Essential Godzilla


By Doug Moench, Herb Trimpe, Tom Sutton & various (Marvel)
ISBN: 978-0-7851-2153-4

What’s big and green and leaves your front room a complete mess? No, not a Christmas tree, but (arguably) the world’s most famous monster.

Back in 1976 manga and anime were only starting to creep into global consciousness and the most well-known popular culture Japanese export was a colossal radioactive dinosaur who regularly rampaged through the East, destroying cities and fighting monsters even more bizarre and scary than he was.

At this time Marvel was well on the way to becoming the multi-media corporate colossus of today and was looking to increase its international profile. Comic companies have always sought licensed properties to bolster their market-share and in 1977 Marvel truly landed the big one with a 2-year run of one of the world’s most recognisable characters. They boldly broke with tradition by dropping him solidly into real-time contemporary company continuity. The series ran for 24 guest-star-stuffed issues between August 1977 and July 1979.

Gojira first appeared in the eponymous 1954 anti-war, anti-nuke parable directed by Ishiro Honda for Toho Films; a symbol of ancient forces roused to violent reaction by mankind’s incessant meddling. The film was re-cut and dubbed into English with a young Raymond Burr inserted for US audience appeal, and the Brobdingnagian beast renamed Godzilla. He has smashed his way through 27 further Japanese movies, records, books, games, many, many comics and is the originator of the manga sub-genre Daikaijû (giant strange beasts).

Although a certified sell-out, this mammoth monochrome collection is not generally available and – due, I presume to copyright issues – is not likely to resurface anytime soon in either physical or digital form, but if you’re a regular prowler in back issue bins you might get lucky. Stranger things have happened…

In this no-frills, no-preamble Marvel interpretation compilation, the drama begins with ‘The Coming!’, courtesy of Doug Moench, Herb Trimpe & Jim Mooney, as the monstrous aquatic lizard with radioactive fire-breath erupts out of the Pacific Ocean and rampages through Alaska.

Superspy organisation S.H.I.E.L.D. is quickly dispatched to stop the onslaught, and Nick Fury calls in Japanese experts Dr. Yuriko Takiguchi, his grandson Robert and their eye-candy assistant Tamara Hashioka. After an inconclusive battle of ancient strength against modern tech, Godzilla returns to the sea, but the seeds have been sown and everybody knows he will return…

In Japan many believe that Godzilla is a benevolent force destined to oppose true evil. Young Robert is one of them and he gets the chance to expound his views in #2’s ‘Thunder in the Darkness!’ (inked by Frank Giacoia & George Tuska) when the skyscraper saurian resurfaces in Seattle and nearly razes the place before being lured away by S.H.I.E.L.D. ingenuity.

Veteran agents Dum-Dum Dugan, Gabe Jones and Jimmy Woo are seconded to a permanent anti-lizard task force until the beast is finally vanquished, but there are also dozens of freelance do-gooders in the Marvel universe…

Sadly, when the Green Goliath takes offence at San Francisco’s Golden Gate Bridge, he attracts the attention of a local superhero team. The Champions – a short-lived, California-based team consisting of Black Widow, The Angel, Iceman, Ghost Rider and Hercules – rapidly respond in ‘A Tale of Two Saviours’ (with the solids inks of Tony DeZuñiga adding a welcome depth to the art). Typically, the humans spend more time fighting each other than the monster…

There’re only so many cities even the angriest dinosaur can trash before tedium sets in so writer Moench begins his first continued story in #4 with ‘Godzilla Versus Batragon!’ (guest-pencilled by the superb Tom Sutton and again inked by DeZuñiga), wherein deranged scientist Dr. Demonicus enslaves Aleutian Islanders to help him grow his own world-wrecking giant horrors… until the real thing shows up…

The epic encounter concludes in ‘The Isle of Lost Monsters’ (inked by a fresh-faced Klaus Janson) before ‘A Monster Enslaved!’ in #6 opens another extended epic as Herb Trimpe returns and Godzilla as well as the general American public are introduced to another now commonplace Japanese innovation.

Giant, piloted battle-suits or Mecha first appeared in Go Nagai’s 1972 manga classic Mazinger Z, and Marvel would do much to popularise the sub-genre in their follow-up licensed title Shogun Warriors, (based on an import toy rather than movie or comic characters but by the same creative team as Godzilla). Here young Rob Takiguchi steals S.H.I.E.L.D.’s latest weapon – a giant robot codenamed Red Ronin – to aid the Big Green Guy when he is finally captured.

Fred Kida stirringly inked the first of a long line of saurian sagas with #7’s ‘Birth of a Warrior!’ whilst the uneasy giant’s alliance ends in another huge fight in concluding chapter ‘Titan Time Two!’

‘The Fate of Las Vegas’ (Trimpe and Kida) in Godzilla #9 is a lighter-toned morality play with the monster destroying Boulder Dam and flooding the modern Sodom and Gomorrah, but it’s soon back to big beastie bashing in ‘Godzilla vs Yetrigar’: another multi-part mash-up that ends in ‘Arena for Three!’ as Red Ronin returns to tackle both large looming lizard and stupendous, smashing Sasquatch.

The first year ends with #12’s ‘The Beta-Beast!’: first chapter in an invasion epic. Shanghaied to the Moon, Godzilla is co-opted as a soldier in a war between alien races who breed giant monsters as weapons, and when the battle transfers to Earth in ‘The Mega-Monsters from Beyond!’, Red Ronin joins the fray for blockbusting conclusion ‘The Super-Beasts’ (this last inked by Dan Green).

Afterwards, loose in cowboy country, Godzilla stomps into a rustling mystery and modern showdown in ‘Roam on the Range’ and ‘The Great Godzilla Roundup!’ before the final story arc begins.

‘Of Lizards, Great and Small’ in #17 starts with a logical solution to the beast’s rampages after superhero Ant-Man‘s shrinking gas is used to reduce Godzilla to a more manageable size. However, when the diminished devastator escapes from his cage and becomes a ‘Fugitive in Manhattan!’, it’s all hands on deck as the city waits for the shrinking vapour’s effects to wear off.

‘With Dugan on the Docks!’ then sees the secret agent battle the saurian on more or less equal terms before the Fantastic Four step in for ‘A Night at the Museum.’

The FF have another humane solution and dispatch Godzilla to a primeval age of dinosaurs in #21’s ‘The Doom Trip!’, allowing every big beast fan’s dream to come true as the King of the Monsters teams up with Jack “King” Kirby’s uniquely splendid Devil Dinosaur – and Moon Boy – in ‘The Devil and the Dinosaur!’ (inked by Jack Abel), before returning to the 20th century and full size for a spectacular battle against the Mighty Avengers in ‘The King Once More’.

The story and series concluded in #24 (July 1979) with the remarkably satisfying ‘And Lo, a Child Shall Lead Them’ as all New York’s superheroes prove less effective than an impassioned plea, and Godzilla wearily departs for new conquests and other licensed outlets.

By no means award-winners or critical masterpieces, these stories are nonetheless a perfect example of what comics should be: enticing, exciting, accessible and brimming with “bang for your buck.”

Moench’s oft-times florid prose and dialogue meld perfectly here with Trimpe’s stylised interpretation, which often surpasses the artist’s excellent work on that other big, green galoot.

These are great tales to bring the young and disaffected back to the comics fold and are well worth their space on any fan’s bookshelf. If only somebody could get all the lawyers in a room and have them battle out a solution to enable us to see them in a new edition…
© 1977, 1978, 1979, 2006 Toho Co., Inc. All Rights Reserved. Godzilla, King of the Monsters ® Toho Co., Inc.

Silent Invasion volume 1: Red Shadows


By Michael Cherkas & Larry Hancock (NBM)
ISBN: 978-1-68112-174-1

The 1980s were an immensely fertile time for English-language comics-creators. In America a fresh wave of creativity had started with the birth of dedicated comics shops and, as innovation-geared specialist retailers sprung up all over the country, operated by fans for fans, new publishers began to experiment with format and content, whilst eager readers celebrated the happy coincidence that everybody seemed to have a bit of extra cash to play with.

Consequently, those new publishers were soon aggressively competing for the attention and cash of punters who had grown resigned to getting their on-going picture stories from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material began creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Even shoestring companies and foreign outfits had a fair shot at the big time and much great material came – and almost universally, just as quickly went – without getting the attention or success they warranted.

By avoiding the traditional family sales points such as newsstands, more mature material could be produced: not just increasingly violent and with nudity but also far more political and intellectually challenging too.

Moreover, much of the “brain-rotting trash” or “silly kid’s stuff” stigma had finally dissipated and America was catching up to the rest of the world in acknowledging sequential narrative as a for-real, actual Art-Form, so the door was wide open for gosh-darned foreigners to make a few waves too…

One of the most critically acclaimed and just plain enjoyable features came from semi-Canadian outfit Renegade Press. They had spun out by a torturous and litigious process from Dave Sim’s Canadian Aardvark-Vanaheim enterprise, and set up shop in the USA before beginning to publish at the very start of the black and white comics bubble in 1984.

Renegade quickly established a reputation for excellence, picking up amongst others a surprisingly strong line of creator-based properties and some genuinely remarkable and impressive series such as Ms. Tree, Journey: The Adventures of Wolverine MacAlistaire, Normalman, Flaming Carrot, the first iteration of Al Davison’s stunning Spiral Cage autobiography and a compulsive, stylish Cold War, flying-saucer paranoia-driven thriller series entitled The Silent Invasion.

This last was a stunningly stylish retro-Red Scare saga bolting 1950s homeland terrors (invasion by Commies; invasion by aliens; invasion by new ideas…) onto Film Noir chic and employing 20-20 hindsight to produce a truly fresh and enticing concept in the Reagan-era Eighties.

The series was eventually collected as four superbly oversized monochrome tomes (a whopping 298 x 2058 mm), re-presenting the lead story from the first dozen issues of The Silent Invasion wherein co-creators Michael Cherkas & Larry Hancock concocted a delightful confection combining all the coolest genre elements of classic cult sci-fi, horror, spy, conspiracy theory, crime, romance and even comedy yarns…

Now, after far too long a wait – and with America once again enduring internecine struggle amongst the citizenry, corruption, collusion and cover-ups at every level of government and the press under attack from the people and traditions it seeks to inform and safeguard – the first two volumes have been re-released in a more manageable paperback size (or fully adjustable eBook format) with the expressed intention of catching up and finally completing the tensely compelling epic.

The 1950s in American were a hugely iconic and paradoxical time. Incredible scientific and cultural advancements, great wealth and desperate, intoxicating optimism inexplicably arose amidst an atmosphere of immense social, cultural, racial, sexual and political repression with an increasingly paranoid populace seeing conspiracy and subversive attacks in every shadow and corner of the rest of the world.

Such an insular melting pot couldn’t help but be fertile soil for imaginative outsiders to craft truly incisive and evocative tales dripping with convoluted mystery and taut tension, especially when wedded to the nation’s fantastic – and then-ongoing – obsessions with rogue science, flying saucers, gangsterism and espionage…

They were also obsessed with hot babes and bust sizes, but more of that elsewhere…

This first volume gathers prior collections Secret Affairs and Red Shadows and opens with Max Allan Collins’ expansive Introduction ‘Dick Tracy, Tintin and Serious Comics’, this titanic tale kicks off in April 1952 with ‘Chapter One: Atomic Spies’ within a dark desert landscape 22 miles outside Union City, USA.

Private eye Dick Mallet sees a strange light in the skies and in the morning the cops find his crashed car. There’s no sign of the infamous and distinguished Dick…

A month later reporter Matt Sinkage is still unhappy with his piece on “The Truth Behind Flying Saucers” but his mutterings and musings are interrupted by a hot blonde banging on the door of his foreign-sounding neighbour Ivan Kalashnikov.

Arriving at his desk on The Sentinel, Sinkage can’t believe the audacity of the Air Force’s official line about “marsh gas” and starts screaming at his Editor Frank Costello. The irascible bossman just bawls him out – again – and sends him off to cover real news…

Instead Sinkage heads out to the site of the latest sighting and starts interviewing local yokels. That night fiancée Peggy cooks him a meal but his mind is elsewhere, on that night six months back in Albany when he saw a UFO and impetuously chased after it: a night everyone but him remembers…

Later, in a bar, Matt continues badgering Frank until the booze gets to him. Eventually Sinkage slinks back to his apartment. Ivan’s door is open and a quick glance reveals the foreigner and others in front of a huge, weird machine and Matt realises they must be Reds! Atomic spies!

Before the reporter can react, Kalashnikov pulls a really strange gun and shoots. Next morning Sinkage awakes with another sore head and more fuzzy memories…

Days later Matt again collides with Mr K’s pretty friend Gloria Amber, but fails to get another look inside his neighbour’s place. Undeterred, he resorts to asking her out to lunch which somehow provokes the old guy into taking a sudden trip out of town. Things get even stranger when Gloria comes running to him, being chased by what she claims are Red agents…

Spiriting her away and stashing her somewhere safe, Matt doesn’t hear the pursuers accosting his landlord, claiming to be Federal Men…

‘Chapter Two: Secrets and Insidious Machinations’ finds the fugitives deep in the suburbs with Matt’s sedate brother Walter. The weary reporter is still seeing flying saucers and can’t understand why everybody else thinks they’re just jets. Meanwhile back in Union City, Frank is getting a grilling from FBI Agent Housley.

They’re old acquaintances. The G-Man regularly pops by to suppress one news item or another…

This time though the Feds want the vanished Sinkage and are not happy that Costello has no idea of the gadfly’s current location.

Back in suburbia, things are none too comfortable either. Stuck-up sister-in-law Katie is convinced Matt and his new floozy are up to no good and wants them out. At least she doesn’t know the FBI are scouring the city for them. Enigmatic Gloria, however, is more concerned that Sinkage is sleepwalking and having strange nightmares… just like Kalashnikov feared he might…

Matt and Gloria are just heading out in Walter’s borrowed car when Peggy pops by. She can’t understand why her man is with a flashy trollop and pointedly won’t talk to her. Gloria told Matt the real Reds are after Kalashnikov’s memoirs and convinced him to drive her to a quiet town in the desert where a “contact” will protect them both.

Mr K meanwhile has called in his own heavies to chase the couple, unaware that the FBI have visited Walter and Katie. A net is closing around Sinkage and the mystery woman he implicitly trusts… but really shouldn’t.…

The tension mounts in ‘Chapter Three: The Stubbinsville Connection’ as a mysterious Council of shadowy men convenes to discuss the Sinkage problem. As Housley’s report continues, when it becomes clear the reporter was also involved in the Albany event near-panic ensues…

In a cheap motel Matt’s suspicions are back. Gloria vanished from their room for a while during the night and hasn’t mentioned it…

They’re confirmed some time later when she helps Kalashnikov’s hoods Zanini and Koldst abduct her and rough him up. Back at Walter’s house the FBI turn up to interview them about Matt. They claim they’re the only Feds working on the case and no other government officials have been there before them…

Katie has had enough and spills all she knows. The agents instantly go into overdrive and organise all their forces to head for sleepy, remote Stubbinsville. Matt, meanwhile, has recovered and called the only guy he still trusts, his researcher Dan Maloney. That worthy warns him of the confusing profusion of agents all claiming to be working for the government, before sharing the same info with Frank Costello…

As Housley’s team fly in, Matt has decided to go on, hitchhiking to the rendezvous with a quirkily affable farmer who happily joins him in “pranking” the cops who have just arrested Zanini, Koldst and Gloria…

Reunited with his oddly-compliant mystery amour, Matt hurtles on to Stubbinsville in a stolen car, but with less than 100 miles to go Gloria falls ill. She makes him promise to get her there at all costs…

As the assorted pursuers converge, she directs Matt to a lonely wilderness area, but the forces of law and order have spotted them and follow. As the net closes a fantastic and terrifying lightshow ignites the dark skies. By the time Housley reaches the specified target area, all he finds is a comatose Sinkage.

As days pass, Matt finds himself free with all charges dropped, but he’s oddly content. Despite another blatant cover-up and no clue as to who all the various parties hounding him actually were, he knows what he knows and wonders when Gloria will be back…

By the time of ‘Chapter Four: A Pink Slip for a Pinko’ a little time has passed. It’s June 1952 and Matt Sinkage is tormented by nightmares of lights in the sky, Housley hunting him and Gloria beseeching him to join her kind…

His life has gone rapidly downhill. Stories of his being a “Commie” are everywhere, FBI agents shadow his every move and the oppressive tension is becoming overwhelming. When he gets a phone call from long-missing Dick Mallet, Matt arranges to meet the PI, and consequently notices that sister-in-law Katie is always listening recently and has become very chummy with his ominously ever-present G-Man surveillance detail…

First, though, Matt has to get the last of his belongings since the “Red” smear has allowed his landlord to terminate his lease. Aided by faithful fiancée Peggy and ever-friendly custodian Mr. Schneider, Sinkage collects his things and has an uncomfortable meeting with Kalashnikov. Almost in passing, Matt notices that he now has a different team of “Feds” dogging him.

When he finally meets Mallet, the gumshoe shows him an incredible set of photos: interior and exteriors shots of the flying saucers taken by the aliens…

At the Sentinel, Dan Maloney has made progress investigating Kalashnikov and Gloria but wants to finish his research before sharing. Sinkage has bigger problems though. His fellow workers have sent him to Coventry and the paper’s owner wants the “Commie” fired.

Costello is fighting back though. He suspects Housley is behind the disinformation and smear tactics targeting Matt.

Staying with Walter and Katie isn’t helping Matt’s mental state. As visions of the Albany event haunt him, his life takes another plunge when he finds Mallet murdered. Housley is there but frankly admits he knows Sinkage is innocent and (probably) the patsy of a cunningly contrived frame-up.

That doesn’t stop him trying to pump Matt for further information – just as his Council bosses ordered him to…

When Matt is finally fired and Maloney is killed in a freak accident the harried journalist knows is a case of Murder-By-Aliens, Sinkage feels the walls closing in and makes a run for it…

‘Chapter Five: Identity Crisis’ opens one night in July 1952 with Matt holed up in Maloney’s old hunting shack. He’s been utterly alone for weeks but is still seeing flying saucers in the night skies. He’s also reliving past events, helplessly mixing memories of Gloria with other moments. He’s so confused that when Peggy suddenly turns up, he mistakes her for his missing blonde mystery-woman…

Peggy visits him every night, offering food and company. She seems so different; warm and vivacious, but is always gone when he blearily wakes up in the morning.

Back in Union City, Housley and his secretary Meredith Monroe are reviewing the verifiable facts and reach a disturbing conclusion. Somebody on Phil’s team has their own agenda. He fears it’s his own boss – and Council stooge – Buzz Brennan but can’t find reasons to ignore their orders. Both his official employers and the secret ones above them want Sinkage found at all costs…

In the wilderness, Matt is starting to crack. Anonymously buying a gun from a local store he travels back to the city for Dan’s funeral and sees Housley and Brennan clash with Costello. He then sneaks back to his old building and breaks into Kalashnikov’s apartment. Sinkage finds a cache of files and as he reads them experiences a horrifying flashback: he’s strapped into some sort of brainwashing machine in a spaceship…

Matt is roused from the memories by Ivan’s return and bolts, leaving the scattered files behind. He then visits Peggy’s house where her mother’s hostile reception confirms a suspicion that has been growing in his mind…

His intended is waiting in the truck he borrowed, and as they furtively drive out to the country Matt drops his bombshell. He now believes he’s an alien consciousness improperly overlaid on a human mind and he knows Peggy is too: the same mental invader he used to know as Gloria Amber…

‘Chapter Six: What We Really Know about Flying Saucers’ pushes the drama into overdrive as Peggy frantically tries to dissuade Matt. He is adamant and, as Peggy storms off, Matt goes to Costello. They compare notes, unaware that the Council is mobilising all its covert assets in Housley’s FBI team to get Sinkage at all costs…

It might have worked had not Matt surprised everybody by turning himself in to share what he saw in Kalashnikov’s files with Housley and Meredith. Sadly, as he’s being taken to a safe-house Zanini and Koldst kidnap Sinkage and drag him back to Ivan… and Peggy!

By the time Housley realises what’s occurred and rushed to the apartment, it’s too late. The files are gone, but no one can determine whether they were cleared out by the foreigners or simply lost in the fire set by the Council’s inside man…

Matt has a different story. He survived the conflagration by rushing to the roof where he saw a saucer pick up one of his abductors, coldly leaving the rest to perish. It is a story he sticks to, even after he is committed…

To Be Continued…

Potently evocative, impeccably tailored and fabulously cool, The Silent Invasion remains a unique, boldly imagined and cunningly crafted adventure. Rendered in a style then considered revolutionary and even today still spectacularly expressionistic, this is a classic epic long-overdue for a modern revival: an unforgettable gateway to an eerily familiar yet comfortably exotic era of innocent joy and a million “top secrets” which no fan of fantastic thriller fiction should ignore.
© 1986, 1987, 2018 Michael Cherkas & Larry Hancock. Introduction © 1988, 2018 Max Allan Collins. All rights reserved.

Silent Invasion: Red Shadows will be published on September 25th 2018 and is available for pre-order now. For more information and other great reads see http://www.nbmpub.com/

Gomer Goof volume 1: Mind the Goof!


By André Franquin with Delporte & Jidéhem and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-358-1

Like so much in Franco-Belgian comics, it all starts with Spirou. In 1943 publishing giant Dupuis purchased all rights to anthology comic Le Journal de Spirou and its eponymous star, after which comic-strip prodigy Joseph Gillain (“Jijé”) took the helm.

In 1946 Jijé’s assistant and legend-in-waiting André Franquin assumed the creative reins, gradually side-lining the well-established short gag vignettes in favour of extended adventure serials, introducing a broad, engaging cast of regulars and eventually creating phenomenally popular magic animal Marsupilami (first seen in Spirou et les héritiers in 1952 and eventually a spin-off star of screen, plush toy store, console games and albums in his own right) to the mix.

Franquin continued crafting increasingly fantastic tales and absorbing Spirou sagas until his resignation in 1969. During that period the creator was deeply involved in the production of the weekly comic.

Franquin was born in Etterbeek, Belgium on January 3rd 1924. Drawing from an early age, the lad only began formal art training at École Saint-Luc in 1943 and, when the war forced the school’s closure a year later, he found work at Compagnie Belge d’Animation in Brussels where he met Maurice de Bévère (AKA Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs and Benny Breakiron) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Peyo signed on with Dupuis and Franquin began his career as a jobbing cartoonist/illustrator, generating covers for Le Moustique and scouting magazine Plein Jeu. During those early days Franquin and Morris were being tutored by Jijé, who was the main illustrator at Spirou. He turned the youngsters and fellow neophyte Willy Maltaite AKA “Will” (Tif et Tondu, Isabelle, Le jardin des désirs) into a smooth creative bullpen known as the La bande des quatre or “Gang of Four”.

They would later reshape and revolutionise Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling…

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée (Spirou #427, June 20th 1946), who ran with it for two decades; enlarging the scope and horizons until it became purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics the Count of Champignac.

Spirou & Fantasio became globe-trotting journalists, travelling to exotic places, uncovering crimes, exploring the fantastic and clashing with a coterie of exotic arch-enemies. But throughout all that time Fantasio was still a reporter and had to pop into the office. And lurking there was an accident-prone, big-headed junior in charge of minor jobs and dogs-bodying. His name was Gaston Lagaffe…

There’s a long history of fictitiously personalising the mysterious creatives and the arcane processes they indulge in to make our favourite comics, whether its Stan Lee’s fabled Marvel Bullpen or DC Thomson’s lugubrious Editor and underlings at the Beano and Dandy. Let me assure you that it’s a truly international practise and the occasional asides on text pages featuring junior office gofer and well-meaning foul-up Gaston (who debuted in #985, February 28th 1957) grew to be one of the most popular and perennial components of Le Journal de Spirou.

I’d argue, however, that current iteration Gomer Goof (taken from an earlier abortive attempt to bring the character to American audiences) is an unnecessary step. The quintessentially Franco-Belgian tone and humour doesn’t translate particularly well (la gaffe translates as “the blunder”) and contributes nothing. When the big idiot appeared in a 1970s Thunderbirds annual he was redubbed Cranky Franky. Perhaps they should have kept the original title…

In terms of delivery older readers will recognise beats of Jacques Tati and timeless elements of well-meaning self-delusion Brits might recognise in Frank Spencer from Some Mothers Do Have ‘Em…

It’s slapstick, paralysing puns, pomposity lampooned and no good deed going noticed, rewarded or unpunished…

This premier compilation consists of half-page shorts and comedic text story “reports” from the comic’s editorial page and ultimately full episodes of madcap buffoonery. As previously stated Gomer is employed (let’s not dignify his position by calling it “work”) at the Spirou office, reporting to go-getting hero journalist Fantasio and in charge of minor design jobs like paste-up and reading readers’ letters (the official reason why fans requests and suggestions are never answered).

He’s lazy, opinionated, forgetful and eternally hungry. Many of his most catastrophic actions revolve around cutting corners and caching illicit food in the office…

These characteristics frequently lead to clashes with police officer Longsnoot and fireman Captain Morwater, but the office oaf remains eternally easygoing and incorrigible.

The real question is why Fantasio keeps giving him one last chance…

Following 26 short, sharp two-tier gag episodes – involving Gomer’s office innovations, his hunt for food, assorted pets and livestock, sporting snafus and his appallingly decrepit and dilapidated Fiat 509 auto(barely)mobile – the first of numerous prose vignettes ‘On the Line’ exposes the fool’s many delusional attempts to become an inventor…

Other text forays – punctuated by more pint-sized gag-strips – follow. These comedy briefs include ‘More Than One String to his Bow’, ‘Police Report’, ‘Open Letter to Mr De Mesmaeker’ (Jean De Mesmaeker being the real name of collaborator and background artist Jidéhem and taken for the self-important businessman who became Gomer’s ultimate arch enemy and foil), ‘Winter Stalactites’, ‘Red vs Blue’, ‘Noise Pollution’, ‘Presence of Mind’, ‘Gomer’s stethoscope’, ‘The Firebug Fireman’, ‘Gas-powered bicycle’ and ‘Definitely-not-surreptitious advertising’. The print then gives way to a long-running procession of half-page strips with the editorial idiot causing a cataclysm of cartoon chaos.

Further prose pieces slip into extended continuity when Fantasio embargoes all canned food (potentially explosive and always a bio-hazard) and Gomer applies all his dubious ingenuity to beating the ban in ‘The tin wars’, ‘Ticking tin bombs’, ‘Diary of a War correspondent’ and ‘Blockade’ before one final flurry of strips brings the hilarity to a temporary pause…

Far better enjoyed than précised or described, these strips allowed Franquin, his fellow scenarist Yvan Delporte and Jidéhem to flex their whimsical muscles and even subversively sneak in some satirical support for their political beliefs in pacifism and environmentalism, but at their core remain supreme examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with every re-reading.

So why not start now?
© Dupuis, Dargaud-Lombard s.a. 2017 by Franquin. All rights reserved. English translation © 2017 Cinebook Ltd.

Hearts and Minds – A Vietnam Love Story


By Doug Murray & Russ Heath (Marvel/Epic Comics)
ISBN: 978-0-87135-699-4

I was deeply saddened to hear of the death of Russ Heath last week, so I’m repurposing an old review today to commemorate his astounding career and achievements. It’s an easy thing to do as his work was always amongst the rarefied top rank of illustrators to grace the American comics scene…

Russell Heath Jr. was born in New York City on September 29th 1926 and was raised in New Jersey. Influenced by cowboy artist Will James and others, Heath was self-taught and fiercely diligent, demanding authenticity of himself in all his work. This helped him break into the comicbook industry while still at High School (episodes of naval strip Hammerhead Hawley for Captain Aero Comics beginning with volume 2, #2 in September 1942).

Eager to serve, Heath left Montclair High School early in 1945 for the Air Force. Whilst in the military he contributed cartoons to the Camp newspaper before shipping out.

When peace broke out, he worked briefly as a gofer at an ad agency until in 1947 he landed a regular job with Timely Comics. Now married he soon started working from home, drawing Kid Colt and Two Gun Kid, offerings for the dwindling superhero market and sundry horror stories and covers.

He hit an early peak in the 1950s, with a wealth of western and horror features as well as co-creating Marvel Boy, working on crime and romance tales, Venus and the Human Torch during the abortive attempt to revive superheroes in 1953.

He branched out to other publishers: trying his hand on EC’s Mad and Frontline Combat, 3D comics for St. John’s and earned a reputation for gritty veracity in his war and adventure stories (such as Robin Hood and Golden Gladiator for DC’s The Brave and the Bold).

He began contributing to DC’s new war line in early 1954, with strips appearing in Our Army at War #23 and Star Spangled War Stories #22.

It was good fit and he spent the next decade and a half working with writer/editor Robert Kanigher, with whom he co-created The Haunted Tank, The Losers and Sea Devils. All along he remained a stalwart of anthological short war stories, guested on and eventually took over full time illustrating on the prestigious Sgt. Rock.

Infamously, many of his panels were co-opted by pop artist Roy Lichtenstein as the basis of his paintings (specifically Whaam!, Blam, Okay Hot-Shot, Okay!, and Brattata). Heath’s other contributions to American pop culture include iconic ads for toy soldiers and a stint on Harvey Kurtzman and Will Elder’s ubiquitous Playboy satire strip Little Annie Fanny.

Eventually he moved into animation and out to the west coast, but remained in contact with his comics roots, providing occasional returns on titles such as Planet of the Vampires, Mister Miracle, Ka-Zar, The Punisher, Shadowmasters, G.I. Joe and. the Immortal Iron Fist among others.

Having been awarded almost every award going, Heath was in semi-retirement when he died on the 23rd August 2018.

At the end of the 1980s Marvel began extending the scope of the Original Graphic Novels line and this potent and uncompromising fable was the impressive result.

Hearts and Minds – A Vietnam Love Story tells of a half-caste French/Vietnamese peasant girl, whose husband is killed by proselytizing Viet Cong Guerrillas, but who finds a kind of love with a green American college drop-out trapped in The Draft and sent to kill Commies for Uncle Sam.

Of course, it doesn’t end well…

1965: Despite himself Lieutenant Jim Brett is fitting in. He has an aptitude for the soldier’s life and has found his One True Love in the Officers’ Brothel. The half-white Nhi is overjoyed to have been purchased by the handsome young Lieutenant and looks forward to her new life in America as Mrs. Brett. But when the Viet Cong stage a successful assault on the city of Hue she discovers that her first husband is still alive and now a fanatical Guerrilla leader. And then the frantic Brett bursts into the house…

The examination of the greater conflict through a doomed romance is both subtle and evocative, and the hyper-precise drawing and bright happy colours of the artwork savagely underpin the oppressive brutality and doomed futility of the tale. Hearts and Minds is an anti-war tale with all the punch and poignancy of an artillery round, favouring no side whilst counting the human cost and yet still managing to balance blazing action with passionate intensity.

Concerned parents should note that if this is a novel for adults with graphic nudity and violence.

Russ Heath is a name that should be household, but is sadly someone who will only probably be missed by those of us fortunate and broadminded enough to have roamed beyond the attention-grabbing superhero comics ghetto. He is also an immortal talent whose work will live on as long as we keep seeking hyper-real, ultra-precise, breathtakingly powerful narrative graphics.

Remember the name and look for it when buying your old comics and albums in future.
© 1990 Doug Murray & Russ Heath. All Rights Reserved.

Corpse Talk: Queens & Kings and Other Royal Rotters


By Adam & Lisa Murphy (David Fickling Books)
ISBN: 978-1-78845-032-4

The educational power of comic strips has been long understood and acknowledged: if you can make the material memorably enjoyable, there is nothing that can’t be better taught with pictures. The obverse is also true: comics can make any topic or subject come alive… or at least – as here – outrageously, informatively undead…

The fabulous and effective conceit in Corpse Talk is that your scribbling, cartooning host Adam Murphy (ably abetted off-camera by Lisa Murphy) tracks down (or rather digs up) famous personages from the past: all serially exhumed for a chatty, cheeky This Was Your Life talk-show interview that – in Reithian terms – simultaneously “elucidates, educates and entertains”. It also often grosses one out, which is no bad thing for either a kids’ comic or a learning experience…

Another splendid album release culled from the annals of The Phoenix (courtesy of those fine saviours of weekly comics at David Fickling Books), this regally-themed recollection is dedicated to not-so-private audiences with a succession of famous, infamous and utterly unforgettable royal rogues and rapscallions in what would almost certainly not be their own words…

Catching up in order of date of demise, our fact-loving host begins these candid cartoon conferences by digging the dirt with ‘Ramesses II: Pharaoh of Egypt 1303 BCE – 1213 BCE’, who preferred to be called ‘Ramesses the Great’. Our intrepid interviewer incisively traces the “accomplishments” and gift for self-promotion of the dusty legend.

As always, each balmy biography is accompanied by a side feature examining a key aspect of their lives such as here with ‘How to Make a Mummy’ scrupulously and systematically revealing the secrets of interring the definitely departed, after which we refocus on the ancient orient to quiz ‘Qin Shi Huang Di: Chinese Emperor 259 BCE 210 BCE’ on his reign and once more sifts truth from centuries of post-mortem PR briefings.

Backing up the inquiry ‘The Emperor’s Tomb’ details the layout of the vast City of Death Qin was buried in, as well as the Palace of Shadows and its terracotta army and the treasures it guarded…

‘Cleopatra: Pharaoh of Egypt 69 BCE – 30 BCE’ then outlines her incredible life, whilst ‘Barging In’ examines her astounding gold sea-craft and how it brought her to the attention of back-up lover/sponsor Mark Anthony.

A thankfully thoroughly sanitised account of the sordid exploits of ‘Nero: Roman Emperor 37-68’ is backed up by an exploration of one of his feasts in ‘Café Nero’, after which ‘Justinian II: Byzantine Emperor 669-711’ explains how his guile and determination enabled him to rule, lose, recapture and retake control of the mighty late Roman Empire. The impenetrable defences of 8th century Constantinople are then dissected in ‘The Walled City’…

As well as a bit about burned cakes, ‘Alfred the Great: King of Wessex 849-6899’ reveals the remarkable military and civilising feats of the learning-obsessed ruler and expands the knowledge base by defining the fractured kingdoms of ‘The Dark Island’ of Britain at the time.

The Norman conquest is unpicked from the (one-eyed) view of the losing contender in ‘Harold Godwinson: English King 1022-1066’ accompanied by an extended look at the historical source document in Born on the Bayeaux’ whilst the first English civil war is remembered by formable Angevin matriarch ‘Empress Matilda: English Queen 1102-1167’. This is followed by a detailed deconstruction of the sturdy castle defensive system in The Old Bailey’.

The Crusades are represented rival legends made real. First up is the admirable and noble ‘Saladin: Sultan of Egypt and Syria 1137-1193’, who is bolstered by a catalogue of Moslem contributions to global civilisation in Gifts of Genius’, after which the unhappy truth about ‘Richard the Lionheart: English King 1157-1199’ is laid bare. After debunking centuries of self-aggrandising myths The Siege of Acre’ then traces one of the crusaders’ few actual heroic exploits…

‘Moctezuma II: Aztec Emperor 1456-1520’ relates how his timidity and sense of self-preservation contributed to the destruction of his dominions at the hands of the conquistadores before ‘Temple of Doom’ takes us into the deepest inner workings of the bloodstained ziggurats dedicated to human sacrifice on an industrial scale…

The most complex and contentious period in British history is taken apart by the royals at the heart of it all when ‘Henry VIII: English King 1491-1547’ tries to give us his spin on events leading to the reformation and – following Full Tilt – a History of Jousting’‘The Six Wives of Henry VIII’ – consecutively Catherine of Aragon (1485-1536), Anne Boleyn (1507-1536), Jane Seymour (1508-1537), Anne of Cleves (1525-1557), Catherine Howard (1523-1542) and Catherine Parr (1512-1548) – offer their side of the arguments and events.

Their revelations are augmented by a breakdown of the duties of a Queen’s faithful attendants in The Waiting Game’.

‘Charles II: English King 1630-1685’ relates how he came to power following the Second Civil War and backs up the personal reveries with A Memoir on Monarchy’ running down the changing role of rulers, before we cross the channel to hear how it all went wrong for France’s final female autocrat in ‘Marie Antoinette: French Queen 1755-1793’. Her fall from grace is abutted by a chilling lesson on the guillotine in Decapitation Stations’.

Contemporary cousin ‘Catherine the Great: Russian Empress 1729-1796’ managed to run things largely her own way, but as back-up Tsars in their Eyes’ shows, was plagued by a constant stream of pretenders, all claiming to be true, proper, better qualified and, yes, male contenders for her throne.

South African rebel and strategic genius ‘Shaka Zulu: Zulu King 1787-1828’, recounts how he literally created a mighty nation from nothing whilst The Battle of Isandlwana’ covers how his innovations were used to humiliate the overwhelmingly powerful British Army before the procession of pomp and circumstance closes with ‘Queen Victoria: English Queen 1819-1901’, accompanied by a phenomenally absorbing family tree, branching out and into every royal bloodline in Europe: a true Game of Thrones’…

Clever, cheeky, outrageously funny and formidably factual throughout, Corpse Talk unyieldingly tackles history’s more tendentious moments whilst personalising the great, the grim and the good for coming generations.

It is also a fabulously fun read no parent or kid could possibly resist. Don’t take my word for it though, just ask any reader, royal-watcher or republican in waiting…
Text and illustrations © Adam & Lisa Murphy 2018. All rights reserved.

Corpse Talk: Queens & Kings will be released on 6th September 2018 and is available for pre-order now. Time to start thinking of Christmas Presents yet…?

Skeleton Key: the Graphic Novel – an Alex Rider Adventure


By Anthony Horowitz, adapted by Antony Johnston, Kanako & Yuzuru Takasaki (Walker Books)
ISBN: 978-1-4063-1345-2

If America is the spiritual home of the superhero, Britain is Great because of spies and detectives. Our popular literary heritage is littered with cunning sleuths and stealthy investigators from Sherlock Holmes, Sexton Blake, Campion and Lord Peter Wimsey to the Scarlet Pimpernel, George Smiley and Harry Palmer.  And Bond; James Bond…

In 2000 Anthony Horowitz produced Stormbreaker, the first of eleven (with a TV series in the offing and Book 12 due in 2019) rip-snorting teen novels featuring 14 year old orphan Alex Rider: a smart, fit, sports-mad lad like any other, who suddenly discovers that his guardian Uncle Ian has also died. Moreover the deceased gentleman was apparently a spy of some distinction and had been surreptitiously teaching the lad all the skills, techniques and disciplines needed to become a secret agent…

Soon MI6 are knocking on his door…

As well as a major motion picture and video game, the books (five so far) have also been adapted to the comics medium; their easy blend of action, youthful rebellion and overwhelmingly comfortable 007-style pastiche winning many fans in the traditionally parlous older-boys book market. They’re really rather good…

Alex is a highly effective but reluctant agent, preferring the normal life of his boarding school to the clandestine machinations of espionage. However his occasional paymasters at MI6 are always looking for ways to exploit his obvious talents. A seemingly innocent offer to work as a ball-boy at the Wimbledon Tennis tournament leads to him foiling a huge gambling scam by a Chinese Triad.

Unfortunately this makes him a target for Triad vengeance, so his “boss” Mr. Crawford suggests a little trip to Cuba until the heat dies down.

Roll Credits…

Alex soon discovers he has been “borrowed” by the CIA to add camouflage to a reconnaissance mission involving Alexei Sarov, an old Stalinist Soviet general who is up to something particularly nasty with stolen atomic weapons from his isolated fortress on the Cayo Esqueleto or “Skeleton Key”.

Tasked with finding out what the old soldier is planning, the American agents at first make him less than welcome, resenting his presence and not trusting a “mere kid”, but I’m sure they changed their minds around about the moment when they got murdered…

Now the only operative in the game, Alex is soon captured by Sarov who proves to be an unbeatable opponent. Moreover, he has a most unique fate planned for the boy after his plans for global annihilation are achieved: he wants to adopt him…

This is an immensely entertaining romp, hitting all the thrill-buttons for an ideal Bank Holiday blockbluster, even though it’s told – and very convincingly – from the viewpoint of an uncertain boy rather than a suave, sophisticated adult. The adaptation is sharp and witty, capturing the insecurities and verve of the young hero perfectly whilst the art by sisters Kanako & Yuzuru Takasaki is in a full-colour, computer-rendered manga style that might not please everybody but does work exceedingly well in conveying the softer moments as well as the spectacular action set-pieces.

Be warned, however, even though this is a kid’s book there is a substantial amount of fighting and a large body count, whilst the violence is not at all cartoony in context. If you intend sharing the book with younger children, read it yourself first.

These books and their comic counterparts are a fine addition to our fiction tradition. Alex Rider will return… why don’t you join him?

Text and illustrations © 2009 Walker Books Ltd. Based on the original novel Skeleton Key © 2002 Anthony Horowitz. All rights reserved.

Mighty Alice Goes Round and Round


By Richard Thompson (Andrews McMeel)
ISBN: 978-1-4494-7387-7 (HB)                    978-1-4494-3721-3 (PB)

Cul-de-Sac translates as “bottom of the bag” so don’t say you never learned anything from comics.

Richard Thompson took the term in its urban planning derivation – a street/passage closed at one end or a route/course leading nowhere – to describe a convoluted, barricaded oasis of suburban life on the outskirts of Washington DC where a mercurial cross-section of modern humanity lives.

As such it became the setting for one of the best cartoon strips about kids ever created, and one I very much miss.

Richard Church Thompson was born on October 8th 1957 and grew up to become an award-winning illustrator and editorial cartoonist who worked for The Washington Post. He was best known for his acerbic weekly feature Poor Richard’s Almanac (from which came the crushing political prognostication “Build the Pie Higher” – so go google that while you’re at it).

His other mostly light-hearted illustrative efforts appeared in locales ranging from U.S. News & World Report, The New Yorker, Air & Space/Smithsonian, National Geographic and The Atlantic Monthly as well as in numerous book commissions.

In February 2004 Cul de Sac began as a beautifully painted Sunday strip in The Post and quickly evolved into a firm family favourite. In September 2007, the strip was rebooted as a standard black-&-white daily feature with a process-colour Sunday strip and began global syndication with the Universal Press Syndicate and digitally distribution by Uclick GoComics.

It rightly gathered a host of fans, especially other cartoonists such as Bill Watterson and authors like Mo Willems.

The series was collected in four volumes between 2008 and 2012, with other iterations and recombinations (such as this colour & monochrome tome; 152 x 229 mm; released in 2013 and again in 2016) keeping the series popular even after it ended. This particular volume comes in hard, soft and digital formats.

There is precious little of Cul de Sac but what there is all pure gold. In July 2009 the artist publicly announced that he was suffering from Parkinson’s disease, but carried on anyway.

In 2012 a number of fellow artists and devoted admirers – Michael Jantze, Corey Pandolph, Lincoln Peirce, Stephen Pastis, Ruben Bolling and Mo Willems – pitched in to produce the strip while Thompson underwent treatment. When he came back at the end of March, illustrator had Stacy Curtis signed on as inker, but by August Thompson announced he was retiring Cul de Sac.

The last strip appeared on September 23rd 2012.

Richard Thompson died on July 27 2016. He was 58 years old.

Happily, the brilliance of his wit, the warmth of his observation and the sheer uniqueness of his charmingly askew mentality will continue to mesmerise generations of kids and their parents.

So, What’s Going On Here…?

Mighty Alice Goes Round and Round offers an unforgettable introduction to the indivisible exterior and interior world of hyperactive four-year old Alice Otterloop as experienced by her family and a definitely quirky circle of friends.

Alice likes to dance, deploy glitter, get excited and be in charge of everything. Her forceful, declaratively propounded opinions make her respected – and most often feared – by the other kids in Miss Bliss’ class at Blisshaven Academy Pre-School.

Not that the other tykes, such as just-plain-weird peeping tom Dill Wedekind or hammer-wielding Beni, are traditional tots either. All these littluns are smart but untutored, and much of the humour derives from their responses to new facts and situations as interpreted through the haze of the meagre experience they’ve previously accumulated – whether taught or overheard…

The result is a winning blend of surreal whimsy and keenly observational gags, punctuated with input from Alice’s dolorous, graphic-novel-obsessed, sports-fearing older brother Petey and their permanently bewildered and embattled parents.

Other regulars include classmate Marcus who thinks he’s being stalked by his own mother; school guinea pig Mr. Danders (a boorish, self-important and pretentious literary snob in love with the sound of his own voice); Peter Otterpoop Senior‘s impossibly small car; the family’s bellicose and feral Grandma and her appalling dog Big Shirley; the enigmatic, doom-portending Uh-Oh Baby and Alice’s deranged collection of terrifying spring-loaded toys…

Taking family humour to abstract extremes, Cul de Sac blends inspirational imagination with wry consideration to produce moments side-splitting, baffling and heart-warming in rapid succession.

It’s never too late to appreciate quality material and make lifelong friends, so track down Mighty Alice and Co as soon as you can…
© 2013 Richard Thompson. All rights reserved.

Star Comics All-Star Collection


By Lennie Herman, Sid Jacobson, Stan Kay, Bob Bolling, Warren Kremer, Howard Post & various (Marvel)
ISBN: 978-0-7851-4291-1

Once upon a time the American comicbook industry for younger readers was totally dominated by Gold Key with their TV and Disney licenses, and Harvey Comics who had largely switched from general genres to a wholesome, kid-friendly pantheon in the mid-1950s. They totally owned the pre-school sector until declining morals, television cartoon saturation and rising print costs finally forced them to bow out.

Gold Key suffered a slow erosion, gradually losing valuable prime properties like Popeye, Star Trek, assorted Hanna-Barbera and Warner Brothers cartoon stars plus sundry other treasures until parent company Western Publishing called it a day in 1984. Harvey had already shut up shop in 1982 when company founder Alfred Harvey retired.

The latter’s vast archived artwork store was sold off and, with the properties and rights up for grabs, Marvel Comics (who had already secured those lost Star Trek and Hanna-Barbera rights) was frontrunner for licensing the family firm’s iconic characters. These included Richie Rich, Casper the Friendly Ghost, Sad Sack, Hot Stuff – the Little Devil, Wendy the Good Little Witch and many others.

When the bid failed, Editor-in-Chief Jim Shooter, recognising a huge gap in the market, launched a cloned imprint of the Harvey stable (which would also encompass new TV and toy properties such as Jim Henson’s Muppet Babies and Fraggle Rock, Alf, Madballs, Care Bears, Thundercats, Ewoks and such like) to devise the next generation of worthy, wholesome, entry-level comics for entertainment-hungry young minds and their concerned parents.

Marvel’s Star Comics line launched in 1985, edited by ex-Harvey head-honcho Sid Jacobson, with oddly familiar titles and an incontestably similar look and feel – achieved primarily by hiring former Harvey stalwarts such as Jacobson, Lennie Herman, Warren Kremer, Howard Post and others.

Millionaire prince and all-around good kid Royal Roy especially invoked the ire of the Harvey heirs who sued for copyright infringement of their astonishingly prolific Richie Rich: a glittering prize who had shone in more than 55 separate titles between his debut in 1953 and the bust of 1982.

Roy was cancelled after 6 issues – as were many Star series – in a brutal “Survival of the Funnest” publishing policy – and the suit was quietly dropped.

None of which affects the fact that those Eighties child stars were, in their own right, a superb agglomeration of all-ages fun, excitement and adventure joyously revisited in this sturdy digest collection from 2009: gathering that first wave of titles.

Featuring Planet Terry #1-2, Top Dog #1-3, Royal Roy #1-2 and Wally the Wizard #1-2 in a veritable nova of bubbly contagious thrills and frolics, the eccentric escapades open with a star who was just a little lost boy in space…

Planet Terry was created by Lennie Herman (who passed away just before the big Star Comics launch) and the truly magnificent Warren Kremer – whose animation-based art style became the defining look of Harvey Comics during its happy heyday – and starred a young lad searching the universe for the parents he had never known.

Introduced in ‘The Search’ (Herman, Kremer & Vince Colletta), Planet Terry was something of a nuisance, periodically landing on alien worlds, pestering the inhabitants and asking “Has anyone seen my mother and father?”

Found wandering in a life-pod which raised and educated him, the only clues Terry had to his past is a name bracelet and an empty picture frame…

However, this time when he returns to the obnoxious planet Bznko Terry accidentally drives off a menace which bores folks to death with bad jokes, so the inhabitants give him a junked lady robot as a reward.

This proves to be a blessing in disguise as Robota inadvertently leads the lonely lad to ‘A Clue’ when they all crashland on a mining asteroid and meet aged Enoch Diggs who recognises the life-pod the infant Terry was found in…

‘Some Answers’ are forthcoming as the dithery prospector reveals he once worked on a Confederation Cosmos Cruiser called the Space Warp where the captain’s wife was going to have a baby. Needing a sterile environment for the newborn infant, the crew placed him in the emergency life-boat, but his jubilant father accidentally triggered it whilst celebrating his son’s birth and the baby was rocketed into deep space.

Although they searched everywhere, the heartbroken spacemen never located the pod and assumed baby Terry was lost forever…

Although Enoch can’t remember the names of Terry’s parents he suggests that another old crewman might and the re-energised searchers rush to another asteroid to find him, only to instead encounter ‘The Malt Shop Menace’. Nevertheless, they recruit another voyager when Robota saves the brutish monster Omnus who gratefully joins their decidedly odd family. Little do they know that a sinister conspiracy is at work to keep the whereabouts and secret of the Space Warp lost forever…

Issue #2, by Herman, Kremer & Jon D’Agostino continues the quest as the family of outcasts encounter sabotage and opposition before landing their freshly repaired ship on the lost world of the Gorkels where the trio clumsily fulfil an ancient prophecy in ‘The Saga of Princess Ugly’.

In return for repairing Terry’s downed vessel, he, Robota and Omnus must rescue the abducted Princess by battling hostile jungles, shape-shifting beasts, killer vines, a whirlpool and a volcano – all controlled by arch-villain Vermin the Vile in ‘Too Close (enough) for Comfort’ before saving the girl from ‘The Doom of the Domed City’ and discovering the final resting place of the elusive Space Warp…

Also by Herman, Kremer & D’Agostino, Royal Roy debuted on his birthday in ‘The Mystery of the Missing Crown’ wherein the Prince of wealthy Ruritanian Cashalot discovers that the traditional, venerable Royal Highness Crown has gone missing on the day of his investiture. Whilst King Regal and Queen Regalia understandably panic, super-cool bodyguard Ascot diligently investigates, assorted resplendent relatives dither and interfere, so Roy and his pet crocodile Gummy keep their heads by ‘Picking up the Scent’. They soon expose a supernatural agency at work after ‘A Midnight Visit’ by ghostly ancestor William the Warhorse…

Topping off the first issue was a snappy, snazzy short fun yarn starring the reptilian Gummy in ‘Crocadog’.

‘The Grand Ball’, scripted by Stan Kay, occupied most of Roy’s attention in the second issue as the underage but still eligible Prince took a fancy to simple commoner Crystal Clear whilst ambitious and mean social climber Lorna Loot spent all her time – and considerable cash – unsuccessfully attempting to beguile the boy by turning herself into a modern-day Cinderella in ‘A Strange Stranger’…

‘Maneuvers!’ sees Roy fulfil his hereditary duties by joining the Cashalot army on dawn exercises, but as ruler-in-waiting of a rich and peaceful nation, the plucky lad isn’t too surprised to find that the entire armed forces consisted of one reluctant prince and a keen but aging general…

Top Dog featured a far more contemporary and pedestrian situation, depicting the lives of average American boy Joey Jordan and the mutt he brought home one day.

‘The Dog-Gone Beginning’ by Herman, Kremer & Jacqueline Roettcher revealed how, whilst looking for a lost baseball, the kid had accidentally seen a dog reading the newspaper and talking to himself. Exposed, the canny canine begged the boy to keep his secret else all the four-footed wonder could expect was a short and painful life being poked, prodded and probed by scientists…

When the lad swears to keep his secret, Top Dog agrees to come live with Joey in ‘House About a Dog, Mom?’, and whilst the boy tries to teach the pooch to bark – one of the few languages he can’t speak! – his accommodating family gradually get used to the seemingly normal dog and his boy.

However, when Mervin Megabucks – the richest and meanest kid in town – overhears the pair playing and conversing, the spoiled brat refuses to believe Joey is a ventriloquist. When the junior Jordan refuses to sell, Mervin steals Top Dog as the perfect addition to his palatial high-tech house.

Even torture won’t make the purloined pooch speak again however, and when Joey stages ‘The Big Breakout’ Mervin’s mega-robots prove no match for dogged determination and the plutocrat brat is left baffled, bamboozled and dog-less…

Issue #2 exposed ‘Spies!’ when the restless dog of a thousand talents appears to harbour a dark side. Going out on nightly jaunts, the marvellous mutt seemingly leads a double life as a security guard in a Defence Plant, triple-crossing everybody by photographing military secrets for a foreign power.

Of course, it is actually a diminutive enemy agent in a dog suit but Vladimir‘s handlers hadn’t reckoned on a real dog looking – and speaking – just like their hairy operative. Thus they accidentally give their purloined plans to the chatty all-American canine…

After spectacularly trapping the sinister spies – without revealing his own astounding intellect – Top Dog is framed in #3 by Joey’s best friend Larry who is feeling rejected and neglected since the Brilliant Bow-wow moved in.

With a feral hound dubbed ‘The Mad Biter’ on the prowl and attacking people, it’s simple to send the perspicacious pup to the Pound, where he encounters lots of bad dogs who probably deserve to be ‘Caged’.

However, faithful Joey never gives up and after bailing his canine comrade out, the pair convince the guilt-ridden perjurer to see the light by treating him to an impromptu midnight ‘Ghost Story’…

Even with Larry recanting his lies the neighbourhood families don’t trust Top Dog, but that all changes once the maligned mutt tracks down the real Biter and engages him in ‘A Fight to the Finish’…

The final initial entry was written and illustrated by veteran Archie Comics artist Bob Bolling (probably most famous for creating and producing the first eight years’ worth of the award-winning Little Archie spin-off series), who concocted a fabulous medieval wonderland for Wally the Wizard to play in.

In #1’s ‘A Plague of Locusts’ mystical Merlin’s older, smarter brother Marlin is having trouble with his stubbornly inquisitive apprentice. Wally wants to know everything now, has no discipline and is full of foolish ideas and misconceptions. As a serious scientist, Marlin has no time for silly superstitions so after the lad accidentally releases a time-travelling demon from an age-old prison the mage refuses to believe him.

Gorg however swears faithfully to repay the favour before disappearing…

Despatched to deliver a potion to King Kodger, Wally also helps a dragon save his hatchling from a deep well, only just reaches the sovereign in time and has a feed on the Royal Barge where he once again fails to impress beauteous Princess Penelope…

Meanwhile in distant Bloodmire Castle, wicked plotters Vastar the Vile, his sister Sybilious the Bilious and wicked warlock Erasmo are conspiring to conquer the kingdom by unleashing a gigantic metal locust to consume all in its path…

Even the noble knights led by invincible Sir Flauntaroy are helpless before the brazen beast and Wally realises only Marlin can save them. Unfortunately, the boy gets lost on route to fetch him, but happily for everybody the dragon and demon which the rationalist sorcerer refuses to believe in are ready to pay their debts to the apprentice…

Sid Jacobson, Howard Post & Jon D’Agostino took over for the second issue as Wally enters the annual apprentice’s games with Marlin now suddenly transformed into a traditional magic-making mage. In fact, Marlin, as a three-time champion of ‘The Magic-a-Thon!’ is secretly regretful that Wally is too inexperienced to compete, a fact his disciple discerns and tries to fix…

Desperately cramming for a week and eventually – with the coaching of his proud master -Wally sets off to compete but a lovelorn barbarian accidentally cleaves the kid’s crib notes in twain, leaving the lad able to create only half-spells and materialise semi-monsters…

Undaunted Wally continues and – even after a huge storm deprives him of the demi-directions and his back-up pouch of herbs and potions – perseveres, determined to win using nothing but his wits, guts and unflagging optimism…

This clutch of classic children’s tales also includes the enchanting covers and the original house-ads which introduced the characters to the Kids in America and more than three decades later is still a fabulous blast of intoxicating wonder and entertainment readers of all ages cannot fail to love…

With contemporary children’s comics on the rise again after too long a fallow period, it’s still sensible and fun to acknowledge the timeless classics we used to draw upon and which drew kids in. Historical compilations like this one belong on the shelves of every funnybook-loving parent and even those lonely couples with only a confirmed twinkle in their eyes…
© 1985 and 2009 Marvel Characters, Inc. All rights reserved.

Forbidden Dance


By Hinako Ashihara (TokyoPop)
ISBN: 978-1-59182-345-2

This is the charming, if eccentric, tale of Aya, a young girl who has seemingly lost the ability to dance after an accident at the National Ballet Competition damages her ankle.

Her ruined, psychologically-scarred, miserable life finally drastically spins around again after she witnesses the astounding Akira Hibiya dancing with the COOL ballet troupe. The boy quite turns her head and makes her want to dance once more…

Revitalised, she makes joining COOL her life’s ambition, and nothing – not even the fact that Akira thinks she is just another crazy girl-fan stalker or, more importantly, that COOL is an all-male company – is going to stop her…

Aimed at a young teen audience, Forbidden Dance is replete with the school angst and constant, overwhelming pressure to succeed that dominates this branch of manga fiction, but the energy, power and enthusiasm of Hinako Ashihara’s story-telling elevates the tale above the crush of its peers.

As Aya’s story progresses (through 4 translated volumes originally released in 2003) the ending is never a foregone conclusion and even the most jaded reader must wonder “what next?”

In a crowded and conservative market, it’s good to see quality story-telling in varied settings, and many jaded comics fans or newcomers to our weird world would probably benefit from giving this book and its sequels a chance… if they can find them.
© 2003 Hinako Ashihara. All Rights Reserved.

Tiny Titans volume 2: Adventures in Awesomeness


By Art Baltazar & Franco (DC Comics)
ISBN: 978-1-4012-2328-1

The links between animated features and comicbooks are long established and I suspect, for young consumers, indistinguishable. After all, it’s just entertainment in the end…

DC’s Cartoon Network imprint was arguably the last bastion of children’s comics in America and consolidated that link between TV and 2D fun and thrills with stunning interpretations of such television landmarks as Scooby Doo, Powerpuff Girls, Ben 10 and others.

The kids’ comics line also produced some truly exceptional material based on TV iterations of their proprietary characters such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as material like Billy Batson and the Magic of Shazam! which was merely similar in tone and content.

Perhaps the imprint’s finest release was a series ostensibly aimed at beginning readers but which quickly became a firm favourite of older fans and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is happily mixed up together, Tiny Titans became a sublime antidote to continuity cops and slavish fan-boy quibbling (erm, uh… I think you’ll find that in…) by reducing the vast cast of the Teen Titans Go! animated series, the greater boutique of the mainstream comicbooks and eventually the entire DC Universe to little kids and their parents/guardians in the wholesome kindergarten environment of Sidekick City Elementary School.

It’s a scenario spring-loaded with in-jokes, sight-gags and beloved yet gently mocked paraphernalia of generations of strip readers and screen-watchers….

Collecting issues #7-12 (spanning October 2008 – March 2009) of the magically madcap and infinitely addictive all-ages mini-masterpiece, this fourth volume begins on a romantic note with Deep in Like.

Art Baltazar and co-creator Franco (Aureliani) mastered a witty, bemusingly gentle manner of storytelling that just happily rolls along, with assorted (sort-of familiar) characters getting by, trying to make sense of the great big world.

The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well.

After handy and as-standard identifying roll-call page ‘Meet the… Tiny Titans’ the pint-sized tomfoolery opens with ‘Ya Think?’ with transparent-headed Psimon deliberating over his checkers game with similarly glass-fronted The Brain… until Kid Flash and Wonder Girl start heckling…

Meanwhile, at school Starfire gets a text from her dad telling her to come home. Of course, she invites all her friends and two-and-a-half days later the entire class is wandering around alien planet Tameran…

Once they get back Robin convenes a meeting of his new avian themed ‘Bird Scouts’ only to find his alternate identities causing a little contention and confusion…

The issue ends with a Franco Tiny Titans pinup preceded by a return confrontation between Psimon and his hecklers in ‘To Get to the Other Side’. Sadly, once again his tormentors get the last word…

‘Report Card Pickup!’ finds the adult Justice Leaguers confronting Principal Slade (AKA Deathstroke) and substitute teacher Trigon over the grades of the little folk whilst introducing a new intake from Sidekick City Preschool ominously dubbed the Tiny Terror Titans…

Starfire gives Blue Beetle an unwanted makeover in ‘Happy Feeling Blue’ whilst Robin, Batgirl and Ace the Bat-hound get invitations to BB’s birthday party in ‘Joke’s on You’.

Elsewhere, the other Wonder Girl (the series plays extremely fast-&-loose with continuity so suck it up if you’re expecting serious logic, ok?) and tiny winged Bumblebee indulge their ‘Book Smarts’ until Beast Boy shows up even as, under the sea, Aqualad opens a meeting of ‘Pet Club, Atlantis’ until Raven and The Ant spoil things by breaking the first rule…

Concluding with a Puzzler page and a bonus Pinup, #8 gives way to a ninth issue and an inescapable predicament as the kids go ape because of ‘Monkey Magic’…

When Beppo the Super-Chimp gets hold of a magic wand at Robin’s Comic Book Party the attendees are soon reduced to hirsute ancestral forms. Thankfully Batgirl and Bumblebee are meeting with the size-shifting Atom family (The Atom, Mrs. Atom, Crumb, Dot, baby Smidgen and dog Spot) and initially missing the ensuing chaos.

The bad boys of the Brotherhood of Evil aren’t so lucky when Beppo flies over and suddenly Brain and Psimon are as simian and banana-dependent as their talking-gorilla comrade M’sieu Mallah and before long Starfire and Batgirl also get monkey-zapped…

Resolute, bureaucratic Robin then institutes the first meeting of ‘the Titan Apes’ but that only provokes the pesky Super-Chimp to really see what his wand can do and even after Raven’s magic sorts everything out, Beppo rises to the challenge…

Closing with another Tiny Titans Puzzler Page and pinup of the diminutive ‘Atom’s Family’ the animal antics carry over into the next month as ‘World’s Funnest!’ finds Supergirl entertaining Batgirl at ‘Tea Time’.

Tragically the Girl of Steel has forgotten to feed her pet cat Streaky and her guest has been equally derelict in her duties to Ace, forcing the powers pets to seek redress as the little ladies set out on a global jaunt, meeting annoying monsters Kroc and Bizarro…

A Tiny Titans Word Link Puzzler and Bonus Pinup of the eventually-reconciled stars wraps up the issue before the penultimate outing sees romantically declined Beast Boy in the throes of ‘Terra Trouble’.

The green Romeo’s intended inamorata is a feisty lass with refined tastes and in ‘Counting on Love Rocks’ she shows him the depth and density of her disaffection after which Robin greets visiting Russian student Star Fire and gets wrapped up in a tempestuous ‘Name Exchange’ dilemma. Terra meanwhile is not fooled by a viridian ‘Rock Dog’ and Beast Boy ends up with more bruises. Wiser, younger heads (mask, helmets, etc) just go to a carnival and leave them to it, whilst the lovesick loser escalates his campaign with a little ‘Rock Show’ whereas Aqualad and scary blob Plasmus just attend a monster movie ‘Double Feature’…

Agonisingly undaunted, Beast Boy decides on a costume makeover and new origin. Dressed like Superman he builds a ‘Rocket Box’ but yet again fails to kindle a spark…

Silent mirth then illuminates ‘Tiny Titans Presents… The Kroc Files: Changing a Lightbulb’ before another TT Puzzler and a ‘Super Bonus Pin-Up! of Alfred and the Penguins’ escort us smartly to the final outing in this smart and sassy trade paperback or eBook extravaganza…

‘Faces of Mischief’ concentrates on the school staff as ‘Morning with the Trigons’ sees the substitute teacher and demonic overlord called in on short notice. It’s ‘Monday Morning’ and as the Principal and Trigon goof off to a baseball game, Slade leaves cafeteria server Darkseid in charge. This is the chance the Apokolyptian Lord of Destruction has been waiting for…

With the adult slackers listening to ‘Take Me Out to the Ballgame’, the kids are forced to endure exams and their ‘Finals Crisis’ seems eternal. After apparent ages, Robin needs a ‘Hall Pass’ but is soon accosted by not just the official Monitor but also the diabolical Anti-Monitor (trust me, if you’re wedded to DC Lore and minutiae, this is comedy gold: for the rest of you, it’s still hilariously drawn…)

Finally, the dread day ends for the kids, but as Raven heads home with Slade’s kids Rose and Jericho, she hears something that could ruin her life and takes drastic steps to ensure ‘Our Little Secret’, just as their dads concoct a sinister do-over for the following week…

Bringing the graphic glee to a halt is a new silent ‘Kroc Files: Sending an E-Mail’, a TT Baseball Unscramble Puzzler and a pin-up of the entire nefarious ‘Sidekick City Elementary Faculty’.

Despite being ostensibly aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts and The Perishers with something uniquely mired and marinated in unadulterated nerdish comic-bookery – are unforgettable gags and japes no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating to readers of any age and temperament. What more do you need to know?
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