Fantastic Four Marvel Masterworks volume 6


By Stan Lee & Jack Kirby, Joe Sinnott & various (Marvel)
ISBN: 978-0-7851-1266-2 (HB)                    978-0-7851-5060-2 (TPB)

The monolith of Marvel truly began with the adventures of a small super-team who were as much squabbling family as coolly capable costumed champions. Everything the company produces now comes due to the quirky quartet and the groundbreaking, inspired efforts of Stan Lee and Jack Kirby…

This full-colour hardcover or trade paperback compendium – also available in digital editions – collects Fantastic Four #51-60 plus the new material from Fantastic Four Annual #4: issues of progressive landmarks spanning June 1966 to March 1967 with Stan & Jack topping themselves with every successive issue, consolidating an impossibly addictive shared universe with the FF as the central title and most innovative outpost in that web of cosmic creation.

What You Should Already Know: maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimm – with Sue’s teenaged tag-along little brother – miraculously survived an ill-starred private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible and project forcefields, Johnny Storm could turn into living flame and tragic Ben devolved into a shambling, rocky freak. The they agreed to use their abilities to benefit mankind and thus was born The Fantastic Four.

Following an Introduction from Lee the wonderment resumes here with what many fans consider the greatest single FF story ever. Illustrated by Kirby and inked by Joe Sinnott, ‘This Man… This Monster!’ finds the Thing’s grotesque body usurped by a vengeful and petty-minded scientist with a grudge against Reed Richards. The anonymous boffin subsequently discovers the true measure of his unsuspecting intellectual rival and pays a fateful price for his envy…

Another innovation and unforgettable character debuted in the next issue. ‘The Black Panther!’ was an enigmatic African monarch whose secretive kingdom was the only source of a vibration-absorbing alien metal. These mineral riches had enabled him to turn his country into a technological wonderland and he lured the FF into his savage super-scientific kingdom as part of an extended plan to gain vengeance on the murderer of his father. He was also the first black superhero in American comics (Fantastic Four #52, cover-dated July 1966).

After battling the team to a standstill, King T’Challa revealed his tragic origin in ‘The Way it Began..!’, which also introduces sonic super-villain Klaw. Johnny and his college roommate Wyatt Wingfoot embark on a quest to rescue the Torch’s Inhuman lover Crystal (trapped with her people behind an impenetrable energy barrier in the Himalayas). Their journey is interrupted when they discover the lost tomb of Prester John in #54’s ‘Whosoever Finds the Evil Eye…!’ and almost perish…

After aiding the quartet against world-devourer Galactus, the Silver Surfer was imprisoned on Earth. The brooding, perpetually moralising ex-herald had become a fan-favourite, and his regular appearances were always a guarantee of something special.

When Strikes the Silver Surfer!’ features him in uncomprehending, brutal battle with the Thing, whose insecurities about his blind girlfriend Alicia Masters explode into searing jealousy, when the gleaming demigod comes calling after which business as unusual resumed when ‘Klaw the Murderous Master of Sound!’ ambushed the team in their own home in issue #56.

Throughout all the stories since their imprisonment a running sub-plot with the Inhumans had been slowly building, with Johnny and Wyatt stuck on the other side of the Great Barrier: wandering the wilds and seeking a method of liberating the Hidden City. Their quest led directly into the landmark tale ‘The Torch that Was!’: lead feature in the fourth FF Annual (November 1966) in which The Mad Thinker recovers and resurrects the original Human Torch (actually the World’s first android and a major star of Timely/Marvel’s Golden Age) to destroy the flaming teenager…

The blistering battle briefly reunites the entire team and leads into an epic clash with their greatest foe. Fantastic Four #57-60 displayed Lee & Kirby at their very best; with incredible tension, drama and action on a number of fronts as the most dangerous man on Earth steals the Silver Surfer’s cosmic power, even as the Inhumans finally win their freedom and we discovered the tragic secret of mighty mute Black Bolt in all its awesome fury.

It all begins with a jailbreak by the Sandman in #57’s ‘Enter… Dr. Doom!’, escalates in ‘The Dismal Dregs of Defeat!’ as Doom tests his limitless stolen power; builds to a crescendo in ‘Doomsday’ with the heroes’ utter defeat and humiliation before culminating in brains and valour saving the day – and all humanity – in truly magnificent manner with ‘The Peril and the Power!’

This breathtaking epic concludes an incredible run of classic yarns in this volume, but there is still room to include some fascinating freebies in the form of pages of the initial designs for Coal Tiger (who evolved into the Black Panther) and Kirby & Sinnott’s unused cover for FF #52 featuring him.

These are the stories that cemented Marvel’s reputation and enabled the company to overtake all its competitors. They’re also still some of the best stories ever produced and as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative.
© 1966, 1967, 2017 Marvel Characters, Inc. All rights reserved.

The Incredible Adventures of Professor Branestawm


By Norman Hunter, illustrated by W. Heath Robinson (Puffin/Red Fox and others)
ISBNs: PSS33 (1969 Puffin edition)              978-1-86230-736-0 (Red Fox 2008)

In a year packed with anniversaries pertinent to comics and related fantasy entertainments, I’d be remiss if I didn’t note the particular delights of this worthy British institution, originally illustrated by a veritable giant of world cartooning and recently the freshly revived star of BBC television.

The venerably traditional illustrated novel used to be a happily inescapable staple of bedtime for generations in this country and this particular example is particularly memorable, not simply because it’s a timeless masterpiece of purely English wit and surreal invention, but also because most editions are blessed with a wealth of stunning pictures by an absolute master of absurdist cartooning and wry, dry wit.

Norman George Lorimer Hunter was born on November 23rd 1899 in Sydenham; a decade after that part of Kent was absorbed by the ever-expanding County of London. He started work as an advertising copywriter before moving into book writing with Simplified Conjuring for All: A collection of new tricks needing no special skill or apparatus for their performance with suitable patter; Advertising Through the Press: A guide to press publicity and New and Easy Magic: A further series of novel magical experiments needing no special skill or apparatus for their performance with suitable patter. They were all published between 1923 and 1925.

Hunter was working as a stage magician in Bournemouth during the early 1930s when he first began concocting the genially explosive exploits of the absolute archetypical absent-minded boffin for radio broadcasts. These tales were read by the inimitable Ajax – to whom the first volume is dedicated – as part of the BBC Home Service’s Children’s Hour.

In 1933 The Incredible Adventures of Professor Branestawm was published in hardback, including 76 enthrallingly intricate illustrations by W. Heath Robinson to great success, prompting the sequel Professor Branestawm’s Treasure Hunt (illustrated by James Arnold & George Worsley Adamson) four years later.

During WWII Hunter moved back to London and in 1949 emigrated to South Africa where he worked outside the fiction biz until his retirement. Following the release of Thames Television’s Professor Branestawm TV series (which adapted many of the short stories from the original books in the summer of 1969) Hunter returned to Britain in 1970, and resumed writing: another 11 Branestawn tomes between 1970-1983, plus a selection of supplemental books including Dictionary (1973): Professor Branestawm’s Compendium of Conundrums, Riddles, Puzzles, Brain Twiddlers and Dotty Descriptions (1975); Professor Branestawm’s Do-it-yourself Handbook (1976) and many magic-related volumes.

Norman Hunter died in 1995.

William Heath Robinson was born on May 31st 1872 into something of an artistic dynasty. His father Thomas was chief staff artist for Penny Illustrated Paper. His older brothers Thomas and Charles were also renowned illustrators of note.

After schooling William tried unsuccessfully to become a watercolour landscape-artist before returning to the family trade and, in 1902, produced the fairy story ‘Uncle Lubin’ before contributing regularly to The Tatler, Bystander, Sketch, Strand and London Opinion. During this period, he developed the humorous whimsy and a penchant for eccentric, archaic-looking mechanical devices that made him a household name.

During the Great War William uniquely avoided the Jingoistic stance and fervour of his fellow artists, preferring instead to satirise the absurdity of conflict itself with volumes of cartoons such as The Saintly Hun.

Then, after a 20-year career of phenomenal success and creativity in cartooning, illustration and particularly advertising, he found himself forced to do it again in World War Two.

He died on13th September 1944.

Perhaps inspired by the Branestawm commission, Heath Robinson’s 1934 collection Absurdities hilariously describes the frail resilience of the human condition in the Machine Age and particularly how the English deal with it all. They are also some of his funniest strips and panels. Much too little of his charming and detailed illustrative wit is in print today, a situation that cries out for Arts Council Funding or Lottery money, perhaps more than any other injustice in the sadly neglected field of cartooning and Popular Arts.

The first inspirational Professor Branestawm storybook introduces the dotty, big-domed, scatty savant as a ramshackle cove with five pairs of spectacles – which he generally wears all at once – gadding about with his clothes held together by safety pins …as the constant explosions he creates blow his buttons off.

The wise buffoon spends most of his days thinking high thoughts and devising odd devices in his “Inventory” whilst his mundane requirements are taken care of by dotty, devoted, frequently frightened or flustered housekeeper Mrs. Flittersnoop. Branestawm’s best chum is the gruff Colonel Dedshott of the Catapult Cavaliers, although said old soldier seldom knows what the big thinker is babbling on is about…

The over-educated inspirationalist and his motley crew first appeared in ‘The Professor Invents a Machine’ which featured the debut of an arcane device that moves so quickly that Branestawm and Dedshott are carried a week into the past and accidentally undo a revolution in Squiglatania, upsetting everybody on both sides of the argument.

In ‘The Wild Waste-Paper’ Mrs. Flittersnoop’s incessant tidying up causes a spill of the Professor’s new Elixir of Vitality: with the consequent enlargement and animation of a basket full of furiously angry bills, clingy postcards and discarded envelopes, whilst in ‘The Professor Borrows a Book’ the absent-minded mentor mislays a reference tome and has to borrow another copy from the local library.

A house full of books is the worst place to lose one, and when the second one goes AWOL Branestawm must borrow a third or pay the fine on the second. By the time he’s finished the potty Prof has checked out fourteen copies and is killing himself covertly transporting it from library to library…

When his stuff-stuffed house is raided by Burglars!’ the shocked and horrified thinker concocts the ultimate security system. It is the perfect device to defend an Englishman’s Castle – unless he’s the type who regularly forgets his keys or that he has built and installed an anti-burglar machine…

After losing a day because he hasn’t noticed his chronometer had stopped, the Professor devises a new sort of timepiece that never needs winding and becomes something of a business success. Even the local horologist (look it up) wants one.

Sadly, the meandering mentalist forgets to add a what-not to stop them all striking more than twelve and as the beastly things inexorably add one peal every hour soon there are more dings than can fit in any fifty-nine minutes. ‘The Screaming Clocks’ quickly become most unwelcome and eventually an actually menace to life and limb…

Branestawm often thought so hard that he ceased all motion. Whilst visiting The Fair at Pagwell Green’ Mrs. Flittersnoop and Colonel Dedshott mistake a waxwork of the famously brilliant bumbler for the real thing and bring “him” home to finish his pondering in private. Conversely, the carnival waxworks owner alternatively believes he has come into possession of a wax statue which has learned to talk…

‘The Professor Sends an Invitation’ sees the savant ask Dedshott to tea yet forget to include the laboriously scripted card. By means most arcane and convoluted, the doughty old warrior receives an ink-smudged blotter in an addressed envelope and mobilises to solve a baffling cipher. Of course, his first port-of-call must be his clever scientific friend – who had subsequently forgotten all about upcoming culinary events…

‘The Professor Studies Spring Cleaning’ finds Branestawm applying his prodigious intellect and inventive acumen to the seasonal tradition that so vexes Mrs. Flittersnoop and inevitably perfecting a way to make an arduous labour far worse. He thus constructs a house-engine that empties and cleans itself. Sadly, it can’t differentiate between sofa, couch, cupboard or housekeeper…

‘The Too-Many Professors’ appear when the affable artificer invents a solution which brought pictures to life. Flittersnoop is guardedly impressed when illustrations of apples and chocolates become edibly real but utterly aghast when a 3-dimensional cat and elephant commence crashing about in the parlour.

So it’s pretty inevitable that the foul-smelling concoction be spilled all over the photograph albums…

In a case of creativity feeding on itself, ‘The Professor Does a Broadcast’ relates how the brilliant old duffer is invited to give a lecture on the Wireless (no, not about radio, but for it…). Unaccustomed as he is to public speaking, the tongue-tied boffin has Dedshott rehearse and drill him until he can recite the whole speech in eleven minutes. Unfortunately, the scheduled programme is supposed to last half an hour…

A grand Fancy Dress Ball results in two eccentric pillars of Pagwell Society wittily masquerading as each other. Naturally ‘Colonel Branestawm and Professor Dedshott’ are a great success but when the Countess of Pagwell‘s pearls are pinched whilst the old duffers change back to their regular attire nobody notices the difference or believes them…

‘The Professor Moves House’ relates how the inventor is forced to rent larger premises because he has filled up the old one with his contraptions. However, Branestawm’s attempts to rationalise the Moving Men’s work patterns prove that even he doesn’t know everything…

At least the disastrous ‘Pancake Day at Great Pagwell’ rescues his reputation when his magnificent automatic Pancake-Making Machine furiously feeds a multitude of friends and civic dignitaries. The Mayor likes it so much he purchases the chaotic contraption to lay all the municipality’s pavements…

This gloriously enchanting initial outing ends with ‘Professor Branestawm’s Holiday’ as the old brain-bonce finally acquiesces to his housekeeper’s urgent urgings and indulges in a vacation at the seaside. Keen on swotting up on all things jellyfish, the silly savant sets off but forgets to check in at his boarding house, resulting in a desperate missing-persons search by Dedshott, Flittersnoop and the authorities.

Things are further complicated by a Pierrot Show which boasts the best Professor Branestawn impersonator in Britain: so good in fact that even the delinquent dodderer’s best friends can’t tell the difference…

With the actual performer locked up in a sanatorium claiming he isn’t a Professor, it’s a lucky thing the one-and-only wandering wise man is unable to discern the difference between a lecture hall and a seaside show-tent…

As I’ve already mentioned, these astonishingly accessible yarns were originally written for radio and thus abound with rhythmic cadences and onomatopoeic sound effects that just scream to be enjoyed out loud. Augmented by some of Heath-Robinson’s most memorable character caricatures and insane implements, this eternally fresh children’s classic offers some of the earliest and most enduring example of spiffing techno-babble and fantabulous faux-physics – not to mention impressive iterations of the divine Pathetic Fallacy in all its outrageous glory – and no child should have to grow up without visiting and revisiting the immortal, improbable Pagwell Pioneer.

In 2008 a 75th Anniversary edition of The Incredible Adventures of Professor Branestawm was released by Red Fox but you’re just a likely to find this uproarious ubiquitous marvel in libraries, second-hand shops or even jumble sales, so by all means do…
© 1933 Norman Hunter. All rights reserved.

Doing Time


By Kazuichi Hanawa (Fanfare/Ponent Mon)
ISBN: 978-8493340902

Something of an obscure recommendation, this, but I wanted to highlight something different in manga, as I’m a little burned out with big eyes, big explosions, and big hair at the moment.

Doing Time doesn’t fall into any generally perceived Western stereotype of Japanese comics. For a start it’s an autobiography and bleak admonitory documentary. It’s a journal along the lines of Samuel Pepys’ with disquietingly intimate revelations calmly and casually rolled out at every available juncture. The account is also a moving insight into the psychology of the Japanese culture and mind-set as the pages unfold in relentless understatement with a complete lack of flash, dazzle or grand showmanship.

Born in Saitama Prefecture in 1947, Kazuichi Hanawa began creating manga in 1971, generally specialising in historical tales, Buddhist legends and fantasy subjects. A keen collector of imitation firearms, in 1994 Mr. Hanawa was caught firing a remodelled pistol in an isolated wooded area. The creator then served three years in prison for possessing and using replica guns, which seems pretty stern to me, but clearly retribution he feels he deserved every moment of…

At the risk of being accused of racism, I cannot imagine the thoughts here portrayed coming from an individual of any other culture. Mr. Hanawa constantly and genuinely bemoans the quality and quantity of the food. It’s too good for the miserable likes of him…

“Is it right for us to live so well in spite of having perpetrated such misdeeds?” he asks. The attention to detail and meticulous cataloguing of minutiae almost makes this a cookbook and journal planner. The narrative structure is so fluid that all one comes away with is a fine pattern of detail and no big picture… probably just like being banged up in jail…

On its release AX Magazine in 1998 and in 2000 as collected book Kemusho no naka (In Prison), the visual and philosophical diary swiftly garnered domestic and international acclaim and was made into a live action movie All Under the Moon.

I have to admit that I was bewildered and captivated in equal measure with this collection of strips drawn with astounding veracity and authenticity. Japanese prisons – at least at that time – apparently allow no records of any sort (including drawings) to be kept by inmates, so the chilling pages here were produced from memory, and to my mind read like moments you’d prefer to forget, but if you’re of an adventurous mien this may brighten your jaded day and will certainly open your eyes to the power and potential of the comics medium.
© 2000, 2004 Kaziuchi Hanawa & Ponent Mon.

Daredevil Marvel Masterworks volume 4


By Stan Lee, Gene Colan, Jack Kirby & various (Marvel)
ISBN: 978-0-7851-2072-8

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him an astonishing acrobat, formidable fighter and living lie-detector. Very much a second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who had illustrated the strip. He only really came into his own, however, after artist Gene Colan signed up for the long haul…

The natal DD battled thugs, gangsters, mad scientists and a plethora of super-villains (and – as seen in this collection – even the occasional monster or alien invasion), quipping and wise-cracking his way through life and life-threatening combat.

Covering October1967-June 1968 and re-presenting Daredevil #33-41 and crossover issue Fantastic Four #73, this fourth compilation (in both hardback and eBook formats) sees a continuing gain in story quality as scripter Stan Lee blended soap operatic plot-threads with a string of guest supervillains to string together the unique fight scenes of the increasingly bold and artistically audacious Gene Colan…

Following another typically frothy Introduction from Stan Lee the action opens with ‘Behold the Beetle’ (Daredevil #33, and inked by John Tartaglione) and sees the entire cast – legal partner Foggy Nelson, secretary Karen Page and Murdock in the guise of his own (fictitious) twin brother Mike – heading to Canada for World’s Fair Expo ’67 and encountering another borrowed costumed crazy in search of easy glory and untold riches…

With Daredevil crushed and captive the prospects look bleak north of the border, but Ol’ Hornhead soon outsmarts and outfights his techno-savvy foe in the stunning sequel ‘To Squash the Beetle!’

Safely back in the Big Apple, DD’s undeserved reputation as a mere costumed acrobat induces another fearsome felon to attack in ‘Daredevil Dies First!’ The sightless wonder is targeted by old Fantastic Four foe The Trapster, who considers the Scarlet Swashbuckler a mere stepping-stone in his overly-complex plan to destroy the World’s premier super-team. Typically, Murdock manages to turn the tables in #36’s ‘The Name of the Game is Mayhem!’ (inked by Frank Giacoia): a clash that leave the blind hero triumphant but weakened and easy prey for another FF arch-foe. Tartaglione then returned to ink the startling ‘Don’t Look Now, But It’s… Doctor Doom!’…

Helpless before the Iron Dictator, DD is trapped in ‘The Living Prison!’(Giacoia inks) as Doom swaps bodies with the sightless crusader to facilitate his own sneak attack on the FF, which culminates in a stupendous Lee, Jack Kirby & Joe Sinnott crafted Battle Royale in Fantastic Four #73’s crossover conclusion with the Human Torch, Thing and Mr. Fantastic battling Daredevil, Thor and Spider-Man in ‘The Flames of Battle…’.

As always when involved in mind- swap cases, it’s always prudent to advise your friends when you defeat the bad guy and regain your original body…

The Man Without Fear finally found some of his own bad guys to bash in Daredevil #39 when old enemies the Ani-Men return with a new name and a new boss. Inked by George Tuska ‘The Exterminator and the Super-Powered Unholy Three’ reintroduces Bird-Man, Ape-Man and Cat-Man, now in the pay of a criminal genius working with time-based weapons, but the real meat of the tale is Foggy’s campaign to become New York City’s District Attorney.

That potential glittering prize is threatened, however, after the portly advocate unexpectedly revives his romantic relationship with ex-convict Deborah Harris, but at least now Matt Murdock’s only rival for Karen’s affections is his imaginary twin-brother Mike…

That story proceeded in #40 with DD banished to a timeless other-realm world but still led to a spectacular clash in ‘The Fallen Hero!’ (inked by Tartaglione) before concluding the only way it could with ‘The Death of Mike Murdock!’ as Matt takes advantage of his final catastrophic battle with the Exterminator to end the clumsy secret identity charade.

He doesn’t come clean though, preferring to keep Daredevil’s secrets and let his friends grieve needlessly…

To Be Continued…

Rounding out the experience are number of bonus pages including the unused (presumed lost forever) original cover to DD #35, plus a gallery of original art pages and covers by Colan. Despite a few bumpy spots, during this period Daredevil blossomed into a truly magnificent example of Marvel’s compelling formula for success: smart stories, human characters and magnificent illustration. These bombastic tales are pure Fights ‘n’ Tights magic no fan of stunning super-heroics can afford to ignore.
© 1967, 1968, 2016 Marvel Characters, Inc. All rights reserved.

Superman Vs. Brainiac


By Otto Binder, Jerry Seigel, Edmund Hamilton, Cary Bates, Marv Wolfman, John Byrne, Jerry Ordway, Roger Stern, Joe Kelly, Al Plastino, Curt Swan, Kurt Schaffenberger, Gil Kane, George Pérez, Kerry Gammill, German Garcia, Kano & various (DC Comics)
ISBN: 978-1-4012-1940-6

Superman is the comicbook crusader who started the whole masked marvel genre and, in the decades since his debut in 1938, has probably undertaken every species of adventure imaginable. With this in mind it’s inevitable and constantly rewarding to gather up whole swathes of his inventory and periodically re-present them in specific themed collections, such as this calculated confection of cosmic clashes with alien arch-foe Brainiac.

Since his first appearance in Action Comics #242, the alien marauder has been a perennial favourite foe of the Man of Steel, and has remained so even after being subsequently upgraded and retooled many times. Brilliant and relentless, he has been continually refitted over the decades until he now stands as the ultimate artificial nemesis, a chilling remorseless thing of cogs, clockwork and undying computer code.

This superb collection represents appearances both landmark and rare from the many brilliant writers and artists who have contributed to the Kryptonian canon over the years, and with faultless logic opens with that aforementioned and extremely impressive introductory saga.

‘The Super-Duel in Space’ was crafted by Otto Binder & Al Plastino (Action #242, July, 1958) and details how an evil alien scientist attempts to add Metropolis to his collection of miniaturised cities in bottles.

As well as a titanic tussle in its own right, this tale utterly altered the mythology of the Man of Steel by introducing Kandor, an entire city full of Kryptonians who had escaped the planet’s destruction when Brainiac captured and bottled them as part of his vivarium of cultures and civilisations.

Although Superman rescued his fellow survivors, the villain escaped to strike again, and it would be years before the hero could restore his fellow Kryptonian survivors to their true size.

Next is a delicious sharp yarn from Superman’s Girl Friend, Lois Lane#17 (May 1960), scripted by Jerry Siegel and illustrated by the sublime art team of Curt Swan & George Klein. ‘Lana Lang, Superwoman’ has the Man of Tomorrow temporarily imbue both Lana and Lois with superpowers to foil a blackmail/murder plot by the viridian villain, after which novel-length saga ‘The Team of Luthor and Brainiac’ (by Edmund Hamilton, Swan & Klein from Superman #167, February 1964) not only teams the hero’s greatest foes in an uneasy alliance but also reveals for the first time that the alien interloper is actually a malevolent mechanism in humanoid form, designed by the fearsome Computer-Tyrants of planet Colu to infiltrate and all destroy organic races across the universe.

Then there’s a big jump to the end of the 1970s for the next story, an epic 3-part clash which originally appeared in Action Comics #489-491 (November 1978-January 1979), scripted by the hugely undervalued Cary Bates and illustrated by Swan & Frank Chiaramonte.

‘Krypton Dies Again’ finds Superman once more battling Brainiac when the light from the decades-gone explosion of his homeworld finally reaches Earth. The resultant flash supercharges his Kryptonian cells leaving the Man of Steel helpless. ‘No Tomorrow for Superman!’ then sees an increasingly berserk hero unable to cope until joined by Hawkman to finally resolve ‘A Matter of Light and Death!’

In Action Comics #544 (June 1983) both Lex Luthor and Brainiac were given radical makeovers to transform them more apposite menaces for the World’s Greatest Superhero. Marv Wolfman & Gil Kane amped up the computer conqueror’s threat-level with ‘Rebirth!’ as uncanny cosmic forces reshape the humanoid horror into a mechanistic angel of death…

When DC Comics decided to rationalise and reconstruct their continuity with Crisis on Infinite Earths in 1985 they also used the event to regenerate their key properties at the same time. The biggest gun they had was Superman and it’s hard to argue that the change was not before time. The new, back-to-basics Man of Steel was a sensation and members of his decades-old rogues’ gallery were suitably reimagined to match the new, grittier sensibility.

In this continuity ‘The Amazing Brainiac’ (Adventures of Superman #438, March 1988, written by John Byrne & Jerry Ordway, illustrated by Ordway & John Beatty) was Vril Dox: a monolithic disembodied intellect from the planet Colu who slowly inhabits and transmogrifies the body of showbiz mentalist Milton Moses Fine. Eventually, it grows beyond human physical limits in ‘Man and Machine’ (Action Comics #649, January 1990, by Roger Stern, George Pérez, Kerry Gammill & Brett Breeding) to eventually become a time-travelling ball of malignant computer code, reconstructing or co-opting ever-more formidable physical forms in its self-appointed mission to eradicate Superman…

By the time of ‘Sacrifice for Tomorrow’ (Action Comics #763; March 2000, and realised by Joe Kelly, German Garcia, Kano & Mario Alquiza), the fiend has transformed into its 13th iteration and converted Metropolis into an automated City of the Future.

The malware warlord has also learned how to possess human infants – including Lana Lang’s newborn son and Luthor’s daughter Lena…

With a pin-up page of Brainiac 13 by Scott Beatty, Steve Kim & Tommy Yune (culled from Superman: Metropolis Secret Files #1, March 2000) this comprehensive collection of cyber-chillers offers the merest a taste of the monstrous horror Brainiac is capable of but remains a compelling introduction and overview of the undying enemy alien and a superb treat for fans of every vintage.
© 1958, 1960, 1964, 1978, 1979, 1983, 1988, 1990, 2000, 2008 DC Comics. All Rights Reserved.

Buck Danny volume 1: Night of the Serpent


By Francis Bergése, colours by Frédéric Bergése; translated by Jerome Saincantin (Cinebook)
ISBN: 987-1-905460-85-4

Buck Danny premiered in Le Journal de Spirou in January 1947 and continues soaring across the Wild Blue Yonder to this day. The strip describes the improbably long yet historically significant career of the eponymous Navy pilot and his wing-men Sonny Tuckson and Jerry Tumbler. It is one of the world’s last aviation strips and a series which has always closely wedded itself to current affairs, from the Korean War to Afghanistan, the Balkans to Iran. With the current bellicose undercurrent informing or perhaps tainting America’s influence around the world, it’s interesting to imagine what tales might be told during the current administration…

The dauntless US Naval Aviator was created by Georges Troisfontaines whilst he was director of Belgian publisher World Press Agency and depicted by Victor Hubinon before being handed to the multi-talented scripter Jean-Michel Charlier, who was then working as a junior artist.

Charlier’s fascination with human-scale drama and rugged realism had been first seen in such “true-war” strips as L’Agonie du Bismark (The Agony of the Bismarck – published in Spirou in 1946).

With fellow master-storytellers Albert Uderzo & René Goscinny, Charlier formed Édifrance Agency, which promoted and specialised in communication arts and comics strips. Charlier and Goscinny were editors of the magazine Pistolin (1955 to 1958) and went on to create Pilote in 1959 but Charlier (whose greatest narrative triumph is iconic Western Blueberry, created in 1963 with Jean Giraud/Moebius) continued to script Buck Danny and did so until his death.

On his passing artistic collaborator Francis Bergése (who first replaced Hubinon in 1978) took complete charge of the adventures of the All-American Air Ace, on occasion working with other creators such as Jacques de Douhet.

Like so many artists involved in aviation storytelling, Bergése (born in 1941) started young with both drawing and flying. He qualified as a pilot whilst still a teenager, enlisted in the French Army and was a reconnaissance flyer by his twenties.

At age 23 he began selling strips to L’Étoile and JT Jeunes (1963-1966), after which he produced his first aviation strip Jacques Renne for Zorro. This was followed by Amigo, Ajax, Cap 7, Les 3 Cascadeurs, Les 3 A, Michel dans la Course and many more.

Bergése worked as a jobbing artist on comedies, pastiches and WWII strips until 1983 when he won the coveted job of illustrating globally syndicated Buck Danny with 41st yarn Apocalypse Mission’.

He even found time in the 1990s to produce a few episodes of the European interpretation of British icon Biggles before finally retiring in 2008, passing on the reins to illustrators Fabrice Lamy & Francis Winis and scripter Frédéric Zumbiehl.

Thus far – with Zumbiehl & Gil Formosa now at the helm – the franchise has notched up 55 albums…

Like all the Danny tales this premier edition is astonishingly authentic and still worrisomely topical: a breezily compelling action thriller originally published in 2000 as Buck Danny #49: La nuit du serpent – with colouring by Frédéric Bergése (I’m assuming that’s his son, but I’m not certain) blending mind-boggling detail and technical veracity with good old-fashioned blockbuster adventure.

At Kunsan Airbase, South Korea, a veteran American pilot goes on dawn border patrol only to be hit by an uncanny light which blinds him and seems to negate all his F-16’s guidance systems. Despite his best efforts, the jet crashes in the De-Militarized Zone and the North Koreans claim a flagrant breaking of the truce and a huge publicity coup.

Strangely though, the downed Colonel Maxwell is still missing. The Communists don’t have him and the pilot’s tracking devices indicate he’s still out there somewhere: lost in the No Man’s Land between North and South.

The mighty US military swings into action, determined to rescue their pilot, clean up the mess and deny the Reds either a tangible or political victory. Buck, Tumbler and Tuckson are at a Paris air show when they get the call and are soon en route to Korea for a last-ditch, face-saving mission.

However, as the trio prepare to join the covert rescue mission, evidence emerges which casts doubt on the authenticity of the alleged super-weapon. Meanwhile Maxwell has stumbled into a fantastic secret beneath the DMZ…

Fast-paced, brimming with tension and spectacular action, this is a classically designed thriller which effortlessly plunges the reader into a delightfully dizzying riot of intrigue, mystery and suspense before its captivating conclusion.

Suitable for older kids and the adventurous of all ages, the Adventures of Buck Danny comprise one endlessly enthralling tour of duty no comics fan or armchair adrenaline-junkie can afford to miss.

Bon chance, mes braves…
© Dupuis, 2000 by Bergése. English translation © 2009 Cinebook Ltd. All Rights Reserved.

Tales from the Dreamspace


By Luke Melia, Vinny Smith, Bobby Peñafiel, David Anderson, Dennis O’Shea, Timothy Conroy, Steve Andrews, Rees Finlay, Jonny Pearson & various (Dreamspace Comics/CreateSpace Independent Publishing Platform)
ISBN: 978-1-97629-398-6

As I’ve frequently proclaimed, I’m a huge fan of creators with the drive and dedication to take control of their own destinies and that’s why it’s such a delight to see another splendid home-grown tome from Luke Melia and his trusty band of cartoon collaborators.

Comprising comic strips, illustrated prose pieces and a scattershot selection of short, sharp, mood-setting epigrams, this particular package of perils stems from a communal spooky story session which grew into an online competition and resulted in the blood-curdling book of fearsome phantasms before us today.

Committed to full-colour paperback form as a macabre and unsettling graphic grimoire, the uneasy experiences begin with the true story of Dreamspace’s inception, after which a few tone-teasing text titbits lead into a darkly twisted hostage situation with ‘It’s in the Basement’.

Scripted by Luke Melia and illustrated by Bobby Peñafiel, the monster is designed by Christopher Wallace. It’s not what you’re thinking…

Following more zingy scary word-salads, Melia then segues into prose to propose a morally confounding challenge with a devastated mother failing in her own eyes and subsequently taking horrific steps to correct ‘The Imbalance’ before David Anderson & Steve Andrews resort to potent monochrome to expose – and expedite – a distressingly Kafkaesque ‘Skeleton in the Closet’…

The micro-yarns are by many and varied contributors and suitably divide all the longer tales, which resume now with Dennis O’Shea’s prose piece ‘Motel’ revealing the awful aftermath of a well-nasty Boy’s Night Out, whereas coal black humour and sordid surreality colour an extended strip-saga splatter-fest of misbegotten youth, vengeance paid in full and the ‘Bath time Bastard’, courtesy of Melia, Vinnie Smith & Peñafiel…

Anderson switches to prose mode for a macabre tale of dystopian survival in ‘The Rat Queen’ after which Rees Finlay & Jonny Pearson illumine a shocking plunge into detention, demonic delirium and ‘Damnation’ before Melia & Timothy Conroy revisit Beauty and the Beast via the wedding vows with ‘In Sickness’ to bring the shock therapy to a close…

Like previous outings Oculus and The White Room of the Asylum, this compendium of bloody wit, dark humour and caustic circumstance is judiciously rendered in a range of palettes from full colour to black & red to overwhelmingly stark black-&-white, all combining to highlight the morbid power of narrative in service to night terrors: a menu of compulsive and terrifying tales you’d be absolutely crazy to miss, but wisest to peruse with the doors locked and all the lights on.
© 2017 Luke Melia. All rights reserved.

Wonder Woman: The Golden Age Volume One


By William Moulton Marston & Harry G. Peter & various
ISBN: 978-1-4012-7444-3

Wonder Woman was famously created by polygraph pioneer William Moulton Marston – apparently at the behest of his formidable wife Elizabeth – and illustrated by Harry G. Peter in a well-intentioned attempt to offer girls a positive and forceful role model.

Her spectacular launch and preview (that’s the comicbook heroine, not Mrs. Marston) came in an extra feature inside All Star Comics #8, home of the immortal Justice Society of America and one of the company’s most popular publications.

The Perfect Princess gained her own series and the cover-spot in new anthology title Sensation Comics launching a month later and was a huge and instant hit. She won her own eponymous title in late Spring of that year (cover-dated Summer 1942).

Using the nom de plume Charles Moulton, Marston scripted all the Amazing Amazon’s many and miraculous adventures until his death in 1947, whereupon Robert Kanigher took over the writer’s role. Venerable co-creator H.G. Peter illustrated almost every WW tale until his own death in 1958.

Spanning December 1941 – February/March 1943, this superb full-colour deluxe softcover compilation (also available as an eBook edition) collects that seminal debut from All Star Comics #8, and her every iconic adventure from Sensation Comics #1-14, Wonder Woman #1-3 plus the first adventure from anthological book of (All) Stars Comics Cavalcade #1 and begins with ‘Introducing Wonder Woman’…

On a hidden island of immortal super-women, an American aviator crashes to Earth. Near death, Captain Steve Trevor of US Army Intelligence is nursed back to health by young Princess Diana. Fearing her growing obsession with the man, her mother Queen Hippolyte reveals the hidden history of the Amazons: how they were seduced and betrayed by men but rescued by the goddess Aphrodite on condition that they thenceforward isolate themselves from the rest of the world and devote their eternal lives to becoming ideal, perfect creatures.

However, after Trevor explains the perfidious spy plot which accidentally brought him to the Island enclave, divine Athena and Aphrodite appear and order Hippolyte to assign an Amazon warrior to return with the American to fight for freedom and liberty.

Hippolyte diplomatically and democratically declares an open contest to find the best candidate and, despite being forbidden to participate, young Diana enters and wins. Accepting the will of the gods, the worried mother outfits Diana in the guise of Wonder Woman and sends her out to Man’s World…

A month later the story continued where the introduction had left off. Sensation Comics #1 declares ‘Wonder Woman Comes to America’: revealing the eager immigrant returning the recuperating Trevor to the modern World before trouncing a gang of bank robbers and falling in with a show business swindler. The major innovation here is the newcomer buying the identity of lovelorn Army nurse Diana Prince; elegantly allowing the Amazon to be close to Steve whilst enabling the heartsick medic to join her own fiancé in South America…

Even with all that going on, there was still room for Wonder Woman and Captain Trevor to bust up a spy ring attempting to use poison gas on a Draft induction centre before Steve breaks his leg and ends up in hospital again, where “Nurse Prince” is assigned to look after him…

Sensation #2 introduced deadly enemy agent ‘Dr. Poison’ in a cannily crafted tale which also debuted the most radical comedy sidekicks of the era…

The plucky fun-loving gals of the Holliday College for Women and their chubby, chocolate-gorging Beeta Lamda sorority-chief Etta Candy would get into trouble and save the day in equal proportions for years to come, constantly demonstrating Diana’s – and Marston’s – philosophical contention that girls, with the correct encouragement, could accomplish anything that men could …

With the War raging and in a military setting, espionage and sabotage were inescapable plot devices. ‘A Spy at the Office’ finds Diana arranging a transfer to the office of General Darnell as his secretary so that she can keep a closer eye on the finally fit Steve. She isn’t there five minutes before uncovering a ring of undercover infiltrators amongst the typing pool and saving her man from assassination.

Unlike most comics of the period, Wonder Woman followed a tight continuity. ‘School for Spies’ in #4 sees some of those fallen girls murdered by way of introducing inventive genius and Nazi master manipulator Baroness Paula von Gunther who employs psychological tricks to enslave girls to her will and set otherwise decent Americans against their homeland.

Even Diana succumbs to her deadly machinations until Steve and the Holliday Girls crash in…

America’s newest submarine is saved from destruction and a cunning gang of terrorists brought to justice in ‘Wonder Woman versus the Saboteurs’ before issue #6 has the Amazing Amazon accepting a ‘Summons to Paradise’ to battle her immortal sisters in Kanga-riding duels before receiving her greatest weapon: an unbreakable Lasso of Truth which can compel and control anybody who falls within its golden coils.

It proves very handy when Paula escapes prison and uses her invisibility formula to wreak havoc on American coastal defences…

‘The Milk Swindle’ is a pure piece of 1940s social advocacy drama with homegrown racketeers and Nazi von Gunther joining forces to seize control of America’s milk supply with the incredibly long-sighted intention of weakening the bones of the country’s next generation of soldiers.

Closely following in Sensation #8 is ‘Department Store Perfidy’ wherein the Amazon goes undercover in the monolithic Bullfinch emporium to win better working conditions and fair pay for the girls employed there.

There was a plethora of surprises in #9 with ‘The Return of Diana Prince’ from South America. Now Mrs Diana White, the young mother needs her job and identity back until her inventor husband can sell his latest invention to the US army. Luckily, Wonder Woman and an obliging gang of saboteurs help to expedite matters…

The next major landmark was the launch of the Amazon’s own solo title. The first quarterly opens here a text feature on the Amazon’s pantheon of godly patrons in ‘Who is Wonder Woman?’ after which comic action commences with a greatly expanded revision of her first appearance in ‘A History of the Amazons: The Origin of Wonder Woman’. This is swiftly followed by the beguiling mystery tale ‘Wonder Woman Goes to the Circus’ wherein Diana had to solve the bizarre serial murders of the show’s elephants and Paula von Gunther again rears her shapely head in ‘Wonder Woman versus the Spy Ring’ wherein the loss of the Golden Lasso almost causes the heroine’s demise and ultimate defeat of the American Army…

The issue ends with ‘The Greatest Feat of Daring in Human History’ as Diana and Etta head for Texas, only to become embroiled in a sinister scheme involving Latin Lotharios, lady bullfighters, lethal spies and a Nazi attempt to conquer Mexico…

Back in Sensation Comics #10 (October 1942) ‘The Railroad Plot’ celebrates Steve and Wonder Woman’s first anniversary by exposing a sinister plan devised by Japanese and German agents to blow up New York using the labyrinth of subway tunnels under the city, whilst ‘Mission to Planet Eros’ debuts the Princess’ long line of cosmic fantasy exploits as the Queen of Venus requests Diana’s aid in saving an entire planetary civilisation from gender inequality and total breakdown, before ‘America’s Guardian Angel’ – from Sensation #12 – finds the Warrior Princess accepting an offer to play herself in a patriotic Hollywood movie, only to find the production had been infiltrated by the insidious Paula and her gang of slave-girls…

Preceded by an illustrated prose piece about ‘The God of War’, Wonder Woman #2 comprises a four-part epic introducing the Astounding Amazon’s greatest enemy in ‘Mars, God of War’. He apparently instigated the World War from his HQ on the distant red planet but chafes at the lack of progress since Wonder Woman entered the fray on the side of the peace-loving allies. He now opts for direct action rather than trust his earthly pawns Hitler, Mussolini and Hirohito…

When Steve goes missing, Diana allows herself to be captured and ferried to Mars. Here she starts disrupting the efficient working of the war-god’s regime and fomenting unrest amongst the slave population, before rescuing Steve and heading home to Earth. ‘The Earl of Greed’, one of Mars’ trio of trusted subordinates, takes centre stage in the second chapter with orders to recapture Steve and Diana at all costs.

As the bold duo attempt to infiltrate Berlin, Greed uses his influence on Hitler to surreptitiously redirect the German war effort, using Gestapo forces to steal all the USA’s gold reserves…

With Steve gravely injured, the Amazon returns to America and whilst her paramour recuperates, uncovers and foils the Ethereal Earl’s machinations to prevent much-needed operating funds from reaching Holliday College where young girls learn to be independent free-thinkers…

With Greed thwarted, Mars next dispatches ‘The Duke of Deception’ to Earth where the spindly phantom impersonates Wonder Woman and frames her for murder. Easily escaping from prison, the Princess of Power not only clears her name but also finds time to foil a Deception-inspired invasion of Hawaii, leaving only ‘The Count of Conquest’ free to carry out Mars’ orders.

His scheme is simple: through his personal puppet Mussolini, the Count tries to physically overpower the Hellenic Heroine with a brutal giant boxing champion even as Italian Lothario Count Crafti attempts to woo and seduce her. The latter’s wiles actually worked too, but capturing and keeping the Amazing Amazon were two different things entirely and after breaking free on the Red Planet, Diana delivers a devastating blow to the war-machine of Mars…

This issue then ends with a sparkling double page patriotic plea when ‘Wonder Woman Campaigns for War Bonds’…

Sensation Comics #13 (January 1943) follows with ‘Wonder Woman is Dead’ as a corpse wearing the Amazon’s uniform is found and the astounded Diana Prince discovers her alter ego’s clothes and the irreplaceable magic lasso are missing…

The trail leads to a diabolical spy-ring working out of General Darnell’s office and an explosive confrontation in a bowling alley, whilst ‘The Story of Fir Balsam’ in Sensation #14 offered a seasonal tale concerning lost children, an abused mother and escaped German aviators which was all happily resolved around a lonely pine tree, after which the Immortal Warrior celebrated her next publishing milestone…

The 1938 debut of Superman propelled National Comics to the forefront of their fledgling industry and a year later the company was licensed to produce a commemorative comicbook celebrating the opening of the New York World’s Fair.

The Man of Tomorrow prominently featured on the appropriately titled New York World’s Fair Comics among such four-colour stars as Zatara, Butch the Pup, Gingersnap and The Sandman. In 1940 another abundant premium emerged with Batman added to the roster, and the publishers felt they had an item and format worth pursuing commercially.

The spectacular card-cover 96-page anthologies had been a huge hit: convincing the editors that an over-sized anthology of their pantheon of characters, with Superman and Batman prominently featured, would be a worthwhile proposition. Thus, the format was retained for a wholly company-owned, quarterly high-end package, retailing for the then-hefty price of 15¢.

Launching as World’s Best Comics #1 in Spring 1941, the book transformed into World’s Finest Comics from #2, beginning a stellar 45-year run which only ended as part of the massive clear-out and decluttering exercise that was Crisis on Infinite Earths. During the Golden Age however, it remained a big blockbuster bonanza of strips to entice and delight readers…

At this time National/DC was in an editorially-independent business relationship with Max Gaines that involved shared and cross promotion and distribution for the comicbooks released by his own outfit All-American Publications. Although technically competitors if not rivals, the deal included shared logos and advertising and even combining both companies’ top characters in the groundbreaking All Star Comics as the Justice Society of America.

However, by 1942 relations between the companies were increasingly strained – and would culminate in 1946 with DC buying out Gaines, who used the money to start EC Comics.

All-American thus decided to create its own analogue to World’s Finest, featuring only AA characters. The outsized result was Comics Cavalcade…

Cover-dated December 1942-January 1943 – and following Frank Harry’s gloriously star-studded cover to Comic Cavalcade #1 – Wonder Woman’s fourth regular star slot began with the company superstar solving the Mystery of the House of the Seven Gables (as ever the fruits of Marston & Peter’s fevered imaginations) wherein Diana Prince stumbles upon a band of Nazi spies. All too soon the Amazing Amazon needs the help of some plucky youngsters to quash the submarine-sabotaging brutes…

Wonder Woman #3 then dedicates its entirety to the return of an old foe; commencing with ‘A Spy on Paradise Island’ as the undergrads of Holliday College for Women girls – and Etta Candy – are initiated into some pretty wild Amazon rites on Paradise Island.

Sadly the revels inadvertently allow an infiltrator to gain access and pave the way for an invasion by Japanese troops…

Naturally Wonder Woman and the Amazon prevail on the day but the sinister mastermind behind it all is revealed and quickly strikes back in ‘The Devilish Devices of Baroness Paula von Gunther.’

Whilst the on-guard Amazons build a women’s prison that will be known as “Reform Island”, Wonder Woman – acting on information received by the new inmates – trails Paula and is in time to crush her latest scientific terror: an invisibility ray…

‘The Secret of Baroness von Gunther’ offers a rare peek at a villain’s motivation when the captured super-spy reveals how her little daughter Gerta has been a hostage of the Nazis for years and remains a goad to ensure the genius’ total dedication to the German cause… Naturally, the Amazing Amazon instantly determines to reunite mother and child at all costs after which ‘Ordeal by Fire’ confirms the Baroness aiding Diana and Steve in dismantling the spy network and slave-ring the Nazis had spent so long building in America… but only at great personal and physical cost to the repentant Paula…

Much has been posited about subtexts of bondage and subjugation in Marston’s tales – and, to be frank, there really are lots of scenes with girls tied up, chained or about to be whipped – but I just don’t care what his intentions (subconscious or otherwise) might have been: I’m more impressed with the skilful drama and incredible fantasy elements that are always wonderfully, intriguingly present: I mean, just where does the concept of giant war-kangaroos come from?

Exotic, baroque, beguiling and uniquely exciting, these Golden Age adventures of the World’s Most Famous female superhero are timeless, pivotal classics in the development of comicbooks and still provide lashings of fun and thrills for anyone looking for a great nostalgic read. If that’s you, you know what you need to do…
© 1941, 1942, 1943, 2017 DC Comics. All Rights Reserved.

Smilin’ Jack: The Classic Aviator


By Zack Mosley (Classic Comic Strips)
No ISBN

Here’s another forgotten birthday boy seriously in need of an archival revival…

Modern comics evolved from newspaper comic strips. These pictorial features were – until relatively recently – hugely popular with the public and highly valued by publishers who used them as an irresistible weapon to guarantee and increase circulation and profits.

It’s virtually impossible for us to understand the overwhelming power of the comic strip in America from the Great Depression to the end of World War II. With no social media or television, broadcast radio far from universal and movie shows at best a weekly treat for most poor or middle-income folk, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers.

“The Funnies” were the most common and an almost communal recreation for millions who were well served by a fantastic variety and incredible quality.

From the very start humour was paramount – hence the terms “Funnies” and “Comics” – and from these gag and stunt beginnings came mutants and hybrids like Roy Crane’s Wash Tubbs. Comedic when it began in 1924, it gradually moved from mock-heroics to light-action and became a full-blown, rip-roaring adventure series with the introduction of prototype swashbuckler Captain Easy in 1929.

From there it wasn’t such a leap to full-on blockbusters like Tarzan (which began on January 7th 1929) and Buck Rogers (the same day); both were adaptations of pre-existing prose properties, but the majority of drama strips that followed were original productions.

The tidal-wave began in the early 1930s when an explosion of action and drama strips (tastefully tailored for a family audience and fondly recalled as “Thud and Blunder” yarns) were launched with astounding frequency and rapidity. Not only strips but entire genres were created in that decade which still impact on not just today’s comicbooks but all our popular fiction. Still most common, however, were general feel-good humour strips with an occasional child-oriented fantasy.

Arguably the most popular of the new adventure genres was the Aviator serial. With air speed, distance and endurance records bring broken every day, travelling air-circuses barnstorming across rural America and real-life heroes such as Charles Lindbergh and Amelia Earhart plastered all over the front pages and in movie newsreels, it wasn’t difficult to grasp the potential of comics-pages analogues.

The first was Tailspin Tommy – by Glenn Chaffin & Hal Forrest – the story of boy pilot Tommy Tompkins. It ran from May 21st 1928 (almost exactly one year after Lindbergh’s epic flight in the Spirit of St. Louis) until 1942, and was swiftly followed by both Lester J Maitland & Dick Calkins Skyroads and John Terry’s Scorchy Smith (see Scorchy Smith: Partners in Danger) 1930 -1961. Close on their high-flying heels came such late-arriving classics as Flyin’ Jenny, Buz Sawyer and even Steve Canyon.

Zack Mosley was an enterprising young cartoonist who assisted Calkins on both Skyroads and the legendary Buck Rogers in the 25th Century. He was also a keenly dedicated pilot and flying enthusiast, and when he heard that Captain Joe Patterson (influential editor of the Chicago Tribune) was taking lessons, Zack swiftly pitched a series to the kingmaker of comic strips.

On the Wing debuted as a Sunday page on October 1st 1933, but the name never gelled and with the December 31st episode the series was more snappily re-titled Smilin’ Jack. Apparently, Moseley was surreptitiously known as “Smiling Zack” around the Tribune office…

The page steadily gained interest and syndication subscribers and, on June 15th 1936, was augmented by a monochrome daily strip.

Jack Martin was a nervous student pilot, and the series originally played safe by vacillating between comedy and hairsbreadth thrills as he and his fellow sky novices and unqualified pilots learned the ropes. Never a top-tier series, Smilin’ Jack nevertheless always delivered terrific entertainment to the masses, moving and morphing with the times into a romance, war-feature, crime thriller (complete with Dick Tracy style villains) and even a family soap opera.

More importantly, the strip progressed in real time and when it closed on 1st April 1973, Jack was a twice-married air veteran with a grown son and a full cast of romantic dalliances in tow. It wasn’t lack of popularity that ended it either. At 67 years of age, Mosley wanted to spend his final years in the air, not crouched over a drawing board…

This fabulous (and shamefully scarce) collection gathers a delightful selection of rousing romps, beginning with that name-changing first episode from December 31st 1933, before concentrating on some classic sequences from the roaring thirties.

Meet here or be reintroduced to Jack, comedy foil Rufus Jimpson (a hillbilly mechanic), eye-candy air hostess and love interest Dixie Lee (subject of an extended romantic triangle), Latin spitfire (the curvy sort, not the fighter plane kind) Bonita Caliente and numerous spies, thugs, imbecilic passengers, South American revolutionaries and even a foreign Legion of the Skies with an eerily prescient stiff-necked Prussian flyer named Von Bosch whose type would soon be plastered all over the strips and comic books after WWII broke out…

This kind of strip is, I suspect and fear, an acquired taste today like Preston Sturges, Billy Wilder or George Cukor films, requiring the contribution of a little bit of intellectual and historical concentration from the reader, but the effort is absolutely worth it, and if this kind of stuff is good enough for the likes of George Lucas and Steven Spielberg it’s perfectly good enough for you and me…

A grand adventure and one you should undertake at your leisure…
© 1989, 2009 Chicago Tribune Syndicate. All Rights Reserved. (I’m going on best evidence here: if somebody else actually owns the rights now, let me know and I’ll happily amend the entry).

Daddy is So Far Away… And We Must Find Him!


By Wostok & Grabowski, translation edited by Chris Watson (Slab-O-Concrete)
ISBN: 978-1-89986-610-6

In the last decade of the previous century, independent, alternative and international cartooning finally took off in the UK. It’s not that it suddenly got good, it’s simply that due to the efforts of a few dedicated missionaries, the readers finally noticed what Europe had known for years. Graphic narrative is as much about the art and the individual as it is about the money.

A superb case in point is this slim and eccentric softcover monochrome tome produced in English by the much-missed Slab-O-Concrete publishing/distribution outfit.

Daddy is So Far Away… is the surreal yet absorbing account of two-year old Poposhak and her faithful dog Flowers. The sad little lass stands at her mother’s grave and wonders where her father is. Suddenly he sees the tip of his beard sticking out of the front door and rushes towards it despite wise Flowers’ words of caution…

She will not stop, but follows the beard, through rooms, down tunnels, across plains, under oceans and even across the Milky Way itself, finding along the way friends and escaping monsters throughout all time and space. Always that long white beard unfurls ahead of them, a baffling enigma and a tantalising promise…

This eerie yet comforting blend of fable, bedtime story, shaggy dog tale and vision-quest is a compulsive and brilliantly drawn epic, more rollercoaster or video game than pictorial narrative, and encompasses the very best storytelling techniques of Eastern European animation…

Wostok and Grabowski, from the north Serbian town of VrÅ¡ac, creatively and intensively collaborated together between1992 and 1997; both in the incredibly fertile Eastern European market but also internationally, with numerous works appearing all over the place before going their separate ways, and – as is usually the case – are criminally unfamiliar to the average comic punter. I hope you can find their astounding poetic, innocently melancholic and metaphysical work without too much trouble, because it’s well worth the effort.
© 1995-1998 Wostok, Lola & Grabowski. All Rights Reserved.