The Chronicles of Legion volume 1: Rise of the Vampires


By Fabien Nury, Mathieu Lauffray, Mario Alberti, Zhang Xiaoyu & Tirso , translated by Virgine Selavy (Titan Comics)
ISBN: 978-1-78276-093-1

We’ve all been in love with vampires since the golden age of Victorian Gothic and it’s taken the undead in some extremely odd directions (I personally draw the line at sparkly, immortal kissy-face boy-toys, but to each his own)…

Thankfully our European cousins have a more sanguine view of such matters and innate respect for tradition even when they reinterpret the old classics. Prolific writer Fabien Nury (Stalin’s Death: A Real Soviet History, Once Upon a Time in France, The Master of Benson Gate, Necromancy as well as the epic Je Suis Légion with John Cassaday) began in 2011 a generational saga which put a new spin on the legend whilst keeping a steady eye on the tone of what has gone before…

Les Chroniques de Legion was illustrated by round-robin art-team Mathieu (Star Wars, Long John Silver) Lauffray, Mario (Nathan Never, Morgana, assorted DC covers) Alberti, the enigmatic Zhang Xiaoyu & Tirso Cons (Eye of the Devil, Le Manoir murmurs) and opens here (in good old English) in 1476 as barbaric warlord Vlad Tepes finally falls before the overwhelming armies of the invading Moslem horde.

His stubborn Transylvania a crushed and broken province, the infamous leader had been dragged from the arms of his favourite concubine and beheaded by exultant general Selim Bey. Working for the invaders, Vlad’s despised and treacherous brother Radu knew that the story was not over yet…

As the victorious Turk ravished his despised enemy’s beloved, Dracula’s implacable sibling rival was too late to stop his brother’s malign blood invading the Moslem’s body and eating his devout mind. In an instant Selim Bey’s was gone, overwritten by the undying Impaler…

Nor could Radu not stop the horror escaping and after “Selim” murdered the Sultan and vanished, the Transylvanian turncoat endured all the anger and hatred of the Ottomans. Of course since his blood was just as accursed as Vlad’s, Radu’s story didn’t end with his body’s death either…

In 1521 Vlad was on the move once more, inhabiting the body of Gabriella Del La Fuente. This recent orphan was travelling to the New World, contracted to marry the audacious conquistador Hernan Torres. A flower of the aristocracy, her perfect beauty was only marred by the strange red mark on the back of her neck – a blemish shared with her recently-departed father Victor and a long-dead Turk named Selim Bey…

She had no idea Radu had reached the Americas first and transformed them to a hell of his own devising. The other brother had sustained his own arcane life by equally esoteric means, only in his case the intellect was scattered and diminished by the swarm of rats who consumed him for the longest time…

In Russia in 1812, an undying warrior sprit was wearing French Hussar Armand Malachie. As Napoleon’s broken armies fled before the vengeful Cossacks, he convinced his faithful subordinates Kholya, Stern, Hartmann and Feraud to desert with him. Detouring to the Wallachian Mountains they hunted for valuable loot Armand had heard about: the Lost Treasure of Vlad Dracula Tepes…

It was all a lie. The true reason for the diversion was that Dracula sensed far-distant Radu had allowed an unprecedented atrocity to be created and the time had come to end their infinitely extended vendetta forever…

London, 1887: elderly lawyer Morris Webster contacts friendless, antisocial clerk and gambling addict Victor Douglas Thorpe with an offer that will forever liberate the morose wastrel and ne’er-do-well from the drudgery of his impoverished Whitechapel life.

For reasons inexplicable, Thorpe has been selected by immensely rich aristocratic recluse Lord Byron Cavendish to inherit all his lands and properties… upon successful conclusion of a personal interview, of course…

To Be Continued…

Lavishly presented in an oversized (211 x 282mm) full-colour hardback, evocatively illustrated and told through contiguous strands in many concurrent times, this epic, intoxicatingly absorbing horror mosaic depicts a constant battle between two remorseless foes inextricably linked by blood to grip and delight lovers of all things dark and demonic…
The Chronicles of Legion and all contents © Éditions Glénat 2011. Translated edition © Titan Comics, 2014.

Thor: Son of Asgard


By Akira Yoshida & Greg Tocchini & various (Marvel)
ISBN: 978-0-7851-1456-3

In the middle of 1962, Stan Lee and Jack Kirby launched their latest offbeat superhero creation in anthology monsters-and-mysteries title Journey into Mystery #83. The tale introduced crippled American doctor Donald Blake who took a vacation in Norway only to encounter the vanguard of an alien invasion fleet. Fleeing in terror, he was trapped in a cave wherein lay an old, gnarled walking stick. When, in helplessness and frustration, the puny human smashed the cane into the huge boulder obstructing his escape, Blake’s insignificant frame was transformed into the bold and brawny Norse God of Thunder, Thor!

The series grew from formulaic beginnings battling aliens, commies and cheap thugs into a vast, panoramic and breathtaking cosmic playground for Kirby’s burgeoning imagination. Anthological Journey into Mystery inevitably became Mighty Thor where, after years of bombastic adventuring, the inconsistencies of the Blake/Thor relationship were re-examined and finally clarified to explain how an immortal godling could also be locked within a frail short-lived mortal.

That startling saga took the immortal hero back to his long-distant youth and finally revealed that the mortal surgeon was no more than an Odinian construct designed to teach the Thunder God humility and compassion…

As decades passed the series underwent numerous reboots and re-imaginings to keep the wonders of fabled Asgard appealing to an increasingly jaded readership. An already exceedingly broad range of scenarios spawned even greater visual variety after the Thunderer’s introduction to the pantheon of cinematic Marvels with his ongoing triumphs making him a bona fide blockbuster movie star.

In this scintillating traditional fantasy yarn (collecting Thor: Son of Asgard #1-12, May 2004-March 2005) scripter Akira Yoshida and illustrator Greg Tocchini – with the initial inking assistance of Jay Leisten – expand on the largely unexplored childhood of the Prince of Asgard, with special attention paid to his closest companions; a bold, brave and imaginative lad named Balder and the only female student in Warrior School – raven-haired tomboy Sif…

After a beguiling pictorial introduction to the Eternal Realm, the action opens in ‘The Warriors Teen’ as the heir of All-father Odin strives with increasing frustration to lift mystic hammer Mjolnir, an arcane artefact which can only be wielded by one who is worthy…

His latest failure is made worse by the gut-busting laughter of his best friends Balder and Sif who have seen this scene played out many times by the impetuous, impatient warrior in waiting. Also watching is the Prince’s foster-brother Loki. The malevolent child attends the sorcery school rather its martial cousin and everybody but Thor knows him to be mean-spirited, if not outright evil…

The hidden watcher quickly proves everybody right when he prankishly turns harmless bugs into ravening giant monsters, subsequently forcing the children to fight for their lives.

Drawn by the sounds of battle Odin arrives and, impressed with the carnage, deems it time to send the trio on a Warriors Quest. Without pausing to ask, Thor accepts the dangerous obligation and cannot understand why his friends are so angry with him…

Only after despatching the youngsters to gather four rare articles from the far corners of the Nine Realms to create a new magical weapon does the All-Father turn his attention to his other son…

As the intrepid youths set out to collect the scale of a dragon, the feather of a snow-eagle, a mystic gem and water from an enchanted lake, no one in Asgard is aware that spiteful eyes are watching and planning further harm…

One of Marvel’s richest seams of pure imagination, the Nine Realms impacted by the mighty races of Asgard and its satellites have always offered stirring, expansive tales of a non-traditional nature to comicbook readers. The full range of those worlds of wonder are explored when the heroic trio enter the Hidden Hills only to be confronted by a monstrous dragon somehow warned of their coming and quite prepared to unleash ‘The Heat of Hakurei’.

Only by the most inspired teamwork do the heroes succeed before travelling on to the frozen wilds of Jotunheim to battle undying ice pixies before scaling ‘The Nest of Gnori’ and winning a feather from the mighty avian deity’s wing.

After such extremes the idyllic green jungles of their next destination are a welcome break. Luxuriating by a limpid pool the boys are placed in embarrassing straits when skulking Loki – who has secretly followed – orchestrates a scenario where oafish Thor accidentally stumbles upon Sif bathing.

However her rightful wrath soon turns to something gentler after she boxes her blushing friend’s ears, leaving Loki to agonise about what he must do to destroy the comrades’ regard for each other…

The answer comes later as the trio traverse scorching sands to reach mystic mines and are all – even Loki – dragged down unto ‘The Jaws of Jennia’ by emotion-sucking imps. Once more cool, logical Balder saves the day where all Thor’s strength cannot…

As they make their way back to the surface and their final task, the trio do not realise that their invisible stalker Loki has been abducted by a truly inimical enemy…

The quest then takes a dramatic turn as the Prince of Mischief escapes the clutches of evil sorceress Karnilla and finds the wandering heroes en route to the final element at ‘The Lakes of Lilitha’.

Owning up to many attempts at sabotaging them, the trickster begs them to return him to Asgard as Karnilla is planning an imminent attack and the Realm must be warned. Thor, always more blind to his brother’s schemes than his friends, is in a quandary over how to proceed but ultimately decides Balder and Sif should return with his brother whilst he completes the final task alone.

After overcoming immense and outrageous ordeals the boy tastes nothing but frustration when he finally reaches the enchanted lake to discover it is nothing but a dried-up pit of sand…

Fuming with fury he rushes back to Asgard only to arrive as an army of giants and dragons breach the city’s walls. Joining the fray he helps repel the invading horde but is struck down by vengeful Karnilla at the moment of the Aesir’s triumph…

Suffering the vengeful fury of Odin, the sorceress is unable to see how Sif’s tears and the magic articles gathered in the quest bring the heroic prince back from the Land of the Dead in ‘The Trio Triumphant’. Nevertheless the witch makes one last defiant gesture by trying to kill Odin’s other son. With all Asgard stymied, once again cool Balder’s quick mind saves the day…

Their grand adventure over, the young Asgardians return to their studies in the 3-part follow-up ‘The Enchanted’ but something has changed between Thor and his combat classmate Sif. As the city gradually rebuilds there is unseemly tension between the comrades and after the prince humiliates her in a practice duel Sif uncharacteristically storms off.

Elsewhere Loki – the only boy in the city’s School of Sorcery – is accosted by classmate Amora, whose precocious preoccupation is spells of seduction. She instinctively knows why Thor and Sif are fighting and wants Loki to help her captivate the beautiful prince before he realises that cause is mutual attraction…

The Trickster of course is only too happy to sow more discontent…

Sif’s misery grows when a new girl joins the war classes. Brunnhilda is a vibrant, glamorous blonde every inch Thor’s equal in might and beauty and all too soon the dark-haired student is convinced the newcomer will steal Thor’s heart away…

The second chapter opens with a flashback revealing the vile prank perpetrated by Loki which made Sif the only dark-haired girl in Asgard (and an isolated, self-loathing outsider) before returning to the present where tensions boil over as she and Brunnhilda come to blows in class.

Repentant, angry and despondent, Sif is easy meat for the wily Loki who tricks her into stealing Odin’s magical Mirror of Mycha, with which she can enchant Thor into loving only her. Hating herself, the heartsick maiden liberates the looking glass but is ambushed by Loki’s confederate Amora who confiscates the stolen Mirror and uses it to make Thor her love-drunk slave…

When Sif tries to beat a confession out of the Enchantress, it is besotted Thor who roughly defends his smug new paramour but supposed rival Brunnhilda who sees what has truly occurred. In a quiet moment she approaches Sif and plans are laid to save the prince and punish the scheming perpetrators…

And with the status quo restored Sif and Thor finally find the perfect moment to speak their hearts and minds…

The final 3-part arc is based on Tales of Asgard back-up ‘Death Comes to Thor!’ (from Journey into Mystery #102, March 1964); an early Lee/Kirby classic 5-pager which introduced noxious King Rugga, The Norns, Sif and Hela, Queen of the Dead whilst revealing how Thor first took up his magic mallet.

The expanded version begins with the heir again struggling to raise Mjolnir before settling upon the singular notion of asking the terrifying trio of witches known alternatively as the Fates or Norns exactly how to become ‘Worthy’…

Their answer is appalling in its simplicity: he must face Death.

Returning to Asgard Thor finds his home again under attack by brutal giants and learns with horror that Sif has been abducted. As Odin and the adult warriors ride off in pursuit, the All-Father orders his son to remain, but the headstrong, lovesick youth – filled with fury and passion – instead grasps the impossibly heavy magic hammer and storms off for the castle of King Rugga, smashing his way through the venal ruler’s colossal army with a revelatory display of power…

Decimating the villain’s Storm Giants, Thor learns that his beloved has been traded to Death Goddess Hela in return for immortality. Without pause he turns his attention to her… This confrontation goes very differently and none of the hammer’s awesome capabilities have any effect on the gloating goddess.

Cheated of Thor once, her plan was to take him again, thus delivering to Odin the most heartbreaking blow she can, but against true love even the Queen of the Damned is powerless…

Epic, rousing and astonishingly beguiling, this superb fantasy frolic also includes a full cover gallery by Adi Granov and Jo Chen, as well as Tocchini Sketchbook designs for Thor, Loki, Sif, Balder and Odin and a selection of inked story pages prior to the application of Guru eFX’s resplendent digital colours.

A little off the Thunderer’s regulation stamping grounds, Thor: Son of Asgard offers magic, mystery and coming-of-age drama to suit Fantastic Romantics of every type and persuasion…
© 2004, 2005, 2010 Marvel Characters, Inc. All rights reserved.

King Conan volume 4: The Conqueror


By Timothy Truman, Tomás Giorello, José Villarrubia & various (Dark Horse Books)
ISBN: 978-1-61655-514-6

During the 1970’s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practises that had come about as a reaction to the censorious oversight of the self-inflicted Comics Code Authority. This body was created to keep the publisher’s product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres revisited was Horror/Mystery comics and from that came the pulp icon Conan the Cimmerian, via a little tale called ‘The Sword and the Sorcerers’ in anthology Chamber of Darkness #4 (April 1970), whose hero Starr the Slayer bore no little thematic resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s still-prevalent Kirby house-style.

Pulp-style Sword & Sorcery stories had been enjoying a prose revival in the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954) and by the 1960s a popular revival of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber and others were being supplemented by modern writers such as Michael Moorcock and Lin Carter who kick-started their careers with contemporary versions of man against mage. However, the undisputed grand master of the genre was Robert E. Howard.

Despite some early teething problems, including being cancelled and reinstated in the same month, the comicbook adventures of REH were as big a success as the prose yarns that led the global boom in fantasy and, latterly, the supernatural.

Conan became a huge hit; a monumental brand which saw new prose tales, movies, a TV series and cartoon show, a newspaper strip, games, toys and all the other paraphernalia of success… and it all stemmed from the vast range of quality comics initiated by Thomas and Smith.

In Conan’s all-conquering wake Marvel developed comicbook interpretations of other Howard creations such as Bran Mak Morn, Solomon Kane and others. Undoubtedly the Silver and Bronze medals went to the fairly straight adaptation of King Kull of Atlantis and a rather more broadly reinterpreted Red Sonya of Rogatine.

Roy Thomas was a huge fan of the prose source material and took great pains to adapt the novels and short stories into the graphic canon, but he was also one of the top writers in his field and much of the franchise’s success devolves from his visceral grasp of the characters, which makes this particular graphic novel of particular interest.

Eventually, however, fashions changed and Marvel – having tried increasingly deviant and unsuccessful reboots of the sword-slinger – surrendered or lost the rights to the barbarian blockbuster.

The franchise was picked up by “Intellectual Properties” specialists Dark Horse who eagerly took up the Howard mantle, reinvigorating the hero and his satellites with fresh adaptations of the source material crafted by a host of talented creators who could cut loose, utterly unhampered by the censorship of the Comics Code Authority which had afflicted the Marvel incarnation…

This fourth Dark Horse volume collects issues #1-6 of King Conan The Conqueror (originally published as a comicbook miniseries from February to July 2014), expanding and reinterpreting Howard’s epic Conan novel The Hour of the Dragon and opening with the warrior-emperor in his dotage relating to dutiful scribe and historian Pramis the events of the greatest crisis of his troubled reign…

What Had Gone Before: After decades of adventure-filled wandering, the Cimmerian’s travels eventually led him to the throne of the vast and prosperous kingdom of Aquilonia, but the outsider’s dream of founding a dynasty had soon stumbled as an alliance of disgruntled hereditary nobles and satellite kings plotted his downfall. To secure their ends the plotters resurrected an ancient wizard from demon-haunted Acheron through the arcane agency of a mystic gem known as The Heart of Ahriman.

With the sorcerous interventions of eldritch revenant Xaltotun, Conan was toppled and given over to his treacherous enemies. He subsequently escaped thanks to the actions of harem slave Zenobia and, on the advice of enigmatic witch Zelata that only the Heart can defeat Xaltotun, the fugitive pursued its current owner across the seas to the port of Messantia.

The saga resumes as Conan relentlessly tracks Beloso – who thinks himself the greatest thief in the world. The deposed king is constantly distracted by thoughts of Zenobia whom he had to abandon, and tragically unaware that a band of Khitan warrior-priests (like super-ninjas) hired by Aquilonian puppet-ruler Valerius are tracking him in turn…

Amongst his many careers prior to kingship, Conan had once led the most savage pirates of the age as the merciless Amra and now he inflicts himself upon former fence-turned-upstanding merchant Publio to help him find Beloso and the Heart.

Far from willing but with too much to lose, the businessman reluctantly assists his “guest” but the effort is too little too late. By the time Conan finds his prey the thief is dead at the hands of Stygian priests (another faction with a long grudge against the barbarian) and the gem gone.

Whilst still reeling in shock and disappointment Publio’s thugs jump the Cimmerian and leave him for dead, but the betrayer fares no better after the Khitans show up looking for Conan…

The King was always exceedingly hard to kill and has merely escaped out to sea only to be captured by trading ship Venturer: a vessel which can always find room for one more galley-slave. It’s the last mistake the captain ever makes, however, as the barbarian goes berserk, sowing slaughter all about him and freeing the captives at the oars, many of whom recognise the white maniac as their former pirate lord Amra…

Before long Venturer has new masters and the liberated Black Corsairs have ferried Amra to the Stygian capital Khemi. Refusing further aid Conan infiltrates the temple city of vile snake worshippers in search of the Heart, making his way with a minimum of mayhem and penetrating the inner sanctum of arch-priest Thutothmes.

Unfortunately his furtive progress attracts the attention of seductive vampire princess Akivasha who hasn’t had a real man – in any sense – for centuries…

Conan’s narrow escape from her clutches precipitates him into a clash with Thutothmes – who has by now secured the Heart of Ahriman – but everything is suddenly thrown into chaos when the infallible Khitans burst into the tombs determined to claim the deposed king no matter who stands in their way…

After watching the mystic factions eviscerate each other Conan ends the last priest standing and, thanks to the efforts of a most tractable zombie who leads him out of the labyrinthine temple, makes off with the Heart. Before long the Corsairs have brought him back to his stolen kingdom and the exile is recruiting an army from his oppressed Aquilonian subjects, who have been chafing under the brutal depredations of Valerius…

Soon the entire nation is ablaze and the plotters are sore-pressed in their own unquiet kingdoms too. Desperate, they plan to betray and sacrifice their mystic secret weapon Xaltotun, only to realise far too late that the servant has been their master for some time…

The crisis comes to a head when the mage attempts to destroy Conan’s liberating army during a pivotal clash of implacable foes. Seeking to fuel his magics with Zenobia’s blood, Xaltotun is totally unprepared for the determination of enraged and enslaved mortals acting in concert, the eldritch opposition of the Heart and the carefully calculated vengeance of the wily Cimmerian…

Apocalyptic, bombastic and cataclysmically compelling, this is a splendid retelling of a pulp fantasy classic augmented by an insightful Afterword by adaptor Timothy Truman and a Bonus Gallery of pencil art by illustrator Tomás Giorello

This collection is a superb slice of savage escapism that any red-blooded, action-starved armchair adventurer would kill for, a superb way to enjoy some of American popular fiction’ most influential – and enjoyable – moments. They certainly deserve a prized place on your bookshelf.
©2014, 2015 Conan Properties International, LLC. All rights reserved.

Deadpool Corps volume 1: Pool-Pocalypse Now


By Victor Gischler, Rob Liefeld, Marat Mychaels & various (Marvel)
ISBN: 978-0-7851-4825-8

Stylish killers and mercenaries craving something more than money have long made popular fictional protagonists, and light-hearted, exuberant bloodbath comics will always find an appreciative audience…

Deadpool is Wade Wilson (yes, a thinly disguised knockoff of Slade Wilson AKA Deathstroke the Terminator; get over it – DC did): an inveterate, unrepentant hired killer who survived cancer and genetics experiments that left him a grotesque bundle of scabs, scars and physical abnormalities but also practically immortal, invulnerable and capable of regenerating from any wound.

He is also a certifiable loon…

The wisecracking high-tech “Merc with a Mouth” was created by Rob Liefeld & Fabian Nicieza, debuting in New Mutants #97, another product of the “Weapon X” project which created Wolverine and so many other mutant/cyborg super-doers. He got his first shot at solo stardom with a couple of miniseries in 1993 (Deadpool: the Circle Chase & Sins of the Past) but it wasn’t until 1997 that he finally won his own title, which blended fourth-wall-busting absurdist humour (a la Ambush Bug and Warner Brothers cartoons) into the mix and secured his place in Marvel’s top rank.

Since then he has become one of Marvel’s iconic, nigh-inescapable characters, perennially undergoing radical rethinks, identity changes, reboots and more before always – inevitably – reverting to irascible, irreverent, intoxicating type in the end…

Here, following events too ludicrous to mention, Wilson has linked up with a quartet of alternate Deadpools from very different alternate Earths and formed the strangest team in Marvel’s history (and yes, that includes the Pet Avengers).

Collecting Deadpool Corps #1-6 (June-November 2010) the manic mayhem begins with the 5-part ‘Disrespect Your Elders’ (by Victor Gischler, penciller Liefeld and inker Adelso Corona) as the new comrades – Wilson, the strikingly female Lady Deadpool, killer bad boy and errant pre-teen Kidpool, a floating masked cranium from the Marvel Zombiverse dubbed Headpool and a costumed mutt who answers to Dogpool – are hired by the Elder of the Universe known as The Contemplator to expunge a horrific threat to creation…

From a universe preceding The Big Bang an unstoppable force has manifested which absorbs intelligence. Thousands if not millions of planets have succumbed to the power of The Awareness, their sentience and independence subsumed into a slavish nullity. Protected as they are by their own innate, intrinsic imbecility, Contemplator wants the Deadpools to go kill it…

In a bit of a dudgeon over their selection is another Elder calling himself The Champion. The mightiest physical specimen in existence feels the honour of saving universal intellect should be his, but although he’s no big brain either he just isn’t in the Wilson squad’s league…

Whizzing across the cosmos in the super ship “Bea Arthur” – with plenty of pit-stops in the skeeviest bars, cantinas and dives for information and violent recreation – the team soon confront and readily outwit their brawny rival…

Forced to take a different tack, Champion teams up with fellow Elder The Gardener to remove his insufferable rivals but is utterly astounded by their response. Somehow elected their leader, “Championpool” readies himself for glorious combat before again finding himself humiliatingly outsmarted by the Terran morons and stranded on a dead-end world whilst they fly off to reap all the glory…

Tracking the menace involves going undercover, drinking, beating up lots of aliens, shopping and even colluding and cohabiting with legendary star smuggler The Broken Blade, but eventually they near the end of their quest…

More a superb succession of gags than a plot, the adventure follows the Crazy Corps as they bumble and smart-mouth their way across the universe until finally they confront The Awareness and despite – or rather because of – their uniquely skewed mentalities, triumph in the strangest way possible…

Rewarded with wishing rings by the exultant Contemplator, the Silly Squad stay in space where this initial compilation concludes with the bombastic ballad of ‘The Blue Buccaneer’ (illustrated by Marat Mychaels & Jaime Mendoza).

Trading on their intergalactic reputation as badasses-for-hire, the Deadpool Corps accept a commission to wipe out a pirate band preying on interstellar commerce, necessitating Lady Deadpool going undercover in the most shocking – to her at least – of disguises, uncovering the most unexpected of old acquaintances leading the perilous privateers…

Surreal, wickedly irreverent and excessively violent in the grand Bugs Bunny/Road Runner tradition, Deadpool Corps is frat boy foolish and frequently laugh-out-loud funny: a wonderfully antidote to the cosmic angst and emotional Sturm und Drang of most contemporary Fights ‘n’ Tights comics but pays lip service to being a notionally normal Marvel milestone by also offering a full covers-&-variants gallery by Liefeld and sketch variant by Ed McGuinness…
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Inner City Romance


By Guy Colwell (Fantagraphics Books)
ISBN: 978-0-60699-813-7

Please pay careful attention: this book contains stories and images of an explicit nature, specifically designed for adult consumption, as well as the kind of coarse and vulgar language that most kids are fluent in by the age of ten.

If reading about such material is likely to offend you, please stop now and go away. Tomorrow I’ll write about something more socially acceptable, with mindless violence and big explosions, so come back then.

Guy Colwell is an artist, activist and occasional cartoonist whose works are deeply personal and immensely passionate. As such they have often been controversial. An early Underground Commix creator, his output was graphically sexual, ferociously pro-change and subtly anti-establishment.

A conscious objector and political activist during the time of the Vietnam War (the US government preferred the creepily draconian term “Non Co-operator”) he was prepared to serve time at a Federal prison rather than compromise his principles. Already tenuously starting a long and prestigious career as a gallery painter, Colwell’s incarceration was the spark for a second creative path as a cartoon journalist and comics creator.

This superb and long-overdue collection re-presents to Americans (the series has been a perennial favourite in Europe since the 1980s) a seminal 5 issue underground classic he crafted between 1971 and 1978, blending open minded exploration of alternative lifestyles with keen observation of the life of the nation’s disenfranchised and marginalised underclasses, all thoughtfully argued through beguiling depictions of sex, drugs, crime, socio-political rebellion and ecological radicalism.

They’re all stunningly beautiful to look at too…

Lavishly augmented by more than 30 of Colwell’s gallery paintings, candid photos, a selection of his magazine illustrations and even historically significant examples of his time as a courtroom sketch artist, the commemorative celebration opens with a little history and philosophy in ‘Good Times and Bad: The Evolution of Revolution’ by Patrick Rosenkranz – who also scribed the ‘Epilogue’ and an effusive overview of ‘The Artist’ at the end of the book.

The monochrome cartoon blasts from the past begin with the epochal ‘Choices’ from Inner City Romance #1 as three convicts are released on the same day…

Marvin and token white guy Paddy can think of nothing more than getting high, getting laid and making money they way they used to, but for black power activist James – who’s leaving the joint even more radicalised than when he went in – all that is secondary to rejoining his political brothers and sisters and taking the war to “The Man”.

Driving to San Francisco in a stolen car the trio rave on about what they’re going to do and all too soon Marvin and Paddy are indulging in an orgy of sex and drugs.

After touching base with a most willing soulmate at the Street Defense Committee, James eventually rejoins his debauched jail buddies but as he watches their excesses he realises he is at a crossroads in his life…

For many readers the political message was electrically clear, and the astoundingly explicit sexual antics serve here as a nothing more than powerfully distracting sleight of hand…

The comic was a huge counter culture hit (going through four printings) and the saga notionally continued a year later in issue #2 with ‘Radical Rock’…

As Rosenkranz explains in a brief introduction, in the intervening time Colwell had been drawing a strip for the newspaper San Francisco Good Times, but when that organ of infinitely free expression folded, he recycled his paean to peace and anti-war sentiment into a new comicbook, adding in powerful overtones highlighting the increasingly oppressive nature of policing in the city.

The result was a strangely intoxicating brew akin to a rock opera with dialogue delivered in scintillating rhyming couplets and quatrains as The People combat authoritarian excesses and illegal imprisonment of activists by attempting to hold a benefit concert in the park.

The “Powers That Be” have their own agenda of course and plan a major bust, but when James is gunned down in the street all bets are off…

The same issue also contained ‘Part Two (Adagio)’ which deftly shifts scene to carnally explore the reactions of the previous generation of poor folks. Colwell has always seen sex as something joyous to be indulged in by young and old, pretty or plain and this moving affirmation that “everybody does it” acts as a powerful counterpoint to the unfolding drama as the creaky lovers are interrupted by news that their son has been arrested and mercilessly beaten.

By the time they get to the police station the drama is set to escalate into horrific tragedy…

Inner City Romance #3 was released in 1977 and is the artist’s personal favourite. Largely devoid of dialogue, it thematically returns to the prison system and follows the escape into dreams of three very different inmates, resulting in some of Colwell’s most inventive, erotic and phantasmagorical artwork…

Issue #4 was released the same year and returned to real-world activism by fictionalising the scandal surrounding the abandonment and eventual eviction of the elderly, handicapped, ethnic minorities and just plain poor residing in the International Hotel, San Francisco.

Colwell’s sensitive take on the Humans vs. Money affair is an intensely evocative and surprisingly even-handed affair, highlighting need for change and the ultimate price of life as a young boy perishes due to the short-sighted addition of ‘Ramps’ to a rickety, ramshackle ghetto complex local government is just too cheap to fix…

With Vietnam over and social crusading giving way to an era of sexual liberation, Colwell’s final Inner City Romance foray explored the liberation of libido in a quintet of short tales which still found space and time to question the effects of freedom and progress on different strata of society. It begins with the unabashed joy of loving in ‘Good for You’ before a different stroke focuses on recreational drug-taking and the budding Punk Scene in ‘DownUp’…

Arson and deprivation mark the experiences of a loose association of urban youngsters in ‘Interkids’, whilst the unluckiest woman in town experiences three different kinds of hellish horror when she becomes the victim of ‘Sex Crime’ before the fables conclude with sheer exuberance and impassioned release for two young lovers ‘All Over the Clover’…

Still-crusading, he ends the festival of life in this magnificent softcover compilation with a stunning gallery of his best paintings proving that old campaigner never die, they just keep getting cleverer…

For decades the publicity-shy Colwell was thought by his fans and contemporaries to be a black artist, so strident, effective and authentic was his narrative voice. Even today his ethnicity is unimportant; what counts is that he’s human and urgently begs us all to be human too. Why not start a little Inner City Romance of your own and see for yourself?
Inner City Romance © 2015 Fantagraphics Books Inc. All contents © 2015 Fantagraphics Books Inc unless otherwise noted. All comics stories, illustrations and paintings © 2015 Guy Colwell. All rights reserved.

Sweatshop


By Peter Bagge with Stephen DeStefano, Bill Wray, Stephanie Gladden, Jim Blanchard, Johnny Ryan & Joanne Bagge (Fantagraphics Books)
ISBN: 978-1-60699-812-0

More generally known for his compulsively challenging (I so loathe that word “alternative”) strip material for mature audiences, cartooning legend Peter Bagge (Neat Stuff, Hate, Buddy Bradley, Everybody is Stupid Except for Me and Other Astute Observations) once found himself courted by the highest echelons of the comicbook mainstream and it resulted in two extremely different but delightfully enjoyable comedy ventures.

As he explains in his trenchant Afterword ‘Sweatshop: The Whys and What Fors’, forward-looking DC editor Joey Cavalieri accidentally oversaw the release of two overwhelmingly successful graphic novels – Bizarro Comics and Bizarro World – crafted by a host of Indie cartoonists and was asked/allowed to follow up the venture with something else in the same vein.

Bagge and Gilbert Hernandez had previously put together an intriguing and manically enticing, all-ages cartoon romp for the grievously underserved juvenile girls market (see Yeah!) for mainstream industry leader DC under their WildStorm imprint, and the company wanted to have another go.

Unable to commit to the punishing deadlines of a monthly comicbook solo, the cartoonist created his own sweatshop team to equitably distribute the workload and – after more dithering, ducking and diving – the saga of aging and indolent strip veteran Mel Bowling was born…

Naturally the feature was not what DC expected and the series was cancelled after #2, but due to the time lag involved, by then a full half dozen issues were completed. As with Yeah!, the compiled tales have now found their true spiritual home in these more enlightened graphic times as a sparky, spunky full-colour paperback collection from Fantagraphics, so you can at last profit from DC’s errors…

The premise is wickedly simple: Mel is the creator of successful family strip Freddy Ferret and officially has been for decades. However, with such an icon securely established, the crusty curmudgeon no longer does anything himself but “oversees” a studio of pathetic young hopefuls, doing their time and paying their dues before fame inevitably catches up with them all.

Acting as office manager and long-suffering interface between the modern world and the reactionary living fossil is Mel’s beleaguered spinster sister Millie who tries to keep the ship steady whilst the “creator” sits on his duff dreaming up increasingly more awful catch phrases and commissioning merchandising tat…

Scripted throughout by Bagge and coloured by his long-time collaborator and wife Joanne, the wryly seditious insider hilarity commences with the news that Mel has at last been nominated for a prestigious industry award. Pencil artist and closet superhero fanboy Alfred Post, creepily abrasive loner inker Nick Calamari and shy, quirky letterer Carrie cannot believe the trash they’ve been generating has garnered enough support for a Ham Fisher Prize but Millie is harbouring a secret.

Fed up with her brother’s annual carping and bitching, she’s pulled a few duplicitous strings to get him on the shortlist, but as far as the kids are concerned it’s a disaster: Mel was always appallingly mean when he wasn’t nominated, but now that he could actually lose something he’s never won and always wanted, they communally dread the next month…

Mel is gloating in advance, convinced he’s finally going to get one over on cartoon competitor and golf rival Wayne Goodman but the night of the ‘The “Hammies”’ (illustrated by Bagge) proves to be the train-wreck everybody – except Mel – expected… ‘The New Recruit’ (drawn by Stephen DeStefano) then introduces freshly hired gag writer Elliot: a hip ‘n’ cool, radical lefty wannabe who’s only killing time until his dope new strip Word Up! hits big.

Sadly the vegan newcomer’s ideals and stomach take a major hit after Mel treats his team to lunch at The King’s Trough – the nastiest old-school burger bar in town – where Mel’s effusive views on race and youth kill what’s left of Elliot’s appetite…

The tale is complemented by a trio of shorts illustrated from Bill Wray disclosing the efforts of the unsung juniors in ‘The New Guy’ (by Nick),‘Carrie’s Comic Diary 6/10’ and Alfred’s costumed crusader ‘The Peerless Penciller’…

Bagge & Wray then collaborate on ‘A Traitor in Our Midst’ as Nick starts disseminating cruel spoofs of Freddy Ferret and blames Elliot when Mel finds them. Typically, the fallout is not at all what the creepy inker anticipated…

DeStefano & Wray then delineate ‘Carrie’s Time’ as the letterer’s Indie diary strip is optioned for an animation show. Mel’s jealous interference at first seems selfish but there’s a few surprises in store for everybody concerned, after which Wray solos on ‘Carrie’s Comic Diary Storyboards’, detailing why this particular show was never going to fly…

‘Behold, the Peerless Penciller’ (DeStefano art) then focuses on shy, retiring Alfred as Millie encourages him to follow his superhero dreams: even self-publishing his comicbook for him. Following a hilarious cameo from Charles Burns the depressed kid listens to the wrong advice and tries to change his beloved Fights ‘n’ Tights style to chase the Manga comics dragon…

‘Millie the Enabler’ (drawn by Stephanie Gladden and inked by Jim Blanchard) then reveals the pressure the unappreciated sister is under as a romantic interest enters her life. Mel’s constant neediness almost scuppers the relationship until Carrie offers to pinch hit for her…

This chapter is accompanied by a page of “Alfred’s” manga doodles courtesy of that man Wray…

Johnny Ryan joins the team to illustrate ‘The Wrong Dates’ after Elliot correctly assesses his male co-workers as virgins and Carrie decides to help the unlovely – and possibly unlovable – comic geeks out by arranging meetings with some of her unattached female friends.

‘Freddy Gets “Edgy”’ (Gladden & Blanchard) finds Elliot at last a published strip cartoonist, prompting Mel to consider updating the ever-unchanging Ferret. First though he’s going to hire a focus group to evaluate the proposed changes…

‘A Convention to Remember’ is an all-Bagge affair as Mel is gulled into attending a Comics Expo. He was told he was to be Guest of Honour, but the organisers never said he would be the only one…

Drowning amidst a sea of nerds, pimples, body-odour, desperation and fanaticism, the sweatshop team individually experience their private hells (meek Alfred adopted by a sexy fan chick, Carrie finding her very own stalker and Nick having to talk to people) until somebody suggests setting Neil Gaiman’s pants on fire…

In ‘I Have No Son!’ (illustrated by Ryan), the salutary glimpses into our magic universe come to a close when the kids discover the grotesque bum regularly dumpster-diving outside the studio has a personal connection to Mel. However, there’s far more going on than meets the eye – or the nostrils – and a distressing reunion leads to soft-hearted Carrie befriending the bum’s mum in ‘The Ex’ (Gladden & Blanchard).

Before too long she knows why Mel divorced her…

A wicked cruel “Nick Calamari” sidebar (by Wray again) details ‘It’s the Adventures of… The Meddler starring Miss Carrie Big Buttinsky’ and the gloriously baroque carton Commedia dell’arte concludes with ‘Mel + Irene’s First Date’ (Gladden & Blanchard) which harks back to Spring 1973 when a shy, aspiring cartoonist made the rather rash move that started his little empire going…

Barbed, raucous and superbly outrageous, this marvellous warts-and-all comedic comics-industry expose is an ideal object and object lesson for everyone who ever considered indulging in the funniest of funny businesses.
© 2015 Peter Bagge. This edition © 2015 Fantagraphics Books Inc.

The Tower Chronicles: DreadStalker


By Matt Wagner & Simon Bisley (Legendary Comics)
ISBN: 978-1-93727-836-6

In The Tower Chronicles: Geisthawk, FBI agent Alicia Hardwicke first encountered a strangely compelling masked bounty hunter named John Tower who filled a rather select niche in the broad spectrum of law-enforcement and peacekeeping services. This odd enigma helped people with highly specialised problems: things cops and feds and government refused to even acknowledge the existence of…

After having her eyes opened and seeing what Tower – “the Geisthawk” – did with vampires and ghosts and even stranger supernal threats, Alicia started skipping work and letting her day job slide to join him on his bizarre cases, but she could never crack his carefully guarded façade of secrets nor ascertain the reason for his relentless, thankless and generally unrewarding crusade.

The concept was created by Thomas Tull (whose Legendary Pictures is responsible for the latest Batman/Dark Knight movies as well as The Hangover, Man of Steel and 300) and comics veteran Matt Wagner – presumably as a prime concept for the new hero’s own monster-bashing film franchise…

This slim and sinister spooky sequel volume collects The Tower Chronicles: DreadStalker #1-6 (spanning August 2014 to January 2015) wherein Wagner, illustrator Simon Bisley and colourist Ryan Brown ramp up the tension whilst revealing a few of the horror-hunter’s darkest secrets.

The saga begins in the frozen wilds of Northern Ontario where a couple of thrill-seeking teenagers stumble upon a very hungry Wendigo. Their immediate gory consumption is narrowly averted by Tower and Hardwicke but, after the rescue and inevitable bloody battle, the FBI agent realises her sullen partner seems more interested in ransacking the beast’s lair that attending to a shellshocked survivor…

Elsewhere creepy cultists “The Brotherhood of the Rose” know far more about Tower than he would like, and confer on how to deal with the DreadStalker and give the first hints to his true motivations. Apparently magic calls to magic and supernatural terrors tend to confiscate eldritch artefacts. Somewhere there are objects Tower wants and his constant despatching of dire hidden horrors gives him unmatched opportunities to search for such spoils…

The Brotherhood also covet such articles and, now that Tower has allied himself with Hardwicke, they believe they have the potential to exert a little leverage…

In the Washington DC office Alicia is using the Bureau’s vast resources to look into Tower’s past but her investigations are beginning to return impossible results. She is also starting to draw attention from her superiors, and terms like “negligence”, “obsession” and “reassigned” are being used by her furious boss…

In his lonely citadel Tower broods. He is actually centuries old and has carried a grievous wound of the heart for that entire time. All his searching and ransacking of monsters’ dens is for one sublime purpose but his quest seems as far from success now as it always has. …And on the other side of a looking glass, a beautiful, mournful woman waits for him… Determined to get some concrete answers, Hardwicke confronts Tower’s elderly lawyer Romulus Barnes and wrangles an incredible story from the attorney of how the taciturn troubleshooter saved a young law student’s son from demonic doom in return for a lifetime of legal servitude…

A most insidious villain, Martin Castle spearheads a cabal of entrepreneurs dubbed “The Château Group” and, when not selling genetically augmented heirs to shady sheiks, he and they harbour patient dreams of acquiring the world. However, Castle’s machinations mask a vile and increasingly debilitating secret…

Some answers – for the reader at least – are forthcoming as Tower resurfaces in New Mexico, hunting an avian monstrosity. Scaling the high cliffs to its nest, Jean Latour‘s mind cannot help but wing back to the First Crusade when as one of nine Christian warriors dedicated to liberating the Holy Land he co-founded The Knights Templar in 1119 Anno Domini.

He recalls how the crusaders’ initial vows of piety, poverty, chastity and charity gradually eroded as their ranks grew and their coffers swelled, and how his life changed forever when he rescued the heathen maiden Nadira from Christian soldiers determined to stop her from praying at the mosque they had converted to a barracks…

In New Mexico Tower’s reveries are curtailed when the appalling Thunderbird attacks, only to fall after an horrific battle to the DreadStalker’s accumulated centuries of martial prowess. The net result is only more disappointment as the slaughtered beast’s nest reveals many artefacts but nothing of any use to the immortal warrior.

When Tower drags his battered, pain-wracked body back to his car, Alicia is waiting…

Still refusing to share, he drives off and Hardwicke reluctantly goes to plan B, applying the federal screws to another member of Tower’s support network. Raf is the genius who builds the uniquely devastating ordnance employed by the Geisthawk to expunge assorted creatures of the night but his tale of how the un-aging man exorcised his unquiet mother only adds to Alicia’s growing sense of unease…

As Mr. Castle undergoes radical surgery in Austria to alleviate an unpleasant arcane infirmity, further gathered strands at last force Agent Hardwicke to accept the impossible: her silent partner is possibly hundreds of years old and has been holding back a horde of horrors for all that time…

The man himself is in Colorado, dealing with a werewolf incursion in a brutally efficient manner before heading on to Ireland. En route he calls Alicia who probably scuppers her own career to join him, blithely unaware that the Brotherhood and Castle are both using her to track Tower. Neither organisation really wants the monster hunter, but they really need the prizes he’s likely to find…

After a cataclysmic battle with a ghastly Gaestlych, Tower finally relents and shares his story with Alicia, but the revelations give her no joy or satisfaction…

To Be Continued…

Fast-paced and astoundingly action-packed, this slight but satisfying romp is tailor-made for transferral to large or small screen as companion or rival to Constantine, True Blood and Supernatural, but The Tower Chronicles primarily offers comics fans a spectacular rollercoaster of straightforward beastie-bashing in the grand traditional manner beloved of Fights ‘n’ Tights enthusiast everywhere.
© 2015 Legendary Comics LLC and Matt Wagner. All Rights Reserved.

Kick-Ass 3 – trade paperback edition


By Mark Millar, John Romita Jr., Tom Palmer & various (Titan Books)
ISBN: 978-1-78329-087-1

Once upon a time, perennial High School no-hoper Dave Lizewski – a pitifully ordinary and unhappy teenager who loved comicbooks – realised that he had no chance of being part of the school “in-crowd”. He just hung out with the other geeks, nerds and social lepers; talking TV, movies, funnybooks and wishing he could have a perfect life and trophy girlfriend.

Then one day he had his big inspiration – he was going to be a masked superhero. All he needed was a costume and a gimmick. Oh, and a codename too…

Clad in a wetsuit bought online and filled with hope, Dave started patrolling the streets and promptly got beaten into a coma by three kids tagging a wall…

After months in hospital and with three metal plates in his skull, Dave eventually returned to school, but the compulsion had only grown stronger. Soon he was prowling the city again. This time a chance encounter was recorded on witnesses’ camera-phones and uploaded to YouTube…

An overnight internet sensation and supremely now overconfident, Dave – or Kick-Ass – inspired a wave of copycats, attracted the extremely unwanted attention of Organised Crime and met the closest thing to real superheroes the world had ever seen…

Dave’s life went into deadly overdrive when he met diminutive Mindy McCready – AKA Hit-Girl – and her burly, brutish, utterly insane senior partner Big Daddy: cool, efficient ninjas of justice and everything he’d aspired to be but could never approach in a million years…

These armoured, gun-toting urban vigilantes were utter ciphers, stalking and destroying the operations of brutal Mafia boss Johnny Genovese with remorseless efficiency and in complete attention-shunning anonymity. Before long Dave was drawn into their war and met fellow adventurer Red Mist, who turned out to be Genovese’s abused, psychotic son Chris: a bastard maniac in his own right.

Things got really out of hand and lots of people died. Mostly scumbags, but some good people and a few innocent civilians too…

The mesmerising saga comes to a cataclysmic climax close as Kick-Ass 3 collects the final 8-part miniseries (originally published through Marvel’s Icon imprint) from Mark Millar, John Romita Jr, Tom Palmer and Dean White in a beguiling full-colour mass market paperback.

As seen previously, Red Mist had evolved into a truly psychotic and blood-drenched super-villain to counter the fannish tidal wave of costumed champions. In the aftermath of a bloody slaughter, superheroes were outlawed in New York, Dave and faithful masked pals Todd and Marty went undercover and the totally OTT Hit-Girl was arrested and sent to prison…

The saga resumes now with the lads reviewing a letter from the deadly tyke and planning to bust her out with the aid of a few costumed associates. However, life is not as clear cut as comicbooks and the scheme ignominiously fails.

Life goes on and the boys graduate High School, seeping into dead-end jobs whilst spending nights patrolling and training for their next attempt. Soon, though, tensions begin to rise as skeevy newcomer hero The Juicer takes over their once-communal lair – formerly Mindy’s old tricked-out HQ. The gloating sod even moves in his girlfriend…

Disgusted, undeterred and resolved not to spoil things, Dave gets back to the streets. When a posse of gangbangers attempt to mug Kick-Ass the battle goes badly wrong before he is rescued by witness – and nurse – Valerie.

Elsewhere, greater events are afoot. Brutally maimed Chris Genovese is stuck in prison hospital awaiting trial when his uncle Rocco pays a visit. With the established hierarchy of organised crime decimated by Hit-Girl, the aged Don has returned from exile in Sicily. He had been shipped off years ago when his deviant tastes and merciless depredations proved to be too much even for the Mafia.

Now he’s back and making a move to unite all the criminals in America under his rule – and he plans to make Chris his heir…

Self-proclaimed super-villain Chris is a changed boy and wants no part of it, but Rocco has the police force on his payroll. Nobody ever says no to the Don…

The boy’s mother has had enough too, but when she sneaks into his room determined to execute her crazy child she catches someone else with the same idea…

Dave meanwhile has organised another attempt to spring Hit-Girl but even as he preps his motley crew, the lass in question is facing down her latest psychiatrist.

The malevolent tyke has spent the intervening months terrorising and pacifying the entire prison around her, whilst psychologically breaking a long string of mental health professionals assigned to her, but Dr. Alex White is made of sterner stuff. The ruthless, remorseless headshrinker is determined to crush not cure the waif-like homicidal maniac, whatever it takes…

Dave is a man distracted. Although he has planned a raid on the mob as they fête the recently released Chris, his attention is mostly on Valerie. Thus the consequent attack is a disaster and the badly-scared mystery men barely get away with their lives…

In the cold light of day the heroes have a bitter falling-out at Justice Forever HQ and Dave adds The Juicer to his growing list of arch enemies. It’s hard to care, though, as he and Val are dating now and he’s having sex regularly…

The only thing he hasn’t given up on is Hit-Girl. He will get her out, somehow, someday…

He doesn’t know it, but Dave is on a clock. Rocco is firmly in the driving seat now and obsessed with the tiny titan too. He wants her out of jail so that he can smash his treasured golden ice-pick right into her brain…

As Dr. White plays the latest card in his duplicitous bag of brain-bending tricks, at Vic Gigante‘s place the bent cop – and Rocco’s most influential agent on the NYPD – has an interesting idea. With three trusted pals he’s devised a way to make even more dirty money in a foolproof manner.

Soon a quartet of “Robin Hood” masked heroes are brutally raiding all of Rocco’s places of business; killing mooks and confiscating cash. The Skull & Bones boys claim it’s all being passed on to the poor and naturally everybody believes them…

Lost in a lustful daze, not even a timely intervention by Todd can shake Dave up enough to get back in costume and on track, but the increasingly bold raids of the Skull & Bones gang is driving Rocco crazy. Only when the deviant Don declares war on every masked hero in the city and despatches hit squads to gun them down wherever they are does Dave finally rouse himself from a besotted haze and get back on the streets…

The psychological campaign against Hit-Girl is also beginning to work. The formerly indomitable Mindy is retreating into memories of training with her dad and sharing those episodes with the exultant White.

Unfortunately the cocky doctor overplays his hand and seems to lose everything, but before he can reassess the situation Rocco Genovese has his family’s nemesis abducted from the penitentiary so that he can slaughter her in style.

Ferrying her to a big party at his estate, the Don thinks he’s won but is utterly unprepared for betrayal from within, the incomprehensible inability of Kick-Ass to give up and the sheer determination and total, sociopathic verve which inspires Hit-Girl in her holy mission to eradicate criminal scum…

Building to a cataclysmic, graphically hyper-violent, ferociously cathartic conclusion, the saga of simple soul Dave and the atrociously foul-mouthed Hit-Girl wraps up in unforgettable manner with plenty of shocking twists and surprises in a blockbusting clash which answers all the questions in a fashion fitting, furious and final…

The blackly comedic and ultra-violent comedy quartet of tales which comprise the Kick-Ass saga are the ultimate extension of the modern trend for “realistic” superhero stories whilst simultaneously forming a brilliantly engaging and cynically hilarious examination of boyhood dreams and power fantasies, delivered with dazzling aplomb, studied self-deprecation and spellbinding style.

Here Millar’s mesmeric script skilfully dances on the very edge of possibility and credibility, whilst the stunning art collaboration of John Romita Jr., Tom Palmer and colourist Dean White afford a vision of New York life that ranges from Paradise to Hell on Earth.

Bracketed by a pithy Introduction from screen writer Geoff Wadlow and Afterword Acknowledgements from writer and artist, this majestically wide-screen extravaganza is a sharp, superb and stunning tale not just for comics fans but a genuine treasure for all followers of frantic fun and fantasy in any medium.

© 2013 and 2014 Millarworld Limited and John S. Romita. All rights reserved.

Kick-Ass 3 is scheduled for publication on February 27th

Love and Rockets: New Stories volume 7


By The Hernandez Brothers (Fantagraphics Books)
ISBN: 978-1-60699-770-3

Years pass like centuries when you’re waiting for a wonderful treat but at long last here’s the latest annual instalment of Love and Rockets: New Stories. So life is once more challengingly complete …

Now solidly in its fourth decade as a transcendent and transformative force shaking up the American comics industry, Love and Rockets was originally an anthology magazine featuring amongst other gems and joys the slick, intriguing, sci-fi-tinged hi-jinx of punky young things Maggie and Hopeylas Locas – and a series of heart-warming, gut-wrenching soap-opera epics set in a rural Central American paradise called Palomar.

The Hernandez Boys (three guys from Oxnard, California: Jaime, Gilberto and Mario), gifted synthesists all, captivated the comics cognoscenti with incredible stories sampling and referencing a host of influences – everything from comics, TV cartoons, masked wrestlers and the exotica of everything from American Hispanic pop culture to German Expressionism.

There was also a perpetual backdrop displaying the holy trinity of youth: Sex and Drugs and Rock and Roll – also alternative music, hip hop and punk.

The result was dynamite then and the guys have only got better with the passing years. Mario only officially contributed on rare occasions, but Jaime’s slick, enticing visual forays explored friendship and modern love by destroying stereotypes of feminine attraction through his fetching coterie of “Gals Gone Wild”, whilst bro Gilberto created a hyper-real and passionately poignant landscape and playground of wit and venality for his extended generational saga Heartbreak Soup: a quicksilver chimera of breadline Latin-American village life with a vibrant, funny and fantastically quotidian cast.

The shadows cast by Palomar still define and inform his latest tales both directly and as imaginative spurs for ostensibly unaffiliated stories.

Fully evolved into an annual omnibus compendium of wonders, Love and Rockets: New Stories features one-off vignettes supplementing a string of contiguous and continuing story strands, opening here with Beto’s ‘Killer in Palomar’.

After having apparently quitting her blossoming cinema career Doralis “Killer” Rivera headed back to Palomar to visit her distanced family. She was fleeing rumours of pregnancy and just wanted some peace and a normal life. At least that’s what she told herself…

Now she’s reeling from the horror of a deranged stalker-fan who murdered people in her name, but new friend Theo is more worried about her strange reaction to a copycat stripper/double appropriating her reputation to become a porn star. And to make things even more complicated Killer is chatting to dead Tia Doralís again…

Jaime then returns to his singularly aging signature characters as Maggie and Hopey ditch their significant others for a weekend to attend an Eighties-Friends reunion in ‘Do I Look at the Camera, Or Do I Look at Me?’

The devout pals and former lovers may have moved on, but there’s still some spark of the old wild couple in play – especially the constant bickering – and eventually the ladies at leisure settle on watching a movie Maggie’s boyfriend Ray recommended coincidentally  running at the Indie cinema that used to be the girls’ teenage hangout…

Metafiction and magical realism have always played a large part in the Hernandez Boy’s tales and as Maggie and Hopey settle in for a weird screen experience, elsewhere in time and space star of the film Maria Rodriguez is showing it to her baby daughter Fritz/Rosalba (for further details and family indiscretions best check out High Soft Lisp or Luba)…

Blending a bizarre B-movie fantasy with more telling insights into three generations of powerful and beautiful women, Gilberto’s story segues into Killer’s time as a toddler – and the mistakes all the women in her family seem condemned to repeat – before ‘Daughters and Mothers and Daughters’ flashes back to more revelations, inter-cut with her playing her own grandmother in scandalous biopic Maria M…

Jaime’s vignette ‘You and Hopey’ focuses on poor abandoned Ray and how he spends his time as a weekend-widower, after which the artist switches track to follow frustrated teen wrestling hopefuls in ‘Our Lady of the Assassinating Angels’ before returning to Ray for ‘The Cody Pendant’ and an evening alone, coincidentally watching the same movie as Maggie and Hopey…

Beto steps in for a fantastic slice of hokey fantasy as ‘Magic Voyage of Aladdin’ offers an incredible genre mash-up with the legendary boy adventurer and his astoundingly pneumatic patron Circe battling witches, monsters, aliens and bat-people in three anarchic cine-plays, beginning with ‘Chapter 1: the Electrical Brain’ moving on to ‘Chapter 2: the Cave of Bats’ and calamitously concluding with ‘Chapter 3: the Living Corpse’…

Jaime tags in to continue the travails of young Tonta Agajanian in ‘If It Ain’t Fixed, Don’t Break It!’ as the troublesome teen escapes her scandalous family (murdered step-father and her far-from-sane mother still prime suspect even after being cleared by DA’s office) for a comicbook party.

After another fine moment annoying the rich kids, Tonta and gullible associate Gomez suddenly find themselves pulled over by the cops…

The dirty doppelgangers poaching the reputation of Killer’s dynasty of sexy starlets make their unseemly entrances in Gilbert’s ‘Meet Fritz Jr.’ and unwittingly offer tantalising glimpses of unsuspected family connections, after which Jaime turns up the filmic fantasy dial with the hilariously scary sci fi classic ‘Princess Animus!’ wherein a beautiful cannibal gains the power to dominate the universe…

However when the film breaks at the best bit Maggie and Hopey are left at a loose end and unwisely head back to the motel early…

Beto closes down this annual affair (bracketing an untitled Jaime two-pager highlighting las Locas’ morning-after) with another outrageous grindhouse movie pastiche in ‘The Golem Suit Starring Killer’ before a painful day for Fritz and her copyright infringing facsimile meeting fans at a convention as ‘Talent’ wraps things up for another too-long wait until next time…

Warm-hearted, deceptively heart-wrenching, subtly shocking, challenging, charming and irresistibly addictive, Love and Rockets: New Stories is a grown up comics fan’s dream come true and remains as valid and groundbreaking as its earlier incarnations – the diamond point of the cutting edge of American graphic narrative.
© 2015 Gilbert and Jaime Hernandez. This edition © 2015 Fantagraphics Books. All rights reserved.

Green Arrow volume 1: Hunter’s Moon


By Mike Grell, Ed Hannigan, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-4326-5

First appearing in More Fun Comics #73 in 1941, Green Arrow is one of very few superheroes to be continuously published (more or less) since the Golden Age of American comic books. At first glance this combination of Batman and Robin Hood seems to have very little going for him but he has always managed to keep himself in vogue.

Probably his most telling of many makeovers came in 1987, when, hot on the heels of The Dark Knight Returns, auteur Mike Grell was given the green (Shameless, me!) light to make him the star of DC’s second “Prestige Format Mini-Series”.

Grell was counted a major creator at the time. Beginning his rise with a laudable run on Legion of Super-Heroes, he went on to draw the revived Green Lantern/Green Arrow and practically saved the company with his Edgar Rice Burroughs-inspired fantasy series Warlord. He had also notched up a big fan following illustrating many Aquaman, Batman and Phantom Stranger stories before establishing his independent creator credentials at First Comics with Starslayer and Jon Sable, Freelance…

In the grim ‘n’ gritty late Eighties, it was certainly time for another overhaul of the Emerald Archer. Exploding arrows yes, maybe even net or rope arrows, but arrows with boxing gloves or paint brushes on them just don’t work. Thus, in an era of corrupt government, drug cartels and serial killers, the evergreen survivor adapted and thrived under the direction of a creator famed for the realism of his stories.

The Longbow Hunters focused on the super-hero’s mid-life crisis as he relocated to Seattle and struggled to come to terms with the fact that since his former sidekick Speedy was now a dad, Oliver Queen had technically become a grandfather. With long-time “significant other” Dinah Lance AKA Black Canary he began to simplify his life, but the drive to fight injustice never dimmed for either of them.

She went undercover to stamp out a drug ring, and he became engrossed in the hunt for a psycho-killer dubbed “The Seattle Slasher”. Ollie was also made aware of a second – cross-country – slayer who had been murdering people with arrows…

Eschewing his gaudy costume and gimmicks he reinvented himself as an urban hunter to stop such unglamorous everyday monsters, stumbling into a mystery that led back to World War II involving the Yakuza, CIA, corporate America and even the Viet Nam war…

The intricate plot, subtly blending three seemingly disparate stories that were in fact one, still delivers a shocking punch even now in its disturbingly explicit examination of torture, which won the series undeserved negative press when it was first published. Although possibly tame to most modern tastes, this was eye-opening stuff in the 1980’s, which is a shame, as it diverted attention from the real issue… and that was a massive surge in quality and maturity.

The sophisticated and intricate plot – weaving themes of age, diminishing potency, vengeance and family – were another turning point in American comics and led to an ongoing series specifically targeting “Mature Readers”. The treatment and tone heavily influenced and flavoured today’s TV adaptation Arrow and has led to the release of Grell’s nigh-forgotten urban predator tales in a new range of economical trade paperbacks.

This first full-colour paperback collection, scripted by Grell with superbly efficient and powerfully understated art from Ed Hannigan, Dick Giordano & Frank McLaughlin, re-presents Green Arrow volume 2, #1-6 (February to July 1988), offering grimly realistic yarns ripped from headlines that have as much impact and relevance today as they did nearly thirty years ago…

Sparse, Spartan and devastatingly compelling, the initial tales were all constructed as two-part dramas beginning here – sans any preamble – with ‘Hunter’s Moon’ as the hunter (the series was notable in that other than on the cover, the soubriquet “Green Arrow” was never, ever used) prowls his new home dealing harshly with thugs, gangbangers and muggers before heading home to his still-traumatised girlfriend.

Black Canary was tortured for days before Ollie found her and, although the physical wounds have faded, Dinah Lance is still suffering…

She’s not the only one. Police Lieutenant Jim Cameron has just heard that child-torturing sociopath Al Muncie has used his vast beer-dynasty inheritance to buy a retrial after 18 years in prison.

The cops couldn’t get him for murdering all those “missing” kids but one lucky ten year old, after days of appalling torment, escaped and testified so Muncie’s been locked up for aggravated assault ever since. Now the heartbroken cop has to tell that brave survivor she must do it all over again…

The victim grew up to become Dr. Annie Green and she’s working wonders treating Dinah, but the therapist’s own long-suppressed terrors come flooding back when Muncie – despite being in total lockdown in his palatial house on the family brewery estate – somehow hand-delivers a little souvenir of their time together…

On hand when Annie freaks out and flees in panic, Ollie gives chase and finds her once more calm and resigned. On hearing the full story he makes a house-call on the maniac but cannot “dissuade” him from paying Annie another visit that night…

The experienced manhunter is waiting as a masked assailant tries to break in to the doctor’s apartment, but when the intruder shrugs off a steel arrow to the chest Ollie realises something’s not right…

Part Two expands the mystery of how Muncie can get past police guards at will, but by the time the Arrow has convinced the cops to raid Muncie’s den with the solution to the obsessed sociopath’s disappearing act and apparent invulnerability, the killer has already made his move.

Once again however Muncie has underestimated Annie, and her defiance buys Ollie time to intercept the hellbent human beast. After a furious chase back to the brewery the killer meets his fate in a most ironic manner…

A broad change of pace follows as ‘The Champions’ sees Ollie abducted by government spooks and pressganged into competing for a deadly prize. A joint space venture with the Chinese has resulted in a deadly “DNA-programmable” virus being created and, following the sudden destruction of the satellite lab where it was propagated, the only surviving sample has crashed onto remote San Juan Island.

With political allies turned rivals for sole possession of a bio-agent which can be set to kill anything from wheat harvests to black or yellow or white people, overt warfare would only lead to catastrophic publicity, so the political superpowers have agreed to use a gladiatorial bout as the method of deciding ownership.

Ollie has his own reasons for accepting the job. For starters he doesn’t trust any government with the DNA-hunting bug, the agents who drafted him are Russian not American and, most urgently, he has no doubt that he’ll be killed if he refuses to compete…

Equipped with a tracking device, Ollie is dumped on the island as a colossal storm starts, meeting his arrogant opposite getting off the ferry. Former CIA operative Eddie Fyers is an old foe and one of the sneakiest killers on Earth. He convinces Ollie they should work together… before double-crossing and leaving him to bleed out in a blizzard.

The archer is rescued by an archaeologist who has inadvertently picked up the fallen bio-agent pod, but as Ollie argues with his saviour over the wisdom and morality of his mission, her cabin is peppered with gunfire…

Fyers has the upper hand but suffers a sudden change of attitude when a third team ambushes him and his prisoners. It seems neither the Russians or Chinese trusted their champions…

Again forced to team up, spy and vigilante despatch the hit squad but Ollie has the very last word after finding a way to deprive everybody of the bio-sample…

Determined to challenge all manners of social inequity, Grell’s final story in this collection confronted the rise in homosexual prejudice that manifested in the wake of the AIDs crisis.

It begins after two customers leaving Dinah’s flower shop are brutally attacked by kids ordered to “gay-bash” as part of their gang initiation. The horrific crime is further compounded when Ollie discovers that Dinah’s new assistant Colin is not only a bloody-handed perpetrator but also a victim…

The Warhogs are the most powerful gang in the city, but their new induction policy is one the Arrow cannot allow to exist any longer. Any kid refusing to join is mercilessly beaten by a ‘Gauntlet’ of thugs. Those who eagerly volunteer suffer the same treatment as their initiation. And once you’re accepted as a Warhog you still have to prove your loyalty by beating – and preferably killing – a “queer”…

In the shocking conclusion Ollie, having failed to make a dent through any of his usual tactics, goes straight to the top. Big boss Reggie Mandel has big plans for the Warhogs. He’s already made them a national force to be reckoned with, but when he arrives in Seattle to check on his regional deputy Kebo, the Machiavellian schemer is confronted by a nut with a bow challenging him in his own crib…

The Arrow is keen to point out that the strictly local Warhog policy of gay hate-crimes is not only bad for business but is serving someone else’s private agenda. Reggie actually agrees with the vigilante, but before he’s prepared to take appropriate action he expects his verdant petitioner to undergo the same gauntlet any Warhog must survive before being heard…

Terse, sparse scripts, economical and immensely effective illustration and an unfailing eye for engaging controversy make these epic yarns some of the most powerful comic tales American comics ever produced. Compiled here with a cover gallery by Grell (both fully painted and line art), Hannigan & Giordano, this compulsive retooling is an epic masked mystery saga no lover of the genre will want to miss.

© 1988, 2013 DC Comics. All Rights Reserved.