Asterix & Obelix’s Birthday: The Golden Book


By R. Goscinny & A. Uderzo (Orion)
ISBN: 978-1-4440-0095-5

One of the most-read comics series in the world, the chronicles of Asterix the Gaul have been translated into more than 100 languages; with numerous animated and live-action movies, TV series, assorted toys and games and even their own tourist hotspot (Parc Astérix, near Paris). More than 325 million copies of the 35 canonical Asterix books have sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

The diminutive, doughty hero was created in 1959 by two of the art-form’s greatest proponents, René Goscinny & Albert Uderzo: masters of strip narrative then at the peak of their creative powers. Although their perfect partnership ended in 1977 with the death of prolific scripter Goscinny, the creative wonderment continued with Uderzo writing and drawing the feature until his retirement in 2010.

His last work on the feature was this compilation of new and old material which was designed to signify and celebrate 50 glorious years of his co-creation. In 2013 a new adventure – Asterix and the Picts – opened a fresh chapter in the annals as Jean-Yves Ferri & Didier Conrad began their much anticipated and dreaded continuation of the franchise.

Like everything great, the core premise of the immortal series works on multiple levels: ostensibly, younger readers enjoy the action-packed, lavishly illustrated comedic romps where conniving, bullying baddies always get their just deserts, whilst more worldly readers enthuse over the dry, pun-filled, slyly witty satire, enhanced for English speakers by the brilliantly light touch of translator Anthea Bell who played no small part in making the indomitable Gaul so palatable to the Anglo-Saxon world. Personally I still thrill to a perfectly delivered smack in the mush as much as a painfully swingeing string of bad puns and dry cutting jibes…

The eponymous hero is a smart, bold underdog who resists the iniquities, experiences the absurdities and observes the myriad wonders of Julius Caesar‘s Roman Empire with brains, bravery and a bit of magic potion. The stories were alternately set on the tip of Uderzo’s beloved Brittany coast, where a small village of redoubtable warriors and their families resisted every effort of the Roman Empire to complete their conquest of Gaul or throughout the expansive Ancient World circa 50 BC.

Unable to defeat this last bastion of Gallic insouciance, the mostly victorious invaders resorted to a policy of cautious containment. Thus the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of a rather diminutive dynamo and his weak-minded super-strong best friend…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold.

René Goscinny was one of the most prolific – and remains one of the most-read – writers of strips the world has ever seen. A Parisian born in 1926, he was raised in Argentina where his father taught mathematics. From an early age the boy showed artistic promise. He studied fine arts, graduating in 1942, and while working as junior illustrator at an ad agency in 1945 was invited by an uncle to stay in the USA, where he found work as a translator.

After National Service in France Goscinny settled in Brooklyn and pursued a creative career, becoming in 1948 an art assistant for a little studio which included Harvey Kurtzman, Will Elder, Jack Davis and John Severin as well as a couple of European giants-in-waiting: Maurice de Bévère (“Morris”, with whom Rene produced Lucky Luke from 1955-1977) and Joseph Gillain (Jijé). He also met Georges Troisfontaines, head of the World Press Agency, the company that provided comics for the French magazine Spirou.

After contributing scripts to Belles Histoires de l’Oncle Paul and ‘Jerry Spring’ Goscinny was made head of World Press’ Paris office, where he first met his life-long creative partner Albert Uderzo (Jehan Sepoulet, Luc Junior) as well as creating Sylvie and Alain et Christine (with “Martial” – Martial Durand) and Fanfan et Polo (drawn by Dino Attanasio).

In 1955 Goscinny, Uderzo, Jean-Michel Charlier and Jean Hébrard formed the independent Édipress/Édifrance syndicate, generating magazines for general industry (Clairon for the factory union and Pistolin for a chocolate factory). Scripting for Uderzo he produced Bill Blanchart, Pistolet and Benjamin et Benjamine, whilst writing and illustrating Le Capitaine Bibobu.

Under the pen-name Agostini he wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé) and in 1956 began an association with the revolutionary comics magazine Tintin, writing stories for many illustrators including Signor Spagetti (Dino Attanasio), Monsieur Tric (Bob De Moor), Prudence Petitpas (Maréchal), Globule le Martien and Alphonse (both by Tibet), Modeste et Pompon (for André Franquin), Strapontin (Berck) as well as Oumpah-Pah with Uderzo. He also scripted strips for the magazines Paris-Flirt and Vaillant.

In 1959 Édipress/Édifrance launched Pilote and Goscinny went into overdrive. The first issue starred his and Uderzo’s instant masterpiece Asterix the Gaul, debuted Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard) and also re-launched Le Petit Nicolas and Jehan Pistolet/Jehan Soupolet.

When Georges Dargaud bought Pilote in 1960, Goscinny became editor-in-Chief, but still found time to add new series Les Divagations de Monsieur Sait-Tout (Martial), La Potachologie Illustrée (Cabu), Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx).

He also wrote frequently for television. In his spare time he created a little strip entitled Les Aventures du Calife Haroun el Poussah for Record (first episode January 15th 1962) illustrated by Swedish-born Jean Tabary. A minor success, it was re-tooled as Iznogoud when it transferred to Pilote.

Goscinny died in November 1977.

In the post-war reconstruction of France, Albert Uderzo returned to Paris and became a successful artist in the country’s burgeoning comics industry. His first published work, a pastiche of Aesop’s Fables, appeared in Junior, and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own masterpiece The Beast is Dead is long overdue for a new archival edition…).

Equally indefatigable, Uderzo’s subsequent creations included indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir. In 1950 he even illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the prodigy met Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, after which an avalanche of splendid strips and serials poured forth.

Both Jehan Pistolet and Luc Junior were created for La Libre Junior and they invented a spoof western starring a Red Indian (ah, simpler, if more casually racist, times…) who evolved into the delightfully infamous Oumpah-Pah. In 1955 with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his Tintin debut as Oumpah-Pah finally found a home and a rapturous, devoted audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine collaborating with Charlier on Les Aventures de Tanguy et Laverdure whilst working with Goscinny on a little something called Asterix…

Although the ancient Gaul was a massive hit from the start, Uderzo continued working on Tanguy et Laverdure, but as soon as epic was collected as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 the strip occupied all Uderzo’s attention, and in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. At the same time, after nearly 15 years as a weekly comic strip subsequently collected into compilations, 21st tale (Asterix and Caesar’s Gift) was the first to be published as a complete original album before being serialised. Thereafter each new release was a long anticipated, eagerly awaited treat for the strip’s millions of fans…

When Goscinny passed away three years later, Uderzo had to be coaxed and convinced to continue the sagas as writer and artist. He produced a further ten volumes until his retirement in 2010.

According to UNESCO’s Index Translationum, Uderzo is the tenth most-often translated French-language author in the world and the third most-translated French language comics author – right after his old mate René Goscinny and the grand master Hergé.

After the controversial reception to 2005’s Asterix and the Falling Sky, Uderzo’s 34th and last outing with his creations took four years to materialise and was once again not what was expected.

In the manner of a TV clip show or “roast”, the anniversary saga wove snippets and rarely seen ancillary material into a beguiling parade of gently surreal congratulation preceded by a Foreword from the doughty Gaul himself and a moving and laudatory recollection by Goscinny’s daughter Anne, after which the usual set-up pages lead into a strange scene…

It is the year 1 (or 0, depending on your grasp of arithmetic) AD. Fifty years after the heyday of the indomitable Gaulish resistance the regular characters are old but still as bellicose as ever. The world however is no longer a place of constant turmoil and adventure. Elderly Asterix has again dumped his horde of grandkids on aged uncle Obelix but both long for the days of having fun and bashing Romans.

Then as Uderzo physically injects himself into the tale the scene magically shifts, the heroes regain youth and vitality and in 50 BC the village is frantically getting ready for a big party. Asterix and Obelix were born on the same day and this year’s birthday party is going to be monumental…

As Vitalstatistix makes another speech Geriatrix‘s glamorous young wife interrupts with a prophetic clothes show allowing readers to see what Obelix would look like as a fashion plate in eleven coming eras. Her sole design for Asterix is just as radical…

When the big guy’s unrequitable (in fact, happily married and utterly unaware) love Panacea sends him a birthday missive, Obelix has to admit that he cannot read and Druid Getafix lends him an alphabet book he’s been working on. The intensive course of study does not end well…

Next follows a selection of birthday greetings from inept Egyptian architect Edifis and Redbeard‘s far from unsinkable pirates, after which a touch of character assassination from Geriatrix and introspection by Druid Psychoanalytix segues into an intriguing set of designs and sketches in the manner of Leonardo da Vinci and the first present: a text and prose book entitled ‘The Circumbendibus Travel Guide’ delineating many of the fascinating places the Gauls have visited (based on an article by Goscinny originally seen in Pilote #347 16th June 1966)…

Also included is vibrant infomercial ‘Put Your Travels on the Map’ hosted by Cacofonix which is followed by more creative anachronism in the form of parody record covers and a glimpse at the pan-European Imperiovision Song Contest (Bards Only) plus a little girlish table-talk as the village women express their hidden feelings and secret imaginings about the bombastic birthday boys, as well as who should marry them…

As young entrepreneur Squareonthehypotenus offers plans for a theme park dedicated to the wonderful warriors, his plans are eagerly embraced by the villagers and encourage Druid Valueaddedtax to invent new types of potion, whilst impresario Laurensolivius imagines a time of moving pictures and the great dramas the story of the villagers will inspire…

Finally a section on the great art which will one day be created because of Asterix and Obelix (augmented by faux reproductions of famous artworks by da Vinci, Rodin, Delacroix, Edvard Munch, Arcimboldo, Manet and David) before tension breaks out after Queen Cleopatra and Julius Caesar finally arrive for the party.

She might eternally be grateful to the Gauls but the Emperor bears grudges and takes the opportunity to have his apothecary Choleramorbus add a little something nasty to the amphora of wine he’s giving as a gift…

As ever, Roman duplicity is no match for Gaulish guile…

More a collection of themed gags than a singular saga and packed with posters and sly in-jokes this is a delicious addition – or perhaps perk – to the long and glorious career of two of France’s greatest heroes – both the real ones and their fictive masterworks.
© 2009 Les Éditions Albert René/Goscinny-Uderzo. English translation: © 2009 Les Éditions Albert René/Goscinny-Uderzo. All rights reserved.

Deadpool Corps volume 2: You Say You Want a Revolution


By Victor Gischler, Rob Liefeld, Marat Mychaels & various (Marvel)
ISBN: 978-0-7851-4827-2

Stylish killers and moody mercenaries have always been popular fictional protagonists, and light-hearted, exuberant bloodbath comics will always find an appreciative audience…

Deadpool is Wade Wilson: an inveterate, unrepentant hired killer who survived cancer and genetics experiments which left him a grotesque bundle of scabs, scars and physical abnormalities but also practically immortal, invulnerable and capable of regenerating from any wound. He is also a many-times-over certifiable loon…

The wisecracking high-tech “Merc with a Mouth” was created by Rob Liefeld & Fabian Nicieza for New Mutants #97, another product of the “Weapon X” project which created Wolverine and so many other mutant/cyborg super-doers. His first shot at solo stardom came with a couple of miniseries in 1993 (Deadpool: the Circle Chase & Sins of the Past) but it wasn’t until 1997 that he finally won his own title, which blended fourth-wall-busting absurdist humour (a la Ambush Bug and Warner Brothers cartoons) into the mix, thereby securing his place in Marvel’s top rank.

Since then he has become one of the company’s iconic, nigh-inescapable stars, perennially undergoing radical rethinks, identity changes, reboots and more before always – inevitably – reverting to irascible, irreverent, intoxicating type in the end…

In this iteration – and following events too ludicrous to mention – Wilson united with a quartet of alternate Deadpools from very different parallel Earths (a buxom female Lady Deadpool, killer pre-teen Kidpool, a floating masked cranium from Marvel’s Zombiverse dubbed Headpool and a costumed mutt who answers to Dogpool (and sometimes “Cujo”) to form the strangest team in Marvel’s history (and yes, that includes Pet Avengers).

What Has Gone Before: a bizarre concatenation of circumstances has resulted in Deadpool and Co saving creation from the sentience-sucking Awareness.

For this they have been rewarded by the Elders of the Universe with a starship (the “Bea Arthur”) and a set of one-use only wishing rings. They’re having fun and don’t want to go home yet, but as card-carrying mercenaries the unlikely champions can never have enough spending money…

Collecting Deadpool Corps #7-12 (December 2010 to May 2011 by Victor Gischler, pencillers Liefeld and Marat Mychaels with inkers Adelso Corona & Cory Hamscher) the manic mayhem continues with a wickedly cruel spoof of blockbuster movie Avatar.

Framed through insanely clever fiddling with the narrative technique of flashbacks, the story resumes with the carnival of killer fools accepting a huge commission from the vast and unscrupulous Omega Confederation…

Paradise planet Kagan 7 is a beautiful wonderland of flora and fauna inhabited – or perhaps safeguarded – by the deeply spiritual, jungle-dwelling, blue-skinned warrior-race known as the Krook.

Sadly, to cost-effectively get at the planet’s mineral wealth, the Confederation had to enslave the Krook and turn them into miners. Now the ungrateful sods are rebelling and demanding their planet back so the Omega board would like somebody to go and quietly remove all the ringleaders so the peons can get back to digging up all that lovely platinum…

Taking out the alien legion of mercs hired by the rebels is no problem, but the natives themselves – especially the extremely hot daughter of the bombastic king – prove too much for the Crazy Corps and soon they are desperately bargaining for their own lives…

Said deal boils down to the Deadpools switching sides and running the revolution against the Omega Confederation. The murderers from a multiplicity of Earths have no qualms about switching sides: the problems only occur after Wade starts boffing the mercilessly manipulative Princess Teela who then convinces her highly sceptical father that to survive as an independent, free world the unspoiled Arcadian paradise needs to modernise and commercialise … just a bit…

Wade’s thinking something reserved and classy, properly in tune with the environment: Hospitals, swish eateries, a complex of skyscraper hotels, spa resorts and golf courses… y’know, like Las Vegas in space…

As Deadpool starts a crass telethon campaign to raise galactic awareness of the poor Krooks’ plight, a tidal wave of tree-huggers from across the universe converge on the endangered paradise to support the latest cause célèbre. Elsewhere the Omega Confederation board decide that something nasty needs to be done to the contractors who took their cash and failed to deliver…

On Kagan 7 so many donations are coming in the Imperial Senate recognises the new world and inducts it into the Galactic Economic Community. The first part of that procedure is to set up a Central Bank of Krook and advance several thousand tons of gold so the latest member of the club can suitably set up a proper trading profile…

Wade is so stunned with loot-shock he doesn’t even notice when the Omega’s death-squads start attacking. Luckily old girlfriend and legendary arms-smuggler The Broken Blade arrives to save they day whilst stocking the newborn world’s defences with the latest in super-ordinance.

She’s a little less than ecstatic when she discovers Wade’s been making time with a plush and primitive princess…

The social evolution of the Krook isn’t going smoothly either. Whilst Teela ruthlessly embraces everything flashy, new and civilised, dear old dad just wants his world back the way it was before all the outworlders came. Soon father and daughter are spearheading two separate armies in a savage civil war – beamed live into quintillions of homes all over known space – and the Deadpool Corps have picked opposing sides to help keep the slaughter quotient high.

All poor Wade can think about, however, is several thousand tons of gold just waiting to be salvaged and taken back to Earth…

And in the background the Omega Confederation are still working on ways to take back their mining operation and kill everybody who has defied them…

Displaying with extreme clarity how the cure can be worse than the disease, the last hurrah of the Deadpool Corps again blends a minimum of plot with an overabundance of sharp gags, snappy one-liners, shtick, shlock and slapstick as the trans-dimensional terrorisers bumble, fumble and smart-mouth their way across the galaxy and over a mountain of oddly-shaped corpses until finally they at last go their separate ways…

Surreal, wickedly irreverent and excessively violent in the grand Bugs Bunny/Road Runner tradition, Deadpool Corps is frat boy foolish and frequently laugh-out-loud funny: a wonderfully antidote to the cosmic angst and emotional Sturm und Drang of most contemporary Fights ‘n’ Tights comics, but again pays lip service to being a notionally normal Marvel milestone by also offering a full cover gallery by Liefeld and variant by Skottie Young…
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Superman Archives volume 8


By Jerry Siegel, Joe Shuster, Don Cameron, Bill Finger, Alvin Schwartz, Whitney Ellsworth, Ed Dobrotka, Sam Citron, Ira Yarbrough, George Roussos, Jack Burnley, Wayne Boring & various (DC Comics)
ISBN: 978-1-4012-2885-9

Today’s American comicbook industry – if it still existed at all – would have been utterly unrecognisable to us without Superman. His unprecedented invention and adoption by a desperate and joy-starved generation quite literally gave birth to a genre if not an actual art form.

Spawning an impossible army of imitators and variations, within three years of his 1938 debut, the intoxicating blend of eye-popping action and social wish-fulfilment which hallmarked the early Man of Steel had grown to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East embroiled America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and explosive derring-do.

In comicbook terms at least Superman was master of the world, having already utterly changed the shape of the fledgling industry. There was the phenomenally popular newspaper strip, a thrice-weekly radio serial, games, toys, as much global syndication as the war would allow and the perennially re-run Fleischer studio’s astounding animated cartoons.

Despite all the years that have passed since then, I – and so many others – still believe that superhero comics were never more apt or effective than when they were whole-heartedly combating the agents of Fascism (and yes by heck, even the dirty, doggone, Reds-Under-the-Beds Commies, who took their place in the 1960s too!) with mysterious masked marvel men in compulsive, improbable short, sharp exploits,

The most evocative and breathtaking moments of the genre always seem to occur as those gaudy gladiators soundly thrashed – and please forgive the offensive contemporary colloquialism – “Nips, Nazis and Reds”. However, even in those dark days long-ago, the young and enthusiastic creators were wise enough to augment their tales of espionage and invasion with a range of gentler, more whimsical four-colour fare. By the time of the sagas in this superb seventh Superman full-colour hardcover Archive edition – re-presenting #30-35 (September/October 1944 to July/August 1944) of the Man of Tomorrow’s solo title – the apprehension of the early war years had been replaced with eager anticipation as tyranny’s infernal forces were being rolled back on every Front.

Superman was the premier, vibrant, vital role model whose startling abilities and take-charge, can-do attitude had won the hearts of the public at home and the troops across the war-torn world.

Now, although the shooting was all but over, stirring, morale-boosting covers and stories were being phased out in favour of gentler and even purely comedic themes.

Following a funny and informative Foreword: “Look! Up in the Sky! It’s a Bird… it’s a Plane…it’s – An Imp?’ by cartoonist Evan Dorkin discussing the advent of super-foes, social change and a certain fifth dimensional jester, the action-laced whimsy begins with ‘Superman Alias Superman!’ by Don Cameron, Ira Yarbrough & Stan Kaye wherein lovelorn Clark Kent takes romantic advice from office-boy Jimmy Olsen and impersonates his own alter ego to impress Lois.

The doomed imposture is further complicated because his scathing, scoop-obsessed colleague is fully fixated on catching high society bandit Silver Foxx and has no time for Clark’s insecurities and idiocies…

The go-getting journalist was always too busy for romance back then, as can be seen in ‘Lois Lane, Girl Reporter: The Arch-Swindler’ by Cameron, Ed Dobrotka & George Roussos. In those turbulent times the interpretation of the “plucky news-hen” was far less demeaning than the post-war sneaky minx who was so popular in the late 1950s and 1960s.

Lois might have been ambitious and life-threateningly precipitate, but it was always to advance her own career, help underdogs and put bad guys away, not trap a man into marriage.

Her Superman-free exploits began in #28: a succession of 4-page vignettes offering breathless, fast-paced, screwball comedy-thrillers. In this example, spurred on by Clark’s teasing, she tracks down, is captured by and spectacularly turns the tables on murderous conman Jack Dover…

Back with the star feature, Bill Finger, Yarbrough & Roussos revealed how an ancient prophecy turns the Action Ace into ‘The King’s Substitute’ as centuries ago the ruler of tiny nation Poltavia learns that a Superman will one day deliver his country from bondage, restore a true heir and offer the people a wonderful thing called democracy…

Jerry Siegel, Joe Shuster & Yarbrough then herald the start of a new kind of adventure as ‘The Mysterious Mr. Mxyztplk’ debuts. An utterly intoxicating daffy romp introduced the 5th dimensional imp who would henceforward periodically test the Man of Steel’s ingenuity and patience in a still-hilarious perfect example of the lighter side of super-heroics.

Mxyztplk (later anglicised to Mxyzptlk, presumably to make it easier to spell?) became a cornerstone of the Superman mythos: an insufferable pixie against whom all Superman’s strength and power were useless. From then on brains were going to be as important as brawn as frustration became the Man of Steel’s first real weakness…

Superman #31 opens with crime-thriller ‘Tune Up Time for Crime’ (Finger, Sam Citron Roussos) as crooks with a deadly new sonic weapon turn out to have the scientific backing of the Metropolis’ Marvel’s oldest enemy, after which arch-whimsy reappears in ‘A Dog’s Tale’ (Finger, Citron & Roussos) when scruffy mutt Flip proudly tells his canine pals how he helped Superman crack a dognapping racket…

Cameron & Dobrotka then reveal how a gang of jewel thieves prove no match for dumb luck and journalistic moxie in ‘Lois Lane, Girl Reporter: The Aces Doonan Gang’ before Finger, Citron & Roussos close out the issue with a trip to the museum as ‘The Treasure House of History!’ finds Superman saving a noble institution from mismanagement, skulduggery and even closure whilst discovering a lost Mayan city…

In #32 ‘Superman’s Search for Clark Kent!’ (Alvin Schwartz, Dobrotka & Roussos) finds the Action Ace an invincible amnesiac after volunteering for a scientific trial and forced to track down his own other identity whilst ‘Crime on Skis!!’ (Finger, Dobrotka & Roussos) sees the restored hero debunk a malign mythical bird as no more than a cover for more pedestrian killers plaguing a ski resort.

‘Lois Lane, Girl Reporter: Monkey Business’ (Whitney Ellsworth, Dobrotka & Roussos) is another splendidly frothy concoction describing how a ventriloquist at the zoo puts the jaunty journo on the trail of a pack of pickpockets, after which the terrible Toyman resurfaces to plague Metropolis, plundering wealthy antique collectors in search of a treasure hidden since the French Revolution in ‘Toys of Treachery!’ (Cameron, Dobrotka & Roussos).

Superman #33 opened with the hero following foolish Lois into ‘Dimensions of Danger!’ (Cameron, Yarbrough & Roussos) after she road-tested a Mxyztplk spell and ended up stuck in his home realm of Zrfff. Once there the Caped Kryptonian had the opportunity to do a little mischief-making of his own…

With art by Yarbrough & Roussos ‘The Country Doctor!’ is the kind of socially aware redemptive tale Bill Finger was a master of and saw Clark Kent stuck in homey little Middletown watching aging Dr. David Brown make a difference – but little money – ministering to the poor souls around him.

The physician’s only regret was a son who preferred big city glamour cases and big city fees, but then something quite tragic happened…

Ellsworth & Dobrotka’s ‘Lois Lane, Girl Reporter: The Purloined Piggy Bank’ found her being pranked by (male) cops before turning the tables on them and crushing a crime conspiracy. The issue ends with classic mystery yarn ‘The Compass Points to Murder!’ (Finger, Yarbrough & Roussos) finding the Action Ace darting to the four corners of the globe in search of a killer who believed he’d successfully silenced a shipping fleet magnate but had left one telling clue behind…

In #25 Mort Weisinger & Fred Ray’s ‘I Sustain the Wings!’ played a crucial part in America’s attempt to address a shortfall in vital services recruitment – a genuine problem at this time in our real world – and created an instant comics classic.

Artistically Superman #34 is an all Citron/Roussos affair, whose opening shot attempted to repeat the magic formula with Cameron scripted ‘The United States Navy!’ with Clark despatched to follow three college football heroes whilst they progress – in different maritime specialisations – through the war in the Pacific.  

Then ‘Lois Lane, Girl Reporter: The Foiled Frame-Up’ (Ellsworth) sees her upset political scoundrels and expose a smear campaign after which Cameron instigates a prototype “Imaginary Tale” with ‘The Canyon that Went Berserk!’ wherein a fortune teller prompts Clark into daydreaming the prospecting adventure of a lifetime…

‘When the World got Tired!’ (Finger) then ramped up the tension when a sinister epidemic of global indolence and sloth turns out to be the work of Lex Luthor and his new alien allies…

The gaggle of Golden Age goodies conclude with the contents of Superman #35 (mostly illustrated by Yarbrough & Roussos), starting with the Cameron scripted ‘Fame for Sale!’, wherein shady cove and scurvy scoundrel J. Wilbur Wolfingham rears his conniving head once more. The magnificent pastiche of W. C. Fields as a ruthless Mr. Micawber returned like a bad penny over and again to bedevil honest folk and greedy saps and here he acted as an early kind of spin doctor/publicist for a millionaire miser, social climbing parvenu and even the Mayor of Metropolis, promising their names would be on everybody’s lips.

Of course he neglected to mention how he would accomplish the feats and drew the unwelcome attention of an always alert Action Ace…

A gang wanting to profiteer from a new medicine came to a painful end in ‘Lois Lane, Girl Reporter: The Drug Swindle’ (Cameron & Dobrotka) whilst Yarbrough & Roussos resumed their illustrative endeavours for Finger’s ‘Like Father, Like Son!’ wherein Superman cleared the name and reputation of a local politician whose enemies sought to tar him with the same scandalous brush as his supposedly criminal child, and the

‘The Genie of the Lamp!’ (scripted by Schwartz) then sees the Action Ace teach a wealthy young antique collector the difference between precious objects and people in need by masquerading as a wish-fulfilling sprite…

With stunning covers by Jack Burnley, Wayne Boring, Roussos & Kaye, plus a full ‘Biographies’ section this is another stunning selection of the stories which kept the groundbreaking Man of Steel at the forefront of comics for nearly 80 years.

As fresh and thrilling now as they ever were, these endlessly re-readable epics are perfectly situated in these gloriously luxurious Archive Editions; a worthy, long-lasting vehicle for the greatest and most influential comics stories the art form has ever produced.

So what are you waiting for…?
© 1944, 1945, 2010 DC Comics. All Rights Reserved.

Shame: Conception, Shame: Pursuit, Shame: Redemption


By Lovern Kindzierski, John Bolton & Todd Klein (Renegade Arts Entertainment)
ISBNs: 978-1-908217-01-1, 978-0-986200-5-2 and 978-0-99215-088-4

It’s an unshakable adage that comics are a visual medium and that’s never been more clearly proved than in this enticing allegorical adult fairytale from writer Lovern Kindzierski, painter John Bolton and letterer Todd Klein.

The blithely inviting trilogy began in 2011 for then-new multinational Indie publisher Renegade Arts Entertainment (generally Alexander Finbow, Doug Bradley, Alan Grant, John Finbow, Luisa Harkins, Nick Wilson and Jennifer Taylor: a loose coalition originating comics, audio books, movies, animation, prose and graphic novels, merchandise and games) and after much too long a wait concludes here…

Always remember, appearances can be deceiving.

Once upon a time in Shame: Conception a rather lumpen and unlovely witch named Mother Virtue spent all her days doing grand good deeds for the unfortunate, and for these kind actions she was beloved by all.

She lived her life well growing old and content but one day a selfish thought passed idly through her mind: she longed for a daughter and wished for but a moment that she was a mother in fact as well as name…

It was all the opening malign Shadow of Ignorance Slur needed. With dark magic he instantly impregnated the champion of Good with a dark and evil seed and in gloating triumph bragged to the witch that her diabolical daughter would be named Shame…

Repenting that selfish thought and dreading the horrors to come, Mother Virtue turned her cottage into a floral prison dubbed Cradle; designed and repurposed to isolate and contain the thing growing in her belly.

The miserable mother-to-be also assembled an army of Dryads to care for and guard the baby. After Virtue finally bore Shame, she quickly abandoned the devil’s burden to be reared in the mystic compound, where it grew cruel but so very beautiful…

Eventually, however, minions of Shame’s sire breached the green walls and began schooling the child in vile necromancy and her dire inheritance. Slowly Shame remoulded her guardians into something more pliable and appropriately monstrous…

As she physically ripened, Slur himself came and through him Shame learned the power of sex. With the aid of a demonic incubus which had stolen seed from many men, she quickened a child in her own belly and birthed a baby girl.

Into the infant Slur poured Mother Virtue’s soul, gorily ripped from her aging carcase at that moment. Even the nunnery she had locked herself within was not proof against the marauding Shadow of Ignorance…

With her despised mother now her own child securely bound within the selfsame floral penitentiary, Shame went out into the world to make her mark…

Shame: Pursuit was released in 2013 and took up the story sixteen years later. The Virtue baby had grown up strong and beautiful, despite every effort of the malformed and mystically mutated Dryads and Shame’s diabolical sorcery who had made every day of her young life a test of survival.

This made Shame, now queen of a mortal kingdom, furious beyond belief. When not burning witches and wise women who might threaten her absolute domination or having her unconquerable armies ravage the neighbouring realms, the hell-spawn spied upon her mother/child with infernal devices.

Elsewhere a valiant knight lay dying and bade his simple, ugly son Merritt farewell. Even with his last breaths, the father dreaded how his foolish and naive boy would fare in a world ruled by the Queen who had killed him…

The hopeless dreamer was stubborn if nothing else, and when Merritt discovered the vegetable hell-mound of Cradle, stories his mother told him as a child and a strange inexplicable yearning compelled him to overcome appalling odds to break in and liberate the beautiful prisoner… although she did most of the work…

Once free of the mound, all Virtue’s mystic powers returned and far away Shame’s world reeled. Mocking Slur cared little for his daughter but much for his plans and thus revealed Merritt was Destiny’s wild card: a Sword of Fate who could reshape the future of humanity. Of course it all depended whose side he was on…

As the heroes neared the capital they were ambushed and, after a tremendous mystic upheaval, Merritt awoke in a palace with a dark-haired angel ministering to his every need and desire. Far below in a rank, eldritch dungeon Virtue languished and remade her plans…

The epic concludes in classic fashion with Shame: Redemption as Merritt falls deeper under the sultry sway of the dark queen. As he slowly becomes her tool of human subjugation, in a fetid subterranean stinkhole, Virtue weaves her magic with the paltry materials at hand under the very noses of her tormentors…

Even in the Queen’s bed Merritt is still a child of his mother’s stories and when Virtue contacts him he readily sneaks down to her cell, dreams of nobility and good deeds filling his slow and addled head…

Now the scene is set for a final fraught confrontation between mother and daughter, but first Virtue sends Merritt straight to Hell on a vital quest to recover the hope of the world…

The narrative core of all fairytales is unchanging and ever powerful, so tone and treatment make all the difference between tired rehash and something bold, fresh and unforgettable.

Moreover, the photo-based hyper-real expressionism of John Bolton’s lush painting transforms the familiar and potentially mundane settings of fantasy standards into something truly bleak and bizarre to match the grim, earthily seedy meta-reality of Kindzierski’s script.

Dark, nasty and packed with sumptuous seductions of every stripe, the sage of Shame is every adult fantasists’ desire made real…

Shame: Conception, Shame: Pursuit, Shame: Redemption the story, characters, world and designs are © Lovern Kindzierski, John Bolton and Renegade Arts Canmore Ltd.

 

Where the Bird Sings Best


By Alejandro Jodorowsky, translated Alfred MacAdam (Restless Books)
ISBN: 978-1-63206-028-0

Alejandro Jodorowsky Prullansky is a filmmaker, playwright, actor, author, comics writer, world traveller, philosopher and spiritual guru who was born in Tocopilla, Chile in 1929.

How his immediate ancestors got there from pogrom-afflicted Russia at the beginning of the 20th century is only the faintest shadow of the body of this astounding, marvellously mythologized and mesmerisingly “Magic Realism” filtered family history…

The amazing modern polymath is most widely known for such films as Fando y Lis, El Topo, The Holy Mountain, Sante Sangre, The Rainbow Thief, The Dance of Reality and others, as well as his vast comics output, including Anibal 5 (created whilst living in Mexico), Le Lama blanc, Aliot, The Meta-Barons, Borgia, Madwoman of the Sacred Heart and so many more, co-created with some of South America and Europe’s greatest artists.

His decade-long collaboration with Moebius on the Tarot-inspired adventure The Incal (1981-1989) completely redefined and reinvented what comics could aspire to and achieve.

Best regarded for his violently surreal avant-garde films, loaded with highly-charged, inspired imagery – blending mysticism and what he terms “religious provocation” – and his spiritually-informed fantasy and science fiction comics tales, Jodorowsky is also fascinated by humanity’s inner realms and has devised his own doctrine of therapeutic healing: Psychomagic, Psychogenealogy and Initiatic massage. He still remains fully engaged and active in all these creative areas to this day.

He is also a raconteur of spellbinding imagination and truly devilish wit, all fully exercised and demonstrated in this stunning, outrageous re-imagining of the history of his antecedents, which was first published in 1992 as Donde mejor canta un Pájaro.

An astounding prose poem – intoxicatingly translated from the Spanish for this first English-language hardback edition by Professor of Latin American Literature Alfred MacAdam – this is an addictively enjoyable rollercoaster of arcane and obscene episodes seamlessly sewn together as Jodorowsky bounces across time and space, weaving stories of apostate Jewish grandmothers sharing their hatred for God, unworldly yet adaptable husbands, incestuous relations and relatives, all with a knack for finding disasters, wars, inquisitions, exploiters, monstrous suppressions, wanton violence and casual brutality…

The mythologized epic of immigration and Diaspora is filled with unforgettable and improbable sexual situations, fortunes – usually in gold or diamonds – found and lost in the blink of an eye, animal encounters of the most outré kinds, earthquake-surfing and the kind of bizarre wisdom and ad hoc solutions only folk in perpetual crisis resort and adhere to.

The saga is engagingly peopled with utterly unique characters such as an assortment of plebeian and domestic visionary-seers, sheep-abusing Tsar/hermits, dwarves, prophets, prostitutes, sorcerers and demagogues, transsexual ballerinas, unlikely libertines, holistic bee-keeping pioneers, Kabbalists and victims of every stripe, shysters and gentle conmen, fully-immersive lion-tamers and knife-throwers and the ghost of a Rabbi whose path for successive generations of the family involves regular last-minute salvations but not necessarily happiness, safety or security…

With the history slyly couched in terms of entertainment performances and themes of ballet and the circus, the mystic and miraculous generational saga explosively unfolds, reveals and even chronologically doubles back upon itself to share the experiences of a most accursed and blessed clan during the most difficult and dangerous period in human history, and even finds a moment to reveal the true origins and history of the Tarot…

An absolute crescendo of beguiling ideas, breathtakingly shocking, surreal scenarios, unholy grotesques, outspoken opinions and wickedly blasphemous visions, this is a wonder to read and utterly pointless to attempt reviewing.

It’s brilliant, read it now or regret it forever.

Not for the innocent, unimaginative or faint-hearted – although those souls are the ones who would benefit most from seeing it – Where the Bird Sings Best is that rarest of literary curios: a book not to be merely read but fully experienced.
© 2014 Alejandro Jodorowsky. Translation © 2014 Alfred Macadam.

Melusine volume 1: Hocus Pocus


By Clarke (Frédéric Seron) & Gilson, coloured by Cerise and translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-20-5

Teen witches have a long and distinguished pedigree in fiction and one of the most engaging of all first appeared in venerable Belgian magazine Spirou in 1992. Mélusine is actually a sprightly 119 years old and spends her days working as an au pair in a vast monster-packed chateau whilst studying to perfect her craft at Witches’ School…

The feature ranges from one-page gag strips on supernatural themes to short tales detailing her rather fraught life, the impossibly demanding master and mistress of the castle and her large circle of peculiar family and friends.

Collected editions began appearing in 1995, with the 18th published in 2010. Four of those have thus far made it into English translations thanks to the fine folk at Cinebook.

The strip was devised by writer François Gilson (Rebecca, Cactus Club, Garage Isidore) and top flight cartoon humorist Frédéric Seron, AKA Clarke whose numerous features for all-ages Spirou and the acerbic adult humour publication Fluide Glacial include Rebecca, Les Cambrioleurs, Durant les Travaux, l’Exposition Continue… and Le Miracle de la Vie.

Under the pseudonym Valda, Seron also created Les Babysitters and as Bluttwurst Les Enquêtes de l’Inspecteur Archibaldo Massicotti, Château Montrachet, Mister President and P.38 et Bas Nylo.

A former fashion illustrator and nephew of comics veteran Pierre Seron, Clarke is one of those insufferable guys who just draws non-stop and is sublimely funny. He also doubles up as a creator of historical and genre pieces such as Cosa Nostra, Les Histoires de France, Luna Almaden and Nocturnes and apparently is free from the curse of having to sleep…

Hocus Pocus was the seventh Mélusine album, originally released in 2000, and offers a fine place for newcomers to start as the majority of the content is one or two page gags which – like a young, hot Broom Hilda – make play with fairy tale and horror film conventions and themes.

When brittle, moody Melusine isn’t being bullied for her inept cleaning skills by the matriarchal ghost-duchess who runs the castle, or ducking cat-eating monster Winston and frisky vampire The Count, she’s avoiding the attentions of horny peasants, practising her spells or consoling dreadfully unskilled classmate Cancrelune. Her boyfriend is a werewolf so she only sees him a couple of nights a month…

Her days of toil are occasionally spiced up with and put in perspective by sports days such as blindfolded broom-flying contests and there’s always dowager Aunt Adrezelle who is eager and happy to share the wisdom of her so-many centuries…

After a splendid succession of quick-fire japes and jests, things take on a touch of continuity and even tension when scandalous cousin Melisande pops in for an extended visit.

Spurning the dark, dread and sinisterly sober side of the clan, Melisande became a Fairy Godmother; all sparkles, fairy-cakes, pink bunnies and love. She’s simplicity, sweetness and light itself in every aspect, so what’s not to loathe…?

No sooner does the twinkling twit start to grow on everybody however than she falls victim to one of The Count’s periodic bite-fests and slowly metamorphoses into a true witches’ witch: skin-tight black leather, batwings and ready for wicked transformations and sorcery duels at the drop of a pointed hat…

The situation comes to a head and the cauldron boils over in the eponymous extra-long episode ‘Hocus Pocus’ as Melusine and Melisande finally face off to decide which witch is worst…

Clever, wry, sly, fast-paced and uproariously funny, this compendium of arcane antics is a great taste of the magic of European comics and a beguiling delight for all lovers of the cartoonist’s art…

Original edition © Dupuis, 2000 by Clarke & Gilson. All rights reserved. English translation 2007 © Cinebook Ltd.

 

Spirou and Fantasio volume 7: The Rhinoceros’ Horn


By André Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-224-9

Spirou (whose name translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist François Robert Velter under the pen-name Rob-Vel for Belgian publisher Éditions Dupuis in response to the phenomenal success of Hergé’s Tintin for rival outfit Casterman.

The legendary title was launched on April 21st 1938 with a rival red-headed lad as the lead of an anthology weekly comic which bears his name to this day.

The character began life as a plucky bellboy/lift operator employed by the Moustique Hotel (a reference to publisher’s premier periodical Le Moustique) whose improbable adventures with his pet squirrel Spip eventually evolved into high-flying surreal comedy dramas.

Spirou and his associates have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939.

She was assisted by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the feature, after which comic-strip prodigy Joseph Gillain (“Jijé”) took the helm.

In 1946 Jijé‘s assistant André Franquin assumed the reins, gradually sidelining the short, gag-like vignettes in favour of longer epic adventure serials, introducing a wide and engaging cast of regulars and eventually creating a phenomenally popular magic animal dubbed Marsupilami to the mix (first seen in Spirou et les héritiers in 1952 and now a spin-off star of screen, plush toy store, console games and albums all his own).

He crafted increasingly fantastic tales and absorbing Spirou sagas until he resigned in 1969.

He was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures which tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s the series seemed outdated and without direction: three different creative teams alternated on the feature, until it was at last revitalised by Philippe Vandevelde – writing as Tome – and artist Jean-Richard Geurts AKA Janry, who adapted, referenced and in many ways returned to the beloved Franquin era. Their sterling efforts consequently revived the floundering feature’s fortunes and resulted in fourteen wonderful albums between 1984 and 1998.

As the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…) the team on the main vehicle were succeeded by Jean-David Morvan & José-Luis Munuera, and in 2010 Yoann & Vehlmann took over the never-ending procession of amazing adventures…

Cinebook have been publishing Spirou & Fantasio’s exploits since October 2009, mainly translating Tome & Janry’s superb pastiche/homages of Franquin, but for the fifth episode (The Marsupilami Thieves), they reached all the way back to 1952 and the second appearance of the adorable wonder-beast by the great man himself.

With that brave experiment clearly having paid dividends they repeated the experiment here, but with times and taste having changed so radically felt the need to issue a heartfelt warning and carefully considered apologia regarding some content of The Rhinoceros’ Horn…

I’ll précis it here: it was sixty years ago and our attitudes to hunting, minorities and especially the modern obscenity of killing for ivory and horn have thankfully changed. Please read this book with that in mind. The publishers, of course, phrased it much better…

André Franquin was born in Etterbeek, Belgium on January 3rd 1924. Drawing from an early age, the lad only began formal art training at École Saint-Luc in 1943. When the war forced the school to close a year later, he found animation work at Compagnie Belge d’Animation in Brussels where he met Maurice de Bevere (Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Peyo signed on with Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu.

All during those early days Franquin and Morris were being tutored by Jijé who was the main illustrator at Spirou. He turned the youngsters and fellow neophyte Willy Maltaite AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) into a perfect creative bullpen known as the La bande des quatre or “Gang of Four” who revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (Spirou #427, June 20th 1946) and the lad ran with it for two decades, enlarging the scope and horizons until it became purely his own.

Almost every week fans would meet startling new characters such as comrade and rival Fantasio and crackpot inventor the Count of Champignac. Along the way Spirou and Fantasio became globe-trotting journalists, continuing their exploits in unbroken four-colour glory.

The heroes travelled to exotic places, uncovering crimes, revealing the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Zantafio. This particular tale saw the debut of one of the first strong, capable female characters in European comics; rival journalist Seccotine (renamed Cellophine for this translation).

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him on Spirou et Fantasio.

In 1955 – around the time this story was collected into an album – contractual conflicts with Dupuis forced Franquin to sign up with rival outfit Casterman on Tintin. Here he collaborated with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

He soon patched things up with Dupuis and returned to Spirou, subsequently co-creating Gaston Lagaffe in 1957, but was obliged to carry on his Tintin work too…

From 1959 on, writer Greg and background artist Jidéhem assisted Franquin but by 1969 the artist had reached his Spirou limit and resigned, taking his mystic Marsupilami with him…

His later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Idées Noires, but his greatest creation – and one he retained all rights to on his departure – is Marsupilami.

Franquin, plagued in later life by bouts of depression, passed away on January 5th 1997 but his legacy remains, a vast body of work that reshaped the landscape of European comics.

The Rhinoceros’ Horn was originally serialised in two sequences in Spirou: #764-787 (Spirou et la Turbotraction) and #788-797(La corne de rhinocéros), spanning late 1952 and early 1953 before being united in hardback album La corne de rhinocéros in 1955.

The story begins with Spirou exulting over the success of Fantasio’s latest enterprise – personal helicopters worn as backpacks – but his pal is rather down in the dumps. He’s just been dressed down by his editor on The Mosquito and warned that the paper has hired a new reporter: a real go-getting hotshot…

Dejected and desperate Fantasio determines to revive his career by staging a publicity stunt: robbing the Good Bazaar Department Store…

As the rattled reporter draws up his plans and sends a warning to the store of his intentions, a colossal explosion shakes the town. Persons unknown have blown up the nearby Turbot car plant. With even more to prove now, Fantasio proceeds…

Dragged along for the ride to photograph the stunt, Spirou and Spip reluctantly join their pal in the hare-brained venture. Landing on the roof of the emporium courtesy of the petrol-powered “Fantacopters”, they deftly break in through the fire-door, Spirou recording everything with his gigantic flash camera.

Typically the lead-footed burglars make an appalling clatter and tremendous mess but no night-watchmen confront them. They’ve all been incapacitated and tied up by real robbers…

Hearing the villains approach, the lads take refuge in a wardrobe in the bedrooms department and discover an old acquaintance already there. Behring works for Turbot and was wounded in the explosion earlier. Moreover, he’s carrying blueprints for the company’s latest advancement and the burglars in the darkened store are actually bandits trying to finish him off to get them…

Handing the boys an envelope and begging them to get it to his employer Mr. Martin, the troubleshooter loses consciousness just as the nervous heroes are challenged by a shadowy figure demanding the precious prize. It’s not the bad guys however, but Fantasio’s new journalistic nemesis…

Cellophine is already streets ahead of them: she knows of the plot to steal Turbot’s revolutionary supercar. All she needs is the address Behring muttered to secure an interview with the in-hiding Martin and her next terrific scoop…

And that’s when the gun-toting bandits make their move, demanding blueprints and rendezvous address. Thankfully Spirou is still holding the camera and super-bright flashgun…

Hilariously and calamitously fleeing for their lives through the darkened store, the boys eventually make their escape via fantacopters from the top storey, allowing Cellophine to lock the bandits up on the roof before dragging Behring to safety.

The next morning the boys are in Whistleton but Martin has already fled. His note reveals nothing, but later a sinister stranger in a café advises them to surrender the blueprints and warns them not to join Martin in Bab-el-bled in North Africa.

Ignoring him and returning home, they encounter the distressingly persistent Cellophine and Spirou clues her in. Sadly the thugs have tracked them down and overhear the plans. When the boys catch a jet liner to Africa, the heavily disguised heavies are in the seats behind them…

They villains are on their tails all though the streets of Bab-el-bled, but a wig malfunction in the Souk warns Spirou they’re being followed and another hectic chase ensues.

Thinking they’ve at last shaken their pursuers our heroes go to Martin’s house only to learn he was ambushed by the bandits…

Happily the troubled Turbot exec escaped and fled further into North Africa. He’s rushing off to the M’saragba Animal Reservation but as the boys try to follow Cellophine appears and pips them to the last spot on the plane – stowed away in the baggage hold…

Forced to follow by train, it is eight days later when Fantasio and Spirou finally reach the Reserve and yet again – as the infinitely annoying Cellophine explains – they’ve just missed Martin. He was chased into the bush by the implacable bandits…

The youngsters go after him and, later that afternoon, find him just after the thugs do. Having shot Martin, the villains are smugly gloating when the sinister stranger from the café in Whistleton appears. He’s a cop and finally has enough evidence to arrest them for blowing up the factory…

They are all too late. The harassed entrepreneur has already got rid of his portion of the plans, giving them to a native friend to hide.

As Martin is carried to hospital, Spirou and Fantasio volunteer to retrieve the accursed documents but they have not reckoned on the quirky ingenuity of the chief of the Wakukus, the vastness of the reserve and the sheer bloody-mindedness of the local flora and fauna.

After days of unpleasant and painful adventures they finally locate the tribe and, following even more nerve-wracking moments convince the chief that they too are friends of Martin. That’s when the king delivers his bombshell.

Tasked with keeping safe the plans – now contained on a spool of microfilm – the wily Wakuku had his men capture a live rhino before drilling a hole in its horn and sealing the container within. He then released it back into the wild. He has no idea where it is now or even which of the 200 in the park it might be…

Determined to complete their mission, the lads spend months tracking and capturing the assorted beasts. The task becomes only slightly easier after they find a dipsomaniac white trader who sells them hunting gear and latterly, yellow paint so that they can tell the rhinos they’ve already checked from the ones so cunningly evading them…

It’s a backbreaking, heartbreaking and increasingly pointless task but only when their resolve crumbles and they brokenly give up and head for home do they find the prize in the very last place they looked…

Even the trip back is a tribulation, and eventually they collapse only to awake in a nice clean hospital with Martin and Cellophine offering to fill in the blanks on this baffling case…

Six weeks later the lads are recuperating at home when Behring shows up. He’s got a little reward for them from the grateful Turbot Company but, as usual, Cellophine is on hand to spoil it for Fantasio…

Stuffed with superb slapstick situations, riotous keystone kops chases and gallons of gags, this exuberant yarn is a true celebration of angst-free action, thrills and spills. Easily accessible to readers of all ages and drawn with all the beguiling style and seductively wholesome élan which makes Asterix, Lucky Luke, The Bluecoats and Iznogoud so compelling, this is another enduring comics treat from a long line of superb exploits, certain to be as much a household name as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1955 by Franquin. All rights reserved. English translation 2014 © Cinebook Ltd.

Hurricane Isle: The Best of Captain Easy and Wash Tubbs


By Roy Crane, edited by Rick Norwood (Fantagraphics Books)
ISBN: 978-1-60699-809-0

Modern comics evolved from newspaper cartoons and comic strips, and these pictorial features were until relatively recently utterly ubiquitous and hugely popular with the public. They were also highly valued by publishers who used them as an irresistible sales weapon to guarantee and increase circulation and profits.

It’s virtually impossible for us to today to understand the overwhelming power of the comic strip in America (and the wider world) from the Great Depression to the end of World War II. With no television, broadcast radio far from universal and movie shows at best a weekly treat for most folk, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. “The Funnies” were the most common recreation for millions who were well served by a fantastic variety and incredible quality.

From the very start humour was paramount; hence the terms “Funnies” and “Comics”, and from these gag and stunt beginnings – a blend of silent movie slapstick, outrageous fantasy and vaudeville shows – came a thoroughly entertaining mutant hybrid: Roy Crane’s Wash Tubbs.

Washington Tubbs II was a comedic gag-a-day strip not much different from family favourite Harold Teen (by Crane’s friend and contemporary Carl Ed). Tubbs was a diminutive, ambitious and bumbling young store clerk when the feature debuted on April 21st 1924, but after only three months Crane re-evaluated his little enterprise and made a few changes which would reshape the entire art form.

Having Wash run away to the circus (Crane did much the same in the name of research) the artist gradually moved the strip into mock-heroics, then through a period of gently boisterous action romps to become a full-blown, light-hearted, rip-roaring adventure series. It was the first of its kind and dictated the form for decades thereafter. Crane then sealed its immortality with the introduction of prototype he-man and ancestral moody swashbuckler Captain Easy in the landmark episode for 6th May, 1929.

As the tales gradually became more exotic and thrill-packed, the globe-trotting little dynamo clearly needed a sidekick and sounding board. After a few bright and breezy types were tried and discarded, Crane decided on one who could believably handle the combat side of things, and thus in the middle of a European war, in the fairytale kingdom of Kandelabra, Tubbs liberated a mysterious fellow American from a cell and history was made.

Before long the mismatched pair were inseparable; tried-and-true travelling companions hunting treasure, fighting thugs and rescuing a bevy of startlingly comely damsels in distress…

The bluff, two-fisted, completely capable and utterly dependable, down-on-his-luck “Southern Gentleman” was something not seen before in comics: a taciturn, raw, square-jawed hunk played completely straight rather than the previously popular buffoon or music hall foil seen in such classic serials as Hairsbreadth Harry or Desperate Desmond.

Moreover Crane’s seductively simple blend of cartoon exuberance and design was a far more accessible and powerful medium for action story-telling than the somewhat static illustrative style favoured by artists like Hal Foster: just beginning to make waves on the new Tarzan Sunday page at this time.

Tubbs and Easy were as exotic and thrilling as the Ape Man but rattled along like the tempestuous Popeye, full of vim, vigour and vinegar, as attested to by a close look at the early work of the would-be cartoonists who followed the strip with avid intensity.

Floyd Gottfredson, Milton Caniff, Jack Kirby, Will Eisner and especially young Joe Shuster were eager fans taking notes and following suit…

After a couple of abortive attempts starring his little hero, Crane eventually bowed to the inevitable and created a full colour Sunday page dedicated solely to his increasingly popular hero-for-hire. Captain Easy debuted on 30th July 1933, in wild and woolly escapades set before his fateful meeting with Tubbs.

Both together and separately, reprinted exploits of these troubleshooters became staples of the earliest comic books (specifically The Funnies from October 1936 and The Comics, March 1937 onwards).

With an entire page and vibrant colours to play with, Crane’s imagination ran wild and his fabulous visual concoctions achieved a timeless immediacy that made each page a unified piece of sequential art. The effect of the pages can be seen in so many strips since, especially the works of such near-contemporaries as Hergé and giants in waiting like Charles Schulz. They have all been collected in the four-volume Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips.

Those pages were a clearly as much of a joy to create as to read. In fact, the cited reason for Crane surrendering the Sunday strip to his assistant Les Turner in 1937 was NEA Syndicate’s abruptly and arbitrarily demanding that all its strips be henceforward produced in a rigid panel-structure to facilitate them being cut up and re-pasted as local editors dictated. Crane just walked away, concentrating on the daily feature. In 1943 he quit NEA to create the wartime aviator strip Buz Sawyer, and Turner became the able custodian of the heroes’ fate.

Wash Tubbs ran until January 10th 1988.

Before all that however Wash was the affable and undisputed star of a never-ending parade of riotous daily black and white escapades and this superb hardback opens with two of them: part of a cherry-picked compilation of ten of the very best adventures of the bombastic buddies. Hopefully if this book is a hit it will lead to another complete reprinting such as the 18-volume series covering the entirety of the Wash Tubbs run – 1934-1943 and published by NBM from 1987-1992…

Before the non-stop nonsense begins author and pre-eminent comic strip historian Ron Goulart details all you need to know about the tales in ‘A History of Lickety Whop’ and editor Rick Norwood provides further background information in his copiously illustrated Introduction’ after which we’re all plunged into astounding adventure on ‘Hurricane Isle’ (which originally ran daily from February 23rd to June 6th 1928)…

At this time Wash and fellow inveterate fortune-hunter Gozy Gallup are gloating over securing an ancient map which once belonged to the dread pirate Edward Teach AKA Blackbeard!

As they research the infamous buccaneer and scrabble to find a ship to take them to their destination, they are unaware that aggrieved enemy Brick Bane – the Bandit King of Mexico – is hard on their trail and hungry for revenge. Stalking them as they journey from New Orleans to the Caribbean, he takes a nasty sea captain into his confidence and arranges for the sinister salt to hire out his ship to the treasure seekers. The skipper is unsavoury brute Bull Dawson: destined to become Tubbs’ – and later Easy’s – greatest and most implacable foe…

After travelling to the island with them Dawson, having already removed Bane, springs his trap and turns Wash and Gozy into enslaved labourers, digging with the crew to find the fabled horde. The lads soon rebel and escape into the jungle to search on their own, and also abortively attempt to steal Dawson’s ship.

The wily brute is always too much for them however and even after the boys finally locate the loot, the malicious mariner reappears to take it from them. The sadistic swine is preparing to maroon them when Bane shows up with a ship full of his Mexican bandits and a shooting war breaks out…

With bullets flying and bodies dropping, Wash and Gozy convince affable deckhand Samson to switch sides and the trio take off for civilisation with the treasure in the hold…

Money comes and goes pretty freely for these guys but by the time ‘Arabia’ (July 30th – December 12th 1928) begins they are still pretty flush and so opt for a luxurious Mediterranean cruise. Unfortunately Wash’s propensity for clumsy gaffes raises the ire of a very nasty sheik named Abdul Hoozit Hudson Bey and the affronted potentate swears vengeance when the ship docks in Tunis.

As if icing fate’s cake, when wandering through the bazaar Wash is glamoured by a pair of gorgeous eyes and inadvertently seals his doom by attempting to rescue a girl from a seraglio: Jada is not only a distressed damsel but Bey’s favourite wife…

Heeding the French authorities’ advice to leave town quickly, the lads take off on a camel caravan into the Sahara but have no idea they are heading into cunning Bey’s trap…

The fact that Jada is the favourite of the incensed chieftain saves them temporarily, but when the sheik finally finds a way to surreptitiously assassinate them, she and her devoted slave Bola dash into the deep desert to save them, and the quartet strike out for safety and freedom together.

That trek dumps them in the clutches of Bey’s great rival Abdullah Bumfellah and leads to a tribal shooting war. Happily Bola has been busy and found a Foreign Legion patrol to save the day.

And that’s when Jada drops her bombshell. She is actually a princess from a European principality, sold to Bey by her father’s Grand Vizier so that he could steal the throne. Now that she’s free again she must return to liberate her poor people. Despite having to get back to America, Wash won’t shut up about wishing he’d gone with her…

He soon gets the chance as ‘Kandelabra’ (April 11th – July 6th 1929) became the most significant sequence in the strip’s history; introducing Captain Easy in a riotous, rousing Ruritanian epic which we join after Wash reunites with Jada in the postage stamp kingdom she had been so cruelly abducted from.

Our little go-getter soon infiltrates the government and rises to the rank of admiral of the landlocked land but overplays his hand and is framed for stealing the army’s payroll. Delivered to a secret dungeon he (partially) escapes and finds a gruff fellow American who refuses to share his name but insists on being called “Easy”…

Busting out his new pal, soon Wash and the stranger are caught in a bloody revolution when the aggrieved army mutinies. Before long the Vizier’s cronies are ousted, the vile villain accidentally orchestrates his own demise and the regally restored Jada declares the birth of the continent’s newest democracy…

In ‘Desert Island’ (February 6th – June 7th 1930) Bull Dawson returns to steal Tubbs’ entire fortune, flying off across America in a bid to escape with his ill-gotten gains. The robbery becomes a nationwide sensation and we join the action as Wash and Easy frantically pursue the fugitive. Tracking him to San Francisco they continue the chase when the malign mariner takes off in a schooner with our heroes as stowaways and, before long, prisoners…

The sadistic Bull lose faces after being thrashed in a no-holds barred fight with Easy which was merely subterfuge to allow the southern soldier of fortune to pick Dawson’s pocket and recover Wash’s easily portable $200,000 in cash. As the battered thug recuperates the ship is hit by a monster typhoon which apparently leaves our heroes the only survivors aboard the shattered shards of the schooner.

The wreck fetches up on a desolate Pacific atoll where the boys soon fall into the routine of latter-day Robinson Crusoes. The isolated idyll becomes complicated when they find the place is already home to a young woman who was the only survivor of an attack by roving headhunters from Borneo.

Mary Milton is brave, competent and beautiful and before long the lonely pals are fierce rivals for her affections…

The situation grows dangerously intense and only stabilises when the savages return, forcing the warring suitors to stand together or fall separately…

When the brutal battle ends the westerners are in possession of a sturdy war canoe and decide to risk their lives on an epic ocean odyssey to the nearest outpost of civilisation. It is only after the voyagers are far out to sea that Wash agonisingly recalls that he left his stash of dollars behind…

The next adventure (running from June 9th – October 1930) immediately follows on as the weary travellers reach French Indo-China and, thanks to a friendly soldier, escape far inland via a mighty river. After days of travel they reach the previously hidden kingdom of Cucumbria and quickly fall foul of the toad-worshipping emperor Igbay Umbay who takes one look at Mary and decides he must have her…

Being a coward who stole the throne from his brother, the grand poobah hasn’t the nerve to simply take her and orchestrates a succession of scurvy schemes to get rid of Wash and Easy but the boys are too smart and bold to fall for them. Infuriatingly rising in power and status, aided by young prince Hilo Casino – freshly returned from college in America – the Americans finally seem be out of the Umbay’s hair after they agree to lead his armies against the supernatural rebel leader known as ‘The Phantom King’…

Despite deep misgivings “General” Easy and his aide Washington Tubbs set out on a campaign that will ravage the hidden kingdom, unseat an emperor, cost thousands of lives and lose them the girl they both love…

A year later ‘Down on the Bayou’ (March 12th – July 25th 1931) found the world-weary wanderers nearing home again only to be arrested as they approach New Orleans in a stolen plane. They were fleeing a clever frame-up in infamous Costa Grande, but without proof could only evade their US Navy captors and flee into the swampy vastness of the Mississippi Delta…

Lost for days and starving, they are picked up by vivacious gangster’s moll Jean who recruits them into a gang of smugglers and rum-runners who inhabit a huge plantation somewhere between Pelican Island and Barataria dedicated to various criminal enterprises. Tubbs and Easy are soon comfortably settled in amidst the rogues and outcasts but everything changes when Jean’s brother returns from a smuggling trip. His name is Bull Dawson…

The pirate is prevented from killing our heroes by Jean and the huge Cajun in charge of the outlaw outpost, but Dawson takes it badly and with his gang of deadly bodyguards decides to take over the whole enterprise.

A couple of murders later Bull is big boss but also oddly friendly to his most despised enemies. Maybe it’s a ploy to put them off guard, but perhaps it has more to do with the gang of Chicago mobsters who have come down to put an end to the bootlegging mavericks cutting into their profits…

The troubles and bloodshed escalate exponentially and Jean drops her final bombshell: she’s a federal agent working with the Coast Guard to smash the budding criminal empire…

Once the dust settles she has one final surprise in store. In all the years of their friendship Wash could never get his taciturn pal to talk of his past or even reveal his real name. Now the government girl gives Mr. William Lee a message which sends him rushing across country to an old plantation home. Here the astounded Wash hears all about his pal’s shocking life, sordid scandals and abandoned wife …and then he learns the truth…

Soon the impediments and lies which blighted Easy’s life are all removed and the wanderer settles in to a well-deserved retirement with the girl he always loved but could never have. Tubbs moves on, quickly reuniting with old chum Gozy Gallup…

A few weeks later the ever-restless Wash is riding a tramp steamer headed for Europe, intent on paying Jada a visit in Kandelabra but, falling foul of rustic transportation systems, ends up in the similar but so different Principality of Sneezia…

Apart from pretty girls, the tiny kingdom has only one point of interest: the world’s dinkiest railway service. Run by aged expatriate American Calliope Simpson ‘The Transalpina Express’ (August 13th – November 21st 1931) links Sneezia to sister kingdom Belchia and is the most unique and beloved (by its intoxicated customers at least) service in the world.

Wash is especially keen to learn the business since being the engineer has made octogenarian Cal the most irresistible man in two countries, fighting off adorable young women with a stick…

The lad’s greatest dream comes true when Simpson finally elopes with one of his adoring devotees and Washington Tubbs become sole operator of the Express, but his joy at all the feminine attention soon sours when Belchia and Sneezia go to war and both sides want to use his train to move men and material into combat. Of course the dilemma can only end in disaster and before long our boy is running for his life again…

There’s a big jump to the next yarn which finds Wash and Easy reunited and stowing away on the wrong-est ship imaginable. Quickly caught, they are quite understandably assumed to be part of the contingent of prisoners bound for the final destination – ‘Devil’s Island’ (June 9th – August 30th 1932)…

No sooner are they mixed in with the hopeless prison population than the planning of their inevitable escape begins, but success only leads to greater peril as they and their criminal confederates take ship with a greedy captain subject to murderous bouts of paranoia and madness…

‘Whales’ (April 24th – August 30th 1933) is probably the most shocking – to modern sensibilities – of the perennial wanderers’ exploits as Wash and Easy are drugged in a Dutch cafe and dumped aboard one of the last sailing ships to work the whaling trade.

Elderly and nostalgic Captain Folly has been convinced by psychotic First Mate Mr. Slugg to compete one last time against the new-fangled factory whaling fleets, unknowingly crewing his creaking old ship with shanghaied strangers…

The grim minutiae of the ghastly profession is scrupulously detailed as our heroes seek some means of escape but with Slugg becoming increasingly unbalanced and eventually murdering Folly, bloody mutiny soon leads to the ship foundering and both factions – or at least the survivors of each – being marooned on the arctic Alaskan ice, where naturally our heroes find the only pretty girl in a thousand square miles…

This fabulous treasury of thrills concludes with one last battle against Bull Dawson after the incorrigible monster links up with gorgeous grifter Peggy Lake, who fleeces gullible Wash of his savings and disappears into the endless green wilderness of the swamps of ‘Okefenokee’ (June 13th – July 24th 1935).

The crime leads to a massive police manhunt through the mire before the boys personally track down the villains and deliver one more sound thrashing to the malodorous malcontent and his pretty patsy…

Rounding off this superb collection is a thorough ‘Captain Easy and Wash Tubbs Episode Guide’ by Rick Norwood as well as a glorious graphic Mexican travelogue feature by Crane in ‘An Afterword in Pictures’ as well as the informative biography section ‘About the Authors’.

If I’ve given the impression that this has all been grim and gritty turmoil and drama thus far, please forgive me: Crane was a superbly irrepressible gag-man and his boisterous, enchanting serials abound with breezy, light-hearted banter, hilarious situations and outright farce – a sure-fire formula modern cinema directors plunder to this day.

Easy was the Indiana Jones, Flynn (The Librarian) Carsen and Jack (Romancing the Stone) Cotton of his day – and, clearly blazing a trail for all of them – whilst Wash was akin to Danny Kaye or our own Norman Wisdom: brave, big-hearted, well-meaning, clay-footed, irrepressible and utterly indomitable everymen… just like all of us.

This superb monochrome landscape hardback (274 x 33 x 224 mm) is a wonderful means of discovering or rediscovering Crane’s rip-snorting, pulse-pounding, exotically racy adventure trailblazer.

This is comics storytelling of the very highest quality: unforgettable, spectacular and utterly irresistible. These tales rank alongside her best of Hergé, Tezuka and Kirby and led irrefutably to the creations of all of them. Now that you have the chance to experience the strips that inspired the giants of our art form, how can you possibly resist?
Hurricane Isle: The Best of Captain Easy and Wash Tubbs © 2015 Fantagraphics Books. All Wash Tubbs and Captain Easy Strips © 2015 United Features Syndicate, Inc. All other material © the respective copyright holders. All rights reserved.

A Sailor’s Story


By Sam Glanzman (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79812-7

Inexplicably, many superb creators who dedicate a lifetime to producing a volume of work are never properly rewarded for their efforts. Probably the most shamefully neglected of these hidden stars – at least in the American comicbook industry – is Sam Glanzman.

With a solid, uniquely informative and engagingly rough-hewn style, “SJG” has worked since the 1940s on a variety of titles for a host of publishers, mostly on material in war, mystery, fantasy and adventure anthologies, but also occasionally on serial characters such as Willy Schulz, Hercules and Tarzan for Charlton, the astoundingly cool (and shamefully still uncollected) Kona, King of Monster Island for Dell and for DC The Haunted Tank and most significantly for us here U.S.S. Stevens (DD 479).

It is this last series of guardedly-autobiographical tales, derived from his tour of duty on that self-same American navy Destroyer during World War II, which formed the precedent for the superb compilation at last collected here – and if anybody from DC is reading this, those U.S.S. Stevens strips are so-very-long overdue for a trade paperback treatment, too…

This criminally neglected talent had been quietly and resolutely generating comics magic for decades in his underplayed, effective and matter-of-fact manner and was still improving – crafting superb narrative art without flash or dazzle, winning fans among the cognoscenti yet largely unnoticed or at least unlauded by mainstream fans – when in 1987 he produced a quasi-autobiographical graphic novel that made quite a few waves.

Marvel editor Larry Hama made the bold decision to publish Glanzman’s understated, unadorned, wryly elegiac account of his days as a young man aboard a Pacific Fleet Destroyer as part of the company’s Original Graphic Novel imprint.

A Sailor’s Story captivatingly related his experiences as a young man aboard the U.S.S. Stevens in a no-nonsense, highly entertaining manner and broke new ground in the progress of the graphic novel as a medium for artistic expression. It also reached a lot of buyers who wouldn’t be caught dead with a copy of Spider-Man or Conan…

It was a high point in American sequential narrative and even spawned a sequel volume – an unprecedented feat for the line at a time when superheroes and licensed properties monopolised the marketplace.

Glanzman is a natural storyteller, with the ability to make dry fact entrancing and everyday events compelling. With his raw, gritty drawing style and powerful sense of colour he weaves memory into magic. His depiction of ship-board life is informative and authentic, and his decision to down-play action and concentrate on character is brave and tremendously effective. He also knows how to make a reader laugh and cry, and when.

A Sailor’s Story is a moving and obviously heartfelt paean to lost days: an impassioned tribute to lost friends and comrades; a war story that glorifies life, not death, by a creator who loved the experience and loves his art-form. When you read this superb book you will too.

Utterly devoid of unnecessary melodrama and conniving faux-angst, the history lesson starts as young Sam J. Glanzman enlists one year after Pearl Harbor – as soon as he turns 18. All the orphan leaves behind him in frigid upstate New York is one friendly farmer who promises to look after his devoted dog Beauty…

What follows is a mesmerising succession of snippets and memories and observations pieced together into a mosaic of life afloat during wartime: learning to speak what amounts to a new language, playing pranks and growing up in a pressure cooker. Along the way you make a few friends, some enemies but mostly just acquaintances: people doing the same things as you at the same time in the same place, but not necessarily for the same reasons and certainly with no dreams except having it all end…

Sam sees the world, the best and worst of life and survives the sailor’s greatest enemies: unseen, distant strangers trying to kill you, mindless tedium and dire, soul-destroying repetitive routine, eventually finding his niche – if never a decent place to sleep…

Through brief and terrifying clashes with the enemy, intimate associations and alliances aboard ship, intimate assignations ashore or on the frequent and increasingly bizarre and hilarious “Liberties” (those breaks from active duty us TV-reared landlubbers all mistakenly think of as “shore leave”), the author debunks the myth of the magic of the seas, only to recreate it recast in terms any modern reader will instantly understand…

Eventually the war ends and long after that so does the sailor’s service, with only the merest few of his unforgettable memories shared…

The sheer overwhelming veracity of the episodes is utterly overwhelming. Raucously funny, ineffably sad – “Beauty’s fate” will break your heart or you’re not and never have been human – devoutly forgiving, patiently understanding and stunningly authentic…

This long longed-for complete edition (thank you, Dover Books!) also includes that sequel from 1989. Wind, Dreams and Dragons returns to the Pacific at the height of the war with a specific theme in mind and, by clever use of narrative devices such as Ship’s Travel Logs incorporated into the beguiling page designs, diagrams and cutaways as part of the text plus astoundingly affecting intimate details – most trenchantly humorous – fondly recalled and seamlessly staged, manages to instil an even more documentary atmosphere into this wonderfully human-scaled drama.

This is used to create a foreboding sense of dread as the crew encounters and learns to live with the then-unknown terror weapon of suicide-pilots who would become a household name to us: Kamikaze…

Combining the folksy, informative charm of the first volume with the “hurry-up-and-wait” tension of modern warfare, all delivered in an increasingly bold and innovative graphic style, Wind, Dreams and Dragons is one of the best explorations ever produced of sea-combat as seen through the eyes of the ordinary seaman and compellingly communicates the terror, resolve and sheer disbelief that men on both sides could sacrifice so much…

This is a fitting and evocative tribute from one who was there to all those who are no longer here…

As if those back-to-back blockbusters were not enough, this oversized (279x210mm), fully colour-remastered paperback tome comes with a flotilla of extras beginning with a Foreword by Max (World War Z) Brooks and Introduction from original editor Larry Hama.

Following the colourful comics there is also a star-studded ‘Tributes’ section by Glanzman’s contemporaries: moving and frequently awe-struck commemorations, appreciations, shared memories and even many art contributions from Alan Barnard, George Pratt, Beau Smith (who shares a personal sketch SJG created for him), Stephen R. Bissette, Carl Potts, Chris Claremont, Denny O’Neil, Kurt Busiek, Stan Lee, Paul Levitz, Joe R. Lansdale, Walt Simonson, Russ Heath, Joe Kubert, Steve Fears, Thomas Yeates, Timothy Truman, Will Franz and Mark Wheatley.

There’s even a splendid photo parade entitled ‘Sam’s Scrapbook’ and warmly impassioned ‘Afterword’ by Chuck Dixon.

Topping everything is a new 10-page black-&-white hauntingly powerful USS Stevens tale entitled ‘Even Dead Birds Have Wings’. Now all we have to do is get those 50 or so USS Stevens micro classics tales into a book too… as soon as possible…

Shockingly raw, painfully authentic, staggeringly beautiful, A Sailor’s Story is a magnificent work by one of the very best of “The Greatest Generation”, a sublimely insightful, affecting and rewarding graphic memoir every home, school and library should have…
Artwork and text © 2015 Sam Glanzman. All other material © 2015 its respective creators.

A Sailor’s Story will be released on May 29th 2015 and is available for pre-order now. Check out www.doverpublications.com or your internet retailer or comic shop of choice.

Hal Foster’s Prince Valiant volume 9: 1953-1954


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-735-2

The stellar Sunday page Prince Valiant in the Days of King Arthur debuted on February 13th 1937, a luscious, luminous full-colour weekly window into a miraculous too-perfect past of adventure and romance, even topping creator Hal Foster’s previous endeavour, the astoundingly impossibly popular comics masterpiece Tarzan of the Apes.

The saga of noble knights played against a glamorised, dramatised Dark Ages historical backdrop as it followed the life of a refugee boy driven from his ancestral homeland in Scandinavian Thule who grew up to roam the world and attain a paramount position amongst the heroes of fabled Camelot.

Auteur Foster wove his epic tale over decades, following the progress of a near-feral wild boy who grew into a paragon of chivalric virtue: knight, warrior, saviour, vengeance-taker and eventually family patriarch in a constant deluge of wild – and joyously witty – wonderment.

The restless hero visited many far-flung lands, siring a dynasty of equally puissant heroes and utterly enchanting generations of readers and thousands of creative types in all the arts.

There have been films, an animated series and all manner of toys, games, books and collections based on Prince Valiant – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (more than 4000 episodes and counting) – and even here at the end times of newspaper narrative cartoons as an art form, it continues to astound in more than 300 American papers. It has even cut its way onto the internet with an online edition.

Foster crafted the feature alone until 1971 when illustrator John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator. Foster continued as writer and designer until 1980, after which he retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of many extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates with Mark Schultz (Xenozoic) superbly scripting. That scribe also provides this volume’s Introduction ‘More Than Pretty Pictures: Storytelling Beyond Genre, Gender, and Medium’ wherein Foster’s extraordinary facility with expressions and pioneering creation of strong and capable female characters is celebrated, analysed and explained by focusing on the artist’s astoundingly able wife and lifemate Helen.

This enormously entertaining and luxurious oversized (362 x 264mm) full-colour hardback reprints the pages from January 4th 1953 to 26th December 1954 (pages #830-933, if you’re counting) but before we proceed…

What Has Gone Before: Having negotiated a truce between Val’s Scandinavian nation Thule and the kingdom of Orkney, the restless Prince undertook his most momentous task yet. Bringing back missionaries from Rome at his father King Aguar‘s request, the rowdy knight of Camelot began overseeing the nation’s slow conversion from Paganism and Druid worship to Christianity.

The job was not without risk with the missionaries and their regal escort (who was still far from a believer in the One God himself) encountering stiff resistance and worse from the Thor-loving populace – and especially their profiteering priests…

The saga resumes with Val and companions Helgi and Torr presiding over a tenuous truce between new and old faiths which is soon threatened after the Prince exposes the seeming “miracles” of the Thor priests for what they truly are. In retaliation the new Christian chapel is burned down, but the missionaries’ stoic acceptance and calm rebuilding impresses the masses far more than all the druids’ tricks and bombast…

Assuming their job completed Valiant and his men depart only to be caught in a terrible forest fire which only two survive…

Struggling home to his family, saddened Val monopolises all his wife’s attention and jealous first born son Arn acts up by leaving home to have adventures of his own. The little lad takes with him a hound of dubious pedigree and ancestry – dubbed Sir Gawain – and has a grand old time. Before true peril can threaten however the wanderers encounter an old friend of Valiant’s: another Round Table knight who is less than pleased to learn that he shares his noble name with a mangy, flea-bitten mutt…

A pleasant time of gentle recuperation amongst friends is capped by another birth as Aleta’s Amerindian maid Tillicum produces a first son for her Viking husband Boltar but marred by separation as Valiant’s wife is called back to her own kingdom in the Misty Isles to quell a rebellion. He is unable to join her when Gawain’s mission is revealed: the Danes and Saxons have invaded Britain in a vast army with unbeatable new battle tactics and now lay siege to Camelot itself…

Assured by Aleta that she can handle her crisis, Valiant and Gawain take ship and soon rejoin Arthur at Tintagel. The troubled monarch has learned that five kings of Cornwall are planning to ally with the invader Horsa and hopes the devious mind of the Prince of Thule can again trump overwhelming odds with keen wits and courage…

The campaign begins as Val impersonates a troubadour and sows treachery and dissent amongst the new allies. Soon one Celtic king is dead and the remaining quartet are frantically realigning with Arthur. With the defenders now united against the Saxons the long campaign to repulse them begins and once more the Prince’s unique and imaginative grasp of unconventional warfare is the defenders’ greatest asset…

With the tide turning, Val is surprised to be ordered away from battle to undertake another impossible task. Throughout Arthur’s reign the realm had periodically suffered raids from Ireland. Now they are a distraction England cannot afford and Valiant is despatched to the Emerald Isle to secure peace.

He has no idea how to accomplish the task but dutifully sails off, and gets into a fight as soon as he touches ground again. Happily his brawl with local chieftain Brian O’Curry impresses everyone so much that the boisterous hulking brute proclaims him a friend for life.

Soon they are travelling to capital outpost Cashel to meet current and pro tem overlord Rory McColm, but the journey is delayed as Brian’s clan encounters and has a quick war with a rival tribe. As Val learns from keenly observing holy man and Christian missionary Patrick, there’s nothing the Irish love more than fighting…

That also proves true when the visitor is finally granted an audience with the cruelly arrogant McColm, who spurns Britain’s entreaties and insults the infamously hot-headed Prince of Thule. Before long diplomacy is abandoned and a furious duel ensues. After Val ends all hopes of Rory’s retaining his crown – by defeating and mildly maiming him – the visitor becomes a harried fugitive running for his life…

With Brian and Patrick’s assistance Valiant escapes Ireland and heads for home where he meets Merlin who has an important prognostication for Arthur. Unfortunately before he can completely reveal it the aged mage is whisked away by enchanting temptress Nimue, leaving Valiant with nothing but frustrating fragments of a vital warning…

Rejoining the king as he struggles against the entrenched Saxons in Kent, Valiant finally deciphers the truncated message and goes about orchestrating the invaders’ ultimate defeat. The crucial first step is to allow himself to be captured and tortured by Horsa’s forces…

The scheme works perfectly and as deep snows give way to spring the crushed and starving enemy are driven from Britain’s shores, allowing the wily tactician time to wonder how his wife fares in sunnier climes. He is eager to join her but sworn companion Gawain has fallen in love with the wrong maiden – again – and by the time the affair ends all he has to show for it is a new, exceedingly homely, inept yet oddly effective servant dubbed Pierre…

When Aleta arrived in the Misty Isles with her three children she found her sister and regent Helene increasingly under the sway of her husband Dionseus. The cagy thug had visions of turning the prosperous and peaceful trading nation into a piratical kingdom raiding and conquering the region. To achieve his aims he had slowly infiltrated the government, padding it with his cronies.

He has no idea of Aleta’s incomparable political acumen and astute manoeuvrings and, after failing to poison her and her heirs, somehow finds himself and all his mercenaries banished without a drop of blood being shed…

Humiliated and infuriated, Dionseus retrenches and begins planning his murderous return at the head of an invasion fleet, just as Valiant and Gawain finally arrive in the Misty Isles. Aleta, delighted to see them, has matters well in hand and prefers that they hang back and let her handle matters her way.

The Queen is grateful however for information provided by Pierre who, after a night of low carousing with servants in town, uncovers a plot by a coterie of nobles who plan to betray her for advancement in Dionseus’ men-only regime…

Eventually, outthought and overmatched in every way, the usurper is utterly defeated and bored Valiant grows even more restless as Aleta sets to reforming her kingdom so that such a coup can never threaten again.

After tedium leads to a ferocious domestic spat the Prince and Gawain resolve to get out of everyone’s hair and go on a pilgrimage to Jerusalem. Of course, no sooner have they arrived in the Holy City than they find themselves in hot water after seeing the plight of a Christian knight.

Thanks to another drunken debauch by Pierre the sly truth is soon revealed. Sir Basil has been held in an impenetrable but easily observed dungeon for a decade: an unwilling Judas Goat used by Sheik Ben El Rasch to trap European knights who would attempt to rescue their fellow and fall captive to a master of the art of ransoming.

The soon to depart occupying garrison of Roman soldiers are too busy preparing for their withdrawal to bother themselves with strictly local affairs so the Sheik has grown rich trading on the good intentions of noble Christian pilgrims and warriors, but now, forewarned, Valiant and Gawain are resolved to teach him a lesson he will never forget…

Sadly they succeed all too well and taking El Rasch hostage leads to them being approached by his deadliest enemies who wish to buy him! Baulking at such barbarism but stalling until they have freed Sir Basil, the Round Table heroes thus incur the wrath of Syrian tribesmen too, but undaunted determine to finish their pilgrimage.

The decade-delayed Basil is eager to join them, but on every step of the quest they are pursued by two furious rival desert factions as keen to kill them as each other…

Although implacable and numerous, the burnoosed hunters have never encountered fighters as cunning, imaginative and skilled as Valiant and his companions. Despite their best efforts – and even the seductive eyes of El Rasch’s daughter – the questors complete their journey and safely head back to the Misty Isles…

During their absence little Arn has grown old enough to notice girls and he does not like them. He and noble playmate Paul make an exception for kitchen-gamin Diane however, since she can sneak them out of the palace, teach them to fish and outfight them both.

When she subsequently saves their lives, Aleta neatly sidesteps all manner of court scandal and disapprobation by declaring her to be for a full year, a royal companion and a boy…

Everything seems spoiled though after the pilgrims return and the lad Diane develops a crush on Gawain. The legendary lover is deeply mortified by the sprite’s attention, but when a palace lothario attempts to get rid of Valiant and pursue the queen, Gawain steps in to defend her honour and is grateful for bold Diane’s help in avoiding a treacherous trap…

Soon however dull peace breaks out once more and before Val and his brother knight can ruin it again Aleta decrees it’s time for the royal family to head North once again…

To Be Continued…

Closing this astonishing epic of daring-dare-deviltry, Brian M. Kane scrutinises in searing detail the history of film and TV iterations in ‘Prince Valiant and the Sacking of Hollywood: The 60th Anniversary of Hal Foster’s Creation on the Silver Screen’, featuring the apparently accursed 1954 movie and Foster’s subsequent starring role on This Is Your Life as well as the 1997 international film remake and animated series The Legend of Prince Valiant

Rendered in a simply stunning panorama of glowing visual passion and precision, Prince Valiant is a non-stop rollercoaster of boisterous action, exotic adventure and grand romance; blending human-scaled fantasy with dry wit and broad humour, soap opera melodrama with shatteringly dark violence.

Beautiful, captivating and utterly awe-inspiring, the strip is a true landmark of comics fiction and something no fan should miss.
© 2014 King Features Syndicate. All other content and properties © 2014 their respective creators or holders. This edition © 2014 Fantagraphics Books. All rights reserved.