo Lane or Zorro, auteur Matt Wagner has an uncanny gift for re-imagining and updating the raw power of Golden Age classics while celebrating and sustaining the core mystique of the originating concept. With Trinity he revealed a new canonical first collaborative venture of the all-conquering triumvirate, set in the brave new lone universe post-Crisis on Infinite Earths…

Following an effusive Introduction from novelist and A-List comics-scribe Brad Meltzer, the brief encounter opens in the Art Deco Metropolis as oafish Clark Kent‘s morning is ruined by an assassin who shoots a commuter train driver and brings the morning rush-hour to a screeching, crashing, cataclysmic halt…

It soon becomes apparent that the subsequent near-disaster has been devised simply to distract and assess the capabilities of the mighty Man of Steel. That night a daring raid on S.T.A.R. Labs is ruthlessly foiled by a silent, caped visitor to the “City of Tomorrow”, but Superman knows nothing about it until it’s all over.

…And at the bottom of the world, more mysterious masked minions at last liberate Superman’s warped and retarded clonal antithesis Bizarro from its icy imprisonment deep beneath the Antarctic mantle…

Another promising day is spoiled for the reporter by a visit from Bruce Wayne, a reluctant occasional ally, and equally obnoxious whether in his playboy charade or as his true self: the dread Batman.

The visit is a courtesy call between distant colleagues. A terrorist group calling itself “The Purge” would have obtained samples of Kryptonite had the Dark Knight not intervened. Now they plan to raid Lex Luthor‘s citadel and professional courtesy demands that Superman be fully apprised…
Meanwhile, in a most secret hideaway a strangely formidable young girl named Diana auditions for the Most Dangerous Man on Earth: a criminal overlord in need of a perfect warrior to lead his massed forces…

Ra’s Al Ghul always gets what he wants and after the charismatic Demon’s Head charms Bizarro with honeyed words of friendship, the freakish doppelganger is only too happy to bring him a present…

Tragically, Russian nuclear submarines are a bit tricky to handle and the super-simpleton manages to drop one of its atomic missiles en route. The lost nuke explodes far from any regular shipping lines, however. Apart from fish, the only creatures affected are a race of immortal women warriors, invisible to mortal eyes and forgotten by Man’s World for millennia…

As mysterious mercenary Diana prepares to carry out The Demon’s orders, in Metropolis another Amazon tracks down Superman and politely enquires why he dropped an A-Bomb on her home. Eschewing rash accusations or pointless fisticuffs they soon come to realise the true nature of the horrific event and unite to track the stolen sub to the Sahara, promptly falling into an ambush by Al Ghul’s fanatical forces. The guns, knives, nerve gas and suicide bombers prove no problem, but a booby-trapped nuke is another matter entirely…

Barely surviving the detonation, Man of Steel and Princess of Power head for Gotham City to seek the grudging assistance of The Demon’s most implacable foe, only to find the Dark Knight is already on the case, having just unsuccessfully engaged with Al Ghul’s Amazonian field commander.

Reluctant to admit a need for allies and inherently suspicious of bright and shiny super-people chronically unable to make hard decisions or get their hands dirty, Batman nevertheless enters into a tenuous alliance with the dilettante champions to stop the insane plans of an immortal madman determined to wipe out modern civilisation and cleanse the Earth of toxic humanity…

Hard-hitting, epic and spectacular, this Wagnerian saga (you have no idea how long and hard I struggled before succumbing to that painful pun) superbly illustrates the vast gulfs between the oh-so-different heroes and how they nevertheless mesh to form the perfect team. Strongly character-driven throughout, the protracted struggle to defeat Al Ghul and his infamous allies offers tension, mystery, genuine humour and powerful plot-twists galore, all wrapped up in a bombastic feast of frenzied action supplemented with savvy cameos and guest shots by other – albeit lesser – keystones of the DCU.

Stunningly illustrated by Wagner, lavishly coloured by Dave Stewart and subtly lettered by Sean Konot, this Deluxe hardcover and digital edition also includes a glorious cover gallery – including the tie-in covers to the miniseries that graced Adventures of Superman #628, Wonder Woman #204 and Batman #627, plus a beautiful Sketchbook section featuring a wealth of the artist’s preliminary drawings, layouts, designs and ideas.

When producing this type of tale there’s always the dilemma of whether to trade on current continuity or to deconstruct and attain a more grandiose, mythic feel, but part-time and casual readers need not worry. Wagner has hewn to the timeless fundamentals to craft a gratifyingly “Big” story which still manages to reveal more about the individual stars involved than a year’s worth of periodical publishing.

Trinity is primal adventure: accessible, exciting and rewarding, with Superman, Batman and Wonder Woman as they should always be but so seldom are. Team ups and retrofits should all be this good.
© 2003, 2004, 2015 DC Comics. All Rights Reserved.

Marble Cake


By Scott Jason Smith (Avery Hill Publishing)
ISBN: 978-1-910395-47-9 (PB)

I might have mentioned once or twice that I read a lot of graphic novels. Some are awful, many are mediocre and the rest – good, noteworthy or just different from the mass, commercially-driven output of a global art and industry – I endeavour to share with you.

Some publishers make a proud policy of championing that last category (Top Shelf, NBM, Fantagraphics and others) and my favourite of those at the moment is British-based Avery Hill Publishing. I simply haven’t yet seen a duff or homogenised release from them yet. When this review copy plunked onto the mat, I realised that I still haven’t …

Scott Jason Smith hails from the seamy south side of London (as all the best folk do) and has quickly forged a solid reputation with his self-published comics and stories – like ‘Blossom the tall old lady’ and in collaborations with his mainstream-adjacent contemporaries in tomes such as 69 Love Songs Illustrated.

Scott is skilled in depicting people and mundane life and possesses a sharp sense of humour, honed by spending a lot of time listening to how ordinary folk talk. He knows what we all have in common and is extremely deft at using that as a means of building characters and constructing scenarios at once drearily familiar and subtly tweaked and twisted. This all adds a potent veracity to his particular brand of everyday adventuring which here seamlessly slips from a soap-operatic drama of the mundane or “Commedia dell’plebeia” to the suitably underplayed terrors of the Theatre of the Absurd as envisioned by Samuel Beckett or Daniel Clowes…

Marble Cake is his first novel-length tale and relates the intersecting moments of a bunch of strangers and casual near-acquaintances who all interact with till girl Tracy at the local Smartmart store. Her job leaves plenty of time to fantasize about what her customers do when she’s not around, but she really has no idea of what’s really going on. In fact, nobody does…

Life and death, joblessness and social standing, malice and sexual desire, ennui and intolerance, and especially hopelessness and general distrust tinge every real or imagined home-life Tracy ponders – even her own, but when genuine threat and mystery – such as a string of baffling disappearances – begin to grip the community, no one has any idea how to respond…

This compelling, pocket-sized (168 x 212 mm) paperback challenges notion of self-worth and universal rationality in a wry and acerbic manner that will intrigue and charm lovers of slice-of-life yarns and surreal storytelling who don’t mind doing a bit of the cerebral heavy lifting themselves.
© Scott Jason Smith 2019. All rights reserved.

Superman: The Man of Steel volume 2


By John Byrne, Marv Wolfman, Jerry Ordway & various (DC Comics)
ISBN: 978-1-4012-0005-3

In 1985, when DC Comics decided to rationalise and reconstruct their continuity with Crisis on Infinite Earths, they used the event to regenerate their key properties at the same time. The biggest gun they had was Superman and it’s hard to argue that the change was not before time.

The big guy was in a bit of a slump, but he’d weathered those before. So how could a root and branch retooling be anything but a pathetic marketing ploy that would alienate the real fans for a few fly-by-night Johnny-come-latelies who would jump ship as soon as the next fad surfaced? The popular wisdom amongst fans was that this new Superman was going to suck.

They couldn’t have been more wrong.

Both Superman titles were cancelled or suspended for three months, and yes, that did make the real-world media sit-up and take notice of the character for the first time in decades. But there was method in the corporate madness.

Beginning with 6-part miniseries Man of Steel – written and drawn by mainstream superstar John Byrne and inked by venerated veteran Dick Giordano – the experiment was a huge and instant success. So much so, that when it was first collected as a stand-alone graphic novel in the 1980s it became one of the industry’s premiere ‘break-out’ hits. From this overwhelming start the character returned to his suspended comic-book homes with the addition of a third monthly title premiering that same month.

Superman, Adventures of Superman, and Action Comics (which morphed into a fan-pleasing team-up book that guest-starred other favourites of the DC Universe) were instant best-sellers. So successful was the relaunch that by the early 1990’s Superman would be able to sustain four monthly titles as well as Specials, Annuals, guest shots and his semi-regular appearances in titles such as Justice League. It was quite a turnaround from the earlier heydays of the Man of Steel when editors were frantic about not over-exposing their biggest gun.

This trade paperback and/or digital collection was the first of a far-too-infrequent sequence collecting those early editions, patterned on the Man of Steel compendium. Volume 2 begins a more or less (narrative permitting) chronological representation of the regular monthly titles, with this outing gathering Superman #1-3, Action Comics #584-586 and Adventures of Superman #424-426 covering January to March 1987 and includes relevant pages from the DC Who’s Who Update 1987.

Following co-author Marv Wolfman’s introductory reminisces and commentary in ‘Reinventing the Wheel’ , the never-ending battle recommences with Superman vol. 2 #1, as Byrne & Terry Austin reveal a ‘Heart of Stone’: offering a new origin for Metallo, the Terminator-style cyborg with a human brain and a Kryptonite heart, culminating in a deadly battle and baffling mystery portending big troubles to come. The focus then shifts to Action #584 and ‘Squatter!’ (Byrne & Giordano) as a body-snatching mental force suborns the Metropolis Marvel and necessitates a team-up with the Teen Titans. The accent is predominantly on breakneck pace and all-out costumed conflict here…
Superman #2 (by Byrne & Austin) then describes ‘The Secret Revealed’ as modern-day robber baron Lex Luthor makes the biggest mistake of his life after kidnapping and torturing Clark Kent’s first girlfriend Lana Lang…

This is followed by Marv Wolfman & Jerry Ordway’s ‘Man O’ War’ and ‘Going the Gauntlet,’ (Adventures of Superman #424 and #425, and inked by Mike Machlan): introducing the tragic Dr. Emil Hamilton and rival reporter Cat Grant to the mythology. Here the Action Ace battles high-tech terrorists sponsored by rogue state Qurac and proves to be no respecter of international boundaries like his pre-Crisis counterpart…

These politically and socially aware dramas would become a truer and more lasting template for the modern Man of Tomorrow after Byrne’s eventual retirement from the character…

The Phantom Stranger guests in a battle against a deadly manifestation of unquiet spirits in ‘And the Graves Give Up Their Dead’ (Byrne & Giordano from Action #585) before the last three chapters are given over to the Superman segment of multi-part crossover event Legends.

Byrne & Austin’s Superman #3 began with ‘Legends of the Darkside’, as Clark Kent is abducted to Apokolips by its evil master. He escapes to become a rebel leader of the lowly “Hunger Dogs” in Adventures… #426, wherein Wolfman, Ordway & Machlan give us an amnesiac Superman on Apokolips in ‘From the Dregs’ before the rousing yarn concludes with ‘The Champion’, as Action Comics #586 (Byrne & Giordano) reintroduces Jack Kirby’s legendary New Gods Orion and Lightray just in time for a blistering battle royale between the Man of Steel and Darkseid…

Closing this collection is a full cover gallery and information pages on reimagined and post-Crisis icons Lois Lane, Amazing Grace, Krypton and Kryptonite, and Metallo.

As I’ve previously mentioned ad nauseum, a major problem most non-fans have with super-hero comics (apart from them actually having super-heroes in them) are the insane permutations and convolutions demanded by in-house continuity. This All-Readers-Start-Here opportunity to show doubters how good this genre can be was one all comics missionaries could exploit to the fullest, and these tales are even more accessible and enjoyable now that they ever were. Thrill-starved Newbies start here… and bring your significant others/mothers/dads/kids and all your super-friends too…
© 1987, 2003 DC Comics. All Rights Reserved.

Thor Marvel Masterworks volume 11


By Gerry Conway, Stan Lee, John Buscema & various (Marvel)
ISBN: 978-0-7851-5885-1 (HB)

With the constantly expanding Marvel Universe growing ever more interconnected as it matured, characters literally tripped over each other in New York City and its environs, but such was not the case with Thor.

The Asgardian milieu and the soaring imagination of Jack Kirby had long drawn the Thunder God away from mortal realms into stunning new landscapes. When the unthinkable happened and the increasingly discontented King of Comics jumped ship from the House of (His) Ideas for arch-rival DC in 1970 an era ended.

Left to soldier on, Stan Lee called in artist John Buscema to carry a seemingly unbearable burden and after initial loss of focus and impetus a new type of tale began to emerge…

In case you came in late: disabled doctor Donald Blake took a vacation in Norway only to stumble into an alien invasion. Trapped in a cave, he found an ancient walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked.

Months swiftly passed with the Lord of Storms tackling rapacious extraterrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds and incredible, mythic menaces.

This bombastic transitional compendium (available in hardcover and digital formats) reprints Mighty Thor #195-205, spanning January-November 1972, with the puissant Thunder God going both forward and back between mortal and godly realms. By the time of these monthly episodes the Thunderer and his Asgardian companions were slowly devolving into a muddled, self-doubting band of fantasy spacemen roving the outer limits of the Marvel Universe under the earnest governance of young science fiction novelist Gerry Conway and a dedicated, talented but still unsettled string of artists. Now, however, a new path was being forged…

The new era is contextualised by scribe Conway in his Introduction before the action resumes with ‘In the Shadow of Mangog!’ (illustrated by John Buscema & Vince Colletta): the first part of another extended odyssey wherein Thor and friends are dispatched to the ends of the Universe. In his righteous rage All-Father Odin had banished second son Loki to a fantastic world, momentarily forgetting that once there the Prince of Evil might awaken the most vicious, unbeatable monster in the Asgardian universe ….

Now the Storm God, with Warriors Three Fandral the Dashing, Voluminous Volstagg and Hogun the Grim, finds himself lost ‘Within the Realm of Kartag!’ and facing slug-men and bewitching temptress Satrina, even as the All-Father and the hosts of the Shining City struggle to hold the liberated Mangog at bay.

Meanwhile, on the planet Blackworld Lady Sif and her muscular shield-maiden Hildegarde are undertaking another Odinian quest and find themselves caught up in a time-bending nightmare…

Thor #197 witnesses the heroes overcoming all odds to find ‘The Well at the Edge of the World!’, meeting the conniving, all-powerful Norns and recruiting colossal former foe Kartag for their desperate return to shattered Asgard.

On Blackworld, Sif and Hildegarde encounter monsters and men making uncontrollable evolutionary leaps towards an unguessable future, but make an unlikely ally and guide in aged sailor Silas Grant.

The male heroes return to find Asgard in flaming ruins and the cataclysmic confrontation with the Mangog nearing an apocalyptic end, whilst on Blackworld Sif, Hildegarde and Silas met alien Rigellian Colonizer Tana Nile and the horrendous creature behind the evolutionary jumps. Simultaneously, the battle in Asgard reaches a horrific climax when Mangog is at last defeated ‘…And Odin Dies!’

In issue #199, the ravaged home of the gods becomes adrift in a dimensional void, allowing Thor – clutching to a desperate last hope – to cocoon his deceased father in a timeless forcefield. This prevents Death Goddess Hela from claiming his soul, but sadly, she isn’t the only deity hungry for the All Father’s spirit and ‘If This Be Death…!’ reveals Grecian netherlord Pluto invading the broken realm to take Odin into his own dire domain.

…And, on Blackworld, Tana Nile hints at the origin of the monstrous Ego-Prime and how it can force such terrifying uncontrollable time-warps…

Back in free-floating Asgard, things go from bad to worse as brave Balder‘s beloved Karnilla deserts him just as invincible Pluto bests Hela and aims a killing blow at Thor…

The denouement was aggravatingly delayed as anniversary issue #200 hit the pause button to flashback to an earlier age.

‘Beware! If This Be… Ragnarok!’ was crafted by Stan Lee, John Buscema & John Verpoorten and spectacularly depicts the fall of the gods through the mystic visions of Volla the Prophetess, with only a bridging Prologue and Epilogue by Conway & Buscema revealing how the Norns save Thor’s life just in time for the concluding battle against Pluto to resume in #201 (with Jim Mooney providing lush finished art over Buscema’s layouts).

When Hela relinquishes her claim to the father of the gods and Odin enjoys a miraculous ‘Resurrection!’, on Earth absentee Asgardians Heimdall and Kamorr began seeking out mortals for a another Odinian master-plan even before the battle with Pluto is fully concluded…

As they scour Midgard, on Blackworld Ego-Prime advances the civilisation into atomic Armageddon and Sif barely transports her companions to Earth in time to escape thermonuclear conflagration.

Luckily Thor, Balder, and the Warriors Three are in New York City to meet the refugees, since the deadly, now self-evolving, Ego-Prime has followed the fugitives…

Thor #202 boasts ‘…And None Dare Stand ‘Gainst Ego-Prime!’ (Colletta inks) although Silas, Tana Nile and the assembled Asgardians try their best as the now-sentient shard of Ego, the Living Planet rampages through the city. It makes monsters and shatters entire streets whilst Odin calmly observes the carnage and Heimdall and Kamorr gather their human targets for the concluding ‘They Walk Like Gods!’

Here all Odin’s machinations are finally revealed as Ego-Prime inadvertently creates a new race of 20th century deities. Sadly, the All-Father’s long and single-minded scheme appals his son and weary, war-torn subjects, and their wholly understandable rebukes lead to them all being ‘Exiled on Earth!’ in #204 (Buscema & Mooney) and immediately targeted by terrifying satanic tempter Mephisto…

Soon, only the Thunderer is left to oppose the devil: recklessly invading his private hell and gloriously liberating hundreds of demon-possessed humans from ‘A World Gone Mad!’ (Colletta inks). Their triumphant return, however, is merely to Midgard, not the gleaming spires of forbidden Asgard…

To Be Continued…

This book (which also includes a gallery of Buscema original art pages and a cover by Gil Kane) is an absolute must for all fans of the superhero genre. Although the tales gathered here may lack the sheer punch and verve of The King, fans of cosmic Fights ‘n’ Tights fantasy will find this tome magnificently rendered by artists who were every inch his equal in craft and dedication, making this a definite must for all fans of the character and timeless adventure.
© 1971, 1972, 2017 Marvel Characters, Inc. All rights reserved.