Lulu Anew


By Étienne Davodeau, translated by Joe Johnson (NBM/Comics Lit)
ISBN: 978-1-56163-972-4

In 2010 Bande Dessinée artist, writer and designer Étienne Davodeau completed a two-volume tale he’d started in 2008. Already popular, award-winning and extremely well-regarded for his reality-based and reportage style comics work, Lulu femme nue was something that was special even for him. Within a year the story had been made into a much lauded and celebrated film by Solveig Anspach.

Davodeau was born in 1965 and, whilst studying art at the University of Rennes, founded Psurde Studios with fellow comics creators Jean-Luc Simon and Marc “Joub” Le Grand. His first album – L’Homme qui aimait pas les arbres (The Man Who Did Not Like Trees) – was released in 1992.

He followed up with a string of thoughtful, passionate and beautifully rendered books such as The Initiates, Les Amis de Saltiel, Un monde si tranquille, Anticyclone, Les Mauvaises Gens: une histoire de militants.and Le Chien Qui Louches. Consequently he is now regarded as an integral part of the modern graphic auteur movement in French and Belgian comics.

NBM have translated and collected both volumes of the dreamily moody mystery into one stunning hardback edition and Lulu Anew is definitely going to be regarded as one of the very best graphic novels of the year – if not decade…

It all starts with a sort of wake as a number of friends gather to learn the answers to a small, personal but immensely upsetting event which has blighted their lives of late.

Xavier is the first to speak and relates what they all already know. Lulu, a frumpy 40-something with three kids and a very difficult husband, has been missing for weeks. She went off for yet another distressing job interview and never came back.

It wasn’t some ghastly crime or horrible abduction. Something simply happened when she was in the city and she called to say she wasn’t coming home for a while…

The sun goes down. The attendees calmly imbibe wine and eat snacks whilst a number of her friends and family share their independently gleaned snippets of the story of Lulu’s aberration: a moment of madness where she put everything aside – just for a little while – and what happened next…

Bizarre unsettling phone calls to the raucous family home precede a quiet revolution as Lulu, without any means of support, inexplicably goes walkabout along the magnificent French Coast, living hand-to-mouth and meeting the sorts of people she never had time to notice before. Through interactions with strangers she learns about herself and at last becomes a creature of decisions and choices rather than shapeless flotsam moved by the tides of events around her…

Related with seductive grace in captivating line-&-watercolours, the gently bewitching examination of Lulu’s life, her possible futures and the tragic consequences of the mad moment when she rejects them all unfolds with uncanny, compulsive visual magnetic force.

Told through and as seen by the people who think they know her, this isn’t some cosmic epic of grand events, it’s a small story writ large with every bump in the road an inescapable yet fascinating hazard. None of the so-very-human characters are one-sided or non-sympathetic – even alcoholic, often abusive husband Tanguy has his story and is given room to show it – and Lulu’s eventual hard-earned resolution is as natural and emotionally rewarding as the seemingly incomprehensible mid-life deviation which prompted it.

Slow, rapturous and addictively compelling, Lulu Anew is a paragon of subtlety and a glowing example of the forcefully deceptive potent power of comics storytelling.

Every so often a book jumps comics’ self-imposed ghetto walls of adolescent fantasies and rampaging melodrama to make a mark on the wider world, and this elegiac petit-epic will make that sort of splash. Why not dive in now before the rush starts?
© Futuropolis 2008, 2010. © NBM 2015 for the English translation.

Neroy Sphinx: Back in the Game


By Daniel Whiston, Johnny McMonagle, James Kircough, Dave Thomson & Bolt-01 (FutureQuake Press)
ISBN: 978-0-9931849-0-1

If you grew up British in the last half century and read home-produced adventure comics you were primarily consuming either war or science fiction tales – and preferably both.

2000AD launched in February 1977 and quickly reshaped the minds of a generation of readers. It has been doing so ever since, consequently affecting and inspiring hundreds of creators…

Very much in the mould of the anarchic, subversive and wickedly cynical weekly comes this superb collection of tales starring a devious and irredeemably self-serving chancer with the fate of humanity unhappily piled on his shifty, unwilling and mostly uncaring shoulders.

Neroy Sphinx first began intermittently appearing in Indie comics sensation FutureQuake – specifically between issues #4-20, from 2005 to 2012 – and his quixotic escapades have now been fully remastered and gathered in this bombastic black-&-white paperback book, supplemented with two new tales.

Any further background you might require is eagerly included in ‘Who is Neroy Sphinx? – Foreword by James Lovegrove’…

Written throughout by Daniel Whiston, a peek into the legendary wrong-un’s murky history is first provided by ‘Blast from the Past: Prologue’, illustrated by Dave Thomson and set in the final days of EarthFed when sleazy politico and trade-whore Neroy saw most of his Ponzi-scheme style deals with alien races coming adrift all at once.

He didn’t care. He was using government resources to sift space for priceless Pre-Collapse artefacts and relics. A fortune could be made with the smallest shard of 10,000-year-old tech and he’s been stockpiling them for years…

However when über-psionic Clarence Griffin located a high-potential prospect, Sphinx, with assistants Anubis and Bast, discovered an asteroid-sized armaments cache of the Ancients and allies quickly became enemies. Sphinx was the only one to return, escorting a lethal and lovely autonomous weapons-system and concealing a deadly secret…

From FutureQuake #4, ‘One Last Job’ (art by Johnny McMonagle with grey-tones by Thomson) opens ten years later with Neroy now a scuzzy conman and partial amnesiac, fallen foul of elderly, astoundingly vicious mobster Mr. Dubblz. The wizened felon wants Sphinx to shepherd an art-heist but hasn’t reckoned on his cat’s-paw fooling not just the cops but also his employer…

Free and finally off-planet, ‘The Job From Hell’ (James Kircough/Thomson) finds the aging grifter on Proxima and slowly recovering memories. Unfortunately the first thing he remembers is that he removed certain recollections himself, in an effort to excise something too horrible to deal with.

In a certain place a decade ago he and Griff had accidentally unlocked a gate which had kept out voracious things from beyond human space for ten millennia. Griffin had done something to slow them down but with the door open they would certainly return one day soon… and now Sphinx again knows they’re coming…

An aimless wanderer, the mountebank resurfaces on a feudal backwater and becomes a pawn in a royal power-grab on ‘The De’Splurge Job’ (McMonagle/Thomson) before getting stuck as an indentured labourer on a privately-owned planet where his native cunning soon exploits the exploiters in ‘Fall to Rise’ (Kircough/Thomson)…

Glimmers of a long-term plan of counterattack can be discerned but things get decidedly hinky after Sphinx’s libidinous nature drags him into a transgender trap and another scammer’s scheme to steal a precious treasure in ‘What You See Ain’t What You Get’ (McMonagle/Thomson), after which more suppressed memories are revealed in ‘Ice Woman’ (Kircough/Thomson) as he is reunited with Fenris, the living weapon he once resurrected.

The meeting is brief and not amicable…

With human space gradually being infested by alien intruders ‘Cassiopian Queen’ (Kircough/Thomson) sees the Machiavellian miscreant captured by the sorry remnants of EarthFed security, only to turn the tables on both cops and the crazy space pirates challenging them for mastery of the void with exactly the kind of illicit tech everyone is chasing him for…

A valued old associate Neroy doesn’t remember fortuitously returns in ‘Enter the Griffin’ (Kircough/Thomson) when Sphinx is infected with a nano-virus to make him a much more motivated thief. Sadly for the gang boss with the antidote, the fabulous fraudster’s former friends haven’t forgotten him…

By now aware of the alien hell that’s coming, the getaway genius finds himself in a most unpleasant Institution beside humanity’s foremost expert on Galactic History, but as he now has a plan to deal with the incipient incursion all Neroy needs is a little more background information before ‘Breakin’ Outta the Bughouse’ (Dave Thomson)…

The final piece of the puzzle means heading back to poor, shattered Earth and a reunion with Griff and Fenris, but sadly ‘Old Familiar Places’ (Thomson) often house bad memories too and Mr. Dubblz has exceptional recall but no mercy…

Everything ends with a tantalising taste of things (hopefully) to come as last survivor Ensign Eudora Carver barely escapes her final skirmish with alien horrors thanks to an infuriating holo-message and bequest from the legendary Neroy Sphinx himself in the Thomson limned ‘Blast from the Past: Epilogue’…

To Be Continued…

But Wait, There’s More…

Rounding off the extraterrestrial experience, ‘Extras’ offers a pulchritudinous pin-up of ‘Princess Alloria’ by McMonagle, a handy ‘Timeline of the EarthFed Universe’ and ‘Script Notes & Sketches’ by Daniel Whiston & McMonagle, plus Dave Thomson’s ‘FutureQuake #20 Cover’ of the diabolical Mr. Dubblz.

Ambitious, gloriously engaging and exceedingly well-executed; this is contemporary space-opera with a broad scope and a deft touch that will delight lovers of edgy but light-hearted fantastic fiction.
© 2014 Daniel Whiston. All rights reserved.

Neroy Sphinx – Back in the Game is a mere £5.00 (plus P&P) and the latest issue of FutureQuake and companion mag Zarjaz are also available at the shop on their website.

A Town Called Dragon


By Judd Winick & Geoff Shaw, with Jamie Grant (Legendary Comics)
ISBN: 978-1-93727-840-3

Legendary Comics (a print adjunct of Legendary Pictures – responsible for the latest Batman/Dark Knight movies as well as The Hangover, Man of Steel and 300) is an outfit that seems to specialise in graphic narratives tailored for big screen film franchises, and this latest trade paperback release feels like their best potential blockbuster offering yet…

Gathering a 5-issue miniseries (from September 2014 to January 2015) this no-nonsense thriller-romp is written by Judd Winick, illustrated by Geoff Shaw and coloured by Jamie Grant, and opens just before the end with a valiant band of outsiders facing the most terrifying creature in history…

Flashing back to Norway a thousand years ago a bit of backstory reveals that at that time an army of Norse heroes slew the last dragon in the world… but not before an egg was laid.

The vile wyrms were the greatest threat to mankind ever known, fast, deadly and voracious. Only after uncounted deaths over centuries did the Northmen finally devise a way to kill the monsters, and then only when they had matured. Newborn dragons hatch out fast, starving and utterly invulnerable…

The deadly seed also proved to be immune to all efforts at destruction, but the wise men had learned that intense cold kept them from hatching. Thus, wary King Olaf Truggvason, after exhausting every effort to destroy the ominous ovoid, bade intrepid explorer Leif Erickson to take the damned egg to the other side of the world and leave it there in the coldest place he could find…

Discovering a new continent after an epic voyage, Leif and his dedicated followers carried the lethal load halfway across the country, climbed a snow-capped mountain, sealed themselves in a cave and lay down to die…

In 2014 Dragon, Colorado is just another small town in the skiing belt trying to attract the tourist dollar, but not every citizen is on board with the Mayor’s schlocky schemes to capitalise on the name by turning every store and public building into a simulated saurian playground.

Failed football star and Olympic javelin hopeful Cooper Runyon is happy with his diner as is, big city outsider and very bad waitress Kelly is more interested in making sculptures and farmer Pete just wants to sell produce, not gussy-up his cows into some kind of tacky petting zoo…

Sheriff Castro‘s kids Sam and Eric are having too much fun blowing up stuff to even get into drugs and other normal crap let alone dragons, solitary old man Garvey gives off a spooky CIA vibe and wants to be left alone and PhD. Malcolm just wants to study his ancient languages.

…And then there’s poor troubled, bi-polar Mickey who spends all his time scaling mountains like Devil’s Peak looking for a purpose to his life and perhaps a good way to die…

It’s whilst on one of those rash escapades that the climber discovers a bunch of German scientists secretly excavating a cave and, after alerting the disbelieving township, heads straight back up to the summit in time to see the egg hatch and all hell break bloodily loose…

Back home his crazy warnings aren’t disbelieved for long. Soon after he gets to town livestock starts disappearing, a strange lizard-skin is found in a tree and of course there’s the twenty-foot dragon ripping up Main Street and torching citizens just as a blizzard cuts off the rural paradise from all outside contact…

Trapped, terrified, vengeful but far from helpless, an unlikely team of heroes thrown together by a rather heavy-handed Fate are soon following instructions left by a thousand-years-dead Viking and attacking the greatest threat to modern humanity ever seen… but even after their astoundingly improbably triumph there’s a terrifying further threat in store…

Also incorporating a beautiful gallery of covers – in both pencilled and fully coloured final versions – this fast-paced, razor-sharp, witty and astoundingly action-packed monster mash rattles along with vivid characters and smart set-pieces in the manner of Tremors, Critters, Them! or perhaps even Bubba Ho-Tep: a satisfying scary rollercoaster romp tailor-made for transferral to the silver screen.

More please!
© 2015 Legendary Comics LLC. All Rights Reserved.

Angry Youth Comics


By Johnny Ryan (Fantagraphics Books)
ISBN: 978-1-56097-867-1

This book is full of rude and vulgar words, nasty sex and terrible pictures. There’s also lots of disgusting violence but that’s generally acceptable to most people.

So, if such adult-oriented material offends you, don’t read this review or the book.

You will however have to find something else to get angry and complain about…

Graphic narrative and cartooning, despite our regular protestations of comprising a comparatively small pond, cover a vast range of genres, formats, disciplines and tastes. From Tintin or Raymond Brigg’s Snowman through the various escapist mainstreams to the edgy, unpredictable and even the downright shocking.

Johnny Ryan is a comedian who uses comics as his medium of expression. Whether in his Prison Pit series, or his many commissions for such varied clients as Nickelodeon, Hustler, Vice, Arthur, National Geographic Kids and elsewhere, his job and passion is to make laughter. Depending on your point of view he is either a filth-obsessed pervert smut-monger or a social iconoclast using the same tactics as Hogarth, Gillray and Cruikshank or more recently Lenny Bruce, Bill Hicks or Frankie Boyle to challenge the worst aspects of our society.

Ryan’s loose cartoon drawing style is deceptively engrossing and engagingly excessive whilst his seeming pictorial Tourette’s Syndrome of strips and gags – involving such signature characters as Boobs Pooter (world’s most disgusting stand-up comedian), Loady McGee & Sinus O’Gynus, Sherlock McRape and the incredible Blecky Yuckeralla (originally seen weekly from 2003 in The Portland Mercury and Vice Magazine before switching to Ryan’s own on-line site) – will, frankly, appal and baffle many readers, but as with most questions of censorship in a Free Society, the naysayers are completely at liberty to neither buy nor read the stuff.

Ryan dubbed his stinging graphic assaults on American Culture and Political Correctness “misanthropic comics” after first coming to public attention through his occasional comicbook series Angry Youth Comix.

Originally produced as self-published minicomics from 1994-1999, the strips were brought then to the attention of Fantagraphics by Peter Bagge and the company promptly commissioned a second volume.

Now this spectacular and colossal (424 pages, 273 x 184mm) monochrome hardback tome gathers all fourteen of those staggering assaults on “taste and decency” (first issued between 2001 to 2008) in one monolithic compendium of raucous, riotous baroque hilarity…

Ryan is a cartoonist with an uncompromising vision and an insatiable desire to shock and revolt whenever he wants to. In his ongoing Prison Pit series he perpetually pushes the graphic narrative envelope and the outer limits of taste with a brutal, primitive cascade of casual violence and there’s plenty of senseless carnage and casual slaughter on show here too, but deftly woven into a never-ending barrage of grossly outrageous confrontations and a barrage of bracing, despicable filth. Or you could just see the funny side of it…

In this non-stop welter of exceedingly excessive force, vile excrescences, constant cultural clashes, scatological salvoes and sheer unadulterated graphic carnage can be seen a never-ending Darwinian struggle of witty license and disgraceful debauchery.

The only truly gratuitous thing however would be a complete listing of strips and gags contained herein, but I’d be remiss if I didn’t especially recommend ‘Loady McGee & Sinus O’Gynus in the Whorehouse of Dr. Moreau’, ‘Marshmallow & Snowflake in It’s the… Ku Klux Kuties’, ‘My Dad Went to a Concentration Camp and it Was Okay’, ‘1976’, ‘Sherlock McRape in Who Hit Nelly in the Belly With Jelly?’ or ‘Boobs Pooter’s Joke-Pocalypse’ …every one an unforgettably disgusting laugh-riot…

Also included in a special full colour section are the 28 brilliantly imaginative front & back covers as well as all the contentious and wonderful letters pages from the magazine’s run to complete your shock-jock flavoured enjoyment…

This is a brutally macabre yet beguiling, loathsomely intriguing miracle of cartoon exuberance; appalling, dismaying, cathartic and horridly, blackly humorous – always forcing the reader to think and challenge their own preconceptions.

Resplendent, triumphant juvenilia and selfish self-interest have been adroitly catapulted beyond all ethical limits into the darkest depths of absurdist comedy. This is a non-stop rollercoaster of brain-blistering profound profanity; pictorial purgatory at its most gorge-rising and compelling.

Not for kids, the faint-hearted or weak-stomached, here is extreme cartooning at its most visceral and pure. Gross, vulgar, shocking strips and panel gags about sex, defecation, bodily functions (particularly the many types of farting), feminine hygiene – and men’s lack of same – comics, toys, knob-gags and even the ultimate modern taboos of religion, politics, race and child abuse are all here and waiting to get you…

And now that we’ve placated the intellectual/moral imperative inside us all, I’ll also affirm that this titanic tome is another, all-out, over the top, indisputably hilarious hoot. Buy it and see if you’re broad-minded, fundamentally honest and purely in need of ultra-adult silliness. If you aren’t any of those things but could stand a good, hearty laugh that might also make you think, then this is also the dirty cartoon joke-book for you.
All contents © 2015 Johnny Ryan (except where it isn’t). This edition © 2015 Fantagraphics Books Inc.

Yakari and the Beavers


By Derib & Job, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-09-0

Tales of untamed the American West have always fascinated fans in Europe, and none more so than the assorted French-speaking regions who also adore comics. Historically we Brits have also been big fans of sagebrush sagas and the plight of the “noble savage”…

In 1964, Franco-Swiss journalist André Jobin founded the children’s magazine Le Crapaud à lunettes and began writing stories for it under the pseudonym Job. In 1967 he hired fellow French-Swiss artist Claude de Ribaupierre, who had begun his career as an assistant at Studio Peyo (home of Les Schtroumpfs) where he worked on a number of Smurfs strips for venerable weekly Spirou.

As “Derib”, he co-created with Job The Adventures of the Owl Pythagore and two years later they struck pure gold with their next collaboration.

Launching in 1969, Yakari whimsically and enchantingly related the life of a young Sioux boy on the Great Plains; sometime between the introduction of horses by the Conquistadores and advent of the modern White Man. It’s a generally bucolic existence in tune with nature and free of strife, punctuated with the odd crisis generally resolved without fame or fanfare by the little lad who is smart, compassionate, brave… and can converse with all animals…

Derib, equally fluent and brilliant in both the enticing, comically dynamic “Marcinelle” cartoon style and a devastatingly compelling meta-realistic action illustration form, went on to become one of the Continent’s most prolific, celebrated and beloved creators through such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne).

A large and significant proportion of his stunning works over the decades reverberate with Western themes and magnificent geographical backdrops and landscapes, and Yakari is considered by many to be the feature which catapulted him to mega-stardom.

Yakari chez les castors was the third collected European album, published in 1977 as the strip continued to grow in prominence and popularity. A year after this release the feature began running in Tintin, subsequently spawning two animated TV series (1983 and 2005), all the usual merchandising spin-offs and achieving monumental global sales of the 38 albums (in 17 languages) to date. The most recent, Yakari et la tueuse des mers was released in 2014.

In 2005 the first translated volume – Yakari and Great Eagle – was part of Cinebook’s opening salvo in converting British audiences to the joys and magic of Euro-comics and the English language assortment now numbers an even dozen, all still readily available for you and your family to enjoy.

Yakari and the Beavers begins in summer as the nomadic Sioux make camp at a confluence of rivers. The children are playing, testing their strength, speed and archery skills, but with burly Buffalo Seed winning most of the honours – and the fascinated attention of pretty Rainbow – soon physically less-developed Yakari slopes off to cavort with his faithful and forthright pony Little Thunder.

As the pair romp and swim in the river they come across a strange wooden construction ranging from bank to bank and unexpectedly arouse the ire of an excitable beaver named Thousand Mouths. He is the impatient and irascible foreman of a band of buck-toothed brethren, determined to finish the family home in record time, but his fellows are far less enthusiastic and when one – dubbed Linden Tree – spots the palomino it starts a stampede of rodents who would all rather ride horses than chew timber and move mud. While they’re all goofing around their boss is going ballistic and a wise old beaver is teaching a rapt Yakari everything he needs to know about dam-building…

After more idle days in the camp Yakari’s thoughts return to the beavers and soon he and Little Thunder are heading back to the dam. En route however they are distracted by an astonishing noise and follow it to discover extremely ambitious beaver Double-Tooth far from the river and attempting to chew down a colossal tree all alone…

The eager beaver soon confides his dreams of being a sculptor but their conversation is curtailed when a bad tempered grizzly bear wanders up and menaces little straggler Wild Rose.

With the ursine interloper clearly not amenable to reason Yakari drives the surly brute off with a rough-hewn jousting lance rapidly gnawed into shape by Double-Tooth’s flashing gnashers…

On escorting the kits back to the river Yakari is astounded to see the progress made in the wood-and-mud abode and is delighted to be asked to help. In actual fact most of the assistance comes from hard-pressed Little Thunder who reluctantly becomes the engine transporting trees and saplings from the woods to the river…

Returning late to camp Yakari is observed by Rainbow who desperately wants to know what her friend is up to. Next morning she invites herself along as they return to the Beaver Lodge and cannot understand why, in the midst of listening to the hairy toilers chattering, Yakari spurs his pony away and races away.

Mounted behind him she listens incredulously as the boy explains that little Linden Tree is missing and then makes him backtrack to the really important bit. Yakari understands and can talk to all birds and beasts…

Racing downriver the children are soon joined by Yakari’s totem animal sagacious Great Eagle who provides a telling clue to the lost beaver’s whereabouts. However after daring subterranean depths the little brave eventually finds his lost friend but is himself trapped. Happily the artistic skills of late-arriving Double-Tooth prove invaluable in devising a climbing device and soon everybody – even utterly bemused Rainbow – are all celebrating back at the Lodge.

With things back to normal the irrepressible frustrated artist corners Yakari for one last secret project and a few days later the busy beavers are all astounded to see Double-Tooth’s river-borne aesthetic magnum opus poled into the lee of the dam by the proud Yakari…

The exploits of the valiant little brave who can speak with animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, moving and inexpressibly entertaining adventures honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These gentle sagas are true landmarks of kids’ comics literature and Yakari is a series no fan of graphic entertainment should be without.
Original edition © 1977 Le Lombard/Dargaud by Derib + Job. English translation 2005 © Cinebook Ltd.

Johnny Nemo


By Brett Ewins, Peter Milligan and friends (Titan Comics)
ISBN: 978-1-78276-070-2

In the mid 1980s a creative explosion in British comics saw many groundbreaking new titles and a darkly cynical cultural flowering and renaissance in established titles. Many emergent writers and artists achieved prominence and a goodly few were promptly poached by America, forming what was called a “British Invasion”.

One team that crossed the pond in 1985 was Pete Milligan & Brett Ewins – already firm favourites with 2000AD readers – and for Eclipse Comics they created a darkly nihilistic post-punk private eye in alternative anthology Strange Days.

A year later the stylishly murderous maniac returned in Johnny Nemo Magazine for further far-future mayhem. He then dropped out of sight until Ewins co-opted the P.I.’s caseload and added some original exploits for the first year of indie British start-up Deadline Magazine – a seminal publishing landmark combining comics, pop culture, style, music and fashion he had created with fellow artist Steve Dillon.

Gloriously free of specious character development, Johnny Nemo remained who he always was: a murderous, devious, occasionally self-loathing London lad making a living from his only gifts.

He’s an over-sexed, avaricious, nosy, introverted, philosophical, existentialist thug. He’s also a problem-solver for hire and he lives in the future, which is not so different from now…

Following a fondly reminiscent ‘Introduction by Peter Milligan’ and ‘You’re Bastards. All of You. You’re All Bastards.’ – a heartfelt missive from the moody merc himself as seen in the 2002 collection Johnny Nemo: Existentialist Hitman of the Future – this sturdily resplendent hardcover compilation commences with ‘The Good, the Bad and the Nemo’ wherein the toughest ‘tec in 2991’s New London town is commissioned to investigate Father Burgess’ Orphanage.

The old institution – which once had the displeasure of young Johnny’s company after his parents’ last nervous breakdowns – is run by nuns and they’ve started exploding for no good reason. A seasoned riddle-solver, Johnny knows just who to smack around and soon discovers the incredible reason for the campaign of carnage before smoking out the habitual assassin…

Having made a lot of enemies, Nemo is always prepared for assassination attempts but nothing like the TeleInfo mind-mine which implants thousands of years of rational meanderings and philosophical cant in his usually indecision-free bonce. The measures taken to free-up his brain long enough to terminate his insidious attacker in ‘Cogito, Ergo Buggered’ are both shocking and shockingly effective…

Punishing puns and hyper-absurdism inform the strange case of ‘The White Quiffs of Dover’ after Nemo is hired to ferry a box containing the left testicle of Bing Crosby to an occultist. The potent eldritch artefact is also highly prized by a cult of albino Teddy Boys who will stop at nothing to obtain the treasured totem and unleash the uncanny crooner’s diabolical transmutative force.

However neither they nor the satanic singer pent inside the box have reckoned on Johnny’s innate ability to fight dirty…

Chronologically adrift, the 3 chapters of ‘The Orb of Harmony’ were first seen in the aforementioned Strange Days (from November 1984 to April 1985) and introduced Nemo and his robot secretary/sex-toy/therapist Kalina in a time-twisting tale which saw the enquiry agent hired by the government to recover an alien artefact before its loss sparked an interplanetary incident and intergalactic war.

It wasn’t hard to find the culprits in the jingoistically xenophobic League of Adam, but as they had already disposed of the Orb, the solution and return to status quo (involving the conquest of Earth, an invasion by Sirian slugmen and vast amounts of bloody violence) took a lot of planning and quite a bit of time…

From 1988 ‘The Immaculate Misconception’ is still a marvellously outrageous and controversial yarn as notoriously shag-happy Nemo is hired to protect the virginity of haughty alien hottie Princess Dania.

The demure deb is getting married in the morning and needs to be virgo intacta – something she is determined to avoid at all costs. Set on one last party she is nonetheless stuck with Johnny but calmly convinced that her looks and otherworldly pheromone arsenal will result in some serious, wedding-ending deflowering: if not from Nemo then one of his friends or enemies…

Of course Princess Da has neglected to mention the inescapable biological consequences of a night of illicit bliss with her…

Steve Dillon illustrated the clever case of murder-for-hire which saw media mogul Merdock Ridley contract Johnny to end his mega-rich life. Instantly suspicious, the lethally likely lad did some checking and discovered the job was a ploy on the gazillionaire’s part to cheat his trophy wife Fatima.

However since the trick involved freezing the assets along with the stiff (both to be revived at some time in the future) Nemo and ‘Lady Lucre’ put their heads – and sundry other body parts – together and came up with another option…

Whilst most of this book is in stark black-&-white, the three tales from Johnny Nemo Magazine are re-presented in strident full colour and ‘New London Pride’ (issue #3, February 1986 by Milligan, Ewins & Dillon) sees the hardboiled gumshoe troubled by uncharacteristic bad dreams. To gain a firm grip on himself he decides to go walkabout in the very dangerous gutters of miles-high New London City and vent some spleen against the vile and arrogant skinheads who infest the depths…

‘The Spice of Death’ – an all-Ewins art-fest – was a 2-part tale from Johnny Nemo Magazine #1 and 2 (September and November 1985) which detailed an old-fashioned tale of revenge as grieving Liza Creeture hired the man and his guns to find the killers of her brother.

The trail led to a bunch of rich-kids who hunted the poor for sport, desert metropolis Cairo and a gang of death-junkies who got high on extracted psychic auras of people who died in agony…

As the case proceeded and the bodies piled up, even Nemo began to smell a rat and suspect a cunning trap was in play…

Moving back into monochrome ‘The Hand of God’ then sees the independent trader blackmailed by bent coppers Flask and Stuff into taking out the returned messiah Jesus Christ, leading to the strangest confrontation in future history. However the Son of God is a wily sod and has a trick or two up his sleeve…

This turbulent, irreverent tome terminates with a stunning jam session as ‘New Tales of New London’ offers strip sessions by Rufus Dayglo, Ewins, Jock and Ashley Wood illustrating a sordid shift as Johnny – deflated by recent election results – indulges in introspection and tries out a few alternate personalities in ‘The Make Over’.

Still and all, whether a frou-frou interior designer, a sports hooligan, a laid-back loafer or a depressed down-and out, Johnny Nemo is still a man you don’t want to tick off…

Raucous, vulgar, excessively violent, politically incorrect and powerfully socially conscious, this superbly entertaining catalogue of chronal contretemps and spatial sorties is as potent and powerful as ever and today’s generation of toadies and Brit-fops should make certain they read, absorb and react accordingly…
Johnny Nemo is ™ and © 2014 Peter Milligan & Brett Ewins. All rights reserved.

Superman: the World’s Finest Comics Archives volume 2


By Jerry Siegel, Don Cameron, Alvin Schwartz, Joe Samachson, Sam Citron, Ed Dobrotka, Ira Yarbrough, John Sikela, George Roussos, Stan Kaye & various (DC Comics)
ISBN: 978-1-4012-2470-7

The debut of Superman rapidly propelled National Comics to the forefront of their fledgling industry and in 1939 the company was licensed to produce a commemorative extra-length comicbook celebrating the opening of the New York World’s Fair. With the Man of Tomorrow prominently featured on the appropriately titled New York World’s Fair Comics, the premium also featured such four-colour stars as Zatara, Butch the Pup, Gingersnap and The Sandman.

The experiment generated another such titanic tome a year later, and since the prodigious card-covered 96 page anthologies were a tolerable hit, the editors were inclined to further test the waters through another oversized anthology starring only their own pantheon of characters with market-leaders Superman and Batman prominently featured.

The format was retained for a wholly company-owned, quarterly high-end package, retailing for the then hefty price of 15¢. Launching as World’s Best Comics #1 (Spring 1941), the book transformed into the somehow-deemed-classier World’s Finest Comics from #2, beginning a stellar 45 year run which only ended as part of the massive clear-out and decluttering exercise that was Crisis on Infinite Earths.

Until a cost-cutting exercise in 1954 reduced the page count, the first 70 issues of World’s Finest only saw Superman, Batman and Robin united on the covers. From #71 (cover-dated July) onwards, however, the three began a long-lived partnership that lasted more or less until the title was cancelled.

This deliciously deluxe hardback Archive edition collects the Action Ace’s solo exploits from World’s Finest Comics #16-32 (Winter 1945 to January/February 1948) in gleaming, seductive full-colour and also includes an incisive Foreword by fan, historian, and comics creator Jim Amash as well as the now-traditional creator biographies.

With stunning, eye-catching covers from Jack Burnley, Dick Sprang and Win Mortimer, this fabulously exuberant compendium opens with the regrettably anonymous ‘Music for the Masses!’ illustrated by Sam Citron & George Roussos wherein Clark Kent and Lois Lane help a starry-eyed hick songwriter escape the machinations of arch conman J. Wilbur Wolfingham to find stardom and true love, and World’s Finest Comics #17 provided thrills and spills in Don Cameron, Citron & Roussos’ ‘The Great Godini!’, wherein a reformed convict struggles to escape his notorious past whilst attempting to forge a career as a stage magician and escapologist…

‘The Junior Reporters!’, by Alvin Schwartz & Ed Dobrotka, sees a young newsboy prove his grit and integrity in a journalism competition, scoring his first major scoop by exposing the crooked schemes of his older brother’s gang, after which WFC #19 details Cameron & Ira Yarbrough’s ‘The Battle of the Zodiac!’ as Lois’ investigation of a shady swami leads to a spectacular, phantasmagorical clash between the Man of Steel and animatedly aggressive astrological embodiments.

After swiping advanced electronic and atomic components, creepy Winslow Schott becomes ‘The Toyman: Super-Scientist!’ (Cameron, Dobrotka & Stan Kaye), bedevilling the Metropolis Marvel with lethally devious devices, whilst from #21, ‘The Plane of Tomorrow!’ (Joe Samachson, Yarbrough & Roussos) finds Superman feeling uncharacteristically jealous when Lois seemingly switches her fickle attentions to a dashing jet designer targeted by a dodgy industrialist…

When Lois and Clark are despatched north to cover radium mining they uncover a strange mystery. Aging prospector John Borealis seems to be just a crazy old man handing out gold to his struggling fellows but he harbours a dangerous secret which draws out an army of bandits in ‘The Siege of Aurora Roost!’ (Schwartz, Yarbrough & Kaye in #22)…

When a handful of silent screen stars attempt a comeback they begin dotting the city with vast imitations of the Seven Wonders of the World. As the poorly built edifices begin to crumble, Superman steps in to save the day as ‘The Colossus of Metropolis!’ (Cameron, Yarbrough & Kaye from World’s Finest Comics #23), after which those artists delineate the again-anonymously-scripted ‘Impossible But True!’ wherein the presenter of a new TV show tells more and more blatant lies on camera.

What nobody knows is that poor Olga Olmstead is being fed false info by ruthless kidnappers and the Man of Tomorrow is biding his time until he can strike…

‘Mad Weather in Metropolis!’ from WFC #25 (Cameron, Yarbrough & Kaye) follows similar themes when Lois is appointed Daily Planet meteorologist and resentfully fabricates impossible forecasts which Superman makes come true. What she doesn’t know is that the Caped Crimebuster is using her potty prognostications to help out an ailing sporting goods store and catch a gang of racketeers…

Co-creator Jerry Siegel returned after war service in 1946 and ‘The Confessions of Superman!’ (art by John Sikela & Kaye) saw him on top form as the promise of a huge charity donation convinces the Man of Might to pen his (somewhat expurgated) autobiography and then have to prove to his publisher that he did indeed perform the feats he described…

World’s Finest #27’s featured ‘The Man who Out-Supered Superman!’ (Siegel, Sikela & Kaye again ) wherein downtrodden love sick schnook Nelson Swayne devised numerous sharp ways of outdoing the Man of Steel to win back his flighty, star-struck girlfriend…

Paramount mad scientist Lex Luthor returned with a “life-ray” to plunder and pillage Metropolis, galvanising a giant statue into becoming ‘Superman’s Super-Self!’ (Cameron, Yarbrough & Kaye) whilst ‘The Books that Couldn’t be Bound!’ (Schwartz, Sikela & Kaye in #29) found Clark and Lois following a harried bookbinder as he strove to fulfil three all-but-impossible commissions. Naturally the Caped Kryptonian also turned up to assist as a unique apprentice…

‘Sheriff Clark Kent’ (Cameron, Win Mortimer & Dobrotka) took the Man of Steel to the Wild West but it was his meek alter ego and feisty little lad Roaring Pete who caught the cunning crook ramrodding the fearsome Rockdust Bandits…

Sheer whimsy guided ‘Superman’s Super-Rival!’ (Schwartz, Yarbrough & Kaye) as punchy boxer Dan the Dunce swipes an experimental sedative which turns him into a mighty muscled mauler able to mangle the Man of Steel and seduce away his girl Lois… The last tale in this volume – from World’s Finest Comics #32, Fall 1944 – is ‘The Seventh Wonder of the World!’ by Siegel, Yarbrough & Kaye, astoundingly detailing how Superman briefly visits ancient Egypt just in time to smash an army of proto-Nazis, liberate Pharaoh’s slaves and complete the Pyramid of Cheops. All in a day’s work, really…

These blockbusting yarns provide a perfect snapshot of the Caped Kryptonian’s amazing development from unstoppable, outlaw social activist to trusted and omnipotent paragon of American virtues in timeless tales which have never lost their edge or their power to enthral and beguile.

This is raw comicbook wonderment at its most primal and perfect.
© 1945, 1946, 1947, 1948, 2009 DC Comics. All Rights Reserved.

Civil War Adventure


By Chuck Dixon & Gary Kwapisz, with Esteve Polls, Enrique Villagran, Silvestre & Erik Burnham (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79509-6

From its earliest inception, cartooning and graphic narrative has been used to inform. In newspapers, magazines and especially comicbooks the sheer power of pictorial storytelling – with its ability to distil technical recreations of time, place and personage whilst creating deep emotional affinities to past or imagined events – has been used to forge unforgettable images and characters within us. When those stories affect the lives of generations of readers, the force that they can apply in a commercial, social, political or especially educational arena is almost irresistible…

Thus the compelling power of graphic narrative to efficiently, potently and evocatively disseminate vast amounts of information and seductively advocate complex issues with great conviction through layered levels has always been most effectively used in works with a political, social or historical component.

Comics have brought the past to life since they began. Superb examples of a broad view include such triumphs as Jack Jaxon’s Los Tejanos and Comanche Moon or more recently The Loxleys and the War of 1812 and Fight The Power – a Visual History of Protest Among the English Speaking Peoples, but the medium is equally adept in crafting more personal biographs such as Terry Eisele & Jonathon Riddle’s With Only Five Plums or Wilfred Santiago’s “21”: the Story of Roberto Clemente.

And that brings us to another superb and welcome re-release from Dover Comics & Graphic Novels intended to bring “The War Between the States” to life for younger readers.

Originally published by History Graphics Press in 2009 as Civil War Adventure 1: Real History Stories of the War that Divided America, this marvellous monochrome tome – crafted primarily by gritty fantasy comics veterans Chuck Dixon and Gary Kwapisz – alternates actual historical events, maps, diagrams and found writings with a fictionalised thread of tales depicting how the conflict affected one poor Southern family.

The graphic re-enactments are preceded by a ‘Map of the United States’ detailing the division of the States in 1860 and a ‘Civil War Timeline’ which marks key moments and battles (sensibly linking them directly to the stories which follow) after which ‘Choice of Targets’ by Dixon and Esteve Polls features a text vignette explaining the development of snipers and sharpshooters before offering a pithy moment during the second day of the Battle of Gettysburg in 1863 when opposing marksmen found themselves in a life-or-death duel…

‘Berdan’s Sharpshooters’ is a short cartoon lesson on the innovative Union soldier who invented the concept of snipers, promptly followed by a chilling and heartrending incident of battlefield misfortune in Dixon & Kwapisz’s ‘Home Again’ after which an illustrated info and glossary page reproduces an actual letter from a Confederate lad the night before he fell…

‘Mosby Bags a General’ – an all Kwapisz affair – combines a potted history of the South’s most successful raider with a compelling strip revealing how bold Lieutenant John Mosby infiltrated far behind Union lines to capture 58 horses , thirty prisoners and their captain plus sleeping General Stoughton, all in one night…

‘Tempered in Blood’ (Dixon & Kwapisz) then introduces the narrative strand as the simple Campbell clan are torn apart when, after heated family discussion, both father and first son Tybalt sneak off from the farm to enlist in the Spring of 1861.

Each confidently assures themselves that all the shooting will all be over long before harvest and they unknowingly individually abandon Mrs. Campbell and the little sisters to link up with the overconfident volunteers massing for what everybody believes will be one fast knockout blow…

After barely surviving the brutal training that turns hunters, croppers and ploughmen into real soldiers, the Southern heroes finally learn what warfare means at Bull Run…

More contemporary terms, factual data and historical insight is offered in ‘The War is Joined!’ before ‘The Devil’s Due’ (Kwapisz) delves into the atrocity of total warfare as a Bluecoat patrol diligently follows its bald orders to “turn the South into a wasteland”…

A fact-feature page on ‘John Singleton Mosby’ leads to a feature on rising star and flamboyant self-aggrandiser George Armstrong Custer whose rash adventuring leads ‘The Boy General’ (Dixon & Enrique Villagran) into desperate straits against overwhelming rebel opposition… resulting in Custer’s First Stand…

Information pages on the devastating ‘Sharps Rifle’ and the double-pronged naval blockade of the Mississippi River spins off into an account of the duel between ironclad vessels and the brilliant countermeasure devised by Colonel Charles Ellet in ‘Ram Squadron’ (Dixon & Silvestre), capped off with a Kwapisz segment detailing ‘Hell on the Mississippi’ as a Union flotilla horrifically fails to sneak past the naval guns established above Vicksburg…

‘Tempered in Blood II’ returns to the troubled Campbell Clan as Ty wakes in the bloody aftermath of battle to discover his best friend Seth has had enough and absconded. By the time he has found and brought back Seth, however, he discovers his own father has similarly fled.

The elder is not running from bloody death but heading home to save his farm from ruin and family from fever, but that won’t make any difference if he’s picked up by ruthless and remorseless Confederate Picquets…

The tragic true tale of ‘Colonel Cocke’ and his unseemly death gives way to the ribald eccentricity of ‘Darnel Dingus is a…’ which reveals the insane and impecunious ends to which some States descended to ensure their manpower obligations were met. The tale is couched in the story of famous war artist Winslow Homer and a practical joking jackass who learned the hard way that war isn’t funny, and is appended by an grim examination of ‘The Ultimate Punishment’ for desertion under fire and other – even worse – infringements…

The strip section then closes with a sobering and ironic tale of comeuppance in ‘The Letter’ by Erik Burnham & Kwapisz wherein a burned-out sawbones steals a missive from one of his less lucky patients and chases a dream to a woman he has fallen for based solely on her handwriting and prose…

Following one last Kwapisz-illustrated info page – on ‘Battle Field Surgery’ – this stunning introduction to the birth of modern warfare ends with a comparative list of

‘Further Reading’ and a moving notification of how to learn more in ‘If the Valley Was Lost’.

Similar in tone and style to the best of Harvey Kurtzman’s triumphant anti-war classics from Two-Fisted Tales and Frontline Combat, this is a rousing, evocative and potently instructive collection which melds history and horrific entertainment – and not a little grim wit and actual belly-laughs – to bring a pivotal time to vivid life.

© 2009 Chuck Dixon &Gary Kwapisz. All other material © 2015 its respective creators.

Civil War Adventure will be in stores from May 20th 2015 and is available for pre-order now. Check out www.doverpublications.com or your internet retailer or comic shop of choice.

Solid State Tank Girl


By Alan Martin & Warwick Johnson-Cadwell (Titan Comics)
ISBN: 978-1-78276-003-0

Comics have grown up since I was a kid. On one hand they’ve bloomed, adopting and encompassing serious attitudes whilst challenging social issues to become a literary arena as potent and valid as any other art form. And then there are those that boldly celebrate irrepressible vulgarity, inspirational rudeness, intoxicating visual bravura, incorrigible invention and sheer raucous daft fun, sort of like TISWAS for the Soul…

I’m going to say a few things about Solid State Tank Girl and let you guess which kind this book is…

Once upon a time upstarty art-students Jamie Hewlett and Alan Martin (and, tangentially, Phillip Bond) prowled the convention circuit impressing the hell out of everybody with their photocopied fanzine Atomtan. At the back of issue #1 was a pin-up/ad for a dubious looking young lady with a big, Big, BIG gun and her own armoured transport. Things happened. Brett Ewins and Steve Dillon commissioned a redeveloped version for their forthcoming publishing venture Deadline (a pop-culture magazine with loads of cool comics strips): the absurdist tales of a feisty, thoroughly well-armed bad-ass chick roaming the wilds of a futuristic Australia with her Kangaroo boy-friend Booga which caught the imagination of a large portion of the public and the zeitgeist of the times. Tank Girl got massive. There was even a movie…

Collecting the miniseries from 2013, this gloriously surreal full-colour hardback is one of the books spotlighted in Titan Comics’ Best of British Month and another explosively unforgettable annal in the chequered history of a true icon of Empire and decidedly dubious darling of the comics Commonwealth…

Expressively scripted by Alan C. Martin and astoundingly illustrated by the amazing Warwick Johnson-Cadwell, the story starts with the gun-gal and her marsupial man popping into an on-its-uppers radio shop in search of advice and trinkets for Booga’s Ham Radio kit and walking into a trap unlike any other…

Before long kangaroo-boy is in a coma and Tank Girl, Jet Girl and Barney are taking a Fantastic Voyage (with all the inherent and leftover pop culture mod cons) around his (extremely) nervous system, intent on destroying the brain clot slowly killing the clot in question.

It all goes tragically wrong though and soon instead of charting the cerebellum the trio of chaotic cussing kanganauts are helplessly ‘Circumnavigating Booga’s Left Bollock’…

What they find there is a microscopic but rapidly gestating little infant whom they quite naturally pluck from its ghastly environment and return to the relative safety of the good ship and sausage-shaped submersible Significant Triode…

Once aboard the vessel the pretty pink foetus proves far from normal as ‘Three Ladies, a Kangaroo & a Little Baby’ quickly descends from charming comedy pastiche into a hairy horror story as the rush to fix Booga’s brain blockage introduces the team to deadly ghosts, involves them in a mad dash to get out of the patient before they all regain their normal sizes and inculcates a worthy yet impossible resolution not to swear in front of the nipper…

Mission improbably accomplished, the girls and more-confused-than-ever Booga can only watch in shock and terror as their wee newcomer swiftly mutates into an unstoppable, super-powered evil antithesis… an Anti-Tank Girl…

The Big Pink She-Beast’s initial attack in ‘Awesome Wells’ almost ends our unsavoury heroine’s life and only Booga’s natural tendency to react with excessive violence and extraordinary ordinance drives the still-growing invader off.

As her friends fall back to a secret fortress and try to revive her, Tank Girl’s consciousness is visiting a very strange and hippie place, gleaning impenetrable clues on how to end the evil nemesis crisis…

She returns to the physical world just in time for a showdown with Anti-Tank Girl and a hastily gathered if rather sub-par gang consisting of Anti-Barney, Anti Booga and Auntie Jet Girl…

Soon cataclysmic final battle is joined in ‘Flippin’ ‘Eck Benny’ but even after the good guys somehow triumph there’s still the little matter of dealing with the sad little anonymous evil genius who crafted the whole plot. Luckily Tank Girl’s brief sojourn in La-La Land has pointed her subconscious in the right direction…

Bizarre, manically hilarious and crammed with captivating cartoon-violence, Solid State is an unashamedly riotous romp which comes with a brace of mini extras, beginning with a typically restrained exercise in bludgeoning ballistic ballet entitled ‘Make Them All Die’, after which a quiet moment spring-cleaning the tank goes messily awry in ‘The Girl That Cleansed Our Souls’.

Also included are a half-dozen motivational poem/poster pics, a cover gallery, sketch/artwork pages and an Afterword from the Anti-Alan…

Wild, weird, endlessly re-inventive and spectacularly silly, this an ever-so-cool rollercoaster thrill-ride and lifestyle touchstone for life’s incurable rebels and undying Rude Britannians, so if you’ve never seen the anarchic, surreal and culturally soused peculiarity that is Tank Girl, bastard love child of 2000 AD and Love and Rockets, you’ve missed a truly unique experience… and remember, she doesn’t care if you like her, just so long as you notice her…
Tank Girl and all related characters are ™ & © 2013 Jamie Hewlett and Alan Martin. All rights reserved.

Avengers: Earth’s Mightiest Heroes Ultimate Collection


By Joe Casey, Scott Kolins, Will Rosado, Tom Palmer & various (Marvel)
ISBN: 978-0-7851-5937-7

One of the most momentous events in Marvel Comics history occurred in 1963 when a disparate array of individual heroes banded together to stop the Incredible Hulk. The Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package. Over the decades the roster has continually changed until now almost every character in their universe has at some time numbered amongst the team’s colourful ranks…

During Marvel’s rebirth in the early 1960’s Stan Lee & Jack Kirby took their lead from a small but growing band of costumed characters debuting or being revived and reimagined at the Distinguished Competition. Julie Schwartz’ retooling of DC Comics’ Golden Age mystery-men had paid big dividends for the industry leader as the decade turned, and Managing Editor Lee’s boss (uncle and publisher Martin Goodman) insisted that his company should get in on the act too.

Although National/DC had achieved incredible success with revised and updated versions of the company’s old stable, the natural gambit of trying the same revivification process on characters that had dominated Timely/Atlas in those halcyon days didn’t go quite so well.

The Justice League of America-inspired Fantastic Four featured a new Human Torch but his subsequent solo series began to founder almost as soon as Kirby stopped drawing it. Sub-Mariner was back too, but as a villain, as yet incapable of carrying his own title…

So a procession of new costumed heroes began, with Lee, Kirby and Steve Ditko churning out numerous inventive and inspired “super-characters”.

Not all caught on: The Hulk folded after six issues and even Spider-Man would have failed if writer/editor Lee hadn’t really, really pushed his uncle Martin…

Even so, after nearly 18 months during which the fledgling House of Ideas had churned out a small stable of leading men (but only a sidekick woman), Lee & Kirby finally had enough players to stock an “all-star” ensemble – the format which had made the JLA a commercial winner – and thus assembled a handful of them into a force for justice and even higher sales…

Cover-dated September 1963, The Avengers #1 launched as part of an expansion programme which also included Sgt. Fury and his Howling Commandos and The X-Men and, despite a few rocky patches, the series grew into one of the company’s perennial top sellers.

Those early Avengers yarns became a cornerstone of the company’s crucially interlinked continuity and as decades passed they were frequently revisited and re-examined. In 2005 however Joe Casey and artist Scott Kolins (with colourists Morry Hollowell & Will Quintana) took the occasional exercises in creativity a little further, offering an 8-issue modernising miniseries which added devious back-writing to the original stories – with a spot of post-modern in-filling – which exposed secrets and revealed how the team actually came to hold its prominent and predominant position in the Marvel Universe…

Avengers: Earth’s Mightiest Heroes #1-8 ran fortnightly from January to April 2005 and was successful enough to warrant a second season – Avengers: Earth’s Mightiest Heroes II #1-8 which repeated the trick from January to May 2007, and both epics are re-presented here in a splendid, no-nonsense softcover compilation.

The drama begins (chronologically set between Avengers #1 and 2 ) as industrialist Tony Stark reviews media coverage of the coalition of mystery men currently residing in his family’s townhouse and ponders how best to keep such diverse and headstrong personalities as Ant Man, The Wasp, Thor and the Hulk together.

Across town in a seedy dive, a young troublemaker and pool-shark named Clint Barton can’t understand why folks are so nervous about the masked freaks…

Two weeks later the team has fallen apart and the Avengers are actually hunting their gamma-fuelled former colleague. In the course of events they unexpectedly recover a legendary form from a coffin of ice…

The gradually assimilation of partially amnesiac WWII legend Captain America into a terrifying new time is not without problems and the iconic and grimly experienced warrior is keenly aware of the seething tensions that beset the team he has joined.

Iron Man is still fervently pursuing an exalted Federal status for the Avengers but the army are baulking: clearly set on putting the wilfully independent powerhouses under military jurisdiction.

After a ferocious clash with Lava Men from the earth’s deep interior the word finally comes. The powers that be have created an all-encompassing “Avengers Priority Security Status” – but only for as long as the fickle public’s new darling and National Treasure Captain America stays with the team…

Self-made scientific genius Hank Pym created the roles of Ant Man and the Wasp – AKA girlfriend Janet Van Dyne – but his inherent mental instability has caused him to push further and harder ever since he joined the ranks of a squad that includes a patriotic legend, an infallible metal juggernaut and a god.

Now as Giant Man he is letting his feelings of inadequacy drive a wedge between him and his lover even as the Army ups the pressure to take over the team, and reborn Steve Rogers increasingly sinks into survivor’s guilt over the comrades he failed to save in the war.

His torment kicks into overdrive when Nazi war criminal and arch foe Baron Zemo comes out of hiding to attack the Avenger with his Masters of Evil…

When an invader out of time strikes, the Avengers finally and very publicly prove their worth to the government, and with Kang the Conqueror sent packing the team at last secure their favoured-but-fully-independent security clearance. Meanwhile in the streets a wanted vigilante dubbed Hawkeye saves Avengers butler Edwin Jarvis and they strike up a most irregular friendship…

The cases come thick and fast but the internal tensions never seem to dissipate. In far distant Balkan Transia fugitive mutants Wanda and Pietro desperately search for a place where they can feel safe whilst in America Cap is becoming increasingly obsessed with tracking down Zemo.

After a battle with Count Nefaria leaves the Wasp near death from a gunshot wound, Giant Man also edges closer to a complete breakdown. As a surgeon battles to save her life, Pym swears that he’s going to quit and take her away from all the madness but before that can happen Zemo returns to abduct the Sentinel of Liberty’s teenaged friend Rick Jones…

The team acrimoniously divides with Cap trailing the monomaniac to Bolivia whilst the rest of the Avengers remain for a final battle against the Masters of Evil. Below stairs Jarvis and Clint are concocting a scheme of their own…

As the death-duel in Bolivia concludes, in Germany two restless young mutants orchestrate their return to America and – with a little collusion from Jarvis – Hawkeye “auditions” for Earth’s Mightiest Heroes…

As Cap and Rick wearily make their way back to civilisation, Iron Man deals with the Government fallout when they hear the news that their Red, White and Blue poster boy is missing. Soon news leaks out that the rest of the original team have decided to quit and Stark has lined up a wanted vigilante and two outlaw mutants to replace them…

The initial secret history lesson concludes with the astounded Captain America’s re-emergence and reluctant succession to leadership of a team of obnoxious and arrogant young felons he is expected to mould into true heroes…

The rest is history…

The second bite of the cherry (by Casey, Will Rosado, Tom Palmer & Quintana) focuses on a time when the Avengers were in resurgent form. The Founders had all returned at a time when Pym (now calling himself Goliath), Wasp and Hawkeye had been joined by enigmatic African monarch Black Panther and the action commences immediately following the expanded team’s attack by an android called The Vision – whom they promptly signed up (Avengers #58 if you’re keeping count)…

The density-shifting “synthezoid” was created by robotic nemesis Ultron (a murderous AI created by Pym whilst suffering one of his many psychotic breaks) before switching allegiances, and the first issue opens as the highly-suspect new Avenger is impounded by SHIELD for investigation and clearance. The ostensible reason is that another autonomous murder mechanism – the Super-Adaptoid – has escaped from custody and humanity can’t be too careful…

In the Philippines, the real cause of all the anti technology tension and overweening suspicion are busy. Science terrorists Advanced Idea Mechanics have secretly stolen the Adaptoid and begun seeing how they can improve an already ultimate killing machine…

At a hidden SHIELD base interrogator Jasper Sitwell has met his match in The Vision but still perseveres in trying to dig out dirt on the android and its “master” Ultron.

The Panther meanwhile has foregone his status as a VIP dignitary to teach at an inner city school under the alias of Luke Charles. What he finds there is a true education…

Hawkeye too is under pressure as his lover Black Widow reveals she’s going back into the spy-game. With Pym close to apoplexy at the government’s quasi-legal rendition of the Vision, nobody is in a particularly good mood when SHIELD supremo Nick Fury demands the team head to the Philippines to investigate AIM’s latest enterprise.

With Fury’s carrot-&-stick pep talk ringing in their ears the heroes – rejoined by the just released Vision – jet off, unaware that in Manhattan an assassination plot against King T’Challa/Mr. Charles has brought one of Panther’s greatest enemies to America…

The heroes are challenged over the Pacific skies by a massed-produced army of Super-Adaptoids and are soon engaged in the fight of their lives…

Overwhelmed, the party is in danger of being swamped and Goliath valiantly turns himself into as colossal human rampart to stem the tide and save the endangered island population whilst his comrades are despatched to take out the AIM superbase…

Left all alone Pym fights in a maddened frenzy and becomes increasingly obsessed with how human the things he is incessantly slaughtering seem to be. By the time the triumphant team get Goliath home he is a deeply traumatised shell of a man…

Luke Charles returns to school in time to get deeply embroiled in a bullying case that will inevitably end in gunplay and tragedy. And then the apparently recuperating Hank Pym goes missing…

Soon after a new and excessively brutal hero named Yellowjacket is making news even as Agent Sitwell again targets the Vision for further debriefing after Pym’s “massacre” of mechanical lifeforms on AIM Island. This time he has brought in SHIELD’s top psychologist Agent Carver to try and get under the newcomer’s artificial skin…

The spies are in heated argument with Hawkeye when Yellowjacket breaks in, claiming to have murdered the Man of Many Sizes and demanding to take Goliath’s place on the team…

Nobody is fooled. Everyone has recognised the abrasive stranger as Pym gone far off the deep end, but Carver prevents them from saying anything. She advises that he is clearly inches from being utterly incurable and devises a treatment to cure him which basically comprises “play along and don’t do anything to upset the crazy man”…

That even includes allowing Yellowjacket to kidnap the Wasp and agreeing to let him marry his hostage…

The wedding is held at Avengers Mansion and includes a Who’s Who of heroes along for the ride, but the scheme spirals out of control when the Circus of Crime (not privy to the details of the service) use the gathering as the perfect opportunity to kill all America’s costumed champions in one go…

That deadly dilemma is apparently enough to shock Pym back to his right senses but in the aftermath a number of SHIELD agents are brutally slaughtered as Wakandan assassin Death Tiger gets ever closer to fulfilling his own mission of murder…

And to cap off all the chaos the still at large Super-Adaptoid also attacks, determined to expunge the race-traitor Vision who has perpetrated the ultimate betrayal by siding with inferior humanity and denying the innate superiority and inevitable ascension of mechanical and artificial lifeforms…

Politically savvy, wryly cynical and compellingly action-packed, this extremely impressive Fights ‘n’ Tights chronicle is a superb addition to the annals of the Avengers and would serve as perfect comics vehicle for those movie blockbuster fans in search of a print-fix for their costumed crusader cravings…
© 2005, 2007, 2012 Marvel Characters, Inc. All rights reserved.