Scarlett Couture


By Des Taylor (Titan Comics)
ISBN: 978-1-78276-062-7

During the early 1960s the world went crazy for suave and stylish superspies like James Bond, Napoleon Solo & Ilya Kuryakin, Matt Helm and Derek Flint. They even accepted – to a lesser degree – such distaff operatives as Modesty Blaise, Honey West and April Dancer (The Girl from U.N.C.L.E.).

Now with our multimedia-mad world again embracing the astonishing entertainment value of espionage extravaganzas there’s a healthy new crop of shadowy spooks, urbane operatives and ferocious femmes fatale vying for our attention but none more sleekly eye-catching than this late entry from triple-threat creator Des Taylor…

Simple, straightforward and as on-target as a sinister sniper sortie, this eye-catching yarn deftly blends the ultra-glamorous worlds of high fashion and movie blockbuster spy-craft; with this initial compilation collecting first 4-issue foray ‘Project Stardust’.

As is so often the case, the drama begins with a beautiful woman being tortured by a maniac…

She is no ordinary victim, however, but one of a number of high profile supermodels from the Chase Couture Agency, abducted during gigs in Las Vegas. The story is soon top of the news all over the world, but all those fervid journalists would be even more strident if they knew the truth.

The celebrated cheesecake-and-clothes club is actually a highly specialised CIA front dating back decades to when luscious Chase Carver created “The Showroom” for “The Company”: building a bevy of beautiful, glamorous patriotic honey-traps extensively trained to get information from powerful but ultimately fallible and predictable men…

Now the project is a very visible (quasi) legitimate concern, Chase is the indomitable matriarch of a fashion empire and her daughter Scarlett is the business’ extremely formidable Chief of Security. Some of the most accomplished girls on their books are still proper spies though…

Scarlett is a girl with a past. As a teenager she was kidnapped herself: held for more than a week until rescued by some very special agents who then became her teachers in a number of unique disciplines and skill-sets. Now they also work for mommy dearest…

Tonight the daughter is hot on the trail of her missing employees and has tracked them to a warehouse in Brooklyn, but as she breaches the seedy building all her suspicions are confirmed as a lethal trap closes around her…

The over-zealous gunmen are no match for Scarlett or her support team, but the nasty surprise the crazy torturer left on one of the captive girls almost ends the investigation before it’s begun…

And as the ultra-rich masterminds behind the scheme confer it becomes clear what the stakes are in a truly high risk game: one that has a shocking connection to the Couture family line…

When a third SC model is found executed in her own New York apartment Scarlett and her handler at Covert Investigations Group back-trace her to Vegas too, and attentions switch to Sin City “businessman” Dante Ramon just as the rest of the world’s focus is on the US Secretary of Defense’s visit to the city…

And that’s only the opening gambit in this rollicking, rollercoaster romp set solidly in the style of the Roger Moore/Pierce Brosnan Bond extravaganzas, involving shady pasts, sinister cabals, crazy radical terror groups, Machiavellian Get-Super-Rich-Quick villains, sunken planes, Nazi-bio-weapons and a proper sting in the tale; all the tried-and-true tropes of sexy spy thrillers from Charlie’s Angels via Emma Peel to La Femme Nikita…

Delivered in a superbly enticing animation-based illustrative style, this deceptively enticing spicy package also includes Special Bonus material such as ‘Dossiers & Mission Log’ offering profiles on ‘Scarlett Eva Carver’, her mega-mysterious mum ‘Chase Elizabeth Carver’, tutors/sidekicks ‘Spencer Kelly’ and ‘Trent Wayland’ as well as crusty curmudgeon/NYC cop dad ‘Lt. Jack Andrew Gillis’.

Adding to the attractions are a mocked-up photo-cover of ‘Hot Profile Magazine: The Chase Couture Collection Issue’, ‘Somebody Call Security’ a faux fashion-mag interview with Scarlett and a plus-sized ‘Gallery section’ featuring covers, photos (of actual model Viktoria Dobos – the visual inspiration for her), sketches, promo artwork, unused cover art and a selection of book covers from a proposed run of novels entitled ‘Scarlett Couture Pulp Designs’

Glitzy, fast-paced, inviting and superbly seductive, this is an action-packed asset to secure the undying attention of every red-blooded armchair operative.

Scarlett Couture will return in…
Scarlett Couture is ™ and © 2015 Des Taylor.

Yakari and the Stranger


By Derib & Job, coloured by Dominque and translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-27-4

European children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who’d begun his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou. Together they created the well-received Adventures of the Owl Pythagore before striking pure gold two years later with their next collaboration.

Debuting in 1969, Yakari detailed the life of a little Sioux boy on the Great Plains; sometime between introduction of horses by the Conquistadores and the coming of modern White Men.

Stuffed with bucolic whimsy, the beguiling all-ages series celebrates the existence of noble wanderers in tune with nature and free of strife, punctuated with the odd crisis but generally resolved without fame or fanfare – usually by a little lad who is compassionate, smart, valiant and can converse with all animals…

As “Derib”, de Ribaupierre – equally excellent in both the enticing, comically dynamic “Marcinelle” cartoon style and also with devastatingly compelling meta-realistic action illustration – went on to become one of the Continent’s most prolific and revered creators, crafting such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic about AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne). Many of his stunning works over the decades feature his beloved Western themes, built on magnificent geographical backdrops and epic landscapes, and Yakari is considered by fans and critics to be the feature which primed the gun.

With the boldly visual story under review here, the steady transition to his more epic milieux has never been more evident…

Yakari et l’Etranger was first released as a European album in 1982 and became Cinebook’s 5th Yakari volume in 2007, but that as ever won’t be a problem for chronology or continuity mavens as the tale works perfectly read in isolation: wondrously welcoming and easily accessible for young kids and/or their adult minders meeting the bold little Brave for the first time…

One day in the woods, the beavers are beginning a major construction project under the stern foremanship of Thousand Mouths, with Yakari and his faithful pony companion Little Thunder gleefully watching when a strange bird with a huge beak crash-lands in their midst. It is very large, very clumsy and has the worst cold anybody has ever seen.

In between earth-shaking sneezes the stricken visitor explains that he is a White Pelican who flew far too high and got lost, catching this awful affliction in the process…

After their usual bout of squabbling with each other the hospitable beavers offer to put him up until he gets better, but after one night of continual ear-shattering sneezes the mammals are all sleep-derived and tetchy, so Yakari smuggles the bird into his people’s encampment.

This is not an ideal solution either, but does give the little lad an idea: curing that colossal cold by treating the pelican to a night in a sweat lodge…

The camp’s sacred building is out of bounds but the weary beavers are happy to construct their own affair and, after a steamy night, the heat treatment seems to do the trick. However, before the day is out the cold returns with greater force and even bigger sneezes.

The real problem is that the stranger is weak from lack of food, but Yakari’s pals the ever-playful otters are happy to catch a few fish for him. None of them have ever seen how much a pelican can eat though, and before long the entire stream is empty even though the snuffling bird is still starving.

Moreover, a night in the open results in every animal in the forest being kept awake by thunderous sneezing…

The next morning, Yakari is confronted by a horde of frazzled creatures all demanding he get rid of the feathered nuisance. Disappointed and angry Yakari furiously storms off with his unfortunate new friend and as he and Little Thunder carry the weakened bird away, the boy brave has an inspiration; he will take his patient upriver to visit his old friend the grizzly bear.

It’s spawning season and the shallows are overflowing with salmon which the jolly colossus is delighted to share with a fellow fish aficionado. The nourishment soon works its magic and the big white bird makes a rapid and complete recovery. Soon he’s arcing through the air and determined to settle accounts.

Despite the churlish way they acted, the grateful pelican pay back the animals for the way he’s been treated. Soaring down, he scoops up a bucket-sized beak-full of fish from the stream just as the otters are about to catch one…

The solitary pelican has thanks not vengeance in mind however as he dumps enough fish to feed the whole family: a day’s worth of hunting in one minute. He’s equally generous with the beavers, giving spectacular, sky-soaring rides to each one in return for their taking him in.

His gratitude expressed the lost bird rests, but good deeds beget good deeds and sculpting genius Thousand Mouths is inspired to express his own talents with a series of statues starring the sneezing bird: a new and novel landmark which catches the eyes of a passing flock of big-beaked fishing birds who have been looking for a lost comrade…

Depicted with stunning skill and verve, incorporating just the right amount of pathos to leaven the bonhomie and dry humour, Yakari and the Stranger is a compelling fable about hospitality and friendship which demonstrates the meaning and rewards of generosity with Job’s whimsical story allowing Derib another glorious opportunity to prove his astonishing mastery of comics-staging and Earth’s natural wonders …

The evergreen exploits of the valiant little voyager who speaks with animals and enjoys a unique place in an exotic world is an unmissable celebration of marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially warmth.

These gentle sagas are true landmarks of comics literature and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © Derib + Job – Editions du Lombard (Dargaud- Lombard s.a.) 2000. English translation 2007 © Cinebook Ltd.

Serenity – Firefly Class 03-K64 volume 1: Those Left Behind


By Joss Whedon, Brett Matthews, Will Conrad & various (Dark Horse)
ISBN: 978-1-59307-449-4

For those far-too-few folks who actually saw it, Firefly remains one of the best Science Fiction TV shows ever created. It was cancelled after one season. Buy the box-set or seek it out from an on-demand, streaming media outlet as soon as you possibly can.

That crushed yet select fanbase were eventually reassured and delighted by the superb Serenity – one of the best science fiction movies ever released.

Rent it, buy it, watch it however you can.

You don’t really need to, but it will be fun and afterwards you’ll be even more properly primed to enjoy this delightful digest-sized full-colour paperback continuation which bridges the period between the show’s end and the film, offering further details and moments in the eventful lives of reluctant freedom fighter Malcolm Reynolds and his oddball crew of reprobates aboard an independent trader starship of the Firefly class.

Collecting the 3-issue miniseries, Serenity: Those Left Behind, this is the first volume of comic adventures starring the nomadic, semi-piratical outlaws, and if you aren’t au fait yet – did I mention the live action iterations are readily available and extremely entertaining? – here’s a little help.

After they used up Earth, humanity migrated to the stars and settled another star-system packed with hundreds of more or less hospitable planets and satellites. Now it’s the 26th century and mankind is living through the aftermath and reconstruction period of a punishing internecine conflict known – by the victors – as the Unification War.

This still-fresh, tender and, for far too many, unconcluded clash saw the Outer Colonies crushed after attempting to secede from the authoritarian Alliance of first-settled inner planets. Reynolds fought valiantly on the Rebel/losing side and now spends his days eking out a living on the fringes of an increasingly repressive and dangerous universe: a fiercely free agent skippering a small cargo vessel.

Hopefully that’s just shipping cargo and people from world to world and trying to avoid the ever-expanding Alliance’s representatives and security forces, but occasionally survival means bending the law a mite….

It’s hard, risky work: often illegal and frequently dangerous – especially as the outer regions are where the insane cannibal berserker savages dubbed Reavers restlessly prowl.

Life changed forever after Serenity gave passage to fugitive Alliance doctor Simon Tam: on the run after stealing his apparently psychic sister River from a top secret research project.

The Government spared no effort or expense to get her back, hounding the fugitives from pillar to post until Mal and his crew finally resolved to push back. After too many close shaves and at the cost of too many friends, Reynolds and Co finally uncovered the horrific secret the Alliance were so desperate to keep hidden and broadcast it to the entire ‘Verse…

Before that moment, however, for this yarn the unhappy wanderers are back at the daily grind of getting paid and not getting caught, as scripters Joss Whedon and Brett Matthews, illustrator Will Conrad, colourist Laura Martin and letterer Michael Heisler, open this stellar rollercoaster ride with the rovers indulging in a spot of bank robbery on a frontier world, only to stumble upon a much nastier gang of desperadoes with the same idea…

All too soon Malcolm’s party have surrendered the loot to their far-more-bloodthirsty rivals and are fleeing for their lives from the irate homesteaders to make another astounding hairsbreadth escape, but as the captain apologizes once again to long-term passenger Inara the Companion for the slow, agonizingly torturous and oft-diverted passage to her intended destination, they have no conception that more Alliance manhunters have just latched onto their trail…

The stalkers have devious plans which involve recruiting another deadly maniac Reynolds has made a lasting impression upon, but by then the oblivious crew of Serenity are already embroiled in another bad idea. Vile criminal fixer Badger has convinced them to go after millions in lost cash, left to rot amongst the uncounted dead and wrecked, vacuum-blasted ships lost in the cataclysmic and legendary Battle of Sturges…

And in a hidden bunker, the hunters of River Tam inspect the ship that maimed, mad Agent Dobson plans to use in killing Reynolds and Serenity and feel extremely confident that their prize will soon be back in their hands…

Voyage time aboard the Firefly passes as it usually does, with crew and passengers sniping, sparring or just plain fighting, but all too soon the ship eases into the horrific debris field and the amiable bandits-turned-grave-robbers are cautiously searching for the loot. At that moment Dobson launches his blistering attack and the Alliance hunters make their own move, surreptitiously boarding Serenity to capture River.

They know all about her incredibly lethal capabilities and think they’re ready for anything, but have severely underestimated the power of a brother’s love or engineer Kaylee’s devious ingenuity…

As that particular Alliance plan goes to crap, back amongst the dead men, Dobson and his cohorts are so obsessed over settling accounts with Reynolds they completely forget how dangerous his shambolic, cantankerous crew can be…

This power-packed good thing in a small package is supplemented with stunning cover-art portraits of the crew from John Cassaday, Joe Quesada, Tim Bradstreet, Brian Hitch, JG Jones, Jo Chen, Leinil Yu, Josh Middleton and Sean Phillips plus a wistful, funny Introduction from Nathan (the man Reynolds himself) Fillion and comes sporting a tone and sensibility that is pure Jonah Hex (back when the bounty-hunting gunfighter was as blackly funny, sardonic and socially critical as he was thrilling, scary and action-packed), delivering astoundingly terse dialogue and winning characterisation plus all the intoxicating bonhomie and sense of wonder any starstuck reader could want.

This is a book no lover of space opera shoot ’em ups can afford to miss.
Serenity © 2005, 2006 Universal Studios. Firefly™ and Serenity: Firefly Class 03-K64™ Twentieth Century Fox Film Corporation. All rights reserved.

As You Were volume 4: Living Situations


By various, compiled and edited by Mitch Clem & Avi Ehrlich (Silver Sprocket Bicycle Club/Last Gasp)
ISBN: 978-0-86719-822-5

Speaking as a doddering survivor of the first Punk Uprising, I admit to still hankering for those frenzied days of youthful indiscretion, impatient passions, a sense of being completely tangential to most folk around me and a clear idea of who “The Enemy” was.

At least I’m still utterly angry and discontented over inequality, political arrogance, corporate smugness, bigotry of every type and the First World’s poisonous assumption  that we all adhere to their vile philosophy of I’m-all-right-Jackery…

So it’s bloody wonderful to see some of those attitudes still surviving into this century: even if the issues are more about personal liberty and freedom of expression and lifestyle, rather than Fighting the Power or just being listened too…

As You Were is a periodic collection of strips by contemporary cartoonists who self-identify as “punk” and this fourth instance is dedicated to the precarious prospect of daily existence, gathered under one cardboard roof by Mitch Clem (creator of Nothing Nice to Say – arguably the first online punk comic) and Avi Erlich, designated adult of San Franciscan arts collective Silver Sprocket Bicycle Club, who worked in conjunction with Last Gasp to produce this starkly monochrome digest-sized anthology collection.

Behind the Kriss Stress cover and following a fabulously illuminated contents section embroidered with a border by Autumn Ballard, the domestic diatribes (produce of more than one country) open with a frenetic depiction of ‘Tuesday Night at the Rad House’ from Liz Suburbia after which Ben Passmore details the fantastic rules controlling all dealings with ‘The Punklord’ and Shannon Knox examines the lives of the poor, abused cleaning utensils so seldom used by any house occupant in ‘Takes from the Kitchen Sink’.

‘I Grew Up in a Haunted House’ relates Liz Prince’s odd preoccupation with one room in a certain home after which James the Stanton visually and viscerally recalls a party which was out of this world in ‘Gnartoons’, Brad Dwyer and his partner find some ‘Common Ground’ in the raising of their kids and Evan Wolff vs Campus P.D. finds the author not-so nostalgic about college housing and student crash-pads in ‘One Time at the Hot Tub House’…

Wondering if it’s booze or Ska music making everything so swirly in Mel’s ‘This Only Works When Everyone is Drunk’, we stagger on to enjoy Jim Kettner’s gleefully elegiac ‘Tales from the Bookhouse’, recounting the unique selling points of past temporary dwellings before Meg Has Issues realises ‘All Roommates are Asshole’ and Chris (Comics of Mass Distraction) Mindtree details a happy ending resulting from ‘2 Guys 1 Apartment’…

‘Homecore’ by Josh PM Frees reveals the trials of two gentle scholarly souls searching for shelter whilst Andra Passen exposes herself in ‘Crowded thoughts and crooked teeth’ before the perennial new-student dilemma (no contraceptives!!!) surely evokes pained, fond memories for many of us as Steve Thueson remembers ‘July 2009’…

Sam Grinberg shares a rowdy party experience in ‘Quiet’ before Rick V hilariously ‘Draws A Comic About Every Human He Has Lived With’ and Nomi Kane totally steals the show with ‘Nightmare on Milwaukee Avenue’ as the housemates have to deal with “that guy”: the lazy, shiftless one who has problems with the very concept of menstruation and other girl stuff…

Steve Larder offers a uniquely British outlook whilst recalling his time staying in ‘The Hippy House’ and Emily “Buckwheat” Timm scales flights of fantasy in ‘A Girl Can Dream’ with Joshum sustaining the escapism in fabulous pantomimic sci fi fable ‘Coming Home’.

World traveller Aimée Pijpers thoughtfully details her ‘Living Arrangements: a Timeline’ before true Brit Rob Cureton amuses and outrages with his ‘INFOMERCIAL’ for a very special old folks home after which Alex Barrett exposes the idiocy of the Tallahassee cops in ‘GCF’ and Rachel Dukes depicts a moment of pure romance in ‘Good Morning, Dracula’…

Alex Krokus then shares a ‘House Meeting’ like so very many others and Sarah Graley intimately recalls ‘Elly’s Room’ after which Wyeth Yates gloriously predicts a happy future in the ‘Horse Latitudes’ before Ben Snakepit apologises for his many sins as a ‘Roomate from Hell’

‘Buying the Baron’s House’ is Erin K. Wilson’s silent tale told in two timeframes, relating the history of a home and its fate today whilst ‘There and Back Again’ finds Carolina Porras daydreaming as she packs up for another move. After Andy Warner graphically catalogues a ‘House Party’, Will Laren recapitulates a modern manifesto with ‘The People’s System’ before Lindsay Anne Watson pantomimically advocates that we ‘Settle Down’ to close this conference of cartoons.

With a full biography/contact section (for when you want to see more… and where) this is a wonderful collaborative colloquium of cartoon free expression to delight lovers of the comics game, but if your new to all this, British and of a certain age or maybe simply a devotee of anarchic comedy, the (long and disinfectant-dosed) handle you’re reaching for regarding much of this material is Mayall & Edmonton’s The Young Ones or Bottom, possibly by way of John Belushi in Animal House…

However, whatever your age, stance or orientation, this splendid collection of funny, raucous, whimsical and thought-provoking graphic narrative is a delicious way of seeing how those kids you claim not to understand think – and surely that’s no bad thing?
Collection © 2015 Silver Sprocket. Contributions © 2015 by the individual authors.

Long John Silver volume 4: Guiana-Capac


By Xavier Dorison & Mathieu Lauffray, translated by Jerome Saincantin (Cinebook) ISBN: 978-1-84918-175-4

British and European comics have always been far more comfortable with period-piece strips than our American cousins and much more imaginative when reinterpreting classical fiction for jaded comicbook audiences. The happy combination of familiar exoticism, past lives and world-changing events blended with drama, action and, most frequently, broad comedy has resulted in a uniquely narrative art form suited to beguiling readers of all ages and tastes.

Our Franco-Belgian associates in particular have made an astonishing success out of repackaging days-gone-by – generally in comedic form – but this particularly enchanting older-readers yarn forgoes broad belly-laughs whilst extending the adventures of literature’s greatest rogue into a particularly engaging realm of globe-girdling thriller with one hell of a twist.

Robert Louis Stevenson’s Treasure Island was originally serialised from 1881-1882 in Young Folks magazine as Treasure Island or, the mutiny of the Hispaniola, as pseudonymous penned by “Captain George North”.

It was collected and published as a novel in May 1883 and has not been out of print since. A landmark of world storytelling, Treasure Island has been dramatised too many times to count and adapted into all forms of art. Most significantly, the book created a metafictional megastar – albeit at best an anti-hero – as immortal as King Arthur, Robin Hood, Sherlock Holmes, Tarzan or Superman. Almost everything the public “knows” about pirates devolves from the book and its unforgettable, show-stealing one-legged antagonist…

Writer Xavier Dorison was born in Paris in 1970 and graduated business school before moving into storytelling. He works as an author, film writer, lecturer and movie script doctor. His comics works include West, Sanctuary and The Third Testament and in 2006 he began the award-winning Long John Silver in conjunction with preferred collaborator Mathieu (Prophet) Lauffray, with this last volume released in Europe in 2013.

Lauffray is also Parisian; born in 1970. He spends his days illustrating, drawing comics, crafting games and concept designing for movies. His art has graced international items as varied as Dark Horse’s Star Wars franchise, games like Alone in the Dark, the album Lyrics Verdun, February 21, 1916 – December 18, 1916, Tarzan and much more…

Their collaborative exploration of the piratical prince’s later years is a foray into far more mature arenas set decades after the affair of the Hispaniola and ranges far and wide: from foggy, oppressive England to the vast, brooding inner recesses of the Amazon and into the darker deeps beyond

What Has Gone Before: in 1785 treasure-hunting Lord Byron Hastings found the lost bastion of Guiana-Capac but needed further funds to exploit this fabulous City of Gold.

In England, his profligate and wanton wife Lady Vivian had been enjoying herself too much and was with child by a lecherous neighbour. With a baby in her belly and a husband three years gone, she was considering having Byron declared dead and undertaking a hasty remarriage…

Suddenly shattering those plans her despised brother-in-law turned up with an aged, garish tribesman named Moxtechica bearing both message and map from her long-lost husband. Prudish and cruel, Royal Naval officer Edward Hastings gleefully told the despicable scheming strumpet his brother had succeeded and demanded she sell everything – including all the treasured family possessions, manor house and lands she had brought to the marriage – to finance his return…

Byron named Edward sole Proxy and the martinet delighted in giving high-born trollop Vivian her marching orders. He even urged her to confine herself to a convent and save them all further shame and disgrace…

The Lady considered numerous retaliatory tactics before settling upon the most bold, dangerous and potentially rewarding. After announcing to the stunned Edward that she would accompany him to the Americas and reunite with her beloved husband, the fallen noblewoman sought out a certain doctor to help care of her problem…

Dr. Livesay was a decent, god-fearing soul who led a quiet, prosperous life ever since his adventures on Flint’s Island. However, it was not just her condition which brought Vivian to the physician’s door, but also persistent tales of a former acquaintance; a formidable, peg-legged rogue with a reputation for making life’s difficulties disappear…

Against his better judgement, Livesay capitulated to Vivian’s urgings and introduced her to retired sea-cook John Silver. Amidst the (alleged) ex-pirate’s inner circle of scary-looking confederates she spun the story of the Spaniard Pizarro’s discovery of a City of Gold and how, centuries later, her husband had reclaimed it.

She wanted to travel there with capable men and make those riches her own, but needed Silver and his associates to infiltrate Edward’s crew, seize the ship he’d chartered and complete the voyage under her command…

Unable to convince Vivian to desist or Silver to reject her offer, Livesay reluctantly joined them in vain hopes that he could keep the debased woman from mortal harm. Nobody was aware Silver concealed a debilitating, soon-to-be-fatal affliction as the rascal orchestrated his own hiring and thereafter packed the Neptune with suitable scoundrels – but only after compelling Lady Vivian to sign a sacrosanct Pirate’s Contract.

With each schemer believing their own plans were proceeding satisfactorily, the ship sailed, but at the last moment Silver suffered a major setback when rival rogue Paris inveigled his way onto the crew…

As the tense voyage progressed, Silver’s men, Paris’ contingent and even Hastings’ innocent hires all slowly succumbed to the sea cook’s glib tongue and bombastic tales of the Red Brotherhood.

Only Hastings’ lieutenants Dantzig and Van Horn had any inkling of the battle of wills below decks, but even that shaky détente shattered when Lady Vivian’s maid Elsie was murdered. Painfully aware that everybody aboard was gripped by gold-fever, Hastings had been ruling with a rod of iron and full naval discipline. Settling upon Jack O’Kief (Paris’ protégé, but beloved by Silver) as responsible for her death, Hastings had the boy brutally flogged.

A prolonged battle of wills followed, pushing the crew to the edge of mutiny. Hastings delayed final landfall off the tantalisingly close South American coastline and strained tempers exploded just as a colossal storm pushed the Neptune inexorably towards its foregone destination. Inevitable mutiny erupted, resulting in appalling bloodshed and a red-handed settling of many scores…

Literally above it all, old shaman Moxtechica rode out both tempests, patiently waiting to see what dawn might bring…

In the ghastly aftermath of the twin maelstroms the becalmed and battered Neptune drifted idly off-shore and survivors reeled aimlessly on her decks until Silver’s ferocious tongue-lashing brought them to life.

Now completely in charge, the old pirate makes Dantzig (the only trained pilot/navigator left) second-in-command, despite the Navy Man swearing he’ll see them all hang one day…

Boldly sailing the ship straight into the cliffs, Silver and Dantzig navigated a barely discernible channel through the stony walls and brought the Neptune into a sedate, beguiling tributary of the Amazon. With time taken to repair and recover, however, the men soon resort to their old ways. Dead are buried, some old scores settled and Jasper, a new rival to Silver’s authority, began to assert himself. Seeing the way things were going, Vivian stepped in, employing wiles and cunning…

Seducing the entire crew with her story of Emperor Viracocha and his City of Gold, she tells of how her husband claimed it and won them over by revealing how they would take it from him…

The wary mariners impatiently and so-slowly sailed up the vast river in an epic voyage through labyrinthine courses and jungle backwaters. Each time they stalled, Moxtechica was there, silently divining their route to Guiana-Capac.

This sparked growing suspicion in Vivian. Her brutal, impatient husband was never given to trusting or inspiring loyalty – even in other Englishmen – and she harboured grave doubts over the shaman’s true motives…

Those same thoughts plagued Silver and his wily shipmate Olaf as the river grew perilously shallow, especially after the voyagers discovered the foundered, rotting hulk of Hastings’ ship The Nimrod in the shallows abutting a vast overgrown, jungle-smothered city…

As Silver readied the depleted contingent to begin searching the ruins, Vivian surprised him by requesting to be put aboard Nimrod. Perhaps her husband’s ship held answers to the many questions vexing her. As she scanned his grimy journal, aboard Neptune nobody really cared that Moxtechica was missing… but they should have…

This epic conclusion commences as Vivian is taken and reunited with her husband. Lord Byron is a much altered man with a new overarching passion…

Meanwhile, at the gates of the city Silver and his small scouting party – which includes Doctor Livesay – are confronted by the gloating shaman before being set upon by gigantic iguanas. Forced to plunge deep into the sinister metropolis to save themselves, their hasty explorations uncover a map crafted by the Conquistadors. It does not depict where gold is stored but rather where the Christian warriors set huge stores of gunpowder in an attempt to destroy the infernal god-forsaken citadel…

Silver is undaunted: he came for treasure and will not be thwarted, but as the Englishmen continue their search they discover a procession of robed natives ascending to a temple and cautiously follow.

Vivian is still reeling at the changes to her husband and the disclosures he fervently shares. He evangelically recounts the story of his own voyage and reveals that he came not for gold but in search of an ancient god.

He was successful…

This was also what the Conquistadores came for, but they failed in their quest to destroy the profane entity and now its long-foretold coming is imminent. Its latest high priest then reveals it is currently feeding one-by-one on the captured crew of the Neptune, but what it really craves and requires is the baby in Vivian’s belly…

The appalled Lady reels, realising at last that the entire venture has been a Byzantine ploy to bring her to the city where the God will use the results of her sins to finally come to Earth…

Equally aghast are Silver and his party: they have stumbled upon a colossal chamber in time to see Olaf beguiled and sacrificed. Helpless to save him they swear terrible vengeance. Vivian is of the same mind as she drives a great sword through the body of her smug, uncomprehending and astounded husband…

Too furious even to plot, Silver goes on a rampage and whilst slaughtering priest-natives discovers the rest of his crew. Leaving his companions to rouse the drugged or ensorcelled shipmates and get them back to the Neptune, Silver storms on. Followed by Livesay the rogue eventually finds an inner chamber rigged with more barrels of gunpowder. It’s also packed floor to ceiling with glittering gold…

As the seamen make a valiant last stand against the enraged and innumerable warriors of Guiana-Capac, Vivian stumbles upon Silver and Livesay moments before Moxtechica find them. Knowing the value of her child to the pagan maniacs she holds her own life hostage until the pirate and doctor can get away…

As the outnumbered buccaneers sell their lives dearly across the city, Vivian is taken to the sacrificial chamber for the consummation of centuries of arcane anticipation, but inveterate villain Silver finds himself acting completely against his nature, aligning with the doctor in a most uncharacteristic manner to foil the hellish natives, frustrate a god and still claim the treasure his entire life has been dedicated to winning…

And as a man-made apocalypse descends upon the infernal city, the slightest whim of fate and steadfast determination of the unlikeliest of heroes saves a small fraction of the doomed company to tell the tale…

Suspenseful, eerily compelling, spectacularly powerful and magnificently realised, this final exploit of Long John Silver sets the seal on a modern masterpiece of adventure fiction worthy of Stevenson’s immortal adventure (and perhaps even the works of Clark Ashton Smith or H.P. Lovecraft). They might even convince a few more folks to actually read the originals.

This is unmissable stuff which could only be improved upon by bundling all four albums into one single treasure-trove volume…
© Dargaud, Paris, 2013 by Dorison & Lauffray. All rights reserved. English translation © 2013 Cinebook Ltd.

Buffy the Vampire Slayer: Tales of the Vampires

New expanded review

By Joss Whedon, various (Dark Horse Books)
ISBN: 978-1-56971-749-3

Although debuting as a motion picture starlet, Buffy the Vampire Slayer only really found her high-kicking feet after migrating to the small screen. Soon after securing her status as a certified media sensation, she won her own comicbook in 1998, with smart, suspenseful, action-packed yarns (in a monthly series and graphic novels, fully supplemented by spin-off miniseries and short stories in showcase anthology Dark Horse Presents) which perfectly complemented the sensational, groundbreaking and so culturally crucial TV show.

And just like in the TV arena, many of those spin-offs had plenty going for them in their own right: not just character-driven vehicles like Angel or Spike and Drusilla, but also more anthological and tangential fare such as this intriguing, cleverly-themed collection of bloodsucking short tales notionally scattered throughout the “Buffyverse”. Interweaving vignettes with an overarching in-continuity story these episodes – which originally appeared as part of one-shot Drawing on Your Nightmares Halloween Special and 5-issue miniseries Tales of the Vampires from September 2003 to April 2004 – are mostly coloured by Michelle Madsen with lettering primarily by Annie Parkhouse.

It all eerily opens with eponymous introduction ‘Tales of the Vampires’ by Joss Whedon, Alex Sanchez & Derek Fridolfs as a rather select school party visits some most peculiar historical sights…

Deep underground, four precocious children are brought to interview a long captive vampire. The aspiring Watchers – who will one day witness and war against all the forces of supernatural horror – are smugly conscious of their abilities, but have never truly imagined a vampire like Roche. The enchained Nosferatu is pleased: he can share stories of his kin and wait for his moment…

‘Father’ begins a triptych of tales written by Jane Espenson. Illustrated by J. Alexander it starts in Hollywood, circa 1922 and ends in 2003, tracing the strange relationship of boy grown old beside his evergreen last blood-kin whilst ‘Spot the Vampire’ (lavishly limned by Scott Morse) playfully and poetically offers some sage advice to monster-hunters at Christmas before ‘Dust Bowl’ (Jeff Parker) settles in 1933 Kansas; a land sucked dry and desolate, but where one family has found an inexhaustible supply of something refreshing, thanks to a wandering stranger…

A strange relationship is developing between raconteur and his deceptively dangerous listeners as Roche recounts the story of ‘Jack’ – by Brett Matthews & Vatche Mavlian – which sheds new light on events in Whitechapel in 1888, whilst ‘Stacy’ (Whedon & Cameron Stewart with colours by Chip Zdarsky) reveals the innermost thoughts of an imaginative lass who believed in magic and so wanted to be different. Then ‘Some Like it Hot’ (Sam Loeb & Tim Sale, with letters from Richard Starkings and Comicraft) comedically considers the outcomes when a mad doctor meets a vampire fed up of living in the dark…

Of much darker mien is ‘The Problem with Vampires’ (Drew Goddard & Paul Lee) as Spike returns to Prague to rescue his insane inamorata Drusilla from a human determined to torture her to second death after which ‘Taking Care of Business’ by Ben Edlund & the Nick of Time Crew (with Fridolfs inks and colours by David Nestelle), offers a moment of devotion as a centuries old-vamp who specialises in eating clergymen has a gas station “road to Damascus” moment after meeting a little man who says he’s God…

As little Edna slowly comes to the conclusion that Roche has more in mind than mere storytelling, the vampire relates how a bloodsucking gambling addict met his match thanks to ‘Dames’ (Brett Matthews & Sean Phillips) in Depression-era Las Vegas and before the monstrous Roche makes his move against those sweet little kids (sarcasm alert!) he tells them of when puissant Vlad Dracula clashed with Buffy Summers, Kira, Xander and other newly activated Slayers in ‘Antique’ (Goddard & Ben Stenbeck) whilst redeemed vamp Angel was feeling ‘Numb’ (Matthews & Cliff Richards) from recollections of the evil acts he had so recently committed…

And then Roche makes that move… and Edna makes hers…

If you’re a Buffy fan this collection featuring the kinds of beasties that she so adroitly despatched is for you. If you’re a devotee of kick-ass action/horror comics you’ll love this too. And if you’ve just been a fan of the television show this is your chance to get addicted to comics ’cause this one’s so terribly hard to put down.
Tales of the Vampires ™ & © 2004 Twentieth Century Fox. All rights reserved.

Paleo: the Complete Collection


By Jim Lawson, with Stephen R. Bissette, Peter Laird & various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80356-2

It’s a rare hominid that hates dinosaurs. Sure, the occasional chimpanzee might prefer a nice kitten or peanut, but most of us soft, hairy two-leggers can’t get enough of our antediluvian predecessors. Apart from the cool way they look and the marvellous variety they came in, it’s pretty clear they concentrated on eating their surroundings and/or each other and never once tried organised sports, or to appropriate more deckchairs than they could use, or wreck the planet…

Seriously though, there’s an irresistible, nigh-visceral appeal to all manner of saurians; small or super-sized. Most of us variously and haphazardly evolved hairless apes seem obsessively drawn to all forms of education and entertainment featuring monster lizards from our primordial past. That’s especially true of comics.

Most nations and many languages have filled countless pages with illustrated stories featuring cretaceous cameos and lizardly line-ups, but America has proudly gone one stage further than most by evolving a true sub-genre. As eruditely and loving explained by Stephen R. Bissette in his scholarly overview and Introduction ‘The Paleo Path: Paleo and the History of Dinosaur Comics’, the terrifying thunder lizards have been visitors and antagonists in literature and the arts for decades but it was comics – specifically a minor back-up feature in Turok, Son of Stone #8 (August 1957, by Paul S. Newman & Rex Maxon) – which finally gave them a voice of their own.

What’s a Dinosaur Comic? One set in the creatures’ own times and scenarios, with no human intrusion or overblown authorial invention. They are scientifically credible tales about animals living and dying on their own terms and in their own context: no cavemen, aliens, time machines or human heroes. All Then, All Lizard, All the Time…

There have been precious few – and Bissette lists them all, including his own wonderful Tyrant – but for us devotees, paramount amongst them is the far-too occasional Paleo: Tales of the Late Cretaceous by Jim Lawson.

Since 2001 the exceptionally gifted, prolific and apparently tireless Lawson has relaxed from his day jobs (most impressive of which are the thousands of pages of Teenage Mutant Ninja Turtles he has written and drawn for more than two decades) by crafting a string of 8 black-&white comics detailing the fictionalised natural history and dramas of the big beasts.

Now Dover has republished Lawson’s 2003 graphic novel compilation, with the added attraction of two more unpublished issues: three all-new stories produced in collaboration with Bissette, Peter Laird and other equally dedicated devotees.

In case the name still seems familiar, Lawson’s other interests include motorcycles – one day I’ll review his outrageous debut series Bade Bike and Orson – and fantastic fantasy. His other cartoon forays include Rat King, Planet Racers (with TMNT co-originator Laird) and in 2013 he began new project Dragonfly…

This mammoth monochrome collection begins with that aforementioned Introduction before quickly thundering on to the meat we all crave, opening with Book One (inked and lettered by Laird) which focuses attention on a key moment in the life of a Triceratops seventy million years ago…

These “Tales from the Late Cretaceous” are all delivered with the earnest veracity and unsentimental authenticity of a show on Animal Planet, or perhaps the better Disney wildlife films of the 1960s and 1970s, and the spectacular, eye-popping narrative takes the form of informed observation as a young, leathery, three-horned cow interacts with or avoids Quetzalcoatalus, egg-stealing proto-rodents and voracious Daspletosaurs, getting into a fix which nearly ends her young life. Nearly…

Lawson inked his own pencils on Book Two where an alpha male Dromeosaur deals with a pushy young male in the female-heavy pack. Status quo re-established, the hunters collaboratively take down a massive Tsintaosaurus but when an apex predator Albertosaur claims the kill, the pack’s hierarchy again becomes an issue of survival…

This issue was supplemented with ‘Gratitude… A Paleo Short Story’ wherein the most experienced female of the pack examines her precarious place in the world…

Book Three examines a strange case of maternal transference as a baby Stegoceras loses one mother and believes a roosting Quetzalcoatalus might be a likely substitute whilst Book Four reviews ‘A Busy Day in the life of a Plotosaurus’ with the colossal sea lizard coming in-shore to scavenge from Aublysodons and later making the kill of a lifetime in deep water after boldly attacking a much larger Thallassomedon Plesiosaur…

It’s a time of snow and deadly cold in Book Five as an aging Albertosaurus takes a bad wound from the Styracosaur he planned on eating. As the world slowly turns white, the hunter finds himself regarded as prey…

There’s a shift in focus and look at the true top killers in Book Six as a herd of feeding Corythosaurs idly watch a dragonfly pass. The insect which is the epoch’s most efficient hunter then makes a mistake for the ages when it lands on the wrong tree at the right moment…

Lawson is at his dramatic best depicting a night hunt in ‘A Paleo Short Story’: a stark, wordless, dramatically chiaroscuric duel to the death in the dark…

Book Seven offers layers of passionate empathy as a Tyrannosaurus Rex battles a host of lesser beasts taking advantage of her seeming defeat by an unconquerable enemy – viscous mud flats – before Book Eight lingers lovingly on the lives of the era’s biggest beasts as a brace of Alamosaurs provide smaller herbivores such as Lambeosaurs and Edmontosaurs a safe, sheltering, mobile feeding environment. But what happens when one disappears and the other is no longer passive…?

The lengthy new material begins with ‘Easy’ (story by Bissette, art Lawson & lettered by Thomas Mauer) as a healthy young male meat-eater succumbs to the pressure of the breeding impulse, heedless of the deadly consequences, after which the same creative team craft ‘Floater’ with a baffled tyrannosaur unable to tear himself away from a tantalising carcass in the river. She’s long dead. She should just be food, but why is her belly still heaving and moving?

This catalogue of carnosaur carnage and herbivore history closes with ‘Loner’ – an all-Lawson affair – as an adolescent Tyrannosaur is driven away by his mother and sisters and learns the cost of being alone. Why then would such a solitary survivor after years alone adopt another rejected young male at he risk of his life?

This book superbly opens a window onto distant eons of saurian dominance and provides a profound panorama that focuses on a number of everyday experiences which simply have to be exactly how it was, way back then…

As in all these tales, the astoundingly rendered and realised scenery and environment are as much characters in the drama as any meat and muscle protagonists and all the other opportunistic scavengers and hangers-on that prowl the peripheries of the war, ever eager to take momentary advantage of every opportunity in a simple battle for survival…

Lawson’s love for his subject, sublime feel for spectacle and an unmatchable gift for pace coupled to a deft hand which imbues the vast range and cast with instantly recognisable individual looks and characters, always means the reader knows exactly who is doing what.

This is book no lover of lizards and comics fan should miss.
© 2003, 2016 Jim Lawson. All rights reserved.

Paleo: the Complete Collection is available in comic shops and online around the world now. It can be pre-ordered online for a February 26th release in the UK.

Plastic Man Archives volume 4


By Jack Cole (DC Comics)
ISBN: 978-1-56389-835-8

As adroitly recounted by European comics historian and film critic Andreas C. Knigge in his Foreword to this fourth beguiling Deluxe Archive collection, Jack Cole was one of the most uniquely gifted talents of America’s Golden Age of Comics.

Before moving into the magazine and gag markets he originated landmark tales in horror, true crime, war, adventure and especially superhero comicbooks, and his incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled. It was a glittering career of distinction which Cole was clearly embarrassed by and unhappy with.

In 1954 he quit comics for magazine cartooning, becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began running in Playboy from the fifth edition. Cole eventually moved into the lofty realms of newspaper strips and, in May 1958, achieved his life-long ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958, at the moment of his greatest success he took his own life. The reasons remain unknown.

Without doubt – and despite his other triumphal comicbook innovations such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker, The Comet and a uniquely twisted and phenomenally popular take on the crime and horror genres – Cole’s greatest creation and contribution was the zany Malleable Marvel who quickly grew from a minor back-up character into one of the most memorable and popular heroes of the era. “Plas” was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity of an era when anything went and comics-makers were prepared to try out every outlandish idea…

Eel O’Brian was a brilliant career criminal wounded during a factory robbery, soaked by a vat of spilled acid and callously abandoned by his thieving buddies. Left for dead, he was saved by a monk who nursed him back to health and proved to the hardened thug that the world was not just filled with brutes and vicious chisellers after a fast buck.

His entire outlook altered and now blessed with incredible elasticity, Eel resolved to put his new powers to good use: cleaning up the scum he used to run with.

Creating a costumed alter ego he began a stormy association with the New York City cops before being recruited as a most special agent of the FBI…

He soon picked up the most unforgettable comedy sidekick in comics history. Woozy Winks was a dopey indolent slob and utterly amoral pickpocket who accidentally saved a wizard’s life and was gifted in return with a gift of invulnerability: all the forces of nature would henceforth protect him from injury or death – if said forces felt like it.

After failing to halt the unlikely superman’s impossible crime spree, Plas appealed to his sentimentality and, once Woozy tearfully repented, was compelled to keep him around in case he strayed again. The oaf was slavishly loyal but perpetually sliding back into his old habits…

Equal parts Artful Dodger and Mr Micawber, with the verbal skills and intellect of Lou Costello’s screen persona or the over-filled potato sack he resembled, Winks was the perfect foil for Plastic Man: a lazy, greedy, morally bankrupt reprobate with perennially sticky fingers who got all the best lines, possessed an inexplicable charm and had a habit of finding trouble. It was the ideal marriage of inconvenience…

This lavish, full-colour hardback barely contains the exuberantly elongated exploits of the premier polymorph from Police Comics #40-49 and Plastic Man #3 (stretching from March 1945 to Spring 1945), and opens with an outrageous murder mystery in Woozy’s loon-filled boarding house as ‘The Overalls in Mrs. Murphy’s Chowder’ inexorably lead to a fatal stabbing and the ever-imaginative Plas aping the victim until the culprit tries to kill him again…

Police #41 details how an epidemic of shoplifting threatens to close a department store, but when Plas and Woozy hunt down prime suspect ‘Louie the Lift’ they soon discover the thief is only the stooge of a far more dangerous crook, whilst ‘The Diabolical Dr. Dratt’ is clearly his own maniacal man; conning innocent strangers into distilling a deadly new weapon which could level the city…

In ‘Arctic Circle Adventure’ the misshaped manhunters head to the far north to save a little professor’s radium mine from claim-jumpers but none of the polar perils compare to the ardour of marriage-mad Hut Sut who thinks Woozy is the man of her dreams, after which the big goof helps a down-&-out drifter get into a old folks home and precipitates a ‘Murder at the home for the Aged’. Thankfully Plastic Man is on hand to ascertain the identity of the assassin-wolf in the well-wrinkled fold…

Sheer absurdity – and Woozy – trigger a city-wide disaster when a founding father determines to sell the smelly, garbage-strewn land the city is built on back to the Indians and Plas’ poltroon pal makes it happen. Soon ‘Chief Rain-in-the-Trap’ and his braves are running roughshod over everyone and the chameleonic cop is intent on discovering if there’s a pale face behind all that war-paint…

Issue #46 reveals the genesis – and demise – of ‘The Owl’s Witch Union’ as a crook realises magic has as much power as the A-bomb and organises all the city’s sham shamans and con conjurers to take control of the state by eradicating its legislature and government…

‘Slicer and Doser’s Medical School’ finds Woozy trying to save his partner’s life when a pair of deranged surgeons decide to dissect Plastic Man for the sake of science and the betterment of humanity, and it’s just such noble sentiments which prompt inventor Jasper Tipple to design ‘The City of the Future’. Sadly since honest entrepreneurs won’t provide the venture capital to build it the poor fool accepts dirty money and sees his masterpiece become a safe-haven for crooks… until Plastic Man takes an elasticated hand…

The monthly exploits end here with Police Comics #49 (cover-dated December 1945) and the sad tale of a young lady whose physical blandishments were merely average but who nevertheless had the power to make men into helpless puppets.

After years of men acting like slaves around her naturally she fell for the one man immune to her gifts. Such a shame he was a murderous conman and she was so naïve and love-struck…

It was more luck than wit which saved Plas, Woozy and ‘Thelma Twittle, Super-Charmer’…

Rounding out this stylish slapstick selection is grand quintet of tales from Plastic Man #3 (Spring 1946) which opens with ‘The Killing of Snoopy Hawks’ wherein Woozy is threatened by a gossip columnist who ends up dead. Although the cops feel certain it’s the confirmed felon at fault, Plastic Man is equally suspicious of the former banker, upcoming actress and brutal prize-fighter also on the victim’s scandal-list…

The Pliable Paladin almost meets his match when a criminal sociologist hoodwinks a trio of genuine magic makers into destroying the only barrier to his nefarious plots in ‘B. T. Tokus and the Witch Doctors’ after which the stooge becomes the star as ‘Woozy Winks: The Escape of Smelly Pitts’ finds the Dolorous Dope attempting a (semi-legal) get-rich-quick bounty-hunting scheme only to be captured by his target, and fooled into getting married…

Plastic Man’s uncanny abilities are then explored in prose short ‘The Hand Behind’ before this superb slice of superhero silliness concludes with a daring tale of High Seas drama as at-long-last body-conscious Mr. Winks goes in search of deodorant and becomes embroiled in an ambergris-smuggling racket, which is only the tip of an illegal iceberg.

When the oaf turns up missing again, Plastic Man gets on the case and soon discovers and closes ‘A Whale of a Tale’…

Augmented by all the stupendously hilarious covers and a ‘Biographies’ feature detailing the author’s amazing achievements and unhappy life, this is another true gem of funnybook virtuosity: exciting, breathtakingly original and still thrilling, witty, scary, visually outrageous and pictorially intoxicating more than seventy years after Jack Cole first put pen to paper.

Plastic Man is a truly unique creation who has only grown in stature and appeal and this is a magical comics experience fans would be crazy to deny themselves.
© 1945, 1946, 2003 DC Comics. All Rights Reserved.

The Adventures of Blake and Mortimer: The Affair of the Necklace


By Edgar P. Jacobs, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-037-5

Pre-eminent fantasy raconteur Edgar P. Jacobs devised one of the greatest heroic double acts in fiction: pitting his distinguished scientific adventurers Professor Philip Mortimer and Captain Francis Blake against a broad variety of perils and menaces in a sequence of stellar action thrillers which merged science fiction scope, detective mystery suspense and supernatural thrills. The magic was made perfect through his stunning illustrations rendered in the timeless Ligne claire style which had made intrepid boy-reporter Tintin a global sensation.

The Doughty Duo debuted in the very first issue of Le Journal de Tintin (26th September 1946): an ambitious international anthology comic with editions in Belgium, France and Holland. The magazine was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features for the rapidly-changing post-war world…

L’affaire du collier – the partnership’s ninth drama-drenched epic escapade – was originally serialised in 1965 and forms the last leg of a trilogy of tales set in France. It was subsequently collected in a single album two years after the conclusion and became Cinebook’s seventh translated treat as The Affair of the Necklace in 2009.

Of more interest perhaps is the fact that it is the only straight crime-caper; shunning the regulation science fictional tropes in favour of a suspenseful mystery and breakneck action thriller…

The story itself draws upon a legendary historical scam which rocked France in the 1780s and has fascinated storytellers ever since: haunting films and television, fascinating authors from Dumas to Maurice Leblanc (Arsène Lupin, Gentleman Thief) to Goethe and even featuring in manga such as The Rose of Versailles.

In 1772 Louis XV asked Parisian jewellers Boehmer and Bassange to create a matchless necklace for his mistress Madame du Barry. The magnificent adornment took so long to complete, the king died and was succeeded by his heir Louis XVI and although the jewellers offered the finished piece – which had not been paid for – to Marie Antoinette numerous times, she refused it – citing the money could be better spent on warships.

Her refusals – probably because she despised Du Barry and didn’t want her cast-offs – laid her open to claims of defrauding the artisans and further tarnished the Queen’s shaky reputation.

When a Bastard-Royal confidence trickster got involved and scammed everybody from the jewellers to the government, the doomed trinket destroyed a Bishop, defanged court magician Cagliostro, scandalised the aristocracy, enraged the public and arguably hastened the fall of the Royal House of Bourbon and sparked the French Revolution.

The necklace itself reputedly ended up in England where it was broken up and its hundreds of individual gems separately sold off…

You don’t need any of that immensely complex background for this jaunt though, which begins with modern France ablaze at the news that the infamous adornment has been found – complete and entire – by British collector Sir Henry Williamson who shockingly plans to give it to the young Queen Elizabeth of the United Kingdom!

Not-all-that-bothered are Professor Mortimer and Captain Blake, back in Paris to give evidence at the trial of infamous criminal and arch-enemy Colonel Olrik. However, that mission is foiled when the Master of Evil boldly escapes from a sealed prison van en route to court.

Despite quickly deducing the rogue’s methods, the Englishmen are at a loss and cooling their heels when Olrik cheekily challenges them to catch him, but with no clues they instead attend the swank soirée held by Sir Henry where he intends to take possession of the infamous Queen’s Necklace from Frances’ greatest jeweller Duranton-Claret who has been repairing and cleaning the long-lost treasure.

The inveterate thrill-seekers eagerly agree and are lost in the social swirl when the unthinkable happens: a landslip in the notorious catacombs below Paris cause the gem-smith’s high security cellar-vault to collapse into the subterranean maze beneath the City of Lights…

Ever in the thick of action, Mortimer braves the disaster scene and quickly discerns it was explosion not accident which caused the chaos. He even returns with the salvaged jewellery case but the ponderous chain of glittering gems is missing; replaced by a taunting note from Olrik…

After agreeing with top cop Commissioner Pradier to keep the theft quiet, all concerned are astounded to find the morning newspapers full of the crime of the century: Olrik himself has contacted them to boast of it…

Duranton is a nervous wreck: his reputation is destroyed and the phone in his palatial house will not stop ringing with rabid reporters constantly pestering him for a comment. Things take a darker turn when Olrik’s chief heavy Sharkey leads a bold raid to abduct the terrified jeweller. Thankfully Blake and Mortimer are on hand to drive off the attackers and are forced to repeat the feat when the thugs later return with Olrik taking personal charge.

This time the intrepid investigators and Duranton’s valiant butler Vincent are hard-pressed and forced into a last-stand firefight before the police arrive. When those reinforcements counterattack the crooks vanish with disturbing ease and familiarity into the catacombs beneath the house…

As the harassed jeweller’s behaviour becomes more paranoid and erratic, the Englishmen’s suspicions are aroused: if Olrik already has the fabulous treasure, why is he still hounding the Duranton? Thus thanks to a covert wiretap supplied by the ever-efficient Pradier, a sordid story is revealed and an unsuspected connection to Olrik exposed…

Both the jeweller and Olrik know the master criminal only got away with a glass copy of the Queen’s Necklace but as the double-dealing Duranton tries to flee the country, he only avoids the police cordon: wily Olrik and brutal Sharkey are extraordinary criminals, easily snapping up the fugitive and spectacularly beating the cops at their own game – but not before the little gem-smith hides the real necklace in a place only he can access…

The action and suspense spiral as Sharkey is captured. Helpfully leading the authorities into the Byzantine tunnels below Paris he easily gives them the slip, but whilst the police wait for municipal tunnel experts to arrive and take charge of the hunt, Blake and Mortimer strike off on their own. Soon they are hopelessly lost in the terrifying labyrinth…

With their torches failing, the partners in peril at last discover the secret of how the mobsters are able to move so confidently through the uncounted miles of deadly tunnels and track them to their fortress-like lair before reuniting with Pradier’s forces and instigating a blistering showdown…

When the shooting ends our heroes are frustrated to discover that Olrik has escaped and taken the much sought-for necklace with him. Of course, the rogue also has a big surprise in store…

Swift-paced, devilishly devious and gritty, grimly noir-ish, this tale shows the utter versatility of our heroes as they slip seamlessly into a straight cops-&-robbers set-piece, building to an explosive conclusion with a tantalising final flourish, resulting in another superbly stylish blockbuster to delight every adventure addict.

This Cinebook edition also includes excerpts from two other Blake & Mortimer albums plus a short biographical feature and publication chart of Jacobs’ and his successors’ efforts.
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S. A.) 1967, 1991 by E.P. Jacobs. All rights reserved. English translation © 2009 Cinebook Ltd.

Showcase Presents Sgt. Rock volume 3


By Robert Kanigher, Joe Kubert, Russ Heath & various (DC Comics)
ISBN: 978-1-4012-2771-5

In America after the demise of EC Comics in the mid-1950’s and prior to the game-changing Blazing Combat, the only certain place to find controversial, challenging and entertaining American war comics was DC.

In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a generation, the home of Flash, Green Arrow and the Justice League of America was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales presenting combat on a variety of fronts and from many differing points of view.

Whilst the Vietnam War escalated, 1960s America increasingly endured a Homefront death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response DC’s (or rather National Periodical Publishing, as it then was) military-themed comicbooks became even more bold and innovative…

Sgt. Rock and the “combat-happy Joes” of Easy Company are one of the great and enduring creations of the American comic-book industry. The gritty meta-realism of Robert Kanigher’s ordinary guys in a constant welter of life-or-death situations captured the imaginations of generations of readers, young and old.

So pervasive is this icon of comicbook combat that’s it’s hard to grasp that Rock is not an immortal industry prototype like Superman, Batman and Wonder Woman – with us since the earliest moments of the industry – but is in fact a late addition to and child of the Silver Age of Comics: debuting as just another tale in war anthology G.I. Combat (#68, January 1959, by Kanigher & Joe Kubert).

The archetypal and ideal sergeant was an anonymous boxer who wasn’t particularly skilled but simply refused to be beaten, absorbing any and all punishment dealt out to him. When ‘The Rock!’ enlisted, that same Horatian quality attained mythic proportions as he held back an overwhelming Nazi attack by sheer grit and determination, remaining bloody but unbowed on a field littered with dead and broken men. The tale inspired an instant sequel or two before, in Our Army at War #83 (June 1959), the legend really began…

This third monumental military milestone collects in chronological publishing order and stark, stunning monochrome more of the groundbreaking classics which made Rock a comics legend. These grim and gritty, epically poetic war stories are taken from the still-anthological Our Army at War #149-180 (bracketing December 1964 to May 1967), a period when American comics were undergoing a spectacular renaissance in style, theme and quality even as the Vietnam war took over the nation’s consciousness and conscience.

Scripted throughout by Writer/Editor Kanigher and illustrated primarily by Joe Kubert, the terse episodes herein begin with ‘Surrender Ticket!’ as the German High Command randomly pick an American Company to endure unrelenting pressure until they crack, thereby proving Nazi superiority. They really should have picked again after selecting Easy Company…

In ‘Flytrap Hill!’, Rock is forced to request a retreat before instead leading his brutalised men to unlikely victory after they all find fresh inspiration through the example of a messenger who gave his life to reach them whilst ‘War Party!’ sees the Sarge undertaking a trial organised by Little Sure Shot to become an honorary Apache Indian, with the always-advancing Germans inadvertently spoiling his chances at every turn.

OAAW #152 is a full-length yarn in which a shipment of green replacements find themselves frozen under fire until Rock recounts the tales of Ziggy and Hopeless who found courage with their last breaths in ‘Last Man – Last Shot!’ This narrative device of incorporating brief past-action episodes into a baptism of fire scenario played over and over again in Sgt. Rock and never got old.

‘Easy’s Last Stand!’ saw the stony serviceman battling alone in the mistaken belief he was the only one left alive whilst ‘Boobytrap Mascot’ found Easy accompanying boy soldier Andre Lune in search of hidden artillery emplacements as the lad tried to live up to – and die for – the pressure of generations of warrior ancestors who gave their lives for France…

‘No Stripes for Me!’ saw the non-com in the middle of a family feud as a valiant GI continually refuses well-earned battlefield promotions his father – the General – keeps foisting upon him, after which a bumbling medic deemed unfit for combat fatally proves his worth saving Easy as ‘The Human Tank Trap!’

The shell-shocked last survivor of an eradicated relief company goes through hell at Rock’s side as the topkick strives to prove that ‘Nothin’s Ever Lost in War!’ before OAAW #158 introduces some insight into the pre-war world of civilian Frank Rock as well as an antithesis and arch-enemy for Easy’s front man in ‘Iron Major – Rock Sergeant!’

With the non-com captured, tortured and used as bait in a blizzard by a steel-handed master strategist, it takes sheer guts and unflinching to save Easy from a deadly ambush…

Wounded in combat, hunted by a German kill-team and guided by the sister of a nurse he feels responsible for killing, Rock becomes ‘The Blind Gun!’ before recovering his sight and finding a measure of solace in groundbreaking epic ‘What’s the Colour of Your Blood?’

Here black soldier (it’s a comicbook making a point: please ignore the appalling and sordid truth about US Army segregation during WWII) and former boxer Jackie Johnson is forced to bare-knuckle battle the racist Aryan prize-fighter he trounced in the years before the war. Of course if he raises his hands to defend himself in this impromptu rematch, Storm Trooper Uhlan‘s comrades will shoot Jackie’s Easy Co. comrades… until the right word from Rock changes all the odds…

An over-eager replacement almost dies to prove he’s not a coward like his court-martialled brother in ‘Dead End for a Dog Face!’ before ‘The Prince and the Sergeant!’ revives an old DC star for a truly bizarre team-up.

When superheroes were in decline during the 1950s, comicbook companies sought different types of action hero. In 1955 Kanigher devised traditional adventure comic The Brave and the Bold which featured historical strips and stalwarts such as Golden Gladiator, Robin Hood and Silent Knight. Already-legendary, Joe Kubert drew the fantastic exploits of a dynamic Norseman dubbed the Viking Prince.

This last feature appeared in nearly every issue, eventually monopolising Brave and the Bold entirely, until the resurgent superhero boom saw the comic retooled as a try-out title with the 25th issue. Before that, however, those fanciful Scandi-sagas were among some of the finest adventure comics of all time (and they’re still too long overdue for a definitive collection of their own).

In Our Army at War #162 Easy Company were sent to Norway on a proverbial suicide mission but subsequently separated under fire. Taking cover in a cave, Rock discovered a warrior frozen in ice moments before an explosion shattered the frigid tomb. Soon the revived Prince Jon was slicing his way through the modern Huns, determined to sell his life dearly.

Before his entombment he had fallen in love with a Valkyrie and had to die gloriously in battle to reunite with her in Valhalla. Of course, offended Odin had stacked the odds and decreed no mortal weapon could now harm him…

Despite his best efforts Jon and Rock kept winning and so the saga continued in the next issue as the doughty comrades completed the suicide mission with the Viking crying ‘Kill Me – Kill Me!’… until a seeming martial miracle occurred…

Our Army at War #164 was an 80-page Giant reprint issue (not included here) and #165 heralded the ‘Return of the Iron Major!’ with the Nazi Superman back from the dead and seeking revenge, only to find Rock kissing his former fiancée Contessa Helga von Hohenschlag-Lowenburg…

That resulted in another brutal death-duel after which ‘Half a Sergeant!’ saw the indomitable human force-of-nature suffer a crack-up until an inconsolable loss on the battlefield shocked him back to normal, whilst ‘Kill One – Save One!’ continued the psycho-dramas as Rock shoots a sniper and discovers he’s killed a child. The guilt cripples him so completely he can’t raise a hand against the boy’s even younger comrade who takes the topkick prisoner…

An element of supernatural mystery flavoured ‘I Knew the Unknown Soldier!’ in Our Army at War #168, as Rock proudly recalls an enigmatic GI who repeatedly saved and inspired Easy to overcome impossible odds. This short yarn would be the genesis of future combat superstar The Unknown Soldier…

Again blinded in battle, Rock unwittingly trekked across the African desert towards German lines with an American-educated ‘Nazi on My Back!’ in #169 but was back in Europe for ‘No One Comes Down Alive from – Buzzard Bait Hill!’: dealing with a shell-shocked veteran who had been reliving the war since the last time Germans invaded France.

War’s insanity was a recurring theme and in ‘The Sergeant Must Die!’ Easy had to steal a relic of huge symbolic importance from a mediaeval castle defended by a deranged Nazi who believed himself the reincarnation of legendary Hun Barbarosa. A perilous stalemate was only broken by vicious single combat; a situation echoed in ‘A Slug for a Sergeant!’ as Russ Heath slowly began to take over illuminating Rock’s sorties.

German Sgt. Schlum was every inch Rock’s equal and when the hostage American chose to duel his counterpart rather than betray Easy into ambush, the outcome was anything but certain…

Our Army at War #173 was another reprint – also omitted here – and Kubert returned in #174 as ‘One Kill Too Many!’ sees the Sarge suffer another breakdown after reliving the moment he shot that child-sniper and freezing under fire. His inaction leads to Easy’s medic being killed and the broken soldier giving up fighting to take his place… until the wounded men he treats show Rock where he truly belongs…

Heath was back in #175 to deliver the ‘T.N.T. Letter!’ from Rock’s stateside sweetheart Mary which left him broken and suicidal until he met a battlefield gamin who restored his perspective, and Kubert limned the strange saga of Crusher Cole, a beefy replacement who wanted the sergeant’s job and kept crying ‘Give Me Your Stripes!’

Following another 80-Page Giant in #177, ‘Only One Medal for Easy’ (Heath, #178) returned to the series’ picaresque, portmanteau traditions as Rock is given one gong and a Pass to dispense to Easy’s most outstanding combatant. Of course, the medal is passed around the entire company as every time the enemy attacks, a different hero saves the day…

Kubert was back reprising that landmark tale of bigotry and tolerance in OAAW #179 as white supremacist Sharkey joined Easy and made things tough for the unit’s only black soldier. Even Rock couldn’t change his attitudes but the trials of war and the patience of a truly noble man finally change the racist views of the soldier who wouldn’t give ‘A Penny for Jackie Johnson!’

Russ Heath ends this cataclysmic comics campaign with another stunning moral quandary as Rock captures a German officer and has to endure unbearable provocation as he escorts his prisoner to base; coming within an inch of breaking all the rules as the cunning monster brags ‘You Can’t Kill a General!’…

Robert Kanigher at his worst was a declarative, heavy-handed and formulaic writer, but when writing his best stuff – as here – his work was imaginative, evocative, iconoclastic and heart-rending. He was a unique reporter and observer of the warrior’s way and the unchanging condition of the dedicated and so very human ordinary foot-slogging G.I. He was also a strident and early advocate of equality and integration.

With superb combat covers from Kubert fronting each episode, this battle-book is a visually vital compendium and a certain delight for any jaded comics fan looking for something more than flash and dazzle.

A perfect example of true Shock and Awe; these are stories every comics fan and combat collector should see.
© 1964-1967, 2010 DC Comics. All Rights Reserved.