Ghosts and Ruins


By Ben Catmull (Vertical)
ISBN: 978-1-60699-678-2

If you know the works of Sidney Sime and Edward Gorey and the horror comics of Bernie Wrightson and Michael Kaluta or love to peer through your locked fingers at the films of Tim Burton or the creepy backgrounds in Charles Addams cartoons, you’re clearly an aficionado of silly, spooky business and know mordant fantasy plays best when played for laughs.

With that in mind, you might be interested in a new black-&-white coffee-table art book from cartoonist Ben Catmull (Monster Parade, Paper Theater) which celebrates the stuff of nauseating, stomach-churning terror and sinister, creeping suspense in a series of eerie illustrated plates crafted in scratchboard on masonite for extra darkness!

All that arcane art is wedded to epigrammatic prose snippets to comprise tantalising skeletons of stories best left untold and consequences unimaginable…

This engrossing landscape hardback (268 x 222mm) combines gloomy gothic imagery with wry and witty updates on uncanny situations in a procession of locations best left well enough alone, beginning with six views of the dank domicile of diabolical ‘Drowned Shelley’ and a single glimpse of ‘The Buried House’.

A queasy quartet then divulges the doings of the ‘The Disgusting Garden’ after which one peek at ‘The Secluded House’ leads inexorably to a triptych revealing ‘The Woman Outside the Window’ and four frames of ‘Wandering Smoke’. ‘The Order of the Shadowy Finger’ – five in full – gives way to three glimpses of ‘The Lighthouse’, a visit to a domicile all ‘Hair and Earwigs’ and thence to numerous views of the masterpieces hewn by horrific revenant ‘The Sculptor’…

A demonic carpenter once concocted a ‘Labyrinth of Junk’, but that was as nothing compared to the sheer terror of ‘The Crawling House’ and the ghastly practises of a ‘Lonely Old Spinster’…

Mordantly blending bleak, spectral dread and anxious anticipation with classical scary scenarios, this terrifying tease is a sheer delight no lover of Dark Art could conceivably resist…

© 2013 Ben Catmull. This edition © 2013 Fantagraphics. All rights reserved.
Ghosts and Ruins will be released on September 12th 2013.

Blue is the Warmest Color


By Julie Maroh, translated by Ivanka Hahnenberger (Arsenal Pulp Press)
ISBN: 978-1-55152-514-3

There is already a large amount of chatter about the film Blue is the Warmest Color. Since winning the Palme d’Or at the 2013 Cannes Film Festival there will be much more. Sadly the buzz around the big screen interpretation – it is not an adaptation – will almost certainly concentrate on the excessive and prolonged lesbian sex scenes (decried and disowned by graphic novel author Julie Maroh) rather than the story.

We do comics here and, despite the undisputed boost a media-sensational movie provides, it’s the words and pictures on paper that matter to me and hopefully to you too…

And what a wonderful marriage they make in Maroh’s moodily pensive exploration of prejudice and acceptance in a straightforward but devastating coming-of-age love story.

Le bleu est une couleur chaude was first published in France by Glénat in 2010, five years after Maroh originally began the tale as a 19-year old student studying Visual Arts and Lithography/Engraving at the Institut Saint-Luc and Académie Royale des Beaux-Arts (Brussels).

The collected album won the fan-determined Fnac-SNCF Essential prize (Audience Award) at the 2011 Angoulême International Comics Festival, subsequently garnering many more international accolades.

The story opens as Emma returns to a house she was unceremoniously banished from decades ago. Beloved Clementine is dead, but her last wish was that her one true love have her journals; books which described the thoughts and fears, ambitions and dreams of a confused 15-year old girl who struggled to accept her nature in a toxic school and home environment where loving someone of your own sex was considered an abomination…

Emma stays overnight in a home scarred by tragedy and steeped in tension, repentance and still-undispelled animosity, reading of how, in 1994, fraught and frantic high schooler Clementine saw a girl with blue hair and just couldn’t forget her…

This is a beautiful, simple and evocative story about how two very young people fell in love and what eventually happened to them. It’s not polemical or declamatory and doesn’t have points to score. That the Romeo and Juliet are both female is sublimely irrelevant except in the ways and manners it shaped the problems the lovers had to overcome…

Depicted alternately in a beguiling wash of misty full colour and stark dichromatic tones, the images are subdued and enthralling, not dynamic or overblown, and although there are some explicit love scenes, they are vital to the tale’s context and utterly subsumed by the overwhelming tide of elegiac sadness, political and social turmoil and doom-laden mystery which permeates the proceedings.

This is a masterful and compellingly human story that will astound lovers, loving grown-ups and all lovers of comics narrative.

Yes, there is a movie, but for pity’s sake read this first…

English Language edition © 2013 Arsenal Pulp Press. First published in French as Le bleu est une couleur chaude by Julie Maroh © 2010 Glénat Editions. All rights reserved.
Blue is the Warmest Color will be released on September 12th 2013.

TEOTFW


By Charles Forsman (Fantagraphics Books)
ISBN: 978-1-60699-667-6

What follows is perhaps the best graphic novel I’ve read this year. However it utilises the kind of uncompromising language almost every young person is familiar with and uses daily but which can still offend many others.

Although I believe you’ll be missing out on a supremely rewarding and exciting comics experience, if four letter Anglo-Saxon terms upset you, please stop reading here.

Each generation has its icons of rebellion with unique touchstones of self-expression. The stunning minicomics and creations of Charles Forsman (check out his wares at oilyboutique.bigcartel.com/artist/charles-forsman‎ or type Oily Comics into your preferred search turbine) are inarguably at the forefront of the 21st Centurians’ societally-challenging artistic outbursts…

In The End of the Fucking World Forsman has depicted a situation as old as the species but as fresh as this year’s daisies – tragically tinged with the savage nihilism and hopelessness that afflicts America’s – and the World’s – youngsters…

Forsman is a multi-award-winning gradate of Vermont’s celebrated Center for Cartoon Studies (founded at White River Junction by James Sturm and Michelle Ollie in 2004), and this darkly beguiling monochrome pocket paperback (166 x 128mm) collects a tale first serialised in the author’s self-published 8-page mini-comic Snake Oil between September 2011 and February 2013.

Delivered in a devastatingly subdued and underplayed cartoon primitivist manner, the tale for our times opens in ‘Hard to be Around’ with James relating when and why he realised how different he was as child: his behaviour, the things that interested him, the shocking way he self-harmed…

At sixteen he met Alyssa and established a relationship. It didn’t seem much like love but she wanted to be with him and tried hard. Then he violently left home with her in his dad’s car…

Alyssa’s internal monologue in ‘Fire on the Outside’ describes her burgeoning emotions after they crash the car and keep going on foot. They’re both searching for something intangible, but settle for another stolen vehicle…

James then takes back the narrative, matter-of-factly describing how they break into a professor’s house and set up ‘Home’. He recounts with equal detachment the horrific things he finds there…

Alyssa thinks they’re ‘Safe and Sound’ and begins to dream of finding her long-gone dad. She disastrously introduces James to booze and dances for him, but he still can’t connect with her physically…

Switching point of view with every chapter, the tale proceeds. When the owner at last arrives home Alyssa has no idea how much danger she’s in until James casually kills him in ‘Fast Friends’. She doesn’t react much when the boy performs a strange ritual in ‘Worse Probably’ and only when a policewoman shows up does James come truly alive.

For the love-sick girl, as she desperately flees with her man, realisation slowly dawns …

The hitchhiking fugitives are picked up by a creepy old man who soon learns how dangerous kids can be in ‘Mother’ after which Alyssa makes them change their appearance in ‘Tulsa Goodbye’.

James then takes on the wrong opponent in ‘Protector’ and learns a strange truth about his connection to Alyssa…

‘Forever’ finds the kids separated and Alyssa caught shoplifting before they implausibly reunite, after which ‘Drowned Deeper’ reveals the fate of James’ mother so long ago, but it doesn’t stop them searching for the isolated young girl’s ‘Dad, Father’…

That quest successfully accomplished, the three strangers cautiously settle in together, unaware that the policewoman is hard on their meandering trail. She had her own unique connection to James’ first kill and the manhunt is obscenely personal to her…

Despite every misgiving James is oddly satisfied ‘Living with Dad’ and Alyssa’s damaged old man tentatively accepts the boy, but then it all goes wrong in ‘Father Fucker’ and James is compelled to make an impossible gesture before fleeing the cops and the fanatical policewoman.

It ends as it always had to in ‘Forced Feelings’ but a kind of resolution is achieved in the untitled epilogue that closes the tale in unsettling anticipation of the future…

This is a magnificently dark, degraded and hopeless exploration of young love and the searching struggle of youngsters for their place in The Now, so often painfully gleaned through illicit glimpses of the experiences and actions of their progenitors.

Isn’t every kid hungry to understand the parents who made them, yet so often disappointed and even betrayed by them?

Not every kid does it like Alyssa and James…

Brooding, compelling and appallingly plausible, this is a book you and every 13-year old should read – even if it is the most adult graphic novel released this year and preachers, teachers, nuns and politicians tell you not to…
The End of the Fucking World © 2013 Charles Forsman. This edition © 2013 Fantagraphics. All rights reserved.

X-Men: Alterniverse Visions


By Anne Nocenti, Simon Furman, Mariano Nicieza, Kurt Busiek & various (Marvel)
ISBN: 978-0-7851-0194-9

Although now commonplace in regular fiction media, once upon a time parallel worlds and alternate Earths were almost unilaterally the province of comicbooks, offering tantalising glimpses of intriguingly different yet profoundly familiar characters.

DC pretty much owned the shtick in the early 1960s but kept it separate from their other exploratory narrative strand “Imaginary Stories”, but over at up-and-coming Marvel Comics, Roy Thomas in particular had a notion to marry the twain…

To be clear: Alternate Earths are part of the overarching shared continuity and Imaginary Stories are just that – fanciful riffs and chimeras using established characters and scenarios, but never part of the nuts-&-bolts universe.

Thus, despite such surrogate Earthers as Thundra, Arkon, Mahkizmo, Gaard and the Squadron Supreme cropping up in regular Fantastic Four and Avengers issues, the House of Ideas followed their competitor’s lead until the launch of What If?

This was an anthological series wherein cosmic voyeur The Watcher offered peeks into a myriad of other universes where key “real” continuity stories were replayed with vastly different outcomes – the same basic idea as Imaginary Stories but with a back-handed acknowledgement that somewhere these epics were “real”…

The first volume (48 issues from February 1977 to June 1988) posed such intriguing questions as ‘What If… Loki had Found the Hammer of Thor?’, ‘the Fantastic Four had not gained Their Powers?’ or ‘Spider-Man’s Clone had Lived?’ and when the title relaunched in 1989 for another 115 issues including ‘What If Wolverine was Lord of the Vampires?’ and ‘What if Captain Marvel had not Died?’, the tales were all back-written into an over-arching continuity and began to be catalogued as variant but equally viable Earths/universes and alternate timelines.

There have been seven more volumes since and a series of “Alterniverse” tales…

In case you’re wondering, those gritty Ultimate Marvel sagas all occur on Earth-1610, the Age of Apocalypse happened on Earth-295, everybody got eaten in the Zombieverse of Earth-2149, the Squadron Supreme originally hailed from Earth-712 and mainstream Marvel tales take place on Earth-616, whilst we readers all dwell on the dull, dreary Earth-1218…

Keep calm then, but never forget that Reality is just a plethora of differing dimensions, and if things go awry in one it can have a cumulative and ultimately catastrophic effect on all of them…

Soon after designating this publishing idiom an Alterniverse, a selection of relatively recent What If? (all from volume 2) yarns starring a selection of X-Men were collected into a trade paperback which, despite then being closely dependent on familiarity with Marvel mainstream, might now – in the wake of all those various movies – be a little more accessible to a general readership…

The extra-dimensional dramas kick off with ‘What If… Wolverine Led Alpha Flight?’ (originally published in #59, March 1994, as ‘What If Wolverine Had Remained a Captive of Alpha Flight?’) by Simon Furman, Bryan Hitch & Joe Rubenstein, wherein the Feral Mutant was imprisoned by the Canadian Government after events in X-Men #119-120.

Once the X-Men are killed trying to get him back and depressed former berserker is left to lead a Canadian team against the Hellfire Club and their Dark Phoenix…

Next up is ‘What If… Storm Had Remained a Thief?’, courtesy of #40, August 1992 and first seen as ‘What if Storm of the X-Men Had Remained a Thief?’

This is a lovely and rare happily-ending tale by Anne Nocenti and Kirkwood Studios – AKA Steve Carr, Deryl Skelton & Rubenstein – which describes how instead of becoming a pickpocket in Cairo and weather goddess in equatorial Africa, the orphan Ororo Munroe is taken under the wing of benign grifter Herman Hassel. Years later when she meets the X-Men it is not as a friend…

‘What If… Rogue Possessed the Power of Thor?’ (#66, August 1994, by Furman, John Royle & Bambos Georgiou) takes a sharp left from a critical point in Avengers Annual #10 wherein the power-leeching mutant battled the team and Spider-Woman.

This time/space, however, Rogue doesn’t let go until the Thunder God is dead and drained and soon finds herself cursed with his might but still a pawn in a cosmic war between eternal Asgard and Loki‘s forces of Ragnarok…

From #69 (January 1995, by Mariano Nicieza, J.R. Justiniano & Roy Richardson) ‘What If… Stryfe Killed the X-Men?’ does what it promises and shows the catastrophic outcome after Professor X dies and his hapless students are left to face the homicidal future-clone of Cable as well as the mutant leveller Apocalypse, after which these walks on the wild side end with a visceral, dark thriller from Kurt Busiek, Ron Randall & Art Nichols who ask ‘What If… Wolverine Battled Weapon-X?’

From #62, June 1994, the grim chronicle details how the rogue Canadian science team that inflicted an Adamantium skeleton and experimental behaviour modification on secret agent Logan missed their mark in this universe and had to settle for a second-best human lab rat.

When their Weapon-X escaped to carve a swathe of slaughter through the country and wiped out neophyte superteam Alpha Flight, the grizzled veteran knew what he had to do, and to whom…

Action-packed, cathartic and just plain fun, these different strokes offer old-fashioned fun in vast amounts, and now that a wider world is filmically conversant with a (if not “the ”) Marvel Universe, perhaps it’s time to raid the vaults again and release similar collections starring Spider-Man, Thor, The Hulk, Fantastic Four, Iron Man and/or the Avengers…

© 1995Marvel Entertainment Group. All rights reserved.
A British edition by published by Boxtree is also available.

Violent Cases


By Neil Gaiman & Dave McKean (Escape Books)
ISBN: 978-0-9509568-6-2

As this entire book is all about stories, memories, perception and self-deception, I’m concentrating on the original Escape Books release, although the tale has been re-issued a number of times. Moreover, difficult sod that I am, even though the artwork was created in a muted tonal colour-palette of blues, greys and browns, which were restored for those subsequent releases, I actually prefer the black and white version I first saw, so I’m going with that one rather than later, corrected as-the-artist-intended versions…

There’s actually very little to say about this enigmatic and compelling little teaser other than the basic facts.

Initially published by the aforementioned and sorely missed Escape outfit in 1987, it marks the first collaboration of two relatively unknown creators who shared a more literary aspiration for comics than traditional newcomers to the craft, married to a novel approach and genuine, raw, hungry storytelling talent.

It’s short, sweet, disturbing, utterly absorbing and probably impossible to translate into any other medium… and that is, of course, a Very Good Thing.

There’s this guy see, and he’s reminiscing about his childhood in the 1960s…

Years ago in Portsmouth a little lad hurt his arm rather badly whilst exchanging words about bedtime with his father. To fix the problem daddy took the 4-year old to see an osteopath. The elderly gentleman was an interesting fellow with an accent who told great yarns and mentioned that he had once treated somebody famous…

As the narrator tries to sort out the half-forgotten details – fragments of life and films and games congealed now with clearly conflated circumstances – the facts, fictions and shadily obscured misunderstandings concerning his difficult childhood, growing maturity and awareness and those hours with Al Capone’s bone-bender begin to emerge and coalesce… or do they?

Flickering back and forth, the narrative proffers a miasma of mixed memories and misapprehensions involving a memorably troubled old man, Men in Dark Suits, a party, a magician, unexplained appearances and subsequent disappearances, unforgettable physical discomfort as a young arm was coaxed back into correctitude, tales of tailors and gangsters and Tommy Guns… which were always carried in Violent Cases…

Most of all it deals with unsolvable mysteries – because even the things we recall, we don’t always remember…

Complete with an Alan Moore Introduction, this slight but unforgettable pictorial memento mori – or is that topica tragoedia? – beguiles and enchants and subtly distresses in ways no lover of the comics medium could possibly resist.

If you haven’t read it, you must. If you have, read it again – it’s not at all what you remember…
© 1987 Neil Gaiman & Dave McKean.

Usagi Yojimbo Book 5: Lone Goat and Kid


By Stan Sakai (Fantagraphics Books)
ISBN: 978-1-56097-088-0

The wandering rabbit bodyguard Miyamoto Usagi began as a background character in Stan Sakai’s anthropomorphic comedy The Adventures of Nilson Groundthumper before indomitably carving his own unique path to graphic glory.

Creative mastermind Sakai was born in 1953 in Kyoto, Japan before the family moved to Hawaii two years later. After graduating from the University of Hawaii with a BA in Fine Arts, he pursued further studies at Pasadena’s Art Center College of Design in California and started in comics as a letterer, most famously for the inimitable Groo the Wanderer.

Eventually the cartoonist within resurfaced: blending his storytelling drive with a love of Japanese history and legend, and hearty interest in the filmic works of Akira Kurosawa and his peers, into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

The addictive period epic is set in a world of sentient animals (with a few unobtrusive human characters scattered about) but scrupulously mirrors the Feudal Edo Period of Japan – (the 17th century by our reckoning), simultaneously referencing classic contemporary cultural icons from sources as varied as Zatoichi and Godzilla, whilst specifically recounting the life of a peripatetic masterless Samurai eking out an honourable living as a Yojimbo (bodyguard-for-hire).

As such, his fate is to be drawn constantly into a plethora of incredible situations.

And yes, he’s a rabbit – brave, noble, sentimental, gentle, artistic, empathetic, long-suffering, conscientious and devoted to the tenets of Bushido, the heroic everyman bunny simply cannot turn down any request for help or ignore the slightest evidence of injustice…

This fantastically funny fifth monochrome masterwork gathers tales from Fantagraphics’ Usagi Yojimbo comicbook volume 1, #19-24 and offers a selection of complete adventures culminating in an unbelievably welcome and long-awaited spoof of Kazuo Koike & Goseki Kojima’s legendary samurai manga Kozure ÅŒkami, best known in the West as Lone Wolf and Cub…

Following a fulsome Introduction from Stan Lee, the restless Ronin takes on a paying gig with very little honour attached in ‘Frost and Fire’. On the recommendation of friend and occasional patron Lord Noriyuki, Usagi contracts with the cold and snobbish Lady Koriko to recover the priceless antique swords – but not the body – of her husband; recently expired in a distant village.

On arrival however Usagi finds a thorny dilemma: fallen and shamed samurai Nagao broke all class stricture and protocol by consorting with a peasant girl. Grief-stricken Atsuko wants to keep his family’s blades as the only reminder of the man she loved and who loved her in return…

This impossible impasse is only broken when Atsuko’s greedy brother intervenes, more concerned with the blades’ monetary value than their sentimental worth…

‘A Kite Story’ is an enchanting agglomeration of connected vignettes divided into four visual epigrams beginning with ‘The Kite Maker’s Tale’ in which master craftsman Tatsusaburo describes his process and motivation in building the largest Odako ever to challenge the clouds…

Next comes disreputable Hatsu who in ‘The Gambler’s Tale’ discloses how a long-eared Ronin exposed his cheating and ruined his business. Now, Yojimbo has returned and the games-man sees a way to pay him back, but fails in his scurrilous scheme due to the warrior’s ingenuity and the giant kite in ‘The Ronin’s Tale’ after which the elegant micro-saga comes full circle with ‘The Kite Maker’s Tale II’…

Although telling short stories here, everything is a fragment of a greater mosaic. Sakai is gradually constructing a massive overarching history and in the 2-part ‘Blood Wings’ the wanderer stumbles upon a man cut to ribbons by a flying killer. He soon discovers a village plagued by Komori ninja – a clan of bats trained in all the deadly tactics of Chi no Tsubasa – killing silently from above on “wings of blood”…

Although Usagi succeeds in helping the desperate villagers he has no way of knowing how the sky killers will affect his future, as the Komori are actually striving to prove themselves worthy replacements for the decimated Neko ninjas who have fallen from the good graces of scheming Lord Hebi since the end of the Dragon Bellows Conspiracy…

In the next tale the Yojimbo meets martial legend General Oyaneko but is distressed to learn the aged warrior is dying of a wasting disease. He’s even more upset when the General attempts to kill him, wanting to earn a clean end in ‘The Way of the Samurai’…

This volume concludes with ‘Lone Goat and Kid’ wherein former imperial official Yagi – who became an assassin after being framed by underlings of Lord Hirone – is tricked into fighting a certain rabbit Ronin who has no idea he is the latest pawn in a Machiavellian scheme to destroy the noble goat and his capable kid Gorogoro…

However, even though Usagi is tricked into fighting the doom-laden duo, the guilty impatience of the plotters soon reveals the true state of affairs…

Despite changing publishers a few times, Usagi Yojimbo has been in continuous publication since 1987, resulting in dozens of graphic novel collections and books to date. The Legendary Lepus has guest-starred in many other series and nearly had his own TV show – there’s still time yet, and fashions can revive as quickly as they die out…

As well as generating a horde of high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi series and lots of toys to promote popularity, Sakai and his creation have deservedly won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, funny and scary, always moving, astoundingly visceral, ferociously thrilling and simply bursting with veracity and verve, Usagi Yojimbo is a cartoon masterpiece of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories and comics.
Text and illustrations © 1989, 1990, 1991, 1992 Stan Sakai. Usagi Yojimbo is ® Stan Sakai. Book editions © 1992, 2005 Fantagraphics Books. All rights reserved.

Batman: Haunted Knight


By Jeph Loeb & Tim Sale (DC Comics)
ISBN: 978-1-56389-273-8

The creative team of Jeph Loeb & Tim Sale have tackled many iconic characters in a number of landmark tales, but their reworkings of early Batman mythology – such as The Long Halloween – certainly rank amongst their most memorable.

Set during the Batman: Year One scenario created by Frank Miller, and originally released as a 13 part miniseries (running from Halloween to Halloween), it detailed the early alliance of Police Captain Jim Gordon, District Attorney Harvey Dent and the mysterious vigilante Batman to destroy the unassailable mob boss who ran Gotham City: Carmine Falcone – “The Roman”.

However, before that epic undertaking the creators worked together on another All Hallows adventure – one that grew like Topsy and eventually became a triptych of Prestige One-Shot Specials under the aegis of Archie Goodwin’s most significant editorial project.

After the continuity-wide reset of Crisis on Infinite Earths, with DC still in the throes of re-jigging its entire narrative history, a new Batman title launched, presenting multi-part epics refining and infilling the history of the post-Crisis hero and his entourage. The added fillip was a fluid cast of prominent and impressively up-and-coming creators.

Batman: Legends of the Dark Knight was a fascinating experiment, even if the overall quality was a little haphazard.

Most of the early story-arcs were collected as trade paperbacks – helping to jump-start the graphic novel sector of the comics industry – and the re-imagining of the Gotham Guardian’s early career gave fans a wholly modern insight into the ancient yet highly malleable concept.

As explained in Goodwin’s introduction ‘Trick or Treat’ the first Batman: Legends of the Dark Knight Halloween Special began life as a story-arc for the monthly series before being promoted to a single, stand-alone publication released for October 1993. Its success spawned two sequels – and the aforementioned Long Halloween epic…

Collected in one spooky stripped-down paperback compilation, those three scary stories comprise a raw and visceral examination of an obsessive hero still learning his trade and capable of deadly misjudgements as seen in ‘Fears’ when, after spectacularly capturing terror-obsessed psychopath Jonathan Crane, the neophyte Caped Crusader leaves him to policemen ill-equipped to cope with the particular brand of malicious insanity cultivated by The Scarecrow…

It’s fair to say that the man behind the bat mask is distracted; still attempting to reconcile his nocturnal and diurnal activities, Bruce Wayne is helpless before the seductive and sophisticated blandishments of predatory social butterfly Jillian Maxwell. Faithful major-domo Alfred Pennyworth is not so easily swayed, however…

Left too much to his own devices, Scarecrow has run wild through Gotham, but when he abducts Gordon he at last makes a mistake the Dark Knight can capitalise upon…

A year later another Halloween brought ‘Madness’ as rebellious teenager Barbara Gordon chose exactly the wrong moment to run away from home: a night when her dad’s mysterious caped pal was frantically hunting Jervis Tetch – a certified nutcase abducting runaways to attend decidedly deadly Tea Parties orchestrated by a truly Mad Hatter…

Steeped in personal nostalgia as a maniac rampages through his city, inadvertently trampling upon some of Bruce Wayne’s only happy memories (of his mother’s favourite book), the pursuer almost dies at the hands of the Looking Glass Loon, only to be saved by unlikely angel Leslie Thompkins – another woman who will loom large in the life of the Batman…

The final fable pastiches a Christmas classic by Charles Dickens as ‘Ghosts’ sees a delirious Bruce Wayne uncharacteristically take to his bed early on the night before Halloween.

After socialising with young financier Lucius Fox, eating bad shrimp and crushing bird bandit The Penguin, the sick and weary playboy lapses into troubled sleep only to be visited by three spectres…

Looking like Poison Ivy, The Joker and the corpse of Batman and representing Past, Present and inescapable Future, the phantoms prove that only doom awaits unless the overachieving hero strikes a balance – or perhaps truce – between his two divergent identities…

Trenchant with narrative foreboding – long time fans already know the tragedies in store for all the participants, although total neophytes won’t be left wondering – these eerily enthralling Noir thrillers by Loeb perfectly capture the spirit of the modern Batman, supremely graced with startlingly powerful images of Mood, Mystery and rampant Mayhem from the magic pencil and brush of Tim Sale.

One of the very best Batman books you could read.

So, do…
© 1996, 1997 DC Comics. All Rights Reserved.

Age of Ultron


By Brian Michael Bendis, Mark Waid, Bryan Hitch, Brandon Peterson, Carlos Pacheco & others (Marvel/Panini UK)
ISBN: 978-1-84653-542-0

Blockbuster crossovers are an intrinsic part of the comics business these days and before us doddery older fans can even catch our collective breath here’s the next big change (actually the second phase of the MarvelNOW! root and branch reboot), with attention focused on the Avengers as the launch of the next movie looms before us.

From March to June 2013 a massive, time-bending Armageddon extravaganza revealed the ultimate triumph of Ultron – the insidious and genocidal artificial intelligence originally invented by troubled tinkerer Henry Pym (AKA Ant-Man, Giant Man, Goliath, Yellowjacket, Dr. Pym, The Wasp, et al), and the stupefying saga was augmented by more than a dozen sidebar stories occurring in Fantastic Four, Superior Spider-Man, Ultron #1AU, Wolverine and the X-Men, Avengers Assemble Uncanny Avengers and Fearless Defenders…

This impressively bombastic, streamlined and rocket-paced epic collects the core 10-part miniseries Age of Ultron and also includes as thematic epilogue Age of Ultron #10AI, with the drama beginning on a recently devastated Earth with human scum bartering lives and dignity amidst the ruins.

Hawkeye is on a solo mission to rescue a fellow superhero captured by barbaric, debased survivors of some apocalyptic attack which overnight blasted civilisation back to the Stone Age.

After freeing the barely-living Spider-Man from the dregs, the archer learns that the wall-crawler had been intended for trade with the new rulers of the world – legions of soulless, silently hovering, ever-vigilant Ultron Sentinels…

Scripted by Brian Michael Bendis, chapters #1-5 are illustrated by Bryan Hitch and Pauls Neary and Mounts and detail how the last Avengers and other metahumans – Captain America, Iron Man, Emma Frost, She-Hulk, Luke Cage, Storm, Invisible Woman & Wolverine amongst others – link up with similar pockets of superhuman resistance, such as Moon Knight and the Black Widow in San Francisco and Black Panther, Taskmaster and Red Hulk in Chicago, to discover just how Ultron achieved his shocking ultimate victory…

By sacrificing two comrades the assemblage determine that the attack came from the future via a contemporary proxy and, thanks to the intercession of a long-forgotten ally, the bulk of the team head off into tomorrow via Dr. Doom‘s time machine to crush the malign machine-monster forever.

Wolverine however has another idea, and despite being overruled by the majority and followed by Invisible Woman, travels into the recent past to assassinate Pym before he built the Artificial Oedipal Atrocity…

Issues #6-9 (with art from Brandon Peterson, Carlos Pacheco & Roger Martinez) reveals the horrific implications of Wolverine’s time-busting red-handed revisionism when he and Sue Richards return to find a world in even more horrifying condition.

With Pym gone the Skrull-Kree war engulfed Earth and in the savage aftermath 6th century sorceress Morgana Le Fey and Dr. Doom united to decimate the survivors…

After seeing what the time-shift had done to old friends such as Tony Stark, Charles Xavier, Cyclops, The Thing, Doctor Strange, Star-Lord, The Hulk and even himself, Wolverine knows he has to back and undo Pym’s fate…

And in a furious future the Avengers Task force is losing the battle against Ultron’s perfect, mechanised human-free society…

It all comes together in the shock and surprise-stuffed tenth chapter (illustrated by Alex Maleev, Hitch, Butch Guice, Peterson, Pacheco, Roger Bonet, Tom Palmer, David Marquez & Joe Quesada) as the much-travelled mutant meets a most unexpected obstacle and Pym himself devises the solution to save humanity and the much-abused time-line.

It’s almost enough: however the chronal catastrophes have had a disastrous “Butterfly Effect” on the fabric of reality and beings from beyond the multiverse (and indeed originally from another publishing company) are drawn into events yet to unfold in the months to come…

The collection concludes with a charming and clever epilogue issue reviewing and revising the origin of Hank Pym – Man of Many Names and Sizes – in ‘It Was Not a Wonderful Life’ (written by Mark Waid, illustrated by Andre Lima Araújo & Frank D’Armata), adroitly setting the scene for forthcoming series Avengers A.I.

With covers by Hitch, Neary & Mounts, Peterson, Sara Pichelli & Marte Gracia plus 30 variants by J. Scott Campbell, Mike Deodato Jr., Rock-He Kim, Marko Djurdjevic, Ed McGuiness, Skottie Young, Jung-Geun Yoan, In-Hyuk Lee, Adi Granov, Pacheco, Francis Leinil Francis Yu, Peterson, Jorge Molina, Joe Quesada, Mark Brooks, Salvador Larroca & Paola Rivera, this a spectacularly visual treat for fans of the time-buster genre which also reinforces Marvel’s game plan to make the stories more accessible to casual readers and non-comicbook fans.

Naturally the book also includes the now-standard added extras provided by many AR icon sections (Marvel Augmented Reality App) which are your gateway to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet.

™ & © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

The Adventures of Blake and Mortimer: The Secret of the Swordfish Part 1 – Ruthless Pursuit


By Edgar P. Jacobs, coloured by Philippe Biermé & Luce Daniels translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-148-8

Belgian Edgard Félix Pierre Jacobs (1904-1987) is rightly considered one of the founding fathers of the Continental comics industry. Although his output is relatively meagre when compared to some of his contemporaries, the iconic series he worked on formed the basis and backbone of the art-form in Europe, and his splendidly adroit, roguish and impeccably British adventurers Blake and Mortimer, created for the first issue of Le Journal de Tintin in 1946, swiftly became a staple of post-war European kids’ life the way Dan Dare would in Britain in the 1950s.

Edgar P. Jacobs was born in Brussels, a precocious child who began feverishly drawing from an early age but was even more obsessed with music and the performing arts – especially opera. He attended a commercial school but, determined never to work in an office, pursued art and drama following graduation in 1919.

A succession of odd jobs at opera-houses – scene-painting, set decoration, working as an acting and singing extra – supplanted his private performance studies, and in 1929 Jacobs won an award from the Government for classical singing. His proposed career as an opera singer was thwarted by the Great Depression, however, as the arts took a nosedive following the global stock market crash.

Picking up whatever stage work was going, including singing and performing, Jacobs switched to commercial illustration in 1940. Regular employment came from the magazine Bravo; as well as illustrating short stories and novels, he famously took over the syndicated Flash Gordon strip, after the occupying German authorities banned Alex Raymond’s quintessentially All-American Hero and left the publishers desperately seeking someone to satisfactorily complete the saga.

Jacob’s ‘Stormer Gordon’ lasted less than a month before being similarly sanctioned by the Nazis, after which Jacobs created his own epic science-fantasy feature in the legendary Le Rayon U, a milestone in both Belgian comics and science fiction adventure.

The U Ray was a huge hit in 1943 and scored big all over again a generation later when Jacobs reformatted the original “text-block and picture” material to incorporate speech balloons and re-ran the series in Tintin with subsequent releases as a trio of graphic albums in 1974.

I’ve read differing accounts of how Jacobs and Tintin creator Hergé got together – and why they parted ways professionally, if not socially – but as to the whys and wherefores of the split I frankly don’t care. What is known is this: whilst creating the weekly U Ray, one of Jacob’s other jobs was scene-painting, and during the staging of a theatrical version of Tintin and the Cigars of the Pharaoh Hergé and Jacobs met and became friends. If the comics maestro was unaware of Jacob’s comics output before then he was certainly made aware of it soon after.

Jacobs began working on Tintin, colouring the original black and white strips of The Shooting Star from newspaper Le Soir for a forthcoming album collection. By 1944 he was performing a similar role on Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. By now he was also contributing to the illustration as well, on the extended epic The Seven Crystal Balls/Prisoners of the Sun.

Jacob’s love of opera made it into the feature as Hergé (who loathed the stuff) teasingly created the bombastic Bianca Castafiore as a comedy foil and based a number of bit players (such as Jacobini in The Calculus Affair) on his long-suffering assistant.

After the war and liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and a number of other creatives to work for his new venture. Launching publishing house Le Lombard, he also started Le Journal de Tintin, an anthology comic with editions in Belgium, France and Holland edited by Hergé, starring the intrepid boy reporter and a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, the comic featured Paul Cuvelier’s ‘Corentin’ and Jacques Laudy’s ‘The Legend of the Four Aymon Brothers’. Laudy had been a friend of Jacobs’ since they worked together on Bravo, and the first instalment of the epic thriller serial ‘Le secret de l’Espadon’ starred a bluff, gruff British scientist and an English Military Intelligence officer (closely modelled on Laudy): Professor Philip Mortimer and Captain Francis Blake…

The initial storyline ran from issue #1 (26th September 1946 to 8th September 1949) and cemented Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, Le secret de l’espladon V1 (The Secret of the Swordfish) became Le Lombard’s first album release; with the concluding part published three years later. These volumes were reprinted nine more times between 1955 and 1982, with an additional single complete deluxe edition released in 1964.

In 1984 the story was reformatted and repackaged in English translation as three volumes with additional material (mostly covers from the weekly Tintin added to the story as splash pages) as part of a European push to win some of the lucrative Tintin and Asterix market here, but failed to find an audience and ended after seven volumes. Now happily Cinebook has released the tale – albeit after publishing the later adventures first…

Hergé and Jacobs purportedly suffered a split in 1947 when the former refused to grant the latter a by-line on new Tintin material, but since the two remained friends for life and Jacob’s continued to produce Blake and Mortimer for the Belgian weekly, I think it’s fair to say that if such was the case it was a pretty minor spat.

I rather suspect that The Secret of the Swordfish was simply taking up more and more of the brilliant, diligent artist’s time and attention…

The U Ray also provided early visual inspiration for Blake, Mortimer and implacable nemesis Colonel Olrik, who bear a more than passing resemblance to the heroic Lord Calder, Norlandian boffin Marduk and viperous villain Dagon from that still lauded masterwork – one also well overdue for translation…

One minor word of warning: by having the overarching enemies of mankind be a secret Asiatic “Yellow Peril” empire of evil, there’s some potential for offence – unless one actually reads the text and finds that the assumed racism is countered throughout by an equal amount of “good” ethnic people and “evil” white folk…

The incredible journey begins with ‘The Incredible Chase’ as a secret army in the Himalayas prepares to launch a global Blitzkrieg on a world only slowly recovering from its second planetary war. The wicked Basam Damdu, Emperor of Tibet, has assembled an arsenal of technological super-weapons and the world’s worst rogues such as the insidious Colonel Olrik in a bid to seize control of the entire Earth.

However a bold British-Asian spy has infiltrated the hidden fortress and surrenders his life to get off a warning message…

In England, physicist and engineer Philip Mortimer and MI5 Captain Francis Blake discuss the worsening situation at an industrial installation where the boffin’s radical new aircraft engine is being constructed. When the warning comes that the war begins that night, the old friends swing into immediate action…

As the super-bombers rain destruction down on all the world’s cities, Mortimer’s dedicated team prepares his own prototype, the Golden Rocket, for immediate launch, taking off just as Olrik’s bombers appear over the desolate complex. Despite heavy fire, the Rocket easily outdistances the rapacious Imperial forces, leaving ruined homes in its wake as the fleeing Britons fly into a hostile world now brutally controlled by Basam Damdu…

Whilst seeking to join British Middle East resistance forces who have another prototype super-plane, teething troubles and combat damage create tense moments in the fugitives’ flight. When the Rocket is attacked by a flight of jets the test ship’s superior firepower enables it to fight free but only at the cost of more structural deterioration. Failing now, the Rocket goes down in the rocky wilds between Iran and Afghanistan. Parachuting free of the doomed Rocket, Blake, Mortimer and the crew are machine-gunned by pursuing Empire jets and only three men make it to the ground safely…

After days of struggle Blake, Mortimer and the indomitable Jim are cornered by Iranian troops who have joined Olrik’s forces. Sensing disaster, the Britons hide the plans to Mortimer’s super plane but one of the Iranians sees the furtive act. When no one is looking – even his superiors – Lieutenant Ismail hurriedly scoops up the documents but misses one…

Under lock and key and awaiting Olrik’s arrival, the prisoners are accosted by Ismail, who sees an opportunity for personal advancement which the Englishmen turn to their own advantage. Denouncing him to his superiors, Blake instigates a savage fight between Ismail and his Captain. During the brief struggle Jim sacrifices himself, allowing Blake and Mortimer to escape with the recovered plans. Stealing a lorry, the desperate duo drive out into the dark desert night…

Followed by tanks into the mountain passes, the ingenious pair trap their pursuers in a ravine just as hill partisans attack. The Imperial collaborators are wiped out and, after exchanging information with the freedom fighters, the Englishmen take one of the captured vehicles and head to a distant rendezvous with the second Rocket, but lack of fuel forces them to stop at a supply dump where they are quickly discovered.

By setting the dump ablaze the heroes escape again, but in the desert Olrik has arrived and found the sheet of notes left behind by Ismail. The cunning villain is instantly aware of what it means…

Fighting off aerial assaults from Empire jets and streaking for the mountains, Blake and Mortimer abandon their tank and are forced to travel on foot until they reach the meeting point where a British-trained native Sergeant Ahmed Nasir is waiting for them. The loyal Indian served with Blake during the last war and is delighted to see him again, but as the trio make their way to the target site they become aware that Olrik has already found it and captured their last hope…

Only temporarily disheartened, the trio use commando tactics to infiltrate Olrik’s camp, stealing not the heavily guarded prototype but the villainous Colonel’s own Red-Wing super-jet. Back on course to the British resistance forces, the seemingly-cursed trio are promptly shot down by friendly fire: rebels perceiving the stolen plane as just another enemy target…

Surviving this crash too, the trio are ferried in relative safety by the apologetic tribesmen to the enemy-occupied town of Turbat, but whilst there a spy of the Empire-appointed Wazir recognises Blake and Mortimer. When Nasir realises they are in trouble he dashes to the rescue but is too late to prevent Mortimer from being drugged.

Sending the loyal Sergeant on ahead Blake tries frantically to revive his comrade, even as Imperial troopers rapidly mount the stairs to their exposed upper room…

To Be Continued…

Gripping and fantastic in the best tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of True Brit grit and determination, always delivering grand old-fashioned Blood and Thunder thrills and spills in timeless fashion and with staggering visual verve and dash. Despite the high body count and dated milieu, any kid able to suspend modern mores and cultural disbelief (call it alternate earth history if you want) will experience the adventure of their lives… and so will their children.

This Cinebook edition also includes a tantalising preview of the next volume as well as stand alone adventure The Yellow “M”, plus a biography feature which offers a chronological publication chart and publishing order of the Cinebook release dates.

Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard S.A.) 1984 by E.P. Jacobs. All rights reserved. English translation © 2012 Cinebook Ltd.

Willard Mullin’s Golden Age of Baseball – Drawings 1934-1972


By Willard Mullin, Hal Bock & Michael Powers (Fantagraphics Books)
ISBN: 978-1-60699-639-3

Britain never really enjoyed the long and lovingly cherished tradition of sports cartoons enjoyed by America throughout the 20th century – more’s the pity – but in the Land of the Free illustrated match précis’, captivating portraits, charismatic caricatures and plain old fashioned gags in drawn form were a crucial element of every national and local newspaper for generations.

Sporting profiles, sketches, technical tips, skits and lampooning broadsides were even a staple of Golden Age comicbooks – and far too often the best drawn items in those fantasy-fuelled periodicals.

Voted “Greatest Sports Cartoonist of the 20th Century” by his extremely talented and partisan peers, Willard Mullin (September 14, 1902-December 20, 1978) best captured the magic of America’s favourite game for almost half a hundred years, encapsulating the power, glory, glum disappointment, heartbreak and just plain unflagging passion of players, managers, owners and fans in spectacular portrait biographies, potent editorial cartoons, gently ferocious caricatures and hilarious, knowing slapstick panels.

Fantagraphics Books have again struck gold by reviving and celebrating a lost hero and a nigh-forgotten sector of graphic narrative arts in this superb commemoration of a mighty talent: featuring a history of the man, his times and the sport which sustained a nation in war and peace; recalled in candid photos and an unbelievable treasure-trove of stupendous drawings and cartoons that charmed and delighted uncounted millions of Americans…

Following a passionate appreciation of the man and his influence from cartoonist, illustrator and author Bob Staake in ‘Mulling over Willard’, Shirley Mullin Rhodes shares intimate and heart-warming times past in Willard Mullin Through the Eyes of His Daughter’.

After another nationally-celebrated cartoonist shares his memories in ‘Gallo on Mullin’ by Bill Gallo, legendary sports columnist Hal Bock then describes the essential impact of ‘The Baseball World of Willard Mullin’ before the man and his work is celebrated through a history of the decades and examples of his own astonishing daily output from the numerous papers and magazines he worked on…

‘The 1930s’ follows an early career that encompassed other sports and social/editorial issues, but always best-favoured Baseball… especially as played by the New York teams Mullins favoured: Yankees, (Brooklyn) Dodgers and his special guys, the Giants (and latterly the Mets, of course)…

Lavishly illustrated throughout, this massive hardback (200 pages and 228x315mm) is packed with vignettes, panels and portraits, and this Golden Age chapter is filled with teams, themes and mythic stars such as Stan Musial, Babe Ruth, Dizzy Dean, Lou Gehrig, Lefty Gomez, the immortal “Brooklyn Bum”, and many more.

‘The 1940s’ were an era of epic change and not solely due to the war. The astounding imagery from those hallowed seasons include the rise of Joe DiMaggio, Ted Williams, Yogi Berra, early images of Jackie Robinson and Satchel Paige (the first African American players to break the colour-bar and play Major League Baseball), and also marked the passing of “the Babe”, as well as Gehrig’s tragic death from ALS. Mullins as always cracked wise about winners, losers and the long-suffering fans, and displayed his sheer virtuosity in the annual Christmas card to the public…

In ‘The 1950s’ the sport truly became a business and, amongst the ever-better drawings and more trenchant comments, Willard became as much a part of the game as bats and socks. Brooklyn Bum toys and premiums here run alongside pennant-winning celebrations, visual discussions of rocketing salaries and teams – like the New York Giants – who followed the money to richer towns, abandoning fans for fame in places like San Francisco or Los Angeles. He also anticipated the death of smaller local Leagues as television brought the big games into households across the nation…

‘The 1960s and The 1970s’ showcase Mullin’s final years – he retired in 1970 – with more magnificent cartoons and commentary, interspersed with excerpts from running features such as ‘So you think you know Baseball!’ and stunning celebrations of the passing of an era and legends like Casey Stengel. In fact with the advances of photo technology and shrinking of page sizes, the entire vast field of sports cartooning was rapidly following him into the pages of nostalgic history…

This engrossing, charming chronicle also includes rare ‘Color Work’ including the cover to The Year the Yankees Lost the Pennant (which inspired the musical Damn Yankees), training roster posters, guides, schedules and programme covers, sporting Year Books and sports books as well as commercial and advertising work, and concludes with a brief history by Bock of the medium and genre of ‘Sports Cartooning: Telling a Story in Pen and Ink’

Whether you’re a fan of sports in general or Baseball in particular, if you’re reading this you love narrative art, and Willard Mullin was the Will Eisner of his field: clever, funny, bold, dramatic and capable of astounding emotional connection with his readers. This is book no lovers of our art form should miss.

This edition © 2013 Fantagraphics Books. Willard Mullin and the Brooklyn Bum are ™ and ® the Estate of Willard Mullin. Other material © its respective holders or owners as noted within.