Sacred Heart


By Liz Suburbia (Fantagraphics Books)
ISBN: 978-1-60699-841-0

What would have happened when you were a teenager and your parents went away for the weekend?

What if they didn’t come back for four years? And what if the same thing happened to every household in your little town at the same time?

Visually, elements of Charles Burns and Johnny Ryan crackle beside graphic echoes of the Hernandez Brothers in a stunning graphic novel debut which tackles that conundrum with perspicacity, near-feral insight, righteous anger and a great deal of sentiment-free warmth in Sacred Heart.

As much mystery thriller as “Having Come of Age” tale, the mesmerising story opens in little everytown Alexandria which at first glance seems to have gotten a little rowdy of late, but for all the late-night drinking, hot-rodding, incessant partying, lewd behaviour and hijinks is carrying on as best it can.

The older teens are looking after the little kids, school is still attended, the local store still carries provisions and life goes on pretty much as before, even though there hasn’t been a responsible adult in situ for years…

Ben Schiller cares for her rapidly maturing – and consequently increasingly difficult – little sister Empathy; her life-long nerdy punk friend Otto still works part-time at the video store – when he’s not stealing girls’ panties – and he and she still watch weird movies most evenings, trading gossip and stories about who they’re currently seeing…

Elsewhere in their unique community, local garage-band The Crotchmen are the only good thing to see of an evening and Erica‘s baby still hasn’t come.

Jocks still act like meatheads and the pretty girls still chase them whilst standoffish Ben remains involved but apart. She isn’t ignored or reviled these days as she’s devised a method of tattooing which makes her a vital component of the new society…

Recently though, some of the little kids have been acting a little weird: descending into mysticism and fortune telling whilst default storekeeper Jack Brown is claiming that soon he won’t be able to get any more booze or gas for the town’s remaining functional cars, but of course the real downer is how many of the older teens have been found murdered in the last few weeks…

The kids all seem to accept the growing “Dead Kids Club” as a part of life in their little town, but as the summer of excess rolls on towards Fall, things start to change. Firstly Ben and Otto endanger the perfect friendship by bringing sex into the equation, after which an actual adult is seen in town but escapes and Crotchmen’s lead singer joins the casualty list and is replaced with a girl.

Hulking drummer Hugo starts planning how to take his little charges and break out to freedom as the kindergarten seers all predict the end of everything is coming, but worst of all, as colossal storm clouds gather, when Ben discovers who the serial killer is, she can do nothing about it…

Compiled and cunningly rearranged from her webcomic, Liz Suburbia’s Sacred Heart is a potent, uncompromising yet measuredly (proportionately??) hopeful glimpse at the teenagers who terrify all us old farts: dealing with a dangerous world not by crumbling as we assume they will, but by rising to the challenge and accepting the responsibilities we probably wouldn’t.

Gripping, compelling, rewarding and astoundingly readable, this is book to exult in from an author to watch.
Sacred Heart © 2015, Liz Surburbia. This edition © 2015 Fantagraphics Books, Inc.

Bright-Eyed at Midnight


By Leslie Stein (Fantagraphics Books)
ISBN: 978-1-60699-838-0

After graduating from the New York School of Visual Arts Leslie Stein began producing astoundingly addictive cartoon strips in her self-published ‘zine Yeah, It Is. With a Xeric Grant for her efforts, she started the even-better comicbook Eye of the Majestic Creature, seamlessly blending autobiographical self-discovery, surreal free-association, philosophical ruminations, nostalgic reminiscences and devastatingly dry wit to describe life filtered through a seductively meta-fictional interior landscape. This lady laconically tans under truly different suns and the results are both enchanting and entrancing.

Here she bravely offers a further intimate peek inside a unique head via a gloriously off-kilter selection of full-colour diary-strips: all created in the wee small hours as she juggled incessant insomnia and the skewed demands and commitments of being a bartender working night shifts, performing in a band and battling an obsessive urge to draw stories…

“Beginning at the stroke of Midnight…” from the first moments of 2014 and every evening/slash morning thereafter, regardless of her location, physical condition and state of weariness or inebriation, Stein crafted a comic – one per night in a free-ranging variety of styles encompassing watercolour, line-work, collage, found imagery and even sheer abstractions – only ending her self-appointed task on January 1st 2015.

Now the very best of those pictorial therapies – sweet, incisive, charming, obscure, self-destructive, self-incriminating, nostalgic, hopeful, delusional, revelatory and just plain indefinable – populate the pages of a lavish hardback chronicle which is utterly intoxicating.

Day-trippers and interested parties can share her realised thoughts on creating stories, memories of the 1980s, school, junk food, Summer Camp, bar lives, New York in the early hours, boys, men, rehearsals, colours, lettering, pets, Jimi Hendrix, romance, regular customers, gigs, European travel, hero-worship, fruit, fans and all the other minutiae and major events which make up one year in a life, seen here partitioned into ‘Winter’, ‘Spring’, ‘Summer’, ‘Fall (& Winter Again)’, a sweetly painful biographical examination of ‘Four Christmases’ all wrapped up with an uplifting ‘Epilogue’…

The journal glyphs are all delivered in a smoothly raw, primitive yet deliciously engaging, self-deprecating manner utterly impossible to resist and if you’ve ever drunk-dialled and regretted it, imagine the increased horror of drawing and posting an entire comic strip before you wake up, sober up and realise just what you’ve done…

A mesmerising, absurdist, whimsically seductive and pictorially gratifying invitation into a singularly creative existence and fabulously rewarding cartoon experience: one no serious fan can afford to miss.
© 2015 Leslie Stein. All rights reserved.

Nanjing: the Burning City


By Ethan Young (Dark Horse)
ISBN: 978-1-61655-752-2

Ethan Young comes from New York City, born the youngest of three boys to Chinese immigrant parents. Following studies at the School of Visual Arts he began work as a commercial illustrator, supplementing that with his debut graphic novel Tails: Life in Progress which won Best Graphic Novel award at the 2007 Independent Publisher Book Awards.

It lives on as a webcomic, as does his other ongoing all-ages project A Piggy’s Tale: the Adventures of a 3-Legged Super-Pup (created and written by Tod Emko). His latest work however, is a far cry from those themes. Nanjing: the Burning City is a stunning and excoriating anti-war parable, detailing one incomprehensibly dark night of horror in a war most of the world has conveniently forgotten about.

Whilst many Japanese – such as Keiji Nakazawa (author of the astounding Barefoot Gen and a tireless anti-war campaigner for most of his life) – are fully prepared and able to acknowledge and “own” Japan’s horrific excesses throughout World War II (and the colonial expansion into China – noncommittally dubbed The Second Sino-Japanese War – which preceded it), far too many survivors of the original conflicts and, more disturbingly, modern apologists and revisionists find it easier and more comfortable to excuse, obfuscate or even deny Japan’s role.

Sadly, I suspect today’s China is just as keen to systematically refute the excesses of the Maoist years and beyond…

Every nation that’s fought a war has committed atrocities, but no country or government has the right to dodge shame or excise blame by conveniently rewriting history for expediency or political gain; not Britain, not the USA, not Russia and never, ever those barbaric “Axis Powers” who tormented mankind between 1933 and 1945.

Delivered in stark, stunning yet understated black-&-white in a sturdy hardback edition, Young’s tale reveals the callous brutality – without resorting to “us-and-them”, “good guys vs. bad guys” polemic, by simply focusing on one night and three very different military men caught up in the ghastly events.

The Second Sino-Japanese War began on July 7th 1937 when the aggressively expansionist Empire of Japan invaded Shanghai. The well-equipped force moved swiftly inland towards Nanking, capital of Kuomintang Generalissimo Chang Kai-Shek’s newly established Republic of China.

The unstoppably modernised Imperial army reached the city on December 12th whereupon Nanking’s military and civil leaders fled in panic, leaving hundreds of thousands of Chinese soldiery and citizens to bear the brunt of a savage, bestial assault described by author Iris Chang as The Rape of Nanking.

The Republican officers didn’t even issue orders for the soldiers they abandoned to retreat…

Over the next six weeks more than 300,000 died in a campaign of organised torture and massacre. Uncountable numbers of women and children were raped and brutalised. Before the Japanese military chiefs surrendered in 1945, they had all records of the taking of Nanking destroyed. The never-to-be-properly-accounted dead are rightly known as the Forgotten Ones…

An event almost completely overlooked for decades by western – and Japanese – historians, the torment began with a night of appalling, unparallelled atrocity with Young concentrating his tale on the efforts of a nameless Captain and his sole surviving subordinate as they make their way through the shredded remnants of the metropolis. The betrayed, beaten warriors harbour a fanciful hope of sanctuary in the enclave occupied by European diplomats, businessmen, missionaries and their servants: the sacrosanct “Safety Zone” where white people go about their business largely untouched by strictly Asian “local politics”…

It’s only a few kilometres to salvation and the Zone indeed houses many sympathetic foreign souls who will risk their lives for humanitarian reasons, but to get to them the soldiers must avoid the hordes of prowling, drunken, blood-crazed conquerors and deny their own burning desire to strike back at the invaders – even if it costs their lives…

As they slowly scramble through the hellish ruins they are doggedly pursued by a Japanese colonel who apparently has no stomach for the gleeful bloody debaucheries of his soldiers but rather carries out his duties with a specialised zeal and for a different kind of reward…

Whilst the weary Kuomintang survivors make their way to the Safety Zone however a far more deadly hazard constantly arises: crushed, beaten, desperate fellow Chinese begging them to stop and help…

This is a gripping story with no happy ending and is supplemented by a large Sketchbook and Commentary section by Young, offering character, studies, developmental insights and rejected cover roughs, as well as a formidable Bibliography for further reading…

Nanjing: the Burning City is a beautiful, haunting book designed to make you angry and curious and in that it succeeds with staggering effect. It’s not intended as a history lesson but rather a signpost for the unaware, offering directions to further research and greater knowledge, if not understanding; a provocative lesson from history we should all see and learn from.
© 2015 Ethan Young. All rights reserved.

Hip Hop Family Tree Book 3: 1983-1984


By Ed Piskor (Fantagraphics)
ISBN: 978-1-60699-848-9

Another year gone and at long last another spectacularly barnstorming, award-winning comicstrip history lesson from proudly self-confessed Hip Hop Nerd and cyber-geek Ed Piskor is here, detailing more secrets about the world’s most explosive musical discipline.

In astounding detail and with a positively chillin’ attention to the art styles of the period, Piskor resumes his astoundingly engaging exploration of the rise of the rhyme-&-rhythm musical art form – all whilst paying equal attention to the symbiotic and parallel growth of graffiti and street art – with wit, charm and astonishing clarity.

Kicking off with a crucial ‘Rogues Gallery’ of the 80 movers and shakers involved, this latest blockbuster-sized volume begins in 1983 after Hip Hop at last makes the leap from local parks and parties to the club scene and onto vinyl. It also sees the street wisdom that Rap doesn’t work on albums finally disproved forever…

Of course now that the strange noise and weirdly evocative dance moves are a proven commodity, the establishment business sharks begin to circle the pioneering proponents and all their hundreds of hungry wannabe, would-be stars…

‘The Freaks Come Out at Night of the Living Bassheads’ closely studies that inexorable rise, following a few key behind-the scenes-personalities like in-at-the-start devotee Russell “Rush” Simmons, fanatical white-boy Rick Rubin and miracle-working Swiss opportunist Charlie Stettler whose tireless efforts are slowly eclipsed as the movement goes global, tracking the tenuous migration to television via shows such as Graffiti Rock and documentaries Style Wars and Breakin’ and Enterin’ until even whites Rock-only MTV finally capitulates …

Filled with feuds, mash-ups and team-ups of the new talents, highlighting Rubin and Simmons unification as Def Jam and focussing closely on British support from landmark books such as Martha Cooper and Henry Chalfant’s Street Art, this titanic tome covers the start of the careers of Whodini, The Fat Boys, Slick Rick, LL Cool J and Doug E Fresh, sees The Beastie Boys adopt rap as their metier and follows Run DMC‘s unstoppable rise.

As always the technical and stylistic innovations, musical struggles and physical battles, management shenanigans and recording landmarks are all encyclopaedically yet engaging revealed as Piskor connects a bewildering number of strands and weaves them into the coolest of tapestries …

To Be Continued…

Produced in the tone and style of those halcyon, grimily urban times and manufactured to look just like an old Marvel Treasury Edition (a tabloid sized 334 x 234 mm -reprint format from the 1970s which offered classic tales on huge and mouth-wateringly enticing pulp-paper pages), this compelling confection also includes a copious and erudite ‘Bibliography’, ‘Reference’ and ‘Funky Index’, a fun-filled Author Bio and another blazing collection of ‘Pin Ups’ with spectacular images from guest illustrators including TLC by Natalie Andrewson, Biz Markie by Miss Lasko Gross, Kool Moe Dee by Jonny Negron, Kool DJ Red Alert by Toby Cypress, Blowfly by Johnny Ryan, Jay Z by Jim Rugg, Wu Tang Clan by Benjamin Marra, Mantronix by Dean Haspiel, Dr. Dre by Jenny Goldstick, MC Hammer by Robert Crumb and Digital Underground by Skottie Young to get your pulses racing, if not your toes tapping…

Informative and irresistible, Hip Hop Family Tree is wild fun and deliciously addictive – and only a year until the next one…
This edition © 2015 Fantagraphics Books. All Hip Hop comic strips by Ed Piskor © 2015 Ed Piskor. Pin ups and other material © 2015 their respective artists. All rights reserved.

Barefoot Gen volume 9: Breaking Down Borders


By Keiji Nakazawa (Last Gasp)
ISBN: 978-0-86719-600-9

I first found the Educomics magazine I Saw It! in 1982; initially seduced by a garish cover and the Chester Gould-like illustrations. There was precious little translated manga around then and the magazine was lumped in with the wild, wacky and often salaciously outrageous “Underground Comix” on the racks of my regular comics shop, across the road from Goldsmith’s College from where I had just graduated before starting as tea-boy on iconic Warrior magazine.

I was cocky, big-headed and, I thought, extremely well versed in all aspects of comics but still utterly gobsmacked after I read it…

In England we’ve had educational comics for decades, but this was something completely new to me. There was no tasteful distancing here; just an outraged scream of defiance and a direct plea to make things right. This was history and politics and it was deadly serious, not played for laughs or to make points as British cartooning traditionally did.

Constantly revised and refined by its creator and publishers around the world, I Saw It! became Barefoot Gen, and now the entire epic semi-autobiographical saga has being remastered as an unabridged and uncompromising 10-volume English-language translation by Last Gasp under the auspices of Project Gen, a multinational organisation dedicated to peace and the abolition of nuclear weapons.

Hadashi no Gen was first seen in Japan began in 1973, serialised in Shūkan Shōnen Jampu (Weekly Boys Jump) following an occasional 1972 series of stand-alone stories in various magazines which included Kuroi Ame ni Utarete (Struck by Black Rain) and Aru Hi Totsuzen, (One Day, Suddenly).

These eventually led Shonen’s editor Tadasu Nagano to commission the 45-page Ore wa Mita (I Saw It) for a Monthly Jump special devoted to autobiographical works. Nagano clearly recognised that the author – an actual survivor of the word’s first atomic atrocity – had much more to say which readers needed to see and commissioned the serial which has grown into this stunning landmark epic.

The tale was always controversial in a country which still often prefers to ignore rather than confront its mistakes and indiscretions and, after 18 months, Hadashi no Gen was removed from Jump, transferred first to Shimin (Citizen), then Bunka Hyōron (Cultural Criticism), and Kyōiku Hyōron (Educational Criticism).

Like his indomitable hero, Keiji Nakazawa never gave up and his persistence led to a first Japanese book collection in 1975, translated by the original Project Gen team into Russian, English and then other languages including Norwegian, French, German, Italian, Portuguese, Swedish, Finnish, Indonesian, Tagalog and Esperanto.

The author at long last completed his story in 1985 and his telling testament of survival has since been adapted into live-action and anime films, operas, musicals and live-action television dramas.

Undoubtedly mirroring Nakazawa’s own creative journey, this penultimate volume shares the moment it all changed for a hardy, forward-looking and indomitable idealist and individualist who finally found a way to express his anger and effectively fight back against the idiocies and injustices of a world which had let Atom bombs fall, and at last challenge those pedagogues and self-seekers who chose to keep the bad old ways alive even after their people suffered the most hideous of consequences…

Possibly the most inspirational volume of Keiji Nakazawa’s graphic masterpiece, Barefoot Gen: Breaking Down Barriers begins following ‘Some Thoughts About Keiji Nakazawa’ by Project Gen Editor Alan Gleason, who has been with the grand design since 1977 – practically from inception – and offers here telling insights and historical perspective. The other end of this monochrome paperback balances the essay with a biography of the author and invaluable data ‘About Project Gen’…

This stunning graphic manifesto resumes with an ancient history lesson as fearful peasants are told their precious rice paddies are to be destroyed by the local military in order to make a road for troop movements. As one bold serf dares to protest and suffers grievously for it, Gen awakes in the communal shack he and his friends cobbled together out of rubble and scavenged debris of Hiroshima. He shares it with other “bomb-orphans” and, until this morning, his last surviving family member.

Now however older brother Koji Nakaoka is moving out to get married, but at least rambunctious Ryuta and quietly stolid Musubi are staying put. The former reform school kids have become super-salesmen, selling dresses made by radiation-scarred outcasts Natsue and Katsuko on Hiroshima’s gradually restored and rebuilt street corners. The long-term goal is typically ambitious: the girls will sew and the boys will sell until they have saved enough money to open their own shop.

Today however Ryuta is in an excitable state. He’s the most devoted follower of the city’s woefully sub-par baseball team the Hiroshima Carp and is sharing his hopes and fears for the new season with any highly amused passer-by he can corral…

By the time the hapless sports fan returns to uncharacteristically gloomy Gen at the shack another crisis has arisen: a horde of military types are besieging the hovel intent on tearing it down to make way for a proposed “Peace Memorial City” and they don’t care that the kids have lived there for years and have nowhere else to go.

Gen and Ryuta’s vigorous, violent and initially successful “Dirty Protest” defence of their home is savage and disgusting but ultimately doomed to failure…

When the little war is finally lost Gen is painfully marked for life and carries another burden of stored anger, but at least ailing Natsue is not present to see the loss of their home. She is in the mountains, completing a ceramic urn to contain her ashes after she dies…

Gen has known her since the earliest aftermath of the bomb: a young dance student he twice saved from her own fatalistic intent, but recently she has been physically failing. Never quite recovering from appendix surgery, she is now convinced her remaining days are few and is preparing for the end…

Forcibly relocated to a tiny riverside shack, the disparate band gather to celebrate surviving another day, but when exhausted Natsue finally joins them and proudly shows off her beautiful funerary urn Gen “accidentally” shatters it. Next morning, increasingly furious Ryuta attacks his best friend for his clumsiness and apparent lack of remorse in upsetting Natsue and learns the true depth of Gen’s compassion. As their brutal clash accidentally envelopes and infuriates a haughty street fortune teller, Gen reveals he acted deliberately to shock Natsue out of her pervasive death-spiral, believing he can keep her alive by sheer anger. Eying the enraged seer screaming at them, he then concocts an even bolder plan to reinvigorate her vanished will to live…

When Ryuta later leads the entire gang past a heavily-bearded prognosticator-for-hire, the oracle predicts long life and a fabulous future for the fatally-depressed girl but can’t resist also having a hilarious pop at her mouthy Carp-loving companion. The session works splendidly however and Natsue agrees to return to hospital for doctors to treat her still unhealed surgical wounds. Sadly not even unflagging optimism and Gen’s guile can fix everything…

In the tragic aftermath fresh horror emerges as two pious gentlemen intrude upon the youngsters’ grief, offering to arrange a splendid funeral for Natsue. Gen however is not fooled and realises they are simply clever “Vultures” working for the Americans…

In occupied Japan news media was absolutely forbidden from discussing or reporting the effects of atom bombs and the populace had no knowledge of exactly what had happened at Hiroshima and Nagasaki. Indeed, amidst the rubble of the destroyed cities, most of the 300,000 terrified, bewildered survivors had no idea what was happening to their bodies – or that they were not unique or even isolated cases – but were consoled by the seemingly-benign and tireless humanitarian efforts of the Atomic Bomb Casualty Commission.

These were officials employed by the US Occupation forces, tasked with acquiring – even often buying – bodies of recently deceased bomb survivors for scientists to examine. The bomb-makers were hungry for information on the after-effects of their hell-weapons and apparently did not see victims as human. They simply dissected bodies, harvested organs and collated facts: always hungry for more data. Gen had dealt with them before, when they stole the fresh corpse of his little sister Kimie…

The ABCC even pay for teams to go into schools to regularly examine the health of children, working to a hidden agenda aided by local Japanese doctors bribed to send everyone they could to the Americans. For each referral they were rewarded with fancy drugs, many sold for profit to the black market. No one with bomb-related symptoms was treated or cured; just tested and catalogued.

Now with the knowledge enflaming him, Gen responds with brutal violence, beating and driving off the Vultures before he and his friends steal Natsue’s body…

She had died on the 6-month anniversary of the beginning of the Korean War just as General Douglas MacArthur (Supreme Commander for the Allied Powers and de facto Emperor of Japan) convinced US President Truman to announce the deployment of atomic weapons for that conflict too. Thankfully, concerted global outcry convinced them to withdraw the threat…

In January 1951, Gen, Ryuta, Musubi and Katsuko are on a pilgrimage to inter their lost friend’s ashes above the city on Mount Hiji, but are thwarted by the discovery that the ABCC have built a vast complex on the once-beautiful site. After displaying their disdain in the approved scatological manner, the weary mourners decide to place the urn Gen worked so long and hard to reconstruct within the Nakaoka family grave, but as they trudge to the cemetery their precious cargo is stolen by a street urchin.

Giving ferocious chase they corner the little thief and administer the customary beating, leading to a confrontation with an old man who would change Gen’s life forever…

At first artist Seiga Amano cannot believe his grandson Tatsuro would stoop so low, but when he realises why the boy has turned to thievery, his proud heart almost breaks…

Eventually everybody calms down and Gen gives the old painter art materials he has stored ever since an old, dying man briefly stayed at their shack, sharing with the grateful painter the knowledge that his own father was also an artist before the bomb. Their riverside conversation inspires a life-changing aspiration within the lad that turns his life to a new path. Gen begs the elder to teach him everything he knows so that he can prove his new, all-consuming mantra “Art Has No Borders”…

The next lucky happenstance occurs when Gen stumbles onto a sign painter producing a cinema poster for a Kurosawa Double Feature. Toro Otsuki boasts he is the greatest exponent of his craft in Hiroshima, a claim brutally backed up by his thuggish assistant Kurosaki who foolishly attacks the loud-mouthed young gawker only to be soundly trounced for his temerity.

Sadly in the melee the painting is wrecked and honourable, guilt-struck Gen swears to make amends to the artist and his sadistic boss Nakao; an unrepentant former-soldier now bullying his way into civilian life…

When Seiga Amano and grandson Tatsuro pass by and see Gen enduring savage abuse in his attempts to atone, another fight begins and Otsuki breaks an arm, compelling Amano to step in and complete the poster. The rapidly-completed masterpiece instantly mollifies the militant Nakao who sees another business opportunity…

The constant stream the Boss provides is the making of Gen who serves as assistant and willing, eager student to Seiga, rapidly learning the basics of a discipline which will change his life.

As spring arrives more change is in the air. General MacArthur is summoned home and older conservative citizens begin to panic as their surrogate Emperor deserts them. Ryuta is typically scathing of the nervous old farts and isn’t there when a band of thugs target Gen, seeking to chop off his arm. The plucky little scrapper quickly ends their threat and knows jealous Kurosaki is behind the scheme, but after taking a measure of vengeance Gen surprises himself by getting to know his enemy and learning the horrific story of the abuse his fellow bomb orphan suffered at the hands of priests who were supposed to be protecting the lost children of Hiroshima…

With a deeper understanding but no real resolution to their stalled conflict, Gen returns to his diligent studies but his peace of mind will soon be shaken by the return of an old enemy…

Militaristic elements of Japan were deftly re-establishing themselves as the city grew again: attempting to whitewash their pasts for the New Japan. When ardent – and genuine – anti-war protestor Gen sees a poster announcing Denjiro Samejima, running for political office, claiming he opposed the war and was a “soldier for Peace”, Gen boils over at the villain’s hypocrisy and reacts with his usual earthy passion…

During the war that wily demagogue was a secret Black Marketeer who denounced Gen’s father – a genuine anti-war dissident – and led a hate-campaign that tormented the entire Nakaoka family. Now the rogue is profiting by stealing and feigning his beloved father’s ideals and dreams, just like so many other criminals who would deny history and the truth in search of self-advancement…

The scathing insights into the sordid character of political opportunists are potent reminders of why society never changes, reminiscent of George Orwell’s polemics, and by seemingly moving slightly off-message Nakazawa actually drives home his points with far greater force. Barefoot Gen is positively Reithian in its ability to Educate, Inform and Entertain and its legacy will be as pervasive and long-lasting…

And yet even at its most bleak and traumatic Keiji Nakazawa’s magnum opus never forgets to be funny, compelling and enjoyably Human. The broad cartoon style of Keiji Nakazawa’s art has often been the subject of heated discussion; the Disney-esque, simplified rendering felt by some to be at odds with the subject matter, and perhaps diluting the impact of the message. I’d like to categorically refute that.

Mister Nakazawa’s style springs from his earliest influence, Osamu Tezuka, Father of Animé and God of Manga who began his career in 1946 and whose works – Shin Takarajima (New Treasure Island), Tetsuwan Atomu (Astro Boy) and so many more – eased some of the grim realities of being a bomb survivor, providing escape, hope and even a career path to the young boy.

As such the clear line, solid black forms and abstracted visual motifs act as tolerable symbols for much of the horror in this parable. The art defuses, but never dilutes, the terrible facts and scenes of the tragedy and its aftermath. The reader has to be brought through the tale to receive the message and for that purpose the drawings are accurate, simplified and effective. The intent is not to repel (and to be honest, even as they are they’re still pretty hard to take) but to inform, to warn.

So now you’ve been warned, buy this series. Better yet, agitate your local library to get a few sets in as well. Barefoot Gen is a world classic and should be available to absolutely everyone…
© 2009 Keiji Nakazawa. All rights reserved.

The Mythology of S. Clay Wilson volume 2: Demons and Angels


By S. Clay Wilson, edited by Patrick Rosenkranz (Fantagraphics Books)
ISBN: 978-1-60699-844-1

This book is filled with dark, violent sexual imagery and outrageous situations intended to make adults laugh and think. Please be aware that means nudity, images of extreme violence, sexual intimacy, excess of every kind and language commonly used in the privacy of the bedroom, drunken street brawls and – I suspect – school playgrounds whenever supervising adults aren’t present.

If the thought of it all offends you, read no further and don’t buy the book. The rest of us will enjoy some of the most groundbreaking cartoon experiences ever created without you.

Steve Clay Wilson was a pioneering trailblazer within America’s transformative Underground Commix movement: an uncompromising, controversial, in-your-face architect of the counterculture, constantly challenging attitudes and sensitivities whilst telling the kind of cartoon tales he wanted (or perhaps had) to. Something of a contradiction to those who knew him, charming, charismatic Wilson lived life to the full and took his art seriously.

And what art! Stark, complex, shocking, incredibly detailed tableaux jumping with modern Rabelaisian content: mesmerising scenes packed with intense multi-layered busyness, crammed with outrageous, iconic characters in constant surging motion – mostly combative, lewdly licentious and hilariously violent.

The manly hedonistic exuberance of frantic fighters rejoicing in the wild freedom as exemplified by bikers, cowboys, pirates, bull dykes and devils, augmented by other violent ne’er-do-wells, grotesques, human-scaled beasts and things which could be drawn but never described…

His work seethed and abounded with excess: monsters, mutilations, booze- and drug-fuelled romps populated with priapic plunderers and ravening beasts, dangerous and disturbed women and always, always unsettling scenes of society’s biggest taboos – sex and personal freedom.

Americans already worshipped violence; Wilson simply pushed the optics for that sacrament as far as he could, straight into surreal parody. Everybody who knew Wilson adored him, but around him they were usually a little nervous and stepped lightly…

The contemporary successor to Peter Bruegel and Hieronymus Bosch moved on to other artistic arenas when the Underground movement foundered but he never toned down or curbed his visions. In 2008 he suffered massive brain damage in mysterious circumstances and has been undergoing full-time palliative care ever since.

This second intimate, informative oversized (286 x 202 mm) hardback biography/graphic overview is compiled from previous writings and extensive interviews with the people he grew up with and who shared his eventful life.

Moreover each telling anecdote and reminiscence is augmented with photos, paintings, illustrated letters and private or previously unpublished artworks, with each chapter offering a wealth of strips, comprising most of his output from the decline of the counterculture in the mid 1970s to the graphic renaissance of the 1980s.

Before our hagiography of horrors resumes, fellow cartoonist, bosom buddy and contemporary fun-seeker Joe Schenkman paints a torrid word-picture in his Introduction: Where Eagles Soar, after which ‘From Underground to Alternative’ describes the slow painful end of Underground Commix and subsequent downturn in the massive sales its iconoclastic cartoonists enjoyed during the 1960s, whilst relating how the true survivors moved into other areas of expression and more legitimate publishing arenas.

The cultural pendulum swing actually benefited the most dedicated and talented artistic visionaries like R. Crumb, Gilbert Shelton, Spain Rodriguez and Wilson, and this section looks at our wayward rebel’s easy shuffle into commissioned art, gallery-shows, covers and commercial illustration as well as his return to comicbook notoriety in the 1980s after being sought out by Steve Bissette and John Totleben for their horror anthology Taboo. “Wil-sin” more than lived up to his reputation…

Jam-packed with illustrations, this history is rounded off with more astounding strips and his manic, hyper-complex tableaux-spreads (he called them “Deep Scenes”) including ‘Angels & Devils’ and ‘Wanda and Tillie featuring Jesus’ from Zap Comix #6, (1973), as well as ‘Rough Trade Lib’, the apocalyptic ‘Futuristic Glimpses’ and convoluted shock-spreads ‘Dyke Pirates Rescue Their Captain from the Diabolic Doctors of Dover’, ‘Maarooouufffaaolloo’ from the following year’s Zap #7, whilst 1975’s 2 (Two), originally housed ‘Brutal Youths Trounce Lawful Citizens for Ticket Money’, ‘Suds Smut’, ‘Un Acte’, ‘The Possessed, Exorcists, Demons and Gurus in a Free-for-All’ and ‘The Captain Died Twice’ before the same productive year’s 2² (Two Squared) delivers the epic examination of social atrocity ‘Lester Gass – the Midnight Xenophobe’…

The next essay concentrates on the legendary artistic collaborations of Wilson, Spain, Robert Crumb, Gilbert Shelton, Victor Moscoso, Robert Williams and Rick Griffin who periodically and competitively reunited through the 1970s and 1980s to release new material in an occasional anthology like no other.

Zap Forever!’ offers history and insight supplemented by a wealth of Wilson’s stunning and controversial material beginning with ‘Riot in Cell Block Number Nine’ assorted short tales of ‘The Checkered Demon’, ‘Travelin’ Assassin’ and ‘The Sawbones Sews on the Captain’s Ear Following the Fray’ from Zap Comix #9 (1978), ‘The Swap’ and ‘Star-Eyed Stella’ from #8 in 1975, whilst issue #10 (1982) featured the haunting ‘Bums and the Bird-Spirit’ and ‘Captain Pissgums and his Pervert Pirates Sail Again!’

Also rousing ire and poking gorges are vivid Deep Scenes ‘Vampires with Their Dates and Victims Peruse Count von Sangre’s Basement Exhibition of Satanic Icons’, ‘The Checkered Demon and a Couple of Friends Relax in a Rustic Pub’, ‘Rotting Zombies Take Vengeance Upon the Pirates Who Had Shang-Haid Them’ from Zap Comix #11, (1985) offering the artist’s latest obsession and newest entries to his repertoire of grisly characters: zombies!

Back in educational mode ‘Wilson Abroad’ covers the artist’s life in beloved San Francisco bars and forays into book illustration – most notably covers and interiors for archival German editions of writers like William Burroughs – as well as the maverick’s European tours and booze-soaked trips to England and Scotland, augmented by a plethora of fascinating photos and commercial images.

This section includes a barrage of brilliant comics pieces which begin with the infamous Checkered Demon adventure-strip originally serialised in The Berkeley Barb newspaper from 1976-77 and later collected as The Checkered Demon #1 from Last Gasp.

These sordid sorties are followed by ‘The Checkered Demon Meats the Rotting Zombies Countess!’ (Weird Smut 1985), ‘The Checkered Demon Searches for the Perfect Pint!’, (Knockabout #2, 1981), ‘Captain Rosy Namrooth and her Crew Attempt to Prevent the Checkered Demon from Rescuing Star-Eyed-Stella and her Witch Sister through a Hole in the Hull’ (Boiled Owl #3 1981), ‘Give Me Them Pills’ (Jump Start #1, 1983), ‘A Gluetette and her Rotting Zombie Beau Discover the Little Syringe that Nobody Wanted’ (Jump Start #2, 1987), ‘The Checkered Demon and Deke the Blade Find the Dealer Dead in his Dank Little Room’ (Blatch #13. 1986), ‘Last Call!’ (Heck 1989), ‘Gems and Junk’ (Jump Start #2, 1987) and ‘Psycho Fat Boys’ from Too Fun Too Huge #2 1988.

A peek at the frequently controversial coterie of ‘Wilson’s Characters’ grants access to many unseen private works and unpublished material, neatly segueing into a mostly full-colour selection of works including ‘Babbs Crabb and Her Friend Bernice Meet the Male Chauvinist Peg!’ (Barbarian Women #2, 1977), the cover to Barbarian Women #2, front and back covers for The Checkered Demon #1, II (1978) and III (1979), Britain’s Knockabout #2 cover, The Ugly Head 1981 cover plus The Ugly Head from Yama Yama/The Ugly Head, the cover of Zap Comix #9 and front & back covers for both 2 (Two) and 2² (Two Squared) before this eclectic collection concludes with an invitation to view the artist’s middle years of ‘Domestic Tranquility’.

These social interactions are all accompanied by fascinating, rare illustrations such as fliers for ‘St. Pat’s Bash at Dick’s Bar’ (1984) and ‘Dicknic!’ (1987), plus 17 stunning Private Commissions, the cover to crime novel Blind Pig, and an album cover for ‘More Fun Than an Open Casket Funeral’ by The Accüsed from 1989, before the lesson endeth with a copious listing of Selected Works by S. Clay Wilson…

Erudite, intimately informative yet utterly engaging, this superb collation, contrived and shepherded by the informationally insatiable Patrick Rosenkranz, offers unmissable insights into of one of the most important cartoonists in American history. Just like its precursor, this is a book no serious lover of the art form or devotee of grown-up comics can afford to miss.
The Mythology of S. Clay Wilson Volume Two: Demons and Angels © 2015 Fantagraphics Books. All comics and images by S. Clay Wilson © 2015 S. Clay Wilson. All biographical text © 2015 Patrick Rosenkranz. All other material © 2015 its respective creators and owners. All rights reserved.

Lucky Luke volume 6: Ma Dalton


By Morris & Goscinny, translated by Frederick W. Nolan (Cinebook)
ISBN: 978-1-905460-14-4

It’s hard to think of one of Europe’s most beloved and evergreen comics characters being in any way controversial, but when changing times caught up with the fastest gun in the West (“so fast he can outdraw his own shadow”) and the planet’s most laconic cowboy moved with them, the news made headlines all over the world.

Lucky Luke is a rangy, good-natured, lightning-fast cowboy who roams the fabulously mythic Old West, having light-hearted adventures with his sarcastic horse Jolly Jumper and interacting with a host of historical and legendary figures. His continued exploits over nearly seventy years have made him one of the best-selling comic characters in Europe (over 80 collected books and more than 300 million albums in 30 languages thus far), with the usual spin-off toys, computer games, animated cartoons and a plethora of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) and was first seen the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, before launching into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Prior to that, while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, Morris met future comics superstars Franquin and Peyo, and joined weekly magazine Le Moustique as a caricaturist – which is probably why (to my eyes at least) his lone star hero looks uncannily like the young Robert Mitchum who graced so many memorable mid-1940s B-movie Westerns.

Morris quickly became one of la Bande des quatre or “The Gang of Four” comprising Jijé, Will and his old comrade Franquin: the leading proponents of the loose, free-wheeling artistic style known as the “Marcinelle School” which predominated in Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists on Tintin Magazine.

In 1948 said Gang (all but Will) visited the USA, meeting American comics creators and sightseeing. Morris stayed for six years, linking up with fellow traveller René Goscinny, scoring some work from the newly-formed EC sensation Mad and making copious notes and sketches of the swiftly vanishing Old West.

That research would resonate on every page of his life’s work.

Working solo until 1955, Morris produced another nine albums worth of affectionate sagebrush spoofery before reuniting with Goscinny, who became the regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Spirou on August 25th 1955.

In 1967 the six-gun straight-shooter switched sides, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny eventually produced 45 albums with Morris before his untimely death, from whence Morris continued both singly and with fresh collaborators.

Morris himself died in 2001 having drawn fully 70 adventures, plus some spin-off sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others all taking a crack at the venerable franchise…

Moreover, apart from that very first adventure, Lucky (to appropriate a quote applied to the thematically simpatico TV classic Alias Smith and Jones) “in all that time… never shot or killed anyone”…

Lucky Luke first appeared in Britain syndicated to weekly comic Film Fun during the late 1950s and once again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums – Luke had a trademark cigarette hanging insouciantly from his lip. However in 1983 Morris, no doubt amidst both pained howls and muted mutterings of “political correctness gone mad”, deftly substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most recent and successful attempt to bring Lucky Luke to our shores and shelves comes from Cinebook (who have rightly restored the foul weed to his lips on the interior pages, if not the covers…) and Ma Dalton was the sixth of their 54 (and counting) albums, now available both on paper and as e-books.

Chronologically it was the cowboy’s 38th chronicle and Goscinny’s 29th collaboration with Morris, offering an engagingly riotous romp and a stupendously shocking showdown situation wherein all the laconic lawman’s legendary speed proved as nothing when facing a foe he could not draw against…

It all begins after another suitably heroic escapade with our hero is relaxing in boisterous Cactus Junction when he stumbles upon the strangest hold-up he’s ever seen, as a little old lady holds up the local butcher at gunpoint and gets away with a steak and some scraps for her cat. Baffled, he tracks her to the store next door where a similar scenario occurs.

On questioning the shopkeepers Luke is informed that proud old Ma Dalton has fallen on hard times and the sympathetic merchants have all agreed – even though her creaky old six-gun doesn’t work – to let her “rob” them whenever she runs out of the necessities of life such as tea, soap, food and scraps for her horrible cat “Sweetie”…

And yes, the engaging old biddy is indeed the mother of Luke’s intolerable arch-enemies: those vile owlhoot miscreants Averell, Jack, William and their devious, slyly psychotic, overly-bossy shorter brother Joe…

Sadly, Ma isn’t as sweet as everybody thinks. She knows full well what the infamous Dalton Gang are all about. Her lads are still in jail after the last time the tall busybody put them there, but as she writes them a letter they are again making a break for it. It’s easier than usual this time since the prison is a multi-story affair made mostly from wood…

As it burns to the ground the warden thinks he’s pretty smart chaining Joe to faithful prison hound Rin Tin Can but has forgotten that the vain, friendly and exceedingly dim pooch is utterly loyal to absolutely everybody.

The outraged authoritarian only realises his mistake when the boys abscond, taking the deliriously unresisting mutt with them…

After his introduction in 1962’s Sur la piste des Dalton, (On the Daltons’ Trail) Rantanplan – “dumbest dog in the West” and a wicked parody of cinema canine Rin-Tin-Tin – became an irregular feature in Luke’s adventures before eventually landing his own spin-off series title. The moronic mutt earns his spurs here, being a literal drag on the villains’ progress until he tries chasing Sweetie after the boys sneak home. Ma however is a stern and commanding pet owner who paralyses the pooch with one curt command…

As they lay low, old family pressures build again at the Dalton shack. Dim, sneaky Averell was always Ma’s favourite and as he again sops up all her attention Joe, Jack and William settle upon a scheme to make some cash whilst they’re hiding out. It revolves around the fact that Daltons all look remarkably similar and, once the moustaches are off and they’re wearing her old dresses, the boys can pass for their mum in any shop or bank in the region with Lucky Luke none the wiser…

However when Averell starts joining in and queering the guileful gig, the “old dear” is seen in stores miles apart in Alfalfa City and Tumbleweed Town, swiping cash and guns rather than vegetables and soap, and the canny cowboy quickly puts two and two together…

Soon the infamous family are on the run with Lucky and Jolly Jumper hard on their heels. But it’s guile and not gunplay that will win the day since nobody expects the gangling gunfighter to draw down on a little old lady. She just might end up as “the one who got away”…

Fast-paced, seductive slapstick and wry cynical humour colour this splendidly mad ride: another grand old hoot in the tradition of Destry Rides Again and Cat Ballou, superbly executed by master storytellers and providing a wonderful introduction to a unique genre for today’s kids who might well have missed the romantic allure of an all-pervasive Wild West that never was…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics.

Fante Bukowski


By Noah Van Sciver (Fantagraphics Books)
ISBN: 978-1-60699-851-9

Here’s a grand little digest-sized poke at in the snoot of authorial pomposity and the Eternal Dreams of Idiots deliciously delivered by seemingly tireless and provably incisive cartoonist Noah Van Sciver, one of the most intriguing and unpredictable creators around.

Sciver has walked the walk since 2006; self-publishing stories in his stripzine Blammo (9½ issues so far) before finding a publisher (Kilgore Books & Comics) to handle the drudgework of production, generated a weekly newspaper strip (4 Questions in Denver’s Westword), won an Ignatz Award and gradually work in publications such as Mome, The Comics Journal, Best American Comics and Mad Magazine.

In 2012 his excellent first graphic novel The Hypo: The Melancholic Young Lincoln made plenty of critical waves, as did his surprising follow-up Saint Cole, a gruelling exploration of life on the minimum wage.

Now he’s turned his sharp eye and fascination with the Human Condition to a punishing comedy of delusional manners featuring “That Guy” whom we’ve all met: the desperate, delusory “Artiste” who’s a legend in his own mind and grows increasingly impatient with how long it’s taking the world to discover him…

Before he legally changed his name, Fante Bukowski had read all those life-changing books by John Fante & Charles Bukowski and knew he was going to write the next Great American Novel. That would show everybody they were wrong about him – especially his dad…

Now, living on secret handouts from Mom, he infests a dingy hotel room, clad either in dirty underwear or the traditional writer’s uniform of unruly beard, elbow-patched tweed jacket, baggy trousers and suppressed desperation; drinking too much and creating nothing…

He haunts bars and stalks agents, seeking “the Big Idea” that will start him writing his magnificent gift to the world, completely oblivious to the characters around him who could so easily populate and enrich the book he dreams of, but which is just not in him…

Constructed through a series of painfully illustrative vignettes such as ‘Struggling Writer’, ‘Fante Bukowski Stays Up’, ‘Fante Walks Home’, ‘Fante Needs Money’ and ‘Fante Has No Car’, with each illustrative moment haunted and mocked by aspirational quotes from all his literary forebears who actually could put word to paper, he shambles through life bemoaning the unfairness of it all.

He almost thinks he’s at last on the way when he scores with a conflicted young author struggling with writer’s block, but all her valuable contacts have seen his sort before…

He even tries to emulate Kerouac but doesn’t get far before realising how unpleasant The Great Outdoors is and just how scary are people who pick up hitch-hikers, but Fante does at least, at last, learn one unforgettable lesson…

Trenchant, brittle and mercilessly funny, this full-colour paperback novella also includes a selection of cruelly authorial pin-ups by guest-artists Zak Sally, John Porcellino, Jesse Jacobs, Joseph Remnant, Leslie Stein and Eric Reynolds.
Fante Bukowski © 2015, Noah Van Sciver. This edition © 2015 Fantagraphics Books, Inc.

Leaf


By Daishu Ma (Fantagraphics Books)
ISBN: 978-1-60699-853-3

Sequential Art – or “comics” as I stubbornly prefer to think of it – is generally typified as a marriage of text with a series of illustrations designed to tell a story and impart a mood, but it’s always been a nebulously open-ended venture with little time for hard and fast rules and happy to avoid definition.

For instance if a story has an overabundance of words in too few pictures, the result is little more than illustrated prose, but if you go the other way and minimise, or even complete exclude words, what you have is the absolute zenith in comics communication. And more often than not, it’s the best writers who use the least verbiage, whether they illustrate the story or not…

Daishu Ma is a Chinese cartoonist, artist and designer working in Barcelona who, with her first graphic novel Leaf, has joined a rarefied band of international illustrative icons (Jim Woodring, Jason and our own Raymond Briggs being regularly amongst the most prominent) who have frequently eschewed and transcended the printed word and strictures of graphic narrative, allowing methodically crafted imagery to establish scenes, define characters, create nuance and carry a tale.

…Or rather here, a politically-edged, industrially-condemning eco-parable, since her sublime, meticulous and astonishingly beguiling pencil-tone art – enhanced by smartly applied splashes of mood-enhancing pastel colour – exposes a blandly bleak industrial environment on the brink of eradicating the last vestiges of the natural world…

This is a story you must experience for yourself so let’s content ourselves with the basic facts: when a young man on an excursion finds a fallen leaf which pulses with an uncanny, comforting radiance he covertly takes it back to the ever-sprawling city.

His teeming conurbation, bustling office of employment and even extremely basic, always empty apartment are all drab and dolorous despite the plentiful supply of monopolistic artificial lights and he realises that what he’s found is something special, even inspirational.

Increasingly obsessed, he roams the bustling city, seeking someone who can explain what he hides in his home. The revelatory journey takes him to unsuspected, people-packed enclaves of joy, wonder and despondency and into many folks’ lost memories of better times, when he encounters a young woman who has dedicated her life to understanding the rapidly vanishing flora of the world and a strangely timid old man who seems to know all the secrets of light-making…

And once the finder obsessively follows a convoluted trail to a hidden truth, how can he not risk everything in a bold act to change his overcrowded, oppressive, unhappy world?

Entrancing, subtle and seductive in a purely primal manner, Leaf offers a vision of hope for all lovers of beautiful simplicity and natural wonder.

© 2015 Daishu Ma. All rights reserved.

Zombillenium: Volume 1: Human Resources


By Arthur de Pins (NBM)
ISBN: 978-1-56163-850-5

Arthur de Pins is a British-born French filmmaker, commercial artist and Bande Dessinées creator whose strips – like adult comedy Peccadilloes (AKA Cute Sins) and On the Crab – have appeared in Fluide Glacial and Max. His beautifully illustrated Zombillénium began serialisation in Spirou #3698 (2009) and has filled three albums to date which are being released in English thanks to Canadian publisher NBM.

Rendered in a beguiling animated cartoon style, the saga features stories set in a theme park, run by the revived dead and operated for unspecified reasons by nebulous demonic powers.

Zombillenium is a truly magical entertainment experience celebrating all aspects of horror and the supernatural, where families can enjoy a happy day out rubbing shoulders with werewolves and witches and all manner of bogeymen. Of course, the customers might not laugh so much if they knew all those monsters were real, usually hungry and didn’t much like humans … except in a culinary fashion…

The first volume introduced Director Francis Von Bloodt, newly-created monster Aurelian Zahner (a former human and pathetically inept thief) and oddly secretive young British Witch Gretchen – who is “only” an intern at the park – all toiling away at a place which reeks of inhospitable working conditions.

The employees are literally little more than slaves and conditions continually threaten to get worse: Zombillenium is one of the least-profitable holiday destinations on Earth and “the Board” are always threatening to make draconian changes…

Despite the incredible power of the Zombie Trade Union, the only way out of a Zombillenium contract is the True Death and for some reason the shop-stewards blame Aurelian for all their woes and are determined to drive him out.

As Zahner adapted to his new indentured (un)life, Gretchen once shared a strict confidence with him, relating her life-story, revealing what he has actually become and explaining what she is really doing at the Park. The big boob has no idea what and how much she left out…

Human Resources begins amidst seething and escalating local troubles even as an obnoxious family find their day-trip to the park plagued by minor mishaps, missed turns and lost opportunities until they come across Aurelian out jogging. He graciously offers to guide them through the ever-shifting roads to their destination…

Little Tim’s “present” has already driven mum and dad back into their old, well-practised arguments but the lad is too busy being fabulously spooked and enthralled by the ever-so-convincing “performer” sitting beside him in the back. They’re all equally unaware of the tensions mounting in the human town just beyond the attraction.

In this region unemployment is 25% but the only even-remotely thriving concern refuses to hire anyone local. Animosity and suspicion has led to vandalism and worse, but would the ill-informed protestors even apply for jobs if they were offered? After all, the primary qualification for employment at the park is a total lack of all medically-recognised life-functions…

As Aurelian gives Tim the VIP tour, Gretchen passes by and is shocked to realise that the kid’s mum is not all she seems to be. When the surly and abrasive visitor then attacks one of the smaller employees and is taken into custody, Von Bloodt too is taken aback: he knows the bullying, bossy virago from somewhere long ago…

There’s not really time however to solve her baffling mystery though, since a fresh crisis is brewing. A few hours earlier animated skeleton Sirius Jefferson went for a bike ride and was abducted by disgruntled, unemployed skinheads. Using portions of his dismantled anatomy they have since surreptitiously invaded the complex workings under Zombillenium carrying explosives and determined to wreak havoc.

Most critical of all is that little Tim has gone missing. Despite a big search by all the staff not engaged in tracking down the saboteurs, the kid just can’t be found. Then, in a moment of aghast clarity, the Vampire-In-Charge realises exactly who his mother is and why the boy must never, ever meet radical young demon Astaroth: the prime advocate and most strident supporter the sport of human hunting, who bears an uncanny but horrifyingly explicable resemblance to the missing child…

From this point on things can only go badly, and not all Gretchen, Aurelian and Von Bloodt’s efforts might be enough to prevent chaos turning into bloody Pandemonium…

One of the most engaging candidates in a burgeoning category of seditiously mature and subversively ironic horror-comedies, this superb and deliciously arch tale will appeal to fans of such films as Hotel Transylvania and Igor and such graphic narrative classics as Boneyard, Rip M.D. and especially Melusine or The Littlest Pirate King, all of which combine pop-cultural archetypes with smart and sassy contemporary insouciance.

Sly, smart, sexy and scarily hilarious, Zombillenium achieves that spectacular trick of marrying slapstick with satire in a manner reminiscent of Asterix and Cerebus the Aardvark, whilst easily treading its own path. You’ll curse yourself for missing out and if you don’t there are things out there which will.
© Dupuis 2011. © NBM, 2014 for the English translation.