Bunny vs Monkey volume 9: Bunny Bonanza!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-307-3 (Digest PB)

Win’s Christmas Gift Recommendation: Continuous, Chronologically Catered Cosmic Nonsense …9/10

Million-selling, chart-topping Bunny vs Monkey has been the bonkers bristly backbone of The Phoenix since the first issue back in 2012: recounting a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gentle mania by cartoonist, comics artist, novelist and educational Man-about-Towns/2024 Illustrator of the Year Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), these trendsetting, mind-bending yarns are wisely retooled as graphic albums available in delightful digest editions like this one – a paperback version of the epic hard cover that opened the year just ending.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout intent on building his idealised “Monkeyopia” with or without the aid of evil supergenius ally Skunky or their unhelpful “henches” Metal Steve and Action Beaver

Problems are exacerbated by other unconventional Crinkle creatures, especially monochrome mad scientist Skunky whose intellect and cavalier attitude to life presents as a propensity for building extremely dangerous robots, bio-beasts and sundry other super-weapons…

Here – with artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes even though everybody thought all the battles had ended. They even seemingly forgot the ever-encroaching Hyoomanz

Eternally divided into seasonal outbursts, this ninth magnificent hardback archive of insanity opens in the traditional manner: starting slowly with a sudden realisation, by building on the shocking denouement of the last book when the lop-eared good guy cried enough and quit. The cosmically surreal shenanigans resume on New Year’s Day with the woods gripped in snowy winter and still utterly ‘Bunnyless’ after the steadfast voice of reason surprisingly ascended to higher realms to get a little peace and quiet…

As the shellshocked populace (Ai, Pig Piggerton, Weenie Squirrel, Metal E.V.E., Le Fox and Lucky the Red Panda) meander and moan, seeking someone to fill that vacant place, even the anthropoid antithesis feels the loss and builds a replacement but it’s simply ‘Not Bunny’ and ends up scrapped like so many dastardly ploys, compelling morally ambiguous outsider Le Fox to seek change for its own cathartic sake. As he makes his companions ‘Switch Up’, it results in a huge explosion that unearths and awakens their long-lost companion… or does it?

Although apparently back from the Puddle of Eternity thanks to a fluke of the Molecular Stream, “Bunny” has total amnesia and utter incredulity regarding Monkey’s antics – and even more so after he unleashes scatological atrocity weapon ‘Stickleplops’ and learns with some shock that this rabbit has no tolerance for nonsense…

Spring arrives, heralding another harsh lesson after the simian starts lobbing ‘Eggy Drops!’ and Bunny again acts contrary to expectations, before Monkey’s reality-bending ‘Flying Fun’ starts grinding down the forgetful rabbit’s resilience and ongoing attempts to restore lost memories result in a true theatrical travesty in ‘The Show Must Go On’. To facilitate another DNA experiment, Skunky and Monkey raid the Human farm Pig came from and force the tender-hearted refugee to guide them on their ‘Mouldy Mission’ after which an untitled (unless you read music) and silent – but deadly – tale of Skunky’s wind-borne ultimate weapon leads to ‘A Moment of Calm’ for Le Fox, shattered by incessant stupid questions like “where are my socks?” and “have you seen that black hole I made and lost?”

Events take an even stranger turn and Bunny starts being weirdly changeable when Weenie and Pig discover something strange in ‘The Cave’ just as Skunky & Monkey deal with the ghastly contents of the ‘Bin of Doom!’ prior to indulging in pranks and ‘Birthday Wishes!’ for Bunny…

A revolting mess goes on ‘A Blobby Journey’ and attains transcendent loveliness just before ‘The Day the Sky Fell In! (Part one and two)’ sees imminent lunar catastrophe barely averted by the advent of “Danger Sausage” even as Bunny experiences virtual (un)reality in ‘Plugged In’: but still can’t stop Summer starting with ‘The Fastest Monkey in the World’ when the ape idiot gets hold of a super-speed suit…

It’s time for some tragic origin-ing courtesy of ‘Action Beaver: The Early Years’ after which Pig gets a unique pet in ‘Old!’ whilst a diversion to times past sets the scene for future frolics as a couple of pirates bury their ‘Hidden Loot’ blithely unaware how their actions will annoy a monkey centuries from then. Ungracious and solitary, Le Fox dabbles with Skunky’s devices to create a beast able to enforce some ‘Shush!’ just as the evil genius is busy probing the captive Red Panda and discovering exactly what ‘A Little Bit Unlucky’ feels like at ground zero. Maybe that’s what causes the period of intellectual funk and lack of creativity that necessitates holding an ‘Invent-a-thon’ to restore appropriate levels of chaos and carnage to Crinkle Woods…

With Bunny seemingly resolved to endure Monkey’s incessant antics, ‘Nice Neighbours’ displays the ingrained idiocy of Weenie & Pig as seen in a windblown Fantastic Voyage tribute before ‘Butterflew’ sets teeth firmly on edge and ‘The Shubmarine’ that swims through soil meets an inevitable fate…

Events take a strange turn as Autumn begins and ‘Dig Up!’ reveals an incredible subterranean civilisation and fantastic big beasts before ‘Muckey’ sees the simian sod achieve a lifelong dream to become “the stinkiest monkey in the universe” – a situation only remedied by an ancient process hidden in Metal E.V.E’s memory banks…

The ongoing mystery of our hero’s amnesia is slowly solved when cyborg ‘Bunny Law’ targets Monkey, but with Skunky distracted by a cosmic calculation and unable to ‘Work it Out’ the brutal invasion by a really ‘Big Bunny’ proves to the creeped-out Crinkle critters that there is more than one of their friend around. At last galvanised into affirmative action, Monkey resolves to build his Monkeyopia before it’s too late and begins his campaign in ‘Squeak-ooooo’ unaware that his latest superweapon has a fatal flaw. Undeterred, he’s back with cybernetic ‘Fists of Fun’ and able to decimate the woods at will just as ‘Happy Birthday Bunny (Part one & two)’ reveal what really happened to Monkey’s nemesis… and how a terrifying ‘Shadow Bunny’ has come to take care of his unfinished business.

Winter returns with Christmas well on the way and ‘Super-powered Monkey!’ in charge of everything, crushing opposition with his “Doom Fists” under ‘A New Regime’. Happily, ‘A Very Hoppy Christmas!’ signals a true miracle as the proper Bunny returns with all those other rabbit replacements in tow…

The agonised, anxiety-addled animal anarchy might have ended for now, but there’s a few more secrets to share, thanks to detailed instructions on ‘How to Draw Shadow Bunny’, ‘…Rock Bunny’ and ‘…Bunny Law’ as well as handy previews of other treats and wonders available in The Phoenix to wind down from all that angsty furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wild wit, brilliant invention, potent sentiment and superb cartooning all crammed into an eccentrically excellent sequence of pictorial packages.

However, this particular MonkeyPuzzle Madness isn’t actually on sale until January 2nd next year!!!.

Don’t let that deter you, nor should any kids in your orbit suffer for the vagaries of publishers’ scheduling. The hardback version of Bunny vs Monkey: Bunny Bonanza! is still available and it’s the bloody Season of Good Will so there’s no need to wait! These tails never fail to deliver jubilant joy for grown-ups and pint-sizers of every vintage, even those who claim they only get it for their kids. Shouldn’t that be you?
Text and illustrations © Fumboo Ltd. 2024. All rights reserved.

Bunny vs Monkey: Bunny Bonanza! will be published on January 2nd 2025. You can preorder now or not let time hold you back…

Fantastic Four – Full Circle


By Alex Ross, with Josh Johnson & Ariana Maher (MARVEL Arts)
ISBN: 978-1-4197-6167-6 (HB) eISBN: 978-1-64700-781-2

Win’s Christmas Gift Recommendation: Irresistibly Pure, Primal Pandering Nonsense… 8/10

Jacob Kurtzberg – AKA Jack Curtiss, Curt Davis, Lance Kirby, Ted Grey, Charles Nicholas, Fred Sande, Teddy, The King and others – did lots of stuff but most significantly inspired millions if not billions of people by drawing his ideas. This book is one of the most impressive examples of how that all worked out…

Fantastic Four #1 is the third most important comic book ever, behind Action Comics #1 – which introduced Superman and formalised the subgenre we call superheroes – and All Star Comics #3, which invented superhero teams via the debut of The Justice Society of America. Feel free to disagree.

After a troubled period at DC Comics (National Periodicals as it then was) and a creatively productive but disheartening time on the poisoned chalice of the Sky Masters newspaper strip (see Complete Sky Masters of the Space Force), Kirby settled into a presumed temp job at the dying outfit that was once publishing powerhouse Timely/Atlas Comics. There he churned out high quality mystery, monster, war, romance and western material in a market he feared was ultimately doomed, as always doing the best job possible. That generic fare is regarded as the best of its kind ever seen. His soaring imagination couldn’t be suppressed for long, however, and when the Justice League of America caught the public’s collective attention, it gave him and writer/editor Stan Lee opportunity to change our industry forever by creating an opportunistic cash-in called The Fantastic Four.

The result took those same fans by storm. It wasn’t the powers: they’d all been seen since the beginning of the medium. It wasn’t the costumes because they didn’t have any until the third issue. It was Kirby’s compelling art and the fact that these characters weren’t anodyne cardboard cut-outs. In a real and recognizable location – New York City – imperfect, raw-nerved, touchy outsider people banded together out of tragedy, disaster and necessity to face the incredible. In many ways, The Challengers of the Unknown (Jack’s prototype partners-in-peril for National/DC) had already laid all the groundwork for the wonders to come, but staid, nigh-hidebound editorial strictures of the market leader would never have allowed the undiluted energy of the concept to run all-but-unregulated.

Concocted by “Lee & Kirby”, with inks by George Klein & Christopher Rule, FF #1 (bi-monthly and cover-dated November 1961) saw maverick scientist Dr. Reed Richards summon fiancée Sue Storm, their close friend Ben Grimm and Sue’s teenaged brother before heading off on their first mission. They are all survivors of a private space-shot that went horribly wrong when Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all. Richards’ body became elastic, Sue gained the power to turn invisible, Johnny Storm could turn into living flame and tragic Ben devolved into a shambling, rocky freak. It was crude, rough, passionate and uncontrolled excitement unlike anything young fans had ever seen before. Thrill-hungry kids pounced on it and the raw storytelling caught a wave of change starting to build in America. It and succeeding issues changed comic books forever.

So much so that this slim yet epic arts extravaganza by uberfan/creator Alex Ross (Marvels, Kingdom Come, Astro City, Project Superpowers) dipped into one specific issue and the era encompassing it to create his next leap in sequential graphic storytelling.

Co-produced by Marvel and Abrams ComicArts, Fantastic Four: Full Circle is a vividly vibrant pastiche of and thematic sequel to what many fans consider the greatest single FF story ever. Illustrated by Kirby and inked by Joe Sinnott, ‘This Man… This Monster!’ saw Ben Grimm’s grotesque body usurped and stolen by a vengeful, petty-minded scientist harbouring a grudge against Reed. The anonymous boffin subsequently discovered the true measure of his unsuspecting intellectual rival and willingly paid a fateful price for his envy…

By this time the monthly title was the most consistently groundbreaking publication in Marvel’s stable: the indisputable core of its ever-unfolding web of cosmic creation. As the forge for fresh concepts and characters at a time when Kirby was in his conceptual prime and unleashing his vast imagination, Fantastic Four was the most passionate superhero comic series fans had ever seen, and here Ross combines his own response to that: incorporating other milestones of those moments into a visually stunning tale set amidst that marvellous milieu.

Although this hark-back to halcyon days is literally all about the visual verve, fanboys like me can also be assured that continuity and characterisation are also faithful extrapolations – albeit with the painful sixties gender stereotyping given a thorough going over – of what has gone before, augmenting a spectacular tribute to those glory days…

The initial release in a proposed range of high end experimental graphic narratives, Full Circle opens with someone the first family never thought they’d see again almost unleashing an insectile invasion from the Negative Zone. Saddling up, Sue, Reed, Ben and Johnny return to the antimatter universe in search of answers and uncover a deadly plot, a miraculous revelation, an unsuspected new world to explore and a series of shocking surprises, as well as more mischief in the making from former foes Annihilus and Janus the Nega-Man

As “the first longform work” written and illustrated by Ross, this is an explosion of colour, wild layouts, narrative sallies and retro psychedelia, with additional colour input from Josh Johnson and Ariana Maher putting the words in to get as close to reviving the long gone past as any incurable nostalgic could ever want.
© 2022 MARVEL.

Dear DC Super-Villains


By Michael Northrop & Gustavo Duarte, coloured by Cris Peter & lettered by Wes Abbott (DC Comics)
ISBN: 978-1779500540 (PB/Digital edition)

Win’s Christmas Gift Recommendation: Ideal to Steal Stocking Stuffer… 9/10 (just give it back after reading, okay?)

Superheroes are purely iconic embodiments if not “perfectualisations” of a whole bunch of deep things about humans. Ask any psychologist or modern philosopher. Sadly, such pristine intellectualisations don’t cut much ice (just ask Captain Cold) in the stories-for-money racket; and every hero from Gilgamesh to the Scarlet Pimpernel and every sleuth and super-doer since mass entertainment began owes a huge recurring debt to the bad lurking in the shadows or monster rampaging down main street.

DC have a particularly fine stable of misguided miscreants, justifiable revengers and thieving psychotic loons – just look at how many have their own titles, shows and films – and their antics as much as the heroes we’re supposed to admire are part of children’s awareness and maturing processes (even boys, who I’m forced to admit frequently grow up by a different set of metrics to girls or other flavours of kids).

Reprising or rather expanding their 2019 hit, Michael Northrop (Trapped, Plunked, Gentlemen, TombQuest) and Gustavo Duarte (Bizarro, Monsters! and Other Stories link both please), turn their delightful comedic eyes on the bad guys who might well be a Legion of Doom but still have it in them to answer a few salient questions from some curious kids with a really good search engines…

In Cairo, a major heist is capped by a relaxing moment of downtime as Selina Kyle responds to a ‘Dear Catwoman’ query about getting caught, whilst Earth’s most maximumly imprisoned mad scientist accepts a rash challenge from a heckler who thinks he’s safely anonymous in ‘Dear Lex Luthor’ and ‘Dear Harley Quinn’ shares her experiences of stand-up comedy and chaotic behaviour…

All these messages come courtesy of the Legion of Doom forwarding service but the would-be world conquerors are generally fretful and bad tempered while trying to find a new leader. Those tensions a painfully apparent in ‘Dear Gorilla Grodd’ as the Super-Ape shares school memories – but never bananas – even as ‘Dear Giganta’ offers advice on bullies and being the tallest girl in class.

When a disabled girl challenges ‘Dear Sinestro’ to examine his motivations, it sparks an unexpected sentimental response, and even ruthless hardcase rogue ronin ‘Dear Katana’ also reassesses her life after opening a succinctly sharp email question, whereas the modern-day pirate king only gets “fished” after clicking on ‘Dear Black Manta’, leading to a long-awaited calamitous convergence, supervillain showdown and inevitable big battle with the JLA in concluding chapter ‘Dear DC Super-Villains’

Big, bold, daft and deliriously addictive, this in another superb all-ages action romp packed with laughs and delivering a grand experience for any who red it. Extra material includes ‘Who’s Who in the Legion of Doom’ of the heroes, and creator biographies in ‘Auxiliary Members!’ plus an extract from Metropolis Grove by Drew Brockington. If you love comics and want others to as well you couldn’t do more that point potential fans this way. Actually, just show, tell, or email them: pointing is rude…
© 2021 DC Comics. All Rights Reserved.

Dear Justice League


By Michael Northrop & Gustavo Duarte, coloured by Ma Maiolo & lettered by Wes Abbott (DC Comics)
ISBN: 978-1-4012-8413-8 (PB/Digital edition)

Win’s Christmas Gift Recommendation: Comic Perfection and Ideal Stocking Stuffer… 10/10

Keystone of the DC Universe, the Justice League of America is the reason we have a comics industry today. After the actual invention of the comic book superhero – for which read the launch of Superman in June 1938 – the most significant event in the industry’s progress was the combination of individual sales-points into a group. Thus, what seems blindingly obvious to everyone blessed with four-colour hindsight was irrefutably proven: a number of popular characters combining forces can multiply readership. Plus of course, a whole bunch of superheroes is a lot cooler than just one – or even one and a sidekick…

The Justice Society of America is rightly revered as a landmark in industry development but faded and failed after tastes changed at the end of the 1940s. When Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956 the true turning point came a few years later with the (inevitable?) teaming of his freshly reconfigured mystery men. When wedded to relatively unchanged costumed big guns who had weathered the first fall of the Superhero, the result was a new, modern, Space-Age version of the JSA and the birth of a new mythology.

The moment that changed everything for us baby-boomers came with The Brave and the Bold #28 (cover dated March 1960): a classical adventure title recently retooled as a try-out magazine like Showcase. Just in time for Christmas 1959, ads began running…

“Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!”

When the JLA launched it cemented the growth and validity of the genre, triggering an explosion of new characters at every company producing comics in America and even spread to the rest of the world as the 1960s progressed. Superheroics have waned since, but never gone away, and remain a trigger point for all us kids. However, comics have grown serious and mature, and we increasingly left the kids out of the equation, letting TV cartoons pick up the slack. Even the roster in this tale is informed as much by animation adventures as potent printed page-turners…

Well, superheroes are still kids’ stuff as this superb book – and its sequel – attest. An early entry in DC’s project to bring their characters back to young readers, Dear Justice League takes all the iconic riffs and paraphernalia attached to the team and comedically runs wild with a core conceit: the heroes individually answering emails – or other, older, lesser communications – from young fans with problems to share or questions needing answers.

Played strictly for laughs by Brazilian illustrator/slapstick maestro Gustavo Duarte (Bizarro, Monsters! and Other Stories link both please), the segmented saga is composed by author and journalist Michael Northrop (Trapped, Plunked, Gentlemen, TombQuest) who blends charm with wit and a great deal of heart for maximum effects.

It begins as long-suffering little Ben Silsby gets under some steel-hard skin by texting ‘Dear Superman’, whilst ‘Dear Hawkgirl’ distracts the winged wonder so much during an alien bug battle that she neglects her beloved hamster. Although old foe Black Manta is no problem, the Sea King reads a ‘Dear Aquaman’ question and must ponder hygiene issues to the point of upsetting Hall of Justice roommate Purdey (his goldfish)…

As the team convene to discuss big bug activity, a ‘Dear Wonder Woman’ direct message send the Amazing Amazon off on an embarrassing memory moment whilst ‘Dear Flash’ takes on bullies, poor concentration and bad parenting, ‘Dear Green Lantern’ trades fashion tips and colour swatches with grade school diva-to-be Shalene and ‘Dear Cyborg’ finds a different kind of opponent online and ready to rock…

Ultimate paranoid the Dark Knight doesn’t do email and must find another way to respond to a ‘Dear Batman’ that sets his sentimental heart and brutal boyhood into perspective, which all sets the scene for ET extermination excitement as the bug subplot rattling through all the vignettes boils over into all-ages cartoon action in blockbuster finale ‘Dear Justice League’

Pure comics nostalgia writ large and hard hitting. Enjoy all you oldster kids…

Extra material includes creator biographies, the ‘Hall of Justice Top Secret Files (No Peeking!)’ of our heroes, and their animal ‘Auxiliary Members!’ before concluding with come-hither extracts from other kid-friendly books in the line (specifically the sequel plugged next) and Superman of Smallville by Art Baltazar & Franco.

Fun, deceptively thrilling and infinitely re-readable, this old school treat is a must have item for anyone who loves superheroes.
© 2019, DC Comics All Rights Reserved.

Sgt. Fury and his Howling Commandos Epic Collection volume 2: Berlin Breakout (1965-1966)


By Stan Lee, Roy Thomas, Dick Ayers, Frank Giacoia, John Tartaglione, Carl Hubbell, Jack Kirby, Art Simek, Sam Rosen & various (Marvel)
ISBN: 978-1-3029-5254-9 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Nostalgic Traditional Blockbuster Fare… 8/10

This book includes Discriminatory Content produced in less enlightened times.

Sgt. Fury and his Howling Commandos began as an improbable, decidedly over-the-top, rowdily raucous WWII combat comics series similar in tone to later ensemble action movies such as The Magnificent Seven, Wild Bunch and Dirty Dozen. The surly squad of sorry social misfits and roguish reprobates premiered in May 1963, one of three action teams concocted by creative men-on-fire Jack Kirby & Stan Lee to secure fledgling Marvel’s growing position as the comics publisher to watch. Two years later Fury’s post-war self was retooled as star of a second series (beginning with Strange Tales #135, August 1965) as TV espionage shows like The Man from U.N.C.L.E. or Mission: Impossible and the James Bond film franchise and its many imitators such as Matt Helm and Our Man Flint became global sensations.

Nick Fury, Agent of S.H.I.E.L.D. combined Cold War tensions with sinister schemes of World Domination by subversive all-encompassing hidden enemy organisations: with captivating super-science gadgetry and iconic imagineering from Jack Kirby and Jim Steranko. For all that time, however, the original wartime version soldiered on (sorry: puns are my weapon of choice), blending Marvel’s uniquely flamboyant house-bravado style and often ludicrous, implausible, historically inaccurate, all-action bombast with moments of genuine heartbreak, unbridled passion and seething emotion.

Sgt. Fury started out as a pure Kirby creation. As with all his various combat comics, The King made everything look harsh and real and appalling: the people and places all grimy, tired, battered yet indomitable. Here, he is only represented by stunning covers; and only until his pal and successor Dick Ayers was trusted to handle those too…

Both artists had served – Kirby in some of the worst battles of the war – and never forgot the horrific and heroic things he saw. However, even at kid-friendly, Comics Code-sanitised Marvel, those experiences perpetually leaked through onto powerfully gripping pages. Kirby was – unfortunately – far too valuable a resource to squander on a simple genre war comic (or indeed the X-Men and Avengers: the other series launched in that tripartite blitz on kids’ spending money). He was quickly moved on, leaving redoubtable fellow veteran Ayers to illuminate later stories, which he did for almost the entire run of the series (95 issues plus Annuals) until its transition to a reprint title with #121 (July 1974). The title then carried on until its ultimate demise, with #167, in December 1981.

Former serviceman Lee remained as scripter until he too was pulled away by the rapidly developing – not to say exploding – Marvel phenomenon. From there a succession of youthful, next-generation non-serving writers took over, beginning with Roy Thomas. This epic compendium re-presents the contents of Sgt. Fury and his Howling Commandos #20-36 and Annual #1 & 2 (cover dated July 1965 to November 1966). These stripped down compilations don’t carry fripperies, so just pick it up as we go along or consult the previous edition for introductions to the First Attack Squad; Able Company. They were Fury, former circus strongman/Corporal “Dum-Dum” Dugan and privates Robert “Rebel” Ralston (a Kentucky jockey), jazz trumpeter Gabriel Jones, mechanic Izzy Cohen and glamorous movie heartthrob Dino Manelli. The squad was still reeling from the death of comrade Jonathan “Junior” Juniper and were adjusting to his replacement by a British soldier named Percival Pinkerton. Controversially – even in the 1960s – this battle Rat Pack was an integrated unit with Jewish and black members as well as Catholics, Southern Baptists and New York white guys all merrily serving together. The Howlers pushed envelopes and busted taboos from the very start…

As this volume opens the unit are coping with another loss: the death of Fury’s fiancée English aristocrat Lady Pamela Hawley and the purely personal mission of vengeance that followed. Lee scripted, Ayers pencilled and Frank Giacoia (as Frankie Ray) inked a far grimmer Fury who was still in the mood for cathartic carnage in #20. When ‘The Blitz Squad Strikes!’ features Baron Strucker’s handpicked squad of German Kommandos invading a Scottish castle filled with imprisoned Nazi airmen, Nick and the boys are more than delighted to lead a sortie to retake it. In the next issue the long-running rivalry with First Attack Squad; Baker Company again results in frantic fisticuffs before being interrupted by another last-ditch rescue mission in Czechoslovakia ‘To Free a Hostage!’ – inked by Golden Age legend Carl Hubbell, as was the next issue after that.

Sadly, even after Allied scientist and captive daughter are reunited, the bubbling beef with B Company doesn’t diminish and when both units are subsequently sent to sabotage the oil refinery at Ploesti, the defending forces capture everybody. However, after the gloating Nazis try making Fury and his opposite number kill each they quickly learn ‘Don’t Turn Your Back on Bull McGiveney!’ and even Strucker’s Blitz Squad can’t contain the devastating debacle of destruction that follows…

Giacoia inks ‘The Man Who Failed!’, wherein a rescue jaunt to Burma to save nuns and orphans results in shameful revelations from English Howler Percy Pinkerton’s past, supplying close insight into why our True Brit upper lips are so stiff…

In close pursuit is the 15-page lead story from Sgt. Fury and his Howling Commandos King Size Annual #1 (1965) as post-war Howlers are called up and mustered to the 38th Parallel to defend democracy from Communist aggression. This particular escapade sees them rescuing former Commanding Officer Colonel Sam Sawyer and results in Fury winning a battlefield ‘Commission in Korea!’ to at last become a Lieutenant in a rousing romp by Lee, Ayers & Giacoia. Also extracted from that special are pictorial features ‘A Re-introduction to the Howlers’; ‘A Birds Eye View of HQ, Able Company – Fury’s Base in Britain’; ‘Plane’s-Eye View of Base Tactical Area, Sub-Pen, Dock and Air-Strip!’ and ‘Combat Arm and Hand Signals’, before a 2-page house ad plugs the hero’s super-spy iteration as ‘Nick Fury, Agent of S.H.I.E.L.D.’ to wrap everything up in Marvel’s military fashion.

After that milestone it’s back to WWII for Lee, Ayers & Giacoia as the war-weary combatants head back to America in ‘When the Howlers Hit the Home Front!’ Of course, they find plenty of trouble when comrade/Kentucky gentleman Rebel and his family are captured by Nazi Bundists and the First Attack Squad forgoes fun to rush to the rescue. At adventure’s end, however, the victorious team are forced to leave grievously wounded corporal Dum Dum Dugan behind to recuperate…

John Tartaglione signed on as regular inker for ‘Every Man My Enemy!’ as the unit return to Britain to commence a secret mission and expose a spy who has infiltrated their Army camp. The hunt eventually uncovers one of history’s greatest super-villains and leads to the first of many deadly clashes between Fury and the most dangerous man alive…

Golden Age veteran Carl Hubbell deployed his pens and brushes on ‘Dum Dum Does It the Hard Way!’, as the doughty corporal is shot down in the Atlantic whilst attempting to rejoin the Howlers, precipitating a stirring saga of privation and courage as the flight crew’s life raft is picked up by merciless U-Boat commander Vice Admiral Ribbondorf – the Sea Shark! That move was only the Nazi’s first mistake…

In #27 Lee, Ayers & Tartaglione reveals the origin of our sturdy sergeant’s optical injury (which would, in later life, lead to his adopting that stylish eyepatch) when the squad are despatched to Germany to destroy a new Nazi beam weapon. A now-obligatory SNAFU separates the squad and ‘Fury Fights Alone!’ before finally escaping “Festung Europa” and battling his way back to Blighty.

Previously, readers saw how Hitler demanded his elite field commander should form a specialist unit to surpass Fury’s Commandos. The result was The Blitzkrieg Squad of Baron Strucker… and they repeatedly proved utterly ineffectual. Now the Fuhrer gives his once-favoured Prussian aristocrat one last chance to prove himself by obliterating French town (and Resistance stronghold) Cherbeaux: a task even the disaffected Junker feels is a step too far. With the town mined and the population imprisoned within, Fury’s Commandos are sent to stop the threatened atrocity in ‘Not a Man Shall Remain Alive!’ with the battle in the streets ending in another spectacular face-off between the icons of two warring ideologies and ‘Armageddon!’ for the hostage city…

With Strucker’s threat seemingly ended, Roy Thomas begins his run with ‘Incident in Italy!’ as the First Attack Squad parachute into a trap and are locked up in a POW camp. With the spotlight on former movie idol Dino, the Howlers link up with partisans, bust open the camp, free the captives and blaze their way back to liberty, before ‘Into the Jaws of… Death!’ sees the heroes retraining for underwater demolitions before being distracted by the abduction of their commander, Happy Sam Sawyer. It’s the biggest – and last – mistake this bunch of Gestapo goons ever make, and is followed by another episode of infernal intrigue as one of the Howlers is insidiously indoctrinated, turning against his comrades as they battle for their lives in Norway while dealing with ‘A Traitor in Our Midst!’

Sgt. Fury and his Howling Commandos Annual #2 was released in August 1966, offering a brace of reprints (not included here) plus an all-new but out-of-continuity tale by Thomas, Ayers & Tartaglione. ‘A Day of Thunder!’ is set on June 5th 1944, rousingly revealing the pivotal role the Howling Commandos play in paving the way for D-Day…

Crafted by regulars Thomas, Ayers and inker John Tartaglione, the monthly action resumes with ‘The Grandeur that was Greece…’ as the Howlers are despatched to aid partisans and freedom fighters keeping Greek treasures and historical artefacts out of Nazi hands. Sadly, it’s all an elaborate trap that leaves many good men dead and the unit captured with only Fury free to save them. Bloodied but unbowed, Fury then reviews his barnstorming early life and ‘The Origin of the Howlers!’ before #35 sees him infiltrate the heart of Nazi darkness to stage a ‘Berlin Breakout!’ of the captive Commandos, with the assistance arch rival Sgt. Bull McGiveney and old comrade Eric Koenig – an anti-fascist German with plenty of reasons to fight the Reich…

With the mission deemed a qualified success, ‘My Brother, My Enemy!’ closes proceedings as Koenig join the squad, replacing a Howler who didn’t return intact. His first official outing takes the team to neutral Switzerland to intercept a Nazi strategist en route to Italy, burdened with the secret that their fanatical target was once his dearest childhood friend…

To be Continued…

Gilding this gladiatorial lily, the book signs off with a wealth of stunning original art covers and pages from Ayers (including unused cover art). Whereas close competitor DC increasingly abandoned the Death or Glory bombast at this time in favour of humanistic, almost anti-war explorations of war and soldiering, Marvel’s take always favoured action-entertainment and fantasy over soul-searching for ultimate truths. On that level at least, these early epics are stunningly effective and galvanically powerful exhibitions of the genre.

Just don’t use them for history homework or to win a pub quiz.
© 2023 MARVEL.

Predator vs Wolverine


By Benjamin Percy, Andrea Di Vito, Greg Land & Jay Leisten, Ken Lashley, Hayden Sherman, Kei Zama, Gavin Guidry, Frank D’Armata, Juan Fernandez, Alex Guimarães, Matthew Wilson & various  (20th Century Studios/MARVEL)
ISBN: 978-1-302955045 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Irresistibly Purely Primal Pandering Nonsense… 8/10

Although I’ve striven long and hard(ish) to validate and popularise comics as a true art form here and elsewhere, it’s quite hard to escape one’s roots, and every so often the urge to revel in well-made, all-out mindless violence and crass commercialism masquerading as what the reader wants just takes me over. If there’s a similar little kid inside you, this unchallenging, arty no-brainer team-up property might just clear the palate for the next worthy treat I’ll be boosting…

Predator was first seen in the eponymous 1987 movie and started appearing in comic book extensions and continuations published by Dark Horse with the 4-issue miniseries Predator: Concrete Jungle spanning June 1989 to March 1990. It was followed by 39 further self-contained outings and (by my count thus far) 14 crossover clashes ranging from Batman and Superman to Judge Dredd, Archie Andrews and Tarzan, keeping the franchise alive and kicking whilst movie iterations waxed and waned. Two of the most recent involve stalwart movie sensations the Black Panther and Wolverine.

That latter has been remarkable restrained in intercompany outreach projects thus far.

Wolverine is all things to most people and in his long life has worn many hats: Comrade, Ally, Avenger, Father Figure, Teacher, Protector, Punisher. He first saw print in a tantalising teaser-glimpse at the end of Incredible Hulk #180 (cover-dated October 1974 – So Happy 50th, Eyy?). That peek devolved into a full-on if inconclusive scrap with the Green Goliath and accursed cannibal critter Wendigo in the next issue. Canada’s super-agent was just one more throwaway foe for Marvel’s mightiest monster-star and subsequently vanished until All-New, All Different X-Men launched the following year.

The semi/occasionally feral mutant with fearsome claws and killer attitude rode – or perhaps fuelled – the meteoric rise of those rebooted outcast heroes. He inevitably won a miniseries try-out and his own series: two in fact, in fortnightly anthology Marvel Comics Presents and an eponymous monthly book (of which more later and elsewhere). In guest shots across the MU plus myriad cartoons (beginning with Spider-Man and His Amazing Friends in 1982) and movies (from X-Men in 2000) – he has carved out a unique slice of superstar status and never looked back.

Over those years many untold tales of the aged agent explored his erased exploits in ever-increasing intensity and detail. Gradually, many secret origins and revelatory disclosures regarding his extended, self-obscured life slowly seeped out. Afflicted with periodic bouts of amnesia, mind-wiped ad nauseum by sinister foes or well-meaning associates, the lethal lost boy clocked up a lot of adventurous living – but didn’t remember much of it. This permanently unploughed field conveniently resulted in a crop of dramatically mysterious, undisclosed back-histories. Over the course of his X-Men outings, many clues to his early years manifested, such as an inexplicable familiarity with Japanese culture and history, but these turned out to be only steps back, not the true story…

In this co-production those lost days neatly plug into a saga of vengeance and vendetta spanning more than a century, but which, I strongly suspect, will not play a large part in mainstream Marvel continuity for all the guest stars involved…

The teeth-tightly-clenched tale by Bejamin Percy sees the embattled mutant fleeing across contemporary frozen Canada pursued by an invisible killer with death rays and sharp projectiles and definitely on the losing end of this tussle. As he flees, lashes out and howls at bay his much-abused mind flicks back to previous encounters with this particular hunter, who has seemingly stalked its prey for over a century…

Brutal and uncompromising, the savage close calls are revisited in flashbacks by a tag team of artists – Ken Lashley handling the present day; Greg Land & Jay Leisten depicting young James Howlett circa 1900 in Alaska, and Andrea Di Vito limning a covert South American mission beside Sabretooth, Maverick, Jackson and Kruel when Codename Wolverine was a memory-edited spy with Team X. Every incident ended with an alien attack and the mutant barely escaping…

Other key moments are included, as when the relentless monster invaded the Weapon X facility in Alberta, just as the burned-out secret agent is being forcibly infused with Adamantium (illustrated by Hayden Sherman), Kei Zama’s lyrical rendition of Logan and swordsmaster Muramasa battling Hand ninjas and the remorseless invisible hunter, and Gavin Guidry depicting the early Westchester Mansion era where even a full X-Men team are helpless against the single-minded space invader. In case you were wondering, each section is collaboratively coloured by Juan Fernandez, Frank D’Armata, Alex Guimarães & Matthew Wilson and lettered by VC’s Cory Petit. Ultimately by returning to today the chase comes to a cataclysmic close…

Like the films, what’s on offer is a thinly disguised excuse for mindless, cathartic violence and rollercoaster thrills and chills, and it’s all accomplished with compelling style and dedication.

Wildly implausible, edgily daft and thoroughly entertaining, the original 2023 4-part miniseries came with a variety of cover choices. Capping the furious fun is an extended gallery included here courtesy of Peach Momoko, Mike McKone & Rachelle Rosenberg, Alex Maleev, Skottie Young, Inhyuk Lee, Stephen Segovia & Romulo Fajardo Jr., Steven McNiven & D’Amarta, Gary Frank & Brad Anderson, Javi Fernández & Wilson, Sam De La Rosa & Chris Sotomayor, Cory Smith & Federico Blee, Whilce Portacio & Alex Sinclair, Adam Kubert & Wilson, Dan Jurgen, Breet Breeding & Sinclair, Bill Sienkiewicz, and Joshua Cassara & Dean White.

Track this down for simple fun and pure escapist shocks and shudders.
© 20th Century Studios. Marvel, its characters and its logos are ™ Marvel Characters, Inc.

Tales of the Batman: Archie Goodwin


By Archie Goodwin with Jim Aparo, Sal Amendola, Howard Chaykin, Alex Toth, Walter Simonson, Dan Jurgens, Dick Giordano, Gene Ha, José Muñoz, Gary Gianni, James Robinson, Marshall Rogers, Bob Wiacek, John C. Cebollero, Scott Hampton & various (DC Comics)
ISBN: 978-1-4012-3829-2 (HB/Digital edition)

Win’s Christmas Gift Recommendation: A Knight in Darkness Forever Missed… 9/10

This book includes Discriminatory Content produced in less enlightened times.

Cartoonist and writer Archie Goodwin (September 8th 1937 – March 1st 1998) was working as an assistant art director at Redbook magazine when his comics career truly began. A passionate EC fan, he had sold a speculative script to Warren Publishing that appeared in Creepy #1. He was the editor by #4, and, despite writing non-stop for some of the greatest artists in comics at that time, was offered a similar leading role on Warren’s latest brainstorm: the astonishing and legendary Blazing Combat. All while officiating and writing for Eerie and Vampirella too.

Born in Kansas City, Missouri, Goodwin grew up in a succession of small towns, hunting down old EC comics and contributing to comics’ earliest fanzines. From the University of Oklahoma, he transferred to what became the School of Visual Arts in New York City, went freelance in 1960, and occasionally assisted Leonard Starr on newspaper strip Mary Perkins on Stage. In later life his own strip contributions (on Star Wars, Captain Kate, Flash Gordon, Secret Agent X-9 and Star Hawks) would make him popular with an entirely separate sort of comics fans. After leaving Warren in 1967, Archie wrote for Marvel (Iron Man, Fantastic Four, Luke Cage, Hero for Hire, Tomb of Dracula, Spider-Woman, Spider-Man, Dazzler, The Hulk, Star Wars and many more), had several stints as group editor and co-created its New Universe. He scripted landmark early graphic novels Blackmark and His Name is Savage with Gil Kane and adapted the movie Alien for Heavy Metal , one of the first best-seller graphic novels. An astute editor and sublime nurturer of new talent, he was Editor in Chief of Marvel, its Epic imprint, and twice at DC. The second run began in 1989, overseeing innovative titles like Starman shine. The assorted Batman titles under his aegis included The Long Halloween and Dark Victory. These and the regular boutique of Bat-books cemented the Dark Knight’s position as the industry’s top star, but it was very much an encore performance.

He was bloody marvellous and never once let me pay for lunch.

Obviously, I’m not at all neutral on this matter, but that doesn’t stop this collection of all the Batman stories Archie wrote being something every fan should see. The compilation gathers material from Detective Comics #437-438, 440-443, Manhunter Special Edition, Detective Comics Annual #3, Showcase ‘95 #11, Batman: Black and White #1 & 4, Legends of the Dark Knight #132-136 and Original Graphic Novel Batman Night Cries, spanning November 1973 through August 1992. Back in the early1970s Archie had been a writer/editor who set the company on fire. His tenure on War titles G.I. Combat, Our Fighting Forces and Star Spangled War Stories generated tales – and sales – still talked about today. However it was his astounding recreation of Batman in Detective Comics that is most remembered and revered.

After taking over the editor’s desk from Julie Schwartz, Archie became writer/editor of Detective Comics with his first style-shattering tale coming in #437 (November 1973). He devised a stunning run of experimental yarns, beginning with a brace of gripping thrillers magnificently depicted by Jim Aparo (The Phantom, The Phantom Stranger, Aquaman). ‘Deathmask!’ is a brilliant murder-mystery featuring glittering social soirees, tough cop chatter, Aztec curses, supernatural overtones and an apparently unstoppable killer. Following that, the same team made ‘A Monster Walks Wayne Manor!’, wherein the abandoned stately pile – Batman having relocated to a bunker under the Wayne Foundation building – briefly becomes home to a warped and dangerous old adversary…

Editor Goodwin started Steve Engelhart’s Bat-folio in #339 (for which see elsewhere) before writing DC #440, as Sal Amendola (Phoenix, Archie Comics, Tarzan) & Dick Giordano (Sarge Steel, Rose and the Thorn, Human Target) limned a creepy tale of weaponised superstition and cruel, cunning criminality as the Dark Detective survives a ‘Ghost Mountain Midnight!’ after tracking hillbilly kidnappers to a murderous mountain-folk enclave, whilst Howard Chaykin (American Flagg, Star Wars, The Stars My Destination) illustrates a manic game of cat-&-mouse in #441’s ‘Judgment Day!’ Here a deranged judge kidnaps Robin and lays down his own brand of law until hard stopped, after which a stylistic masterpiece confirmed Alex Toth (Zorro, Green Lantern, The Witching Hour, Space Ghost, Bravo for Adventure, Torpedo, Johnny Thunder, Eclipso, X-Men) as one of the most unique stylists in American comics. With Goodwin’s collaboration, ‘Death Flies the Haunted Skies!’ (Detective Comics #442, September 1974) is a magnificent barnstorming thriller of aviators seemingly picked off by an assassin and a high point in an era of landmark tales.

While reshaping Batman and war comics, Goodwin was making history with a relative newcomer on a mere backup strip: Manhunter. Now one of the most celebrated superhero series in comics history, it catapulted fresh-faced Walt Simonson (Metal Men, Thor, Star Slammers, X-Factor, Ragnarök, Fantastic Four) to the front rank of creators, revolutionised the way dramatic adventures were told and remains one of the most lauded strips ever produced. Concocted by genial genius Goodwin as a supporting strand for Detective Comics (#437-443 (October/November 1973 to October/November 1974) the seven episodes – 68 serialised pages – garnered six Academy of Comic Book Arts Awards during its one year run. If you’re wondering they were: Best Writer of the Year 1973 – Goodwin; Best Short Story of the Year 1973 for ‘The Himalayan Incident’; Outstanding New Talent of the Year 1973 – Walter Simonson; Best Short Story of the Year 1974 for ‘Cathedral Perilous’; Best Feature Length Story of the Year 1974 for the conclusion ‘Götterdämmerung’ and Best Writer of the Year 1974 – Goodwin.

Paul Kirk was a big game hunter and part-time costumed mystery man before and during WWII. As a dirty jobs specialist for the Allies, he lost all love of life and died in a hunting accident in 1946. Decades later, he seemingly resurfaces, coming to the attention of Interpol agent Christine St. Clair. Thinking him no more than an identity thief, she soon uncovers an incredible plot by a cadre of the World’s greatest scientists who combined over decades into an organisation to assume control of the planet after realising humanity had the means to destroy it.

Since WWII’s end The Council infiltrated every corridor of power, made technological advances (such as stealing the hero’s individuality by cloning him into an army of enhanced, rapid-healing soldiers), gradually achieving their goals with no one the wiser. The returned Paul Kirk, however, had upset their plans and was intent on thwarting their ultimate goals…

Coloured by Klaus Janson and lettered by Ben Oda, Joe Letterese, Alan Kupperberg & Annette Kawecki, it tells of St. Clair and Kirk’s first meeting in ‘The Himalayan Incident’, her realisation that all is not as it seems in ‘The Manhunter File’ and their revelatory alliance beginning with ‘The Resurrection of Paul Kirk.’ Now fully part of Kirk’s crusade, St. Clair discovers just how wide and deep the Council’s influence runs in ‘Rebellion!’ before opening the endgame in the incredible ‘Cathedral Perilous’, and gathering one last ally in ‘To Duel the Master’. With all the pieces in play for a cataclysmic confrontation, events take a strange misstep as Batman stumbles into the plot, inadvertently threatening to hand the Council ultimate victory. ‘Götterdämmerung’ fully lives up to its title, wrapping up the saga of Paul Kirk with consummate flair and high emotion. It was a superb triumph and perplexing conundrum for decades to come…

In an industry notorious for putting profit before aesthetics, quality or sentiment, the pressure to revive such a well-beloved character was enormous, but Goodwin & Simonson were adamant that unless they could come up with an idea that remained true to the spirit and conclusion of the original, Manhunter would not be seen again. Although the creators were as good as their word DC weakened a few times. Rogue Kirk clones featured in Secret Society of Super-Villains and The Power Company, but were mere shabby exploitations of the original. Eventually, however, an idea occurred and the old conspirators concocted something feasible and didn’t debase the original conclusion. Archie provided a plot, and Walter began to prepare the strip. After years of valiant struggle, the master plotter finally succumbed to the cancer that had been killing him. Anybody who had ever met Archie will understand the void his death created. He was irreplaceable. Without a script the project seemed doomed until Simonson’s wife Louise suggested that it be drawn and run without words: a silent tribute and last hurrah for a true hero. Manhunter: the Final Chapter reunites the characters and brings the masterpiece to a solid, sound resolution. As that final wordless word appeared in Manhunter: The Special Edition (1999), it really was all over…

A subtle strand neatly added to Batman’s origin shapes ‘Obligation’ (illustrated by Dan Jurgens (Superman, Sun Devils, Thor, Captain America) & Giordano from Detective Comics Annual #3 1990), as the hero meets a man whose life was also shaped by the murder of Thomas and Martha Wayne. However, the grim story, crimebusting career and bloody redemption of Mark Cord and his estranged children also draws Bruce Wayne and Batman into all-out war with the Yakuza before any honour can be truly satisfied…

Next, Gene Ha (Top 10, Mae, The Adventures of Cyclops and Phoenix) draws whilst Ted & Debbie McKeever colour chilling short shocker ‘Escape’ (Showcase ’95 #11, November 1995) as an Arkham inmate finds the only way to survive the madness, bolstered by a brace of tales from Batman: Black and White (#1 June 1996 and #4 September 1996). The first offers eerily memorable Jazz murder thriller ‘The Devil’s Trumpet’ – as rendered by astounding stylist José Muñoz (Alack Sinner) – before Gary Gianni (MonsterMen) pulls out all the period stops for his pulp-era paean period piece ‘Heroes’

Post-Crisis on Infinite Earths, new Bat-title Legends of the Dark Knight employed star guest creators to reimagine the hero’s history and past cases for modern audiences. Devised by Goodwin, James Robinson (Starman, Earth 2), Marshall Rogers (Demon With a Glass Hand, G.I. Joe, I Am Coyote, Doctor Strange, Detectives Inc.), Bob Wiacek & John C. Cebollero, issues #132-136 (August-December 2000) explore Wayne family history in story arc ‘Siege’ as an elderly mercenary and his elite entourage return to Gotham in ‘Assembly’. Colonel Brass has a multi-layered plan for profit and personal gratification that harks back to the old days when he was a trusted aide and virtual son to Bruce’s grandfather Jack Wayne. Regrettably, as seen in ‘Assault’, ‘Breach’, ‘Battle’ and ‘Defense’, that involves not only duping business woman Silver St. Cloud and plundering the city, but also taking over Wayne Mansion, and digging down to some old hidden caves (now fully-inhabited and packed with Bat paraphernalia).

Of course, if that entails wiping out any surviving Waynes who might keep Brass from his long-awaited revenge and reward, that’s just a well-deserved bonus…

This titanic tribute closes with what might not be Archie’s best story but certainly ranks as his most important: opening a mature conversation on a terrifyingly pervasive social atrocity we’re all still trying to come to terms with even now. Released in August 1992, Batman: Night Cries addressed a social issue that very much plagues us still, but was then becoming a ubiquitous plot maguffin, poorly handled by contemporary creators in all narrative arts media that it threatened to become just another fashionable story device, and a weakened, trite one at that.

That issue was child abuse and, despite being at first glance a horror fantasy, Night Cries is one of the most effective stories to maturely tackle it that comics has ever produced. This is not a polemical or attention-seeking tale. The subject is key to the narrative, affects characters fundamentally, and is dealt with accordingly. There is no neat and tidy solution. This isn’t a soap-box subject and neither victims nor perpetrators are paraded as single-faceted ciphers. This is a serious attempt to tell a story in which child abuse is an integral factor and not cause nor excuse for violence and pain. It is illustrated by prestigious painter Scott Hampton (Silverheels, Simon Dark, The Upturned Stone, Star Trek, Black Widow, Hellraiser, American Gods, Wicked) who had crafted other high end, mature-themed DC projects such as Batman: Gotham County Line and Sandman Presents: Lucifer. Hampton also contributed heavily to the final script.

Gotham City is a pit of everyday horrors but when a serial killer is identified who apparently targets entire families even Batman and Police Commissioner James Gordon are troubled by unacknowledged, long-suppressed feelings the killings dredge up within themselves. Suspecting a link between the killings and a new child abuse clinic funded by Bruce Wayne, detectives harshly interview a traumatised little girl, a sole survivor who saw the killer in action. She identifies The Batman…

Moody, dark and chilling, this examination of family ties and group responsibilities exposes a complex web of betrayals and shirked duties that weave and cut all through contemporary American culture. When a connection to US servicemen, used, abused and betrayed by their own government is revealed, the metaphor for a system that prefers to ignore its problems rather than deal with them is powerfully completed…

With Covers by Aparo, Michaela Kaluta, Simonson, George Pratt, Jim Lee & Scott Williams, Toth, Rogers & Cebollero, and Hampton, the brilliant Bat-tales in this magnificent compilation confirm the compelling primal force and charisma of the Dark Night and cap a stunning career by an irreplaceable creator. Tales of the Batman: Archie Goodwin is an unmissable time capsule of comics mastery no fan of the medium or lover of stories can do without.
© DC Comics 1973, 1974, 1992, 1995, 1996, 2000, 2013. All Rights Reserved.

Superman: The Dailies volume III: 1941-1942


By Jerry Siegel & Joe Shuster & the Superman Studio (Kitchen Sink Press/DC)
ISBN: 978-1-56389-462-9 (TPB)

Win’s Christmas Gift Recommendation: Up, Up And Forever Away …10/10

This book includes Discriminatory Content produced in less enlightened times.

The American comic book industry – if it existed at all – would be utterly unrecognisable without Superman. Jerry Siegel & Joe Shuster’s unprecedented invention was fervidly adopted by a desperate and joy-starved generation and quite literally gave birth to a genre if not an actual art form. Spawning an army of imitators and variations within three years of his 1938 debut, the intoxicating blend of breakneck, breathtaking action and wish-fulfilment which epitomised the early Man of Steel grew to encompass cops-&-robbers crimebusting, socially reforming dramas, sci fi fantasy, whimsical comedy and, once the war in Europe and the East sucked in America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

From the outset, in comic book terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook biz, the Man of Tomorrow irresistibly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as epitome and acme of comics creation, the truth is that very soon after his springtime debut in Action Comics #1 the Man of Steel was a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

We parochial and possessive comics fans too often regard our purest and most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, Avengers and their hyperkinetic kind long ago outgrew four-colour origins to become fully mythologized modern media creatures familiar in mass markets, across all platforms and age ranges…

Far more people have seen and heard the Man of Steel than have ever read his comic books. His globally syndicated newspaper strips alone were enjoyed by countless millions, and by the time his 20th anniversary rolled around, at the very start of what we call the Silver Age of Comics, he had been a thrice-weekly radio serial star, headlined a series of astounding animated cartoons, become a novel attraction (written by George Lowther) and helmed two films and his first smash, 8-season live-action television show. Superman was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers all over the planet.

Although pretty much a spent force these days, for the majority of the previous century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and often the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. It also paid better, and rightly so. Some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture. Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped their humble tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar. Most still do…

The daily Superman newspaper strip launched on 16th January 1939, augmented by a full-colour Sunday page from November 5th of that year. Originally crafted by luminaries like Siegel & Shuster and their studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth task required additional talents like strip veteran Jack Burnley and writers including Whitney Ellsworth, Jack Schiff & Alvin Schwartz. The McClure Syndicate feature ran continuously until May 1966, appearing, at its peak, in over 300 daily and 90 Sunday newspapers; a combined readership of more than 20 million. Eventually, Win Mortimer and Curt Swan joined the unflagging Boring & Stan Kaye whilst Bill Finger and Siegel provided stories, telling serial tales largely divorced from comic book continuity throughout years when superheroes were scarcely seen.

This superb, long overdue for re-release collection comes from 1999, re-presents strips #673-866 (episodes 20-28) and is preceded by Steve Vance’s informative, picture and photo-packed introduction ‘Superman Goes Hollywood’, focussing on the hero’s spectacular early triumphs on the big screen in animated and live action formats. If I live long enough, next year I’ll move on to the IDW American classics volumes…

The never-ending battle resumes with Siegel & Shuster attempting something quite spectacular. Although daily strips were never meant to be packaged as units of entertainment but rather present an ongoing, non-stop reading experience, all funnies features incorporated an internal “beginning-middle-end” structure that allowed new readers (preferably in new client regions) to hop aboard the adventure bus. With these tales, however, the creators built in a serial within a serial motif as one deadly enemy enlisted a horde of foes to face the Man of tomorrow, each in his/their own tale…

The saga began on March 10th 1941, as sequence #20, with the initial chapter playing out until April 19th by launching ‘The League to Destroy Superman’ (episodes #673-708). It begins as Daily Planet reporter Clark Kent investigates shady property tycoon Ralph Roland and uncovers a viper’s nest of thugs and bandits resulting in the news hound’s attempted murder. However, after applying his usual heavy-handed solutions, Superman is accused of the manslaughter of one of Roland’s staff – the honest, “nice guy” partner Horace Danvers

Shocked by the accusation and now doubting himself, the Man of Steel is unaware outraged, affronted, arrogant Roland has convened a forum of crime bosses, enemy spies, mad scientists and professional killers, offering $1,000,000 to anyone who can eradicate the vigilante riff-raff…

First to try is Spanish self-proclaimed “super-scientist” Carlos who – with ferocious flunky Rolf – unleashes a wave of diabolical inventions between April 21st and May 22nd in ‘The Scientists of Sudden Death’ (#709-736), all based around luring the caped champion into lethal traps baited with abducted person of interest Lois Lane

The League had also agreed to a gentlemanly running order of attempts, but fiery murderess the Blond Tigress keeps jumping the gun due to her hidden personal stake in the contest…

After epically failing, Carlos is readily replaced by overconfident technologist Block whose weapon can derail trains and shoot planes from the sky but also falls short in ‘The Death Ray’ (#737-774 May 23rd – July 5th).

While the Action Ace is drawing fire, Lois and the Tigress individually and jointly address the bigger mystery of who killed Danvers, and why organised crime is seemingly acting on some hidden mastermind’s agenda: an investigation that keeps both fully in harm’s way all year long…

Evil engineer Coker comes next, but although confident his electro-dart gun can do the job, its short range requires an extra effort and employment of deadly doppelganger ‘The Pseudo-Superman’ (#775-798, July 7th – August 2nd) to get his high-flying target into range. Cue a confusing comedy of errors, twisty twin tumult, and sudden deaths before next contender Slag – AKA ‘The Deadly Dwarf’ – (#799-840 August 4th – September 20th) tries his shaky old hand by deploying his incredible gift for hypnotism. Despite provoking a wave of suicides, terrorism and destruction, Slag too fails to collect the bounty, prompting chemist Fant to modify his plans to kill the hero via a hyper-capsule ‘Explosion’ (#841- 854 September 22nd – October 7th). However, even recruiting Blond Tigress to vamp and distract the caped wonder has no appreciable effect, and last genius standing Sleez orchestrates a crimewave and employs lethal ultimate weapon ‘The Electric Rod’ (#855-876 October 8th – November 1st) with as little success as all his competitors. With the field clear the deeply conflicted final contestant at last officially strikes, but ‘The Blond Tigress Regrets’ (#877-888, November 3rd – November 15th) that she might be playing on the wrong team. That’s confirmed when Lois solves the murder mystery and exposes the big shot behind Superman’s frame up…

The compendium concludes with a slice of justified infomercial bragging as – in loose conjunction with the Man of Tomorrow’s screen triumphs – ‘Superman’s Hollywood Debut’ (#889-966, November 17th 1941 – February 14th 1942) follows Lois & Clark to Lala Land where an impending movie biopic is being hampered by a dearth of suitable leading men. Even after that problem is fixed when klutzy Kent takes off his glasses, a rash of weird accidents seems to indicate someone doesn’t want this Super-flick released…

Cue lights! Action! Cartoonists….

Offering timeless wonders and mesmerising excitement for lovers of action and fantasy, the early Superman is beyond compare. If you love the era or just crave simpler stories from less angst-wracked times, these are perfect comics reading, and this a book you simply must see.
Superman: The Dailies volume III co-published by DC Comics and Kitchen Sink Press. Covers, introduction and all related names, characters and elements are ™ & © DC Comics 1998, 1999. All Rights Reserved.

The Mighty Thor Omnibus volume 2


By Stan Lee & Jack Kirby, Vince Colletta, Bill Everett, Frank Giacoia,  & various (MARVEL)
ISBN: 978-0-7851-6813-3 (HB/Digital edition)

Win’s Christmas Gift Recommendation: A Epic Jewel of Historic Import… 10/10

This book includes Discriminatory Content produced in less enlightened times.

Even more than Fantastic Four, The Mighty Thor was the arena in which Jack Kirby’s restless fascination with all things Cosmic was honed and refined through dazzling graphics and captivating concepts. The King’s string of power-packed signature pantheons began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-and-tested comic book concept (feeble mortal transformed into god-like hero) was revived by the fledgling Marvel Comics to add a Superman analogue to their growing roster of costumed adventurers.

This monumental tome re-presents pioneering Asgardian exploits from JiM #121-125 and The Mighty Thor #126- 152, plus The Mighty Thor Annual #2, and a clod-ly godly gift parcel from Not Brand Echh #3, altogether spanning cover-dates November 1965 to May 1968 in a blazing blur of innovation and seat-of-the-pants myth-revising and universe-building. It is lettered throughout by unsung superstars Art Simek and Sam Rosen, and an unjustly anonymous band of colourists. As well as a monolithic assortment of nostalgic treats at the back, this mammoth tome is dotted throughout with recycled Introductions – ‘So Utterly Godlike’ & ‘The Spectacle and Excitement’ by Stan Lee, and Mark Evanier’s ‘The Best at Their Best’ – taken from earlier Marvel Masterworks editions, and also includes editorial announcements and ‘The Hammer Strikes!’ newsletter pages for each original issue to enhance overall historical experience…

Once upon a time, lonely, lamed American doctor Donald Blake took a vacation in Norway and encountered the vanguard of an alien invasion. Trapped in a cave, Blake found a gnarled old walking stick, which when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked. As months swiftly passed, rapacious extraterrestrials, Commie tyrants, costumed crazies and cheap thugs gradually gave way to a vast panoply of fantastic worlds and incredible, mythic menaces.

From JiM #110, the magnificent warrior’s ever-expanding world of Asgard was a regular feature and mesmerising milieu for the hero’s earlier adventures, heralding a fresh era of cosmic fantasy to run beside the company’s signature superhero sagas.

Every issue also carried a spectacular back-up series that grew to be a solid fan-favourite. Tales of Asgard – Home of the Mighty Norse Gods gave Kirby space to indulge his fascination with legends and allowed both complete vignettes and longer epics – in every sense of the word. Initially adapted myths, these little yarns grew into sagas unique to the Marvel universe where Kirby built his own cosmos and mythology, underpinning the company’s entire continuity.

Here we resume mid-melee as Thor, having defeated The Destroyer and Loki, returns to America only to clash once more with the awesome Absorbing Man. The Thunderer’s attack intensifies in ‘The Power! The Passion! The Pride!’ but soon seemingly sees the end of Thor: a cliffhanger somewhat assuaged by ‘Maelstrom!’ wherein Asgardian Argonauts epically encounter an uncanny storm. This Tales of Asgard serial formed part of “the Quest” which further unfolds as a band of hand-picked warriors on Thor’s flying longship endure further hardship in their bold bid to forestall Ragnarok…

In JiM #122’s ‘Where Mortals Fear to Tread!’ triumphant Crusher Creel is abducted by Loki to attack Asgard and Odin himself: an astounding clash capped by cataclysmic conclusion ‘While a Universe Trembles!’ Meanwhile, ‘The Grim Specter of Mutiny!’ invoked by seditious young Loki is quashed in time for valiant Balder to save the Argonauts from ‘The Jaws of the Dragon!’ in the ever-escalating Ragnarok Quest.

With the contemporary threat to Asgard ended and Creel banished, Thor returns to Earth to defeat the Demon, a “witchdoctor” empowered by a magical Norn Stone left behind after the Thunder God’s Vietnamese venture. Whilst the Storm Lord is away Hercules is dispatched to Earth on a reconnaissance mission for Zeus. ‘The Grandeur and the Glory!’ opens another extended story-arc and action extravaganza, bouncing the Thunderer from bruising battle to brutal defeat to ascendant triumph…

Previously, in Journey into Mystery Annual #1, in undisclosed ages past the God of Thunder fell into the realm of the Greek Gods for landmark heroic hullabaloo When Titans Clash! Thor vs. Hercules!’ and now with the Greek godling clearly popular with readers, he properly enters the growing Mavel Universe.

Issue #125 – ‘When Meet the Immortals!’ – was the last Journey into Mystery: with next month’s ‘Whom the Gods Would Destroy!’ the comic was re-titled The Mighty Thor and the drama amped up, culminating with ‘The Hammer and the Holocaust!’ In short order Thor crushes the Demon, seemingly loses beloved Jane to Hercules, is deprived of his powers and is subsequently thrashed by the Prince of Power, yet still manages to save Asgard from unscrupulous traitor Seidring the Merciless who had usurped Odin’s mystic might…

Meanwhile Tales of Asgard instalments see the Questers home in on the cause of all their woes. ‘Closer Comes the Swarm’ pits them against the flying trolls of Thryheim, whilst ‘The Queen Commands’ sees Loki captured until Thor answers ‘The Summons!’, promptly returning the Argonauts to Asgard to be shown ‘The Meaning of Ragnarok!’ In truth, these mini-eddas were, although still magnificent in visual excitement, becoming rather rambling in plot, so the narrative reset was neither unexpected nor unwelcome…

Instead of ending, the grandiose saga grew in scope with Thor #128 as ‘The Power of Pluto!’ introduced another major foe. The Greek god of the Underworld tricks Hercules into replacing him as ruler of his dread, dead domain, just as the recuperated Thunder God is looking for a rematch, whilst in Tales of Asgard Kirby pulls out all the creative stops to depict the ‘Aftermath!’ of Ragnarok – for many fans the first indication of what was to come in the King’s landmark Fourth World tales half a decade later…

‘The Verdict of Zeus!’ condemns Hercules to the Underworld unless he can find a proxy to fight for him, even as at the back of the comic, assembled Asgardians face ‘The Hordes of Harokin’ as another multi-chapter classic begins. However, for once the cosmic scope of the lead feature eclipses the serialised odysseys.  ‘Thunder in the Netherworld!’ depicts Thor and Hercules carving a swathe of destruction through an unbelievably alien landscape; the beginning of a gradual sidelining of Earthly matters and mere crime-fighting in this series. Thor and Kirby were increasingly expending their efforts in greater realms than ours…

‘The Fateful Change!’ then reveals how a younger Thunder God trades places with Genghis Khan-like Harokin – leaving the drama on a tense cliff hanger mimicked in this epic omnibus by Lee’s recycled essay ‘The Spectacle and Excitement’.

Cosmic calamity recommences with the Thunderer and his Olympian rival returning triumphant from Hades. Thor even secures a pledge from his terrifyingly inconsistent father Odin that he may wed mortal love Jane Foster, but, hurtling back to Earth finds her long gone and erstwhile roommate Tana Nile exposed as a superpowered Rigellian Colonizer who has just taken possession of Earth. ‘They Strike from Space!’ was mere prologue for a fantastic voyage to the depths of space and a unique universal threat…

In Tales of Asgard the assembled Asgardians face different dramas as young Thor impersonates dynamic reiver Harokin until exposed, even as colossal companion Volstagg steals the enemy’s apocalyptic wizard-weapon ‘The Warlock’s Eye!’ before the next instalment sees ‘The Dark Horse of Death!’ arrive, looking for its next doomed rider…

Thor #132 also reveals the Thunderer explosively laying down the law on Rigel: Where Gods May Fear to Tread!’ and single-handedly liberating Earth. The following issue is a certified Kirby Classic, as ‘Behold… the Living Planet!’ introduces malevolent Ego: a sentient world ruling a living Bio-verse and a stunning visual tour de force that piled one High Concept after another upon Thor, his new artificial ally The Recorder and the reeling readership, whilst Harokin’s tale terminated in one last ride to ‘Valhalla!’

The invasion threat ended, Thor returns to Earth in search of Jane, and after diligent efforts finds her with ‘The People Breeders!’ – a hidden Balkan enclave wherein pioneering geneticist The High Evolutionary is instantly evolving animals into men. His latest experiment creates a lupine future-nightmare – The Maddening Menace of the Super-Beast!’ so it’s just as well the Thunder God was on hand.

Back in Asgard and an undefinable time agone, ‘When Speaks the Dragon!’ and ‘The Fiery Breath of Fafnir!’ pit Thor and his Warriors Three comrades Fandral, Hogun and Volstagg against a staggering reptilian monstrosity: a threat finally quashed in #136’s ‘There Shall Come a Miracle!’

The lead story in that issue is a turning point in the history of the Storm Lord. ‘To Become an Immortal!’ has Odin transform Jane into an Asgardian goddess and relocate her to Asgard, but her frail human mind cannot cope with the Realm Eternal’s wonders and perils and she is mindwiped(!), mercifully restored to mortality and all but written out of the series.

Luckily for the despondent Thunder God beauteous warrior-maiden Sif is on hand to lend an understanding ear and shoulder to cry on…

With this story, Thor’s closest link to Earth was neatly severed: from now on adventures on Midgard are as a tourist or beneficent guest, not a resident. Asgard and infinity were now his true home, a situation quickly proved by the bombastic clash ‘If Asgard Falls…’ Set in the Gleaming City during the annual Tourney of Heroes (and originally published in The Mighty Thor Annual #2, 1966) this a martial spectacular of outlandish armours and exotic weaponry that turns decidedly serious when the deadly Destroyer is unleashed amidst wildly warring warriors in full competition mode…

Although Thor had lost his human paramour, he rediscovered a childhood sweetheart, now all grown up and a fierce warrior maid to boot. A good thing too, as ‘The Thunder God and the Troll!’ (#137) debuts bestial menace super-troll Ulik and depicts open warfare between the Asgardians and their implacable, monstrous foes. During the spectacular carnage and combat Sif is captured and Thor rushes to Earth to rescue her, whilst legions of deadly subterranean troglodytes attack the very heart of the eternal kingdom…

Tales of Asgard feature was gradually wrapping up, but still offered Kirby somewhere to stretch his creative muscles. ‘The Tragedy of Hogun!’ shares gripping revelations of the dour warrior in an Arabian Nights pastiche also introducing sinister sorcerer Mogul of the Mystic Mountain. In ‘The Flames of Battle!’ Thor reunites with Sif but is deprived of magical mallet Mjolnir courtesy of exotic technology the trolls have mysteriously developed. Do the malign invaders have a potent new ally or a terrifyingly powerful slave? Trapped on Earth, the hammerless hero has no means of returning to the realm beyond the Rainbow Bridge whilst in Asgard, the war goes badly and the gods are close to final defeat…

In Tales of Asgard, ‘The Quest for the Mystic Mountain!’ finds Hogun and his comrades edging closer to victory and vengeance, culminating in a truly stunning Kirby spectacle in #139 as the wandering warriors discover ‘The Secret of the Mystic Mountain!’ In the lead story of that issue, ‘To Die Like a God!’ wraps up the Troll War in eye-popping style as Thor and Sif invade the bowels of the Earth to save humanity and Asgardians alike…

With Mighty Thor #140, extended epics give way to a short run of compete, single episode tales heavy on action, starting with ‘The Growing Man!’ as Thor heads to Earth and discovers New York under attack by a synthetic warrior who grows larger and stronger with every blow struck against him. Time-travelling tyrant Kang the Conqueror is behind the Brobdingnagian brute, whilst in back-up ‘The Battle Begins!’, Hogun & Co are menaced by a terrifying genie.

Mark Evanier’s ‘The Best at Their Best’ precedes Thor #141, where the Storm Lord faces ‘The Wrath of Replicus’ – a bombastic, bludgeoning epic involving gangsters, aliens and super-robots, counter-pointed by stunning fantasy as the wandering Asgardians meet ‘Alibar and the Forty Demons!’ ‘The Scourge of the Super Skrull!’ then pits Thunderer against an alien with all the powers of the Fantastic Four, even as, in Asgard, a new menace is investigated by Sif and indomitable Balder the Brave. The back-up tale sees Kirby’s seamless melange of myth and legend leap into overdrive as ‘We, Who are About to Die…!’ depicts young Thor and the Warriors Three confounding all the mystic menaces of Mogul. Thor #143 returns to extended epics with ‘…And, Soon Shall Come: the Enchanters!’ (inked by magnificent Bill Everett) as Sif and Balder encounter a trio of wizards plotting to overthrow All-Father Odin, only to fall prey to their power. Escaping to Earth they link up with Thor, but they have been followed…

Everett also inked Tales of Asgard instalment ‘To the Death!’ as comic relief colossus Volstagg takes centre-stage to seduce Mogul’s sinister sister…

Colletta returns for ‘This Battleground Earth!’, as two Enchanters attack the warriors on Midgard whilst the third duels directly with Odin in the home of the gods. At the back, Mogul declares ‘The Beginning of the End!’ At the height of the battle in the previous issue Odin had withdrawn all the powers of his Asgardian followers, leaving Sif, Balder and Thor ‘Abandoned on Earth!’ Now victorious, the All-Father wants his subjects home, but again his wayward son opts to stay with mortals, driving Odin into a fury. Stripped of magical abilities, alone, hungry and in need of a job, the former god becomes embroiled with the Circus of Crime and is hypnotised into committing an audacious theft…

Tales of Asgard wrapped up in spectacular fashion with ‘The End!’, to be replaced in the next issue with The Inhumans – but as that’s a subject of a separate volume, the remainder of this chronicle is all-Aesir action, beginning in #146’s ‘…If the Thunder Be Gone!’ Deprived of all power except his natural super-strength, Thor is helpless against the mesmerism of the nefarious Ringmaster, and steals a life-sized, solid gold bull at the villain’s command. When the police interrupt the raid, our hero awakens to find himself an outlaw and a moving target. Things get worse when he is arrested in ‘The Wrath of Odin!’: left a sitting duck for the vengeance of malign brother Loki. However, the god of Evil’s scheme is thwarted when Sif and Balder rush to Thor’s rescue, provoking Odin to de-power and banish them all in ‘Let There be… Chaos!’

As all this high-powered frenzy occurs, a brutal burglar is terrorising Manhattan. When Public Enemy #1 The Wrecker breaks into the house where Loki is hiding, the cheap thug achieves his greatest score – intercepting a magic spell from the formidable Norn Queen intended to restore the mischief maker’s evil energies. Now charged with Asgardian forces, the Wrecker goes on a rampage with only the weakened Thor to challenge him…

Thor #149 enters new territory ‘When Falls a Hero!’ as – after a catastrophic clash – the Wrecker kills the Thunderer. ‘Even in Death…’ has the departed deity facing Hela, Goddess of Death, as Balder and Sif hunt the Norn Queen and Loki. Hoping to save her beloved, Sif enters into a devil’s bargain, surrendering her soul to animate unstoppable war-machine the Destroyer, unaware her lover has already convinced Death to release him. In ‘…To Rise Again!’ the Destroyer, fresh from crushing the Wrecker, turns on a resurrected Thor as Sif is unable to communicate with or overrule the death-machine’s pre-programmed hunger to kill. The situation is further muddled when Odin arbitrarily restores Thor’s godly might, leading the Destroyer to go into lethal overdrive…

Meanwhile in the wilds of Asgard, Ulik the Troll attacks Karnilla, Queen of the Norns and Balder offers to be her champion if Sif is freed from the Destroyer. An astounding turning point comes in ‘The Dilemma of Dr. Blake!’ as Thor joins his lost companions against Ulik, only to lose his newly re-energised hammer to Loki, who flees to Earth with it…

To Be Continued…

However there’s one last reading treat in store as Marvel’s superhero spoof title Not Brand Echh #3 provides a barbed and pitiless pastiche of “Jazzgardian” life in ‘The Origin of Sore, Son of Shmodin!’ by Lee, Kirby & Giacoia. It’s followed by artistic and historical treasure including original and unused cover art and pencil pages, editorial Marvel Bullpen Bulletins and Thor Kirby covers from reprint titles Special Marvel Edition (#3 & 4) and Marvel Spectacular #1-19, plus Maximum Security: Thor vs Ego (2000).

These Thor tales show the development not only of one of Marvel’s fundamental continuity concepts but more importantly the creative evolution of the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures for the true secret of what makes graphic narrative a unique experience.
© 2022 MARVEL.

Gomer Goof volume 11: Goof-Off at the Gomer Corral


By Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-128-6 (PB Album/Digital edition)

Win’s Christmas Gift Recommendation: A Little Euro-Sparkle for Any Occasion …9/10

This book includes Discriminatory Content produced in less enlightened times.

Born in Etterbeek, Belgium on January 3rd 1924, André Franquin began his astonishing comics career in a golden age of European cartooning. As assistant to Joseph “Jijé” Gillain on the strip Spirou, he inherited sole control of the keynote feature in 1946, and went on to create countless unforgettable new characters like Fantasio and The Marsupilami. Over two decades Franquin made the strip purely his, expanding Spirou & Fantasio’s scope and horizons, as they became globetrotting journalists who visited exotic places, exposed crimes, explored the incredible and clashed with bizarre, exotic arch-enemies. Throughout, Fantasio remained a full-fledged – albeit entirely fictional – reporter for Le Journal de Spirou, popping back to base between assignments. Sadly, ensconced there was an arrogant, accident-prone office junior tasked with minor jobs and general dogs-bodying. This was Gaston Lagaffe; Franquin’s other immortal – or peut-être unkillable? – conception…

There’s a hoary tradition of comics personalising fictitiously back-office creatives and the arcane processes they indulge in, whether it’s Marvel’s Bullpen or DC Thomson’s lugubrious Editor and underlings at The Beano and Dandy; it’s a truly international practise. Somehow though, after debuting in LJdS #985 (February 28th 1957), the affable dimwit grew – like one of his monstrous projects – beyond control, becoming one of the most popular and ubiquitous components of the comic, whether guesting in Spirou’s adventures or his own strips/faux reports on the editorial pages he was supposed to paste up. Initial cameos in Spirou yarns or occasional asides on text pages featured well-meaning foul-up and ostensible gofer Gaston lurking and lounging amidst a crowd of diligent toilers: a workshy slacker employed as a general assistant at LJdS’s head office. The scruffy bit-player eventually and inevitably stumbled into his own star feature…

In terms of schtick and delivery, older readers will recognise favourite beats and elements of well-intentioned helpfulness wedded to irrepressible self-delusion as seen in Benny Hill or Jacques Tati vehicles and recognise recurring riffs from Only Fools and Horses and Mr Bean. It’s blunt-force slapstick, paralysing puns, fantastic ingenuity and inspired invention, compiled to mug smugness, puncture pomposity, lampoon the status quoi? (that there’s British punning, see?) and ensure no good deed goes noticed, rewarded or unpunished…

As previously stated, Gaston/Gomer can be seen (if you’re quick) toiling at Spirou’s editorial offices: initially reporting to Fantasio, but latterly complicating the lives of office manager Léon Prunelle and other harassed and bewildered staffers, all whilst effectively ignoring any tasks he’s paid to actually handle. These include page paste-up, posting packages, filing, clean-up, collecting stuff inbound from off-site and editing readers’ letters (the real reason fans’ requests and suggestions are never acknowledged or answered)…

Gomer is lazy, hyperkinetic, opinionated, ever-ravenous, impetuous, underfed, forgetful and eternally hungry: a passionate sports fan and animal lover whose most manic moments all stem from cutting work corners, stashing or consuming contraband nosh in the office or inventing the Next Big Thing. It leads to constant clashes with colleagues and draws in notionally unaffiliated bystanders like increasingly manic traffic cop Longsnoot and fireman Captain Morwater, plus ordinary passers-by who should know by now to keep away from this street. Through it all, the obtuse office oaf remains affable, easy-going and incorrigible. Only three questions matter: why everyone keeps giving him one last chance, what does gentle, lovelorn Miss Jeanne see in the self-opinionated idiot, and will perpetually-outraged capitalist financier De Mesmaeker ever get his perennial, pestiferous contracts signed?

In 1979, after a long pause while the auteur dealt with his mental health issues, Gaston – Lagaffe mérite des baffes became the 13th collected album and in 2023 was Cinebook’s 11th translated compilation. As Goof-off at the Gomer Corral, it offers single page bursts and half-page gags in non-stop all-Franquin jabs and japes. From this point on the frequency of Gaston collections reduced by 50%…

A brighter spotlight falls upon Longsnoot (AKA Joseph Longtarin in European editions) too, a protracted war of nerves across future volumes as Gomer increasingly clashed with forces of authority, and revealed here via many car-based clashes and a cold war involving parking meters culminating in the Goof’s invention of mobile dummy replicas of the despised coin collectors.

As always, forward looking Gomer is blind to the problems his antiquated automobile causes, despite numerous attempts to soup up, cleanse, modify and mollify the motorised atrocity he calls his. The decrepit, dilapidated Fiat 509 is more in need of assisted execution than his many well-meant engineering interventions, as seen in its brief conversion to natural gas fuel, petrol-powered gassifiers, onboard coal-burners and addition of crash bags years ahead of anything produced by hitmen or torturers. With travel so important, it’s no wonder he also finds time to similarly improve his motor bike with augmented horns and lethally heated seats…

Work gets tougher as a succession of nightmares plague Gomer even as unanswered mail piles up, making more trouble for Prunelle and in-house staff artist Yves (occasionally “Yvon”) Lebrac who often act as unwilling, inadvertent beta testers for our well-meaning, overly-helpful, know-it-all office hindrance. This time the poor saps are at ground zero for numerous moments of projectile madness after Gomer improves the pedal bin lid springs…  Devoted to his inhouse menagerie (Cheese the mouse, goldfish Bubelle, an adopted feral cat and a black-headed gull) our loving lad adds doors and passages and even teaches them all to blow gum bubbles. It doesn’t take long, but the clean-up sure does… almost as long as training a troupe of snails to perform a nightclub act…

Although there’s less opportunity to invent interesting foodstuffs, Gomer has leisure enough to augment office traffic, filing and even automate suitcase usage, but his greatest triumph this time round is renovating the office reference library, creating a thing of architectural wonder and lethal imprecision…

At least lovely Miss Jeanne and forever faithful pal Jules-from-Smith’s-across-the-street are able to appreciate the efforts made to improve the world, even if it seems at the cost of a few paltry lives and much municipal and private property…

Far better enjoyed than précised or spoken of, these strips allowed Franquin to flex whimsical muscles, subversively sneak in satirical support for their environmental beliefs, pacifism and animal rights and remain sublime examples of all-ages comedy: wholesome, barbed, daft and incrementally funnier with every re-reading. Why haven’t you got your Goof on yet?

Isn’t it time you started Goofing around?
© Dupuis, Dargaud-Lombard s.a. 2009 by Franquin. All rights reserved. English translation © 2023 Cinebook Ltd.