Milton Caniff’s Steve Canyon 1947


By Milton Caniff (Checker Book Publishing Group)
ISBN: 978-0-97102-49-9-1

Milton Caniff wasn’t an overnight sensation. He worked long and hard before he achieved stellar status in the comic strip firmament. Before Terry and the Pirates brought him fame, and Steve Canyon secured his fortune and reputation, the strip which brought him to the attention of legendary Press Baron “Captain” Joseph Patterson (in many ways the co-creator of Terry) was an unassuming daily feature about a little boy hungry for adventure.

Caniff was working for The Associated Press as an entry-level jobbing cartoonist when a gap opened in their strips department. AP was an organisation that devised and syndicated features for the thousands of local and small newspapers which could not afford to produce the cartoons, puzzles, recipes and other fillers that ran between the local headlines and the regional sports.

Over a weekend Caniff came up with Dickie Dare, a studious lad who would read a book and then fantasize himself into the story, taking his faithful little white dog Wags with him. The editors went for it and the strip launched on July 31st 1933. Caniff produced the adventures for less than eighteen months before moving on, but his replacement Coulton Waugh steered the series until its conclusion two decades later.

As well as being one of the greatest comic-strip artists of all time, Caniff was an old-fashioned honest American Patriot, from the time when it wasn’t a dirty word or synonym for fanatic.

The greatest disappointment of his life was that he was never physically fit enough to fight. Instead, during World War II he not only continued the morale-boosting China Seas epic Terry and the Pirates newspaper strip seven days a week, he also designed art, brochures and posters (all unpaid) for the War Department and made live appearances for soldiers and hospital residents. Even that wasn’t enough.

Again unpaid, he devised Male Cale: a strip to be printed in the thousands of local military magazines and papers around the world. Originally using established characters from Terry, Caniff swiftly switched (for reasons best explained in Robert C Harvey’s wonderful Meanwhile… a Biography of Milton Caniff) to a purpose-built (and was she built!) svelte and sexy ingénue who would titillate, amuse but mostly belong to the lonely and homesick American fighting men away from home and under arms.

Funny, saucy, even racy but never lewd or salacious, Miss Lace spoke directly to the enlisted man – the “ordinary Joe” – as entertainer, confidante and trophy date. She built morale and gave brief surcease from terror, loneliness or boredom. Although comparisons abound with our own Jane, the rationales behind each combat glamour girl were poles apart. Miss Lace spoke to and with the soldiers, and she wasn’t in normal papers. She was simply and totally theirs and theirs alone.

After leaving the incredibly successful and world-renowned Terry and the Pirates Caniff created another iconic comic hero in the demobbed World War II pilot Steve Canyon. The reasons for the move were basically rights and creative control, but it’s also easy to see another reason. Terry, set in a fabled Orient – even with the contemporary realism the author so captivatingly imparted – is a young man’s strip and limited by locale.

The worldly, if not war-weary, Canyon was a mature adventurer who could be sent literally anywhere and would appeal to the older, wiser readers of Atom-Age America, now a fully active, if perhaps reluctant, player on the world stage.

Canyon also reflects an older creator who has seen so much more of human nature and frailty than even the mysterious East could provide. Put another way, William Shakespeare could write Romeo and Juliet as a young man, but needed more than passion and genius to produce King Lear.

Steve Canyon began on 13th January 1947, after a long period of public anticipation following a very conspicuous resignation from Terry. Always a master of suspense and adept at manipulating his reader’s attention, Caniff’s eponymous hero didn’t actually appear until January 16th (and then only in a “file photograph”).

The public first met Stevenson Burton Canyon, former bomber pilot, medal winning war-hero, Air-Force flight instructor and latterly, independent charter airline operator in the first Sunday colour page, on 19th January 1947.

By then, eager readers had glimpsed his friends and future enemies, how acquaintances felt about him and even been introduced to ultra-rich, super-spoiled Copper Calhoun, the latest in a startlingly long line of devastating Femme Fatales created by Caniff to bedevil his heroes and captivate his audiences. And thus, the magic began…

This series of collections from Checker re-presents the strip in yearly segments (regrettably, with the Sundays printed in the same black-&-white as the daily episodes) and this one begins as Calhoun manoeuvres Canyon’s Horizons Unlimited charter line into flying her to countries where her pre-war holdings were disrupted. That seemingly simple job results in deadly peril from both strangers and trusted employees. There’s also a goodly helping of old-fashioned intrigue, jealousy and racketeering in the mix too…

The action and tragedy lead directly to an encounter with a couple of deadly female con-artists in ‘Delta’, and a gripping, yet light-hearted, romp in the booming petroleum industry in ‘Easter’s Oil’ which also introduces off-the-wall supporting character Happy Easter and the lascivious Madame Lynx, who would play such large and charismatic roles in the strip’s future.

The first volume ends with ‘Jewels of Africa’, a classic of suspense with modern-day pirate and wrecker Herr Splitz falling foul of our heroes in a world rapidly becoming a hotbed of International tension.

As Caniff’s strip became more and more a compass of geo-political adventure, his skill with human drama became increasingly mature and intense. This was comic strip noir that was still irresistible to a broad spectrum of readers. And that’s as true now as it was then. Steve Canyon is magnificent comic art at its two-fisted best.

These stories are also available in a fancy IDW hardcover archive, but although lovely it does suffer from small print – unless you have a digital edition – so if you love stunning artwork stick with this cheap-&-cheerful monochrome version.
© 2003, Checker Book Publishing Group, an authorized collection of works © Ester Parsons Caniff Estate 1947.

All characters and distinctive likenesses thereof are trademarks of the Ester Parsons Caniff Estate. All rights reserved.

Teen Titans: The Silver Age Volume Two


By Bob Haney, Len Wein, Marv Wolfman, Nick Cardy, Irv Novick, Bill Draut, Gil Kane, Wally Wood, Neal Adams & various (DC Comics)
ISBN: 978-1-4012-8517-3 (TPB)

The concept of kid hero teams was already ancient when the 1960s Batman TV show finally prompted DC to trust their big heroes’ assorted sidekicks with their own regular comic. The outcome was a fab, hip and groovy ensemble as dedicated to helping kids as they were to stamping out insidious evil.

The biggest difference between the creation of the Teen Titans and wartime groups such as The Young Allies, Newsboy Legion and Boy Commandos or even 1950s holdovers like The Little Wise Guys or Boys Ranch was quite simply the burgeoning phenomena of “The Teenager” as a discrete social and commercial force.

These were kids who could – and should – be allowed to do things themselves without constant adult help or supervision…

This quirkily eclectic trade paperback and eBook compilation re-presents the rapidly-evolving and ending swinging Sixties exploits from Teen Titans #12-24 plus a guest-shot from The Brave and the Bold #83 collectively spanning November/December 1967 to November/December 1967 1969.

With Bob Haney still scripting and the accent still heavily on fun, the action resumes here with twin contemporary hot-topics the Space-Race and Disc Jockeys informing whacky sci fi thriller ‘Large Trouble in Space-Ville!’ Illustrated by Irv Novick & Nick Cardy, the gang thwart aliens stealing Earth’s monuments after which Cardy flies solo for TT #13, producing a seasonal comics masterpiece with ‘The TT’s Swingin’ Christmas Carol!’, a stylish retelling that’s one of the most reprinted Titans tales ever.

At this time Cardy’s art really opened up as he grasped the experimental flavour of the times. The cover of #14, as well as the interior illustration for the grim psycho-thriller ‘Requiem for a Titan’, are unforgettable. The tale introduces the team’s first serious returning villain (Mad Mod does not count!): the Gargoyle is mesmerising and memorable, and although Cardy only inked Lee Elias’s pencils for #15’s eccentric tryst with the Hippie counter-culture, ‘Captain Rumble Blasts the Scene!’ is a genuinely unique crime-thriller from a time when nobody over age 25 understood what the youth of the world was doing…

Teen Titans #16 returned to more solid ground with superb, scene-setting thriller ‘The Dimensional Caper!’ as rapacious sinister aliens infiltrate a rural high-school (and how many times have you seen that plot used since this 1968 epic?).

Cardy’s art reached dizzying heights of innovation both here and in the next issue’s waggish jaunt to London ‘Holy Thimbles, It’s the Mad Mod!’ (alternatively and uninspiringly retitled ‘The Return of the Mad Mod’ here). The frantic criminal chase through Cool Britannia which unfolds even includes a command performance from Her Majesty, the Queen!

Next up is a fannish landmark – and hint of things to come – as novice writers Len Wein & Marv Wolfman got their big break with a tale introducing Russian superhero Starfire (latterly redubbed Red Star) which set them firmly on a path of teen super-team writing. ‘Eye of the Beholder’ is a cool cat burglar/super heist yarn set in trendy Stockholm, drawn with superb understatement by Bill Draut, and acting a perfect indicator of the changes in style and attitude that would become part of the Teen Titans and the comics industry itself in later decades…

Maintaining the experiments with youthful authorial voices, the entertainment continues with a beautifully realised comedy-thriller as boy Bowman Speedy joins the team full-time. ‘Teen Titans: Stepping Stones for a Giant Killer!’ (#19, January/February 1969) is by Mike Friedrich, with stunning art from Gil Kane & Wally Wood, and pits the team against youthful criminal mastermind Punch who plans to kill the Justice League of America and thinks a trial run against the junior division a smart idea…

TT #20 took that long-running plot-thread of extra-dimensional invaders and gave it a counterculture twist in ‘Titans Fit the Battle of Jericho’: a spectacular rollercoaster romp deftly blending teen revolt, organised crime, anti-capitalist activism, bug-eyed monsters and cunning extraterrestrial conquerors written by Neal Adams, pencilled by him and Sal Amendola and inked by brush-maestro Nick Cardy – one of the all-out prettiest illustration jobs of that decade.

Team-up vehicle The Brave and the Bold # 83 (April-May 1969) then took a radical turn as in ‘Punish Not my Evil Son!’, the Teen Titans (sans Aqualad, who was dropped to appear more prominently in Aquaman and because there just ain’t that much sub-sea malfeasance) try to save Bruce Wayne‘s latest foster-son from his own inner demons in a tense thriller about trust and betrayal by Haney & Adams.

Symbolic super-teens Hawk and Dove briefly join the proceedings for #21’s ‘Citadel of Fear’ (Adams & Cardy), chasing smugglers, finding aliens and ramping up the surly teen rebellion quotient whilst moving the invaders story-arc towards a stunning conclusion. ‘Halfway to Holocaust’ is only half of #22; the abduction of Kid Flash and Robin leading to a cross-planar climax as Wonder Girl, Speedy and a radical new ally quash the invasion forever, but still leave enough room for a long overdue makeover in ‘The Origin of Wonder Girl’ by Wolfman, Kane & Cardy.

For years the series – and DC in general – had fudged the fact that the younger Amazon Princess was not actually human, a sidekick, or even a person, but rather an incarnation of the adult Wonder Woman as a child. As continuity backwriting strengthened its stranglehold on the industry, it was felt that the team-tottie needed a fuller background and this moving tale reveals that she is in fact a human foundling rescued by Wonder Woman and raised on Paradise Island where their super-science gave her all the powers of a true Amazon.

They even found her a name – Donna Troy – and an apartment, complete with hot roommate. All Donna has to do is sew herself a glitzy new costume…

Now thoroughly grounded in “reality”, the team jet south in #23’s fast-paced yarn ‘The Rock ‘n’ Roll Rogue’ (by Haney, Kane & Cardy), seeking to rescue musical rebel Sammy Soul from his grasping family and subsequently, his missing dad from Amazonian headhunters.

This volume, and an era of relative innocence, ends with ‘Skis of Death!’ by the same creative team which sees the adventurous quartet vacationing in the mountains and uncovering a scam to defraud Native Americans of their lands.

It’s a terrific old-style tale but with the next issue (and collected volume) the most radical change in DC’s cautious publishing history made Teen Titans a comic which had thrown out the rulebook…

Although perhaps somewhat dated in delivery, these tales were a liberating experience for kids when first released and remain a highly entertaining experience even now. They truly betokened a new empathy with independent youth and tried to address problems that were more relevant to and generated by that specific audience. That they are so captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful.
© 1967, 1968, 1969, 2018 DC Comics. All Rights Reserved.

Marvel Team Up Marvel Masterworks volume 2


By Len Wein, Gerry Conway, Steve Gerber, Gil Kane, Ross Andru, Sal Buscema, Don Heck & various (Marvel)
ISBN: 978-0-7851-5933-9 (HB)

Inspiration isn’t everything. In fact, as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding proven concepts and properties. The only real exception to this was the en masse creation of horror titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing or battling (often both) with less well-selling company characters – was not new when Marvel decided to award their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-lost days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline at that time they may well have been right.

Nevertheless, Marvel Team-Up was the second full-Spider-Man title (abortive companion title Spectacular Spider-Man was created for the magazine market in 1968 but had died after two issues), launching in March 1972, and becoming a resounding hit.

This second sturdy compilation (in hardback or digital formats) gathers material from MTU #12-22 plus a crossover with Daredevil (and the Black Widow) #103 spanning August 1973 to June 1974 and opens with a fond, if self-proclaimed foggy, recollection from then Editor-in-Chief Roy Thomas in his cheery Introduction before we plunge into the many-starred dramas…

Len Wein scripted a Gerry Conway plot for ‘Wolf at Bay!’ from MTU #12 as the Wall-Crawler meets the Werewolf By Night Jack Russell and malevolent mage Moondark in foggy San Francisco, as deftly delineated by Ross Andru & Don Perlin, after which we divert to the Man without Fear and the Black Widow’s own title. Here they share the left coast limelight as Daredevil #103 sees them joining with the still California-bound wallcrawler. A merciless cyborg attacks the odd couple while they pose for roving photojournalist Peter Parker in ‘…Then Came Ramrod!’ – by Steve Gerber, Don Heck & Sal Trapani – and the only response can be battle…

Gil Kane & Frank Giacoia illustrated ‘The Granite Sky!’ wherein Wein pits Spider-Man and Captain America against Hydra and the Grey Gargoyle in a simple clash of ideologies after which ‘Mayhem is… the Men-Fish!’ (inked by Wayne Howard – and, yes bad grammar, but great action-art!) matches the webslinger with the savage Sub-Mariner against vile villains Tiger Shark and Doctor Dorcas as well as an army (navy?) of mutant sea-beasts.

Wein, Andru & Perlin created The Orb to bedevil Spidey and the Ghost Rider in ‘If an Eye Offend Thee!’ in #15 after which Kane & Jim Mooney illustrated ‘Beware the Basilisk my Son!’: a gripping romp featuring (the original Kree) Captain Marvel, which concludes in ‘Chaos at the Earth’s Core!’ (inked by “everybody”!), as Mister Fantastic joins the fracas to stop the Mole Man from inadvertently blowing up the world.

Human Torch Johnny Storm teams with the Hulk in MTU #18 to stop antimatter malcontent Blastaar in ‘Where Bursts the Bomb!’ (inked by Giacoia & Esposito), but Spidey blazes back a month later with Ka-Zar in situ to witness ‘The Coming of… Stegron, the Dinosaur Man!’ (Wein, Kane & Giacoia) whose plans to flatten New York by releasing ‘Dinosaurs on Broadway!’ is foiled with the Black Panther‘s help – as well as the artistic skills of Sal Buscema, Giacoia & Esposito.

Dave Hunt replaced Esposito and aide Giacoia inking ‘The Spider and the Sorcerer!’ in #21 as Spidey and Doctor Strange once more battle Xandu, a wily wizard first seen in Spider-Man Annual #2, before ‘The Messiah Machine!’ brings the story glories to a conclusion by depicting Hawkeye and the Amazing Arachnid frustrating deranged computer Quasimodo‘s ambitious if absurd mechanoid invasion.

Adding extra lustre before we close, there’s a brace of original art pages from Andru & Perlin and Kane and Mooney to drool over, too…

These stories are of variable quality but nonetheless all have an honest drive to entertain and please, whilst artistically the work – particularly action-man-on-fire Gil Kane – is superb, and most fans of the genre would find little to complain about. Although not really a book for casual or more maturely-oriented readers there’s lots of fun on hand and young readers will have a blast, so there’s no real reason not to add this tome to your library…
© 1973, 1974, 2018 Marvel Characters, Inc. All rights reserved.

Spirou and Fantasia volume 1: Adventure Down Under


By Tome & Janry, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-011-5

For most English-speaking comic fans and collectors Le Journal de Spirou is probably Europe’s biggest secret. The character is a rough contemporary – and bald commercial response – to Hergé’s iconic superstar Tintin, whilst the comic he has headlined for decades is only beaten in sheer longevity and creativity by our own Beano and Dandy.

First conceived at Belgian Printing House by Jean Dupuis in 1936, a magazine targeting a juvenile audience debuted on April 21st 1938 (three and a bit months before DC Thomson’s Beano, but still beaten by The Dandy which launched on December 4th 1937). It was edited by Charles Dupuis (a mere tadpole, only 19 years old himself) and took its name from the lead feature, which recounted the improbable adventures of a plucky bellboy/lift operator employed by the Moustique Hotel: a reference to the publisher’s leading magazine, Le Moustique.

With his pet squirrel, Spip (who joined the cast on June 8th 1939; he’s the longest running character in the strip after Spirou himself, so happy 80th anniversary, little dude!) the plucky kid was the idea of French artist Robert Velter, who signed himself Rob-Vel.

A Dutch language edition – Robbedoes – debuted a few weeks later and ran more-or-less in tandem with the French parent comic until it’s cancellation in 2005.

Although some home-grown product crept in, the bulk of the comic was taken up with cheap American reprint imports: Red Ryder by Fred Harman, William Ritt & Clarence Gray’s Brick Bradford and Siegel & Shuster’s landmark creation Superman. Most prominent were ‘Tif et Tondu’ by Fernand Dineur (which ran until the1990s) and ‘L’Epervier Blue’ by Sirius (Max Mayeu), and they were soon supplemented by comic-strip wunderkind Joseph Gillain – “Jije”. During World War II Jije legendarily drew the entire comic by himself, continuations of the banned US imports included, as well as assuming production of the Spirou strip where he created the current co-star Fantasio.

Except for a brief period when the Nazis closed the comic down (September 1943 to October 1944 when the Allies liberated Belgium) Spirou and its boyish star – now a globe-trotting reporter – have continued their weekly exploits in unbroken four-colour glory.

Among the other myriad major features that began within those pages are ‘Jean Valhardi’ (Jean Doisy & Jije), ‘Blondin et Cirage’ (Victor Hubinon), Buck Danny, ‘Jerry Spring’, ‘Les Schtroumpfs’ (AKA the Smurfs), Gaston Lagaffe (here seen as Gomer Goof) and a certain laconic cowboy named Lucky Luke.

Spirou the character (the name translates as both “squirrel” and “mischievous”) has starred in the magazine for most of its life, evolving – under a succession of creators – into a simultaneously urbane yet raucous fantasy/adventure hero with the accent heavily on light humour.

With comrade and rival Fantasio and crackpot inventor the Count of Champignac, Spirou travels to exotic places, uncovering crimes, revealing the fantastic and garnering a coterie of exotic arch-enemies.

During the War, when Velter went off to fight, his wife Blanche Dumoulin took over the strip using the name Davine, assisted by Luc Lafnet. Dupuis assumed control of and rights to the strip in 1943, assigning it to Jije who handed it to his assistant André Franquin in 1946. It was the start of a golden age.

Among Franquin’s innovations were villains Zorglub and Zantafio, Champignac and one of the first strong female characters in European comics, rival journalist Seccotine (renamed Cellophine in this current English translation), but his greatest creation – one he retained on his departure in 1969 – was the incredible magic animal Marsupilami (first seen in Spirou et les héritiers in 1952). The little perisher is now a star of screen, plush toy store, console and albums all his own.

From 1959 writer Greg and background artist Jidéhem assisted Franquin, but by 1969 the artist had reached his Spirou limit and resigned, taking his mystic yellow monkey with him. He was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

As the series entered the 1980s Spirou seemed to stall: three discrete creative teams alternated on the serial: Raoul Cauvin & Nic Broca, Yves Chaland and the creators of the graphic novel under review here: Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts AKA Janry.

These last adapted and referenced the beloved Franquin era and revived the feature’s fortunes, producing 14 wonderful albums between 1984 and 1998. This one, Spirou et Fantasio 34 – Aventure en Australie from 1985, was their second.

Since their departure Lewis Trondheim, and the teams of Jean-Davide Morvan & Jose-Luis Munuera and Yoann & Vehlmann, have brought the official album count to 55 (there also are a bunch of specials, spin-offs and one-shots, official and otherwise)…

Without further ado we plunge straight into the bizarre, treasure-hunting drama as dire doings Down Under segue into Spirou and Fantasio arriving home exhausted from their latest assignment. They are intercepted by Cellophine at the airport: odd things are occurring in the depths of the Outback and the always-newsworthy Count of Champignac is right at the heart of it. Instantly awake again, all three jet out to Australia where nefarious deeds are occurring at the desolate Albuh Opal Mine.

The crazy inventor is there on the verge of a fabulous and incredible discovery far more precious than jewels, but the ruthless miners don’t seem that impressed, although they are worried by disappearing diggers, inexplicable accidents, men driven crazy and, if some observers are to be believed, levitating aborigines…

This classy blend of thrilling mystery, weird science, light adventure and broad slapstick remains a pure refreshing joy in a market far too full of adults-only carnage and testosterone-fuelled breast-beating. Easily accessible to readers of all ages drawn with all the welcoming style and panache that makes Asterix, Lucky Luke and Iznogoud so compelling and readily available in both paperback album and eBook formats, this is a cracking read and the start of a long line of translated epics that should be as much a household name as those series – and even Tintin himself…
Original edition © Dupuis, 1985 by Tome & Janry. All rights reserved. English translation 2009 © Cinebook Ltd.

Trish Trash Rollergirl of Mars: The Collected Edition


By Jessica Abel, with Lydia Roberts & Walter various (Super Genius/Papercutz)
ISBN: 978-1-5458-0167-3 (TPB)               978-1-5458-0166-6 (HB)

Our fascination with Mars has never faltered and now that we seem within touching distance, the Red Planet’s allure and presence in our fiction has never been more broad-based and healthily imaginative. Amidst all the recent TV, movie and literary product, one of the most engaging treatments has been a comics serial detailing the life of an extraordinary young woman in exceedingly trying times.

After Earth collapsed in an ecological and economic meltdown, the recently arrived first settlers on Mars became trapped under an increasingly burdensome fixed economic structure and oppressive corporate plutocracy. Two hundred years later, an entire class of indentured servants eke out a fraught existence, harvesting water and food with machines rented from Arex (“we’re the air that you breathe”). The air they don’t breathe is meagre, toxic, dust-filled and slightly radioactive…

On Mars, everything belongs to the company, and people usually go from cradle to grave in crippling debt. There is, ostensibly, a chance to escape: mandatory offworld mining missions to the asteroid belt. These Temporary Labor Assignments, however, are looked on as a quick ticket to certain death…

All tyrannies need bread and circuses though. On Mars that’s Hoverderby.

Based on the ancient Earth entertainment, teams of women race around a hover track in flying boots, scoring points by beating each other up. It’s the planet’s most popular spectator sport and Arex own that too…

Trish Nupindu is seven-and-a-half (on Mars: in Earth terms that’s 15), a smart, recently-orphaned kid who’s really good with engines and mechanical systems. Stuck on her aunt’s water farm, she dreams of becoming a Hoverderby star and is utterly discontented with the state of her existence…

All “Martys” reel from the force of crushing, inescapable poverty and Trish believes her only chance of getting out from under a system stacked from the get-go against ordinary people is to become a media star of the great sport.

Bold and impatient, she sneaks off to join the local team and is suckered into a binding intern’s contract, even though she’s under-age…

Trish doesn’t even get to play: the team manager wants her because she’s good at repairing the hoverboots continually malfunctioning due to the all-pervasive dust…

The world turns upside down after she and her avowed-revolutionary pal Marq discover a native Martian. Recalled from near-death, the mythical creature opens their eyes to a whole new world and “her” secrets will change forever not just the way Hoverderby is played but the very economic balance of power on the Red Planet… if the ruthless upper echelons of Arex don’t stop them first…

The inspirational drama is backed up by extensive supplemental features delivered in the manner of wiki pages such as the rules of Hoverderby; Derby Gear: Then and Now; illustrated specifications for Radsuits; fact-features on The Homestead Debate, Native Martians, Ares Collective Statement of Debt (ACSOD), TLAs, Asteroid Mining and legendary water miner Ismail Khan, faux kids’ comics “True Tales of the Early Colonists” and a complete Timeline of Mars Colonization.

Jessica Abel has been wowing readers and winning prizes since 1997 when she took both the Harvey and Lulu awards for Best New Talent. Her previous graphic delights include the fabulous Artbabe, Growing Gills, Life Sucks, Drawing Words & Writing Pictures, collections Soundtrack and Mirror, Window plus the Harvey-winning La Perdida.

Trish Trash has been gradually unfolding since 2016: a sublime blend of subversive human drama and hard science fiction thriller with a supremely human and believable lead taking charge and changing the world. After three previous album releases, the entire saga is now available in oversized (218 x 284 mm) hardback, paperback and eBook editions, at least one of which you really must see ASAP.
© Jessica Abel and Dargaud. All rights reserved. All other editorial material © 2018 by Super Genius.

Trish Trash Rollergirl of Mars: The Collected Edition will be released January 22nd 2019 and is available for pre-order now.

JLA Classified: New Maps of Hell


By Warren Ellis, Jackson Guice & various (DC Comics)
ISBN: 978-1-4012-0944-5 (TPB)

It’s been quite a while since we covered a good old-fashioned straightforward and no-strings-attached superhero blockbuster: one which any old punter can pick up with no worry over continuity or identification and where good guys and bad guys are clearly defined.

That’s due in large part to the fact that nobody really does those anymore, but at least it gives me the opportunity to take another look at a tale I didn’t much like when it first came out in 2006, but which has definitely grown on me with every re-read.

Produced at a time when the Justice League of America was enjoying immense popularity and benefiting from a major reboot courtesy of Grant Morrison, this politically-barbed, end-of-the-world epic – starring Superman, Batman, Wonder Woman, Flash, Green Lantern, Oracle and Martian Manhunter – originally ran in issues #10-15 of spin-off title JLA Classified (cover-dated September 2005 to February 2006), with gritty futurist super-scribe Warren Ellis upping the angst-quotient on a hoary old plot whilst hyper-realist illustrator Jackson Guice adds a terrifying veracity to events.

The drama begins as Clark Kent and wife Lois Lane stumble onto a dirty little secret. Assorted, and one would assume unconnected, scientists and bean-counters at President Luthor’s Lexcorp conglomerate have been committing suicide in large numbers and now, the intrepid reporters suspect something very nasty is going on…

In Gotham City, Batman learns the police have been turned away from an extremely unconventional crime-scene by Feds and a private security company, and he too starts digging…

In the Bermuda triangle, a group of researchers are invited to the Amazon’s ancient library of knowledge only to die when the sky-floating island explodes in a horrendous detonation.

Legacy Flash Wally West has terrible dreams of his beloved predecessor Barry Allen which lead him to a similar catastrophic conflagration, whilst Green Lantern Kyle Rayner ruminates on a primordial legend of the Corps’ origins until a wave of explosions rouse him to action.

In the ruins of each disaster the scattered, hard-pressed heroes find an ancient parchment of alien hieroglyphs and, when Superman recovers another page of the same from the shredded remnants of a plummeting space station, the call goes out to activate the League…

Tasking cyber-savant Oracle and aged Martian sole survivor J’onn J’onzz with uncovering information, the team learn of an antediluvian scourge which wracked the red planet millions of years past. A God/Devil which tested a species right to survive and heralded its coming through a written code…

Moreover, Luthor’s scientists have found such writings in remnants of ancient Sumeria and begun deciphering the text…

Mobilising to stop the summoning, our heroes confront Luthor in the White House but are too late. In Las Vegas the bowels of Hell vomit horrors into the streets and as the frantic super squad rush to battle they are snatched up, separated by the malign entity which has spent eons traversing the universe testing the worth of intelligent races and individually putting them to their sorest tests.

However, the monstrous terror has never faced beings like the JLA before, or a mind like Batman’s, and soon the horror’s own darkest secret is exposed and its fatal weakness exploited to devastating effect…

With a painted cover gallery by Michael Stribling, this book – now also available in eBook formats – offers simple, solid Fights ‘n’ Tights fun gilded with a sly and cynical post-modern edge: a sound example of costumed action blockbuster comics at their best.
© 2006 DC Comics. All Rights Reserved.

Marvel Two-In-One Epic Collection volume 1 1973-1976: Cry Monster


By Steve Gerber, Bill Mantlo, Len Wein, Mike Friedrich, Chris Claremont, Roy Thomas, Roger Slifer, Marv Wolfman, Scott Edelman, Tony Isabella, Jim Starlin, Gil Kane, Sal Buscema, George Tuska, Herb Trimpe, Bob Brown, Ron Wilson, Arvell Jones & various (Marvel)
ISBN: 978-1-3029-1332-8 (TPB)

Imagination isn’t everything. As Marvel slowly grew to a position of dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding and exploiting proven concepts and properties.

The only real exception to this was the en masse creation of horror titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing, or battling – preferably both – with less well-selling company characters was not new when Marvel decided to award their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-lost days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline, they may well have been right.

After the runaway success of Spider-Man’s Marvel Team-Up the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four’s most iconic member – beginning with a brace of test runs in Marvel Feature before graduating to its own somewhat over-elaborate title.

This trade paperback and eBook compendium gathers together the contents of Marvel Feature #11-12, Marvel Two-In-One #1-19, 22-25 and Marvel Team-Up #47, covering the period September 1973 – September 1976, and kicks off with a perennial favourite pairing as the Thing again clashes with the Hulk in ‘Cry: Monster! (by Len Wein, Jim Starlin & Joe Sinnott) wherein Kurrgo, Master of Planet X and the lethal Leader manipulate the blockbusting brutes into duking it out – ostensibly to settle a wager – but with both misshapen masterminds concealing hidden agendas…

That ever-inconclusive yet cataclysmic confrontation strands Ben in the Nevada desert where Mike Friedrich, Starlin & Sinnott promptly drop him into the middle of the ongoing war against mad Titan Thanos as Iron Man – helped by the Thing – crushes monstrous alien invaders in ‘The Bite of the Blood Brothers!’ (#12, November 1973); another spectacular and painfully pretty, all-action punch-up.

Still stuck in the desert when the dust settles Ben eventually treks to an outpost of civilisation just in time to be diverted to Florida for Marvel Two-In-One #1 (January 1974). Here Steve Gerber, Gil Kane & Sinnott magnificently reveal the ‘Vengeance of the Molecule Man!’ as Ben learns some horrifying home truths about what constitutes being a monster, battling with and beside ghastly grotesque anti-hero Man-Thing.

With the second issue Gerber cannily traded a superfluous supporting character from the Man-Thing series to add some much-needed depth to the team-up title. ‘Manhunters from the Stars!’ pits Ben, old enemy Sub-Mariner and the Aquatic Avenger’s powerful cousin Namorita against each other and aliens hunting the emotionally and intellectually retarded superboy Wundarr in another dynamically intoxicating tale illustrated by Kane & Sinnott. That case also leaves the Thing de facto guardian of the titanic teenaged tot…

Sal Buscema signed on as penciller with #3 with the Rocky Ranger joining the Man Without Fear ‘Inside Black Spectre!’: a crossover instalment of an extended epic then playing out in Daredevil #108-112 (this action-packed fight-fest featuring the swashbuckler and the Black Widow occurring between the second and third chapters), after which ‘Doomsday 3014!’ (Gerber, Buscema & Frank Giacoia) finds Ben and Captain America catapulted into the 31st century to save Earth from enslavement by the reptilian Brotherhood of Badoon, leaving Wundarr with Namorita for the foreseeable future…

The furious future-shocker concluded in MTIO #5 as the Guardians of the Galaxy (the future team not the modern movie sensations) climb aboard the Freedom Rocket to help the time-lost heroes liberate New York before returning home. The overthrow of the aliens was completed by another set of ancient heroes in Defenders #26-29 in case you’re the kind of reader that craves comics closure…).

Marvel Two-In-One #6 (November 1974) began a complex crossover tale with the aforementioned Defenders as Dr. Strange and the Thing are embroiled in a cosmic event which begins with a subway busker’s harmonica and leads inexorably to a ‘Death-Song of Destiny!’ (Gerber, George Tuska & Mike Esposito) before Asgardian outcasts Enchantress and the Executioner attempt to seize control of unfolding events in #7’s ‘Name That Doom!’ (pencilled by Sal Buscema), only to be thwarted by Grimm and the valiant Valkyrie. There’s enough of an ending here for casual readers but fans and completists will want to hunt down Defenders #20 or one of many collected volumes for the full story…

Back here, though, issue #8 teamed the Thing and supernatural sensation Ghost Rider in a quirky yet compelling Yuletide yarn for a ‘Silent Night… Deadly Night!’ (Gerber, Buscema & Esposito) wherein the audacious Miracle Man tries to usurp a very special birth in a stable…

Gerber moved on after plotting the Thor team-up ‘When a God goes Mad!’ for Chris Claremont to script and Herb Trimpe & Joe Giella to finish: a frankly meagre effort with the Puppet Master and Radion the Atomic Man making a foredoomed powerplay, but issue #10 serves up a slice of inspired espionage action with Ben and the Black Widow battling suicidal terrorist Agamemnon. He plans to detonate the planet’s biggest nuke in the blistering thriller ‘Is This the Way the World Ends?’ by Claremont, Bob Brown & Klaus Janson.

Marvel Two-In-One had quickly become a clearing house for cancelled series and uncompleted storylines. Supernatural star The Golem had featured in Strange Tales #174, 176 and 177 (June-December 1974) before being summarily replaced mid-story by Adam Warlock and MTIO #11 provided plotter Roy Thomas, scripter Bill Mantlo and artists Brown & Jack Abel opportunity to end the saga when ‘The Thing Goes South’ results in stony bloke and animated statue finally crushing the insidious plot of demonic wizard Kaballa.

Young Ron Wilson began his lengthy association with the series and the Thing in #12 as Iron Man and Ben tackle out of control, mystically-empowered ancient Crusader Prester John in ‘The Stalker in the Sands!’; a blistering desert storm written by Mantlo and inked by Vince Colletta, after which Luke Cage, Power Man pops in to help stop a giant monster in ‘I Created Braggadoom!, the Mountain that Walked like a Man!’: an old fashioned homage scripted by Roger Slifer & Len Wein, after which Mantlo, Trimpe & John Tartaglione collaborate on a spooky encounter with spectres and demons in #14’s ‘Ghost Town!’ This moody mission is shared with bellicose newcomer The Son of Satan…

Mantlo, Arvell Jones & Dick Giordano bring on ‘The Return of the Living Eraser!’: a dimension-hopping invasion yarn introducing Ben to Morbius, the Living Vampire before a canny crossover epic begins with the Thing and Ka-Zar plunging ‘Into the Savage Land!’ to dally with dinosaurs and defeat resource-plunderers, after which the action switches to New York as Spider-Man joins the party in MTIO #17 to combat ‘This City… Afire!’ (Mantlo, Sal Buscema & Esposito) when a mutated madman transports an active volcano from Antarctica to the Hudson River with the cataclysmic conclusion (from Marvel Team-Up #47) following, wherein Mantlo, Wilson & Dan Adkins reveal how the day is saved in fine style with ‘I Have to Fight the Basilisk!’

Another short-changed supernatural serial was finally sorted out in MTIO #18. ‘Dark, Dark Demon-Night!’ by Mantlo, Scott Edelman, Wilson, Jim Mooney & Adkins, sees mystical watchdog The Scarecrow escape from its painted prison to foil a demonic invasion with the reluctant assistance of the Thing, after which Tigra the Were-Woman slinks into Ben’s life to vamp a favour and crush a sinister scheme by a rogue cat creature in ‘Claws of the Cougar!’ by Mantlo, Sal Buscema, & Don Heck.

This initial compendium also includes house ads, and loads of original art and covers from Kane, Wilson and Buscema to seal a splendid deal. These stories from Marvel’s Middle Period are of variable quality but nonetheless all are honest efforts to entertain and exhibit a dedicated drive to please. Whilst artistically the work varies from adequate to quite superb, most fans of frantic Fights ‘n’ Tights genre would find little to complain about.

Although not really a book for casual or more maturely-oriented readers there’s lots of fun on hand and young readers will have a blast, so why not add this titanic tome to your straining superhero bookshelves?
© 1973, 1974, 1975, 1976, 2018 Marvel Characters, Inc. All rights reserved.

Flash Gordon Volume 1


By Alex Raymond with Don Moore (Checker BPG)
ISBN: 978-0-97416-643-8 (HB)

By many lights Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb Jungle Jim running as a supplementary “topper” strip) as an answer to the revolutionary, inspirational, but clunky Buck Rogers of Philip Nolan & Dick Calkins (which also began on January 7th but in 1929), a new element was added to the wonderment: Classical Lyricism.

Where Rogers had traditional adventures and high science concepts, the new feature reinterpreted Fairy Tale, Heroic Epics and Mythology, spectacularly draping them in the trappings of the contemporary future, with varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for trusty swords and lances – although there were also plenty of those – and exotic craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and he’ll get his go another day).

Thankfully there are a few collections knocking about, but I’m plumping here for the 2003 Checker hardcover which combines quality reproduction with affordability…

The very first tale begins with a rogue planet about to smash into the Earth. As panic grips the planet, polo player Flash and fellow passenger Dale Arden narrowly escape disaster when a meteor fragment downs the airplane they are on. They land on the estate of tormented genius Dr. Hans Zarkov, who imprisons them on the rocket-ship he has built. His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it!

And that’s just in the first, 13-panel episode. ‘On the Planet Mongo’ ran every Sunday until April 15th 1934, when, according to this wonderful full-colour book, second adventure ‘Monsters of Mongo’ began, promptly followed by ‘Tournaments…’ and ‘Caverns of Mongo’.

To the readers back then, of course, there were no such artificial divisions. There was just one continuous, unmissable Sunday appointment with sheer wonderment.

The machinations of the utterly evil but magnetic Ming, emperor of the fantastic wandering planet; Flash’s battles and alliances with all the myriad exotic races subject to the Emperor’s will and the gradual victory over oppression captivated America, and the World, in tales that seemed a direct contrast to the increasingly darker reality in the days before World War II.

In short order the Earthlings become firm friends – and in the case of Flash and Dale, much more – as they encounter beautiful, cruel Princess Aura, the Red Monkey Men, Lion Men, Shark Men, Dwarf Men, King Vultan and the Hawkmen.

The rebellion against Ming begins with the awesome ‘Tournaments of Mongo’, a sequence spanning November 25th to February 24th 1935 – and where Raymond seemed to simply explode with confidence.

It was here that the true magic began, with every episode more spectacular than the last. Without breaking step Raymond moved on, and the next tale, which leaves this book on something of a cliffhanger, sees our hero enter ‘The Caverns of Mongo’.

Don Moore “assisted” Raymond with the writing, beginning soon after the strip first gained popularity, and Moore remained after Raymond departed. The artist joined the Marines in February 1944, and the last page he worked on was published on April 30th of that year. Mercifully, that still leaves a decade’s worth of spectacular, majestic adventure for us to enjoy. Why don’t you join me?
© 2003 King Features Syndicate Inc. ™ Hearst Holdings, Inc.

The Adventures of Jo, Zette & Jocko: The Valley of the Cobras


By Hergé, translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont UK/Mammoth)
ISBN: 978-1-4052-1244-1 (HB)                    978-0-74970-385-1 (PB)

George Remi, world famous as Hergé, had a long creative connection to Catholicism. At the behest of Abbot Norbert Wallez, editor of Belgian Catholic newspaper Le XXe Siécle, he had created Tintin before moving on to such strips as the mischievous Quick and Flupke, Tim the Squirrel in the Far West’, ‘The Amiable Mr. Mops’, ‘Tom and Millie’ and ‘Popol Out West’ – all while continuing and expanding the globe-trotting adventures of the dauntless boy reporter and his faithful little dog.

In 1935, between working on serialised Tintin epics The Blue Lotus and The Broken Ear, Remi was approached by Father Courtois, director of the French weekly newspaper Coeurs Vaillants (Valiant Hearts). The paper already carried the daily exploits of Hergé’s undisputed star-turn, but Courtois also wanted a strip depicting solid family values and situations that the seemingly-orphaned and independent boy reporter was never exposed to.

He also presumably wanted something less subversive than the mischievous, trouble-making working-class boy rascals Quick and Flupke…

The proposed feature needed a set of characters typifying a decent, normal family: A working father, a housewife and mother, young boy, a sister, even a pet. Apparently inspired by a toy monkey called Jocko, Hergé devised the family Legrand.

Jacques was an engineer, and son Jo and daughter Zette were average kids; bright, brave, honest, smart and yet still playful. Mother stayed home, cooking and being rather concerned rather a lot. They had a small, feisty monkey for a pet – although I suspect as Jocko was tailless, he might have been a baby chimpanzee, which “As Any Fule Kno” is actually a species of ape.

The first adventure was a two-volume treasure: ‘The Secret Ray’ – only once published in English and consequently rarer than Hen’s teeth or monkey feathers. A ripping yarn of scientific bandits, gangsters, mad professors, robots and, regrettably, some rather ethnically unsound incidences of cannibal savages, this is very much a product of its time in too many respects.

Although Hergé came to deeply regret (and wherever possible amend) his many early uses of that era’s racial stereotyping, the island dwelling natives in Le “Manitoba” Ne Répond Plus and L’ Éruption Du Karamako (which originally ran in Coeurs Vaillants from January 19th 1936 to June 1937) will now always be controversial.

It’s a true pity that such masterful and joyous work has to be viewed with caution, read strictly in context and must be ascribed subtext and values which may never have been intended, merely because the medium is pictorial and its meaning passively acquired rather than textual, and which can therefore only be decoded by the conscious effort of reading.

I also wonder how much was a quiet, sensitive artist led by an aggressively proselytising, missionary Church’s doctrine and policy…

How much Church opposition was there to Mussolini’s invasion of Ethiopia in October 1935 for example? And don’t get me started on Nazi Germany and the Vatican…

Sorry. Rant brakes have been applied now…

The last completed adventure of the boldly capable Legrand family came out in the 1950’s, when Hergé was at the peak of his creative powers. Although he found the concept a difficult one to work with, devoid of the opportunities for satire or social commentary, the wholesome derring-do of this series still provides thrilling and funny entertainment for kids of all ages.

Whilst vacationing in the Alps, Jo and Zette inadvertently fall foul of the whimsical and capricious Maharajah of Gopal, who is infuriated that they are better skiers than he. Matters only worsen when Jo accidentally hits the Maharajah with a snowball.

The spoiled, rich bully’s appalling behaviour escalates until eventually their father Jacques administers a long overdue spanking to the middle-aged potentate which completely changes his attitude. The much friendlier Maharajah promptly commissions the engineer to construct a bridge across the fabled Valley of the Cobras that divides his mountainous kingdom.

As the family embark for the sub-continent, all are unaware that the villainous Prime Minister of Gopal has colluded with a greedy Fakir to sabotage the project…

Begun in 1939 but shelved for nearly two decades, this is still a light exuberant romp, full of thrills and packed with laughs, executed with the captivating artistry that has made Tintin a global phenomenon. This is a book any child will adore and it baffles me why it and its companion volumes are out of print. Hopefully not for long though
© 1957, 2007 Editions Casterman, Paris & Tournai. All rights reserved. English text © 1986, 2005 Egmont UK Limited. All rights reserved.

Incredible Hulk Marvel Masterworks volume 7


By Roy Thomas, Harlan Ellison, Gary Friedrich, Herb Trimpe, Sal Buscema, Dick Ayers, John Severin & various (Marvel)
ISBN: 978-0-7851-6668-9 (HB)

As the 1970s opened the Incredible Hulk had settled into a comfortable – if always excessively and spectacularly destructive – niche. The globe-trotting formula saw tragic Bruce Banner hiding and seeking cures for his gamma-transformative curse, alternately aided or hunted by prospective father-in-law US General “Thunderbolt” Ross and a variety of guest-star heroes and villains.

Herb Trimpe had made the character his own, displaying a penchant for explosive action and an unparalleled facility for drawing technology – especially honking great ordnance and vehicles. Scripter Roy Thomas – unofficial custodian of Marvel’s burgeoning shared-universe continuity – played the afflicted Jekyll/Hyde card for maximum angst and ironic heartbreak even as he continually injected the Jade Juggernaut into the lives of other stalwarts of Marvel’s growing pantheon…

This chronologically-curated hardback and eBook compendium re-presents issues #135-144 plus a crossover tale from Avengers #88 and a delightful surprise from Marvel Super-Heroes #16 (September 1968), encompassing cover-dates January to October 1971 and opens – after Thomas’ Introduction shares a few more intimate behind-the-scenes secrets – with Incredible Hulk #122.

Inked by Sal Buscema, one of the strangest Marvel team-ups occurred in ‘Descent into the Time-Storm!’ as Kang the Conqueror dispatches the Jade Juggernaut to the dog-days of World War I to prevent the Avengers’ ancestors from being born, only to fall foul of the enigmatic masked aviator known as the Phantom Eagle.

Apparently as the result of a Gerry Conway suggestion, Moby Dick (among other cross-media classics) was then homaged in ‘Klattu! The Behemoth From Beyond Space!’ and ‘The Stars, Mine Enemy!’ (this last inked by Mike Esposito) as a vengeance-crazed starship captain pursues the Brobdingnagian alien beast that had maimed him, consequently press-ganging the Hulk in the process and pitting him against old foe the Abomination.

It was back to Earth and another old enemy in ‘…Sincerely, the Sandman!’ (inked by Sam Grainger) as the vicious villain turns Banner’s true love Betty Ross to brittle, fragile glass, whilst #139’s ‘Many Foes Has the Hulk!’ looks in on the Leader‘s latest attempt to kill his brutish nemesis: by exhaustion, with seemingly hundreds of old villains attacking the man-monster all at once…

A most impressive crossover follows as Harlan Ellison, Thomas, Sal Buscema & Jim Mooney craft ‘The Summons of Psyklop!’ for Avengers #88 (May 1971) wherein an insectoid servant of the Elder Gods abducts the Hulk to fuel their resurrection… This leads directly into Incredible Hulk #140 and landmark yarn ‘The Brute that Shouted Love at the Heart of the Atom’ (pencilled & inked by Grainger over Trimpe’s layouts). Trapped on a sub-atomic world, Banner’s intellect and the Hulk’s body are reconciled, and he becomes a barbarian hero to an appreciative populace, and the lover of the perfect princess Jarella, only to be snatched away by Psyklop at the moment of his greatest happiness.

The sudden return to full-sized savagery is the insectoid’s undoing and the Hulk resumes his ghastly existence… at least until #141 when an experimental psychologist provides a means to drain the Hulk’s gamma-energy and utilise it to restore the crystalline Betty.

He even uses the remaining gamma force to turn himself into a superhero in ‘His Name is … Samson!’ (with the wonderful John Severin inking).

Next comes a satirical poke at “Radical Chic” and the return of the “feminist” villain Valkyrie when the Hulk is made a media cause celebre by Manhattan’s effete elite in the oddly charming ‘They Shoot Hulks, Don’t They?’

But don’t fret, there’s plenty of monumental mayhem as well…

This titanic tome terminates with an inevitable but long-delayed clash as the Green Goliath battles Doctor Doom in a two-part epic begun by Thomas, Dick Ayers & Severin wherein the hunted Banner finds ‘Sanctuary!’ in New York City’s Latverian Embassy. The deal is a bad one, however, since the Iron Dictator proceeds to enslave the Gamma scientist for his bomb-making knowledge in an attempt to make his awesome alter ego into an unstoppable war machine…

The scheme goes awry in ‘The Monster and the Madman!’ (scripted by Gary Friedrich over Thomas’ plot) as the brainwashed Banner shucks his mind-warped conditioning – thanks to Doom’s conflicted consort Valeria – just in time for the Hulk to deliver a salutary lesson in mayhem throughout the dictator’s domain.

Did I say it was all over? Not so as wrapping up is the cover to Hulk Annual #3 and original artwork by Ayers & Severin as well as the debut tale of ‘The Phantom Eagle’ by Friedrich & Trimpe as seen in Marvel Super-Heroes #16.

It’s March 1917 and barnstorming aviator Karl Kaufman chafes at his inability to enlist in the US Army Air Corps. America is not in the Great War yet, but everyone knows it’s coming and Karl’s best friend cannot understand his pal’s reticence. Despite a crash-created infirmity, Rex Griffin signed up immediately but doesn’t realise that Karl can’t be an allied air warrior until he has smuggled his German parents out of the Fatherland and beyond the reach of reprisals…

All too suddenly the war comes to Karl as, while testing his new super-plane, he encounters a gigantic Fokker-carrying zeppelin over Long Island Sound, and realizes the Kaiser has launched an invasion of America…

Mobilising his meagre resources and masked as a Phantom Eagle, Karl takes to the skies but his sortie, although successful, will cost him dearly…

The Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the movies, TV shows and action figures, are the reason why. For an uncomplicated, honestly vicarious experience of Might actually being Right, you can’t do better than these yarns so why not Go Green.
© 1970, 1971, 2018 Marvel Characters, Inc. All rights reserved.