B.P.R.D.: Plague of Frogs volume 3


By Mike Mignola, John Arcudi, Guy Davis, Dave Stewart & Clem Robbins (Dark Horse Books)
ISBN: 978-1-59582-860-6 (HC):       978-1616556228 (PB)

Hellboy is a creature of vast depth and innate mystery; a demonic baby summoned to Earth by Nazi occultists at the end of Word War II but subsequently raised, educated and trained by parapsychologist Professor Trevor “Broom” Bruttenholm to destroy unnatural threats and supernatural monsters as the lead field-agent for the Bureau for Paranormal Research and Defense.

After decades of unfailing, faithful service, in 2001 he became mortally tired and resigned. Itinerantly roaming the world, he still managed to constantly encounter weird happenstances, never escaping trouble or his own sense of duty. He’s only a momentary guest star in this book.

This particular massive tome – available in hardback, paperback and digital formats – in fact stars his trusty comrades: valiant champions of varying shades of human-ness who police those occult occasions which typically fall under the remit of the Enhanced Talents task force of the B.P.R.D.

If you’re having trouble with the concept, think of a government-sanctioned and internationally co-sponsored Ghostbusters dealing with Buffy-style threats to humanity.

The B.P.R.D. rapidly established itself as a viable publishing premise in its own right through a succession of interlinked miniseries; confronting an ancient, arcane amphibian menace to humanity in an immense epic which spanned eight years of comicbook releases.

Previously collected as a series of trade paperbacks during that time, the entire supernatural saga – latterly dubbed Plague of Frogs – was remastered as a quartet of monumental full-colour volumes, of which this is the twisted third.

Gathering material from B.P.R.D. The Universal Machine; Garden of Souls and Killing Ground – volumes 6 through 8 respectively – this macabre masterpiece opens with a handy recap page identifying key personnel of the B.P.R.D.

Then an equally informative Introduction from series editor Scott Allie provides context and background in the organisation’s struggle against the eons-old supernal force mutating humans into terrifying frog-monsters as well as few behind-the-scenes production secrets…

At the end of the previous collection, the team had narrowly avoided the end of the world by finding the Frog citadel and defeating marauding Elder God-made-grisly-flesh Katha-Hem… but at great and tragic cost…

Crafted throughout by writers Mignola and John Arcudi, illustrated by Guy Davis, lettered by Clem Robins and coloured from Dave Stewart, ‘The Universal Machine’ (originally a 5-part miniseries spanning April to August 2006) takes up the story as amphibious Abe Sapien and undead marine Benjamin Daimio oversee the sterilising carpet-bombing of the city the Frog destroyed to summon their archaic eidolon.

Back at their new Colorado base, pyrokinetic Liz Sherman and disembodied psychic Johann Krauss discuss with historian Dr. Kate Corrigan how to resurrect their fallen comrade Roger the Homunculus from the pile of broken rubble he was reduced to…

Despite Roger’s mystical origins that prospect seems unlikely until the B.P.R.D. are offered a copy of legendary alchemical tome “A True Record of the Workings of the Universal Machine” by an enigmatic bookseller in France…

Soon Corrigan and trainee researcher Andrew Devon are in the picturesque village of Ableben, discussing the unnatural events of 1491 which shattered the castle of local lord Marquis Adoet de Fabre and scattered his celebrated collection of monsters, grotesques and magical artefacts…

The bookseller is a weird and difficult cove, clearly more intent on teasing his customers than selling his wares, and when Devon steps outside to report in, Corrigan’s suspicions are proved right.

The vendor is de Fabre himself, laying a trap to abduct her. Whisking Kate back in time, the sinister savant has the book she needs but what he wants in return is a price that cannot be paid…

As Devon quails in the present and in the clutches of a werewolf pack acting as the mage’s 21st century negotiators, back in Colorado the Enhanced Talents squad are sharing coffee and stories. Former Green Beret Daimio at last reveals how he came back from the dead three days after dying in the line of duty…

A covert mission in Central America resulted in the slaughter of him and his team by a jaguar monster. They stayed dead and he didn’t…

Moved by the confession, Johann shares a moment of his former, corporeal, life as a spirit medium: one that only emphasises his own loneliness and moral weakness whilst deeply harming both the living and dead clients he was striving to help…

Liz doesn’t share anything. She’s been acting strange for quite a while now and doesn’t want anyone to know that she’s seeing visions and getting messages from a mystery mage only she can see…

The late night chinwag moves on to pensive Abe, but rather than share his recent life-altering news he prefers to relate the old and sad tale of a family man lost in the Canadian wilderness. By the time he and Hellboy had found Daryl Tynon, the poor slob was well on the way to losing his mind. He had already tasted human flesh and physically transformed into a Wendigo…

Back in the past, the magical collector boasts, brags and bullies. Convinced he has the upper hand, de Fabre shares many of his secrets and displays his greatest prizes, but has grievously underestimated the perspicacity and sheer guts of his merely human hostage…

Victorious but without her prize, Corrigan survives the destruction of de Fabre’s castle and is unceremoniously dumped back in her own time. Although she has failed to find a way to restore Roger, the departed Homunculus has a message for them all, to be delivered by Krauss…

The next volume also started as a 5-issue miniseries. ‘Garden of Souls’ (March to July 2007) concentrates on Abe’s recently uncovered origins and opens in 1859 with psychical researcher Dr. Langdon Everett Caul as part of a group of like-minded men fascinated with arcane secrets. He is present when an Egyptian mummy is unwrapped at a grand soiree. Incredibly, the withered husk was still alive so he and his closest associates in the Oannes Society stole the astonished, outraged ancient Panya, convinced she is the sea goddess Naunet…

More than a century later Abe was found by the B.P.R.D. in a tank; a bizarre fish-human hybrid with no memory of his past. It’s all started coming back to him now, however, especially after being sent Caul’s old cigar case with a map neatly tucked inside…

With Daimio as back-up but still sharing nothing, Abe heads to Balikpapan, Indonesia, unaware that his taciturn companion is concealing a few secrets of his own or that best friend Liz is slowly succumbing to the poisonous whispers of someone no one can see and being driven insane by visions of impending Armageddon…

Despite the passage of time the men of the Oannes Society are still alive. Sustaining themselves through steampunk biomechanics, the sages have been building bio-mechanical monsters whilst growing themselves new superhuman flesh bodies to hold their corrupted minds. They have also been waiting for Caul to return and cannot understand his odd new notions of morality…

They have no idea why he should be so upset at what they did to his original body or their current scheme to catastrophically inundate all of South East Asia and harvest the souls of the millions who will drown.

Happily, Ben is on hand to help defuse the plot, assisted by the astounding psychic powers of the still-captive and extremely resentful living mummy Panya…

This all-action adventure then gives way to suspense and revelation in ‘Killing Ground’ (5 issues once spanning August-December 2007) with change in the air at B.P.R.D.’s Colorado HQ.  Johann has taken possession of the last super-body built by the Oannes Society and is becoming increasingly intoxicated by the fleshly sensations he believed denied him forever.

Daimyo is reeling from public revelations that his grandmother was a WWII war criminal, but has managed to keep secret the wizard he periodically sneaks into the base to deal with horrific body changes he doesn’t want his comrades to know about.

Liz is particularly happy. Without being told, new inductee Panya has confirmed the reality of the stranger haunting the harassed pyrokinetic and even offered some suggestions to counter his constant poisonous whispers.

Abe, now officially in charge of the Enhanced team, is overseeing the transfer of now-completely feral Daryl to a newly fortified cell, but cannot help noticing the affect the savage beast has on Daimio…

Trouble is never far away. Soon the base has been infiltrated by a deadly silent intruder whose actions kick off a cascade of disasters, beginning with the escape of Daryl and evisceration of Daimio’s secret wizard. With the base on lockdown and bodies piling up, it’s a time for all hands on deck, but super-strong Johann has vanished.

And then the blizzard hits…

As chaos mounts, the silent intruder finally provides some answers in the most agonising manner imaginable, two separate carnosaurs rip their way through the embattled soldiers on site, another Enhanced team member perishes, a ghostly hero returns and the truth about Daimyo’s death and resurrection are horrifically revealed, leading to a major changing of the guard…

Moreover, even though the War on Frogs seems to be over, the best and worst is yet to come…

Following an Afterword by Arcudi, a wealth of Bonus Features included here comprise comprehensive Sketchbook sections on The Universal Machine, Garden of Souls and Killing Ground – all dutifully annotated by Davis – offering roughs, designs and preliminary artwork from Davis and Mignola

With spectacular supernatural fantasy now a staple of TV and movie genre, these unlikely heroes must be a top pick for every production company out there. Until then, why not stay ahead of the rush by reading these chillingly compelling yarns?
B.P.R.D. ™: Plague of Frogs volume 3 © 2006, 2007, 2008, 2012, 2015 Mike Mignola. Abe Sapien™, Liz Sherman™, Hellboy™, Johann™, Lobster Johnson™ and all other prominently featured characters ™ Mike Mignola. All rights reserved.

Scary Godmother


By Jill Thompson (Dark Horse Books)
ISBN: 978-1-59582-589-6

The Eisner-Award winning Scary Godmother started life in 1997 as a full-colour, strip-format children’s book before evolving into a comicbook series, hit stage show and brace of Cartoon Network animated specials.

The original fully-painted picture book spawned three equally captivating annual sequels from Indie publisher Sirius Entertainment and all four of those astoundingly enthralling, wickedly hilarious books were resurrected in 2010 by Dark Horse as a stunning all-ages trade paperback collection just in time for Halloween.

And now it’s that time again…

Created by the terrifyingly multi-talented Jill Thompson (The Sandman, The Invisibles, Swamp Thing, Wonder Woman, The Little Endless Storybook) these stories offer comfortably spooky chills frosted with cracking comedy whilst proudly defending the inalienable right to be different…

Debut volume ‘The Scary Godmother’ introduced little Hannah Marie who is frantic to start her first ever Trick or Treat night, and only the teensiest bit disappointed that she has to go with her older, rather mean cousin Jimmy and his friends.

Naturally the big kids aren’t that keen on taking a baby along as they desperately try to score vast amounts of candy and cake, so as the evening progresses they try all they can think of to ditch the wide-eyed waif. It’s Jimmy who has the idea to scare Hannah by taking her to the old Spook House…

As they all nervously enter the ramshackle, abandoned old mansion, Jimmy tells Hannah Marie that the new kid has to give the monsters in the house some candy or they will eat all the children in the world, but he has severely underestimated his cousin’s grit. Although scared, she enters the dilapidated pile and the gang have no choice but to follow her inside…

As she looks for the horrible creatures Hannah Marie starts to cry and her sobs cause a strange thing to happen: someone joins in with sobs even louder than hers. And that’s how she meets the twisted fairy called Scary Godmother and befriends all the actual magic monsters who live in the weird midnight realm known as the Fright Side…

Scary Godmother is the Ambassador of Spooky and pretty much runs Halloween. After being introduced to the bats and beasts and boggles, Hannah Marie is no longer afraid and her new friend even has some ideas on how to teach Jimmy and his pals how to be less mean…

One year later ‘The Revenge of Jimmy’ finds the nasty boy deeply traumatised by his most memorable encounter with actual monsters last year. Now settled on the notion that if he sabotages Halloween, the horrors, haunts and horrible things won’t be able to come back to the real world for a second chance at him, Jimmy sets out on a mission of sabotage…

Across the dark divide the inhabitants are all gearing up for their night of fun in the real world and perplexed that something is gumming the works. The magic bridge that forms to carry them over is only half-formed, strange webs bar their path and other peculiar events temporarily hamper their preparations for the special night.

It’s all Jimmy’s fault but every time one of his cunning schemes looks like scuttling the town’s forthcoming festivities, some busybody or other finds a way to turn his sneaky dirty work into an exercise in ingenuity. With nothing apparently stopping Halloween coming and the Fright Siders crossing over, Jimmy steps up his campaign, unaware that all that meanness and loose magic is causing a rather strange transformation in Jimmy…

Nevertheless his most appalling act of sabotage almost succeeds until little Hannah Marie sees an upside to his horrible acts.

Halloween is saved but Jimmy almost isn’t… until one bold monster steps up to set things right…

Another year rolls by and Hannah Marie is preparing for a Halloween block party. As Mum and the other parents toil to make all the seasonal treats, the little girl is writing invitations to all the monsters in Fright Side. Hannah Marie has learned how to cross over to the nether realm, but when she gets there Scary Godmother is also busy, ensuring the night will be suitably spooky and wonderful.

As Hannah Marie distributes the invitations, a strange thing occurs: Scary Godmother gets a different invitation. It’s unsigned but from a Secret Admirer begging her attendance on ‘The Mystery Date’…

Captivated by the notion, Hannah Marie and little vampire Orson start canvassing all the likely candidates on the Fright Side – causing no end of trouble and embarrassment for Halloween’s startled and bemused Ambassador – before they all shamefully cross over to the real world where a real romantic surprise awaits the Scary Godmother…

The final book of the quartet was ‘The Boo Flu’ wherein our magical mystery madame succumbs to the worst of all eldritch aliments at the least favourable time, compelling Hannah Marie to step up, put on the big magic hat and ride the broomstick to marshal the monsters and take charge of all the necessary preparations if All Hallows Eve is to happen at all this year…

That’s a big ask for a little human girl, but help soon comes from all sorts of unexpected directions…

Almost as soon as the first book was released, Scary Godmother started popping up in comics too. Most of those tales are collected in a companion volume to this gleeful grimoire but there’s room here for one cheeky treat as ‘Tea for Orson’ (from Trilogy Tour Book) focuses on the vampire boy’s attempts to crash a girls-only soiree at Scary Godmother’s house. Harry the Werewolf also wants in – but more for the food than the company – and the banned boys’ combined, increasingly outrageous, efforts to gatecrash make for a captivating lesson in being careful what you wish for…

Wrapping up the tricks and treats is a liberal dose of ‘More Art’ in a huge and comprehensive ‘Scary Mother Sketch Book’ section; comprising roughs, designs, character development drawings, working paintings, promotional art and comic ads, design, background and model sheets and, for the animated specials, original book covers and rejected pages and scenes.

Still readily available – and now as a digital download too – Scary Godmother is a magical treat for youngsters of any vintage and would make a perfect alternative treat to candy and cakes…
Text and illustrations of Scary Godmother © 1997, 1998, 1999, 2000, 2010 Jill Thompson. All rights reserved.

The Monster of Frankenstein


By Gary Friedrich, Doug Moench, Bill Mantlo, Gerry Conway, Mike Ploog, John Buscema, Bob Brown, Val Mayerik, Don Perlin, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-9906-9

Whereas DC Comics capitalised on the early 1970s global boom in all things supernatural and mystic by creating a plethora of short-story anthologies and the occasional spooky star, Marvel Comics took the trend in another direction and created a small army of horror-heroes to headline their own series.

This particular collection reprints the House of Ideas’ interpretation of the Mary Shelley classic from a time when the censorious Comics Code Authority first loosened some of its strictures banning horror material from the pages of comics. That translates here to 18 issues of the colour comicbook; Giant-Sized Werewolf #2, Marvel Team-Up #36-37 and all the pertinent strips from adult-oriented Marvel magazines Monsters Unleashed #2, 4-7, 9-10 and one-shot Legion of Monsters (spanning January 1973 – September 1975), all awaiting your rapt attentions.

Some comic artists work best in black-&-white. Such is certainly the case with the groundbreaking Mike Ploog. A young find who had previously worked with Will Eisner, Ploog illustrated Gary Friedrich’s pithy adaptation of the original novel before moving on to new ventures as the strip graduated to in-house originated material. This monumental paperback tome is presented mostly in colour, but if you are of a similar opinion you could try to lay your hands on the 2004 monochrome Essential Monster of Frankenstein edition…

‘Mary Shelley’s Frankenstein!’ debuted with a January 1973 cover-date and introduced Robert Walton IV, great grandson of the sea-captain who had rescued scientist Victor Frankenstein from the polar ice and was subsequently regaled with the incredible tale of “the Modern Prometheus”.

In 1898, leading a band of rogues, cutthroats and sullen Inuit, Walton finds the fabled monster interred in a frozen slab and brings it aboard his ice-breaker. He then recounts the story to his fascinated cabin-boy, unaware of the fear and discontent simmering below decks…

A bloody mutiny during a terrible gale opens the second issue as the burning ship founders. Meanwhile the flashbacked tale of tragic Victor reaches the terrible moment when the monster demands a mate. The guilt-plagued scientist complies only to baulk at the last and destroy his second creation. ‘Bride of the Monster!’ concludes with the creature’s fearsome vengeance on his creator paralleling the grim fate of the storm-tossed ship…

In The Monster of Frankenstein #3, ‘The Monster’s Revenge!’ has the reawakened creature freed from its ice-block to overhear the continuation of his life-story from Walton’s lips, even as the last survivors struggle to find safety in the Arctic wastes.

Thereafter ‘Death of the Monster!’ – with inker John Verpoorten taking some of the deadline pressure off the hard-pressed Ploog – turns the tables as the monster reveals what happened after the polar showdown with his creator, leading to a new beginning when Walton reveals that not all the Frankensteins were eradicated by the Monster’s campaign of vengeance. Their warped  blood-line lives on…

A new direction began with issue #5 as ‘The Monster Walks Among Us!’. Making his way south, the tragic creature arrives in a Scandinavian village in time to save a young woman from being burned at the stake on a blazing longboat, only to rediscover that when villagers pick up pitchforks and torches to go a-screamin’ and a-hollerin’ for blood, they generally have a good reason…

With issue #6 the comic-book renamed itself The Frankenstein Monster as the undying creature reaches the village of Ingolstadt a century after he wreaked bloody vengeance on his creator’s loved ones.

‘…In Search of the Last Frankenstein!’ is a mini-classic of vintage horrors scripted as usual by Friedrich but plotted, pencilled and inked by Ploog who was reaching an early peak in his artistic career. It was also his last issue.

Ploog was followed by John Buscema and Bob Brown before Val Mayerik settled as regular artist and Friedrich gave way to Doug Moench, a writer once synonymous with Marvel’s horror line.

Issues #7, 8 and 9 bowed to the inevitable and pitted the Monster against Marvel’s top horror star (albeit 75-ish years prior to his contemporary adventures). Beginning with ‘The Fury of a Fiend!’ continuing in ‘My Name is… Dracula!’ and concluding with ‘The Vampire Killers!’, this is an extremely classy tribute to the old Universal movies and then-current Hammer Films in equal measure, wherein the misunderstood misanthrope battled an undying evil for ungrateful humanity, consequently losing the power of speech; and becoming more monstrous in the process.

Produced by Friedrich, John Buscema and John Verpoorten, this trilogy lacks the atmosphere of Ploog’s tenure, but the action is very much in the company’s house-style. With #10 (inked by Frank Giacoia and Mike Esposito) the creature finally found ‘The Last Frankenstein!’ …much to his regret.

With number #11’s ‘…And in the End…!?’ – illustrated by Bob Brown & Vince Colletta – and #12’s ‘A Cold and Lasting Tomb’ by Doug Moench, Val Mayerik and Colletta, the Monster wrapped his historical adventures by falling into a glacial sea. Frozen once again into another block of ice he was revived, Captain America-like, in modern times: i.e. the swinging 1970s…

The epic account then switches to monochrome as the more mature episodes from Monsters Unleashed begin, starting with #2 and ‘Frankenstein 1973’ by Friedrich, John Buscema & Syd Shores. Here we see how an obsessive young man finds the Monster preserved as a carnival exhibit, only to see his jealous girlfriend revive it whilst trying to burn down the sideshow. The story continued in #4 as ‘Frankenstein 1973: Chapter Two The Classic Monster’ (Friedrich, Buscema and Golden-Age Great Win Mortimer), with a literal mad scientist actually putting his own brain in the monster’s skull. Happily the unnatural order is restored in ‘Once a Monster…’

Monsters Unleashed #6 introduced new creative team Doug Moench and Val Mayerik who wrapped up the introduction to today’s storyline with a good old-fashioned monster hunt in ‘…Always a Monster!’ which leads directly to #7’s ‘A Tale of Two Monsters!’: a dark, socially relevant tale of the modern underclass and man-made horrors carried on in ‘Frankenstein 1974: Fever in the Freak House’ before concluding in #9’s ‘The Conscience of the Creature’.

The horror boom was fading by this time and Monsters Unleashed #10 was the Monster’s last outing there: a superbly dark and sardonic Christmas offering complete with elves, snow, terrorists and a Presidential assassination attempt.

One final tale ‘The Monster and the Masque’ appeared in the 1975 one-shot The Legion of Monsters, by Moench, Mayerik, Dan Adkins & Pablo Marcos (accompanied by a chilling frontispiece by Marcos). This bittersweet morality play sees the creature accidentally accepted at a fancy dress party which is ruined when a different sort of monster gets carried away…

Switching back to full-colour comicbooks, next up is a rather tame team-up/clash from Giant-Sized Werewolf #2 wherein ‘The Frankenstein Monster Meets Werewolf by Night’ (by Moench, Don Perlin & Colletta): collaterally combining to quash a band of run-of-the-mill West Coast Satanists in the process.

Resuming his own series, The Frankenstein Monster #13 displays ‘All Pieces of Fear!’ (Moench, Mayerik and Jack Abel) as, shoe-horned into mid-1970s America, the Monster is drawn into a tale heavy with irony as men act like beasts and an obsessive father ignores his family whilst building his own abominations through the nascent science of cloning.

With a hip young teenager as a sidekick/spokesperson ‘Fury of the Night-Creature’ (with Dan Green inking) extends the saga by introducing I.C.O.N. (International Crime Organizations Nexus): yet another secret organisation intent on conquest through corporate business practices and traditional gangsterism.

Issue #15 ‘Tactics of Death’ (with a young Klaus Janson on inks) briefly concludes the acronym-agenda as the Monster and his young companion Ralph mop up the men in suits only to be shanghaied to Switzerland to meet the latest Last-of-the-Frankensteins in ‘Code-name: Berserker!’ (inked by Bob McLeod – who managed to handle the next issue too).

Veronica Frankenstein was still absorbed in the family business, but claims to be fixing her ancestors’ mistakes when the incorrigible I.C.O.N. creeps show up, demanding her biological techniques in ‘A Phoenix Beserk!’. Beautifully inked by Mayerik and Dan Adkins, the last colour issue ended on a never-to-be completed cliffhanger (although scripter Bill Mantlo covered elements of the story in Iron Man a few years later) when the Monster and his new friend met ‘The Lady of the House’ – the utterly bonkers creature-crafter dubbed Victoria Von Frankenstein…

Perhaps the abrupt cancellation was a mercy-killing after all…

Rounding off the narrative wonderment is a two-part tale by Gerry Conway, Sal Buscema & Colletta from Marvel Team-Up #36 and 37 wherein Spider-Man is kidnapped and shipped off to Switzerland by the assuredly insane Baron Ludwig Von Shtupf, who proudly proclaims himself The Monster Maker…

In ‘Once Upon a Time, in a Castle…’ the bonkers biologist wants to pick-&-mix creature traits and has already secured the Frankenstein Monster to practise on, but after the Webslinger busts them both out and they stumble upon sexy SHIELD Agent Klemmer, their rapid counterattack goes badly wrong after Von Shtupf unleashes his other captive – the furiously feral Man-Wolf – and only big Frankie can prevent a wave of ‘Snow Death!’

This codex of comic creepiness concludes with a mammoth bonus section offering art lovers and funnybook historians additional treats such as Ploog’s very first design sketch of the monster from 1972, original art, illustrations and (finished but pre-editorial addition) painted covers by Boris Vallejo.

Also on show are assorted frontispieces, pencils, inks and previous collected editions covers and original art by Tom Sutton, Gray Morrow, Vince Evans, Mayerik, Bernie Wrightson and Arthur Adams, making this compendium a perfect treat for fantasy fans and dedicated horrorists: one that should be a first choice for introducing scare-loving civilians to the world of comics.
© 1973, 1974, 1975, 2015 Marvel Characters, Inc. All Rights Reserved.

Pigeons from Hell


By Joe R. Lansdale, Nathan Fox & various (Dark Horse Books)
ISBN: 978-1-59582-237-6

Robert Ervin Howard is justly celebrated for his burly, barbarian sword-&-sorcery creations such as Conan, Kull, Bran Mak Morn and others, but he was a successful jobbing writer in the heyday of pulp fiction and also turned his blazing typewriter to most of the other popular genres of the era.

Moreover, as aficionados of his blistering fantasy fiction are well aware, he was a dab hand at inculcating tension, suspense and moody macabre horror.

During the too-brief time of his creative peak he crafted a number of chilling supernatural stories set in the evocative southern milieu known as ArkLaTex – a doom-shrouded, Deep South meeting-point of the darkest corners of Arkansas, Louisiana, Oklahoma and his beloved Texas.

Inspired by old stories heard at his grandmother’s knee, Howard transformed oft-told anecdotes into masterpieces of terror such as ‘The Shadow of the Beast’, ‘Moon of Zambebwie’, ‘Black Hound of Death’, ‘Black Canaan’ and the particular masterpiece under scrutiny here: a creation described by Stephen King as “one of the finest horror stories of our century”…

The tirelessly prolific Howard committed suicide in 1936 and the prose Pigeons from Hell (unsold since its drafting in 1932) was published posthumously in the May 1938 edition of premier pulp Weird Tales.

It has become a classic not just of the genre but also a notional inclusion into the prestigious literary canon of the Southern Gothic movement of writers such as William Faulkner, Erskine Caldwell, Thomas Wolfe, Tennessee Williams and others.

In 1988 the original prose short story was incorporated into a stunning, lavishly painted adaptation by Scott Hampton, released by West Coast maverick publishers Eclipse, which remains one of the best graphic novels ever produced.

You should do your damnedest to track down and heartily absorb both it and the original text versions.

In 2008, Dark Horse – current holders of the license for Howard comic adaptations – approached esteemed author, occasional comics scripter and devout REH fan Joe R. Lansdale to adapt and update the story, crafting a notional sequel: first as a 4-issue miniseries and then as this sterling terror tome which is every bit as potent and gripping as the Eclipse release.

Illustrated by Nathan Fox with colours by Dave Stewart and letters from Richard Starkings & Comicraft, the story is translated to contemporary times but still centres on the desolate, dilapidated, dank and doom-laden Blassenville House and the swamp-encircled former plantation grounds it festers in.

As the sun sets a car with five forthright youngsters pulls up at the ravaged mansion deep in the Acadiana boondocks. Scaring away an army of fluttering pigeons, the deeply disappointed travellers are far from impressed with the inheritance sisters Janet and Claire have come from Texas to view.

Risking their lives on the shaky stairs the curious, disgusted kids reach the attic and find a mountain of dead birds. For all their tough talk and brave fronts the place is getting to them and their bold bravura starts to fade. Going back down, the first casualty occurs and the horrified friends head straight for the car and anywhere but here…

They don’t get far and the survivors are soon forced to return to the house where something vile and uncanny continues to pick them off…

Faced with appalling events and now certain that Grandmas’s crazy old horror stories were not just true but toned down for the kids, the Blassenville girls resolve to save who they can and then get the hell out.

They’re true believers now; having been separated from their friends and barely escaped a bloody shambling horror in the house. A vast sea of anxious spirits congregated in the fields around it also add veracity to everything the old lady once spooked them with. When these amorphous shades chase them into the sceptical arms of a local sheriff the sisters agree to go back inside but it’s not long before the lawman is also fully aware that ghosts are real and extremely dangerous…

Escorting them into the woods he takes the Blassenvilles to a crazy old witchman (he once thought…) who clues them all in on the history of the house before giving them vital clues they need to fight the thing inside and perhaps end the horror at long last…

Blending compulsive suspense with riotous splatter-action and a wry undertone of trenchant sassiness, this ferociously effective homage includes context and commentary in Lansdale’s ‘Notes from the Writer’, critique and historical background from Howard scholar Mark Finn in his ‘Afterword: The Brothers Gothic’ and a full Cover Gallery from the comic books.

Adding to the informational overload is a stunning picture-packed treasure trove as ‘The Sketchbook from Hell, with commentary from artist Nathan Fox’ reveals secrets of the creative process whilst guest artists Tomer Hanuka, Hector Casanova, Greg Ruth, Guy Davis, Paul Maybury, Jim Mahfood, Brandon Graham, David Crosland, Paul Chatem and Nathan Fox offer alternative outlooks in a copious ‘Bonus Pinups’ section.

Not only is the original prose work one of the best pieces of horror fiction ever written, but in this rare instance the follow-up – like the movie Alien and its gung-ho sequel Aliens – slips sneakily from one classic genre to another and makes both the better for it. This is a coming classic of graphic narrative; something every fright fan should see – but only with all the lights on…
Pigeons from Hell © 2008, 2009 Robert E. Howard Properties Inc. (“REHP”). All rights reserved.

The Complete Peanuts volume 1: 1950-1952


By Charles Schulz (Canongate Books/Fantagraphics Books)
ISBN: 978-1-84767-031-1 (Canongate):        978-1-56097-589-2 (Fantagraphics)

Win’s Christmas Gift Recommendation: All that’s great about cartoon strips… 10/10

Peanuts is unequivocally the most important comics strip in the history of graphic narrative. It is also the most deeply personal.

Cartoonist Charles M Schulz crafted his moodily hilarious, hysterically introspective, shockingly philosophical epic for half a century. He published 17,897 strips from October 2nd 1950 to February 13th 2000 and died from the complications of cancer the day before his last strip was published…

At its height the strip ran in 2,600 newspapers in 75 countries, translated into 21 languages. Many of those venues are still running perpetual reprints, as they have ever since his departure. Attendant book collections, a merchandising bonanza and television spin-offs made the publicity-shy artist a billionaire.

None of that is really the point. Peanuts – a title Schulz despised, but one which the syndicate forced upon him – changed the way comics strips were received and perceived, and showed that cartoon comedy could have edges and nuance as well as pratfalls and punch lines.

Following a typically garrulous, charming and informative Introduction from fellow Minnesotan – and possibly kindred spirit – Garrison Keillor, this mammoth (218 x 33x 172 mm) landscape hardback compendium offers the first two and a bit years. Here a prototypical, rather outgoing and jolly Charlie Brown and high-maintenance mutt Snoopy joined with bombastic Shermy and mercurial Patty in hanging out doing kid things.

These include playing, playing pranks, playing sports such as tennis, golf and baseball, playing musical instruments, teasing each other, making baffled observations and occasionally acting a bit too much like grown ups. Fans of Bill Watterson’s Calvin and Hobbes will feel eerie familiarity with much of the hijinks and larks of these episodes.

As new characters Violet, infant prodigy Schroeder, and Lucy and her strange baby brother Linus were added to the mix, the boisterous rush of the series began to imperceptibly settle into a more contemplative pace. Charlie Brown began to adopt his eternal loser, singled-out-by-fate persona and the sheer diabolical wilfulness of Lucy began to sharpen itself on everyone around her…

The first Sunday page debuted on January 6th 1952; a standard half-page slot offering more measured fare than the daily. Both thwarted ambition and explosive frustration became part of the strip’s signature denouements…

By the end of 1952 the rapid-fire gags had evolved from raucous slapstick to surreal, edgy, psychologically barbed introspection, crushing judgements and deep rumination in a world where kids – and certain animals – were the only actors. The relationships however, were increasingly deep, complex and absorbing even though “Sparky” Schulz never deviated from his core message: entertain…

David Michaelis then celebrates and deconstructs ‘The Life and Times of Charles M. Schulz’ after which Gary Groth and Rick Marschall conduct ‘An Interview with Charles M. Schulz’ rounding out our glimpse of the dolorous graphic genius with intimate revelations and reminiscences whilst a copious ‘Index’ offers instant access to favourite scenes you’d like to see again….

Readily available in hardcover, paperback and digital editions this initial volume offers a rare example of a masterpiece in motion: comedy gold and social glue gradually metamorphosing in an epic of spellbinding graphic mastery which became part of the fabric of billions of lives, and which continues to do so long after its maker’s passing.
The Complete Peanuts: 1950-1952 (volume 1) © 2004 Peanuts Worldwide, LLC. Introduction © 2004 Garrison Keillor. “The Life and Times of Charles M. Schulz” © 2000 David Michaelis. “An Interview with Charles M. Schulz” © 2004 Gary Groth and Richard Marschall. All other material copyright its respective owners. All rights reserved.

Archie: Obama & Palin in Riverdale (Archie & Friends All-Stars volume 14)


By Alex Simmons, Dan Parent, Rich Koslowski, Jack Morelli & Digikore Studios (Archie Comics)
ISBN: 987-1-87979-487-0

For nearly three-quarters of a century Archie Andrews has epitomised good, safe, wholesome fun, but inside the staid and stable company which shepherds his adventures and bears his name there has always lurked an ingenious and deviously subversive element of mischief as well a keen eye for a headline.

Ever since they launched as MLJ publications in the Golden Age’s dawning, family-friendly iterations of superheroes, spooky chills, sci-fi thrills and genre yarns have always been as much a part of the publisher’s varied portfolio as the romantic comedy capers of America’s cleanest-cut teens.

As you probably know by now, Archie has been around since 1941, spending most of those seventy-five years chasing both the gloriously attainable Betty Cooper and wildly out-of-his-league debutante Veronica Lodge whilst best friend Jughead Jones alternately mocked and abetted his romantic endeavours and life-long rival Reggie Mantle sought to scuttle his every move and bring down the freckle-face…

As crafted over the decades by a legion of writers and artists who’ve skilfully logged innumerable stories of teenage antics in and around the idyllic, utopian small-town Riverdale, these timeless tales of decent, upstanding, fun-loving kids have captivated successive generations of readers and entertained millions worldwide.

To keep all that accumulated attention riveted, the company has always looked to modern trends and movements with which to expand upon their archetypal brief. In times past they have strengthened and cross-fertilised their stable of stars through a variety of comic property team-ups such as Archie Versus Predator, Archie Meets the Punisher or Archie Meets Vampirella as well as notionally real-world characters as typified by Archie Meets Glee or Archie Meets Kiss. Every kind of fashion-fad and youth-culture sensation have invariably been accommodated into and explored within the pages of the regular titles.

That willingness to dip traditional toes in unlikely waters led in 2010 to the publishers taking an extremely bold and outrageously controversial step which turned heads in all the right places and hopefully nurtured the political sensibilities of many kids who might well be voting in this year’s Presidential Elections…

Mr. Obama has long been out of the closet in regards to comics (apparently he collects Spider-Man and Conan) and after his election in 2008 got to guest-star in a load of different titles. I’ve no idea what Sarah Palin’s position on funny books is, but she too has been the star of a whole bunch… although mostly as a star-spangled bikini-clad bimbo toting swords and big guns.

She was represented in a far more even-handed and respectful manner when she and the President appeared in Archie #616-617 (December 2010 and January 2010); a tale gathered in this slim paperback collection with the similarly-themed contents of Veronica #199 (March 2010) to form a fabulous dossier of democracy and fair play for beginners, coincidentally packed with lots of laughs and a few salutary tips on electioneering.

As written by Alex Simmons, illustrated by Dan Parent & Rich Koslowski, lettered by Jack Morelli and coloured by Digikore Studios, the Machiavellian games begin with the two part ‘Campaign Pains’ as Archie and Reggie clash in a debate as part of their efforts to become Student Body President.

Their clearly different styles of presentation don’t sway many potential voters and Veronica, as Archie’s Campaign Manager, decides its time to bring out the big guns: Money, Power and Influence. Reggie’s manager is little better. Trula Twyst is a ruthless psychology student eager to push people’s buttons just to see how they react…

Having already once met Barack Obama, and after kitting out Archie in new duds, Ronnie blags her way into a Presidential event and manufactures a photo-op between the Most Powerful Man in the World and the most naïve kid in Riverdale. She then uploads it and lets the little people in Riverdale make their own assumptions…

At Mantle Campaign HQ, Trula knows a winning ploy when she sees one and decides to fight fire with fire; orchestrating a similar sneaky session for Reggie with blithely unaware Governor and potential future Presidential candidate Sarah Palin.

Once more a dubious association with celebrity enflames the youthful voters of Riverdale High, but when the professional politicians see how they’ve been shabbily misrepresented by school kids. they both head for the sleepy town to make their disapproval known…

As Obama and Palin arrive, so do the news crews and all too soon a shambolic media circus ensues. Terrified, Archie, Ronnie, Reggie and Trula head for the hills but eventually realise the only solution to their problem is to face it head on, take their medicine and make reparations.

…And that’s when everybody learns a few useful lessons about reasoned discussion and plain dealing…

Following amazingly clear, concise and compelling biographical features on ‘“The Chicago Kid” Barack Obama’ and ‘“The Thrilla from Wasilla” Sarah Palin’, the cartoon tomfoolery resumes by harking back POTUS’ first appearance in Archie Comics with ‘Ms. Lodge Goes to Washington’ from March 2010 and Veronica #199, by Parent, Koslowski, Morelli & Barry Grossman.

Here our junior stars enjoy a class trip to Washington DC; seeing the sights and learning some civic history. However, when a tour of the White House leads to Veronica intruding on a press conference and accidentally impressing the President, she is so moved by the moment and on the trip home she resolves to help him fix the economy…

Her plan is to hire all her friends, creating jobs whilst escaping her own chores, but as ‘No She Can’t!’ proves, adult problems are seldom simple and never end well when Archie and the gang are involved…

Including a cover and variants gallery, pin-ups and a large selection of roughs, cover sketches and parody covers, this is a splendidly witty slice of all-ages comedic fun with the added bonus of introducing the basics of political thought to youngsters in a manner both considered and effective.
© 2011 Archie Comic Publications, Inc. All rights reserved.

Good Dog, Bad Dog: Double Identity


By Dave Shelton (David Fickling Books)
ISBN: 978-1-910989-00-5

Win’s Christmas Gift Recommendation: A Boney Fido Mystery Thriller for fans of every stripe… 10/10

Way back in 2012, David Fickling Books launched a weekly comic for girls and boys that rapturously revived the grand old days of British picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Still going strong, each issue offers humour, adventure, quizzes, puzzles and educational material: a joyous parade of cartoon fun and fantasy. Since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the totally engaged kids and parents who read it…

As is the way of modern comics publishing, their greatest serial hits were soon gathered into a line of fabulously engaging album compilations. This splendidly constructed pastiche of detective thrillers is the latest: a winningly authentic murder mystery with anthropomorphic police pooches doggedly sloping through noir nostalgia (for those of us old enough to recognise it) on the seedily sordid streets of Muttropolis in search of killers – and worse – in the canine counterpart to Hollywood…

It’s not the first outing for curious cur Kirk Bergman (who thinks he’s a four-footed Sam Spade) and his beefy, astute and gently gigantic partner Duncan McBoo. They were previously seen in The Phoenix‘s predecessor The DFC – by way of The Guardian, no lessand have lost none of their appeal in this further adventure, crafted as ever by Dave Shelton (A Boy and a Bear in a Boat) with sublime skill, seductive illustration, engaging word-play and a keen appreciation of the value of truly appalling puns …

Film freak McBoo is over the moon when their latest case takes them to Wiener Brothers Studios to investigate death threats against movie mogul Sam Weiner but soon sees that there’s nothing but trouble ahead in Tinseltown.

Twin brother Jack Wiener thinks it’s all a lot of hooey, but since Sam is off sick there’s little the police dogs can do except head back to the precinct. That all changes on the way out when a bomb seemingly intended for aging silver screen idol Dunstan Bassett apparently obliterates his stunt double Bump Henderson instead…

And so begins a cleverly constructed yet deadly game of bluff and deception, crammed to the rafters with hot dames, plucky assistants, raucous bar-fights, thrilling car chases, sinisterly suspicious strangers and quirky walk-on characters in a plot which cunningly twists and curves without ever losing itself in unnecessary complexity.

Bergman and McBoo each plays to his own strengths as they hunt a killer only to find that the victim isn’t dead but not all the suspects are necessarily alive…

Moody, suspenseful and outrageous, this yarn remains deliciously funny whilst honouring a deep dept and displaying a definite soft spot for the crime classics of yore, and is a perfect kid’s book every adult in the house will find impossible to put down.

Text and illustrations © Dave Shelton 2016. All rights reserved.

Good Dog, Bad Dog: Double Identity will be released on November 3rd 2016 and is available for pre-order now.

Why not check out the Phoenix experience at https://www.thephoenixcomic.co.uk/?

S.H.I.E.L.D. by Lee & Kirby: The Complete Collection


By Stan Lee, Jack Kirby, Roy Thomas, Denny O’Neil, John Severin, Don Heck, John Buscema, Joe Sinnott, Howard Purcell, Ogden Whitney & various (Marvel)
ISBN: 978-0-7851-9901-4

Veteran war-hero Nick Fury debuted in Fantastic Four #21 (December 1963): a grizzled, world-weary and cunning CIA Colonel at the periphery of the really big adventures.

What was odd about that? Well, the gruffly capable everyman was already the star of the minor publisher’s only war comic, set twenty years earlier in (depending on whether you were American or European…) the middle or beginning of World War II.

Sgt. Fury and his Howling Commandos was an improbable, decidedly over-the-top and raucous combat comics series, similar in tone to later movies such as The Wild Bunch or The Dirty Dozen and had launched in May of that year. Although Fury’s later self became a big-name star when espionage yarns went global in the wake of popular sensations like The Man from U.N.C.L.E., the elder iteration was given a second series beginning in Strange Tales #135 (August 1965).

Nick Fury, Agent of S.H.I.E.L.D. combined Cold War tensions with sinister schemes of World Conquest by a subversive, all-encompassing, hidden enemy organisation. The saga came with captivating Kirby-designed super-science gadgetry and, later, iconic imagineering from Jim Steranko whose visually groundbreaking graphic narratives took the art form to a whole new level (but that’s a subject of another Complete Collection…).

For those few brief years with Steranko in charge, the S.H.I.E.L.D. series was one of the best strips in America – if not the world – but when the writer/artist left just as the global spy-fad was fading, the whole concept faded into the background architecture of the Marvel Universe…

This astounding full-colour paperback compendium, however, deals with the outrageous, groundbreaking, but still still carefully wedded-to-mundane-reality iteration which set the scene. Here Jack Kirby’s genius for gadgetry and gift for dramatic staging mixed with Stan Lee’s manic melodrama to create a tough and tense series which the new writers and veteran artists that followed turned into a non-stop riot of action and suspense…

This stunning hardback omnibus gathers those early days of spycraft; comprising Fantastic Four #21, Tales of Suspense #78 and Strange Tales #135-150 – spanning December 1963 to November 1966 – and providing timeless thrills for lovers of adventure and intrigue.

Fantastic Four #21 introduced the latter-day Fury as a CIA agent seeking the team’s aid against a sinister demagogue called ‘The Hate-Monger’ (by Lee & Kirby with inks by comics veteran George Roussos, under the protective nom-de-plume George Bell) just as the 1960s espionage vogue was taking off, inspired by James Bond films and TV shows like Danger Man.

Fury craftily manipulated Marvel’s First Family into invading a sovereign nation in the throes of revolution in a yarn cracking with tension and action.

The main event starts next as Strange Tales #135 (August 1965) saw the Human Torch solo feature replaced by Nick Fury, Agent of S.H.I.E.L.D. – which back then stood for Supreme Headquarters International Espionage Law-enforcement Division…

In the rocket-paced first episode, Fury is asked to volunteer for the most dangerous job in the world: leading a new counter-intelligence agency dedicated to stopping secretive subversive organisation Hydra. With assassins dogging his every move, the Take-Charge Guy with the Can-Do Attitude quickly proves he is ‘The Man for the Job!’ in a potent twelve-page thriller from Lee, Kirby & Dick Ayers.

Even an artist and plotter of Kirby’s calibre couldn’t handle another strip at that busiest of times so from the next issue “The King” cut back to laying out episodes, allowing a variety of superb draughtsmen to flesh out the adventures. Even so, there’s probably a stunning invention or cool concept on almost every page that follows…

‘Find Fury or Die!’ brought veteran draughtsman John Severin back to the company; pencilling and inking the Kirby’s blueprints as Fury becomes the target of incessant assassination attempts and we are introduced to the masked Supreme Hydra…

The tension ramps up in the next instalment as a number of contenders are introduced – any of whom might be the obscured overlord of evil – even as S.H.I.E.L.D. strives mightily but fails to stop Hydra launching its deadly Betatron Bomb in ‘The Prize is… Earth!’

Despite the restrictions of the Comics Code, these early S.H.I.E.L.D. stories were stark and grim and frequently carried a heavy body count. Four valiant agents died in quick succession in #137 and the next issue underscored the point in ‘Sometimes the Good Guys Lose!’ with further revelations of Hydra’s inner workings.

Fury and fellow Howling Commando war heroes Dum-Dum Dugan and Gabe Jones meanwhile played catch-up after Hydra assassins invade S.H.I.E.L.D. and almost eradicate Fury and munitions genius Tony Stark: the only man capable of destroying the nuclear sword of Damocles hanging over the world. Although Nick saves the inventor, he is captured in the process…

Tortured by Hydra in #139’s ‘The Brave Die Hard!’ (with Joe Sinnott replacing Severin as finisher) Fury finds an unlikely ally in Laura Brown: Supreme Hydra’s daughter and a young woman bitterly opposed to her father’s megalomaniacal madness.

Even with only half a comic book per month to tell a tale, creators didn’t hang around in those halcyon days and #140 promised ‘The End of Hydra!’ (Don Heck & Sinnott) as a S.H.I.E.L.D. squad invades the enemy’s inner sanctum to rescue the already-free-and-making-mayhem Fury, just as Stark travels into space to remove the Betratron Bomb with his robotic Braino-Saur system. The end result left Hydra temporarily headless…

Strange Tales #141 saw Kirby return to full pencils (inked by Frank Giacoia pseudonymously moonlighting as Frank Ray) for the mop-up and ‘Operation: Brain Blast!’ as Mentallo – a renegade from S.H.I.E.L.D. ESP division – joined with technological savant the Fixer to attack the organisation as the first step in an ambitious scheme to rule the world.

The raid began in ‘Who Strikes at… S.H.I.E.L.D.?’ (illustrated by Kirby with Mike Demeo – AKA – Esposito) with the deadly rogues hitting hard and fast: seizing and mind-controlling Fury before strapping him to a mini-H-bomb. None too soon, however, Dugan and the boys come blasting in ‘To Free a Brain Slave’ in #143 with Howard Purcell & Esposito embellishing Kirby’s layouts.

A new and deadly threat emerged in #144 as ‘The Day of the Druid!’ saw a mystic charlatan target Fury and his agents with murderous flying techno-ovoids. Happily, new S.H.I.E.L.D. recruit Jasper Sitwell was on hand to augment the triumphant fightback in ‘Lo! The Eggs Shall Hatch!’ by Heck & Esposito over Kirby.

As Marvel continuity grew evermore interlinked, ‘Them!’ saw Captain America team with Fury in the first of the Star-Spangled Avenger’s many adventures as a (more-or-less) Agent of S.H.I.E.L.D.

Taken from Tales of Suspense #78 (June 1966: scripted by Lee with Kirby full pencils and Giacoia inks), the story saw the WWII wonders battling an artificial assassin with incredible chemical capabilities after which Nick sought the creature’s mysterious makers in Strange Tales #146 ‘When the Unliving Strike!’ (Kirby, Heck & Esposito).

As technological Special Interests group Advanced Idea Mechanics courted Fury’s governmental and military masters, promising incredible weapons if only they sacked that barbaric slob Fury, the S.H.I.E.L.D. supremo was getting close to exposing A.I.M.’s connection to “Them” and an old enemy thought long gone…

A concerted whispering campaign and “briefing-against” seemingly sees Fury ousted in ‘The Enemy Within!’ and put on trial in ‘Death Before Dishonor!’ (scripted by Kirby with Heck & Esposito finishing his layouts) but it’s all part of a cunning counter-plan which results in a shattering conclusion and ‘The End of A.I.M.!’ in #149 (with script from Denny O’Neil, and art by Kirby & Ogden Whitney).

As depicted by Lee, Kirby, John Buscema & Giacoia, a malign and devilishly subtle plan is finally uncovered in Strange Tales #150 as Fury’s team put together clues from all the previous year’s clashes and come to one terrifying conclusion: ‘Hydra Lives!’…

This sets the scene for the bombastic debut by Jim Steranko, but that’s to be seen in another collection at another time…

Here the epic espionage extravaganza wraps up with appetising Afterword ‘Against the Hordes of Hydra’ by Lee and a treasure trove of original art pages comprising covers, pencils and inked pages – and even try-out pages – by Kirby, Severin, Whitney and Buscema, plus a rousing 1965 House Ad plugging not just the Espionage elite but the simultaneously debuting Sub-Mariner strip in Tales to Astonish #70.

Fast, furious and fantastically entertaining, these high-octane vintage yarns are a superb snapshot of early Marvel Comics at their creative peak and should be part of every fanboy’s shelf of beloved favourites.
© 2015 Marvel Characters. Inc. All rights reserved.

Supergirl: Cosmic Adventures in the 8th Grade


By Landry Q. Walker, Eric Jones & various (DC Comics)
ISBN: 978-1-4012-2506-3

As a rule, superhero comics don’t generally do whimsically thrilling anymore. They especially don’t do short or self-contained. The modern narrative drive concentrates on extended spectacle, major devastation and relentless terror and trauma. It also helps if you’ve come back from the dead once or twice and wear combat thongs and thigh boots…

Although there’s nothing intrinsically wrong with that – other than the inappropriateness of striving to fix wedgies during life-or-death struggles – sometimes the palate just craves a different flavour.

Once such continued cosmic cataclysm was the exception, not the rule, and this enchanting collection first seen in 2009 harks back to simpler days of complex plots, solid characterisation and suspenseful fun by way of an alternative take on Superman’s cousin Kara Zor-El, late of Argo City and Earth’s newest alien invader…

After a few intriguing test-runs Supergirl began as a future star of the expanding Superman pocket universe in Action Comics #252 (May 1959). Superman’s cousin Kara had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the detonated world’s debris, and her dying parents, observing Earth through their scopes, sent their daughter to safety even as they perished.

Landing on Earth, she met Superman, who created the cover-identity of Linda Lee and hid her in an orphanage in bucolic small town Midvale whilst she learned of her new world and powers in secrecy and safety.

In 2009 much of that treasured back-history was euphorically reinstated for a superb miniseries for younger readers with Saturday morning animation sensibilities. Kara Zor-El was recast as a plucky 12-year-old whose world was suddenly turned upside down, forcing a decidedly ordinary kid to adapt to and cope with impossible changes at the craziest time of her life…

It all begins as Superman and Lex Luthor again indulge in another life-and-death duel. The battle ends suddenly as the evil genius’ war machine is wrecked by a gleaming rocket, from which emerges a dazed girl in a knock-off Man of Steel outfit. Panicked by the press pack that converges on her, the waif jumps back and suddenly catapults into the air…

Soon however Superman has caught and calmed the careering child and explanations ensue. She’s his cousin Kara from Argo City, which escaped the destruction of Krypton by a fantastic fluke: being hurled by the blast unharmed and entire into another dimension…

The Argoans thrived in their pocket reality and watched baby Kal-El become a mighty hero. In fact, it was a message-probe aimed at him that Kara sneaked onto before being accidentally sent to Earth. It is a horrific shock to learn Superman has no idea how to get her back to them…

Marooned on a weird, primitive planet with powers she doesn’t understand and cannot control is bad enough, but discovering her cousin has no time or space to look after her is the worst. Soon, wearing a pair of awful glasses, orphan “Linda Lee” begins a new life at Stanhope Boarding School…

The lessons are dull or baffling; nobody likes her; Principal Pycklemyer is a snide, snarky ass and worst of all, Kara’s superpowers keep turning off and on without any rhyme or reason. The first week is sheer hell, but ends on an up note as, after another fruitless attempt to get home, Linda heads back to the girls’ dormitory and finds a present waiting: a super-phone which can reach her mum and dad…

The Pre-Teen Powerhouse is still screwing up in class and her troubles multiply in detention when an odd green mineral interacts with a light projector in the science lab and creates an evil doppelganger.

Smug, arrogant Superiorgirl calls herself Belinda Zee and is instantly more popular. She also sets out to make Linda’s life an unending succession of petty aggravations and annoyances…

However, Belinda’s greatest scheme to humiliate Linda is foiled by a new transfer student. High-maintenance misfit Lena Thorul is a scary genius who takes an instant liking to fellow outcast Linda and saves the day with a mind-control helmet she whipped up…

Soon the weird pair are dorm-mates, even though Lena is a bit clingy and rather aggressive. She might even be preventing other students befriending Linda…

Life is never quiet and when Supergirl intercepts a glowing red meteor in space the fallout scatters scarlet debris all over Stanhope. The effect is amazing, as almost everybody develops superpowers…

Naturally Linda can’t reveal her own hidden abilities so she and a few pitiful others are quickly relegated to a remedial class for the “super-heroically challenged”. When the powers all suddenly fade, Supergirl is kept busy saving the students from their own youthful follies and is astonished to later discover the power drain was caused by Lena…

And that’s when things get truly complicated, as her solution to the on-going problem gives Supergirl the ability to time-travel and the notion that she can warn her earlier self to respond differently to the crisis…

Another day, and another disaster dawns as Linda’s experiments with Green Kryptonite – in hopes of finding a cure – instead give an alley cat incredible super-powers. As Streaky stalks the halls of Stanhope, Lena reveals her true nature and Superiorgirl is forced to choose sides…

The adventure concludes on ‘Graduation Day’ as chaos reigns and the real reason for all the incredible events Linda has endured are finally exposed. Luthor escapes jail, Streaky returns, Belinda becomes queen of Bizarro Zombies, Fifth Dimensional Sprites attack and Supergirl meets Supragirl before ending with a new trusty companion – Comet the Superhorse. Sadly he won’t be enough to aid the Maid of Might as she strives to prevent the destruction all there is…

With Reality unravelling Supergirl needs a little help and it comes from the last person she expected…

Joyous, thrilling, warm-hearted and supremely entertaining, this festival of Fights ‘n’ Tights fun is a delightful romp for youngsters and a fabulous tribute to DC’s Silver Age, and fans can also enjoy bonus features including sketch sections on ‘Redesigning Supergirl’, lovely pencil roughs and a full cover gallery.

Some characters are clearly capable of surviving seemingly infinite reinvention and the Girl of Steel is certainly one of those. Here in this charming, engaging, inspiring yarn for older kids and young adults you can enjoy a pure and primal romp: simultaneously action-packed and funny as it perfectly demonstrates how determination, smarts and courage trump superpowers and cosmic omnipotence every time
© 2009, 2015 DC Comics. All Rights Reserved.

Star Trek Gold Key Archive volume 4


By Arnold Drake, John David Warner, Gerry Boudreau, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-449-8

Star Trek launched in the USA on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the show only really achieved its stellar popularity after going into syndication; running constantly in American local TV regions throughout the 1970s.

It was also sold all over the world, popping up seemingly everywhere and developing a fanatically devoted fanbase.

There was very little merchandising but an inevitable comicbook – from franchising specialist Gold Key – which ran for almost a decade beyond the show’s cancellation. The initial comics tales were controversially quite dissimilar from the screen episodes in many details, but by the time of the tales in this sturdy full-colour hardback collection (reprinting Star Trek #19-24 from July 1973 to May 1974), most inconsistencies had been ironed out and Italian superstar illustrator Alberto Giolitti had hit a peak of creativity.

Following Introduction ‘Where No Star Trek Comic Had Gone Before’ from Trek merchandising expert Paula M. Block, the trans-galactic trips resume with ‘The Haunted Asteroid’ – written by Arnold Drake and offering a rare Stateside inking job by Sal Trapani over Giolitti’s pencils – as the Starship Enterprise is despatched to investigate uncanny events at the universe’s most romantic tourist spot: a glittering space tomb built by an ancient ruler as a tribute to his lost love.

Before long the crew too are experiencing bizarre visions and seemingly supernatural visitations, leading Captain Kirk and his team to uncover an even more amazing solution and proof that true love is eternal…

Drake & Giolitti then detail how the odious task of escorting spoiled brat Crown Prince Raviki home to take up the reins of government becomes a deadly affair after planet Nukolee becomes ‘A World Gone Mad’. Moreover, whatever poisoned the minds of the boy’s subjects soon starts affecting the crew of the Enterprise…

John David Warner scripted ‘The Mummies of Heitius VII’ as Kirk and Company are ordered to escort an archaeological find to a research facility. When the body in question comes to life and shanghais the ship, the Captain, Mr. Spock and Dr. McCoy are drawn into a terrifying struggle against ancient automatons programmed to turn organic beings into slave cyborgs…

‘Siege in Superspace’ – written by Gerry Boudreau – sees the Enterprise drawn through a black hole into a higher realm and sucked into a war between humanoid refugees and ghastly war-machines grown by a marauding artificial intelligence from the flora and geology of their homeworld…

‘Child’s Play’ (also by Boudreau) follows a desperate SOS to a planet wracked by plague and devoid of adults. Infected by a disease which kills in days, the starship crew’s search for a cure is hampered by bellicose kids indulging in full-contact war games and well used to seeing everybody die before their thirteenth birthday…

This cosmic compendium concludes with another Drake & Giolitti collaboration as ‘The Trial of Captain Kirk’ finds the bold hero back on Earth to answer charges of bribery, corruption and collusion with pirates.

Subject of a most assiduous frame-up, Kirk happily acts as a stalking horse while Spock, McCoy and Engineer Scott ferret out the real traitor: a trail which leads into the highest echelons of Star Fleet…

Rounding out this compelling collection is a gallery of painted covers and a remarkably scanty biographical feature ‘George Wilson: About the Artist’; a man of immense imagination, prodigious talent and prolific output, but one about whom precious little is known.

Straightforward sci fi thrills and dashing derring-do pack this thrilling and astoundingly compelling collection of comics classics which will delight not just TV fans and comics collectors but also any reader in search of a graphically superior good time.
® and © 2015 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.