Archie vs. Predator


By Alex de Campi, Fernando Ruiz, Rich Koslowski, Jason Millet & various (Dark Horse Books)
ISBN: 978-1-61655-805-5

For nearly three-quarters of a century Archie Andrews has epitomised good, safe, wholesome fun, but inside the staid and stable company which shepherds his adventures there has always hidden an ingenious and deviously subversive element of mischief.

Family-friendly iterations of superheroes, spooky chills, sci-fi thrills and genre yarns have always been as much a part of the publisher’s varied portfolio as the romantic comedy capers of America’s cleanest-cut teens since they launched as MLJ publications in the Golden Age’s dawning.

As you probably know by now, Archie has been around since 1941, spending most of those seven-plus decades chasing both the gloriously attainable Betty Cooper and wildly out-of-his-league debutante Veronica Lodge whilst best friend Jughead Jones alternately mocked and abetted his romantic endeavours and rival Reggie Mantle sought to scuttle his every move…

As crafted over the decades by a legion of writers and artists who’ve skilfully logged innumerable stories of teenage antics in and around the idyllic, utopian small-town Riverdale, these timeless tales of decent, upstanding, fun-loving kids have captivated successive generations of readers and entertained millions worldwide.

To keep all that accumulated attention riveted, the company has always looked to modern trends with which to expand upon their archetypal brief. In times past they have strengthened and cross-fertilised their stable of stars through a variety of team-ups such as Archie Meets the Punisher, Archie Meets Glee, Archie Meets Vampirella and Archie Meets Kiss, whilst every type of fashion-fad and youth-culture sensation have invariably been accommodated into and explored within the pages of the regular titles.

That willingness to dip traditional toes in unlikely waters led in 2015 to the publishers taking a bold and potentially controversial step which paid huge dividends and created another monster sales sensation…

The genesis of this most unlikely cross-fertilisation of franchises is explained in great detail and with a tremendous sense of “how did we get away with it?” in Roberto Aguirre Sacasa’s ‘Introduction’, but just in case you’re new to the other participant in all this…

Predators are an ancient alien species of trophy-taking sporting types who have visited the hotter parts of Earth for centuries, if not millennia. They are lone hunters who can turn invisible and resort to a terrifying selection of nasty weapons. They particularly like collecting skulls and spinal columns…

Predator was first seen in the eponymous movie from 1987 and started appearing in comic book extensions and continuations published by Dark Horse with the 4-issue miniseries Predator: Concrete Jungle (June 1989 to March 1990). It was followed by 22 further self-contained outings and numerous crossover clashes ranging from Batman and Superman to Judge Dredd and Tarzan, steadily keeping the franchise alive and kicking whilst the movie iteration waxed and waned…

This spectacularly eccentric yarn pulls off the peculiar and miraculous trick of creating a hilarious and scary family-friendly teen-slasher flick which begins ‘When You Wish Upon a Star’ as all the young cast regulars head to Costa Rica for Spring Break and are having the time of their lives, until Betty and Veronica have a particularly vicious spat over Archie which leads to a spooky confrontation and a curse uttered over what might be an actual voodoo dagger.

Science-whiz Dilton is occupied with his telescope watching and everybody is blissfully unaware that they’ve piqued the attention of something patient, invisible and completely alien…

When they all head home they have no conception that some of their number are already trophies on a wall…

With the youngsters back in Riverdale Archie and his companions settle back into their routine but soon realise that something has followed them when a beloved adult is decapitated in plain sight. Soon the community is cut off and they are all waiting ‘To Live and Die in a Small Town’…

Convinced their meddling with the occult has brought on the killing-spree, Betty and Veronica testily consult sorcerous expert Sabrina (the Teenage Witch) but that ends in another welter of scarlet and screaming and the first sighting of the thing from the stars…

Thing get grim and crazy as the rapidly depleting posse of teens meet the Government agents tasked with covertly countering the Predators but continue to fall until Dilton rolls out the weird science and Archie dons a ‘Full Metal Varsity Jacket’…

Soon the beloved cast is down to the barest essentials and the last few resistors face their final curtain in ‘Guess Who’s Coming to Dinner’…

After a surprisingly gripping and gory conclusion that will astonish and delight everyone an ‘Afterword’ by series Editor Brendan Wright gives more insight into the impetus and creative process behind this inspired tale, but there are still plenty of treats in store.

Scripter Alexi de Campi also got to play with others creators’ toys in a series of Bonus Crossovers, which rounded out the comics issues. Here follow quirky, perky little one and two page vignettes such as the eerily satisfying ‘Sabrina Meets Hellboy’ with art and colours by Robert Hack, lettered by Clem Robins, and the fabulously bizarre ‘Li’l Archie and his Pals meet Itty Bitty Mask’ by Art Baltazar.

Philosophical and physical depths are plumbed as ‘Jughead meets Mind MGMT’ (Matt Kindt) and the girls have fun when ‘Josie and the Pussycats meet Finder’ illustrated by Carla Speed McNeil, with colours from Jenn Manley Lee and letters from the ubiquitous de Campi.

By all accounts, when news of this project got out an army of eager professionals clamoured to get involved. The miniseries offered a wealth of covers-&-variants – some scattered about and acting as chapter-breaks by Ruiz, Koslowski, Millet, Dan, Parent, Gisèle, Maria Victoria Robado and Andrew Pepoy. The rest are gathered in a massive Variant Cover Gallery displaying varying degrees of gore, whimsy and humour from Eric Powell, Francesco Francavilla, Colleen Coover, Darick Robertson with Millet, Pepoy with Millet, Dennis Calero, Patrick Spaziante, Robert Hack with Stephen Downer, Dustin Nguyen, Kelley Jones with Michelle Madsen, Paul Pope with Shay Plummer, Faith Erin Hicks with Cris Peter, Joe Quinones, Tim Seeley, Richard P. Clark, Ruiz with Anwar Hanano, Koslowski as full illustrator and even more.

Also on view are samples of ‘Promo Art’ prepared for the comics convention circuit and a large section of Ruiz’s developmental ‘Character Studies’ plus a feature on the ‘Art Process’ from rough pencils through to finished colour pages.

But wait, there’s still more as ‘Unused Covers’ offers eight final tantalising ideas which never made it off the drawing boards of Ruiz, Pepoy, Gisèle and Faith Erin Hicks.

This book is one of those “Pitch hooks” Hollywood producer types thrive by. All you need is the three word title and a graphic acronym to know whether you’ll love this yarn.

Archie Versus Predator….

AVP.

Another Victorious Pairing.

Astounding.
Visual.
Perfection.

Archie vs. Predator © 2015 Archie Comic Publications, Inc. and Twentieth Century Fox Film Corporation. Archie™ and © 2015 Archie Comic Publications, Inc. Predator™ and © 2015 Twentieth Century Fox Film Corporation. All guest material ™ and © 2015 its creators or copyright holders. All rights reserved.

Captain Pugwash Comic Book Collection


By John Ryan (Frances Lincoln Children’s Books)
ISBN: 978-1-84780-384-9

John Ryan was an artist and storyteller who straddled three distinct disciplines of graphic narrative, with equal qualitative if not financial success. The son of a diplomat, Ryan was born in Edinburgh on March 4th 1921, and undertook his military service in Burma and India. After being de-mobbed and attending the Regent Street Polytechnic from 1946 to 1948, he took up a post as assistant Art Master at Harrow School from 1948 to 1955. It was during this time that he began contributing strips to Fulton Press publications.

On April 14th 1950 Britain’s grey, post-war gloom was partially lifted with the first issue of a new comic that literally gleamed with light and colour. Avid children were soon understandably enraptured; blown away by the gloss and dazzle of Dan Dare, Pilot of the Future, a charismatic star-turn venerated to this day as well as a host of other spectacularly illustrated stories strips and features.

The Eagle was a tabloid-sized paper with full-colour inserts alternating with text and a range of various other comic features. “Tabloid” is a really big page and you can fit a lot of material onto each one. Deep within, on the bottom third of a monochrome page, was an 8-panel strip entitled ‘Captain Pugwash – The story of a Bad Buccaneer and the many Sticky Ends which nearly befell him’ delivered with dash and aplomb by the aforementioned Mr. Ryan.

The indefatigable artist’s quirkily effective, welcomingly spiky style also lent itself to the numerous spot illustrations required throughout the comic every week and he even found time to regularly produce ‘Lettice Leefe, the Greenest Girl in School’ for Eagle‘s distaff companion comic Girl.

Pugwash, his harridan of a wife and the useless, lazy crew of the Black Pig ran until issue #19 when the feature disappeared.

This was no real hardship as Ryan had been writing and illustrating the incomparable and brilliantly mordant ‘Harris Tweed – Extra Special Agent’; a full page (tabloid, remember, upwards of twenty cram-packed and meticulously detail-stuffed panels per huge page, per week) from The Eagle #16 onwards.

Tweed ran for three years as a full page until 1953 when it dropped to a half-page strip and was repositioned as a purely comedic venture.

In 1956 the indefatigable old salt (I’m referring to Horatio Pugwash, but it could so easily be Ryan: an unceasing story-peddler with a big family, he still found time to be head cartoonist at the Catholic Herald for four decades) made the jump to children’s picture books and animated features for television.

The not-so-scurvy seadog washed up next in A Pirate Story: a proper illustrated children’s book and the first official first Pugwash chronicle. It was originally published by Bodley Head before the budding franchise switched to children’s publishing specialist Puffin. It was the first of a vast (sorry nautical puns are contagious, they really, really Arrr!) run of children’s books on a number of different subjects. Pugwash himself starred in 21 tomes; there were a dozen books based on the animated TV series Ark Stories, as well as Sir Prancelot and numerous other inspired creations.

Ryan worked whenever he wanted to in the comic world and eventually the books and the strips began to cross-fertilise.

When A Pirate Story was released in 1957, the BBC wisely pounced on the property, commissioning Ryan to produce a series of 5-minute black-&-white cartoon episodes (86 in all from 1957 to 1968, which were later reformatted in full colour and rebroadcast in 1976). In the budding 1950s arena of animated television cartoons, Ryan developed an entirely new system for producing cheap, high-quality animations to a tremendously tight deadline.

Naturally he began with Pugwash, keeping the adventure milieu, but replaced the Captain’s shrewish wife with a tried-and-true boy assistant. Tom the Cabin Boy is the only capable member of an astoundingly affable and inept crew which included such visual archetypes as Willy, Pirate Barnabas and Master Mate (fat, thin and tall – all dim and not at all bloodthirsty) instantly affirming to the rapt, young audience that grown-ups are fools and kids do, in fact, rule.

Ryan also drew a weekly Pugwash strip in the Radio Times for eight years, before going on to produce other animated series including Mary, Mungo and Midge, The Friendly Giant and Sir Prancelot, plus adaptations of some of his many children’s books. In 1997 an all new CGI-based Pugwash animated TV series began. There was even a thematic prequel in Admiral Fatso Fitzpugwash, in which it was revealed that the not-so-salty seadog had a medieval ancestor who became England’s First Sea Lord, despite being terrified of water…

John Ryan returned to pirate life in the 1980s, drawing new Pugwash storybooks. In swift succession he released The Secret of the San Fiasco, The Battle of Bunkum Bay and The Quest of the Golden Handshake, all joyously gathered in this resoundingly ample (194 x 254 mm) full-colour paperback…

The first Pugwash storybooks were traditional in format, with blocks of text and single illustrations illuminating a particular moment. By 1982 however the entire affair had evolved into lavishly painted comic strips, with standard word balloons on splendid panoramic double-page spreads or informative and complex layouts of as many as eight panels per page.

A fitting circularity to his careers and a nice treat for us old-fashioned comic drones, this trio of tales finds the master at his most exceptional and opens with The Secret of the San Fiasco, as the somewhat shaky stalwarts of the Black Pig fetch up in not-so-scenic Bogle Bay on Scotland’s wind-lashed Atlantic coast.

Ostensibly in search of a little holiday-break, the lads are actually hunting a fabulous treasure lost since the days of the Armada, when a gold-packed Spanish galleon apparently vanished into a solid cliff-face.

Many clever, greedy people have failed to find the treasure ever since 1588, but Pugwash is certain he will succeed. However as he and the crew check into draughty Bogle Castle, they are struck by the forbidding nature of the place and the sinister aspect of the only attendant, McGroggie the caretaker. They’re not amiss in their suspicions: as he terrifies them with spooky tales they are blissfully unaware that the old scoundrel is working with Pugwash’s arch-enemy Cut-Throat Jake…

After a night of terrifying noises and spooky events the cowardly Captain, Willy, Barnabas and Master Mate are quivering wrecks but intrepid Cabin Boy Tom is on the case and has tracked down the imprisoned Laird, heard the full true story of the San Fiasco’s end and deduced the treasure ship’s final resting place.

Sadly, as he leads his shipmates to the hidden trove, Jake and McGroggie are ready to pounce, but after the villains get away Scot free, the rogues fall out as rogues so often do…

The Pugwash stories are gloriously adrift sometime in the 18th century, never too closely bound by continuity whilst benefiting from many of the most momentous moments of a deliciously pick-&-mix grasp of history.

The wily Captain next bobs up during (another) war between England and France. The Battle of Bunkum Bay sees the seedy seamen sailing to the Pajamah Islands in search of a foundered Spanish bullion ship, but said wreck is slap-bang in the middle of two warring fleets. As has been previously noted, Pugwash is good at plans and sourcing loot, but terrible at keeping secrets, and his endeavours have again been observed by Cut-Throat Jake who follows the treasure-hunters at a cautious distance.

When they all reach the Pajamah Islands, the vile buccaneer hijacks Tom’s brilliant trick to sneak between the combative fleets of British Admiral Sir Splycemeigh-Mainbrace and his French rival Admiral the Marquis de Frilly de Pommes-Frites, but just this once canny Tom has overlooked a flaw in his usually impeccable thinking…

Jake leaves the hapless heroes in a dire death-trap and sails off, only to get calamitously caught up in the middle of the legendarily embarrassing Bunkum Bay maritime disaster, allowing Tom time to save the day and lead the Captain to an unaccustomed profit on his schemes…

Closing the piratical peregrinations is The Quest of the Golden Handshake, wherein our querulous, quivering Captain finds a genuine treasure map at an auction. All too soon though, a bidding-war with nefarious nemesis Cut-Throat Jake turns into a full-blown riot in which the coveted chart is torn a-twain…

Never knowingly daunted, Pugwash and company steal Jake’s half of the map that night but on returning to the safety of the Black Pig are horrified to discover that their rival has had the same idea…

Luckily the brilliant cabin boy had anticipated the move and copied their portion of the priceless document. Heartened and enraptured by thoughts of vast wealth, the crew hastily set sail for the Americas, determined to plunder the fabled Lost Treasure of the Stinkas…

Devious Jake, however, smuggles himself and a burly accomplice aboard, planning to let Pugwash do all the heavy lifting whilst awaiting a golden moment to claim revenge and the loot…

Packed with in-jokes, glorious tom-foolery and daring adventure, the voyage to the New World in a “haunted” ship culminates in a splendid battle of (half) wits before Tom, as usual, saves the day in his quiet, competent and deucedly clever way…

Gripping, hilarious and packed with gloriously effective and educational art of the most eye-catching quality these magically wry and enchantingly smart yarns are amongst Ryan’s very best: a humorous hoard of comic gems for fans of all ages.

We don’t have that many multi-discipline successes in comics, so why don’t you go and find out why we should celebrate one who did it all, did it first and did it well? Your kids will thank you and, if you’ve any life left in your old and weary adult fan’s soul, you will too…
© 1983, 1984, 1985, 1992, 2012 the Estate of John Ryan. All rights reserved.

Gil Kane’s UNDERSEA Agent


By Gil Kane, Steve Skeates, Gardner Fox & various (IDW)
ISBN: 978-1-63140-444-3

The 1960s was the era when all the assorted facets of “cool-for-kids” finally started to coalesce into a comprehensive assault on our minds and our parents’ pockets. TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist.

The history of Wally Wood’s legendary comics Camelot is convoluted, and once the mayfly-like lifetime of the Tower Comics line folded, not especially pretty: wrapped up in legal wrangling and lots of petty back-biting. None of that, however, diminishes the fact that the far-too brief run of T.H.U.N.D.E.R. Agents was a benchmark of quality and sheer bravura fun for fans of both the still-reawakening superhero genre and the popular media’s spy-chic obsession.

In the early 1960s James Bond movie mania was going from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious: soon A Man like Flint and Matt Helm were carving out their own piece of the action, even as television shanghaied the entire trope with the irresistible Man from U.N.C.L.E. (which premiered in September 1964), bringing the genre into living rooms across the world.

Before long, wildly creative cartooning maverick Wood was approached by veteran MLJ/Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics.

Woody called on some of the biggest names in the industry to produce material in the broad range of genres requested (as well as T.H.U.N.D.E.R. Agents, its spin-offs Dynamo and NoMan and associate title U.N.D.E.R.S.E.A. Agent, there was the magnificent war-comic Fight the Enemy and youth-oriented comedy Tippy Teen).

Samm Schwartz and Dan DeCarlo handled the comedy book – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown and more crafted landmark and benchmark tales for the industry’s top talents to illustrate in truly innovative style. It didn’t hurt that all Tower titles were in the beloved-but-rarely-seen 80 Page Giant format: there was a huge amount to read in every issue!

Tapping into the Swinging Sixties’ twin entertainment zeitgeists – sub-sea adventure and spy sagas – Tower supplemented their highly popular acronymic star-turn, The Higher United Nations Defense Enforcement Reserves (T.H.U.N.D.E.R. Agents) with a United Nations Department of Experiment and Research Systems Established at Atlantis: an aquatic vehicle employing U.N.D.E.R.S.E.A. Agent against crooks, aliens, monsters, enemy agents and the inimical forces of the environment they operated in.

Unlike the dry-land series, however, U.N.D.E.R.S.E.A. Agent began with their strong, solid stories (by D. J. Arneson, Steve Skeates and Don Segall) being illustrated in a traditional manner by industry veteran Ray Bailey – plus occasional stints from Mike Sekowsky, Joe Giella, Frank Giacoia, John Giunta, Frank Bolle, Manny Stallman and Sheldon Mayer.

According to this collection’s appreciative Foreword by Greg Goldstein and reiterated in Michael Uslan’s fact-filled Introduction, that old school stuff didn’t sit well with the kids and in issue #3 Gil Kane moved over from T.H.U.N.D.E.R. Agents  and came aboard to inject his unique, hyper-energetic human dynamism to the watered-down project.

Just a personal aside here: Although I bow to no one in my admiration for Kane and applaud this superb hardback compilation of his U.N.D.E.R.S.E.A. Agent contributions, I also adore the other stuff – especially Bailey’s workmanlike, Caniff-inspired renditions – and eagerly anticipate the day someone finally gathers the entirety of the six-issue run in one commemorative tome…

This superb book however – compiled to celebrate the astounding transformation in Kane’s own artistic endeavours which sprang from his brief time at Tower – reprints the breakthrough material which led to his sudden maturation into a world-class Auteur.

Kane was then a top-rated illustrator but would soon become one of the pivotal players in the development of the American comics industry, and indeed the art form itself. Working as an artist and, after this, an increasingly more effective and influential one, he has drawn for many companies since the 1940s, on superheroes, action, war, mystery, romance, movie adaptations and most importantly perhaps, Westerns and Science-Fiction tales.

In the late 1950s he was one of editor Julius Schwartz’s key artists in regenerating the superhero. Yet by the mid 1960s, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he dreamed of bold new ventures which would jettison the editorial and format bondage of comicbooks for new visions and media.

In U.N.D.E.R.S.E.A. Agent #3-6 (spanning June 1966 to March 1967) he was allowed to ink his own pencils for the first time in decades and encouraged to experiment with form, composition and layout – and write too – and Kane discovered a graphic freedom which opened up the way he told stories and led directly to his independent masterpieces His Name is Savage and Blackmark…

(His Name Is Savage was an adult-oriented black-&-white magazine about a cold and ruthless super-spy in the Bond/Helm/Flint mould; a precursor in tone, treatment and subject matter of many of today’s adventure titles. Blackmark not only ushered in the comic book age of Sword and Sorcery, but also became one of the first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as eight volumes, it was also envisioned as America’s first comics Limited Series.)

So what have we here? Lieutenant Davy Jones is the U.N.D.E.R.S.E.A. Agent, a skilled diver who, whilst working at the international science lab Atlantis, had an accident which gave him magnetic powers that had to be controlled and contained by a hi-tech belt. His boss was affably brilliant boffin Professor Weston and Jones had a young, impetuous apprentice seaman as sidekick.

Skooby Doolittle joined him in tackling monsters, amok experiments and a remarkable number of crooks, mad masterminds and spies who thought pickings were easier under the sea…

Kane’s contributions commence with ‘The Will Warp’ – from UA #3 and written by Skeates – wherein our dashing heroes have to contend with the diabolical Dr. Malevolent who has perfected a ray that controls minds. Soon the vile villain has taken over Atlantis but has not reckoned on the speed of reaction and sheer determination of Jones and Doolittle…

Skeates also scripted Kane’s tale in #4 wherein Skooby has an unfortunate lab accident and is transformed into a colossal ravening reptilian. Amidst a storm of destruction and with his best friend now an actual danger to shipping, Davy is forced to extreme measures ‘To Save a Monster’…

‘Born is a Warrior’ (#5 and written by Kane’s long-time collaborator Gardner Fox) sees hero and partner go above and beyond in their efforts to overthrow an undersea invasion by aliens, before the astounding adventures conclude with a potent, extra-length tale of triumph and tragedy.

‘Doomsday in the Depths’ (#6, by Fox) finds Jones lost at sea and swept into a utopia beneath the sea floor. Trapped forever in the paradise of Antor, he finds solace in his one true love: the sumptuous scientist Elysse. Sadly, Davy is forced to abandon the miracle city and girl of his dreams to save them all from a horrific monster. Although ultimately victorious, he cannot find his way back…

A glorious cascade of scintillating fantasy action; these yarns – accompanied by a cover gallery by Kane – hark back to a perfect time of primal and winningly uncomplicated action adventure. This is a book to astound and delight comics fans of any stripe or vintage.
Gil Kane’s UNDERSEA Agent © 2015: UNDERSEA Agent © 2015 Radiant Assets LLC. All rights reserved.

Small Press Sunday


I started out in this game when marks on paper were considered Cutting Edge, making minicomics, collaborating on fanzines and concocting stripzines with fellow weirdoes, outcasts and comics addicts. Even today, seeing the raw stuff of creativity in hand-crafted paper pamphlets still gets me going in ways that threatens my tired old heart…
With that in mind, here’s a selection of tantalising treats that have landed in my review tray recently…
A few days before I began a major writing project with an insane deadline, I reviewed the magnificent GoodCopBadCop collections (still readily available and waiting to make your existence worthwhile…). In the same package was the first issue of the latest storyline and now that my day job’s back to normal – and with deepest apologies to Jim and the lads – here’s that promised review of the new follow-up case…

GoodCopBadCop Casebook #3.1 ‘Only Pigs and Horses’ Part 1
By Jim Alexander and Aaron Murphy, with Chris Twydell & Jim Campbell (Planet Jimbot Comics)

As well as mind-boggling graphic albums, independent publisher Planet Jimbot (Jims Alexander & Campbell with an ever-shifting pool of graphic talent) also delivers proper black-&-white comicbooks: none better than the continuing exploits of the most challenging rozzer in the history of crime.

City of Glasgow Police Inspector Brian Fisher is a worthy, weary, dedicated public servant with the oddest partner an honest copper could ever imagine – his own ruthless, rule-less crazy-man bad side…

Following directly on from the last book collection (GoodCopBadCop Casebook volume 2) this deceptively moody yarn finds Fisher about to start work again after a long period of sick leave. He’s been stood down ever since he caught catching a macabre, mutilating serial killer who left his bloody mark on the seemingly inoffensive Inspector.

Also out of sorts is his assistant Detective Sergeant Julie Spencer, who’s presently kipping on his couch. She was starting to piece together the truth about Fisher’s condition, but just stopped caring when her mother died…

Before he was a quietly effective Detective, Fisher learned his trade in the mounted police division and spent many educational hours doing community policing for the Violence Reduction Unit, visiting schools where the kids were more ruthlessly ferocious than any full-grown bad guy. Moreover, Brian’s condition is not a total secret. Certain higher-ups know that he goes off the rails but no one important has complained yet and the clean-up rate is phenomenal…

Those halcyon days on horseback come back to haunt Brian here and now as a ghastly atrocity is invoked when a new nutter hits the streets and, with astounding overkill, butchers two beat coppers.

Back in the saddle, Brain immediately makes a connection to the events at the Tannoch police stables thirteen years previously and heads to Barlinnie jail to interview an old lag who knew the original perpetrator “Peter the Horse”.

For a sordid and risky moment of quid pro quo, Michael offers Brian the full SP on the maniac – including the fact that he’s been dead for year…

He also reveals that Peter had an acolyte: another Peter the Horse in the making and one that been out in the real world for six months now…

To Be Continued…

This is another beautifully paced, chillingly unfolding mystery soaked in chilling complexity and shocking moments, tailor made to be a movie or late-night Scandi-style drama serial…

This deftly underplayed, chillingly believable and outrageously black-humoured serial is a magnificent addition to the annals of Tartan Noir: smart, compelling, compassionate and fiercely engaging. If you like your crime yarns nasty and your heroes deeply flawed, GoodCopBadCop is a series you must not miss.
GoodCopBadCop Casebook #3.1 © 2016 Jim Alexander (story) and Aaron Murphy (art.)

Planet Jimbot has a splendid online shop so why not check it out?

The Louvre Collection: Cruising Through the Louvre


By David Prudhomme translated by Joe Johnson (NBM ComicsLit/Louvre: Musée du Louvre Éditions)
ISBN: 978-1-56163-841-3

Some years ago the Louvre Museum in Paris began an intriguing and immensely rewarding collaboration with the world of comics, and their latest beguiling translated bande dessinée is now available in English, courtesy of those fine folks at NBM.

Cruising Through the Louvre is a multimedia paean to the art of drawing; a beautiful, oversized hardback graphic art narrative which follows the artist on a bewildering tour of the galleries as he searches for his beloved Jeanne.

As he searches for her, he realises that the pictures on the walls, the statues in the halls and the mementoes of world history all form a perfect sequential narrative like his own comics works.

…And then he grasps how the art and the observers are all locked in a mirror-clear relationship feeding off and entertaining each other…

Author/artist Davis Prudhomme was born in Tours in 1969 and, after studying at the École de l’Image in Angoulême, began his cartooning career with Ninon Secrète in 1992, collaborating with Patrick Cothias. Whilst producing that series he worked on solo projects ‘La Tour des Miracles’ (adapted from George Brassens’ book), ‘L’Oisiveraie’, ‘Voyage aux Pays des Serbes’ and ‘Port Nawak’.

Amongst his most notable award-winning efforts are La Marie en plastique, Rébétiko and this fabulous graphic rumination of the creation and situation of art, which first debuted in 2012 as La Traversée du Louvre.

The book in question, which manages to be beguiling, expansive and charmingly funny by turn, is produced in close collaboration with the forward-looking authorities of the Musée du Louvre, but this is no gosh-wow “Night-at-the-Museum” thinly-concealed catalogue of contents from a stuffy edifice of public culture. Rather, here is a sedately seductive, introspectively loving examination of the power of art and history to move the masses and especially the creatively inclined…

Supplementing the voyage of narrative interaction is a fact-packed data-file section detailing the accoutrements and educational and scientific achievements of the institution (how many other art museums have their own functioning particle accelerator?), subdivided into mind-boggling details about ‘The Building’, ‘The Works’, ‘The Visitors’ and ‘The Agents’, plus all the traditional Additional Information and dedication addenda you’d expect and hope to see.

This is another astounding and marvellously magical comics experience no art lover or devotee of the visual narrative medium can afford to miss…
© Futuropolis/Musée du Louvre Éditions 2012. © NBM 2016 for the English translation.

Dreamworks Dragons – Riders of Berk volume 3: The Ice Castle


By Simon Furman, Jack Lawrence, Stephen Downey & various (Titan Comics)
ISBN: 978-1-78276-078-8

DreamWorks Dragons: Riders of Berk and its follow-up Defenders of Berk are part of one of the most popular cartoon franchises around. Loosely adapted from Cressida Cowell’s gloriously charming children’s books, the show is based upon and set between the How to Train Your Dragon movies. Of course if you have children you are almost certainly already aware of that already.

Having wowed young and old alike across the globe, the series has also spawned a series of comic albums and this third digest-sized collection features two stellar incendiary serpentine sagas scripted as ever by the ever-enthralling Simon Furman.

In case you’re not absolutely au fait with the exhilarating word of winged reptiles: brilliant but introverted boy-hero Hiccup saved his island people from being overrun by hostile dragons by befriending them. Now he and his unruly kid compatriots of the Dragon Rider Academy gleefully roam the skies with their devoted scaly friends, getting into trouble and generally saving the day.

When not squabbling with each other, the trusty teens strive to keep the peace between the vast variety of wondrous Wyrms and isolated Berk island’s bombastic Viking homesteaders.

These days, now that the dragons have all been more-or-less domesticated, those duties generally involve finding, taming and cataloguing new species or protecting the village and farms from constant attacks by far nastier folk such as Alvin the Treacherous and his fleet of piratical Outcasts and, occasionally, fresh unknown horrors…

As usual, before the action takes wing there’s a brace of handy information pages reintroducing Hiccup and his devoted Night Fury Toothless, as well as tom-boyish Astrid on Deadly Nadder Stormfly, obnoxious jock Snotlout and Monstrous Nightmare Hookfang, portly dragon-scholar Fishlegs on ponderous Gronckle Meatlug and the terribly dim yet jovially violent twins Tuffnut and Ruffnut on double-headed Zippleback Belch & Barf…

The eponymous epic of ‘The Ice Palace’ (illustrated by Jack Lawrence with the colouring wizardry of Digikore and lettering from Jim Campbell) sees the Berk islanders dealing with another deep-snow winter whilst welcoming unsavoury fur-trader Arngrim Dammen to show his wares. The skins he brings are warm, varied and fabulous, but Astrid is not impressed – until she feels the quality of the merchandise. Her earlier suspicions quickly return, though, once the trader starts asking too many questions about her dragon.

Arngrim blusters on into the small hours, drinking and telling tales to the village men, but there’s something in his manner which also makes smith and armourer Gobber anxious…

Next morning those feelings are proven right when Astrid finds Stormfly has been stolen. The village is in turmoil and the council of war fraught. The seas are vast and the number of islands the thief could head for countless. However, Gobber recalls one detail of the plunderer’s interminable tall-tales and guesses where the scoundel is headed…

As two ships full of angry warriors and Dragon Riders close on their quarry, Hiccup and Astrid take to the skies on Toothless and see a huge number of vessels all on the same heading…

Their destination is clearly Balder Bay, but the Berk longboats can’t sail straight in amongst all those clearly hostile ships. They need to sneak up somehow. Then Gobber directs them to around the island to a terrifying natural feature: a massive wall of lethal jagged icicles known as the Ice Needles…

As Hiccup’s father Chief Stoick leads the men of Berk in the daunting task of scaling the Needles, the Dragon Riders head out on a reconnaissance mission and discover an incredible castle of ice in a vast crater, with Arngrim inside preparing to make the sale of a lifetime. Unfortunately some of that stolen booty is deadly dragon eggs and they’re ready to hatch…

Ending in a fast and furious fight scene of epic proportions, this rip-roaring yarn is a tense and suspenseful action-packed delight.

Cleansing the palate after all that drama is a humour-drenched episode starring brash, testosterone-soaked Snotlout who is forced by Gobber to be a ‘Litter Sitter’ for a day.

With art by Stephen Downey, colours from John Charles and letters by Campbell, the trials of the burly brute as he watches over a rambunctious brood of baby Monstrous Nightmares is a splendid blend of slapstick and sloppy, sticky sentiment…

Despite being ostensibly aimed at excitable juniors and TV kids, this sublimely sharp tome is the kind of smart and engaging fantasy romp no self-indulging fun-fan of any vintage should miss: accessible, entertaining, and wickedly habit-forming.
© 2015 DreamWorks Animation L.L.C.

Von Doogan and the Great Air Race


By Lorenzo Etherington (David Fickling Books)
ISBN: 978-1-910200-82-7

These days, young kids are far more likely to find their formative strip narrative experiences online or between the card-covers of specially tailored graphic novels rather than the comics and periodicals of my long-dead youth.

Once upon a time, however, the comics industry was a commercial colossus which thrived by producing copious amounts of gaudy, flimsy pamphlets covering a multitude of themes, subjects and sub-genres, all further subdivided into a range of successful, self-propagating, seamlessly self-perpetuating age-specific publications.

Such eye-catching items once generated innumerable tales, delights (and cherished memories) intended to entertain, inform and educate such well-defined target demographics as Toddler/Pre-school, Younger and Older Juvenile, General, Girls, Boys and even Young Teens. Today, sadly, Britain seems only capable of maintain a few paltry out-industry, licensed tie-ins and spin-offs for a dwindling younger readership.

Where once cheap and prolific, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific – and dying – niche market, whilst the beguiling and bombastic genres that originally fed and nurtured comics are more immediately disseminated via TV, movies and assorted interactive media.

There are one or two venerable, long-lived holdouts such as The Beano and 2000AD but overall the trend has been downwards for decades.

That maxim was happily turned on its head back in January 2012 when Oxford-based family publisher David Fickling Books launched The Phoenix: a traditional-seeming anthology comic weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content.

Still going strong, each issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only ones who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was voted No. 2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only strip publication started in the UK in the last forty years to have reached issue #100. It is now rapidly approaching its double-century. The magazine celebrated its first anniversary by developing a digital edition available globally as a tablet app and is continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun.

On the other hand, whilst comics companies all seem to have given up the ghost, in this country at least, old-school prose publishers and the newborn graphic novel industry have evolved to fill their vacated niche. With a less volatile business model and far more sustainable long-term goals, book sellers have prospered from magazine makers’ surrender, and there have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy.

Naturally The Phoenix is part of that growing market, with a superb line of graphic albums repackaging and re-presenting their Greatest Bits.

The one we’re looking at today is The Phoenix Presents… Von Doogan and the Great Air Race: a dazzling display of cartoon virtuosity and mind-mangling comic challenges composed by Lorenzo Etherington, originally seen as captivating, addictively challenging weekly instalments of The Dangerous Adventures of Von Doogan.

The serial combined captivating cartoon narrative with observational tests, logic puzzles and other kids’ favourite brain-teasers, craftily taking readers and participants on a magnificently constructed progressive voyage of adventure and discovery in 37 clue, game, maze and mystery-packed episodes.

Our hero is a brilliant and intrepid young explorer with a keen sense of justice and an insatiable thirst for action. Here, following his previous exploit, Von Doogan is in the World Adventurers’ Club with the profits of the Golden Monkey caper burning a hole in pocket. Realising he is incredibly bored, he seeks out a fresh a challenge and is soon off and away…

Recovering, decoding and accepting an invitation to a global Great Air Race, our hero sets out in a hurry, gathering on the way supplies, a plane and a pilot in the form of very bad waitress Abby “Ace” Poontoon.

Then it’s a mad dash to decipher routes, maps and clues en route from one clandestine destination to the next; perpetually tackling – with your help – all manner of conundra (each with a daunting icon reckoning its “impossibility level”) as our heroes zero in on the goal.

As if puzzles such as ‘Secret Sandwich’, ‘The Big Choke’, ‘Cockpit Lockout’ and ‘Blazing Maze’ aren’t enough to challenge the keenest intellectual daredevil, there’s also the knotty problem of a saboteur amongst the intrepid contestants slowing and winnowing out the competition at every stage…

‘Doogan’s Discovery’ …

Naturally we aren’t all as smart as Von Doogan or a six-year old so this spectacular colourful cornucopia comes with a page explaining ‘How the Book Works’, an expansive ‘Equipment Checklist’ and a fulsome secret section offering extra help with ‘The Clues’ and – thankfully – it all wraps up with graphically glitzy explanations in ‘The Solutions’.

There’s even a free printable download page providing your own handy dandy copy of ‘Doogan’s Danger Kit’ to stop you cutting up the one in this mesmerising manuscript of mystery.

Story! Games! Action! … and all there in the irresistible form of entertaining narrative pictures. How much cooler can a book get?
Text and illustrations © Lorenzo Etherington 2016. All rights reserved.

To find out more about The Phoenix or subscribe, visit: www.thephoenixcomic.co.uk
Von Doogan and the Great Air Race will be released on April 7th 2016.

Yakari: the Island Prisoners


By Derib & Job translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-010-8

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who chose the working name “Derib”. He had begun his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou. Together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a couple of years later with their next collaboration.

Premiering in 1969, Yakari detailed the life of a little Sioux boy on the Great Plains; sometime between the Conquistadors’ introduction of horses and the coming of modern White Men.

Stuffed with bucolic whimsy, the beguiling series celebrates the generally simple and joyous existence of noble nomads in tune with nature and free from strife. The daily toil is occasionally punctuated with the odd crisis but these are usually resolved without fame or fanfare – usually by a little lad who is smart, compassionate and valiant.

He can also converse with all animals…

Derib – equally excellent in both enticing, comically dynamic “Marcinelle” cartoon style yarns and with devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s incomprehensible to me that such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet.

Many of his stunning works over the fruitful decades featured his beloved Western themes, built on magnificent geographical backdrops and epic landscapes, with Yakari considered by fans and critics alike as the feature which primed the gun.

Released in 1983, Les Prisonniers de I’Ile was the ninth European album (and, in 2008, Cinebook’s seventh British Yakari release): as always, a splendidly stand-alone mini-epic devoid of convoluted continuity. These heart-warming adventures work perfectly read in isolation: easily accessible for young kids and/or their adult minders meeting the bold little Brave for the first time…

The suspenseful saga begins with the boy marvel, his wonder horse Little Thunder and their friend Rainbow joyously playing on a beautiful promontory cutting into a lake. When a sudden storm erupts they take refuge in a cave and are stuck there for two terrifying days.

When the lightning and rain finally subside they emerge to find the spit of land is now and island. They – and many other animals – are trapped…

As the resourceful humans gather wood to make a signal fire they discover two elk with a big problem. Their calf is stuck under a fallen tree, but the Indians and their pony horse soon devise a way to free little Birch Shoot. Then the real problems start…

After the boy and girl splint the yearling’s broken leg and construct a branch bivouac to shelter him, searchers from the tribe come looking for them in a canoe. Yakari and Rainbow opt to hide, however, determined to stay and nurse the calf back to health…

That night Yakari’s totem Great Eagle visits for a chat and warns that the boy’s instincts were good, but further conversation is curtailed when worried father Proud Antlers realises that a hungry wolverine is on the island with them. He has past experience of how the wily hunters pick off the weak or wounded members of a herd…

Yakari has never heard of or seen such a creature and the elk’s tales are truly terrifying. Nevertheless, the little Brave appoints himself the family’s bodyguard, following them everywhere

His eager vigilance almost leads to catastrophe when he accidentally crowns old beaver pal Double-Tooth after the mighty swimmer ambles onto the islet in search of rare woods to carve. Soon however with his carpentry aid they have built a stout stockade around Birch-Shoot’s shelter.

Sadly, they have all severely underestimated the predator’s cunning and the wolverine simply proceeds to build devilish traps of his own. All he needs is the right moment to strike and feast…

Gripping with just the right amount of tension, this is a compelling yarn with a deliciously apt yet unforced denouement, one that will keep everybody sweet yet still delivers a satisfying kick for happy ending addicts…

This is one of Yakari’s most rewarding exploits, showing his warm benevolence, staunch determination and total commitment to his friends of variable leg-counts; a broad, bold romp no kid of any age could resist…

The evergreen exploits of the valiant little voyager who speaks with animals and enjoys a unique place in an exotic environment is an unmissable celebration of marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially warmth. These gentle sagas are true landmarks of comics literature and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © LE LOMBARD (Dargaud- Lombard s.a.) 1983, by Derib + Job. English translation 2009 © Cinebook Ltd.

The Imitation Game: Alan Turing Decoded


By Jim Ottaviani & Leland Purvis (Abrams ComicArts)
ISBN: 978-1-4197-1893-9

After decades of cruel injustice and crushing, sidelining silence, British mathematician Alan Turing – one of the greatest intellects of the 20th century – is at last becoming the household name and revered figure he deserves to be.

As well as books and films describing the amazing achievements and appalling way this brilliant, tormented man – arguably the creator of the modern world we inhabit – was treated by society, there’s now a new graphic novel delineating the factual stuff whilst trying to get beneath the skin of a most perplexing and unique individual.

It’s only fair to warn you: this is categorically not an adaptation of the 2014 film.

Spellbindingly scripted by Jim Ottaviani (who has similarly eulogised and dissected quantum physicist Feynman and primatologists Jane Goodall, Dian Fossey and Biruté Galdikas in Primates) and compellingly effective art by Leland Purvis (Vox, Pubo, Vulcan & Vishnu and Suspended in language: Niels Bohr’s life, discoveries, and the century he shaped – a previous collaboration with Ottoviani), this full-colour hardback biography divides Turing’s life into three broad sections, incisively and winningly reviewed as if in a documentary.

Events from his turbulent life are cleverly mixed with “interviews” and candid disclosures from those who knew him – his mother, the computing girls at Bletchley Park, fiancée Joan Clark, Professor Max Newman, engineer and lab partner Bayley and the weak, shady rent-boy who brought about Turing’s eventual downfall and death…

‘Universal Computing’ covers the difficult, solitary boy’s childhood and college years, with plenty of revelatory scenes showing how smart, obsessed and just plain different Turing was.

Top Secret Ultra’ focuses on the war years that made Turing’s reputation as a cryptographer and inventor at the “non-existent” base where the Enigma Code was cracked and the battle against fascism won.

The most painful and potent moments are seen in the post-war years at Manchester University, trying to beat the Americans in the race to build Thinking Machines and coming under increasing stress as his open homosexuality – accepted as fact and ignored at Bletchley – came to overtake and destroy the life of the mis-socialised simple genius whose thoughts and writings resulted in the breakthroughs everybody now knows as ‘The Imitation Game’…

Rounding out the cruelly educational experience is a poignant and challenging ‘Authors Note’ touching on the still unresolved mystery of Turing’s death, a vast ‘Bibliography and Recommended Reading’ list and a bewilderingly comprehensive ‘Notes and References’ section, covering everything from the panel structures to the mathematics involved in and comprising much of the book’s subtly beguiling make-up.

This is an astoundingly inviting way to take in a true story of incredible accomplishment, dedicated passion and terrifying naivety, ending in a horrific loss to us all and forever-unanswered sentiments of “What If?” and “If Only”…
Text © 2016 Jim Ottaviani. Illustrations © 2016 Leland Purvis. All rights reserved.

The Imitation Game: Alan Turing Decoded will be released on March 22nd 2016.

The Rugger Boys volume 2: A Snootful of Style and a Ton of Class!


By Béka & Poupard with colour work by Magali Poli Rivière, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-44-1

Human beings – and apparently a huge variety of our pets and animal housemates – seem obsessed with and revel in chasing balls about. So much so that we/they even apply a range of complex rules to the sheer exhilaration of the process, just to make things more difficult and artificially extend proceedings.

We call it sport and when it’s not hugely thrilling and deadly serious it can be hilariously funny…

Comics over the decades and throughout the world have often mined our obsession with assorted games for secondary entertainment value and this Cinebook compilation proffers more stunning strips starring a dedicated amateur team of French gladiators all painfully enamoured of the manly (and British-originated, let’s not forget) oddball-based pastime called Rugby…

Les Rugbymen was created in 2005 by writing partnership Bertrand Escaich & Caroline Roque under their collaborative nom de plume Béka (Studio Danse, Les Fonctionnaires) in conjunction with self-taught illustrator Alexandre Mermin, who generally labours under the pseudonym Poupard (Chez Gaspard, Les Brumes du Miroboland).

The resulting flurry of short sharp gags and extra-time yarns have filled an even dozen albums thus far. There’s even a junior league spin-off which began in 2010 entitled Les Petits Rugbymen…

On va gagner avec le lard et la manière was the fifth Continental encounter but the second (and, thus far, last) translated by Cinebook – probably because it features brief sporting excursions to Scotland and New Zealand – and perfectly recapitulates the passion, toil and sheer testosterone-fuelled idiocy which can warp normally rational folk.

The titular stars are some few dedicated souls faithfully enjoying the trials of club rugby (Union rules, right?) as played by the stalwarts of fictional south-western French side Paillar Athletic Club, affectionately known to their frankly obsessive fans as The PAC…

As seen on the introductory page, our bloody but unbowed stars manifest as intellectually compromised Hooker Lightbulb, Herculean Prop Fatneck, precocious ¾ Centre Hugo “The Engineer” Cap, 2nd Row star Freddy “The Anaesthetist” Bones, dashing sex-crazed Back Romeo and Scrumhalf/Captain The Grumpster, all regularly adored and vilified by Bernard FarmerThe Coach – who never lets his barrrrbarous accent get in the way of a good insult or pithy instruction to the dozy slackerrrs…

All you need to know is that these guys are bold, sturdy and love to eat and drink as much as they do trampling each other into the mud every weekend…

The exploits are generally delivered as single page sequences, lavishly, lovingly and outrageously illustrated and jam-packed with snippets of off-kilter slapstick to supplement the main gag and the material. Content is almost everything you’d expect from such a fixture: big beefy blokes in very small towels, lots of booze-fuelled gaffes, eating eccentricities, knob jokes and the mutual sportsmanlike skulduggery which permeates all games Real Men compete in…

This time however equality reigns and there’s a succinct glimpse of the Paillar Athletic Ladies Team too, and you can share the lads’ first turbulent TV appearance too.

Mostly, however, on display is a profusion of smartly-planned running gags and compact comedic gems such as the well-meaning meatheads’ ongoing efforts to help Lightbulb find “love”, Romeo’s constant comeuppances from husbands, boyfriends and employers unhappy with his off-pitch Tries, the woebegone touchline medic’s miserable life and Coach’s eternal battle to whip his band of idiots into a team he can be proud of…

This particular collection kicks off with an extended origin story revealing how the playful imps they once were turned a boring school lesson into a life-changing indoor match and formed sporting bonds that lasted a lifetime…

As previously mentioned, this fixture also includes a brief tour of Scotland, offering a broad belt of new experiences from braw brews to fine foods and bonnie lassies to life-changing injuries, and concludes with a bombastic whistle-stop tour of the Antipodes as The Pac are generously invited to visit the mighty New Zealand All-Blacks at home after the Rugby World Cup concludes…

Mostly though it’s always about mud, mauling, getting stuffed and getting smashed – in every sense of the term…

Fast, furiously funny and splendidly boisterous, these are the kind of cartoon antics that might even inspire dedicated couch-potatoes to get out of the house – unless they order books and dinner online…
© BAMBOO EDITION, 2007 by Béka & Poupard. All rights reserved. English translation © 2007 Cinebook Ltd.