Kevin Keller: Welcome to Riverdale


By Dan Parent & Rich Koslowski (Archie Comics)
ISBN: 978-1-936975-23-5

Following the debut of Superman, MLJ were one of many publishers to jump on the “mystery-man” bandwagon, concocting their own small but inspired pantheon of gaudily clad crusaders. In November 1939 they launched Blue Ribbon Comics, promptly following up with Top-Notch and Pep Comics. The content was the standard mix of masked champions, two-fisted adventurers, prose pieces and gags.

Not long after, Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) saw a gap in the blossoming but crowded market and in December 1941 the Fights ‘n’ Tights, He-Man crowd were gently nudged aside by a far from imposing hero; an ordinary teenager who would have ordinary adventures just like the readers, but with the laughs, good times, romance and slapstick emphasised.

Goldwater developed the concept of a youthful everyman protagonist and tasked writer Vic Bloom & artist Bob Montana with the job of making it work and, inspired by the popular Andy Hardy movies starring Mickey Rooney, their new notion premiered in Pep Comics #22. The unlikely star was a gap-toothed, freckle-faced red-headed kid obsessed with impressing the pretty blonde next door.

A 6-page untitled tale introduced hapless boob Archie Andrews and wholesomely pretty Betty Cooper. The boy’s unconventional best friend and confidante Jughead Jones also debuted in the first story as did idyllic small-town utopia Riverdale. The little tale was a huge hit and by the winter of 1942 the kid had won his own title. Archie Comics #1 was MLJ’s first non-anthology magazine and with it began a slow transformation of the entire company. With the introduction of ultra-rich, raven-haired Veronica Lodge, all the pieces were in play for the industry’s second Genuine Phenomenon…

By 1946 the kids were in charge, so MLJ became Archie Comics, retiring most of its costumed characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family-friendly comedies. The hometown settings and perpetually fruitful premise of an Eternal Romantic Triangle – with girl-hating best bud Jughead and scurrilous rival Reggie Mantle to test, duel and vex our boy in their own unique ways – the scenario was one that not only resonated with the readership but was infinitely fresh…

Archie’s success, like Superman’s, forced a change in content at every other publisher (except Gilberton’s Classics Illustrated) and created a culture-shifting multi-media brand which encompassed TV, movies, newspaper strips, toys and merchandise, a chain of restaurants and, in the swinging sixties, a pop music sensation when Sugar, Sugar – from the animated TV cartoon – became a global summer smash hit.

Clean and decent garage band “The Archies” has been a fixture of the comics ever since…

Archie is good-hearted, impetuous and lacking common sense, Betty his sensible, pretty girl next door who loves the ginger goof, and Veronica is rich, exotic and glamorous: only settling for our boy if there’s nobody better around. She might actually love him too, though. Archie, of course, is utterly unable to choose who or what he wants…

The unconventional, food-crazy Jughead is Mercutio to Archie’s Romeo, providing rationality and a reader’s voice, as well as being a powerful catalyst of events in his own right. That charming triangle (and annexe) has been the rock-solid foundation for seven decades of funnybook magic. Moreover the concept is eternally self-renewing…

This perennial eternal triangle has generated thousands of charming, raucous, gentle, frenetic, chiding and even heart-rending humorous dramas ranging from surreal wit to frantic slapstick, with the kids and a constantly expanding cast of friends (boy genius Dilton Doily, genial giant jock Big Moose and occasional guest Sabrina the Teenage Witch amongst many others), growing into an American institution and part of the American cultural landscape.

The feature has thrived by constantly refreshing its core archetypes; boldly and seamlessly adapting to the changing world outside its bright and cheerful pages, shamelessly co-opting youth, pop culture, fashion trends and even topical events into its infallible mix of slapstick and young romance.

Each and every social revolution has been painlessly assimilated into the mix and over the decades the company has confronted most social issues affecting youngsters in a manner both even-handed and tasteful.

Constant addition of new characters such as African-American Chuck and his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie and Maria and spoiled home-wrecker-in-waiting Cheryl Blossom contribute to a wide and refreshingly broad-minded scenario. In 2010 Archie jumped the final hurdle when openly gay Kevin Keller became an admirable advocate capably tackling and dismantling the last major taboo in mainstream comics.

Created by writer/artist Dan Parent and inker Rich Koslowski, Kevin debuted in Veronica #202 (September 2010), a charming, good looking and exceeding together lad who utterly bowled over the rich go-getter. She was totally smitten with him whilst he was far more interested in food, sports and hanging out with Jughead…

When Kevin finally explained to Veronica why she was wasting her time, she became his best buddy: after all they had a lot of common – stylish clothes, shopping and boys…

Immensely popular from the outset (Veronica #202 was the first comicbook in the company’s long history to go into a second printing), Kevin struck a chord with the readership and soon guest shots evolved into a miniseries before the new kid on the block inevitably won his own ongoing title.

Kevin Keller: Welcome to Riverdale collects the first four issues of the groundbreaking solo monthly and opens with handy text feature ‘Kevin Keller: Catch up with the Characters’ reintroducing the bonny lad, his dad (retired army colonel) Thomas, mum Kathy and sisters Denise and Patty.

The feature also brings newcomers up to speed on recent history before the mirth and merriment begins with ‘There’s a First Time for Everything’ from issue #1 wherein the much-travelled Army Brat finally begins settling in at Riverdale High.

In short order he is elected Class President, has his first commercial writing published and reveals a shocking secret…

For all his accomplishments Kevin has never gone on a date, and when a certain someone asks him out he turns to Betty for some confidence-boosting advice. He isn’t a complete neophyte and has had a date before, but due to his catastrophic nervousness it turned into a complete disaster…

Unfortunately Reggie overhears their huddled conversation and the self-proclaimed romance expert elects to give Kevin the benefit of his vast experience…

The exuberant preparations turns into a catalogue of horror and as more well-meaning friends get involved it looks certain that Kevin will repeat that horrific experience. Happily a few stabilising words from love-hating Jughead and an eventful morning with the remarkably understanding Colonel Keller soon restore some necessary calm and equilibrium…

The next tale moves from straight slapstick to heartwarming empathy as Class President Kevin is asked to organise a prom in ‘May I Have this Dance?’ and discovers that he has a secret admirer. Once Veronica finds out it’s not a secret for long…

As the seventies-themed fashion disaster begins to take shape, further furtive communications reveal that the clandestine wooer is someone still not fully at ease with his gender orientation, forcing Kevin to be at his most understanding and forgiving…

Contentious themes and prejudices are tackled in ‘Stranded in Paradise’ when the summer vacation begins and Kevin gets a job as a lifeguard.

The beach is the time-honoured hangout of the Riverdale kids, but when spoiled princess Cheryl Blossom and her rich Pembroke School cronies invade the space, sparks soon fly. The grubby “Townies” are challenged to a surfing contest for possession of the sands with Kevin star competitor for the home team, but he has completely underestimated the vicious tactics of loathsome homophobe Sloan…

The comics portion of this tome concludes with an international epic set at the 2012 London Olympics. ‘Games People Play’ sees Colonel Keller – who has dual British and American citizenship – invited to be a torchbearer.

Having spent four years in England, Kevin is delighted to be going back for a visit and reconnecting with old pal Brian. He doesn’t even mind when shopping-crazy Veronica inveigles an invite to join the family.

However when nominated runner Dad falls foul of London’s Underground at a crucial moment, Kevin is ready and more-or-less willing to step in for what appears to be the unluckiest and most dangerous section of the entire torch route…

Following a moving and appreciative ‘Afterword’ by Dan Parent there’s also a splendid section of ‘Official Kevin Keller Bonus Features’ including ‘Retro Fashion’ pages, ‘Kevin’s Prom Style’, ‘Kevin’s Summer Style with B & V’, ‘Kevin Keller & Friends Style’ and a triptych of ‘Unreleased Promotional Sketches’.

With a cover gallery that includes modern cartoon masterpieces and remastered classic Archie images retrofitted to suit our 21st century star, this is an superb, hilarious and magically inclusive collection for you, your kids and grandparents to enjoy over and over again…

© 2012 Archie Comics Publications, Inc. All rights reserved.

Marvel Platinum: The Definitive Guardians of the Galaxy


By Arnold Drake, Chris Claremont, John Byrne, Bill Mantlo, Jim Valentino, Keith Giffen, Dan Abnett & Andy Lanning, Gene Colan, Mike Mignola, Timothy Green, Paul Pelletier & various (Marvel/Panini UK)
ISBN: 978-1-84653-601-4

With another Marvel filmic franchise kicking off around the world, here’s a timely tie-in trade paperback collection designed to perfectly augment the cinematic exposure and cater to movie fans wanting to follow up with a comics experience.

Part of the always rewarding Marvel Platinum/Definitive Edition series, this treasury of tales reprints intriguing landmarks and key moments from Marvel Super Heroes #18, Marvel Preview #11, Rocket Raccoon #1-4, Guardians of the Galaxy volume 1, #1, Annihilation Conquest: Star-Lord #1-4 and Guardians of the Galaxy volume 1, spanning January 1969-July 2008, and hopefully answering any questions the silver screen story might throw up whilst providing an immense amount of spectacularly bombastic fighting fun.

One thing to recall at all times though is that there are two distinct and separate iterations of the team. The film concentrates on the second but there are inescapable connections between them so pay attention here…

Moreover, in addition to the sparkling Brady Webb Foreword, this compendium contains text features detailing the secret history and statistics of Drax, Gamora, Groot, Rocket Raccoon and Star-Lord, plus Mike Conroy’s scholarly trawl through comicbook history in ‘The True Origin of the Guardians of the Galaxy’.

Although heralded since its genesis in the early 1960s with making superheroes more realistic, The House of Ideas has also always maintained its close connection with outlandish and outrageous cosmic calamity (as best exemplified in their pre-superhero “monster-mag” days), and their pantheon of much-travelled space stalwarts maintain that delightful “Anything Goes” attitude in all of their many and varied iterations.

This titanic tome’s blistering battle-fest begins with ‘Guardians of the Galaxy: Earth Shall Overcome!’ first seen in combination new-concept try-out/Golden Age reprint vehicle Marvel Super Heroes #18 (cover-dated January 1969). The terse, gritty episode introduced a disparate band of freedom fighters battling to save Earth from occupation and humanity from extinction at the scaly hands of the sinister, reptilian Brotherhood of Badoon.

It all starts when Jovian militia-man Charlie-27 returns home from a six month tour of scout duty to find his entire colony subjugated by invading aliens. Fighting free, he jumps into a randomly programmed teleporter and emerges on Pluto, just in time to scotch the escape of crystaline scientist Martinex.

Both are examples of human genetic engineering: subspecies designed to populate and colonise Sol system’s outer planets but now potentially the last of their kinds. After helping the mineral man complete his mission of sabotage – blowing up potentially useful material before the Badoon can get their hands on it – the odd couple set the teleporter for Earth and jump…

Unfortunately the invaders have already taken the homeworld.

The Supreme Badoon Elite are there, busily mocking the oldest Earthman alive. Major Vance Astro had been the world’s first intersolar astronaut; solo flying in cold sleep to Alpha Centauri at a fraction of the speed of light.

When he got there 1000 years later, humanity was waiting for him, having cracked trans-luminal speeds a mere two centuries after he took off. Now he and Centauri aborigine Yondu were a comedy exhibit for the cruel reptilian conquerors who were eradicating both of their races…

The smug invaders were utterly overwhelmed when Astro broke free, utilising the psionic powers he had developed in hibernation before Yondu slaughtered them with the sound-controlled energy arrows he carried.

In their pell-mell flight the pair stumbled across the incoming Martinex and Charlie-27 and a new legend of valiant resistance was born…

The eccentric team, as originally envisioned by Arnold Drake, Gene Colan & Mike Esposito in 1968, were presented to an audience undergoing immense social change, with dissent in the air, riot in the streets and with the Vietnam War on their TV screens every night.

Perhaps the jingoistic militaristic overtones were off-putting or maybe the times were against the Guardians since costumed hero titles were entering a temporary downturn, but whatever the reason the feature was a rare “Miss” for Marvel and the futuristic freedom fighters were not seen again for years.

They floated in limbo until 1974 when Steve Gerber incorporated them into some of his assigned titles (Marvel Two-In-One and The Defenders), wherein assorted 20th century champions travelled a millennium into the future to ensure humanity’s survival. Rejuvenated by exposure the squad rededicated themselves to liberating star-scattered Mankind, and eventually gained a short-lived series in Marvel Presents (#3-12, February 1976-August 1977, but not represented here) before cancellation left them roaming the Marvel Universe as perennial guest-stars in such cosmically-tinged titles as Thor, Marvel Team-Up, Marvel Two-in-One and most significantly The Avengers.

In June 1990 they secured a relatively successful relaunch (#62 issues + annuals and spin-off miniseries) before cancellation again claimed them in July 1995.

However before we get there this volume highlights two seemingly unrelated characters who made their debuts elsewhere in the 20th century Marvel Universe.

Starlord (without the hyphen) premiered in black-&-white mature-reader magazine Marvel Preview # 4 in 1976, appearing thrice more – in #11, 14 and 15 – during the height of the Star Wars inspired Science Fiction explosion.

Years previously a warrior prince of an interstellar empire was shot down over Colorado and had a brief fling with solitary Earther Meredith Quill. Despite his desire to remain in idyllic isolation, duty called the starman back to the battle and he left, leaving behind an unborn son and a unique weapon…

A decade later, the troubled boy saw his mother assassinated by alien lizard men. Peter Jason Quill vengefully slew the creatures with Meredith’s shotgun, before his home was explosively destroyed by a flying saucer.

The orphan awoke in hospital, his only possession a “toy” ray-gun his mother had hidden from him his entire life. Years later his destiny found him, as the half-breed scion was elevated by the divinity dubbed the “Master of the Sun”, becoming StarLord. Rejecting both Earth and his missing father Peter chose freedom, the pursuit of justice and the expanse of the cosmos.

In his second outing (Marvel Preview #11, Summer 1977) Chris Claremont, John Byrne & Terry Austin crafted a classic space opera which saw the deity-appointed galactic policeman scupper a slaving ring and follow a string of clues back to his own incredible origins.

Presented here in the original monochrome, that tale opens on decimated agrarian planet ‘Windhölme’ where fisherman’s son Kip sees his entire community abducted like cattle by alien criminals. Aboard their vessel he is befriended by feisty fellow abductee Sandy but before they can enact their childish dreams of revenge the slaver dreadnought is attacked by Starlord and his sentient super vehicle “Ship”…

The traffickers are no match for the aggrieved heroes and, after the victims have been repatriated, psychic interrogation leads Kip, Sandy and the stellar paladin up the criminal chain to flesh-peddler and imperial favourite Kyras Shakti on his debauched pleasure world ‘Cinnibar’.

The monolithic battle there reveals even greater Royal involvement, drawing Starlord to ‘Sparta’, and a shocking family connection before ‘The Hollow Crown’ sees Quill uncover his true origins when he is unexpectedly reunited with his alien father. Despite renewed emotional ties the hero forswears a life of impossible luxury for the heavens, duty and justice…

Rocket Raccoon was a minor character who appeared in backup serial ‘The Sword in the Star’ (Marvel Preview #7 in 1976). He won a larger role in Incredible Hulk #271 (May 1982), and like Wolverine years before refused to go away quietly.

Reprinted here in its entirety is the 4-issue Rocket Raccoon miniseries (cover-dated May to August 1985 and crafted by Bill Mantlo, Mike Mignola, Al Gordon & Al Milgrom), a bizarre and baroque sci-fi fantasy which blended the charm of Pogo with the biting social satire of One Flew Over the Cuckoo’s Nest all whilst ostensibly describing a battle between Good and Evil in a sector of space crazy even by comicbook standards.

Rocket was one of many talking animals in the impenetrable, inescapable Keystone Quadrant; a Ranger in charge of keeping the peace as robots and anamorphic beasties went about their holy tasks of caring for the distinctly odd and carefree humans known as The Loonies on their idyllic, sybaritic planet Halfworld.

However when a brutal shooting war between voracious apex toymakers Judson Jakes and Lord Dyvyne led to Rocket’s girlfriend Lylla Otter being kidnapped, the planet went wild, or perhaps… ‘Animal Crackers’.

In rescuing her, Rocket and his faithful deputy Wal Rus had to contend with a murderous army of mechanised Killer Clowns, face an horrific, all-consuming bio-weapon at ‘The Masque of the Red Breath’, and even team up with arch-foe and disreputable mercenary bunny Blackjack O’Hare before uncovering the horrendous truth behind the mad society he so tirelessly defended in ‘The Book of Revelations!’

The final chapter then shook everything up as ‘The Age of Enlightenment’ saw the end of The Loonies, allowing the Raccoon and his surviving companions to escape the confines of the eternally segregated Keystone Quadrant into the greater universe beyond…

Back on Earth, a speculator-fuelled boom in comics sales led to Marvel launching a bunch of new titles in the early 1990s. Amongst them was Guardians of the Galaxy volume 1, #1, once again focusing on the 31st century centurions.

Conceived, written and drawn by Jim Valentino – with Steve Montano inking – the debut issue reprinted here reprised the entire eccentric combined careers of Vance, Yondu, Charlie and Martinex (plus later recruits Mercurian Nikki and Starhawk – an alien god who shared a single body with his estranged wife Aleta) as the team set off on a quest.

They were following a string of ancient clues to recover Captain America‘s legendary shield, only to fall foul of cyborg-enhanced warrior ‘Taserface!’

For the rest of that epic journey and their battle against the alien Stark race who had based their entire warrior culture on Iron Man‘s armour, you’ll need to track down one of the many other GotG collections flooding out now…

In 2006 a massive crossover involved most of Marvel’s 21st century space specialists in a spectacular Annihilation Event, leading writing team Dan Abnett & Andy Lanning to confiscate and reconfigure the Guardians concept for modern times and tastes.

Among the stalwarts in the big event were Silver Surfer, Galactus, Firelord (and other previous heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Rigellian Colonizer Tana Nile, Gamora (“Deadliest Woman in the Galaxy”), Ronan the Accuser, Nova, Drax (the Destroyer), a Watcher and many previously established alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar et al., all falling before an invasion of rapacious Negative Zone bugs and beasties unleashed by insectoid horror Annihilus..

After that shooting match subsided the decimated sectors and empires were left helpless as sentient, aggressive all-subsuming technological parasite The Phalanx struck, absorbing and thriving inside all the machines and electronic engines the shaken civilisations were using to rebuild in a follow-up apocalypse designated Annihilation: Conquest.

From that second sidereal saga came the beginnings of the Guardians the world has gone crazy over – specifically the side-bar miniseries Annihilation Conquest: Star-Lord #1-4 from September-December 2007 and which is reprinted here in full.

What You’ll Need to Know: in the scarred and war-torn realm of known space, still reeling from the chaos of the Annihilation Wave and its aftermath, both the Kree and Skrull empires are splintered, Xandar‘s Nova Corps (the universal police force) has been reduced to a single agent, ancient gods are loose and a sizable number of the Negative Zone invaders have tenuously established themselves in territories stolen from the billions of dead sentients that once populated the cosmos.

The Supreme Intelligence is gone and arch-villain Ronan has become a surprisingly effective ruler of the Kree remnants. Cosmic Protector Quasar is dead and Phyla-Vell, daughter of the first Captain Marvel has inherited both his powers and name…

Whilst Phyla and psychic demi-goddess Moondragon were working with the pacifist Priests of Pama to relieve the suffering of starving survivors, Peter Quill (no longer Star-Lord) was working with Ronan and the pitiful Kree remnants on Hala to shore up the battered communal interstellar defences of the myriad races in the sector.

Quill had brokered an alliance with the Spaceknights of Galador (an old noble cyborg species most famously represented by 1980s hero Rom) which should enhance the all-pervasive etheric war-net, but once uploaded the data instantly causes disastrous problems throughout the system.

In seconds all technology in the region is compromised: overruled and overwritten by a ruthlessly efficient electronic sentience whose cybernetic credo is “peace and order through assimilation”. Once more organic life is facing total extinction…

On Pama, Phyla and Moondragon are targeted by repurposed Kree automatons as the Phalanx attempt to destroy any credible resistance before cutting off the entire quadrant from the rest of the universe.

If life was to survive this threat it must besaved by the champions trapped inside…

The 4-part miniseries Annihilation Conquest: Star-Lord – written by Keith Giffen and illustrated by Timothy Green II, Victor Olazaba & Nathan Fairbairn, finds the former Cosmic Avenger stripped of his powers and hi-tech enhancements – all liabilities when facing a predator species that infests electronic devices – and forcibly seconded to a Kree resistance division.

Here he is tasked with turning a bunch of Kree convicts into a Penal Strike Force (a highly engaging intergalactic Dirty Half-Dozen) to take out the complex where the Phalanx are perfecting an efficient way to assimilate organics into their electro-mechanistic hive-mind.

The Kree were once the major bad-guy race in the Marvel mainstream, so whoever they consider criminals look surprising like failed heroes to us. Firstly there’s Galactic Warrior Bug (originally from 1970’s phenomenon Micronauts), the current Captain Universe (ditto), the Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, the so-very-far-from-home Rocket Raccoon and gloriously whacky “Kirby Kritter” Groot: a Walking Tree and one-time “Monarch of Planet X.”

With this reluctant team in tow and using natural abilities and decidedly primitive Earth weapons the squad invades Hala – central beachhead of the Phalanx – to discover and destroy the augmented assimilation project, but they have drastically underestimated the remorselessly callous creativity of the electronic invaders…

Happily the Phalanx have no grasp of the ingenuity, bloody-minded determination and willingness to die stupidly for a cause that afflicts organics and heroes…

Sharp, witty and engaging, this is a magnificent romp full of humour, shocks and thrills no comic fan could possibly resist…

The roaring success of all that intergalactic derring-do led to a new rootin’, tootin’, blaster-shootin’ conclave of outer space reprobates who formed a new 21st century iteration and this titanic tome concludes its comics cavalcade with Guardians of the Galaxy volume 2, #1, (July 2008) wherein some of those recently acquainted adventurers get back into the business of saving the universe…

‘Somebody’s Got To Do It’ – by Abnett, Lanning, Paul Pelletier & Rick Magyar – reveals how, due to fellow Earthling Nova’s prompting, Star-Lord forms a pro-active defence force to handle the next inevitable cosmic crisis as soon as – if not before – it starts.

To that end he convinces Phyla-Vell, Drax, Gamora, Groot, Warlock and the Raccoon to relocate with him to the pan-species science-station Knowhere (situated in the hollowed-out skull of a dead Celestial Space God) and start putting out a never-ending progression of interstellar brush-fires before they become really serious…

The station is guarded and run by Cosmo – an elderly Soviet dog with astounding telepathic abilities – and is where Mantis now works as chief medic. It also offers unlimited teleportational transport which the team soon needs as it tries to prevent an out-of-control Universal Church of Truth Templeship from crashing into a time/space distortion and shredding the fabric of reality…

Soon the surly scratch squad are battling savage, crazed missionary-zealots empowered by the worship of enslaved adherents channelled through the Templeship’s colossal Faith Generators whilst desperately attempting to divert the vessel before it impacts the fissure in space.

Such a collision would cause catastrophic destruction to the galaxy but the UCT crusaders only see heretics trying to interfere with their mission to convert unbelievers…

The crisis is exacerbated by another small problem: there are very nasty things on the other side of the fissure that really want to come and play in our universe, and when one of them breaks through the only thing to do is destroy the Templeship…

In the aftermath, Warlock reveals that the non-stop string of cosmic Armageddons since Annihilus’ invasion has fundamentally damaged the substance of space and inevitably more fissures will appear. He wants to repurpose the team to find and close them all before anything else escapes.

And on Sacrosanct, homeworld of the Universal Church of Truth, the Matriarch issues a decree for her Cardinals to deal with the interfering unbelievers…

With covers by Colan & Esposito, Ken Barr, Mignola & Gordon, Valentino, Nic Klein, and Clint Langley, this spectacular slice of riotous star-roving is a non-stop feast of tense suspense, surreal fun and blockbuster action: another well-tailored, on-target tool to turn curious movie-goers into fans of the comic incarnation and another solid sampling to entice the newcomers and charm even the most jaded slice ‘n’ dice fanatic.

© 2014 Marvel. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. British edition published by Panini UK.

The Phoenix Presents Gary’s Garden book 1


By Gary Northfield (David Fickling Books)
ISBN: 978-1-910200-09-4

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional-seeming weekly comic aimed at girls and boys which sought to revive the good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content.

Every issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was recently voted No.2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only UK strip publication started in the last forty years to have passed the 100 issue mark. The magazine celebrated its first anniversary by releasing a digital edition available globally as an app and is still continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun. You should subscribe today…

Moreover, whilst comics companies all seem to have given up the ghost (in this country at least), old-school prose publishers and the newborn graphic novel industry have evolved to fill their vacated niche.

With a less volatile business model and far more sustainable long-term goals, book sellers have prospered from periodical publishers’ surrender. There have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy.

This year – at long last – many of the favourite serials and series from The Phoenix joined that growing market, having been superbly repackaged as graphic albums.

Two of them – Von Doogan and the Curse of the Golden Monkey and Bunny vs. Monkey – were selected for The Reading Agency’s prestigious Summer Reading Challenge (which began on July 12th): the first comic-books ever to have featured on the organisation’s Summer Reading Challenge List.

One of the most rewarding and captivating strips in the comic is marvellous minibeast comedy-adventure Gary’s Garden, crafted by Gary Northfield (Beano‘s Derek the Sheep, The Terrible Tales of the Teeytinysaurs).

It is the fourth fabulous release to assuredly delight and enchant young an old alike…

The premise is beguilingly simple and utterly addictive: laggard grown-up Gary, like most of us, doesn’t do as much as he should in his back yard – and the assorted birds, beasts and bugs despise him for it – but at least it means they can all live their lives in relative peace and quiet…

The occasional series began in #2, and this initial collection opens with ‘Chompy’, a rather irascible, over- imaginative but under-achieving caterpillar who here has to set straight a worm with delusions of grandeur…

‘Practice Makes Perfect!’ then peeps in on an artistically pompous spider who makes his enwrapped prey all play in his make-shift orchestra whilst an old worm whinges about the ‘Noisy Neighbours’ in the apples adjacent to his, after which ‘Spring Clean!’ sees the obnoxious garden birds wreak playful havoc with Gary’s socks and smalls as they dry on the washing line…

‘Larry Ladybird, Lord of the Jungle!’ reveals the inner dreamer of an action hero inside a little spotty bug, whilst manic squirrel Rupert kicks into overdrive in ‘Acorn Antics’ when his prospective winter larder is endangered by strong winds and vegetarian mole Thelma. Absolutely no semblance of sanity then returns as the ever-vigilant birds raid Gary’s larder for junk food after suffering a ‘Snack Attack!’…

In the pond, slow and sure Jennifer watches with poignant regret as all the tads grow their ‘First Legs’ and rush off pell-mell to join the metaphorical rat-race whilst in ‘Hide and Peek’ readers get a brilliant lesson in camouflage from a leaf bug, a butterfly and a stick…

Clearly a devotee of the works of Edgar Rice Burroughs, Mr. Northfield then wryly spoofs the Barsoomian Chronicles, when, in a moment of inspired madness we are introduced to ‘John Ladybird, of Mars’ as the self-appointed explorer crosses dimensions, vast gulfs and a garden trampoline for the journey of a lifetime.

Sadly, Chompy is not the most appreciative of audiences for such tales of wonder…

Birds are not the kindest of characters, but they’re not as dangerous as next door’s cat. Happily ‘Podgy Pigeon’ is smart enough to make fools of them all before heroic night stalkers ‘Boris & Monroe’ enter the picture.

The fox is a veteran ninja of darkness and only occasionally wonders if he was wise to take on excitable hedgehog Monroe as his apprentice…

‘Dream On, Chompy!’ finds our voracious idiot trying to rush nature in his eagerness to join his winged brothers in the sky, whilst an elderly spider tries – and generally fails – to remind everyone to take things easily in ‘“Mornin’ Henry!”’ after which frustrated country music star ‘Terrance the Snail’ makes his noisy debut and Jennifer in the pond makes a disturbing self-discovery in ‘Last Legs’…

‘Ronald the Spider’ reveals his tap dancing gifts to a literally captive audience before it’s Flash Gordon‘s a turn for a bit of leg pulling – all six of them – in ‘Zarpovia! Pt 1’ when Professor Ladybird Zarpov discovers an incredible alien world teeming with incomprehensibly strange life in Gary’s front room…

Recruiting bold adventurers Larry Ladybird, Lord of the Jungle and John Ladybird of Mars, the trio explore the glass-sided universe in the astounding ‘Zarpovia! Pt 2’, before those masters of darkness return in ‘Boris & Monroe: Bagsie Me First’, to prove that foolhardy bravery and astonishing agility are no substitute for a little caution…

There’s acrimony and dissent at a ‘Camouflage Club’ meeting, leading to a breakaway movement, but in the interim Gary gets a barracking from the birds in ‘Nice Hat’ and wily Humphrey Housefly lives another day after two ‘Grumpy Spiders’ can’t decide on who should eat him.

The splinter group ‘Mimicry Club’ barely survives its first meeting when mickey-taking poseurs gatecrash the event, after which sensitive Ladybird Melissa develops an abiding but unhealthy affection for the coldly distant, stoic ‘Mr Leaf’ to bring a close to our beastly cabaret.

But don’t fret because there’s one last treat in store. ‘Gary’s Garden: Top Chumps’ provides 34 fascinating pictorial Score Cards (also available as free printable download pages), revealing all the silly secrets and dreams of the quirkily quotidian cast.

The Phoenix Presents… Gary’s Garden is a truly laugh-out-loud comic treat: madcap, endearing and absurdly hilarious. Don’t miss out on the perfect opportunity to get back to – or get back at – Nature by…

Text and illustrations © Gary Northfield 2014. All rights reserved.

The Reading Agency is a charity whose mission is to give everyone an equal chance in life by helping people become confident and enthusiastic readers. The Summer Reading Challenge encourages children aged 4 to 11 to read 6 books during the summer holiday.

Children can read whatever they like just as long as they are borrowed from the library. Every time children finish a book they get stickers and rewards and there’s a certificate for everyone who finishes. The Summer Reading Challenge is open to all school children and is designed for all reading abilities.

Visit www.readingagency.org.uk
To find out more about The Phoenix or subscribe, visit www.thephoenixcomic.co.uk.

Disenchanted volume 1


By Simon Spurrier & German Erramouspe (Avatar Press)
ISBN: 978-1-59291-230-8

Where has all the Magic gone?

If Simon Spurrier and German Erramouspe are to be believed – and they should because they are quite convincing – it hopped and flew out of the rural hills and hedgerows of Albion to resettle in an abandoned tube station below and behind a derelict sex-shop in London…

Disenchanted launched in September 2013 as a web-comic serial, taking a long loving look at Britain’s ancient affiliation with fairies and elves, leprechauns and pixies and, after careful consideration, kneecapping the lot of them before finishing off the twee magic bastards with crowbars, broken bottles and DDT…

Once upon a time the assorted magic races collectively known as the Little People left their old haunts as the Vast Folk increasingly ignored and forgot them. The Goblins were first, moving to the stinking, smoky Big City and laying claim to mothballed and forgotten Wardour Street Station.

They became owners and landlords beneath the feet of mankind, scavenging, supervising and profiting from the sprawling construction of a vast metropolis, assembled from discarded human trash and detritus.

The building of the colossal favela – eventually housing a million disparate souls all struggling to get along and make a life for themselves far from their roots and culture – made the Gob elite rich.

Rich enough, indeed, to move to palatial, elevated exclusive heights because their hidden kingdom soon became a teeming mass of aggression, hostility, criminality and suppressed prejudice waiting to boil over. It’s still growing bigger every day…

Vermintown is the worst of all possible worlds, but now it is home to all kind of creatures who previously despised and shunned each other. The older ones still bemoan and cherish the past; clinging to old customs and beliefs, but their children and grandchildren are different creatures, knowing nothing but urban sprawl, jostling elbows, frayed tempers and cultural pick-and-mix…

Tibitha Leveret is a fairy, the eldest of her kind in Vermintown and regarded by the masses as a Spiritual Leader. However she is plagued by the unshakable conviction that a foolish act in her youth caused the change in Fey fortunes. Head of a large household, she is secretly addicted to drugs and lethally dangerous sexual practises…

Her daughter Sal is a dedicated member of the Vermintown Militia: the officially integrated, racially diverse police force. She is one of the few officers not on the take or on the make… yet.

Her brother Stote is not so morally upstanding, even though he is a Wayfinder and official Community Leader. The single father of two sons has monstrous debts, a crappy job, a growing addiction and a surging, nearly out-of-control hunger for cathartic liberating violence…

Fig and Tael are his boys. Neither has any notion or memory of life outside the city and each struggles in his own way to find an identity or meaning in a world that makes no sense and offers no hope…

I’m reluctant to say any more than that as this shocking, beguiling and oh-so-clever blend of fantasy fable, horror story and crime thriller unfolds like a top-of-the-line soap opera as the three generations of Leverets all struggle to make their way whilst the city inexorably drags them further and further apart and down.

Encompassing the death of wonder, street gangs, political chicanery, mutative killer drugs, organised crime, disenfranchisement, seething ethnic tensions and cultural disassociation, guilty regret, youthful rebellion, social Darwinism, the forbidden allure of unsanctioned and unwise sex and a spiralling, universal fall from grace, Disenchanted is a dark, savage, blackly humorous and ferociously compulsive allegory of urbanisation, enforced ethnic multiculturalism, compromise and survival that will appeal to every lover of modern fantasy with a pinch of brains and an ounce of imagination.

Impressively foul-mouthed, engagingly raunchy and action-packed, the book is bolstered by a series of articles and guidebook entries describing the evolution and make-up of the sleazy super-slum including ‘Vermintown, an Introduction’, ‘The Call to Safety’, ‘Behold: the Shitty City’, ‘A Beginner’s Guide to Vermintown’, ‘The Gobfathers and the Founding of Vermintown’, ‘The Glamoured & the Vastfolk: a Comparative Treatise on Time and Scale’ plus a telling biography of ‘Tibitha Leveret’.

Imagine if On the Waterfront mugged Watership Down whilst hit-and-run victim the Sugarplum Fairy took refuge in Fort Apache: The Fey. Of course that will make no sense at all… unless you get this book…

© 2013 Avatar Press Inc. Disenchanted and all related properties ™ & © 2014 Avatar Press Inc.

Cork High and Bottle Deep


By Virgil Partch, Edited by Jonathan Barli (Fantagraphics Books)
ISBN: 978-1-60699-664-5

Virgil Parch is possibly the greatest of those almost forgotten key men of comedy cartooning: a pervasive creative force who worked away tirelessly for years, making people laugh and slowly, steadily changing the very look and nature of the industry.

Although largely forgotten these days, Virgil Franklin Partch II (1926-2004) is probably one of the most influential and successful of all American cartoonists.

His arch, absurd, rude, sly, subtle, skewed, whacky and astoundingly unique gags, strips, stories and animated shorts were generated with machine gun rapidity from a seemingly inexhaustible well of comedy excess, which could be rendered in a variety of styles which utterly revolutionised the American publishing from the moment in 1941 that the artist switched from a Walt Disney Studio ideas-man to freelance gag-maker.

He is most well regarded for his cavalier abandonment of traditional form and anatomy. Partch is the guy who liberated gag-cartooning from the bonds of slavish attention to body detail: replacing broadly human shape and proportion with a wildly free and frenetic corporeal expressionism – perhaps even symbolism – which captivated legions of fellow artists and generations of fun-starved readers. This is the guy who made 19 fingers on one hand work…

Following 2013’s VIP – The Mad World of Virgil Partch– asuperbly comprehensive art book/biography – comes this themed collection of his most arch, dark and absurd gag panels all devoted to his favourite hobby and avocation: the heroic and determined downing of strong liquor…

This glorious pocket-sized (174 x 174mm) hardback collection gathers – in colour and black-&-white – the vast majority of his hootch-flavoured (and, perhaps, often -inspired) party favours, ranging from the antics of barflies and boozy babes to the aggravated effects of a lifetime of dedicated tippling and how to offset or escape them…

Subtitled “Amidst the stormy seas of booze, with your faithful skipper, the mad Vipper” the first section focuses on the general run of alcohol-induced visions starring blurry, cheery, dreary, maudlin and dumbfounded imbibers of every class and station as well as the long-suffering worldly-wise barkeeps who attend them; an often (literally) staggering precession of invention, surreal acceptance and inevitable regret, ranging from atrocious visual puns to bewilderingly brilliant observations.

The general carousing is followed by a steady stream of themed sections beginning with an astoundingly visually inventive succession of suggestions on The Hangover… and Some Cures, complete with a sneaky subsection of .descriptive diagnoses of particular brain seizures ranging from the ‘Thirsty-Bedouin Hangover’ to the ‘God! Is that Me? or Hallucination Case’…

Assuming you survive that, the blinding switch to full painted colour will shock you sober enough for ‘VIP Views The Drink as seen by…’; a savage selection of interested parties including The Bartender, The Wife and The Guy On the Wagon…

Digging deeper, the artist then invites you to observe fizzy, happy people at ‘Dr. Freud’s Cocktail Party’ displaying Introversion, Exhibitionism , Wish Fulfilment, Hallucination, Rejection and a host of other “isms”, after another large round of general gags and panels runs into ‘VIP’s Tips: How to Taper Off…’

Virgil Partch possessed an eternally refilling reservoir of comedy imagination and a unique visual perspective which made him a true catalyst of cartoon change, and Fantagraphics Books have once again struck pure gold by reviving, commemorating and celebrating this lost legend of cartooning.

Best of all, this is an astoundingly funny collection: a wealth of outrageously funny, deliciously barbed funny drawings and clever ideas as powerfully hilarious now as they ever were, and all brilliantly rendered by a master draughtsman no connoisseur of comedy can afford to miss.

Cheers!

© 2014 Fantagraphics Books. All rights reserved.

The Phoenix Presents How to Make Awesome Comics (With Professor Panels & Art Monkey!)


By Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-03-2

Ah, Summer Holidays!

Are your kids driving you crazy yet?

I haven’t covered a “How To” book for ages and as this one’s entertaining, wonderfully fit for purpose, cheap and readily available there’s clearly no time like the present. This new release would well serve any budding artists and storytellers and will keep idle hands and minds amused, absorbed and entertained for hours…

There are a host of books, both academic and/or instructional, designed to inculcate a love of comics whilst offering tips, secrets and an education in how to make your own sequential narratives. There are precious few that do it with as much style, enthusiasm and cunning craft as this beguiling release from Neill Cameron under the all-ages aegis of The Phoenix.

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional-seeming anthology comic weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was recently voted No.2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only strip publication started in the UK in the last forty years to have passed the 100 issue mark. The magazine celebrated its first anniversary by developing a digital edition available globally as an app and is continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun.

The publishers are also a fantastically inclusive bunch, always eager to get kids involved. ‘How to Make Awesome Comics’ by Neill Cameron has featured intermittently since issue #0, offering enticing insights and practical tips through the auspices of the know-it-all Professor Panels and his long-suffering collaborator Art Monkey.

Now as part of the company’s new line of graphic albums those invaluable observations and exercises have been superbly repackaged into a lexicon of hands-on instruction: a not-so-serious foundation course in cartoon wonder-making no aspiring comicbook genius can afford to be without.

Broken down into 21 easily assimilated lessons the book also makes full use of modern technologies, with exercises, cartoon cheats and spare drawing pages all downloadable from the internet.

Leaping straight in the tuition opens in Chapter 1 with Lessons 1 and 2: Anyone Can Make Awesome Comics and Awesome Comics can be about Anything; offering education from the Prof ranging from stick-figure first-concepts to fully inked and coloured final work, augmented by chances to create your own strips in the first of many Art Monkey Challenges.

Chapter 2 covers Lessons 3 through 6 and How to Have Awesome Ideas, How to Have Awesomer Ideas, How to Have Awesomest Ideas and ends with a treatise on Real Life Awesome (biographical comics) all accompanied by Art Monkey Challenges of increasing fun and complexity…

With the work-philosophy fully engaged, Chapter 3 then focuses on the basics with How Awesome Comics Work, How to Make Funny Comics Which are Awesome and some sound lettering tips in Awesome Words + Awesome Pictures before a welcome pause in which students can peruse a batch of bonus comic strips such as ‘Mecha Monkey Meltdown’, ‘Triceracop’, ‘Kung Fu Banana Squad’ and more…

Returning to learning, Chapter 4 deals with How to Draw Anything Awesomely, How to Draw Cartoons Awesomely, How to Draw Awesome Faces, How to Draw Awesome Robots, How to Draw Awesome Pirates and, of course How to Draw Awesome Monsters.

The truly important stuff is covered in Chapter 5 with How to Tell Awesome Stories, How to Create Awesome Heroes, How to Create Awesome Villains, Creating Awesome Drama and culminating with the big secret, Awesome Endings…

Finally the practicalities of production and dissemination are revealed in Chapter 6 with How to Make Your Very Own Comics (…Which are Awesome), covering such arcane but crucial topics as folding, pagination and layout, copying and reproduction and getting your work into the hands of your readers…

Packed with superb examples, handy breakdown & layout tips, lots of practical exercises and offering tons of cool ideas plus a library of inspirational examples, this magical primer even includes a wealth of Awesome Appendices comprising a gallery of stock characters, Cool Robot Accessories, an Inventory of Pirate Moustachery, How to Draw Dinosaurs, Creepy Creatures and Penguins – all Step-by-Step – and ending with More Fun Comics and Pinups for the now-adept student to complete…

This bright and breezy album perfectly highlights all the core skills necessary to crafting picture-stories and cleverly doses them with an aura of rambunctious, addictive fun. With such a boost how can any prospective or neophyte storyteller fail to be galvanised into making their own magic?

Brilliantly colourful and with clear concise instructions covering the undeniable basics that every artist of any age needs to master, this book is an indispensable aid and a tremendously inspiring introduction for the aspiring Artist of Tomorrow.

Text and illustrations © 2014 Neill Cameron. All rights reserved.

Marvel Masterworks volume 16: Amazing-Spider-Man 31-40 & Annual 2


By Stan Lee, Steve Ditko, John Romita Sr. & various (Marvel)
ISBN: 0-87135-730-5

After a shaky start The Amazing Spider-Man quickly became a popular sensation with kids of all ages, rivalling the creative powerhouse that was Fantastic Four. Before too long the quirky, charming, action-packed comics soap-opera would become the model for an entire generation of younger heroes impatiently elbowing aside the staid, (relatively) old thirty-something mystery-men of previous publications and hallowed tradition.

The rise and rise of the wondrous Web-spinner continued and even increased pace as the Swinging Sixties unfolded and, by the time of the tales in this third sumptuous hardcover (re-presenting Amazing Spider-Man #31-40 and including Annual 2, originally released between December 1965 and September 1966), Peter Parker and friends were on the way to being household names as well as the darlings of college campuses and the media intelligentsia.

Sadly by 1966 Stan Lee and Steve Ditko could no longer work together on their greatest creation. After increasingly fraught months the artist simply resigned, leaving Spider-Man without an illustrator.

In the coincidental meantime John Romita had been lured away from DC’s romance line and given odd assignments before assuming the artistic reins of Daredevil, the Man Without Fear. Before long he was co-piloting the company’s biggest property and expected to run with it.

In this momentous compilation of (mostly) chronological Arachnoid adventures, the World’s Most Misunderstood Hero successfully challenged the dominant Fantastic Four as Marvel’s top comicbook both in sales and quality.

Ditko’s off-beat plots and quirkily bizarre art had reached an accommodation with the slick and potent superhero house-style that Jack Kirby had developed (at least as much as such a unique talent ever could), with a marked reduction of signature line-feathering and moody backgrounds plus a lessening of concentration on totemic villains.

Although still very much a Ditko baby, The Amazing Spider-Man had attained a sleek pictorial gloss whilst Lee’s scripts were comfortably in tune with the times if not his collaborator. Although Lee’s assessment of the audience was probably the correct one, disagreements with the artist over the strip’s editorial direction were still confined to the office and not the pages themselves.

However an indication of the growing tensions could be seen once Ditko began being credited as plotter of the stories…

After a period where old-fashioned crime and gangsterism predominated, science fiction themes and costumes crazies started to return full force here as the world went gaga for superheroes and the creators experimented with longer storylines and protracted subplots…

When Ditko abruptly left, the company feared a drastic loss in quality and sales but it didn’t happen. John Romita (senior) considered himself a mere “safe pair of hands” keeping the momentum going until a better artist could be found but instead blossomed into a major talent in his own right, and the Wallcrawler continued his unstoppable rise at an accelerated pace…

Change was in the air everywhere. Included amongst the milestones for the ever-anxious Peter Parker collected here are graduating High School, starting college, meeting true love Gwen Stacy and tragic friend/enemy Harry Osborn and the introduction of arch nemesis Norman Osborn. Old friends Flash Thompson and Betty Brant subsequently begin to drift out of his life…

The fabulous four-colour fantasy opens – following the standard Stan Lee Introduction – with  ‘If This Be My Destiny…!’ from issue #31 which depicted a spate of high-tech robberies by the Master Planner and a spectacular confrontation with Spider-Man. Also on show was the aforementioned college debut, first sight of Harry and Gwen and Aunt May on the edge of death.

This led to indisputably Ditko’s finest and most iconic moments on the series – and perhaps of his entire career. ‘Man on a Rampage!’ showed Parker pushed to the very edge of desperation as the Planner’s men made off with the chemicals that might save Aunt May, resulting in an utterly driven, berserk Wallcrawler ripping the town apart trying to find them.

Trapped in an underwater fortress, pinned under tons of machinery, the hero faced his greatest failure as the clock ticked down the seconds of May’s life…

This in turn produced the most memorable visual sequence in Spidey history as the opening of ‘The Final Chapter!’ took five full, glorious pages to depict the ultimate triumph of will over circumstance. Freeing himself from tons of fallen debris Spider-Man gave his absolute all delivering the medicine May needed, to be rewarded with a rare happy ending…

Russian exile Kraven the Hunter returned in ‘The Thrill of the Hunt!’ seeking vengeance by impersonating the Web-spinner whilst #35 offered ‘The Molten Man Regrets…!’: a plot-light but inimitably action-packed combat classic as the gleaming bandit foolishly resumed his career of pinching other peoples jewels…

Amazing Spider-Man #36 featured a deliciously off-beat, almost comedic turn in ‘When Falls the Meteor!’ as deranged scientist Norton G. Fester began stealing museum exhibits whilst calling himself the Looter…

In retrospect these brief, fight-oriented tales, coming after such an intricate, passionate epic as the Master Planner saga, should have been seen as some sort of clue that things were not going well, but the fans had no idea that ‘Once Upon a Time, There was a Robot…!’ which featured a beleaguered Norman Osborn being targeted by his disgraced ex-partner and some eccentrically bizarre murder machines in #37 and the tragic comedy of ‘Just a Guy Named Joe!‘ – wherein a hapless sad-sack stumblebum boxer gains super-strength and a bad-temper – were to be Ditko’s last arachnid adventures.

When Amazing Spider-Man #39 appeared with the first of a two-part adventure that featured the ultimate victory of the Wall-Crawler’s greatest foe no reader knew what had happened – and no one told them…

‘How Green Was My Goblin!’ and ‘Spidey Saves the Day! (“Featuring the End of the Green Goblin!”)’ calamitously changed everything whilst describing how the arch-foes learned each other’s true identities before the Goblin “perished” in a climactic showdown. It would have been memorable even it the tale didn’t feature the debut of a new artist & a whole new manner of story-telling…

Issues #39 and 40 (August – September 1966) were a turning point in many ways, and inked by old DC colleague Mike Esposito (under the pseudonym Mickey Demeo) they still stand as another of the greatest Spider-Man yarns of all time, heralding a run of classic tales from the Lee/Romita team that saw sales rise and rise, even without the seemingly irreplaceable Ditko.

Earlier in 1965 however the artist was blowing away audiences with another oddly tangential superhero. ‘The Wondrous World of Dr. Strange!’ was the lead story in the second Spider-Man Annual (October of that year and filled out with vintage Spidey classics).

The entrancing fable unforgettably introduced the Webslinger to arcane other realities as he teamed up with the Master of the Mystic Arts to battle power-crazed wizard Xandu in a phantasmagorical, dimension-hopping masterpiece involving ensorcelled zombie thugs and the stolen Wand of Watoomb.

After this story it was clear that Spider-Man could work in any milieu and nothing could hold him back…

Also included from that immensely impressive landmark are more Ditko pin-ups in ‘A Gallery of Spider-Man’s Most Famous Foes’ – exposing such nefarious ne’er-do-wells as The Scorpion, Circus of Crime and the Beetle, making this astounding tome one of the most impressive Spider-Man books you could ever read, even if later editions have slightly altered contents. If you want to experience the quintessential magic of the Amazing Arachnid this book has to be your first stop…
© 1965, 1966, 1996 Marvel Entertainment Group, Inc. All rights reserved.

Benson’s Cuckoos


By Anouk Ricard, translated by Helge Dascher (Drawn & Quarterly)
ISBN: 978-1-77046-138-3

Here’s another superb example of sophisticated yet simple Euro-cartooning designed to charm and challenge in equal amounts.

Couched in British TV terms, this beautifully bonkers animorphic fable of modern life is akin to watching David Brent guest star in Little Britain whilst apparently coming down off a mixed selection of unsanctioned recreational pharmaceuticals, but for those with better things to do than stay glued to the goggle box, here’s a more informative, longer-winded appreciation…

Anouk Ricard is an extremely gifted storyteller, author, artist and animator who hails from Istres in the South of France. Her creative output ranges from puzzles to films, book and magazine illustration to science tracts and much, much more.

Her comic albums – both for children and adult audiences – have garnered many awards and nominations, with the all-ages Anna and Froga series (2004) and Galaxy Darling (2009, with Hugo Piette in Spirou) particularly popular amongst critics and the public.

She was born in 1970 and graduated from the Arts décoratifs de Strasbourg in 1995 before beginning her multi-directional career. Now based in Lyon, 2012 saw Ricard win a raft of awards and honours for Coucous Bouzon, a wryly surreal anthropomorphic satirical parody on modern day office practice and politics.

The disturbing and hilarious lampoon, delivered as a calculatedly naïve, faux juvenile soap opera melodrama, is now available in English and will presumably be racking up a few more gongs and trophies…

Benson’s Cuckoos produces and distributes those bird-themed clocks loved and loathed in equal amounts by holidaygoers everywhere, and our cautionary tale begins when highly strung Richard (he’s the blue duck on the cover) goes for an interview for an office position which has suddenly and mysteriously become vacant.

The encounter is a nightmare. Mr. Benson is erratic, unfocused and quite emotionally detached – and possibly completely mad. Told to turn up on Monday, Richard leaves the interview unsure whether he has got the job or not…

His first day is even stranger. For starters he has to provide his own computer and the first colleague he meets threatens him sexually…

Dragged into a staff meeting within minutes of setting up, he meets receptionist Sophie who tells him how George – the person he’s replacing – simply vanished one day. She seems nice but won’t let him sit in George’s chair…

The day goes downhill from there and the job appears less and less appealing as the hours pass. Almost everybody is terse and self-absorbed when not outright hostile and Benson roams around wearing strange hats and alternately threatening to fire everybody and over-sharing uncomfortable personal observations.

The next day, pressured for a progress report, Richard opens a fresh can of worms when he innocently asks to see George’s old files. Amidst an aura of sullen intractability, Sophie takes pity on him and passes on an old one but it mysteriously vanishes from his desk before he can read it…

Feeling disturbed he stops in for a session with his analyst but the self-absorbed charlatan just fobs him off with a fresh prescription for antidepressants.

Desperate for a little respite when he arrives home, Richard collapses on the couch and turns on the TV.

There’s a Crimewatch style show on. Lost and Found is featuring the case of a wife whose husband never came home from work. His name was George McCall and he was the Accounts Manager at Benson’s Cuckoos…

The next day the film crew turns up at work and all too soon Richard and Sophie are exposed to the harsh and unjust scrutiny of trial by media…

From there the strange tale inescapably escalates into a bizarre and paranoiac crime-caper punctuated by a succession of further odd events and mysterious disappearances which inexorably reduce our reluctant hero to the status of an alienated, disoriented and powerless player in a grand conspiracy.

Moreover, for Richard and Sophie the course of true love runs anything but smooth before the hyper-surreal and increasingly absurdist drama is concluded…

Moody, calculatedly deranged and feeling like Kafka seen through rainbow-tinted spectacles, Benson’s Cuckoos is a sublime psychological fantasy, an enticingly funny comic treatise on the hidden perils of being a grown up and a grand old-fashioned mystery thriller that will delight any reader smart enough to realise that ducks don’t use computers but can always find some way to get into trouble…

© 2014 Anouk Ricard. Translation © 2014 Helge Dascher. All rights reserved.

Superman volume 2: Endgame


By Jeph Loeb, Mark Schultz, Joe Kelly, Mark Millar, Stuart Immonen, Butch Guice, Ed McGuiness, Doug Mahnke, German Garcia, & various (DC Comics)
ISBN: 978-1-56389-701-6

The Man of Tomorrow has proven to be all things to most people over more than three quarters of a century of drama and adventure, with Jerry Siegel & Joe Shuster’s iconic Superman now practically unrecognisable to most fans after the latest radical shake-up. Nevertheless, every refit and reboot has resulted in appalled fans and new devotees in pretty much equal proportion, so perhaps the Action Ace’s greatest ability is the power to survive change…

Although largely out of favour these days as all the myriad decades of accrued mythology are inexorably re-assimilated into an overarching, all-inclusive multi-media dominant, film-favoured continuity, the grittily stripped-down, post-Crisis on Infinite Earths Man of Steel (as re-imagined by John Byrne and superbly built upon by a succession of immensely talented comics craftsmen) resulted in some stunning high points.

As soon as the Byrne restart had demolished much of the mythology and iconography which had grown up around the “Strange Visitor from Another World” over fifty glorious years, successive creators began spending a great deal of time and ingenuity putting much of it back, albeit in terms more accessible to a cynical and well-informed audience far more sophisticated than their grandparents ever were.

Even so, by the mid-1990’s Byrne’s baby was beginning to look a little tired and the sales kick generated by the Death of and Return of Superman was fading fast, so the decision was made to give the big guy a bit of a tweak for the fast-approaching new millennium: bringing in new writers and artists and gradually moving the stories into more bombastic, hyper-powered territory.

The fresh tone was augmented by a new sequence and style of trade paperback editions and this second (not strictly chronological) collection gathers material from Superman Y2K, Superman #154, Superman: Man of Steel # 98, Action Comics #763 and The Adventures of Superman #576, covering December 1999-March 2000.

The tension-wracked doom days begin with the Superman Y2K one-shot special, crafted by scripter Joe Casey and artists Butch Guice, Kevin Conrad, Mark Prompst & Richard Bonk.

‘The End’ traces the history of the Luthor family in Metropolis from the first settlers in America to the present day when Last Son Lex practically owns the entire place as a counterpoint to the ongoing action…

With the end of the Holidays fast approaching, staunch traditionalist Clark Kent is facing a shocking crisis: new wife Lois and his own mother want to elbow the sacrosanct seasonal tradition of a quiet New Year’s on the Smallville farm for a (non-catering) vacation in the Big City…

Bowing to the inevitable, the Husband of Steel ferries the family to a Metropolis gripped with terror that all the computers in the world will imminently expire prompting the end of civilisation as the millennium closes (kids – this was genuine abiding fear at the time: for more information check here)…

When the countdown concludes everybody’s fears are completely justified as an alien entity overwhelms the world’s computer systems, triggering a wave of destruction affecting every electronic device on Earth…

Alien digital dictator Brainac 2.5 has upgraded himself since his last attack but his hatred for Lex Luthor remains unchanged. Whilst every hero on Earth battles panic, riots and failing technologies, Superman and Green Lantern are busy trying to catch all the nuclear missiles launched during the terrifying induced glitch, the computer dictator is trying his hardest to murder Lex and his baby daughter Lena.

As part of his scheme Brainiac 2.5 has also enslaved Earth’s many robotic and android entities such as Red Tornado, Hourman and the Metal Men, but the AI invader is blithely unaware that he too is being used…

With the world – and especially Metropolis – crashing into ruin the secret invader makes its move: from the far distant future the merciless Brainac 13 program has been attempting to overwrite its ancient ancestor and take over Earth centuries before it was even devised…

The tension intensifies in ‘Whatever Happened to the City of Tomorrow?’ by Jeph Loeb, Ed McGuiness & Cam Smith (Superman volume 2 #154, March 2000) as the colossal chronologically-displaced construct begins reformatting the world; converting matter into materials and designs analogous to its own time. Unfortunately that’s very bad news for the billions of human beings inside buildings, vehicles and vessels undergoing those transformations…

Even Luthor is helpless, locked out of his own corporate tower as “his” city falls apart and the Man of Steel is occupied battling Brainiac 13 and upgraded cyborg assassin Metallo. Assistance arrives in most unwelcome form as little Lena begins offering technical advice. The toddler has been possessed by presumed-destroyed Brainiac 2.5: simultaneously becoming hostage and bolt-hole for the outmoded and nigh-obsolete alien menace…

With the aid of the Metal Men Superman finally defeats Metallo and confers with Lois and Jimmy Olsen. The games-mad lad theorises that the transforming city is starting to resemble a gigantic motherboard…

As elsewhere Jonathan and Martha Kent are trapped aboard a subway train programmed to deliver organic units to a slave-indoctrination station, the Man of Tomorrow attempts to dislodge the computerising city’s main power cable. When Brainiac 13 tries to digitise and absorb the annoying Kryptonian it accidentally reverts the hero to a previous incarnation: the electrical form of Superman Blue…

The hostile planetary hacking continues in ‘AnarchY2Knowledge’ (by Mark Millar, Stuart Immonen & José Marzan, Jr. from The Adventures of Superman #576) wherein the Man of Energy hopelessly tackles Brainiac 13 and tries to quell the rising body count of helpless humans, whilst far below Luthor and Lena 2.5 battle through the overwritten bowels of the LexCorp Tower past marauding B13 creations to a stolen secret weapon…

The possessed tot shares a direct link with all Brainiacs’ core programming and has discovered a possible backdoor that could enable them to destroy the all-pervasive program from the future.

Their progress is greatly facilitated after Luthor’s lethally devoted bodyguards Hope and Mercy finally locate them. As their preparations proceed the villains opt to rescue Superman, incidentally restoring the Action Ace to his flesh and blood state. To save Metropolis for his family, the evil billionaire will even work with his most hated enemy…

Superman: Man of Steel # 98 continued the epic in ‘Thirty Minutes to Oblivion’ by Mark Schultz, Doug Mahnke & Tom Nguyen as the senior Kents face conversion into B13 drones but enjoy a last moment rescue by the Man of Steel and his sometime foe The Eradicator.

After a lengthy period of self-impose banishment in deep space (for which see Superman: Exile) the Man of Tomorrow returned to Earth carrying an incredibly powerful Kryptonian artefact which had survived the destruction of the planet. The Eradicator could reshape matter and was programmed to preserve, or indeed, resurrect and restore the heritage and influence of the lost civilisation at all costs.

After a number of close calls Superman realised the device was too dangerous to leave loose so he buried it in an Antarctic crevasse and foolishly assumed that ended the affair.

Such was not the case and the miracle machine returned many times, always attempting to remake Earth into a New Krypton.

When Superman died it created a new body and sought to carry on Kal-El‘s legacy… Eventually it failed once more and fell into the hands of dying scientist David Connor who merged with the manufactured body to produce a phenomenally powerful – if morally and emotionally conflicted – new hero…

Superman’s understandable anxiety is soon assuaged as Eradicator assures him he is there to help and proves it by pointing out a weakness in the B13 tech assimilation. The transmode programs have as yet been unable to infect Kryptonian systems such as those in the hero’s Fortress of Solitude, but the base has now become the invader’s primary target.

If the program masters Kryptonian systems it will be utterly unstoppable…

After finishing off Metallo and the Metal Men, Eradicator and Superman head to the Fortress whilst in his factory inventor John Henry Irons (AKA Steel, part-time hero and hi-tech armourer to the City police force) and his niece Natasha find their own temporary answer to the threat of the constantly encroaching and bloodthirsty B13 drones…

Deep below LexCorp, Luthor and Lena 2.5 are working towards similar goals with the same insights whilst planning to betray each other later.

Admitting that the Brainiac core systems can’t even see Kryptonian tech, the baby bodysnatcher advises Lex to modify the robotic warsuit stolen from Superman and use it against the apparently omnipotent digital invader.

In the Antarctic however events have moved to a crisis point as the Fortress – transformed by echoes of the original Eradicator – has reconstructed itself into a colossal warrior and attempts to co-opt the predatory B13 programs to facilitate its own primary mission of recreating Krypton.

To counter this threat David Connor pays an intolerable price…

The epic comes to a startling conclusion in‘Sacrifice for Tomorrow’ (Joe Kelly, German Garcia, Kano & Marlo Alquiza from Action Comics #763) as Superman heads back to Metropolis armed with the knowledge of B13’s Achilles heel and his swiftly repurposed Kryptonian butler Kelex…

Attacking the monstrous computer tyrant with a wave of robotic heroes, the Man of Tomorrow is again repulsed and goes looking for Luthor’s aid. However, despite Lex’s resolve to work with the Man of Steel to defeat Brainiac, the billionaire cannot resist turning the warsuit on its previous owner – a character flaw Superman was counting on – creating an opportunity to hijack the Kryptonian armour’s systems to power a forced crash in Brainiac 13…

The blockbuster battle ends as the world is rapidly reconverted to its original state, but for some inexplicable reason the remission halts outside Metropolis. The city remains an incomprehensible artefact of a far future with Luthor in control, frantically patenting thousands of incredible technological advances.

There is no sign of baby Lena and the master of Metropolis refuses to hear her name mentioned…

To Be Continued…

With covers by Guice, McGuiness & Cam Smith, Immonen & Marzan, Mahnke & John Dell, German Garcia & Jaime Mendoza, this staggering compilation introduced a whole new world – and a wealth of fresh problems – for the venerable, wide-ranging cast to cope with and further built upon the scintillating re-casting of the greatest of all superheroes. Lovers of the genre cannot help but respond to sheer scale, spectacle and compelling soap opera melodrama of these tales which will still delight all fans of pure untrammelled Fights ‘n’ Tights fiction.
© 2000, 2001 DC Comics. All Rights Reserved.

Ultimate Annuals volume 1


By Mark Millar, Brian K. Vaughn, Brian Michael Bendis, Jae Lee, Tom Raney, Mark Brooks, Jaime Mendoza Steve Dillon,& various (Marvel)
ISBN: 978-0-7851-2035-3

After Marvel’s financial problems and creative impasse in the late 1990s, the company took stock, braced itself and came back swinging. A critical new concept was the remodelling and modernising of their core characters for the new youth culture.

The Ultimate imprint abandoned monumental long-grown continuity – which had always been Marvel’s greatest asset – to re-imagine major characters in their own self-sufficient universe, offering varying degrees of radical makeover to appeal to the contemporary 21st century audience and offer them a chance to get in on the ground floor.

Creepy vigilante Spider-Man Parker was not-so-secretly a high-school geek, brilliant but bullied by his physical superiors whilst mutants were a dangerous, oppressed ethnic minority scaring the pants off the ordinary Americans they frequently hid amongst.

The Fantastic Four were two science nerds and their dim pals transformed into monsters, and global peacekeeping force S.H.I.E.L.D. kept them all under control with their own metahuman taskforce humbly designated The Ultimates…

The revived series all sported fresh and fashionable, modernistic, scientifically feasible rationales for all those insane super-abilities and freaks manifesting everywhere…

The experiment began in 2000 with a post-modern take on Ultimate Spider-Man. Ultimate X-Men followed in 2001, and the Mighty Avengers were reworked into The Ultimates in 2002 with Ultimate Fantastic Four joining the party in 2004.

The stories, design and even tone of the heroes were retooled for the perceived-as-different tastes of a new readership: those tired of or unwilling to stick with precepts originated by inspirational founding fathers Jack Kirby, Steve Ditko and Stan Lee, or (hopefully) new consumers unprepared or unwilling to deal with five decades (seven if you include Golden Age Timely tales retroactively co-opted into the mix) of interconnected story baggage.

The new universe quickly prospered and soon filled up with more refashioned, morally ambiguous heroes and villains but eventually even this darkly nihilistic new universe became as continuity-constricted as its ancestor.

Eventually, in 2008, an imprint-wide decluttering exercise “Ultimatum” culminated in a reign of terror which excised dozens of superhumans and millions of lesser mortals in a devastating tsunami which inundated Manhattan, courtesy of mutant menace Magneto.

Long before that, however, Marvel’s original keystone concepts were awarded their own celebratory summer specials and this stellar volume collects Ultimate Fantastic Four Annual#1, Ultimate X-Men Annual#1, Ultimate Spider-Man Annual#1 and The Ultimates Annual#1 (all from October 2005): a selection of relatively stand-alone sagas displaying the daringly different tone of the alternate yet chillingly familiar world.

The compilation kicks off with ‘Enter the Inhumans’ by Marl Millar, Jae Lee and colourist June Chung from Ultimate Fantastic Four Annual#1 wherein dim but pretty party boy Johnny Storm gets involved with a runaway princess bride.

The ethereally beautiful girl is named Crystal and she is fleeing from an arranged marriage to her creepy, crazy cousin Maximus. The match was decreed by her sister Medusa and King Black Bolt, rulers of a hidden race of super-powered parahumans who have concealed their existence from humanity for ten thousand years.

Even after the Human Torch almost dies defending her, Crystal is successfully abducted, compelling Reed, Sue, Ben and recuperating Johnny to go after her into the heart of hidden city Attilan, thanks to the teleporting talents of the princess’ faithful giant bulldog Lockjaw…

The subsequent confrontation with the lethally powerful Inhuman Royal Family leads to an inconclusive resolution but a shattering end to the lost city…

Romance plays a part in the next tale too. ‘Ultimate Sacrifice’ by Brian K. Vaughn, Tom Raney, Scott Hanna & Gina Going (Ultimate X-Men Annual#1) finds Nick Fury warning Charles Xavier that the unstoppable Juggernaut has escaped and is hunting the mutant girl he holds responsible for all his recent woes…

Unfortunately for everyone, Rogue has absconded to Las Vegas in the company of sexy bad-boy thief Gambit, where the rampaging monster maniac finally corners the duplicitous duo. Tragically Juggernaut completely underestimates his former squeeze’s lethal powers and the self-sacrificing ingenuity of the besotted Cajun…

The most significant change to Stan, Jack and Steve’s breakthrough concepts was a rather telling one: all the heroes were conceived as being far, far younger than their mainstream antecedents. This even affected the sensational Spider-Man tales wherein – after decades of comicbook stardom – the perennially youthful Peter Parker was at last portrayed as a proper High School kid rather than a stodgy 40-year old geek trapped in a teen’s body…

In ‘More than you Bargained For’ by Brian Michael Bendis, Mark Brooks, Jaime Mendoza, Scott Hanna & Dave Stewart – from Ultimate Spider-Man Annual#1 – the guilt-driven lad’s constant round of villain thrashing is derailed when cute but shy mutant Kitty Pryde makes the first tentative moves in her painfully adorable bid to make the mysterious hero her boyfriend…

That sweet, silly and utterly charming yarn is followed by a far darker and cunningly convoluted tale focusing on S.H.I.E.L.D. supremo Nick Fury and his long-term plan to mass produce an army of metahumans in ‘The Reserves’ by Millar, Steve Dillon & Paul Mounts.

Rather than highlighting stars like Iron Man and Captain America, the story follows the far from smooth development of a legion of Rocketmen, Goliaths, weather based warriors “The Four Seasons” and the short, tragic career of heroic hopeful super-soldier Lieberman. Of course the one-eyed master strategist has no time for regrets as he’s busy trying to avoid becoming the latest successful contract of infallible hitman Mister Nix…

Rocket-paced, razor sharp and blisteringly action-packed, this riotous romp is also liberally dosed with teen-oriented humour for the era of the acceptable nerd and go-getting geek, offering a smart and beguiling entrée into of Marvel’s other Universe that will impress open-minded old fans of the medium just as much as the newcomers they were ostensibly aiming for.
© 2005, 2006 Marvel Characters Inc. All rights reserved.