X-Men Forever 2: Back in Action


By Chris Claremont, Todd Grummett, Rodney Buchemi & various Terry Austin, Brent Anderson & Joe Rubenstein (Marvel)
ISBN: 978-0-7851-4664-3

In 1963 The X-Men #1 introduced Cyclops, Iceman, Angel, Marvel Girl and the Beast: very special students of Professor Charles Xavier, a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior. After years of eccentric and spectacular adventures the mutant misfits disappeared at the beginning of 1970 during a sustained downturn in costumed hero comics as supernatural mystery once more gripped the world’s entertainment fields.

Although their title was revived at the end of the year as a cheap reprint vehicle, the missing mutants were reduced to guest-stars and bit-players throughout the Marvel universe and the Beast was refashioned as a monster fit for the global uptick in scary stories until Len Wein, Chris Claremont & Dave Cockrum revived and reordered the Mutant mystique with a brand new team in 1975’s Giant Size X-Men #1.

Old foes-turned-friends Banshee and Sunfire joined one-shot Hulk villain Wolverine and all-original creations Kurt Wagner, a demonic German teleporter codenamed Nightcrawler, African weather “goddess” Ororo Monroe AKA Storm, Russian farmboy Peter Rasputin, who transformed at will into a living steel Colossus, and bitter, disillusioned Apache superman John “Thunderbird” Proudstar in a makeshift squad.

Chris Claremont became scripter with the next tale – which saw Thunderbird become the first X-Man to die in action – and the new revision prospered.

It became an unstoppable hit and was soon the company’s most popular and high quality title. In time Cockrum was succeeded by John Byrne and as the team roster shifted and changed the series rose to even greater heights, culminating in the landmark “Dark Phoenix” storyline which saw the death of arguably the book’s most beloved and imaginative character.

In the aftermath team leader Cyclops left and a naive teenaged girl named Kitty Pryde signed up. The stellar saga seemed to fracture the epochal working relationship of Claremont and Byrne, however. Within months of publication they went their separate ways: Byrne moved on to establish his own reputation as a writer on series such as Alpha Flight, Incredible Hulk and especially his revolutionised Fantastic Four, whilst Claremont stayed with the burgeoning mutants’ population.

He only left after scripting the “Mutant Genesis” storyline in X-Men #1-3 in 1991, at the height of the group’s popularity and following an unbroken sixteen year run. The team carried on evolving, facing crisis after crisis under a number of writers – including on occasion Claremont himself.

However in 2009 the author was offered a unique opportunity, thanks to the concept of Alternate Earths. Although published years later, X-Men Forever was set immediately after Mutant Genesis and ostensibly followed the heroes as Claremont would have written them had he stayed…

The project turned into a regular series which ran 24 issues (August 2009- July 2010) until a catastrophic climax saw the heroes sacrifice far too much to once more save their world…

Collecting X-Men Forever 2 #1-5 – spanning August to October 2010 – this slim chronicle from another universe focuses on a very different squad of heroes, written as ever by Claremont.

The world has recently reeled to the revelation that most mutants suffer from a genetic malady dubbed “burnout”. As revealed by Professor X, the condition causing super-powered mutation comes at a price and most meta-gifted Homo Superior will die young: their lifespans curtailed by as much as half due to their genetic advantages…

The world became a far deadlier and more desperate place on hearing the news.

Now the Beast is dead and Wolverine has been murdered by Storm. Kitty (AKA Shadowcat) has somehow had one of her beloved mentor’s Adamantium claws grafted to her arm. Nightcrawler Kurt Wagner and Rogue Anna Marie Raven have accidentally traded power-sets.

The aforementioned weather goddess has taken control of African nation Wakanda whilst a pre-teen version of her has replaced her on the team.

Former foe Sabertooth – maimed and blinded – has become an unlikely and still barely trusted recruit and even founding father Charles Xavier is gone: taken by the Shi’ar Empire. Now S.H.I.EL.D. Supremo Nick Fury notionally directs the mutants’ missions.

The remaining still-reeling stalwarts include Cyclops, Gambit and telepath Jean Grey, whilst geneticist Moira MacTaggert struggles to serve as science officer to the still outcast and frequently outlaw organisation…

The drama commences with ‘A Cry of… Vengeance!’ illustrated by Tom Grummett, Cory Hamscher & Wil Quintana as, following the loss of Hank McCoy and Tony Stark (foiling a plot to eradicate all mutants by secret combine The Consortium), the Avengers arrive at the X-Mansion intent on taking the survivors in for “questioning”. The confrontation quickly devolves into all-out war and leads to an horrific explosive tragedy…

Meanwhile in an Omaha orphanage an old foe prepares for another vile assault on the misunderstood heroes…

It might well be a wasted effort. When the dust settles at the Xavier place all that the Avengers can see is a colossal three-mile wide crater. The release of power has somehow interacted with the Skrull and Shi’ar technologies cached at the school and detonated with cosmic force.

Nothing remains and the repentant superheroes depart, utterly unaware of the immense scam that has been perpetrated…

The story resumes ‘Six Weeks Later’ as the world – some of it at least – mourns the loss of the mutant champions. As Earth’s media continually rehashes the events looking for answers and somebody to blame, in Wakanda Queen Perfect Storm rages. Now she will never be able to make Kitty pay for disfiguring her with Wolverine’s transplanted claw…

With Fury gone, mutant-hating racist Ziggy Trask is elected chief of S.H.I.EL.D., and in Colorado Warren “The Angel” Worthington gathers all the surviving heroes who have worn the “X”, swearing to keep them safe from an ever-more hostile world.

…And in New York, publisher J. Jonah Jameson despatches journalist Peter Parker to get pictures of the federally embargoed disaster site. Nobody can truly believe the X-Men are gone but even Spider-Man’s notoriously crazy luck and fierce optimism cannot ascertain the true facts…

Only when Parker is again webswinging through the Big Apple does a truth emerge when he stumbles on a mugging, only to find a woman who looks uncannily like the deceased Nightcrawler foiling the felons…

The astounding truth begins to seep out in ‘A Night on the Town!’ ashapeshifting mastermind Mystique tours underworld dives looking for information on her two presumed dead children. At that very moment Spider-Man is confronting one of them exhibiting all the powers of the other…

Meanwhile at the geographical location of the X-Mansion – albeit one second out of phase with the universe – Fury, a select team of S.H.I.EL.D. volunteers and the dearly not-departed X-Men are all going frantic. Six weeks of lying low in an adjacent dimension are endangered because Rogue got cabin-fever and lost control of her new teleporting powers…

From inside their Skrull-enabled, other-dimensional hidey-hole, Cyclops despatches a stealthy retrieval team whilst in Omaha a malign scientist plans to abduct a hero’s surviving relatives, determined not to lose the crucial Summers genes…

In New York Spider-Man and Anna Marie while way their cares thrashing common thugs but things get nasty quickly when Ziggy Trask’s S.H.I.EL.D. Sentinel mechanoids zero in on the errant mutant…

Close by, Jean, Kurt and Kitty assess the situation but are ambushed by more murderous robots. As battle is joined they are saved by the heroes they were hunting and Mystique who has a starling offer in mind…

With art by Rodney Buchemi, Greg Adams & Quintana, ‘Stolen Lives!’ then cuts back to the mansion where Moira and Sabertooth have been kidnapped by Morlocks who have easily traversed the trans-dimensional divide.

Even as Fury and Cyclops dubiously ponder Mystique’s request to join the team the intruders are making their escape, intent on executing their former persecutor and using Moira’s research to stave off their own imminent deaths from mutant burnout…

As Agent Daisy Dugan organises a pursuit squad, her boss Fury is interrogating Mystique and learning to his horror for just how many decades the shapeshifter has involved herself in his affairs…

As Cyclops, Dugan, Kitty and Gambit enter the Morlock tunnels under New York, they are completely unaware that the young version of Storm has followed; intent on proving she is nothing like her treacherous older iteration.

As the heroes close in on the abductors, nobody realises that Trask’s S.H.I.EL.D. goons have targeted all of them…

Whilst mutants battle each other in ‘Dead Reckoning!’ (Buchemi, Adams & Quintana), back at the mansion Mystique’s debriefing has taken a disturbing turn as Jean is forced to confront her hidden feelings for the murdered Wolverine. In the tunnels the chaotic combat has reached an impasse but the moment when a truce could save them all is lost as Trask’s S.H.I.EL.D. agents burst in. Only some few escape thanks to the intervention of former Morlock leader Callisto…

Moreover, unless something happens quickly, the X-Men’s hard-won cloak of grave anonymity looks to have disappeared like smoke in the wind…

To Be Continued…

With covers by Tom Grummett, Cory Hamscher, Terry Austin and Quintana, this quixotic mixture of intriguing Might-Have-Beens and exotic action offers all of Claremont’s soap opera bravura whilst displaying a fine sense of having-one’s-cake-and-eating-it-too for Fights ‘n’ Tights fans.
© 2010, 2011 Marvel Characters, Inc. All rights reserved.

Yuletide Treat Time… Now Give This!

The Fox: Freak Magnet
By Dean Haspiel, Mark Waid, JM DeMatteis, Mike Cavallaro, Terry Austin & various (Red Circle Comics/Archie)
ISBN: 978-1-936975-93-8
Win’s Christmas Gift Recommendation: Superhero Hijinks of the Highest Quality… 9/10

Thorgal volume 1: Child of the Stars/Aaricia


By Rosiński & Van Hamme, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-23-6

One of the best and most celebrated adventure series of all time, Thorgal manages the ultimate magic trick of being able to both please critics and sell bucketloads. The series debuted in iconic French weekly Tintin in 1977 with the inevitable album compilations beginning three years later. The expansive generational saga has a truly international following in fourteen languages, has generated many spin-off series and naturally offers a strong presence in the global gaming arena.

Narratively, Thorgal offers the best of all amazing worlds with an ostensibly starkly historical milieu of bold Viking adventure glibly yet seamlessly encompassing chilling science fiction elements, monstrous horror, social satire, political intrigue, soap opera, Atlantean mystique and mythically mystical fantasy standards such as gods, monsters, dwarves and demons.

Created by Belgian writer Jean Van Hamme (Domino, XIII, Largo Winch, Blake and Mortimer) and Polish illustrator Grzegorz Rosiński (Kapitan Żbik, Pilot Śmigłowca, Hans, The Revenge of Count Skarbek) the feature grew into a generational saga over the decades with the creative duo completing 29 albums between 1980 and 2006 when Van Hamme moved on. Thereafter the scripting duties fell to Yves Sente who has collaborated on a further five collections to date.

By the time Van Hamme departed the feature had expanded to cover not only the life of the titular hero and his son Jolan but also other valiant family members in a number of spin-off series (Kriss de Valnor, Louve, La Jeunesse de Thorgal) under the umbrella title Les Mondes de Thorgal – all eventually winning their own section of albums.

In 1985 American publisher Donning released a superb series of oversized hardcover book translations but Thorgal never really found an English-speaking audience until Cinebook began its own iteration in 2007.

Although the original French series wanders back and forth through the hero’s life, this first British volume opts for a strictly chronological beginning and even doubles the pleasure by reprinting both the seventh (L’enfant des étoiles, 1984) and fourteenth (Aaricia, 1989) Le Lombard volumes, revealing the star’s origins and a few early adventures as well as the story of his divinely-destined bride-to-be…

Child of the Stars opens with ‘The Lost Drakkar’ as an expedition led by seemingly accursed Viking leader Leif Haraldson founders in stormy seas. Only fifteen men remain of the 120 who set out and wily, ambitious Gandalf the Mad convinces the survivors that the crew’s priest is right. Leif must be sacrificed to angry sea-god Aegir.

With everyone against him Leif prepares to sell his life dearly when the fates intervene. Thor‘s constant storms suddenly subside and their drakkar (ship) pulls through eerie mists into a warm sunlit bay.

The relieved mariners are further stunned to find a strange metal chest unlike anything they have ever beheld, lying on the beach. It contains a baby boy and jubilant chief Haraldson instantly adopts the foundling, naming the child Thorgal Aegirsson after the two forgiving gods who spared them…

The story resumes with ‘The Metal that Didn’t Exist’ by voyaging a thousand years into the past when demon-snake Nidhogg tricked Ivaldi, King of the Dwarves into wagering his name on a game of draughts (they called it “checkers”).

When the gloating serpent won, it allowed the humiliated artificer one last chance: Ivaldi could buy back his name – and power – if he produced a jewel made from a metal that did not exist. He even offered a grace period of one millennium to work in…

The mortified and terrified dwarf nation immediately set their youngest, boldest son to search the world for the impossible and 999 years later the weary, footsore mite wandered into a Haraldson’s Northern Viking village and saw a small dark-haired boy wearing an amulet made of something that had never originated on our world…

Excited Tjahzi explained his plight to the solitary lad and offered him all the wealth of the dwarvish realm but Thorgal refused, instead generously offering to give him the necklace. The astounded seeker instantly set off for home but his travels had exhausted him and he collapsed.

Thorgal picked up Tjahzi and began to carry him towards the distant mountains, telling the aged mite of how the amulet came from the strange “raft” he was found in as a baby…

As they slipped between worlds into the gods’ realm the boy grew – or shrank – to the same size as his diminutive companion but their epic journey was soon interrupted by the giant Hjalmgunnar, The hungry horror would have eaten them if not for the Winged Cats of Frigg but the goddess’ envoys were far less effective against a swarm of flying Vampire-Snakes…

The tiny travellers soon realised their mission was of great import to the major powers of the universe when, as they travelled a subterranean frozen river to the Dwarf Lands, a monstrous many-limbed monster serpent attacked.

Nidhogg was too arrogant, however, permitting the impetuous human boy to grow into his destined mature warrior form to duel more fairly. The intentionally cruel gesture and Thorgal’s dauntless courage allowed Tjahzi to slip by and deliver the unknown amulet to Ivaldi in time – at the cost of the boy-hero’s life.

Frigg, however, would not let such an injustice stand…

Little Thorgal awoke back in his village with the other children shouting. The wife of Gandalf had just been delivered of a baby girl. The little miracle was to be named Aaricia and when she was born she had a teardrop pearl gripped in each tiny fist…

Years later when Thorgal was just approaching adolescence his incredible history was finally revealed in ‘The Talisman’. Following a strange persistent call inside his head the boy voyaged across the country to a distant mountain where a bizarre hermit waited.

Thorgal had grown increasingly apart from the other children. Vile Gandalf had led a campaign to ostracise the foundling and the kids all called the child “bastard” and claimed he was not a true Viking.

The sage vaguely promised all the answers the wanderer wanted, but was astounded when the boy offered his most prized possession in return: a peculiar disc of unknown material given him by foster-father Leif Haraldson. The artefact had been inside the odd “raft” the baby was in and kept by the chief until Thorgal came of age…

The hermit did something to it and then had the boy meditate. Soon Thorgal’s thoughts are in the past and in the stars as an incredible story unfolds…

Years past a ship from the stars came to Earth. The awesomely powerful beings aboard had originated on Earth in eons past before migrating to the heavens, but even though they had returned in glory, many had not escaped the personal tyrannies of greed, jealousy, ambition and lust for power…

There was dissent and rebellion. The starmen battled and died. Soon only a baby in a lifeboat remained…

Former leader Xargos regretfully closed the psycho-transmitter and then removed all the restored memories he had shared with his grandson. The sage felt that with everything gone and the boy clearly not manifesting his race’s sometimes-latent psychic abilities Thorgal’s future would be kinder if he lived and died as an ordinary mortal…

Fourteenth collection Aaricia also contained a selection of short pieces and opens here with a fantastic trip as a sad little girl goes looking for her Mummy only to encounter some friendly “undergrowth Elves” who offer to take her where she wants to be…

As the entire village searches for Aaricia, ever-solitary Thorgal breaks off from the rest and follows a trail only he can discern. The little girl is almost in the arms of her recently dead mother when he arrives to drive off the vile demonic Nixes who have lured her to ‘Odin’s Mountain’…

‘First Snow’ details how, when Haraldson dies, Gandalf makes a cautious power-grab. With the Northern Vikings about to enter the overarching Nordic alliance The Althing as a recognised kingdom, the usurper is terrified that the outsider bastard will become ruler and summarily seizes all Leif’s lands and possessions.

Only Aaricia’s intervention and the arrival of the Althing’s astute adjudicator prevents monstrous murder, but Thorgal is nevertheless left an outcast in his own country…

Years later the outraged boy is denied the universal training all growing warriors are heir to: condemned to become a mere Skald (travelling musician). Although the princess Aaricia still loves him her intended chafes at such injustice and eventually invokes the right of ‘Holmganga’: challenging Gandalf’s son Bjorn to a death-duel for the right to be raised as a true man…

The usurper king sees an opportunity to get rid of the only threat to his rule, and secretly hires assassins to ensure Thorgal’s doom, but the scheme founders when adoring Aaricia – determined to marry Thorgal when they are of age – takes matters into her own inspired hands…

The sagas conclude here with the astounding tale of ‘Tjahzi’s Tears’ as lost and blinded minor poet-god Vigrid washes up in his ramshackle flying Drakkar long enough for the curious princess to climb aboard. Thus begins a fantastic voyage as the girl is wafted away by the tragic nomad and resolves to guide the lost god back to Asgard, despite the attacks of monsters and devils.

Encountering incredible creatures and perilous places, child and despondent deity persevere over uncanny distances, overcoming a host of perils until she sacrifices her greatest treasure – the teardrop pearls she was born holding – in a moment of sheer imaginative ingenuity…

Sublimely rendered, astonishingly inventive and ferociously intoxicating, the enchantingly wondrous world of Thorgal is every fan’s perfect dream of fantasy unbound.
Original edition © Rosiński & Van Hamme 1984-1989 Les Editions du Lombard (Dargaud- Lombard). English translation © 2007 Cinebook Ltd.

Batman: The Dark Knight Strikes Again


By Frank Miller& Lynn Varley (DC Comics)
ISBN: 978-1-56389-929-4

Despite and because of all the controversy and uproar over The Dark Knight Returns, the clamour for a sequel began almost immediately. Auteur Frank Millar kept everybody hungry for almost fifteen years and when he finally did capitulate it was – as usual – not what anyone was expecting.

Originally released as a 3-issue prestige format miniseries between November 2001 and July 2002 under DC’s Elseworlds imprint (a line featuring key characters in non-canonical or out-of-continuity tales). Batman: The Dark Knight Strikes Again once more confounded reader expectations with its concentration on contemporary social commentary, other (lesser?) superheroes and political corruption as well as the dumbing-down and sexualisation of the media …

Three years after the climax of the original epic, America and the world are worse off than ever and following a mood-setting Introduction from veteran journalist “Vicki Vale”, Book One opens with a well-hidden Bruce Wayne assessing just how far his country has fallen: a tidal wave of Bread-&-Circuses on the airwaves saturation-lobotomising the populace with tawdry titillation and celebrity news soporifics whilst impossibly popular, implausibly avuncular President Rickard assures the complacent proles they’ve never had it so good…

The Batman knows a secret however: PoTUS doesn’t exist…

There’s still some dissent, but who listens nowadays to old dinosaurs like Jimmy Olsen constantly bemoaning the repeal of The Bill of Rights or carping on about how all the costumed heroes have somehow vanished.

Elswehere, an incredibly tiny man continues his daily battle against voracious monsters until suddenly he is plucked from his hostile micro-prison by a young girl dressed like an animal.

After years in Hell Ray Palmer is ready to help an old comrade take back the world, but first he and Catgirl Carrie Kelley have to battle their way through an army of federal heavies and rent-a-cops…

Young, independent bedroom-&-basement News-hackers run with the story of “Masks and Capes” making a comeback, prompting Rickard to extend Martial Law into its 19th month. Somewhere far away a former Bastion of Liberty is terrified of the repercussions. Superman is still permitted to save lives in the world… as long as nobody sees him doing it…

In a cave far below ground, Catgirl helps The Atom retool for the forthcoming fight whilst introducing the bemused physicist to the Dark Knight’s latest addition to his arsenal: a legion of former gangstas and protégés dubbed The Batboys.

Buried in the nightly teaser-fest entitled News in the Nude, the Prez is delivering another placating homily when his image suddenly fritzes. The word is now out with more and more people realising their beloved paternalistic patriarch might be nothing than a hologram mask for any anonymous monster or maniac…

In the White House Lex Luthor fears his grip on power is slipping, whilst far-too-close-for-comfort, quintessential investigator The Question listens and learns…

The long days of quiet resistance at last end when an explosion deprives the entire Eastern Seaboard of power, allowing Catgirl and the Batboys to move into Phase Two of the plan: liberating missing speedster Barry Allen from captivity and energy-generating slavery on a collosal power-grid-feeding treadmill.

The Flash is resistant – horrified and furious until Carrie reassures him that his beloved wife Iris is no longer a hostage of the American Government…

Deep in his lair Wayne contemplates his successes and calculates when exactly the Administration will send his old friend Clark after him again…

As the free and unsanctioned parts of the media speculate on the return of caped crusaders and the freaks quickly become a hot trend, out in space Superman contacts the long-hidden Wonder Woman and she joins him in a conference with Captain Marvel.

The World’s most powerful heroes are still castrated by the secret alliance of Luthor and Brainiac which has held their loved ones safety against them for years. After being horrifically reminded once more of the cost of disobedience, Superman heads after Batman but flies straight into a perfectly planned ambush and falls to a resurgent and growing rebel Justice League and a particularly vengeance-hungry Green Arrow…

Book Two finds the nation gripped by “Superhero Chic” as a torrent of fashion-crazed wannabes spring up everywhere. Increasingly furious Federal spin-doctors and government apparatchiks are helpless to stem, denigrate or even belittle the tide.

Ignoring the media storm Batman takes a more active role, attacking Luthor’s strongholds, liberating the likes of Plastic Man, Elongated Man and the rest whilst striking fear into the hearts of the too-long-complacent oppressors…

In a momentous change of heart, eternal lovers Wonder Woman and Superman abandon their previous position and even allow their long hidden daughter Lara to join the struggle.

As Earth celebrates the “return” of Superman, Luthor unleashes a ghastly facsimile of The Joker to kill the returned champions one by one, whilst Brainiac utilises an alien monster to draw the Man of Steel into battle. Heroes begin to fall. Manhunter, Guardian, The Creeper and Captain Marvel die before Lara arrives to decide the outcome…

With Luthor and Brainiac on the defensive Bruce Wayne unmasks at a massive freedom concert in Gotham and beseeches the public to reclaim their country. This revolution is being televised…

The apocalyptic conclusion in Book Three finds the battle in full flow with the massed forces and resources of totalitarian government ranged against two generations of masked champions and more – such as the exiled Green Lantern – arriving every moment.

Batman still has unfinished business: freeing the captive bottle-city Kandorians whose possession by Brainiac has neutered The Man of Tomorrow for years, but despite a concerted and successful campaign the Dark Knight is captured and tortured by Luthor even as the faux Joker targets Catgirl.

The killer has a history with the Bat-dynasty and a personal score to settle with the aging hero’s newest junior assistant…

With chaos, anarchy and even freedom in the air, the beaten dictators opt for a Scorched Earth policy and before long the entire planet looks unlikely to survive…

This controversial sequel volume is packed with production drawings and a Designs Sketchbook to augment a unique and decidedly different Bat-saga at once bombastic, brutal, challenging and immensely entertaining.

Whilst certainly not the equal of its mythic predecessor, The Dark Knight Strikes Again is certainly a tremendously important tale no fan of comics should miss.
© 2001, 2002, 2005 DC Comics, Inc. All Rights Reserved.

Twin Spica volume 5


By Kou Yaginuma (Vertical)
ISBN: 978-1-935654-02-5

This compellingly intimate paean to the wonder of the stars originated in a poignant short story: Kou Yaginuma’s ‘2015 Nen no Uchiage Hanabi’ (‘2015: Fireworks’), published in Gekkan Comics Flapper magazine in June 2000.

The author subsequently expanded and enhanced his subject, themes and characters into an all-consuming epic coming-of-age spellbinder which wedded hard science and humanist fiction with lyrical mysticism and traditional tales of school-days friendships the inescapable shocks of growing up.

Small, unassuming Asumi Kamogawa always dreamed of going into space. From her earliest moments the lonely child had gazed with intense longing up at the stars, her only companion and confidante an imaginary friend dubbed Mr. Lion.

When she was a year old, the first Japanese space launch ended in catastrophe after rocket-ship Shishigō (“The Lion”) exploded before crashing back to earth on the city of Yuigahama where the Kamogawas lived. Hundreds were killed and many more injured.

Perhaps the cruellest casualty was Asumi’s own mother. Maimed and comatose, the matron took years to die and the long, drawn-out tragedy deeply traumatised her tiny, uncomprehending daughter.

The trauma also crushed her grieving husband who had worked as a designer on the rockets for Japan’s fledgling Space Program.

In the wake of the disaster, Tomoro Kamogawa was assigned by the corporation who had built the ship to head the reparations committee. Guilt-wracked and personally bereaved, the devastated technologist visited and formally apologised to each and every survivor or victim’s grieving family. The experience harrowed and crushed him.

He is certainly no fan of the space program nowm having lost wife, beloved engineering career and his pride to the race for the heavens. Raising his daughter alone, he worked two – and often three – menial jobs at a time for over a decade and cannot countenance losing the very last of his loved ones to the cold black heavens…

In response to the Lion disaster, Japan set up an Astronautics and Space Sciences Academy. After years of passionate struggle and in defiance of her father’s wishes, in 2024 Asumi – an isolated, solitary, serious but determined teenager – was accepted to the Tokyo National Space School. Without her father’s blessing, she reluctantly left Yuigahama and joined the new class.

Amongst the year’s fresh intake were surly, abrasive Shinnosuke Fuchuya (an elementary school classmate who used to bully her as a child back in Yuigahama), jolly Kei Oumi, chilly Marika Ukita and spooky, ultra-cool style-icon and fashion victim Shu Suzuki who all gradually became the shy introvert’s closest acquaintances.

Every day Asumi nudged inexorably towards her goal: the stars. Ever since the crashing rocket had shattered her family, she had drawn comfort from the firmament, with Mr. Lion staring up at the heavens at her side – especially drawn to the twinkling glow of Virgo and the alluring binary star Spica.

And now she was so tantalisingly close…

Small, poor, physically weak but resolutely capable, Asumi endures and triumphs over every obstacle and she still talks with Mr. Lion – who might just be a ghost of a crewman from the Shishigō…

All any student can think of is space travel, but they are harshly and perpetually reminded that most of them won’t even finish their schooling…

At just four feet, eight inches tall Asumi is constantly struggling to meet the arduous physical requirements dictated by the Academy but has already survived far greater problems. She is still adjusting to the busy life of Tokyo, sleeps in tawdry communal women’s dorm “The Seagull”, struggles with many of her classes and subsists on meagre funds, supplemented by part-time jobs.

Individual stories are broken up into “Missions” with volume five covering numbers 19-24, as well as offering an entrancing sidebar autobiographical vignette about the author’s own teenage years.

It begins in the Seagull hostel where mysterious Ukita – who has recently rejected her rich overbearing father’s domination – now resides with Asumi. The solitary girl is subject to strange spells and is clearly suffering from some mystery malady. Only recently, spectral Mr. Lion saw Ukita dump a package of pills off a bridge…

Now he informs concerned Asumi that she has arbitrarily moved into the storeroom but before he can disclose more their mutual attention is diverted by the spectacle of a satellite soaring through the night sky.

Their s turn to romance and the ghost tells of his love – a dalliance which changed his life…

It was summer and he was in third grade when a strange new girl (who looked just like Ukita) moved to a big mansion in the hills for the vacation months…

At the academy next day Oumi is teasing Asumi about a boy. He was part of an anti-space program protest but Asumi was drawn to him and they had a “moment” after he picked up a rocket-shaped trinket she had lost. He also reminded her of a boy from her past who died of cancer during elementary school…

Although she doesn’t know Kiriu yet, the orphan is utterly infatuated with Asumi, and when the bullies at his posh school – North Star High – attempt to take the trinket, the scholarship boy suffers a harsh beating trying to protect the keepsake…

Impetuous Oumi later drags the diffident Asumi to the gates of North Star to arrange a meeting but Kiriu, still smarting from his battle, reacts boorishly and sends the infatuated girl packing. Later, poor long-suffering Fuchuya finds Asumi tearfully watching the stars from a playground…

‘Mission: 20’ begins with unsinkable, meddlesome Oumi researching the survivors of the Lion disaster, trying to get a handle on Kiriu’s overreaction. What she discovers breaks her heart…

As the second year of study begins Fuchaya tries once more to penetrate Ukita’s shield of stoic isolationism as Mr. Lion warns Asumi that he might be away for a while.

As the cadets bury themselves in hard work and study, Oumi one day sees Kiriu leaving the Sunflower Children’s Home and has a heart-to-heart with him about Asumi. The little matchmaker then arranges for her dumbfounded friend to meet the fractious lad…

He’s not there when she visits the orphanage but Asumi is swiftly swamped by Kiriu’s adoring younger “brothers and sisters”. Meanwhile, the quiet scholar is turning the city upside down trying to replace or repair the rocket token smashed by his thuggish classmates…

Asumi eventually finds him scouring parkland outside his school searching for the fragments of the broken toy. As they hunt together he lets slip that once upon a time space was his only dream too…

At her lessons soon after, a package arrives for Asumi. It is the (badly) repaired rocket keychain.

Joy is quickly replaced by sadness and fear as ‘Mission: 21’ opens with a list of students who have been axed from the program. Budget cuts and public opinion have affected the future of astronaut school and although Oumi, Fuchaya, Ukita and Suzuki have made the grade too, only fourteen cadets now comprise the entire Second Year…

Later relaxing in the public Planetarium, Asumi again meets the boisterous youngsters from the Sunflower orphanage and learns lots more about Kiriu before indulging in some shared speculation about life on other worlds. Later she meets always-tense Fuchaya who has a new bee in his bonnet. His latest growth spurt has him worried that might grow too tall to be an astronaut…

His odd behaviour seems justified when the class face their next test: being locked in tiny escape pods for hours to learn their psychological reaction to enforced extended claustrophobia…

Sadly that’s only the first part of the problem. The second half is a survival exercise. When the students finally emerge from the capsules they are all marooned in deep woods. Separated from each other and with only minimal equipment, they have to fight their way to a distant pick-up point…

The whole effort is tough and scary for meek Asumi but elsewhere in the vast forest Ukita has even bigger problems: she’s begun to cough up blood…

In yet another wooded section Mr. Lion is visiting the old summer house of his first love and recalls how he broke all the rules to befriend the lonely sick girl imprisoned there…

The make-or-break endurance test continues in ‘Mission: 22’ as Asumi starts her arduous trek back to civilisation whilst pensive Mr. Lion follows a memory trail to the rocket he built of junk when he was kid.

He had been playing there when the girl from the house first found him. She was quiet and lonely and clearly quite ill. Her name was Marika Ukita…

Decades later another girl with that name is failing fast as ‘Mission: 23’ opens. The spirit of the Lion is lost in reverie, remembering how his Ukita used to sneak away and help build his – no, their – rocket in the woods.

She was fascinated by his tales of space flight and the history of exploration. She told him about the only joyous moment in her life, when her over-protective dad took her to see a play called Beauty and the Beast…

When the big annual fireworks festival was beginning the boy made a lion-mask like the Beast’s to wear, but she never came. He had to break into the mansion to show her. She was very sick but wanted to dance with him…

And in the present, despite constantly doubting herself, Asumi struggles on and perseveres…

The intricate interlocking revelations conclude in ‘Mission: 24’ with Asumi storming towards the finish only to encounter another escape capsule, surrounded by droplets of blood. In another time, if not place, the tragedy of the past climaxes as the boy is confronted by Marika’s father who furiously beats the young intruder…

Later the horrified lad learns more of his friend’s terrible disease when her stern patriarch visits his own dad in a panic. The dying daughter had quietly rebelled when told she was being sent to a Swiss sanatorium for her health. She slipped out of the house when no-one was watching and has vanished. Of course the boy knows where she has gone and rushes off to save her…

To Be Continued…

Although the main event is temporarily suspended there is still more affecting personal revelation in store, as ‘Another Spica’ finds author Yaginuma in autobiographical mode and back in his ambition-free teens, sharing his own romantic travails with a confessor who might also be a phantom king of beasts…

These powerfully unforgettable tales originally appeared in 2003 as Futatsu no Supika and in the Seinen manga magazine Gekkan Comics Flapper, targeting male readers aged 18-30, but this ongoing, unfolding beguiling saga is perfect for any older kid with stars in their eyes…

Twin Spica filled sixteen collected volumes from September 2001- August 2009, tracing the trajectories of Asumi and friends from callow students to competent astronauts and the series has spawned both anime and live action TV series.

Twin Spica has everything: plenty of hard tech to back up the informed extrapolation, an engaging cast, mystery, passion, alienation, angst, enduring friendships and just the right touch of spiritual engagement feeding the wild-eyed wonder; all welded seamlessly into a joyous, evocative, addictive drama.

Rekindling the magical spark of the Wild Black Yonder for a new generation, this is the sublime poetry of science and imagination cast as a treat no imagineer with head firmly in the clouds can afford to miss…

© 2010 by Kou Yaginuma. Translation © 2010 Vertical, Inc. All rights reserved.

This book is printed in the Japanese right to left, back to front format.

Showcase Presents Sea Devils volume 1


By Robert Kanigher, Bob Haney, France E. Herron, Hank P. Chapman, Russ Heath, Irv Novick, Joe Kubert, Gene Colan, Ross Andru & Mike Esposito, Jack Abel, Bruno Premiani, Sheldon Moldoff & Howard Purcell (DC Comics)
ISBN: 978-1-4012-3522-2

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy and outrageous imagination in his signature war comics, as well as for the wealth of horror stories, romance yarns, “straight” adventure, westerns and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Batman (plus other genres far too numerous to cover here) at which he also excelled.

He sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features “shop” at the beginning of the comicbook phenomenon where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for established features like Blue Beetle and the original Captain Marvel.

In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote the Golden Age Flash and Hawkman, created Black Canary and many sexily memorable villainesses such as Harlequin and Rose and the Thorn. This last temptress he redesigned during the relevancy era of the early 1970s into a schizophrenic crime-busting super-heroine who haunted the back of Superman’s Girlfriend Lois Lane – which Kanigher also scripted at the time.

When mystery-men faded at the end of the 1940s, Kanigher moved easily into other genres such as spy-thrillers, westerns and war stories. In 1952 he became chief writer and editor of the company’s small combat line: All-American War Stories, Star Spangled War Stories and Our Army at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his packed portfolio when Quality Comics sold their dwindling line of titles to National/DC in 1956.

In 1955 Kanigher devised historical adventure anthology The Brave and the Bold and its stalwart early stars Silent Knight, Golden Gladiator and Viking Prince whilst still scripting Wonder Woman, Johnny Thunder, Rex the Wonder Dog and a host of others.

In 1956, for Julius Schwartz he scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as the new Flash to the hero-hungry kids of the world.

Kanigher was a restlessly creative writer and frequently used his uncanny if formulaic action arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot, The Haunted Tank and The Losers, but he always kept an eye on contemporary trends too.

When supernatural comics took over the industry in the late 1960s he was a mainstay at House of Mystery, House of Secrets and Phantom Stranger and in 1975 created gritty human interest feature Lady Cop. Fifteen years earlier he had caught a similar wave (Oh Ha Ha…) by cashing in on the popularity of TV show Sea Hunt.

His entry into the sudden sub-genre deluge of scuba-diver comics featured the magic contemporary formula of a heroic foursome (Smart Guy, Tough Guy, Young Guy and A Girl) who would have all manner of (undersea) adventures from logical to implausible, topical to fantastical. He dubbed his team The Sea Devils…

Re-presenting the turbulent, terrific try-out stories from Showcase #27-29 (July/August to November/December 1960) and Sea Devils #1-16, cover-dated September/October 1961-March/April 1964, this mammoth monochrome tome blends bizarre fantasy, sinister spy stories, shocking science fiction and two-fisted aquatic action with larger-than-life yet strictly human heroes who carved their own unique niche in comics history…

In almost every conceivable way the “try-out title” Showcase created the Silver Age of American comicbooks and is responsible for the multi-million dollar industry and nascent art form we all enjoy today.

Showcase was a try-out comic: a printed periodical Petri dish designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially a regular series would follow. The process had been proved with Frogmen, Lois Lane, Challengers of the Unknown, Flash and many more

The principle was a sound one which paid huge dividends. The Editors at National were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess fan – and most crucially sales – reactions.

Showcase #27 followed a particularly historic and fruitful run of successful debuts which included Space Ranger, Adam Strange, Rip Hunter…Time Master and Green Lantern. It seemed that the premier publication could do no wrong. Moreover, it wasn’t Kanigher and artist Russ Heath’s first dip in this particular pool.

Showcase #3 had launched The Frogmen in an extended single tale following candidates for a US Underwater Demolitions Team in WWII as they perilously graduated from students to fully-fledged underwater warriors. The feature, if not the characters, became a semi-regular strip in All-American Men of War #44 (April #1957) and other Kanigher-edited war comics: making Frogmen the first but certainly not the last graduate of the try-out system. Now the time was right for a civilian iteration to make some waves…

The drama here begins in ‘The Golden Monster’ (by Kanigher & Heath) as lonely skin-diver Dane Dorrance reminisces about his WWII frogman father – and his trusty buddies – before being saved from a sneaky shark by a mysterious golden haired scuba-girl.

Judy Walton is an aspiring actress who, seeking to raise her Hollywood profile, has entered the same underwater treasure hunt Dane is engaged in, but as they join forces they have no idea of the dangers awaiting them…

Locating the sunken galleon they’ve been hunting both are trapped when seismic shifts and a gigantic octopus bury them inside the derelict. Happily third contestant Biff Bailey is on hand and his tremendous strength tips the scales and allows the trio to escape.

Now things take a typical Kanigher twist as the action switches from tense realistic drama to riotous fantasy with the explosive awakening of a colossal reptilian sea-monster who chases the divers until Judy’s little brother Nicky races in to distract the beast…

Temporarily safe, the relative strangers unite to destroy the thing – with the help of a handy floating mine left over from the war – before deciding to form a professional freelance diving team. They take their name from the proposed movie Judy wanted to audition for and become forever “The Sea Devils”…

In Showcase #28 Dane’s dad again offers his boy ‘The Prize Flippers’ he won for his exploits in the war, but Dane feels his entire team should be allowed to compete for them. Of course each diver successively outdoes the rest but in the end a spectacular stunt with a rampaging whale leaves the trophy in the hands of a most unlikely competitor…

A second story then sees the new team set up shop as “underwater trouble-shooters” only to stumble into a mystery as pretty Mona Moray begs them to find her missing father. Professor Moray was lost when his rocket crashed into the ocean, but as the divers diligently search the crash site they are ambushed by underwater aborigines and join the scientist in an uncanny ‘Undersea Prison’…

Only when their captors reveal themselves as invading aliens do the team finally pull together, escape the trap and bring the house down on the insidious aquatic horrors…

Showcase #29 also offered two briny tales beginning with ‘The Last Dive of the Sea Devils’ wherein a recently-imprisoned dictator from Venus escapes to Earth and battles the astounded team to a standstill from his giant war-seahorse.

The blockbusting battle costs them their beloved vessel The Sea Witch but the crew make use of a handy leftover torpedo to end the interplanetary tyrant. Sea-born giants also abound in ‘Undersea Scavenger Hunt’ wherein the cash-strapped trouble-shooters compete in a flashy contest to win a new boat.

Incredible creatures and fantastic treasure traps are no real problem but the actions of rival divers The Black Mantas almost cost our heroes their lives…

Everything worked out though and nine months later Sea Devils #1 hit the stands with Kanigher & Heath leading the way. In ‘The Sea Devils vs. the Octopus Man’ our watery quartet are now the stars of a monster movie but when the lead beastie comes to lethal life and attacks them, all thoughts of fame and wealth sink without trace…

The second tale was scripted by the superbly inventive Bob Haney who riffed on Moby Dick‘s plot in the tale of how Vikings hunted a mythical orca with a magic harpoon before latter-day fanatical whaler Captain Shark mercilessly sought the ‘Secret of the Emerald Whale’ with the desperate Sea Devils dragged along for the ride…

Haney wrote both yarns in the next issue, beginning with ‘A Bottleful of Sea Devils’ as mad scientist Mr. Neptune uses a shrinking device to steal a US Navy weapon prototype. With the aquatic investigators hard on his flippered heels, the felon is soon caught whilst ‘Star of the Sea’ introduced brilliant performing seal Pappy who repeatedly saved the team before finding freedom and true love in the wilds waters of the Atlantic…

Kanigher returned for #3’s ‘Underwater Crime Wave’ as the Devils clashed with a cunning modern Roman Emperor who derives his incredible wealth from smuggling and traps the team in his undersea arena after which Judy finds herself the only one immune to the allure of ‘The Ghost of the Deep’. Subsea siren Circe was utterly intent on making the boys her latest playthings and her human rival is compelled to pull out all the stops to save her friends…

Sea Devils # 4 led with ‘The Sea of Sorcery’ as the team investigate but fail to debunk any of the incredible myths of a supposedly haunted region of ocean, after which Haney detailed how the squad travelled into the heart of South America to liberate a tribe of lost pre-Columbian Condor Indians from a tyrannical witch doctor whilst solving ‘The Secret of Volcano Lake!’

‘The Creature Who Stole the 7 Seas’ (Kanigher) opened issue #5 as a particularly dry period for the trouble-shooters ends after a crashing UFO disgorges a sea giant intent on transferring Earth’s oceans to his own arid world. Oddly for the times, here mutual cooperation and a smart counter-plan save the day for two panicked planets.

Veteran writer Hank P. Chapman joined the ever-expanding team with a smart yarn of submerged Mayan treasure and deadly traps to imperil the team as they solve the ‘Secret of the Plumed Serpent’ before Kanigher returned with a book-length thriller in #6 which found the Devils seemingly ensorcelled by ancient parchments which depicted them battling incredible menaces in centuries past.

Biff battles undersea knights for Queen Cleopatra, Judy saves Ulysses from the Sirens, Nicky rescues a teenaged mermaid from a monstrous fish-man and Dane clashes with ‘The Flame-Headed Watchman!’, but is wise enough to realise that the true threat comes from the mysterious stranger who has brought them such dire documents…

The switch to longer epics was a wise and productive move, followed up in #7 with ‘The Human Tidal Wave!’ as the heroes spectacularly battle an alien made of roaring water to stop a proposed invasion, whilst in #8 they strive to help a fish transformed into a grieving merman from the ‘Curse of Neptune’s Giant!’ The malignant horror’s mutative touch temporarily makes monsters of them all too, but in the end Sea Devil daring trumps eldritch cruelty…

More monster madness followed in #9’s‘The Secret of the Coral Creature!’ as the team became paragliding US Naval medics to rescue an astronaut. That was mere prelude to an oceanic atomic bomb test which blasted them to a sea beneath the sea which had imprisoned an ancient alien for eons of crushing solitude, and who had no intention of ever letting the air-breathers go…

A concatenation of crazy circumstances creates the madness of #10’s ‘4 Mysteries of the Sea!’ as godly King Neptune decrees that on this day every wild story of the sea will come true just as the Sea Devils are competing in a “Deep Six Tall Tales” contest.

Soon the incredulous squad are battling pirates in an underwater ghost town, rescued from captivity by a giant octopus thanks to a friendly seal (Good old Pappy!), facing off against aliens of the Martian Canals Liars Club and saving Neptune himself from a depth charge attack…

The hugely underrated Irv Novick took over as primary illustrator with #11 as the Sea Devils agreed to test human underwater endurance limits in an ocean-floor habitat. Soon however Dane was near breaking point seeing a succession of monsters from the ‘Sea of Nightmares!’

Kanigher relinquished the writing to fellow golden age alumni France E. Herron who kicked off in rip-roaring form with a classy sci fi romp wherein Nicky’s growing feelings of inadequacy are quashed after he saves his comrades – and the world – from the ‘Threat of the Magnetic Menace!’

Always experimental and rightfully disrespectful of the fourth wall, editors Kanigher and George Kashdan turned issue #13 over to the fans for ‘The Secrets of 3 Sunken Ships’ as successive chapters of Herron’s script were illustrated by Joe Kubert, Gene Colan and Ross Andru & Mike Esposito for the audience to decide who was the best.

The artists all appear in the tale conducting interviews and “researching” the Deep Sea Daredevils as they tackle a reincarnated sea captain, travel to an ancient sea battle between Greece and Persia and meet the alien who kidnapped the crew of the Marie Celeste…

The gag continued in Sea Devils #14 as illustrator Irv Novick came along for the ride when the amazing aquanauts try to end the catastrophic ‘War of the Underwater Giants’ which saw aging deities Neptune and Hercules battle for supremacy in Earth’s oceans.

Jack Abel was the artistic guest star in second story ‘Challenge of the Fish Champions!’ wherein the heroes enter a cash prize competition to buy scuba equipment for a junior diving club.

Unfortunately, crazy devious scientist Karpas also wants the loot and fields a team of his own technologically augmented minions. Before long the human skin-divers are facing off against a sea lion, a manta ray, a squid and a merman. After all, nobody said contestants had to be human…

Novick got into the act again illustrating #15 as author Herron revealed Judy and Nicky’s relationship to the ‘Secret of the Sunken Sub!’ When inventor Professor Walton vanishes whilst testing his latest submersible, it’s only a matter of time before his children drag the rest of the Sea Devils to the bottom of every ocean to find him and his lost crew.

The uncanny trail takes them through shoals of monsters, astounding flora and into the lair of an incredible sea spider before the mission is successfully accomplished…

Things regained some semblance of narrative normality with the final issue in this compilation as Hank Chapman contributed a brace of high adventure yarns beginning with ‘The Strange Reign of Queen Judy and King Biff’ superbly rendered by the wonderful Bruno Premiani & Sheldon Moldoff. When a massive wave capsizes the Sea Witch only Dane and Nicky seemingly survive, but the determined explorers persevere and eventually find their friends held as bewitched captives on the island of an immortal wizard. All they have to do is kidnap their ferociously resisting friends, escape an army of angry guards and penetrate the island’s mystic defences a second time to restore everything to normal. No problem…

This eccentric and exciting voyage of discovery concludes with ‘Sentinel of the Golden Head’ – illustrated by the always impressive Howard Purcell & Moldoff – as the restored aquatic quartet stumble onto the lost island of Blisspotamia in time to witness a beautiful maiden trying to sacrifice herself to the sea gods.

By interfering they incur the wrath of a legion of mythological horrors and have no choice but to defy the gods to free the terrified islanders from ignorance and tyranny…

These massive black-&-white compendiums are superb value and provide a vital service by bringing older, less flashy (but still astonishingly expensive in their original issues) tales to a readership which might otherwise be denied them. However this is probably the only series which I can honestly say suffers in the slightest from the lack of colour.

Whilst the line-art story illustrations are actually improved by the loss of hue, the original covers – by Heath and Irv Novick as supervised and inked by production ace Jack Adler – used all the clever technical print effects and smart ingenuity of the period to add a superb extra layer of depth to the underwater scenes which tragically cannot be appreciated in simple line and tone reproduction. Just go to any online cover browser site and you’ll see what I mean…

Nevertheless the amazing art and astounding stories are as good as they ever were and Showcase Presents Sea Devils is simply stuffed with incredible ideas, strange situations and non-stop action. These underwater wonders are a superb slice of the engaging fantasy thrillers which were once the backbone of American comicbooks. Perhaps a little whacky in places, they are remarkably similar to many tongue-in-cheek, anarchic Saturday morning kids animation shows and will certainly provide jaded fiction fans with hours of unmatchable entertainment.…
© 1960, 1961, 1962, 1963, 1964, 2012 DC Comics. All Rights Reserved.