Chandler


By Steranko (Byron Preiss Visual Publications Inc/Pyramid Books)
ISBN: 978-0-515-04241-2 (Pyramid Books)

Steranko is an artist with many strings to his bow. Whether as publisher, typographer, graphic designer, artist, storyteller, historian, or musical performer he has always excelled.

As a magician and escapologist he found celebrity, inspiring new friend Jack Kirby to create Super Escape Artist Mister Miracle, but it’s as a comics creator that the man of many talents has most memorably succeeded.

At the peak of Marvel’s first creative flowering he revolutionised the telling of graphic stories with Nick Fury, Agent of S.H.I.E.L.D. His retro-revisionist take on Captain America is reverently remembered – as is his brief meddling with mutant outriders The X-Men.

Decades after his experimental forays in Marvel’s horror and romance titles, the results are remembered – if not actually in print anywhere – as high-points in style and cinematic design.

Steranko left Marvel to pursue his other interests and began publication of pop culture mainstay Mediascene Prevue, only rarely returning to the comic medium. If you’ve never seen his strip work you’ll know him by his film production concept art for blockbusters like Raiders of the Lost Ark and Bram Stoker’s Dracula.

In the mid-1970s he linked up with comics Svengali Byron Preiss to create this fabulous experimental precursor of the graphic novel: a dynamic and vivid tribute to the hard-boiled detective and film noir genres, and something which perhaps not altogether to the tastes of fans at the time is certainly now very much in the bailiwick of contemporary comics consumers.

Alternatively entitled FICTION ILLUSTRATED VOLUME 3 in its pocket digest sized paperback iteration (as well as proper full-sized graphic novel Chandler: Red Tide), it still packs a potent visual and narrative punch.

Chandler is a private eye, in the iconic myth-country of 1940’s New York City. One night a desperate man comes looking for someone to track down his inescapable killer.

Bramson Todd witnessed a mob hit and has somehow been poisoned because of it. With seventy-two hours to live, the walking corpse wants proactive revenge, and as well as a vast amount of money, he offers Chandler the chance to save the other three witnesses from the same fate or worse…

The familiar iconography of the seedy, noble gumshoe is augmented by two-fisted action, flying bullets, sundry thugs and scoundrels, memorable, glamorous women and a ticking clock, all working to make in this loving and effective pastiche a minor masterpiece…

Back then, however, a major stumbling block for many readers was the unconventional format of the book.

Each folio is divided into two columns – in the manner of the classic pulp prose page layouts – with each column comprising an illustration above a block of accompanying text.

Despite Steranko’s superb draughtsmanship and design skill (some spreads form extended visual continuities with four single pictures becoming one large illustration), there is an element of separation between prose and picture that can take a little adapting to. You should try. It’s worth it.

This is still a powerful tale, well told and worth any extra effort necessary to enjoy it. Another contender for immediate reissue, I think…
© 1976 Byron Preiss Visual Publications Inc.
The character Chandler © 1976 James Steranko.

Superboy and the Legion of Super Heroes volume 1


By Paul Levitz, Gerry Conway, Paul Kupperberg, Jack C. Harris, Mike Grell, James Sherman, Jim Starlin, Ric Estrada, Howard Chaykin, George Tuska, Walt Simonson, Mike Nasser, Juan Ortiz & various (DC Comics)
ISBN: 978-1-4012-7291-3 (HB)

Once upon a time, a thousand years from now, a band of super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

Thus, began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958), just as the revived superhero genre was gathering an inexorable head of steam in America. Happy 60th Anniversary, Futurians!

Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history continually tweaked and overwritten, retconned and rebooted time and time again to comply with editorial diktat and popular fashion.

This cosmically-captivating compendium (available in sturdy hardback and digital editions) gathers a chronological parade of futuristic delights from Superboy and The Legion of Super-Heroes #234-240, covering December 1977 to June 1978, as well as an untold tale of their earliest exploits from DC Super-Stars #17 as well as a major event from tabloid colossus All-New Collector’s Edition C-55.

This was a period when the recently impoverished superhero genre had again flared into vibrant new life to gain its current, seemingly unassailable ascendancy.

That prior plunge in costumed character popularity had seen the team lose their long-held lead spot in Adventure Comics, get relegated to a back-up slot in Action Comics and even vanish completely for a time. Legion fans however are the most passionate of an already fanatical breed…

No sooner had the LSH faded than fan agitation to revive them began. After a few tentative forays as an alternating back-up feature in Superboy, the game-changing artwork of Dave Cockrum inspired a fresh influx of fans and the back-up soon took over the book – exactly as they had done in the 1960s when the Tomorrow Teens took Adventure from the Boy of Steel and made it uniquely their own…

Without warning or preamble, the adventure resumes with Jack C. Harris, Juan Ortiz & Bob Smith exploring ‘The Secret of the Quintile Crystal’ (from DC Super-Stars #17, December 1977) as founders Saturn Girl, Lightning Lad and Cosmic Boy relate to Superboy how a theft by diplomats beyond the reach of the law catapulted the kids – and their unique problem-solving gifts – to the forefront of United Planets security planning…

Superboy and The Legion of Super-Heroes #234 then details a contemporary cosmic catastrophe as a clash with a space dragon mutates a squad of heroes into a marauding amalgamated menace. When the call goes out ‘Wanted Dead or Alive: The Composite Legionnaire’ (by Gerry Conway, Ric Estrada & Jack Abel) ultimate mercenary Bounty goes after the victim and he’ won’t let sentiment of the remaining heroes interfere with ‘The Final Hunt!’…

Happily, Superboy and energy-being Wildfire have enough power to stop the hunter and cure their companions…

Issue #235 features the kind of story uber-dedicated fans adore. ‘The Legion’s Super-Secret’ – by Paul Levitz, Mike Grell & Vince Colletta) gives a glimpse into the covert mental condition Superboy endures every time he returns to his own era. When the process is abruptly interrupted because of a raid by resource hungry Sklarians, the Legionnaires fear the greatest hero of all time may betray the 39th century’s most dangerous biological deception.

Although a tense and rousing escapade, the sad truth is that this tale was conceived to placate sections of the audience who kept carping on about why clearly fully mature characters were still being designated “Boy”, “Girl”, “Kid”, “Lass” and “Lad”. As if comics never had serious social problems and issues to address, right?

The lead story is far-surpassed by potent back-up ‘Trial of the Legion Five’ (Conway, George Tuska & Colletta) wherein some of the heroes are accused of causing the death of a citizen caught in the rampage of the Composite Legionnaire. Their accuser is an old political adversary bearing a grudge and as ever, things are not what they seem…

S&LSH #236 was a power-packed portmanteau offering and brimming with vibrant new artistic talent. It begins with ‘A World Born Anew’ (written by Levitz & Paul Kupperberg with stunning art from neophytes James Sherman & Bob McLeod). When fantastically powerful alien property speculator Worldsmith starts arbitrarily terraforming the planet Braal, even a full team of heroes is unable to stop him until Princess Projectra deduces a better way to send the crazed capitalist packing.

Levitz, Mike Nasser, Joe Rubinstein & Rick Bryant then provide an all-action prologue to greater sagas ahead as ‘Mon-El’s One-Man War’ finds the formidable Daxamite exerting all his energies to save an experimental star mine during a bloody incursion by the war-crazed Khunds before the moment Legion fans had awaited for decades finally came…

‘Words Never Spoken’ by Levitz, Sherman & Rubinstein at long last saw Lightning Lad and Saturn Girl set the day…

No longer bound by responsibility, they had agreed to quit the team – because teammates weren’t allowed to marry – resulting in a huge tabloid sized publishing milestone released as All-New Collector’s Edition C-55 (March 1978).

Comicbook weddings never start well and ‘The Millennium Massacre’ (by Levitz, Grell & Colletta) coincided with a dastardly plot to rewrite history by their greatest foe. As the young marrieds stumble into a honeymoon ‘Murder by Moonlight’, Superboy and a select team voyage to 1988. They’re hoping to prevent the destruction of the United Nations and solve ‘The Twisted History Mystery’ before their comrades and the newlyweds perish in an interplanetary war but the real showdown only occurs after a ‘Showdown at the End of Eternity’…

Accompanied by a potted visual history of ‘Superboy and the Legion of Super-Heroes’ from Gell & Colletta and fact-features ‘The Origins and Powers of the Legionnaires’ and Secrets of the Legion’ by Levitz, Sherman & Abel this epic event set the scene for a darker, more compelling tone…

That began with #237’s ‘No Price Too High’ (Levitz, Walt Simonson & Abel) wherein the team’s financial backer R. J. Brande is abducted by maniac Arma Getten who demands the team bring him ‘The Heart of a Star’, ‘The Stolen Trophy’ and life-sustaining artefact ‘The Crown of the Graxls’ in return for their friend’s life…

Well aware these objects hold the power ‘To Shake the Stars’ the team comply. Apparently…

Due to deadline problems #238 was a hasty reprint of Adventure Comics #359 & 360 and is represented here by its spiffy new Jim Starlin wraparound cover, but the intended tale when it finally emerged was an instant classic.

Plotted and laid out by Starlin, with Levitz script and Rubinstein finishes, #239’s ‘Murder Most Foul’ saw rowdy, rebellious Ultra Boy framed for murdering a prostitute and on the run from his former comrades. Only LSH Espionage Squad leader Chameleon Boy saw something behind the seemingly open-&-shut case, and his off-the-books investigation indicated there was indeed a Legion traitor: potentially the most dangerous opponent of all…

The final inclusion in this mammoth compilation is #240 which offered a brace of thrillers. Levitz, Harris, Howard Chaykin & Bob Wiacek opened with ‘The Man Who Manacled the Legion’ as old foe Grimbor the Chainsman kidnapped the UP President in a bizarre plot to kill the heroes he held responsible for the death of his true love. The book does end on a tantalising high however as Levitz, Kupperberg, Sherman & McLeod take us into the Legion Training Academy to introduce a bevy of new heroes eager to join the big guns. Super dense Jed Rikane (yes, I know, just go with it), invulnerable Laurel Kent and Shadow Lad (Shadow Lass‘ younger brother) all show potential and flaws in equal amounts but the mutant tracker mercenary is who really troubles Wildfire. ‘Dawnstar Rising’ shows not only her immense ability but a disregard for her comrades that could have lethal consequences in the days to come, unless the Legion somehow works its inclusive magic on her…

Rounding out the future fun, ‘Notes from Behind the Scenes’ provides glimpses at Levitz’s original presentation for tabloid edition, plots for a Queen Projectra tale and data cheat sheets for Saturn Girl and others.

The Legion is unquestionably one of the most beloved and bewildering creations in comics history and largely responsible for the growth of the groundswell movement that became American Comics Fandom. Moreover, these scintillating and seductively addictive stories – as much as Julie Schwartz’s Justice League of America or Jack Kirby’s Fantastic Four – fuelled the interest and imaginations of generations of readers to create the industry we all know today.

If you love comics and haven’t read this stuff, you are the poorer for it and need to feed your dreams of a better tomorrow as soon as possible.
© 1977, 1978, 2017 DC Comics. All Rights Reserved.

The Campbells volume 1: Inferno


By Jose Luis Munuera, coloured by Sydas and translated by Emma Wilson (Europe Comics)
Digital Edition No ISBN:

Arrr! It be International Talk Like a Pirate Day once morrrre, me Hearties! That gives me license to act like a complete berk whilst plugging a suitably themed graphic yarn. This ‘un be a real cracker, too…

As heavily influenced by a certain Disney movie franchise as continental Europe’s long-standing affection for the genre, and exhibiting a deft hand with the traditions and history of light-hearted freebooting romps, Inferno is the introductory salvo in a convoluted yet engaging family saga about a most unconventional bunch of buccaneers.

Crafted by Andalusian comics veteran Jose Luis Munuera (No Hay Domingos en el Infierno, Merlin, Walter le Loup, Spirou et Fantasio, P’tit Boule et Bill) who has been delighting readers since his debut in 1996, the epic voyage of discovery commences here with smart, snappy episodes introducing an extremely large cast of roguish characters.

First up are devious rapscallion “Captain” Carapepino and his trusty dogsbody Haggins. A very minor player with huge aspirations, the smooth talker is off burying his first chest of treasure on a sun-kissed tropical island when he is ambushed and hijacked by the infamous – and long-missing – Captain Campbell.

Through a most cunning ploy, the pirate’s pirate (with his two young daughters at his side) appropriates the gem-strewn chest and smugly paddles away to another paradisiacal atoll…

The next vignette sees the wonder man at ease in his luxurious haven on Garden Island, patiently watching teenaged Itaca explode again as her obnoxiously bratty sister Genova reads excerpts from her stolen secret diary…

Despite their acting out and outrageous feats of derring-do, the well-educated, ultra-fit kids love each other and desperately miss their mother…

Out in the briny depths, formidable Captain Inferno terrorises victims and his own men. He is a man of dark moods and soaring ambition, but haunted by visions of a dead woman who comes to him often to repeat three horrifying predictions that he cannot escape.

His night terrors are suppressed but not abated by the arrival of the unctuous Carapepino who reveals his encounter with the sea terror’s most despised enemy… and husband of the ghost who currently plagues him…

The Campbells might be a sea-wolves but they are most unconventional ones. Amongst those who love them most are the inhabitants of the Isle of Bakaloo, a leper colony the family regularly visit with supplies of food, books and other life-easing essentials.

On this latest trip, the canny corsairs bring along the latest chest of valuables: after all, what normal, superstitious rogues would risk their scurvy skins amongst the unclean and diseased?

Some days later, the family visit the fiercely neutral township of Bahia Cambalanche, Port Franc. Here all hawks of the seas can meet to trade, carouse and fence their stolen booty. Here and now, Itaca and Genova reluctantly attend lessons arranged by their father.

Right here, right now, Carapepino and a press gang provided by Inferno attempt to abduct the girls only to be beaten back by their unbridled fury and the late intervention of gorgeous teenager Blond Luca.

Itaca is instantly smitten by the glorious hero, blithely unaware that her saviour is a pawn in a dastardly long con…

The deception blossoms soon after as Garden Island is invaded by Carapepino’s borrowed forces. Nevertheless, the trio of Campbells fight free, humiliate the craven dogs and make a bold escape to a new sanctuary…

In the interim, Inferno has not been idle. By ruthless manipulation and scurrilous deals, he has ingratiated himself with English nobility – and Campbell’s oldest enemies – in order to have himself admitted to the top flight of the corrupt aristocracy.

Now invested as Baron of England, with a warrant to hunt all shipping but British vessels, Inferno moves quickly to consolidate power and replace the crown’s agents with his own people…

The Campbells have relocated to Bakeloo where Itaca broods over Luca’s betrayal and her father worries about her distress. Father is blithely oblivious to the passionate adoration of native lovely Nutel-La but the practical islander finally makes a big impression when she suggests that the devoted dad needs to have “the talk” with his swiftly maturing daughter…

Having lost yet another ship, Carapepino and his surviving crew at last link up with former employer Baron Inferno, just in time to become his first prisoners as the newly ennobled provincial ruler moves into his new Governor’s Palace.

The interloper eases gracefully to the head of the aristocratic pack, gleaming in fine clothes, sparkling with newfound power and respectability. After all, aren’t these rich privileged fools just another gang of self-proclaimed predators? Especially the shockingly blunt and ruthlessly amoral Lady Helvetia, who soon becomes his boon companion and more…

However, when the revels end, the Baron’s mind races back decades to the docks of London where he and his bold, inventive, loyal brother picked pockets and sought to escape their monster of a father. How far they have come since then. How far they have drifted apart…

To Be Continued…

Only currently available in English in digital editions, The Campbells is a fabulously engaging rollercoaster of thrills and fun, as good as the first Pirates of the Caribbean movie and far more entertaining and satisfying than the rest of that franchise.

Combining smart and constant laughs with bombastic action, an enticing generational war, murder mystery and heartbreakingly winning characters – goodies and baddies! – the series goes from strength to strength. This first volume is captivating from the outset, with its hyper-kinetic Marcinelle School-derived art grabbing the attention and dragging readers along as though caught in a bow wave, with the raffish gags subtly counterbalancing a strong, and complex family-based conflict and just the merest hint of supernatural menace lurking in the shadows.

Don’t wait for a surely-inevitable print release, scour the electric waves and track down this book and series…
© DUPUIS – MUNUERA 2017. Al rights reserved.

Hulk: Return of the Monster


By Bruce Jones, Brian Azzarello, John Romita Jr. & Tom Palmer, Richard Corben & various (Marvel)
ISBN: 978-0-7851-5346-7 (HB)

Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result. he would unexpectedly transform into a gigantic green juggernaut of unstoppable strength and fury when distressed or surprised.

As both occasional hero and near-mindless marauding monster he rampaged across the Marvel Universe for years, finally finding his size 700 feet and a format that worked to become one of young Marvel’s most resilient and enduring features.

An incredibly popular character both in comics and myriad global media beyond, he has often undergone radical changes in scope and direction to keep his stories fresh and his exploits explosively compelling…

One of the most impressive runs of the entire canon came from noted thriller and horror writer Bruce Jones (see especially his impressive Hitchcock pastiche Somerset Holmes) who injected a stunning dose of long-neglected suspense and pure menace back into the saga, as well as tipping his hat to the peripatetic wanderings of the tormented star of the 1970s and 1980s TV series.

This hardcover and eBook re-presents issues #34-39 of The Incredible Hulk comicbook, spanning January to June 2002, and also includes precursor sidebar series Startling Stories: Banner #1-4 (from July to October of the same year) to set the scene for a terrifying new take on the relationship between Banner and his Inner Demon…

The main tale of guilt, paranoia and pursuit combines Jones’ moody, humanistic writing with the ponderously powerful pencilling of John Romita Jr. and the slickly realistic inking of Tom Palmer to stunning effect.

After decades of building up a huge supporting cast this Hulk also strips away all but the most basic remnants of the series’ lynchpins, leaving Banner and the Beast in new territory and to all intents and purposes going it alone…

Always running from the authorities and himself, Banner has finally lost all hope in the aftermath of one of the Hulk’s most appalling bouts of mindless destruction: a rampage which devastated Chicago and resulted in the death of a little boy, Ricky Myers…

We open with ‘The Morning After’ as a cold and emotionally dead Banner hides in a sleazy hotel. Here he encounters Jerome, a kid so smart that he knows joining a gang is the only thing that can keep someone with his level of intellect alive.

The desperate lad gets a glimpse at another option after he tries to rob the skinny, repressed white guy down the hall and, when Jerome gets in over his head, it is Banner not the Hulk who is the solution…

Incognito, restlessly wandering but with a mysterious online ally keeping him one step ahead of his myriad pursuers, Banner is slowly reconnecting with the humanity he has avoided ever since the monster was first created.

In the wordless, deeply moving ‘Silent Running’ (part of Marvel’s ‘Nuff Said publishing event) the fugitive narrowly escapes capture by enigmatic Men in Black at a roadside diner due to the inadvertent assistance of an autistic child, after ‘The Gang’s All Here!’ introduces a mismatched pair of over-competitive assassins hired by the secret organisation actually behind the current manhunt for Banner and the Hulk.

Both the lethal killer Slater and his rival/partner Sandra Verdugo have been co-opted by the cabal of MiBs with an unspecified interest in ramping up anti-Hulk hysteria. They definitely want Banner, but only in one piece. They also appear to have the literal power of life and death over their unwilling agents…

With Banner’s old friend and erstwhile therapist Doc Samson lured into the pursuit, the cabal makes its move in ‘You Must Remember This…’ but after the gamma-fuelled psychologist is distracted by a small child’s experience of school bullying the murderous Hulk-hunters converge and generate a colossal amount of collateral damage at the ‘Last Chance Café’, before events get totally out of hand and terrifyingly weird in concluding episode ‘Tag… You’re Dead!’

Using the theme of troubled childhoods and imagery based on the classic Frankenstein films that were such an integral part of the Jade Giant’s conceptual genesis, these tales focus on Banner and judiciously limit the use of his emerald alter ego to the point where the monster almost becomes a ghost. Ever-present but never seen (the monster is only on 21 of the 144 pages of this storyline and that includes covers, dream-sequences, flashbacks and spot illustrations) like a catastrophic Rebecca haunting a Midwestern Manderley, the Hulk is an oppressive force of calculated salvation and last resort rather than mere reader-friendly graphic destruction and gratuitous gratification.

Like all great monsters he lurks in the shadows, waiting for his moment…

Moreover, the guys pulling all those tangled strings are still waiting for their next opportunity…

One of the most beguiling and impressive Hulk yarns of all, this book offers merely one third of the complete saga but does sweeten the wait for a conclusion by delivering a stunning storm of relentless action and conspiracy from Brian Azzarello & Richard Corben in Banner.

Notionally set on alternate Earth-20017, here the monster’s rampages – in which massive loss of life are a given – are being tracked by Doc Samson, General Ross and the US Army who are actively covering up all knowledge of the Hulk.

Wracked by guilt, Banner tries to help as volunteer medic and grave digger because he’s tried to kill himself and the green devil inside won’t let him die…

Eventually after a horrific casualty count Samson’s brains trump the Hulk’s brawn and the fugitive is brought in and prepped for a lobotomy. Samson is appalled that Bruce welcomes the procedure and while trying to talk his captive out is mad privy to a most unsettling secret: one Ross and his superiors are utterly complicit in. A man of great intellect and high-minded principles, Samson makes a decision that will cause nothing but trouble…

Also included here are sketches, designs and a rundown of the cover process for Hulk #34-39, the text essay from Startling Stories: Banner #1, two promotional interviews with Bruce Jones, promo art by Romita Jr., Palmer and colourist Studio F, the script for ‘Silent Running’ and a series of covers, pages and designs from Corben’s Sketchbook.

A burst of fresh-thinking which utterly reinvigorated the character and completely refocused the series for the 21st century, these staggeringly engrossing tales are a masterpiece of the form. If you’re new to the series or looking for an excuse to jump back on, this is the book for you…
© 2001, 2002, 2018 Marvel Characters Inc. All rights reserved.

Showcase Presents Eclipso


By Bob Haney, Lee Elias, Alex Toth, Jack Sparling & various (DC Comics)
ISBN: 978-1-4012-2315-1

Although it’s generally accepted that everybody loves a good villain they seldom permit them the opportunity of starring in their own series (except perhaps in British comics, where for decades the most bizarre and outrageous rogues such as Charlie Peace, Spring-Heeled Jack, Dick Turpin, Von Hoffman or The Dwarf were seen as far more interesting than mere lawmen).

However, when America went superhero crazy in the 1960s (even before the Batman TV show sent the entire world into a wild and garish “High Camp” frenzy) DC converted all of its anthology titles into character-driven vehicles. Long-running paranormal investigator Mark Merlin suddenly found himself sharing the cover spot with a costumed but very different kind of co-star.

Breathing new life into the hallowed Dr. Jekyll/Mr. Hyde concept, Bob Haney & Lee Elias debuted ‘Eclipso, The Genius Who Fought Himself’ in House of Secrets #61 (cover-dated July-August 1963. It began the torturous saga of solar scientist Bruce Gordon who was cursed to become host to a timeless Evil.

Whilst observing a solar eclipse on tropical Diablo Island, Gordon is attacked and wounded by Mophir, a crazed witchdoctor wielding a black diamond. As a result, whenever an eclipse occurs Gordon’s body is possessed by a demonic, destructive alter ego with incredible powers and malign hyper-intellect.

The remainder of the first instalment showed how the intangible interloper destroyed Gordon’s greatest achievement: a futuristic solar-powered city.

The format established, Gordon, his fiancé Mona Bennett and her father, who was also Gordon’s mentor, pursued and battled the incredible Eclipso and his increasingly astounding schemes. At least he had a handy weakness: exposure to sudden bright lights would propel him back to his cage within Bruce Gordon…

‘Duel of the Divided Man’ saw the helpless scientist attempting to thwart the uncontrollable transformations by submerging to the bottom of the Ocean and exiling himself to space – to no effect, whilst in ‘Eclipso’s Amazing Ally!’ – illustrated by the justifiably-legendary Alex Toth – the malignant presence manifests when an artificial eclipse and lab accident frees him entirely from Gordon’s body.

Against the backdrop of a South American war Gordon and Professor Bennett struggle to contain the liberated horror but all is not as it seems…

Issue #64 ‘Hideout on Fear Island’ finds Gordon, Mona and Bennett hijacked to a Caribbean nation inundated by giant plants for an incredible clash with giant robots and Nazi scientists. Naturally, when Eclipso breaks out things go from bad to worse…

‘The Man Who Destroyed Eclipso’ has the Photonic Fiend kidnap Mona before a deranged physicist actually separates Eclipso and Gordon as part of his wild scheme to steal a nuclear missile, after which the threat of a terrifying alien omnivore forces heroes and villain to temporarily join forces in ‘The Two Faces of Doom!’

‘Challenge of the Split-Man!’ sees Gordon and Eclipso once more at odds as the desperate scientist returns to Mophir’s lair in search of a cure before inexplicably following the liberated villain to a robot factory in Scotland.

Veteran cartoonist Jack Sparling took over the artist’s role with #68 wherein ‘Eclipso’s Deadly Doubles!’ reveal how Gordon’s latest attempt to effect a cure only multiplies his problems, after which ‘Wanted: Eclipso Dead or Alive!’ relates how the beleaguered boffin is hired by Scotland Yard to capture himself – or at least his wicked and still-secret other self…

‘Bruce Gordon, Eclipso’s Ally!’ returns the long-suffering trio to Latin America where an accident robs Gordon of his memory – but not his curse – leading to the most ironic alliance in comics…

‘The Trial of Eclipso’ has the periodically freed felon finally captured by the police and threatening to expose Gordon’s dark secret after which ‘The Moonstone People’ strand the Bennetts, Gordon and Eclipso on a lost island populated by scientists who haven’t aged since their own arrival in 1612…

Even such a talented writer as Bob Haney occasionally strained at the restrictions of writing a fresh story for a villainous protagonist under Comics Code Restrictions, and later tales became increasingly more outlandish after ‘Eclipso Battles the Sea Titan’, in which a subsea monster threatens not just the surface world but also Eclipso’s ultimate refuge – Bruce Gordon’s fragile body…

Another attempt to expel or eradicate the horror inside accidentally creates a far more dangerous enemy in ‘The Negative Eclipso’ after which a criminal syndicate, fed up with the Photonic Fury’s disruption of their operations, decrees ‘Eclipso Must Die!’…

It had to happen – and did – when Mark Merlin (in his new and unwieldy superhero persona of Prince Ra-Man) met his House of Secrets stable-mate in book-length thriller ‘Helio, the Sun Demon!’ (#76, with the concluding second chapter drawn by the inimitable Bernard Baily).

Here Eclipso creates a fearsome, fiery solar slave and the Bennetts team with the enigmatic super-sorcerer to free Bruce and save the world from flaming destruction.

All-out fantasy subsumed suspense in the strip’s dying days with aliens and weird creatures abounding, such as ‘The Moon Creatures’ which Eclipso grew from lunar dust to do his wicked bidding or the hidden treasure of Stonehenge that transformed him into a ‘Monster Eclipso’.

Issue #79 saw a return match for Prince Ra-Man in ‘The Master of Yesterday and Tomorrow!’ with Baily again pitching for an extended epic wherein Eclipso gets his scurrilous hands on a selection of time-bending trinkets, before #80 (October 1966) ended the series with no fanfare, no warning and no ultimate resolution as ‘The Giant Eclipso!’ pitted the fade-away fiend against mutants, cops and his own colossal doppelganger.

Not everything old is gold and this quirky, exceedingly eccentric collection of comics thrillers certainly won’t appeal to everyone. However, there is a gloriously outré charm and helter-skelter, fanciful delight in these silly but absorbing sagas.

If you’re of an open-minded mien and the art of Elias, Toth, Sparling and Baily appeals as it should to all right-thinking fans (the drawing never looked more vibrant or effective than in this crisp and splendid black and white collection) then this old-world casket of bizarre wonders will certainly appeal.

Not for him or her or them then, but perhaps this book is for you?
© 1963-1966, 2009 DC Comics. All Rights Reserved.

The Complete Peanuts volume 3: 1955-1956


By Charles Schulz (Canongate Books/Fantagraphics Books)
ISBN: 978-1-84767-075-5 (Canongate HB):             978-1-56097-647-9 (Fantagraphics HB)

Peanuts is unequivocally the most important comics strip in the history of graphic narrative. It is also the most deeply personal. At its height, the strip ran in 2,600 newspapers in 75 countries, translated into 21 languages. Many of those venues are still running perpetual reprints, as they have ever since Schulz’ departure. Book collections, a merchandising mountain and television spin-offs made the publicity-shy artist a billionaire.

Cartoonist Charles M Schulz crafted his moodily hilarious, hysterically introspective, shockingly philosophical epic for half a century. During that time he published 17,897 strips from October 2nd 1950 to February 13th 2000, and died – from the complications of cancer – the day before his last strip was printed…

None of that is really the point. Peanuts – a title Schulz loathed, but one the syndicate imposed upon him – changed the way newspaper strips were received and perceived, and proved that cartoon comedy could have edges and nuance as well as pratfalls and punch lines.

Following a heartfelt and clearly awestruck Foreword from contemporary cartoon genius Matt Groening, this third gargantuan landscape hardback compendium (218 by 33 by 172 mm in the solid world and infinitely variable in its digital iterations) offers in potent monochrome the fifth and sixth years in the life of Charlie Brown and Co: an ever-evolving bombardment of cruel insight and bitingly barbed hilarity.

Here our increasing browbeaten but resolutely optimistic little round head and his high-maintenance mutt Snoopy respond with increasing bewilderment to the rapidly changing world of TV, sports, games and especially peers who seem designed only to vex, belittle or embarrass the introspective everyboy.

Gaining far greater prominence is obnoxious “fussbudget” Lucy who, with her infant sibling Linus – an actual architectural idiot savant – are getting more and more of the best lines and set-ups. Another up and comer settling in (amidst a cloud of dust and detritus) is hapless toxic innocent ‘Pig-Pen’: a sad clown in the grand manner, buffeted by a cruel condition but manfully persevering throughout…

Bombastic Shermy and mercurial Patty are slowly being eased out, and brusque Violet is slowly losing ground to gags starring Beethoven-obsessed, long-suffering musical prodigy Schroeder. Linus’ mystic tranquiliser the Security Blanket also gains greater prominence, but his anxiety peaks exponentially whenever raucous, strident newcomer Charlotte Braun ambles by…

The daily diet of rapid-fire gags had now successfully evolved from raucous slapstick to surreal, edgy, psychologically honed introspection, crushing peer-judgements and deep rumination in a world where kids – and certain animals – were the only actors, although even inanimate objects occasionally got into the action with malice aforethought…

The relationships, however, were ever-evolving: deep, complex and absorbing even though “Sparky” Schulz never deviated from his core message to entertain…

The first Sunday page had debuted on January 6th 1952: a standard half-page slot offering more measured fare than the daily. Both thwarted ambition and explosive frustration became part of the strip’s signature denouements and continue to develop here. There are some pure gem examples of running gag mastery in here too, regarding Lucy’s ongoing relationship to certain snowmen of her own macabre devising and mounting jealousy that her predestined inamorata would rather look at plaster busts of Beethoven than upon her living form…

Perennial touchstones on display herein include playing, playing pranks, playing sports, playing golf, playing baseball, playing in mud, playing in snow, playing musical instruments, playing marbles, the rules of croquet, learning to read, coping with increasingly intransigent if not actually malevolent kites, teasing each other, making baffled observations and occasionally acting a bit too much like grown-ups.

New themes include America’s fascination with flying saucers, ditto for TV sensation Davy Crockett, art appreciation and Snoopy’s growing desire to be anything but a maligned and put-upon little dog. Especially one starved of tasty treats and bonbons…

The soft-soap ostracization of Charlie Brown and his expressions of alienation are well explored but in truth Lucy is the real star here, with episodes seeing her seeking to become Mayor of the United States, duelling Snoopy with skipping ropes and investigating the mystery of why the planet is getting smaller…

More exploration of Snoopy’s incredible inner mindscape can be seen here and there are plenty of season-appropriate gags about summer sun, winter snow and the Fall of leaves as well as riffs on festive events such as Halloween, Easter and Christmas. During this time Good Ol’ Charlie starts getting those stress-induced head and stomach aches…

And best of all, auteur Schulz is in brilliant imaginative form crafting a myriad of purely graphic visual gags any surrealist would give their nose-teeth to have come up with…

Now and forevermore Charlie Brown – although still a benign dreamer with his eyes affably affixed on the stars – is solidly locked on the path to his eternal loser, singled-out-by-fate persona and the sheer diabolical wilfulness of Lucy starts sharpening itself on everyone around her…

Adding to the enjoyment and elucidation, a copious ‘Index’ offers instant access to favourite scenes you’d like to see again, after which Gary Groth reviews the life of ‘Charles M. Schulz: 1922-2000’, rounding out our glimpse of the dolorous graphic genius with intimate revelations and reminiscences…

Still readily available, this volume offers the perfect example of a masterpiece in motion: comedy gold and social glue gradually metamorphosing in an epic of spellbinding graphic mastery which became part of the fabric of billions of lives, and which continues to do so long after its maker’s passing.

How can you possibly resist?
The Complete Peanuts: 1955-1956 (Volume Three) © 2004 Peanuts Worldwide, LLC. Foreword © 2005 Matt Groening. “Charles M. Schulz: 1922 to 2000” © 2004 Gary Groth. All rights reserved.

Adventures of Tintin: Tintin and the Broken Ear


By Hergé & various; translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont)
ISBN: 978-1-40520-617-4 (HB)                    : 978-0-416-57030-5 (PB)

Georges Prosper Remi – AKA Hergé – created a true masterpiece of graphic literature with his many tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and the Hergé Studio, Remi completed 23 splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

Like Charles Dickens with The Mystery of Edwin Drood, Hergé died in the throes of creation, and final outing Tintin and Alph-Art remains a volume without a conclusion, but still a fascinating examination and a pictorial memorial of how the artist worked.

It’s only fair though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in 38 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper & Michael Turner.

On leaving school in 1925, Remi worked for Catholic newspaper Le XXe Siécle where he fell under the influence of its Svengali-like editor Abbot Norbert Wallez. The following year, the young artist – a passionate and dedicated boy scout – produced his first strip series: The Adventures of Totor for the monthly Boy Scouts of Belgium magazine.

By 1928 he was in charge of producing the contents of Le XXe Siécles children’s weekly supplement Le Petit Vingtiéme and unhappily illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette when Abbot Wallez urged Remi to create a new adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues?

And also, perhaps, highlight and expose some the Faith’s greatest enemies and threats…?

Having recently discovered the word balloon in imported newspaper strips, Remi decided to incorporate this simple yet effective innovation into his own work.

He would produce a strip that was modern and action-packed. Beginning January 10th 1929, Tintin in the Land of the Soviets appeared in weekly instalments, running until May 8th 1930.

Accompanied by his dog Milou (Snowy to us Brits), the clean-cut, no-nonsense boy-hero – a combination of Ideal Good Scout and Remi’s own brother Paul (a soldier in the Belgian Army) – would report back all the inequities from the “Godless Russias”.

The strip’s prime conceit was that Tintin was an actual foreign correspondent for Le Petit Vingtiéme…

The odyssey was a huge success, assuring further – albeit less politically charged and controversial – exploits to follow. At least that was the plan…

After six years of continuous week-by-week improvement, Hergé was approaching his mastery when he began The Broken Ear. His characterisations were firm in his mind, and the storyteller was creating a memorable not to say iconic supporting cast, whilst balancing between crafting satisfactory single instalments and building a cohesive longer narrative.

The version reprinted here (in either hardback or softcover as you prefer) was repackaged in colour by the artist and his studio in 1945, although the original ran as monochrome 2-page weekly instalments from 1935-1937, but there are still evident signs of his stylistic transition in this hearty, exotic mystery tale that makes Indiana Jones look like a boorish, po-faced amateur.

Back from China, Tintin hears of an odd robbery at the Museum of Ethnography and, rushing over, finds the detectives Thompson and Thomson already on the case in their own unique manner.

A relatively valueless carved wooden Fetish Figure made by the Arumbaya Indians has been taken from the South American exhibit. Bafflingly, it was returned the next morning, but the intrepid boy reporter is the first to realise that it’s a fake, since the original statue had a broken right ear.

Perhaps coincidentally, a minor sculptor has been found dead in his flat…

Thus begins a frenetic and enthralling chase to find not just who has the real statue but also why a succession of rogues attempt to secure the dead sculptor’s irreverent and troublesome parrot, with the atmospheric action encompassing the modern urban metropolis, an ocean-going liner and the steamy, turbulent Republic of San Theodoros.

Hhere the valiant lad becomes embroiled in an on-again, off-again Revolution. Eventually, though, our focus moves to the deep jungle where Tintin finally meets the Arumbayas and a long-lost explorer, finally getting one step closer to solving the pan-national mystery.

Whilst unrelenting in my admiration for Hergé I must interject a necessary note of praise for translators Leslie Lonsdale-Cooper & Michael Turner here. Their light touch has been integral to the English-language success of Tintin, and their skill and whimsy is never better seen than in their dialoguing of the Arumbayas.

Just read aloud and think Eastenders…

The slapstick and mayhem incrementally build to a wonderfully farcical conclusion with justice soundly served all around, all whilst solid establishing a perfect template for many future yarns: especially those that would perforce be crafted without a political or satirical component during Belgium’s grim occupation by the Nazis.

Here, however, Hergé’s developing social conscience and satirical proclivities are fully exercised in a telling sub-plot about rival armaments manufacturers using an early form of shuttle diplomacy to gull the leaders of both San Theodoros and its neighbour Nuevo-Rico into a war simply to increase company profits, and once again oil speculators would have felt the sting of his pen – if indeed they were capable of any feeling…

It’s hard to imagine that comics as marvellous as these still haven’t found their way onto everybody’s bookshelf, but if you are one of this underprivileged underclass, there’s no better time to rectify that sorry situation.

The Broken Ear: artwork © 1945, 1984 Editions Casterman, Paris & Tournai.
Text © 1975 Egmont UK Limited. All Rights Reserved.

Altered Boys volume 1: The Book of Billy


By Michael J. Uhlman, Brian Wasiak, Jon C. Scheide, Robert Rath & various (Shinebox Press)
ISBN: 25274-0480-3

The eternally meandering demarcation line between justice and vengeance has been a favoured theme of drama since storytelling began and is never going to grow stale or overused.

Such tales are always about addressing fundamental universal wrongs which impact on our core values, but they generally come seasoned by topical outrages, such as this moody and compelling opening act in what reads to me like a movie or TV miniseries in the making.

Altered Boys is the brainchild of Hollywood insiders Michael J. Uhlman, Brian Wasiak & Jon C. Scheide, brought to vivid life by illustrator Robert Rath.

It tackles, with cathartic venom and a hunger for redress, one of society’s most vile and iniquitous scandals: the historical and ongoing betrayal and abuse of the innocent faithful by their spiritual – and moral – leaders.

With the current global backlash against religions that value their own wealth and reputations over the harm (some) priests inflict upon the most vulnerable of their charges, here’s an honest and understandable reaction, couched in the trappings of a cop drama and conspiracy thriller.

Once upon a time in Boston there were four boys. It was 1984 and Michael, Mark, Christian and Billy were just your average best friends with their entire lives ahead of them enjoying nothing but high hopes and bold expectations. They were also altar boys at the local Catholic church where the formidable Father Fitzgerald officiated…

Today, the long-separated pals are attending Billy’s funeral. It’s a fractious ill-tempered reunion and there’s plenty of guilt to go around about what happened to him – and them – back then. Even more over how he ended up…

Michael can’t let it go and, displaying an unnerving set of strategies and skills, tracks down Fitzgerald, easily penetrating many devious layers of obfuscation the Church provided when they quietly relocated the paedophilic monster.

Their reunion and confrontation is short and very final…

In the aftermath, Michael enjoys a quiet reconciliation breakfast with Mark and Christian before leaving town. He then has a slanging match with his own superiors and starts lying to his bosses…

In Washington DC, FBI Director Rivera has a visitor. The Cardinal has received a disturbing file he doesn’t want but needs to share. Catholic priests are dying.

Many are committing what doctrine and faith considers a mortal sin and taking their own lives whilst others are just being shot in their homes.

It might not be clear to the authorities what’s going on, but His Eminence knows what all these priests have in common…

What nobody yet realises is that it’s not just Catholics or even simply Christian clerics at risk. Something very methodical and efficient is excising deviant officiants of every faith: those who betray their flocks and predate on their congregations whilst relying on their superiors’ silence to safeguard them.

Now person or persons unknown are using the Churches’ own abominable cowardice in covering up scandals to mask an unswerving elimination of the unholy…

Moreover, Michael’s enigmatic bosses are slowly realising their top operative is also off the rails and ministering to his own agenda…

To Be Continued…

Sharing an edgy tone with Clint Eastwood’s Mystic River and elements of both Tom McCarthy’s Spotlight and Amy Berg’s Deliver Us from Evil, this potent exploration of monsters and champions seeks to redefine notions of Good and Evil whilst telling a darkly gripping story of timeless appeal. It’s working so far…

On a personal note: Having been raised Catholic myself before rationality overwhelmed me, it’s an issue that has long personally aggrieved me and shamed every good and decent person I know (as it should everybody on Earth). It’s good to see mainstream adventure comics seriously addressing the issues in mature – if necessarily bombastic – manner. The second volume is in production as we speak and hopefully it won’t be long before we can see the investigation proceed in Altered Boys: The Book of Rebecca…
© 2018 Shinebox Press.

Altered Boys: The Book of Billy is available digitally on Comixology and hard copies can be obtained via the website.

Iron Fist Marvel Masterworks volume 1


By Roy Thomas, Len Wein, Doug Moench, Tony Isabella, Chris Claremont, Gil Kane, Larry Hama, Arvell Jones, John Byrne & various (Marvel)
ISBN: 978-0-7851-5032-9 (HB)

Comicbooks have always operated within the larger bounds of popular trends and fashions – just look at what got published whenever westerns or science fiction dominated on TV – so when the ancient philosophy and health-&-fitness discipline of Kung Fu made its unstoppable mark on domestic entertainment it wasn’t long before the Chop Sockey kicks and punches found their way onto the four-colour pages of America’s periodicals.

As part of the first Martial Arts bonanza, Marvel converted a forthcoming license to use venerable fictional villain Fu Manchu into a series about his son. The series launched in Special Marvel Edition#15, December 1973 as The Hands of Shang Chi: Master of Kung Fu and by April 1974 (#17) the title became his exclusively.

A month later the House of Ideas launched a second oriental-tinged hero in Iron Fist; a character combining Eastern combat philosophy with high fantasy, magic powers and a proper superhero mask and costume…

The character also owed a hefty debt to Bill Everett’s pioneering golden Age super-hero Amazing Man who graced various Centaur Comics publications between 1939 and 1942. The tribute was paid by Roy Thomas & Gil Kane who adopted and translated the fictive John Aman‘s Tibetan origins into something that meshed better with the 1970’s twin zeitgeists of Supernatural Fantasy and Martial Arts Mayhem…

This power-packed collection (available as both sturdy hardback and bantamweight EBook) gathers the far-ranging appearances of the youthful Living Weapon from Marvel Premier #15-25 and Iron Fist#1-2 (spanning May 1974 to December 1975), tracking the high-kicking wonder as he uncovers his past and rediscovers a long-deferred heritage of humanity before inevitably settling into the inescapable role of costumed crusader…

Following a fond and informative reminiscence from Thomas in his Introduction, the non-stop action begins with the spectacular Marvel Premier #15 and the first flurry of ‘The Fury of Iron Fist!’

Thomas, Kane & inker Dick Giordano reveal how a young masked warrior defeats the cream of a legendary combat elite in a fabled other-dimensional city before returning to Earth.

Ten years previously little Daniel Rand had watched helplessly as his father and mother died at the hands of family friend Harold Meachum whilst the party risked Himalayan snows to find the legendary lost city of K’un Lun.

Little Danny had travelled with his wealthy parents and business partner Meachum in search of the fabled city – which only appears on Earth for one day every ten years. Wendell Rand hides some unsuspected connection to the fabled Shangri La, but is killed before they find it, and Danny’s mother sacrifices herself to save her child from wolves… and her murderous pursuer.

As he wanders alone in the wilderness, the city comes to Danny. He spends the next decade training: mastering all forms of martial arts in the militaristic, oriental, feudal paradise. He endures arcane ordeals, living only for the day he will return to Earth and avenge his parents…

After conquering all comers and refusing peace, a home and immortality, Iron Fist touches Earth once more: a Living Weapon able to turn his force of will into a devastating super-punch…

From the outset the feature was plagued by an inability to keep a stable creative team, although, to be fair, story quality never suffered, only plot and direction. Reaching New York City in #16, ‘Heart of the Dragon!’ (by Len Wein, Larry Hama & Giordano) finds Iron Fist reliving the years of crushing tuition and toil which had culminated in a trial by combat with mystic dragon Shou-Lao the Undying. Victory granted him the power to concentrate his fist “like unto a thing of Iron” and other, as yet unspecified, abilities. The epic clash had branded his chest with the seared silhouette of the fearsome wyrm…

His recollections are shattered when martial arts bounty hunter Scythe attacks, revealing that Meachum knows the boy is back and has put a price on his callow head…

Danny has not only sacrificed immortality for vengeance but also prestige and privilege. As he left K’un Lun, supreme ruler of the city Yü Ti, the August Personage in Jade, had revealed that murdered Wendell Rand had been his own brother…

Marvel Premier #17 saw Doug Moench take over scripting as Iron Fist storms Meachum’s skyscraper headquarters: a ‘Citadel on the Edge of Vengeance’ and converted into a colossal 30-storey death trap. Danny’s undaunted progress to the top leads to a duel with cybernetically-augmented giant Triple-Iron and a climactic confrontation with his parents’ killer in #18’s ‘Lair of Shattered Vengeance!’

The years had not been kind to Meachum. He lost his legs to frostbite returning from the high peaks, and, upon hearing from Sherpas that a boy had been taken into K’un Lun, the broken American had spent the intervening decade awaiting in dread for his victims’ avenger…

Filled with loathing, frustration and pity, Iron Fist turns away from his intended retribution, but Meachum dies anyway, slain by a mysterious Ninja as the deranged multi-millionaire attempts to shoot Danny in the back…

In #19, Joy Meachum and her ruthless uncle Ward – convinced that Iron Fist has assassinated the wheelchair-bound Harold – steps up the hunt for Danny through legal and illegal means, even as the shell-shocked Living Weapon aimlessly wanders the strange streets of Manhattan. Adopted by the enigmatic Colleen Wing, Danny meets her father, an aging professor of Oriental Studies who has fallen foul of a ‘Death Cult!’

In his own youthful travels, the aged savant had acquired ancient text The Book of Many Things which, amongst other wonders, held the secret of K’un Lun’s destruction. The deadly disciples of Kara-Kai are determined to possess it…

After thwarting another murder attempt Iron Fist tries to make peace with Joy, but instead walks into an ambush with the bloodthirsty ninja again intervening and slaughtering the ambushers…

A period of often painful inconsistency began as Tony Isabella, Arvell Jones & Dan Green took over with #20. The Kara-Kai cultists renew their attacks on the Wings whilst Ward Meachum hires a veritable army of killers to destroy the Living Weapon in ‘Batroc and Other Assassins’ – with the identity of the ninja apparently revealed here as the elderly scholar…

Marvel Premier #21 (inked by Vince Colletta) introduced the ‘Daughters of the Death Goddess’ as the Wings are abducted by the cultists and bionic former cop Misty Knight debuts, first as foe but soon after as an ally.

When Danny tracks down the cult he discovers some shocking truths – as does the ninja, who had been imprisoned within the ancient book by the August Personage in Jade in ages past and possessed Professor Wing in search of escape and vengeance…

All is revealed and the hero exonerated in #22’s ‘Death is a Ninja’ (inked by “A. Bradford”) with the ninja disclosing how, as disciple to sublime wizard Master Khan, he had attempted to conquer K’un Lun only to be imprisoned within the crumbling tome for his pains.

Over the years the prisoner had discovered a temporary escape and subsequently manipulated the Wings and Iron Fist to secure a permanent release and the doom of his jailers. Now exposed, the ninja faces the Living Weapon in a final cataclysmic clash…

A measure of stability resumed with #23 as Chris Claremont, Pat Broderick & Bob McLeod took the series in a new direction. With his life’s work over and nearly nine years until he can go “home”, Danny is now a man without purpose… until, whilst strolling with Colleen, he stumbles into a spree shooting in ‘The Name is… Warhawk.’

When the cyborg-assassin has a Vietnam flashback and begins heedlessly sniping in Central Park, the Pride of K’un Lun instantly responds to the threat… and thus begins his new role as a hero…

In ‘Summerkill’ (inked by Colletta) the itinerant exile battles alien robot The Monstroid and commences a long and complicated association with Princess Azir of Halwan. The incident also coincides with the mysterious Master Khan resurfacing, apparently intent on killing her and seizing her country…

Inked by Al McWilliams, Marvel Premier #25 was the last of the hero’s run and the start of his short-but-sweet Golden Age as John Byrne signed on as regular penciller for ‘Morning of the Mindstorm!’

Whilst Colleen is driven to unconsciousness and abducted and her father pushed to the edge of insanity by mind-bending terrorist Angar the Screamer, Danny – who is made of far sterner, more disciplined stuff – overcomes the psycho-sonic assaults and tracks the attackers to Stark Industries and into his own series…

Iron Fist #1 (November 1975) featured ‘A Duel of Iron!’ as he is tricked into battling Iron Man, even as Colleen escapes and runs into Danny’s future nemesis Steel Serpent before being recaptured and renditioned to Halwan…

After a spectacular, inconclusive and ultimately pointless battle, Danny and Misty Knight also head for Halwan in ‘Valley of the Damned!’ (#2, inked by Frank Chiaramonte), with our hero recalling a painful episode from his youth wherein his best friends Conal and Miranda chose certain death beyond the walls of regimented K’un Lun rather than remain in the lost city where they could not love each other…

To Be Continued…

Iron Fist’s peripatetic saga ranks amongst the most exciting and enjoyable Costumed Dramas of Marvel’s second generation. If you want a good, clean fight comic (and one supported by a TV iteration) this is certainly one of your best bets. Bow reverently, and Begin…
© 1974, 1975, 2017 Marvel Characters, Inc. All rights reserved.

The Survivors Book 2: The Eyes That Burned


By Hermann, translated by Dwight R. Decker (Fantagraphics Books)
No ISBN: ASIN: B005KE6S2K

Hermann Huppen was born in 1938 in Bévercé, in what is now the Malmedy region of Liège Province, Belgium. He studied to become a furniture maker and worked as an interiors architect before finally settling on a career in comics.

His true vocation commenced in 1963 when he joined with writer Greg (Michel Régnier) to create cop series Bernard Prince for Tintin. The artist then added to his weekly chores with Roman adventure serial Jugurtha (scripted by Jean-Luc Vernal) and in 1969 expanded his portfolio further by adding the Greg-penned western Comanche to his seamlessly stunning output…

Bernard Prince and Comanche made Hermann a superstar of the industry – a status he has built upon with further classics such as The Towers of Bois-Maury, oneiric fantasy Bonnes Nuits, Nic!, Sarajevo-Tango, Station 16, Afrika and many more.

However, Hermann bravely dropped guaranteed money-spinner Prince (but stayed with Comanche because of his abiding love for western- themed material) when a rival publisher offered him the opportunity to write and draw his own strip. That was legendary European comics impresario (and Hermann’s agent) Ervin Rustemagic, who slotted his new dystopian thriller into German magazine Zack. Soon the strip was appearing in translation all over the world.

By my count there are 34 volumes and one Special Edition (most of which can be read as stand-alone tales) in circulation globally and has been serialised in Journal de Spirou, Metal Hurlant, Stripoteka and Politikin Zabavnik amongst others.

Jeremiah is a saga of survival and friendship in a post-apocalyptic world – with all the trappings of later hits like Mad Max – but inexplicably, despite its American settings and the sheer quality of the stories and art, has never really caught on in the US.

Fantagraphics were the first to introduce the unlikely hero and his world – retitled The Survivors! – in the opening years of the specialised Comicbook Direct Sales marketplace.

That heady air of enterprise and openness to new and different kinds of illustrated experiences somehow didn’t spread to Jeremiah, however, and the series vanished after just two translated volumes.

Catalan took up the challenge next with a single album in 1990, after which Malibu released a triptych of 2-issue comicbook miniseries between January and September 1991.

At the end of 2002, Dark Horse Comics partnered with Europe’s Strip Art Features syndicate to bring the series to the public attention again; releasing later albums with no appreciable response or reward, despite tying in to the broadcasting of J. Michael Straczynski and Sam Egan’s woefully disappointing TV series based on the strip.

In 2012 the publishers had another shot: releasing the first nine European albums in three of their always-appealing Omnibus editions. These are harder to find than hen’s teeth (even after a civilisation ending nuclear exchange) so now I’m having another go.

I’m not publishing anything, just categorically stating that Jeremiah – in whatever printed iteration you can find it – is one of the finest bodies of sequential graphic storytelling and illustrative excellence ever put to paper, so if you love science fiction, gritty westerns, rugged adventure or simply bloody good comics, somehow track down Hermann’s masterpiece and give it a go.

In case you need a bit of plot and context, here’s what happens in the first tale as delivered by Fantagraphics. La Nuit des rapaces was released as a French-language Album in April 1979 and picked up by the US Indy publisher in 1982.

It describes how America died, not due to political intrigue or military error but as the result of a grotesque and appalling race war.

When the dust settled and the blood dried, the republic was reduced to pockets of survivors scavenging in ruins or grubbing out a life from leftover machines and centuries-old farming practises. It was a new age of settlers, pioneers and bandits. There was no law but brute force and every walled community lived in terror of strangers…

In that pitiless world, Jeremiah was an unhappy, rebellious teen who craved excitement and despised his little dirt-grubbing, formidably-stockaded village of Bend’s Hatch.

He got his wish the night he was late home. Locked out and stuck in the desert wastelands, the callow boy encountered youthful nomadic scavenger Kurdy Malloy and wound up beaten and unconscious. The assault saved his life…

Finally reaching home next morning, Jeremiah found the village razed and burning, with everything of value taken – including all able-bodied men. women and children…

Assuming Kurdy at least partly responsible, Jeremiah tracked the wanderer and saved him from being tortured by other outlaws in the desert wastes. A cack-handed rescue resulted in them establishing an uneasy truce whilst Kurdy taught the kid the necessities of life on the run.

Determined to find his people, Jeremiah and Kurdy followed their trail to the thriving outlaw town of Langton. The makeshift metropolis was divided in two: ordinary folk and an army of thugs led by a debauched madman Mr. W. E. Birmingham…

From a central citadel his thugs run roughshod over everybody else, but before long the newcomers stoked resentment and anger into full rebellion…

When the shooting stopped the settlers were in control and Jeremiah convinced Kurdy to invade the Red Nation in search of the missing slaves…

Due to the exigencies of Fantagraphics’ licensing deal, the second translated volume was actually fourth Euro-Album Les Yeux de fer rouge (first released in 1980), but the jump is barely noticeable.

In Du sable plein les dent and Les Héritiers sauvages the lads successfully infiltrate and escape from tyrannical insular Indian country, but without freeing any captives. Now they are wandering the vast, malformed wastelands in search of a prisoner who has escaped the Red Dictatorship…

The Eyes That Burned opens in those eerie expanses with the brutalised boys uneasily catching glimpses of something strange dogging them. As night falls they meet a pioneer family whose wagon has become bogged down, but, even after tense, untrusting introductions slowly resolve into uneasy alliance, the combined stragglers are unable to free the conveyance.

The situation changes when macabre showman Pinkus L. C. Khobb pops up out of nowhere and has his heavily-cloaked performer and companion Idiamh lift the vehicle free. The weird strangers are gone before the party can thank them, but doughty matron Faye has had some kind of seizure and now sits comatose and unresponsive…

Unable to help, Jeremiah and Kurdy press on, tracking their target to a grim hell-hole town dubbed Lerbin’s Gate. Although they ride horses, they are amazed to find Pinkus has got there ahead of them. As they unsuccessfully enquire about the Indian escapee, the showman and his act perform spectacularly. The crowds are suitably enthralled but some of the visitors are taken strangely ill immediately afterwards…

When the boys decide to return to the wastes and scout around the Indian borderland, Pinkus is watching…

The altered terrain is a terrifying hellscape of sand, dust and petrified flora and before long, the lads are pretty sure their increasingly close calls with death are no accidents…

Eventually, they cross the barrier back into Indian territory and encounter motorised war parties rounding up escaped slaves. After a brutal skirmish they also face an utterly unexpected outcome: survivors from Bend’s Hatch being helped by a traitor in the Indian military and covertly running an underground railroad for fleeing slaves…

The reunion and exultancy only last until Pinkus pops up again, revealing his cruel conniving connection to the slaver state before turning his deadly mutant monster on the fugitives…

Sadly for the vile vaudevillian, Jeremiah is fast, observant, deeply intuitive and just as ruthless…

Fast-paced, explosively engaging, with wry and positively spartan writing and fantastic twists on classic cinema tropes, The Eyes That Burned uses beautiful pictures to tell a compelling story that is one the best homages to the wild west ever crafted. Try it and see…
The Survivors! volume Two: The Eyes That Burned © 1982 Koralle, Hamburg.