An Age of License – a Travelogue


By Lucy Knisley (Fantagraphics Books)
ISBN: 978-1-60699-768-0

Win’s Christmas Gift Recommendation: a fresh taste of all that’s right about comics and creators… 8/10

Since I first started reading comics (sometime soon after the discovery of fire) the industry and art form has undergone a magical transformation in styles and formats and a huge expansion in content.

Where once the medium was populated with heroes and horrors, fantasies and wish fulfilment exercises, these days literally anything can become the engrossing and absorbing meat of graphic narrative, dependent only upon the skill and passions of dedicated and inspired artisan creators.

A superb example of this broadening of strip horizons is globe-girdling cartooning diarist and epicure Lucy Knisley who has made a career out of documenting her life as it happens, detailing her experiences and fascinations in an engaging and entertaining manner through such graphic missives as French Milk and Relish: My Life in the Kitchen.

Now she’s back with another beguiling slice of graphic verité whish covers a European working vacation come bittersweet lovers tryst.

This latest voyage begins in 2011 when the cat-loving cartoonist was invited to be a guest at Norway’s Raptus Comics Festival. After some understandable dithering and consultation with pals and fellow pros the author agreed, planning to turn the Work Jolly into the start of an extended visit to friends in Germany and vacationing family in France…

As the time nears the daunting plans all come together and Lucy prepares herself by immersing in personal Scandinavian-ness: researching the family history of her Swedish grandparents…

Events obtain a sharper edge in New York in the months immediately preceding the trip as she meets visiting Henrik: a most fanciable lad she agrees to visit in his Stockholm home after the convention…

With her six-venue itinerary sorted all that’s left is for the journey to begin…

Packed with intimate detail and engaging introspection, rendered in clean, clear compelling black line – augmented by occasional bursts of painterly watercolour illustration – this is a fabulously absorbing voyage with a most delightful and forthright travel companion who unstintingly shares her thoughts, feeling and experiences in a manner guaranteed to win over the most jaded fellow passenger – especially as she always garnishes her slivers of new experience with her trademark adventures and observations through the welcoming lens of regional foods made and enjoyed.

Through work, relaxation, the hazy indolence of a love affair and its gradual ending, a phrase she heard in the winemaking region of Beaune in France comes to haunt her.

L’Age license – a time of freedom for youth to try, fail, experiment and learn – fascinates and captivates her and she spends much of her time in France and beyond, searching for its truth, origins and meaning…

Exceedingly funny, sweet, disarmingly incisive, heartwarming, uncompromising and utterly enchanting, this beguiling, moving memoir is a comics experience unlike any other and fans of travel, storytelling and a life well-lived will adore the open, sharing experience it vicariously offers.
An Age of License © 2014 Lucy Knisley. This edition © 2014 Fantagraphics Books, Inc. All rights reserved.

Bart Simpson 2015 Annual


By various (Titan Books)
ISBN: 978-1-78329-449-7

Win’s Christmas Gift Recommendation: Fun festive Frolics in the old school style… 9/10

The comic has been with us a long time now and debate still continues about where, when and exactly what constitutes the first of these artefacts to truly earn the title. There’s a lot less debate about the children’s annual, a particularly British institution and one that continues – albeit in a severely limited manner – to this day.

It’s a rare Brit who never received a colourful card-covered compendium on Christmas morning, full of stories and comic-strips and usually featuring the seasonal antics of their favourite characters, whether from comics such as Beano, Dandy, Lion, Eagle and their ilk, pop stars, television, film or radio franchises and personalities such as TV21, Radio Fun, Arthur Askey, Dr Who, Star Wars or even peculiar and ephemeral somethings trending at a given moment.

There were also sports books and beautifully illustrated commemorative editions of the fact and general knowledge comics such as Look and Learn and special generational unmissables such as Giles, The Broons, Oor Wullie or the always glorious Rupert Annuals.

The Simpsons first aired as a series in December 1989 after debuting as a segment on The Tracey Ullman Show in 1987. It is currently the longest running sitcom, longest-running animated program and longest-running scripted primetime television series in American entertainment history. Once the show became a runaway hit, Bongo Comics was formed in 1993 by Steve and Cindy Vance, Bill Morrison and inspirational creator Matt Groening as an adjunct to the TV show, to provide extra Springfield madness for the masses.

British Comics have always fed heavily on other media and as television grew during the 1960s – especially the area of children’s shows and cartoons – those programmes increasingly became the staple source for the Seasonal Annual market, replacing radio and movie personalities as fodder for fun and imagination. As the years passed, there would be a profusion of stories and strips targeting not readers but young viewers and more and more often the stars would be , not British.

Perhaps the nation’s most impressive and long-lived modern purveyor of the once ubiquitous gifting standby is the mini-franchise of monthly comics and books starring the aforementioned cartoon phenomenon and this year’s Cool Yule offerings boast a family fun-fest featuring all of the Springfield Irregulars but also a canny collection of capers starring the poster child for children who belong on wanted posters…

This collection of strip shenanigans – all culled from the pages of the mighty Bongo Comics – opens with ‘Elementary School Dropout’ (by Earl Kress, Joey Nilges & Andrew Pepoy) which details how, after a particularly unsavoury expression of recreational nudity, young Bart finally succeeds in being expelled from school.

After failing to get the anarchic little nonconformist into any other educational establishment in the country Marge and Homer are depressed, defeated and resigned to having the smug horror at home for good, but eventually boredom and ostracism compel Bart to get himself back into school… with the connivance of a most unexpected ally…

The madness expands to include professional Scotisher Groundskeeper Willie who takes centre stage to reminisce aboot his pop-star days as a drummer in ‘Willie and the Weasels’ (Mary Trainor, James Lloyd & Pepoy): a shocking expose of the cruel and callous treatment sensitive musicians endured in the swingin’ sixties…

Then ‘Mrs. Bart Krabappel!’ (Tom Peyer, Nilges & Pepoy) outrageously details how Bart’s appetite for chaos causes his long-suffering teacher to be arrested. In an example of pure ingenuity the Judge sentences her to live with the Simpsons, where a strange relationship gradually develops…

Bart and best bud Milhouse Mussolini Van Houten subsequently test the boundaries of science, nature and imagination in ‘With Great Power…’ (Max Davison, Nina Matsumoto & Pepoy), engineering “accidents” and even nuclear calamities in a wild quest to develop superpowers before the discovery of a strange book creates the perfect conditions for a children’s cult in ‘One for All and Alpha One’ (by Trainor, Lloyd & Pepoy)…

The world turns upside down when School Superintendent Chalmers fires Mr. Skinner and makes Bart ‘Principal Simpson’ (Peyer, Mike DeCarlo & Ken Wheaton) for a day. Oddly, the exercise seems to the liberation of both and leads to a strange rapprochement after which ‘Treehouse of Chimps’ (John Zakour, John Delaney & Pepoy) concludes the seasonal celebration in fine style as three of Professor Frink‘s lab monkeys – hopped up on Primate Intelligence Enhancer – set up their own science experiment to observe the wild, undomesticated inhabitants of Springfield in their (un)natural environments…

Wry, hilarious, surreal and satirical, abounding in slapstick and poor taste gags, these dynamic tales of the world’s foremost mischief test-pilot shine in this sterling oversized (297 x 222mm) full colour hardback collection of edgy, barbed spoofs: another timeless piece of comic ordinance that we should use to get kids into comics. And of course, once we have them, we need even more stuff of this quality around to keep them here….
The Simpsons ™, created by Matt Groening, is the copyrighted and trademarked property of Twentieth Century Fox Film Corporation. Used with permission. All rights reserved. Bart Simpson 2015 Annual © 2014 Bongo Entertainment, Inc. All rights reserved.

Iron Man: Rings of the Mandarin


By Kieron Gillen, Luke Ross, Joe Bennett, Scott Hanna, Cliff Richard & various (Marvel/Panini UK)
ISBN: 978-1-84653-616-8

Supreme survivor Tony Stark has changed his profile many times since his 1963 debut when, as a VIP visitor in Vietnam observing the efficacy of weaponry he had designed, the arch-technocrat wunderkind was critically wounded and captured by a Communist warlord.

Put to work with the spurious promise of medical assistance upon completion, Stark instead built a prototype Iron Man suit to keep his heart beating and deliver him from his oppressors. From there it was a small jump into a second career as a high-tech Knight in Shining Armour…

Ever since then the former armaments manufacturer has been a liberal capitalist, eco-warrior, space pioneer, civil servant, Statesman, and even spy-chief: Director of the world’s most scientifically advanced spy agency, the Strategic Hazard Intervention Espionage Logistics Directorate.

Of course, he was also a founder member of the world’s most prominent superhero assemblage, the Mighty Avengers, and affirmed Futurist; an impassioned advocate of inevitable progress by way of building better tomorrows…

For a popular character/concept weighed down with a fifty-year pedigree, radical reboots are a painful periodic necessity. To stay fresh and contemporary, Stark’s origin and Iron Man’s continuity have been radically revised every so often, but never so drastically as during his latest revamp – the final collected chronicle of which here re-presents Iron Man volume 5, #23.NOW – 28, spanning March to June 2014.

What Just Happened: following a few notable escapades in outer space, the once-jaded Armoured Avenger uncovered a few surprises in his own past (for which see the two-volume Iron Man: The Secret Origin of Tony Stark) and discovered that he had been adopted by industrialist Howard and Maria Stark to deceive a manipulative alien device with big plans.

Rigellian Recorder 451 – one of millions of sentient automatons programmed to travel the universe acquiring knowledge – had developed a programming flaw and struck out on its own, slowly furthering its own secret agenda.

The renegade had been working with his parents to genetically alter their unborn child and make it a technological super-warrior capable of defending Earth from exponentially increasing alien attacks that were to come as the universe responded to the deadly potential for destruction of Humankind…

Recorder never realised Howard was deeply suspicious and – after decoding the genetic alterations 451 had installed in the foetus – tampered with some of them…

Years later, after a spectacular struggle, Tony Stark defeated the deranged robot Rigellian and returned to Earth where further enquiries into his family’s shady history uncovered an astonishing, life-altering discovery kept hidden for years by his brilliantly paranoid father: Tony had an older brother who was the actual subject of 451’s genetic manipulation.

Arno Stark was a bed-ridden, technological genius who was forever trapped in an iron lung, locked away and raised in isolation at the Maria Stark Foundation Hospice, but now the brothers were gloriously reunited. There was only one small caveat to Tony’s unbounded joy. He was no blood relation to Arno, but apparently secretly adopted as a ploy to deceive the alien automaton…

With a brother even more brilliant than he, Tony began bigger, bolder enterprises such as the construction of a modular super-city to save humanity from self-inflicted extinction. The creative geniuses dubbed it Troy, but no sooner had they unveiled their Iron Metropolis than they were targeted by the alien super-weapons previously employed by arch nemesis The Mandarin.

The ill-considered location of their World of Tomorrow was Mandarin City: a private island off the coast of mainland China long ignored and avoided by the nations of the world since the death of the villain who controlled it.

It was the perfect site on which the Starks could make their vision live… but only after driving out the Triads and other vermin profiting from a legally tenuous citadel no world power was confident enough to annexe. The villain’s Rings, meanwhile, had somehow achieved a cooperative (to an argumentative point) co-consciousness and begun enacting their own destructive agenda by seeking out host-wearers whose personalities and ambitions were compatible with their own…

In London, radical journalist Abigail Burns was seduced by a sentient flaming Ring which deemed her worthy but her brief time as Red Peril led to mutilation and eventually revelation.

The other cosmic adornments also found troubled partners and began sowing destruction, countered by Tony, former War Machine pilot James Rhodes (now all decked out as the Iron Patriot) and immobile Arno, who took remote control of the city’s mechanical police force. Dispatching thousands of empty Armour suits as a Trojan Guard he saved lives and property and thwarted the Rings’ initial assault.

Unfortunately a far more arcane and malign player became involved when Dark Elf Malekith the Accursed then began slaughtering Ring wearers in search of a full set for himself…

Scripted by Kieron Gillen and illustrated by Luke Ross, Joe Bennett, Scott Hanna & Cliff Richard, the latest stage in the evolution of Iron Man takes up from where Iron Metropolitan dramatically paused as, in the Asgardian Nine Realms, Malekith gloats over the Rings he now grips in his cruelly taloned hand.

Later on Earth, when Iron Man tackles another deranged new Mandarin, the battle explosively ends when the Dark Elf ambushes the combatants and bloodily takes another Ring for his own.

Fed up with playing catch-up, Tony changes tactics and hires Shevaun Haldane (former Dark Angel and mystic mercenary) to act as his handler and advisor as he attempts to infiltrate his eldritch enemy’s magical home turf of Svartalfheim…

Unfortunately it involves leaving his best weapon behind as “cold iron” is anathema to Elves and they can spot him coming if he goes in fully kitted-up…

Naturally the mission goes wrong from the start and the covert intruder pops up in the royal throne room. Following a bombastic battle the technological mortal is soon being harried by the Wild Hunt through the outer reaches of a mythical hellscape…

Back on Earth Arno is proving to be as devious and many-layered as his foster-brother and enters into an unconventional political alliance with Abigail Burns even as Tony opts to sacrifice his intended escape route home for Shevaun sending in his fearsome Iron Man assault suit…

Soon the tables are totally turned. Although Malekith’s psychological assaults – claiming baby Tony might be an Elven changeling – hit home hard, the Fairy devil has no real defence against a mightily ticked off Iron-shod Avenger and his problems only multiply when the remaining six Ring-Wearers drop in, determined to maintain their new-found autonomy by destroying the magical abomination trying to control them all…

Besieged on all sides, the Accursed Elf is forced to capitulate and surrenders his four Rings and an escape route to the triumphant Tony, but as always has an ulterior motive and craftily takes something from the Maria Stark Foundation Hospice that may in time prove far more valuable and deadly than the trinkets he has grudgingly surrendered…

With four Rings in custody Tony, Arno and devoted inspirational AI H.E.L.E.N. begin reverse-engineering the sublime extraterrestrial devices and soon have enough data to construct a true counter to the star-tech’s unsurpassed might and collectivised intellect.

Their final solution then engages the enemy in the Mandarin’s City, miles deep under London where Ring-wearer Mole Man has convened a meeting of his fellow hosts to outline his plan for revenge. The meeting is cut short when Iron Man, Red Peril and Arno – in a formidable life-support battle suit – blaze in to end the threat but subsequently find one of their own is in the enemy camp…

Riotously wrapping up the blockbusting future-flavoured epic in spectacular, cathartic fashion, this action-packed Fights ‘n’ Tights rollercoaster splendidly closes one chapter in the ongoing escapades of the Golden Gladiator whilst setting the scene for more metal-machined marvels to come.

Bold, imaginative and supremely engaging, this expansive, explosive repositioning of the Stark dynasty comes with a cover-&-variants gallery by Mike Del Mundo, Christian Ward, In-Hyuk Lee, Jennifer Parks, Joe Quinones, Mike Perkins and Paul Renaud as well as the usual digital extras accessible via the AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet.
™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Megahex


By Simon Hanselmann (Fantagraphics Books)
ISBN: 978-1-60699-743-7

Win’s Christmas Gift Recommendation: laugh-out-loud, falling-down-daft, crying from the heart … 8/10

Simon Hanselmann is a well-travelled cartoonist of Tasmanian origin who has been, since 2009, producing one of the best cartoon strips of all time.

Although mostly found on his girlmountain.tumblr site, other episodes of his engagingly deceptive, inappropriately pigeon-holed “stoner comedy” Megg, Mogg & Owl have appeared in places as varied as Kus, Smoke Signal, Gangbang Bong and assorted minicomics, but can now all be found in a sturdy, full colour hardback compilation which also boasts a further 69 pages of new and previously unseen material.

Hanselmann’s signature characters – loosely based on childhood memories of a series of British children’s books, filtered through a druggy haze and a desperate deadline – are Megg, a depression-afflicted druggie witch who lives with her mean-spirited feline familiar Mogg and sensitive, insecure, affection-starved Owl.

When not confronting or testing each other or hanging with the wrong crowd, they spend most of their time in a post-modern haze of self-inflicted ennui or on dope-fuelled junk-food binges in the apartment or in front of the TV…

They probably don’t like each or themselves much but dwell in a fug of dangerous co-dependency and their strange adventures have finally been collected into a sturdy and most improper tribute to a life lived more wryly through chemistry and sarcasm.

This book is packed with drug references, violent sexual imagery and outrageous situations intended to make adults laugh and think.

If the copy above hasn’t clued you in, please be warned that this book uses potentially disturbing images of abuse, sexual intimacy, excess and language commonly used in the privacy of the bedroom, drunken street brawls – and probably school playgrounds whenever supervising adults aren’t present – to make its artistic and narrative points.

If the mere thought of all that appals and offends you, read no further and don’t buy it. The rest of us will just have to enjoy some of the most astounding cartoon experiences ever created without you.

Lethargically anarchic and cruelly hilarious, the escapades of insecure Megg, malicious, experience-craving Mogg and their poor, pitiful companion open with ‘Fire’ as the pharmacologically paralysed Owl tries to dissuade his flatmates from testing his potential flammability after which ‘Beach’ finds Megg & Mogg defeated by the tantalising ever-expanding expanse between sand and surf…

‘Kate Bush’ reveals the embarrassment arising from catching someone in the act of singing along to something naff whilst ‘Horrible Party’ introduces wizard Mike and manic hedonist Werewolf Jones who will clearly go to obscene lengths to get noticed after which ‘Found Pills’ portrays some distressing transformations.

A first hint of darker intent is seen in ‘Drive Through’ when Owl passes out and his “friends” treat his body with an extreme lack of consideration and affection, whilst ‘Water’ goes straight to the gross-out core of slapstick before witch and familiar try to gatecrash a childrens’ show audition in ‘Theatre’ and Owl daydreams whilst passing through ‘Ham Parade’…

Things get cattily scatological with an unattended plate of ‘Spaghetti’ and escalate when caught-short Owl is barred from the toilet and remanded to the ‘Yard’ after which Megg wires up her cat for an evocative rendition of ‘Mogg’s Noise Show’.

More casual cruelty ensues in ‘Taut Psychological Thriller’ when the flatmates palm off Owl with bogus drugs after which a rendezvous at the ‘Mall’ allows cat and conjuress to ruin the long-suffering dupe’s latest sexual conquest. This petty meanness is capped by the thrilling showboating of ‘Werewolf Jones’ Excitebike’ extravaganza…

‘Owl’s Birthday’ is as bad as the poor sap fears and his party ends with shocking abuse and assault, but even after he has moved on – without the intervention or apology of his buddies – a meeting with girl of his dreams ‘Peyote’ again leads to a situation of personal shame and legal terror…

Even fetching a ‘Sandwich’ can lead to unthinking humiliation for the avian also-ran, whilst for ‘Werewolf Jones & Friends’ every night is a party – but not one you’d want to attend…

After losing an appreciable amount of their lives to an iCarly marathon, Megg & Mogg head for the ‘Video Store’, utterly ignoring Owl’s cry for help regarding his AA meetings, and subsequently spike his health smoothie.

Owl is unfortunately a belligerent drunk and can’t understand why he’s abusing the other store patrons…

When “the munchies” hit, food crazed Megg & Mogg burgle a kebab shop but the guilt and fear engendered by the ‘Heist’ soon drives them to near madness, whilst ‘Scene Politics’ scares the crap out of everybody as Werewolf lays down his law.

‘Silver Sequin Mini-Skirt’ exposes Megg’s vulnerability after she receives some bad news, leading to an extended and keenly focused exploration of mental illness beginning with ‘Megg’s Depression’, ricocheting manically into ‘Megg’s Good Mood’, an interlude with her concerned house-sharers in ‘Bad Brains’ and a swingeing attack on mental health professions in ‘Megg’s Therapy’…

After an odd encounter passing a ‘Graveyard’ Megg’s obsession with ‘Pregnancy’ kicks in again, but not in time to stop her friends tampering with her testing kits and, whilst reeling with indecision, she capitulates to her cat’s bizarre predilections in ‘Rimming’.

Seeking change she doses Mogg with ginger ‘Hair Dye’ which alters his look but sadly not his temperament after which a possible visit by the landlords provoke a hearty bout of ‘Paranoia’ that lasts until Werewolf arrives with a huge quantity of ‘Acid’ which takes everyone on the trip of their lives…

Change is in the air and when Owl tries to sort out his life with a real job Mogg & Megg have no choice but to tamper with the ‘Alarm Clock’ and other accoutrements of his longed-for normal life. As the shamed jobseeker simmers, Mogg returns to his own dark desires and ruins the concept of ‘Cinnamon’ for everybody else…

Events come to a life-changing head in ‘Cocktails’ when all the neurosis, blasé fronting, passive-aggression, negative feelings, overwhelming love, depression, drugs, sexual profligacy and cycles of dependency boil over and the gang break up forever…

Despite its similarity to some kind of no-harm, no-foul adult situation comedy – and believe me there are outrageous laughs by the bucketful – there is a strong, often overwhelming narrative progression to these quirky beguiling stories and Megahex navigates with easy confidence the tightrope between sordid and surreal, hilarity and horror, survival and sinking away.

Dark, affecting and unforgettable, this is a book no lover of truly mature fiction will be able to ignore.
Megahex © 2014 Simon Hanselmann. This edition © 2014 Fantagraphics Books, Inc.

Jim – Jim Woodring’s Notorious Autojournal


By Jim Woodring (Fantagraphics Books)
ISBN: 978-1-60699-752-9

Win’s Christmas Gift Recommendation: A beguiling glimpse into the early thoughts of a narrative master … 9/10

There are a few uniquely gifted and driven comics creators who simply defy categorisation or even description. There’s a pantheon of artisans: Kirby, Ditko, Hergé, Eisner, Clowes, Meskin, Millionaire and a few others who bring something utterly personal and universally effective to their work just beyond the reviewer’s skills (mine certainly) to elucidate, encapsulate or convey. They are perfect in their own way and so emphatically wonderful that no collection of praise and analysis can do them justice.

You just have to read the stuff yourself.

At the top of that distinguished heap of graphic glitterati is Jim Woodring. It’s a position he has maintained for years and clearly appears capable of holding for generations to come.

Woodring’s work has always been challenging, spiritual, grotesque, philosophical, heartbreaking, funny, beautiful and extremely scary. Moreover, even after reading that sentence you will still be absolutely unprepared for what awaits the first time you encounter any of his books – and even more so if you’ve already seen everything he’s created.

Cartoonist, fine artist, toy-maker and artistic Renaissance man, Woodring’s eccentric output has delighted far too small and select an audience since his first mini-comics forays in 1980. Even though the reader may have avidly adored his groundbreaking oneirically autobiographical Fantagraphics magazine Jim (1986 and cherry-picked for this collection), its notional spin-off series Frank (of which the volume Weathercraft won The Stranger 2010 Genius Award for Literature), maybe Tantalizing Stories, Seeing Things or more mainstream features such as his Star Wars and Aliens tales for Dark Horse Comics, there is still never anything but surprise waiting when his next story appears…

An accomplished storytelling technician these days, Woodring grows rather than constructs solidly surreal, abstractly authentic, wildly rational, primal cartoon universes, wherein his meticulous, clean-lined, sturdily ethereal, mannered blend of woodblock prints, R. Crumb landscapes, expressionist Dreamscapes, religious art and monstrous phantasmagoria all live and play and often eat each other.

His stories follow a logical, progressional narrative – often a surging, non-stop chase from one insane invention to the next – layered with multiple levels of meaning but totally devoid of speech or words, boldly assuming the intense involvement of the reader will participate and complete the creative circuit.

Such was not always the case and this superb and sumptuous oversized (292 x 228mm) hardcover compilation – which gathers his earlier formative and breakthrough efforts in colour and monochrome – offers the very best of his strips, paintings, poems and stories from breakthrough autobiographical magazine JIM and other (sadly unnamed) sources between 1980 and 1996.

This compulsive collection also includes a new 24-page strip starring the artist’s hulking, bewhiskered, aggressively paranoid, dream-plagued family man/cartoonist alter ego, and certainly cements his reputation as a master of subconscious exploration, surreal self-expression and slyly ironic comedic excoriation – and it’s still almost impossible to describe.

You really, really, really have to dive in and discover for yourself…

Packed with hallucinatory spot-images and cover illustrations from JIM, the furtive fruits of Woodring’s ever-present dream-recording “autojournal” are prefaced by a beguiling and informative ‘Author’s Note’ before the wonderment begins with ‘Jim #1 in its entirety’: the complete contents of his very first self-published fanzine from 1980.

A master of silent expressive cartooning, Woodring’s playfully inventively fascination with and love of words and tale-making shines through in such laboriously hand-lettered, illustrated epigrammatic vignettes as ‘Lozenge’ and ‘Jim Today’ as well as witty iconographic concoctions like ‘Tales of Bears’ and ‘Troutcapper Hats’ before the first strip saga details a doomed fishing trip in ‘Seafood Platter from Hell’ and a moment of early silent psychedelia reveals how ‘Two Children Inadvertently Kill an Agent of the Devil Through an Excess of Youthful High Spirits’…

Another personal true story and painful brush with disability and imperfection is disclosed in ‘Invisible Hinge’ whilst ‘The Hour of the Kitten’ returns to distressed, disturbed prose before the first of many outrageous faux-ads offers those indispensable conscience-pets ‘Niffers’, preceding another text-trek in ‘A Walk in the Foothills’.

Cats play a large part in these early strips and ‘Big Red’ is probably the cutest bloody-clawed, conscienceless killer you’ll ever meet whilst ‘Enough is Enough’ offers graphic pause before an ad for the home ‘Dreamcorder’ segues into a disturbing poster of rural excess in ‘A Lousy Show’.

‘Particular Mind’ provides a strip encapsulating life-drawing, relationships and hallucinations after which the tempting services provided by ‘Jim’s Discipline Camp’ are counterbalanced by a paean to pharmacopoeia in ‘Good Medicine’.

More savage exploits of ‘Big Red’ lead to a commercial presentation in ‘This is the Meat (…That Changed Me, Dad!)’, whilst ‘Horse Sinister’ describes in prose and pictures another disturbing dream dilemma and ‘At the Old Estate’ introduces a sophisticated loving couple whose wilderness paradise is forever altered by an unwelcome visitor’s incredible revelation. Thereafter a worried young child describes how life changed after he found his parents’ ‘Dinosaur Cage’…

The truly eccentric tale of ‘Li’l Rat’ (from a 1965 story by John Dorman) is followed by a visual feast of images from ‘Jim Book of the Dead’ and a surreal flyer for ‘Rolling Cabine’, after which ‘What the Left Hand Did’ captures in strip form the horrors of mutilation and malformation before the macabre tone-painting ‘Almost Home’ leads to an epic strip of father and son fun beginning with ‘Let’s Play!’…

Jim’s jaunt soon transports him to ‘Powerland’ where dad meets himself, whilst ‘Nidrian Gardner’ revisits a couple of suave swells whilst ‘Looty’ offers consumers a toy they just shouldn’t own…

‘The Hindu Marriage Game’ leads our unhappy bearded fool to a place where his lack of judgement can truly embarrass him whilst ‘Quarry Story’ explores a debilitating recurring dream about the nature of artistic endeavour and ‘This House’ explains how you can live life without ever going outside again…

The first inklings of the mature creator emerge in absurdist romp ‘The Birthday Party’ after which prose shaggy-dog story ‘The Reform of the Apple’ leads to a dark and distressing cartoon confrontation with doom on ‘The Stairs’ before the largely monochrome meanderings give way to stunning full-colour surreal reveries in ‘Screechy Peachy’.

The radiant hues remain for galvanic image ‘Vher Umst Pknipfer?’ and pantomimic rollercoaster romp ‘Trosper’ before bold black & white introspection resumes with a naked lady and a garrulous frog in ‘Dive Deep’.

A ghostly Hispanic condition of drunkenness haunts a bunch of cruelly playful kids in ‘Pulque’ after which young Max asks dad a leading question in ‘Echo’ and radio rebels Chip and Monk meet some girls and risk the wrath of civic authority with illegal broadcasting in ‘A Hometown Tale’, after which an ideal wife has a bad-tempered off-day in ‘Obviously Not’.

As the years progressed many of Woodring’s later spiritual and graphic signature creatures had slowly begun to appear in his strips. Old met new in ‘His Father Was a Great Machine’ wherein strident Jim has an encounter with a phantasmagorical thing, after which little Susan and a determined slug shaped up for an inevitable collision in the prose fable ‘When the Lobster Whistles on the Hill’.

Sheer whimsy informs ‘Cheap Work/Our Hero is a Bastard’ and the bizarre offerings of ‘Jimland Novelties’ whilst ‘The Smudge-Pot’ shows what all magazine letters pages should be like, after which ‘Pulque’ – in full colour strip mode – returns with a message for the dying before ‘Boyfriend of the Weather’ wraps up the surreal voyages with a homey homily and reproductions of Jim #1, volume 2 back cover and Jim #2, volume 2 cover bring this festival of freakish fun to the finale with style, aplomb and oodles of frosting…

Woodring’s work is not to everyone’s taste or sensibilities – otherwise why would I need to plug his work so earnestly – and, as ever, these astounding drawings have the perilous propensity of repeating like cucumber and making one jump long after the book has been put away, but the artist is an undisputed master of graphic narrative and an affirmed innovator always making new art to challenge us and himself.

He makes us love it and leaves us hungry for more and these early offerings provide the perfect starter course for a full bodied feast of fantasy…

Are you feeling peckish yet…?
© 2014 Jim Woodring. All rights reserved.

Asterix and Obelix All at Sea


By Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-0-75284-778-8

A son of Italian immigrants, Alberto Aleandro Uderzo was born on April 25th 1927 in Fismes on the Marne. As a child reading Mickey Mouse in Le Pétit Parisien he showed artistic flair from an early age and dreamed of becoming an aircraft mechanic. Albert became a French citizen when he was seven and found employment at thirteen, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching.

When World War II broke out he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled and fascinated Uderzo: when a location for Asterix‘s idyllic village was being mooted, the region was the only choice.

In the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the recovering nation’s burgeoning comics industry.

His first published work, a pastiche of Aesop’s Fables, appeared in Junior and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own masterpiece The Beast is Dead is far too long overdue for a commemorative reissue…).

The tireless Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir.

In 1950 he illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the artistic prodigy met Rene Goscinny in 1951. Soon becoming fast friends, they resolved to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, following which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they resulted in a western starring a “Red Indian” who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine, collaborating with Charlier on Tanguy et Laverdure and launching – with Goscinny – a little something called Asterix…

Although the gallant Gaul was a massive hit from the start, Uderzo continued working on Les Aventures de Tanguy et Laverdure, but once the first hilarious historical romp was collected in an album as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially since the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 Asterix occupied all Uderzo’s time and attention, so in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until 2010 when he retired.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st (Asterix and Caesar’s Gift) was the first published as a complete original album before serialisation. Thereafter each new release was an eagerly anticipated, impatiently awaited treat for the strip’s millions of fans…

More than 325 million copies of 35 Asterix books have sold worldwide, making his joint creators France’s best-selling international authors, and now that torch has been passed and new sagas of the indomitable are being created by Jean-Yves Ferri and Didier Conrad…

One of the most popular comics on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut, with twelve animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, naturellement)…

Like all the best stories the narrative premise works on more than one level: read it as an action-packed comedic romp of sneaky and bullying baddies coming a-cropper if you want or as a punfully sly and witty satire for older, wiser heads. We Brits are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

Many of the intoxicating epics are set in various exotic locales throughout the Ancient World, with the Garrulous Gallic Gentlemen reduced to quizzical tourists and bemused commentators in every fantastic land and corner of the civilisations that proliferated in that fabled era. The rest – more than half of the canon – take place in Uderzo’s beloved Brittany, where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

The land is divided by the notional conquerors into provinces of Celtica, Aquitania and Amorica, but the very tip of the last just refuses to be pacified…

Whenever the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus the little seaside hamlet was permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls couldn’t care less, daily defying and frustrating the world’s greatest military machine simply by going about their everyday affairs, protected by the miraculous magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix…

Firmly established as a global brand and premium French export from the mid-1960s onwards, Asterix the Gaul continues to grow in quality as new creators toil ever onward, crafting further fabulous sagas and building a stunning legacy of graphic excellence and storytelling gold…

Uderzo’s sixth session as sole creator was Asterix and Obelix All at Sea (originally entitled La Galère d’Obélix): released in 1996 and the 30th volume of the ever-unfolding saga. It began in the cruel and callous capital of civilisation wherein the Master of the World was having a bit of a bad day. Not as bad however as his Grand Admiral Crustacius, who has just allowed a bunch of galley slaves to mutiny and steal Julius Caesar‘s personal galley…

As the severely tongue-lashed mariner and his browbeaten aide Vice-Admiral Nautilus scurry away to pursue the fugitives, aboard the magnificent vessel magnificent Greek rebel Spartakis – bearing a striking resemblance to the magnificent Kirk Douglas in all his glory – debates with his recently-liberated comrades from many nations on where in the Rome-ruled world they can go to remain free…

A British oarsman then suggests a certain Gaulish village on the coast of Armorica which the empire has never conquered…

Meanwhile in the faraway subject of their discussions, Asterix and Obelix are in an argumentative mood too, but their clash is put aside when word comes that the entire complement of all four encircling garrisons are massing on the far side of the forest.

Always eager for a little martial recreation the villagers dose up on Getafix the Druid’s strength-boosting magic potion. Once again Obelix is frustrated in his attempt to get a share of the tantalising elixir and stumbles off in high dudgeon.

The generally genial giant had fallen into a vat of potion as a baby and grown up a permanently superhuman, eternally hungry hulk who hated being told no and didn’t believe more of the mouth-watering miracle mixture could harm him…

The Romans are utterly unaware of the danger insouciantly sauntering towards them, engaged as they are in drill to celebrate the imminent arrival of Admiral Crustacius. Thoroughly thrashing the amassed legions, the victorious Gauls wonder why Roman-bashing addict Obelix is absent and Getafix, dreading the worst, dashes back to discover his greatest fears realised.

The intransigent idiot has imbibed deeply from the potion and been turned to stone…

Nothing the Druid can conceive seems able to cure the calcified colossus and it’s during this time of trouble that Spartakis and his freed slaves arrive, requesting sanctuary. As the welcoming villagers carry the huge ornate galley into the village, the Obelix ordeal takes a strange turn as his stony spell wears off and the former fighting fool returns to flesh and blood – albeit as the puny helpless little boy he was before ever falling into the potion pot. The little wimp can’t even eat roast boar anymore…

The little lad is the darling of the town but cannot abide his weak ineffectual status. The situation becomes truly intolerable after the boy is captured by Crustacius and shipped off to Rome. After suitably castigating the soldiery, Asterix, Getafix and faithful mutt Dogmatix give chase in Caesar’s ship, manned by Spartakis and his valiant crew.

Powered by potion, the pursuers easily overtake the Romans, who have been hampered by the obnoxious antics of Obelix and the predations of the perennially, phenomenally unlucky pirates to whom – after a period of traditional chastisement – Asterix gives Caesar’s stolen galley.

Crucially, however, in his haste the little warrior leaves behind a barrel of potion when his comrades and little Obelix all transfer to a new, less noticeable vessel.

As the Gauls sail off in the pirate’s ship, Getafix has an inspired idea and suggests to Spartakis that they make for the last remnant of Atlantis, explaining that the idyllic Canary Islands survived the inundation of the magic continent and the people living there now are reclusive beings of great power and knowledge who might be able to restore Obelix to his natural state…

When they finally arrive in that beautiful land of miracles they are greeted by old man Absolutlifabulos and hordes of beautiful, happy children riding dolphins, centaurs, swans and winged cattle. The jolly dotard explains that the Atlanteans have reverted themselves to carefree immortal childhood, but their powers cannot do anything to cure Obelix.

As the downhearted Gauls make their way home, Spartakis and his men opt to stay and become forever kids too…

Meanwhile on Caesar’s galley Crustacius has discovered Getafix’s stashed potion and powered up, dreaming of ousting his foul-tempered boss and making himself Emperor, even as leagues away a Roman boarding party invades the pirate galley and menaces the powerless Gauls.

With Asterix about to be killed, little Obelix goes berserk and the emotional overload restores him to his corpulent, hyper-charged self, much to the distress of the terrified soldiers…

By the time Crustacius reaches Rome he has made the same mistake Obelix did and his rapid overdosing on potion only provides Julius Caesar with another statue for the Circus Maximus…

In Gaul however, Obelix, with a lot of frustration to work through, debarks at recently repaired Aquarium for a spot of cathartic violence before he accompanies his faithful chums back to the village for a celebratory feast…

Packed with thrilling action, good-natured joshing, raucous, bombastic, bellicose hi-jinks and a torrent of punishing puns to astound and bemuse youngsters of all ages, this rollicking fantasy and paean to true friendship cements Uderzo’s reputation as a storyteller whilst his stunning illustrative ability affords glimpses of sheer magic to lovers of cartoon art. Asterix and Obelix All at Sea proves that the potion-powered paragons of Gallic Pride will never lose their potent punch. © 1996 Les Editions Albert René, Goscinny/Uderzo. Revised English translations © 1998, 2002 Les Editions Albert René, Goscinny/Uderzo. All rights reserved.

Superman-Batman: Absolute Power

New Revised Review

By Jeph Loeb, Carlos Pacheco, Ivan Reis & Jesus Merino (DC Comics)
ISBN: 978-1-4012-0447-1 (hardcover):         978-1-4012-0714-4 (trade paperback)

For many years Superman and Batman worked together as the “World’s Finest” team. They were best friends and the pairing made perfect financial sense as National/DC’s most popular heroes could cross-sell their combined readerships.

When the characters were redefined for the post-Crisis on Infinite Earths 1980s and 1990s, they were remade as cautious (but respectful) co-workers who did the same job whilst deploring each other’s methods.

They preferred to avoid contact whenever possible – except when they were in the Justice League… but then, the character continuity of team titles has always been largely at odds with heroes at home in their own titles…

However, after a few years of this new status quo the irresistible lure of Cape & Cowl Capers inexorably brought the pair together again with modern emotional intensity derived from their incontestably differing methods and characters in a series of epic adventures packed with high-value guest-stars.

This visually intoxicating tour of alternate times and places, collecting issues #14-18 of Superman/Batman (January-April 2005 and scripted by Jeph Loeb with art by Carlos Pacheco & Jesus Merino), again revisits and resets the original team-up concept, seeing the most important heroes in the universe uniquely co-opted by a trio of menaces from a very familiar tomorrow…

It all begins in ‘I Pledge Allegiance…’ wherein a rocketship crash in a Kansas cornfield and a murder in Gotham City back alley take a turn into the unknown thanks to a trio of time travellers. Decades pass and Kal-El of Krypton and 10-year old murder witness Bruce Wayne are reared by the cunning chrononauts to become the heroes they were destined to be, but with decidedly different ethics and motives.

The manipulators are far from idle over those years, intercepting other key events and ensuring Barry Allen, Arthur Curry, Hal Jordan and alien J’onn J’onzz all die before becoming Flash, Aquaman, Green Lantern and the Manhunter from Mars.

However destiny is hard to thwart and other champions will always arise to try and restore the way reality should be…

Even as global rulers Superman and Batman are eradicating annoying gadfly Green Arrow and celebrating their anniversary of dominance with fond foster parents Lightning Lord, Cosmic King and Saturn Queen of the 31st century Legion of Super Villains, in a dank subway under America’s former capital a determined Amazon invader is using her Lasso of Truth…

Galvanised by her Grecian gods, Diana of Themyscira has tracked down the mystical embodiment of the Human Spirit and restored his memory.

Now Uncle Sam is ready to set the world right once again…

Wearing the power ring intended for Hal Jordan and liberating his original team of Freedom Fighters (Phantom Lady, Dollman, The Ray and Human Bomb) from their time-overwritten new lives, he leads them and Diana in a bold counterattack against the Cape & Cowl oppressors’ HQ in ‘What Price Freedom…?’

Their targets meanwhile, have just survived their closest call yet, destroying the mystic city of Nanda Parbat but almost falling before the possession powers of Deadman Boston Brand…

By the time Superman and Batman return, Uncle Sam’s team have already defeated a team of thralls from the erstwhile Legion of Super-Heroes and, with no quarter asked, Diana kills Batman before herself being slain by his vengeance-crazed foster brother. The Freedom fighters press on to capture their target – the future felons’ time machine – but when Kal detonates the Human Bomb with his lethal heat vision the co-mixing of alien energies disrupts the time bubble and rends the very fabric of space-time.

And in a place beyond all universes, an unlikely assemblage of reluctant allies consider how best to remedy the situation they have instigated…

Superman and the somehow restored Batman awaken in a strange Earth where animals talk and act like men, and after a violent confrontation with Kamandi, Last Boy on Earth, abruptly find themselves phased into another impossibly confused iteration of their home.

Here western gunfighters El Diablo, Bat Lash, Tomahawk, Scalphunter, Jonah Hex (packing bullets made from a glowing green meteor) and other cowboy crusaders hunt them down on behalf of President Lex Luthor and execute them both…

Alive again in that non-dimensional other-place, Man of Steel and Darkest Knight are confronted by Darkseid, knowledge god Metron, Etrigan the Demon and an older wiser Superman, who apprise them of the stakes in play ‘When Time Goes Asunder…’ before instructing the notional heroes how only they can repair reality.

Of course the Master of Apokolips does nothing for free…

Sent through time to mend their own origin tales, the saving of Jonathan and Martha Kent goes perfectly but when faced with allowing his parents to be killed again Bruce Wayne baulks and kills their assailant before the thief can pull the trigger.

As the Caped Crimebuster vanishes from reality, Superman is catapulted forward in time to ‘A World without Batman…’, or indeed any superheroes. Attacked by Sgt Rock‘s Easy Company and the Haunted Tank, the Action Ace fights back valiantly before discovering that immortal eco-terrorist Ra’s Al Ghul is the undisputed dictator of Earth and he has destroyed every metahuman the world ever knew…

Retrenching Clark Kent then seeks out the Waynes and their playboy son Bruce in an attempt to restore some semblance of the only man ever to defeat “The Demon’s Head”…

Despite his many failings, Bruce is still a strategic genius and soon devises a horrific way to bolster the hard-pressed heroes’ forces before their final, doomed assault on Al Ghul. Tragically the World’s Finest warriors have not realised that their foe has allied himself with the time-tampering Villains’ Legion, nor that their former foster parents have plundered the future for murderous metahuman reinforcements…

The chronal carnage concludes with a spectacular confrontation in ‘Thy Will be Done’ (with additional pencilling by Ivan Reis) as Superman on the edge of utter defeat turns his enemies’ time-bending tactics to his own advantage and finds allies of his own from another furious future…

Although a superbly engaging piece of Fights ‘n’ Tights fiction, this temporal tempest of a tale suffers from the most common ailment to afflict such time-warping sagas – the reader already knows it will come OK in the end.

The art however is astoundingly beautiful and, subtly augmented by Laura Martin’s colouring, is one of the prettiest cascades of chronal Armageddons you will ever see…

Although an aging fan-boy’s dream and featuring a vast amount of fondly familiar razzle-dazzle from scripter Loeb, Absolute Power is probably a yarn best enjoyed by dedicated fans equipped with the memories to keep it all straight.

© 2005 DC Comics. All Rights Reserved.

The Bluecoats volume 3: The Skyriders


By Willy Lambil & Raoul Cauvin, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-014-6

The glamour of the American Experience has fascinated Europeans virtually since the actual days of owlhoots and gunfighters.Hergé was a devotee, and the spectrum of memorable comics ranges from Italy’s Tex Willer to such French and Belgian classics as Blueberry and Lucky Luke,and even colonial dramas such as Pioneers of the New World or Milo Manara and Hugo Pratt’s Indian Summer.

‘Les Tuniques Bleues’ orThe Bluecoats began at the end of the 1960s, created by Louis “Salvé” Salvérius & Raoul Colvin – who has written every best-selling volume since. The strip was created to replace Lucky Luke when the laconic gunslinger defected from weekly anthology Spirou to rival comic Pilote, and his replacement swiftly became one of the most popular bande dessinée series on the Continent.

Salvé was a cartoonist of the Gallic big-foot/big-nose humour style, and when he died suddenly in 1972 his replacement, Willy “Lambil” Lambillotte slowly introduced a more realistic – although still comedic – illustrative manner. Lambil is Belgian, born in 1936 who, after studying Fine Art in college, joined publishing giant Dupuis as a letterer in 1952.

Born in 1938, scripter Raoul Cauvin is also Belgian and before joining Dupuis’ animation department in 1960 studied Lithography. He soon discovered his true calling – comedy writing – beginning his glittering and prolific career at Spirou.

In addition to Bluecoats he has written dozens of other long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: more than 240 separate albums. Bluecoats alone has sold more than 15 million copies.

The sorry protagonists of the series are Sergeant Cornelius Chesterfield and Corporal Blutch: a pair of worthy fools in the manner of Laurel and Hardy, two hapless, ill-starred US cavalrymen posted to the wild frontier and various key points of mythic America.

The original format was single-page gags about an Indian-plagued Wild West fort, but with the second volume ‘Du Nord au Sud’ (‘North and South‘) the sad-sack soldiers went back East to fight in the American Civil War (this tale was rewritten in the 18th album ‘Blue rétro’ to describe how the chumps were drafted into the military during the war). All subsequent adventures, although ranging far beyond America and taking in a lot of genuine and thoroughly researched history, are set within the timeframe of the Secession conflict.

Blutch is your average whinging little-man-in-the street: work-shy, mouthy, devious and especially critical of the army and its inept commanders. Ducking, diving, even deserting whenever he can, he’s you or me – except sometimes he’s quite smart and heroic if no other easier option is available.

Chesterfield is a big burly man; a career soldier who has passionately bought into all the patriotism and esprit-de-corps of the Military. He is brave, never shirks his duty and wants to be a hero. He also loves his cynical little pal. They quarrel like a married couple, fight like brothers but simply cannot agree on the point and purpose of the horrendous war they are trapped in…

The Skyriders is the third album of the translated Cinebook series (chronologically the eighth French volume ‘Les cavaliers du ciel’) and opens with Chesterfield dashing to see his severely wounded pal. However, when he finds out Blutch has bribed a surgeon to declare him unfit for duty, the doughty sergeant goes through the roof…

Dragging Blutch back to the Front lines, the sergeant is just in time to be ordered by frankly quite mad Captain Stark to join him in another heroic cavalry charge against the massed Rebel infantry. The division has suffered a few losses recently so the unstoppable wave of valiant Union horsemen will number exactly three…

The assault naturally fails and the deranged officer is captured, with Blutch and the deeply shaken Chesterfield making it back to their own lines more by luck than skill.

The Union generals are in a bit of a tizzy. They have plenty of artillery and ground troops but are being worn down by the swift-moving Confederate cavalry’s harrying tactics. What they need is some method of observing the enemy’s position. Also, with the news of Stark’s capture comes the apprehension of his revealing key positions so the strategists are forced into trying something new.

All they need are a big balloon and a couple of expendable idiots…

The first observation flight is a huge success, so much so that the generals go up themselves after the principle is proved. Sadly, the Brass are far better fed than Blutch and Chesterfield and the wicker basket they crowd into proves painfully insufficient to their needs…

Broken and battered the big bosses choose to keep their bandaged feet on the ground from then on and our Bluecoats remain the army’s only airborne soldiery, enduring shot and shell as they spy on the enemy from above…

Stark meanwhile has not talked and the Confederates are beginning to lose traction in the battle. Correctly blaming the balloon for their reversals of fortune, the Gray commanders determine to destroy their aerostatic nemesis at all costs and a daring sortie on the observation post enables them to cut the balloon free from its moorings…

Adrift in the sky the hapless duo try everything to get down safely – consequently causing great consternation to the Rebel forces – before finally crashing to earth on top of their own already balloon-damaged commanding officers.

Ordered to rescue Captain Stark or face a firing squad, Chesterfield then devises an audacious, suicidal plan: using the balloon at night, he and Blutch will infiltrate the Confederate camp and bust their mad boss out.

What could possibly go wrong?

As always their manic midnight misadventures result in pain, humiliation and not a few explosions and, incredibly, victory and success – of a sort…

This is another hugely amusing anti-war saga targeting young and less cynical audiences. Historically authentic, always in good taste despite its uncompromising portrayal of violence, the attitudes expressed by the down-to-earth pair never make battle anything but arrant folly and, like the hilarious yet insanely tragic war-memoirs of Spike Milligan, these are comedic tales whose very humour makes the occasional moments of shocking verity doubly powerful and hard-hitting.

Fun, informative, beautifully realised and eminently readable, Bluecoats is the sort of war-story that appeals to the best, not worst, of the human spirit.
© Dupuis 1976 by Lambil & Cauvin. English translation © 2009 Cinebook Ltd. All rights reserved.

Thor: Ages of Thunder


By Matt Fraction, Patrick Zircher, Khari Evans, Clay Mann, Dan Brereton, Doug Braithwaite, Michael Allred, Miguel Ángel Sepúlveda, Victor Olazaba & various (Marvel)
ISBN: 978-0-7851-3568-5

Since his creation by Stan Lee & Jack Kirby in Journey into Mystery #83 (August 1962), the spectacular adventures of Thor have encompassed everything from crushing petty crime capers to saving universes from cosmic doom. As the decades passed he has also survived numerous reboots and re-imaginings to keep the wonders of fabled Asgard appealing to an easily jaded readership.

An already exceedingly broad range of milieux and scenarios spawned even greater visual variety after the Thunderer’s recent introduction to the pantheon of cinematic Marvels and his ongoing triumphs as a bona fide burgeoning movie franchise.

From the cod mythology of the company’s own bowdlerized Aesir whilst simultaneously drawing upon established ancient of Scandinavia, in 2008 Matt Fraction and a doughty band of artists crafted a saga spanning a number of specials and one-shots which riotously examined the early days of the bellicose Lord of Storms in the fantastic prehistory of the Nine Realms of existence, and this slim bombastic fantasy tome collects the opening blasts with Thor: Ages of Thunder (June 2008), Thor: Reign of Blood (August), Thor: Man of War (January 2009) and Thor: God-Sized Special (February 2009).

The legendary adventure opens with the eponymous ‘Ages of Thunder’ – rendered in painterly manner by Patrick Zircher, Khari Evans & Victor Olazaba – which sees the gods of Asgard arrogantly gloating after their gory victory against the ferocious Frost Giants of Jotunheim; monsters who had rampaged to the very gates of the city and even breached one of the great walls before Thor’s mighty hammer ended their threat with lethal finality.

The complacent victors then feasted mightily, gorging themselves on the golden apples of immortality which were the source of their power and could only be gathered from the magnificent World Ash Yggdrasil by lovely enchantress Idun.

…All but dour Thor, who shunned the festivities and as usual saved his share of the magic fruit against imagined times of future peril…

Some time later a human stonemason came to the gates of Asgard and bargained to repair the broken wall. Sensing sport, Allfather Odin and duplicitous Loki dickered with the mortal and imposed what they considered impossible conditions and a ludicrous deadline for the task, secure in the knowledge that what the man promised was impossible and they would never have to pay his preposterous price…

Of course the smug war gods were completely wrong and in a terrifyingly short time the mason was almost done: looking forward to carrying off his reward… beautiful, irreplaceable Idun…

Faced with humiliation and the loss of the source of all his people’s strength, Odin ordered the master of mischief to fix the problem, which the conniving cheat accomplished with barely a day to spare. Unfortunately this only provoked the furious mason to reveal his true identity – one of the recently defeated Frost Giants – and his bloody revenge was only ended by the arrival of the red-handed, increasingly aloof Thunder God.

For his part in the near-calamity Loki was banished to the icy wastes where, amidst horrendous cold and privation, he was approached by a giant eagle – another shapeshifting giant – who offered to save and feed him in return for Idun…

This bargain the trickster kept, delivering the golden goddess to the giant’s icy harem. Soon the Aesir were ailing as their mighty powers faded with the last of the apples they once devoured so profligately…

As heroic gods searched the Nine Realms for the missing enchantress, Odin and the court resolved to beg Thor for apples from his miserly hoard, but the Thunderer refused their entreaties. All-wise Odin reasoned Loki was the cause of their trouble and with dire threats forced him to retrieve Idun, but knowing his adopted son’s nature then beseeched Thor to follow and make sure the task was done properly…

This the murderous, sour- spirited Thor accomplished but an awful rift was driven between Allfather and sons…

The tale resumes in ‘Thor: Reign of Blood’ (illustrated by Evans, Zircher & Olazaba) as the Frost Giant’s tragic yet formidable daughter enacts a plan of icy vengeance which begins as a savagely relentless winter grips Asgard. Sheltered in his cavernous, echoing Great Hall, Odin reveals that in his youth he had a dalliance with the icy maiden which almost cost his life and has despised her ever since.

Nevertheless Spring must come so they will negotiate…

With Loki as envoy she is invited to Asgard and demands the greatest treasure in existence before she will rescind her endless freeze. Charged with cleaning up the mess, the trickster commissions three wondrous artefacts from the artisan dwarves of Nidavellir: a gold-propagating armband, a magical necklace and a giant-killing broadsword…

Unable to help himself, Loki then enters into a deadly side bet with the craftsmen over which treasure Odin will deem best…

When the gifts are displayed, the Allfather suddenly succumbs to his long-suppressed hatred and uses the sword to dispatch the Frost Giant’s Daughter before she can choose her tribute, effectively, if dishonourably, ending the eternal winter.

Once Loki weasels his way out of his bet with the dwarves the matter seems settled, but Idun is increasingly beguiled by the metal-smiths’ magical necklace…

Travelling to Nidavellir she sells herself for the gleaming trinket, and when Odin learns what she has done his rage knows no bounds. In response The Enchantress curses the entire world, causing legions of the dead to arise and attack the helpless living.

Once more mighty Thor is called upon to risk everything and end an overwhelming threat created by his family’s arrogance and cupidity…

‘Thor: Man of War’ (Clay Mann, Zircher & Olazaba) finds the Thunderer driven into berserker rage by the antics of his people, rampaging like a maniac through all the Nine Worlds. Enraged at the disruption of the natural order, Odin orders his beloved Valkyries to stop his errant heir by any means necessary.

Soon their leader Brunnhilda has engaged the demented Thor in all-out combat, but their cataclysmic clash awakens a colossal Storm Giant and soon both Asgardians are battling for their live against the ravaging pernicious primal entity. Before it finally falls, the furious fighters need the timely assistance of godly comrades Balder, Hogun, Fandral and Volstagg …

However, rowdily celebrating their victory in Svartalfheim, the victorious heroes and war women soon fall into fighting each other and watchful Odin is compelled to personally teach his wayward son the meaning and responsibilities of godhood…

Closing the chronicle, from Thor: God-Sized Special #1 comes ‘The Death and Life of Skurge the Executioner’ by Dan Brereton, Doug Braithwaite, Michael Allred & Miguel Ángel Sepúlveda, which traces the life of a former villain who redeemed his many grievous sins at the gates of the underworld to save the hosts of Asgard and Earth.

After a rousing visual recap, the saga moves on to a bizarre mystery as the assembled warriors of the golden realm realise that their memories of Skurge have been tampered with.

Travelling to the underworld, Thor, Loki and Balder find that even Death Goddess Hela has succumbed to the mystic meddling.

Given leave to continue by the terrifying queen of the damned, the voyagers press on and find that the cause of all their woes is the seductive Enchantress… but her motives for the worlds-shaking spell are nothing they could have suspected…

With extra features including covers by Marko Djurdjevic, a section on his preliminary production process and impressive pencil sketches and roughs by Zircher, this is a bloodily beautiful fairytale fable which would not be out of place amongst the true Elder Eddas.

Frantic, furious and ferociously enthralling, Ages of Thunder is a superb slice of mythic Marvel madness no action-loving fantasy fan could possibly resist.
© 2008, 2009, Marvel Characters, Inc. All rights reserved.

Spirou & Fantasio: The Marsupilami Thieves


By André Franquin,translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-167-9

Spirou (whose name translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist François Robert Velter AKA Rob-Vel for Belgian publisher Éditions Dupuisin response to the phenomenal success of Hergé’s Tintin for rival outfit Casterman.

The legendary anthology was launched on April 21st 1938 with this other red-headed lad as the lead of the anthology weekly comic which bears his name to this day.

He began life as a plucky bellboy/lift operator employed by the Moustique Hotel (a reference to publisher’s premier periodical Le Moustique) whose improbable adventures with his pet squirrel Spip eventually evolved into high-flying surreal comedy dramas.

Spirou and his pals have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939.

She was aided by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the feature, after which comic-strip prodigy Joseph Gillain (“Jijé”) took over.

In 1946 Jijé‘sassistant André Franquin assumed the reins, slowly sidelining the short, gag-like vignettes in favour of longer epic adventure serials, introducing a wide and engaging cast of regulars and eventually creating a phenomenally popular magic animal dubbed Marsupilami to the mix (first seen in Spirou et les héritiers in 1952 and now a spin-off star of screen, plush toy store, console games and albums all his own), crafting increasingly fantastic tales until he resigned in 1969.

He was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s the series seemed outdated and without direction: three different creative teams alternated on the serial, until it was at last revitalised by Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts best known as Janry, who adapted, referenced and in many ways returned to the beloved Franquin era. Their sterling efforts consequently revived the floundering feature’s fortunes and resulted in fourteen wonderful albums between 1984 and 1998.

As the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…) the team on the main vehicle were succeeded by Jean-David Morvan & José-Luis Munuera, and in 2010 Yoann and Vehlmann took over the never-ending procession of amazing adventures…

Cinebook have been publishing Spirou and Fantasio’s exploits since October 2009, concentrating on translating Tome & Janry’s superb pastiche/homages of Franquin, but for this fifth edition (originally entitled Les voleurs du Marsupilami or ‘The Marsupilami Robbers’), they’ve reached back all the way to 1952 and translated the second appearance of the adorable wonder-beast by the great man himself.

On January 3rd 1924, Belgian superstar creator André Franquin was born in Etterbeek. Drawing from an early age the lad began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, Franquin found animation work at Compagnie Belge d’Animation in Brussels where he met Maurice de Bevere (Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Culliford signed on with Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu.

All during those early days Franquin and Morris were being trained by Jijé who was the main illustrator at Spirou. He turned the youngsters and fellow neophyte Willy Maltaite AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) into a perfect creative bullpen known as the La bande des quatre or “Gang of Four” who revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (Spirou #427, June 20th 1946) and the eager lad ran with it for two decades, enlarging the scope and horizons until it became purely his own.

Almost every week fans would meet startling new characters such as comrade and rival Fantasio and crackpot inventor the Count of Champignac. Along the way Spirou and Fantasio became globe-trotting journalists, continuing their weekly exploits in unbroken four-colour glory.

The heroes travelled to exotic places, uncovering crimes, revealing the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Zantafio as well as one of the first strong female characters in European comics, rival journalist Seccotine (renamed Cellophine in this current English translation).

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle,Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him on Spirou et Fantasio.

In 1955 a contractual spat with Dupuis saw Franquin sign up with rivals Casterman on Tintin, where he collaborated with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

He soon patched things up with Dupuis and returned to Spirou, subsequently co-creating Gaston Lagaffe in 1957 but was obliged to carry on his Tintin work too…

From 1959, writer Greg and background artist Jidéhem assisted Franquin but by 1969 the artist had reached his Spirou limit and resigned, taking his mystic yellow monkey with him…

His later creations include fantasy series Isabelle,illustration sequence Monsters and bleak adult conceptual series Idées Noires,but his greatest creation – and one he retained all rights to on his departure – is Marsupilami, which in addition to comics tales has become a star of screen, plush toy store, console and albums.

Franquin, plagued in later life by bouts of depression, passed away on January 5th 1997 but his legacy remains, a vast body of work that reshaped the landscape of European comics.

The Marsupilami Thieves was originally serialised in Spirou #729-761 (collected into an album in 1954); a sequel to previous adventure Spirou et les héritiers in which the valiant lad and his inseparable companion colleague encountered an incredible elastic-tailed anthropoid in the jungles of Palombia and brought the fabulous, affable creature back to civilisation.

Franquin’s follow-up tale – crafted from an idea by fellow cartoonist Jo Almo (Geo Salmon) – sees the triumphant journalists visit the big City Zoo where their latest headline has ended up, only to be stricken with guilt and remorse at the poor creature’s sorry state of incarceration.

Resolving to free the poor thing and return him to his rainforest home, their plan is foiled when the poor thing suddenly dies in its cage. Distraught and suspicious, the boys muscle their way in to see the vet and discover the corpse has gone missing…

Acting quickly Spirou and Fantasio rouse the authorities and the commotion prevents the body thief from escaping. All through the night the keepers and our heroes scour the institution and in the dark of night finally spook the mysterious malefactor from his cosy hiding place…

There follows a spectacular and hilarious midnight chase through the zoo, with the lads harrying a dark figure who must be some kind of athlete past a panoply of angry animals, hindered more than helped by inept keepers…

They almost catch the intruder, but a last burst of furious energy propels the bandit over a back wall, but not before Spirou snatches a paper clue from him…

The precious scrap takes the determined investigators to the flat of Victor Shanks, where his wife Clementine provides further information. Her man is flying off to the city of Magnana for his new job and to deliver a package…

The boys’ frantic chase to the airport is plagued by manic misfortune and they miss Victor by mere moments, but undeterred borrow a neighbour’s car and attempt to follow overland.

This leads to a fractious episode of fisticuffs with striking Customs Officers. After a night in jail, the undeterred duo and the kvetching Spip eventually fetch up in Magnana and the search begins.

A month later they are frustrated and ready to throw in the towel when Spirou literally runs into Clementine Shanks and tracks her to a football stadium where formerly unemployed desperate Victor is now a star of the local soccer team…

Confronting the essentially good-hearted rogue Fantasio and Spirou force the truth from him. In return for his new job Victor drugged and swiped the Marsupilami for ruthless showman The Great Zabaglione as a star attraction for his circus and travelling menagerie…

Determined to see the little creature free, the boys attempt to infiltrate the show but are quickly discovered and forcefully expelled, but after a chance meeting with weird science master Count of Champignac try once more disguised as miraculous magic act Cam and Leon…

This time the ruse works but after a phenomenally outrageous opening performance the brutal Zabaglione rumbles the reporters and things look bleak for the lads and the Marsupilami until guilt-wracked Victor steps in to save the day.

…And once the dust settles the wondrous beast is free, but happily opts to stay with the boys and share their fun-filled, exciting exploits…

Soaked in superb slapstick comedy and with gallons of gags throughout, this exuberant yarn is packed with angst-free action, thrills and spills and also offers an early ecological message and an always-timely moral regarding the humane treatment of animals. There is even a fascinating history and creative overview of the timeless wandering heroes in the back-up feature ‘Spirou & Fantasio’s Stories Last Through Generations’.

The Marsupilami Thieves is the kind of lightly-barbed, comedy-thriller to delight readers who are fed of a marketplace far too full of adults-only carnage, testosterone-fuelled breast-beating, teen-romance monsters or sickly sweet fantasy.

Easily accessible to readers of all ages and drawn with all the beguiling style and seductive but wholesome élan which makes Asterix, Lucky Luke, The Bluecoats and Iznogoud so compelling, this is a true and enduring landmark tale from a long line of superb exploits, certain to be as much a household name as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1954 by Franquin. All rights reserved. English translation 2013 © Cinebook Ltd.