Wolverine and the X-Men: Tomorrow Never Learns


By Jason Latour, Mahmud Asrar, Mateo Lolli, Pepe Larraz, David Messina, Massimiliano Veltri, Marc Deering & various (Marvel/Panini UK)
ISBN: 978-1-84653-610-6

Wolverine is all things to most people and in his long life has worn many hats; Avenger, Teacher, Protector, Punisher.

As leader of covert black ops (and frequently wetworks) unit X-Force he was responsible for executing many maverick mutants but experiences misplaced guilt and shared responsibility for sparing reborn mutant nemesis Apocalypse when he should by all rights have put down his kind’s ultimate foe…

Now that confused child of terrifying potential resides at the Jean Grey School for Higher Learning where even his fellow students find it hard to believe that love and a good education can overcome the legacy of death latent within the boy now called Evan…

Collecting issues #1-6 of Wolverine and the X-Men volume 2 (May – September 2014), this fast and furious saga finds the diminished mutant everyman abandoning his preferred role as trainer of the next generation in ‘Tomorrow Never Learns’ to drag old X-Force comrade Fantomex back from a self-imposed exile of torture and unending combat…

While he’s gone many of the latest class of students are undergoing a wave of communal angst prompted not just by Evan’s proximity and existence. Also adding to the tension is the chilling realisation that former fellow student Quentin “Kid Omega” Quire has been revealed (by a batch of X-Men from the future) to be the destined host of supernal cosmic ravager the Phoenix and by the simple, sobering fact that being an X-Man is tantamount to receiving a death sentence…

As Logan returns with Fantomex the next crisis commences in ‘Storm Chasers’ as a global ad campaign co-opting the image of the Phoenix lures Quentin into a devious trap. The mind behind the Phoenix Corporation has employed time-displaced warrior Faithful John to psychically destabilise the already troubled Omega mutant and even the late arriving Storm and Wolverine are unable to overcome the Tomorrow Soldier’s mental assaults and sheer physical prowess…

In ‘True Believers’, as John escapes the adult heroes and turns to attacking their school, Quentin is hotly debating his possible future with disciple of destruction Edan Younge who worships the Phoenix and only wants to help the true host live up to his cataclysmic, universe-rending potential…

Happily Quentin’s feisty not-girlfriend Oya is made of sterner stuff. With Wolverine out of action and whilst Quire brutally rebuffs Younge, she leads a squad of classmates against rampaging zealot John despite a wave psychic strikes which decimate the youthful defenders.

Kid Omega uses the opportunity to run for unlikely help ‘In the Land of the Blind…’, recruiting ideological opponents Cyclops and his Extinction Team to the battle, but even as Younge gloatingly discloses his ancient connections to the Phoenix to a dying Wolverine and hints of a hand guiding his own, Evan and the still traumatised Fantomex make their own off-kilter move on Faithful John in ‘Chekhov’s Gun’ before the shocking revelation of mastermind behind everything exposes the actual motivation behind the attacks in ‘A Fate Far Worse’…

Non-stop visceral action, smart characterisation, hilarious interplay and shocking suspense propel this explosive yarn from high-octane start to explosive finish and the frantic Fights ‘n’ Tights School Daze delights is complimented by a beautiful gallery of covers and variants by Asrar, Marte Gracia, Mark Brooks, Jenny Parks, Art Adams, Jorge Molina and Michael Del Mundo.

Also upping the entertainment ante are added extras provided by of AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the code – for free – from marvel.com onto your smart-phone or Android-enabled tablet.

™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

The White Room of the Asylum


By Luke Melia, David Anderson, Zev Zimmerman, Bobby Peñafiel, Kat Farjado, Omaik Neiv & Vinny Smith
ISBN: 978-1-50035-876-1

What really happens in our mental institutions?

Who really knows what occurs within troubled minds sequestered for their own good and too frequently at their own request?

Some answers are too appalling to stomach but thankfully political ideology, fiscal neglect and societal disinterest play no part in this inspired dark fantasy of pristine pale reflection…

As I’ve frequently proclaimed, I’m a huge fan of creators with the drive and dedication to take control of their own destinies and that’s never been more splendidly affirmed than with the chilling collaboration between writer (and letterer) Luke Melia and his six illustrative collaborators in this inventively macabre and movingly spooky psycho-drama.

When the police are called to a suicide in a quiet house, it’s just another day for most of them. However for Officer Bardy, tasked with checking the contents of six old audio cassette tapes left with the sad old geezer’s farewell note, the case soon starts to resonate and she finds herself drawn into an incredible story impossible to let go of…

The contents of each tape forms a chapter in a terrifying testament (every one uniquely rendered here by a different artist) and the fantastic voyage begins with David Anderson in ‘The Wicked Relative of the Dreamer’ as the policewoman hears recently deceased Steve describe how he was sectioned in 1982 and admitted to Soraberg Asylum displaying symptoms of paranoid schizophrenia.

Steve recounts dreams of being chased by a ferocious, distinctly female monster down an endless accusatory corridor and the relentless waking hours spent mixing with or avoiding the other strange residents.

Terrified of facing the horror again, Steve began hurting himself to stay awake but therapist Maggie stepped in and forced the issue and his inevitable return to sleep…

The tone abruptly changes as the recently deceased describes an incredible, impossible phenomenon.

One night when Steve once more found himself pursued by the monster, he was saved by a superhero who revealed himself as taciturn, unfriendly Ralph. In the outside world he was the weird, standoffish cove who had committed himself to Soraberg and spent all day playing chess with withdrawn Julia…

In the dream space Ralph became open and amiable and as they conversed both realised that the featureless limbo was a resource which they could visit at will: a communal landscape to be reshaped by every fleeting whim. Further discourse led them to conclude that the environment was the subject to a cumulative effect: the more you slept, the easier it was to access.

Steve however, as the first to discover it, harboured a strong sense of possessiveness for his “White Room” and didn’t want to share it with any other inmates…

The second tape continues the record with ‘The Suppressed Desires of the Depressive’ (with art by Zev Zimmerman) as idyllic nights of joyous shared adventure in the pale playground were disrupted by the arrival of John the Vegetable who was as loquacious and smart inside as he was comatose and inert in the physical world…

The newcomer was accommodated into the dreamscape but everything changed when Ralph created a simulacrum of Julia as a sexual plaything. After “harmlessly” slaking his desires with the construct in the White Room, the astonished and ashamed Ralph was attacked and nearly killed in the actual asylum by furious Julia, who had somehow experienced every agonising moment of his assault on her proxy…

‘The Relentless Taunting of the Saviour’ (Bobby Peñafiel), begins with another inmate finding his baffled way into the dream world. Persecuted Tim suddenly saw himself in a strange place and able to talk to Steve. The shocked newcomer recounted how Julia suddenly, inexplicably attacked Ralph but was more concerned that here at least he seemed free of the brutal incarnation of Jesus that dictated his every move in the real world: a vicious, man-sized, foul-mouthed, priapic tyrannosaur with impulse issues and a propensity for extreme violence…

When Ralph joined them from his distant hospital bed things seem to settle until Julia suddenly materialised threatening to tell the carers what Ralph had done. In a fit of fury Steve then attacked her for threatening his White World and in the real world her sleeping body died…

‘The Flawed Operation of the Condemned’ (Kat Farjado) found Steve in complete denial as more and more inmates begin continually leaking over into “his” dream world. Soon suppressed hostilities began to manifest, and after John defeated Steve in a spectacular duel of imaginations, the furious schizophrenic threatened to kill the vegetable’s immobile physical form when he went back to the real world.

The act resulted in a schism in the White Room. As everyone else avoided him and played, Steve made plans to escape Soraberg, using the psychoactive landscape to construct a facsimile asylum to practise in…

His big mistake was working with Minefield Frank whose aggressive imagination kept changing the set-up, but before he could get away everything changed again as the first member of staff made his astounded way into the fantasy zone…

With Omaik Neiv handling the art, ‘The Uncertain Conclusion of the Thinker’ saw Steve tortured by helplessness as the medical professionals took charge; methodically transforming the plasmic wonderland into a vast therapeutic environment. Despite his furious insistence that they were all trespassing on his property, the staff began an accelerated program which quickly reaped immense dividends amongst the troubled detainees.

With everyone against him Steve had no choice but to strike back in ‘The Broken Opportunity of the Vegetable’ (illustrated by Vinny Smith), but even against such a remorseless, merciless adversary some of the inmates were not willing to go down without a fight…

Available as a trade paperback and in a kindle edition, the startling events of The White Room of the Asylum are judiciously rendered in a range of palettes from full colour to black & red to overwhelmingly stark monochrome, uniting to highlight the moody power of the narrative and the mesmerising power of the shocking mystery’s conclusion.

Gripping, compulsive and unforgettable, here is a terrifying tale you’d be absolutely crazy to miss.

© 2014 Luke Melia. All rights reserved.

Sock Monkey: Into the Deep Woods


By Tony Millionaire & Matt Danner (Fantagraphics Books)
ISBN: 978-1-60699-746-8

Win’s Christmas Gift Recommendation: a new classic to add to the “Every Kid Must Read” list… 10/10

Tony Millionaire’s Sock Monkey first appeared as a Dark Horse comicbook in 1998. Since then the cast of characters within have achieved a bizarre notoriety as adored favourites of gentle lovers of whimsy and the degenerate darlings of clued-in cynical post-moderns.

Confused? Then by all means read on…

The original tales (recently repackaged in a sumptuous 336 page hardback) featured a lovable handmade simian puppet, a toy crow with button eyes and a much repaired doll in multiple award-winning, all-ages adventures published as occasional miniseries between 1998 and 2007 as well a couple of hardcover storybooks Millionaire created in 2002 and 2004. He later recycled and repurposed the durably distinct stars for an adult-oriented (by which I mean surreal and clever, not tawdry and titillating) newspaper strip…

Tony Millionaire comes from a dynasty of exemplary artists, loves to draw and does it very, very well; referencing classical art, the acme of children’s book illustration and an eclectic mix of pioneering comic strip draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray, Elzie Segar and George Herriman.

His own creative endeavours – words and pictures – seamlessly blend their styles and sensibilities with European engravings masters from the “legitimate” side of the pictorial storytelling racket.

Born Scott Richardson, he especially cites Johnny (Raggedy Ann and Andy) Gruelle and English illustrator Ernest H. Shepard (The Wind in the Willows, Winnie the Pooh) as definitive formative influences. That is particularly obvious from the range of stunning pictures in this latest work starring his inimitable plushy paragons in a winning and memorable collaboration with animator, screen writer and director Matt Danner (whose past credits include Ren & Stimpy, Loony Toons, Monster High and The Drinky Crow Show).

With a variety of graphical strings to his bow such as various animation shows, his own clutch of books for children – particularly the superbly stirring Billy Hazelnuts series – and the brilliant if disturbing weekly strip Maakies (which details the aforementioned, riotously vulgar, absurdly surreal adventures of an nautically-inclined Irish monkey called Uncle Gabby and fellow über-alcoholic and nautical adventurer Drinky Crow: grown-up world iterations and mirror universe equivalents of the sweet and simple stars herein), every Millionaire project seems to be a guarantee of endless excitement and quality.

This one certainly is and may well push the featured creatures into the rarefied atmosphere previously inhabited solely by such esteemed and established children’s favourites as the Moomins, Wonderland, The Velveteen Rabbit and the assorted chronicles of Oz…

A prose tale scripted primarily by Danner with ideas, contributions and 46 stunning monochrome illustrations (in a variety of media from soft pencil tones to crisp stark pen & ink) from Millionaire, the sublime saga details how one day in a Victorian House by the sea, an old Sock Monkey named Gabby and his constant companions Crow and dilapidated, oft-repaired doll Inches discover that their beloved guardian Ann-Louise is missing and presumed taken by the recently discovered monstrous beast dubbed the Amarok…

Determined to save her, the ill-prepared trio plunge into the terrifying Deep Woods, armed only with maps and a compass from the library of Ann-Louise’s grandfather Professor Rimperton. Braving all manner of terrors – and with the occasional assistance of strange creatures such as the wood-elf Trumbernick, a partly digested sea captain and an undersized bear carpenter – the toybox heroes defeat, or more usually narrowly escape, such threats as Venomous, Triple-Spiked, Hog-Faced Caterpillars, stormy seas, a Sea Serpent, horrid Harpies and the unpleasantly ursine Eastern Mountain Guards of Bear Town, until they find her.

However even after the dauntless searchers have finished dodging pursuers, roaming the wilds and soaring the skies to be reunited with Ann-Louise, there is still one final trial as the remorseless Amarok tracks them to the beloved little girl they would lay down their lives for…

Like the very best children’s classics, this is a book that isn’t afraid to confront dark matters and actively embraces fear and sadness amidst the wonders in an effort to craft a better story.

Compelling, beguiling and visually intoxicating, this latest Sock Monkey yarn judiciously leavens discovery with anxiety, heartbreak with gleeful imaginative innocence and terror with bold triumph.

Millionaire has described his works as intended for “adults who love children’s stories” but this collaboration with Matt Danner may just have turned that around by concocting a tall tale of adult intent which is one of the greatest kids’ books of modern times.
Sock Monkey: Into the Deep Woods © 2014 Tony Millionaire & Matt Danner. This edition © 2014 Fantagraphics Books.

Springheeled Jack


By David Hitchcock (Titan Comics)
ISBN: 978-1-78276-129-7

Win’s Christmas Gift Recommendation: an Xmas scary story in the Grand Tradition… 9/10

Britain can lay claim to impressive and ingenious achievements far too numerous to mention, but the ones I’m honing in on here are our prodigious appetite for inventing myths, our gift for telling scary stories and our plucky tendency to want things done right and thus often Doing-It-Yourself…

In 2005 cartoonist, antiquarian and fright fan David Hitchcock (Spirit of the Highwayman, Whitechapel Freak, Gothic) crafted an intense and beguiling small press yarn in three chapters which went on to win the Eagle Award for Favourite Black & White Comic Book.

Originally released under the Full Circle banner, Springheeled Jack was subsequently released as a collection from Black Boar Press and is now available in a luxurious oversized (295 x 222mm) definitive monochrome hardback from Titan Comics.

The astounding suspense is handily preceded by the author’s introduction, recapitulating the historical reports of the original Urban Legend from the first sightings and police reports in 1838 in ‘At the Heels of the Devil’ before the dark graphic enchantment opens in 1861 with an arcane monstrosity roaming the foul, begrimed rooftops of London to the accompaniment of excerpts from the journal of Sir Jack Rackham.

Although still not without influence, the esteemed Sole Benefactor of Bethlehem Lunatic Asylum has been a broken man since his beloved Evelina was snatched from his helpless arms one foggy night by a monstrous insectoid fiend from Hell…

The thing’s depredations still continue but the authorities scoff at the administrator’s suppositions and ignore his protestations, leading the nigh-deranged Rackham and the few allies he has made to take matters into their own hands.

Although the red-eyed thing primarily snatches women, its malevolent, toxic influence, unbeknownst to all, has seeped into the highest echelons of the empire and the monarchy itself is currently in the greatest peril imaginable…

One person Rackham believes he can count upon is Dr. Henry Jekyll, whose own incredible metamorphic discoveries also stem from encounters with the beast – or, as they speculate, perhaps some being from beyond the stars – but when the physician visits his old comrade he is appalled to se how far Sir Jack has fallen into despair and madness.

Jekyll can do nothing for his friend, however, as he has been summoned as a matter of utmost urgency to the side of the mysteriously ailing Prince Consort…

In an attempt to keep pace with the monstrous leaping travesty of nature, Rackham has constructed a bat-winged suit which allows him the glide after the beast when he eventually finds it, and now he waits for his opportunity.

In Windsor, upon examining Prince Albert, Jekyll sees something which shakes him to his soul and the doctor consequently dashes back to Rackham to join in his pursuit.

The thing has been going about its secret purposes incessantly, and its influence now even extends deep inside Rackham’s troubled Bedlam Hospital where confined savant Professor Graham claims to have discerned all there is to know about the threat…

That night Jekyll and Sir Jack rendezvous in a graveyard and lay a trap for the horror. The plan apparently works and they follow it to its lair, discovering the shattering secret of its depredations. They set to derailing its plans, but in the struggle a hero is infected and a shocking mutation begins to take hold…

The saga then kicks into ghastly high gear as a game of cat-and-mouse finds the police unjustly hunting the wrong “man”, as all over the capital nature itself rebels from the hideous and almost completed incursion…

The tension rises to fever pitch in ‘The Last Chapter’ which sees a final desperate roll of the dice and a good man is seemingly lost forever before ‘Transmogrify’ finds humanity itself on the verge of its greatest triumph or defeat…

Also included in this titanic tome is a copious 22 page ‘Sketchbook’ section which comprises roughs, layouts, previous covers, physical models and constructions, plus an exploration of Hitchcock’s unique art style which involves preliminary pencils, full inks and a final layer of moody, mediating pencil tones on top of it all to capture the grimy sooty atmosphere of Victorian London.

Stark, gripping and chillingly compelling, Springheeled Jack is a grand, old-fashioned fearsome fantasy no lover of dark tales can afford to miss.

Springheeled Jack © 2014 David Hitchcock & Black Boar Press.

Miracleman Book One: A Dream of Flying


By the Original Writer, Mick Anglo, Garry Leach, Alan Davis, Don Lawrence, Steve Dillon & Paul Neary (Marvel/Panini UK)
ISBN: 978-1-84653-621-2

I got my start in comics as the most junior of juniors on Warrior and it was an incredible learning experience. However, producing arguably Britain’s most influential comic magazine was a tense, fraught, high energy, cauldron-like existence and some of those comrades in arms barely talk to each these days.

That’s part of the story behind the fact that the incredible author of most of the stories in this premier compilation doesn’t want his name anywhere near it.

As that’s the case I’m happy to respect his wishes. It is a shame, though, as this is a work which changed the shape and nature of superhero comics forever, even if during the latter days of it in Warrior we all thought the bloody thing was cursed…

If you’re interested in rumour, speculation and/or ancient history, there are plenty of places online to visit for other information, but today let’s just discuss one of the very best superhero stories ever crafted…

This British premier hardback from Marvel/Panini UK is a lavish, remastered re-presentation of the original A Dream of Flying trade paperback, stuffed with extra story content and page after page of lush behind the scenes material, production art and more.

Just in case you weren’t aware: the hero of this tome was originally created by jobbing artist and comics packager Mick Anglo for publisher L. Miller and Son in 1954 to replace a line of extremely popular British weekly reprints starring the Marvel Family as originally generated by US outfit Fawcett.

When a decade-long court case between them and National/DC over copyright infringement ended at the same time the superhero trend nosedived in America, Fawcett simply closed down most of its comics line, overnight depriving the British firm of one of its most popular reprint strands.

In a feat of slippery brilliance, Anglo rapidly retooled defunct Yank heroes Captain Marvel, Captain Marvel Junior and Mary Marvel into Marvelman, Young Marvelman and Kid Marvelman; detailing their simplistic , charming adventures until 1963, when falling sales and changing tastes finally caught up with them all and they vanished into comicbook limbo.

In 1982 the characters and concepts were picked up by Dez Skinn for his proposed new independent and proudly British venture and eventually magic was created…

The second end began when a certain US comics publisher started suing Warrior for using the word “Marvel” even though when Marvelman was created they were still calling themselves “Atlas”.

A truism of modern life is that money trumps fact every time…

This volume opens with ‘Prologue 1956: The Invaders from the Future’ (originally created by Anglo and the great Don Lawrence but subtly tweaked by our unnamed “original writer”) as a scene-setting foretaste of what might have been before the deconstructionist main event opens.

In that idealised past epoch, invulnerable time-travellers from 1981 are beaten back by the intrepid trio of superheroes before the real story begins in the drab, humdrum and utterly ordinary world of Thatcherite Britain, circa 1982…

Over-the-hill freelance journalist Mike Moran is plagued by ‘A Dream of Flying’ (illustrated by Garry Leach) as a godlike gleaming superman before being blown up by atom bombs…

This morning, however, he can’t let it stop him getting to the opening of the new atomic power station at Larksmere, even if his concentration is ruined by another of his crippling headaches and the agonising, frustration of a word he’s forgotten lurking just beyond the tip of his tongue…

The press launch is an unmitigated disaster. When a band of terrorists attack the site Mike collapses and while he’s being dragged off something happens. That word comes back to him and, in a catastrophic salvo of heat and light and noise he transforms into the creature of his dreams before comprehensively dealing with the gunmen and flying off into space…

In ‘Legends’ the glittering paragon returns to Mike’s wife and attempts to explain the impossible events and his restored memories of being a superhero in Fifties Britain. Liz Moran cannot help but laugh at the canon of ridiculous absurdities this incredible creature spouts even if to all intents and purposes he is her husband. After all, if his restored memories are correct, why has nobody ever heard of him?

The insane situation is exacerbated next morning ‘When Johnny Comes Marching Home’. Technological guru and self-made billionaire John Bates calls and Mike remembers the amiable little lad with superpowers who was caught in the same atomic blast which eradicated his own memories.

After he and Liz visit the mogul, Mike realises with horror that his fawning kid partner never changed back but has been slowly using his gifts to dominate the world for the last eighteen years…

Rumbled, Bates ferociously attacks in ‘Dragons’, using abilities which have grown and evolved in two decades of constant if covert use to beat the recently returned Miracleman near to death. The appalling supra-normal duel devastates much of London, only ending in ‘Fallen Angels, Forgotten Thunder’ when the smugly overconfident former Kid Miracleman accidentally defeats himself…

The first inklings of the truth begin to emerge in ‘Secret Identity’ (pencilled by Alan Davis with Leach inking) as Sir Dennis Archer of mothballed, clandestine organisation “The Spookshow” despatches his top assassin to find and sanction a threat he’s thought eradicated in a flash of atomic fire decades past.

Mike and Liz meanwhile head for Dartmoor to test Miracleman’s abilities in private.

Their marriage has suffered since the initial transformation, especially as Mike insists he and his alter-ego are two different people and Miracleman has got Liz pregnant…

Davis took over all the art chores with ‘Blue Murder’ as highly capable hitman Evelyn Cream tracks down and brilliantly takes out Mike. By the advent of ‘Out of the Dark’ the enigmatic killer has inexplicably switched sides, aiding Miracleman as he seeks out the truth of his origins in a top secret military bunker which contains deadly defences, another, lesser superhuman and more.

‘Inside Story’ reveals recovered and reversed engineered alien DNA technologies, cruel and callous genetic experimentation and a deranged, debauched scientist who grew supermen and programmed them to compliance using comicbook fantasies in ‘Zarathustra’…

To Be Continued…

The remainder of this stunning collection is rounded out with intriguing snippets and sidebars from Warrior‘s then-gestating shared universe beginning with ‘Saturday Morning Pictures’ – illustrated by Davis as a framing device from the Marvelman Special – which originally featured a number of classic, remastered Anglo-era adventures (sadly not included here) and a fascinating peek into what might have been in A Glimpse into the Future…

Warrior #4 was sold as a summer special in August 1982 and led with a bold fill-in set three years in the then-future. The long-term plan had been to create a “Justice League” of Warrior characters and ‘The Yesterday Gambit’ – with art by Davis, Steve Dillon and Paul Neary – starred two of them in an interlude from their final battle with an ultimate nemesis.

The plot involved trans-dimensional teleporting alien samurai Aza Chorn ferrying Miracleman through time to battle himself at different stages of his career and harvesting the expended energies of the combats to use against their unstoppable future foe…

Following that tantalising and portentous introduction The Warpsmiths eventually received their own 2-part tale, reproduced here in captivating full colour and introducing the bizarre and exotic realms the militaristic peacekeepers are sworn to defend.

Tragically the unending, extended conflict with their cosmic antithesis The Qys results in constant, deadly politicking and here innocent kids and two members of their own Warpsmith cadre are sacrificed to expediency in as ‘Cold War, Cold Warrior’ (gloriously rendered and hued by Leach).

The nomadic multiplanar policemen returned in ‘Ghostdance’ (originally published in A1 #1, October 1989) in a direct continuation of that story as the surviving dutiful sentinels grieve and move on in their own uniquely inexplicable manner…

With the story portion concluded, this bonanza chronicle devotes the remaining 59 pages to ‘Miracleman Behind the Scenes’, offering an wealth of pre-production work: sketches, design roughs, pencilled panels and complete original art, colour-indications, pertinent ads, pin-ups and covers by Leach and Mick Austin.

Finishing off the show is spectacular covers and variants gallery of the 26 new images by Joe Quesada, Danny Miki, Richard Isanove, John Cassady, Paul Mounts, Leinil Yu, Gerry Alanguilan, Laura Martin, Skottie Young, Mark Buckingham, D’Israeli, Jerome Opena, Dean Dean White, Leach, Steve Oliff, Neal Adams, Frank Martin, Davis, Mark Farmer, Arthur Adams, Peter Steigerwald, Mike Perkins, Andy Troy, Mike McKone, Paulo Rivera, Mike Deodato, Rain Beredo, J.G Jones, Javier Rodriguez, John Tyler Christopher, Gerald Parel and Bryan Hitch for Marvel’s 2013 relaunch.

One of the greatest superhero comics sagas ever. There’s nothing else to say…
© 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Set to Sea


By Drew Weing (Fantagraphics Books)
ISBN: 978-1-60699-771-0

Win’s Christmas Gift Recommendation: Alluring, Tantalising and totally Satisfying… 9/10

Graphic novels have been around long enough now that certain subdivisions have developed.

Many are superhero sagas stuffed with visual Sturm & Drang, others canny crime capers, haunting horror stories or quirky comedies. Age targeting and other demographics apply too, with some books intended for mature readers whilst others are designed to appeal mostly to youngsters.

Happily there are still those others which defy simple categorisation: the heartfelt results of earnest, talented creators letting themselves go where their unfettered imaginative minds take them. Sometimes they’re simply a good strong tale, beautifully told and universally appealing.

Such a craftsman is Drew Weing, who currently delights with his web-comic The Creepy Files of Margo Maloo, but first came to notice with a subversively mesmerising tale of maritime fortitude in 2010.

Now that sublime and out-of-print yarn is back as a deliciously handy, pocket-sized softcover reissue that will – if there’s any justice – finally make him a household name amongst lovers of tall tales and comic treasures.

This beguiling, irresistibly stirring salty saga follows an indigent poet and aspiring barfly with a taste for maritime verse whose lack of true inspiration is dramatically cured when he is press-ganged aboard a Hong-Kong Clipper and forcibly learns the true life of a globe-girdling mariner.

Initially resistant to a life afloat, a terrifying brush with death and battle against rapacious pirates opens the poet’s eye and forces him to accept the only life he could ever truly enjoy.

As the years and a myriad of exotically different lands pass by he even manages, whilst traversing the world for joyous, raucous decades, to satisfy his artistic leanings into the bargain and finally discover where his heart truly lies…

Magically circular in structure and beautifully drawn in a worshipful blend of Elzie Segar, traditional woodcut prints and, I suspect, a touch of Jeff Smith’s Bone and Tony Millionaire’ wonderful confections (see Drinky Crow’s Maakies Treasury) this superbly rough ‘n’ tumble monochrome epic collects the impressive original online comic into a salty, panel-per-page paean to the value of true experience over romantic fantasy, and even manages to be a telling examination of the role of the arts in life.

A true graphic odyssey which any lover of a dream-life must see, this eternally fresh yet solid entertainment is a genuine “must read”.

Captain’s Orders…
© 2014 Drew Weing. All rights reserved.

Lego Ninjago – Masters of Spinjitzu volumes 1 and 2


By Greg Farshtey, Paulo Henrique & Laurie E. Smith (Titan Comics)
ISBN: 978-1-78276-192-1 (volume 1); ISBN: 978-1-78276-193-8 (volume 2)

Win’s Christmas Gift Recommendation: Ideal, cheap & cheerful Stocking Stuffers… 9/10

Toys, games, licensed characters and products have been profitable fodder for comics for the last half-century at least. Since the 1980s children’s television has been just another showroom for an increasingly strident pantheon of robots, dragons, dinosaurs and the like.

However, whatever your opinion of that fact, what can’t be denied is that most of those shows carried in their wake tie-in comics, many of which have been a new generation’s gateway into the world of graphic narrative… and I deem that a Very Good Thing.

One of the biggest multimedia franchises on the planet at the moment is Lego – which has steadily grown from the inspirational bundles of building bricks I used to jam into ingeniously spiky missiles to lob at my little brother – into a vastly expansive, nigh-infinite canvas of characters, settings, scenarios and story potentials with which youngsters and adults can while away the idle hours.

The savvy chaps behind the ubiquitous über-toy have also commissioned proprietary universes for their product, such as the world of Lego Ninjago – Masters of Spinjitzu where the dramas and memes of martial arts movies have been reconstituted into a winning heroic formula for fun and action loving kids…

As any Fule Kno… the ebullient fantasy concoction launched in 2011, following on from an earlier ninja-based iteration, subsequently releasing hundreds of themed characters and toy sets, vehicles, monsters and dragons, video games, apps, a board game, a TV cartoon series, music album and lots more, all supported by an official website.

…And a series of kid-friendly graphic novels.

Published by Papercutz in the USA and Titan Comics in Britain, the splendidly engaging comic strip romps are complete mini sagas scripted by Greg Farshtey, drawn by Paulo Henrique and coloured by Laurie E. Smith, offering light-hearted adventures to delight and charm the young at heart.

Volume 1: The Challenge of Samukai!
Debut volume The Challenge of Samukai! opens with a stunning gallery of star pin-ups and a handy map of feudal wonder-world Ninjago before cunningly recapitulating past events in ‘The Wager Part One’ as Samukai, Lord of the Underworld muses on his current unhappy situation.

His rule is being undermined by wicked, formerly mortal interloper Garmadon. The vile newcomer is also interfering with the underlord’s plans to conquer the surface world. Their seething rivalry is about to result in open warfare when they decide on a last-chance bet to settle the situation…

Reviewing the history of his enemy in ‘Origins’, Samukai again sees how the brother of noble teacher and paragon Sensei Wu tried to steal the puissant Four Golden Weapons only to be defeated and banished to the underworld for millennia.

During that time Wu hid the weapons and led a valiant, honourable life devoted to the martial discipline of Spinjitzu, but when Garmadon eventually escaped hell to attack him with an army of skeleton warriors the elderly sage was defeated.

Retrenching, Master Wu recruited and trained four young men to be his assistants and agents. Cole, Zane, Jay and foolish, headstrong blacksmith Kai (plus the rowdy last disciple’s sister Nya) eventually carried on for Wu and ensured the Golden Weapons remained out of Garmadon’s clutches.

Now the evil rivals are wagering sole rule of the underworld and Ninjago to the one who defeats the young warriors and finds the hidden auric artefacts…

The struggle begins in ‘Turn About’ as red ninja Kai is lured into a mystic trap and ensorcelled so that he appears as a skeleton monster to his brothers in arms.

Thankfully his speed and wits are enough to counter the ploy just as Samukai ambushes black ninja Cole, forcing him to face ‘A Choice of Dooms’. Observational and deductive skill prove far more effective than his super-speed fighting style…

The Four Ninja are undergoing one of Sensei Wu’s elucidatory tests when they fall into ‘The Trap’ but soon turn the tables on gloating Samukai who is sent fleeing back to his drear kingdom where ‘The Wager Part Two’ sees him face down the triumphant Garmadon and narrowly secure a new and precarious détente…

Volume 2: Mask of the Sensei
The non-stop rollercoaster thrills continue in volume 2 as Mask of the Sensei – after some more pin-ups and maps – finds Kai and his sister Nya called to the scene of an accident in their village. Mighty Sensei Wu has been hit by an ox cart and lies dangerously ill…

Thanks to their dutiful ministrations he slowly pulls through but as he quits his sickbed they notice that he seems a little out of sorts. The venerable sage has had a vision. In order to best protect Ninjago, his four students must conquer the world and rule it under him…

Worrying that the head injuries have deranged Wu, Kai dispatches Nya to fetch his warrior comrades whilst he keeps an eye on the Master. The aged savant is charming and plausible as he begins a program of strange improvements, such as fortifying the village and harshly taxing the peasants, deflecting their complaints with beguiling stories of future riches for all, but Kai knows something is very wrong…

By the time the other ninjas arrive Kai is gone “on a special mission” and Wu has equally mysterious tasks for all of them, with the fate of the world at stake.

Soon the heroes are ranging far and wide to recover impossible treasures such as “dust from a raging river” and a “snowball from the Great Desert” whilst in a deep underground cave Kai and the real Sensei strive to free themselves from an impossible trap…

Even once they are free and the Four Ninjas reunited, how can they possible defeat the malign shape-shifting foe who has escaped from the darkest regions of the underworld to take over the world with his equally appalling army of identity stealing cohorts?

Fast, funny, smartly plotted and expertly accomplished, this brace of tales is sure to enthral boisterous youngsters everywhere and, as surely by now every kid gets Lego for Christmas, why not get yours a version that they can read over and over again …and perhaps even develop a notionally quieter collecting bug with?
LEGO & Ninjago are ™ the Lego Group. © 2014 the Lego Group. All rights reserved.

The Penny Dreadful Collection: Frankenstein, The Picture of Dorian Gray and Dracula


Win’s Christmas Gift Recommendation: What Every Home Should Have… 10/10

Generally I’m wittering on about a specific story or book but today I’m recommending a combined artefact which should reinvigorate some of the greatest, most mythic modern fantasy tales for a new generation – and which communally comprise an ideal gift for Halloween or Christmas for anyone of a literary bent or who just loves books and stories.

We’re in the midst of a minor Gothic revival at the moment, and in April of this year Showtime and Sky Atlantic began broadcasting Penny Dreadful: a dark mash up of Victorian fantasy icons which seemed to push all the right buttons for a substantial portion of the global audience.

In conjunction with that small screen event Titan Books reissued the original prose masterpieces which between them pretty much invented the genre of scary stories.

On TV the protagonist of each groundbreaking classic has been craftily re-imagined for the jaded and sophisticated tastes of contemporary viewers but to my mind there’s nothing better than the originals, and these are books everybody should have read…

I’m not going to waste my time, or insult your intelligenced with detail précis of these landmark tomes, but I will assure you that each complete and unabridged, substantial and luxurious prestige hardback is a joy to read and possess.

Frankenstein or the Modern Prometheus
By Mary Shelley with 8 original illustrations by Louie de Martinis (Titan Books)
ISBNs: 978-1-78329-363-6

Written by the precious and formidably bright Mary Shelley when she was 18, the prototype horror novel was originally published anonymously in 1818.

The result of a traumatic dream, it details the life and follies of an obsessed scientist who succeeds in his dream of creating life and learns over hard, painful years to repent his folly.

Utterly gripping, it lays claim to being both the first true horror and science fiction novel…

The Picture of Dorian Gray
By Oscar Wilde with 6 original illustrations by Ian Bass (Titan Books)
ISBNs: 978-1-78329-365-0

Oscar Wilde’s only novel began life as a serial in Lippincott’s Monthly Magazine in 1891 where it scandalised London Society despite being savagely censored before publication.

Undaunted, Wilde revised and expanded his Faustian tale of art and philosophy into a scathing social critique as it described the cautionary tale of a decadent young man whose outer beauty remained unchanged whilst a prefect portrait gradually recorded and showed every punishing mark of his debauched life.

Dracula
By Bram Stoker with 6 original illustrations by Martin Stiff (Titan Books)
ISBNs: 978-1-78329-364-3

Released in 1897, this pivotal novel of mystery and terror found few fans during the author’s lifetime, but achieved global acclaim during the early days of cinema.

This epistolary tale of an undying, debased and demonic noble from the feudal Balkans who attempts to create a new kingdom at the heart of the British Empire, opposed by a Man of Knowledge a girl of fierce determination and band of heroic stalwarts reshaped popular literature and remains unsurpassed in terms of influence to this day.

Text design throughout © 2014 Titan Books. All Rights Reserved. Illustrations ™ and © 2014 Showtime Networks Inc. All Rights reserved.

Hacktivist


By Alyssa Milano, Jackson Lanzing, Collin Kelly, Marcus To, Ian Herring & Deron Bennett (Archaea Black Library)
ISBN: 978-1-60886-409-6

Win’s Christmas Gift Recommendation: Because Sharing is Everything… 8/10

The world is radically altering every minute but some things never change: eternal verities like oppression and the hunger for freedom, greed and idealism, friendship and betrayal…

Following ‘A Note to the Reader’ from Twitter co-founder Jack Dorsey, an astounding tale begins when a band of desperate dissidents narrowly avoids capture by the draconian Tunisian military. It seems the latest outbreak of popular democracy is doomed to failure until the last rebels of the “Arab Spring” improbably receive a wireless signal from the most notorious hacker collective on Earth.

The message to “.sve_Urs3lf” is accompanied by the updated facility to penetrate the oppressive government’s firewalls, enabling Sirine and her fellow fugitives to break through the dictatorship’s isolating cyber-borders and communicate with other dissidents as well as the outside world…

In San Francisco, the Robin Hoods behind the message allow themselves a glow of pride. Prodigies Nate Graft and Ed Hiccox sit back and watch as the Tunisian people rise, before getting back to their day jobs as the billionaire boy wonders who created and own YourLife: Earth’s most successful and ubiquitous decentralised social network…

Although to the public flashy Nate is cool corporate aplomb and shy Ed the diffident brain-box problem-solver, both young men share the dream of forcing through true and fair social evolution… only these days Graft seems increasingly distracted by the glamour and wealth whilst earnest Mr. Hiccox acts ever-more dissatisfied and impatient with the rate of progress…

As Nate parties at gala benefits and shows off his latest technological tricks, Ed sits alone, tapping keys and making progress on the big picture. Both are utterly unaware that their world is about to spin crazily out of control…

The first move is made by gorgeous Brynn Ori who targets Graft at a party. Her seductive soft-soap come-on soon fades though when Graft refuses to bite. That’s when she reveals her position in the CIA’s Cyber Command and makes Nate a truly tempting offer he really should not decline…

The story she tells is most convincing and soon Nate has even convinced his deeply suspicious partner to accept the offer – and the immense amount of cash Brynn is offering.

Also on the table is full amnesty for their illicit activities and the complete backing of the Government and its formidable resources in a noble mission to truly free Tunisia.

Despite a pointed confrontation between Ed and Brynn the endeavour soon gets underway and before long the military regime is on the verge of collapse thanks to a concerted cyber-attack and the rising of the people…

Unfortunately that’s when Brynn and the US government show their true colours and Nate finds himself at odds with everything he ever believed in.

Not so for his best friend, though, as Ed has already vanished. Despite a world-wide manhunt for America’s “Number One Threat”, he shows up in Tunis, joins Sirine and starts using his unique gifts the way he always dreamed of…

As the uprising gets its second wind, what follows is a tense, diamond-hard and laser sharp confrontation between the old system and the world that’s coming as two friends clash and finally prove which is best – ambition or expediency…

Fraught with action, tragedy, hope and a crazily cathartic conclusion that will delight starry-eyed young idealists and jaded old drama addicts alike, Hacktivist is a truly cooperative effort: the idea of actress, producer, philanthropist and UNICEF Ambassador Alyssa Milano given form by screen writers Jackson Lanzing and Collin Kelly, illustrator Marcus To, colourist Ian Herring and letterer Deron Bennett whose compelling and groundbreaking miniseries has been lovingly gathered into a superb and luxurious hardcover compilation.

This absorbing, beguiling chronicle comes stuffed with valued added extras such as ‘Hackers on Hactivist’ – an interview with inventor and actual campaigning hacker Pablos Holman – and behind-the-scenes features ‘Building YourLife’ and ‘On Site in Tunisia’ as well as the now-standard biographical info in ‘About the Creators’.

A stunning piece of fictive brilliance work, this yarn might even tempt your mum and dad to dabble about on the web…

Hacktivist is ™ & © 2014 Alyssa Milano. All Rights Reserved.

Kill My Mother (Advance Reading Copy)


By Jules Feiffer (Liveright/W.W. Norton)
ISBN: 978-0-87140-314-8

Win’s Christmas Gift Recommendation: Smart, Sharp and Perfectly Put Together… 9/10

Jules Ralph Feiffer has always been much more than “just a comic-book guy” even though his credits in the field are sound and suitably impressive. As well as working with Will Eisner on The Spirit, he created his own Sunday strip ‘Clifford’ (1949-51) before settling at the Village Voice for a Pulitzer Prize winning run.

Novelist, playwright, animator, children’s book creator (why isn’t there a single word or term for those guys?), teacher and screenwriter, he turned his back on cartooning in 2000, but the 42-year run of his satirical comic strip in The Village Voice ranks as some of the most telling, trenchant, plaintive and perspicacious narrative art in the history of the medium.

The strip, originally entitled Sick, Sick, Sick, then Feiffer’s Fables, before simply becoming Feiffer was quickly picked up by the Hall Syndicate and garnered a devoted world wide following, with many collections appearing over the years since the first book in 1958.

His incisive examination of American society and culture, as expressed through politics, art, television, cinema, work, philosophy, advertising and most especially in the way men and women interact, informed and shaped opinions and challenged accepted thought for generations. They were bloody funny and wistfully sad too – and still are today.

However his creative credits extend far beyond the world of print: he was one of the playwrights on stage revue Oh! Calcutta! (with Kenneth Tynan, Edna O’Brien, Sam Shepard, Leonard Melfi, Samuel Beckett & John Lennon) and has created 35 plays, books and screenplays including Carnal Knowledge and Little Murders. In 1961 his animated short feature Munro won an Oscar.

In 1965 he kickstarted acedemic American comic fandom with his celebratory evaluation The Great Comic Book Heroes and in 1979 he was at the forefront of the creation of graphic novels with Tantrum before scripting Robert Altman’s much-undervalued Popeye movie (released a year later).

He has a Lifetime Achievement Award from the Writers Guild of America, was elected to the American Academy of Arts and Letters in 1995, and 2004 saw him inducted into the Comic Book Hall of Fame and simultaneously receive the National Cartoonists Society’s Milton Caniff Lifetime Achievement Award, and 2006 saw him awarded the Creativity Foundation’s Laureate.

Now after years as a cartoonist, illustrator, pundit and educator, at the age of 85 (having been born in the Bronx on 26th January 1929) he has returned to his primary role of storyteller with another gripping and innovative graphic novel.

…And what a yarn he’s spun…

Spanning ten turbulent years, Kill My Mother is a supremely classy tribute to Film Noir, Hollywood Babylon, sexual politics and family secrets, blending the trappings of Dashiell Hammett with the tone, pacing and spark of Preston Sturges and Billy Wilder to tell an extended story of love, murder, jealousy and revenge.

It all begins in ‘Bay City Blues’. It’s 1933 and times are tough. Fifteen year old Annie Hannigan is cutting up, constantly leading poor, gullible sap Artie Folsom into trouble, whilst the mother she despises works all hours for dissolute, dipsomaniac and exceedingly cheap private investigator Neil Hammond.

The odd arrangement developed after the shamus agreed to investigate the murder of Elsie Hannigan‘s husband, whom he constantly refers to as the wrong sort of honest cop.

Events take a dark turn when stylish, exceedingly tall man-eater Mae Longo walks in offering outrageous sums if the shamus can track down a certain woman. The photo she gives him shows a woman remarkably like his coolly aloof new client…

Eddie “the Dancing Master” Longo is a rising star of the fight game who usually employs shady and capable gorilla Tiny Tim Gaffney to handle the more unsavoury problems in his life but Neil claims he knows how to handle him…

In the course of her mean-spirited, casual rebellions Annie gets poor Artie into real trouble when a shoplifting binge results in a pursuit by a store detective far faster than he looks. A very nasty beating is only avoided when an exceptionally tall derelict in an alley lays out the private cop with her carefully concealed baseball bat…

The rattled teen takes the tramp back to the apartment and cleans her up even as Elsie, very much against her will and better judgement, is dragged by soused-as-ever Neil to the Big Fight to see the Dancing Master.

The escapade almost costs her everything…

Her drunken boss’ plan to draw his tall target out of the woodwork also involves poor Elsie and leads to a lot of pain, trouble and strife, whilst Hammond, clearly a dipsomaniac with a death wish, starts dogging mysterious client Mae instead of doing the job he was hired for.

The result is a murder unsolved and unexplained for a decade…

The concluding half of the story resumes in 1943 with ‘Hooray for Hollywood’ as we return to our cast and find them all greatly advanced.

Goonish Artie is a Captain of Marines, successfully battling the Japanese in the Green Hell of the Pacific whilst Annie Hannigan is a writer and media darling. Her sensational hit comedy “Shut Up, Artie” is the most popular radio show in America and broadcast wherever Yanks are posted.

Eddie Longo has made the transition to B-Movie star and Ellen – when not babysitting her obstreperous grandson Sammy – is “Executive Vice President of Pinnacle Studios in charge of Image Security and Maintenance”…

The scary indigent little Annie met in an alley has also cleaned up and moved on. Now she sings torch songs in the Reno Roost as the enigmatic Lady Veil…

Eddy hates his life. The former hard-man boxer is trapped as a song-and-dance hoofer in big, morale-boosting musicals but dreams of major stardom like glamorous He-Man Hugh Patton or even an Academy Award, but is typecast and more under the thumb of the formidable Mae than ever.

The fraught status quo changes after Annie meets the dashing Patton at the Hollywood Canteen, but her romantic elation is crushed soon after when the sponsors call her in to discuss a crisis.

A genuine war hero is suing the show, claiming his life is being made a mockery. Unless she can fix things up with her old pal Artie, the show and her career are over…

Eddie is also near breaking point and Mae is forced to call in the thuggish Gaffney as a minder.

Events begin to spiral to a shocking conclusion when Longo joins a USO tour to the war-torn Pacific Islands. Patton is going too and Annie takes the opportunity to join him, as does her mother in the role of “image maintainer”…

The first port of call is Tarawa; the hellhole where Captain Arthur Folsom is almost single-handedly repulsing the Jap advance…

On the island Artie is overseeing the building of the stage for the visiting stars and marvelling at the stupidity of putting on a show in battleground still hotly contested by enemy forces. In the air above him Ellen has a sharp confrontation with Mae Longo and “bodyguard” Gaffney. The events of ten years ago are still painfully fresh in every participant’s mind.

By the time all the players debark on the island, a devious and supposedly foolproof plan to commit another perfect murder has been hatched, using the Japanese as ideal scapegoats, but intimate killing is far harder than mass slaughter and the scheme soon begins to unravel…

Complex, beguiling, smartly sophisticated, devastatingly witty and peppered with casual shocking violence as every noir thriller has to be, this is a spectacular yarn – available in both hardback and mass market paperback editions – packed with twists and surprises, where nobody is telling the truth and no-one is playing on the side of the angels.

A masterpiece of cool suspense, mature ingenuity and graphic dexterity, Kill My Mother offers a timeless, hearty slice of bravura storytelling that gets better with every re-reading.

If you love crime yarns, comic tales, nostalgia and having your intelligence respected, this is the book for you.
© 2014 Liveright Publishing Corporation.