Thor Epic Collection: The God of Thunder


By Stan Lee, Jack Kirby, Larry Lieber, Robert Bernstein, Joe Sinnott, Al Hartley, Don Heck & various (Marvel)
ISBN: 978-0-7851-8835-3

Even more than the Fantastic Four, The Mighty Thor was the arena in which Jack Kirby’s restless fascination with all things Cosmic was honed and refined through his dazzling graphics and captivating concepts. The King’s string of power-packed signature pantheons began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-and-true comicbook concept (feeble mortal transformed into god-like hero) was revived by the fledgling Marvel Comics to add a Superman analogue to their growing roster of costumed adventurers.

This gloriously economical full-colour tome – also available in eFormats – re-presents those pioneering Asgardian exploits from JiM #83-109, spanning summer 1962 to October 1964 in a blur of innovation and seat-of-the-pants myth-revising and universe-building…

Cover-dated August 1962, Journey into Mystery #83 saw a bold costumed warrior jostling aside the regular fare of monsters, aliens and sinister scientists in a brash, vivid explosion of verve and vigour.

The initial exploit followed crippled American doctor Donald Blake who takes a vacation in Norway only to encounter the vanguard of an alien invasion. Fleeing, he is trapped in a cave where he finds an old, gnarled walking stick. When in his frustration he smashes the stick into a huge boulder obstructing his escape, his puny frame is transformed into the Norse God of Thunder, the Mighty Thor!

Plotted by Stan Lee, scripted by his brother Larry Lieber and illustrated by Kirby and inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), ‘The Stone Men of Saturn’ is pure early Marvel, bombastic, fast-paced, gloriously illogical and captivatingly action-packed. The hugely under-appreciated Art Simek was the letterer and logo designer.

It was clear that they whey were making it up as they went along – not in itself a bad thing – and that infectious enthusiasm shows in the next adventure…

‘The Mighty Thor Vs. the Executioner’ is a “commie-busting” tale of its time with a thinly disguised Fidel Castro wasting his formidable armies in battle against our hero. Dr. Blake’s nurse Jane Foster is introduced; a bland cipher adored from afar by the Norse superman’s timid alter-ego. The creative team settled as Dick Ayers replaced Sinnott, and with #85’s ‘Trapped by Loki, God of Mischief!’ the final element fell into place with the “return” of a suitably awesome arch-foe; in this case the hero’s half-brother. This evil magician and compulsive trickster escaped divine incarceration and his first thought was to bedevil Thor by causing terror and chaos on the world of mortals he was so devoted to.

Here a new and greater universe was first revealed with the tantalising hints and glimpses of the celestial otherworld and more Nordic gods…

Issue #86 introduced another recurring villain. Zarrko, bristling at the sedentary ease of 23rd century life, travelled to 1962 to steal an experimental “C-Bomb”, forcing the Thunderer into a stirring hunt through time and inevitable clash with super-technology ‘On the Trail of the Tomorrow Man!’ On his return Blake became a target of Soviet abductors. Those sneaky spies even managed to make Thor a ‘Prisoner of the Reds!’ before eventually emerging unscathed and triumphant…

‘The Vengeance of Loki’ saw the god of Mischief’s return in #88 as the malevolent miscreant uncovered Thor’s secret identity and naturally menaced Jane Foster whilst ‘The Thunder God and the Thug’ was adventure on a much more human scale wherein a gang boss runs riot over the city and roughshod over a good woman’s heart, giving the Asgardian a chance to demonstrate a more sophisticated and sympathetic side by crushing him and freeing her from Thug Thatcher‘s influence.

Issue #90 was an unsettling surprise as the grandeur of Kirby & Ayers was replaced by the charming yet angst-free art of Al Hartley, who illustrated Lee & Lieber’s stock alien-invasion yarn ‘Trapped by the Carbon-Copy Man!’ A month later the Storm Lord tackles ‘Sandu, Master of the Supernatural!’, with Sinnott handling all the art, in a thriller starring a carnival mentalist who – augmented by Loki’s magic – comes catastrophically close to killing our hero…

Sinnott drew JiM #92’s ‘The Day Loki Stole Thor’s Magic Hammer’ (scripted by Robert Bernstein over Lee’s plot) which moves the action fully to the mythical realm of Asgard for the first time as Thor sought to recover his stolen weapon after Loki ensorcelled the magnificent mallet. Kirby & Ayers momentarily returned for Cold War/Atom Age thriller ‘The Mysterious Radio-Active Man!’ – again plotted by Bernstein – as Mao Tse Tung unleashes an atomic assassin in retaliation for Thor thwarting China’s invasion of India. Such “Red-baiting” was common in early Marvel titles, but their inherent jingoistic silliness can’t mar the eerie beauty of the artwork. With this tale the rangy, raw-boned Thunder God completed his slow metamorphosis into the husky, burly blonde bruiser who dominated any panel he was drawn in.

Sinnott illustrated the next three somewhat pedestrian adventures. ‘Thor and Loki Attack the Human Race!’, ‘The Demon Duplicator’ and ‘The Magic of Mad Merlin!’, but these mediocre tales of magic-induced amnesia, science-fuelled evil doppelgangers and an ancient mutant menace were the last of an old style of comics. Stan Lee took over full scripting with Journey into Mystery #97 and a torrent of action wedded to soap opera melodrama resulted in a fresh style for a developing readership.

‘The Lava Man’ in #97 was again drawn by Kirby, with the subtly textured inking of Don Heck adding depth to the tale of an invader summoned from the subterranean realms to menace humanity at the behest of Loki. More significantly a long running rift between Thor and his stern father Odin was established after the Lord of Asgard refused to allow his son to love the mortal Jane.

This acrimonious triangle was a perennial sub-plot fuelling many attempts to humanise Thor, because already he was a hero too powerful for most villains to cope with. Most importantly this issue was notable for the launch of a spectacular back-up series. ‘Tales of Asgard – Home of the mighty Norse Gods’ gave Kirby a vehicle to indulge his fascination with legends. Initially adapting classic tales but eventually with all-new material particular to the Marvel pantheon, he built his own cosmos and mythology, which underpinned the company’s entire continuity. This first saga, scripted by Lee and inked by George Bell (AKA old Golden Age collaborator George Roussos), outlined the origin of the world and the creation of the World Tree Yggdrasil.

‘Challenged by the Human Cobra’ introduced the serpentine villain (bitten by a radioactive Cobra, would you believe?) in a tale by Lee & Heck, whilst Kirby – with them in attendance – offered ‘Odin Battles Ymir, King of the Ice Giants!’ a short, potent fantasy romp which laid the groundwork for decades of cosmic wonderment of years to come.

The same format held for issues #99 and #100 with the main story (the first two-part adventure in the run) introducing the brutal ‘Mysterious Mister Hyde’ – and concluding a month later with ‘The Master Plan of Mr. Hyde!’ The modern yarn dealt with a contemporary chemist who could transform into a super-strong villain at will and who framed Thor for his crimes whilst in primordial prehistory Kirby detailed Odin’s war with ‘Surtur the Fire Demon’ and latterly (with Vince Colletta inking) crafted an exploit of the All-Father’s so different sons in ‘The Storm Giants – a tale of the Boyhood of Thor’. As always, Lee scripted these increasingly influential comicbook histories…

JiM #101 saw Kirby finally assume control of the pencilling on both strips. ‘The Return of Zarrko, the Tomorrow Man’ sees Odin halve Thor’s powers for wilful disobedience just as the futuristic felon abducts the Thunder God to help him conquer the 23rd century. Anther two-parter (the first half inked by Roussos), it was balanced by another exuberant tale of the boy Thor. ‘The Invasion of Asgard’ sees the valiant lad fight a heroic rearguard action that introduced a host of future villainous mainstays such as Rime Giants and Geirrodur the Troll.

‘Slave of Zarrko, the Tomorrow Man’ is a tour de force epic conclusion most notable for the introduction of Chic Stone as inker. To many of us oldsters, his clean, full brush lines make him The King’s best embellisher ever.

This triumphant futuristic thriller is counterbalanced by brooding short ‘Death Comes to Thor!’ as the teen hero faces his greatest challenge yet. Two females who would play huge roles in his life were introduced in this brief 5-pager; the young goddess Sif and Hela, Queen of the Dead.

On a creative roll, Lee, Kirby & Stone next introduced ‘The Enchantress and the Executioner’: ruthless renegade Asgardians determined to respectively seduce or destroy the warrior prince in the front of JiM #103 whilst the rear revealed ‘Thor’s Mission to Mirmir’ disclosing how the gods created humanity. That led one month later to a revolutionary saga when ‘Giants Walk the Earth’.

For the first time Kirby’s imagination was given full play after Loki tricks Odin into visiting Earth, only to release ancient elemental enemies Surtur and Skagg, the Storm Giant from Asgardian bondage.

This cosmic clash saw noble gods battling demonic evil in a new Heroic Age, and the greater role of the Norse supporting cast – especially noble warrior Balder – was reinforced by a new Tales of Asgard strand focussing on individual Gods and Heroes. ‘Heimdall: Guardian of the Mystic Rainbow Bridge’ was first, with Heck inking.

Issues #105-106 saw the teaming of two old foes in ‘The Cobra and Mr, Hyde’ and ‘The Thunder God Strikes Back’; another continued story packed with tension and spectacular action, proving Thor was swiftly growing beyond the constraints of traditional single issue adventures. The respective back-ups ‘When Heimdall Failed!’ (Lee, Kirby & Roussos) and ‘Balder the Brave’ (Lee, Kirby & Colletta) further fleshed out the back-story of an Asgardian pantheon deviating more and more from those classical Eddas and Sagas kids had to plough through in schools.

Journey into Mystery #107 premiered a petrifying villain in ‘When the Grey Gargoyle Strikes’, a rare yarn highlighting the fortitude of Dr. Blake rather than the power of the Thunder God, who was increasingly reducing his own alter-ego to an inconsequentiality. Closing the issue, the Norn Queen debuted in a quirky reinterpretation of the classic myth ‘Balder Must Die!’ illustrated by Kirby & Colletta.

After months of manipulation the God of Evil once again took direct action in ‘At the Mercy of Loki, Prince of Evil!’ With Jane a helpless victim of Asgardian magic, the willing assistance of new Marvel star Doctor Strange made this a captivating team-up to read, whilst ‘Trapped by the Trolls’ (Colletta inks) showed the power and promise of tales set solely on the other side of the Rainbow Bridge after Thor liberates Asgardians from Subterranean bondage.

Bringing down the curtain on this increasingly cosmic carnival, Journey into Mystery #109 was another superb adventure masquerading as a plug for recent addition to the Marvel roster.

‘When Magneto Strikes!’ pits Thor against the X-Men‘s greatest foe in a cataclysmic clash of fundamental powers, but you couldn’t really call it a team-up since the heroic mutants are never actually seen. The tantalising hints and cropped glimpses are fascinating teasers now, but the kid I then was felt annoyed not to have seen these new heroes… oh… wait… maybe that was the point?

The Young Thor feature ‘Banished from Asgard’ is an uncharacteristically lacklustre effort to end on as Odin and Thor enact a devious plan to trap a traitor in Asgard’s ranks but the vignette hinted at much greater thrills to follow…

These early tales of the God of Thunder show the development not only of one of Marvel’s core narrative concepts but, more importantly, the creative evolution of perhaps the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures for the true secret of what makes comicbook superheroes such a unique experience.
© 1962, 1963, 1964, 2014 Marvel Characters, Inc. All rights reserved.

Crisis on Multiple Earths volume 6


By Gerry Conway, Roy Thomas, George Pérez, Don Heck, Adrian Gonzalez, Jerry Ordway & various (DC Comics)
ISBN: 978-1-4012-3822-3

In my most instinctual moments I am at heart a child of the Silver Age. The material I read as a kid shaped me and I cannot honestly declare myself a completely impartial critic on comics of the time. The same probably applies to the brave and bold continuances that stretched all the way to the 1980s reinventions of Marvel, DC and the rest of America’s costumed champions.

That’s especially true of the Julie Schwartz-edited Justice League of America and its annual summer tradition of teaming up with its progenitor organisation, the Justice Society of America. If that sounds a tad confusing there are many places to look for clarifying details – including, of course, past posts of this blog. If you’re interested in superheroes and their histories you’ll even enjoy the search. But this is not the place for that.

Ultra-Editor Schwartz ushered in the Silver Age of American Comics with his landmark Showcase successes Flash, Adam Strange and Green Lantern, directly leading to the invention of the JLA – which in turn inspired the Fantastic Four and Marvel’s entire empire – changing forever the way comics were made and read…

Whereas the 1940s were about magic and macho, the Silver Age polished everything with a thick veneer of SCIENCE and a wave of implausibly rationalistic concepts which quickly filtered into the dawning mass-consciousness of the baby-boomer generation.

The most intriguing and rewarding was, of course, the notion of parallel worlds…

Once DC’s Silver Age heroes began meeting their Golden Age predecessors from “Earth-2”, that aforementioned annual tradition commenced: every summer the JLA would team-up with the JSA to combat a trans-dimensional Crisis…

This volume reprints a magnificent mass-gathering from issues #195-197 (October-December 1981, and edited by Len Wein), plus a sprawling team-up and chronal crossover encompassing Justice League of America #207-209 and the WWII set All-Star Squadron #14-15 (October-December 1982): epics which set new standards even while proving that the escalating efforts of constantly topping the previous year’s Big Thing was starting to tax the creators’ imaginative resources…

The action and intrigue opens in ‘Targets on Two Worlds’ by scripter Gerry Conway and artists George Pérez & John Beatty, wherein Earth-2 mad scientist and serial body-snatcher the Ultra-Humanite gathers a coterie of villains from his own world and Earth-1 into a new incarnation of the Secret Society of Super-Villains.

The wily super-genius has divined that by removing five specific Leaguers and JSA-ers from their worlds he can achieve an alteration of the Cosmic Alignment and create a world utterly devoid of all superheroes. Selling the plan to his suspicious pawns Monocle, Psycho Pirate, Brain Wave, Rag Doll, the Mist, Cheetah, Signalman, Killer Frost and Floronic Man is relatively easy. They can see the advantages and have no idea that the duplicitous savant is playing them all for his own ultimate advantage…

Inked by Romeo Tanghal, the plan seems to successfully conclude in ‘Countdown to Crisis!’ as Earth-1’s Batman, Black Canary, Wonder Woman, Firestorm and Atom are individually ambushed with their other-world guests Flash, Hourman, Hawkman, Superman and Johnny Thunder and despatched to an inter-dimensional void, but after the longed-for Realignment results in a hero-free planet the miscreants fall out. Similarly banished, Earth-1’s villains spitefully retaliate by freeing the lost champions from a ‘Crisis in Limbo!’ (art by Keith Pollard, Pérez & Tanghal) and join them in crushing the Ultra-Humanite to restore the previous status quo…

One year later, the annual scenario expanded into a multi-title extravaganza.

Spanning alternate universes and divergent histories, the drama commenced in Justice League #207 as ‘Crisis Times Three!’ (Conway, Don Heck & Tanghal) finds members of the JSA diverted from a trans-dimensional exchange and rendezvous with the JLA.

They are deposited on a terrifying post-apocalyptic alternate Earth where the Cuban Missile Crisis of 1962 had resulted in atomic war, whilst the JLA are smashed by the unexpected arrival of their evil counterparts the Crime Syndicate of Earth-3…

As the lost JSAers explore the nuclear nightmare the story unfolds and an old enemy is exposed. This Earth was devastated due to the intervention of malign time meddler Per Degaton…

Having barely survived the attack of the Syndicators, a team of Justice Leaguers – Superman, Zatanna, Firestorm, Hawkman and Aquaman – crosses dimensions to Earth-2 and discovers a fascistic society which has been ruled by Degaton since the 1940s. Barely escaping, they then plunge back down that timeline to January 1942 to solve the mystery and stumble upon the JSA’s wartime branch: the All-Star Squadron…

After the creation of Superman and the very concept of Super-Heroes, arguably the next most groundbreaking idea for comicbooks was to stick a whole bunch of individual stars into a team. Thus when anthology title All Star Comics #3 revealed its previously solo line-up interacting as a comradely group, the very nature of the genre took a huge leap in evolution.

The Justice Society of America inspired innumerable similar iterations over the decades but for many of us tragically nostalgia-paralysed fans, the original and genuine pioneers have always been Simply the Best.

Possibly their greatest living fan, advocate and perpetuator is writer, editor and historian Roy Thomas who has long championed – when not actually steering – their revivals and continued crusades against crime, tyranny and injustice.

When he moved from Marvel to DC in the early 1980s, Thomas created Arak, Son of Thunder and Captain Carrot, wrote Batman and Wonder Woman and inevitably revived the world’s original Super-Team. Moreover, he somehow convinced DC’s powers-that-be to put them back where they truly belonged – battling for freedom and democracy in the white-hot crucible of World War II.

The All-Star Squadron was comprised of minor characters owed by DC/National and All American Comics, retroactively devised as an adjunct to the main team and indulging in “untold tales” of the War period…

The action resumes in All-Star Squadron #14, courtesy of writer Thomas and illustrators Adrian Gonzales & Jerry Ordway. In ‘The Mystery Men of October!’ they are an unknown quantity to the recently arrived Leaguers who have come in search of Degaton. Their arrival coincides with the rogue recovering his erased memories, stealing his boss’s time machine (long story: buy the book for more details) and heading into the time stream where he encounters and liberates Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring from the energy-prison the JLA and JSA had created for the defeated Crime Syndicate…

Joining forces, the murderous monsters then foray forward and across the realities until they arrive in a 1962 and steal all the nuclear missiles Russia had stockpiled in Cuba, precipitating a clash of wills between President John F. Kennedy, Fidel Castro and Soviet premier Nikita Khrushchev that ended in atomic Armageddon…

Sadly, none of this is known to the JLA or All-Stars in 1942 who see costumed strangers and instantly attack…

That battle ends in JLA #208 after Degaton makes his ultimatum known: America and the world’s total surrender or the successive detonation of dozens of atomic super explosives in many nations…

Happily the heroes of two eras are ready to stifle ‘The Bomb-Blast Heard ‘Round the World’ (Conway, Heck & Sal Trapani) and deploy accordingly. They are soon joined by their JSA comrades from 1982 who have escaped their dystopian prison dimension and headed back forty years for the beginning of the end in A-SS #15’s all-action clash of titans ‘Masters of Worlds and Time!’ (Thomas, Gonzales & Ordway).

The senses-shattering conclusion comes in JLA #209 with Conway & Heck detailing the cautious restoration of all consensus realities in ‘Should Old Acquaintances Be Forgot…’

This a blistering wave of nostalgic delight for those who love costumed heroes, crave carefully constructed modern mythologies and crave an indulgent dose of fantastic adventure, great causes and momentous victories.

These are instantly accessible yarns: captivating Costumed Dramas no lover of Fights ‘n’ Tights fun and frolics could possibly resist. And besides, surely everyone fancies finding their Inner Kid again?
© 1981, 1982, 2013 DC Comics. All Rights Reserved.

Captain Midnight Archives volume 2: Captain Midnight Saves the World!


By William Woolfolk, Leonard Frank, Dan Barry & various (Dark Horse Comics)
ISBN: 978-1-61655-243-5                  eISBN: 978-1-62115-921-6

Created by broadcast scripters Wilfred G. Moore and Robert M. Burtt, Captain Midnight began as a star of radio serials in the days when troubleshooting All-American aviators were the acme of adventure genre heroes. The Captain Midnight Program soldiered on from 1938 to 1940 until the Wander Company acquired the sponsorship rights to promote their top product: Ovaltine. From there on, national radio syndication led to a newspaper comic strip (by Erwin L. Hess, running from June 29th 1942 until the end of the decade); a movie serial (1942) and – later – two TV serials (1953 and 1954-1956) before being overdubbed, retitled and syndicated as “Jet Jackson, Flying Commando” well into the 1960s). There was also a mountain of now-legendary merchandise such as the infamous Captain Midnight Secret Decoder Ring…

And there was a comicbook franchise… one recently reinvigorated for 21st century audiences.

The hero’s basic origin related how after the Great War ended, pilot and inventor Captain Jim Albright returned home having earned the sobriquet “Captain Midnight” following a particularly harrowing mission that concluded successfully at the witching hour.

He then formed a paramilitary “Secret Squadron” of like-minded pilots to continue making the world a better place – often at the covert behest of the President – using guts and gadgets to foil spies, catch crooks and defend the helpless.

Captain Midnight truly hit his stride after Japan’s sneak attack on Pearl Harbor, becoming an early Home Front media sensation throughout the war years. However, his already fluid backstory and appearance underwent a radical makeover when he switched comicbook horses in midstream.

This stunningly engaging full-colour paperback collection (also available as an eBook) gathers a slew of science fiction-themed tales taken from the latter end of the Fawcett Comics run. Captain Midnight #48, 50, 52-56, 58, 60, 62, 64 and 66 spanned February 1947 – August 1948 and with times and tastes changing the venerable title folded with the next issue…

Following a fervent Introduction from Batton Lash discussing the career of the much-travelled, constantly evolving “Monarch of the Airways” and the telling differences between the radio, screen and comicbook iterations, the contents explosively unfold with a tragic dearth of credit and attributions. Much comic material from this era is criminally unattributed but regular writers known to be active on Midnight at this juncture included Bill Woolfolk and Otto Binder whilst artists included the unflagging Leonard Frank and young legends-to-be Leonard Starr and Dan Barry.

From issue #48 ‘Captain Midnight Visits the Golden Asteroid’ sees Albright and his mechanic Ichabod Mudd piloting their newly invented rocket-ship to investigate a new stellar body only to find that the astronomer who discovered it has an ulterior and nefarious motive for getting to the stellar wanderer.

Illustrated by Frank and from #50, ‘Captain Midnight Spikes the Sun Gun’ pitted the modern Edison against devilish Dr. Pyrrho who had found a way to inflict destructive heat on the already sweltering citizens of the American Southwest after which a return prospecting trip to our nearest neighbour uncovered ‘The Moon Creatures’ (Woolfolk) who aggressively resisted all attempts to colonise Luna…

With the solar system now a regular destination for exploration, Albright began an occasional series of sorties to the planets and picked up some new recurring foes. The first was a plundering barbarian from Pluto who raided Earth for its Uranium reserves in #52’s ‘Captain Midnight versus the Space Raider!’ (Binder & Frank).

The resultant chase and recovery took our hero to Mars and first contact with an unsuspected race also under threat of merciless assault by the murderous Jagga…

After driving the fiend off and recovering his ill-gotten gains, Midnight next encountered the ruthless Plutonian inflicting ‘Peril on Venus’ in #53. By sending him packing once again, the inventor consequently aided the long-lost last survivors of Atlantis in getting their failing colony onto an even keel in a world overrun by dinosaurs…

In #54 Midnight and Icky encountered yet another embattled civilisation on Ceres: a literally golden kingdom fending off Jagga’s bacterial onslaught and meteoroid bombardments. With the Air Aces’ assistance, the monster was finally driven off in ‘The Asteroid Battle’…

There’s a double dose of super-scientific spectacle in #55, beginning with Albright’s perhaps unwise invention of a monumental dirigible intended as ‘The Sky Airport’. When common thugs steal the mobile monolith and use it as a base for air raids on banks, the heartbroken genius is forced into desperate action to clear his conscience…

This is followed by another interplanetary incident when ‘Captain Midnight Finds the Lunar Lair’ and finally brings Jagga to justice in the form of a trial in Earth’s courts. Unequivocally guilty, the beast is sentenced to death by electrocution in #56’s ‘The Last Rites of Jagga’ (Frank art) but said execution proves to be a major mistake and Midnight is called upon to deliver the sentence in his own infallible scientific manner…

A new alien threat emerges in #58 ‘On the Planet of Peril’ when an unknown race reanimates Earth’s greatest villains and monsters…

A month later ‘Captain Midnight Battles the Ice Age’ found our interplanetary explorers on Neptune: changing that world’ climate to give its humanoid inhabitants a big step up the ladder to civilisation, whilst issue #60 saw the return of earthly arch-enemy Dr. Osmosis who terrified and tormented humanity with his explosive ‘Flying Saucers of Death’…

Captain Midnight #62 detailed the inventor’s efforts to save America’s ‘Farmers on the Moon’ from sabotage as Earth agricultural entrepreneur Jim Klaw sought to maintain his produce monopoly at all costs…

A new extraterrestrial enemy debuted in #64 as ‘Beyond the Sun’ (Frank) introduced shapeshifting tyrant Xog: a gaseous monster from Saturn who boarded America’s newest spaceships as step one in his plans for interplanetary domination. When Captain Midnight thwarted the scheme and rescued the hostage Terrans, the vile king swore vengeance…

It came in the final tale in this superbly retro rollercoaster of rocket-powered fun – from #66 with art by Frank – as Xog transforms Captain Midnight into sentient gas before invading Earth. Happily, even ‘Without a Body’ Albright was too much for the malign marauder and once more saved the day and the world…

With a stunning gallery of covers by Frank, Charles Tomsey, Dan Barry and Mac Raboy plus cool mini-features such as ‘Captain Midnight’s Air Lingo’, ‘US Army Aviation Badge Insignia’ and ‘Famous Planes’, this fabulous feast of fantasy is guaranteed to satisfy the nostalgic yearnings of every starry-eyed space cadet, whatever their age.
Captain Midnight Archives volume 2: Captain Midnight Saves the World! ® and ©Dark Horse Comics 2014. All rights reserved.

Cedric volume 3: What Got Into Him?


By Laudec & Cauvin with colours by Leonardo and translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-081-8

Born in Antoing, Belgium in 1938, Raoul Cauvin is one of Europe’s most successful comics scripters. In 1960 he joined the animation department of publishing giant Dupuis after studying the dying – and much-missed – print production technique of Lithography.

Happily, he quickly discovered his true calling was writing funny stories and began a glittering, prolific career at Spirou.

While there he devised (with Salvérius) the astoundingly successful Bluecoats as well as dozens of other long-running, award-winning series such as Sammy, Les Femmes en Blanc, Boulouloum et Guiliguili, Cupidon, Pauvre Lampil and Agent 212: cumulatively shifting more than 240 separate albums. Bluecoats alone has achieved sales well in excess of 15 million copies thus far…

His collaborator on sharp, witty, kid-friendly family strip Cédric is Italian born, Belgium-raised Tony de Luca who studied electro-mechanics and toiled as an industrial draughtsman until he could make his own break into bandes dessinée.

Following a few fanzine efforts in the late 1970s, Laudec landed soap-style series Les Contes de Curé-la-Fl’ûte at Spirou in 1979. He built that into a brace of extended war-time serials (L’an 40 in 1983 and Marché Noir et Bottes à Clous in 1985) whilst working his way around many of the comic’s other regular strips.

In 1987 he united with Cauvin on the first Cédric shorts and the rest is history… and poetry and science and geography and maths and…

We have Dennis the Menace (the Americans have their own too but he’s not the same) whilst the French-speaking world has Cédric: an adorable, lovesick rapscallion with a heart of gold and an irresistible penchant for mischief. Collected albums of the variable-length strips – ranging from a ½ page to half a dozen – began appearing in 1989 (with 29 released so far) and are always amongst the most popular and best-selling on the Continent, as is the animated TV show spun off from the strip.

This third Cinebook translation – from 2011 and first continentally released in 1992 as Cédric 5: Quelle mouche le pique? – opens with ‘A Pebble in the Shoe…‘: a moving and uplifting generational collaboration as Grandpa tells his daughter’s son stories of his dearly-departed wife that has the eavesdropping household (and you, too, if you have any shred of heart or soul) in emotional tatters…

A return to big laughs comes next as a dose of unwelcome homework results in ‘A Big Fat Zero’ whilst ‘A Lousy Story’ details the pros and cons of a school nit epidemic before pester power is employed to secure an addition to the household in ‘Man’s Best Friend’.

The crusty elder statesman of the family learns a painful lesson as ‘Grandpa Takes a Turn’ finds the creaky reactionary suckered into chaperoning at a school dance, after which little Cedric has a beguiling and potentially life-altering experience when his adored Chen marches through town in the uniform of ‘The Majorettes’…

Grandpa and Cedric unite to shame Dad into purchasing ‘The Board that Skates’ but it’s every man for himself when the kid comes cadging for cash in ‘You Wouldn’t Have a 20?’ whilst ‘Out of Sight, Out of Mind’ playfully shows that although the boy’s love for Chen is all-abiding and true, it isn’t necessarily reciprocated…

When Chen’s mother accidentally prangs Dad’s car, Cedric goes violently berserk until the families have demonstrably agreed détente and rapprochement and reached ‘An Amicable Arrangement’, before the pesky kid accidentally boosts his hard-pressed papa’s earning potential through inadvertent confidence trickery in ‘Business is Business’.

‘Jealousy’ rears its ugly head when Chen starts ballet and literally jumps into the arms of Cedric’s bitterly despised romantic rival The Right Honourable Alphonse Andre Jones-Tarrington-Dupree – with catastrophic repercussions for all concerned – whilst ‘Short of Breath’ sees the entire family play a mean but hilarious trick involving Dad’s birthday cake…

‘Solemn Communion’ wastes a much-need opportunity to salve Cedric’s already-tarnished soul when the lad’s first Catholic sacrament ceremony devolves into a drunken debacle for the attending adults, after which we come full circle as amorous memories are tickled and ‘The Quarrel’ resumes when Cedric asks how Mum and Dad got together before everything returns to bittersweet tears when the old man is asked for more reminiscences of Grandma Germaine in moving finale ‘Remember, Gramps…’

Rapid-paced, warm and witty, and not afraid to explore sentiment or loss, the exploits of this painfully keen, bemusingly besotted rascal are a charming example of how all little boys are just the same and infinitely unique. Cedric is a superb family strip perfect for youngsters and old folk alike…
© Dupuis 1992 by Cauvin & Laudec. All rights reserved. English translation © 2011 Cinebook Ltd.

Lightrunner


By Lamar Waldron & Rod Whigham with Susan Barrows (Dover Comics & Graphic novels)
ISBN: 978-0-486-80841-3

During the 1980s a burgeoning science fiction and fantasy book market, bolstered by cinematic and television blockbusters, fed into the new creative boom in the comicbook market, giving “graphic novels” their first tentative push into the real, bigger world outside established fandom as part of a greater zeitgeist.

There was also a very real entrepreneurial creative buzz which led to many European and Japanese works finally breaking into the US market, and most importantly, a lot of attention was actually paid to new, home-grown material…

Among the important early players was The Donning Company Publishers; a Virginia-based outfit established in the 1970s who briefly blazed a pioneering trail with their Starblaze Graphics imprint.

Presumably inspired by the innovative breakthrough work of Byron Preiss (Starfawn, Empire, The Swords of Heaven, The Flowers of Hell) Donning invested in lavish, visually impressive volumes targeting a broad crossover market. They began with a volume collecting the first chapters of Wendy & Richard Pini’s independent comics sensation Elfquest, and went on to produced strip adaptations of popular prose properties such as Robert Asprin’s MythAdventures and the co-operative shared-universe fantasy series Thieves’ World.

Along the way they also brought Colleen Doran’s first iteration of A Distant Soil and Phil Foglio’s Buck Godot to a relatively small but crucially mainstream public.

The company’s output was small but highly effective and although the venture ended badly – in court, as many creators sued to regain control of their works – those beautiful, high-quality works proved that bold, (relatively) expensive, high-quality material was the future for an industry and art form that had always cut every corner, paid poorly and worked on miniscule margins…

Lightrunner was very much a product of its time, a riotous intergalactic rollercoaster rocket-ride which began life as a serial in the semi-pro fanzine Visions, and still packs a punch for any fan of brash, flashy space opera.

Now, thanks to the sagacious perspicacity of Dover Books and their continued unearthing of lost graphic gems there’s a fresh edition of a compelling modern classic of the Good Old Bad Old Days to enjoy.

Re-presented in an excitingly oversized (278 x 210 mm) full-colour softcover edition – complete with Chris Claremont’s original effusive Introduction – here is a fabulous futuristic adventure to astound and enthral all lovers of epic bravado and boisterous star-faring fun…

In our far-distant tomorrows, capitalism runs the universe in the form of planetary Corprostates held together by a web of trade undertaken by tachyon-driven solar sailing ships plying the perilous routes of the “Star Stream”.

In that tempestuous time and economic climate the Empyrean Alliance is a tenuous association of Free States; restive, politically insecure and greatly dependent on the trustworthy valour of the apolitical Empyrforce: a US Navy-style peacekeeping force and police militia.

Our tale begins with young Burne Garrett, son of a legendary Empyrforce hero, who failed to make the grade and scrubbed out of his military training. Garrett is a pathetic disappointment to himself and everybody else. Now a lowly PR hack, he is filming the initial tests of a radical new type of faster-than-light starship – The Stream Breaker…

When the new super-vessel suddenly comes to eerie life and takes off with him aboard – subsequently vanishing into the unknown – the unwitting fool is suddenly Public Enemy #1…

Framed, lost and desperate, Garrett is soon plunged deep into the seedy underbelly of civilisation; becoming a pawn of pirates and raiders until he is adopted by spoiled, rich wild-child Lanie of Abul Sara (think Paris Hilton in lace-up high heel thigh-boots and a ray-gun… and now stop thinking of that because that’s not how she looks, but what she’s like…).

The fugitive Garrett reluctantly joins the tense and turbulent crew of her beloved star-craft “Lightrunner”… and somewhere along the way he also picks up a pet monkey that might be the mightiest telepath in the galaxy…

Garrett seeks to clear his name, even while simultaneously being hunted by his own deeply disillusioned galactic-hero father and the true culprits of all his woes, who still want the Stream Breaker prototype he has so providentially hidden. Before long, the lad uncovers a clandestine plot of cosmic proportions that might just mean the end of the entire Alliance…

Although the plot and set-up is no longer new or fresh – especially in films and recent shows or in the burgeoning TV SF market – this brash, breezy, spectacle-packed romp still reads incredibly well and looks great.

Fans of this particular form of chase-based science fic-Action will be well rewarded for taking a trip with Garrett & Co courtesy of the fabulous Lightrunner…
© 1983 Lamar Waldron and Rod Whigham. All Rights Reserved. This edition © 2017.

Lightrunner is scheduled for a February November 24th 2017 release and is available for pre-order now. Check out Dover Publications, your internet retailer or local comics-store or bookshop.

Superman Sunday Classics Strips 1-183 – 1939-1943


By Jerry Siegel & Joe Shuster & others (DC/Kitchen Sink Press: Sterling Publishing Co. Inc.)
ISBN: 9781402737862(Sterling)                    978-1563894725(DC/KS)

It’s indisputable that the American comicbook industry – if it existed at all – would have been an utterly unrecognisable thing without Superman. Jerry Siegel & Joe Shuster’s unprecedented invention was rapturously adopted by a desperate and joy-starved generation, quite literally giving birth to a genre if not an actual art form.

Spawning an impossible army of imitators and variations within three years of his 1938 debut, the intoxicating blend of breakneck, breathtaking action and wish-fulfilment which epitomised the early Man of Tomorrow grew to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East affected America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

In comicbook terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook industry, the Metropolis Marvel relentlessly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as the epitome and acme of comicbook creation, the truth is that very soon after his debut in Action Comics #1, the Man of Steel became a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

We parochial and possessive comics fans too often regard our purest and most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, The Avengers and their hyperkinetic kind long ago outgrew their four-colour origins and are now fully mythologized modern media creatures instantly familiar in mass markets, across all platforms and age ranges…

Far more people have seen or heard an actor as Superman than have ever read his comicbooks. The globally syndicated newspaper strips alone reached untold millions, and by the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, Superman had become a thrice-weekly radio serial regular and starred in a series of astounding animated cartoons, two films, a TV series and a landmark novel by George Lowther.

He was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and had just ended that first smash live-action television presence. In his future were three more shows (Superboy, Lois & Clark and Smallville), a stage musical, a string of blockbuster movie franchises and an almost seamless succession of games, bubblegum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even his superdog Krypto got in on the small-screen act…

Although pretty much a spent force these days, for the majority of the last century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and often the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. It also paid better.

And rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture.

Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped their humble tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar.

Most of them still do…

However it was considered something of a risky double-edged sword when a comicbook character became so popular that it swam against the tide (after all weren’t the funny-books invented just to reprint the strips in cheap accessible form?) to became a genuinely mass-entertainment syndicated serial strip.

Superman was the first comicbook star to make that leap – about six months after as he exploded out of Action Comics – with only a few ever successfully following. Wonder Woman, Batman (eventually) and groundbreaking teen icon Archie Andrews made the jump in the 1940s and only a handful like Spider-Man, Howard the Duck and Conan the Barbarian have done so since.

The daily Superman newspaper comic strip launched on 16th January 1939, supplemented by a full-colour Sunday page from November 5th of that year. Originally crafted by Siegel & Shuster – whose primary focus switched immediately from comicbooks to the more prestigious tabloid iteration -  and their hand-picked studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth daily grind soon required the additional talents of Jack Burnley and writers like Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

This superb collection – doubly out-of-print despite its superb quality and sublime content – opens with an Introduction by occasional contemporary Super-Scribe Roger Stern, recapping the sensation and his creators, before stupendously re-presenting the first 19 complete tales of the primal powerhouse in stunning full colour.

Whether in pamphlet or local periodical, these tales of a modern Hercules exploded into the consciousness of the world. No one had ever seen a fictionalised hero throw all the rules of physics away and burst into unstoppable, improbable action on every page. In fact, editors and publishers’ greatest concern was that the implausible antics would turn off audiences. Clearly, they could not have been more wrong…

Thus most of the early episodes are about establishing the set-up of an Alien Wonder masquerading as an extremely puny human at a “great Metropolitan newspaper” whilst crushing evil as his flamboyant alter-ego. These stories are all about constant action and escalating spectacle, displaying the incredible power of the bombastic hero and man of the people…

On the first Sunday in November 1939 the parade of marvels commenced with a single introductory page describing Superman’s origins in ‘The Man of Tomorrow’ followed seven day later by initial adventure ‘Twenty-Four Hours to Ruin’ which found the Action Ace in a non-stop rush of blood and thunder whilst saving a logging concern from sabotage and hostile takeover by gangsters.

Crime segued into scientific fantasy as Superman encountered and saved ‘The Mindless Slaves of Dr. Grout’ from forced labour as the villain fomented a coup against America…

The inklings of true comicbook themes and more complex storylines arrived as Clark Kent and Lois Lane were despatched to investigate the ‘Giants of Doom Valley’: discovering a race of hostile subterranean invaders for Superman to discourage…

‘Assassins and Spies’ then took them into the most pressing concern of the era when agents of a foreign power began spreading sedition and terror on America’s shores to bolster a European war.

A mysterious mastermind used super-science, coercion, abduction and giant insects to ensure ‘The Chosen’ carried out his plans of global financial dominance before a more bucolic tale saw Superman helping Lois escape fatal consequences as ‘The Dangerous Inheritance’ left her with 5,000 acres of seemingly worthless scrubland…

Woe in the wilderness gives way to big city bombast as ‘The Bandit Robots of Metropolis’ cause carnage in search of cash, pushing the Man of Steel to his physical and intellectual limits and priming him for a landmark clash against ‘Luthor, Master of Evil’ who turns the weather into a weapon in his ongoing war against mankind.

A cunning murderer attempts to frame a professional automobile driver in ‘Death Race’ whilst a high-tech propaganda campaign seeks to destabilise the city when ‘The Committee for a New Order’ begins pirating the airwaves. As Superman crushes their campaign of terror he is embroiled in a blistering battle against vile enemy agents who know Lois is his Achilles Heel…

Another corporate assault on trade is exposed when freight drivers are poisoned by crooks whose orders are to ‘Destroy All Trucks’ of a businessman’s rivals, before a mirage-making super-villain pillages Metropolis until her galvanic guardian see through ‘The Image’…

When Clark’s ‘Arson Evidence’ convicts an innocent man, his other self moves heaven and earth to exonerate the jailbird and ferret out the true fire-fiend after which – it being almost three years since his debut – Superman spent two weeks reminding old readers and informing new ones why and how he was ‘The Champion of Democracy’.

To a large extent mention of World War II was kept to a minimum on the Action Ace’s funny pages, but now ‘The Superman Truck’ – detailing how a formidable prototype military transport was relentlessly targeted by saboteurs – jumped right in with a subplot about a reluctant taxi driver enlisting in Army Transport Corps.

Tracing his induction and training, this yarn was a cunningly-conceived weekly ad and plea for appropriately patriotic readers to enlist…

Military motifs continued as a ship full of diplomats and war correspondents is set afire by an incendiary madman allied to in-over-their-heads Fifth Columnists. It’s not long before ‘The Blaze’ is in critical timberland, acting on his own deranged impulses and leaving Superman a huge job to save America’s war effort…

Showbiz raised its glamorous head when Clark and Lois were sent to cover the morale-boosting ‘Hollywood Victory Caravan’ tour, only to stumble into backbiting, sabotage, intrigue and murder at the hands of Nazi infiltrators.

Wrapping up the vintage spills and thrills is another fervent comics call to arms as Superman and Clark take a well-intentioned but lazy and perpetually backsliding wastrel in hand, shepherding him through aviator ‘Cadet Training’ to a useful existence as a warrior of Democracy…

Supplementing the gloriously rip-roaring, pell-mell adventure are spellbinding extra features including ‘How Superman Would End World War II’ (first seen in the February 27th 1940 issue of mainstream icon Look magazine), ads and a 1942 ‘Superman Pinup’.

This specific Sterling Publishing volume is a reissue of the 1999 DC/ Kitchen Sink co-production, but either edition offers timeless wonders and mesmerising excitement for lovers of action and fantasy. If you love the era or just crave simpler stories from less angst-wracked times these yarns are perfect comics reading, so this a book you simply must have…
Superman and all related names, characters and elements are ™ DC Comics © 2006. All rights reserved.

Blue


By Pat Grant (Pat Grant/Top Shelf)
ISBN: 978-1-60309-153-4

As far as the global mass-market is concerned, Australia doesn’t do comics. There’s no home-grown Oz equivalent to Beano or Spirou or 2000 AD, no Akira or Batman to enthral the entire nation.

You don’t hear about their industry bashes such as OzComic-Con and nobody applauds if you say you’ve been nominated for a Stanley Award…

Yet Australia harbours an incredibly potent and dedicated cartooning community, quietly turning out a broad and utterly beguiling range of strips and features from kiddie-comics to strictly adult fare that we seldom get to enjoy in the Northern climes (just check out UK ex-pat Eddie Campbell’s work or Neomad: Space Junk or the precious few titles from Gestalt Publishing that have made it to Britain to see what I mean…).

One of the most enticing and rewarding releases in decades recently came courtesy of cartoonist and passionate surfer Pat Grant. In 2012 his debut graphic novel Blue set tongues wagging not just down under but all over: a superbly realised amalgam of graphic autobiography, socially-relevant historical treatise and fantasy-tinged cautionary tale…

Like so much Australian graphic narrative, Blue owes more to the underground and alternative comics movements than to mainstream. The art is rendered in a muted, limited-colours palette in a style vaguely reminiscent of Peter Bagge, but the storytelling is all original; mixing memories of growing up in small remote company-town with themes of alienation as filtered through a lens of constant, unwelcome change, incipient onrushing maturity and impending humdrum crushing responsibility.

Blue is seductive, familiar, scary and also punishingly funny where it’s most inappropriate…

Bolton is a town by the sea, built a generation ago by the company to house its work force. Years passed and the town stopped being shiny and new. The workers had kids and the kids grew bored. They had school and surfing and no prospects. And then the aliens started turning up. Unwelcome, unwanted, probably illegal and so clearly unwilling to mix. Soon they were everywhere, spoiling everything…

Christian never made it out. He’s a burn-out these days, sucking down bevies when not coasting a dead-end painting gig – and boozing on the job too if no one’s watching – so he’s got time to tell you about those days when he was a kid and lived for surfing…

The day he remembers most vividly is when him and Verne and Muck skipped school to chase a truly massive wave and decided to go see the body of a bloke who died on the railway tracks the night before…

Graphically imaginative, boldly experimental and gratefully expressing his debt of inspiration to the film Stand By Me, Grant has woven here an intoxicating web of intrigue and memory which resonates with the mythic image we all have of life in Oz and the knowledge of what kids ought to be like.

However, the most powerful sense is one of constant motion, bolstered by stunning, nigh-abstract seascapes and wave fronts, as his actors move raucously, rowdily and rapidly through their scenes propelled by bad instincts and inexpressible desire for something different…

Although you may not share Grant’s personal background, readers cannot help but be swept away by the author’s utterly convincing immersion in the minutiae of nostalgia and poignant bewilderment in how we all got to here and now…

With an introduction by Dylan Horrocks and text feature ‘Genealogy of the Boofhead: Images Memory and Australia’s Surf Comics’ – an erudite and fascinating extended essay by Grant detailing the history of the nation’s board bound phenomenon – this enchanting hardback tome is a total treat for comics connoisseurs indoors or outside.
© 2012 Pat Grant. All rights reserved.

Lobster Johnson volume 1: The Iron Prometheus


By Mike Mignola, Jason Alexander, Dave Stewart & Clem Robbins (Dark Horse)
ISBN: 978-1-59307-975-8

Lobster Johnson started out as a moody maguffin in the gloriously expansive universe inhabited by Hellboy, the B.P.R.D. and other assorted marvels from the mind of Mike Mignola.

He was initially introduced after his death: the unquiet spirit of a lost and forgotten 1930s hero who solved his last case from beyond the grave. The character was created as an amalgam and analogue of Doc Savage, The Shadow, The Spider and all those other uncompromising, two-fisted pulp crusaders who smashed crime and slew monsters…

Whenever a really talented creator or team pay proper attention to little details, the result can generally stand on its own two feet and, after continuing to pop up in further tales, the craftily-conceived Lobster eventually proved popular enough to star in his own string of miniseries, fabulously celebrating the heyday of mass-literacy fiction and hard-core horror-heroes. This first collection gathers the 5-issue saga of Iron Prometheus with script by Mignola, art by Jason Alexander, colours courtesy of Dave Stewart and letters by Clem Robbins.

Leather-clad, gun-toting and implacably invincible, the Master of Justice and his small team of agents wade through a mountain of enemies malign, mystical and/or murderously mundane; delivering a mesmerising wild ride in the manner of a cliff-hanging movie-serial Chapter Play which opens in New York City in 1937…

A worried young man is being hunted by incredible creatures. However, as a brutal yeti attacks, the Lobster intervenes to save the kid but looks like he’s finally met his match. Happily Jim Sacks activates the incredible armoured suit he’s wearing and fries the beast…

Before the embattled Yanks can catch their breath, German agents move in and a pitched battle erupts with the bewildered Jim again displaying the suit’s incredible powers to great effect.

In a brief lull Johnson astounds the kid with his knowledge: somehow the leather-helmeted mystery man knows Jim was a tailor’s dummy and guinea pig for eccentric Professor Kyriakos Gallergas – but not that the inventor and his daughter Helena were recently attacked and made him flee with the outfit to keep it from unspecified enemies…

Before long Sacks is brought to the Lobster’s underground lair, even as in the city above the hero is in Chinatown consulting prophets. They warn of deadly danger, doom and dragons and offer a name to trace… Memnan Saa…

Back below Jim is telling all he knows about his mighty Vril Energy Suit – which isn’t much – when the Lobster returns with a lead to a warehouse downtown.

Inside it, a sinister mage is indulging in a spot of torture and suggesting to Gallergas that Helena might be next. After Jim, Johnson and his gang embark on their rescue mission, the VES is again the deciding factor in an uneven battle, but only until the inexperienced Sacks steps into a carefully prepared booby-trap.

This leaves Johnson at the mercy of old enemy Doctor Waxman and a terrifying cyborg thug even as Jim finds himself conversing with Helena in a spectral arctic landscape she calls the Grave of the Emperor of the World…

As the Lobster mops up his opponents, in that icy other-place Jim succumbs to arcane assault, but when the sagacious mage turns his attention to the masked man the wizard learns that high explosives carry their own extremely effective magic…

Jim comes to in a Hoboken warehouse and sees with horror what has been done to Professor Gallergas. The monstrously misused scientist reveals the secret of Vril and how his abductors plan to use the ancient energy to awaken an antediluvian evil. The traumatised boy also discovers what has been done to him too, just as Lobster and his team burst in…

As Jim struggles with a brute gradually transforming into a diabolical monster, deep inside that house of horrors Lobster battles a maniac to rescue Helena, but they are too late: the dragon has risen…

The mage wants 368 more just like it but the Vril has unleashed supernatural forces on the side of Good too, and Sacks and the Professor are ready to fight to save their world, even if they are no longer truly part of it…

Johnson is determined to deliver his own harsh brand of justice, but pursuit of the mage leads him into distracting clashes with monsters and zombies which are not nearly as devious as the Nazi agents coolly waiting to ambush him…

Knocked unconscious, the Lobster somehow confronts the mage on an eerie, icy plane before seemingly succumbing to dark rites and awakening in the custody of the German agents who have also been seeking the Vril suit since the beginning. They seem oblivious to the actions of the sinister sorcerer, however, and are far more concerned with taking what fragments of armour they have scavenged and covering their escape by eradicating New York City…

Lobster Johnson has one last play if he is to save himself and the unwitting millions residing in the sleeping city…

Interspersed with compelling faux magazine articles on ‘The True History of Lobster Johnson’ – detailing the various media incarnations of the macabre man of mystery – and topped off with a vast Lobster Johnson Sketchbook section displaying working drawings, roughs, model-sheets and layouts from Mignola, Armstrong and contributing designer Guy Davis; this is a potent and powerful supernaturally-tinged action romp to quicken the hearts of every aficionado of fantastic adventure.
™ & © 2007, 2008 Mike Mignola. Lobster Johnson™ and all other prominently featured characters are trademarks of Mike Mignola.

JLA Deluxe volume 2


By Grant Morrison, Howard Porter & John Dell with Christopher Priest, Val Semeiks, Arnie Jorgensen, Yanick Paquette, Gary Frank, Greg Land & various (DC Comics)
ISBN: 978-1-4012-3518-5

Solid gold comics-concepts such as the Justice League of America generally wax and wane with terrifying regularity over the decades: constantly being reinvented for fresh generations before tailing off until the next big idea.

After numerous reboots came and went, in 1997 Grant Morrison, Howard Porter & John Dell, took their shot: offering a back-to-basics line-up of heroes battling in cutting-edge conceptual chillers and thrillers.

The result was a gleaming paradigm of comicbook perfection which yet again started magnificently before gradually losing the attention and favour of its originally rabid fan-base. Apparently, we’re a really shallow, jaded bunch, us comics fans…

These stories were smart, fast-paced, compelling, challengingly large-scale and drawn with effervescent vitality. With JLA you could see on every page all the work undertaken to make it the best it could be.

This second Deluxe Edition (still readily available in hardback, paperback and eBook form) offers issues #10-17 of the resurgent revival plus material from JLA Secret Files #2, tie-in one-shot Prometheus (Villains) and JLA/WildC.A.T.s #1, collectively spanning September 1997 to April 1998: re-presenting an astounding epic of cosmic wonder that still packs a punch nearly two decades later as old-world goodies-vs.-baddies met contemporary fringe science chic for a rollercoaster ride of boggled minds which only served to set up even bigger conceptual clashes further down the line. That’s the magic of foreshadowing, folks…

Stellar saga ‘Rock of Ages’ starts as the League faces the opening sally from a newly-assembled, corporately-inspired Injustice Gang.

Superman, Batman, Wonder Woman, Martian Manhunter, Flash, Green Lantern and Aquaman are the legends targeted by a coalition of arch-enemies comprising Chairman-of-the-Board Lex Luthor, the Joker, Circe, Mirror Master, Ocean Master and Doctor Light in the prologue ‘Genesis and Revelations’ wherein ghastly doppelgangers of the World’s Greatest Heroes go on a campaign of destruction all over the globe.

Even with new members Aztek and Connor Hawke (a second generation Green Arrow) on board, the enemy are running the heroes ragged, but the stakes change radically when telepath J’onn J’onzz detects an extinction-level entity heading to Earth from deep space…

The action and tension intensify with ‘Hostile Takeover’ as the cabal of killers press their advantage whilst New God Metron materialises, warning the JLA that the end of everything is approaching.

As Circe tries to head-hunt Aztek, Arrow and Plastic Man, Green Lantern and Flash are treated to a mind-crushing and distressing view of the Universes beyond our own reality, after they are dispatched to recover the fabled Philosopher’s Stone in a last-ditch effort to save the worlds.

In ‘Wonderworld’ the fabled last defenders of Cosmic Reality proffer the realm-lost superheroes a grim warning of Mageddon, the Anti-Sun, ender of all things, before, shell-shocked and despondent, they are rescued by Hourman, an artificial time-controlling intelligence who more-or-less returns them to our limited plane of existence.

Tragically, it is fifteen years too late and Earth has been conquered by evil New God Darkseid…

‘Wasteland’ is a bleak, chaotic foretaste of the Final Crisis, with humanity all but dead, and its surviving champions fighting their last battle against the horrors of Apokolips-on-Earth, leading to a perfect Deus-ex-Machina moment of triumph in ‘Twilight of the Gods’ as this wicked universe is un-made and “our” reality triumphantly reinstated.

Unfortunately – if you’ve been keeping up – that was the continuity where the Injustice Gang were beating the stuffings out of the good guys…

‘Stone of Destiny’ brings the saga to a neat and immensely satisfying conclusion as the villains go down fighting and an approximation of order is restored in a cataclysmic clash-of-combat climax.

With Gary Frank, Greg Land, John Dell & Bob McLeod lending artistic assistance to the spectacular proceedings, Morrison & Porter splendidly resolve the epic and close with a perfect example of the maxim “always leave them wanting more” – a shocking twist to make the reader hungry for the next instalment…

Extracts from JLA Secret Files #2 follow, kicking off in full-attack mode with ‘Heroes’ (by Christopher Priest, Yanick Paquette & Mark Lipka) wherein the world’s costumed champions – plus a few obnoxious and/or hilarious hangers-on – gather to officially relaunch the JLA following its formal dissolution…

Then villainous wannabe Prometheus debuts in a chilling origin tale from the Villains Month event. ‘There Was a Crooked Man’ by Morrison, Arnie Jorgensen & David Meikis details how a child born to wicked criminal parents was spurred by their deaths at the hands of lawmen to turn himself into the ultimate enemy of all heroes…

His life’s work culminates in his first public attack. ‘Camelot’ (JLA #16 by Morrison, Porter & John Dell) sees the entire new team – including recent recruits Huntress, Plastic Man, Steel, fallen angel Zauriel and covert information resource Oracle – invite the world’s press to their lunar base. This unwise courtesy inadvertently allows the insidious and seemingly unstoppable mastermind to infiltrate and almost destroy them in their own Watchtower.

Concluding with ‘Prometheus Unbound’ (assistant-inked by Mark Pennington) the heroes strike back, aided by an unlikely surprise guest-star and the last-minute appearance of New Gods Orion and Big Barda proffering yet more hints of the greater threat to come…

Wrapping up this second foray into fantastic Fights ‘n’ Tight fiction is trans-company crossover JLA/WildC.A.T.s by Morrison, Val Semeiks, Kevin Conrad & Ray Kryssing: a frankly less enticing, but still vitally visual fiesta for fans of phantasmagorical fight phenomena.

Here veteran JLA antagonist the Lord of Time begins to rewrite history, causing dimensional rifts and forcing an uncomfortable alliance with parallel-Earth champions the WildC.A.T.s.

The tale is stuffed with guest cameos as all those heroes chase the increasingly ascendant villain through the ages, but – as usually the case with these unwieldy team-ups – far too much time is spent with the heroes hitting each other (presumably because all any comic fan could ever desire is to discover which hero is strongest/fastest/most buff or buxom…) before they finally unite to tackle the bad-guy – who defeats himself when they cannot…

This yarn is a poor example of Morrison’s exceptional talent, but Semeiks, Conrad & Kryssing do a great job keeping everything looking shiny, pretty and scary as necessary.

Compelling, challenging and never afraid of nostalgia or laughing at itself, JLA was an all-out effort to be Smart and Fun. For that brief moment in the team’s long, chequered career these were definitely the “World’s Greatest Superheroes”, in increasingly ambitious epics reminding everybody of the fact. This is the kind of thrill nobody ever outgrows repackaged in graphic novels to be read and re-read forever…
© 1997, 1998, 2012 DC Comics. All Rights Reserved.

Galveston


By Johanna Stokes, Ross Richie, Todd Herman & various (Boom! Studios)
ISBN: 978-1-93450-668-4

At the beginning of the 19th century, Jean Baptiste Lafitte was a French privateer based in New Orleans – and later Barataria Bay – who famously turned down a huge bribe from the British and instead stood beside the Americans during the War of 1812. His alliance with General Andrew Jackson at the Battle of New Orleans is the stuff of American mythology.

When the victorious Americans then started cracking down on piracy, Jean and his older brother Pierre became spies for the Spaniards during the Mexican War of Independence (1810-1821), relocating to Galveston Island, Texas and continuing their trade as freebooting privateers targeting Central American ports.

They established a pirate colony called Campeche to facilitate their maritime activities. Jean died – or at least dropped from sight – sometime around 1823.

Jim Bowie is more myth than man. Born in Kentucky around 1796, he was pioneer, frontiersman, law officer, land speculator and quintessential warrior. After accruing wealth and a certain reputation in New Orleans, he eventually relocated to Texas (whilst it was still part of Mexico), married and settled down.

Of all the legends surrounding him the two truest are his proficiency with the lethal “Bowie knife” (created from the fearless fighter’s design by bladesmith James Black) and that he died in Texas at the Battle of the Alamo in 1836.

With such a historic pedigree and so little verifiable fact, it’s perfectly natural that somebody should place these two bellicose American icons together, and that’s exactly what scripter Johanna Stokes (with input from Ross Richie, Tom Peyer & Mark Rahner) and illustrator Todd Herman – ably assisted by colourists Digikore Studios and Andres Lozano and letterer Marshall Dillon – have done in this light-hearted action-romp which is as much buddy/road movie as pirate yarn or western…

Originally released as a 4-issue miniseries in 2009, Galveston begins in the Gulf of Mexico in 1817, where the infamous Jean Lafitte’s crew are trying to kill him. It’s not personal: they simply heard that he’s hidden a huge stash of gold donated by the Emperor Napoleon for helping him escape from France.

Lafitte’s only ally is a wiry American he’d recently befriended: a man named Bowie…

The greed-inciting gold story was circulated by Cyrus Wesley, an old acquaintance from New Orleans and no friend of the pirate captain…

After escaping certain doom through quick-wittedness and a certain amount of chicanery, Lafitte brings Bowie to the prate colony he built in Galveston, introducing him to the glories of the Maison Rouge and the light of his life: a fiery tongued and ferociously independent woman named Madeline Ragaud…

She seems welcoming but also brings news of a ship full of spies masquerading as traders. All too soon Bowie is experiencing first hand how his pirate pal deals with real threats to his people…

A bigger worry is Wesley. Acting on behalf of vengeful Louisiana Governor Claiborne, the old enemy has brought a small army of bought-&-paid-for “lawmen” into the shady new town, ready to deal with Lafitte on the slightest pretext. A man of absolutely no principles, Cyrus is, however, quite prepared to let the mission slide… if Lafitte gives him Napoleon’s gold…

It would be a sound bargain if there actually was any bullion, but Lafitte swears all he got for his services was a couple of ornamental cannon. They don’t even work…

Temporarily escaping his problems, the wily pirate accompanies Bowie on his own mission to set up trading ties with the Commanches, but Cyrus’ threat to harm Madeline lingers, prompting Jean to bicker with his buddy and storm off in a fury. By the time Jean gets back to Galveston the settlement is in flames and Wesley is ensconced aboard a warship in the bay…

It’s time for old war-hero Lafitte to rally his piratical troops for a showdown, but he might be less fired up if he knew that his aggravating paramour has despatched a message to even the odds. Hopefully Madeline’s young courier can find Bowie and his Indian friends before it’s too late…

Culminating in a classic and epic underdog vs. bad guys showdown and delivering a marvellously traditional twist in the tale, this rowdy, raucous riot of fun is a sheer delight all lovers of straightforward, no-nonsense matinee thrills.
© 2009 Boom Entertainment Inc. and Johanna Stokes. All rights reserved.