Green Manor volume 1: Assassins and Gentlemen


By Bodart & Vehlmann, translated by Elaine Kemp (Cinebook Expresso)
ISBN: 978-1-905460-53-3

The French are generally considered more passionate than us Brits and always eager to dole out grandiose appellations and epithets about creators, but at least they’re very seldom wrong in their acclamations. Young writer Fabien Vehlmann was only born in 1972 yet his prodigious canon of work (published from 1998 to the present) has earned him the soubriquet of “the Goscinny of the 21st Century”

Vehlmann entered the world in Mont-de-Marsan and grew up in Savoie, studying business management before taking a job with a theatre group. In 1996, after entering a writing contest in Spirou, he caught the comics bug ands two years later published – with illustrative collaborator Denis Bodart – a quirky, mordantly dark and sophisticated portmanteau period crime comedy entitled Green Manor.

The episodic, blackly funny tribute to the seamy underside of Victoriana appeared only sporadically until 2005 (and was revived in 2011), whilst the author spread his wings with a swathe of other features such as Wondertown (art by Benoît Feroumont) and the hugely popular children’s thriller Seuls (with artist Bruno Gazzotti) before undertaking a high-profile stint on veteran all-ages adventure strip Spirou et Fantasio.

Vehlmann has continued to craft enticing and engaging tales for kids (Samedi et Dimanche) but is equally adept on more mature fare like Sept psychopathes (with Sean Phillips). He even briefly drew his own strip Bob le Cowboy…

His partner in crime on Green Manor was Denis Bodart, who studied at the Saint Luc academy in Brussels before taking up teaching. He soon resorted to a life in comics, debuting in 1985 with Saint-Germaine des Morts (scripted by Streng) for publishing house Bédéscope.

Three years later he co-created – with writer Yann (Yannick Le Pennetier) – Célestin Speculoos for Circus and Nicotine Goudron for l’Écho des Savanes whilst becoming a jobbing freelance comics artist with work regularly appearing in Spirou and elsewhere.

Following his highly acclaimed turn here he moved on to succeed Jean-Maire Beuriot as artist of Casterman’s prestigious Amours Fragiles.

The premise is both deliciously simple and wickedly palatable. As this book opens in the infamous Bethlehem Psychiatric Hospital in 1899, prominent Dr. Thorne is seeking to interview the inmate known as Thomas Below.

That poor unfortunate had served as a domestic in a Gentleman’s Club for his entire life but became violently delusional mere days before retirement. Now as Thorne questions the madman deep in the bowels of “Bedlam”, the savant realises the sorry soul before him believes he is Green Manor incarnate. He has certainly been privy to all that strange place’s secrets, surprises and hushed-up scandals…

Hesitantly Below begins telling tales of rich, powerful and ostensibly honourable men at their most excessive and unbearable…

What follows is a macabre menu of short tales beginning with ‘Delicious Shivers’ wherein a roomful of The Great and the Good gather around aged patriarch Dr. Byron on an October night in 1879. The respected physician poses an intriguing challenge to the assemblage: “can there be a murder without a victim or a murderer?”

Most of the men gathered have dark hearts and cunning minds and Sir Foswell rises to the challenge with his story of a noted aristocrat who erased an unwise early marriage – and “disappeared” his unwanted bride – by dint of bloodshed, money and influence.

Inspector Darcroft then proffers a case whereby there was no discernable murderer although the victim was most certainly gunned down at close range…

As the heated banter builds, events take a very dark turn once Byron informs them that he has personally caused such an impossible crime to be committed. To the shocked silence of the throng he describes how the administration of an extremely slow-acting poison in the drinks of some, many or all of those gathered may or may not kill an unspecified number of them at some unguessable time in the future…

Of course he might just be jesting to win a point but nobody goes home complacently that night…

‘Post-Scriptum’ then describes the lethal intellectual duel between dashing young Detective Johnson and aged Sir Alfred Montgomery in August 1882, after the latter defies the policeman to stop him killing a young woman. The rules of the competition are quite strict and the noble believes he has succeeded in committing a perfect crime, but although the noble correctly considers himself a cunning planner his character judgement leaves much to be desired…

Weary and frustrated police Inspector Gray‘s decades-long hunt for a serial killer ends in shock and castigation when he arrives at an astounding conclusion one gloomy night at the Club in September 1882.

That worthy’s too-late grasp of an impossible ‘Modus Operandi’ subsequently leads to glorious triumph but also a most surprising outcome and response from a fellow clubman and confidante…

The most baroque and arcane yarn in this collection involves another intellectual game and imaginative wager placed in March 1893, when two connoisseurs of crime determine to commit the most artful murder of all time. Their target must be none other than author and criminologist Sir Arthur Conan Doyle, and to make things interesting the offending weapon must be ’21 Halberds’…

In April 1872 Lord Denton invited young artist Eric Kaye into the Green Manor Club to repair a damaged painting by the great lost genius Jason Sutter. However the dazzled dauber became obsessed with the story behind the austere family portrait – especially the tragic beautiful daughter who suddenly vanished from history – depicted in ‘Sutter 1801’ but his fervent enquiries led to the resolution of a decades old mystery, murder most foul and eventual banishment as his only reward.

Proud and undaunted, Kaye patiently devised a most exquisite vengeance…

The catalogue of upper class skulduggery concludes with ‘The Ballad of Dr. Thompson’ and a most arcane and uncanny murder mystery which begins in 1878 when great friends Professor Ballard and Thompson bid each other a drunken goodnight on the club steps.

Only one of them makes it home safely and when the other’s corpse is found stuffed into a grandfather clock the police investigations soon lead to the most insane of conclusions…

Wry, witty, wickedly funny and sublimely entertaining, Assassins and Gentlemen offers a superbly rewarding peek at High Society and low morals which will delight and astound lovers of clever crime fiction and classy comics confabulations.
Original edition © Dupuis 2005 by Vehlmann & Bodart. All rights reserved. English translation 2008 by Cinebook Ltd.

Wolverine: 3 Months to Die


By Paul Cornell, Elliot Kalan, Kris Anka, Pete Woods, Salvador Larroca, Jonathan Marks & various (Marvel/Panini UK)
ISBN: 978-1-84653-631-1

James Howlett, AKA Logan, AKA Wolverine, has faced a multitude of impossible situations in his long and bloody life but possibly the most groundbreaking shake-up only came at the conclusion of Wolverine: Killable which saw the mayhem-making mutant Methuselah coming to terms with the fact that his healing factor – and therefore his virtual immortality – were gone, removed by a sentient virus from an incredible alien microverse.

No longer able to properly defend himself nor, most importantly, his loved ones and innocent civilians from the likes of monsters such as Mystique or Sabretooth, he underwent a great deal of soul-searching and solution seeking to offset a seemingly insurmountable power loss.

As if to emphasise the point his most despised and unrelenting foe Victor Creed – tenacious, savage and still possessing the powers and skills Howlett once boasted, then renewed his campaign of terror upon his woefully diminished enemy.

As current leader of deviant sect of ninja cult The Hand, the mutant monster dubbed Sabretooth orchestrated a murderous snipe-hunt which killed dozens of helpless humans at a shopping mall whilst leaving the helpless Canadian Crusader physically crushed, emotionally humiliated and spiritually broken…

In response Logan switched to high-tech guns and armour, abandoning all his friends and comrades to run with a new – bad – crowd. Supported by a band of young super-powered criminals (Lost Boy, Fuel, Reflex and Pinch) Logan seemed to have gone to the dark side by joining the gang of up-and-coming underworld boss The Offer…

The truth was far more palatable. When S.H.I.E.L.D. learned Sabretooth was seeking a weapon of cosmic capacity they tapped Logan to go deep undercover with a potential rival to the Hand’s new Lord in a Byzantine scheme to stop him. The subterfuge was total and even led to Logan clashing with old friends like Thor…

Fully immersed in his covert role, Wolverine began an affair with new crony Pinch – who had subsequently come into possession of the reality-rending device – when Sabretooth caught up to the gang. Betrayed and incensed the heartbroken and furious thief was in no mood to be reasonable when Logan pleaded with her to hand over the planet-shattering globe.

Creed however made a telling counter-offer: give him the device and he would stop his Hand ninjas from killing the daughter Pinch thought she had safely hidden from the consequences of her so-dangerous lifestyle…

Written primarily by Paul Cornell, 3 Months to Die collects the contents of Wolverine volume 6, #8-12 and Wolverine Annual #1(August-October 2014), concluding the shocking saga of the fall of a legend…

The action begins with an eerie and portentous 2-part digression as ‘Games of Deceit and Death’ (illustrated by Kris Anka and colourist David Curiel) suddenly finds Wolverine transported to the island of Itsukushima where Master of Kung Fu Shang-Chi and living weapon Iron Fist have invited the emotionally-adrift old warrior in order that he might enter “The Secret Temple of Death on Holiday”.

At the height of his last battle with Creed, Wolverine – although possessing the upper hand – hesitated and could not finish his enemy. Now the martial artists are offering a spiritual solution for the baffled, desperate and demoralised Logan which involves having a heart-to-heart with the conceptual being who is the embodiment of Death…

Meanwhile in Sabretooth’s lair the Hand’s master is still dickering with Pinch for possession of the world-warping globe, but when her trusted boss the Offer secretly switches sides the negotiations take a most unwelcome turn.

Back at the temple Wolverine has quelled his doubts and entered for a debate with Death, whilst in the mundane world the Offer has sold out all his former associates. Gleaning Logan’s whereabouts from Lost Boy, the duplicitous dealer informs Creed who promptly dispatches an army of ninjas to destroy at last his personal nemesis…

The concluding chapter then finds Iron Fist and Shang-Chi frantically battling that army even as, deep within the temple, Wolverine learns a few startling truths from the creature he has for so long fed whilst himself avoiding.

At Hand HQ Creed has taken control of the globe and the first Logan learns of it is when the ghost of Fuel suddenly appears, begging him to go back and save Pinch, Lost Boy and the rest…

Spiritually reinvigorated and fortified, Wolverine heads for the final confrontation with Sabretooth, utterly oblivious to the fact that Death has been playing with him as part of a much deeper game…

‘The Last Wolverine Story’ (art by Pete Woods and Curiel) opens as Wolverine returns to the Jean Grey School for Higher Learning for a reconciliation with his mutant students and X-Men comrades before going after Creed.

Sabretooth meanwhile has established a New York base from where he intends to use the globe to rewrite reality: creating a world perfectly tailored to his highly specific predatory needs. He has also realigned himself with Machiavellian shapeshifting schemer Mystique to ensure his every dream comes bloodily true…

Blessed with a new enlightenment, Wolverine has eschewed his usual lone wolf tactics and sought out allies. The first to be contacted are the eclectic think-tank of the Guernica Bar. Situated on West Fourth, the legendary dive is a superhero hostelry where a most select crew regularly and above all quietly meet…

As well as comicbook writer Harold Harold, there’s an odds-maker on superhero battles, a professional powers cataloguer and the current CEO of repair conglomerate Damage Control as well as unflappable Weird Science surgeon Victoria Frankenstein (she pronounces it “Fronken-schteen”) amongst others.

However no sooner does the Feral Fury arrive than the bar is invaded by more murderous ninjas and in the resultant melee Harold reveals a potent secret which holds the horde at bay until thunder god Thor pops in to save the day, just moments ahead of Nick Fury Junior and S.H.I.E.L.D.

Despite the willing legion at his back, for strategic reasons Logan opts to invade Creed’s base in alone to free the hostages, but inevitably his mission ends up in a massive and escalating running battle. As the good guys are increasingly tied up fighting wicked alternate universe versions of themselves, the pivotal contest becomes the one it always has been: Wolverine against Sabretooth.

This time however it doesn’t end in the usual oft-replayed, inconclusive stalemate…

Following the catastrophic, catagoric conclusion Cornell, Salvador Larroca & Rachelle Rosenberg offer a short What If? vignette from Wolverine #12 in ‘That Which Didn’t Happen’ which re-examines the pivotal moment when the sentient virus offered to return Logan’s healing factor in return for fealty.

In this piece he said yes and Harold Harold is one of the last beings on Earth to suffer the ghastly consequences of that choice…

‘Wolf and Cub’ by Elliot Kalan, Jonathan Marks & Jose Villarrubia (from Wolverine Annual #1) ends this iteration of the long-lived legendary hero as Logan, feeling his age at last, takes adoptive daughter/former mutant/friendly vampire Jubilation Lee and her own recently-adopted baby Shogo for a walk on the wild side.

Feeling Death breathing down his neck, Wolverine takes his biped family into the wooded wilderness to meet the wolves who adopted him when he was at his most feral and mindless, but their camping trip takes a tragic turn when they encounter a husband and wife still suffering the effects of their experiences in Afghanistan…

The PTSD-afflicted Brad reacts with fear and violence when he sees a wild man apparently offering a baby to wolves and his frantic shots cripple Logan and decimate his lupine brethren.

Taking the child to what they think is safety, the soldier couple have no idea of the horror they’ve unwittingly unleashed by stealing a vampire’s child…

Tense suspense, non-stop visceral action, compelling mystery and an aura of impending, inescapable doom flavour this enticing chronicle from high-octane start to fraught finish and this splendidly entertaining treat also includes a dozen stunning covers-&-variants by Steve McNiven & Laura Martin, Dustin Nguyen, Ryan Stegman & Edgar Delgado and Ed McGuiness to delight and amaze all fan’s of fast and furious Fights ‘n’ Tights fiction.
™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

XIII volume 1: The Day of the Black Sun


By William Vance & Jean Van Hamme, coloured by Petra (Cinebook)
ISBN: 978-1-84918-039-9

One of the most consistently entertaining and popular adventure serials in Europe, XIII was created by writer Jean Van Hamme (Wayne Shelton, Blake and Mortimer, Lady S.) and artist William Vance (Bruce J. Hawker, Marshal Blueberry, Ramiro).

Van Hamme – born in Brussels in 1939 – is one of the most prolific writers in comics. After academically pursuing business studies he moved into journalism and marketing before selling his first graphic tale in 1968.

Immediately clicking with the public, by 1976 he had also branched out into novels and screenwriting. His big break was the monumentally successful fantasy series Thorgal for Tintin magazine. He then cemented his reputation with mass-market bestsellers Largo Winch and XIII as well as more cerebral fare such as Chninkel and Les maîtres de l’orge.

In 2010 Van Hamme was listed as the second-best selling comics author in France, ranked beside the seemingly unassailable Hergé and Uderzo.

William Vance is the comics nom de plume of William van Cutsem, who was born in 1935 in Anderlecht. After military service in 1955-1956 he studied art at the Académie Royale des Beaux-Arts and promptly became an illustrator of biographic features for Tintin in 1962. His art is a classical blend of meticulous realism, scrupulous detail and spectacular if understated action.

In 1964 he began the maritime serial Howard Flynn (written by Yves Duval) before graduating to more popular genre work with western Ray Ringo and espionage thriller Bruno Brazil (scripted by “Greg”). Further success followed when he replaced Gérald Forton on science fiction classic Bob Morane in Femmes d’Aujourd’hui, (and later Pilote and Tintin).

Constantly working on both serials and stand-alone stories, Vance’s most acclaimed work is his collaboration with fellow Belgian Van Hamme on a contemporary thriller based on Robert Ludlum’s novel The Bourne Identity…

XIII debuted in 1984, originally running in prestigious comics anthology Spirou to great acclaim. A triad of albums were rushed out – simultaneously printed in French and Dutch language editions – before the first year of serialisation ended.

The series was a monumental hit in Europe – although publishing house Dargaud were initially a little slow to catch on – but has fared less well in its many attempts to make the translation jump to English, with Catalan Communications, Alias Comics and even Marvel all failing to maximise the potential of the gritty mystery thriller.

The epic conspiracy thriller of unrelenting mood, mystery and mayhem begins as The Day of the Black Sun (originally Le jour du soleil noir) opens on a windswept, rocky shore where retired Abe‘s quiet day of fishing is ruined after he reels in a body…

The shocking catch is still alive despite being shot in the head, and as Abe’s wife Sally examines the near-corpse she finds a key sewn into his clothes and the Roman numerals for thirteen tattooed in his neck. The area is desolate and remote and the fisherman has already gone for the only medical assistance he can think of: an alcoholic surgeon struck off for operating whilst inebriated…

After a tense, makeshift and rushed procedure ends in miraculous success, the three conspirators agree they can never tell anyone. Old Martha performed a miracle in saving the presumably shipwrecked stranger, but if the authorities ever find out she would face jail for practicing without a license.

There is a further complication. The gunshot victim – a splendid physical specimen clearly no stranger to action or violence – has suffered massive and probably irreversible brain trauma. Although now sound in body he has completely lost his mind. His language skills, social and reflexive conditioning and muscle memories all remain intact, but every detail of his personal life-history has been utterly erased…

Some time later as Martha explains all this to the swiftly recuperating stranger – whom Abe and Sally have named “Alan” after their own dead son – his lost past life explosively intrudes when contract killers invade the remote beach house with guns blazing…

Terrifying skills he has no conception of immediately surface and Alan lethally counters the attack, but too late to save anybody but himself and Martha…

In the aftermath Alan finds a photo of him and a young woman on one of the hitmen and, with Martha’s help, traces the picture to nearby metropolis Eastown. Desperate for answers and certain that more killers must be coming, the human question mark heads off to confront unimaginable danger and hopefully find the answers he so urgently needs…

Eager to find the mystery woman he was clearly intimate with, Alan tracks the photograph to the offices of the local newspaper, which brings him to the attention of a less than honest cop who recognises the amnesiac and makes sinister plans…

The woman in the photo is Kim Rowland, a local widow officially listed as a “missing person”. When Alan goes to her house he finds the key he was carrying fits the front door…

Inside is a scene of devastation, but a thorough search utilising gifts he was unaware he possessed turns up another key and a note warning someone named “Jake” that “The Mongoose” has found her and she’s going to disappear…

As he continues his probing Alan/Jake is ambushed by the dirty cop and newspaper Editor Wayne. Gloating Lieutenant Hemmings calls him “Shelton” and demands the return of a large amount of money the baffled amnesiac has no memory of.

Thinking fast, Alan/Jake/Shelton guesses that the new key he found is for a safe-deposit box and bluffs the thugs into taking him to the biggest bank in town…

The bank manager there also knows him as Mr. Shelton and happily escorts him to his private room, but when Hemmings and Wayne examine the briefcase left in Shelton’s deposit box a booby trap goes off. Taking advantage of the confusion their prisoner snatches up the case and expertly escapes from the bank despite the institution rapidly initiating lockdown procedures…

Later in a shabby hotel room the agonised amnesiac considers the huge amount of cash in the case and not for the first time wonders what kind of man he used to be…

Preferring motion to inactivity, Alan prepares to leave and stumbles into a mob of armed killers about to bust into his room. In a blur of lethal activity he escapes to the roof with the thugs in hot pursuit and stumbles into another group led by a man addressed as Colonel Amos…

The chilling executive calls his captive “Thirteen”, claiming to have previously dealt with his predecessors XI and XIII over something called the “Black Sun case”…

The Colonel also very much wants to know who Alan is, but has a few shocking facts already at his disposal. The most sensational is a film of the recent assassination of the American President which clearly shows the lone gunman to be none other than the now-appalled Thirteen…

Despite Alan’s heartfelt conviction that he is not an assassin, Amos continues to accuse his memory-wiped captive of being an employee of a criminal mastermind. The Security Supremo wants the man in charge but fails to take Alan’s forgotten instinctive abilities into account and is taken completely by surprise when his prisoner rashly leaps out of a fourth floor window…

Impossibly surviving the plunge and subsequent pursuit, the frantic fugitive heads for the only refuge he knows, but by the time he reaches Martha’s beachside house trouble has beaten him there…

Another band of murderers is waiting; led by a mild-seeming man Alan inexplicably calls The Mongoose. The smug killer expresses surprise and admiration: he thought he’d killed Thirteen months ago…

Tragedy follows an explosion of deadly violence as the agonised amnesiac goes into instinctive action. The henchman are mercilessly despatched – although too late to save Martha – but The Mongoose escapes, promising dire revenge…

With nothing but doubt, confusion and corpses behind him, the mystery man regretfully hops a freight train west and heads toward into an uncertain future…

And so began one of the most compelling and convoluted mystery adventures ever conceived, with subsequent instalments constantly taking the questing Thirteen two steps forward, one step back as he encountered a world of pain and peril whilst tracking down the web of past lives he seemingly led…

Fast-paced, clever and immensely inventive, XIII is a series no devotee of mystery and murder will want to miss.
Original edition © Dargaud Benelux (Dargaud-Lombard SA), 1984 by Van Hamme, Vance & Petra. All rights reserved. This edition published 2010 by Cinebook Ltd.

Hulk: Banner D.O.A.


By Mark Waid, Mark Bagley, Andrew Hennessy & various (Marvel/Panini UK)
ISBN: 978-1-84653-619-9

Once upon a time, Robert Bruce Banner was merely a military scientist accidentally caught in a gamma-bomb blast of his own devising. As a result, any undue stress could cause him to transform into a gigantic green monster of unimaginable strength and fury.

As both occasional hero and bombastic brute he rampaged across the landscape for decades, becoming one of comics’ most popular characters and most enduring multi-media titans.

Over the years he has undergone numerous radical changes in scope, character and format to keep his stories fresh and his exploits explosively compelling, whilst the number of gamma-galvanised grotesqueries crashing about the Marvel Universe has proliferated to inconceivable proportions.

The days of Bruce going green with anger at the drop of a hat are long gone, so anybody taking their cues from TV or movie incarnations would be wise to anticipate a smidgen of unavoidable confusion…

In a world of numerous Hulks, She-Hulks, Abominations and every kind of ancillary colour-swatched atomic berserker, the MarvelNOW! event saw the Jade Giant reinvented in a stripped-down, back-to-basics but startlingly original manner which energised new and old fans alike.

The big change occurred after S.H.I.E.L.D. Director Maria Hill was “persuaded” to provide perennial fugitive Banner with resources and funding in order to sanitise his devastated scientific reputation. In return Hill could call on the Hulk as a living weapon of last resort…

One of the smartest men on Earth, Banner had lost years of success, progress and peer renown whilst trying to cure himself of the Hulk. Concerned about his legacy, the fugitive genius had at last decided to make his future headlines as a scientist, not a shattering force of nature – for as long as he could possible manage – rather than fruitlessly seek to cure his affliction. Additionally, in return for S.H.I.E.L.D. science labs and trained assistants, the beleaguered boffin would give the spy agency first use of his discoveries and inventions…

Despite the occasional catastrophic aberration now and then, the arrangement proved a success and both Banner and his emerald other became valued assets of the global peacekeeping force and key components of the latest assemblage of Mighty Avengers. However, after facing an escalating string of string of crises – the latest of which involved sinister scientific maverick Ted Goodrich and his reactivated rogue think-tank The Enclave – Banner was assassinated…

This volume (collecting Hulk #1-4, published from June-August 2014) picks up the tale as S.H.I.E.L.D. agents forcibly second brilliant neurosurgeon Dr. Aaron Carpenter for a top secret medical emergency.

The opening of 4-part saga ‘Who Shot the Hulk’ finds the medical wizard cautiously operating on old college associate Banner; marvelling at the precision needed to shoot someone in the brain twice and not kill them whilst simultaneously terrified that his slightest misstep could unleash the monster within…

As Carpenter works other teams finishing harvesting gamma-infused flesh, blood and other biological samples but he only begins to suspect something is awry when the shadow-enshrouded lead operative instructs him to implant a device which will allow the Hulk to be controlled like a weapon.

…And then the mystery-man admits that they are not S.H.I.E.L.D. agents at all…

Thankfully the decision to connect the device is taken out of Carpenter’s hands when one of his surgical team allows Banner to awaken and the furious Hulk manifests…

As chaos ensues the impostors attempt to kill everybody but the Gamma Goliath is unstoppable. In the resulting carnage the medics all escape but the villains vanish…

Two weeks later genuine S.H.I.E.L.D. operatives Maria Hill and Phil Coulson track down a “John Doe” in a rural hospital and are apprised of the long-missing Bruce Banner’s condition. One of the three smartest men on Earth is physically fine but irrevocably brain damaged…

The story picks up as Hill and Coulson pursue a fruitless task in trying to determine who shot, abducted and tried to weaponise the Hulk. The list is too long to contemplate but, even as they ponder, the mystery-man is using Banner’s bio-samples to resurrect the one old foe S.H.I.E.L.D. have confidently crossed off their list…

Meanwhile in Hightown, Colorado Reverend and Ms. Bassey are caring for their severely impaired grandson Bobby. They are particularly careful to never let him become overly frustrated or angry. Later, however, when a pack of bullies target the simpleton things get exceedingly strange as the thugs are suddenly surrounded by heavily armed agents and the truth comes out…

No sooner is Banner’s covert protective custody exposed than another crisis erupts and Hill is forced to actually brutalise the child-like man and rouse the Hulk within. The reason becomes clear when definitely deceased gamma monster The Abomination smashes into the town like a missile. Their enigmatic evil enemy has resurrected the creature using Banner’s DNA, unleashing a radioactive zombie programmed to hunt and destroy its debilitated nemesis…

As the enraged jade juggernauts wade into each other and subsequently raze the town, Hill realises it’s only a feint when masked soldiers phase through the walls in a sneak attack…

In the third episode Hill, despite easily defeating the ghost warriors, loses control of the overall situation when The Avengers, alerted by the escalating catastrophe in Colorado, storm in to rescue their long-missing comrade. Amidst a blockbusting battle Banner appears, with very little sign of ever having been lobotomised by bullets.

His recovered intellect doesn’t stay long and he quickly destabilises into confusion, fear and worse. As the Avengers struggle to stop the gamma-zombie, Hill realises Hulk’s gamma-charged rapid-healing abilities are restoring Banner’s brain but not his mind and warns Bruce that if he fully transforms his personality might be erased forever.

With the Avengers utterly unable to slow Abomination’s attack, Banner has only one choice to make…

The final chapter opens with a flashback to the moment Banner first convinced Hill to let him join S.H.I.E.L.D. It involved blackmail and the placing of incriminating time-sensitive files with ferociously independent lawyer Matt Murdock – AKA Daredevil – to ensure that if anything happened to the fugitive physicist everybody would suffer…

Back in the now, with hell unleashed in Hightown, the Hulk finds an unbeatable advantage and destroys the undead Abomination, seemingly dooming Banner forever. When the dust settles the Avengers claim the debilitated victor and Iron Man swears to save his childhood intellectual rival. Some time later, through use of the most dangerous and proscribed bio-technology available, he seemingly succeeds…

As Hill reaches an unhappy accommodation with Daredevil, in Tony Stark‘s futuropolis Troy one troubling question remains unanswered. Although apparently restored to rational brilliance, there is still a troubling doubt about the rapidly recovering patient. What cost has the biologically potent remedy had on the traumatised mind and battered soul within? Can Banner possibly be the same man he was before?

To Be Continued…

Sporting a stack of AR icons (Marvel’s Augmented Reality App featuring printed portals to online story bonuses and extras for everyone who downloaded the free software from marvel.com onto a smart-phone or Android-enabled tablet) and a Baker’s Dozen of covers-&-variants by Jerome Opeña, Dean White, Bagley, Jason Keith, Michael Del Mundo, Chris Samnee, Gerald Parel, Mike Grell & Skottie Young, this razor-sharp, tension-soaked, blisteringly action-packed and astonishingly compelling read offers a fantastic new beginning for one of Marvel’s oldest and greatest star turns.

This fresh and exciting epic brilliantly mixes astounding adventure with clever characterisation and an addictive excess of furious Fights ‘n’ Tights spectacle into a tale no comics fan could possibly resist.
™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Iznogoud the Infamous


By Goscinny and Tabary (Cinebook)
ISBN: 978-1-84918-074-0

For the greater part of his too-short lifetime (1926-1977) René Goscinny was one of the most prolific and most-read writers of comic strips the world has ever seen. He still is.

Among his most popular comic collaborations are Lucky Luke, Le Petit Nicolas and, of course, Asterix the Gaul, but there were so many others, such as the dazzling, dark deeds of a dastardly usurper whose dreams of diabolical skulduggery perpetually proved to be ultimately no more than castles in the sand…

Scant years after the Suez crisis, the French returned to the hotly contested deserts when Goscinny teamed with sublimely gifted Swedish émigré Jean Tabary (1930-2011) – who numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips – to detail the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However it was the strip’s villainous foil, power-hungry vizier Iznogoud who stole the show – possibly the conniving little imp’s only successful coup.

Les Aventures du Calife Haroun el Poussah was created for Record; with the first episode appearing in the January 15th issue. 1962. A minor hit, it subsequently jumped ship to Pilote – a comics magazine created and edited by Goscinny – where it was artfully refashioned into a starring vehicle for the devious little ratbag who had increasingly been hogging all the laughs and limelight.

Like all great storytelling, Iznogoud works on two levels: for the youngsters it’s a comedic romp with adorably wicked baddies invariably hoisted on their own petards and coming a-cropper, whilst older, wiser heads can revel in pun-filled, witty satires and marvellously accessible episodic comic capers.

This same magic formula made its more famous cousin Asterix a monolithic global success and, just like the saga of the indomitable Gaul, the irresistibly addictive Arabian Nit was originally adapted into English by master translators Anthea Bell & Derek Hockridge who made those Roman Follies so very palatable to British tastes.

As always the deliciously malicious whimsy is heavily dosed with manic absurdity, cleverly contemporary cultural critiques and brilliantly delivered creative anachronisms which serve to keep the assorted escapades bizarrely fresh and hilariously inventive.

Insidious anti-hero Iznogoud is Grand Vizier to affable, easy-going Caliph of Ancient Baghdad Haroun Al Plassid, but the sneaky little toad has loftier ambitions, or as he is always declaiming “I want to be Caliph instead of the Caliph!”…

The retooled series launched in Pilote in 1968, and quickly became a massive European hit, with 29 albums to date (carried on by Tabary’s children Stéphane, Muriel and Nicolas), his own solo comic, a computer game, animated film, TV cartoon show and even a live-action movie.

When Goscinny died in 1977 Tabary began scripting his own sublimely stylish tales (from the 13th album onwards), switching to book-length complete adventures, rather than the compilations of short, punchy vignettes which typified the collaborations.

Originally released in 1969, Iznogoud l’infâme was the fourth Dargaud collection and the second volume published by Methuen in 1977, and here it’s the seventh splendid Cinebook album, offering a wry and raucous quintet of short tales with the Vile Vizier on top form as he schemes to seize power from his sublimely oblivious Lord and Master.

The eternal drama begins with ‘The Sinister Liquidator’, which finds Iznogoud and his bumbling, long-suffering henchman and strong-arm crony Wa’at Alahf making their way through a malodorous swamp in search of a Djinn with the power to reduce all he touches to unliving liquid.

Enduring the evil Ifreet’s ghastly manners and painful punning, the devilish diplomat strikes a bargain which spells doom for the Caliph… but first he has to get the demon back to the palace.

Since the Djinn cannot completely leave his fetid fluid environment and glorious bustling Baghdad is beyond the Great Desert, Iznogoud and Wa’at Alahf must Djinngerly transport their secret weapon home. Moreover, as under no circumstances can they afford to be moistened by the monster themselves, a succession of buckets, bowls, bottles and vials inexorably diminish the watery wonder and the Vile Vizier’s chances of success until – as you’d expect – the inevitable occurs…

The pun-punctuated comedy of errors is followed by a sneaky dose of inspired iniquity dubbed ‘The Invisible Menace’ wherein the Vizier learns a magic spell which will banish his imperial impediment from the sight of man. Of course he still has to find and keep his target still long enough for the magic to work…

Sheer broad slapstick-riddled farce is the secret ingredient of the next craftily convoluted saga. When Iznogoud deliberately accepts a cursed gem which brings catastrophic misfortune in the expectation that he can palm it off on his unsuspecting boss, he greatly underestimates the power of ‘The Unlucky Diamond’.

As soon the ghastly gem latches on to a truly deserving victim and unleashes a succession of punitive calamities, it determines to never let go…

A state visit by an African potentate allows the Vizier plenty of time to confer with his opposite number in ‘The Magic Doll’. However the bemused Witch Doctor has no idea that his numerous demonstrations of voodoo magic with a clay figurine are Iznogoud’s dry runs for a stab at the throne.

Of course, for the sorcery to work the Vizier has to somehow obtain a lock of Haroun Al Plassid’s closely guarded and held-as-holy hair…

The manic mirth concludes with a decent into sheer surreal absurdity (granting Tabary license to ascend to M.C. Escher-like heights of graphic invention) as an itinerant magician known as ‘The Mysterious Billposter’ creates a magic advert which can transport people to an idealised paradisiacal holiday destination.

Iznogoud is far more interested in the fact that, once in, no-one can get out again…

Just for a change the plan succeeds perfectly and the blithely unaware Caliph is trapped in an inescapable, idealised extra-dimensional state. Sadly, due to his extreme eagerness, so is his not-so-faithful Vizier…

Just such witty, fast-paced hi-jinks and craftily crafted comedy set pieces have made this addictive series a household name in France where “Iznogoud” is common term for a certain type of politician: over-ambitious, unscrupulous – and frequently a little lacking in height.

When first released in Britain during the late 1970s (and again in 1996 as a periodical comicbook) these tales made little impression, but certainly now this snappy, wonderfully beguiling strip has finally and deservedly found an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy Kids Of All Ages…
Original edition © Dargaud Editeur Paris, 1969 by Goscinny & Tabary. All rights reserved. This edition published 2011 by Cinebook Ltd.

Superman: Critical Condition


By J.M. DeMatteis, Joe Kelly, Jeph Loeb, Mark Schultz, Carlo Barberi, Pascual Ferry, Kano, Doug Mahnke, Mike McKone, Cary Nord, Pablo Raimondi, Duncan Rouleau & various (DC Comics)
ISBN: 978-1-56389-949-3

Superman has been altered and adjusted continually over his many decades of fictive life since Jerry Siegel & Joe Shuster’s iconic inspiration first appeared in Action Comics #1. Moreover, every refit and reboot has resulted in appalled fans and new devotees in pretty much equal proportion, so perhaps the Metropolis Marvel’s greatest ability is the power to survive change…

Although largely out of favour these days as the myriad strands of accrued mythology are being carefully reintegrated into an overarching, all-inclusive multi-media dominant, film-favoured continuity, the grittily stripped-down, post-Crisis on Infinite Earths Man of Steel (as re-imagined by John Byrne and superbly built upon by a succession of immensely talented comics craftsmen) resulted in some stunning high points.

Actually, no sooner had the Byrne restart demolished much of the accrued iconography which had grown up around the “Strange Visitor from Another World” over fifty glorious years than successive creators began expending a great deal of time and ingenuity putting much of it back, albeit in terms more accessible to a cynical and well-informed audience far more sophisticated than their grandparents ever were.

Even so, by the mid-1990’s Byrne’s baby was beginning to look a little tired and the sales kick generated by the Death of and Return of Superman was fading, so the decision was made to give the big guy a bit of a tweak for the fast-approaching new millennium: bringing in new writers and artists and gradually moving the stories into more bombastic, hyper-powered territory.

The fresh tone was augmented by a new sequence and style of trade paperback editions and this third collection gathers material from The Adventures of Superman #579-580, Superman: Man of Steel #101-102, Action Comics #766-767, Superman: Metropolis Secret Files and Origins #1 and Superman #158, covering June and July 2000.

The “City of Tomorrow” is slowly coming to terms with the fact that it has been transformed into an often-terrifying technological wonderland after a cyber-attack by future fiend Brainiac-13, but the Man of Steel is trying to cope with far weightier issues. Despite exposing The Parasite who had been impersonating Lois Lane-Kent, the Man of Tomorrow was unable to force the location of his missing wife from the leech before he/it died. With his one true love lost and maybe dead, Superman also had to admit that something was killing him from the inside…

‘Pranked!’ (Adventures of Superman #579 by J.M. DeMatteis, Mike McKone & Marlo Alquiza) opens proceedings here as Superman scours the city, convinced Lex Luthor knows something about Lois’ disappearance. He soon distracted however when the maniacal Prankster strikes again.

Having no time for the killer idiot’s japes, he reacts impulsively and is ambushed by a new foe dubbed The Adversary. The mystery strongman and Prankster (even with a B-13 upgrade of his own) are no match for the enraged Man of Steel, but that angry concern and overconfidence only lead Superman into a Kryptonite trap…

The saga continues in ‘All Fall Down’ (Superman: Man of Steel # 101 by Mark Shultz, Pablo Raimondi & José Marzan Jr.) as the rapidly expiring Metropolis Marvel crashes into the technological wonderland built by John Henry Irons AKA Steel.

With the inventor Superman devises a means of boosting his depleted solar energy reserves to fight off the K-radiation exposure, but rather than rest and recuperate, the weary hero then disguises himself in another attempt to broach Luthor’s Lair. The bid fails ignominiously and the ailing hero is caught, beaten and kicked out like a dog…

As he is picked up off the street by another worried ally, back at the “Steelworks”, Irons makes a chilling discovery regarding Superman’s condition…

‘Metropolica’ (Superman: Metropolis Secret Files #1, by Joe Kelly, Pascual Ferry & Alvaro Lopez) then takes us on a strange diversion as Luthor sets his formidable bodyguards Hope and Mercy the task of finding the missing Lois Lane. For once innocent of mischief, the Machiavellian multi-billionaire needs to know who is acting against his interests in his own domain.

Although the mission exposes a lot of secrets about the City of Tomorrow, Lois’ whereabouts is not one of them…

Action Comics #766 then concludes the hunt as Batman steps in – over the increasingly feeble protestations of the clearly-dying Man of Steel – in ‘D.O.A.’ (by Kelly, Cary Nord & Jason Baumgartner). The Dark Knight’s methodology and attitudes might be unwelcome, but as Superman follows him through the most sordid and squalid regions of the city he cannot fault their efficacy; especially when, against all hope, they find Lois alive.

With his wife at last returned Superman’s energy finally fades and he collapses…

The eponymous ‘Critical Condition’ then begins with ‘Little Big Man’ (from Superman #158 by Jeph Loeb, Duncan Rouleau & Jaime Mendoza) as a desperate band of scientists assemble at S.T.A.R. Labs to try and save Superman from a poison or infection which is destroying him by making his powers go wild.

With Irons are Doctors Sarah Charles, Kitty (Rampage) Faulkner and Professors Bridgette Crosby and Ray Palmer, but their combined efforts seem doomed to failure until Jimmy Olsen tells Lois of a call to the Daily Planet tip-line.

Soon she is frantically chasing sorceress and petty criminal La Encantadora who has horrifying details about what is wrong with the Man of Steel…

Palmer meanwhile has opted to undertake a “Fantastic Voyage” inside Superman, accompanied by Steel, Supergirl and Superboy but as the Atom shrinks his emergency team into the patient’s boiling hot bloodstream he has no idea that more than one of his party is concealing a deadly secret…

In ‘Green Universe’ (Adventures of Superman #580, by J.M. DeMatteis, Carlo Barberi & Juan Vlasco) the Girl of Steel – currently the earthly abode of a fallen angel – is attacked by antibodies shaped like memories even as Superboy and Steel locate a Kryptonite tumour that suddenly attacks them…

In the outer universe Lois’ search for Encantadora has brought her into conflict with infallible assassin Deathstroke the Terminator, who has instructions to stop the witch sharing her knowledge at all costs. As the women flee the masked killer, back at the lab a late arrival proves to Palmer that one of the heroes he has micro-injected into Superman is both an impostor and an assassin…

With the patient alternately flatlining and nearly exploding, the latecomer is rapidly “atomised” and sent ‘Inside Superman’ (Shultz, Doug Mahnke & Tom Nguyen, Superman: Man of Steel #102) to warn the unwary Super-Squad.

Simultaneously Lois and Encantadora explosively arrive in time to inform the scientists what has been gradually poisoning Superman for months, but before Atom and his colleagues can act Deathstroke also bursts in, ready to kill everyone if it means the Action Ace’s end…

Everything comes to a compulsive and catastrophic climax in ‘Death’s Door’ (Action Comics #767, by Kelly, Kano & Alquiza) as the mystery poisoner is revealed, Terminator thwarted and the Super-Squad triumphantly restores Superman to full health, ready for the next confrontation in the Never-Ending Battle…

With a cover gallery by McKone, Alquiza, Manke, Nguyen, Schultz, Cam Smith, Danny Miki, Ian Churchill & Norm Rapmund, this epic life-and-death struggle offers drama, doom, shock, spectacle and surprises which no lover of the Fights ‘n’ Tights genre can help but adore: a compelling soap opera super-melodrama which remains a high point of the canon and a sheer delight for all fans of pure untrammelled Action fiction.
© 2000, 2003 DC Comics. All Rights Reserved.

Rael: Into the Shadow of the Sun


By Colin Wilson (Acme Press/Eclipse Books)
ISBN: 978-1-87008-465-9

Colin Wilson has been a major force in world comics for decades. Born in New Zealand in 1949, he studied at Christchurch School of Art at the end of the 1960s and became a freelance illustrator. In 1977 he created his own influential fanzine Strips and in 1980 migrated to Britain, finding success and a modicum of fame at 2000AD drawing Tharg’s Future Shocks, Judge Dredd and Rogue Trooper.

After two years he moved to France and created dystopic sci fi trilogy Dans l’Ombre du Soleil for publisher Glenat. The acclaimed series brought him to the attention of Jean-Michel Charlier and his idol Jean Giraud/Moebius. Soon he was illustrating one of the most popular characters in the world – La Jeunesse de Blueberry (Young Blueberry) – to universal acclaim.

Since then he’s expanded his horizons even further, working on the Star Wars franchise, WildStorm’s US revision of Battler Britton and crime thriller Point Blank (with Ed Brubaker), triumphantly returned to 2000AD, and remained a force in European comics. He’s even joined a select band of stars to have worked on Sergio Bonelli Editore’s iconic spaghetti western Tex Willer.

Back in 1988 British publisher Acme Press – in conjunction with Eclipse Books – re-translated (Wilson wrote the first album in English and had it translated into vernacular French by writer Frank Giroud) the opening book in his gripping sci fi trilogy as Rael: Into the Shadow of the Sun.

Despite its superb artwork and thrilling premise it sank without trace on the comics-boom saturated shelves of US and UK Direct Sales Stores.

Far too long overdue for a modern re-release, our story opens as a handful of hardy, human survivors scavenge on an Earth ravaged by genetic and ecological catastrophe. Their latest risky venture is a trap however and an unknowable time later leader Rael and his wary comrades awaken in an incredible new environment: clean, antiseptic, sterile and orbiting high above the broken world they were born into…

The satellite habitat is one of three occupied when the world collapsed, but now even this technological paradise is under threat. There’s mutiny amidst the workers and even worse…

As explained by dictatorial leader Madame Steiner, The Genesis Project is the result of positive and pre-emptive action by responsible individuals answerable to no government. In only twenty years three perfect artificial worlds were constructed and subsequently saved the worthy when Earth succumbed to war and man-made disease.

Now the hardy newcomers are being given the one-in-a-lifetime opportunity to join the project, but Steiner is not being completely candid. As the deeply suspicious Rael finds when he accidentally opens the wrong door, Chief Medical Officer Doctor William Canaris daily deals with a growing menace: a contagion inexorably ravaging the sky-dwellers which the prisoners from Earth seem immune to…

The survivors have been shanghaied for medical experimentation and, if any survive, slave labour to replace the mutineers. When they discover this and violently react the soldiery comes down hard and Rael seizes his chance to escape…

Driven ever deeper into the bowels of the monumental construct by trigger-happy hunters, the lost and wounded fugitive eventually collapses, even as far above Canaris meticulously works his way through the prisoners, making a major medical breakthrough…

Far away, when consciousness returns Rael finds himself tended to by a strange hermit named Oliphant. The recluse evinces no interest in Steiner and her schemes or the rest of depleted humanity, but instead reveals the incredible secrets of “his” inner world.

Most unbelievable is the pristine natural ecosystem at its centre: a preserve of rocky peaks and verdant forests used by the upper echelons of Genesis Society as their own playground.

Moreover, although Oliphant refuses to acknowledge them either, the environment has its secret guardians: autonomous robotic Constructs which originally built the satellites and now work passively against Steiner’s rapacious practises. Befriending the outsider they reveal to Rael the shocking truth behind the planet’s collapse…

With outrage boiling through his being and all his friends slowly being expended, the rebel Earthman then charismatically convinces the robot sentinels to make a stand, leading a rebellion that might be the very last expression of human freedom…

Fast-paced, beautifully illustrated and still astoundingly timely in content, Into the Shadow of the Sun is a masterpiece of fantastic fiction which truly deserves a comprehensive new edition and another shot at the A-List of graphic entertainments.

© 1988 Editions Glenat. English Edition © 1988 Acme Press/Eclipse Books. All artwork © 1988 Colin Wilson. All rights reserved.

The Mighty Crusaders: Origin of a Super-Team


By Jerry Siegel, Paul Reinman & various (Red Circle Productions/Archie Comics)
ISBN: 978-1-87979-414-6

If you like your superheroes grim, gritty and ultra-serious you won’t like what follows, but honestly in the final analysis it’s not Chekhov or Shakespeare, just people in tights hitting each other, so why not lighten up and have a little fun…?

In the early days of the US comicbook biz, just after Superman and Batman ushered in a new genre of storytelling, a rash of publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t, relished only as trivia by sad old duffers like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest outfits to manufacture a mystery-man pantheon, following the spectacular successes of the Man of Tomorrow and Darknight Detective with their own small but inspirational pantheon of gaudily clad crusaders.

Beginning in November 1939 (one month after a little game-changer entitled Marvel Comics #1) with Blue Ribbon Comics #1 the MLJ content comprised a standard blend of two-fisted adventure strips, prose pieces and gag panels before, from #2 on, costumed heroes joined the mix.

The company rapidly followed up with Top-Notch and Pep Comics. …

However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep #22 (December 1941) featured a gap-toothed, freckle-faced, red-headed goof who took his lead from the popular Andy Hardy movies starring Mickey Rooney. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. The 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper and his unconventional best friend and confidante Jughead Jones in a small-town utopia called Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first solo-star magazine and with it began a gradual transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (as influential, if not so all-pervasive, as Superman)…

By 1946 the kids had taken over, and MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, and a chain of restaurants. In the swinging sixties the pop hit “Sugar, Sugar” (a tune from their animated show) became a global smash: their wholesome garage band The Archies has been a fixture of the comics ever since.

Nonetheless the company had by this stage blazed through a rather impressive legion of costumed champions – such as The Shield; America’s first patriotic superhero who predated Captain America by 13 months.

A select core of these lost titans would communally form the backbone of numerous future superhero revivals, most notably during the “High-Camp”, “Marvel Explosion”, “Batmania” frenzied mid-60’s…

Archie Comics had tentatively tried a few new characters (Lancelot Strong: The Shield, The Fly and The Jaguar) when DC began bringing back masked mystery men in the late 1950’s with a modicum of success, and used the titles to cautiously revive some of their Golden Age stable in the early 1960s.

However, it wasn’t until superheroes became a Swinging Sixties global craze, fuelled as much by Marvel’s unstoppable rise as the Batman TV sensation, that the company committed to a full return of costumed craziness, albeit by what seemed to be mere slavish imitation…

They simply couldn’t take the venture seriously though and failed – or perhaps refused – to imbue the revitalised champions with drama and integrity to match the superficial zanyness. I suspect they just didn’t want to.

As harmless adventures for the younger audience the efforts of their “Radio Comics” imprint manifested a manic excitement and uniquely explosive charisma of their own, with the hyperbolic scripting of Superman co-creator Jerry Siegel touching just the right note at exactly the right moment for a generation of kids…

It all began when The Fly (originally created by Joe Simon & Jack Kirby) was renamed Fly-Man to milk the growing camp craze and began incorporating mini-revivals of forgotten heroes such as Shield, Comet and Black Hood in his highly imitative pages.

With the addition of already-well-established sidekick Fly-Girl, an oddly engaging, viable team was formed and for a couple of truly crazy years the company proceeded to rollout their entire defunct pantheon for an exotic effusion of multicoloured mayhem before fading back into obscurity…

Here, then, is a deliciously indulgent slice of sheer backward-looking bluster and bravado from 2003 when the House of Wholesome Fun compiled a selection of Silver Age appearances into a brace of slim – and still mostly overlooked – compilations.

The Mighty Crusaders: Origin of a Super-Team collects the three tenuous team-ups from Fly-Man #31-33 (May- July 1965) plus the first issue of spin-off Mighty Crusaders (November 1965) which finally launched the extremely quarrelsome champions as an official squad of evil eradicators…

The wacky wonderment begins with a history lesson and loving appreciation in a ‘Foreword by Michael Uslan and Robert Klein’ before those first eccentric inklings of a new sensation are re-revealed in Fly-Man #31.

As previously stated, Jerry Siegel provided baroquely bizarre, verbally florid scripts, deftly parodying contemporary storytelling memes of both Marvel and National/DC: plenty of pace, lots of fighting, a whirlwind of characters and increasingly outrageous expository dialogue.

The artist was veteran illustrator Paul Reinman who had been drawing comics since the dawning moments of the Golden Age. His credits included Green Lantern, Sargon the Sorcerer, Atom, Starman and Wildcat.

He drew The Whizzer, Sub-Mariner and Human Torch at Timely and for MLJ he produced strips in Blue Ribbon Comics, Hangman, Jackpot, Shield-Wizard, Top-Notch and Zip Comics on such early stars as Black Hood, the Hangman and the Wizard. He even found time to illustrate the Tarzan syndicated newspaper comic strip.

Reinman excelled at short genre tales for Atlas in the 1950s and became a key inker for Jack Kirby on the Hulk, Avengers and X-Men as the King irrevocably reshaped the nature of comics storytelling in the early 1960s.

Here he used all that Fights ‘n’ Tights experience to depict ‘The Fly-Man’s Partners in Peril’ as criminal mastermind The Spider (nee Spider Spry) broke out of jail to attack his old enemy, only to have all his cunning traps spoiled by alien-equipped tech-master The Comet and, in second chapter ‘Battle of the Super-Heroes’, by The Shield and man of mystery Black Hood (whose irrepressible sidekick at this time was a miraculous robotic horse dubbed “Nightmare”)…

Caustically christening his foes The Mighty Crusaders, the villain attempted to ensnare them all in ‘The Wicked Web of the Wily Spider!’ but ultimately failed in his plot. The story ended with the heroes hotly debating whether they should formally amalgamate and swearing that whatever occurred they would never call themselves by the name The Spider had coined…

Two months later they were back in Fly-Man #32 to battle an incredible psionic dictator from long-sunken Atlantis. With Fly-Girl adding glamour but unable to quell the boys’ argumentative natures, the still un-designated team clashed with the many monstrous manifestations of ‘Eterno the Tyrant’ before confronting the time-tossed terror and banishing him to trans-dimensional doom…

One final try-out appeared in Fly-Man #33 (September 1965) as boisterous bickering boiled over into outright internecine warfare between ‘Fly-Man’s Treacherous Team-Mates’, all ably assisted by the evil efforts of vile villain The Destructor.

The sort-of team had been recently joined by two further veteran heroes climbing back into the superhero saddle, but both The Hangman and The Wizard subsequently succumbed to rapacious greed as the Fly Guys gathered billions in confiscated loot; trying to steal the ill-gotten gains for themselves…

Finally in November 1965 Mighty Crusaders #1 premiered (by Siegel & Reinman with a little inking assistance from Joe Giella or perhaps Frank Giacoia?).

‘The Mighty Crusaders vs. the Brain Emperor’ saw the heroes bowing to the inevitable after a team of incredible aliens attacked at the bilious bidding of an extraterrestrial megamind who could enslave the most determined of individuals with the slightest wrinkling of his see-through brow. However the mental myrmidon was no match for the teamwork of Earth’s most experienced crime-crushers…

Also included in this captivating chronicle is a splendidly strange cover gallery by Reinman.

The heroes all but vanished in 1967 but impressively resurfaced in the 1980s (albeit as a straight dramatic iteration) under the company’s Red Circle imprint but again failed to catch a big enough share of the reading public’s attention.

Archie let them lie fallow – except for occasional revivals and intermittent guest-shots in regular Archie titles – until 1991, when the company licensed its heroes to superhero specialists DC Comics for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!).

Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again incomprehensibly unsuccessful…

When the line folded in 1993 the characters returned to limbo until the company called for one more collaborative crack at the big time in 2008, briefly incorporating Mighty Crusaders & Co into DC’s own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

In 2012 Archie began reinventing their superhero credentials with a series of online adventures under the aegis of a revived Red Circle subdivision, beginning with a second generation of The Mighty Crusaders (reinforced by traditional monthly print versions six months later) and latterly The Fox: new costumed capers emphasising fun and action which were equally welcoming to inveterate fanboys and eager newcomers alike, so there’s still hope for the crazy gang to make good…

Jerry Siegel’s irreverent, anarchic pastiche of Marvel Comics’ house-style, utilising Archie’s aged pantheon of superheroes is one of the daftest and most entertaining moments of superhero history, and the sentiment and style of these tales has become the basis of much of modern kids animation, from Powerpuff Girls to Batman: Brave and the Bold to Despicable Me. That tells me these yarns urgently need to be reissued because at last the world is finally ready for them…

Weird, wild and utterly over the top! This is the perfect book for jaded veterans or wide-eyed neophytes in love with the very concept of costumed heroes…
© 1965, 2003 Archie Comics Publications, Inc. All Rights Reserved.

Showcase Presents Strange Adventures volume 2


By John Broome, Otto Binder, Gardner Fox, Edmond Hamilton, France E. Herron, Carmine Infantino, Gil Kane, Sid Greene, Jerry Grandenetti & various (DC Comics)
ISBN13: 978-1-4012-3846-9

As the 1940s closed, masked mystery-men dwindled in popularity and the American comicbook industry found new heroes. Classic pulp fiction genre titles flourished; anthologies dedicated to crime, war, westerns, humour and horror were augmented by newer fads like funny animal, romance and most especially science fiction which in 1950 finally escaped its glorious thud-&-blunder/ray guns/bikini babes in giant fishbowl helmets magazine roots (as perfectly epitomised in the uniquely wonderful Golden Age icon Planet Comics) with Julius Schwartz’s introduction of Strange Adventures.

Packed with short adventures from jobbing SF writers and a plethora of new heroes such as Chris KL99, Captain Comet, the Atomic Knights and others, the magnificent monthly compendium (supplemented a year later with sister-title Mystery in Space) introduced wide-eyed youngsters to a fantastic but intrinsically rationalist universe and the wonders it might conceal…

On a thematic note: a general but by no means concrete rule of thumb was that Strange Adventures generally occurred on Earth or were at least Earth-adjacent whilst as the name suggests Mystery in Space offered readers the run of the rest of the universe…

Reprinting Strange Adventures #74-93 (November 1956 to June 1958), this second spectacular sci fi collection features stories from the dawn of the Silver Age, offering a backbone of fantastic fantasy plots and scenarios as an industry-wide resurgence of confidence and creativity gathered momentum and superheroes began to successfully reappear.

These stellar sagas continually informed and shaped DC’s slowly growing heroic adventure revival whilst proving over and again that Weird Science and cosmic disaster were no match for the infallibility of human intellect and ingenuity. During this period many of the plots, gimmicks, maguffins, cover designs and even interior art were recycled for the more technologically-based emergent costumed champions creeping back into public favour…

This mind-blowing, physics-challenging monochrome colossus opens with four classic vignettes, beginning with a terse thriller by John Broome & Carmine Infantino wherein a writer gained the power to see beyond the normal range and became the only human who could combat ‘The Invisible Invader from Dimension X!’ after which ‘The Metal Spy from Space!’ (Gardner Fox, Sid Greene & John Giunta) was similarly exposed and defeated by fictive pulp fictioneer “Edmond Hamilford”…

Fox, Greene & Bernard Sachs then revealed the vested interest of an investigator who obsessively sought out ‘Earth’s Secret Visitors!’ after which Edmond Hamilton, Gil Kane & Joe Giella detailed how a notoriously hapless DIY dabbler found himself in possession of the ‘Build-it-Yourself Spaceship!’

During this period editors were baffled by but still exploited a bizarre truism: every issue of any title which featured gorillas on the cover always produced increased sales. Little wonder then that so many DC comics had hairy headliners…

Strange Adventures #75 led with ‘Secret of the Man-Ape!’ by Otto Binder, Infantino & Giella wherein a scientist intent on evolving apes into men accidentally acquired a test subject who just happened to be the vanguard of an invading alien anthropoid army whilst ‘The 2nd Deluge of Earth!’ (Ed Jurist, Greene & Giella) saw a blind scientist save the world from Martians intent on taking over our water-rich world…

A meddlesome technologist happily makes amends and saves an imperilled alien civilisation after curiously poking his nose into the ‘Mystery of the Box from Space!’ (Binder, Kane & Sachs) before ‘This is Timearama!’ (Hamilton, Greene & Sachs) wittily and scathingly relates what happens when an honest researcher trusts businessmen with the secrets of his televisual time probe…

In issue #76 Broome, Infantino & Sachs explored the mission of a galactic saviour handicapped by fate as he sought to save humanity in ‘The Tallest Man on Earth!’, after which ‘The Flying Saucers that Saved the World!’ (Binder, Greene & Giella) reveals how a professional UFO debunker uses all he’s learned about hoaxes to counter an actual invasion by sinister subterraneans.

Although a short story anthology title, over the run of years Strange Adventures featured a number of memorable returning characters and concepts such as Star Hawkins or Space Museum. Darwin Jones of the Department of Scientific Investigation debuted in the very first issue, solving fringe or outright weird science dilemmas for the Federal Government.

A genius-level scientific detective, he made thirteen appearances over as many years and resurfaced here to foil the insidious schemes of ‘The Robot from Atlantis!’ (Binder, Kane & Giella), which pretended benevolent friendship whilst actually trying to eradicate mankind. The issue then concludes with the struggle of a geologist to get rid of ‘The Hungry Meteorite!’ (Dave Wood, Greene & Sachs) which threatened to absorb all the metal on Earth…

Another Darwin Jones thriller – by Broome, Infantino & Sachs – opened issue #77 when a Death Row convict was given superhuman intellectual abilities by desperate trans-dimension beings facing extinction. However “Lobo” Torrence was prepared to let two worlds die to save himself, forcing the Science Detective to gamble everything on a last-ditch plan…

Hamilton, Greene & Giella then detailed how ‘The Incredible Eyes of Arthur Gail!’ – damaged by a chemical accident and unable to detect non-organic materials – uncovered a cruel criminal plot, Binder, Kane & Sachs exposed the tragic secret of ‘The Paul Revere of Time!’ whose anonymous warnings prevented colossal loss of life and ‘The Mental Star-Rover!’ (Binder, Greene & Giella) revealed an uncanny connection between an Earth author and a piratical alien marauder…

Broome, Greene & Sachs opened Strange Adventures #78 with a spirited mash-up of Arthurian legend and The Prisoner of Zenda as mechanic Bruce Walker pinch-hit for an alien emperor in ‘The Secret of the Tom-Thumb Spacemen!’ after which Fox, Kane & Giella chillingly explored how existence depended on meteors when aliens tried to steal ‘The Life Battery!’ which sustained our bio-sphere…

Binder & Infantino then posed a classic quandary of ingenuity and survival after a prospector was stranded on a primitive island with a dead alien and a matter-transmuting device he believed was ‘The Magic Horn of Space!’ Immediately following, a test pilot was abducted into another dimension to become a guinea pig for inhuman predators in ‘The Prisoner of Space X!’ (France E. Herron, Greene & Sachs).

Issue #79 offered chilly seasonal fare with ‘Invaders from the Ice World!’ by Fox, Infantino & Sachs. When energy beings from Pluto possessed snowmen in advance of an invasion it took all of Darwin Jones’ deductive abilities to fathom their only weakness after which ‘Around the Universe in 1 Billion Years!’ (Herron, Greene & Giella) followed a band of explorers who return to Earth after an eternity in space to discover a new race has supplanted them.

‘A Switch in Time!’ (Fox, Kane & Giella) then examined the fate of a conman who thought himself the lucky recipient of the greatest deal in history before Hamilton, Jerry Grandenetti & Giella reveal the incredible secret of a vehicle which kidnapped its driver in ‘The Living Automobile!’

Binder handled most of the writing in #80, beginning with a smart take on intellectual property as the Kane & Giella illustrated ‘Mind Robbers of Venus!’ saw alien crooks stash their loot in the brain of electronics engineer Ian Caldwell before Greene & Giella took over for ‘The Worlds That Switched Places!’ as an astronaut made a terrible mistake that almost doomed two different dimensions.

Fox & Infantino demonstrated the duplicitous saga of Plutonian Jul Van and ‘The Anti-Invasion Machine!’ which almost destroyed Earth before Binder returned with artist Howard Sherman to seal the fate of an avaricious inventor who believed himself ‘The Man who Cheated Time!’

Strange Adventures #81 featured a subatomic would-be tyrant who kidnapped convict brothers to be his tools in an ambitious plot, but the deranged alien had no idea of the ‘Secret of the Shrinking Twins!’ (Broome, Infantino & Sachs) and consequently paid a heavy price, after which Binder, Greene & Giella pitted an Earth naturalist against a potential world conqueror in ‘The Spaceman of 1,000 Disguises!’

‘The Friendly Enemies of Space!’ (Herron, Kane & Sachs) detailed a series of natural disasters which ruined Earth’s first contact with benevolent extra-solar life before Fox, Grandenetti & Frank Giacoia examined the fallout of a lost artefact from a higher dimension when ‘The Magic Box from Nowhere!’ dropped into the hands of ordinary, greedy humans…

In #82, Herron, Infantino & Sachs’s bellicose and awesome ‘Giants of the Cosmic Ray!’ met their match in a humble earth scientist, whilst a gobsmacked youth was astounded to discover his adoptive parents were aliens when he became ‘The Man Who Inherited Mars!’ (Binder, Greene & Giella)…

A lack of communication would have led to disaster had science fiction writer Owen Bently not deduced the incredible ‘Secret of the Silent Spaceman!’ (Binder, Giacoia & Giella) after which a researcher saved Earth from invaders by turning their technology against them on ‘The Day Science Went Wild!’ (Binder, Greene & Giella).

Strange Adventures #83 found a simple college Professor revealed as an amnesiac chrononaut who had to rediscover and complete his ‘Assignment in Eternity!’ before time ran out (Binder, Greene & Giella again), whilst actor Mark Gordon found himself hunting fans-turned-spree criminals as the ‘Private Eye of Venus!’ (Fox & Infantino) when his hit TV show became the sensation of the telepathic inhabitants of our sister planet…

Herron, Greene & Giella then detailed the misunderstanding which reduced gigantic Good Samaritan ‘The Volcanic Man!’ to the status of an invading monster after which an accident led to brain injury for an ordinary mortal. His wounds were repaired by passing aliens, but the victim then developed uncanny precognitive abilities in ‘The Future Mind of Roger Davis!’ by Herron, Kane & Sachs…

Ray Jenkins was a wealthy man who bought unearned fame and prestige in SA #84, but the glory-hound met his fate when he encountered the ‘Prisoners of the Atom Universe!’ (Broome, Infantino & Sachs) after which a harried scientist prevented ‘The Radioactive Invasion of Earth!’ (Fox, Greene & Sachs) when he realised Martians couldn’t stand his kids’ Rock ‘n’ Roll music either…

Darwin Jones returned to solve the ‘Riddle of the Walking Robots!’ (Herron, Infantino & Giella) which ceaselessly roamed the Earth sowing alien seeds whilst schoolboy Tommy Ward‘s “Electronic Brain” kit became ‘The Toy that Saved the World!’ (Binder, Greene & Giella)… once he stopped scrupulously following the instructions…

John Broome scripted the first half of issue #85, leading with artists Greene & Sachs ‘The Amazing Human Race!’ wherein a scientist uncovered a plot by Praying Mantises to conquer humanity whilst a colour-blind student found affirmation when his disability saved an alien civilisation from destruction in ‘The Colorless World of Peter Brandt!’ (Infantino & Giella).

Binder closed the issue with a brace of tales: ‘The Riddle of Spaceman X!’ (Greene & Giella) saw human scientists try to deduce the form of an alien from examining his “abandoned” ship whilst ‘Thieves of Thought!’ (Infantino & Sy Barry) followed a speleologist who discovered a city of robots telepathically appropriating human inventions for the purposes of conquest…

In SA #86, ‘The Dog That Saved the Earth!’ (Broome, Infantino & Sachs) revealed how alien energy turned an ordinary mutt into a telepathic genius in time to prevent a cosmic catastrophe after which Binder, Infantino & Giella revealed how an ordinary chemist stopped an ‘Interplanetary Space-Feud!’ which threatened to devastate the world.

Gardner Fox then finished off the issue with two intriguing enigmas. Spelunker Bill Jackson stumbled onto an alien ship and found only he could stop ‘The One-Hour Invasion of Earth!’ (art by Giacoia), after which Greene & Giella revealed how schoolboy John Haldane was saved by a mysterious stranger in return for a similar service performed two decades hence during ‘The Weather War of 1977!’

Strange Adventures #87 begins with Herron, Infantino & Giella’s ingenious ‘New Faces for Old!’ wherein the ultimate plastic surgery craze is nothing but a crafty scheme by aliens to ferret out freedom fighters hiding amidst teeming humanity whilst ‘Mystery Language from Space!’ (Fox, Greene & Sachs) shows how a warning of planetary doom was almost wasted since nobody could read the messages…

Next Fox, Infantino & Giella detailed how a freshly graduated Air Force pilot was seconded to the red planet to combat the ‘Meteor Menace of Mars!’ after which Binder, Greene & Giella described how an ingenious writer was tapped by aliens in dire distress to be ‘The Interplanetary Problem-Solver!’

Simian allure informed issue #88 as Herron, Infantino & Giella depicted Darwin Jones thwarting ‘The Gorilla War against Earth!’ and uncovering another alien invasion scheme whilst ‘The Warning Out of Time!’ (Binder, Greene & Sachs) revealed how a lost Da Vinci masterpiece concealed prophetic warnings of future disasters.

A mysterious and diligent ‘Bodyguard from Space!’ (Fox, Infantino & Sachs) attached himself to cameraman Jim Carson because the human’s brain contained knowledge to save a dying civilisation, after which Binder, Greene & Giella posed a classic survival conundrum as Earth scientists struggled to discern ‘The Secret of the Sleeping Spaceman!’

When Saturnians raided our world in issue #89 one scientist advised neither capitulation nor resistance but instead suggested offering ‘Earth for Sale’ (Herron, Infantino & Sachs) to save humanity, after which a professor vanished from human view to find himself a ‘Prisoner of the Rainbow!’ (Binder, Greene & Giella).

Then a pilot on a mission of mercy took an accidental ‘Detour in Time!’ and saved future humanity in a chiller by Fox, Grandenetti & Giella before ‘Mystery of the Unknown Invention!’ (Binder, Greene & Giella) saw a nosy neighbour’s prying accidentally saving a world… but not his own…

In #90 ‘The Day I Became a Martian!’ (Binder, Infantino & Sachs) revealed how prospective invaders periodically transformed a sci fi writer to see if Earth could sustain them whilst Fox, Greene & Giunta recounted how a bookshop owner endured regular clandestine visits from an extraterrestrial seeking ‘The 100,000 Year Old Weapon!’

Binder also scripted the final brace of astounding yarns as an ‘Amazing Gift from Space!’ (illustrated by Infantino & Sachs) saw human suspicion nearly spurn an incredible opportunity and doom two civilisations, whilst Greene & Giella limned ‘Mystery of Meteor Crater!’: a thrilling battle between Jovian invaders and ordinary Earthmen for the most powerful element in creation…

In #91 ‘The Midget Earthman of Jupiter!’ (Broome, Greene & Sachs) saw an Olympic decathlete assist Brobdingnagian aliens in a struggle for democratic freedom whilst Binder, Greene & Giunta’s ‘Warning to Earth!’ featured an oceanographer afflicted with a mental block attempt to circumvent his psychic gag and alert the surface-world to impending undersea invasion…

Fox, Manny Stallman & Giella then detail a shipwrecked extraterrestrial swindler’s scheme to trick Earth into building his ride home after discovering ‘The Amazing Tree of Knowledge!’ before ‘Prisoner of the Space Satellite!’ (Binder, Infantino & Sachs) reveals how an isolated astronomer solves a mathematical mystery and saves the last survivor of Atlantis from death in space…

SA #92 offered a more literal tale from Joe Millard, Infantino & Sachs as ‘The Amazing Ray of Knowledge!’ boosted the intellect of children just as a sidereal phenomenon threatened to destroy the solar system. Sadly the effect was only temporary and when the kids reverted to normal their solution was beyond the ken of their parents…

When an alien impostor dies in an accident the authorities uncover a plot to end humanity. ‘Earth – Planetary Bomb!’ by Fox & Giunta sees Jeff Morgan impersonate his own doppelganger to infiltrate the doom-ring and save the world after which Fox, Stallman & Giella revealed how a magazine artist encountered ‘Models from Saturn’ and became embroiled in an interplanetary revolution.

‘The Ice-Age Message!’ by Binder & Greene then sees a TV weatherman deliver a forecast of meteorological Armageddon after clashing with aliens seeking to steal Earth’s carbon dioxide.

Strange Adventures #93 wraps up the nostalgic future-watching beginning with extra-length thriller ‘Heart of the Solar System!’ (Millard, Infantino & Giella) wherein a space-traffic patrolman strives to protect the artificial organ which regulates the laws of physics in our sector of space from stellar marauders after which Fox, Stallman & Sachs expose temporal meddlers whose experiments drop the first volume of a cosmic dictionary in the lap of a contemporary quiz show contestant.

Dubbed ‘The Wizard of A!’, Joe Bentley‘s brief moment of fame almost eradicated the time continuum…

The final tale in this titanic tome is one last Darwin Jones romp as Fox & Giunta’s ‘Space Rescue by Proxy!’ describes the Science Detective’s dealings with a telepathic alien sent to warn Earth of impending doom. Sadly the saviour himself fell into deadly danger and had to be rescued by Jones’ ingenuity…

Couched in the grand tradition of legendary pulp sci-fi editor John Campbell, with human ingenuity and decency generally solving the assorted crises of cosmic interaction, these yarns and sagas are a timeless highpoint of all-ages comics entertainment.

If you dream in steel and plastic and are still wondering why you don’t yet own a personal jet-pack, this volume might go some way to assuaging that unquenchable fire for the stars…
© 1956, 1957, 1958, 2013 DC Comics. All Rights Reserved.…

The Ultimates volume 1: Super-Human


By Mark Millar, Bryan Hitch, Andrew Currie & various (Marvel)
ISBN: 978-0-7851-0960-0

After Marvel’s financial problems and creative impasse in the late 1990s, the company took stock, braced itself and came back swinging. A critical new concept was the remodelling and modernising of their core characters for the new youth culture.

The Ultimate imprint abandoned monumental continuity – which had always been Marvel’s greatest asset – to re-imagine major characters in their own self-sufficient universe, offering varying degrees of radical makeover to appeal to the contemporary 21st century audience and offer them a chance to get in on the ground floor.

These revised star concepts all sported fresh, fashionable, modernistic, scientifically feasible rationales for all those insane super-abilities and freaks manifesting everywhere…

The nervy publishing experiment began in 2000 with a post-modern take on the Ultimate Spider-Man. Ultimate X-Men followed in 2001, and the Mighty Avengers were radically refashioned into The Ultimates in 2002 with Ultimate Fantastic Four finally and officially joining the party in 2004.

Creepy vigilante Spider-Man was still Peter Parker but now the secrets of the high-school geek – brilliant but bullied by his physical superiors – were shared with certain loved ones. The world was increasingly plagued by mutants: a dangerous, oppressed ethnic minority scaring the pants off the ordinary Americans they hid amongst.

The still clandestine Fantastic Four were two science nerds and their dim pals transformed by a science accident into monsters, and global peacekeeping militia S.H.I.E.L.D. had a UN mandate to keep a wary eye on anything or -body regarded as extraordinary.

The stories, design and even tone of the heroes were retooled for the perceived-as-different tastes of a more mature readership: those tired of or unwilling to stick with precepts originated by inspirational founding fathers Jack Kirby, Steve Ditko and Stan Lee, or (hopefully) new consumers unprepared or unwilling to deal with five decades (seven if you include Golden Age Timely tales retroactively co-opted into the mix) of interconnected story baggage.

This new universe quickly prospered and soon filled up with more refashioned, morally ambiguous heroes and villains but eventually even this darkly nihilistic new universe became as continuity-constricted as its ancestor.

Eventually, in 2008, imprint-wide decluttering exercise “Ultimatum” culminated in a reign of terror which excised dozens of superhumans and millions of lesser mortals in a devastating tsunami which inundated Manhattan, courtesy of mutant menace Magneto…

Long before that, however, the third reinvention to win a (semi) regular series was The Ultimates and this slim volume collects the first stunning story-arc (spanning March-August 2002), revealing the less-than-noble motives behind forming the team whilst scrutinising the pitifully flawed individuals who will eventually comprise the squad…

Written by Mark Millar with art by Bryan Hitch & Andrew Currie, it all begins in 1945 with ‘Super-Human’ as Captain America leads an American Army raid on an impregnable Nazi base in Iceland.

Steve Rogers has been chemically remade into the perfect warrior. The grimly uncompromising symbol of freedom is the only successful result of a project to create super-soldiers but has turned the tide in numerous battles across the war torn world. Now, with combat companion Bucky Barnes and a battalion of doomed men, he races to stop a prototype atomic missile aimed at the heart of the Land of the Free.

Too late to prevent the hell-weapon’s launch, the valiant crusader clings to the missile and suicidally brings it down over the polar seas, saving the world and passing into legend…

And in 2002, at the top of Mount Everest, controversial industrialist Tony Stark makes a decision that will change his world forever…

The second chapter begins right now in New York City following the devastating rampage of a monstrous Hulk. Robert Bruce Banner had been working on recreating the super-soldier formula for years but had only succeeded in turning himself into an unstoppable horror of unrepressed rage which tore the city apart and terrified the teeming masses of the world

Now his boss – S.H.I.E.L.D. supremo Nick Fury – approaches the supposedly cured and recuperating Banner regarding a long-term plan to create a state-controlled team of metahumans to face the uncertainties of the rapidly changing world. Banner had been in charge of the R&D, but now Fury is bringing in a despised rival over him to lead the project…

At the Super-Soldier Research Facility in Pittsburgh biologist Henry Pym and his wife Janet Van Dyne are celebrating their promotions. Pym has already demonstrated devices that allow him to control insects but his greatest success is Jan herself.

She can reduce her size, grow wings and fire devastating stings. The arrogant scientist can’t wait to laud all his new ideas for superhumans over Banner…

Back in the Big Apple Stark is exulting in his new Iron Man armour and discussing his upcoming role in the slowly coalescing team S.H.I.E.L.D. super-team with Fury.

At S.H.I.E.L.D.’s new HQ – the Triskelion – Pym smugly confronts his disgraced and fallen rival before demonstrating his newest triumph by growing extremely ‘Big’…

Relegated to the fruitless and seemingly impossible dead-end task of recreating the original super-soldier serum, Banner’s self-respect takes another agonising knock after hearing how a Stark deep sea expedition has recovered the still living body of Captain America…

’21st Century Boy’ opens with Pym testing his abilities in his new costumed identity as Giant Man before switching scenes to the Triskelion where Banner and Fury’s interview with Steve Rogers goes catastrophically awry. Only Pym’s last minute intervention stops the revived and disbelieving hero from trashing the entire base…

With Fury as his guide Rogers slowly reconciles to life decades after he “died”, but visiting the aged and dying Bucky (who married Steve’s fiancée after he was lost) and his own parents’ graves only fills him the ultimate warrior with apathy. It takes a direct request from the current President to convince Captain America to join Fury’s growing squadron of metahumans…

In ‘Thunder’, as Jan helps Steve adapt to the everyday shocks of living in the future, Fury pursues his last selection for the team. However Thor is utterly unlike the others, free from ambition, patriotism or informed self-interest. The libertarian rebel, radical activist and anti-capitalist hippie claims to be an actual god and wants nothing to do with state-sponsored fascism…

Frustrated, Fury returns home in time to be drawn into a session of badinage and mockery aimed at the now-redundant Banner and his new team’s lack of anybody to fight. The chinwagging is overheard by the crushed scientist who subsequently uses Rogers’ blood samples to amp up his own chemical concoctions. Before long the monster is loose again and providing the PR opportunity The Ultimates have been begging for…

‘Hulk Does Manhattan’ finds the mismatched and woefully unprepared team chasing the terrifying engine of destruction as he catastrophically tears through the city, but they are no match for the beast until Thor – ever-mindful of the harm inflicted upon innocent mortals – explosively and unexpectedly joins the fight…

This first outing then ends on a disturbingly dark note as Thor, Rogers and Stark have a frank and distressing discussion of their possible futures even as ‘Giant Man vs. The Wasp’ exposes the toxic relationship of the apparently perfect metahuman couple.

As the lovers’ argument escalates, the true secret of Jan’s powers is exposed, things are said which can’t be unsaid and the domestic dispute explodes into wilful murder…

To Be Continued…

With a cover-&-variants gallery by Hitch, Currie & Paul Mounts, this fascinatingly slick and cynical saga offers a sharp and sinister entrée into one of Marvel’s other Universes that will impress open-minded vintage fans of the medium just as much as the newcomers they were ostensibly aiming for. Moreover, if you’re a fan of Marvel’s movie enterprises, this is one of the tales that most resemble – and, indeed, informed – them, so you should be right at home…
© 2002, 2005 Marvel Characters Inc. All rights reserved.