The Cloud


By K. I. Zachopoulos & Vincenzo Balzamo (Archaia)

ISBN: 978-1-60886-725-7

Writer Kostas Zachopoulos clearly has a great grip on classic themes and tropes. His previous comics releases – Mon Alix, The Fang, Mr. Universe, Misery City – have all memorably tweaked and refreshed horror, crime and other genres but his latest offering might well take him into the reading mainstream in a masterful fantasy saga of love, loss, search and renewal.

Imagine The Never Ending Story with sharp edges and harsh consequences or – if you’re an older, better-read aficionado of the extraordinary – remember the buzz you got the first time you read one of Ursula Le Guin’s Earthsea stories or a Jack Vance tale of the Dying Earth…

The tone and topic of those wonderful modern legends ripple through this phenomenally enticing hardback tome, illustrated in a gloriously magnificent progression of painted pages by award-winning newcomer Vincenzo Balzamo (Immortal, Revenge: the Secret Origin of Emily Thorne), offering one more magical myth for modern questers to admire and covet.

In the far future the world has endured its final disaster and been radically changed by mankind’s sins. The entire globe is girdled in insulating, isolating, all-encompassing vapour walls which cut off the people who remain from each other and the strange new things that have evolved to roam the foggy vastnesses. The human survivors of the ancient catastrophe known as the Shine cling to high places in small communities eking out their pointless lives well aware that above the clouds roam ruthless pirates and slavers…

One day – which seemed like any other – a wild little boy exuberantly rode his giant flying wolf – named Cloud – through the roiling foggy blanket. He was on a quest and touched down at a mountain top citadel, seeking something in the skybound city. The boy was searching for a Wish in a Stone and, although the wise men claimed to know nothing of it, a beggar in the elevated street gave him sage advice. The enshrouded elder advised the carefree wanderer that to secure a wishing stone from the Great Before, he first needed to locate The Writer…

Finding the sagacious fool was not as difficult as convincing him to help, but the boy had travelled far and found a great treasure the garrulous savant was prepared to trade for the incredible Dandelion Stone…

This news caused the child’s mind to spiral back to the tragic last time he had seen his father but more advice from the babbling scribe brought him back to the present. Grasping the stone the boy took his leave only to have the precious prize snatched from his hands by a nimble thief. His pell-mell pursuit eventually resulted in the bandit’s capture, but the cornered foe was only a little girl who claimed her need for the wish was greater than his own.

The boy’s momentary confusion ended when both girl and Dandelion Stone were swept up in the nets of the constantly marauding sky-pirates and the chase was on again…

The Cloud is a superb picaresque odyssey through an incredible world of fantastic throwback kingdoms and floating islands, as our hero makes amazing new allies and mints fresh myths at every brief stopover. Most importantly as the boy gets ever closer to his heart’s desire – coincidentally liberating enslaved races and gradually unpicking the muddled history of the Before Time – he learns of the forces that have subtly manipulated him and realises there is a way to bring the tired, benighted Earth into the light, but only at a terrible price…

Epic, sweeping, enchantingly bemusing and drenched in potent tragedy, this is a sheer delight no fantasy fan should miss.
™ and © 2016 Kostas Zachopoulos & Vincenzo Balzamo. All rights reserved.

The Cloud will be released 20th July 2016.

Yoko Tsuno: the Prey and the Ghost


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-905460-56-4

Sublime scientific investigator Yoko Tsuno debuted in Spirou in September 1970 and is still going strong. As detailed by Roger Leloup, the astounding, all-action, excessively accessible exploits of the slim, slight Japanese techno-adventurer are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The phenomenal magnum opus is an expansively globe-girdling, space-&-time-spanning series devised by another monumentally talented Belgian maestro. Roger Leloup began his solo career after working as a studio assistant on Herge’s Adventures of Tintin. Compellingly told, superbly imaginative and – no matter how fantastic the premise of any individual yarn – always solidly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, his illustrated epics were the forefront of a wave of strips changing the face of European comics in the mid-1970s.

This gentle revolution featured the rise of competent, clever and brave female protagonists, all taking their places as heroic ideals beside the boys and elevating Continental comics in the process. Happily, most of their exploits are as timelessly engaging and potently empowering now as they ever were, and none more so than the trials and tribulations of Yoko Tsuno.

Her very first outings – Hold-up en hi-fi, La belle et la bête and Cap 351 – were brief introductory vignettes before the superbly capable engineer and her valiant but less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange which began in 1971 with Spirou‘s May 13th issue…

In the original European serialisations, Yoko’s exploits alternated between explosive escapades in exotic corners of our world and sinister deep-space sagas with the secretive, disaster-prone alien colonists from Vinea but, for the majority of the English translations thus far, extraterrestrial encounters have been generally sidelined in favour of epically intriguing Earthly exploits such as this sinister, spectrally-inspired crime caper…

There have been 27 European albums to date. This tale was first serialised in 1981 (in Spirou #2244-2264) and collected the following year as 12th volume La Proie et l’ombre. Due to the quirks of publishing it reached us Brits as Yoko’s third Cinebook outing: a suspenseful modern gothic thriller challenging the barnstorming boffin’s courage, resourcefulness and fundamental beliefs…

Yoko and Pol are driving through Scotland on a Highlands road as the afternoon lengthens into evening when they are forced into a ditch by a young woman throwing herself at their car. The dishevelled creature is being pursued by a pack of hounds and gang of men, but Yoko’s horror is momentarily quelled when the leader of the pursuers explains that poor Cecilia is mad…

The deranged waif begs the strangers to save her, but when her guardian Sir William – the local Laird – arrives, further answers emerge. The poor lass believes she is visited by her dead mother…

Yoko and Pol accept an invitation to stay at the castle, but stay behind to repair their vehicle before joining the party. As they change the tyre a stranger approaches, offering another side to the strange family history. An author, scientific ghosthunter and debunker, the anonymous newcomer relates how 15 years previously Cecilia’s mother Mary chose Sir Brian over another ardent suitor. The rejected swain was a self-proclaimed sorcerer named Mac Nab who prophesied the newlyweds would both die violently and that their daughter would perish before reaching her majority…

When Brian died in a strange accident, his brother William took the seat and married the grieving widow. Mary went mad when Cecilia was five and was killed in a riding accident.

In the intervening years William has tried everything to ensure the last part of the curse would never come to pass, but now at twenty, the daughter seems to have gone the way of her tragic mother. Moreover, reports abound that the sorcerer is still alive, hiding on the estate to ensure his prediction’s completion. When Yoko and Tsuno finally reach the castle they are bristling with theories and suspicions, but steadfastly refuse to give any credence to supernatural forces…

As the household convenes for supper, the visitors are astounded to find Cecilia completely recovered: almost a completely different woman, whose only problems are a short temper and tendency to forget things…

The meal is strained and fractious and ends early. Strangely tired and oddly clumsy, Yoko retires to bed but her sleep is disturbed after a veiled woman in black lures her out into the castle halls before disappearing. All that is left of her is an empty gown.

Baffled Yoko heads back upstairs and lets herself into Cecilia’s locked room. The strange girl is now eager to see her; quitting her painting to examine the dress which she claims belonged to her mother. As they talk, the women glance out of a window and Yoko sees a ghostly figure on a far parapet. It looks exactly like the portrait of deceased, tragic Mary…

Giving chase – and carefully noting that every door seems to open for her – Yoko races across the castle grounds in rapid pursuit with Cecilia trying to keep up. The chase ends in the ruins of an abbey where the technologist passes right through the apparition and realises her suspicions have been confirmed.

Even though she is unaware that sinister eyes are watching her, Yoko is pretty convinced that she knows what’s going on now…

The next day she deftly continues her investigations and makes her preparations to expose a criminal conspiracy years in the making, but has she made the foolish mistake of underestimating her opponents and incorrectly deducing who’s actually behind the murderous scheme?

Complex, devious and subtly suspenseful, this fresh take on an old plot bristles with clever clues for the attentive reader to pick-up on and delivers a splendidly crafty conclusion, once more affirming Yoko Tsuno as top flight troubleshooter, at home in all manner of scenarios and easily able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or other genre-busting super-stars: as triumphantly capable facing swindlers and murderers as aliens, mad scientists or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail.

The Prey and the Ghost is a brilliant mystery; which will appeal to any devotee of Holmes, Marple, Castle or Scooby-Doo.
Original edition © Dupuis, 1982 by Roger Leloup. All rights reserved. English translation 2008 © Cinebook Ltd.

Mega Robo Bros volume 1


By Neill Cameron with Lisa Murphy (David Fickling Books)
ISBN: 978-1-910200-83-4

In 2012 David Fickling Books launched a traditional anthology comic for girls and boys reviving the good old days of picture-story entertainment Intent whilst embracing the full force of modernity in terms of delivery and Content. Each strip-packed issue of The Phoenix offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, the magazine has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who actually matter – the perpetually-engaged kids and parents who read it every week…

Just like the golden age of Beano, Dandy and other childhood treasures, The Phoenix masterfully manages the magical trick of marrying hilarious comedy with enthralling adventure serials… sometimes in the same scintillating strip such as the stars of this latest compilation: a mega-magnificent sci fi frolic packed into an extra-long full-colour lexicon of high-octane comedy-action.

Plunging straight into the enchanting immersive experience, we open in a futuristic London on a Monday morning. Alex and his younger brother Freddie have missed the airbus for school and dad has to take them. It’s a uniquely Sharma-family catastrophe…

In most ways the boys are typical: boisterous, fractious kids, always arguing, but devoted to each other and not too bothered that they’re adopted. It’s also no big deal to them that they were created by the mysterious Dr. Roboticus before he vanished and are considered by those in the know as the most powerful robots on Earth.

For now though it’s enough that Mum and Dad love them, even though the Robo Bros are a bit more of a handful than most kids. They live as normal a life as possible; going to school, making friends, putting up with bullies and hating homework: it’s all part of the ‘Mega Robo Routine’…

This week, however, things are a little different. On Wednesday the lads meet Baroness Farooq of covert agency R.A.I.D. (Robotics Analysis Intelligence and Defence) who is initially unimpressed but changes her mind after seeing what they do to her squad of Destroyer Mechs – all while between singing rude songs, reading comics and squabbling with each other.

Thursday is even better. As a treat, the entire family goes to Robo World where little Freddy rescues a trio of malfunctioning exhibits. The baby triceratops with dog-programming is ok, but the French-speaking deranged ape and gloomy existentialist penguin will be a handful…

And all because Mum was trying to explain how her sons’ sentience makes them different from all other mechanoids…

Friday wasn’t so good. Alex had another one of his nightmares, of the time before they came to live with the Sharmas…

With the scene exquisitely set, the drama kicks into overdrive with ‘Mega Robo School Trip’ as a visit to the museum gives a hidden menace watching the boys the opportunity to create chaos by hacking the exhibits and forcing the boys to use all their super-powers to set things right. It takes all of the Baroness’ astounding influence to hush up the incident. The boys are supposed to be getting as normal a childhood as possible, with friends and family aware that they’re artificial and sentient, but not that they are unstoppable weapons systems.

Now some malign force seems determined to “out” the Robo Bros for an unspecified but undoubtedly sinister purpose…

Even greater cloaking measures are necessary when the enemy causes a sky-train crash and the boys very publicly prevent a ‘Mega Robo Disaster’, but even they are starting to realise something big is up and Mum is a bit extraordinary herself.

Then Freddy overhears some disturbing news about another one of Dr. Roboticus’ other creations in ‘Mega Robo Full House’…

The crisis comes in ‘Mega Robo Royal Rumble’ after Gran takes Alex and Freddy to a Royal Street Party outside Buckingham Palace. When the hidden enemy hacks the giant robot guards and sets them loose on the Queen and her family, the wonder-bots have to save them on live TV beamed around the world. The secret is out…

Now the entire world is camped outside their quiet little house, so Mum has R.A.I.D. restore some semblance of the ‘Mega Robo Status Quo’ by building a super-secret tunnel system in the cellar. It’s a big day all around: Farooq is finally convinced that Alex is at last ready to join R.A.I.D. as a full-fledged operative… after school and on weekends, of course…

Freddy is far from happy to learn that he’s not invited. The Baroness still considers him too young and immature…

He quickly proves it when big brother Alex becomes the ‘Mega Robo Secret Agent’. Freddy at last shares with dad the real reason he’s acting up, but has the opportunity to redeem himself and save the day when the ‘Mega Robo Nemesis’ at last makes his move and Alex finds himself completely out of his depth. Then only Freddy can save the day… if anyone can…

Written and drawn by Neill Cameron (Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), this is an astonishingly engaging tale which rockets along, blending outrageous comedy with warmth, wit and incredible verve. Alex and Freddy are utterly authentic boys, irrespective of their artificial origins, and their exploits strike exactly the right balance of future shock, family fun and bombastic superhero action to capture readers’ hearts and minds. With the right budget and producer what a movie this would make!

Unmissable excitement for kids of all ages and vintage, this is a true “must-have” item.

Text and illustrations © Neill Cameron 2016. All rights reserved.
Mega Robo Bros will be released on June 2nd 2016 and is available for pre-order now.

Criminal volume 4: Bad Night


By Ed Brubaker & Sean Phillips (Image Comics)
ISBN: 978-1-63215-260-2

Do you recall the early 1950s? I wasn’t actually there, but for comics fans it was a time of astounding promise. Every conceivable genre of funnybook could be found on US newsstands (except porn, I guess): children’s fantasies, teen comedies, licensed books, war, super-heroes, horror, science fiction and especially crime stories.

Bad guys living (and dying) bad lives were everywhere, and don’t even get me started on movies. Technicolorâ„¢ was still expensive so the concerns and sensibilities of the public were most commonly realised through gritty, grainy, moody Film Noir vehicles.

This populist pulp-paperback and B-Movie movement towards cynical post-war realism grew into an art form all its own while nobody was looking…

What has this to do with the book in question? Nothing really except that when this series first came out the comics industry was enjoying a mini-revival and resurgence of straight crime thrillers. Moreover, collaborators Ed Brubaker and Sean Phillips were then forging a creative partnership that seemed incapable of setting a foot wrong: each stand-alone story arc building on the previous caper, getting tougher, stronger, meaner and better…

The entire series was repackaged and re-released as a uniform set of trade paperbacks in 2015 with this fourth captivating collection featuring Criminal volume 2 #4-7 (July-November 2008) – possibly the most experimental tale in the entire canon.

Jacob Kurtz has got a lot of rage to deal with. The mild-mannered sap was never an angel. In fact he used to be a pretty good counterfeiter. However, when his wife disappeared he was the cops’ prime suspect in her murder until the body finally turned up, clearly the result of an automobile accident.

In the meantime of course Jake had been targeted by remorseless, hard-line Police Detective Max Starr, who had gone totally old school on him to secure a confession the widower could not make. Those injuries healed pretty quickly but were nothing compared to what his wife’s mobster uncle Sebastian Hyde did to him…

Crippled, ostracised and a total recluse, these days Jacob spends his time and makes his living crafting the savagely ironic comic strip Frank Kafka, Private Eye, gaining petty points by making the cops – especially the funnybook version of Starr – look like utter idiots.

Still, things are tough. Kurtz is in constant pain and afflicted with crippling insomnia, and even when he does drop off for a couple of hours the idiot vigilante haunting his neighbourhood pulls some crazy stunt like torching a drug-house and another night gets shot to hell…

When all else fails, Jacob heads for the all-night Blue Fly Diner to pass the time reading and shooting the breeze with Bob and Pat…

This one Bad Night, however, even that surcease is denied him as a young punk starts beating on the girl he’s with and Jacob is drawn in. Nobody thanks him for it; not the girl and certainly not cartoon super-Dick Frank Kafka who is always beside him, annoyingly telling the pen-pusher what a real man would have done…

Driving home in the pouring rain, Jacob picks up a drenched hitchhiker and is horrified to discover it’s the girl from the diner…

And so starts a devious and convoluted saga of sexual obsession, subterfuge, big scores, torture and vengeance as she seduces Jacob into theft and murder and far, far worse. Iris is a crazy lady with lots of problems and a body to die for, but she’s working to someone else’s hidden agenda and, after all the double-dealing and bloodletting peaks, the slick conspirators learn a dreadful truth: it’s Noir; everybody’s got a secret they haven’t shared yet…

What they should have wondered from the start is where would a counterfeiter-turned-cartoonist could learn so much about violent crime… and especially how to get rid of bodies?

Filled with twists, turns and even the occasional stunning plot-somersault, this viciously effective and deceptively scary yarn is dark, brutal and fearfully compelling: a tale of the other side of society which affords an irresistible view of raw humanity. These are stories that can’t be ignored… so don’t.
© 2008, 2015 Ed Brubaker & Sean Phillips. All rights reserved.

Harvey Pekar’s Cleveland


By Harvey Pekar & Joseph Remnant (Zip Comics/Top Shelf)
ISBN: 978-1-60309-091-9

Before finding relative fame in the 21st century, Harvey Pekar occupied that ghastly niche so good at trapping the truly creative individual: lots and lots of critical acclaim, and occasional heart-breakingly close brushes with super-stardom (which everyone except him felt he truly deserved) without ever actually getting enough ahead to feel secure or appreciated.

In the 1970s whilst palling around with Robert Crumb, Pekar began crafting compelling documentary narratives of ordinary, blue-collar life – primarily his own – and over the following decades invented “literary comics”. Despite negligible commercial success, the activity fulfilled some deep inner need and he persevered in his self-publishing and soul-searching.

One of those aforementioned brushes with the Big Time came in the 1980s with the release of two compilations by mainstream publisher Doubleday of selected strips from his American Splendor comicbooks. To this day those tomes remain some of the most powerful, honest and rewarding comics ever seen.

By mercilessly haranguing, begging and even paying (out of his meagre civil service wages and occasional wheeler-deal) any artists who met his exacting intellectual standards Pekar soldiered on, inadvertently creating the comics genre of autobiographical, existentially questing, slice-of-life graphic narratives whilst eking out a mostly solitary, hand-to-mouth existence in Cleveland, Ohio.

How the irascible, opinionated, objectionable, knowledge-hungry, self-educated, music-mad working stiff came to use the admittedly (then) impoverished comicbook medium to make a fiercely vital social commentary on American life for the “ordinary Joe” is a magical journey into the plebeian far better read than read about, so go do that if you haven’t already.

Life picked up late for Harvey Pekar – mostly through an award-winning movie of his career and the publication of Our Cancer Year (a stunning documentation of his and third wife Joyce Brabner’s response to his disease). This all led to an elevated and celebrated intellectual status, allowing him to the opportunity to produce even more personal and compelling tales such as The Quitter, The Beats and Not the Israel My Parents Promised Me. Harvey Pekar died in 2010, aged 70.

For all of that time he lived in Cleveland, Ohio and the city is as much a character in all his autobiographical works as the man himself. This book was his last, published posthumously and offering in his own simple, informative, plain spoken words – beguilingly illustrated by the inspirationally diligent Joseph Remnant (Blind Spot) – the history, geography and cultural lowdown of the legend-laden conurbation alternatively dubbed the “the best location in the nation” and “the mistake by the lake”…

An irrepressible autodidact in the truest sense of the term, Pekar made it his business to learn everything about anything he was interested in… and he could be initially interested in everything.

Keeping his mercurial engaged attention, however, was a far harder task. One thing which held his attention on many levels – from first breath to last – was the city he was born in.

Cleveland is an erudite, eyes-wide-open appreciation, encompassing the shrinking metropolis’ creation, rise, fall, descent into mediocrity and position as media whipping-boy as well as the truth behind all the myths.

Walking through town pictorially and in full avuncular academician mode, Pekar shares facts, opinions and judgments with equal passion and force: detailing simultaneously both treasures and flaws like a man happily married to the same bride for seven decades. The result is magical…

There’s the expected and welcome incisive examination of socio-political changes, employment and race issues, a broad inclusion of the author’s love of sporting achievement and his obsessive collecting: startling moments of intimate revelation and, as ever, his miraculous gift of sharing his passions as he blends historical insights, family milestones and oddments of existence with deft dexterity.

Harvey Pekar was called the “poet laureate of Cleveland” and this superb paean to the home he never abandoned is a graphic delight to equal any literary travelogue commemorating Defoe’s London or Damon Runyon’s New York.

Remnant’s monochrome line-work is remarkably effective: mixing reportage with architectural acuity and wrapping it all in a fulsome vivacity reminiscent of the best of underground art. These pictures pop; whether illuminating the Cleveland Indians’ 1948 victory over the Boston Braves, city landmarks like the Terminal  Tower and Rock ‘n’ Roll Hall of Fame; depicting gang fights in Woodhill Park or young Harvey’s first Chocolate Frosty Malt and first marital mismatches …

With an effusive and lyrical Introduction by Alan Moore and closing with ‘A Pal’s Goodbye’ from Harvey’s friend, associate and fellow Clevelander Jimi Izrael, this wry, witty, enchanting atlas of Middle America Then and Now is a book you must see if you love the art form of comics and magic of storytelling.
© & ™ 2012 Harvey Pekar and Joseph Remnant.

Incredible Hulk: Boiling Point


By Bruce Jones, Lee Weeks, Tom Palmer & various (Marvel)
ISBN: 978-0-7851-0905-1

Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result he would unexpectedly transform into a giant green monster of unstoppable strength and fury when distressed or surprised. As both occasional hero and mindless monster he rampaged across the Marvel Universe for years, finally finding his size 700 feet and a format that worked, becoming one of young Marvel’s most resilient features.

A hugely popular character both in comics and greater global media beyond the printed page, he has often undergone radical changes in scope and direction to keep his stories fresh and his exploits explosively compelling…

One of the most impressive runs of was by noted thriller and horror writer Bruce Jones (see especially his impressive Hitchcock pastiche Somerset Holmes or sci fi sagas Arena and Silverheels) who injected some long-neglected suspense and a sense of building menace back into the saga, by referencing both classic 1960s cult TV series The Fugitive and the Jade Juggernaut’s own small screen hit from the 1970s…

This slim tome (re-presenting issues #40-44 of the second Incredible Hulk comicbook volume from July to October 2002) combines his moody, humanistic writing with the understatedly workmanlike yet potently effective illustration of Lee Weeks & Tom Palmer to stunning effect in this beguiling middle-sequence of a shocking extended saga of shadowy conspiracies and government malfeasance.

Previously: perpetually running from the authorities and himself, Banner had finally lost all hope in the aftermath of one of the Hulk’s bouts of mindless destruction which devastated Chicago and resulted in the death of a little boy, Ricky Myers. However, as the dejected scientist fled across America, one faltering step ahead of the authorities and his own battered conscience, he became aware of an incredible conspiracy and realised all was not as it seemed.

For one thing, a warring team of professional assassins were hunting him for an as-yet unknown client…

Both Slater and his rival/partner Sandra Verdugo had been co-opted by a cabal of Men in Black with an unspecified interest in ramping up anti-Hulk hysteria. They also wanted Banner taken alive and had gifted their agents with the power of resurrection…

Their exhausted target meanwhile had found a way to keep his rampaging Other under control and away from the world, even though his pursuers had often pushed him to the very brink…

The relentless pursuit resumes in rural Miser, Colorado where a tense hostage situation suddenly becomes a major crisis. It’s bad enough that a pink-slip has turned one overstressed wage-slave into a gun-toting nut-job holding a group of terrified citizens in the town’s only convenience store. It’s a potential problem that shell-shocked big city ex-cop and former SWAT-negotiator Sally Riker is a suicidal burnout with PTSD. It’s a terrifying prospect that one cop is down and bleeding out, with only an eerily calm drifter keeping the deranged gunman talking.

However, ‘Boiling Point’ is only reached when a taskforce of Feds inexplicably invade the town… As they brusquely take charge, in side the Ready-Mart, the strangely-placid stranger uses his pre-arranged safe-word code to tell Sally that they’re all impostors…

‘Poker Face’ opens with imposing FBI Agent Pratt briefing his shadow team to trigger Banner’s change to the Hulk, whilst “allowing” Sally to enter the store to negotiate all the captives’ release. With all his ducks in place, Pratt thinks he can end any witness problems with a Waco-style “accidental” exchange of gunfire, but has not taken into account Riker’s paranoia or Banner’s instincts…

When the Hulk at last manifests in ‘All Fall Down’, Pratt breaks out the futuristic weaponry he’s been hiding; primed to get a gamma-ray blood-sample before taking the beast captive…

With Miser razed by the Green Gargantuan and Pratt’s team killed by their murderous boss, the exultant agent then heads off to meet his mysterious masters, with a heavily tranquilised Banner in tow. The triumphant operative is confident his crimes will never be reported, but has not counted on Sally Riker’s survival skills and hunger for vengeance and answers…

Before too long she freed the Hulk and Pratt is faced with the cost of his sins as Sally, Banner and the Beast teach him the danger of unleashing ‘The Beast Within’…

These tension-packed tales focus primarily on Banner and judiciously limit the use of the Jade Juggernaut to the point that the monster almost becomes a ghost: terrifying, dreaded but largely unseen. This Hulk is an oppressive force of calculated salvation and last resort rather than mere reader-friendly graphic destruction and gratuitous gratification.

Like all great monsters he lurks in the shadows, waiting for his moment…

One of the most underrated and impressive Hulk yarns of all, this book is the middle of three self-contained volumes which utterly reinvigorated the character of both Banner and his Altered Ego, cleverly refocusing the series for the 21st century. If you’re new to the series or looking for an excuse to jump back on, this book – and its companions – are for you…
© 2002, 2003 Marvel Characters Inc. All rights reserved.

The Eyes of the Cat


By Moebius & Jodorowsky (Humanoids)
ISBN: 978-1-59465-032-1                  978-1594650420 (Yellow Edition)

Some of the world’s greatest comics exponents are cruelly neglected these days. It’s not because they are out of vogue or forgotten, it’s simply that so much of their greatest material lies temporarily out of print. This little gem is one of the few exceptions…

Born in Tocopilla, Chile in 1929, Alejandro Jodorowsky Prullansky is a filmmaker, playwright, actor, author, world traveller, philosopher, spiritual guru and comics writer.

The modern polymath is most widely known for such films as Fando y Lis, El Topo, The Holy Mountain, Sante Sangre, The Rainbow Thief, The Dance of Reality and others, plus a vast and influential comics output, including Anibal 5 (created whilst living in Mexico), Le Lama blanc, Aliot, The Meta-Barons, Borgia, Madwoman of the Sacred Heart and so many more, created with some of South America and Europe’s greatest artists.

His decade-long collaboration with Moebius on the Tarot-inspired adventure The Incal (1981-1989) completely redefined and reinvented what comics could aspire to and achieve.

Most widely regarded for his violently surreal avant-garde films, loaded with highly-charged, inspired imagery – blending mysticism and what he terms “religious provocation” – and his spiritually-informed fantasy and science fiction comics tales, Jodorowsky is also fascinated by humanity’s inner realms and has devised his own doctrine of therapeutic healing: Psychomagic, Psychogenealogy and Initiatic massage.

He still remains fully engaged and active in all these creative areas to this day.

He has never stopped creating and most of his lifelong themes and obsessions are seamlessly wedded together in this glorious re-release of his first comics collaboration with the creator most inextricably associated with him.

Jean Henri Gaston Giraud was born in the suburbs of Paris on May 8th 1938 and raised by his grandparents after his mother and father divorced in 1941.

In 1955, he attended the Institut des Arts Appliqués where he became friends with Jean-Claude Mézières who, at 17, was already selling strips and illustrations to magazines such as Coeurs Valliants, Fripounet et Marisette and Spirou. Giraud apparently spent most of his college time drawing cowboy comics and left after a year.

In 1956 he travelled to Mexico, staying with his mother for eight months, before returning to France and a full-time career drawing comics, mostly westerns such as Frank et Jeremie for Far West and King of the Buffalo, A Giant with the Hurons and others for Coeurs Valliants in a style based on French comics legend Joseph Gillain AKA “Jijé”.

Giraud spent his National Service in Algeria in 1959-1960, where he worked on military service magazine 5/5 Forces Françaises and on returning to civilian life became Jijé’s assistant in 1961, working on the master’s long-running (1954-1977) Western epic Jerry Spring.

A year later, Giraud and Belgian writer Jean-Michel Charlier launched the serial Fort Navajo in Pilote #210, and soon its disreputable, anti-hero lead character Lieutenant Blueberry became one of the most popular European strips of modern times. In 1963-1964, Giraud produced a number of strips for satire periodical Hara-Kiri and, keen to distinguish and separate the material from his serious day job, first coined his pen-name “Moebius”.

He didn’t use it again until 1975 when he joined Bernard Farkas, Jean-Pierre Dionnet and Philippe Druillet – all inspired science fiction fans – as the founders of a revolution in narrative graphic arts created by “Les Humanoides Associes”. Their groundbreaking adult fantasy magazine Métal Hurlant utterly enraptured the comics-buying public and Giraud again wanted to utilise a discreet creative persona for the lyrical, experimental, soul-searching material he was increasingly driven to produce: series such as The Airtight Garage, The Incal and the mystical, dreamy flights of sheer fantasy contained in Arzach…

To further separate his creative twins, Giraud worked inks with a brush whilst the futurist Moebius rendered with pens…

After a truly stellar career which saw him become a household name, both Giraud and Moebius passed away in March 2012.

As explained in Jodorowsky’s Foreword, this magnificently macabre minimalist monument to imagination came about as brief tale in a free, promotional premium “Mistral Edition” of Métal Hurlant constituted their very first collaboration – outside the creative furnace that was the pre-production phase of the aborted movie Dune where they first met (also included in that imaginative dream-team was Dan O’Bannon, Douglas Trumbull, H.R. Giger and Chris Foss) and secrets of that time are also shared here).

Les Yeux du chat was realised between 1977 and 1979: a dark fable that is sheer beauty and pure nightmare, rendered in stark monochrome and florid expansive grey-tones. Text is spartan and understated: more poetic goad than descriptive excess or expositional in-filling.

There’s a city, a boy at a window, an eagle and a cat. When their lives intersect, shock and horror are the result…

Available in a number of formats since 2011, this is a visual masterpiece no connoisseur of comics can afford to miss.
© 2013 Humanoids, Inc. All rights reserved.

Yakari and the Great Burrow


By Derib & Job, coloured by Dominque and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-272-0

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who chose the working name “Derib”. He had begun his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou. Together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a couple of years later with their next collaboration.

Launching in 1969, Yakari detailed the life of a young Sioux boy on the Great Plains; sometime after the introduction of horses by the Conquistadores and before the coming of the modern White Man.

Overflowing with gentle whimsy, the beguiling strip explores a sublimely bucolic existence at one with nature and generally free from strife. For the sake of our entertainment however the seasons are punctuated with the odd crisis, generally resolved without fame or fanfare by a little lad who is smart, compassionate, brave… and can converse with all animals…

Derib – equally excellent in both enticing, comically dynamic “Marcinelle” cartoon style yarns and with devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we wait in hope and anticipation…

Many of his stunning works over the decades feature his beloved Western themes, magnificent geographical backdrops and epic landscapes and Yakari is considered by most fans and critics to be the feature which catapulted him to deserved mega-stardom.

Originally released in 1984, Le Grand Terrier was the tenth European album and recently became Cinebook’s lucky 13th, but chronology and continuity addicts won’t suffer unless they are of a superstitious turn of mind since this tale is both stunningly simple and effectively timeless; offering certain enjoyment from a minimum of foreknowledge…

It all begins one bright sunny morning as the boy brave boldly follows a succession of strange arrows in the grass: a unique trail designed to lure him into a cunning mystery.

Riding four-legged friend Little Thunder, Yakari treks far across the prairie but only finds a taunting voice challenging him to return tomorrow if he thinks he’s a “real Sioux”…

The next day, as he enters a wooded area he’s pelted with little stones and furiously chases two bear cubs into a deep tunnel in the earth. It’s merely the start of a vast network of tunnels and dead-ends: an underground maze which seems to promise a slow doom. Lost and despondent, when things look their very bleakest, Yakari learns the truth when his animal friends Linden Tree the beaver, Black Mask the raccoon and little bears Huckle and Berry erupt into the subterranean chamber. The fun-loving youngsters have turned an old hibernation hole into a terrific den for adventures and prank-playing…

With Yakari a willing partner, the assorted cubs then collaborate to drive the bears’ parents crazy. It works far too well, however, and when the ponderous hairy heavyweights collide in a frenzy of frustrated pursuit, their terrific impact shakes the earth and collapses the kids’ escape tunnels…

Bolting sunwards in panic, the youngsters head for the surface… but only three of them make it…

Now it’s a frantic race against time as Yakari assembles all his beastly buddies in a mammoth rescue attempt before time and air run out…

Always visually spectacular, seductively smart and happily heart-warming, Job’s smart yet spartan script again affords Derib a splendid opportunity to go wild with the illustrations; crating a momentous, claustrophobic scenario which only makes the eventual happy ending even more unlikely until it actually happens…

The exploits of this valiant little voyager who speaks to animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These seductive sagas are true landmarks of comics and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © 1984 Derib + Job – Editions du Lombard (Dargaud- Lombard s.a.) English translation 2015 © Cinebook Ltd.

The Broons: Facsimile Edition of the First Ever Broons Annual


By R.D. Low & Dudley D. Watkins (D.C. Thomson/Aurum)
ISBN: 978-0-85116-

The Broons is one of the longest running newspaper strips in British history, having appeared well-nigh continuously in Scottish periodical The Sunday Post since the March 8th edition of 1936. That same issue launched equally timeless cartoon stable-mate and icon of Hibernian tradition Oor Wullie: a mischievous wee laddie who epitomises carefree youthful excess.

Both the boisterous boy and the gregariously engaging working class family were co-created by journalist, writer and Editor Robert Duncan Low in conjunction with DC Thomson’s most celebrated cartoonist Dudley D. Watkins. Both were overnight hits and instantly unmissable so within a few short years the weekly episode strips began to be collected in reprint editions as Seasonal Annuals. Those books alternated stars and years right up to the present day.

The book under discussion here comes from 2006: a magnificent recreation of that first Broons Annual compendium as launched in 1939. It’s a sturdy hardback with monochrome interiors, crammed full of gags and wholesome family fun delivered with gleeful exuberance by masters of the comedy comics form, lavishly presented in its own card slipcase.

Low (1895-1980) began at the Scottish publishing monolith as a journalist and quickly rose to the post of Managing Editor of Children’s Publication. Between 1921 and 1933 he created the company’s “Big Five” story-papers for boys: Adventure, The Rover, The Wizard, The Skipper and The Hotspur. These were text-base adventure weeklies liberally illustrated and in 1936 his next brilliant idea was the Fun Section: an 8-page pull-out comic strip supplement for Scottish national newspaper The Sunday Post.

As cited above this landmark illustrated accessory began on 8th March and from the very outset The Broons and Oor Wullie were its undisputed top draws…

Low’s shrewdest notion was to devise both strips as comedies played out in the charismatic Scottish idiom and broad unforgettable vernacular where – supported by features such as Auchentogle by Chic Gordon, Allan Morley’s Nero and Zero, Nosey Parker and other strips – they laid the groundwork for the company’s next great leap.

After some devious devising in December 1937 Low premiered the first DC Thomson weekly comic. The Dandy was followed by The Beano in 1938 and early-reading title The Magic Comic in 1939.

War-time paper shortages and rationing sadly curtailed the strip periodical revolution, and it was 1953 before the next wave of cartoon caper picture paper releases. The Topper started the ball rolling again (with Wullie in the logo and masthead but not included in the magazine’s regular roster) in the same year that Low & the great Ken Reid created Roger the Dodger for Beano…

Low’s greatest advantage was his prolific illustrator Dudley Dexter Watkins, whose style, more than any other, shaped the look of DC Thompson’s comics output until the bombastic advent of Leo Baxendale shook things up in the mid-1950s.

Watkins (1907-1969) had started life in Manchester and Nottingham as a genuine artistic prodigy before entering Glasgow College of Art in 1924. It wasn’t long before he was advised to get a job at burgeoning, Dundee-based DCT, where a 6-month trial illustrating boys’ adventure stories led to comic strip specials and some original cartoon creations.

Percy Vere and His Trying Tricks and Wandering Willie, The Wily Explorer made him a dead cert for both lead strips in the Sunday Post‘s proposed Fun Section and, without missing a beat, Watkins later added The Dandy‘s Desperate Dan to his weekly workload in 1937, eventually including The Beano‘s placidly and seditiously outrageous Lord Snooty seven months after.

Watkins soldiered on in unassailable triumph for decades, drawing some of the most lavishly lifelike and winningly hilarious strips in illustration history. He died at his drawing board on August 20th 1969.

For all those astonishingly productive years he had unflaggingly drawn a full captivating page each of Oor Wullie and The Broons every week, and his loss was a colossal blow to the company.

DC Thomson’s chiefs preferred to reprint old Watkins episodes of both strips in the newspaper and the Annuals for seven years before a replacement was agreed upon, whilst The Dandy reran Watkins’ Desperate Dan stories for twice that length of time.

An undeniable, rock-solid facet of Scots popular culture from the very start, The Broons reflected changing times and ordinary life for generations of readers; sharing trials and triumphs and celebrating each changing year with unflagging wit, warmth and inspired, self-deprecating buffoonery. For fans outside Scotland – like me – they always conjure feeling of holidays and special moments, so on this wet Bank Holiday (it’s always raining somewhere on a public vacation day) I’m reliving a halcyon time…

So What’s the Set Up?: the multigenerational Brown family inhabit a tenement flat at 10 Glebe Street, in the timelessly metafictional Scottish industrial everytown of Auchentogle (or sometimes Auchenshoogle), based in large part on the working class Glasgow district of Auchenshuggle. As such it’s an ideal setting in which to tell gags, relate events and fossilise the deepest and most reassuring cultural archetypes for sentimental Scots wherever in the world they might actually be residing. And yes, a huge part of the laugh track comes from the gloriously rich accent humour deriving from the Scots idiom and cultural consciousness.

If it’s good enough for Sir Harry Lauder, Andy Stewart, Stanley Baxter, Bill Forsyth, Chic Murray, Billy Connolly, Craig Ferguson, Frankie Boyle, Susan Calman…

As is always the case, the adamant, unswerving cornerstone of any family feature is long-suffering, understanding Maw, who puts up with cantankerous, cheap know-it-all Paw, and a battalion of stay-at-home kids comprising hunky Joe, freakishly tall Hen (Henry), sturdy Daphne, gorgeous Maggie, brainy Horace, mischievous twins Eck and the unnamed “ither ane” plus a wee toddling lassie referred to only as “The Bairn”.

Not officially in residence but always hanging around is gruffly patriarchal clod Granpaw – a comedic gadfly who spends more time at Glebe Street than his own cottage and constantly tries to impart his decades of hard-earned but painfully outdated experience to the kids… but do they listen?

In later years they family would grow a bit better off, taking regular breaks from the inner city turmoil whilst simultaneously sentimentalising, spoofing and memorialising more traditional times at their But ‘n’ Ben (a dilapidated rustic cottage in the Highlands) but in these initial pre-war tales the range of any excursion is simply the inner city and wherever a day-trip by charabanc or steam train can take the bustling, boisterous clan…

The endless escapades of these formative strips comprise timeless subject-matter such as oldster’s teasing young ‘uns about their beaus, males thinking they know best whether its cleaning fire-grates, mopping floors or organising parties, or females jockeying for social status. You can learn the real cost of a “bargain”, the wisdom of holding your tongue and the value of one night of actual peace and quiet…

All the kids live in a comfortably secure world of playing, pranking and stopping out late, whilst neighbours are equal parts pains-in-the-necks and salts-of-the-earth. But as well as slapstick shenanigans – ranging from plumbing pitfalls, decorating disasters, fireplace fiascos, food foolishness, dating dilemmas, appliance atrocities, fashion freak-outs, party panics, bothered Bobbies, excessive exercising, chore-dodging, galling goofs, family frolics and sly jests – there’s a sense of unified purpose and progress made, with the Broons part of a proper working community.

The overall impression is that, unlike today when the phrase is no more than cynically exploitative lip-service from a crass, glib plutocracy intent on disempowering everyone poorer than themselves, folks back then were genuinely “all in it together” just to get by.

And Low and Watkins made it funny and rewarding…

Packed with all-ages fun, rambunctious hilarity and deliriously domestic warmth, this exemplary example of happy domesticity convivially celebrates a mythic lost life and time and is a sure cure for post-modern glums…
The Broons ™ and © D.C. Thomson & Co., Ltd. 2006.

Booster Gold volume 3: Reality Lost


By Chuck Dixon, Dan Jurgens & Norm Rapmund (DC Comics)
ISBN: 978-1-4012-2249-9                  978-1-84856-250-9 (Titan Books UK edition)

After the cosmos-crunching Crisis on Infinite Earths re-sculpted the DC Universe in 1986, a host of characters got floor-up rebuilds for the tougher, no-nonsense, straight-shooting New American readership of the Reagan era.

Corporate buy-outs such as Blue Beetle, Captain Atom and The Question were assimilated into DC’s roster beside revamped versions of their own hotly hyped solo titles. There were even all-new launches for the altered sensibilities of the Decade of Excess: tradition-challenging concepts such as Suicide Squad and a shiny, happy, headline-hungry hero named Booster Gold.

The cobalt & yellow paladin debuted amidst plenty of hoopla in his own title (February 1986 – the first post-Crisis premiere of the freshly integrated superhero line) presenting wholly different approaches to DC’s army of old-school costumed boy-scouts.

Created, written and drawn by Dan Jurgens, the saga featured a brash, cockily mysterious metahuman golden-boy jock who had set up his stall as a superhero in Metropolis, actively seeking corporate sponsorships, selling endorsements and with a management team in place to maximise the profit potential of his crusading celebrity.

Accompanied everywhere by sentient, flying, football-shaped robot Skeets, the glitzy showboat soon encountered high-tech criminal gang The 1000 and a host of super-villains, earning the ire of many sinister masterminds and the shallow approbation of models, actresses, headline-hungry journalists, politicians and the ever fickle public…

His time came and went and Booster’s title folded, but he lived on as part of Justice League International where he became roughly half of comics’ funniest double-act riffing off the aforementioned Blue Beetle.

Booster and Ted Kord (technically the second Blue Beetle) were the class clowns of billionaire Maxwell Lord‘s League: a couple of obnoxiously charming frat-boys who could save the day but never get the girl or any respect. When Lord murdered Beetle, precipitating an Infinite Crisis, Booster was shattered but eventually redefined himself as a true hero in the multiversal conflagrations of 52 and Countdown.

In landmark weekly maxi-series 52 and ultimately Infinite Crisis, the intriguing take on Heroism diverged down strange avenues when Booster – a hero traditionally only in it for fame and fortune – became a secret saviour, repairing the cracks in Reality caused by all the universe-warping shenanigans of myriad multiversal Crises and uncontrolled time-travel.

Working at the instruction of enigmatic and irascible mentor Rip Hunter: Time Master, Booster relinquished his dreams of fame and acclaim to save us all over and over and over again.

This third time-bending full-colour collection gathers issues #11, 12 and 15-19 of the Booster Gold comicbook (volume 2, spanning October 2008 to June 2009), revealing further progress in the time-guardians’ never-ending battle to keep history on track and mankind in existence.

The action opens with Jurgens & Norm Rapmund illustrating a sequence scripted by Batman scribe Chuck Dixon. ‘Vicious Cycle’ finds Rip, Booster and his freshly resurrected sister Michelle at a loss after a recent Gotham visit. After Batman, Robin and Batgirl rout B-list bad guy Killer Moth at Gotham Museum, a simultaneous robbery by meekly ineffectual Wiley Dalbert causes the dynamic trio to blink out of existence…

After experiencing the urban hell of Gotham without Batman, the team start trying to rectify the situation and learn Killer Moth’s score was planned by Dalbert as cover so that the little time traveller could swipe an ancient Egyptian knife.

Popping back further to sneakily replace the Moth, Booster clandestinely carries out the fateful robbery and stops Wiley too… but that only makes the restored reality infinitely worse…

Forced to try again – this time with Booster as Batman and Michelle impersonating Batgirl – events spiral into even crazier and more contorted convolutions (humiliating too!) before an approximate restoration of history is re-established…

Sadly the time-team’s ultra-secret efforts have brought them to the attention of stretchable sleuth Ralph Dibny, the Elongated Man…

Following a two-part battle against Chronos and Starro the Conqueror – not collected in this edition- the temporal turbulence resumes with ‘Reality Lost’ from #15-18 plus #19’s ‘Reality Lost: Epilogue’; written and pencilled by Jurgens with Rapmund again handling the inking chores.

Having dragged Michelle from her surprise role as Da Vinci’s muse, Booster tries to return them to Rip’s secret lab only to find it no longer exists. Thanks to Skeets’ encyclopaedic history files and temporal processors, the stranded chrononauts discover the current crisis stems from unfinished business at the museum where they met Wiley Dalbert…

Booster sets his Wayback Machine for that apparently accursed night, and walks into a trap and is attacked by Dibny. A few years from then they would be best friends in Justice League International, but at that instant the blue and gold figure is nothing more than a bold bandit as far as the Ductile Detective is concerned…

Concealing the horrors which would soon destroy Dibny’s life, Booster nevertheless convinces Elongated Man of his bona fides before enlisting his aid in tracking down the time anomaly playing hob with reality. The root cause is the ancient knife, but the real problem is that it’s been taken by Booster’s villainous, time-bending dad Rex Hunter, precipitating a perilous odyssey through the ages to recover it…

Leaving Ralph and Michelle to search time for Rip Hunter, Gold starts to hunt for the accursed blade…

Poignant pit-stops in World War I, ancient Egypt and his personal time-line result in deadly encounters with Enemy Ace Hans von Hammer, pre-lightning bolt Barry Allen, time-bandit Chronos, and even his own earlier, surlier, self-absorbed self. Through it all Booster learns the true price and value of his secret career.

Preserving the way things are causes pain and humiliation, costs everything he ever cared about and promises nothing but frustration and early death. He even had a chance to save Ted Kord after meeting Max Lord’s father before the maniac was born but lacked the guts to do what he wanted to…

After the triumph and tragedy, a potent vignette by Jurgens & Rapmund wraps things up with a recap of Booster’s ‘Origins and Omens’ of his immediate future: first seen as a teaser produced during the lead-up to twinned publishing events Blackest Night and Brightest Day

Sadly, despite its dark and foreboding appeal, moments of sheer comedy gold and fast-paced action throughout, this engaging rollercoaster ride is ultimately a true fans’ story for die-hard Fights ‘n’ Tights devotees. That’s a great shame since this is also a fabulously well-crafted story that a wider audience would certainly appreciate if only they had sufficient back-grounding.

Perhaps DC’s current TV iterations will generate enough interest to get new readers picking up old stories and joining in the fun that’s still waiting to be had…
© 2008, 2009 DC Comics. All Rights Reserved.