Showcase Presents the Losers Volume 1

By Robert Kanigher, Russ Heath, Joe Kubert, Ross Andru & Mike Esposito, John Severin, Ken Barr & various (DC Comics)
ISBN: 978-1-4012-3437-9-8

Team-ups are a valuable standby of comics, and war stories have always thrived by mixing strange bedfellows together. None more so than this splendid composite: another woefully neglected series in today’s modern print/digital graphic novels marketplace.

The Losers were an elite unit of American soldiers formed by amalgamating three old war series together. Gunner and Sarge (later supplemented by the Fighting Devil Dog Pooch) were Pacific-based Marines; debuting in All-American Men of War #67, (March1959) and running for fifty issues in Our Fighting Forces (#45-94, May 1959-August 1965), whilst Captain Johnny Cloud was a native American fighter pilot who shot down his first bogie in All-American Men of War #82.

The “Navaho Ace” flew solo until issue #115, (1966) and entered a brief limbo until the final component of the Land/Air/Sea team was filled by Captain Storm, a disabled PT Boat skipper who fought on despite his wooden left leg in his own eponymous 18-issue series from 1964 to 1967. All three series were created by comicbook warlord Robert Kanigher.

The characters had all pretty much passed their individual use-by dates when they were teamed-up as guest-stars in a Haunted Tank tale in 1969 (G.I. Combat #138 October), but these “Losers” found a new resonance together in the relevant, disillusioned, cynical Vietnam years and their somewhat nihilistic, doom-laden group anti-hero adventures took the lead spot in Our Fighting Forces #123 for a run of blistering yarns written by Kanigher and illustrated by such giants as Ken Barr, Russ Heath, Sam Glanzman, John Severin and Joe Kubert.

With the tag-line “even when they win, they lose” the team saw action all over the globe, winning critical acclaim and a far-too-small but passionate following. This magnificent monochrome tome collects that introductory tale from the October 1969 G.I. Combat and the complete formative run of suicidal missions from Our Fighting Forces #123-150 (January /February 1970-August/September 1974), after which comicbook messiah Jack Kirby took over the series for a couple of years and made it, as always, uniquely his own. For that seminal set you must see Jack Kirby’s The Losers Omnibus (no really, you must. That’s an order, Soljer…)

Kanigher often used his stories as a testing ground for new series ideas, and G.I. Combat #138 (October 1969) introduced one of his most successful. ‘The Losers!’, illustrated by the magnificent hyper-realist Russ Heath, saw the Armoured Cavalry heroes of the Haunted Tank encounter a sailor, two marines and grounded pilot Johnny Cloud, each individually and utterly demoralised after negligently losing all the men under their respective commands.

Guilt-ridden and broken, the battered relics were inspired by tank commander Jeb Stuart who fanned their sense of duty and desire for vengeance until the crushed survivors regained a measure of respect and fighting spirit by uniting in a combined suicide-mission to destroy a Nazi Radar tower…

By the end of 1969 Dirty Dozen knock-off Hunter’s Hellcats had long outlived their shelf-life in Our Fighting Forces and with #123 (January/February 1970) evacuated in the epilogue ‘Exit Laughing’ which segued directly into ‘No Medals No Graves’, illustrated by Scottish artist Ken Barr (whose stunning work in paint and line has graced everything from Commando Picture Library covers, through Marvel, DC and Warren, to film, book and TV work) and picked up the tale as Storm, Cloud, Gunner and Sarge sat in enforced, forgotten idleness until the aforementioned Lieutenant Hunter recommended them for a dirty, dangerous job no sane military men would touch…

It appears Storm was a dead ringer for a British agent – even down to the wooden leg – and the Brass needed the washed-up sailor to impersonate their vital human resource. The only problem is that they wanted him to be captured, withstand Nazi torture for 48 hours and then break, delivering damaging disinformation about a vast commando raid that wouldn’t be happening…

The agent would do it himself but he was actually dead…

And there was even work for his despondent companions as a disposable diversionary tactic added to corroborate the secrets Storm should hopefully betray after two agonising days…

Overcoming all expectation the “Born Losers” triumphed and even got away intact, after which Ross Andru & Mike Esposito became the regular art team in #124 when ‘Losers Take All’ showed how even good luck was bad, after a mission to liberate the hostage king of a Nazi-subjugated nation saw them doing all the spectacular hard work before losing their prize to Johnny-come-lately regular soldiers…

‘Daughters of Death’ in #125 found the suicide squad initially fail to rescue a scientist’s children only to blisteringly return and rectify their mistakes, Of course, by then the nervous tension had cracked the Professor’s mind, rendering him useless to the Allied cause…

‘A Lost Town’ opened with The Losers undergoing a Court Martial for desertion. Reviled for allowing the obliteration of a French village, they faced execution until an old blind man and his two grandkids revealed what really happened in the hellish conflagration of Perdu, whilst in ‘Angels Over Hell’s Corner’ a brief encounter with a pretty WREN (Women’s Royal Navy Service) in Blitz-beleaguered Britain drew the unit into a star-crossed love affair that even death itself could not thwart…

In a portmanteau tale which disclosed more details of the events which created The Losers, Our Fighting Forces #128 described the ‘7 11 War’ wherein a hot streak during a casual game of craps presaged disastrous calamity for any unlucky bystander near to the Hard Luck Heroes, after which ‘Ride the Nightmare’ saw Cloud endure horrifying visions and crack up on a mission to liberate a captive rocket scientist, before the team again became a living diversion in #130’s ‘Nameless Target’. However, by getting lost and hitting the wrong target, The Losers gifted the Allies with their greatest victory to date…

John Severin inked Andru in OFF #131, in preparation to taking over the full art chores on the series, and ‘Half a Man’ hinted at darker, grittier tales to come when Captain Storm’s disability and guilty demons began to overwhelm him. Considering himself a jinx, the sea dog attempted to sacrifice himself on a mission to Norway but had not counted on his own brutal will to survive…

Back in London, Gunner & Sarge were temporarily reunited with ‘Pooch: the Winner’ (#132 by Kanigher & Severin), prompting a fond if perilous recollection of an exploit against the Japanese in the distant Pacific. However, fearing their luck was contagious, the soldiers sadly decided the beloved “Fighting Devil Dog” was better off without them…

Dispatched to India in #133’s ‘Heads or Tails’, The Losers were ordered to assassinate the “the Unholy Three” – Japanese Generals responsible for untold slaughter amongst the British and native populations. In sweltering lethal jungles, they only succeeded thanks to the determined persistence and sacrifice of a Sikh child hiding a terrible secret.

Our Fighting Forces #134 saw them brutally fighting from shelled house to hedgerow in Europe until Gunner cracked. When even his partners couldn’t get him to pick up a gun again it took the heroic example of indomitable wounded soldiers to show him who ‘The Real Losers’ were…

Issue #135 began a superb extended epic which radically shook up the team after ‘Death Picks a Loser’. Following an ill-considered fortune telling incident in London, the squad shipped out to Norway to organise a resistance cell, despite efforts to again sideline the one-legged Storm. They rendezvoused with Pastor Tornsen and his daughter Ona and began by mining the entire village of Helgren, determined to deny the Nazis a stable base of operations.

Even after the Pastor sacrificed himself to allow the villagers and Americans time to escape, the plan stumbled when the explosives failed to detonate and Storm, convinced he was a liability, detonated the bombs by hand…

Finding only his wooden leg in the flattened rubble, The Losers were further stunned when the vengeful orphan Ona volunteered to take the tragic sailor’s place in the squad of Doomed Men…

The ice-bound retreat from Helgren stalled in #136 when she offered herself as a ‘Decoy for Death’ leading German tanks into a lethal ambush, after which Cloud soloed in a mission to the Pacific where he found himself inspiring natives to resist the Japanese as a resurrected ‘God of the Losers’…

Reunited in OFF #138, the Bad Luck Brigade became ‘The Targets’ when sent to uncover the secret of a new Nazi naval weapon sinking Allied shipping. Once more using Ona as bait they succeed in stunning fashion, but also pick up enigmatic intel regarding a crazy one-eyed, peg-legged marauder attacking both Enemy and Allied vessels off Norway…

Our Fighting Forces #139 introduced ‘The Pirate’, when a band of deadly reivers attacked a convoy ship carrying The Losers and supplies to the Norwegian resistance. Barely escaping with their lives the Squad was then sent to steal a sample of a top secret jet fuel but discovered the Sea Devil had beaten them to it.

Forced to bargain with the merciless mercenary for the prototype, they found themselves in financial and combat competition with an equally determined band of German troops who simply wouldn’t take no for an answer…

‘Lost… One Loser’ revealed that Ona had been with Storm at the end and was now plagued by a survivor’s guilty nightmares. Almost convincing her comrades that he still lived, she led the team on another mission into Norway, the beautiful traumatised girl again used herself as a honey trap to get close to a German bigwig and found incontrovertible proof that Storm was dead when she picked up his battered, burned dog-tag…

Still troubled, she commandeered a plane and flew back to her home to assassinate her Quisling uncle in #141’s ‘The Bad Penny’, only to be betrayed to the town’s German garrison and saved by the pirate who picked that moment to raid the occupied village for loot.

Even with the other Losers in attendance the Pirate’s rapacious rogues were ultimately triumphant but when the crippled corsair snatched Ona’s most treasured possession, the dingy dog-tag unlocked many suppressed memories and Storm (this is comics: who else could it be?) remembered everything…

Answers to his impossible survival came briskly in OFF #142 and ‘½ a Man’ concentrated on the Captain’s struggle to be reinstated. Shipping out to the Far East on a commercial vessel, he was followed by his concerned comrades and stumbled into an Arabian insurrection with three war-weary guardian angels discreetly dogging his heel.

Back with The Losers again in #143, Storm was soon involved in another continued saga as ‘Diamonds are for Never!’ found the Fatalistic Five sent to Africa to stop an SS unit from hijacking industrial diamonds for their failing war effort. However, even after liberating a captured mine from the enemy, the gems eluded the team as a pack of monkeys made off with the glittering prizes…

Hot on their trail in ‘The Lost Mission’ the pursuers stumble onto a Nazi ambush of British soldiers and determine to take on their task – demolishing an impregnable riverside fortress…

Despite being successful the Squad are driven inland and become lost in the desert where they stumble into a French Foreign Legion outpost and join its last survivor in defending ‘A Flag for Losers’ from a merciless German horde and French traitor…

Still lost in the trackless wastes they survived ‘The Forever Walk!’ in #146, battling equally-parched Nazis for the last precious drops of water and losing one of their own to a terrifying sandstorm…

In ‘The Glory Road!’ the sun-baked survivors encountered the last survivor of a German ambush, but British Major Cavendish seemed unable to differentiate between his early days as a star of patriotic films and grim reality and when a German patrol captures them all the mockery proves too much for the troubled martinet…

Again lost and without water, in #148 ‘The Last Charge’ saw The Losers save a desert princess and give her warrior father a chance to fulfil a prophecy and die in glorious battle against the Nazi invaders, whilst #149 briefly reunited the squad with their long-missing member before tragically separating again in ‘A Bullet for a Traitor!’

This volume concludes with ‘Mark our Graves’ in #150 as The Losers linked up with members of The Jewish Brigade (a special British Army unit) who all paid a steep price to uncover a secret Nazi supply dump…

Although a superbly action-packed and moving tale, it was an inauspicious end to the run and one which held no hint of the creative culture-shock which would explode in the pages of the next instant issue when the God of American Comicbooks blasted in to create a unique string of “Kirby Klassics”…

With covers by Joe Kubert, Frank Thorne and Neal Adams, this grimly efficient, superbly understated and beautifully rendered collection is a brilliant example of how war comics changed forever in the 1970s and proves that these stories still pack a TNT punch few other forms of entertainment can hope to match.
© 1969, 1970, 1971, 1972, 1973, 1974, 2012 DC Comics. All Rights Reserved.

Superman/Batman: Saga of the Super Sons


By Bob Haney & Dick Dillin, Dennis O’Neil, John Calnan, Ernie Chan, Rich Buckler, Kieron Dwyer & various (DC Comics)
ISBN: 978-1-4012-6968-5

Are you old enough to yearn for simpler times?

The brilliant expediency of the 52 Parallel Earths concept lends the daftest tale from DC’s back catalogue credibility and contemporary resonance since there’s now a chance that even the hippest and most happening of the modern pantheon can visit/interact with the most outrageous world or concept in DC’s long history. It doesn’t hurt either that following DC’s Rebirth reboot the actual sons of the Dark Knight and Man of Tomorrow are now part of the established – and “real” – DC Universe.

Thus, this collection (available in trade paperback and eBook editions) of well-told “imaginary” tales from the 1970s (January 1972-December 1976), supplemented by a few episodes from more self-conscious times, can be re-released with a clear continuity-conscience without even the most strident fan complaining.

Written by Bob Haney and drawn by Dick Dillin, the Super-Sons appeared with no preamble fanfare in World’s Finest Comics #215, 1972; a bad time for superhero comics, but a great era for teen rebels. Those free-wheeling, easy-rider, end of the flower-power days saw a huge focus on “teen consciousness” and the “Generation Gap” was a phrase on many lips.

The editors clearly saw a way to make arch-establishment characters instantly pertinent and relevant and – being mercifully oblivious to the constraints of continuity (and some would say logic) – simply generated tales of the maverick sons of the World’s Finest heroes out of whole cloth.

And well-constructed, well told tales they are. In debut outing ‘Saga of the Super Sons!’ (inked by Henry Scarpelli) the young warriors run away from home – on the inevitable motorcycle, natch! – and encounter a scurrilous gang-lord.

But worry not, the paternalistic parents are keeping a wary eye on the lads! Speaking as someone who was the target market for this experiment, I can admit that the parental overview grated then and still does, but as there were so many sequels somebody must have liked it.

‘Little Town with a Big Secret!’ appeared in the very next issue: another low key human interest tale, but with a science-fiction twist and the superb inking of Murphy Anderson complimenting Haney & Dillin’s murder-mystery yarn.

Crafted by the same team, WF # 221 featured ‘Cry Not for My Forsaken Son!’ which showed a troubled runaway boy the difference between merit and worth, and the value of a father as opposed to a biological parent, whilst in #222 ‘Evil in Paradise’ (inked by Vince Colletta) the young heroes voyaged to an undiscovered Eden to resolve the ancient question of whether Man is intrinsically Good or Evil.

‘The Shocking Switch of the Super-Sons’ (WF #224, and also inked by Colletta) carried teen rebellion to its most logical conclusion as a psychologist convinces the boys to temporarily trade fathers whereas ‘Crown for a New Batman!’ provides a radical change of pace as Bruce Wayne Jr. inherits the Mantle and the Mission after his father is murdered!

Never fear, all is not as it seems, fans! This thriller – guest starring Robin – first appeared in WF #228, and was inked by Tex Blaisdell, who then inked Curt Swan, on the more traditional Lost Civilisation yarn ‘The Girl Whom Time Forgot’ in WF#230.

The Relevancy Era was well over by the time Haney, Dillin & Blaisdell crafted ‘Hero is a Dirty Name’ (WF #231), wherein the Sons are forced to question the motivation for heroism, in a thriller also featuring Green Arrow and The Flash.

In #233’s ‘World Without Men ‘(inked by John Calnan) the ever-questioning rambling Super-Sons tackle sexual equality issues and unravel a crazy plot to supplant human males, after which ‘The Angel with a Dirty Name’ (by the same team in WF #238) offers a super-villains ‘n’ monsters slug-fest indistinguishable from any other super tale, before the original series ends with WF #242’s ‘Town of the Timeless Killers’ – illustrated by Ernie Chua (nee Chan) & Calnan – wherein the kids are trapped in a haunted ghost town and stalked by immortal gunslingers; an ignominious close to a bold experiment.

Four years later the boys popped back for a momentary revival in ‘Final Secret of the Super-Sons’ (Denny O’Neil, Rich Buckler & Dick Giordano in WF #263, 1980) where it was shockingly revealed that they were no more than a simulation running on Superman’s giant Computer. In a grim indication of how much of a chokehold shared continuity had grown into, they then escaped into “reality” anyway to wreak havoc in a manner the Matrix movies would be proud of…

The collection concludes with a short tale by Haney & Kieron Dwyer that appeared in Elseworlds 80-Page Giant in 1999. ‘Superman Jr. is No More!’ is a charming and fitting conclusion to this odd, charming and idiosyncratic mini-saga, embracing the original conceit as it posits what wold happen if the Man of Steel died and his boy was forced to take over too soon…

Supplemented with a full cover gallery by Nick Cardy, Chan, Calnan, Dick Giordano, Ross Andru & Ty Templeton, these classic adventures are packed with potency and wit. If you’ve an open mind and refined sense of fun, why not take a look at a few gems (and one or two duds) from an era where everybody read comics and nobody took them too seriously?
© 1972, 1973, 1974, 1975, 1976, 1980, 1999, 2017 DC Comics. All rights reserved.

Marvel Team Up Marvel Masterworks volume 1


By Roy Thomas, Gerry Conway, Len Wein, Ross Andru, Gil Kane, Jim Mooney & various (Marvel)
ISBN: 978-0-7851-4210-2 (HB)

Inspiration isn’t everything. In fact, as Marvel slowly grew to a position of market dominance in the wake of losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding proven concepts and properties.

The only real exception to this was the assembly line creation of horror and horror-hero titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing or battling (usually both) with less well-selling company characters – was not new when Marvel decided to award their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch.

In those long-lost days editors were acutely conscious of potential over-exposure – and since superheroes were actually in a decline they may well have been right.

Marvel Team-Up was the second regular Spider-Man title (abortive companion title Spectacular Spider-Man was created for the magazine market in 1968 but had died after two issues). MTU launched at the end of 1971 and went from strength to strength, proving the time had finally come for expansion and a concentration on uncomplicated action over sub-plots…

This engaging hardback and/or eBook compilation gathers the first 11 issues – covering March 1972 to July 1973 – and opens with scripter Gerry Conway’s engaging recollections in ‘Behold: An Introduction’ before the comicbook magic commences with the webspinner and his flighty flaming frenemy reluctantly spending the holidays together…

Marvel Team-Up #1was crafted by Roy Thomas, Ross Andru & Mike Esposito as a mutual old enemy reared his gritty head in the charming ‘Have Yourself a Sandman Little Christmas!’. A light-heated romp full of Christmas cheer, rambunctious action and seasonal sentiment, the story set the tone for all epics to follow.

Merry Marvelite Maximii can award themselves a point for remembering which martial arts and TV heroine debuted in this issue but the folk with lives can simply take my word that it was Iron Fist‘s sometime squeeze Misty Knight…

Gerry Conway assumed the writer’s role and Jim Mooney the inker’s for ‘And Spidey Makes Four!’ in the succeeding issue as our heroes then take on and trounce the Frightful Four and Negative Zone bogeyman Annihilus before seemingly without pause going after Morbius the Living Vampire in #3’s ‘The Power to Purge!’ (inked by Frank Giacoia).

The new horror-star was still acting the villain in MTU #4 as the Torch was replaced by most of Marvel’s sole mutant team (The Beast having gone all hairy – and solo) in ‘And Then… the X-Men!’

This bold and enthralling thriller was illustrated by the magnificent Gil Kane at the top of his form and inked by Steve Mitchell. Kane became a semi-regular penciller, and his dynamic style and extreme anatomy lifted many rather pedestrian tales such as #5’s ‘A Passion of the Mind!’ (Conway script & Esposito inks), pitting Spidey and The Vision against manipulative mesmeric Puppet Master and robotic assassin the Monstroid.

The villain carried over to the next issue and was joined by the Mad Thinker ‘…As Those Who Will Not See!’ pitted the wallcrawler and the Thing against the cerebral scoundrels in a cataclysmic battle no Fights ‘n’ Tights fan could be unmoved by…

‘A Hitch in Time!’ in #7 was produced by Conway, Andru and Mooney: guest-starring Thor as otherworldly Trolls freeze Earth’s time-line as a prerequisite step to conquering Asgard, after which MTU #8 provides a perfect example of the team-up comic’s other function – to promote and popularise new characters.

‘Man-Killer Moves at Midnight!’ was most fans’ first exposure to The Cat (later retooled as Tigra the Were-Woman) in a painfully worthy if ham-fisted attempt to address feminist issues from Conway and Jim Mooney. The hard-pressed heroes joined forces her to stop a male-hunting murderer paying back abusive men. These days we’d probably be rooting for her…

Iron Man then collaborated in the opening foray of 3-part tale ‘The Tomorrow War!’ (Conway, Andru & Frank Bolle) as he and Spidey are kidnapped by Zarkko the Tomorrow Man to battle Kang the Conqueror. The Torch returned to help deal with the intermediate threat of ‘Time Bomb!’ (with art by Mooney & Giacoia) before the entire race of Black Bolt‘s Inhumans pile in to help Spidey stop history unravelling in culminatory clash ‘The Doomsday Gambit!’ – this last chapter scripted by Len Wein over Conway’s plot for Mooney & Esposito to illustrate.

This initial gathering also includes two splendid samples of Kane original art – a cover and interior page.

These stories are of variable quality but nonetheless all show an honest drive to entertain and please whilst artistically the work is superb, and most fans of the genre would find little to complain about. Although not really a book for casual or more maturely-oriented readers, there’s lots of fun on hand and young readers will have a blast, so surely that’s reason enough to add this titanic tome to your library…
© 1972, 1973, 2018 Marvel Characters, Inc. All rights reserved.

The March to Death – Drawings by John Olday


By John Olday, edited by Donald Rooum (Freedom Press)
ISBN: 978-0900384806

We tend to remember World War II as a battle of opposites, of united fronts and ubiquitous evil; of Us and Them. In these increasingly polarised days where any disagreement or demurring opinion on any issue is treated as heresy punishable by death or flogging, it’s valuable and comforting to be reminded that even under the most calamitous conditions and clearest of threats, dissent is part of the human psyche and our most valuable birthright.

The March to Death was an unashamed political tract, a collection of anti-war cartoons and tellingly appropriate quotations first published in 1943 by Freedom Press, the Anarchist publishing organisation.

Comics strips and especially cartoons are an astonishingly powerful tool for education as well as entertainment and the images rendered by German emigré John Olday (neé Arthur William Oldag) were, are and remain blistering attacks on the World Order of all nations that had led humanity so inexorably to a second global conflagration in less than a generation.

He drew most of the images whilst serving in the British Royal Pioneer Corps before deserting in 1943. For that he was imprisoned until 1946.

The accompanying text for this edition was selected by his colleague and artistic collaborator Marie Louise Berneri, a French Anarchist thinker who moved to Britain in 1937.

Still readily available, the 1995 edition has a wonderfully informative foreword by cartoonist, letterer, and deceptively affable deep thinker Donald Rooum which paints the time and the tone for the young and less politically informed. This is a work that all serious advocates of the graphic image as more than a vehicle for bubble gum should know of and champion.

Makes you Think, right. Hopefully it will make you act, too.
© 1943, 1995 Freedom Press.

Avengers Marvel Masterworks volume 9


By Roy Thomas, Harlan Ellison, John Buscema, Sal Buscema, Frank Giacoia, Herb Trimpe, Sam Grainger & various (Marvel)
ISBN: 978-0-7851-3501-2

The Avengers always proved that putting all one’s star eggs in on single basket paid off big-time; even when all Marvel’s all-stars such as Thor, Captain America and Iron Man were absent, it merely allowed the lesser lights of the team to shine more brightly.

Of course, all the founding stars regularly featured due to a rotating, open door policy which meant that most issues included somebody’s fave-rave. The increasingly bold and impressively ambitious stories and artwork were no hindrance either.

This sturdy hardcover and eBook compilation gathers the astounding contents of Avengers issues #80-88 and a cosmic crossover from Incredible Hulk #140 spanning September 1970-June 1971): evocative, socially-informed tales which confirmed Roy Thomas as a major creative force in comics whilst simultaneously consolidating John Buscema’s status as the foremost artist of Marvel’s second generation.

Following another candid reminiscence from Thomas – unravelling the behind-the-scenes secrets of the Dawning Marvel Age in his Introduction – this epochal tome opens with the debut of the company’s first Native American costumed hero in ‘The Coming of Red Wolf!’ (Thomas, John B & Tom Palmer) as the Avengers are drawn into a highly personal and decidedly brutal clash between ruthless entrepreneur Cornelius Van Lunt and a tribe of Indians he is defrauding and persecuting.

The dramatic dilemma (heralding the team’s entry into the era of “Relevant”, socially conscious tales) divides the team and concludes with Vision, Scarlet Witch and Goliath aiding Red Wolf in concluding episode ‘When Dies A Legend!’, whilst the remaining team pursues super crime combine Zodiac and the Black Panther pursues what he believes is a personal quest beside Daredevil. (This last tale occurred in DD #69 but is not included here. You’ll need to see the equivalent Daredevil Masterworks volume [#9, I think] for that).

Sadly, the malevolent mega-mob move first and take the entire island of Manhattan ‘Hostage!’, leaving only the solitary sightless vigilante Daredevil free to save the day, after which Militant Feminism raises its disconcertingly strident head as the Wasp, Black Widow, Scarlet Witch and Madame Medusa are seduced into joining a new team called the Lady Liberators (yes, I know how that sounds now but the all-male creative team meant well…).

However, the Valkyrie who declares ‘Come on in… the Revolution’s Fine!’ had her own dark secret and sinister agenda that has nothing to do with justice or equality…

Avengers #84 featured part-time paladin Black Knight who had become addicted to the bloodthirsty hunger of his Ebony Blade, resulting in an otherworldly confrontation with alternate-Earth barbarian king Arkon and his latest paramour the Enchantress in ‘The Sword and the Sorceress!’ The resulting acrimonious clash subsequently left half the team lost in a parallel existence…

In ‘The World is Not for Burning!’ (inked by Frank Giacoia), Vision, Scarlet Witch and Quicksilver‘s efforts to return home leave them stranded on an Earth where the Squadron Supreme are the World’s Greatest heroes and a solar Armageddon is only hours away…

Illustrated by Sal Buscema & Jim Mooney, ‘Brain-Child to the Dark Tower Came…!’ sees the extremely reluctant trans-Earth allies unite to save a very different world after which, back home, the Black Panther reprises his bombastic origin before taking leave of his comrades to assume the throne of his hidden African nation in ‘Look Homeward, Avenger’ (Giacoia & Sal B).

Novelist Harlan Ellison was a very vocal comics fan in the 1970s and occasionally collaborated on Marvel tales. Avengers #88 began a radical adaptation of one his best short stories, heralding ‘The Summons of Psyklop’ (Ellison, Thomas, Sal Buscema & Mooney) wherein an experiment to cure the Hulk of his destructive nature leads to the Jade Juggernaut’s abduction by a preternatural entity.

The saga concluded in Incredible Hulk #140 (Ellison, Thomas, Herb Trimpe & Sam Grainger) as ‘The Brute… That Shouted Love… at the Heart of the Atom!’ finds the man-monster experiencing truelove and idyllic peace in a sub-molecular paradise, only to lose it all when the demonic Psyklop tracks him down…

Following a reproduction of the cover of the all-reprint Avengers Annual #4, the romantic tragedy is somewhat leavened by a bonus yarn from Marvel’s spoof publication Not Brand Echh #5 (December 1967). Here Thomas, Gene Colan & John Tartaglione recount the sterling saga of ‘The Revengers vs Charlie America’, reinterpreting how – if not why – the heroes saved the Star-Spangled Simpleton of Liberty from icy entombment. Wrapping up the memorable magic is a brace of contemporary house ads and full biographies of all creative folk involved…

Thomas and John Buscema (and Sal too, actually) gloriously led Marvel’s second generation of creators in building on and consolidating Lee, Kirby and Ditko’s initial burst of comics creativity: spearheading and constructing a logical, fully functioning wonder- machine of places and events that so many others were inspired by and could add to.

These terrific tales are perfect examples of superheroes done exactly right and a pivotal step of the little company into the corporate colossus. They are also utterly fabulous stories you’ll never tire of reading
© 1970, 1971, 2015 Marvel Characters, Inc. All rights reserved.

The Marsupilami volume 2: Bamboo Baby Blues


By Franquin, Batem & Greg; coloured by Leonardo and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-364-2

One of Europe’s most popular comic stars is an eccentric, unpredictable, rubber-limbed ball of explosive energy with a seemingly infinite elastic tail. The frantic, frenetic Marsupilami is a wonder of nature and bastion of European storytelling who originally spun-off from another immortal comedy adventure strip…

In 1946 Joseph “Jijé” Gillain was crafting eponymous keystone strip Spirou for flagship publication Le Journal de Spirou when he abruptly handed off the entire kit and caboodle to his assistant Franquin. The junior took the reins, slowly abandoned the previous format of short complete gags in favour of longer epic adventure serials, and began introducing a wide and engaging cast of new characters.

In 1952’s Spirou et les héritiers he devised a beguiling and boisterous little South American critter dubbed Marsupilami to the mix. The little beast returned over and over again: a phenomenally popular magic animal who inevitably grew into a solo star of screen, toy store, console games and albums all his own.

Franquin frequently included the bombastic little beast in Spirou’s increasingly fantastic escapades until his resignation in 1969…

André Franquin was born in Etterbeek, Belgium on January 3rd 1924. Something of a prodigy, he began formal art training at École Saint-Luc in 1943, but when the war forced the school’s closure a year later, the lad found animation work at Compagnie Belge d’Animation in Brussels. Here he met Maurice de Bevere (Lucky Luke creator Morris), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Culliford signed on with publishing house Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu.

During those formative early days, Franquin and Morris were being trained by Jijé – at that time the main illustrator at Spirou. He quickly turned the youngsters and fellow neophyte Willy Maltaite – AKA Will – (Tif et Tondu, Isabelle, Le jardin des désirs/The Garden of Desire) into a potent creative bullpen dubbed La bande des quatre – or “Gang of Four” – who subsequently revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (Le Journal de Spirou #427, June 20th 1946). The eager novice ran with it for two decades, enlarging the scope and horizons until it became purely his own.

Almost every week fans would meet startling and zany new characters such as comrade and eventual co-star Fantasio or crackpot inventor the Count of Champignac.

In the ever-evolving process Spirou et Fantasio became globe-trotting journalists, continuing their weekly exploits in unbroken four-colour glory and “reporting back” their exploits in Le Journal de Spirou…

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill/Billy and Buddy), Jidéhem (Sophie, Starter, Gaston Lagaffe/Gomer Goof) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him during his tenure on Spirou et Fantasio.

In 1955 a contractual spat with Dupuis resulted in Franquin signing up with publishing rivals Casterman on Journal de Tintin, where he collaborated with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

Franquin soon patched things up with Dupuis and returned to Le journal de Spirou, subsequently co-creating Gaston Lagaffe in 1957, but was now legally obliged to carry on his Tintin work too…

From 1959, writer Greg and background artist Jidéhem assisted Franquin but by 1969 the artist had reached his Spirou limit and resigned for good, happily taking his mystic yellow monkey with him…

Plagued in later life by bouts of depression, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics. Moreover, having learned his lessons about publishers, Franquin retained all rights to Marsupilami and in the late 1980’s began publishing his own new adventures of the fuzzy and rambunctious miracle-worker.

He tapped old comrade Greg as scripter and invited commercial artist/illustrator Luc Collin (pen name Batem) to collaborate on – and later monopolise – the art duties for a new series of raucous comedy adventures.

Now numbering 30 albums (not including all-Franquin short-story collection volume #0, AKA Capturez un Marsupilami), the second of these was Le Bébé du bout du monde, released in 1988 and translated here as Marsupilami: Bamboo Baby Blues.

Blessed with a talent for mischief, the Marsupilami is a devious anthropoid inhabiting the rain forests of Palombia and regarded as one of the rarest animals on Earth. It speaks a language uniquely its own and also has a reputation for causing trouble and instigating chaos…

Although primarily set once again in the dense Palombian rainforest, this saga begins in bustling, politically unstable capital city La Grande Ciudad where two young Chinese envoys attempt to charter an aircraft to deliver a very special animal to its ultimate destination in adjoining South American country Palo-Plagia.

The very junior and fiercely idealistic officials have not been prepared for the very shaky – if not shady – nature of all transactions in this part of the capitalist world and, after falling foul of an airline strike, are forced to complete their mission through regrettably “extra-legal” channels.

That’s why they are soon bouncing around in a decrepit ex-WWII bomber piloted by demented drug-runner and former German war criminal Helmut Ersatzauweis von Lilimarlehn who can’t tell their legitimate mission from his usual clandestine recreational pharmaceuticals deliveries…

After taking a most circuitous and totally unnecessary route, the ramshackle Aguila del Paradisio falls apart in mid-air over a certain patch of dense jungle and the befuddled captain ditches, leaving the diligent envoys to their fate. Without a qualm the Democratic People’s Servants attach their parachutes to the baby Giant Panda they have been escorting, trusting it to fate. Their last thoughts are of a particularly worrisome fact: the Panda can only eat bamboo and there is none in Palombia.

All known growing areas in the rogue state have been turned over to the cultivation of poppies and cannabis…

In the green fastness below the commotion is detected by a native fisherman who might be able to turn the tragedy to his advantage. Yafegottawurm is up for the change of pace too; anything is better than sitting on a log waiting for the vile and voracious piranha to bite…

Another witness with far more sympathetic motivations is also quick to react: the infernal, eternally mischievous, big-hearted Marsupilami…

When the golden beast brings the Panda cub back to his family he is disappointed to find the little creature reluctant to eat until it encounters Yafegottawurm’s recently abandoned fishing poles.

Apparently, bamboo is not quite extinct in the verdant interior: the Havoca natives secretly cultivate the grass in enclosed areas. It is a material crucial to their daily existence, highly prized and practically sacred…

That’s a fateful fact Helmut now shares, having being brought to the Havoca village by Yafegottawurm and taken under the wing of local witch doctor Yajussashahm. That dubious charlatan was originally educated at Harvard and Heidelberg and now, after years scamming the natives of their “useless” emeralds, plans on returning to civilisation to enjoy his last years in utter luxury.

Helmut would a useful companion for the return trip but their schemes are suddenly scotched when all that sacred bamboo starts vanishing and the enraged tribesmen demand their shaman sort out the escalating chaos and sacrilege…

The puzzled pilot thinks the Chinese might still be alive and behind the thefts, so all too soon he is despatched to his downed plane to check, while Yajussashahm does his magic act using his huge stockpile of fireworks and explosives. However, things come to a cataclysmic head when the frantically foraging Marsupilamis are cornered during another bamboo raid for their voracious new cub…

Even as the Havoca are painfully reminded why they have never successfully captured the frenetic yellow perils, the situation worsens for Helmut and the Witch Man when the River Police turn up on a diplomatic rescue mission…

Another masterfully madcap rollercoaster of hairsbreadth escapes, close shaves and sardonic character assassinations, this fresh exploit of the unflappable golden monkeys is fast-paced, furiously funny and instantly engaging: providing riotous romps and devastating debacles for wide-eyed kids of every age all over the world. Why not embrace your inner wild side and join in the fun?

Hoobee, Hoobah Hoobah!
© Dupuis, Dargaud-Lombard s.a. 2017 by Franquin, Greg & Batem. English translation © 2017 Cinebook Ltd.

Superman in the Forties


By Jerry Siegel, Joe Shuster & the Superman studio (DC Comics/Little, Brown & Co)
ISBN: 978-1-4012-0457-0

Part of a series of trade paperbacks intended to define DC’s top heroes through the decades (the other being Batman, of course), these much-missed books always delivered a superb wallop of comicbook magic and a tantalising whiff of other, perhaps better, times.

Divided into sections partitioned by cover galleries, this box of delights opens with the untitled initial episodes from Action Comics #1 and 2 (even though they’re technically ineligible, coming from June and July 1938) as written and drawn by Jerry Siegel and Joe Shuster.

With boundless enthusiasm the Man of Tomorrow explodes into action, saving an innocent condemned to the electric chair, teaching a wife-beater a salutary lesson, terrorising mobsters and teaching war profiteers to think again. It’s raw, unpolished and absolutely captivating stuff.

Swiftly following from Superman #58 (May/June 1949) is a beguiling teaser written by William Woolfolk and illustrated by Wayne Boring and Stan Kaye. ‘Lois Lane Loves Clark Kent!’ finds the intrepid pioneering lady reporter seeing a psychiatrist because of her romantic obsession with the Man of Steel. His solution?

The quack tells her to switch her affections to her bewildered, harassed workmate with resultant hilarity and chaos ensuing! A rare treat follows as the seldom seen Superman prose story from Superman #1 (Summer 1939 and of course written by Siegel with accompanying art by Shuster) reappears for the first time in decades.

In 1948 the editors finally declassified the full and original ‘Origin of Superman’ written by Bill Finger with art from Boring and Kaye (Superman #53, cover-dated July/August). It was sequelled a year later and is directly followed in this volume by ‘Superman Returns to Krypton’ (Finger and Al Plastino) wherein the Man of Tomorrow breaks the time barrier to observe his lost homeworld at first hand.

This little gem (from Superman #61, November/December, 1949) provided the comic-book explanation for Kryptonite – which was originally introduced on the radio show in 1943 then promptly forgotten – and opened the door for a magical expansion of the character’s universe that still resonates with us today.

During the late 1940s Siegel & Shuster retrofitted their creation by creating Superboy (“the adventures of Superman when he was a boy”) for More Fun Comics #101 (January/February 1945). An instant hit, the youthful incarnation soon took the lead spot in Adventure Comics and won his own solo title in 1949.

From Superboy #5 (November/December, 1949) comes the charming tale of a runaway princess ironically entitled ‘Superboy Meets Supergirl’ by Woolfolk and the hugely talented John Sikela.

The second section is dedicated to the Man of Steel’s opponents, starting with ‘Superman Meets the Ultra-Humanite’ (Action Comics #14; (July 1939) by Siegel, Shuster and Paul Cassidy. They also devised a much more memorable criminal scientist in Lex Luthor who debuted in an untitled tale from Action #23 (April 1940). This larcenous landmark is followed by ‘The Terrible Toyman’ (Action #64, September 1943) by Don Cameron, Ed Dobrotka & George Roussos.

In such socially conscious times one of Superman’s most persistent foes was a heartless swindler called Wilbur Wolfingham. ‘Journey into Ruin’ by Cameron, Ira Yarbrough & Stan Kaye (Action #107; November #107) is a fine example of this type of tale and the hero’s unique response to it.

A different kind of whimsy is in play when Lois’s niece – a liar who could shame Baron Munchausen – returns with a new pal who can make her fantasies reality in ‘The Mxyztplk-Susie Alliance’ (from Superman #40; May/June 1946), charmingly crafted by Cameron, Yarbrough & Kaye.

The American Way section begins with a genuine war-time classic. ‘America’s Secret Weapon’ is from Superman #23 (July/August 1943, by Cameron, Sam Citron and Sikela): a masterpiece of patriotic triumphalism, as is the excerpt from the Superman newspaper strip which reveals how the over-eager Man of Tomorrow accidentally fluffs his own army physical. These strips by Siegel, Shuster & Jack Burnley originally ran from 16th – 19th February 1942,

Look Magazine commissioned a legendary special feature by the original creators for their 27th February 1943 issue. ‘How Superman Would End the War’ is a glorious piece of wish-fulfilment which still delights, and it’s followed by a less famous but equally affecting human interest yarn ‘The Superman Story’.

Taken from World’s Finest Comics #37 (1947, by Finger, Boring & Kaye), it pictures a pack of reporters trailing Superman to see how the world views him…

The book ends with ‘Christmas Around the World’ as Superman becomes the modern Spirit of the Season in a magical Yule yarn by Cameron, Yarbrough & Kaye from Action #93 (February 1946).

With a selection of cover galleries, special features and extensive creator profiles this is a magnificent Primer to the greatest hero of a bygone Golden Age, but one that can still deliver laughter and tears, thrills and spills and sheer raw excitement. No real fan can ignore these tales…
© 1940-1939, 2005 DC Comics. All Rights Reserved.

Showcase Presents Jonah Hex volume 1


By John Albano, Arnold Drake, Michael Fleisher, Robert Kanigher, Denny O’Neil, Tony DeZuñiga, Noly Panaligan, Doug Wildey, George Moliterni, José Luis García-López, Gil Kane, Jim Aparo & various (DC Comics)
ISBN: 978-1-4012-0760-1

These days comics fans are not well-served in regard to genre fare. Although Marvel has gone a long way towards recovering (at least in digital formats) its back catalogue of war, crime horror and western yarns, DC – which arguably excels in all those categories as well as teen humour and funny animal publications – seems content to let such riches lie fallow.

So if you want classic material you need to look at older offerings such as their wonderful Showcase Presents archive line…

The Western is an odd story-form which can almost be sub-divided into two discrete halves: the sparkly, shiny version that dominated kids’ books, comics and television for decades, best typified by Zane Grey stories and heroes such as Roy Rogers and Gene Autry… and the other stuff.

That sort of cowboy tale – grimy, gritty, excessively dark – was done best for years by Europeans in such strips as Jean-Michel Charlier’s Lieutenant Blueberry or Bonelli and Galleppini’s Tex Willer, which made their way into US culture through the films of Sam Peckinpah and Sergio Leone.

Jonah Hex was always the latter sort.

DC – or National Periodicals as it then was – had run a notable stable (sorry!) of clean-cut gunslingers since the collapse of the super-hero genre in 1949, with such dashing – and immensely readable – luminaries as Johnny Thunder, The Trigger Twins, Nighthawk, Matt Savage and dozens of others in a marketplace that seemed limitless in its voracious hunger for chaps in chaps. However, all things end and comic tastes are notoriously fickle, and by the early sixties the sagebrush brigade had dwindled to a few venerable properties as an onslaught of costumed super-characters assaulted the newsstands and senses.

They too would temporarily pass…

As the 1960s closed, the thematic changes in the cinematic Cowboy filtered through to a comics industry suffering its second superhero retreat in twenty years. Although a critical success, the light-hearted Western series Bat Lash couldn’t garner a solid following, but DC, desperate for a genre that readers would warm to, retrenched and revived an old and revered title, gambling once again on heroes who were no longer simply boy scouts with six-guns.

All-Star Western #1 was released with an August/September 1970 cover date, packed with Pow-Wow Smith reprints, and became an all-new anthology title with its second bi-monthly issue.

The magazine was allocated a large number of creative all-stars, including Robert Kanigher, Neal Adams, Gray Morrow, Al Williamson, Gil Kane, Angelo Torres, and Dick Giordano, working on such strips as Outlaw!, Billy the Kid and the cult sleeper hit El Diablo, which combined shoot-’em-up shenanigans with supernatural chills, in deference to the true hit genre that saved comics in those dark days.

But it wasn’t until issue #10 and the introduction of a disfigured and irascible bounty hunter created by writer John Albano & Tony DeZuñiga that the company found its greatest and most enduring Western warrior.

This superb collection of the early appearances of Hex has been around for a few years, so consider this a heartfelt attempt to generate a few sales and lots of interest…

But before we even get to the meat of the review let’s look at the back of this wonderfully economical black-&-white gunfest where some of those abortive experimental series have been included at no added expense.

Outlaw was created by Kanigher and DeZuñiga, a generation gap drama wherein Texas Ranger Sam Wilson is compelled by duty to hunt down his troubled and wayward son Rick. Over four stylish chapters – ‘Death Draw’, ‘Death Deals the Cards!’ (#3, illustrated by Gil Kane), ‘No Coffin for a Killer’ and the trenchant finale ‘Hangman Never Loses’ (#5, drawn by Jim Aparo), the eternal struggles of Good and Evil, Old and New effectively played out, all strongly influenced by Clint Eastwood Spaghetti Westerns.

The series was replaced by one of the best and definitely the most radical interpretation of Billy the Kid ever seen in comics; a sardonic, tragic vengeance-saga that begins with the hunt for the killer of Billy’s father and develops into a poignant eulogy for the passing of an era.

Billy’s quest (‘Billy the Kid… Killer’, Bullet for a Gambler’ and ‘The Scavenger’: all by Albano & DeZuñiga) ran in issues #6-8. The book closes with a classic spooky Western tale from issue #7: ‘The Night of the Snake’ was written by Gil Kane & Denny O’Neil, and strikingly illustrated by Kane & DeZuñiga, clearly showing each creator’s love for the genre…

As good as those lost gems are, the real star of this tome is the very model of the modern anti-hero, Jonah Hex, who first appeared in All-Star Comics #10: a vulgarly coarse and callous bounty hunter clad in a battered Confederate Grey tunic and hat.

With half his face lost to some hideous past injury he was a brutal thug little better than the scum he hunted and certainly a man to avoid. ‘Welcome to Paradise’ by Albano & DeZuñiga introduced the character and his world in a powerful action thriller, with a subtle sting of sentimentality that anyone who has seen the classic Western Shane cannot fail to appreciate.

From the first set-up Albano was constantly hinting at the tortured depths hidden behind Hex’s hellishly scarred visage and deadly proficiency. In ‘The Hundred Dollar Deal’ (#11) the human killing machine encounters a wholesome young couple who aren’t at all what they seem and the scripts took on an even darker tone from #12. The comic had been re-titled Weird Western Tales (aligning it with the company’s highly successful horror/mystery books) and ‘Promise to a Princess’ combine charm and tragedy in the tale of a little Pawnee girl and the White Man’s insatiable greed and devilish ingenuity.

From the very start the series sought to redress some of the most unpalatable motifs of old-style cowboy literature and any fan of films like Soldier Blue and Little Big Man or Dee Brown’s iconoclastic book Bury My Heart at Wounded Knee will feel a grim sense of vicarious satisfaction and redress at most of the stories here.

There’s also a huge degree of world-weary cynicism that wasn’t to be found in other comics until well past the Watergate Scandal, when America as a whole lost its social and political innocence…

Issue #13 ‘The Killer’s Last Wish!’ again tugged the heartstrings in the tale of a lovable old man and his greedy, impatient son, with Hex the unlikely arbiter of final justice. ‘Killers Die Alone!’ is an vicious tear jerker as Hex’s only friend dies to save him from the vengeance of killers who blame the bounty man for their brother’s death, whilst ‘Grasshopper Courage’ (#16 – Hex didn’t appear in #15) displays a shrewd grasp of human nature as Hex and an inept young sheriff track a gang of stagecoach robbers.

‘The Hangin’ Woman’ in #17 is a classy thriller wherein Hex runs afoul of a sadistic harridan who rules her hometown with hemp and hot lead, after which ‘The Hoax’ finds him embroiled in a gold-rush scam that – as usual – ends bloody.

With this tale the length of the stories, always growing, finally reached the stage where they pushed everything else out of the comic for the first time. Before too long the situation would become permanent. ‘Demon on my Trail’ in #19 dealt with kidnapping and racism, whilst ‘Blood Brothers’ (written by Arnold Drake) again addressed Indian injustice as Hex is hired by the US Cavalry to track down a woman stolen by a charismatic “redskin”.

Albano returned for ‘The Gunfighter’, as an injured Hex at last hinted about his veiled past while tracking a gang of killers, but it was new writer Michael Fleisher (assisted at first by Russell Carley) who would reveal Hex’s secrets beginning with Weird Western Tales #22’s ‘Showdown at Hard Times’.

A chance meeting in a stagecoach sets a cabal of ex-Confederate soldiers on the trail of their former comrade for some unrevealed betrayal that inevitably ends in a six-gun bloodbath and introduces a returning nemesis for the grizzled gunslinger.

More is revealed in ‘The Point Pyrrhus Massacre!’ as another gang of Southern malcontents attempt to assassinate President Ulysses Grant, with Hex crossing their gun-sights for good measure.

Issue #24 was illustrated by Noly Panaligan, and ‘The Point Pyrrhus Aftermath!’ finds the grievously wounded Hex a sitting duck for every gunman hot to make his reputation, and depending for his life on the actions of a down-and-out actor…

‘Showdown with the Dangling Man’ looked at shady land deals and greedy businessmen with a typically jaundiced eye – and grisly imagination – whilst train-robbers were the bad-guys in the superb ‘Face-Off with the Gallagher Boys!’, illustrated by the inimitable Doug Wildey. Issue #27, by Fleisher & Panaligan featured ‘The Meadow Springs Crusade’ as the bounty hunter is hired to protect suffragettes agitating for women’s rights in oh-so-liberal Kansas, before ‘Stagecoach to Oblivion’ (drawn by George Moliterni) sees him performing the same service for a gold-shipping company.

Hex’s awful past is finally revealed in #29’s ‘Breakout at Fort Charlotte’, a 2-part extravaganza that gorily concludes with ‘The Trial’ (illustrated by Moliterni), as a battalion of Confederate veterans pass judgement on the man they believe to be the worst traitor in the history of the South.

‘Gunfight at Wolverine’ is a powerful variation on the legend of Doc Holliday after which the Hex portion of the book concludes with a 2-part adventure from Weird Western Tales #32 and 33, drawn by the great José Luis García-López.

‘Bigfoot’s War’ and ‘Day of the Tomahawk’ is a compelling tale of intrigue, honour and double-cross as Hex is again hired to rescue a white girl from those incorrigible “injuns” – and, as usual, hasn’t been told the full story…

Jonah Hex is the most unique and original character in cowboy comics, darkly comedic, rousing, chilling and cathartically satisfying. It’s a Western for those who despise the form whilst being the perfect modern interpretation of a great storytelling tradition. No matter what your reading preference, this is a collection you don’t want to miss.
© 1970-1976, 2008 DC Comics. All Rights Reserved.

Blackmark – 30th Anniversary Edition


By Gil Kane, with Archie Goodwin, Harvey Kurtzman & Neal Adams (Fantagraphics Books)
ISBN: 1-56097-456-7

Gil Kane was one of the pivotal players in the development of the American comics industry, and indeed of the art form itself. Working as an artist, and an increasingly more effective and influential one, he drew for many companies since the 1940s, on superheroes, action, war, mystery, romance, movie adaptations and most importantly perhaps, Westerns and Science Fiction tales. In the late 1950s he became one of editor Julius Schwartz’s key artists in regenerating the super-hero. Yet by 1968, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry, that he struck out on bold new ventures that jettisoned the editorial and format bondage of comic books for new visions and media.

His Name Is Savage was an adult-oriented black & white magazine about a cold and ruthless super-spy in the James Bond/Matt Helm/Man Called Flint mould, co-written by friend and collaborator Archie Goodwin. It was very much a precursor in tone, treatment and subject matter of many of today’s adventure titles.

The other venture, Blackmark (also with Goodwin), not only ushered in the comic book age of Sword and Sorcery, but also became one of the first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as eight volumes, it was also envisioned as America’s first comic Limited Series.

Volume 1 was released in 1971, and volume 2 just completed when the publisher cancelled the project. Long term collaborator Roy Thomas reprinted the tales in Marvel’s black & white magazines Savage Sword of Conan and Marvel Preview, with the artwork rejigged to accommodate the different page format.

Enough background. Blackmark tells the tale of a boy born into a war-ravaged and primitive future where atomic holocaust has resulted in a superstitious society that has shunned technology and science. Feudal lords rule by might and terror, whilst rebel technophiles are hunted like dogs. Whilst fleeing persecution a married couple encounter a dying scientist king who pays the woman to impregnate her with a son pre-programmed to be a messiah of science.

Blackmark is born into a life of poverty and toil. When his parents are killed by a wandering warlord he devotes his life to vengeance, and learns the physical skills necessary when he is taken for a gladiator slave. It is sadly very familiar to us today, simply because it was so influential at the time – albeit with those few original purchasers who seem to have been the next generation of comic and literary creators.

Although the tale may seem old hat, the beauty and power of the illustration has never been matched. Kane designed the pages with blocks of text as part of the whole, rather than with willy-nilly blurb and balloons to distract the eye, and his evocative figure drawing has never been as taut, tense and passionate.  Always suffering from deadline pressures, the artist called in colleagues Harvey Kurtzman and Neal Adams to help lay out and finish the project on time. The script, over Kane’s story, is provided by the incomparable Goodwin, as much a master as Kane himself: Nevertheless, Blackmark is very much quintessential Gil Kane.

This compilation (incomprehensibly out of print and hard to find) collects the original volumes 1 and 2 and presents them in a size much larger than the original standard paperback. As well as a fantasy masterpiece, and a spectacular comic romp, it preserves and presents a literal breakthrough in comic story-telling that should be on every fan’s must-read list.
© 2002 Fantagraphics Books & the estate of Gil Kane. All Rights Reserved.

Mac Raboy’s Flash Gordon: Volume 1 Sunday Strips from 1948-1953


By Don Moore & Mac Raboy (Dark Horse)
ISBN: 978-1-56971-882-7

By most lights Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb Jungle Jim running as a supplementary “topper” strip) as an answer to the revolutionary, inspirational, but quirkily clunky Buck Rogers by Philip Nolan and Dick Calkins (which also began on January 7th, but in 1929) two new elements were added to the wonderment; Classical Lyricism and poetic dynamism. It became a weekly invitation to stunning exotic glamour and astonishing beauty.

Where Rogers blended traditional adventure and high science concepts, Flash Gordon reinterpreted fairy tales, heroic epics and mythology, spectacularly draping them in the trappings of the contemporary future, with varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for trusty swords and lances – although there were also plenty of those – and exotic craft and contraptions standing in for galleons, chariots and magic carpets. It was a narrative trick that kept the far-fetched satisfactorily familiar – and was continued by Raboy and Moore in their run. Look closely and you’ll see cowboys, gangsters and of course, flying saucer fetishes adding contemporary flourish to the fanciful fables in this volume…

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for unmuddled detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean-lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Almost all the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, illustrated by the wonderful Lee Elias).

Flash Gordon began on present-day Earth (which was 1934, remember?) with a rogue planet about to smash the World. As global panic ensued, polo player Flash and fellow passenger Dale Arden narrowly escaped disaster when a meteor fragment downed their airliner. They landed on the estate of tormented genius Dr. Hans Zarkov, who imprisoned them in the rocket-ship he had built.

His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it…!

Thus began a decade of sheer escapist magic in a Ruritanian Neverland: a blend of Camelot, Oz and every fabled paradise that promised paradise yet concealed hidden vipers, ogres and demons, all cloaked in a glimmering sheen of sleek futurism. Worthy adversaries such as utterly evil but magnetic Ming, emperor of the fantastic wandering planet; myriad exotic races and shattering conflicts offered a fantastic alternative to drab and dangerous reality for millions of avid readers around the world.

Alex Raymond’s ‘On the Planet Mongo’ with Don Moore doing the bulk of the scripting, ran every Sunday until 1944, when the artist joined the Marines. On his return he eschewed wild imaginings for sober reality and created the gentleman detective serial Rip Kirby. The continuous, unmissable weekly appointment with sheer wonderment, continued under the artistic auspices of Austin Briggs – who had drawn the daily black and white instalments since 1940.

In 1948, eight years after beginning his career drawing for the Harry A. Chesler production “shop” comicbook artist Emanual “Mac” Raboy took over the illustration of the Sunday page. Moore remained as scripter and began co-writing with the artist.

Raboy’s sleek, fine-line brush style, heavily influenced by his idol Raymond, had made his work on Captain Marvel Jr., Kid Eternity and the especially Green Lama a benchmark of artistic quality in the proliferating superhero genre. His seemingly inevitable assumption of the extraordinary exploits led to a renaissance of the strip and in the rapidly evolving post-war world Flash Gordon became once more a benchmark of timeless, escapist quality that only Hal Foster’s Prince Valiant could touch.

This first 260 page volume, produced in landscape format and printed in bold stark monochrome (although one or two strips appear to have been scanned from printed colour copies) covers the period January 8th 1948 to May 10th 1953 and opens with Flash as President of Mongo when Slyk, a refugee from the believed-uninhabited moon of Lunita, arrives. Beseeching assistance to liberate his world from the tyrannical depredations of the wicked siblings Rudo and Lura, the Lunite accompanies Flash, Dale Arden and Dr. Zarkov to his hidden moon where the heroes are soon captured before Slyk saves the day.

This short transitional tale set up an unfailingly popular formula of nightmarish beasts, distressed damsels and outrageous adventure that would last until Raboy’s death in 1967.

Returning to Mongo Flash and Co. discovered a red comet hurtling towards that fabulous world. Whilst trying to deflect it they become trapped by the civilisation who inhabit its interior, creatures to whom gravity is but a toy… Once more romance, intrigue and beautifully depicted action were the order of many days until the trio toppled the masters and placed far more agreeable rulers in charge, saving their adopted world and the greater universe.

The saga lasted until June of 1949 and was promptly followed by a stunning undersea odyssey as a brief trip to Mongo’s beaches led Flash and Dale into murky waters when they rescued captivating Merma from monstrous sub-sea marauder Sharki and became enmeshed in a watery range-war and tricky romantic quadrangle involving hidden kingdoms, scaly savages and outrageous leviathans and sea-beasts.

It was off to the frozen principality of Polaria next where ambitious Prince Polon was covering up a plague of giant monsters preying on the people. Of course the scurvy villain was behind the plot, using size-shifting rays and his ultimate aim was to become dictator of all Mongo…

The scheme obviously gave other regional rulers ideas. No sooner did President Flash return than he was off again to the Tropix Islands where “Queen” Rubia had fomented rebellion and seceded from the democratic federation of Mongo States. Hands-on Flash went undercover with Dale in an Arabian adventure to rival Sinbad’s greatest: before the people were liberated and the despots destroyed there was a panoply of spectacular action and fantastic creatures to survive…

Rubia, defeated, was dispatched to the prison moon Exilia, but all was not right on that grim penal colony. Once more surreptitiously investigating our hero discovered that villains had taken over the penal-planet and were preparing to attack civilized Mongo. Luckily Rubia and criminal mastermind Zin believed Flash to be his own double, dispatched to Exilia for impersonating the President – but they’re were not fooled for long…

This awesome extended epic ran from 6th March to November 5th 1950 and was followed by a proposed change-of-pace as Flash and Dale took off for a much-needed vacation on Earth. Unfortunately ever-malicious Rubia sabotaged their ship and they crash-landed on the unexplored Planet Zeta. It surely came as no surprise to fans when they discovered another beautifully barbarous lost civilisation there…

Zeta was a world of colossal plants and feudal warriors, but hid a dangerous secret. Something in the environment consumed metal. Within minutes Flash and Dale saw their ship and weapons melt away… Befriended instead of attacked the castaways found the inhabitants lived on a world seemingly immune to technological advancement, controlled by “wizards” who soon decided that Flash was a threat…

Flash discovers the metal-eating plague was artificial and helped the Zetans rebel and they helped him construct a new ship. Once more en route for Earth Flash and Dale encountered a stranger meteor, but without further mishap arrived safely. On March 25th 1951 (17 years and some months after they departed) two of earth’s first star-travellers finally returned to their birthworld and were feted like royalty. Sadly they should have paid closer attention to that vagrant space-rock as soon, Earth was under attack by strategically aimed meteors.

With Einsteinish Professor Brite in tow, Flash and Dale tracked the attacks to the Moon where they met beetle-men and human dictator Rak who planned to conquer Earth with his lunar meteor gun. He had never encountered a man like Flash Gordon before…

With Rak’s threat ended Flash helped Earth build a sentinel Space Platform, but when he, Dale, engineer Dr. Ruff and his annoying niece Ginger began work 1000 miles up they clashed with a strange race of flying saucer-riding space gnomes from Mars…

At this time Mars clearly preferred, if not actually needed, Earth women and with Dale and Ginger abducted, another sterling romp ensued. Flash outfoxed the malign gnome-king Toxo before subsequently leading a full expedition to the Red planet where he discovered another advanced feudal civilisation and that Martian women – or at least their Queen, Menta – had no worries, looks-wise…

Menta was however, a spoiled and murderous psychopath determined to conquer Earth…

This epic ran until February 24th 1952, whereupon Flash returned to Earth to discover his homeworld gripped in a new Ice Age. Jetting to the Arctic the good guys found Frost Giants from Saturn (the fifth moon Rhea to be exact) and that the big Freeze was artificially induced. Although he destroyed their forward base the Giants dragged Flash back to Rhea and inadvertently introduced human smallpox into their population…

Earth commander “Icy” Stark abandoned Dale after a space battle but Flash, with new Rhean allies rescued her and once more led a hostage society to overthrow its unfit rulers. On the return to Earth the fleet encountered a guided comet and met a new foe in Pyron the Comet Master.

Reunited with Dr. Zarkov the heroes battled the demented scientist’s horrendous creatures, saving Earth from flaming doom but were catapulted helplessly to the surface of enigmatic Venus for the last complete adventure in this stellar collection.

Not only is our solar system teeming with unsuspected life, but it appeared most of it was ruled by complete sods, as Flash, Dale and Zarkov battled winged tree-men, swamp horrors and the nefarious overlord Stang, enduring staggering hardship and hazard before crushing the tyrant and freeing two separate races from terror.

With a new ship, the far-flung travellers set off for Earth but were forced to land on the Moon where a secret human base had been established. For unknown reasons Dr. Stella and her thuggish aide Marc detained and delayed them, but when an increasing number of close shaves and mysterious accidents occurred, a little digging revealed that they were the unwitting guests of ruthless space pirates…

As is probably fitting for one of the world’s greatest continuity strips this first volume ends on a gripping cliffhanger, but with so much incredible action, drawn with such magnificent style there’s no way any fan of classic adventure can possibly feel short-changed

Mac Raboy was the last of the Golden Age of romanticist illustrators, but his lush and lavish flowing adoration of the perfected human form was already fading from popular taste. The Daily feature at this time had already switched to the solid, chunky, He-manly, burly realism of Dan Barry and even Frank Frazetta. Here, however, at least the last outpost of beautiful elegant heroism and gracefully pretty perils prevail, thanks to these Dark Horse volumes which you can visit just as often as Flash and Dale popped between planets…
© 2003 King Features Syndicate Inc. ™ Hearst Holdings, Inc. All Rights Reserved.