Secret Warriors volume 5: Night


By Jonathan Hickman, Mirko Colac, Alessandro Vitti, David Marquez & various (Marvel)
ISBN: 978-0-7851-4803-6

In his “Infinity-formula” extended career, Marvel’s immortal secret agent Nick Fury fought in every war since WWII, worked for the CIA and ran numerous iterations of superspy agency S.H.I.E.L.D.; generally finding over and again that nobody could be trusted – not to stay clean and decent – in a world of temptation.

Worse yet, even the best of men could be forced to whatever was necessary given the right motivation…

Too many times the spooks “on our side” became as debased as the bad guys in a world where covert agencies were continually exposed as manipulative, out-of-control tools of subversion, oppression and ambition.

The taste of betrayal and those seeds of doubt and mistrust never went away, and following a succession of global crises – including a superhero Civil War and the rise of a certified maniac to the second most powerful position in America – Fury was ousted as S.H.I.E.L.D. director.

His immediate successor Tony Stark proved to be a huge – if well-meaning – mistake, and after an alien invasion by Skrulls the entire organisation was mothballed. He was replaced by the dynamic Norman Osborn and his cultishly loyal H.A.M.M.E.R. outfit. It was a case of giving a rabid fox the keys to the henhouse…

As America’s Director of National Security, the former Green Goblin instituted a draconian “Dark Reign” of oppressive, aggressive policies which turned the USA into a paranoid tinderbox.

The nation’s Top Fed was specifically tasked with curbing the unchecked power and threat of a burgeoning metahuman community, but he was also covertly directing a cabal of the world’s greatest criminals and conquerors; intent on divvying up the planet between them. The repercussions of Osborn’s rise (and inevitable fall) were felt throughout and featured in many series and collections throughout the entire fictive universe.

His brief rule also drastically shook up the entrenched secret empires of the planet and his defeat destabilised many previously unassailable clandestine Powers and States…

Fury, a man driven by duty, fuelled by suspicion and powered by a serum which kept him vital far beyond his years, didn’t go away. He just went deep undercover and continued doing what he’d always done – saving the world, one battle at a time. From this unassailable, unsuspected vantage point, free of the shackles of politically motivated oversight, Fury picked his battles and slowly gathered assets and resources he had personally vetted or constructed…

The indomitable freedom fighter had always known that to do the job properly he needed his own trustworthy forces and no constraints. To this end he had spent decades secretly sourcing and stockpiling his own formidable, unimpeachable army. Decades in charge of S.H.I.E.L.D. had provided him with mountains of data on metahumans. From these he had compiled “Caterpillar Files” covering many unknown, unexploited and, most importantly, untainted potential operatives who might one day metamorphose into true assets…

His first move was to assemble a crack squad of super-human agents. Team White initially comprised Yo Yo Rodriguez AKA Slingshot, neophyte mystic Sebastian Druid, Jerry “Stonewall” Sledge, J.T. “Hellfire” James, instinctive leader Daisy Johnson – codenamed Quake – and the terrifyingly volatile Alexander: a 12-year old boy with incredible power.

The child Phobos was destined to become a true god and personification of Fear itself but until then his daily-growing divine gifts were Fury’s to use… if he dared…

In the aftermath of the wave of crises the old soldier had come across a truly shocking piece of intel: for most of his career, S.H.I.E.L.D. had been no more than a deeply submerged and ring-fenced Hydra experiment.

All Fury’s world-saving triumphs had been nothing more than acceptable short-term losses for a secret society which claims to reach back to ancient Egypt, secretly steering the world for millennia.

However since Osborn and the Skrull invasion had shaken things up, the old war-dog now had an honest chance of wiping out his perfidious many-headed, faceless foe forever…

Hydra had been badly damaged by the crisis, and as the dust settled Baron Wolfgang von Strucker sought to capitalise on the chaos to regenerate the cult in his own image, seizing all fallow assets, technology and even experienced agents abandoned by friends and enemies alike…

To this end, Strucker co-opted breakaway factions of Hydra and convened a new hierarchy of deadly lieutenants loyal to him alone. However even with Viper, Madame Hydra, Kraken, Silver Samurai, The Hive and mystically resurrected mutant ninja The Gorgon on board, the prospect of wedding super-science and corporate rapaciousness with ancient magic and millennial covert cabals was a risky ploy…

Their rabid rapid expansion also gave Fury an opportunity to place one of his own deep within the organisation…

To further bolster his own relatively meagre forces, Fury reached out to selected old S.H.I.E.L.D. comrades and especially his former second-in-command Dum-Dum Dugan who had gathered up the most trustworthy agents and veterans into a private security agency – the Howling Commandos Private Military Company. Warriors to the last, they were all looking for one last good war and a proper way to die…

Some of them got their wish when the good guys launched a daring raid and stole three of the mothballed colossal flying fortress warships dubbed Helicarriers, laying the groundwork for an imminent, unavoidable and very public shooting war…

Fury’s counterattack failed spectacularly and in the resultant chaos that followed things only got worse…

Now Hydra has once more splintered into factions again leaving Strucker embroiled in a globe-spanning vendetta with Soviet-founded subversive organisation Leviathan. Moreover, their once-covert conflict has escalated into a monstrously damaging and destructively public shooting war resulting in thousands of collateral civilian casualties all over Earth…

Written throughout by Jonathan Hickman, this fifth complex and intriguing espionage epic collects Secret Warriors #20-24 (November 2010-March 2011) and opens with the eponymous 3-parter ‘Night’ and ‘How Did Things Ever Come to This?’ (art by Mirko Colak and Alessandro Vitti) wherein Fury briefs his diminished White team – Hellfire, Stonewall, Slingshot, Daisy, Phobos and human teleporter Eden Fesi – about the growing crisis and tells them how they’re going to stop it.

Once the squad’s preparations to raid and eradicate Hydra’s key base are finalised, the traitor in Fury’s handpicked team takes the first opportunity to pass on the plans to the always-one-step-ahead opposition…

Infiltrating the supposedly unsuspecting Gehenna Base in ‘This is How it was Always Going To Be’ Team White find a veritable army of hostiles led by Gorgon, Strucker and Madame Hydra waiting for them, but still manage to plant a devastating “mountain-breaker” bomb before beginning a frantic retreat. In the melee Fury and Phobos are separated from the rest.

Confronted by Gorgon, the boy-god tricks his grizzled human mentor into leaving before turning to duel the Gorgon. After a shattering battle with enchanted swords Alex dies heroically, enigmatically stating “this is how it’s supposed to be”…

The tragedy concludes with ‘I Gave Everything I Had’ as the mountain-breaker – aided by Daisy’s quake powers – detonates and Fury pragmatically drives his protégés to a secret rendezvous where his back-up escape plan is waiting.

The old warrior then selects one of the squad to join him in a rearguard action and, as they hold back the Hydra hordes, makes it plain that he’s aware of the greedy treachery which caused this debacle and Phobos’ death.

Only Fury rejoins the rest of Team White as they make their hairsbreadth escape…

In the aftermath, Strucker fumes, his frustration at fever pitch and his power further diminished by the desertion of The Gorgon and Madame Hydra. He is not expecting his faithful subordinate Kraken to try to kill him…

Illustrated by Alessandro Vitti, ‘Rebirth’ offers an elucidatory flashback which clarifies the mechanics of the team’s lucky escape. Six months previously Fury had very publicly kicked junior sorcerer Sebastian Druid out, declaring him a liability.

It was another ruse and ‘There Is No Out’ reveals how the portly mage was subsequently hot-housed by cyborg SHIELD agent John Garrett whose draconian training program turned the sad sack into a lethally capable operative in complete control of his eldritch abilities.

As a graduation test Garrett had Druid assassinate one of the Leviathan leaders and make it appear as if Hydra was behind the killing…

The Beginning of The End commences with ‘Wheels Within Wheels Part One’ (art by David Marquez & Vitti) as another strand of Fury’s Byzantine scheme seemingly falls apart. A year ago and unknown to all, he had activated another, completely covert Caterpillar team of super-agents, led by his own son Mikel.

Now ‘I Did My Best’ reveals how that entire squad falls in battle against Hydra rebel Hive and a shell-shocked, heartbroken and utterly beaten Nick Fury surrenders himself to Kraken and his Hydra host…

To Be Concluded…

This excellent exercise in tense suspense and Machiavellian manipulation also includes a stunning ‘Cover gallery’ by Jim Cheung and Paul Renaud to supplement the bleak, engagingly cynical, convoluted, over-the-top action and dazzling cloak-and-dagger conflicts: employing enough intrigue to bamboozle even the most ardent espionage aficionado, with the added bonus that far less knowledge of Marvel continuity is necessary to fully appreciate this particularly intense and engaging effort to the full.
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Ofelia – A Love and Rockets Book


By Gilbert Hernandez (Fantagraphics Books)
ISBN: 978-1-60699-806-9

Please pay attention: this book contains stories and images of an extremely adult nature, specifically designed for consumption by mature readers as well as the kind of coarse and vulgar language that most kids are fluent in by the age of ten.

If reading about such things will offend you, please stop now and go away. Tomorrow I’ll do something with violence and explosions, so come back then.

In addition to being part of the graphic literary revolution that is Love and Rockets (where his astonishingly compulsive tales of Palomar gained vast critical acclaim), Gilbert Hernandez has produced stand-alone tales such as Sloth, Grip and Girl Crazy, all marked by his bold, instinctive, simplified line artwork and a mature, sensitive use of the literary techniques of Magical Realist writers Carlos Fuentes and Gabriel García Márquez: techniques which he has added to and made his own.

Love and Rockets – by Gilbert and his brothers Jaime and Mario – was/is an anthology comics publication featuring slick, intriguing, sci-fi-ish larks, heart-warming, terrifying, gut-wrenching soap-opera fantasies, manic monster stories and bold experimental comic narratives that pretty much defy classification. To this day the synthesistic Hernandez boys continue to captivate with incredible stories that sample a thousand influences conceptual and actual – everything from Archie Comics and alternative music to German Expressionism and masked wrestlers.

Created for extended serial Heartbreak Soup, Palomar was a conceptual playground and cultural toybox; an impoverished Latin-American village with a vibrant, funny and fantastically quotidian cast. Everything from life, death, adultery, alien infiltration, magic making, hauntings, serial-killing and especially gossip happened in its meta-fictional environs as Gilbert plundered his own post-punk influences – comics, music, drugs, comics, strong women, gangs, sex, family and comics – in a style informed by everything from Tarzan strips to Saturday morning cartoons and The Lucy Show.

Beto, as he signs himself, returns to Palomar constantly, usually with tales involving the formidable matriarch Luba, who ran the village’s bath house and cinema, acted as Mayor and sometimes law enforcer – as well as adding regularly and copiously to the general population. Her children, brought up with no acknowledged fathers in sight, are Maricela, Guadalupe, Doralis, Casimira, Socorro, Joselito and Conchita.

Luba is a character who defies easy description and I don’t actually want to: As one of the most complex women in literature, let alone comics, she’s somebody you want to experience, not learn of second-hand. You will certainly notice that she has absolutely enormous breasts. Deal with it. These stories are casually, graphically, sexually explicit, and appalling violence is also never far from the players lives.

Luba’s story is about Life, and sex and death happen, constantly and often, usually to and with the wrong people at the wrong time. If harsh language and cartoon nudity (male and female) are an insurmountable problem for you, don’t read these tales; but it is genuinely your loss.

Throughout all those eventful years, normally always in the background and frequently sidelined, was Luba’s cousin Ofelia; babysitter, surrogate mum, confidante, family conscience and keen – if not so detached – observer…

After a run of spectacular stories (all of which have been collected in a variety of formats and editions which I really must get around to reviewing), the first incarnation of Love and Rockets ended. Luba and her extended family graduated to a succession of mini-series which concentrated on her moving to the USA and reuniting with her half-sisters Rosalba (“Fritz”) and Petra Martinez. The tone and content ranged from surreal to sad to funny to thrilling. The entire world can be found in these pages.

Although in an ideal world you would read that aforementioned older material first, there’s absolutely no need to. Reminiscence and memory are as much a part of this potent passion-play as family feeling, music, infidelity, survival, punk rock philosophy, and laughter – lots and lots of laughter.

Brilliantly illustrated, these are human tales as coarse and earthy any as any of Chaucer’s Pilgrims could tell, as varied and appetising as any of Boccaccio’s Decameron and as universally human as the best of that bloke Shakespeare.

This latest monochrome family album sees sidebar “sister” Ofelia notionally promoted to headliner, compiled from assorted material first seen in Luba #3-9, Luba’s Comics and Stories #2-5 and Measles #3 and, following a crucial pictorial reintroduction to ‘Luba’s Family’, the ever-unfolding saga resumes with ‘Remember Me’ as the youngest kids swap tales about the fathers they have never known.

After ‘Luba and the Little Ones’ finds the ferocious matron calming down her very excitable progeny, ‘Socorro…’ details that girl’s educational problems. Apparently she is too smart and the teachers want her transferred to a special school…

‘The Book of Ofelia Part One’ sees Luba and her mute, maimed and possibly ex-gangster husband Khamo reeling from the news that their faithful major domo is considering writing a book based on her cousin’s drama-drenched life. With friction mounting, the frustrated author and perennial babysitter casts her mind back to Palomar where she sacrificed her relationship with lover Rico (“call me Ooli”) to raise a wild toddler called Luba.

Back in the now, wise-beyond-her-years Casimira knows her quiet guardian is in contact with an old flame on the internet…

‘The Book of Ofelia Part Two’ expands on the theme as the prospective writer recalls the years of fighting with her wilful almost elemental charge whilst pondering a too-long deferred decision…

‘Spot Marks the Ex’ then exposes more family scandals as entrepreneur Pipo tries to get rid of her former husband Gato and deal with the ongoing problems caused by Luba’s daughter Doralis.

The teen-star of Pipo’s popular Spanish-language kid’s show plans to come out as a lesbian, much to the sponsors’ horror; someone at the studio is giving the newspapers salacious scandals for their holier-than-thou gossip pages and her beloved son Sergio Jimenez (a soccer superstar and celebrity bad boy) is having an affair with Fritz Martinez – the very woman Pipo cannot get out of her own oversexed mind…

Fritz is a terrifyingly complex creature, a psychiatrist, therapist, B-Movie actress, belly dancer, amorous drunk, gun-fetishist, sexually aggressive and a manipulative serial spouse. Beautiful, enticingly emotionally damaged, her “high soft lisp” more likely an affectation than genuine speech impediment, she sashays from crisis to triumph and back again, and almost everybody who wants hers can apparently have her – except increasingly impatient Pipo…

Moreover, as strident accountant Boots signs on to save Pipo’s company, the stressed and busy businesswoman begins to suspect Sergio and his stepfather Gato have some strange connection and are up to no good…

‘El Show Super Duper Sensacional Fantastico de Doralis’ reveals the controversial gay star’s story of the irresistibly beguiling merfolk who live in secret amongst us, after which ‘Snail Trail’ introduces a well-meaning young man named Hector who rescues Socorro and Joselito after they steal and crash a car.

He sees and is instantly enchanted by their Tia (that’s Aunt in Spanish, hombre) Fritz in ‘Bromear’ and in ‘Meeting Cute, Fucking Cuter’ falls hopelessly for the sexual predator: so much so, in fact, that he agrees to her request to date her quirky, buff, bodybuilding older sister Petra, thus leaving Fritz free for a sordid secret affair with toyboy acquaintance Sergio…

Sadly, whipped Hector finds he has more in common with Petra’s little daughter Venus. They both love the same comicbooks, movies and music and she doesn’t make him do things he’d rather not…

A garden party bids ‘Buen Viaje, Socorro’ and sees the smart girl’s last family fun before heading off to smart kid boarding school, after which ‘Luba One’ finds the downhearted mum dragged to fetish party by Fritz and Pipo where she finds blonde sex god Fortunato: a man no woman can resist and a perfect lover who derives no joy from his amatory conquests…

Boots, mindful of the merman legend, speculates on his origins in ‘The Fortunato Files’ after which ‘The Goddess and the Goof’ finds Hector finally capitulating to pressure and taking gloriously gorgeous, Amazonian Petra out only to discover she is every inch as bewitching and satisfying as her sister. Conflicted by a surfeit of physical riches he ponders a big decision…

After a little dance madness in ‘El Biale’, Venus and Doralis share a moment with one of the fallen star’s fans in ‘The Glamorous Life’ whilst ‘Boots Takes the Case’ has the tenacious little accountant assume a larger role. With Gato exposed as the source of the leaks and sorrowfully reaping his reward in ‘And So…’, Boots then proceeds to worm out more secrets in ‘Kisses for Pipo’; appraising key moments since the entrepreneur entered America as a teen, disclosing her past interactions with Sergio, Gato (and his current wife Guadalupe), Fortunato and Pipo’s latest fling Igor…

‘In Bed With Pipo’ targets her bizarrely twisted relationship with gun-obsessed Fritz, the men they occasionally share and a terrifying past experience when both were stranded in a country in the midst of an anti-Christian genocide…

Revelations include the horrific tale of how High-School junior Rosalba fell into an abusive relationship with a middle-aged cop, offering telling insights for her modern personas…

‘Luba Two’ delves deep into Khamo’s off-kilter arrangements with both cops and drug dealers whilst – after surreal sight-gag ‘Uno Dos Tres’‘The New Adventures of Venus’ proves that the latest generation can be just as determined and violently forceful. When the little comics lover discovers her best friend is a potential romantic rival, Venus takes excessive punitive action on the soccer field…

With the entire world on tenterhooks as a colossal meteor heads towards Earth, Fritz’s exploitative ex-husband Scott gets up to his old tricks in ‘The Beloved and the Damned’. He couldn’t have expected the savage beating a mysterious stranger delivers after ripping off kickboxing Petra’s baby sister though.

Unfortunately the Avenger in question gets a taste for vigilantism and begins looking for other jerks in need of straightening out…

Khamo’s underworld connections then lead to a disquieting abduction and ‘Luba’s Science Lesson’ before ever-more conflicted Hector returns, still unable to choose between Petra and Fritz but currently distracted by his ex-girlfriend taking him to court as part of a whacko ploy to get him back in ‘And Justice for Some’.

That plan goes badly wrong when a stranger beats her to a pulp in the parking lot of the strip club she works at…

Boot’s ongoing investigations resurface as she explains ‘The Tao of Doralis’ before a very stoned ‘Hector‘ rescues non-English-speaking Luba from a bar, leading into flashbacks of ‘Khamo’ and her early days. That long, weird walk home also delivers more revelations about the enigmatic Fortunato before Luba and her taciturn husband at last reconcile in ‘Lovers and Hector’…

Events then take a dark turn in ‘Sergio Rocks’ as the wild child is targeted by gangster gamblers even as belly-dancing novice ‘Guadalupe’ strives to escape the overwhelming influence of her charismatic Tia Fritz…

Receding Ofelia resurfaces in ‘Luba Again’ as the cousins bitterly and violently argue over the proposed warts-and-all book and, after visual aside ‘Click!’, the determined author visits Socorro in ‘La Luba’ whilst long ostracised Maricela has a rather one-sided chat with step-dad Khamo in ‘Burning for You’…

‘Pipo’s Burden’ revisits her still-growing obsession with Fritz whilst ‘Of Two Minds’ highlights Hector’s suspicions when he attends one of Petra’s boxing bouts and Fortunato works his magic on schoolteacher Guadalupe and Ofelia in ‘But the Little Girls Understand’ after which ‘Luba Three’ ushers in the beginning of the end of this family’s affairs…

‘Fritz and Pipo, Sittin’ in a Tree’ finds Sergio growing aggressively intolerant of his mother’s dilemma whilst still making casual use of Fritz himself. Soon the still-active vigilante has hospitalised the entrepreneur, and more tragedy strikes when Ofelia has a heart attack in ‘God Willing’…

Once the violence begins it seems impossible to stop and in ‘Luba Four’ the so-dysfunctional family splinters even further when an abduction and punishment beating goes too far…

I’m certainly more obtuse – just plain dense or blinkered – than most, but for years I thought this stuff was all about the force of Family Ties, but it’s not: at least not fundamentally. Palomar is about love. Not the sappy one-sided happy-ever-after stuff in chick-flicks, but LOVE, that mighty, hungry beast that makes you instinctively protect the child that betrays you, that has you look for a better partner whilst you’re in the arms of your one true love, and hate the place you wanted to live in all your life. The love of cars and hair-cuts and biscuits and paper-cuts and stray cats that bite you: selfish, self-sacrificing, dutiful, urgent, patient, uncomprehending, a feeling beyond words. A Love that can hurt and even kill…

A bit like the love of a great comic…

Funny, deeply moving, compelling and deftly capable of delivering shock after breathtaking shock, Ofelia is remarkable and unmissable: no true fan of the medium can afford to forego this treat.
All contents © 2015 Gilbert Hernandez. This edition © 2015 Fantagraphics Books. All rights reserved.

The Chronicles of Legion volume 1: Rise of the Vampires


By Fabien Nury, Mathieu Lauffray, Mario Alberti, Zhang Xiaoyu & Tirso , translated by Virgine Selavy (Titan Comics)
ISBN: 978-1-78276-093-1

We’ve all been in love with vampires since the golden age of Victorian Gothic and it’s taken the undead in some extremely odd directions (I personally draw the line at sparkly, immortal kissy-face boy-toys, but to each his own)…

Thankfully our European cousins have a more sanguine view of such matters and innate respect for tradition even when they reinterpret the old classics. Prolific writer Fabien Nury (Stalin’s Death: A Real Soviet History, Once Upon a Time in France, The Master of Benson Gate, Necromancy as well as the epic Je Suis Légion with John Cassaday) began in 2011 a generational saga which put a new spin on the legend whilst keeping a steady eye on the tone of what has gone before…

Les Chroniques de Legion was illustrated by round-robin art-team Mathieu (Star Wars, Long John Silver) Lauffray, Mario (Nathan Never, Morgana, assorted DC covers) Alberti, the enigmatic Zhang Xiaoyu & Tirso Cons (Eye of the Devil, Le Manoir murmurs) and opens here (in good old English) in 1476 as barbaric warlord Vlad Tepes finally falls before the overwhelming armies of the invading Moslem horde.

His stubborn Transylvania a crushed and broken province, the infamous leader had been dragged from the arms of his favourite concubine and beheaded by exultant general Selim Bey. Working for the invaders, Vlad’s despised and treacherous brother Radu knew that the story was not over yet…

As the victorious Turk ravished his despised enemy’s beloved, Dracula’s implacable sibling rival was too late to stop his brother’s malign blood invading the Moslem’s body and eating his devout mind. In an instant Selim Bey’s was gone, overwritten by the undying Impaler…

Nor could Radu not stop the horror escaping and after “Selim” murdered the Sultan and vanished, the Transylvanian turncoat endured all the anger and hatred of the Ottomans. Of course since his blood was just as accursed as Vlad’s, Radu’s story didn’t end with his body’s death either…

In 1521 Vlad was on the move once more, inhabiting the body of Gabriella Del La Fuente. This recent orphan was travelling to the New World, contracted to marry the audacious conquistador Hernan Torres. A flower of the aristocracy, her perfect beauty was only marred by the strange red mark on the back of her neck – a blemish shared with her recently-departed father Victor and a long-dead Turk named Selim Bey…

She had no idea Radu had reached the Americas first and transformed them to a hell of his own devising. The other brother had sustained his own arcane life by equally esoteric means, only in his case the intellect was scattered and diminished by the swarm of rats who consumed him for the longest time…

In Russia in 1812, an undying warrior sprit was wearing French Hussar Armand Malachie. As Napoleon’s broken armies fled before the vengeful Cossacks, he convinced his faithful subordinates Kholya, Stern, Hartmann and Feraud to desert with him. Detouring to the Wallachian Mountains they hunted for valuable loot Armand had heard about: the Lost Treasure of Vlad Dracula Tepes…

It was all a lie. The true reason for the diversion was that Dracula sensed far-distant Radu had allowed an unprecedented atrocity to be created and the time had come to end their infinitely extended vendetta forever…

London, 1887: elderly lawyer Morris Webster contacts friendless, antisocial clerk and gambling addict Victor Douglas Thorpe with an offer that will forever liberate the morose wastrel and ne’er-do-well from the drudgery of his impoverished Whitechapel life.

For reasons inexplicable, Thorpe has been selected by immensely rich aristocratic recluse Lord Byron Cavendish to inherit all his lands and properties… upon successful conclusion of a personal interview, of course…

To Be Continued…

Lavishly presented in an oversized (211 x 282mm) full-colour hardback, evocatively illustrated and told through contiguous strands in many concurrent times, this epic, intoxicatingly absorbing horror mosaic depicts a constant battle between two remorseless foes inextricably linked by blood to grip and delight lovers of all things dark and demonic…
The Chronicles of Legion and all contents © Éditions Glénat 2011. Translated edition © Titan Comics, 2014.

Thor: Son of Asgard


By Akira Yoshida & Greg Tocchini & various (Marvel)
ISBN: 978-0-7851-1456-3

In the middle of 1962, Stan Lee and Jack Kirby launched their latest offbeat superhero creation in anthology monsters-and-mysteries title Journey into Mystery #83. The tale introduced crippled American doctor Donald Blake who took a vacation in Norway only to encounter the vanguard of an alien invasion fleet. Fleeing in terror, he was trapped in a cave wherein lay an old, gnarled walking stick. When, in helplessness and frustration, the puny human smashed the cane into the huge boulder obstructing his escape, Blake’s insignificant frame was transformed into the bold and brawny Norse God of Thunder, Thor!

The series grew from formulaic beginnings battling aliens, commies and cheap thugs into a vast, panoramic and breathtaking cosmic playground for Kirby’s burgeoning imagination. Anthological Journey into Mystery inevitably became Mighty Thor where, after years of bombastic adventuring, the inconsistencies of the Blake/Thor relationship were re-examined and finally clarified to explain how an immortal godling could also be locked within a frail short-lived mortal.

That startling saga took the immortal hero back to his long-distant youth and finally revealed that the mortal surgeon was no more than an Odinian construct designed to teach the Thunder God humility and compassion…

As decades passed the series underwent numerous reboots and re-imaginings to keep the wonders of fabled Asgard appealing to an increasingly jaded readership. An already exceedingly broad range of scenarios spawned even greater visual variety after the Thunderer’s introduction to the pantheon of cinematic Marvels with his ongoing triumphs making him a bona fide blockbuster movie star.

In this scintillating traditional fantasy yarn (collecting Thor: Son of Asgard #1-12, May 2004-March 2005) scripter Akira Yoshida and illustrator Greg Tocchini – with the initial inking assistance of Jay Leisten – expand on the largely unexplored childhood of the Prince of Asgard, with special attention paid to his closest companions; a bold, brave and imaginative lad named Balder and the only female student in Warrior School – raven-haired tomboy Sif…

After a beguiling pictorial introduction to the Eternal Realm, the action opens in ‘The Warriors Teen’ as the heir of All-father Odin strives with increasing frustration to lift mystic hammer Mjolnir, an arcane artefact which can only be wielded by one who is worthy…

His latest failure is made worse by the gut-busting laughter of his best friends Balder and Sif who have seen this scene played out many times by the impetuous, impatient warrior in waiting. Also watching is the Prince’s foster-brother Loki. The malevolent child attends the sorcery school rather its martial cousin and everybody but Thor knows him to be mean-spirited, if not outright evil…

The hidden watcher quickly proves everybody right when he prankishly turns harmless bugs into ravening giant monsters, subsequently forcing the children to fight for their lives.

Drawn by the sounds of battle Odin arrives and, impressed with the carnage, deems it time to send the trio on a Warriors Quest. Without pausing to ask, Thor accepts the dangerous obligation and cannot understand why his friends are so angry with him…

Only after despatching the youngsters to gather four rare articles from the far corners of the Nine Realms to create a new magical weapon does the All-Father turn his attention to his other son…

As the intrepid youths set out to collect the scale of a dragon, the feather of a snow-eagle, a mystic gem and water from an enchanted lake, no one in Asgard is aware that spiteful eyes are watching and planning further harm…

One of Marvel’s richest seams of pure imagination, the Nine Realms impacted by the mighty races of Asgard and its satellites have always offered stirring, expansive tales of a non-traditional nature to comicbook readers. The full range of those worlds of wonder are explored when the heroic trio enter the Hidden Hills only to be confronted by a monstrous dragon somehow warned of their coming and quite prepared to unleash ‘The Heat of Hakurei’.

Only by the most inspired teamwork do the heroes succeed before travelling on to the frozen wilds of Jotunheim to battle undying ice pixies before scaling ‘The Nest of Gnori’ and winning a feather from the mighty avian deity’s wing.

After such extremes the idyllic green jungles of their next destination are a welcome break. Luxuriating by a limpid pool the boys are placed in embarrassing straits when skulking Loki – who has secretly followed – orchestrates a scenario where oafish Thor accidentally stumbles upon Sif bathing.

However her rightful wrath soon turns to something gentler after she boxes her blushing friend’s ears, leaving Loki to agonise about what he must do to destroy the comrades’ regard for each other…

The answer comes later as the trio traverse scorching sands to reach mystic mines and are all – even Loki – dragged down unto ‘The Jaws of Jennia’ by emotion-sucking imps. Once more cool, logical Balder saves the day where all Thor’s strength cannot…

As they make their way back to the surface and their final task, the trio do not realise that their invisible stalker Loki has been abducted by a truly inimical enemy…

The quest then takes a dramatic turn as the Prince of Mischief escapes the clutches of evil sorceress Karnilla and finds the wandering heroes en route to the final element at ‘The Lakes of Lilitha’.

Owning up to many attempts at sabotaging them, the trickster begs them to return him to Asgard as Karnilla is planning an imminent attack and the Realm must be warned. Thor, always more blind to his brother’s schemes than his friends, is in a quandary over how to proceed but ultimately decides Balder and Sif should return with his brother whilst he completes the final task alone.

After overcoming immense and outrageous ordeals the boy tastes nothing but frustration when he finally reaches the enchanted lake to discover it is nothing but a dried-up pit of sand…

Fuming with fury he rushes back to Asgard only to arrive as an army of giants and dragons breach the city’s walls. Joining the fray he helps repel the invading horde but is struck down by vengeful Karnilla at the moment of the Aesir’s triumph…

Suffering the vengeful fury of Odin, the sorceress is unable to see how Sif’s tears and the magic articles gathered in the quest bring the heroic prince back from the Land of the Dead in ‘The Trio Triumphant’. Nevertheless the witch makes one last defiant gesture by trying to kill Odin’s other son. With all Asgard stymied, once again cool Balder’s quick mind saves the day…

Their grand adventure over, the young Asgardians return to their studies in the 3-part follow-up ‘The Enchanted’ but something has changed between Thor and his combat classmate Sif. As the city gradually rebuilds there is unseemly tension between the comrades and after the prince humiliates her in a practice duel Sif uncharacteristically storms off.

Elsewhere Loki – the only boy in the city’s School of Sorcery – is accosted by classmate Amora, whose precocious preoccupation is spells of seduction. She instinctively knows why Thor and Sif are fighting and wants Loki to help her captivate the beautiful prince before he realises that cause is mutual attraction…

The Trickster of course is only too happy to sow more discontent…

Sif’s misery grows when a new girl joins the war classes. Brunnhilda is a vibrant, glamorous blonde every inch Thor’s equal in might and beauty and all too soon the dark-haired student is convinced the newcomer will steal Thor’s heart away…

The second chapter opens with a flashback revealing the vile prank perpetrated by Loki which made Sif the only dark-haired girl in Asgard (and an isolated, self-loathing outsider) before returning to the present where tensions boil over as she and Brunnhilda come to blows in class.

Repentant, angry and despondent, Sif is easy meat for the wily Loki who tricks her into stealing Odin’s magical Mirror of Mycha, with which she can enchant Thor into loving only her. Hating herself, the heartsick maiden liberates the looking glass but is ambushed by Loki’s confederate Amora who confiscates the stolen Mirror and uses it to make Thor her love-drunk slave…

When Sif tries to beat a confession out of the Enchantress, it is besotted Thor who roughly defends his smug new paramour but supposed rival Brunnhilda who sees what has truly occurred. In a quiet moment she approaches Sif and plans are laid to save the prince and punish the scheming perpetrators…

And with the status quo restored Sif and Thor finally find the perfect moment to speak their hearts and minds…

The final 3-part arc is based on Tales of Asgard back-up ‘Death Comes to Thor!’ (from Journey into Mystery #102, March 1964); an early Lee/Kirby classic 5-pager which introduced noxious King Rugga, The Norns, Sif and Hela, Queen of the Dead whilst revealing how Thor first took up his magic mallet.

The expanded version begins with the heir again struggling to raise Mjolnir before settling upon the singular notion of asking the terrifying trio of witches known alternatively as the Fates or Norns exactly how to become ‘Worthy’…

Their answer is appalling in its simplicity: he must face Death.

Returning to Asgard Thor finds his home again under attack by brutal giants and learns with horror that Sif has been abducted. As Odin and the adult warriors ride off in pursuit, the All-Father orders his son to remain, but the headstrong, lovesick youth – filled with fury and passion – instead grasps the impossibly heavy magic hammer and storms off for the castle of King Rugga, smashing his way through the venal ruler’s colossal army with a revelatory display of power…

Decimating the villain’s Storm Giants, Thor learns that his beloved has been traded to Death Goddess Hela in return for immortality. Without pause he turns his attention to her… This confrontation goes very differently and none of the hammer’s awesome capabilities have any effect on the gloating goddess.

Cheated of Thor once, her plan was to take him again, thus delivering to Odin the most heartbreaking blow she can, but against true love even the Queen of the Damned is powerless…

Epic, rousing and astonishingly beguiling, this superb fantasy frolic also includes a full cover gallery by Adi Granov and Jo Chen, as well as Tocchini Sketchbook designs for Thor, Loki, Sif, Balder and Odin and a selection of inked story pages prior to the application of Guru eFX’s resplendent digital colours.

A little off the Thunderer’s regulation stamping grounds, Thor: Son of Asgard offers magic, mystery and coming-of-age drama to suit Fantastic Romantics of every type and persuasion…
© 2004, 2005, 2010 Marvel Characters, Inc. All rights reserved.

King Conan volume 4: The Conqueror


By Timothy Truman, Tomás Giorello, José Villarrubia & various (Dark Horse Books)
ISBN: 978-1-61655-514-6

During the 1970’s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practises that had come about as a reaction to the censorious oversight of the self-inflicted Comics Code Authority. This body was created to keep the publisher’s product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres revisited was Horror/Mystery comics and from that came the pulp icon Conan the Cimmerian, via a little tale called ‘The Sword and the Sorcerers’ in anthology Chamber of Darkness #4 (April 1970), whose hero Starr the Slayer bore no little thematic resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s still-prevalent Kirby house-style.

Pulp-style Sword & Sorcery stories had been enjoying a prose revival in the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954) and by the 1960s a popular revival of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber and others were being supplemented by modern writers such as Michael Moorcock and Lin Carter who kick-started their careers with contemporary versions of man against mage. However, the undisputed grand master of the genre was Robert E. Howard.

Despite some early teething problems, including being cancelled and reinstated in the same month, the comicbook adventures of REH were as big a success as the prose yarns that led the global boom in fantasy and, latterly, the supernatural.

Conan became a huge hit; a monumental brand which saw new prose tales, movies, a TV series and cartoon show, a newspaper strip, games, toys and all the other paraphernalia of success… and it all stemmed from the vast range of quality comics initiated by Thomas and Smith.

In Conan’s all-conquering wake Marvel developed comicbook interpretations of other Howard creations such as Bran Mak Morn, Solomon Kane and others. Undoubtedly the Silver and Bronze medals went to the fairly straight adaptation of King Kull of Atlantis and a rather more broadly reinterpreted Red Sonya of Rogatine.

Roy Thomas was a huge fan of the prose source material and took great pains to adapt the novels and short stories into the graphic canon, but he was also one of the top writers in his field and much of the franchise’s success devolves from his visceral grasp of the characters, which makes this particular graphic novel of particular interest.

Eventually, however, fashions changed and Marvel – having tried increasingly deviant and unsuccessful reboots of the sword-slinger – surrendered or lost the rights to the barbarian blockbuster.

The franchise was picked up by “Intellectual Properties” specialists Dark Horse who eagerly took up the Howard mantle, reinvigorating the hero and his satellites with fresh adaptations of the source material crafted by a host of talented creators who could cut loose, utterly unhampered by the censorship of the Comics Code Authority which had afflicted the Marvel incarnation…

This fourth Dark Horse volume collects issues #1-6 of King Conan The Conqueror (originally published as a comicbook miniseries from February to July 2014), expanding and reinterpreting Howard’s epic Conan novel The Hour of the Dragon and opening with the warrior-emperor in his dotage relating to dutiful scribe and historian Pramis the events of the greatest crisis of his troubled reign…

What Had Gone Before: After decades of adventure-filled wandering, the Cimmerian’s travels eventually led him to the throne of the vast and prosperous kingdom of Aquilonia, but the outsider’s dream of founding a dynasty had soon stumbled as an alliance of disgruntled hereditary nobles and satellite kings plotted his downfall. To secure their ends the plotters resurrected an ancient wizard from demon-haunted Acheron through the arcane agency of a mystic gem known as The Heart of Ahriman.

With the sorcerous interventions of eldritch revenant Xaltotun, Conan was toppled and given over to his treacherous enemies. He subsequently escaped thanks to the actions of harem slave Zenobia and, on the advice of enigmatic witch Zelata that only the Heart can defeat Xaltotun, the fugitive pursued its current owner across the seas to the port of Messantia.

The saga resumes as Conan relentlessly tracks Beloso – who thinks himself the greatest thief in the world. The deposed king is constantly distracted by thoughts of Zenobia whom he had to abandon, and tragically unaware that a band of Khitan warrior-priests (like super-ninjas) hired by Aquilonian puppet-ruler Valerius are tracking him in turn…

Amongst his many careers prior to kingship, Conan had once led the most savage pirates of the age as the merciless Amra and now he inflicts himself upon former fence-turned-upstanding merchant Publio to help him find Beloso and the Heart.

Far from willing but with too much to lose, the businessman reluctantly assists his “guest” but the effort is too little too late. By the time Conan finds his prey the thief is dead at the hands of Stygian priests (another faction with a long grudge against the barbarian) and the gem gone.

Whilst still reeling in shock and disappointment Publio’s thugs jump the Cimmerian and leave him for dead, but the betrayer fares no better after the Khitans show up looking for Conan…

The King was always exceedingly hard to kill and has merely escaped out to sea only to be captured by trading ship Venturer: a vessel which can always find room for one more galley-slave. It’s the last mistake the captain ever makes, however, as the barbarian goes berserk, sowing slaughter all about him and freeing the captives at the oars, many of whom recognise the white maniac as their former pirate lord Amra…

Before long Venturer has new masters and the liberated Black Corsairs have ferried Amra to the Stygian capital Khemi. Refusing further aid Conan infiltrates the temple city of vile snake worshippers in search of the Heart, making his way with a minimum of mayhem and penetrating the inner sanctum of arch-priest Thutothmes.

Unfortunately his furtive progress attracts the attention of seductive vampire princess Akivasha who hasn’t had a real man – in any sense – for centuries…

Conan’s narrow escape from her clutches precipitates him into a clash with Thutothmes – who has by now secured the Heart of Ahriman – but everything is suddenly thrown into chaos when the infallible Khitans burst into the tombs determined to claim the deposed king no matter who stands in their way…

After watching the mystic factions eviscerate each other Conan ends the last priest standing and, thanks to the efforts of a most tractable zombie who leads him out of the labyrinthine temple, makes off with the Heart. Before long the Corsairs have brought him back to his stolen kingdom and the exile is recruiting an army from his oppressed Aquilonian subjects, who have been chafing under the brutal depredations of Valerius…

Soon the entire nation is ablaze and the plotters are sore-pressed in their own unquiet kingdoms too. Desperate, they plan to betray and sacrifice their mystic secret weapon Xaltotun, only to realise far too late that the servant has been their master for some time…

The crisis comes to a head when the mage attempts to destroy Conan’s liberating army during a pivotal clash of implacable foes. Seeking to fuel his magics with Zenobia’s blood, Xaltotun is totally unprepared for the determination of enraged and enslaved mortals acting in concert, the eldritch opposition of the Heart and the carefully calculated vengeance of the wily Cimmerian…

Apocalyptic, bombastic and cataclysmically compelling, this is a splendid retelling of a pulp fantasy classic augmented by an insightful Afterword by adaptor Timothy Truman and a Bonus Gallery of pencil art by illustrator Tomás Giorello

This collection is a superb slice of savage escapism that any red-blooded, action-starved armchair adventurer would kill for, a superb way to enjoy some of American popular fiction’ most influential – and enjoyable – moments. They certainly deserve a prized place on your bookshelf.
©2014, 2015 Conan Properties International, LLC. All rights reserved.

Deadpool Corps volume 1: Pool-Pocalypse Now


By Victor Gischler, Rob Liefeld, Marat Mychaels & various (Marvel)
ISBN: 978-0-7851-4825-8

Stylish killers and mercenaries craving something more than money have long made popular fictional protagonists, and light-hearted, exuberant bloodbath comics will always find an appreciative audience…

Deadpool is Wade Wilson (yes, a thinly disguised knockoff of Slade Wilson AKA Deathstroke the Terminator; get over it – DC did): an inveterate, unrepentant hired killer who survived cancer and genetics experiments that left him a grotesque bundle of scabs, scars and physical abnormalities but also practically immortal, invulnerable and capable of regenerating from any wound.

He is also a certifiable loon…

The wisecracking high-tech “Merc with a Mouth” was created by Rob Liefeld & Fabian Nicieza, debuting in New Mutants #97, another product of the “Weapon X” project which created Wolverine and so many other mutant/cyborg super-doers. He got his first shot at solo stardom with a couple of miniseries in 1993 (Deadpool: the Circle Chase & Sins of the Past) but it wasn’t until 1997 that he finally won his own title, which blended fourth-wall-busting absurdist humour (a la Ambush Bug and Warner Brothers cartoons) into the mix and secured his place in Marvel’s top rank.

Since then he has become one of Marvel’s iconic, nigh-inescapable characters, perennially undergoing radical rethinks, identity changes, reboots and more before always – inevitably – reverting to irascible, irreverent, intoxicating type in the end…

Here, following events too ludicrous to mention, Wilson has linked up with a quartet of alternate Deadpools from very different alternate Earths and formed the strangest team in Marvel’s history (and yes, that includes the Pet Avengers).

Collecting Deadpool Corps #1-6 (June-November 2010) the manic mayhem begins with the 5-part ‘Disrespect Your Elders’ (by Victor Gischler, penciller Liefeld and inker Adelso Corona) as the new comrades – Wilson, the strikingly female Lady Deadpool, killer bad boy and errant pre-teen Kidpool, a floating masked cranium from the Marvel Zombiverse dubbed Headpool and a costumed mutt who answers to Dogpool – are hired by the Elder of the Universe known as The Contemplator to expunge a horrific threat to creation…

From a universe preceding The Big Bang an unstoppable force has manifested which absorbs intelligence. Thousands if not millions of planets have succumbed to the power of The Awareness, their sentience and independence subsumed into a slavish nullity. Protected as they are by their own innate, intrinsic imbecility, Contemplator wants the Deadpools to go kill it…

In a bit of a dudgeon over their selection is another Elder calling himself The Champion. The mightiest physical specimen in existence feels the honour of saving universal intellect should be his, but although he’s no big brain either he just isn’t in the Wilson squad’s league…

Whizzing across the cosmos in the super ship “Bea Arthur” – with plenty of pit-stops in the skeeviest bars, cantinas and dives for information and violent recreation – the team soon confront and readily outwit their brawny rival…

Forced to take a different tack, Champion teams up with fellow Elder The Gardener to remove his insufferable rivals but is utterly astounded by their response. Somehow elected their leader, “Championpool” readies himself for glorious combat before again finding himself humiliatingly outsmarted by the Terran morons and stranded on a dead-end world whilst they fly off to reap all the glory…

Tracking the menace involves going undercover, drinking, beating up lots of aliens, shopping and even colluding and cohabiting with legendary star smuggler The Broken Blade, but eventually they near the end of their quest…

More a superb succession of gags than a plot, the adventure follows the Crazy Corps as they bumble and smart-mouth their way across the universe until finally they confront The Awareness and despite – or rather because of – their uniquely skewed mentalities, triumph in the strangest way possible…

Rewarded with wishing rings by the exultant Contemplator, the Silly Squad stay in space where this initial compilation concludes with the bombastic ballad of ‘The Blue Buccaneer’ (illustrated by Marat Mychaels & Jaime Mendoza).

Trading on their intergalactic reputation as badasses-for-hire, the Deadpool Corps accept a commission to wipe out a pirate band preying on interstellar commerce, necessitating Lady Deadpool going undercover in the most shocking – to her at least – of disguises, uncovering the most unexpected of old acquaintances leading the perilous privateers…

Surreal, wickedly irreverent and excessively violent in the grand Bugs Bunny/Road Runner tradition, Deadpool Corps is frat boy foolish and frequently laugh-out-loud funny: a wonderfully antidote to the cosmic angst and emotional Sturm und Drang of most contemporary Fights ‘n’ Tights comics but pays lip service to being a notionally normal Marvel milestone by also offering a full covers-&-variants gallery by Liefeld and sketch variant by Ed McGuinness…
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Inner City Romance


By Guy Colwell (Fantagraphics Books)
ISBN: 978-0-60699-813-7

Please pay careful attention: this book contains stories and images of an explicit nature, specifically designed for adult consumption, as well as the kind of coarse and vulgar language that most kids are fluent in by the age of ten.

If reading about such material is likely to offend you, please stop now and go away. Tomorrow I’ll write about something more socially acceptable, with mindless violence and big explosions, so come back then.

Guy Colwell is an artist, activist and occasional cartoonist whose works are deeply personal and immensely passionate. As such they have often been controversial. An early Underground Commix creator, his output was graphically sexual, ferociously pro-change and subtly anti-establishment.

A conscious objector and political activist during the time of the Vietnam War (the US government preferred the creepily draconian term “Non Co-operator”) he was prepared to serve time at a Federal prison rather than compromise his principles. Already tenuously starting a long and prestigious career as a gallery painter, Colwell’s incarceration was the spark for a second creative path as a cartoon journalist and comics creator.

This superb and long-overdue collection re-presents to Americans (the series has been a perennial favourite in Europe since the 1980s) a seminal 5 issue underground classic he crafted between 1971 and 1978, blending open minded exploration of alternative lifestyles with keen observation of the life of the nation’s disenfranchised and marginalised underclasses, all thoughtfully argued through beguiling depictions of sex, drugs, crime, socio-political rebellion and ecological radicalism.

They’re all stunningly beautiful to look at too…

Lavishly augmented by more than 30 of Colwell’s gallery paintings, candid photos, a selection of his magazine illustrations and even historically significant examples of his time as a courtroom sketch artist, the commemorative celebration opens with a little history and philosophy in ‘Good Times and Bad: The Evolution of Revolution’ by Patrick Rosenkranz – who also scribed the ‘Epilogue’ and an effusive overview of ‘The Artist’ at the end of the book.

The monochrome cartoon blasts from the past begin with the epochal ‘Choices’ from Inner City Romance #1 as three convicts are released on the same day…

Marvin and token white guy Paddy can think of nothing more than getting high, getting laid and making money they way they used to, but for black power activist James – who’s leaving the joint even more radicalised than when he went in – all that is secondary to rejoining his political brothers and sisters and taking the war to “The Man”.

Driving to San Francisco in a stolen car the trio rave on about what they’re going to do and all too soon Marvin and Paddy are indulging in an orgy of sex and drugs.

After touching base with a most willing soulmate at the Street Defense Committee, James eventually rejoins his debauched jail buddies but as he watches their excesses he realises he is at a crossroads in his life…

For many readers the political message was electrically clear, and the astoundingly explicit sexual antics serve here as a nothing more than powerfully distracting sleight of hand…

The comic was a huge counter culture hit (going through four printings) and the saga notionally continued a year later in issue #2 with ‘Radical Rock’…

As Rosenkranz explains in a brief introduction, in the intervening time Colwell had been drawing a strip for the newspaper San Francisco Good Times, but when that organ of infinitely free expression folded, he recycled his paean to peace and anti-war sentiment into a new comicbook, adding in powerful overtones highlighting the increasingly oppressive nature of policing in the city.

The result was a strangely intoxicating brew akin to a rock opera with dialogue delivered in scintillating rhyming couplets and quatrains as The People combat authoritarian excesses and illegal imprisonment of activists by attempting to hold a benefit concert in the park.

The “Powers That Be” have their own agenda of course and plan a major bust, but when James is gunned down in the street all bets are off…

The same issue also contained ‘Part Two (Adagio)’ which deftly shifts scene to carnally explore the reactions of the previous generation of poor folks. Colwell has always seen sex as something joyous to be indulged in by young and old, pretty or plain and this moving affirmation that “everybody does it” acts as a powerful counterpoint to the unfolding drama as the creaky lovers are interrupted by news that their son has been arrested and mercilessly beaten.

By the time they get to the police station the drama is set to escalate into horrific tragedy…

Inner City Romance #3 was released in 1977 and is the artist’s personal favourite. Largely devoid of dialogue, it thematically returns to the prison system and follows the escape into dreams of three very different inmates, resulting in some of Colwell’s most inventive, erotic and phantasmagorical artwork…

Issue #4 was released the same year and returned to real-world activism by fictionalising the scandal surrounding the abandonment and eventual eviction of the elderly, handicapped, ethnic minorities and just plain poor residing in the International Hotel, San Francisco.

Colwell’s sensitive take on the Humans vs. Money affair is an intensely evocative and surprisingly even-handed affair, highlighting need for change and the ultimate price of life as a young boy perishes due to the short-sighted addition of ‘Ramps’ to a rickety, ramshackle ghetto complex local government is just too cheap to fix…

With Vietnam over and social crusading giving way to an era of sexual liberation, Colwell’s final Inner City Romance foray explored the liberation of libido in a quintet of short tales which still found space and time to question the effects of freedom and progress on different strata of society. It begins with the unabashed joy of loving in ‘Good for You’ before a different stroke focuses on recreational drug-taking and the budding Punk Scene in ‘DownUp’…

Arson and deprivation mark the experiences of a loose association of urban youngsters in ‘Interkids’, whilst the unluckiest woman in town experiences three different kinds of hellish horror when she becomes the victim of ‘Sex Crime’ before the fables conclude with sheer exuberance and impassioned release for two young lovers ‘All Over the Clover’…

Still-crusading, he ends the festival of life in this magnificent softcover compilation with a stunning gallery of his best paintings proving that old campaigner never die, they just keep getting cleverer…

For decades the publicity-shy Colwell was thought by his fans and contemporaries to be a black artist, so strident, effective and authentic was his narrative voice. Even today his ethnicity is unimportant; what counts is that he’s human and urgently begs us all to be human too. Why not start a little Inner City Romance of your own and see for yourself?
Inner City Romance © 2015 Fantagraphics Books Inc. All contents © 2015 Fantagraphics Books Inc unless otherwise noted. All comics stories, illustrations and paintings © 2015 Guy Colwell. All rights reserved.

Sweatshop


By Peter Bagge with Stephen DeStefano, Bill Wray, Stephanie Gladden, Jim Blanchard, Johnny Ryan & Joanne Bagge (Fantagraphics Books)
ISBN: 978-1-60699-812-0

More generally known for his compulsively challenging (I so loathe that word “alternative”) strip material for mature audiences, cartooning legend Peter Bagge (Neat Stuff, Hate, Buddy Bradley, Everybody is Stupid Except for Me and Other Astute Observations) once found himself courted by the highest echelons of the comicbook mainstream and it resulted in two extremely different but delightfully enjoyable comedy ventures.

As he explains in his trenchant Afterword ‘Sweatshop: The Whys and What Fors’, forward-looking DC editor Joey Cavalieri accidentally oversaw the release of two overwhelmingly successful graphic novels – Bizarro Comics and Bizarro World – crafted by a host of Indie cartoonists and was asked/allowed to follow up the venture with something else in the same vein.

Bagge and Gilbert Hernandez had previously put together an intriguing and manically enticing, all-ages cartoon romp for the grievously underserved juvenile girls market (see Yeah!) for mainstream industry leader DC under their WildStorm imprint, and the company wanted to have another go.

Unable to commit to the punishing deadlines of a monthly comicbook solo, the cartoonist created his own sweatshop team to equitably distribute the workload and – after more dithering, ducking and diving – the saga of aging and indolent strip veteran Mel Bowling was born…

Naturally the feature was not what DC expected and the series was cancelled after #2, but due to the time lag involved, by then a full half dozen issues were completed. As with Yeah!, the compiled tales have now found their true spiritual home in these more enlightened graphic times as a sparky, spunky full-colour paperback collection from Fantagraphics, so you can at last profit from DC’s errors…

The premise is wickedly simple: Mel is the creator of successful family strip Freddy Ferret and officially has been for decades. However, with such an icon securely established, the crusty curmudgeon no longer does anything himself but “oversees” a studio of pathetic young hopefuls, doing their time and paying their dues before fame inevitably catches up with them all.

Acting as office manager and long-suffering interface between the modern world and the reactionary living fossil is Mel’s beleaguered spinster sister Millie who tries to keep the ship steady whilst the “creator” sits on his duff dreaming up increasingly more awful catch phrases and commissioning merchandising tat…

Scripted throughout by Bagge and coloured by his long-time collaborator and wife Joanne, the wryly seditious insider hilarity commences with the news that Mel has at last been nominated for a prestigious industry award. Pencil artist and closet superhero fanboy Alfred Post, creepily abrasive loner inker Nick Calamari and shy, quirky letterer Carrie cannot believe the trash they’ve been generating has garnered enough support for a Ham Fisher Prize but Millie is harbouring a secret.

Fed up with her brother’s annual carping and bitching, she’s pulled a few duplicitous strings to get him on the shortlist, but as far as the kids are concerned it’s a disaster: Mel was always appallingly mean when he wasn’t nominated, but now that he could actually lose something he’s never won and always wanted, they communally dread the next month…

Mel is gloating in advance, convinced he’s finally going to get one over on cartoon competitor and golf rival Wayne Goodman but the night of the ‘The “Hammies”’ (illustrated by Bagge) proves to be the train-wreck everybody – except Mel – expected… ‘The New Recruit’ (drawn by Stephen DeStefano) then introduces freshly hired gag writer Elliot: a hip ‘n’ cool, radical lefty wannabe who’s only killing time until his dope new strip Word Up! hits big.

Sadly the vegan newcomer’s ideals and stomach take a major hit after Mel treats his team to lunch at The King’s Trough – the nastiest old-school burger bar in town – where Mel’s effusive views on race and youth kill what’s left of Elliot’s appetite…

The tale is complemented by a trio of shorts illustrated from Bill Wray disclosing the efforts of the unsung juniors in ‘The New Guy’ (by Nick),‘Carrie’s Comic Diary 6/10’ and Alfred’s costumed crusader ‘The Peerless Penciller’…

Bagge & Wray then collaborate on ‘A Traitor in Our Midst’ as Nick starts disseminating cruel spoofs of Freddy Ferret and blames Elliot when Mel finds them. Typically, the fallout is not at all what the creepy inker anticipated…

DeStefano & Wray then delineate ‘Carrie’s Time’ as the letterer’s Indie diary strip is optioned for an animation show. Mel’s jealous interference at first seems selfish but there’s a few surprises in store for everybody concerned, after which Wray solos on ‘Carrie’s Comic Diary Storyboards’, detailing why this particular show was never going to fly…

‘Behold, the Peerless Penciller’ (DeStefano art) then focuses on shy, retiring Alfred as Millie encourages him to follow his superhero dreams: even self-publishing his comicbook for him. Following a hilarious cameo from Charles Burns the depressed kid listens to the wrong advice and tries to change his beloved Fights ‘n’ Tights style to chase the Manga comics dragon…

‘Millie the Enabler’ (drawn by Stephanie Gladden and inked by Jim Blanchard) then reveals the pressure the unappreciated sister is under as a romantic interest enters her life. Mel’s constant neediness almost scuppers the relationship until Carrie offers to pinch hit for her…

This chapter is accompanied by a page of “Alfred’s” manga doodles courtesy of that man Wray…

Johnny Ryan joins the team to illustrate ‘The Wrong Dates’ after Elliot correctly assesses his male co-workers as virgins and Carrie decides to help the unlovely – and possibly unlovable – comic geeks out by arranging meetings with some of her unattached female friends.

‘Freddy Gets “Edgy”’ (Gladden & Blanchard) finds Elliot at last a published strip cartoonist, prompting Mel to consider updating the ever-unchanging Ferret. First though he’s going to hire a focus group to evaluate the proposed changes…

‘A Convention to Remember’ is an all-Bagge affair as Mel is gulled into attending a Comics Expo. He was told he was to be Guest of Honour, but the organisers never said he would be the only one…

Drowning amidst a sea of nerds, pimples, body-odour, desperation and fanaticism, the sweatshop team individually experience their private hells (meek Alfred adopted by a sexy fan chick, Carrie finding her very own stalker and Nick having to talk to people) until somebody suggests setting Neil Gaiman’s pants on fire…

In ‘I Have No Son!’ (illustrated by Ryan), the salutary glimpses into our magic universe come to a close when the kids discover the grotesque bum regularly dumpster-diving outside the studio has a personal connection to Mel. However, there’s far more going on than meets the eye – or the nostrils – and a distressing reunion leads to soft-hearted Carrie befriending the bum’s mum in ‘The Ex’ (Gladden & Blanchard).

Before too long she knows why Mel divorced her…

A wicked cruel “Nick Calamari” sidebar (by Wray again) details ‘It’s the Adventures of… The Meddler starring Miss Carrie Big Buttinsky’ and the gloriously baroque carton Commedia dell’arte concludes with ‘Mel + Irene’s First Date’ (Gladden & Blanchard) which harks back to Spring 1973 when a shy, aspiring cartoonist made the rather rash move that started his little empire going…

Barbed, raucous and superbly outrageous, this marvellous warts-and-all comedic comics-industry expose is an ideal object and object lesson for everyone who ever considered indulging in the funniest of funny businesses.
© 2015 Peter Bagge. This edition © 2015 Fantagraphics Books Inc.

The Tower Chronicles: DreadStalker


By Matt Wagner & Simon Bisley (Legendary Comics)
ISBN: 978-1-93727-836-6

In The Tower Chronicles: Geisthawk, FBI agent Alicia Hardwicke first encountered a strangely compelling masked bounty hunter named John Tower who filled a rather select niche in the broad spectrum of law-enforcement and peacekeeping services. This odd enigma helped people with highly specialised problems: things cops and feds and government refused to even acknowledge the existence of…

After having her eyes opened and seeing what Tower – “the Geisthawk” – did with vampires and ghosts and even stranger supernal threats, Alicia started skipping work and letting her day job slide to join him on his bizarre cases, but she could never crack his carefully guarded façade of secrets nor ascertain the reason for his relentless, thankless and generally unrewarding crusade.

The concept was created by Thomas Tull (whose Legendary Pictures is responsible for the latest Batman/Dark Knight movies as well as The Hangover, Man of Steel and 300) and comics veteran Matt Wagner – presumably as a prime concept for the new hero’s own monster-bashing film franchise…

This slim and sinister spooky sequel volume collects The Tower Chronicles: DreadStalker #1-6 (spanning August 2014 to January 2015) wherein Wagner, illustrator Simon Bisley and colourist Ryan Brown ramp up the tension whilst revealing a few of the horror-hunter’s darkest secrets.

The saga begins in the frozen wilds of Northern Ontario where a couple of thrill-seeking teenagers stumble upon a very hungry Wendigo. Their immediate gory consumption is narrowly averted by Tower and Hardwicke but, after the rescue and inevitable bloody battle, the FBI agent realises her sullen partner seems more interested in ransacking the beast’s lair that attending to a shellshocked survivor…

Elsewhere creepy cultists “The Brotherhood of the Rose” know far more about Tower than he would like, and confer on how to deal with the DreadStalker and give the first hints to his true motivations. Apparently magic calls to magic and supernatural terrors tend to confiscate eldritch artefacts. Somewhere there are objects Tower wants and his constant despatching of dire hidden horrors gives him unmatched opportunities to search for such spoils…

The Brotherhood also covet such articles and, now that Tower has allied himself with Hardwicke, they believe they have the potential to exert a little leverage…

In the Washington DC office Alicia is using the Bureau’s vast resources to look into Tower’s past but her investigations are beginning to return impossible results. She is also starting to draw attention from her superiors, and terms like “negligence”, “obsession” and “reassigned” are being used by her furious boss…

In his lonely citadel Tower broods. He is actually centuries old and has carried a grievous wound of the heart for that entire time. All his searching and ransacking of monsters’ dens is for one sublime purpose but his quest seems as far from success now as it always has. …And on the other side of a looking glass, a beautiful, mournful woman waits for him… Determined to get some concrete answers, Hardwicke confronts Tower’s elderly lawyer Romulus Barnes and wrangles an incredible story from the attorney of how the taciturn troubleshooter saved a young law student’s son from demonic doom in return for a lifetime of legal servitude…

A most insidious villain, Martin Castle spearheads a cabal of entrepreneurs dubbed “The Château Group” and, when not selling genetically augmented heirs to shady sheiks, he and they harbour patient dreams of acquiring the world. However, Castle’s machinations mask a vile and increasingly debilitating secret…

Some answers – for the reader at least – are forthcoming as Tower resurfaces in New Mexico, hunting an avian monstrosity. Scaling the high cliffs to its nest, Jean Latour‘s mind cannot help but wing back to the First Crusade when as one of nine Christian warriors dedicated to liberating the Holy Land he co-founded The Knights Templar in 1119 Anno Domini.

He recalls how the crusaders’ initial vows of piety, poverty, chastity and charity gradually eroded as their ranks grew and their coffers swelled, and how his life changed forever when he rescued the heathen maiden Nadira from Christian soldiers determined to stop her from praying at the mosque they had converted to a barracks…

In New Mexico Tower’s reveries are curtailed when the appalling Thunderbird attacks, only to fall after an horrific battle to the DreadStalker’s accumulated centuries of martial prowess. The net result is only more disappointment as the slaughtered beast’s nest reveals many artefacts but nothing of any use to the immortal warrior.

When Tower drags his battered, pain-wracked body back to his car, Alicia is waiting…

Still refusing to share, he drives off and Hardwicke reluctantly goes to plan B, applying the federal screws to another member of Tower’s support network. Raf is the genius who builds the uniquely devastating ordnance employed by the Geisthawk to expunge assorted creatures of the night but his tale of how the un-aging man exorcised his unquiet mother only adds to Alicia’s growing sense of unease…

As Mr. Castle undergoes radical surgery in Austria to alleviate an unpleasant arcane infirmity, further gathered strands at last force Agent Hardwicke to accept the impossible: her silent partner is possibly hundreds of years old and has been holding back a horde of horrors for all that time…

The man himself is in Colorado, dealing with a werewolf incursion in a brutally efficient manner before heading on to Ireland. En route he calls Alicia who probably scuppers her own career to join him, blithely unaware that the Brotherhood and Castle are both using her to track Tower. Neither organisation really wants the monster hunter, but they really need the prizes he’s likely to find…

After a cataclysmic battle with a ghastly Gaestlych, Tower finally relents and shares his story with Alicia, but the revelations give her no joy or satisfaction…

To Be Continued…

Fast-paced and astoundingly action-packed, this slight but satisfying romp is tailor-made for transferral to large or small screen as companion or rival to Constantine, True Blood and Supernatural, but The Tower Chronicles primarily offers comics fans a spectacular rollercoaster of straightforward beastie-bashing in the grand traditional manner beloved of Fights ‘n’ Tights enthusiast everywhere.
© 2015 Legendary Comics LLC and Matt Wagner. All Rights Reserved.

Kick-Ass 3 – trade paperback edition


By Mark Millar, John Romita Jr., Tom Palmer & various (Titan Books)
ISBN: 978-1-78329-087-1

Once upon a time, perennial High School no-hoper Dave Lizewski – a pitifully ordinary and unhappy teenager who loved comicbooks – realised that he had no chance of being part of the school “in-crowd”. He just hung out with the other geeks, nerds and social lepers; talking TV, movies, funnybooks and wishing he could have a perfect life and trophy girlfriend.

Then one day he had his big inspiration – he was going to be a masked superhero. All he needed was a costume and a gimmick. Oh, and a codename too…

Clad in a wetsuit bought online and filled with hope, Dave started patrolling the streets and promptly got beaten into a coma by three kids tagging a wall…

After months in hospital and with three metal plates in his skull, Dave eventually returned to school, but the compulsion had only grown stronger. Soon he was prowling the city again. This time a chance encounter was recorded on witnesses’ camera-phones and uploaded to YouTube…

An overnight internet sensation and supremely now overconfident, Dave – or Kick-Ass – inspired a wave of copycats, attracted the extremely unwanted attention of Organised Crime and met the closest thing to real superheroes the world had ever seen…

Dave’s life went into deadly overdrive when he met diminutive Mindy McCready – AKA Hit-Girl – and her burly, brutish, utterly insane senior partner Big Daddy: cool, efficient ninjas of justice and everything he’d aspired to be but could never approach in a million years…

These armoured, gun-toting urban vigilantes were utter ciphers, stalking and destroying the operations of brutal Mafia boss Johnny Genovese with remorseless efficiency and in complete attention-shunning anonymity. Before long Dave was drawn into their war and met fellow adventurer Red Mist, who turned out to be Genovese’s abused, psychotic son Chris: a bastard maniac in his own right.

Things got really out of hand and lots of people died. Mostly scumbags, but some good people and a few innocent civilians too…

The mesmerising saga comes to a cataclysmic climax close as Kick-Ass 3 collects the final 8-part miniseries (originally published through Marvel’s Icon imprint) from Mark Millar, John Romita Jr, Tom Palmer and Dean White in a beguiling full-colour mass market paperback.

As seen previously, Red Mist had evolved into a truly psychotic and blood-drenched super-villain to counter the fannish tidal wave of costumed champions. In the aftermath of a bloody slaughter, superheroes were outlawed in New York, Dave and faithful masked pals Todd and Marty went undercover and the totally OTT Hit-Girl was arrested and sent to prison…

The saga resumes now with the lads reviewing a letter from the deadly tyke and planning to bust her out with the aid of a few costumed associates. However, life is not as clear cut as comicbooks and the scheme ignominiously fails.

Life goes on and the boys graduate High School, seeping into dead-end jobs whilst spending nights patrolling and training for their next attempt. Soon, though, tensions begin to rise as skeevy newcomer hero The Juicer takes over their once-communal lair – formerly Mindy’s old tricked-out HQ. The gloating sod even moves in his girlfriend…

Disgusted, undeterred and resolved not to spoil things, Dave gets back to the streets. When a posse of gangbangers attempt to mug Kick-Ass the battle goes badly wrong before he is rescued by witness – and nurse – Valerie.

Elsewhere, greater events are afoot. Brutally maimed Chris Genovese is stuck in prison hospital awaiting trial when his uncle Rocco pays a visit. With the established hierarchy of organised crime decimated by Hit-Girl, the aged Don has returned from exile in Sicily. He had been shipped off years ago when his deviant tastes and merciless depredations proved to be too much even for the Mafia.

Now he’s back and making a move to unite all the criminals in America under his rule – and he plans to make Chris his heir…

Self-proclaimed super-villain Chris is a changed boy and wants no part of it, but Rocco has the police force on his payroll. Nobody ever says no to the Don…

The boy’s mother has had enough too, but when she sneaks into his room determined to execute her crazy child she catches someone else with the same idea…

Dave meanwhile has organised another attempt to spring Hit-Girl but even as he preps his motley crew, the lass in question is facing down her latest psychiatrist.

The malevolent tyke has spent the intervening months terrorising and pacifying the entire prison around her, whilst psychologically breaking a long string of mental health professionals assigned to her, but Dr. Alex White is made of sterner stuff. The ruthless, remorseless headshrinker is determined to crush not cure the waif-like homicidal maniac, whatever it takes…

Dave is a man distracted. Although he has planned a raid on the mob as they fête the recently released Chris, his attention is mostly on Valerie. Thus the consequent attack is a disaster and the badly-scared mystery men barely get away with their lives…

In the cold light of day the heroes have a bitter falling-out at Justice Forever HQ and Dave adds The Juicer to his growing list of arch enemies. It’s hard to care, though, as he and Val are dating now and he’s having sex regularly…

The only thing he hasn’t given up on is Hit-Girl. He will get her out, somehow, someday…

He doesn’t know it, but Dave is on a clock. Rocco is firmly in the driving seat now and obsessed with the tiny titan too. He wants her out of jail so that he can smash his treasured golden ice-pick right into her brain…

As Dr. White plays the latest card in his duplicitous bag of brain-bending tricks, at Vic Gigante‘s place the bent cop – and Rocco’s most influential agent on the NYPD – has an interesting idea. With three trusted pals he’s devised a way to make even more dirty money in a foolproof manner.

Soon a quartet of “Robin Hood” masked heroes are brutally raiding all of Rocco’s places of business; killing mooks and confiscating cash. The Skull & Bones boys claim it’s all being passed on to the poor and naturally everybody believes them…

Lost in a lustful daze, not even a timely intervention by Todd can shake Dave up enough to get back in costume and on track, but the increasingly bold raids of the Skull & Bones gang is driving Rocco crazy. Only when the deviant Don declares war on every masked hero in the city and despatches hit squads to gun them down wherever they are does Dave finally rouse himself from a besotted haze and get back on the streets…

The psychological campaign against Hit-Girl is also beginning to work. The formerly indomitable Mindy is retreating into memories of training with her dad and sharing those episodes with the exultant White.

Unfortunately the cocky doctor overplays his hand and seems to lose everything, but before he can reassess the situation Rocco Genovese has his family’s nemesis abducted from the penitentiary so that he can slaughter her in style.

Ferrying her to a big party at his estate, the Don thinks he’s won but is utterly unprepared for betrayal from within, the incomprehensible inability of Kick-Ass to give up and the sheer determination and total, sociopathic verve which inspires Hit-Girl in her holy mission to eradicate criminal scum…

Building to a cataclysmic, graphically hyper-violent, ferociously cathartic conclusion, the saga of simple soul Dave and the atrociously foul-mouthed Hit-Girl wraps up in unforgettable manner with plenty of shocking twists and surprises in a blockbusting clash which answers all the questions in a fashion fitting, furious and final…

The blackly comedic and ultra-violent comedy quartet of tales which comprise the Kick-Ass saga are the ultimate extension of the modern trend for “realistic” superhero stories whilst simultaneously forming a brilliantly engaging and cynically hilarious examination of boyhood dreams and power fantasies, delivered with dazzling aplomb, studied self-deprecation and spellbinding style.

Here Millar’s mesmeric script skilfully dances on the very edge of possibility and credibility, whilst the stunning art collaboration of John Romita Jr., Tom Palmer and colourist Dean White afford a vision of New York life that ranges from Paradise to Hell on Earth.

Bracketed by a pithy Introduction from screen writer Geoff Wadlow and Afterword Acknowledgements from writer and artist, this majestically wide-screen extravaganza is a sharp, superb and stunning tale not just for comics fans but a genuine treasure for all followers of frantic fun and fantasy in any medium.

© 2013 and 2014 Millarworld Limited and John S. Romita. All rights reserved.

Kick-Ass 3 is scheduled for publication on February 27th