Dreamworks Dragons – Riders of Berk volume 4: The Stowaway


By Simon Furman, Iwan Nazif & various (Titan Comics)
ISBN: 978-1-78276-079-5

DreamWorks Dragons: Riders of Berk and its follow-up Defenders of Berk are part of one of the most popular cartoon franchises around. Loosely adapted from Cressida Cowell’s gloriously charming children’s books, the show is based upon and set between the How to Train Your Dragon movies. Of course if you have children you are almost certainly already aware of that already.

Having wowed young and old alike across the globe, the series has also spawned a series of comic albums and this third digest-sized collection features two stellar incendiary serpentine sagas scripted as ever by the ever-enthralling Simon Furman.

In case you’re not absolutely au fait with the exhilarating word of winged reptiles: brilliant but introverted boy-hero Hiccup saved his island people from being overrun by hostile dragons by befriending them. Now he and his unruly teenaged compatriots of the Dragon Rider Academy gleefully roam the skies with their devoted scaly friends, getting into trouble and generally saving the day.

When not squabbling with each other, the trusty teens strive to keep the peace between the vast variety of wondrous Wyrms and isolated Berk island’s bellicose Viking settlers.

These days, now the dragons have all been generally domesticated, those duties generally involve finding, taming and cataloguing new species whilst protecting village and farms from constant attacks by far nastier folk such as Alvin the Treacherous and his fleet of piratical Outcasts and, all too often, fresh horrors…

As usual, before the comic confrontations commence action takes wing there’s a brace of handy information pages reintroducing Hiccup and his devoted Night Fury Toothless, as well as tomboyish Astrid on Deadly Nadder Stormfly, obnoxious jock Snotlout and Monstrous Nightmare Hookfang, portly dragon-scholar Fishlegs on ponderous Gronckle Meatlug and the terribly dim yet jovially violent twins Tuffnut and Ruffnut on double-headed Zippleback Belch & Barf. There’s also a quick intro for big boss Stoick and chief armourer Gobber…

Eponymous epic ‘The Stowaway’ (illustrated by Iwan Nazif with the colouring wizardry of Digikore and lettering from Jim Campbell) opens with our young champions joyously training in the sky when a trading ship docks. The merchants of the Fraghen have had to fight their way through an Outcast blockade to deliver their wares, but don’t seem too badly damaged. Moreover, as well as trade-goods they bring a gorgeous lad named Hroar: a real devotee of dragons who had somehow managed to stow away on the long-ship all the way from distant Knaff…

The brawny young barbarian Adonis is gregarious, makes friends easily and says all the right things. Hiccup wishes he could like him, but there’s just something too perfect about his colleagues’ new best friend.

…And besides, Toothless clearly doesn’t trust him…

Astrid does, though, and Hroar also does everything he can to make himself liked by the other dragon riders. Nevertheless, whenever a minor spat or problem with the flying reptiles disrupts the daily routine, the stowaway is there. In fact there are a lot of little incidents. The big beasts all seem very fractious these days…

The bonny boy is popular with the adults too, particularly Hiccup’s father Stoick who pressures his son to admit Hroar to the Dragon Academy. Bowing to the inevitable, Hiccup maliciously pairs the neophyte with the ferocious Typhoomerang Torch. After far too short an interval, the boy from Knaff is showing them all up…

Convinced something untoward is going on, Hiccup starts questioning the trader crew and reaches a shocking conclusion. Sadly it’s just a shade too late as Hroar has already lured Astrid into a trap on distant Dragon Island.

Now it’s up to Hiccup and his friends to save her from a sinister villain with a secret power no dragon rider has ever seen before…

Cue spectacular climactic battle, hard-won victory and satisfying comeuppance…

Although ostensibly crafted for excitable juniors and TV kids, this is another sublimely smart and funny saga no self-indulging fun-fan or action aficionado of any age or vintage should miss: compelling, enticing, and wickedly wonderful.
©2015 DreamWorks Animation L.L.C.

Valerian and Laureline volume 11: the Ghosts of Inverloch


By Méziéres & Christin, with colours by E. Tranlé; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-263-8

Valérian: Spatio-Temporal Agent debuted in weekly Pilote #420 (9th November 1967) and was an instant smash-hit. The feature soon became Valérian and Laureline as his feisty distaff sidekick quickly developed into an equal partner – if not scene-stealing star – through a string of fabulously fantastical, winningly sly and light-hearted time-travelling, space-warping romps.

Packed with cunningly satirical humanist action, challenging philosophy and astute political commentary, the stellar yarns struck a chord with the public and especially other creators who have been swiping, “homaging” and riffing off the series ever since.

Initially Valerian was an affably capable yet unimaginatively by-the-book space cop tasked with protecting the official universal chronology (at least as it affects humankind) by counteracting and correcting paradoxes caused by incautious time-travellers.

When he travelled to 11th century France in debut tale Les Mauvais Rêves (Bad Dreams and still not yet translated into English), he was rescued from doom by a tempestuously formidable young woman named Laureline whom he had no choice but to bring back with him to Galaxity: the 28th century super-citadel and administrative capital of the Terran Empire.

The indomitable female firebrand crash-trained as an operative and accompanied him on subsequent missions – a beguiling succession of breezy, space-warping, social conscience-building epics. This so-sophisticated series always had room to propound a satirical, liberal ideology and agenda (best summed up as “why can’t we all just get along?”), constantly launching telling fusillades of commentary-by-example to underpin an astounding cascade of visually appealing, visionary space operas.

This eleventh Cinebook translation – beginning another multi-album epic – is especially significant. Each Valérian adventure was first serialised in Pilote before being collected in book editions, but after this adventure – which concluded in The Rage of Hypsis (January 1st – September 1st 1985) the publishing world shifted gears. From the next tale and every one thereafter, the mind-bending sagas were released as all-new graphic novels. The switch in dissemination affected all popular French comics characters and almost spelled the end of periodical comics publication on the continent…

(One clarifying note: in the canon, “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters: the second actual story but the first to be compiled in book form. When Bad Dreams was finally released as a European album in 1983, it was given the number #0.)

Les Spectres d’Inverloch originally appeared in then-monthly Pilote (#M110-117, spanning July 1983 to February 1984) and opens here as Laureline enjoys the comforts of a palatial manor in Scotland, somewhere at the tail end of the 20th century. Unflappable dowager Lady Charlotte is the most gracious host and is happy to share all the benefits of life in Clan McCullough, even though her young charge can’t help but wonder why she has to cool her heels with the old biddy in this odd time and place…

Once again the Spatio-Temporal partners-in-peril are separated by eons and light years. Valerian is at the other end of everything: impatiently stuck on water-world Glapum’t, trying to capture a hulking aquatic beast who easily defies his every stratagem. Finally, once brute, force, commando tactics and super-science have all proved ineffectual, the frustrated agent tries bribery. Naturally, the tasty morsels he offers are heavily drugged…

However, as he carries the second phase of his orders, a real problem crops up. Valerian can’t establish contact with Galaxity…

Far ago and elsewhere, London is enduring a paralysing wave of industrial actions. The strikes are particularly galling to volubly affable, infuriatingly unrushed and always tardy Mr. Albert. Galaxity’s 20th century information gatherer/sleeper operative is trying to get to Scotland, but wonders if he’s ever going to get out of the English capital…

On far-flung Rubanis, dictatorial secret police chief Colonel Tlocq is having a duel of wits with the engagingly ruthless data-brokers known as the Shingouz. Naturally, the spymaster is utterly outmanoeuvred by the devious little reptiles who gleefully take off with the secret they required. All-in-all, they are rather enjoying working for Earth…

Way back in West Virginia, Lady Charlotte’s husband Lord Seal is consulting with the CIA. The dapper Briton is a past master of “tradecraft” and remains unperturbed even after reviewing the terrifying situation facing both the Communist Bloc and Free World. Something is making all persons in charge of nuclear weapons – politicians and military alike – go mad. There have been numerous near-misses and even a couple of swiftly hushed-up actual disasters on both sides of the Iron Curtain. Moreover, the Americans have got hold of strange little devices used to cause the insanity. Somebody is deliberately trying to spark atomic Armageddon…

Only the veteran spy’s swift actions prevent the entire assembly going the same way, when a concealed insanity-gadget goes off during their top-secret meeting…

As Seal jets off home, the scene switches to Galaxity. The super-city, impregnable bastion of human dominance, is deserted. Only its supreme master remains, and as the fortress and Terran empire start dissolving into nothingness he makes a desperate jump into time…

On a clear autumn afternoon, Lady Charlotte and Laureline are enjoying the view from Castle Inverloch’s rear windows when the immaculate, lovingly-manicured-for-centuries lawns are wrecked by the crash-landing of a Shingouz shuttle. Naturally, the visitors are granted every gracious vestige of hospitality, even after Lord Seal arrives in flamboyantly bombastic fashion and sees his beloved grass…

Aplomb and grace under pressure alone cannot account for the elderly couple’s acceptance, and when Albert pops in and Valerian shows up – much to the detriment of what remains of the lawns – it becomes clear that the elderly gentry know much more about the workings of the universe than everybody else in this century…

Even the previously-captive Glapumtian – who likes to be called “Ralph” – has a part to play in the baffling, pre-ordained proceedings.

What exactly that means starts to become clear after Lord and Lady Seal introduce their outré guests to the legendary ghost of Inverloch. Valerian usually just calls him “boss”…

Soon the Spatio-Temporal Agents are being made painfully aware of a monumental threat to the universe which has already unmade the events leading to the birth of Galaxity and the Terran Empire and which now poses a threat to all that is…

To Be Concluded…

Smart, subtle, complex and frequently hilarious, this sharp trans-time tale beguilingly lays the groundwork for an epic escapade. This is one of the most memorable romps Méziéres & Christin ever concocted, and heralded the start of a whole new way to enjoy the future…
© Dargaud Paris, 1983 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2016 Cinebook Ltd.

Krazy & Ignatz volume 1 1916-1918: Love in a Kestle or Love in a Hut


By George Herriman, edited by Bill Blackbeard (Fantagraphics Books)
ISBNs: 978-1-60699-316-3

I must admit to feeling like a fool and a fraud reviewing George Herriman’s winningly surreal masterpiece of eternal unrequited love. Although Krazy Kat is unquestionably a pinnacle of graphic innovation, a hugely influential body of work which shaped the early days of the comics industry and a paragon of world literature, some readers – from the strip’s earliest antecedents in 1913 right up to five minutes ago – just cannot “get it”.

All those with the right sequence of genes (“K”, “T”, “Z” and “A”, but not, I suspect “Why”) are lifelong fans within seconds of exposure whilst those sorry few oblivious to the strip’s inimitable charms are beyond anybody’s meagre capacity to help.

Still, since every day there’s newcomers to the wonderful world of comics I’ll assume my inelegant missionary position once more and hope to catch and convert some fresh souls – or, as today’s indisputable pictorial immortal might put it, save some more “lil Ainjils”…

Krazy Kat is not and never has been a strip for dull, slow or unimaginative people who simply won’t or can’t appreciate the complex multilayered verbal and pictorial whimsy, absurdist philosophy or seamless blending of sardonic slapstick with arcane joshing. It is the closest thing to pure poesy that narrative art has ever produced.

Think of it as a visual approximation of Dylan Thomas and Edward Lear playing “I Spy” with James Joyce amongst beautifully harsh and barren cactus fields whilst Gabriel García Márquez types up the shorthand notes and keeps score…

George Herriman was already a successful cartoonist and journalist in 1913 when a cat and mouse who had been cropping up in the corners and backgrounds of his outrageous domestic comedy strip The Dingbat Family/The Family Upstairs finally graduated to their own feature.

Krazy Kat the strip debuted in William Randolph Hearst’s New York Evening Journal on October 28th 1913 and, mainly by dint of the publishing magnate’s overpowering direct influence, spread throughout his vast stable of papers.

Although Hearst and a host of the period’s artistic and literary intelligentsia (which included Frank Capra, e.e. Cummings, John Alden Carpenter, Gilbert Seldes, Willem de Kooning, H.L. Mencken and Jack Kerouac) utterly adored the strip, many local editors -ever-cautious of the opinions of the hoi-polloi who actually bought newspapers – did not, and took every career-threatening opportunity to eject it from the comics section.

Eventually the feature found a home in the Arts and Drama section of Hearst’s vast empire of periodicals. Protected by the publisher’s patronage, the strip flourished unharmed by editorial interference and fashion, running until Herriman’s death in April 1944.

The basic premise of the eccentric enterprise is simple: in an arid, anthropomorphic region of America bordering the mighty Rio Grande dwells Krazy; an effeminate, dreamy, sensitive and romantic feline of indeterminate gender, in uncompromising total love with rude, crude, brutal, mendacious and thoroughly scurrilous, married-with-children (so very many children) bad boy Ignatz Mouse.

Ignatz is a real Man’s Muridae; drinking, stealing, cheating, carousing, neglectful of his spouse and progeny. He revels in spurning Krazy’s genteel advances by regularly, repeatedly and obsessively belting the cat with a well-aimed and mightily thrown brick (obtained singly or in bulk, generally by legitimate purchase from noted local brickmaker Kolin Kelly).

The third member of the classic eternal triangle is lawman Offissa Bull Pupp, hopelessly in love with Krazy, well-aware of the Mouse’s true nature, but bound by his own timidity and sense of honour from removing his rival for the cat’s affections. Krazy is, of course, blithely oblivious of Pupp’s true feelings and dilemma…

Also populating the dusty environs are a stunning supporting cast of inspired anthropomorphic bit players such as Joe Stork, (deliverer of babies), the hobo Bum Bill Bee, larcenous Don Kiyoti, busybody Pauline Parrot, Walter Cephus Austridge, Chinese mallard Mock Duck, Joe Turtil and a host of other audacious characters – all capable of stealing the limelight and even supporting their own features.

The episodes occur in and around the Painted Desert environs of Coconino (based of the artist’s vacation retreat Coconino County, Arizona) and the surreal playfulness and fluid ambiguity of the flora and landscapes are perhaps the most important members of the cast.

These strips are a masterful mélange of wickedly barbed contemporary social satire, folksy yarn-telling, unique experimental art, strongly referencing Navajo art forms and sheer unbridled imagination and delightfully expressive language: alliterative, phonetically and even onomatopoeically joyous and compellingly musical (“He’s simpfilly wondafil”, “A fowl konspirissy – is it pussible?” or “I nevva seen such a great power to kookoo”), yet for all that these adventures are timely, timeless, bittersweet, self-referential, fourth-wall bending, eerie, idiosyncratic and utterly hilarious escapades encompassing every aspect of humour from painfully punning shaggy dog stories to riotous silent-movie slapstick.

The Krazy & Ignatz series of collected Sunday pages was originally contrived by Eclipse Comics and the Turtle Island Foundation and taken over by Fantagraphics when the first publisher succumbed to predatory market conditions in the 1990s. Through diligence and sheer bloody determination matching Hearst’s own, the series was finally completed in 2015.

After years of scarily hand-to-mouth publishing, the entire Katty canon of magnificent Sunday pages has been collected in fabulous compilations and this first colour and monochrome volume opens with ‘And the First Shall Be the Last: A History of Kat Reprints’ and A Word from the Publisher by Kim Thompson delineating at length the eccentric orbit which finally resulted in Herriman’s masterpiece being collected in a complete, uniform, visually stunning 13 volume edition.

That’s followed by ‘The Kat’s Kreation’ from series Editor Bill Blackbeard; a fulsome, fascinating and heavily illustrated history tracing the development of the frankly freakish feline as briefly outlined above, and ‘Before He Went “Krazy”: George Herriman’s Aughts’, offering a liberal sampling of examples of the cartoonists many pre-Coconino strips and features such as ‘Lariat Pete’, ‘Bud Smith, the Boy Who Does Stunts’, ‘Rosy’s Mama’, ‘Zoo Zoo… (Goes Shopping, Entertains, And the Christmas Pie)’, ‘Alexander’ and ‘Daniel and Pansy’, spanning 1903 to 1909, with many sporting a certain prototype mad moggy in the corners…

From there it’s a short hop to the first cautious yet full-bodied escapades from 1916, delivered every seven days from April 23rd to December 31st.

Within that first year, as war raged in Europe and with America edging inexorably closer to the Global Armageddon, the residents of Coconino sported and wiled away their days in careless abandon but totally embroiled within their own – and their neighbours’ – personal dramas.

Big hearted Krazy adopts orphan kitties, accidentally goes boating and ballooning, saves baby birds from predatory mice and rats, survives pirate attacks, constantly endures assault and affectionate attempted murder and does lots of nothing in an utterly addictive, idyllic and eccentric way.

…And gets hit with bricks. Many, heavy and always evoking joyous, grateful raptures and transports of delight from the heart-sore hard-headed recipient…

In 1917 (specifically January 7th to December 30th), the eternal game played out as usual and with an infinite variety of twists, quirks and reversals. However there were also increasingly intriguing diversions to flesh out the picayune proceedings, such as recurring explorations of terrifying trees, grim ghosts and obnoxious Ouija Boards, tributes to Kipling as we discover why the snake rattles, meet Ignatz’s aquatic cousin, observe an invasion of Mexican Jumping Beans and a plague of measles, discover the maritime value of “glowerms”, learn who was behind a brilliant brick-stealing campaign of crime and at last see Krazy become the Bricker and not Brickee…

Fully in control of his medium, Herriman switched into poetic high gear as America finally entered the Great War in 1918.

With strips running from January 6th to December 29th, uncanny brick apparitions scotched somebody’s New Year’s resolutions, cantankerous automobiles began to disrupt the desert days, fun of a sort was had with boomerangs and moving picture mavens began haunting the region. There were deeply strange interactions with weather events, whilst music was made and occasional extended storylines began with the saga of an aberrant Kookoo Klock…

Surreal voyages were undertaken but over and again it was seen that there is literally no place like Krazy and Ignatz’s home. There was only one acknowledgement of Kaiser Bill and it was left to the missile-chucking mouse to deliver it…

And then it was Christmas and a new year and volume lay ahead…

To complete the illustrious experience and explore the ever-shifting sense of reality amidst the constant display of visual virtuosity and verbal verve this big, big book (305 x 230 mm and superbly designed by Chris Ware) ends with rare and informative bonus material such as ‘A Genius of the Comic Page’: a contemporaneous appreciation and loving deconstruction of the strip – with new illustrations from Herriman – by the astoundingly perspicacious and erudite critic Summerfield Baldwin taken from Cartoons Magazine and an oddly enigmatic biography of the reclusive creator in ‘George Herriman 1880-1944′ by Bill Blackbeard.

‘The Ignatz Mouse Debaffler Page’ then closes the show, providing pertinent facts, snippets of contextual history and necessary notes for the young and potentially perplexed…

Herriman’s epochal classic is a genuine Treasure of World Art and Literature. These strips shaped our industry, galvanised comics creators, inspired auteurs in fields as disparate as prose fiction, film, sculpture, dance, animation and jazz and musical theatre whilst always delivering delight and delectation to generations of devoted, wonder-starved fans.

If however, you are one of Them and not Us, or if you actually haven’t experienced the gleeful graphic assault on the sensorium, mental equilibrium and emotional lexicon carefully thrown together by Herriman from the dawn of the 20th century until the dog days of World War II, this glorious parade of cartoon masterpieces are your last chance to become a human before you die…

That was harsh, I know: not everybody gets it and some of them aren’t even stupid or soulless – they’re just unfortunate…

Still, There Is A Heppy Lend Furfur A-Waay if only you try to see…
© 2010 Fantagraphics Books. All rights reserved.

Silent Invasion volume 2: Red Shadows


By Michael Cherkas & Larry Hancock (NBM)
ISBN: 978-0-91834-850-0

During the vast expansion of opportunity and outpouring of innovation that graced comics during the 1980s, much of the “brain-rotting trash” or “silly kid’s stuff” stigma which had plagued the medium was finally dispelled. America started catching up to the rest of the world; acknowledging sequential narrative as an actual Art-Form, and their doors opened wide open for foreigners to make a few waves too…

One of the most critically acclaimed and just plain fun features of the period came from semi-Canadian outfit Renegade Press which set up shop in the USA and began publishing at the very start of the black & white comics bubble in 1984. They quickly established a reputation for excellence, with a strong line of creator-based properties and some genuinely remarkable series such as Ms. Tree, Journey: the Adventures of Wolverine MacAlistaire, Normalman, Flaming Carrot and the compulsively backwards-looking Cold War/UFO/paranoia-driven The Silent Invasion.

That last was a stunningly stylish saga, bolting 1950s domestic terrors (invasion by Reds; invasion by aliens; invasion by new ideas…) onto Film Noir chic and employing 20-20 hindsight to produce a phenomenally fresh and enticing delight for the strangely similar Reagan era.

I firmly believe that in this business nothing good stays lost, but I’m fed up waiting for it to be rediscovered so I’m continuing to revisit my battered old copies of the original album compilations as no one has tried to revive it yet. At least they’re all still readily available if I successfully brainwash you…

This second superbly oversized monochrome tome – a whopping 298 x 2058 mm – gathers the lead story from issues #4-6, with co-creators Michael Cherkas & Larry Hancock piling on the paranoiac pressure in a delightful confection combining all the coolest genre elements of classic sci-fi, horror, spy, conspiracy theory, crime, romance and even comedy yarns…

The 1950s in American were a hugely iconic and paradoxical time. Incredible scientific and cultural advancements and great wealth inexplicably arose amidst an atmosphere of immense social, racial, sexual, intellectual and political repression with an increasingly insular populace seeing avaricious plots and subversive attacks in every shadow and corner of the rest of the world.

Such a melting pot couldn’t help but be fertile soil for imaginative outsiders to craft truly incisive and evocative tales dripping with convoluted mystery and taut tension, especially when wedded to the nation’s frenzied obsessions with gangsterism, rogue science, flying saucers and espionage…

Last Time: In April 1952, famed Union City private eye Dick Mallet saw a strange light in the night sky. Next morning the cops found his empty, crashed car. A month later reporter Matt Sinkage was still getting grief from Frank Costello, his Editor on the Union City Sentinel. Matt wanted to expose “The Truth behind Flying Saucers” but was quickly becoming a laughing stock. He was also starting to think his foreign-sounding neighbour Ivan Kalashnikov was a Russian spy….

Sinkage was alienating his family and worrying his fiancée Peggy Black. All he could think about was that night six months back in Albany when he saw a UFO and impetuously chased after it: a crazy night everyone but him remembers…

Getting drunk, Matt broke into Ivan’s apartment where a quick glance revealed the foreigner and others in front of a huge, weird machine. It confirmed his suspicions that they were Atomic spies!

Days later Matt collided with Mr K’s pretty friend Gloria Amber, and asked her out to lunch. Things developed when Gloria begged him to save her from what she claimed were Red operatives. They subsequently claimed to be Federal agents…

Hiding out at his brother’s Walter‘s place, Matt was still seeing flying saucers everywhere and could not understand why everybody else thought they were just jets. Back in Union City, Frank was being pressured by FBI Agent Phil Housley: an old acquaintance who regularly forced him to suppress news items…

This time though, he wanted Sinkage. What no newsman knew was that Housley was also working for a shadowy agency calling itself the Council. What Housley didn’t know was that he was not their only operative in this matter…

Back in suburbia, Walter’s wife Katie – convinced Matt and his new floozy were up to no good – had contacted the FBI…

Fugitives Matt and Gloria were heading out in Walter’s car when Peggy showed up. She couldn’t understand why her man was with a flashy trollop even though Gloria had told Matt the Reds were after Kalashnikov’s memoirs and files. Although Matt knew Gloria was playing double game, he agreed to go with to a remote town where a “contact” could protect them both…

Mr K meanwhile had called in his own heavies to hunt the couple. All were unaware that the FBI had visited Katie and a net was closing around Sinkage and the mystery woman…

As the Council discussed their Sinkage problem and heard Housley’s reports, they learned the reporter was involved in the “Albany event” and near-panic ensued. Matt meanwhile had succumbed to suspicion. Gloria kept vanishing and refused to acknowledge it. Later, she helped Kalashnikov’s hoods Zanini and Koldst abduct her and rough up Matt. After that the FBI interviewed Walter and Katie about Matt, and let slip that they were the only Feds working the case, denying any other government officials were involved…

Katie spilled all she knew and the agents went into overdrive, marshalling all their forces and heading for sleepy Stubbinsville. Matt meanwhile had called the only guy he still trusted. Fellow researcher Dan Maloney warned him of the confusing profusion of agents all claiming to be working for the government, before sharing the same info with Costello…

As Housley’s team flew in, Matt decided to push on, hitchhiking to a rendezvous with destiny. En route he reunited with the oddly-compliant Gloria, and they battled on to Stubbinsville in a stolen car. With less than 100 miles to go she fell ill but made him promise to get her there at all costs…

As the assorted pursuers converged, she directed Matt to a lonely wilderness region. The net closed around them as a fantastic and terrifying light-show ignited the dark skies. By the time Housley reached them Gloria had vanished and Sinkage was slumped in a coma…

Days later, Matt was freed and all charges dropped. He was strangely content. Despite another blatant cover-up and no clue as to whom all the various parties hounding them really were, Sinkage knew what he had seen when Gloria vanished. Now he could only wait for her inevitable return…

Preceded by Max Allan Collins’ expansive Introduction ‘Dick Tracy, Tintin and Serious Comics’, this titanic tale resumes with ‘Chapter One: A Pink Slip for a Pink’. It’s June 1952 and Matt Sinkage is tormented by nightmares of lights in the sky, Housley hunting him and Gloria beseeching him to join her kind…

His life has gone rapidly downhill. Stories of his being a “Commie” are everywhere, the FBI shadows his every move and the oppressive tension is becoming overwhelming. When he gets a phone call from long-missing Dick Mallet, Matt arranges to meet the PI, consequently noticing sister-in-law Katie is always listening and has become very chummy with his ominously ever-present FBI surveillance detail…

First, though, Matt has to get the last of his belongings: the “Red” smear has allowed his landlord to terminate his lease. Aided by faithful fiancée Peggy and ever-friendly custodian Mr. Schneider, Sinkage collects his things and has an uncomfortable meeting with Kalashnikov. Almost in passing Matt notices that he now has a different team of Feds dogging him.

When he finally meets Mallet, the detective shows him an incredible set of photos: interior and exteriors shots of the flying saucers taken by the aliens…

At the Sentinel, Dan Maloney has made progress investigating Kalashnikov and Gloria but wants to finish his research before sharing. Sinkage has bigger problems though, his fellow workers have sent him Coventry and the paper’s owner wants the “Commie” fired. Costello is fighting back though. He suspects Housley is behind the smear tactics targeting Matt.

Staying with Walter and Katie isn’t helping his mental state. As visions of the Albany event haunt him, Matt’s life takes another plunge as he finds Mallet murdered. Housley is there but frankly admits he knows Sinkage is innocent and (probably) the patsy of a cunning contrived frame-up. That doesn’t stop him trying to pump Matt for further information – just as his Council bosses ordered him to…

When Matt is finally fired and Maloney is killed in a freak accident he knows is murder-by-aliens, Sinkage feels the walls closing in and makes a run for it…

‘Chapter Two: Identity Crisis’ opens one night in July 1952 with Matt holed up in Maloney’s old hunting shack. He’s been utterly alone for weeks but is still seeing flying saucers in the night skies. He’s also reliving past events, helplessly mixing memories of Gloria with other moments. He’s so confused that when Peggy suddenly turns up he mistakes her for his missing blonde mystery-woman…

Peggy visits him every night, offering food and company. She seems so different, warm and vivacious, but is always gone when he blearily wakes up in the morning.

Back in Union City, Housley and his secretary Meredith Monroe are going over the facts and reach a disturbing conclusion. Somebody on Phil’s team has their own agenda. He fears it’s his own boss – and Council stooge – Buzz Brennan but can’t find reasons to ignore their orders. Both his official employers and the secret ones want Sinkage found at all costs…

In the wilderness Matt is starting to crack. Anonymously buying a gun from a local store he travels back to the city for Dan’s funeral and sees Housley and Brennan clash with Costello. He then sneaks back to his old building and breaks into Kalashnikov’s apartment. He finds a cache of files and as he reads them experiences a horrifying flashback: he’s strapped into some sort of brainwashing machine in a spaceship…

Matt is roused from the memories by Ivan’s return and bolts, leaving the scattered files behind. He then visits Peggy’s house where her mother’s hostile reception confirms a suspicion that has been growing in his mind…

His intended is waiting in the truck he borrowed, and as they furtively drive out to the country Matt drops his bombshell. He believes he’s an alien consciousness improperly overlaid on a human mind and he knows Peggy is too: the same one he used to know as Gloria Amber…

‘Chapter Three: What We Really Know about Flying Saucers’ pushes the drama into overdrive as Peggy frantically tries to dissuade Matt. He is adamant and, as Peggy storms off, Matt goes to Costello. They compare notes, unaware that the Council is mobilising all its covert assets in Housley’s FBI team to get Sinkage at all costs…

It might have worked had not Matt surprised everybody by turning himself in and sharing what he saw in Kalashnikov’s files with Housley and Meredith. Sadly, as he’s being taken to a safe-house Zanini and Koldst kidnap Sinkage and drag him back to Ivan… and Peggy!

By the time Housley realises what’s occurred and rushed to the apartment, it’s too late. The files are gone, but no one can determine whether they were cleared out by the foreigners or simply lost in the fire set by the Council’s inside man…

Matt has a different story. He survived the conflagration by rushing to the roof where he saw a saucer pick up one of his abductors, coldly leaving the rest to perish. It was a story he stuck to, even after he was committed…

To Be Continued…

Potently evocative, impeccably tailored and fabulously cool, The Silent Invasion remains a unique, boldly imagined and cunningly crafted adventure. Rendered in a style then considered revolutionary and even today still spectacularly expressionistic, this is a classic epic long-overdue for a modern revival: an unforgettable gateway to an eerily familiar yet comfortably exotic era of innocent joy and a million “top secrets” which no fan of fantastic thriller fiction should ignore.
© 1988 Michael Cherkas & Larry Hancock. Introduction © 1988 Max Allan Collins. All rights reserved.

Manga Shakespeare: A Midsummer Night’s Dream


By William Shakespeare, illustrated by Kate Brown and adapted by Richard Appignanesi (SelfMadeHero)
ISBN: 978-0-9552856-4-6

With the Bard of Avon seemingly everywhere at the moment, I’m taking the chance to leap on yet another bandwagon and using this jolly little graphic treat to opportunistically make myself seem a bit clever…

As far as we can tell, A Midsummer Night’s Dream was written and first performed between 1590 and 1597. It is a fantastical comedy of wonder and folly dealing with the unlikely concatenation of events surrounding the marriage of Athenian Duke Theseus to stately Hippolyta. The impending nuptials affect four young lovers who don’t know their own heads – let alone hearts – and a half-dozen of hoi-polloi workers wanting to perform a celebratory play for their lord.

Sadly in those days, fairies and supernatural sorts gleefully messed with mortals when not selfishly scoring points off each other, and the spiteful machinations of occult overlord Oberon when crossed by his wife Titania has startling repercussions for the humans of every class and manner…

The immortal story has made it into comics form numerous times and, if you’re one of the precious few people unfamiliar with the tale (firstly, shame on you and secondly, go watch it right now; there are many excellent filmed versions in every possible language) this imaginatively welcoming rendition is extremely easy to take up…

SelfMadeHero is a British publisher specialising in literary graphic novels. Their top lines include a number of Shakespeare adaptations in child-friendly manga form and Eye Classics, concentrating on modern masterpieces by the likes of Poe and Kafka. Also in their expanding repertoire are Sherlock Holmes tales, Crime Classics and sequential narrative biographies…

There’s no point précising the plot [see the damn’ play!], but adaptor Richard Appignanesi (Italia Perverso, Yukio Mishima’s Report to the Emperor) with the assistance of consultant Nick de Somogyi and splendorous illustrator Kate Brown (Young Avengers, Fish + Chocolate, Tamsin and the Deep) have conspired to create a truly engaging scenario.

Visually casting the unfolding events in a nebulous near-future where the deathless prose (iambic pentameter and rhyming couplets actually…), forest frolics and pastoral scenes are accompanied by interior settings and costumes at once authentically vintage and comforting futuristic – togas, tee-shirts and sneakers: like an old episode of Dr. Who or Star Trek – the overall effect is at once accommodating, exotic and intriguing.

Augmented by textual features ‘Plot Summary of A Midsummer Night’s Dream’ and ‘A Brief Life of William Shakespeare’, this appetising colour-&-monochrome treat is a terrific read and timeless visit to the realm of romantic wonder. Better yet, it’s still readily available through many online vendors…
© 2008 SelfMadeHero. All rights reserved.

Little Adventures in Oz volume 1


By Eric Shanower (IDW)
ISBN: 978-1-60010-589-0

We all know the story of The Wizard of Oz – or at least the bare bones of it as harvested to make the admittedly stunning 1939 movie classic – but the truth is that there is a vast surplus of fantastic wonders from that legendary 1900 novel by jobbing journalist and prolific author Lyman Frank Baum that remained unfilmed.

Happily this collection of superb and faithful extrapolations by rabid fan Eric Shanower draws heavily from the prose canon, restoring almost all of those glaring tinseltown omissions and alterations whilst keeping in play all those beloved stars the wider world knows. He does so with stunning skill, wondrous wit and mesmerising charm.

As superb an illustrator as author, Shanower (whose far too occasional “straight” comics work includes Prez: Smells Like Teen President, The Elsewhere Prince and the astoundingly ambitious Age of Bronze) produced five original albums set in Baum’s magic kingdom for independent publisher First Comics’ groundbreaking line of graphic novels, all codified as Adventures in Oz.

Between 1986 and 1992 he crafted The Enchanted Apples of Oz, The Secret Island of Oz, The Ice King of Oz, The Forgotten Forest of Oz, and The Blue Witch of Oz; since then going on to release a new prose work, numerous short stories and scholarly contributions to various academic and critical volumes on Baum and his creations.

In 2007 Shanower paired with Skottie Young at Marvel Comics to adapt the original Baum books in a stellar sequence which utterly reinvigorated the immortal franchise. That inspired the repackaging of his earlier one-man show and the comic tales were eventually compiled into a set of scintillating chronicles as Little Adventures in Oz. This initial volume reproduces the first and third so-very beautiful Shanower albums, repackaged and remastered in a splendid new edition, bundled up with a glittering hoard of visual treasures and behind-the-scenes gems to delight every devotee of the canon and lover of modern fairy tales.

The extraordinary excursion to miraculous lands and climes opens with a beautiful map of the incredible kingdom and its environs, before launching into 1986’s The Enchanted Apples of Oz.

Kansas expatriate Dorothy Gale is strolling along the Yellow Brick Road with Scarecrow and wise hen Billina when a magical castle materialises. Entering the sparkling keep, they meet stately Valynn who has in the courtyard ‘The Apple Tree’ which has sustained Oz since time began. Its enchanted fruits are what underpin the realm’s magic; allowing chickens to talk, imbuing inanimate objects with life and dangerously capable of breaking any enchantment…

Such a resource has made the place a target for evil-doers so for many lonely centuries solitary sentinel Valynn has defended the castle, most notably from sinister sorcerer Bortag…

Touched by the guardian’s lonely plight, Dorothy takes her to see Queen Ozma, in hope of relieving her of the onerous duty. Bortag, however, has not ended his depredations and swoops down on his flying swordfish Drox, making short work of Scarecrow and Billina who have volunteered to guard the tree in Valynn’s absence.

His sack full of stolen fruit, the sinister scrumper then rushes to the edge of Oz – just where it meets the Deadly Desert – and feeds his plunder to a hideous sleeping hag. She is the legendarily evil Wicked Witch of the South and, horrifically, at first touch of the plundered pippins ‘The Witch Awakes’…

Secrets are revealed in ‘Bortag’s Unfortunate Past’ as the homely Quadling mage is spurned by the monster he has loved for countless ages. She immediately returns to the tree and begins voraciously consuming Enchanted Apples. With each bite magic diminishes and the fabulous denizens of Oz become increasingly mundane. Billina barely has time to convince the jilted wizard to fix the crisis his unrequited love has caused before she reverts to a mere clucking fowl…

With all Oz’s mystical champions helpless before the Witch, it’s up to Dorothy and grieving, repentant lovelorn Bortag to stop the Witch’s brutal depredations. Luckily, they still have one advantage: ‘The Magic Belt’…

Witty, wise, thrilling and potent with the narrative power of comradeship and redemption, this stunning yarn is followed by another lavishly-limned suspenseful thriller as The Ice King of Oz opens with ‘The Proposal’…

The Emerald City is abuzz with excitement as a heretofore-unknown realm sends a diplomatic delegation to Oz. After the usual exchange of fantastic gifts the ambassador Popsicle drops his bombshell. The Ice King intends to cleave to other traditional forms of alliance by marrying Princess Dorothy…

The revelation is greeted with great surprise and a gentle but firm refusal which only results in ‘Treachery’ as the icy embassage vanishes overnight, taking Ozma with them as a flash-frozen prisoner.

A hurried council-of-war results in hastily-assembled rescue party, supplemented by new companion Flicker. Originally a human Candle-Maker, he was turned into a one of his own tapers by the Wicked Witch of the West. Only recently restored to life, he remains a man made of wax with a head fiercely aflame…

Transported in a magical vehicle by Glinda the Good‘s sorcery, Dorothy, Scarecrow, tin man Nick Chopper and Flicker voyage ever southward to ‘The Land of Ice’ enduring many sub-zero perils until they broach the snowy wastelands and find themselves ‘In the Ice Palace’…

However, after a calamitous confrontation against the cold commander’s amassed legions, our heroes seem doomed to remain ‘In the Ice King’s Power’ until Dorothy’s common sense and Flicker’s valiant determination find a way to pierce his frozen façade…

Compellingly, hypnotically illustrated and written with beguiling grace, this is a fabulous romp for devotees and newcomers alike, and this captivating collection also includes a vast treasure-trove of extras beginning with a sublime Art Gallery of original covers, painted cover studies, character designs, early concept-art, plus the first four pages of an as-yet unfinished tale entitled ‘General Jinjur of Oz’.

Word of Warning: do not read this. It’s utterly brilliant and causes a real wrench when you realise there’s no more and no conclusion…

Also included are a lovely painting of Dorothy and the Cowardly Lion, 5 pages of pencil art layouts for The Enchanted Apples of Oz, a gallery of Shanower Christmas Cards and a watercolour vignette disclosing ‘A Concise History of the Marvelous Land of OZ’.

If you still constantly crave to visit the lost lands of childhood wonder, this superb picture parade is probably your only passport to adventure…

© 2010 Eric Shanower. All rights reserved. © 2010 Idea and Design Works, LLC.

Marvel Adventures Avengers: Captain America


By Scott Gray, Roger Langridge, Todd Dezago, Roger Stern, Craig Rousseau, Matteo Lolli, Lou Kang, John Byrne & various (Marvel)
ISBN: 978-0-7851-4562-3

Since its earliest days Marvel always courted the youngest comicbook consumers. Whether animated tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Millie the Model, Homer the Happy Ghost, Li’l Kids and Calvin – or as in the 1980s Star Comics line – an entire imprint for originated or licensed comics targeting peewee punters, the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days, however, general kids’ interest titles are all but dead and, with Marvel characters all over screens large and small, the company usually prefers to create child-friendly versions of its own proprietary pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company instituted a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby & Steve Ditko, mixing it with the remnants of the manga-based Tsunami imprint, all intended for a younger readership.

The experiment was tweaked in 2005, evolving into Marvel Adventures with core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name. Additional Marvel Adventures series included Super Heroes, The Avengers and Hulk. These iterations ran until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Those tales have all been collected in welcoming digest-sized compilations such as this one which gathers a selection of yarns starring the Sentinel of Liberty. This particular patriotic play-list comprises three all-ages tales – taken from Marvel Adventures Super Heroes #8 and 12, plus an early outing from Marvel Age Spider-Man Team-Up #2 and rounded out with a mainstream continuity yarn from Captain America volume 1 #255 from March 1981.

The Sentinel of Liberty was created by Joe Simon & Jack Kirby at the end of 1940 and launched straight into his own Timely Comics’ (Marvel’s earliest iteration) title. Captain America Comics #1 was cover-dated March 1941 and was a monster smash-hit. Cap was the absolute and undisputed star of Timely’s “Big Three” – the other two being the Human Torch and Sub-Mariner. He was also one of very the first to fall from popularity at the end of the Golden Age.

When the Korean War and Communist aggression dominated the American psyche in the early 1950s Cap was briefly revived – as were his two fellow superstars – in 1953 before sinking once more into obscurity until a resurgent Marvel Comics once more needed them. When the Stars-&-Stripes Centurion finally reappeared he finally found a devoted following who stuck with him through thick and thin.

Soon after taking over the Avengers, he won his own series and, eventually, title. Cap waxed and waned through the most turbulent period of social change in American history but always struggled to find an ideological place and stable footing in the modern world, plagued by the trauma of his greatest failure: the death of his boy partner Bucky…

If you’re of a slavish disposition continuity-wise, the first three Star-Spangled sagas all occur on Marvel’s Earth-20051 whilst the last is situated in the regulation Earth-616.

It opens with an updated origin – in keeping with the later filmic iteration – as ‘The Legend Reborn’ (by Scott Gray & Craig Rousseau as seen in MASH #8, April 2009) sees World War II’s greatest hero decanted from an arctic iceberg by agents of SHIELD.

Future-shocked and mistrusting, Steve Rogers breaks out of protective custody and explores the 21st century beside teen-rebel and street-performer Rick Jones, until secret society Hydra try to “recruit” him and Cap is finally forced to pick a side…

The introductory epic is augmented by an enticing war-time tale. ‘Spy for the Cameras!’ (Roger Langridge & Rousseau) finds Cap and annoyingly plucky reporter Rosalind Hepburn exposing an undercover plot in Hollywoodland…

Issue #12 (August 2009) saw Cap and Rick return in ‘Web of Deceit’ by Gray & Matteo Lolli. Here the time-lost hero is transported into Hydra’s digital domain to face unimaginable and lethally implausible peril, until Rick’s buddies in the Online Brigade log in to save the day…

This is followed by another deliciously wry WWII romp from Langridge & Rousseau, with news-hen Rosalind, Cap and Bucky battling a prototype mutant cyborg in ‘If This Be P.R.O.D.O.K.!’

‘Stars, Stripes and Spiders!’ is by Todd Dezago, Lou Kang & Pat Davidson (originally debuting in Marvel Age Spider-Man Team-Up #2, December 2004 and inspired by Len Wein and Gil Kane’s tale from the original Marvel Team-Up #13).

When a certain wall-crawling high-school student and part-time hero stumbles into Captain America tackling an AIM cadre stealing a super-soldier serum, the nervous lad learns a few things about the hero game from the guy who wrote the book. Not making that lesson any easier is petrifying super-villain the Grey Gargoyle…

Closing out this fast-paced primer of patriotic action is a classic retelling of Cap’s early career by Roger Stern & John Byrne. The story was the finale in a superb run by the duo: a mini-renaissance of well-conceived and perfectly executed yarns epitomising all the fervour and pizzazz of Captain America in his glory days. ‘The Living Legend’ is a moody, rocket-paced origin saga which was the definitive version of the hero’s nativity for decades…

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and superbly accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events.

Beguiling, enthralling and impressive, these riotous super stories are extremely enjoyable yarns, although parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…

© 1981, 2000, 2009, 2011 Marvel Characters, Inc. All rights reserved.

The Deliverer


By Nemanja Moravic Balkanski & various (the Publishing Eye)
ISBN: 978-0-986844-01-0

As I’ve often stated, some comics creators seduce and beguile whilst others choose to inform and affect with confrontational shock tactics. One of the most evocative and uncompromising efforts that I’ve ever seen came from Belgrade émigré Nemanja Moravic “NeMo” Balkanski. Don’t just take my word for it, track down his stunning FIB Chronicles, compiling much of his early material. …And now he’s done it again…

Balkanski was born in Belgrade in 1975 and, after indulging in and mastering a multitude of artistic disciplines from comics to graphic design, theatre arts to film-making, and poetry to performance, emigrated to Vancouver in 2007. When not working as an Art Director or storyboard artist for big and little screen productions he continues to produce thought-provoking comics.

It has all clearly been an inspirational experience and NeMo – a skilful plunderer of social tropes and cultural memes – has absorbed the meat and ephemera of his new environs to produce a stunningly confrontational allegory and state-of-the-union fairy tale with plenty of bite.

Canada, not long from now: society is on the edge of collapse and has been for as long as anyone can recall. And that’s not long: crass, shallow media has all but lobotomised the people, making them sensation-seeking celebrity-hungry drones told how to think and act and especially what to buy from the rich bastards to own everything.

King of those rats is the aged billionaire whose Watchmaker Labs and Watchmaker Studios strives tirelessly to mechanise and monetise every last iota of humanity and spirituality. They have already successfully commoditised sport and sex and are close to replacing their fragile flesh-&-blood customer base with mechanical hybrids…

A land like that expects its citizens to do nothing more than work and be consumers, so it employs a certain kind of lawkeeper: semi-cyborg sadists like Canuck, macho psychotics such as talking police dog Le Chien, lickspittles like Token Indian Winnetou and even sometimes starry-eyed do-gooders like hapless Mountie Sergeant Prickstone, but they’re just not enough to keep order in a city which – although tacitly owned by Watchmaker – still moves to its own decadent rhythms…

When uncompromising natural force Cayenne the Shark eats half of Vancouver – despite the army of gigantic robotic buildings and trucks slowly superseding humanity – a new kind of champion emerges.

The Deliverer used to bring pizza to the slavishly mass media-addicted self-medicating hoi-polloi, making money to buy time with certified sex-worker Lula, but as the end rushes closer he finds that selfishly helping himself is actually working to repair the world…

Clearly the world is made up of far more than what Watchmaker can grasp in his withered, grasping hands and as Prickstone and the Deliverer join the Vancouverite Underground to help the declining First Nation regain their stolen mystic Mojo a concatenation of unlikely circumstances look like turning them into Canadian humanity’s last hope of survival…

Abstruse, blackly humorous, shockingly explicit, complacently violent and bleakly hilarious, this disquieting parable uses the modern go-to story form of the summer Action Blockbuster to tenaciously attack media mass-produced self-image and the casual hypocrisy which runs the world and picks enough scabs off that you simply have to stop and think.

This substantial full-colour landscape-format  hardback is another strident, sardonically whimsical cartoon diagnosis of the state of our society: a uniquely entertaining read the brave and bold and reasonably old must not miss…
© 2015 The Publishing Eye.

Why not scope out the official website and trailer at http://www.thepublishingeye.com/books/the-deliverer/

Clifton volume 2: The Laughing Thief


By De Groot & Turk, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-07-4

For some inexplicable reason most of Europe’s comics cognoscenti – most especially the French and Belgians – seem fascinated with us Brits. Maybe it’s our shared heritage of Empires lost and cultures in transition? An earlier age would have claimed it’s simply a case of “Know your Enemy”…

Whether we look at Anglo air ace Biggles, indomitable adventurers Blake and Mortimer, the Machiavellian machinations of Green Manor or even the further travails of Long John Silver, the serried stalwarts of our Scepter’d Isles cut a dashing swathe through the pages of the Continent’s assorted magazines and albums.

And then there’s Clifton…

Originally devised by child-friendly strip genius Raymond Macherot (Chaminou, Les croquillards, Chlorophylle, Sibylline) for iconic Tintin Magazine, the doughty True Brit troubleshooter first appeared in December 1959. After three albums worth of material – compiled and released between 1959 and 1960 – Macherot left Tintin for arch-rival Spirou and his eccentric comedy crime-fighter sadly floundered until Tintin brought him back at the height of the Swinging London scene, courtesy of Jo-El Azaza & Greg (Michel Régnier).

These strips were subsequently collected as Les lutins diaboliques in French and De duivelse dwergen for Dutch-speakers in 1969.

Then it was back into retirement until the early 1970s when writer Bob De Groot and illustrator Philippe “Turk” Liegeois revived Clifton for the long haul, producing ten tales of which this – Le voleur qui rit – Clifton from 1973 – was their second collaboration.

Thereafter, from 1984 on, artist Bernard Dumont – AKA Bédu – limned De Groot’s scripts before eventually assuming the writing chores as well, until the series ended in 1995. In keeping with its rather haphazard nature and typically undying nature, the Clifton experience resumed once again in 2003, crafted by De Groot and Michel Rodrigue in four further adventures; a grand total of 25 to date.

The setup is deliciously simple: pompous and irascible Colonel Sir Harold Wilberforce Clifton, ex-RAF, former Metropolitan police Constabulary and recently retired from MI5, has a great deal of difficulty dealing with being put out to pasture in rural Puddington. He thus takes every opportunity to get back in the saddle, occasionally assisting the Government or needy individuals as an amateur sleuth.

Sadly for Clifton – as with that other much-underappreciated national treasure Captain Mainwaring in Dad’s Army – he is too keenly aware that he is usually the only truly competent man in a world full of blithering idiots…

In this second translated album – first seen in 2005 – the Gentleman Detective is embroiled in not one but two uncanny incidences, beginning with eponymous epic ‘The Laughing Thief’ wherein the still much-missed lawman rather forcefully inserts himself into a current case baffling Scotland Yard.

London is being wracked by devilishly clever crimes executed with infallible precision by a crack crew of blaggers, but the profits of each caper seem far below what such expert criminals should be bothering with. Moreover, each perfectly executed heist is preceded by a telephone warning from a braying braggart with the most annoying and distinctive laugh imaginable…

The crooks are incredibly bold and arrogant. Even after Clifton intervenes in the second robbery, the scoundrels easily outwit him, leave the dapper sleuth unconscious with dozens of other peculiarly proud and strangely supportive victims…

Moreover, although police “higher-ups” welcome Clifton’s help, officer-in-charge Lieutenant Hardfeeling doesn’t want the show-stealer around and is doing all he can to impede the Colonel’s investigations, despite the protests of his senior colleagues and the bobbies on the beat…

Nevertheless, persistence is its own reward, and when Clifton finally deduces the true reasons for the publicity-seeking crime-spree the resultant confrontation is both spectacularly satisfying and hilariously rewarding…

Being British and an ex-spy, Clifton has hung on to the odd gadget or two, such as an amazingly tricked out umbrella which plays a major part in this volume’s second tale ‘The Mystery of the Running Voice’. A suspenseful spooky yarn, it begins when the unhappy retiree meets old comrade Donald McDonald Muckyduck, who appears to have worn out every vestige of verve and is on the verge of a nervous breakdown…

Close consultation reveals that the former police Inspector is being haunted by a robber ghost; one that has already claimed six victims. However upon viewing the crime scene photos Clifton gains an inkling into how the trick is done and temporarily moves to bucolic village Flatfish-on-Apron, setting himself up as bait for a diabolical genius with a penchant for clever gimmicks…

Visually spoofing Swinging Sixties London and staidly stuffy English Manners with wicked effect, these gentle thrillers are big on laughs but also pack a lot of consequence-free action into their eclectic mix. Delightfully surreal, instantly accessible and doused with daft slapstick à la Jacques Tati and intrigue like Margaret Rutherford as Miss Marple, this brace of romps rattle along in the grand old tradition of Will Hay, Terry-Thomas and Alistair Sim – or Wallace and Gromit if you’re a callow yoof – offering readers a splendid treat and loads of timeless laughs.
Original edition © 1973 Le Lombard (Dargaud-Lombard S. A.) 1988 by De Groot & Turk. English translation © 2005 Cinebook Ltd.

New Crusaders Legacy


By Rich Buckler, Ian Flynn, Robert Kanigher, Stan Timmons, Alex Toth, Carmine Infantino, Steve Ditko, Dick Ayers, Gray Morrow, Alec Niño, Tony DeZuñiga, Jerry Gaylord, Ben Bates, Alitha Martinez & many more (Red Circle/Archie Comics)
ISBN: 978-1-936975-22-8

In the dawning days of the comic book business, just after Superman and Batman began creating a new genre of storytelling, many publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t; now relished only as trivia by sad old blokes like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest publishers to jump on the Mystery-Man bandwagon, following the spectacular successes of the Man of Tomorrow with their own small yet inspirational pantheon of gaudily clad costumed crusaders, beginning in November 1939 with Blue Ribbon Comics. Soon followed by Top-Notch and Pep Comics, their content was the standard blend of two-fisted adventure strips, prose pieces and gag panels and, from #2 on, superheroes…

However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep Comics #22 featured a gap-toothed, freckle-faced, red-headed goof who clearly took his lead from Mickey Rooney’s popular Andy Hardy matinee movies. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. A 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper as well as his unconventional best friend and confidante Jughead Jones in their small-town utopia of Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first solo-starring magazine and with it began the gradual transformation of the entire company. With the introduction of wealthy, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (Superman being the first)…

By 1946 the kids had taken over, so MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, a chain of restaurants and even a global pop hit “Sugar, Sugar” (a tune from their animated show).

Nonetheless, the company had by this stage blazed through a rather impressive pantheon of mystery-men who would form the backbone of numerous future superhero revivals, most notably in the High-Camp/Marvel Explosion/Batman TV show-frenzied mid-60’s era…

The heroes impressively resurfaced under the company’s Red Circle imprint during the early days of the Direct Sales revolution of the 1980s, but after a strong initial showing, again failed to sustain the public’s attention. Archie let them lie fallow (except for occasional revivals and intermittent guest-shots in Archie titles) until 1991, when the company licensed its heroes to superhero specialists DC for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!). Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again cruelly unsuccessful…

When the line folded in 1993 the characters returned to limbo until DC had one more crack at them in 2008, attempting to incorporate the Mighty Crusaders & Co into their own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

Recently the wanderers returned home to Archie for a superbly simplistic and winningly straightforward revival aimed squarely at old nostalgics and young kids reared on highly charged action/adventure cartoon shows: brimming with all the exuberant verve and wide-eyed honest ingenuity you’d expect from an outfit which has been pleasing kids for nearly seventy years.

Released initially online in May 2012 – followed by a traditional monthly print version that September – the first story-arc made it to full legitimacy with a thrill-packed trade paperback collection, equally welcoming to inveterate fanboys and eager newcomers alike.

The series introduced a new generation of legacy heroes rising from the ashes of their parents’ and guardians’ murders to become a team of teenaged gladiators carrying on the fight as the New Crusaders.

This collection supplements and follows on from that magical makeover: having new team mentor The Shield train the potential-filled juniors through the records of their predecessors. The stories included here come from those aforementioned 1980s Red Circle episodes; culled from the pages of Mighty Crusaders #1, 8, 9, The Fly #2, 4, 6, Blue Ribbon #3, 8, 14, The Comet #1 and Black Hood #2, spanning 1983-1985…

Following an engaging reintroduction and recap, current creative team Ian Flynn, Jerry Gaylord, Ben Bates & Alitha Martinez reveal how the grizzled, flag-draped veteran has trouble reaching his teenaged students until he begins treating them as individuals, and sharing past Crusaders’ cases.

Starting with personal recollections of his own early days as America’s first Patriotic superhero in ‘The Shield’ (from Mighty Crusaders #8, Marty Greim, Dick Ayers & Rich Buckler), Joe Higgins explains his active presence in the 21st century, leading into a recapitulation of the first Red Circle yarn.

‘Atlantis Rising’ comes from Mighty Crusaders #1, by Buckler & Frank Giacoia, which found psionic plunderer Brain Emperor and immortal antediluvian Eterno the Conqueror launching a multi-pronged attack on the world. They were countered by an army of costumed champions including the Golden Age Shield, Lancelot Strong the (other) Shield (for a while there were three different ones active at once), Fly and Fly-Girl, Jaguar, The Web, Black Hood and The Comet, who communally countered a global crime-wave and clobbered the villains’ giant killer robots…

This is followed by a modern interlude plus pin-up and data pages on Ralph Hardy AKA ‘The Jaguar’ before a potent vignette by Chas Ward & Carlos Vicatan from The Fly #4 reviews the animal-master’s Aztec origins and rebirth in ‘Renewal’…

‘The Web’ offers the same data-page update for masked detective and criminologist John Raymond before ‘The Killing Hour’ (Blue Ribbon #14, by Stan Timmons, Lou Manna, Rex Lindsey & Chic Stone) sees the merely mortal manhunter join his brother-in-law the Jaguar in foiling a nuclear terrorism plot…

More modern pin-ups and data-pages reintroduce ‘The Comet’ before Bill DuBay, Jr., Carmine Infantino & Alec Niño reworked the original 1940’s origin tale by Jack Cole from Pep Comics #1 in 1940.

Reproduced from 1984’s The Comet #1, this chilling yarn detailed how an idealistic scientist became the most bloodthirsty hero of the Golden Age, with a body-count which made the Punisher look like a pantywaist…

The infomercial for ‘Steel Sterling’ precedes a wild and whimsical origin-retelling of the star-struck, super-strong “Man of Steel” by his 1940s scripter Robert Kanigher, illustrated with superb style by Louis Barreto & Tony DeZuñiga from Blue Ribbon #3, after which ‘Fly Girl’ gets star treatment in a brace of tales, augmented as always by the ubiquitous fact-folio.

‘A Woman’s Place’ by Buckler, Timmons, Adrian Gonzales & Ricardo Villagran (from The Fly #2) clears up an exceedingly sexist old-school extortion ring whilst ‘Faithfully Yours’ (Fly #6) saw her movie-star alter ego Kim Brand subjected to a chilling campaign of terror from a fan. Timmons, Buckler, Steve Ditko & Alan Kupperberg took just the right tone in what might be the first incidence of stalking in US comics…

‘Black Hood’ has no modern iteration in the New Crusaders. Still active in contemporary times, he did encounter the kids during their debut exploit and is phenomenally cool, so he gets a place here. Following the customary introductory lesson he appears in a gritty, Dirty Harry themed adventure (from Blue Ribbon #8 by Gray Morrow) as undercover cop – and latest convert – Kip Burland who sidesteps Due Process to save a kidnapped girl and ensure the conviction of crooks hiding behind the law. The gripping yarn also discloses the centuries-long justice-seeking tradition of “The Man of Mystery” …

That’s followed by a snippet from Rich Margopoulos, Kupperberg & Giacoia entitled ‘A Hero’s Rage’ wherein Kip discovers his uncle Matt (the Golden Age Black Hood) has been murdered and ditches his leather jacket and ski-mask in favour of the traditional costume before joining the Mighty Crusaders…

Without doubt the most engaging reprint in this collection and by itself well worth the price of admission is ‘The Fox’ from Black Hood #2. Written and drawn by the inimitable Alex Toth, this scintillating light-hearted period comedy-drama finds the devilish do-gooder in Morocco in 1948, embroiled with wealthy expatriate ex-boxer Cosmo Gilly who has no idea he’s become the target for assassination…

The recondite recollections surge to a climax with ‘Old Legends Never Die’ (Mighty Crusaders #9, by David M. Singer, Buckler & Ayers) as the first Shield is accused of excessive force and manslaughter when his 1940’s crime-fighting style seemingly results in the death of a thief he most forcefully apprehended. With Joe Higgins’ costumed friends in support but out of their depth in a courtroom, the convoluted history of the three heroes bearing his codename are unpicked during ‘The Trial of the Shield’ before the uncannily sinister truth is finally exposed…

Supplemented by a plentiful cover gallery and packed with the kind of ephemera that sends old Fights ‘n’ Tights fans into paroxysms of delight, I fear this is probably a book only the wide-eyed young and dedicated aged nostalgists could handle, but it is such a perfect artefact of the superhero genre I strongly urge anyone with a hankering for masked adventure and craving Costumed Dramas to give it a long look.
NEW CRUSADERS and RED CIRCLE COMICS ® ACP, Inc. © 2013 Archie Comics Publications. All rights reserved.