QU33R


By various and edited by Rob Kirby (Northwest Press)
ISBN: 978-1-9387203-6-9

It’s long been an aphorism – if not cliché – that Gay (or the more contemporary term LGBTQ) comics have long been the only place in the graphic narrative business to portray real romance.

It’s still true: an artefact, I suppose, of a society which seems determined to demarcate and separate sex and love as two utterly different – and possibly even opposite – things. I prefer to think that here in the 21st century – in most places – we’ve outgrown the juvenile, judgemental, bad old days and can simply appreciate powerful, moving and funny comics about people of all sorts without any kind of preconception, but that battle’s still not completely won yet. Hopefully, compendia such as this will aid the fight…

Nevertheless, at least in this superb anthology with contributions from 33 Lesbian, Gay, Bisexual, Transgender and/or Queer (or Questioning their sexual identity) craftspeople and creators, love stories are not all that’s on offer. The authors and artists cajoled and shepherded by Rob Kirby (Curbside Boys, The Books of Boy Trouble) have produced revelatory ponderings, satires, comics-reportage, pastiches, comedies, thrillers, horror stories and superhero adventures, plus many superb pictorial narrative diaries and autobiographical pieces to complement the wild, heady romances inescapably on offer.

Oh, and there’s sex and swearing: rather a lot and sometimes a bit graphic, so if you’re the kind of person liable to be upset by words and pictures of an adult nature (such as joyous, loving fornication between two people separated by age, wealth, social position and race who happily possess and constantly employ the same type of naughty bits on each other) then go away and read something else.

In fact, just go away.

Following a Foreword by Justin Hall (No Straight Lines: Four Decades of Queer Comics, Glamazonia, True Travel Tales, Hard to Swallow) recapitulating just how far the industry and society have come since Mary Wings self-published Come Out Comix in 1973, opening the doors for thousands of other non-hetero creators, Editor Rob Kirby’s Introduction places this contemporary compendium of excellence by a broad contingent of cartoonists and writers self-identifying as proponents of “Alt/Queer comics” in its contextual place leaving nothing for us to do except enjoy the cartoons and comics…

It all begins with ‘Porno’ by Eric Orner, wherein the artist beguilingly relates key moments and situations from his past whilst ruminating upon his relationship with his dad, after which ‘Mother’s Sisters’ by Annie Murphy offers similar family insights by searching through the pages of a faux-photo-album.

MariNaomi then beautifully explains how, if not why, ‘Three’s a Crowd’ for a date-shy lass, whilst Ed Luce’s dance hall days in a Death-Metal mosh pit are hilariously described in ‘Wuvable Oaf presents Kindness of Strangers’.

‘The Transformers – a True Story’ (by Dylan Edwards) is a moving and memorable account of growing up “different”; an oft-repeated experience recapitulated in Diane DiMassa’s girlish tale of young love ‘Born Qu33r’.

Always compelling and challenging, Justin Hall hits home hard here with ‘Seductive Summer’ and the doomed affair of two young men with very different causes for their feelings of attraction, isolation, alienation despair and doom, after which ‘Just Another Night in Carbon City’ (Jennifer Camper) tells a grimly witty noir crime tale with not a Tough Guy in sight.

‘Sissy That Walk’ by Eric Kostiuk Williams incisively relates the fan reaction to RuPaul’s Drag Race show before a meaningful conversation occurs between two old friends in Kris Dresen’s ‘Chop Suey’ and Tyler Cohen presents us with one enigmatic possible tomorrow in ‘Flux’…

‘So Young, So Talented, So What?!’ is an engaging and often scary comic jam by Jennifer Camper & Michael Fahy, couched in the cautionary tale of a young artistic boy lost even before he reached the Big City, and is followed by a triptych of Fahy’s narrative gallery images and strips entitled ‘Found’, ‘O’Hara Song’ and ‘Hazily Remembered Drag Queens’.

Edie Fake then plays coy and arch at the ‘Sex Club’, whilst José-Luis Olivares indulges in ‘Online Fantasy’ and Steve MacIsaac lets his mind wander back into thoughts of unpleasant school days in ‘Vacant Lots’ before wishful thinking and wistful hope poignantly meet in ‘For Fletch and Ruski, Spooner, and Calico’ by Rick Worley.

‘Life’s But a Walking Shadow’ (Christine Smith) silently scours the college scene with a couple of kids who haven’t found their way yet whilst ‘Political Will’ by Carlo Quispe reveals the inescapable highs and lows of the party scene

Do you remember Private Manning? The young soldier was an intelligence analyst in Iraq in 2009 and leaked thousands of classified documents to the horrified world. The records were leaked via a hacker named Lamo and the then transgender Bradley was communicating via electronic media. Here Andy Hartzell imaginatively and mesmerising illustrates those game-changing chat logs in ‘Manning/Lamo Project’ to create possibly the most engrossing piece in this wonderful book.

‘Toot Toot Heyyyyyyy Beep Beep’ by Carrie McNinch describes a first emotional connection and the fall of Skylab before Rob Kirby recounts his own dating dilemma in ‘Music for No Boyfriends’ and local London lad Sina Sparrow proves there’s no such thing as carefree love in ‘If You Want Me To I Will Be The One Who Is Always Good’…

Superheroes and wry humour inform Ivan Velez, Jr.’s  ‘Oso Oro – the night I got my hero card…’ with the protagonist falling foul of the masked community’s precarious pecking order after which ‘Coming Out With the Bunksteads’ (by Arch-Bishop of Gay Comics Howard Cruse) hilariously turns venerable family strip Blondie on its head with a little coming-out confession, whilst author and “Officially Out” professional wrestler Terrance Griep relates ‘The Second Most Asked Question’ about his grappling career with Rob Kirby supplying the excruciating visual details…

A different type of “tension and differences in the band” are disclosed in Craig Bostick’s ‘Guitar  Bass  Drums’ before ‘Burger Meister: a Story of Love and Loss’ by Amanda Verwey focuses on a tragic miscommunication and Comedy of desperate-dating Errors, and Nichole J. Georges describes just another date in the whimsically wonderful ‘Grief’.

David Kelly helpfully shares a few very sensible ‘Tips to a Teen-Age Me’ whilst Marian Runk offers some captivating memories and suggestions of her own in ‘This Winter, I Practiced Being Alone’…

‘Miss Sasha Velour’ (by Sasha Steinberg) then shows that you don’t need to be armed to be Fabulous and Jon Macy graphically examines his relationship with his heroes in a powerful and self-searching untitled graphic musing on Oscar Wilde, Frankenstein’s Monster, Djuna Barnes, Raymond Chandler and Charles Mingus before ‘Confession’ by L. Nichols rounds off the comics cavalcade with a light-hearted affirmation about finding yourself…

Situated between pin-up Drag in 1969 (Sasha Steinberg), and untitled pieces from MariNaomi and L. Nichols – plus one last strip starring ‘School Girls’ by Camper – About the Creators then briefs you on the talented story-makers and where else to find their work whilst a copious Special Thanks section gratefully name-checks the contributors and the investors on KickStarter who paid to make the project happen, ending this glorious rainbow-hued book of bright ideas and colourful yarns on an exceedingly positive and life-affirming note.

QU33R is a superb example of comics celebrating determination and difference: sensitive, evocative, romantic and humorously engaging “people stories” which any open-minded fan can’t help but adore. There’s not much fighting but plenty of punch, and in an ideal world this book would be readily available in every school and library for any confused kid in need of inspiration, comfort, understanding, encouragement and hope.
QU33R, the collection is © 2014 Rob Kirby. The individual art and writing contributions are © 2014 the original artists and writers. All rights reserved.

Fairy Tales of Oscar Wilde volume 2: The Young King and The Remarkable Rocket


Adapted by P. Craig Russell & various (NBM)
ISBN: 978-1-56163-771-3

P. Craig Russell began his illustrious career in comics during the early 1970s and came to fame young with a groundbreaking run on science fiction adventure series Killraven, Warrior of the Worlds.

Although his fanciful, meticulous, classicist style was joyously derived from the great illustrators of Victorian and Edwardian heroic fantasy, and the craftsmanlike visual flourishes of Art Nouveau was greatly at odds with the sausage-factory deadlines and sensibilities of the mainstream comicbook industry, the sheer power and beauty of his work made him a huge draw.

By the 1980s he had largely retired from the merciless daily grind, preferring to work on his own projects (generally adapting operas and plays into sequential narratives) whilst undertaking the occasional high-profile Special for the majors – such as Dr. Strange Annual 1976 (totally reworked and re-released as Dr. Strange: What Is It that Disturbs You, Stephen? in 1996) or Batman: Robin 3000.

As the industry grew up and a fantasy boom began, he returned to comics with Marvel Graphic Novel: Elric (1982), further adapting prose tales of Michael Moorcock’s iconic sword-&-sorcery star in the magazine Epic Illustrated and elsewhere.

Russell’s stage-arts adaptations had begun appearing in 1978: first in the independent Star*Reach specials Night Music and Parsifal and then from 1984 at Eclipse Comics where the revived Night Music became an anthological series showcasing his earlier experimental adaptations; not just operatic dramas but also tales from Kipling’s Jungle Books and other literary classics.

In 1992 he began adapting the assorted Fairy Tales of Oscar Wilde – a mission he continues to date, and this second volume (now in its third printing) deftly balances a tale of magnificent, pious allegorical wonderment with a wry and hilarious concealed yet concerted attack on conceit and self-aggrandisement packed with examples of the devastating, so-quotable epigrams which made the author so briefly the most popular man in London Society…

The Young King was originally published in 1891, one of the quartet of stories in A House of Pomegranates, (Wilde’s second book of stories for children) and here adaptor Russell utilises all his skills to staggering effect.

When the old king falters, the grandson he refused to acknowledge (due to the scandal of a Princess’ forbidden liaison) is plucked from the obscurity of a shepherd’s croft and made heir to the kingdom.

At first the crude, impoverished lad is beguiled and besotted by the sheer beauty of the Court and his new Station, but as his coronation approaches and he sinks into idolatry over the impossible, incomprehensible fineness of his vestments and symbols of office, the bedazzled 16-year-old dreams three dreams.

In them he sees three visions of the toil, privation, hardship and, too frequently, deaths the common folk paid for his Crown, Robe and Sceptre, and something changes within him.

Discarding all his finery, he dons his shepherd rags, picks up his crook and places a circlet of briars upon his brow. Then walking to the Cathedral, he draws scorn, derision and worse from the townsfolk, soldiers and nobility who decry the ingrate seeking to bring shame to a proud kingdom…

The miraculous, messianic ending to this stunningly realised parable is ably counter-pointed by a somewhat jollier – if wickedly barbed – offering.

Rendered in a more animated and fantastical manner, The Remarkable Rocket appeared in Wilde’s original 1888 collection The Happy Prince and Other Tales and begins with the betrothal of a young Prince to an exotic Princess.

As part of the festivities, a huge banquet and Grand Ball was to be concluded with a spectacular fireworks display: a spectacle the intended bride had never before experienced.

As the preparations began, in the palace gardens the assorted Roman Candles, Catherine Wheels and other pyrotechnics began to discuss their upcoming big night, one particularly obnoxious rocket increasingly monopolizes the conversation. Pompous, self-important, supercilious and unconscionably rude, he brags so much and babbles so long that he reduces himself to tears and is so sodden that when the big moment comes he is utterly incapable of igniting and completely misses the show.

Damp and disconsolate, he is discarded and lies unspent and obstreperous in the gardens having learned nothing. When a frog, dragonfly and duck try to engage him in conversation, Rocket again reverts to his abominable manner but things are about to change as two common boys pick him up to chuck on their campfire…

Gloriously rife with razor-sharp Wildean bon mots and ferociously barbed social criticism, this clever yarn still holds one final ironic tweak in the tale…

The brace of brilliant adaptations in this award-winning (a Harvey for Best Graphic Album and an Eisner for Best Artist) book signalled another high point in the artist’s splendid career, and on first release in 1994 displayed another milestone in the long, slow transition of an American mass market medium into a genuine art form.

Most importantly this and the other volumes in the series are incredibly lovely and irresistibly readable examples of superb writing (so go and read Wilde’s original prose tomes too!) and sublime examples of comics art their very best.

Now that it’s finally back in print, you simply must avail yourself of this masterful confection…
© 1994 P. Craig Russell. All rights reserved.

Essential Marvel Two-in-One volume 2


By Marv Wolfman, Jim Starlin, Tom DeFalco, John Byrne, Peter Gillis, Bill Mantlo, Alan Kupperberg, Mary Jo Duffy, Steven Grant, Ron Wilson, John Buscema, Sal Buscema, Frank Miller & various (Marvel)
ISBN: 978-0-7851-1729-2

Innovation isn’t everything. As Marvel slowly grew to a position of dominance in the wake of losing their two most inspirational creators, they did so less by experimentation and more by expanding and exploiting proven concepts and properties.

The only real exception to this was the en masse creation of horror titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing, or battling – often both – with less well-selling company characters was not new when Marvel decided to award their most popular hero the same deal DC had with Batman in Brave and the Bold.

Although confident in their new title, they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-lost days editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline they may well have been right.

Nevertheless, after the runaway success of Spider-Man‘s Marvel Team-Up the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four‘s most iconic and popular member – beginning with a brace of test runs in Marvel Feature #11-12, before graduating him to his own team-up title, of which this second economical, eclectic monochrome compendium gathers together the contents of Marvel Two-In-One #26-52 plus Annual‘s #2 and 3, covering April 1977- June 1979.

The innate problem with team-ups was always a lack of continuity – something Marvel had always prided itself upon – and writer/editor Marv Wolfman sought to address it by the simple expedient of having stories link-up through evolving, overarching plots which took Ben from place to place and guest to guest to guest.

Here the tactic begins with busy bombast in ‘The Fixer and Mentallo are Back and the World will Never be the Same!’ (illustrated by Ron Wilson & Pablo Marcos) which unites Ben with Nick Fury, Agent of S.H.I.E.L.D. battling a brace of conniving bad guys trying to steal killer-cyborg-from-an-alternate-future Deathlok .

The heroes spectacularly failed and the artificial assassin then co-featured in #27 as ‘Day of the Demolisher!’ found the now-reprogrammed killer targeting new US President Jimmy Carter. This time Big Ben had an alien ace up his sleeve and the hit failed…

The tempestuous Sub-Mariner shared the watery limelight in #28 as the Thing and his blind girlfriend Alicia Masters ferried the deactivated Deathlok to a London-based boffin. When they were shot down in mid-Atlantic by a mutated fish-man, Ben was forced to fight against and beside Namor whilst Alicia languished ‘In the Power of the Piranha!’ (with John Tartaglione inks).

Master of Kung Fu Shang-Chi then stepped in as Ben and Alicia finally landed in London. ‘Two Against Hydra’ (Sam Grainger inks) saw aforementioned expert Professor Kort snatched by the sinister secret society before the Thing could consult him: the savant’s knowledge being crucial to Hydra’s attempts to revive their newest living weapon…

As part of Marvel’s obsessive ongoing urge to protect their trademarks, a number of their top male characters had been spun off into female iterations. Thus at the end of 1976 Ms. Marvel debuted (with a January 1977 cover-date), She-Hulk arrived at the end of 1979 (Savage She-Hulk #1 February 1980) and Jessica Drew premiered in Marvel Spotlight #32 a mere month after Ms. Marvel as The Spider-Woman…

Her next appearance in Marvel Two-In-One #29 (July 1977) began an extended six-chapter saga which was designed as a promotional lead-in to her own series and ‘Battle Atop Big Ben!’ in #30 (by Wolfman, John Buscema & Marcos) saw her logo beside the Thing’s as she struggled to be free of her Hydra controllers, even as a couple of thieves embroiled Ben and Alicia in a complex and arcane robbery scheme involving a strange chest buried under Westminster Abbey.

Although the Arachnid Dark Angel was unable to kill Ben she did kidnap Alicia, who became ‘My Sweetheart… My Killer!’ (#31 by Wilson & Grainger) once Kort and Hydra transformed the helpless waif into a spidery monster. In #32’s ‘And Only the Invisible Girl Can Save us Now!’ (Marcos inks) Sue Storm joined the repentant Spider-Woman and distraught Thing in battling/curing the out-of-control Alicia whilst those two robbers continued their long-term campaign of acquisition and accidentally awoke a quartet of ancient elemental horrors.

It took the Arthurian sorcerer Modred the Mystic to help Spider-Woman and Ben triumph over the monsters in the concluding ‘From Stonehenge… With Death!’ before a semblance of normality was restored…

Back to business as usual in Marvel Two-In-One #34, Ben and sky-soaring Defender Nighthawk tackled a revivified and cruelly misunderstood alien freed from an antediluvian cocoon in ‘A Monster Walks Among Us!’ (Wolfman, Wilson & Marcos) before Ernie Chan stepped in to illustrate a 2-part wrap-up to one of Marvel’s recently folded series.

Issue # 35 saw the Thing dispatched by the Air Force through a time-portal in the Bermuda Triangle to a fantastic world of dinosaurs, robots, dinosaurs, E.T.’s and dinosaurs as ‘Enter: Skull the Slayer and Exit: The Thing’ detailed the short history and imminent deaths of a group of modern Americans trapped in a bizarre time-lost land.

Marooned in the past it took the intervention of best buddy Mister Fantastic to retrieve Ben and his new friends in #36’s ‘A Stretch in Time…’

Marvel Two-In-One Annual #2 then provided the second half of a landmark story, by Jim Starlin & Joe Rubinstein, which completed a tale which began in Avengers Annual #7 (not included here).

In that missing episode, the World’s Mightiest Superheroes in combination with Captain Marvel and cosmic wanderer Adam Warlock had forestalled a massed alien assault and prevented the Dark Titan Thanos from destroying the Sun – but only at the cost of Warlock’s life.

Now, in ‘Death Watch!’, Peter Parker was plagued by prophetic nightmares, revealing how the Titan had snatched victory from defeat and now held the Avengers captive whilst he again prepared to extinguish Sol.

With nowhere else to turn, Spider-Man headed for the BaxterBuilding,  hoping to borrow a spacecraft, unaware that the Thing also had history with the terrifying, death-obsessed Titan.

Although utterly overmatched, the unlikely champions of Life upset Thanos’ plans enough that the Avengers’ and the Universe’s true agent of retribution was able to end the threat forever – or at least until next time…

Marvel Two-In-One‘s apparent function as a clearing-house for old, unresolved series and plot-lines was then put on hold for awhile as issue #37 teamed Ben with Matt Murdock (alter ego of Daredevil) for ‘Game Point!’ (Wolfman, Wilson & Marcos).

Ben had been framed for monstrous acts of wanton destruction, and when the case went badly he faced decades in jail. However, DD and a strange street punk dubbed “Eugene the Kid” determined that the Mad Thinker was behind the plot to place the ‘Thing Behind Prison Bars’ (by Roger Slifer, Wilson & Jim Mooney) and tackled the maniac whose ultimate game plan was to corner the future and mass-produce his own android Avenger in #39’s ‘The Vision Gambit’ (with inks by Marcos).

Slifer, Tom DeFalco, Wilson & Marcos then detailed a spooky international yarn as the Black Panther became involved in a monstrous reign of terror: a zombie-vampire stalking the streets and abducting prominent African Americans. The concluding part – ‘Voodoo and Valor!’ (David Kraft, Wilson & Marcos) – saw Jericho Drumm (AKA Brother Voodoo) volunteer his extremely specialised services to Ben and T’Challa, in hopes of ending the crisis…

The trail took the heroes to Uganda for a confrontation with Doctor Spectrum and the far more dangerous real-world crazy killer Idi Amin…

Marvel Two-In-One #42 then introduced a mainstay of the Marvel Universe as Project Pegasus debuted in ‘Entropy, Entropy’ by Ralph Macchio, Sal Buscema, Alfredo Alcala & Sam Grainger

The Federal research station designated the Potential Energy Group/Alternate Sources/United States was dedicated to investigating alternative power sources and soon became the most sensible place to dump energy-wielding super-baddies once they were subdued.

Ben found and started trashing the place whilst tracking down his educationally- and emotionally-challenged ward Wundarr who had been renditioned by the Government, only to be contained by Captain America in his role as security advisor. They were only just in time to stumble over a sabotage scheme by martial maniac Victorius who unleashed a deadly new threat in the ghostly form of Jude, the Entropic Man…

This phantasmic force easily trounced Cap and Ben but found the macabre Man-Thing a little bit harder to handle in the concluding episode ‘The Day the World Winds Down’ (Macchio, John Byrne – & Friends – & Bruce Patterson)…

Marvel Two-In-One Annual #3 then offered an old-fashioned, great big world-breaking blockbuster in which Nova the Human Rocket battled beside the Thing to free captive alien princesses and save the Earth from gigantic cosmos-marauding space invaders a simple yet entertaining tussle entitled ‘When Strike the Monitors!’ carefully crafted by Wolfman, Sal Buscema, Frank Giacoia & Dave Hunt.

Back in the monthly comicbook issue #44 strayed away from standard fare with ‘The Wonderful World of Brother Benjamin J. Grimm’ (Wolfman, Bob Hall & Giacoia) with the Thing telling rowdy kids a rather fanciful bedtime story concerning his recent partnership with Hercules to free Olympus from invading giants…

In issue #45 Captain Marvel’s Cosmic Awareness warned him that the Thing had been targeted by vengeful Skrulls in ‘The Andromeda Rub-Out!’ (Peter Gillis, Kupperberg & Esposito), after which the Incredible Hulk‘s new TV show compelled an outraged Ben to head for Hollywood, only to become embroiled in ‘Battle in Burbank!’ (Alan Kupperberg & Chic Stone)

Perpetual gadflies The Yancy Street Gang headlined in MT-I-O #47 as ‘Happy Deathday, Mister Grimm!’ (Bill Mantlo & Stone) saw a cybernetic tyrant take over Ben’s old neighbourhood. The invasion ended – once awesome energy powerhouse Jack of Hearts joined the fight against ‘My Master, Machinesmith!’ in #48 by Mantlo, Stone & Tex Blaisdell.

Mary Jo Duffy, Kupperberg & Gene Day then piled on the spooky laughs in #49 as the ‘Curse of Crawl-Inswood’ saw Doctor Strange manipulate Ben into helping him crush a supernatural incursion in a quaint and quiet seaside resort.

The anniversary issue #50 was everything a special issue should be. ‘Remembrance of Things Past’ by Byrne & Joe Sinnott took a powerful and poignant look at the Thing’s history as a monster outcast and posited a few what-might-have-beens…

Following another failure to cure his rocky condition, Ben steals the chemical and travels into his own past, determined to use the remedy on his younger, less mutated self, but his bitter, brooding, brittle earlier incarnation is hardly prepared to listen to another monster and inevitable catastrophic combat ensues…

Issue #51 was even better. ‘Full House… Dragons High!’ by Gillis, up-&-coming artist Frank Miller & Bob McLeod, detailed how a weekly poker session at Avengers Mansion was interrupted by rogue US General Pollock, who again tried to conquer America with stolen technology. Happily Ben and Nick Fury found Ms. Marvel, Wonder Man and the Beast better combat comrades than Poker opponents…

This mammoth tome ends on a sinister paranoic note with Marvel Two-In-One #52 and ‘A Little Knight Music!’ (by Steven Grant, Jim Craig & Marcos), as the mysterious Moon Knight joins the Thing in stopping CIA Psy-Ops master Crossfire from brainwashing the city’s superheroes into killing each other…

These stories – from Marvel’s Middle Period – are certainly of variable quality, but whereas some might feel rushed and ill-considered they are balanced by many timeless classics, still as captivating today as they always were.

Even if artistically the work varies from only adequate to quite superb, most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts and all comics craziness? You’ll almost certainly grow to like it…
© 1977, 1978, 1979, 2007 Marvel Characters, Inc. All Rights Reserved.

The New Avengers volume 1: Breakout


By Brian Michael Bendis, David Finch & various (Marvel)
ISBN: 978-0-7851-1479-6

During the Marvel rebirth in the early 1960’s Stan Lee & Jack Kirby aped a tactic which had recently paid big dividends for DC Comics, but with initially mixed results.

Although Julie Schwartz had achieved incredible success with revised and modernised versions of the company’s Golden Age greats, the natural gambit of trying the same revivification process on characters that had dominated Timely/Atlas in those halcyon days didn’t go quite so well.

The Justice League of America-inspired Fantastic Four featured a new Human Torch but his subsequent solo series began to founder almost as soon as Kirby stopped drawing it. Sub-Mariner was back too, but as a villain, as yet incapable of carrying his own title…

So the costumed character procession continued: Lee, Kirby and Steve Ditko churning out numerous inventive and inspired “super-characters”. Not all caught on: Hulk lost his title after six issues and even Spider-Man would have failed if writer/editor Lee hadn’t really, really pushed his uncle, the publisher…

Thus, after nearly 18 months during which the fledgling House of Ideas had created a small stable of leading men (but only a sidekick woman), Lee & Kirby settled on combining their meagre stock of individual stars into a group – which had made the JLA a commercial winner – and assembled a handful of them into a force for justice and even higher sales…

Cover-dated September 1963, The Avengers #1 launched as part of an expansion package which also included Sgt. Fury and his Howling Commandos and The X-Men…

Despite a few rocky patches, the series soon grew into one of the company’s perennial top sellers, but times and tastes always change and after four decades, in September to December 2004, the “World’s Mightiest Heroes” were shut down and rebooted in a highly publicised event known as Avengers Disassembled.

Of course it was only to replace them with both The New and The Young Avengers. Affiliated comic-books Thor, Iron Man, Captain America, Fantastic Four and Spectacular Spider-Man also ran parallel but not necessarily interconnected story-arcs to accompany the Big Show.

Said Show consisted of the worst day in the team’s history as the Scarlet Witch was revealed to have gone crazy, betraying the team who had been her family and causing the destruction of everything they held dear and the death of several members. That all happened in issues #500-503, plus the one-shot Avengers Finale.

The most important major change from that epic ending was The New Avengers, and this slim tome collects the first six issues from that celebrated revamp (covering January to June 2005) as Brian Michael Bendis and David Finch – with inking assistance from Danny Miki, Mark Morales, Allen Martinez & Victor Olazaba – redefined the nature of group heroics for a darker, more complex age.

The six-chapter saga ‘Breakout’ begins six months after the day Tony Stark shut down the Avengers and withdrew all funds, backing and support…

Somewhere in the city a shadowy client hires super-villain Electro to facilitate the escape of a certain individual from the metahuman super High Security prison The Raft.

The lock-up is located on an island in New York City Harbour: a high-tech exemplar of space-age confinement, keeping hundreds of super-thugs and deadly monsters safely away from decent folks, all efficiently operated and maintained by superspy peacekeeping agency S.H.I.E.L.D.

One particular day, lawyers Foggy Nelson and his partner Matt (Daredevil) Murdock are visiting a mystery prisoner at the behest of Reed Richards of the Fantastic Four. In accordance with security protocols they are accompanied by S.H.I.E.L.D. super-agent Jessica Drew – formerly costumed crusader Spider-Woman – but have also brought their own metahuman bodyguard in the formidable form of Luke Cage AKA Power Man.

They picked the worst possible day. As a city-wide sudden power blackout disables the technologies suppressing the powers of the inmates, Electro’s attack shatters the walls and, having secured his target, the mega-volt mercenary opens all the cells and tells the exultant escapees to have fun whilst he flees…

At the first sign of trouble Peter Parker switched to Spider-Man and headed for The Raft, snagging a ride on an official helicopter. When it is shot down, he is pulled from the freezing waters by Captain America who had diverted the chopper to get to the endangered island…

Far below the surface level, Agent Drew has shepherded her charges to relative safety, leaving Foggy in the cell of the man they’d come to interview. Bob Reynolds, a superhero known as Sentry, is the most powerful being on Earth and has allowed himself to be incarcerated for the murder of his own wife…

As Nelson tries to break through to the shell-shocked, nigh-comatose superhuman, Drew, Cage and Daredevil are engaging in a brutal holding action against an army of enraged psychos, whilst at the surface level Spidey and Cap are fighting for their lives.

Things go bad when the web-spinner’s arm is broken, whilst down in Sentry’s cell the sadistic metamorph Carnage finds a way to reach the cowering Foggy…

The inevitable bloodbath rouses Sentry from his stupor and the Golden Gladiator explodes out of the Raft, carrying Carnage to his doom in deep space, whilst on the surface level Iron Man’s blockbusting arrival begins to turn the tide against the army of maniacs…

The third chapter opens with Stark and Steve Rogers discussing the recently pacified penitentiary and the obvious need for the Avengers to reform. Captain America’s urgent belief that it was fate calling a new team together nearly sways the arch-rationalist – as does the fact that forty-two of the worst malefactors managed to get away in the chaos – but Iron Man remains uncommitted until Cap can get some – or any – of the staunch loners they fought beside to join the proposed New Avengers team…

Always undaunted, the Star-Spangled Avenger starts talking and soon Spider-Woman, Cage and Spider-Man are aboard. Daredevil again declines to join any group and the enigmatic Sentry just goes back to his cell…

Captain America even convinces S.H.I.E.L.D. to rehire the immediately cashiered Jessica as liaison between the agency and Avengers – although current Director Maria Hill is hostile to both her and the formation of a new team. Little do any of them know that Spider-Woman’s loyalties divide not two ways, but three…

The first order of business is to find Electro and discover who he was specifically after. The trail leads to Boston, another blistering battle but no joy, forcing Drew to try radical tactics on the remaining, re-incarcerated super-freaks in an attempt to divine the identity of the cause of all their problems.

Soon the rag-tag band are rocketing to the Savage Land – a sub-surface wonderland of cavemen, dinosaurs and other strange creatures left in splendid isolation as a UN Protectorate – to recapture Karl Lykos, a man who feeds on mutant energy to become the reptilian monster Sauron…

The excursion is a disaster: they are marooned, attacked by giant lizards and captured by mega-genius Brainchild and his band of Mutates. Lykos’ escape had been engineered by the ruthless experimenter, who still considers humans as guinea pigs and seems intent on eradicating mankind, but the proto-Avengers’ biggest problem is a former ally.

Wolverine has also tracked the fugitive to the Antarctic paradise and intends to end the threat of Sauron forever… no matter who gets in the way…

He is just too late and the great reptile is reborn. However, during the subsequent battle the heroes uncover an even greater horror. Global good guys S.H.I.E.L.D. have apparently enslaved the indigenous people of the region and are using them to mine alien wonder element Vibranium.

Unfortunately, the secret is guarded by ultra-operative Yelena Belova, the new Black Widow and she is quite prepared to destroy them – and the entire installation – to preserve the secret…

In the appalling aftermath the astounded Avengers make more ghastly discoveries. The Raft breakout also exposed the fact that many of the criminals held there had been reported dead for years and the new team – which now includes Wolverine – have to face the prospect that the Free World’s greatest peacekeeping force may be partly (or wholly) corrupt: stockpiling deadly elements, super-weapons and even metahumans for what cannot possibly be any good reason…

Shaken and betrayed, The New Avengers resolve to find out why, whatever the cost…

Smart, bombastic and laced with tension and brilliant hilarity, this was – and remains – a superb moment of innovation and bold thinking that truly revitalised a moribund concept, With covers-&-variants by Finch, Miki & Frank D’Armata, Steve McNiven, Joe Quesada,. Trevor Hairsine, Olivier Coipel, Jim Cheung, Richard Isanove, Adi Granov and Bryan Hitch, this is a grand jumping-on point for readers who love Fights ‘n’ Tights Fiction and fans familiar with either the TV animation series or movie blockbuster iterations of the World’s Greatest Superheroes.
© 2004 and 2006 Marvel Characters, Inc. All rights reserved.

Guardians of the Galaxy – Legacy


By Dan Abnett & Andy Lanning, Paul Pelletier, Rick Magyar & various (Marvel)
ISBN: 978-0-7851-3338-4

Following twin cosmic catastrophes (the invasion of our cosmos by the Negative Zone legions of Annihilus and consequent incursion of the shattered survivors of parasitical Phalanx) Marvel breathed new life in many of its moribund cosmic comics characters, and none more so than the rough agglomeration of rootin’, tootin’, blaster-shootin’ outer space reprobates that formed a new 21st century iteration of the Guardians of the Galaxy.

Although heralded since its launch in the early 1960s with making superheroes more realistic, Marvel Comics also maintained its intimate affiliation with outlandish and outrageous cosmic calamity (as wonderfully embodied in their pre-superhero “monster-mag” days), and with an upcoming big-budget movie due soon this is a property the company needs to keep in the public eye…

The original Guardians were created by Arnold Drake in 1968 for try-out title Marvel Super-Heroes (#18, January 1969), a rag-tag bunch of futuristic freedom fighters dedicated to liberating star-scattered humanity from domination by the sinister, reptilian Brotherhood of Badoon.

Initially unsuccessful, the far-future space squad floated in limbo until 1974 when Steve Gerber incorporated them into Marvel Two-In-One #4 and 5 and Giant Size Defenders #5 as well as the monthly Defenders (#26-29, July – November 1975), wherein assorted 20th century champions travelled a millennium into Tomorrow to ensure mankind’s very survival.

This in turn led to the Guardians’ own short-lived series (in Marvel Presents #3-12, February 1976 – August 1977) before abrupt cancellation left them roaming the Marvel Universe as perennial guest-stars in such cosmically-tinged titles as Thor, Marvel Team-Up, Marvel Two-in-One and The Avengers.

In June 1990 they were back, securing a relatively successful series (#62 issues, plus annuals and a spin-off miniseries) until the axe fell again in July 1995.

This isn’t them; this is another bunch…

By 2006 reading tastes had once turned to watching the skies and a massive crossover event involving most of Marvel’s 21st century space specialists erupted throughout the Marvel Universe.

Annihilation, brainchild of writing team Dan Abnett & Andy Lanning, resulted in a vast reconfiguration (pre- configuration), creating a set of galactic Guardians for modern times and tastes.

Among the stalwarts in play were Silver Surfer, Galactus, Firelord (and other heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Tana Nile, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, a Watcher as well as a host of alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar et al and more, all relentlessly falling before a invasion of rapacious Negative Zone bugs and beasties unleashed by undying insectoid horror Annihilus.

That conflagration spawned its own wave of specials, miniseries and new titles (subsequently collected in three volumes plus a Classics compilation which reprinted key appearances of most of the saga’s star players). It inevitably led to a follow-up event …

In Annihilation: Conquest, with Kree and Skrull empires splintered, the Nova Corps of Xandar reduced to one single operative, and wild ancient gods returned, a sizable proportion of the Negative Zone invaders had tenuously established themselves in territories once home to untold billions.

The Supreme Intelligence was gone and arch-traitor Ronan had become a surprisingly effective ruler of the few remaining Kree. Cosmic Protector Quasar had died, and Phyla-Vel, (daughter of the first Captain Marvel) has inherited both his powers and name…

Whilst she and psychic demi-goddess Moondragon worked with the pacifist Priests of Pama to relieve the suffering of starving survivors, Star-Lord Peter Quill toiled with Ronan to shore up the battered interstellar defences of the myriad races in the decimated space-sector.

Quill then brokered an alliance with the Spaceknights of Galador (an old noble cyborg species most famously represented by 1980s hero Rom) to enhance the all-pervasive etheric war-net, but the system had been treacherously compromised, and when activated instantaneously overwritten ruled by a murderous, electronic sentient parasitic species known as the Phalanx, whose cybernetic credo was “peace and order through assimilation”…

Once again a rag-tag rabble united to repel a cosmic invasion, with Quill commanding a Kree resistance division/Penal Strike Force. The highly engaging intergalactic Dirty Half-Dozen comprised Galactic Warrior Bug (originally from the 1970’s phenomenon Micronauts), the current Captain Universe (ditto), Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, anamorphic adventurer Rocket Raccoon and the magnificently whacky “Kirby Kritter” Groot, a Walking Tree and one-time “Monarch of Planet X.”

In combination with stellar stalwarts Drax, Gamora – “Deadliest Woman in the Galaxy” – and Adam Warlock, the organic underdogs and other special all-stars turned back the techno-parasites and were left to set the saved if battered universe back on an even (ish) keel.

The success of all that intergalactic derring-do led in turn to a new series and this initial tome (collecting Guardians of the Galaxy volume 2 #1-6 from July-December 2008) finds some of the recently acquainted adventurers in the midst of saving the universe some more…

‘Somebody’s Got To Do It’ (by writers Dan Abnett & Andy Lanning, illustrated by Paul Pelletier & Rick Magyar) reveals how – thanks to fellow Earthling Nova’s prompting – Star-Lord determined to create a pro-active defence force to handle the next inevitable cosmic crisis as soon as it started.

To that end he convinced Drax, Gamora, Groot, Phyla-Vel, Warlock and the raccoon to relocate with him to the pan-species science-station Knowhere (situated in the hollowed out skull of a dead Celestial Space God) and start putting out the never-ending progression of interstellar brush-fires before they become really serious…

The station is guarded and run by Cosmo – a Russian dog with astounding telepathic abilities – and is where old comrade Mantis works as chief medic. It also offers unlimited teleportational transport which the team soon needs as it tries to prevent an out-of-control Universal Church of Truth Templeship crashing into a time/space distortion and shredding the fabric of reality…

Soon the surly scratch squad are battling savage, crazed missionary-zealots – powered by the worship of enslaved adherents channelled through the Templeship’s colossal Faith Generators – whilst desperately attempting to divert the vessel before it impacts the fissure in space. Such a collision would cause catastrophic destruction to the galaxy but the UCT crusaders only see heretics trying to interfere with their mission to convert unbelievers…

The crisis is exacerbated by another small problem: there are very nasty things on the other side of the fissure that really want to come and play in our universe, and when one of them breaks through the only thing to do is destroy the entire ship…

In the aftermath, Warlock reveals that the string of cosmic Armageddons has fundamentally damaged the nature of space, and more fissures will appear. He wants to repurpose the team to find and close them all before anything else escapes.

And on Sacrosanct, homeworld of the Universal Church of Truth, the Matriarch issues a decree for her Cardinals to deal with the interfering unbelievers…

‘Legacy’ sees the team dash to another Reality rupture which has recently spewed out a huge chunk of limbo-ice, only to find the temporal effluvia is encasing a chunk of Avengers Mansion and another appalling atrocity hungry for slaughter. As it attacks them they are saved by a recently-thawed costumed hero throwing a circular shield with concentric circles and a single star…

The confused hero says he is Vance AstrovikMajor Victory of the Guardians of the Galaxy and he has travelled back from the 30th century. The problem is that he can’t remember why or if he’s arrived in the right universe…

As the mystery man is probed by telepathic, precognitive Mantis, Quill and Warlock drag the team off to seal another Fissure, only to be ambushed by a unit of Cardinals as they enter a vast Dyson Sphere where something horrific is hunting…

As pitched, merciless battle breaks out on the Sphere in ‘Beyond Belief’, Mantis and Major Victory are attacked in Knowhere’s sickbay by a being of incredible power. Astrovik calls the assailant Starhawk but Mantis is unable to glean any information about him from any future she can see…

Within the Sphere, the war between Guardians and Cardinals is abruptly terminated as the bio-horror that haunts the solar system-sized construct attacks. Trapped and desperate Gamora is severely damaged when she uses the artefact’s captive sun to destroy it…

Back home at Knowhere to recuperate in ‘Damages’, the squad is caught in the latest of a series of escalating acts of sabotage. However the real shock comes as amongst the 38 dead are three Skrulls. The rapacious shape-shifting conquerors have clearly infiltrated the many races using the science station…

Apparently able to defeat all the base’s detectors and confound the many telepaths in situ, the reviled creatures prove a wave of panic and Cosmo is soon being challenged by Gorani and Cynosure of the Administrative Council, both demanding swift, strong action…

The news also incites a wave of paranoia and panic amongst the inhabitants and mystery man Astrovik is targeted by a mob, leading to Quill’s team being confined to quarters, where Drax overhears a shocking exchange between Star-Lord and Mantis…

The final two issues here form part of a major company-wide crossover but thankfully can stand alone from that event. It all begins with ‘Deception – a Secret Invasion Story’ wherein Drax goes rogue, hunted throughout the station by super-powered cops as the rest of his team undergo a trial. Of course, with a suffix like “the Destroyer” there’s little reason to trust the big green galoot, and no chance to stop him as he trashes Cynosure’s superteam The Luminals, and soon his former comrades join the search too.

Things take a darker turn as Starhawk reappears – this time as a woman – determined to stop the wrong future from happening, whilst elsewhere one of team is revealed to be concealing and protecting the dreaded Skrulls…

And in the bowels of the station Drax works on his plan to flush out the shape-shifters: after all, everybody knows that they revert to their own forms on death so all he has to do is kill everyone in Knowhere to find them…

The frankly brilliant conclusion occurs in ‘Death – a Secret Invasion Story’ which cleverly and spectacularly wraps up the crossover whilst positioning the assorted heroes for the next major story arc by splitting them up: a fairly natural reaction once the Guardians learned that Quill had had Mantis mind-control each one to get them to join his proposed pro-active strike-force in the days following the defeat of the Phalanx…

This stunning stellar treasure-chest also includes a covers-&-variants gallery by Clint Langley and Nic Klein, with a dozen of Langley’s unused Cover Options, a magnificent double-page pencil-art spread by Pelletier plus a Concept Artwork section on the new improved and savagely sinister Starhawk to astound and amaze all lovers of astral action and gritty, funny fantastic fantasy.

Smart, breathtaking adventure with loads of laughs and tremendous imagination, this is superb stuff well worth seeking out and, hopefully, set to be re-issued in the lead up to the forthcoming major movie production…
© 2008 and 2009 Marvel Characters, Inc. All rights reserved.

Dark Avengers: Molecule Man


By Brian Michael Bendis, Mike Deodato, Rain Beredo & Greg Horn (Marvel)
ISBN: 978-0-7851-3854-9
One of the most momentous events in Marvel Comics history occurred in 1963 when a disparate array of freshly minted individual heroes banded together to stop the Incredible Hulk. The Mighty Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package, and over the years the roster has waxed and waned until almost every character in their universe – and even some from others – has at some time numbered amongst their serried ranks.

After years of valiant, if often controversial service to humanity, when the draconian Federal initiative known as Superhuman Registration Act led to Civil War between costumed heroes, Tony Stark AKA Iron Man was appointed the American government’s Security Czar – the “top cop” in sole charge of a beleaguered nation’s defence and freedom: Director of high-tech enforcement agency S.H.I.E.L.D. and last word in all matters involving metahumans and the USA’s vast costumed community…

Stark’s mismanagement of various crises led to the arrest and assassination of Captain America and an unimaginable escalation of global tension and destruction, culminating in an almost-successful Secret Invasion by shape-shifting alien Skrulls.

Discredited and ostracised, Stark was replaced by apparently rehabilitated and recovering schizophrenic Norman Osborn (the original Green Goblin), who assumed full control of the USA’s covert agencies and military resources, disbanded S.H.I.E.L.D. and placed the nation under the aegis of his own new organisation H.A.M.M.E.R.

The erstwhile Spider-Man villain had begun his climb back to respectability after taking charge of the Government’s Thunderbolts Project; a penal program which offered a second chance to super-criminals who volunteered to undertake Federally-sanctioned missions…

Not content with commanding legitimate political and personal power, Osborn also secretly conspired with a coalition of major menacing masterminds to divvy up the world between them. The Cabal was a Star Chamber of super-villains all working towards a mutually beneficial goal, but such egomaniacal personalities could never play well together and cracks soon began to show, both in the criminal conspiracy and Osborn himself.

As another strand of his long-term plan, the Homeland Security overlord subsequently sacked the Avengers and formed his own, more manageable team consisting of replacements and outright impostors…

Constantly courting public opinion, Osborn launched his Avengers whilst systematically building up a new, personally loyal high-tech paramilitary rapid-response force. Moreover, seemingly to keep himself honest, he hired ex-S.H.I.E.L.D. hardliner Victoria Hand as his Deputy Director, tasked with watching the recovering madman for any signs of regression into criminal insanity…

His second-in-command was also occupied with the day-to-day running of the organisation whilst he concentrated on keeping Greek War-God Ares, mentally-disturbed superman Sentry and altruistic, dimensionally displaced alien Noh-Var – now dubbed Captain Marvel – unaware of his true intentions.

His other recruits were content with the sweet perks and devious deals on offer. Bullseye, Moonstone, Venom and Wolverine‘s psychotic son Daken Akihiro happily counterfeited Hawkeye, Ms. Marvel, Spider-Man and the irascible mutant Avenging X-Man, especially as Osborn had confiscated and repurposed Tony Stark’s greatest inventions into his own suit of super-armour, retooled and finished to invoke impressions of both Captain America and the Golden ex-Avenger. Iron Patriot was always at the forefront of his hand-picked team, leading from the front as a true American hero should…

Collecting issues #9-12 (December 2009-March 2010) of the controversial Dark Avengers series scripted by Brian Michael Bendis and illustrated by Mike Deodato & colourist Rain Beredo, this volume begins to catalogue the cracks in the façade.

As Osborn starts to become unglued, the God of War takes a personal day and follows his son Alexander.

Nick Fury, driven by duty, fuelled by suspicion and powered by a serum which kept him vital far beyond his years, didn’t go away when S.H.I.E.L.D. was shut down. He just went deep undercover and continued doing what he’d always done – saving the world, one battle at a time. From an unassailable, unsuspected vantage point Fury picked his battles and slowly gathered assets and resources he’d personally vetted or built…

The indomitable freedom fighter had always known that to do the job properly he needed his own trustworthy forces and no political constraints. To this end he had long endeavoured to clandestinely stockpile his own formidable team, which included a crack squad of super-human operatives: Yo Yo Rodriguez AKA Slingshot, Sebastian Druid, Jerry “Stonewall” Sledge, J.T. “Hellfire” James and Daisy Johnson, codenamed Quake, and the terrifyingly volatile Alexander: a 12-year old boy of incredible power.

The child Phobos was destined to become a true god – the personification of Fear – but until then his daily-developing divine gifts were Fury’s to use…

Now Ares tracks his delinquent child to the lair of his commanding officer’s most dangerous enemy. Instead of all-out combat, however, the confrontation with Fury leads to a shaky détente and an improbable deal…

The main part of this volume then deals with the faux team’s most perilous challenge, as a string of uncanny disappearances in back-of-beyond hamlet Dinosaur, Colorado ties in with Osborn’s desire to keep his bored and dangerous team occupied.

However when the more-than-godlike Sentry is apparently vaporised, the grand schemer realises the magnitude of the unidentified menace and mobilises his entire organisation.

But as his team approach ground zero and the still unknown foe, each is whisked into a personalised hell (illustrated in painted sections by Greg Horn) wherein impossibly overwhelming Molecule Man Owen Reece sits in judgement and metes out appalling punishments on the interlopers who have desecrated his private paradise and playground…

With only Victoria Hand left the situation looks dire, but the former S.H.I.E.L.D. bean-counter undertakes a brilliant last-ditch stratagem which delays events long enough for Sentry to somehow reassemble himself and battle the most powerful creature in existence to a standstill…

Not even Sentry himself realised just how strong he truly was, and as that terrifying fact sinks in Osborn continues to mentally unravel – even as his erstwhile Cabal ally Loki attacks…

To Be Concluded…

This portentous, doom-drenched psycho-drama builds breathtaking suspense whilst delivering blistering action in a slowly-intensifying progression as part of the “Dark Reign” company-wide crossover which impacted upon the entire Marvel Universe, yet besides being a component of an overarching epic, still holds together effectively as an entertaining one-off read for casual Fights ‘n’ Tights fans…

Also included to enhance the appeal are a cover gallery by Deodato & Beredo, a wealth of Characters Designs and unused material, a 4-page article on the Cover Process, Norman’s Dream Sketchbook by Greg Land and an information feature on Molecule Man taken from the Marvel Universe Handbook.

Although definitely not a book for younger fans, this is another striking saga from author Bendis, packed with intrigue and action, magnificently illustrated and offering an engaging peek at the sinister side of superheroics and the deadly downside of good intentions.
© 2009 and 2010 Marvel Characters, Inc. All Rights Reserved.

Superman/Batman: Supergirl

New Revised Review

By Jeph Loeb, Michael Turner & Peter Steigerwald (DC Comics)
ISBN: 1-4012-0347-7

In a shock of sheer horror, I realised over Christmas that I’ve been doing this for over 20 years: firstly in magazines like Comics Forum and books like Slings and Arrows, then as an online critic for the Comics Creators Guild website, before starting the independent Now Read This! in 2007.
Moreover many of those early efforts weren’t particularly fair or good – a side-effect of being literally bombarded non-stop with volumes one wouldn’t generally pick to read.
Thus in a probably futile effort to be less judgemental I’ve been going over older reviews, rethinking some previous pronouncements and will be making amends over the months to come.
What’s really worrying is how many I haven’t changed my mind about…

For many years Superman and Batman worked together as the “World’s Finest” team. They were best friends and the pairing made perfect financial sense as National/DC’s most popular heroes could cross-sell their combined readerships.

When the characters were redefined for the post-Crisis on Infinite Earths 1980s, they were remade as cautious but respectful co-workers who did the same job whilst deploring each other’s methods. They preferred to avoid contact whenever possible – except when they were in the Justice League – but then, the character continuity of team titles has always been largely at odds with heroes at home in their own titles…

After a few years of this new status quo the irresistible lure of Cape & Cowl Capers inexorably brought them together again with modern emotional intensity derived from their incontestably differing methods and characters.

For decades DC really couldn’t make up their minds over Supergirl. I’ve actually lost count of the number of different versions that have cropped up over the years, and I’ve never been able to shake the queasy feeling that above all else she’s a concept that was cynically shifted from being a way to get girls reading comics to one calculated to ease young male readers over that bumpy patch between sporadic chin-hair outbreaks, voices breaking and that nervous period of hiding things under your mattress where your mum never, never ever looks…

After a few intriguing test-runs she debuted as a future star of the ever-expanding Superman pocket universe in Action Comics #252 (May 1959). Superman’s cousin Kara Zor-El had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the detonated world’s debris and her dying parents, observing Earth through their vision-scopes, sent their daughter to safety as they apparently perished.

Landing on Earth, she met Superman who created the identity of Linda Lee and hid her in an orphanage whilst she learned of her new world and powers in secrecy and safety.

Her popularity waxed and waned over the years until she was earmarked for destruction as part of the clearout of attention-grabbing deaths during the aforementioned Crisis on Infinite Earths.

However as detailed in scripter Jeph Loeb’s introduction ‘On the Roller Coaster or, How Supergirl Returned to the DCU for the First Time’, after John Byrne successfully rebooted the Man of Steel, non-Kryptonian iterations began to appear – each with their own fans – until early in the 21st century the company Powers-that-Be decided the real Girl of Steel should come back… sort of…

Thus this visually intoxicating version (reprinting Superman/Batman #8-13, May-October 2004) resets to the original concept and has a naked blonde chick arrive on a Kryptonite meteor, claiming to be Superman’s cousin…

Written by Loeb with captivating art by Michael Turner & Peter Steigerwald, the action commences in the aftermath of Superman/Batman: Public Enemies wherein a Green Kryptonite asteroid crashed to Earth. Now in ‘Alone’, as a quarantined Superman chafes at enforced detention, the Dark Knight explores a section of the meteor submerged in Gotham Bay.

The JLA have all been active, clearing away the deadly fragments, but this last one is most disturbing. As Batman quickly grasps, it’s a ship but its single passenger is missing…

Soon the Gotham Guardian is tracking a wave of destruction caused by a seemingly confused teenaged girl with incredible powers and only Superman’s unwise early intervention stops the mounting carnage. Their subsequent investigations reveal the comely captive to have all the Man of Tomorrow’s abilities and she claims – in fluent Kryptonian – to be the daughter of his long-dead uncle Zor-El…

The mystery further unfolds in ‘Visitor’ as a deeply suspicious Batman and ecstatic Superman continue their researches, arguing their corners as the most powerful girl on Earth becomes increasingly impatient. Fuelling the Dark Knight’s concern is superdog Krypto‘s clear and savage hostility to the newcomer and Kara‘s claims that she has amnesia…

Then as Clark Kent endeavours to acclimatise his cousin to life on Earth, on the hellish world of Apokolips vile Granny Goodness and her Female Furies are ordered by ultimate evil space-god Darkseid to acquire the pliable naive newcomer…

Before they can strike, however, an attack comes from an unexpected source, as former ally Harbinger, ruthless hunter Artemis and beloved ally Wonder Woman ambush the Kryptonians. …

Princess Diana has acted arbitrarily nut from necessity: kidnapping Kara and bringing her to the island home of the Amazons to be trained in the use of her powers as a ‘Warrior’. Superman’s growing obsession has rendered him unable to see her potential for destruction, despite a cryptic message on her space ship from Zor-El, and Wonder Woman decided to strike first and ask later…

With tempers barely cooled, Dark Knight and Man of Steel are invited to observe Kara’s progress weeks later, just as the tropical Paradise is assaulted by an army of artificial Doomsdays manufactured on Apokolips…

The wave of slaughter is a feint, but by the time the horrors are all destroyed, the Female Furies have done their work, slaughtering Kara’s only friend and stealing her away…

In ‘Prisoner’, DC’s superheroic high trinity enlist the aid of Apokolyptian émigré Big Barda and stage a devastating rescue mission to Darkseid’s homeworld, but not before the Lord of evil apparently twists the innocent Girl of Steel into his tool: a ‘Traitor’ to the living…

The Master of Apokolips has never faced a foe as adamant as Batman and the quartet are unexpectedly victorious, but after returning Kara to Earth and announcing her as the new Supergirl, the heroes discover that they are not safe or secure, and in ‘Hero’ Darkseid horrifyingly returns to exact his ultimate revenge…

This hardcover collection also includes a covers-&-variant gallery by Turner, Steigerwald, Jim Lee & Scott Williams, assorted roughs and a wealth of production Sketches, and a nifty 2-page translation key for the Kryptonian Alphabet.

For me, the most intriguing aspect of this sometimes overly-sentimental tale is Batman’s utter distrust and suspicion of Kara as she is hidden from the world while she assimilates, but there’s plenty of beautifully rendered action (plus oodles of lovingly rendered girl-flesh and titillating fetish outfits jostling for attention amidst the lavish fight-scenes and interminable guest-cameos) and enough sheer spectacle to satisfy any Fights ‘n’ Tights fans.
© 2004, 2005 DC Comics. All Rights Reserved.

Usagi Yojimbo book 6: Circles


By Stan Sakai (Fantagraphics Books)
ISBN: 978-1-56097-146-0

Wandering rabbit bodyguard Miyamoto Usagi started life as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper before indomitably carving his own unique path to graphic glory.

Creative mastermind Sakai was born in 1953 in Kyoto, Japan before the family moved to Hawaii two years later. On graduating from the University of Hawaii with a BA in Fine Arts, he pursued further studies at Pasadena’s Art Center College of Design in California and started in comics as a letterer, most famously for the inimitable Sergio Aragonés’ Groo the Wanderer.

Eventually the cartoonist within resurfaced: blending a passionate storytelling drive and abiding love of Japanese history and legend with a hearty interest in the filmic works of Akira Kurosawa and his peers, Sakai began crafting one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The addictive period epic is set in a world of sentient animals (with a few unobtrusive human characters scattered about) but scrupulously mirrors the Feudal Edo Period of Japan – (roughly the 17th century AD by our reckoning); simultaneously referencing classic contemporary cultural icons from sources as varied as Zatoichi and Godzilla, whilst specifically recounting the life of a peripatetic Lord-less Samurai eking out as honourable a living as possible by selling his sword as a Yojimbo (bodyguard-for-hire).

As such, his destiny is to be perpetually drawn into a plethora of incredible situations.

He is a rabbit – brave, noble, sentimental, gentle, artistic, empathetic, long-suffering, conscientious and devoted to the tenets of Bushido – who simply cannot turn down any request for help or ignore the slightest evidence of injustice…

This superbly stirring sixth black-&-white blockbuster collects yarns from Fantagraphics’ Usagi Yojimbo comicbook volume 1, #25-31 plus an extra attraction from funny animal anthology Critters #50, offering a selection of complete adventures tantalisingly tinged with supernatural terror and drenched in wit, irony and pathos.

Following an adulatory Introduction from Jeff Smith, the restless Miyamoto encounters a Hannya (female demon) plaguing travellers whenever they try to cross ‘The Bridge’ after which ‘The Duel’ sees him targeted by a ruthless bookie.

The gambler’s professional duellist only needs one final big payday to safely retire with his beloved wife and child, but his disreputable boss is determined to fleece the locals no matter who has to die…

‘Yurei’ means ghost and, when a weeping woman’s spirit invades the Yojimbo’s dreams crying for justice, Usagi becomes an unwitting avenger whose presence provokes her murderer into making a huge and fatal mistake, after which ‘My Lord’s Daughter’ finds the Rabbit Ronin relating his greatest – battle against a horde of Obakemono (monsters) and demons to rescue a princess – in a wry fairy-tale tribute to the aforementioned Groo…

The remainder of this rousing compendium details a revelatory exploit wherein Usagi makes for his home village with thoughts of finally staying in one place. However when he meets again his childhood sweetheart Mariko a shocking secret regarding her soon changes everything.

‘Circles’ is divided into a succession of connected vignettes beginning with ‘Wind over the Tombstones’ as the homeward-bound hero discovers his former sensei Katsuichi – whom he believed dead – is very far from it…

Then in ‘Remembrances’, young Jotaro is abducted by the deadly Jei.

This veritable devil in human form believes himself a “Blade of the Gods” singled out by the Lords of Heaven to kill the wicked. The raving loon has been hunting Usagi ever since the Yojimbo defeated him – with the aid of a fortuitous or possibly divinely sent lightning bolt….

Now, in the little boy Jei senses a connection to his despise quarry and recruits a band of brigands to assist him in his schemes for revenge…

When the devil’s hired killers attack the village where Mariko’s husband Kenichi is headman, the strands of fate knit together as ‘Shroud Over the Mountain’ unites former friends and rivals in their desire to save the boy – who has already escaped and got into even more trouble…

The drama comes to an emotionally shattering climax in ‘Closing the Circle’ as the Rabbit Ronin learns at last the shocking truth about Jotaro and Mariko.

Arranging for his aging sensei to take on a new pupil he then wearily resumes his restless wanderings …

Triumph, tragedy, terrific action and terror all seamlessly flow together in this addictive epic, and Circles is still one the best collections in an unbroken run of classic graphic masterpieces.

Usagi Yojimbo has been in continuous publication since 1987, resulting in more than 30 graphic novel collections and books to date. The Legendary Lepus has guest-starred in many other comics and nearly had his own TV show – but there’s still time yet and fashions are ever fickle so hope endures…

As well as generating a horde of high-end collectibles, art prints, computer games, RPGs, a spin-off sci-fi series and lots of toys to promote popularity, Sakai and his creation have deservedly won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny and scary, always moving, astoundingly visceral, ferociously thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a work of cartoon genius: engaging and irresistible with a broad appeal that will delight devotees and make converts of the most hardened hater of anthropomorphic adventures.
Text and illustrations © 1992, 1993, 1994 Stan Sakai. Usagi Yojimbo is ® Stan Sakai. Book editions © 1994, 2006 Fantagraphics Books. All rights reserved.

Golden Age Starman Archives volume 2


By Gardner Fox, Alfred Bester, Joe Samachson, Jack & Ray Burnley, Mort Meskin, George Roussos, Emil Gershwin & various (DC Comics)
ISBN: 978-1-4012-2283-3

After the staggering success of Superman and Batman, National Comics/DC rapidly launched many other mystery-men in their efforts to capitalise on the phenomenon of superheroes, and from our decades-distant perspective it’s only fair to say that by 1941 the editors had only the vaguest inkling of what they were doing.

Since newest creations Sandman, The Spectre and Hourman were each imbued with equal investments of innovation, creativity and exposure, the editorial powers-that-be were rather disappointed that their later additions never took off to the same explosive degree.

Publishing partner but separate editorial entity All American Comics had by then created many barnstorming successes such as The Flash, Green Lantern, Hawkman and Hop Harrigan and would soon actually produce the only true rival to Superman and Batman’s star status when Wonder Woman debuted late in the year.

Of course AA clearly filtered all ideas through the brilliantly “in-tune” creative and editorial prodigy Sheldon Mayer…

Thus when Starman launched in the April 1941 Adventure Comics (relegating former Sandman to a back-up role in the already venerable heroic anthology), National/DC trusted in craft and quality rather than some indefinable “pizzazz”.

Before too long, though, the editors were forced to concede that even the forcefully realistic, conventionally dramatic illustration of Hardin “Jack” Burnley would not propel their newest concept to the same giddy heights of popularity as the Action Ace or Gotham Guardian.

The strip, always magnificently drawn and indisputably one of the most beautifully realised of the period, was further blessed with mature and compelling scripts by Gardner Fox, Alfred Bester, Don Cameron and latterly Joe Samachson but just never really caught on.

However, by today’s standards these compelling, compulsive fun-filled and just plain brilliant tales are some one of the very best comics that era ever produced.

Happily these days, with an appreciably older and more discerning audience, Starman’s less-than-stellar War years career might be more fully appreciated for the superb example of Fights ‘n’ Tights fiction it truly was. This particular volume sees the subtle, moody, slower-paced intellectually edgy stories supplanted by shorter yarns brimming with sheer exuberance and kinetic energy as, with the Nazi menace beaten, home grown criminals began to congregate on comics pages…

Golden Age guru Roy Thomas offers his own absorbing critical overview in the Foreword to this second stunning deluxe hardback collection – completing the Sidereal Sentinel’s tenure in Adventure Comics (issues #77-102, spanning August 1942 to February 1946). The volume even includes some of the most iconic covers of the Golden Age by Joe Simon & Jack Kirby – even though most of them only feature Starman in a little insert in one corner!

As was often the case, although Burnley came up with the concept and look for the Astral Avenger, a professional writer was assigned to flesh out and co-create the stories. At first multi-talented Gardner Fox handled the job, but eventually Alfred Bester began supplying scripts, whilst the illustrator also liberally called on the talents of his brother Dupree “Ray” Burnley as art assistant and inker with their sister Betty as letterer to finish the episodes in sublimely cinematic style.

In those simpler times origins were far less important than today, and the moonlit magic just happened: playboy astronomer and secret genius Ted Knight simply invented a “Gravity Rod” which stored and redirected the incredible power of the stars, and like any decent right-thinking individual created a “mystery man” persona.

Offering Starman’ services to FBI chief Woodley Allen, the Man of Night started his crusade against evil and injustice…

The period peril begins here with ‘Finders Keepers!’ by Fox & Burnley, wherein arch-nemesis The Mist combined his usual invisibility gimmicks with a subtle psychological scheme. When members of the public found valuable “lost property” they had no idea each item carried a post-hypnotic command to surrender their own valuables to the criminal mastermind…

Bester then scripted a thriller dealing with another kind of invisibility for the next issue as Starman and street urchin Mike Muggins ended the impossible robbery-spree of ‘The Little Man Who Wasn’t There!’, whilst in #79 ‘The Tune of Terrific Toby’ (Bester & Burnley again) offered a lighter tone for the tale of a meek office worker who faked a bold rescue to enhance his status only to become embroiled in a concatenation of increasingly dangerous stunts. Happily Starman was able to turn the repentant fool into a real hero…

Burnley bowed out in style in Adventure #80 (November 1942) in Bester’s ‘The Time-Machine Crime!’ wherein thugs used said purloined device to kidnap William Shakespeare, in hopes his canny mind could plan the perfect crime…

Gardner Fox returned for another stint in #81 as the explosively kinetic Mort Meskin & George Roussos briefly took on the art. In ‘Starman’s Lucky Star!’ a poor blind boy who wanted to be an astronomer was mistakenly kidnapped instead of his wealthy playmate. Thankfully the Star Sentinel was available to put everything right, after which ‘Hitch a Wagon to the Stars’ (#82, Fox, Meskin & Roussos) spotlighted a brilliant young inventor whose obsession with astrology blighted his life, and nearly made him a patsy for Nazi spies… at least until Ted Knight and his alter ego intervened.

With Adventure Comics #83 Emil Gershwin became main illustrator for the series – a solid, polished artist much influenced by Mac Raboy – and ‘Wish Upon a Star!’ gave him the opportunity to shine in the moving, socially-charged tale of three prep school boys whose unselfish wishes came true thanks to Starman…

At this time the Astral Avenger’s page counts began to decline as his popularity dwindled – from an average of 11 to 7 or 8 – and ‘The Doom From the Skies’ reflected a growing trend towards fast-paced action as a burglar stole the Gravity Rod, leaving our hero an amnesiac and his weapon a deadly death ray, whilst ‘The Constellations of Crime!’ in #85 introduced Astra the Astrologist who used predictions as the basis of extravagantly deadly crimes…

In the next issue a disgraced sportsman pretended to undertake a lunar trip whilst equipping his gang with clever gimmicks to rob and restore his fortune as ‘The Moonman’s Muggs!

An element of detection fiction was added in Adventure #87 when Starman exposed a gang selling the inexplicably popular paintings of the worst artist in America as ‘Crime Paints a Picture!’ before rejoining the war-effort in #88 as the Stellar Centurion solved ‘The Enigma of the Vanishing House!’ and smashed a Nazi spy-ring.

In #89 old enemies the Moroni Gang broke out of jail and restarted their criminal careers as Sun, Moon and Saturn. Regrettably ‘The Plundering Planets!’ quickly fell foul of Starman and a couple of really annoying prankster kids…

Meskin & Roussos popped back in #90 to vividly envision the anonymous thriller ‘Land Beneath the Fog!’ wherein Starman saved a lady scientist accused of witchcraft in a lost medieval kingdom, whilst in the next issue Don Cameron, Meskin & Sam Citron jointly detailed ‘The Rising Star of Johnny Teach!’ as another young man emotionally crippled by a nonsensical faith in astrology found the courage to turn his life around… after a little prompting from Starman.

With Adventure #92 Joe Samachson took over the scripting and Gershwin returned to illuminate the series until its premature conclusion.

The run began with ‘The Three Comets!’ – circus acrobats Starman was convinced doubled as flamboyant thieves. All he had to do was find out where they stashed the loot…

In #93’s ‘Gifts from the Stars!’ the hero almost died after getting in between a squabbling scientist and his financial backer whose protracted arguments allowed robbers to blindside them both, #94’s ‘Stars Fall on Allie Bammer!’ had gangster Blackie Kohl use a meteor shower to gain entrance to an impregnable estate, and ‘The Professor Plays Safe!’ in #95 found a muddle headed astronomer at the wrong conference only to end up locked in a safe – until Starman stepped in…

‘Prediction for Plunder!’ saw Ted Knight and a gang of superstitious crooks both ticked off at the unscrupulous editor of the Weekly Horoscope. The Socialite wanted no more scary predictions worrying his nervous friends, but the thugs were actually using those specious prognostications to plan their jobs…

Adventure #97 saw impoverished stargazer Jimmy Wells agree to let wealthy Wesley Vanderloot take all the credit for his discoveries in return for direly needed cash, but his ‘Stolen Glory!’ almost cost the scientist and Starman their lives when the millionaire faced humiliating exposure, after which #98 revealed a stellar conundrum which gave the hero belated insight into a bizarre crime-wave where one gang was framing another for their jewel heists in ‘Twin Stars of Crime!’

Fame was again the spur in ‘My Fortune for a Star!’ when a destitute astronomer discovered a new star and offered to sell the naming rights to the highest bidder. Naturally whenever cash is being thrown around thieves are never far away…

By Adventure Comics #100 Starman had dropped to the back of the book and even the plots were beginning to feel a little formulaic. In ‘Life and Death of a Star!’ a friend of Ted’s thought he’d discovered a new star, but upon investigation Starman found the strange light was merely a clever signal to convicts planning a jailbreak, whilst in #101 ‘The Sun-Spot Scoundrel!’ featured a savant who posited that the mysterious solar blemishes caused increased criminal activity even as they neutralised the mighty Gravity Rod…

It was all over in #102, although the last tale was far from a damp squib. The Meteor Mob’ found savvy mobster Shiver using a cannon to create his own shooting stars – only these ones only ever fell on banks and jewellery stores…

Despite that unwarranted fizzling out, the Golden Age Starman is a strip that truly shines today. Enthralling, engaging and fantastically inviting, these simple straightforward adventures should be considered a high-point of the era – even if readers of the time didn’t realise it – and the stories still offer astonishing thrills, spills and chills for today’s sophisticated readership.

Starman’s exploits are some of the most neglected thrillers of those halcyon days, but modern tastes will find them far more in tune with contemporary mores, making this book an unmissable delight for fans of mad science, mystery, murder and crazy crime capers…
© 1942, 1943, 1944, 1945, 1946, 2009 DC Comics. All Rights Reserved.

The Fang


By K.I Zachopoulos & Christos Martinis (Markosia)
ISBN: 978-1-909276-10-9

These cold, damp, excessively dark post-Christmas days and tempestuous nights just naturally lend themselves to spooky stories and here’s one of the most impressive from the tail end of last year, published by up-and-coming international publisher Markosia; courtesy of creative fear-meister Kostas Zachopoulos (Mon Alix, Mr. Universe, Misery City) and illustrated by gifted newcomer Christos Martinis.

Executed in stark and lavish painted colours reminiscent of Jon J. Muth, The Fang offers a fascinating possible postscript to the end of Bram Stoker’s epochal novel Dracula, wherein the weary but triumphant survivors of the battle against ultimate evil realise that their job is far from over…

The doom-drenched drama begins in ‘The story of Dracula’ aboard a battered sailing ship carrying gunpowder to America. The vessel is fatally cursed with a monstrous stowaway systematically slaughtering crewmen as she shudders through storm-wracked seas towards ‘A New World?’…

Back in England, Abraham Van Helsing, Quincey Morris and Jonathan Harker grudgingly accept that their battle against Dracula is not done. Now the long cold trail of the monster leads to New York.

However, by the time they reach the glittering “city of tomorrow” the ancient beast is firmly entrenched and feeding off a naive people, too smug and forward-looking to acknowledge the possibility of demons from ancient European history…

They’re all far too busy enjoying the tawdry delights of passing fancies such as the enigmatic Man-Devil in the travelling Freak Show, or the commercial war between those rival peddlers of electric light Tesla and Edison…

As the vampire hunters arrive, the newspapers are full of lurid tales concerning “the New York Ripper”, but as the determined trio stalk their supernal foe, the eagerly anticipating Nosferatu is keenly watching them…

The end, when it inevitably comes, in ‘Old Enemies are Forever’ is fierce, ferocious and catastrophically brutal… but is it truly final?

Blending moody lyricism with shocking bloodletting and brooding tension, this stark and striking short shocker offers all the chills lovers of classic horror demand and the striking imagery comics fans crave…
The Fang ™ & © 2013 Kostas Zachopoulos, Christos Martinis and Markosia Enterprises, Ltd. All rights reserved.