Asterix and the Roman Agent


By Goscinny & Uderzo, translated by Anthea Bell & Derek Hockridge (Brockhampton/Knight Books)
ISBN: 0-340-20285-8

This is another one purely for driven nostalgics, consumed collectors and historical aficionados, highlighting the marvellous variety of formats and methods used to elevate and disseminate brilliant comics from the gutters of prejudice by turning them into proper books…

One of the most-read series in the world, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut in 1959, with animated and live-action movies, TV series, assorted games, toys and even a theme park outside Paris (Parc Astérix, if you’re planning a trip…) spinning off from his hilarious exploits.

More than 325 million copies of 34 Asterix books have sold worldwide, making his joint creators France’s bestselling international authors. The diminutive, doughty hero was created as the transformative 1960s began by two of the art-form’s greatest masters, René Goscinny & Albert Uderzo, and even though their perfect partnership ended in 1977 the creative wonderment still continues – albeit at a slightly reduced rate of rapidity.

When Pilote launched in 1959 Asterix was a massive hit from the very start. At first Uderzo continued working with Charlier on Michel Tanguy, (Les Aventures de Tanguy et Laverdure), but soon after the first epic escapade was collected as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death the publication rate dropped from two books per year to one volume every three to five).

By 1967 the strip occupied all Uderzo’s attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation and when Goscinny passed away three years later Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes thereafter.

Like all great literary classics the premise works on two levels: for younger readers as an action-packed comedic romp of sneaky, bullying baddies always getting their just deserts and as a pun-filled, sly and witty satire for older, wiser heads, enhanced here by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable Gaul so very palatable to the English tongue. (Me, I still admire a divinely delivered “Paff!” to the snoot as much as any painfully potent pun or dry cutting jibe…)

The feature debuted in Pilote #1 (29th October 1959, with the first page actually appearing a week earlier in a promotional issue #0, June 1st 1959). The stories were set on the tip of Uderzo’s beloved Brittany coast where a small village of redoubtable warriors and their families resisted every effort of the all-conquering Roman Empire to complete their conquest of Gaul. Alternately and alternatively the tales took the heroes anywhere in the Ancient World, circa 50BC, as the Gallic Gentlemen wandered the fantastic lands of the Empire and beyond…

Unable to defeat or even contain these Horatian hold-outs, the Empire resorted to a desperate policy of containment with the seaside hamlet perpetually hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine simply by going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of the rather diminutive dynamo and his simplistic, supercharged best friend…

Firmly established as a global brand and premium French export by the mid-1960s, their gradual rise to prominence this side of the pond was tentative but as unstoppable as Obelix’s pursuit of roast boar or Roman playmates…

The translated albums are available in a wealth of differing formats and earlier editions going all the way back to the first 1969 Brockhampton editions (still readily available from a variety of retail and internet vendors – or even your local charity shop and jumble sale).

Asterix and the Roman Agent premiered in 1970 in Pilote #531-552, simultaneously making the jump to a French album and English translated editions in 1972 – from when this delightful digest-sized (212 x 150mm), kid-friendly collectors’ item originates, and highlighted homeland insecurity as Caesar, under attack by the Roman Senate over the indomitable, unconquerable Gauls, deploys his greatest weapon: a double-edged sword named Tortuous Convolvulus, whose every word and gesture seems to stir ill-feeling and conflict in all who meet him.

Where Force of Arms has failed the wily despot hopes this living weapon of mass of dissension might forever fracture the Gauls’ unshakable comradeship and solidarity with a dose of Roman entente dis-cordiale…

On the crossing, just two minutes with the conniving Convolvulus has a sworn brotherhood of pirates at each other’s throats, and even while discussing the plan with Aquarium’s commander Felix Platypus, the agent’s unique gift sows discord and violence, so when he finally enters the village it’s not long before the high-spirited and fractious Gauls are at war with each other…

The women are cattily sniping at each other, the traders are trading blows and even Asterix and Obelix are on the outs. But that’s not the worst of it: somehow the idea has gotten around that their sharp little champion has sold out to the Romans…

With discord rife, the Romans soon have the secret of the magic potion too – or do they? The cunningly ingenious Convolvulus hasn’t reckoned on two things: the sheer dimness of Imperial troops and the invaluable power of true friendship, leaving Asterix and Obelix a way to overcome their differences, turn the tables and once more save the day.

At last, the agent provocateur is forced to realise that sometimes one can be too smart for one’s own good…

Brittle, barbed and devilishly sharp, this yarn was reputedly based on lingering ill-feeling following an internal power-struggle at Pilote which almost cost editor Goscinny his job. The original title for the tale was La Zizanie – “The Ill-feeling” or “The Dissension”. Seen through the lens of forty years of distance, however, all that can be seen now is stinging, clever, witty observational comedy and magnificently engaging adventure, and surely that’s what matters most?

Asterix sagas are always stuffed with captivating historical titbits, soupcons of healthy cynicism, singularly surreal situations and amazingly addictive action, illustrated in a magically enticing manner. These are perfect comics that everyone should read over and over again.

Surely you don’t disagree?
Text © 1970 Dargaud Editeur. English language text Text © Hodder & Stoughton, Ltd.

Spider-Man: Fever


By Brendan McCarthy with Stan Lee & Steve Ditko (Marvel)
ISBN: 987-0-7851-4125-9

It wasn’t too long before Stan Lee & Steve Ditko’s astonishing Spider-Man proved himself a contemporary hero who fitted every possible milieu and scenario; at home against cheap hoods, world-busting super-menaces or the oddest of alien incursions, and this superbly outré modern masterpiece celebrates that astounding versatility by reprising one of the most brilliantly bizarre team-ups from the early Marvel Age.

The legendary classic first meeting of Mystic Master and Webbed Wall-crawler occurred in Amazing Spider-Man Annual #2 and it’s happily included in this slim beguiling tome which features über-imaginative narrative art trendsetter Brendan McCarthy’s tribute to Ditko’s dazzling graphic magic.

London-born McCarthy came to prominence in comics on 2000AD before branching out into international comics stardom whilst pursuing a parallel career in film, television and design. His most notable works range from Strange Days and Paradax to Judge Dredd, Zenith, Sooner or Later, Skin, Rogan Gosh and innumerable stunning covers whilst his moving media credits include The Storyteller, Highlander, Lost in Space, Reboot, the upcoming Mad Max 4: Fury Road and so much more.

Collected here is a digitally-psychedelic, intoxicatingly appealing yarn 3-issue miniseries from 2010, written and illustrated by McCarthy – with lettering and additional colouring from old comrade Steve Cook – which begins with the web-spinner battling old foe The Vulture even as Sorcerer Supreme Stephen Strange explores a few Outer Realms and inadvertently activates an ancient trap set in an old grimoire – the Lost Journal of Albion Crowley…

The “webwaze” energy escapes into the very architecture and infrastructure of New York City, finding its way to the cornered Vulture and possessing the bad old bird before passing through him, permeating and infecting the Arachnoid Avenger…

As Strange further examines the cursed chronicle, he discovers the sorry tale of Crowley and his unlucky acolyte Victor Neumenon, whose long ago trans-dimensional forays led them into fateful contact with cosmically peripheral spider-demons dubbed Arachnix, who haunted the darkest corners and crannies of Creation.

Both were subjected to unimaginable atrocity at the many hands of the hairy horrors, but only Crowley returned to recount his experiences…

Meanwhile the ensorcelled Spider-Man, reeling in delirious torment, has instinctively crawled into the bathroom of Strange’s Sanctum Sanctorum where his now-tainted soul is snatched away by arcane Arachnix hunter Daddy Longlegs, who drags the essence of the hero to its hideous homelands to be devoured by the ghastly King Korozon…

Arriving too late to assist, the Master of the Mystic Arts gives chase through increasingly impossible planes of existence, following the ethereal webwaze paths in his frenzied attempts to save his old friend from utter horror and damnation…

Along the way the wizard meets keenly helpful void-dwellers Fetch Doggy Fetch and Pugly even as Peter Parker’s enmeshed spirit faces consumption by the Eight-Legged Tribe. However the hero’s dual nature confounds the beasts who cannot determine if he is Spider – and therefore kin – or Man, and thus the most appealing meal ever presented to any Arachnix.

To decide his prey’s future fate Korazon despatches the befuddled soul-shell through the Insect Gate to catch the fabled feast known as the Sorror-Fly from the home dimension of all arthropods. If the arbitrary man-spider can snare the elusive treat he is their brother, but if he returns empty-handed he’s just lunch…

Whilst the englamoured hero hunts in the insect realm, Strange rescues fellow Earth-born traveller Ms. Ningirril, trapped during her dimensional Walkabout. In gratitude the Antipodean wanderer provides the mage with useful intelligence, sound advice and a safer, swifter means of navigating his search for Spider-Man…

In a fantastic City of Termites the befuddled hero has succeeded in his task and is dragging the woeful Sorror-Fly back to the Arachnix: succumbing with each moment to the inexorable, bestial allure of his Spider side, even as the garrulous meal he holds relates the dread history of the insect dimension and a prophecy of telling magnitude.

As the Sorcerer Supreme and his allies fortuitously arrive, the Fly transforms back to a form he has not held for over a century, presaging the redemption and cure of the fallen Wall-crawler and the spectacular end to an infinitude of eight-legged terrors…

Bold, ambitious and visually off the wall, this superb magical mystery tour is perfectly accompanied by that aforementioned first meeting.

In 1965 Steve Ditko was blowing away audiences with another oddly tangential and daringly different superhero. Amazing Spider-Man King Size Annual #2 cover featured ‘The Wondrous World of Dr. Strange!’ and stupendously introduced the web-slinger to whole other realities and menaces when he accidentally interrupted an attack by wannabe wizard Xandu upon the Master of the Mystic Arts.

The villain had stolen the puissant Wand of Watoomb from Strange to achieve ultimate power, and when that pesky interfering Spider-Man butted in, the power-crazed dilettante banished him to an alien dimension – but not before the hero’s webbing snatched the arcane artefact from Xandu’s hand and took it with him…

Cue an involuntary incredible journey to phantasmagorical, mind-bending worlds pursued by unstoppable zombie slaves and a desperately determined Doctor Strange in a dimension-hopping masterpiece of mystery and imagination…

Moody, creepy and staggeringly engrossing, this eerie eldritch escapade also includes the author/artist’s ‘Notes on the Design and Story Ideas for Spider-Man: Fever’ – a selection of commentary, roughs and sketches offering a fascinating glimpse of into the creative process of a truly unique talent…
© 1965 and 2010 Marvel Characters, Inc. All rights reserved.

The Perils of Pushing 40


By Colin Whittock (Century Hutchinson)
ISBN: 0-7126-1290-4

It’s been a while since I’ve taken a fond look at a resolutely British cartoon compendium and indulged in a few sound and certain smirks and chuckles. This time it’s a little known collection of cartoons about the inexorable passage of time from one of our best yet criminally under-celebrated gagsters.

Of course it’s really just another excuse to bemoan the loss of those once-ubiquitous cheap ‘n’ cheerful gag-filled paperbacks which are now all-but-forgotten fossils of a once mighty industry; fast fading as the much more important-sounding Graphic Novels and Trade Collections carve a niche in our psyches and on our bookshelves.

Me, I’m still convinced that there’s a place on those shelves for some new collections of our magnificent history of graphic giggles and cartoon chortles…

…And, having again glanced at the wasteland that is daytime TV, I’m firmly of the opinion that Parliament should mandate that all new homes have at least one bookshelf built in…

None of which matters a jot or tittle as I call to your attention to a particularly fine example of a lost Artform: themed gag-books which sadly were the last commercial gasp in a tradition of pictorial entertainments that began with Punch and evolved into a saucy standby of British life for nearly a century before fading away, to only haunt bargain bins, Jumble Sales and junk shops…

Colin Whittock was born in Birmingham in 1940 and, after the traditional period of vocational wandering in the wilderness in which he worked as a shopfitter, eventually took up his brushes, pens and pencils to work as a freelance cartoonist.

In 1969 he became Editorial Cartoonist on the Birmingham Evening Mail – a position I suspect he still holds – and also worked as Sports cartoonist for the Sunday Mercury. In his spare time he produced the full-colour feature strip Kev, freelanced for Punch and Private Eye, as well as The Daily Mirror, The Sun, Daily Sketch, Tit-Bits, Weekend, Reveille and The Oldie whilst pursuing a healthy and respectable sideline in advertising, with commissions from greetings card companies, TNT, British Telecom, Jaguar and Powergen amongst others.

British readers of a certain vintage would recognises the art if not the name, as Whittock also worked for years on Buster, Whizzer & Chips, The Beano and other humour weeklies.

He succeeded Leo Baxendale on Champ, and also drew Catnap, Lazy Bones, Clever Dick & Mizz Marble amongst others. The comics work dried up in 1989 as our industry contracted to near death and he again concentrated on gag panels, although he soon began producing scripts for BBC Radio’s venerable News Huddlines and continued his series of Perils of… books such as this one.

Way back when in 1986, he was at his wry, dry best when sharply observing the pitfalls and pratfalls of the big Four Oh!, remarking with assured style on the absurdity of waning life and drained vitality…

The linked cartoons are clustered into successively trenchant chapters beginning with ‘Fit at 40’, rancorously discussing medical screening, doctors in general and particular, exercise and dieting before moving on to the reason for all that torment in ‘Sex’…

Bitter comparisons abound in ‘The Younger Generation’ and ‘Pet Pals’ describes our often double-sided relationship with things hairy, tooth-filled, unpredictable and expensive before men and women of that uncertain age are shown bearing up under the pressure of ‘The Social Whirl’ and making the unwelcome effort to ‘Dress for Success’…

There’s always the imminent threat of more leisure time, successfully countered by ‘The Sporting Hero’ and the glaring giveaway of outdated taste is tackled in ‘The Music of Time’. At least holidays are a safe subject, as (not) seen in ‘Away From it All’, but never forget that such jaunts can have unexpected repercussions such as ‘Late Arrivals’…

Even if an “Autumn” baby does occur though at least that’s a reason to keep ‘On the Job’ but those work woes won’t assuage the concerns of the world-weary middle-aged in ‘The Future’…

British cartooning has been magnificently served over the centuries by masters of form, line, wash and most importantly smart ideas, repeatedly poking our funny bones, pricking our pomposities, stroking our happy places and feeding our fascinations, and this sort of thing used to be bread ‘n’ butter in our game. We’re all going to really miss them if they disappear forever, so why not get a bookshelf if you don’t have one yet and start filling it with magical material like this…
© 1986 Colin Whittock. All Rights Reserved.

Fantastic Four by Jonathan Hickman volume 1: Solve Everything


By Jonathan Hickman, Dale Eaglesham & various (Marvel)
ISBN: 978-0-7851-5303-0

The Fantastic Four has long been considered the most pivotal series in modern comicbook history, introducing both a new style of storytelling and a decidedly different manner of engaging the readers’ impassioned attentions.

More a family than a team, the roster has changed many times over the years but always eventually returns to the  original configuration of Mister Fantastic, Invisible Woman, the Thing and the Human Torch, who have together formed the vanguard of modern four-colour heroic history.

The quartet are better known as maverick genius Reed Richards, his wife Sue, their trusty college friend Ben Grimm and Sue’s obnoxious younger brother Johnny Storm; driven survivors of an independently-funded space-shot which went horribly wrong after Cosmic Rays penetrated their ship’s inadequate shielding.

When they crashed back to Earth, the foursome found that they had all been hideously mutated into outlandish freaks. Richards’ body became elastic, Sue gained the power to turn invisible and eventually, project force-fields, Johnny could turn into living flame, and poor, tormented Ben was mutated into a horrifying brute who, unlike his comrades, could not return to a semblance of normality on command.

Throughout its history the series has always been more about big ideas than action/adventure and this compilation – gathering issues #570-574 from October 2009 to February 2010 – highlights the first forays of a truly mind-boggling run from scripter Jonathan Hickman (The Nightly News, Pax Romana, Secret Warriors and much more) who truly lived up to the series’ “Big Sky Thinking” antecedents…

It all begins with the breathtaking 3-parter ‘Solve Everything’ – illustrated by Dale Eaglesham – and ‘Is It Playing God If You’re Truly Serious About Creation?’ wherein certified super-genius Richards, driven by childhood memories of his demanding father, faces the greatest challenge and most beguiling seduction of his fantastic life.

After defeating the latest mad assault by scientific criminal Bentley Wittman – giant robots piloted by hideously modified clones of the deranged hyper-intellectual super-foe – the villain upsets and destabilises the victorious Richards by challenging him to examine some cold hard facts.

The Wizard postulates that the world is broken and about to tear itself apart but everyone is too busy applying band-aids to try fixing it…

The exchange stays with Richards. Even as the family goes about its usual business Mr. Fantastic discusses things with his three year old daughter Valeria – a savant even smarter than he is – and then retires to his private lab to mull things over.

The Room of 100 Ideas is the place where Richards has made his greatest breakthroughs and triumphs, the sanctum from which he has changed the world over and over again, but it also harbours one last dream and goal…

Idea 101: Solve Everything…

Now he uses a long-mothballed device to contact a mysterious inter-dimensional organisation of intellectual supermen to help him fix the world and at last discovers that the benevolent Council is completely composed of alternate Earth iterations of himself, all waiting patiently for him to join their elevated ranks. The self-appointed champions of rationality and guardians of the multiverse feel it is time he lived up to his true potential. He is sorely tempted…

The grand tour of perfect possibilities continues in ‘You Stood Beside Me, Larger Than Life and Did the Impossible’ as the newcomer proves his worth by killing an attacking planet-devouring Galactus and a legion of Silver Surfers on Earth 2012, all before popping home to touch base with his friends and family at breakfast. They are preparing for son Franklin‘s upcoming birthday and, even though Richards cannot share his new experiences with them, Sue knows something big is troubling him.

After a frank but vague discussion, the distracted super-mind promises to have everything sorted one way or another in seven days…

His time “in the lab” in actuality finds him travelling to every incredible corner of Creation where his agglomerated alternates police and improve the lot of all humanities. Over and again their combined efforts have created a fantastic technological paradise but still Richards has unresolved, inexplicable reservations, especially at night in bed, thinking about his family and recalling conversations with his own father…

The intellectual idyll is rudely shattered in ‘We Are Men We Have No Masters’ when the multiversal Council is attacked by Celestial Space Gods intent on using their inter-dimensional discoveries to take control of all realities. The apocalyptic battle decimates the ranks of the Richards before a solution and ultimate victory is achieved, and, as the cosmic dust settles Reed at last makes his decision – the only one a really smart man can…

Originally published as ‘Adventures on Nu-World’ (and illustrated by Neil Edwards & Andrew Currie) the next tale focuses on the Thing and Human Torch as they take a long-anticipated vacation-break on an artificial resort much like a cosmic Las Vegas, blithely unaware of two extremely important facts.

Firstly, that Reed and Sue’s kids have stowed away aboard their transport, but probably more critical is the realisation that the man-made world is in the midst of a civil war prompted by the entire planet having slipped into the event horizon of a Black Hole…

With a host of guest villains including Skaar, Son of Hulk, ‘These Are the End Times’ follows the slow procession and brutal struggle to total obliteration and highlights the astounding gifts of toddler Valeria who secretly solves the problem and gets (almost) everyone home safely…

The story portion of this splendid celebration of all things Fantastical concludes with ‘All Hope Lies With Doom’ (originally ‘Days of Future Franklin’ by Edwards & Currie again) as the boy’s birthday finally arrives and the extended family – including Dragon Man, uncle Spider-Man, the kids from Power Pack and mutant orphans Artie and Leech – enjoy the party of a lifetime. It’s only slightly spoiled when a time-travelling raider crashes the affair, and he’s soon sent packing by the adults – but not before he delivers a secret warning to Valeria and a unique gift for the birthday boy.

Valeria isn’t worried: after all, if there’s one person she can trust, it’s her grown up brother Franklin…

This collection also includes a huge Cover Gallery by Alan Davis, Mark Farmer, Dave McCaig, John Rausch & Javier Rodriguez with variants from Eaglesham & Paul Mounts, John Cassaday & Laura Martin, Marcelo Dichiara, Christopher Jones & Sotocolor.

Smart, tense, thrilling and exhibiting genuine warmth and humanity, this is a grand starting point for new or returning readers with a view to recapturing the glory days of fantasy and science fiction, and especially a different kind of Fights ‘n’ Tights theatre…
© 2009, 2010 Marvel Characters, Inc. All rights reserved.

Deadpool volume 4: Monkey Business


By Daniel Way, Carlo Barberi, Tang En Huat, Dalibor Talajić & various (Marvel)
ISBN: 978-0-7851-4531-8

Bloodthirsty, stylish killers and mercenaries craving something more than money have long made for popular comics protagonists. Deadpool is Wade Wilson (and yes he is a thinly disguised knockoff of DC’s Slade Wilson AKA Terminator: get over it – DC did), a hired killer and survivor of genetics experiments that have left him a scarred, grotesque bundle of scabs, scars and physical unpleasantries but practically invulnerable and capable of regenerating from any wound.

The wisecracking high-tech “Merc with a mouth” was created by Rob Liefeld and Fabian Nicieza, debuting in New Mutants #97, another product of the Canadian “Weapon X” project which created Wolverine and so many other mutant/cyborg super-doers. He got his first shot at solo stardom with a couple of miniseries in 1993 (Deadpool: the Circle Chase & Sins of the Past) but it wasn’t until 1997 that he finally won his own title, which blended 4th-wall busting absurdist humour (a la Ambush Bug) into the mix and secured his place in Marvel history.

Since then he has come and gone with frightening frequency, undergoing radical rethinks, identity changes and reboots, but always inevitably reverting to irascible, irreverent, intoxicating type in the end…

This gloriously continuity-light and baggage-free romp collects issues #19-22 of Deadpool volume 4 and also includes the (originally digital) One-Shot origin tale of Simian Sensation and World’s Greatest Assassin Hit-Monkey, all from 2010.

A sucker for sentiment and plagued with an urge to be better than he is, in the extended saga ‘Whatever a Spider Can’ (Daniel Way, Carlo Barberi, Juan Vlasco & Sandu Florea), Wade Wilson has decided to give up the murder-for-profit business model in favour of a life as a conventional superhero, but lacks both a mentor and commitment. Thus in ‘Start Spreadin’ the News’ he turns up in New York City looking to learn the ropes from a far-from-welcoming web-spinner, just as Spider-Man discovers a massacre in the back of his favourite Deli…

Wrong conclusions are reached on all sides: the copious blood-spatter indicates a killer who hops about and shoots from walls and ceiling and the wall-crawler knows it wasn’t him…

Tracking down Deadpool – who has set his incredible healing factor the nigh-impossible task of saving his intestines and dignity from the effects of forty street-vendor hotdogs – the Amazing Arachnid takes a lot of convincing before he believes the Merc wasn’t responsible for the murders… but only the merest hint to stay well downwind of the reformed killer’s turbulent digestive process…

After Wade examines the crime scene he has only one suggestion as to the actual perpetrator: a stone-cold killer who’s a legend in the assassin community and never takes just one job per city. Moreover he only goes after really unique targets like a hit-man with a healing factor…

The four-handed hunter has other killers in his sights too and, as Spider-Man and Deadpool bicker and snipe, Hit-Monkey is dispassionately dispatching a couple of cops using their positions for ruthless gain. Soon however he has tracked down Wade and it seems the only way to stop the anthropoid assassin is to just let him shoot the Merc with the mouth until he finally shuts up…

Sadly the simian soon learns that it takes more than just bullets to keep Wade down, and Spider-Man becomes an unwilling pawn and collateral damage in Deadpool’s sorry excuse for a plan to get the monkey off their backs forever…

In the explosive aftermath of the killers’ final confrontation Wade sneaks out of town and heads south, only to have his bus hijacked by cops pretending to be robbers in rural Georgia. Unfortunately, them Good Ol’ Bad Boys has a electrically-charged super-hick on their side and, when the astonished Deadpool finally recovers, the keen wannabe-hero resolves to clean up the county in ‘Do Idiots Dream of Electric Stupidity?’ (with art by Tang En Huat.

Luckily, even though it is really hard to tell the good guys from the robber scum in Dukes of Hazzard territory, the former killer has unsuspected help from the most unlikely sources…

The remainder of this slim engaging tome is given over to the anthropoid super-star discovery of the decade…

Something of an overnight sensation, ‘Hit-Monkey’ quickly graduated to an online solo story on Marvel Digital Comics Unlimited and that weirdly moving eponymous origin tale was rapidly reprinted in comicbook format in April 2010, written by Way and illustrated by Dalibor Talajić.

The fabled furball’s history was revealed as, years ago, a desperate killer for hire fled the authorities in the heart of a chilling Asiatic winter and almost died before being found by loving monkeys living near and often within the hot springs of a mountain thermal pool.

All but one of the simians welcomed the human in their wordless, loving way, and that young dissident assiduously watched the interloper, keenly observing as the human practised all his killing arts in preparation for the day when the cops and soldiers would find him.

When they finally came and the winter night erupted into hot brutal butchery, there was only one to avenge the slaughter – and he was far from human as he extracted his bitter brand of justice…

Although staying close to his superhero roots and the X-franchise that spawned him, Deadpool is more often than not a welcome break from the constant sturm und drang of his Marvel contemporaries: weird, wise-cracking, and profoundly absurd on a satisfyingly satirical level. This is a great reintroduction to comics for fans who thought they had outgrown the fights ‘n’ tights crowd.

Including covers and variants by Jason Pearson, Marko Djurdjevic & Frank Cho, this frenetic blend of light-hearted, surreal, fighting frolics and incisive, poignant relationship drama is absolutely compulsive reading for dyed-in-the-wool Fights ‘n’ Tights fans who might be feeling just a little jaded with four-colour overload.
© 2010 Marvel Characters, Inc. All rights reserved.

Batman Archives volume 7

Bat Arc 7 bk
By Bob Kane, Bill Finger, Lew Sayre Schwartz, Win Mortimer, Jim Mooney, Charles Paris & various (DC Comics)
ISBN: 978-1-4012-1493-7

Debuting a year after Superman, “The Bat-Man” (joined eventually by Robin, the Boy Wonder) cemented DC/National Comics as the market and conceptual leader of the burgeoning comicbook industry. Having established the parameters of the metahuman in their Man of Tomorrow, the physical mortal perfection and dashing derring-do of the strictly human-scaled adventures starring the Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crimebusters were judged.

By the time of the tales in this sublime seventh deluxe hardback compilation (collecting Batman’s cases from Detective Comics #136-154, cover-dates June 1948 – December 1949) the Gotham Gangbusters were one of the few superhero features to buck the declining trend that was slowly sounding the death knell for flamboyant costumed crusaders.

Just as “real life” headline-grabbers were overtaking sheer escapist fantasy, named creator Bob Kane was cutting back. Most of the work here is the fruit of unsung and uncredited super-stars Bill Finger and Dick Sprang – usually inked by the superb Charles Paris – and this period of more realist wonders saw the creation of one last great themed villain and the beginning of real life celebrity guest-stars as the re-emergence and dominance of tough, clever mobsters became the order of the day.

During these years the comics landscape would radically alter with masks and capes drowning under a tidal wave of business suits, Stetsons, space-ships, fighter-jets and tanks as genre tales of gangsters, cowboys, spacemen, ghosts and soldiers supplanted most mystery-men for nearly a decade – an entire comics-buying generation.

Some of these stories’ authors are still unknown to us, although most are correctly attributed to the transcendent Finger. My own humble guesses would be either Edmond Hamilton or Don Cameron – although Alvin Schwartz, David Vern Reed, Ed “France” Herron and Jack Schiff are also potential contributors at this time – but sadly, it’s unlikely that we’ll ever really know.

Following an effulgent and educational Foreword from industry insider and historian Jim Amash, the drama commences in ‘The Dead Man’s Chest!’ (from Detective #136, with Sprang inking his own pencils) as Gotham Museum trustee Bruce Wayne examined a 17th century pirate map and recognised his own handwriting disclosing the route to Henry Morgan‘s buried treasure! Soon the millionaire and his ward Dick Grayson were consulting time travel pioneer Professor Carter Nichols and whirling back to the age of buccaneers to solve an incredible mystery in stunning style…

The most popular villain of this period was still the Joker and in #137 the Harlequin of Hate again attempted to dumbfound the Dynamic Duo: this time with the perpetration of ‘The Rebus Crimes!’, and Charles Paris inking the scintillating Sprang on a tour de force of comics crime-busting.

The Mountebank of Mirth was back in the very next issue forcing scientist Walter Timmins to commit ‘The Invisible Crimes!’ and running Joker wild until Batman finally crushed his scheme, after which #139’s ‘The Crimes of Jade!’ found the Gotham Guardians infiltrating the city’s exotic Chinatown district in search of bandit/smugglers and an apparently oriental mastermind.

Detective Comics #140 introduced ‘The Riddler!’ (Finger, Sprang & Paris) as cheating carnival con-man Edward Nigma took his obsession with puzzles to a perilous extreme by becoming a costumed criminal and matching wits with the brilliant Batman in a contest that threatened to set the entire city ablaze.

It was back to basics in #141 as ‘Gallery of Public Heroes!’ (illustrated by Bob Kane’s protégé and ghost Lew Sayre Schwartz & the ever-appealing Paris) revealed how Public Enemy Blackie Nason tried to expose and eliminate all undercover cops through his gang of insidious investigators. His biggest target and eventual downfall was that undisputed master of disguise Batman…

Riddler returned in #142, fomenting chaos with ‘Crime’s Puzzle Contest!’ (Sprang & Paris) until the Team Supreme scuppered his hidden scheme to plunder a treasure of the ages, whilst in #143 the crazed crime spree of a tobacconist utterly obsessed with smoking paraphernalia and all forms of pipes blew up in the face of ‘The Pied Piper of Peril!’ (art by Jim Mooney & Paris).

The late 1940’s saw the first slow rise of media-fuelled celebrity culture and fast fading fads and #144 featured a popular bandleader and radio/movie star in ‘Kay Kyser’s Mystery Broadcast!’ by Sprang &Paris. The popular entertainer (just Google Kay Kyser’s Kollege of Musical Knowledge to learn more) was touring in Gotham when a ruthless killer forcibly insinuated himself into his band – forcing the musical sharpie to seek help from Batman and Robin by the most convoluted means imaginable…

‘Robin, the Boy Failure!’ in #145 saw the torrid teen suffer a work-related injury and temporary amnesia, and even after recovery the kid had no memory of his alter ego. Confidence shattered, his mentor took extraordinary steps to effect a full recovery to fighting fettle for the lad, just in time to find that ‘Three’s a Crime’ (another all-Sprang extravaganza) when small-time hood and inveterate gambler Carl C. Cave graduated to big-time crime after seemingly discovering his own unbeatable lucky number…

Undersea adventure and a close brush with death was the result of the Dynamic Duo intruding in the domain of costumed pirate ‘Tiger Shark!’ (Sprang & Paris) in #147, but the fishy felon’s alter ego held a shocking secret for socialite Bruce Wayne, after which bold science fiction thrills resulted from #148’s ‘The Experiment of Professor Zero’ (Finger, Sprang & Paris) as a peek into Batman’s crime casebook and trophy room revealed how a mad scientist almost reduced the Gotham Guardians to fatal insignificance with a shrinking gimmick…

The Joker crashed back into action in #149 undertaking another potty plot to plunder the city with ‘The Sound-Effect Crimes!’ (Finger & Sprang), whilst in #150 ‘The Ghost of Gotham City!’ (Paris inks) seemed to see judge and jury hunted by the spirit of a wrongly convicted man they had sent to the electric chair. The phantom’s short reign of terror only ended after the Dark Knight unravelled an incredible truth…

With eye-catching, flamboyant villains in decline, creators were compelled to concoct clever stories such as #151’s (all Sprang) delight wherein a string of close calls and rescues of businessmen revealed a character saving lives and collecting promises of future reciprocation in ‘I.O.U. My Life!’ The reasons behind Ben Kole‘s peculiar predilection were both chilling and spellbindingly complex…

An even more devious Detective tale featured in #152 as ‘The Goblin of Gotham City!’ (with art from Sayre Schwartz & Paris) temporarily halted his campaign of crime after photographer Vicki Vale took a photo which threatened to expose his secret. Unfortunately nobody, including Batman, knew exactly what they had, even after the villain began ruthlessly rubbing out anyone who had seen the snap…

Fantastic fantasy informed #153 as an incredible invention enabled the Caped Crusader to become ‘The Flying Batman!’ (Sprang & Paris), but the phenomenal exploits of the new Dark Knight had a pitifully prosaic explanation, after which this superb seventh deluxe hardback compilation concludes with the ‘The Underground Railroad of Crime!’ (#154 and drawn by Sayre Schwartz & Paris) wherein an impossible series of escapes from State Prison led an undercover Batman to an ingenious and perfidious program of extortion and plunder as well as the welcome redemption of a hopeless career criminal…

With glorious covers by Sprang, Bob Kane, Win Mortimer, Jim Mooney and Charles Paris, this is another superb package of timeless masterpieces from a crucial yet long-neglected period which saw a careful repositioning and reformatting of the heroes, as publishers cautiously toned down all things bombastic, macabre and outlandish in favour of a wide variety of mundane mobsters and petty criminals, clever mysteries and personally challenging situations – although there was always some room for the most irrepressibly popular favourites such as Penguin and The Joker.

Thrilling, dazzling and spectacularly swashbuckling, this action-packed compendium provides another perfect snapshot of the Batman’s amazing range from moody avenger to suave swashbuckler to sophisticated Devil-May-Care Detective, in tales which have never lost their edge or their power to enthral and enrapture. Moreover, these sublimely sturdy Archive Editions are without doubt the most luxuriously satisfying way to enjoy them over and over again.
© 1948, 1949, 2007 DC Comics. All Rights Reserved.

Spider-Man by Mark Millar Ultimate Collection


By Mark Millar, Terry & Rachel Dodson with Frank Cho (Marvel)
ISBN: 978-0-7851- 5640-6

Outcast, orphaned science-nerd schoolboy Peter Parker was bitten by a radioactive spider and, after seeking to cash-in on the astonishing abilities he subsequently developed, suffered an irreconcilable personal tragedy. His beloved guardian Uncle Ben was murdered by a burglar Peter could have stopped but didn’t because he didn’t want to get involved.

Feeling irreconcilably responsible for the tragedy and permanently traumatised by Ben’s death, the 15-year old determined henceforward to always use his powers to help those in need.

For years the brilliant, indomitable everyman hero suffered privation and travail in his domestic situation whilst his notorious alter ego endured public condemnation and mistrust as he valiantly battled all manner of threat and foe.

Parker has loved and lost many more close friends and family during his crime-busting, world-saving career, but eventually won a measure of joy from all the heartache when he married the girl next door: Mary Jane Watson…

During his perpetual crusade for the ordinary underdog, the guilt-ridden, unlikely champion faced many uncanny, bizarre and inexplicable menaces but none more determined and dangerous than Norman Osborn, father of Peter’s best friend Harry and a brilliant, utterly insane scientist who sought power as the malignly Machiavellian Green Goblin.

Early on the elder Osborn had uncovered the Web-spinner’s true identity and subsequently tormented his adversary with the fact ever since. Even after he murdered Peter’s fiancée Gwen Stacy and apparently died in the bitter retaliation, Osborn kept the precious secret to himself, extracting every iota of psychological pressure he could from the morally-handcuffed hero…

Following a catastrophic bankruptcy scare – both money and ideas – in the late 1990s, Marvel returned reinvigorated and began refitting/retooling all their core character properties. In 1999 the expansive Spider-Man franchise was trimmed down and relaunched as two new titles – Amazing Spider-Man and Peter Parker: Spiderman and the constricting, fad-chasing policy of mindlessly chasing sales at any cost was replaced by a measured concentration on solid, character-based storytelling and strong art.

In 2004 the franchise expanded again as the Marvel Knights imprint (a notional subset of the over-arching continuity concerned with stronger, edgier, more mature themes where the heroes “populate and guard the dark corners of the Marvel Universe”) began its own Marvel Knights Spider-Man, offering canonical in-continuity sagas to entice older, presumably more jaded readers.

The first year featured an extended saga written by fan-favourite Mark Millar and mostly illustrated by the sublimely beguiling Terry & Rachel Dodson, which spectacularly capitalised on the dark potential of the Osborn situation…

Gathering the entire epic – previously published as three smaller trade paperbacks -  this titanic tome offers the entire astounding 12-issue tale (running from June 2004 to May 2005) of a family in crisis in one blistering burst, sub-divided into a triptych of interlinked episodes.

It all begins with ‘Down Among the Dead Men’ as, following another cataclysmic clash with the Green Goblin, the wall-crawler at last succeeds in exposing the maniac and sending Norman Osborn to prison. Battered and bruised, Peter Parker returns to Mary Jane just in time to help move Aunt May into her new apartment, before heading off to his day job as a High School science teacher.

The first inkling of trouble comes when he receives a call: someone has desecrated Uncle Ben’s gravestone…

The next phone call is worse: a mysterious voice reveals it knows his secret and tells Peter he’ll never see Aunt May again…

With the frail widow kidnapped Peter realises his wife could be next and, over her objections, packs Mary Jane off to relative safety in another city before contacting ex-girlfriend and semi-retired super-thief Black Cat for help…

Even though he has fought untold hundreds of thugs and masterminds there’s only one real suspect and soon Spider-Man has broken into the maximum security prison where a smug Osborn callously mocks him whilst feigning utter innocence. The villain is playing mind games and reveals he has shared their secret. Now as payback for having the temerity to have the once-respected businessman arrested and publicly shamed, all Parker’s loved ones will suffer…

After an ill-tempered discussion with the Avengers which results in absolutely nothing productive, the frantic arachnid goes looking for answers in all the wrong places, engaging in a Faustian bargain with resurgent crime-lord The Owl. This aging miscreant is slowly easing himself back into the underworld hierarchy following the recent bloody fall of the crime Kingpin Wilson Fisk, and is happy to make a deal…

In return for a future favour the gangster reveals former foes Electro and the Vulture were responsible for the abduction of a certain little old lady, but by the time a fighting mad, out of control Spider-Man has found, fought and finished with them, the wall-crawler realises he’s been played for a fool and the crafty old bird bandit has simply used him to punish two employees who stole $20 million from their new boss…

The battle quickly escalates out of all control and as Spider-Man realises he’s been had, Electro fries the hero and kicks him off a skyscraper roof…

When Mary Jane sees on TV that her barely alive husband is in the Intensive Care Unit, she picks up a gun and turns back for New York City…

Before she can get there, however, the Vulture breaks in, hungrier than ever for a pound of flesh. The aged maniac had intended to do the only decent deed of his life with the stolen cash and his old enemy has spoiled it. Now he was planning a grotesquely memorable revenge but hadn’t reckoned on a savagely protective Black Cat guarding the broken hero…

Spider-Man’s troubles were only beginning, however, as unbeknownst to anyone a nurse had taken pictures of the face under the mask and offered them to the Daily Bugle’s gadfly publisher J. Jonah Jameson…

As Parker’s astonishing powers of recuperation pulled him back from death’s door, many disparate strands were slowly knitting together in the second story arc ‘Venomous’ (with additional art from Frank Cho) as deadly psychopath Eddie Brock returned to the Big Apple intent on auctioning off the alien Symbiote which enabled him to be a bigger, stronger, deadlier web-spinner…

Due to financial reversals Peter and Mary Jane are on the verge of bankruptcy, but young Mrs. Parker has bigger worries. Even with the ever-present threat to her life from May’s mysterious abductor, all she can think about is how much better-suited Black Cat Felicia Hardy is to a life with Spider-Man…

At least the photos of the arachnid hero in his hospital bed prove to be a huge flop since Peter’s face was so badly beaten as to be unrecognisable. However now the Daily Bugle is offering a $5 million reward to anyone who can positively identify the wall-crawler…

When Doctor Octopus goes on a strangely mindless rampage, Spider-Man suspects that someone has brainwashed his arch-enemy, but after the madman is finally subdued the police SWAT teams abruptly turn on the web-spinner, in a concerted effort to win the Bugle’s bounty. Only the intervention of an honest cop prevents Parker’s total exposure…

Jameson meanwhile is plagued by a host of crazies claiming the reward with every stupid stunt imaginable, and another clandestine meeting with the incarcerated Osborn only makes Spider-Man more scared and desperate. With nothing left to lose, the arachnid visits the X-Men where their resident telepath Rachel Summers psi-scans for the missing widow and, unable to detect her, comes to the chilling conclusion that she must be dead…

In a hidden hideaway the underworld auction is well under way and soon the Venom Symbiote has a new host…

In the course of his searches Spider-Man has discovered that the Vulture had not been lying. The villain was stealing to pay for an experimental treatment for a boy dying of cancer: a kid completely innocent, oblivious to the villain’s crimes and the son of someone the wall-crawler owes…

Life rolls mercilessly on. Peter now teaches science at his old High School and during a class reunion the next turn of the screw occurs when the party is crashed by a new Venom who’s been told he can hurt Spider-Man by attacking a guy named Parker…

Ruthlessly slaughtering those witnesses unfortunate enough to talking over old times with the nerd they used to bully, the metamorphic monster soon has the frantically resisting Peter on the ropes; even briefly believing he has slain the web-spinner until the Symbiote inexplicably abandons its new owner in mid-air…

Miraculously victorious, Parker determines to end the Bugle’s bounty hunt by faking evidence of Spider-Man’s true identity – the one person in the world Jameson would protect rather than gloatingly expose – and discovers the money was donated by a mystery donor.

When the publisher forces him to accept $500, 000 as hush money, the guilty, conflicted but desperately cash-strapped Peter accepts.

In the end however, he cannot keep it, and finds a suitably worthy cause to donate it to… and that’s just when the kidnapper calls again and offers to meet the harassed hero for lunch…

The saga hurtles to a blistering tension-filled climax in ‘The Last Stand’ as the enigmatic tormentor is revealed as a B-Lister from Spider-Man’s extensive Rogue’s Gallery, but one working under explicit, pre-prepared instructions from Norman Osborn.

He also reveals a vast criminal conspiracy that has governed much of American society since the end of World War II, expending vast amounts of time, money and resources keeping the relatively uncontrollable, incorruptible super-hero population occupied and distracted whilst they covertly carry on running the country.

Discretion and secrecy are their greatest assets and Osborn was one of them. Moreover – now that he’s made the cardinal error of being caught – the billionaire businessman needs to be sprung from jail before his former colleagues take the usual steps to ensure their continued peace and profitable security…

They’ve already made Otto Octavius into their highly visible, utterly untraceable, plausibly deniable tool. The completely mind-wiped maniac is a human weapon just ready to fire at the helpless Green Goblin, and unless Spider-Man frees his arch-foe immediately, May Parker will finally truly die…

Knowing he’s being played and well aware that it might be for the last time, Peter says goodbye to Mary Jane and with Black Cat breaks into Riker’s Island Penitentiary to free the most evil man alive…

Of course it’s a trap and the Goblin double-crosses him as soon as they’re clear: unleashing old enemies Vulture, Electro, Sandman, Boomerang, Chameleon, HydroMan, the Lizard, Hammerhead, Tombstone and the Shocker on the web-spinner and his companion as soon as he’s free.

At least that was the plan, but his most faithful minion has been unexpectedly possessed by the Symbiote – turning him into a most unpredictable and uncontrollable incarnation of Venom – and even as Osborn flies off to murder the beloved wife of his ultimate nemesis, the Avengers, Fantastic Four and Daredevil all show up to tackle the Sinister Twelve, leaving Parker to pursue in the most terrifying and important chase of his life…

When Venom suddenly attacks, the infuriated Parker is unstoppable, and easily overcomes his tormentor, but it’s too late. By the time he reaches their home MJ and Osborn are gone, headed to the same bridge where the Goblin killed Peter’s first love Gwen.

Moreover the maniac boasts that May is still alive but hidden in the last place Parker would look with only a half hour of air…

History looks certain to be repeated but both adversaries have forgotten the berserker Doctor Octopus and his deep-programmed mission of murder…

Stylish, powerful, suspenseful and utterly absorbing, this is a truly epic adventure of everybody’s favourite bug-based hero, beautifully illustrated and so smartly written that any new or long-lost reader can extract the maximum enjoyment with the minimum confusion.

In case you’re wondering: Marvel Knights Spider-Man rejoined the mainstream when it was re-titled Sensational Spider-Man with #23 so if continuity is your thing it even actually happened (at least in the sense that us comics zombies understand…) so there’s absolutely no reason not to acquaint yourself with this spectacular slice of Fights ‘n’ Tights wonderment.
© 2004, 2005, 2011 Marvel Characters, Inc. All Rights Reserved.

Isis & Osiris: To the Ends of the Earth – An Egyptian Myth

Isis
By Jeff Limke & David Witt (Graphic Universe)
ISBN: 978-1-58013-320-3, 978-0-82256-570-3

The heroic tales and beliefs of ancient cultures have for centuries formed an integral part of children’s educational development – and a good thing too. These days though, those magnificently inspiring and unforgettably visual yarns are as likely to be disseminated via graphic novel as through the sparsely illustrated prose books which had such a formative influence on my early days.

Isis & Osiris: To the Ends of the Earth was released in 2007, one self-contained chronicle in a larger series which similarly retold through sequential narrative many other myths and legends such as Jason’s Quest with the Argonauts, the Labours of Hercules or the Saga of King Arthur.

Packaged as full-colour, 48 page, card-cover booklets, they were designed to introduce kids to the magical riches of human history and imagination. This particular epic retells one of the oldest stories of our species, revealing a story of love, hate and the devotion of marriage, as well as describing the invention of Egypt’s infamous burial ceremony and system of justice.

The story begins in the most ancient of days as the divine Isis begins a holy ritual with the royal infant Dactyl, simultaneously regaling him with a tale of ‘A Party to End all Parties’. At that long-ago festival her beloved and revered husband Osiris was betrayed by his jealous, ambitious and infinitely wicked brother Set.

The dark plotter had brought a lavish and ornate stone sarcophagus carved from solid rock to the celebration and proposed a party game: whomever the beautiful bier best fitted would win it forever. Everybody tried and failed to settle into it until noble, jolly Osiris at last lay within, at which time it magically sealed itself, trapping the king of the gods within ‘A Stone-Cold Prize’…

His fate sealed, Osiris and the sarcophagus were hurled into the mighty Nile River by Set’s servants, to vanish from sight as the triumphant usurper assumed control of the world. Heartbroken but determined, Isis became a ‘Goddess Interrupted’ as she roamed the Earth for years, searching for her lost husband.

The Nile was the source of all life and Osiris’ magical passage had wrought wondrous changes and transformations Isis could track as she wearily walked the world. Eventually Isis arrived in the land ruled by Queen Astarte where she was made most welcome even as she saw the stump of a huge Tamarisk tree and felt the presence of he long-lost love.

The mighty growth was so impressive that the King had ordered it to be carved into a glorious imperial column for his palace, and when she travelled there Isis knew her quest was ended.

Arriving at our story’s starting point, the divine goddess, in her gratitude, was attempting to bless Astarte’s infant son Dactyl with her heavenly gifts when the suspicious queen inadvertently burst into her chamber and interrupted the benison. This contravention of the law of courtesy cost the mother and her son greatly…

Angered and impatient, Isis shattered the ceremonial column and released the hated sarcophagus from within it, before commandeering a boat and crew to take her beloved back up the Nile to his stolen kingdom.

‘A God Comes Home, a God Goes Missing’ found the reunited couple preparing to celebrate Osiris’ resurrection, with amazing new gifts for the people – such as farming tools and wheat – aided by their hawk-headed son Horus and Set’s jackal-headed boy Anubis. As they busied themselves, nobody saw a giant boar steal in and remove the still-slumbering Osiris…

When she discovered him missing the goddess exploded in fury, unleashing her wrath against the people until fair-minded Horus calmed her down and restored her reason.

By the banks of the river, the boar resumed his true shape and spiteful, jealous Set, determined never to lose or share the worship of mankind, cut his brother into many pieces and scattered them ‘To the Ends of the World’…

Shattered and disconsolate, Isis is comforted and encouraged by Set’s wife Nephthys, who urges her to find the strength to search for her husband again. With the aid of her sister-in-law, Anubis, and Horus, Isis once more roams the earth until all the scattered segments of Osiris are found and reconstituted. All but one…

With a vital fragment missing, Isis has a potter construct a clay replacement from the earth her husband had previously blessed, and undertakes a new ceremony to recombine, reunite and reanimate the pieces. By ‘Making a Mummy’ she and her priests totally heal the withered husk and bring Osiris back to vibrant life.

His journey to the Land of the Dead had greatly changed the mighty ruler and, restored to health and power, he has accepted a great burden. Henceforth he will judge all those going to the afterlife with a set of scales balancing the evil in men’s hearts against the weight of a heavenly feather…

All religious stories are devised to explain away contemporary unsolved questions and unknowable mysteries. The liturgical history lesson retold here was one people’s attempt to rationalise the course of their lives as farmers whilst explaining how and why their laws and customs began and, although grossly simplified here, works in an engaging manner that should certainly tempt readers to go and find out more.

Engrossing, dynamic, pretty and blessed with a light touch, this splendid introduction to mythology is designed for kids with a reading age of nine or above – that’s Year 4, I suspect – and also contains a full ‘Glossary’ of characters and concepts, suggested ‘Further Reading, Websites and Films’, creator biographies in ‘About the Author and the Artist’ and an ‘Index’.

They also read very well as sequential narrative in their own right and would serve not just as educational aid but as a smart way to get your youngsters into comics.
© 2007 Lerner Publishing Group, Inc. All rights reserved.

Batman: Knight and Squire

Batman - Knight and Squire
By Paul Cornell & Jimmy Broxton with Staz Johnson (DC Comics)
ISBN: 978-1-4012-3071-5

British Dynamic Duo Knight and Squire first appeared in the cheerfully anodyne, all-ages 1950s – specifically in a throwaway story from Batman #62 (December 1950/January 1951) – as ‘The Batman of England!’

Earl Percy Sheldrake and his son Cyril returned a few years later as part of seminal assemblage ‘The Batmen of All Nations!’ (Detective Comics #215 January 1955) – a tale retrieved from the ranks of funnybook limbo in recent times and included in Batman: Black Casebook – with sequel ‘The Club of Heroes’ appearing in World’s Finest Comics #89, July-August 1957. That one’s reprinted in Showcase Presents World’s Finest volume 1.

The characters had languished in virtual obscurity for decades before fully entering modern continuity as part of Grant Morrison’s build-up to the Death of Batman and Batman Incorporated retro-fittings of the ever-ongoing legend of the Dark Knight dynasty…

They floated around the brave New World for awhile with guest shots in places like Morrison’s JLA reboot and Battle For the Cowl before finally getting their own 6-issue miniseries (December 2010 – May 2011), courtesy of scripter Paul Cornell and artist Jimmy Broxton (with some layout assistance from Staz Johnson), who rather bit the hand that fed them by producing a far from serious, but captivating quirky and quintessentially English frolicsome fantasy masterpiece.

It all begins, as most things boldly British do, down the pub. However The Time in a Bottle is no ordinary boozer but in fact the favourite hostelry for the United Kingdom’s entire superhuman community: the worthy and the wicked…

Hero and villain alike can kick back here, taking a load off and enjoying a mellow moment’s peace thanks to a pre-agreed truce on utterly neutral ground, all mystically enforced by magics and wards dating back to the time of Merlin…

As the half-dozen chapters of ‘For Six’ open it’s the regular first Thursday of the month – and that’s an in-joke for Britain’s comics creator community – with the inn abuzz with costumed crusaders and crazies, all determined to have a good time.

Cyril Sheldrake, current Earl of Wordenshire and second hero to wear the helm and mantle of The Knight, sends his trusty sidekick Beryl Hutchinson – AKA The Squire – to head off a potential problem as established exotics Salt of the Earth, The Milkman, Coalface, The Professional Scotsman and the Black and White Minstrels all tease nervous newcomer The Shrike.

He’d do it himself but he’s chatting with Jarvis Poker, the British Joker…

The place is packed tonight in honour of visiting yank celebrity Wildcat, and a host of strange, outrageous and even deadly patrons all bustle about as Beryl chats to the formerly cocky kid who’s also getting a bit of grief because he hasn’t quite decided if he’s a hero or villain yet…

She’s giving him a potted history of the place when the customary bar fight breaks out but things take an unconventionally dark turn and an actual attempted murder occurs. It would appear that two of these new gritty modern heroes have conspired to circumvent Merlin’s pacifying protections…

Each original issue was supplemented with a hilarious text page which here act as chapter breaks, so after ‘What You Missed If You’re A Non-Brit’ (a glossary of national terms, traits, terminology and concepts adorned with delightful faux small ads), the tale continues as Beryl and Cyril spend a little down-time in rural Wordenshire where the local civilians tackle the insidious threat of The Organ Grinder and his Monkey so as not to bother the off-duty Defenders.

However the pair do rouse themselves to scotch the far more sinister schemes of inter-dimensional invader Major Morris and the deadly Morris Men…

That’s supplemented by the far-from-serious text feature ‘What Morris Men are Like’…

The saga then kicks into high gear with the third instalment as Britain’s Council for Organised Research announces its latest breakthrough.

C.O.R.’s obsessively romantic Yorkist Professor Merryweather had no idea that her DNA reclamation project would lead to a constitutional crisis after she reconstituted Richard III, but it seems history and Shakespeare hadn’t slandered the Plantagenet at all. The wicked monarch was soon fomenting rebellion, using his benefactor’s technology to resurrect equally troublesome tyrants Edward I, Charles I, William II and the ever-appalling King John and even giving them very modern superpowers…

Of course Knight, Squire and her now besotted not-boyfriend Shrike were at the vanguard of the British (heroic) Legion mustered to fight for Queen and Country and repel the concerted criminal uprising…

Following a history lesson on ‘Cabbages and Kings’, Beryl invited the Shrike back to the Castle for tea, teasing and some secret origins, but things went typically wrong when Cyril’s high tech armour rebelled, going rogue and attacking them all.

The text piece deals with ‘Butlers and Batmen’ before it all goes very dark when lovable celebrity rogue Jarvis Poker gets some very bad news from his doctor and a terrifying follow-up visit from the real Joker.

The CampCriminal was desperately concerned about his national legacy but GothamCity’s Harlequin of Hate is just keen on increasing his ghastly and frankly already astronomical body-count. First on the list is that annoying Shrike kid, but the American psycho-killer has big, bold, bizarre plans to make the UK a completely good guy-free zone…

Broken up with a two-part ‘The Knight and Squire Character List’, it all culminates and climaxes with a spectacular and breathtaking showdown after the malevolent Mountebank of Mirth goes on a horrendously imaginative hero-killing spree that decimates the Costumed Champions of Albion: a campaign so shocking that even Britain’s bad-guys end up helping to catch the crazed culprit…

Rewarding us all for putting up with decades of “Gor, blimey guv’nor” nonsense in American comics whilst simultaneously paying the Yanks back for all those badly researched foggy, cobbled-rooftops-of-London five minutes from Stonehenge stories which littered every aspect of our image in the USA, this witty, self-deprecating, action-packed and deucedly dashing outing perfectly encapsulates all the truly daft things we noble Scions of Empire Commonwealth love and cherish about ourselves.

Stuffed with surreal, outrageous humour, double entendres, quirky characters, catchphrases and the comedy accents beloved by us Brits – Oh, I say, Innit Blud? – and rife with astonishingly cheeky pokes at our frankly indefensible cultural quirks and foibles, this is the perfect book for anyone who loves grand adventure in the inimitable manner of Benny Hill, Monty Python and the Beano.

Also included are covers and variants from Yanick Paquette & Michel Lacombe and Billy Tucci & HiFi, plus a wealth of working art, character designs and sketches by Jimmy Broxton and an unpublished spoof cover in tribute to the immortal Jarvis Poker…

Buy this book. It’s really rather good. Oh, go on, do: you know you want to…
© 2011, DC Comics. All Rights Reserved.

Avengers/Defenders War

Av-def war
By Steve Englehart, Bob Brown, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-2759-8 (HC),       978-0-7851-5902-5 (2012 TPB)

For kids – of any and all ages – there is a simply primal fascination with brute strength and feeling dangerous, which surely goes some way towards explaining the perennial interest in angry tough guys who break stuff as best exemplified by Prince Namor, the Sub-Mariner and the Incredible Hulk. When you add the mystery and magic of Doctor Strange the recipe for thrills, spills and chills becomes simply irresistible…

Last of the big star-name conglomerate super-groups, the Defenders would eventually number amongst its membership almost every hero – and a few villains – in the Marvel Universe. No surprise there then since the initial line was composed of the company’s major league bad-boys: misunderstood, outcast and often actually dangerous to know.

For Marvel in the 1970s, the outsider super-group must have seemed a conceptual inevitability – once they’d finally published it.

Apart from Spider-Man and Daredevil all their heroes regularly teamed up in various mob-handed assemblages, and in the wake of the Defenders’ success even more super-teams featuring pre-existing characters would be packaged: the Champions, Invaders, New Warriors and so on… but never again with so many Very Big Guns…

The genesis of the team in fact derived from their status as publicly distrusted “villains”, and they never achieved the “in-continuity” fame or acceptance of other teams, but that simply seemed to leave the creators open to taking a few chances and playing the occasional narrative wild card.

The Avengers, however, are the result of one of the most momentous events in Marvel Comics history, when in 1963 Stan Lee & Jack Kirby combined most of their disparate, freshly minted individual heroes as a response to the astounding success of National/DC’s Justice League of America.

The Mighty Avengers combined the company’s fledgling superhero stars Thor, Iron Man, Ant-Man and the Wasp in one bright, shiny and highly commercial package: ostensibly called together by fate to stop the Incredible Hulk – although Asgardian nemesis Loki was actually the fiend behind it all.

Over the years the roster has waxed and waned until almost every character in their universe has at some time numbered amongst their serried ranks.

As described in his Introduction, in 1973 wunderkind scripter Steve Englehart was writing both series as (well as Doctor Strange, the Hulk and Luke Cage, Hero for Hire) and, yearning for the days of summer blockbuster annuals, decided to attempt his own massive multi-player epic. Bravely given the editorial go-ahead at a time when deadline crunches regularly interrupted ongoing storylines, the author and his regular pencillers Sal Buscema and Bob Brown laid their plans…

Threads had been planted as early as Defenders #4 with Englehart carefully putting players in place for a hugely ambitious cross-over experiment: one that would turn the comics industry on its head.

When madwoman Barbara Norris was cursed by Asgardian Amora the Enchantress she became an incarnation of old Avengers enemy The Valkyrie. The denouement of the tale also left part-time Avenger and Defender the Black Knight an ensorcelled, immobile stone statue, and as Strange and Co. searched for a cure, aided by the Silver Surfer and the tempestuous Hawkeye (another Assembler looking to forge a solo career), they fell into a subtle scheme orchestrated by two of the greatest forces of evil in all creation.

The massive cross-over experiment began with a little prologue taken from the end of Avengers #115 illustrated by Brown & Mike Esposito. ‘Alliance Most Foul!’ saw extra-dimensional demon lord Dread Dormammu and Loki unite to search for an ultimate weapon that would give them final victory against their foes. They would trick the Defenders into securing the six component parts by “revealing” that the reconstructed Evil Eye could restore the petrified Black Knight, a plan that began at the end of Defenders #8…

The first chapter in ‘The Avengers/Defenders Clash’ was ‘Deception!!’ (Buscema & Frank McLaughlin) as a message from the limbo-locked spirit of the Black Knight was intercepted and doctored by the twins of evil, leading directly to ‘Betrayal!’ wherein the Avengers, hunting for their missing comrade, “discover” that their oldest enemies Hulk and Sub-Mariner may have turned the Black Knight to stone.

This and following chapter ‘Silver Surfer Vs. the Vision and the Scarlet Witch’ comprise the contents of Avengers #116, illustrated by Brown & Esposito, wherein the rival teams split up: one to gather the scattered sections of the Eye and the other to stop them at all costs…

Defenders #9 (Buscema & McLaughlin) began with the tense recap ‘Divide …and Conquer’ before ‘The Invincible Iron Man Vs. Hawkeye the Archer’ and ‘Dr. Strange Vs. the Black Panther and Mantis’ shed more suspicion and doubt on the mystical villain’s subtle master-plan.

Avengers #117 ‘Holocaust’, ‘Swordsman Vs. the Valkyrie’ and the turning point ‘Captain America Vs. Sub-Mariner’ (Brown & Esposito) led to the penultimate clash in Defenders #10 (Buscema & Bolle) ‘Breakthrough! The Incredible Hulk Vs. Thor’ and the inevitable joining together of the warring camps in ‘United We Stand!’, but sadly too late as Dormammu seized the reconstructed Evil Eye and used its unimaginable power to merge his monstrous realm with ours.

Avengers #118 provided the cathartic climactic conclusion in ‘To the Death’ (Brown, Esposito & Giacoia) as all the heroes of the Marvel Universe battled the demonic invasion, whilst united Avengers and Defenders plunged deep into the Dark Dimension itself to end the threat of the evil gods forever (or at least for the moment…).

With the overwhelming cosmic threat over the victorious Defenders attempted to use the Eye to cure their stony comrade, only to find that his spirit had found a new home in the 12th century.

In Defenders #11’s ‘A Dark and Stormy Knight’ (inked by Frank Bolle), the group travelled to the distant past encountering wonderment, miracles and a kind of happy ending whilst combating black magic. However they ultimately failed to retrieve or restore the Knight and went their separate ways – as did departing scripter Englehart.

Also included in this perfect Fights ‘n’ Tights festival of fisticuffs and frantic action

is a cover gallery of all the issues – including the prologues from Avengers #115 and Defenders #8 – as well as Carlos Pacheco’s cover to the 2002 edition and the full-painted Buscema cover to this book, digitally enhanced by colourists Richard Isanove, Avalon’s Matt Milla & Michael Kelleher.

If all you want is spectacularly pure classic comicbook gratification then this is the book for you – especially as the latest paperback edition of this perennial favourite was only released last year…
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