Lobster Johnson volume 1: The Iron Prometheus


By Mike Mignola, Jason Alexander, Dave Stewart & Clem Robbins (Dark Horse)
ISBN: 978-1-59307-975-8

Lobster Johnson started out as a moody maguffin in the gloriously expansive universe inhabited by Hellboy, the B.P.R.D. and other assorted marvels from the mind of Mike Mignola.

He was initially introduced after his death: the unquiet spirit of a lost and forgotten 1930s hero who solved his last case from beyond the grave. The character was created as an amalgam and analogue of Doc Savage, The Shadow, The Spider and all those other uncompromising, two-fisted pulp crusaders who smashed crime and slew monsters…

Whenever a really talented creator or team pay proper attention to little details, the result can generally stand on its own two feet and, after continuing to pop up in further tales, the craftily-conceived Lobster eventually proved popular enough to star in his own string of miniseries, fabulously celebrating the heyday of mass-literacy fiction and hard-core horror-heroes. This first collection gathers the 5-issue saga of Iron Prometheus with script by Mignola, art by Jason Alexander, colours courtesy of Dave Stewart and letters by Clem Robbins.

Leather-clad, gun-toting and implacably invincible, the Master of Justice and his small team of agents wade through a mountain of enemies malign, mystical and/or murderously mundane; delivering a mesmerising wild ride in the manner of a cliff-hanging movie-serial Chapter Play which opens in New York City in 1937…

A worried young man is being hunted by incredible creatures. However, as a brutal yeti attacks, the Lobster intervenes to save the kid but looks like he’s finally met his match. Happily Jim Sacks activates the incredible armoured suit he’s wearing and fries the beast…

Before the embattled Yanks can catch their breath, German agents move in and a pitched battle erupts with the bewildered Jim again displaying the suit’s incredible powers to great effect.

In a brief lull Johnson astounds the kid with his knowledge: somehow the leather-helmeted mystery man knows Jim was a tailor’s dummy and guinea pig for eccentric Professor Kyriakos Gallergas – but not that the inventor and his daughter Helena were recently attacked and made him flee with the outfit to keep it from unspecified enemies…

Before long Sacks is brought to the Lobster’s underground lair, even as in the city above the hero is in Chinatown consulting prophets. They warn of deadly danger, doom and dragons and offer a name to trace… Memnan Saa…

Back below Jim is telling all he knows about his mighty Vril Energy Suit – which isn’t much – when the Lobster returns with a lead to a warehouse downtown.

Inside it, a sinister mage is indulging in a spot of torture and suggesting to Gallergas that Helena might be next. After Jim, Johnson and his gang embark on their rescue mission, the VES is again the deciding factor in an uneven battle, but only until the inexperienced Sacks steps into a carefully prepared booby-trap.

This leaves Johnson at the mercy of old enemy Doctor Waxman and a terrifying cyborg thug even as Jim finds himself conversing with Helena in a spectral arctic landscape she calls the Grave of the Emperor of the World…

As the Lobster mops up his opponents, in that icy other-place Jim succumbs to arcane assault, but when the sagacious mage turns his attention to the masked man the wizard learns that high explosives carry their own extremely effective magic…

Jim comes to in a Hoboken warehouse and sees with horror what has been done to Professor Gallergas. The monstrously misused scientist reveals the secret of Vril and how his abductors plan to use the ancient energy to awaken an antediluvian evil. The traumatised boy also discovers what has been done to him too, just as Lobster and his team burst in…

As Jim struggles with a brute gradually transforming into a diabolical monster, deep inside that house of horrors Lobster battles a maniac to rescue Helena, but they are too late: the dragon has risen…

The mage wants 368 more just like it but the Vril has unleashed supernatural forces on the side of Good too, and Sacks and the Professor are ready to fight to save their world, even if they are no longer truly part of it…

Johnson is determined to deliver his own harsh brand of justice, but pursuit of the mage leads him into distracting clashes with monsters and zombies which are not nearly as devious as the Nazi agents coolly waiting to ambush him…

Knocked unconscious, the Lobster somehow confronts the mage on an eerie, icy plane before seemingly succumbing to dark rites and awakening in the custody of the German agents who have also been seeking the Vril suit since the beginning. They seem oblivious to the actions of the sinister sorcerer, however, and are far more concerned with taking what fragments of armour they have scavenged and covering their escape by eradicating New York City…

Lobster Johnson has one last play if he is to save himself and the unwitting millions residing in the sleeping city…

Interspersed with compelling faux magazine articles on ‘The True History of Lobster Johnson’ – detailing the various media incarnations of the macabre man of mystery – and topped off with a vast Lobster Johnson Sketchbook section displaying working drawings, roughs, model-sheets and layouts from Mignola, Armstrong and contributing designer Guy Davis; this is a potent and powerful supernaturally-tinged action romp to quicken the hearts of every aficionado of fantastic adventure.
™ & © 2007, 2008 Mike Mignola. Lobster Johnson™ and all other prominently featured characters are trademarks of Mike Mignola.