Small Press Sundays

Like so many others I started out in the business making minicomics, collaborating on fanzines and concocting stripzines with fellow weirdoes, outcasts and addicts. Even today, seeing the raw stuff of creativity in hand-crafted paper pamphlets – or better yet professionally printed packages which put dreamers’ money where their mouths are – still gets me going in ways which endanger my tired old heart…

With that in mind here are two more superb offerings from one of my favourite independent publishers of the moment…

Wolf Country #5

By Jim Alexander, Will Pickering, Jim Campbell & Liz Howarth (Planet Jimbot)

Go read this review then come back here.

As well as stunning graphic novels, anthologies and one-shots, independent publisher Planet Jimbot (likely lads Jim Alexander & Jim Campbell) also produce proper periodical comicbooks, and damned good ones. Vying for the accolade of their very best of the moment (neck and neck with GoodCopBadCop, depending on which one I’m actually holding) is their eerie otherworld socio-political saga blending the most evocative and captivating genre tropes of Westerns with supernatural horror stories: Wolf Country.

Complementing the recent release of the first WC trade paperback collection, this latest instalment in the expanding saga returns us to The Settlement where a dwindling congregation of devout vampires prove their faith daily by eking out a peril-fraught existence in the midst of their unnatural, pagan enemies; assorted tribes of bestial werewolves.

The ferocious, uncontrollable Lycanthropes infest the badlands surrounding the enclave as well as the distant city-state carved out by their forward-looking, progressive vampire brethren who are increasing, leaving the faith in favour of temporal comfort and scientific progress. Sides are being drawn in an inevitable clash of belief systems…

The Settlement has just survived the latest full-moon assault by another pack, this time employing a giant monster wolf. They only survived because of the intervention of heavily-armed Kingdom troops who have imposed their own draconian style of martial law. In the days following, brutal Sergeant Urquhart has tortured settler-scout Carmichael, convinced he knows where the missing boy celebrity Luke – famed in the city as the prophesied “Boy Who Killed Wolf” as gone…

Temporary leader Natasha is in turmoil. Her husband Halfpenny would not stand for these atrocities, but he has been spirited away to the Kingdom on some mystery mission for The High Executor…

Her tensions only increase after she contacts Luke through dreams and discovers he has discarded all notions of his foretold destiny and made a life for himself amongst the wolves, humans and lycanthropes in the vast unknown wilds…

Halfpenny would be unable to help even if he knew. His time in civilisation has found him used as a Judas Goat to get close to radical, rebel vampires in a no-go zone dubbed Free State. The attempt led to death, a carefully instigated riot and even greater submersion in the fetid swamp of City politics, but also a tantalising glimpse at a true sacrament of faith and mystery that he must pursue…

Back at the Settlement, Natasha does the only thing she can to spare Carmichael’s agonies and offers to lead Urquhart to where the fugitive Luke and his new family enjoy a life of wild freedom…

To Be Continued…

After a thoroughly beguiling and meticulous stage setting and plot seeding process, Wolf Country is gearing up to a fantastic second act that promises drama, action, suspense and even more mystery. Don’t wait for the next book compilation, climb aboard the feral express right now…
Story © 2016 Jim Alexander (story) & Will Pickering (art).
https://www.etsy.com/uk/listing/266647799/wolf-country5

The Samurai

By Jim Alexander, Luke Cooper, Jim Campbell & Ed Murphy (Planet Jimbot)

Clearly men of broad and wide-ranging tastes in term of comics adventure, Jim Alexander and regular collaborator Luke Cooper have turned their creative juices loose on the venerable sub-genre of itinerant Bushido warriors with this deceptively enthralling one-shot.

A nameless, weary swordsman, The Samurai is first seen returning home after faithful service in the wars against Mongol invaders. Tragically, a longed-for reunion with his family is forever forestalled when he finds their dismembered corpses in his burned-out village. Implacably he begins stalking the vile bandits who killed them…

However, in his righteous rage he underestimates his foes and is nearly despatched to join his loved ones until fate monstrously intervenes…

A broken, brooding nomad, his hunt for the remaining marauders takes him to a wooded region and another ravaged house in a ‘Burning Forest Clearing’. His decision to search the dwelling for survivors is a grave mistake as he is ambushed by diabolical cannibals and left for dead, but when a little girl comes to his aid he finally finds the strength to overcome.

Good thing too, as the flesh eaters have returned for their next meal…

An iconic blend of exotic action and philosophy liberally dosed with classic supernatural elements and overtones, this is a no-nonsense romp to delight the senses and fire the hearts of all lovers of ancient oriental excitement.
© 2016 Jim Alexander (story) & Luke Cooper (art)
https://www.etsy.com/uk/listing/273712752/the-samurai

Osamu Tezuka’s Original Astro Boy volumes 1 & 2


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-59582-153-9

There aren’t many Names in comics.

Lots of creators; multi-disciplined or single-focussed, who have contributed to the body of the art form, but precious few Global Presences whose contributions have affected generations of readers and aspirants all over the World, like a Mozart, Michelangelo or Shakespeare.

We only have Hergé, Jack Kirby, Moebius, Will Eisner and Osamu Tezuka.

Tezuka rescued and revolutionised the Japanese comics industry. Beginning in the late 1940s, he generated an incomprehensible volume of quality work that transformed the world of manga and how it was perceived. A passionate fan of Walt Disney’s cartoon films, he performed similar sterling service with the country’s fledgling animation industry.

His earliest stories were intended for children but right from the start his ambitious, expansive fairytale-flavoured stylisations harboured more mature themes and held hidden treasures for older readers and the legion of fans who would grow up with his many manga masterpieces…

“The God of Comics” was born in Osaka Prefecture on November 3rd 1928. As a child he suffered from a severe illness which made his arms swell. The doctor who cured him also inspired the boy to study medicine, and although Osamu began his professional drawing career while at university in 1946, he wisely persevered with his studies and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such unforgettable comics masterpieces as Kimba the White Lion, Buddha, Adolf, Black Jack and so many other graphic narratives.

Working ceaselessly over decades Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of children and adults equally. His creations ranged from the childishly charming to the disturbing – and even terrifying such as Ningen Konchuuki which we’ve seen in the West as The Book of Human Insects.

He died on February 9th 1989: having written and drawn more than 150,000 pages of comics, recreated the Japanese anime industry and popularised a peculiarly Japanese iteration of graphic narrative and made it a part of world culture.

This superb digest (168 x 109 x 33 mm) paperback gathers two earlier volumes in one massive monochrome compilation; presenting in non-linear order some early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its successful, if bowdlerised, dissemination around the world as an animated TV cartoon) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The iconic series began in the April 3rd 1952 issue of Shōnen Kobunsha and ran intermittently until March 12th 1968 – although he often returned to add to the canon in later years. Over that time Astro spawned the aforementioned groundbreaking TV cartoon, comics specials, games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka often drew himself into his tales as a commentator and here in his revisions and introductions mentions how often he found the restrictions of Shōnen comics stifling; specifically, perpetually pausing the plot to placate the demands of his audience by providing a blockbusting fight every episode.

As further explained in the context-expanding and defining Introduction by scholar and series translator Frederik L. Schodt, Tezuka and his production team were never as wedded to close continuity as fans: constantly tinkering and revising both stories and artwork in later collections. It’s the reason this series seems to skip up and down the publishing chronology. The intent is to entertain at all times so the stories aren’t treated as gospel and their order immutable or inviolate…

There’s a final prevarication in ‘A Note to Readers’ explaining why one thing that hasn’t been altered is the depictions of various racial types in the stories before the cartoon wonders commence with ‘The Birth of Astro Boy’. This was first seen in June 20th 1975 as part of a new story for volume 1 of Asahi Sonorama’s Tetsuwan Atomu reprint series.

In the early days origins were never as important as getting on with having adventures, but here the secret is exposed as the development of a world where robots are ubiquitous and have (sometimes limited) human rights is described in detail, as are the laws of robotics which govern them.

When brilliant Dr. Tenma lost his son Tobio in a road accident, the grief-stricken genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most ground-breaking constructions in history, and for a while Tenma was content. However, as his mind stabilised, Tenma realised the unchanging humanoid was not Tobio and with cruel clarity rejected the replacement. He ultimately removed the insult to his real boy by selling the robot to a shady dealer…

Some time later, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised the little performer “Astro” was unlike the other acts – or any construction he had ever encountered…

He convinced the circus owners to part with the little bot and, after studying the unique boy, realised just what a miracle had come into his hands…

Introductions over, the vintage tales properly begin with a rather disturbing adventure as ‘The Hot Dog Corps’ (Shōnen Kobunsha March to October 1961) pits the solenoid superhero against a maniac stealing pets. After much investigation our champions discover with horror that mystery villains were implanting canine nervous systems in humanoid warrior bodies to circumvent the Laws preventing robots from fighting humans…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy, and the metal and plastic marvel became embroiled in the bizarre interplanetary plot when his Elementary School teacher Higeoyaji (AKA Mr. Mustachio) had his beloved dog stolen by Cossacks in a flying car…

After many false leads and deadly battles all over the world, the trail finally leads the valiant robot to a hidden polar base and an ancient city on the Moon, where a deranged Russian émigré plans a deadly revenge on the world that abandoned her…

Thankfully with Earth under overwhelming assault, mighty Astro Boy finds that a dog’s love for his master transcends shape and he has a secret ally deep within the enemy’s ranks…

Although a series built on spectacular action sequences and bombastic battles, Astro Boy had a skilful way of tugging heartstrings and hitting hard with the slapstick.

‘Plant People’ was a short tale from 1961’s Special Expanded New Years Day Edition of Shōnen which opens with Astro and his school chums playing in the snow. At the height of their sport they accidentally uncover a strange alien flower. Engaging his friends’ rapt attention, the Plastic Pinocchio then describes how he foiled an alien invasion in this location and how a valiant extraterrestrial ally perished on that very spot, only to be transformed into…

Following a leisurely and scathing discussion of violence in his comics and the squeamishness of America’s TX executives over content in the TV episodes, cartoon Tezuka yields focus to Astro Boy for ‘His Highness Deadcross’ (September through December 1960 in Shōnen magazine).

Here the super-synthezoid answers a surreal plea from an embattled leader desperate to save his nation. President Rag rules in the first nation to elect a robot to high office, but although voted in by both an organic and mechanical electorate, the robot ruler is being undermined and targeted for destruction by a sinister cabal he is unable to act against because of his core programming to never harm humans.

Astro is similarly restricted, but he also has a super brain and might be able to find a solution to this dreadful crisis…

Panicked yet emboldened, Deadcross craftily imprisons Mustachio for a little leverage whilst launching an all-out assault with deadly mindless mechanical monsters. Astro valiantly overcomes the invaders, but the mastermind then plays his trump card and replaces President Rag with a subservient substitute…

To make matters worse, Astro – depleted of energy after saving Mustachio – is reduced to fragments by Deadcross’ marauders, and with the nation about to fall to the usurpers, the liberated teacher and recently-arrived Professor Ochanomizu strive mightily to rebuild their robotic redeemer in time to expose the plot and save the day…

‘The Third Magician’ originally appeared in Shōnen between October 1961 and January 1962 and sees Kino, the world’s greatest stage illusionist, captured by another proponent of the art of prestidigitation. That villain calls himself Noh Uno and wants the secret of passing through walls, even if he has to dismantle the presumptuous, uppity robot conjuror to get it…

Like most kids, Astro is a huge fan of Kino and when his super-hearing picks up the magician’s distress he charges to the rescue. Tragically, by the time he battles through Noh Uno’s house of horrors he is too late…

A few days later Japan is shocked by an announcement that the amazing Kino is going to steal one hundred priceless works of art in one go. The police are unwilling to listen to Astro or Mustachio’s protestations that Noh Uno is the real culprit and their diligent preparations only make the heist easier for the villain…

A confrontation between Inspector Tawashi and Kino only convinces the authorities they are correct. It also leads the powers that be to start the legislative process to pre-emptively lobotomise all high functioning robots…

With so much at stake Astro Boy ignores official orders. Undertaking more intensive investigation and amidst increasing political unrest, he tracks down Kino, only to discover that the seemingly-corrupt conjuror has a double possessing all his gifts and tricks.

On the run from the cops, Astro and Kino persevere and lead their pursuers a merry chase which leads to the subterranean lair of Noh Ino and the Third Magician. Now all they have to do is defeat them, clear their names and stop the anti-robot bill…

This initial exploration of a classic cartoon future concludes with a delightful homage to another trans-Pacific antique anime export. ‘White Planet’ came from the New Years 1963 edition of Shōnen and featured a tribute to the early manga works of Tatsuo Yoshida whose Mach GoGoGo and its seminal progenitor Pilot Ace would become another American Anime hit in the 1960s: Speed Racer…

In this smart pastiche, Astro aids a boy racer whose intelligent super-car is sabotaged just prior to a round-the-world grand prix. Astro and Ochanomizu have a robotic solution to his dilemma, but it will take a tragic sacrifice to make it work…

Wrapping things up is a potted biography of ‘Osama Tezuka’: making this a perfect introduction to the mastery of a man who reinvented popular culture in Japan and who can still deliver a powerful punch and wide-eyed wonder on a variety of intellectual levels.

Astro Boy is one of the most beguiling kids’ comics ever crafted: a work that all fans and parents should know, but be warned, although tastefully executed, these tales don’t sugar-coat drama or action and not all endings can be truly judged as happy.

The material in this tome plus volume 3 were combined and re-released in 2015 as the first wrist-wrenching, eye-straining Astro Boy Omnibus, but you can avoid injury and ongoing controversy about whether that tome is too small and heavy to read (I admit I found it so) by picking up this splendid, physically accessible and still readily available edition from your preferred internet vendor or online comics service… and you really, really should…
Tetsuwan Atom by Osama Tezuka © 2002, 2008 by Tezuka Productions. All rights reserved. Unedited translation and Introduction © 2002 Frederik L. Schodt.

Clumsy


By Jeffrey Brown (Top Shelf Productions)
ISBN: 978-0-97135-976-5

If you’re a fan of Jeffrey Brown’s cartoon exploits you might understandably admit to a small degree of confusion. In 2012 he scored his first global best-seller with a hilarious spin on the soft and nurturing side of the Jedi experience in Darth Vader and Son, following up with equally charming and hilarious sequels Vader’s Little Princess, Star Wars: Jedi Academy and others.

Before that another Jeffrey Brown was the sparkling wit who had crafted slyly satirical all-ages funny stuff for The Simpson’s Treehouse of Horror, Marvel’s Strange Tales and Incredible Change-Bots and similar visual venues.

There is yet another Jeffrey Brown: instigator and frequent star and stooge of such quirkily irresistible autobiographical Indy comics classics as Bighead, Little Things, Funny, Misshapen Body, Undeleted Scenes and the four volume “Girlfriend Trilogy”, comprising Clumsy, Unlikely, AEIOU and Every Girl is the End of the World For Me…

Whichever Brown’s your preferred choice he’s a cartoonist of rare insight and unflinching revelation… who still makes you laugh out loud when not prompting you to offer a big consoling hug…

Brown was raised in Michigan; relocating to Chicago in 2000 to attend the School of the Arts Institute and study painting. Before graduating he had switched to drawing comics and in 2002 Clumsy was released, quickly becoming a surprise hit with fans and critics alike.

The material is both delicious and agonising in its forthright simplicity: a sequence of non-chronological pictorial snippets and vignettes detailing in no particular order how a meek, frumpy, horny, inoffensively charming art-student meets a girl and tries to carry out a long-distance relationship. Every kid who’s gone to college, got a job or joined the services has been through this, and for every romance that makes it, there a million that don’t.

Drawn in a deceptively Primitivist style with masterful staging, a sublime economy of phrase plus a breathtaking gift for generating in equal amounts belly-laughs and those poignant lump-in-throat moments we’ve all experienced and forever-after regretted, this is a skilful succession of stolen moments which establish one awful truth.

We’ve all been there, done that and then hoarded those damned photos we can’t even look at any more…

With titles like ‘My Last Night with Kristyn’, ‘Don’t Touch Me’, ‘I Draw her Naked’, ‘I Farted’, ‘But I Want to Make Love’ and ‘You Can Ask Me’, a mosaic of universal joy and despair forms as we watch Jeff and Theresa meet, blossom, exult, dream, plan and part…

Packed with hearty joyous wonder and brimming with hilarious examples of that continual and seemingly tireless teen-lust us oldsters can barely remember now let alone understand, Clumsy is a magical delight for anybody safely out of their Romeo & Juliet years and a lovely examination of what makes us human, hopeful and perhaps wistfully incorrigible…
© 2002 Jeffrey Brown.

The Shadow: Blood and Judgement


By Howard Chaykin with Ken Bruzenak & Alex Wald (Dynamite Entertainment)
ISBN: 978-1-60690-327-8

I’ve been a fan of The Shadow ever since I picked up a couple of paperbacks as a kid in my local Woolworth’s in the 1960s. Over many decades I’ve followed the various comic and movie interpretations with mixed feelings and general acceptance. However, when Howard Chaykin had a crack at the venerable crime-crusher at the height of the turbulent game-changing 1980’s, I nearly blew a gasket. I was appalled.

And that was the point.

Chaykin has for his entire career lovingly cultivated a reputation as an iconoclast and bombast over many years and the four issue miniseries collected here certainly ruffled a few feathers – those of severe traditionalist me included.

As originally disseminated in the days before comic-books, The Shadow gave thrill-hungry readers their measured doses of extraordinary excitement via cheaply produced periodical novels dubbed “pulps” (because of the low-grade paper they were printed on) and over the mood-drenched airwaves through his own radio show.

Pulps were published in their hundreds every month, ranging from the truly excellent to the pitifully dire, in every style and genre, but for exotic adventure lovers there were two star characters that outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the premiere dark, relentless creature of the night dispensing terrifying grim justice was our mysterious slouch-hatted hero.

Originally the radio series Detective Story Hour – based on stand-alone yarns from the Street & Smith publication Detective Story Magazine – used a spooky voiced narrator (most famously Orson Welles, although he was preceded by James LaCurto and Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow”, and from the start on July 31st 1930, he was more popular than the stories he introduced.

The Shadow evolved into a proactive hero solving mysteries and, on April 1st 1931, debuted in his own pulp series written by the incredibly prolific Walter Gibson under the house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie tag-line “Who knows what evil lurks in the hearts of Men? The Shadow knows!”

From June 17th 1940 he starred in a newspaper strip by Vernon Greene and when comic books took off he had his own four-colour title which ran for 101 issues (March 1940 – September 1949). Years later Archie Comics published a controversial contemporary version in 1964-5 under their Radio/Mighty Comics imprint, written by Robert Bernstein and Jerry Siegel, illustrated by John Rosenberger and latterly Paul Reinman.

In 1973 DC acquired the comic rights and produced a captivating if brief series of classic tales unlike any other superhero title then on the stands.

Grant wrote 282 of 325 novels over the next two decades, which were published twice a month. The series spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand. The pulp series also ended in 1949, although many novels have been written (both by Gibson and others) since 1963 when a pulp and fantasy revival gripped America generating reprinted classic stories and a run of new adventures as paperback novels.

Then he was gone again but the mesmerising master of menace always seemed to be lurking in the background…

DC periodically revived their comicbook iterations of the venerable vigilante and in the wake of Crisis on Infinite Earths, The Dark Knight Returns and Watchman tasked one of the comics industry’s most controversial creators with reviving the pre-eminent mystery men of all time…

Fresh from an awe-inspiring, inspirational and transformative run on his creation American Flagg, Howard Chaykin returned to DC to shake up everything with an interpretation which offended fans, purists (still including me) and franchise-owners Conde Nast but which ultimately proved to be just the medicine the property needed to become relevant again.

That crucial year 1949 is the embarkation point for this flashy, savage, witty and completely captivating updating. This is not a reboot. Chaykin was extremely careful to accept and utilise the decades of established canon; deftly accommodating old material whilst infilling information gaps by scrutinising world history and tacitly accepting that a do-gooder who exploited and expended his own agents whilst kidnapping, brainwashing and slaughtering the bad guys wasn’t what most people would consider a hero…

Devised and delivered as a glittering, frenetic avalanche of graphic and text material – spectacularly made comprehensible by the calligraphic skill of lettering wizard Ken Bruzenak and the understated colour-palette of Alex Wald – the story opens with a series of increasingly brutal murders. It doesn’t take long to connect the victims: old people from all walks of life rumoured to have worked with an old urban legend known as The Shadow…

That mystery manhunter vanished in 1949, abandoning his grim crusade to destroy criminals and now (for which read 1986) some hidden mastermind is eliminating every surviving member of his organization. Before long a figure comes out of the closeted east: easily slipping past China’s Bamboo Curtain and returning to blighted, benighted America…

Suddenly amidst a broiling sea of perversion, sex and violent death, The Shadow is back and dealing bloody justice to petty thugs. In a desperate race against time, the impossibly young and still vital Lamont Cranston reunites with his elderly surviving agents to track down his oldest enemy and thwart a deadly plan to bring about nuclear annihilation.

However, as arrogant and officious as ever, the master manipulator is probably in more danger from the colleagues he abandoned than the gun-toting punks and maniacs dogging his smartly-shod heels…

Chaykin even had the chutzpah to provide the eternal Man of Mystery with a Real Origin, something he never really had before…

Bonus features include a cover gallery, Marc Guggenheim’s Foreword ‘Looking Back on the Shadow’ plus ‘The Light Behind The Shadow’: an interview with Chaykin and Joe Orlando which first appeared in the 1987 trade paperback collection.

I don’t know why I used to dislike this book so much: Although I still feel the proper milieu for the character is the iconic era of mobsters, militarists and madmen (by which I mean the 1930s and 1940s) I can see what Chaykin’s getting at. Those threats and motivations were common enough in the Eighties and even more so nowadays.

Perhaps the author’s trademark trick of confronting misogyny, racism and suppressed sexuality by seemingly advocating them just wore a bit thin when applied to such a treasured old friend. There’s certainly a disquieting amount of adult themes, kinky sex and graphic violence on offer…

With sufficient distance however I now find this tale a terrific thrill-ride; stylish and compelling – if a little “in your face” and “on the nose”. Somebody must have liked it back then: Blood and Judgment spawned a fascinating follow-up series (by Andy Helfer, Bill Sienkiewicz, Kyle Baker and others) before DC reverted to The Shadow Strikes: a series safely restored to its natural pre-war time period.

Out of print since 1991 until Dynamite picked up the option in 2011, this is a vital and vigorous read which inspired some of today’s very best creators, and acts as a perfect introduction to the character. You could even complement the experience by tracking down DC’s first experiment with the character – partially collected as The Private Files of the Shadow – and Dynamite’s new edition of The Shadow: Hitler’s Astrologer, before moving on to the new tales currently being published.

After all, a crime fighter this durable has to have something to him…
The Shadow ® & © 2012 Advance Magazine Publishers Inc. d/b/a Conde Nast. All Rights Reserved.

Wolf Country volume One


Jim Alexander, Luke Cooper, Will Pickering & various (Planet Jimbot)
No ISBN:

Jim Alexander has been around and done a lot. His other comic stories have been published by Marvel, DC, 2000AD and so many more bastions of graphic narrative success and distinction. He writes with sharp sophistication, an inherent understanding that comics are primarily pictorial and the certain knowledge that the majority of his audience are not morons.

His scripts always have a great sensitivity to place and a strong sense of directed motion, with sparse, spartan self-control that lets his smartly seditious ideas percolate. (Despite what the much-missed Alan Rickman may have said, “Subtlety is everything”).

With a few good men and women he is quietly creating a little wave of interest through the business through self-publishing enterprise Planet Jimbot (officially with work-partner Jim Campbell, and a number of splendidly effective artists): generating addictive, well-considered tweaks on established genre models such as superhero yarns, police procedurals (GoodCopBadCop), Samurai revenge sagas and a captivating distillation of westerns, horror movies and dystopian sci fi entitled Wolf Country.

As rumours percolate of a screen option for this last series, the first four issues and two vignettes from anthology Amongst the Stars have been enticingly reconfigured into a stunning graphic novel collection, perfect for introducing a larger audience to the otherworld religio-political saga with seductive echoes of Unforgiven, The Searchers and the Underworld franchise (although thankfully devoid of the silly fang-&-claw fights and skin-tight leather bodysuits…)

Somewhere far from here and now a land exists where blood-drinkers have built a nation. In The Kingdom, however, the people are moving from a religion-based culture to a modern meritocracy where science increasingly dominates: run by a progress-minded government and bureaucracy methodically ditching the old ways in favour of a soulless, ruthless, rationalist super-state whilst offering pious lip-service to dissenters and bribing the citizenry with a gory menu of bread and circuses…

Their brave new world is surrounded by ancestral enemies: humans who transform into beasts when the moon is full, whose toxic vital fluids mean instant death to the faithful and apostates alike.

The beasts control the wild lands beyond the city-state, but an uncompromising sect of devout vampires, adhering to the tenets of their faith, inhabit a fort in the desolate badlands, challenging the monsters and hostiles of Wolf Country. By the Grace of God – and largesse of the Kingdom – the fundamentalists struggle daily for survival in their frontier outpost following the doctrines of Holy Scriptures and confronting their eternal enemies in the traditional ways.

The drama opens as Alexander and illustrator Luke Cooper take us into the dreams and nightmares of the leader of that isolated, endangered enclave. From their beds Halfpenny and his wife Natasha foresee the next attack on their embattled fort and know that without the supplies grudgingly air-dropped to them by the increasingly hard-line secular government they cannot survive.

When the moon-maddened assault comes, the Faithful fight valiantly but are almost overwhelmed by the time crates of fresh plasma and silver bullets blossom in the night skies…

The scene switches to the city three years earlier, where a young man finds himself the unwilling star of a long-awaited, prophesied future. The destiny stalking ‘Luke’ catches him when a gigantic wolf-thing goes rogue in the metropolis yet is somehow miraculously destroyed by the inconsequential waif.

Now, the celebrated “Boy Who Killed Wolf” has freshly relocated to The Settlement. Following a close encounter with the hirsute savages, young Luke explains what actually happened that night to his companion, mentor and chief scout Carmichael…

His impossible feat made Luke a sensation and a symbol of prophecy proved; but the adulation and agendas of others disgusted him and upon reaching his majority and -despite being an unbeliever – he fled to The Settlement to live his own life and find his own answers. When disaster strikes Luke goes native, remaining alone in the wilderness after he and Carmichael narrowly escape a wolf attack…

Will Pickering takes over the illustration for ‘Kingdom Come’ as Halfpenny reluctantly transports a captured werewolf back to the decadent, science-loving Kingdom. It’s not his idea. As the helicopter ferries the sacrificial beast for the populace’s next bloodletting spectacle, Halfpenny is ordered to go with it whilst a squad of arrogant, impious, heavily-armed troops billet themselves in his spartan home.

The High Executor wants to interview the leader of the quaint religious freaks since there has been fallout over The Settlement’s loss of the legendary, beloved “Boy Who Killed Wolf”…

Later, whilst atheist Sergeant Urquhart attempts to intimidate and dominate the Settlers, in faraway City Chambers Halfpenny learns the real reason he has been summoned…

‘Wax and Wane’ then sees Urquhart forcing the deluded religious throwbacks in joining his sortie against the lupine tribes just as the moon enters its most dangerous phase.

Meanwhile in the Kingdom, Halfpenny is dragooned into being a stalking horse for the draconian Department of Purity, interviewing radical spokesman Fabian in his bloodily bohemian stronghold of wrong-thinkers and backwards-lookers…

Back in the Badlands, natural enemies Carmichael and Urquhart warily test each other out and quite forget who their real enemies are, whilst a universe away Halfpenny’s interview with Fabian goes disastrously awry. The rebel has honeyed words and access to sacred writings which shake the devout outsider to his core, but before he can properly form a response the Executor’s troops move in and the slaughter begins…

At the Settlement, with the soldiers and able-bodied men still deep in-country, the massed wolf tribes attack the fort with an incredible monster…

The brooding tension explodes into horrifying action as the stockade walls are breached before the ‘Cavalry’ arrive, whilst in the Kingdom a full-blown riot ensues, forcing Halfpenny to reveal the uncanny abilities which underpin his ferocious reverence to Scripture…

And in the bloody aftermath at the fort, an unchecked, out-of-control Urquhart turns his sadistic attention on the settlers – and particularly Carmichael – in his quest for the truth about Luke’s whereabouts and in pursuit of the other hidden directives he’s been given by his scheming rationalist masters…

To Be Continued…

Complex, multi-layered and instantly engaging, Wolf Country takes a chilling proposition and dares the reader to pick sides in a burgeoning conflict between Church and State, science and mysticism, the sacred and the profane and every station in between. Moreover, despite the death, deviancy and destruction on show there is clear evidence that there is something deeper going on, so jump aboard and stick around: the best is certainly yet to come…
© 2016 Jim Alexander (story), Luke Cooper (art © Wolf Country intro, #1) Will Pickering (art #2-4).

Wolf Country volume One is available direct from the Planet Jimbot shop so go to:Wolf Country TPB volume 1

Lucky Luke Volume 8 Calamity Jane


By Morris & Goscinny, translated by Pablo Vela (Cinebook)
ISBN: 978-1-905460-25-0

Lucky Luke is seventy years old this year: a rangy, good-natured, lightning-fast quick-draw cowboy who roams the fabulously mythic Old West on his super-smart and stingingly sarcastic horse Jolly Jumper, having light-hearted adventures and interacting with a host of historical and legendary figures of the genre.

He’s probably the most popular Western star in the world today. His unbroken string of laugh-loaded exploits has made him one of the best-selling comic characters in Europe (82 albums selling in excess of 300 million copies in 30 languages at the last count), with spin-off toys, computer games, assorted merchandise, animated cartoons and even a passel of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) for L’Almanach Spirou 1947 of Le Journal de Spirou (the Christmas Annual), before springing into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Prior to that, Morris had met future comics super-stars Franquin and Peyo while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio and contributing caricatures to weekly magazine Le Moustique. He quickly became one of “la Bande des quatre” (Gang of Four) comprising creators Jijé, Will and Franquin: all leading proponents of the loose, free-wheeling art-style dubbed the “Marcinelle School” which dominated Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists in rival magazine Tintin.

In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow tourist René Goscinny, scoring some work from newly-formed EC sensation Mad whilst making copious notes and sketches of the swiftly vanishing Old West.

That research resonates on every page of his life’s work.

A solo act until 1955, Morris produced another nine albums worth of affectionate parody before formally partnering with Goscinny, who became his regular wordsmith. Lucky Luke rapidly attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began serialisation in Spirou with the August 25th of 1955. In 1967 the six-gun straight-shooter changed horses in midstream, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach).

Goscinny & Morris produced 45 albums together before the author’s death in 1977, after which Morris continued both singly and with fresh collaborators. Morris passed away in 2001, having drawn fully 70 adventures, plus beginning spin-off adventures for Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin).

The immortal franchise was left to fresh hands, beginning with Achdé, Laurent Gerra, Benacquista & Pennac who have produced another ten tales to date.

Curiously, apart from the initial adventure, Lucky (to appropriate a quote applied to the thematically simpatico Alias Smith and Jones) “in all that time… never shot or killed anyone”. He did however smoke, like all the cool cowboys did…

Lucky Luke was first seen in Britain syndicated to weekly comic anthology Film Fun, then reappeared in 1967 in Giggle, renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books – Luke had a trademark cigarette hanging insouciantly from his lip, but in 1983 Morris, no doubt amidst both pained howls and muted mutterings of “political correctness gone mad”, substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

Unquestionably, the most successful attempt at bringing Lucky Luke to our shores and shelves is the current incarnation. Cinebook (who have rightly restored the foul weed to his lips on the interior pages, if not the covers…) have translated 58 albums thus far. Calamity Jane was their eighth, still readily available both on paper and as an e-book edition.

It was first published Continentally in 1967: the 30th European offering and Goscinny’s twenty-first collaboration with Morris. It’s also one of the team’s better tales, blending historical personages with the wandering hero’s action-comedy exploits and as such it’s a slice of Horrible Histories-tinged Americana you can’t afford to miss.

It all begins with our hero taking a welcome bath in a quiet river, only to be ambushed by a band of Apaches spoiling for a fight. Their murderous plans are ruined by a bombastic lone rider who explosively drives off the raiders in a hail of gunfire before stopping to laugh at the embarrassed Luke. His cool, confidant rescuer is tough, bellicose, foul-mouthed, tobacco-chewing and infamous: although born Martha Jane Cannery most folk just call her Calamity Jane…

She’s becomes more amenable after learning who Luke is and over coffee and a scratch meal, mutual respect develops into real friendship. Recounting her (remarkably well-researched) history she learns in return why Luke is in the region: someone has been supplying the Indians with guns just like the ones that almost killed him earlier…

Keen to help, Calamity joins Lucky and they ride into frontier town El Plomo and another little crisis. The saloon prefers not to serve ladies… until Jane convinces them to change the policy in her own unique manner.

The glitzy dive is owned and operated by unctuous, sleazily sinister August Oyster who instantly suspects that legendary lawman Luke is there because of his own underhand, under-the-counter activities…

As the cowboy heads off to check in with the sheriff, Calamity gets into games of chance and skill with the sleazy Oyster and his hulking henchman Baby Sam, swiftly causing an upset by winning his hotel and saloon. Happily, Lucky is back on the scene by the time the grudging grouse has to officially hand over his money-making venture.

Flushed with success, the new proprietor starts making changes and no man cares to object to the Calamity Jane Saloon and Tearoom (Reserved for Ladies). They’ll happily buy her beer and whiskey too, but not even at gunpoint will they eat her crumpets…

Oyster and Baby Sam are frantic, however: the saloon was crucial to their side business selling guns to renegade Apaches and they have to get it back before increasingly impatient Chief Gomino takes matters into his own bloodstained hands…

Still hunting for the gunrunners and pretty certain who’s behind the scheme, Luke is constantly distracted by the petty acts of sabotage and even arson plaguing Calamity, but even as he finds his first piece of concrete proof, Oyster instigates his greatest distraction yet: organising the haughtily strait-laced Ladies Guild of El Plomo to close down the insalubrious saloon and run its new owner out of town…

Never daunted, Luke calms his tack-spitting pal down and deftly counterattacks by sending for an etiquette teacher to polish rough diamond Jane enough to be accepted by the ferocious and militant guildswomen. It is the greatest challenge urbane and effete Professor Robert Gainsborough (an outrageously slick caricature of British superstar actor David Niven) has undertaken and his eventual (partial) success leaves him a changed and broken man…

Stymied at every turn, the panicking August Oyster is soon caught red-handed by the vigilant vigilante, but it is too late. Frustrated and impatient, Gomino has decided to raid the town in broad daylight and seize his long-promised guns and ammo from their hiding place.

The terrifying marauders however have not reckoned on the steely fighting prowess of Lucky Luke and the devil woman they superstitiously call “Bang! Bang!”…

Cleverly barbed, wickedly witty and spectacularly playing with the key tropes of classic sagebrush sagas, this raucous romp is another grand escapade in the comedic tradition of Destry Rides Again and Support Your Local Sheriff, superbly executed by master storytellers as a wonderful introduction to a venerable genre for today’s kids who might well have missed the romantic allure of an all-pervasive Wild West that never was…

Also included here is a photo pin-up of the actual Martha Jane Cannery in her gun-toting prime and, in case you’re worried, even though the interior art still has our hero drawin’ on that ol’ nicotine stick, trust me, there’s very little chance of any reader craving a quick snout (or crumpets wild west style), but quite a strong likelihood that they’ll be addicted to Lucky Luke albums…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics.

Krazy & Ignatz volume 2 1919-1921: A Kind, Benevolent and Amiable Brick


By George Herriman, edited by Bill Blackbeard (Fantagraphics Books)
ISBN: 978-1-60699-364-4

The cartoon strip starring Krazy Kat is unquestionably a pinnacle of graphic innovation, a hugely influential body of work which shaped the early days of the comics industry and became an undisputed treasure of world literature.

Krazy and Ignatz, as it is dubbed in these glorious commemorative collected tomes from Fantagraphics, is a creation which can only be appreciated on its own terms. It developed its own unique language – at once both visual and verbal – and dealt with the immeasurable variety of human experience, foible and peccadilloes with unfaltering warmth and understanding without every offending anybody.

Sadly however it baffled far more than a few…

It was never a strip for dull, slow or unimaginative people who simply won’t or can’t appreciate the complex multilayered verbal and pictorial whimsy, absurdist philosophy or seamless blending of sardonic slapstick with arcane joshing. It is the closest thing to pure poesy that narrative art has ever produced.

Some brief background then: Herriman was already a successful cartoonist and journalist in 1913 when a cat and mouse that had been cropping up in his outrageous domestic comedy strip The Dingbat Family/The Family Upstairs graduated to their own feature. Krazy Kat debuted in William Randolph Hearst’s New York Evening Journal on Oct 28th 1913 and mainly by dint of the publishing magnate’s overpowering direct influence spread throughout his vast stable of papers.

Although Hearst and a host of the period’s artistic and literary intelligentsia (notably but not exclusively e.e. Cummings, Frank Capra, John Alden Carpenter, Gilbert Seldes, Willem de Kooning, H.L. Mencken and Jack Kerouac) adored the strip, many local and regional editors did not; taking every potentially career-ending opportunity to drop it from the comics section.

Eventually the feature found a home in the Arts and Drama section of Hearst’s papers. Protected there by the publisher’s heavy-handed patronage the Kat flourished unharmed by editorial interference and fashion, running generally unmolested until Herriman’s death in April 1944.

The basic premise is simple: Krazy is an effeminate, dreamy, sensitive and romantic feline of indeterminate gender hopelessly in love with Ignatz Mouse: rude crude, brutal, mendacious and thoroughly scurrilous.

Ignatz is muy macho; drinking, stealing, neglecting his wife and children and always responding to Krazy’s genteel advances by smiting the Kat with a well-aimed brick (obtained singly or in bulk from noted local brickmaker Kolin Kelly). A third element completing an animalistic eternal triangle is lawman Offissa Bull Pupp, utterly besotted with Krazy, well aware of the Mouse’s true nature, yet bound by his own amorous timidity and sense of honour from removing his rival for the foolish feline’s affections. Krazy is blithely oblivious of Pupp’s dilemma…

Also populating the ever-mutable stage are a stunning supporting cast of inspired bit players such as deliverer of babies Joe Stork, hobo Bum Bill Bee, unsavoury Don Kiyoti, busybody Pauline Parrot, pompous Walter Cephus Austridge, Chinese mallard Mock Duck, Joe Turtil and a host of other audacious characters – all equally capable of stealing the limelight and even supporting their own features. The exotic quixotic episodes occur in and around the Painted Desert environs of Coconino (based of the artist’s vacation retreat Coconino County Arizona) where the surreal playfulness and fluid ambiguity of the flora and landscape are perhaps the most important member of the cast.

The strips are a masterful mélange of unique experimental art, strongly referencing Navajo art forms and utilising sheer unbridled imagination and delightfully expressive language: alliterative, phonetically and even onomatopoeically joyous with a compelling musical force (“He’s simpfilly wondafil”, “A fowl konspirissy – is it pussible?” or “I nevva seen such a great power to kookoo”).

Yet for all that, the adventures are poetic, satirical, timely, timeless, bittersweet, self-referential, fourth-wall bending, eerie, idiosyncratic astonishingly hilarious escapades encompassing every aspect of humour from painfully punning shaggy dog stories to riotous slapstick.

There have been an absolute wealth of Krazy Kat collections since the late 1970s when the fondly remembered strip was generally rediscovered by a far more accepting audience and this particular compendium continues a complete year-by-year series begun by Eclipse and picked up by Fantagraphics when the former ceased trading in 1992. This specific and fabulous monochrome volume – A Kind, Benevolent and Amiable Brick – re-presents the years 1919-1921 in a reassuringly big and hefty (231 x 15 x 305 mm) softcover edition.

Within this magical atlas of another land and time the unending drama plays out as usual, but with some intriguing diversions, such as recurring tribute’s to Kipling’s “Just So Stories” as we discover how the Kookoo Klock works, why bananas hang around in bunches and why Lightning Bugs light up.

Joe’s natal missions go increasingly awry, disease, despair and dearth of alcoholic imbibements take their toll in the years of Prohibition, the weather thinks it’s a comedian and the value of the common brick rollercoasters from low to high and back again.

We also meet a few trans-species alternates of our triangular stars and even peer into the misty past to see Kwin Kleopatra Kat and Marcatonni Maus whilst exploring the ever-changing seasons in a constant display of visual virtuosity and verbal verve…

Frontloading Added Value to the romantic tribulations are fascinating articles and background features such as ‘A Mouse by any Other Name: Krazy and Ignatz’s Early Life Under the Stairs’ by Bill Blackbeard, intimate photo portraits and the mesmerisingly informative ‘Geo. Herriman’s Los Angeles’ by Bob Callahan.

At the far end of the tome you can enjoy some full-colour archival illustration and another batch of erudite and instructional ‘Ignatz Mouse Debaffler Pages’, providing pertinent facts, snippets of contextual history and necessary notes for the young and potentially perplexed…

Herriman’s epochal classic is a remarkable one-off: in all the arenas of Art and Literature there has never been anything like these comic strips which have shaped our industry and creators, inspired auteurs in fields as disparate as prose fiction, film, dance, animation and music whilst delivering delight and delectation to generations of wonder-starved fans.

If however, you are one of Them and not Us, or if you actually haven’t experienced the gleeful graphic assault on the sensorium, mental equilibrium and emotional lexicon carefully thrown together by George Herriman from the dawn of the 20th century until the dog days of World War II, this glorious compendium is the most accessible way to do so. Don’t waste the opportunity…
© 2011 Fantagraphics Books. All rights reserved.

Angel Claws (Limited Edition)


By Moebius & Jodorowsky, translated by Thierry Nantier (Humanoids)
ISBN: 978-1-59465-012-3

Like vaudeville and comedy, the world of comics has been blessed with some incredible double-acts: seasoned professionals capable of astounding works individually but in close combination, fuelling and feeding each other until elevated to a sublime peak of invention and application.

You’ll have your own candidates, but for me Joe Simon & Jack Kirby, Goscinny & Uderzo, Lee & Kirby, Kazuo Koike & Goseki Kojima and RosiÅ„ski & Van Hamme all resonate as individual masters who respond to certain collaborations and combinations with unmatched brilliance…

One of European comics most impressive and controversial pairings was always Moebius & Jodorowsky and this recently revived dark confection is possibly their most daring and audacious co-creation…

Born in Tocopilla, Chile in 1929, Alejandro Jodorowsky Prullansky is a filmmaker, playwright, actor, author, world traveller, philosopher, spiritual guru and comics writer.

The acclaimed polymath is most widely revered for such films as Fando y Lis, El Topo, The Holy Mountain, Sante Sangre, The Rainbow Thief, The Dance of Reality and others, plus his vast and influential comics output, which includes Anibal 5, Le Lama blanc, Aliot, The Meta-Barons, Borgia, Madwoman of the Sacred Heart and so many more, created with many of South America and Europe’s greatest artists.

His decade-long collaboration with Moebius on Tarot-inspired fantasy epic The Incal (1981-1989) completely redefined and reinvented what comics could aspire to and achieve.

Acclaimed for violently surreal avant-garde films, loaded with highly-charged, inspired imagery – blending mysticism and what he terms “religious provocation” – and his spiritually-informed fantasy and science fiction comics, Jodorowsky is also fascinated by humanity’s inner realms and has devised his own doctrine of therapeutic healing: Psychomagic, Psychogenealogy and Initiatic massage.

He remains fully engaged and active in all these creative areas to this day.

Jean Henri Gaston Giraud was born in the suburbs of Paris on May 8th 1938 and raised by grandparents after his mother and father divorced in 1941. In 1955, he attended Institut des Arts Appliqués and became friends with Jean-Claude Mézières who, at 17, was already selling strips and illustrations to magazines such as Coeurs Valliants, Fripounet et Marisette and Spirou. Giraud apparently spent most of his college time drawing cowboy comics and left after a year.

In 1956 he travelled to Mexico, staying with his mother for eight months, before returning to France and a full-time career drawing comics, mostly westerns such as Frank et Jeremie for Far West and King of the Buffalo, A Giant with the Hurons and others for Coeurs Valliants in a style based on French comics legend Joseph Gillain AKA “Jijé”.

Between 1959-1960 Giraud spent his National Service in Algeria, working on military service magazine 5/5 Forces Françaises before returning to civilian life as Jijé’s assistant in 1961, working on the master’s long-running (1954-1977) western epic Jerry Spring.

A year later, Giraud and Belgian writer Jean-Michel Charlier launched the serial Fort Navajo in Pilote #210, and soon its disreputable, anti-heroic lead character Lieutenant Blueberry became one of the most popular European strips of modern times.

In 1963-1964, Giraud produced a numerous strips for satire periodical Hara-Kiri and, keen to distinguish and separate the material from his serious day job, first coined his pen-name “Moebius”.

He didn’t use it again until 1975 when he joined Bernard Farkas, Jean-Pierre Dionnet and Philippe Druillet – all devout science fiction fans – as founders of a revolution in narrative graphic arts created by “Les Humanoides Associes”.

Their groundbreaking adult fantasy magazine Métal Hurlant utterly enraptured the comics-buying public and Giraud again wanted to utilise a discreet creative persona for the lyrical, experimental, soul-searching material he was increasingly driven to produce: series such as The Airtight Garage, The Incal and the mystical, dreamy flights of sheer fantasy contained in Arzach…

To further separate his creative twins, Giraud worked his inks with a brush whilst the dedicated futurist Moebius rendered his lines with pens. After a truly stellar career which saw him become a household name, both Giraud and Moebius passed away in March 2012.

Griffes D’ange was first published in 1994, during a period when the deeply spiritual Moebius was especially concerned with purging, honing and redefining his creative soul and artistic vision. One result of his divinations was this collation of sexually hyper-charged images accompanied – as was the earlier collaboration Claws of the Cat – by evocative poetic musings from his brother-in-graphic exploration Jodorowsky…

Stunning monochrome plates – rendered in stark monochrome lines – counter-pointed and augmented by terse, challenging, intentionally disturbing descriptive statements reveal the innermost workings of a recently-bereaved young woman who throws aside all pretences of convention to embark on a quest of personal discovery and awakening. Where the search takes her is the stuff of dreams and nightmares…

Fetishistic, scary, sexually explicit, deeply symbolic, confrontationally transformative and – as previous stated – reportedly a therapeutic exercise for the creators, Angel Claws is a stunning assault on the senses and traditional mores and morality to appal and delight in equal amounts… depending, of course, upon what your own upbringing brings to the feast…

Available as an oversized (406 x 305 mm) hardcover coffee table tome and in digital editions, this is a visual milestone no consenting adult connoisseur of comics should miss.
Angel Claws and its logo are ™ Les Humanoides Associes SAS Paris (France). English version © 2012 Humanoids, Inc., Los Angeles (USA). All rights reserved.

Yakari and the White Fleece


By Derib & Job, coloured by Dominique, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-055-9

In 1964 Swiss journalist André Jobin founded a new children’s magazine entitled Le Crapaud à lunettes. He then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who opted for the pen-name “Derib”. His own career began when he joined Studio Peyo (home of Les Schtroumpfs), as an assistant working on Smurfs strips for the weekly Spirou. Together, Jobin and de Ribaupierre crafted the splendid Adventures of the Owl Pythagore before striking pure comics gold a couple of years later with their next collaboration.

Launching in 1969, Yakari detailed the life of a young Oglala Lakota boy on the Great Plains; sometime after the introduction of horses by the Conquistadores and before the coming of the modern White Man.

Overflowing with gentle whimsy and wholesome suspense, the beguiling strip explores a captivating, bucolic existence at one with nature and generally free from strife. For the sake of our entertainment however the seasons are punctuated with the odd crisis and generally resolved without fame or fanfare by a little Sioux lad who is smart, compassionate, brave… and able to converse with all animals…

Derib – equally excellent in both enticing, comically dynamic “Marcinelle” cartoon style yarns and with devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators.

It’s a crime that such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we remain in a state of hopeful anticipation…

Many of his most impressive works over the decades have featured his beloved Western themes, magnificent geographical backdrops and epic landscapes, and Yakari is considered by most fans and critics to be the feature which catapulted him to deserved mega-stardom.

Originally released in 1984, Yakari et la toison blanche was the eleventh European album and Cinebook’s lucky 13th, but chronology and continuity addicts won’t suffer unless they are of a superstitious turn of mind since this tale is both stunningly simple and effectively timeless; offering certain enjoyment from a minimum of foreknowledge…

The tribe are nomadic; perpetually moving with the seasons and this tale opens as they make camp at the base of a mighty mountain range. Two warriors leave to round up wild mustangs but as they scale the lower ranges, over-eager Bold Crow ignores an omen and is attacked by a golden eagle. The diving raptor knocks him from his pony and, while he lies stunned, snatches away his medicine pouch and personal talisman.

Playfully scaling the rocks nearby, Yakari, Rainbow and blustering Buffalo Seed see Watchful Snake bringing comatose Bold Crow back and rush to see what has happened…

Even medicine man He Who Knows cannot wake the fallen hunter, and Yakari is worried that somehow his own totem Great Eagle has caused the tragedy. Determined to intercede on the fallen warrior’s behalf and recover the stolen pouch, Yakari sets off to climb the mountain on his wondrous pony Little Thunder.

Eventually, though, even the wonder horse can no longer keep his footing and after conferring with a helpful elk and a timid clan of marmots the little lad heads on alone, always aiming for the highest peak where the eagles live…

Nearing the top Yakari spots the giant bird of prey and with some relief realises it is not his adored Great Eagle who has caused the injury to Bold Crow’s spirit. Before he can decide what to do next however, the bold boy is distracted by strange sounds and sees a herd of mountain sheep playfully butting heads.

From his vantage point the weary boy can see his people far below and for miles around. It’s the only thing that saves him as the weather suddenly changes and an ice storm hits. Unable to climb down in the tempest, he heads for a cave higher up the rock face and frantically scrabbles in. With snow pounding down he crawls as far as he can through the darkness and falls asleep in the withering cold…

He awakes alive, surprised and gloriously warm, to find himself at the centre of a huge heap of smiling, fleecy mountain goats. Over breakfast he tells the welcoming family of his quest. They too have reason to be wary of the great raptor, as it has been know to menace newborn kids and generous Broken Horn offers to guide him as close as she can…

Sadly even carrying Yakari, they cannot get close enough to the inaccessible eagle’s eyrie and have to retreat. Rather than admit defeat however, the lad has a plan, but it all rests upon his ability to weave and braid the fleeces shed by his new friends into a certain form…

Now all that remains is to regain the summit, brave the hunter’s lair and survive the inevitable counterattack, but at least thanks to a last-minute arrival, the goats are not his only allies in the deadly heights…

Always visually spectacular, seductively smart and happily heart-warming, Job’s beguiling script again affords Derib a splendid opportunity to go absolutely wild with the illustrations; creating a dizzying, breathtaking scenario which only makes his eventual victory even more unlikely until it actually happens…

The exploits of the valiant voyager who speaks with beasts and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, marvellously moving adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These seductive sagas are true landmarks of comics and Yakari is a strip no parent or fan of graphic entertainment should ignore.
Original edition © Le Lombard (Dargaud- Lombard S.A.) 2000, by Derib + Job. English translation 2010 © Cinebook Ltd.

Jack Kirby Omnibus volume 1: Green Arrow and others


By Jack Kirby & various (DC Comics)
ISBN: 978-1-4012-3107-1

Jack Kirby was – and still is – the most important single influence in the history of American comics. There are millions of words written (such as former Kirby assistant Mark Evanier’s revelatory and myth-busting Introduction in this gloriously enthralling full-colour hardback compilation) about what the man has done and meant, and you should read those if you are at all interested in our medium.

Off course I’m going to add my own tuppence-worth, pointing out what you probably already know: Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for two generations of fantasy fans. If you were exposed to Kirby as an impressionable kid you were his for life. To be honest, the same probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with his work, his are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation and every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack we all know what the bodies beneath those stony-head statues on Easter Island look like, and we are all viscerally aware that you can never trust great big aliens parading around in their underpants…

In a remarkably short time Kirby and his creative partner Joe Simon became the wonder-kid dream-team of the new-born comicbook industry. Together they produced a year’s worth of the influential monthly Blue Bolt, rushed out Captain Marvel Adventures (#1) for Fawcett and, after Martin Goodman appointed Simon editor at Timely, created a host of iconic characters such as Red Raven, the first Marvel Boy, Hurricane, The Vision, The Young Allies and of course million-selling mega-hit Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid company were never really comfortable with, the pair were initially an uneasy fit, and were given two moribund strips to play with until they found their creative feet: Sandman and Manhunter.

They turned both around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe and Jack created wartime sales sensation The Boy Commandos and a Homefront iteration dubbed the Newsboy Legion before being called up to serve in the war they had been fighting on comicbook pages since 1940.

They demobbed and returned to a very different funnybook business and soon left National to create their own little empire.

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations – before seeing it all disappear again in less than eight years. Their small stable of magazines – generated for an association of companies known as Prize/Crestwood/Pines/Essenkay/Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s. After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulatory rules. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging society were suppressed…

Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies. As the panic abated, Kirby returned briefly to DC Comics where he worked on mystery tales and Green Arrow (then a mere back-up strip in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip Sky Masters of the Space Force.

During that period he also re-packaged an original super-team concept that had been kicking around in his head since he and Joe Simon had closed their innovative, ill-timed ventures. At the end of 1956 Showcase #6 (a try-out title that launched the careers of many DC mainstays) premiered the Challengers of the Unknown. After three more test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

During that brief 3-year period (cover-dated 1957-1959), Kirby also crafted a remarkably large number of short comics yarns and this fabulous tome re-presents – in originally-published order – his super-hero, mystery and science fiction shorts; culled from Tales of the Unexpected #12, 13, 15-18, 21- 24; House of Mystery #61, 63, 65, 66, 70, 72, 76, 84, 85; House of Secrets #3, 4, 8, 12; My Greatest Adventure #15- 18, 20, 21, 28; Adventure Comics #250-256; World’s Finest Comics # 96-99.

Also included is a lost gem from All-Star Western #99 plus three impressive tales produced by Simon & Kirby from 1946-1947 for Real Fact Comics #1, 2 and 6.

Records are sparse and scanty from those days when no creator was allowed a by-line, so many of these stories carry no writer’s credit (and besides, Kirby was notorious for rewriting scripts he was unhappy with drawing) but Group Editor Schiff’s regular stable of authors included Dave Wood, Bill Finger, Ed Herron, Joe Samachson, George Kashdan, Jack Miller and Otto Binder, so feel free to play the “whodunit” game…

National/DC Comics was relatively slow in joining the post-war mystery comics boom. At the end of 1951 they at last launched a gore-free, comparatively straight-laced anthology which nevertheless became one of their longest-running and most influential titles: The House of Mystery (cover-dated December 1951/January 1952). Its roaring success inevitably led to a raft of similar creature-filled fantasy anthologies such as Sensation Mystery, My Greatest Adventure, House of Secrets and Tales of the Unexpected.

With the Comics Code in full effect, plot options for mystery and suspense stories were savagely curtailed; limited to ambiguous, anodyne magical artefacts, wholesomely education mythological themes, science-based miracles and straight chicanery. Stories were marvellously illustrated, rationalistic, fantasy-adventure vehicles which would dominate until the early 1960s when super-heroes (recently reinvigorated after Julius Schwartz reintroduced the Flash in Showcase #4, 1956) finally overtook them…

In this volume, following that aforementioned Introduction – describing Kirby’s three tours of duty with DC in very different decades – the vintage wonderment commences with another example of the ingenious versatility of Jack & Joe.

Originating in the wholesome and self-explanatory Real Fact Comics, ‘The Rocket-Lanes of Tomorrow’ (#1, March/April 1946) and ‘A World of Thinking Robots’ from #2 (May/June 1946) are forward-looking, retro-fabulous graphic prognostications of the “World that’s Coming”. A longer piece from #6 (July/August 1947) then details the history and achievements of ‘Backseat Driver’ and road-safety campaigner Mildred McKay.

These were amongst the very last strips the duo produced for National before the move to Crestwood/Pines, so we skip ahead a decade and more for Jack’s return in House of Secrets #3 (March/April 1957) and ‘The Three Prophecies’: an eerie tale of a spiritualist conman being fleeced by an even more skilful grifter until Fate takes a hand…

Mythological mysticism informs the strange tale of ‘The Thing in the Box’ (House of Mystery #61, April 1957) as a salvage diver becomes obsessed with a deadly casket his captain is all too eager to dump into the ocean, after which – from the same month – Tales of the Unexpected #12 focuses on ‘The All-Seeing Eye’ wherein a journalist responsible for many impossible scoops realises that the potential dangers of the ancient artefact he employs far outweigh the benefits …

In House of Secrets #4 (May/June 1957) the ‘Master of the Unknown’ seemed destined to take the big cash prize on a TV quiz show until the producer deduced his uncanny secret, after which ‘I Found the City under the City’ (My Greatest Adventure #15, from the same month) detailed how fishermen recovered the last testament of a lost oceanographer, and read of how he intended to foil an impending invasion by aquatic aliens…

From May 1957 France E. Herron & Kirby investigated ‘The Face Behind the Mask’ (Tales of the Unexpected #13): a gripping crime-caper in involving gullible men, a vibrant vital femme fatale and the quest for eternal youth. There was no fakery to ‘Riddle of the Red Roc’ (House of Mystery #63, June) as a venal explorer hatched and trained the invulnerable bird of legend creating an unstoppable thief, before succumbing to his own greed, after which My Greatest Adventure #16 (July/August) featured a truly eerie threat as an explorer was sucked into a deadly association creating death and destruction and discovered ‘I Died a Thousand Times’…

That same month Unexpected #15 offered ‘Three Wishes to Doom’: a crafty thriller proving that even with a genie’s lamp, crime does not pay, after which weird science allowed a hasty scientist to transform into ‘The Human Dragon’ (HoM #65 August, with George Roussos inking his old pal Jack), although his time to repent was brief as a criminal mastermind swooped in to capitalise on his misfortune…

There’s an understandable frisson of foreshadowing to ‘The Magic Hammer’ (Tales of the Unexpected #16 August) as it relates how a prospector finds a magical mallet capable of creating storms and goes into the rainmaking business… until the original owner turns up…

A smart gimmick underscores this tantalising tale of plagiarism and possible telepathy in ‘The Thief of Thoughts’ (HoM #66 September) whilst straight Sci Fi informs the tale of a hotel detective and a most unusual guest in ‘Who is Mr. Ashtar?’ (Tales of the Unexpected #17 September) before My Greatest Adventure #17 September/October 1957) reveals how aliens intent on invasion brainwashed a millionaire scientist to eradicate humanity in ‘I Doomed the World’. Happily one glaring error was made…

In Tales of the Unexpected #18 (October) Kirby showed how an astute astronomer saved us all by outwitting an energy being with big appetites in ‘The Man Who Collected Planets’ after which in MGA #18 (November/December 1957) the comicbook Atomic Age began with ‘I Tracked the Nuclear Creature’ as a hunter sets out to destroy a macabre mineral monster created by uncontrolled fission…

A new year dawned with Roussos inking ‘The Creatures from Nowhere!’ (House of Mystery #70, January 1958) as escaped alien beasts rampaged through a quiet town whilst in House of Secrets #8 (January/February), greed, betrayal, murder and supernatural suspense were the watchword when a killer tried to silence ‘The Cats who Knew Too Much!’

In Tales of the Unexpected #21 (also January) a smart investor proved too much for apparent extraterrestrial ‘The Mysterious Mr. Vince’ whilst a month later in Unexpected #22 the ‘Invasion of the Volcano Men’ started in fiery fury and panicked confrontation before resolving into an alliance against the uncontrolled forces of nature.

Kirby never officially worked for National’s large Westerns division, but apparently his old friend and neighbour Frank Giacoia did, and occasionally needed Jack’s legendary pencilling speed to meet deadlines. ‘The Ambush at Smoke Canyon!’ features long-running cavalry hero Foley of the Fighting 5th single-handedly stalking a band of Pawnee renegades in a rather standard sagebrush saga scripted by Herron and inked by Giacoia from All-Star Western #99 (February/March 1958).

Meanwhile in House of Mystery #72 (March) a shameless B-Movie Producer seemingly becomes ‘The Man who Betrayed Earth’ whilst in My Greatest Adventure #20 (March/April) interplanetary bonds of friendship are forged when space pirates kidnap assorted sentients and the canny Earthling saves the day in ‘I was Big-Game on Neptune’…

Inadvertent cosmic catastrophe is narrowly averted in Tales of the Unexpected #23 (March) when one man realises how to make contact with ‘The Giants from Outer Space’ after which issue #24 (April) slips into wild whimsy as ‘The Two-Dimensional Man!’ strives desperately to correct his incredible condition before he is literally blown away…

When an early space-shot brings back an all-consuming horror in My Greatest Adventure #21 (May/June 1958) two harrowed boffins realise ‘We Were Doomed by the Metal-Eating Monster’ whilst ‘The Artificial Twin’ (House of Mystery #76, July) combines mad doctor super-science with fraud and deception before House of Secrets #12 (September) sees one frantic man struggling to close ‘The Hole in the Sky’ before invading aliens use it to conquer mankind…

Also scattered throughout this extraordinary compendium of the bizarre is a stunning and bombastic Baker’s Dozen of Kirby’s fantastic covers from the period, but for most modern fans the real meat is the short, sharp sequence of super-hero shockers that follow…

Green Arrow is one of DC’s golden wonders: a more or less continually running fixture of the company’s landscape – in many instances for no discernable reason – since his debut in the early days of costumed crusaders. Created by Mort Weisinger & George Papp, he premiered in More Fun Comics # 73 (November 1941) in an attempt to expand the company’s superhero portfolio.

At first he proved quite successful. With boy partner Speedy he was of the precious few masked stalwarts to survive the end of the Golden Age. His blatant blend of Batman and Robin Hood seemed to have very little going for itself, but the Emerald Archer has somehow always managed to keep himself in vogue. He carried on adventuring in the back of other heroes’ comicbooks, joined the Justice League of America at the peak of their popularity and became – courtesy of Denny O’Neil & Neal Adams – the spokes-hero of the anti-establishment generation during the 1960’s “Relevancy Comics” trend.

Later, under Mike Grell’s stewardship and thanks to the epic miniseries Green Arrow: the Longbow Hunters, he at last became a headliner: re-imagined as an urban predator dealing with corporate thugs and serial killers rather than costumed goof-balls. This version, more than any other, informs and underpins the TV incarnation seen in Arrow.

After his long career and a few venue changes, by the time Julie Schwartz’s revivification of the Superhero genre the Emerald Archer was a solid second feature in both Adventure and World’s Finest Comics where, as part of the wave of retcons, reworkings and spruce-ups the company administered to all their remaining costumed old soldiers, a fresh start began in the summer of 1958.

Part of that revival happily coincided with the return to National Comics of Jack Kirby.

As previously revealed in Evanier’s Introduction, after working on a number of anthological stories for Jack Schiff, the King was asked to revise the idling archer and responded by beefing up the science fictional aspects. When supervising editor – and creator – Weisinger objected, the changes were toned down and Kirby saw the writing was on the wall. He lost interest and began quietly looking elsewhere for work…

What resulted was a tantalisingly short run of eleven astounding action-packed, fantasy filled swashbucklers, the first of which was scripted by Bill Finger as ‘The Green Arrows of the World’ (Adventure Comics #251, July 1958) sees heroic archers from many nations attending a conference in Star City.

They are blithely unaware that a fugitive criminal with murder in his heart is hiding within their masked midst…

August’s #251 takes a welcome turn to astounding science fiction as Kirby scripted and resolved ‘The Case of the Super-Arrows’ wherein the Amazing Archers took possession of high-tech trick shafts sent from 3000 AD. World’s Finest Comics #96 (writer unknown) then revealed ‘Five Clues to Danger’ – a classic kidnap mystery made even more impressive by Kirby’s lean, raw illustration.

A practically unheard-of continued case spanned Adventure #252 and 253 as Dave Wood, Jack & Roz posed ‘The Mystery of the Giant Arrows’ before GA and Speedy briefly became ‘Prisoners of Dimension Zero’ – a spectacular riot of giant aliens and incredible exotic otherworlds, followed in WFC #97 (October 1958) with a grand old-school crime-caper in Herron’s ‘The Mystery of the Mechanical Octopus’.

Kirby was having fun and going from strength to strength. Adventure #254 featured ‘The Green Arrow’s Last Stand’ (by Wood): a particularly fine example with the Amazing Archers crashing into a hidden valley where Sioux braves had thrived unchanged since the time of Custer. The next issue saw the Bold Bowmen battle a battalion of Japanese soldiers who refused to surrender their island bunker in ‘The War That Never Ended!’ (also by Wood).

December’s World’s Finest #98 almost ended the heroes’ careers in Herron’s ‘The Unmasked Archers’ wherein a private practical joke caused the pair to inadvertently expose themselves to public scrutiny and deadly danger…

During those heady early days origins weren’t as important as imaginative situations, visual storytelling and just plain getting on with it, so co-creators Weisinger & Papp never bothered to provide one for their emerald innovation. That was left to later workmen Herron, Jack & Roz (in Kirby’s penultimate tale before devoting all his energies to the fabulous newspaper strip Sky Masters), filling in the blanks with ‘The Green Arrow’s First Case’ as the Silver Age superhero revival hit its stride in Adventure Comics #256 (January 1959).

Here we learned how wealthy wastrel Oliver Queen was cast away on a deserted island and learned to use a hand-made bow to survive. When a band of scurvy mutineers fetched up on his desolate shores, Queen used his newfound skills to defeat them and returned to civilisation with a new career and purpose…

Kirby’s spectacular swan-song came in WFC #99 (January 1959) with ‘Crimes under Glass’. Written by Robert Bernstein the tale saw GA and Speedy battling crafty criminals with a canny clutch of optical armaments, as the Archer steadfastly slipped back into the sedate and gimmick-heavy rut of pre-Kirby times…

By this time the King had moved on to other enterprises – Archie Comics with old pal Joe Simon and a little outfit which would soon be calling itself Marvel Comics – but his rapid rate of creation had left a number of completed tales in National’s inventory pile which slowly emerged for months thereafter and neatly wrap up this comprehensive compendium of the uncanny.

From My Greatest Adventure #28 (February 1959) ‘We Battled the Microscopic Menace!’ pitted two brave boffins against a ravening devourer their meddling with unknown forces had unleashed, whilst a month later HoM #84 revealed the terrifying struggle against ‘The Negative Man’ which saw an embattled researcher struggling against his own unleashed energy duplicate.

It all ends with an unforgettable spectacular as House of Mystery #85 (April 1959) awakens ‘The Stone Sentinels of Giant Island’ to rampage across a lost Pacific island and threaten the brave crew of a scientific survey vessel until one wise man deduces their incredible secret…

Jack Kirby was and is unique and uncompromising: his words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in every arena of artistic endeavour for generations and still winning new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

This collection from his transformative middle period exults in sheer escapist wonderment, and no one should miss the graphic exploits of these perfect adventures in that ideal setting of not-so-long-ago in a simpler, better time and place than ours.
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