Planetes volume 1


By Makoto Yukimura, translated and adapted by Yuki Nakamura & Ann Wenger (TokyoPop)
ISBN: 978-1-59182-262-2

The hard, gritty mystery and imagination of space travel, so much a component of immediate post-World War II industrial society, once again captivated a legion of level-headed imagineers at the end of the 20th century when relative newcomer Makoto Yukimura rekindled interest in near-space exploration in all its harsh and grimy glory with this inspiring “nuts-and-bolts” manga series which explored the probable rather than the possible…

Yukimura (born in Yokohamain 1976, just as the once-ambitious American space program was languishing in cash-strapped doldrums and five long years before the first space shuttle launch) began his professional life as an assistant to veteran creator Shin Morimura before launching his independent career with the Planetes.

Working exclusively for Kodansha, his award-winning premier Seinen series ran in Weekly Morning magazine from January 1999-January 2004 and was later collected as four tankōbon volumes. The serial easily made the jump to a popular anime series and Yukimura – after producing Sayōnara ga Chikai node for Evening magazine – has since 2005 abandoned the future for the past and concentrated his creative energies on the monolithic historical epic Vinland Saga – serialized in Weekly Shōnen Magazine and Afternoon – and filling 11 bloodcurdling volumes to date…

The premise of Planetes is devilishly simply and powerfully engaging. Humanity is a questing species but cannot escape its base origins. In 2074 space travel and exploitation is practically commonplace but as we’ve conquered the void between Earth and the asteroid belt and prepare to exploit the outer planets, the once-pristine void around us has become clotted with our obsolete tech and casually discarded rubbish.

Even the most minute piece of junk or debris falling through hard vacuum is a high-speed, potentially deadly missile, and to keep risk to a minimum hardy teams of rugged individualists have to literally sweep the heavens free of our discarded crap.

‘A Stardust Sky’ begins with the death of a passenger on a commercial low-orbit space liner before jumping six years forward to introduce a trio of these celestial dustbin-men scooping up Mankind’s negligent cast-offs and unconsidered detritus.

Hachirota Hoshino is the newest member of the team, a kid who craves becoming a real astronaut and famous explorer like his dad and even dreams of one day owing his own prestige spaceship. However excitable “Hachimaki” is quickly becoming disenchanted with the dreary, dull and disgusting daily life of drudgery aboard DS-12 – a sanitation/cargo ship fondly dubbed Toybox but little better than the discards he and his two comrades daily scoop up or destroy…

These days there’s something wrong with the sombre, stoic Russian, Yuri Mihairokov.

The big man is increasingly distracted, blanking out, staring vacantly into the Wild Black Yonder as the cleaners orbit the Earth at 8 kilometres per second. Events come to head when a shard of micro-debris holes their ramshackle vessel and an old timer reveals the Russian’s tragic secret.

Long ago Yuri and his wife were on that shuttle and when it was holed she died. Heartbroken, her husband – one of the few survivors – returned to space to clear the deadly trash that took his wife, but he never forgot her.

Later, whilst drifting in the void the solitary astronaut sees a glitter, and her keepsake compass just floats into his hand, brought back to him by the winds of space. Beguiled, Yuri falls into Earth’s Gravity Well and only Hachimaki’s most frantic efforts save his comrade from a fiery death.

Safely back in free orbit, the Russian opens his gauntleted fist. On the compass are scratched his wife’s final thoughts as death took her – “please save Yuri”…

The poignant, bittersweet and deeply spiritual initial episode is followed by ‘A Girl from Beyond the Earth’ wherein young Hoshino slowly and impatiently recovers from a broken leg in the hospital of the moon colony Archimedes Crater City.

These tales are laced with the most up-to-date space science available to author Yukimura, and the recent discovery that extended time spent in low or zero-gravity radically weakens bones and muscles was the lynchpin of this moving brush with another youngster bound irrevocably to the void.

When a doctor suggests returning to full-gravity Earth to recuperate the easy way, Hachi is in two minds and sorely tempted. His commander and fellow debris-destroyer Fee Carmichael and an old 20-year veteran pour scorn on the quitter’s option. All real astronauts know that once back on the home world few ever return to space.

The lad is still tempted though until he strikes up a friendship with a thin, wasted young woman. Nono has been on Luna for twelve years and dreams of blue skies and open seas but will never see them. After aged Mr. Roland chooses to spend the rest of his life among the stars, Hachimaki learns Nono’s incredible sad secret and at last abandons all thoughts of forsaking the stars…

The focus stays on nicotine-fiend Fee Carmichael as she struggles to enjoy a well-deserved vice in ‘A Cigarette under Starlight’ in Orientale Basin Underground City a few months later. With breathing-oxygen at a premium, smokers must juggle their addiction for the weed with their dedication to life in space and poor Fee has been Jonesing for a drag for far too long. Now though, even whilst on shore-leave at a station big enough and sufficiently civilised to house a designated smoking area, the Toybox’s chief is still unable to indulge her vice.

An ideological terrorist group called the Space Defense Fighters want to keep the void pristine and free of Mankind’s polluting influence and have been detonating bombs in outposts all over the moon. Their latest outrages targeted the base’s vending machines and smoking rooms so the authorities have sealed them all in the name of public safety.

Driven near to distraction, Fee snaps and lights up in the public toilets, forgetting that smoke detection devices and fire countermeasures are automatic, incredibly sensitive and painfully effective…

Humiliated, sodden but undeterred, she takes off for another city and a solitary snout (for all you non-Brits that’s a particularly derogatory term for having a smoke) and finds the only guy more in need of a drag than her. Of course setting bombs is nervous work and a quick ciggy always calms his nerves…

The frustration is too much and Fee returns to her job but the SDF’s explosive campaign doesn’t end. Their latest scheme is the creation of deadly Kessler Syndrome wave (a blast or impact which changes the trajectories of free-floating orbital scrap and debris, making even more debris/shrapnel and aiming it like a hard rain of lethal micro-missiles)…

With a commandeered satellite directed inexorably at a space station, the terrorists intend to detonate their captured vehicle and shred the habitat – which coincidentally carries the last smokes in space – shooting it out of the sky and creating a lethal chain reaction making high-orbit space forever un-navigable…

Unsure of her own motives Fee uses the DS-12 to suicidally shove the stolen projectile away from the station and into Earth’s atmosphere…

In ‘Scenery for a Rocket’, as Fee recuperates in Florida, Hachimaki brings Yuri to visit Japan and falls back into a violent and historic sibling rivalry with baby brother Kyutaro, a rocketry prodigy even more determined to conquer space than his surly fanatical brother or their absentee astronaut father Goro…

Happily the Russian’s calming influence begins to repair fences between the warring Hoshino boys, but not before a series of explosive confrontations lead to Yuri finally passing on his beloved wife’s compass…

This first passionately philosophical and sentimentally suspenseful chronicle concludes with ‘Ignition’ as Fee, Yuri and Hachimaki reunite in time for the junior junkman to suffer an almost career-ending psychological injury. Although utterly unharmed by a rogue solar flare, the lad was completely isolated in the void for so long that he developed post-traumatic “Deep-Space Disorder”.

If he could not shake off the debilitating hallucinatory condition his life in space was over. Nothing the experts of the Astronaut Training Center did seemed to work, but fortunately Yuri knew just what prodding could awaken the wide-eyed, Wild Black Wonder in his feisty little comrade…

Tense, sensitive and moodily inspirational, these tales readily reinvigorate and reinvent the magical allure of the cold heavens for newer generations and this authentic, hard-edged and wittily rational saga is a treat no hard-headed dreamer with head firmly in the clouds can afford to miss…

This book – which also includes prose biographies of Konstantin Tsiolkovsky, Robert H. Goddard, Herman Julius Oberth & Werhner von Braun in ‘A Brief History of Modern Rocket Science’ – are printed in the traditional Japanese right to left, back to front format.
© 2001 Makoto Yukimura. All rights reserved. English text © 2003 TOKYOPOP Inc.

Thunderbolts – Cage


By Jeff Parker & Kev Walker (Marvel)
ISBN: 978-0-7851-4775-6

At the end of 1996 the “Onslaught” publishing event excised the Fantastic Four, Captain America, Iron Man and Avengers from the Marvel Universe, unwisely handing over creative control to Rob Liefeld and Jim Lee for a year. For the early part of that period the “Image style” books got all the attention, but a new title created to fill the gap in the “real” universe eventually proved to be the real breakthrough of the period.

Thunderbolts was initially promoted as a replacement team-book; untried champions pitching in because the superhero big guns were dead and gone. They consisted of Captain America clone Citizen V, size-shifting Atlas, super-armoured Mach-1, energy-casting virago Meteorite, sonic siren Songbird and human weapon Techno.

A beleaguered and terrified populace instantly took them to their hearts, but these heroes shared a huge secret – they were all super-villains in disguise and Citizen V (or Baron Helmut Zemo as he actually was) had nasty plans in mind…

Ultimately defeated by his own scheme as his criminal underlings (Mach-I AKA the Beetle, Techno/the Fixer, Atlas/Goliath, Songbird/Screaming Mimi and even the deeply disturbed Meteorite/Moonstone) increasingly yearned to be the heroic ideals they posed as, Zemo was ousted and the Thunderbolts carved out a rocky career as genuine, if controversial, champions under a succession of leaders.

During the superhero Civil War the ever-changing squad – generally comprised of felons looking to change their ways or escape punishment – became Federal hunters, tracking and arresting metahumans who refused to surrender to the Super-Human Registration Act. Eventually the team fell under the aegis of government hard-man Norman Osborn.

Through various deals, deeds and malign machinations Osborn – the former Green Goblin – sought to control the Thunderbolt project as a stepping-stone to becoming became theUSA’s Security Czar…

As the “top-cop” in sole charge of a beleaguered nation’s defence and freedom, the psychotic Osborn dominated America’s costumed and metahuman community. Replacing super-spy agency S.H.I.E.L.D. with his own all-pervasive H.A.M.M.E.R. Directorate, the deadly despot saw Captain America arrested and defamed after setting the world’s heroes at each other’s throats; deliberately dedicating all his energies to securing overwhelming political power to match his scientifically-augmented strength and overwhelming financial clout.

Numerous appalling assaults on the nation occurred on his watch, including the Secret Invasion by shape-shifting Skrull infiltrators and his own draconian, oppressive response – dubbed Dark Reign – wherein Osborn drove the World’s Mightiest Heroes underground and formed his own team of deadly Dark Avengers.

Not content with commanding all the covert and military resources of the USA, Osborn personally led this team, wearing appropriated Tony Stark technology and calling himself the Iron Patriot, even whilst betraying his country by conspiring with a coalition of major super-villains to divvy up the world between them.

He finally overreached himself by overruling the American President and directing an unsanctioned military incursion on godly citadel Asgard (see Siege and Siege: Dark Avengers) and when the fugitive outlawed heroes at last reunited to stop him, Osborn’s fall from grace and subsequent incarceration led to a new Heroic Age.

In the aftermath it was discovered that the Security Chief’s monstrous manipulations were even more Machiavellian than suspected. One of his most secret initiatives was the kidnapping of super-powered children: tragic innocents he tortured, psychologically abused and experimented upon in a drive to create the next generation of fanatically loyal super-soldiers…

Those traumatised and potentially lethal kids became the responsibility of the exonerated and reassembled Avengers who decided to teach the surviving lab rats how to be heroes in a new Avengers Academy whilst Osborn, beaten but not broken, was incarcerated in ultra high-security penitentiary The Raft…

Collecting material from the Enter the Heroic Age one-shot and Thunderbolts #144-147 (July-October 2010) this new direction, written by Jeff Parker, illustrated by Kev Walker and coloured by Frank Martin, sees the Legion of the Lost reformed with a fresh brief and a new leader to once again offer penitence, potential redemption and probable death to the defeated dregs of the Marvel Universe…

The drama begins with the arrival on the high-tech island prison of Osborn and a new intake of monstrous convicts who pretty soon learned the ropes at the calloused hands of Luke Cage, Power Man, former Hero for Hire, reserve Avenger and latest director of the Thunderbolts Program. The no-nonsense hard-man offered a last-chance way for some ofAmerica’s worst malefactors to pay back their immense debt to society and maybe buy a slice of salvation…

Issue #144 took up the story as new Warden John Walker (originally super-soldier U.S.Agent before he was maimed during the Siege of Asgard) and Cage began selecting potential recruits in ‘The Boss’.

With original and genuinely reformed Thunderbolts Fixer and Mach-V as Cage’s trusted deputies, the dangerously ambivalent sociopath Moonstone opportunistically joined the best of a reluctant, conflicted and very bad bunch which comprised deranged phasing hacker Ghost, the weary, dispirited mystic mobile monolith Juggernaut and Captain America’s antithesis Cross-Bones, one of the most ruthless killers in existence.

Offering technical support was size-shifting Scientist Supreme and Avengers Academy headmaster Hank Pym (alternatively known as Ant-Man, Goliath, Yellowjacket, The Wasp and Giant-Man), who had devised a most unique method of transportation for the penal battalion: one that utilises the unsuspected teleportational talents of the macabre but insentient monster called the Man-Thing…

However before the team could even undergo basic training the intransigent Zemo attacked the inescapable isle, determined to reclaim his old team…

‘Field Test’ offered a surprise or two before Cage took control again and the squad set off on an emergency first mission: tracking down a trio of man-eating trolls ravaging the Oklahoma countryside and presumably escaped from Asgard after Osborn’s ill-fated attack on the dimensionally-displaced City of the Gods…

That grisly outing promptly led to another crisis-response from the woefully untrained unit as they were then dispatched to New Guinea to rescue scientists and S.H.I.E.L.D. agents investigating mutagenic, metahuman-creating Terrigen crystals found in a cave.

The mission was another tragic debacle. There was no cure for what the techs had uncovered and then become, so the salvation run turned into a grim and nasty bug hunt…

This sleek, effective thriller concludes its dramatic presentation with the intermediate part of a crossover tale which began and ended in Avengers Academy and offered some intriguing insights into the ongoing personal rehabilitation of Juggernaut Cain Marko.

The students at the unique school were being trained under a hidden agenda: although officially declared the most accomplished of Osborn’s next generation protégés, the sextet Reptil, Finesse, Striker, Hazmat, Mettle and Veil were actually adjudged the most experimented upon, abused and psychologically damaged. The Academy not only wanted to turn them into heroes but also intended to ensure the prodigies were not incurably corrupted potential menaces to all mankind…

The crossover tale ‘Scared Straight’ (see Avengers Academy: Permanent Record) revealed how toxic nightmare Hazmat, animated Iridium golem Mettle and slowly dissipating gas-girl Veil turned a school-trip to The Raft into an attempt to gain revenge on their erstwhile tormentor.

Although the most secure and infallible jail on the planet, nobody realised just what Hazmat could really do and when the power went out she and her equally incensed classmates headed straight for Osborn’s Solitary cell…

Their ill-conceived ploy also released an army of irate and murderous villains and the new Thunderbolts were forced to prove how far they had come by choosing which side they were now on. More important than showing Cage and Warden Walker, the convicts and once-pariahs had to examine their own unsuspected ethical changes and how far they had progressed before order was finally, brutally restored…

This collection also includes a superb cover gallery by Marko Djurdjevic, Bryan Hitch & Karl Kesel, Larry Stroman, Frank Martin, a wealth of character designs and pages of un-inked art fromWalkerto complete a wry, clever and suspenseful action-adventure package that all fans of gritty superhero action will adore …
© 2010, 2011 Marvel Characters, Inc. All Rights Reserved.

Philosophy – A Discovery in Comics


By Margreet de Heer with Yiri T. Kohl (NBM)
ISBN: 978-1-56163-698-3

There’s no use denying it: Annual Gift-Giving Season isn’t far off and it’s never too early to think of the ideal item for that troublesome family/friend unit. So here’s something that might fit the bill for any argumentative soul fed up with socks, pants and pen-sets…  

It has long been a truism of the creative arts that the most effective, efficient and economical method of instruction and informational training has been the comic strip.

Advertising mavens have for over a century exploited the easy impact of words wedded to evocative pictures, and public information materials frequently use sequential narrative to get hard messages over quickly and simply. Additionally, since World War II, carefully crafted strips have been constantly used as training materials in every aspect of adult life from school careers advice to various branches of military service – utilising the talents of comics giants as varied as Milton Caniff, Will Eisner (who spent decades producing reams of comic manuals for the US army and other government departments), Kurt Schaffenberger and Neil Adams.

These days the educational value and merit of comics is a given. Larry Gonick in particular has been using the strip medium to stuff learning and entertainment in equal amounts into the weary brains of jaded students with such tomes as The Cartoon History of the Universe, The Cartoon History of the United States and The Cartoon Guide to… series (Genetics, Sex, Computers, Non-Communication, Physics, Statistics, the Environment and more).

Japan uses a huge number of manga text books in its schools and universities and has even released government reports and business prospectuses as comic books to get around the public’s apathy towards reading large dreary volumes of public information.

So do we, and so do the Americans.

I’ve even produced one or two myself.

Now the medium has been used to sublimely and elegantly tackle the greatest and most all-consuming preoccupation and creation of the mind of Man…

Margreet de Heer was born in 1972 into a family of theologians and despite some rebellious teen forays to the wild side of life – fascinatingly covered in the ‘Know My Self’ section of this fabulous graphic primer – studied Theology for 9 years at the University of Amsterdam. After graduating in 1999 she decided to become a cartoonist – and did – but also worked at the wonderful comics and cool stuff emporium/cultural icon Lambiek in Amsterdam.

Whilst there she collaborated with industry expert Kees Kousemaker on a history of Dutch comics before becoming a full-time professional in 2005, with commissions in publications as varied as Yes, Zij aan Zij, Viva Mama, Flo’, Jippo, Farfelu and NRC.Next.

In 2007 she began a series of cartoon philosophical reports for the newspaper Trouw, which prompted a perspicacious publisher to commission a complete book on this most ancient of topics. Filosofie in Beeld was released in 2010 and translated into English by NBM this year as Philosophy – a Discovery in Comics.

This gloriously accessible tome, crafted by a gifted writer with a master’s grasp of her subject, opens with the core concept ‘What is Thinking?’ examining the processes of mind through a number of elegantly crafted examples before moving onto ‘Who Do We Think We Are?’

Those paradigms of ‘Self-Awareness’, ‘Logical Thinking’, ‘Language’, ‘Symbols’, ‘Abstract Thinking’ and ‘Humor’ are captivatingly covered before the history and cognitive high points of civilisation are disclosed with ‘The Foundation of Western Philosophy’.

This potted history of ‘Dualism’ relates the life stories, conceptual legacies and achievements of ‘Socrates’ and the ‘Socratic Discourse’, his star pupil ‘Plato’ and the universal man ‘Aristotle’, all winningly balanced with a balancing sidebar autobiography in ‘Know My Self’ plus some cogent observations and a few comparisons with the Eastern philosophy of ‘Unity’…

‘Medieval Philosophy’ deals with the influence of the Christian Church on ‘Augustine’ and ‘Thomas Aquinas’, the “Great Thinkers” of early Europe, examining the warring concepts of ‘Free Will’ and ‘Predestination’ and exploring the lives of ‘Erasmus’ and ‘Humanism’, ‘Descartes’ and his maxim ‘Cogito Ergo Sum’ and ‘Spinoza’ whose consummate faith-based dictum was ‘Know Thyself’…

The charming, beguiling foundation course continues with ‘What is Reality?‘ bringing us up to the modern age with ‘And Now’ with another brilliantly clever diversion as de Heer includes the ‘Personal Philosophies’ of families and friends.

Her husband – and this book’s colourist – Yiri bases his outlook on the incredible life of outrageous comedian ‘George Carlin’, her aged friend Gerrit looks to ‘Nietzsche’, mother-in-law Yolanda modelled herself on Cambridge lecturer and intellectual ‘George Steiner’ whilst De Heer’s little brother Maarten prefers to shop around picking up what he needs from thinkers as varied as ‘Aldous Huxley’ to cartoonist ‘Marten Toonder’ as well as bravely putting her money where her mouth is and revealing her own thoughts on Life, the Universe and Everything and asking again ‘What Do You Think?’…

This is a truly sharp and witty book – and the first of a trilogy that will also deal with Religion and Science – which splendidly reduces centuries of contentious pondering, violent discussion and high-altitude academic acrimony to an enthralling, utterly accessible experience any smart kid or keen elder would be happy to experience. Clear, concise, appropriately challenging and informatively funny Philosophy – A Discovery in Comics is a wonder of unpretentious, exuberant graphic craft and a timeless book we can all enjoy.

© @2010 Uitgeverij Meinema, Zoetermeer, TheNetherlands. English translation © 2012 Margreet de Heer & Yiri T. Kohl.

Win’s Christmas Gift Recommendation: Perfect for anybody with a brain or heart… 9/10

The Brave and the Bold volume 2: The Book of Destiny


By Mark Waid, George Pérez, Jerry Ordway, Bob Wiacek & Scott Koblish (DC Comics)
ISBN: 978-1-4012-1838-6 (hc)   978-1-4012-1861-4 (tpb)

The Book of Destiny is a mystical ledger which charts the history, progress and fate of all Reality and everything in it – except for the four mortals entrusted with its care at the end of The Brave and the Bold: The Lords of Luck…

The death-defying Challengers of the Unknown – cool pilot Ace Morgan, indomitable strongman Rocky Davis, intellectual aquanaut Prof. Haley and daredevil acrobat Red Ryan – live on borrowed time and were bequeathed the terrifying tome by Destiny of the Endless since their lives are not included within its horrifying pages…

After the staggering spectacle of the previous Brave and the Bold story-arc, here Mark Waid, George Pérez and inkers Bob Wiacek & Scott Koblish are joined by co-penciller Jerry Ordway for a stunning sequel featuring most of the DC universe…

This compilation collects issues #7-12 of the high-energy, all-star revival of the venerable DC title and plays novel games with the traditional team-up format when a mysterious mage begins manipulating heroes and villains in a diabolical alchemical scheme to transform the cosmos forever…

Beginning with ‘Scalpels and Chainsaws’ wherein Wonder Woman and the ever-abrasive Power Girl rub each other the wrong way (oh please, what are you, ten!?) whilst tackling an undead invasion, the case takes a strange turn and the Princess of Power accidentally discovers the Caped Kryptonian has been brainwashed into trying to murder her cousin Superman…

Their ill-tempered investigations lead to the fabled Lost Library of Alexandria and a disastrous confrontation with the deranged Dr. Alchemy, but he too is only a pre-programmed pawn – of a sinister presence called Megistus – who needs Power Girl to use the mystical artefact known as the Philosopher’s Stone to turn the Fortress of Solitude into pure Red Kryptonite…

Thanks to Wonder Woman’s battle savvy, the plot is frustrated and the stone thrown into the sun… just as Megistus intended…

All this has been read in the mystic chronicle by the Challengers and their fifth member Dr. June Robbins – whose merely mortal existence and eventual doom are tragically recorded in the Book. They rush off to investigate the universe-rending menace even as ‘Wally’s Choice’ brings the Flash and his rapidly aging children Jai and Iris West into unwelcome contact with manipulative genius Niles Caulder and his valiant Doom Patrol. “The Chief” claims he can cure the twins’ hyper-velocity malady, but Caulder never does anything for selfless reasons…

With no other hope, Wally and wife Linda acquiescence to the mad doctor’s scheme which relies on using elemental hero Rex Mason to stabilise their kids’ critical conditions. It might even have worked, had not Metamorpho been mystically abducted mid-process – consequently transforming the children into bizarre amalgams of Negative Man and Robot Man…

Worst of all, Flash was almost forced to choose which child to save and which should die…

Thinking faster than ever, the Scarlet Speedster beat the odds and pulled off a miracle, but in a distant place the pages of the Book were suddenly possessed and attacked the Challengers…

‘Changing Times’ featured a triptych of short team-up tales which played out as the Men that History Forgot battled a monster made of Destiny’s pages, beginning as the robotic Metal Men joined forces with young Robby Reed who could become a legion of champions whenever he needed to Dial H for Hero.

Sadly not even genius Will Magnus could have predicted the unfortunate result when crushingly shy robot Tin stuck his shiny digit in the arcane Dial…

Next, during WWII the combative Boy Commandos were joined by the Blackhawks in battling animated mummies intent on purloining the immensely powerful Orb of Ra from a lost pyramid, after which perpetually reincarnating warrior Hawkman joined substitute Atom Ryan Choi in defending Palaeolithic star-charts from the marauding Warlock of Ys, none of them aware that they were all doing the work of the malignly omnipresent Megistus…

The fourth chapter paralleled the Challengers’ incredible victory over the parchment peril with a brace of tales which saw the Man of Steel travel to ancient Britain to join heroic squire Brian of Kent (secretly the oppression-crushing Silent Knight) in bombastic battle against a deadly dragon, whilst the Teen Titans‘ second ever case found Robin, Wonder Girl and Kid Flash in Atlantis for the marriage of Aquaman and Mera.

Unfortunately Megistus’ drone Oceanus crashed the party, intent on turning Aqualad into an enslaved route map to the future…

And inCalifornia, the Challengers attempted to save Green Lantern’s Power Battery from being stolen only to find it in the possession of an ensorcelled Metamorpho…

As the Element Man easily overwhelmed Destiny’s Deputies, Jerry Ordway assumed the penciller’s role for issues #5-6.

‘Superman and Ultraman’ saw the natural enemies initially clash and then collaborate at the behest of an alternate universe’s Mr. Mixyezpitelik, who revealed the appalling scope and nature of Megistus’ supernal transformational ambitions, leading to a gathering of the heroic clans and a blistering Battle Royale in the roaring heart of the Sun…

With the fate of reality at stake and featuring a veritable army of guest stars ‘The Brave and the Bold’ wrapped up the saga with a terrible, tragic sacrifice from the noblest hero of all, whilst subtly setting the scene for the upcoming Final Crisis…

With fascinating designs and pencil art from Ordway to tantalise the art lovers, this second captivating collection superbly embodies all the bravura flash and dazzle thrills superhero comics so perfectly excel at. This is a gripping fanciful epic with many engaging strands that perfectly coalesce into a frantic and fabulous free-for-all overflowing with all the style, enthusiasm and sheer exuberant joy you’d expect from the industry’s top costumed drama talents.

The Brave and the Bold: The Book of Destiny is another great story with great art, ideal for kids of all ages to read and re-read over and over again.
© 2007, 2008 DC Comics. All Rights Reserved.

Thor the Mighty Avenger volume 1: the God Who Fell to Earth


By Roger Langridge, Chris Samnee & Matthew Wilson with Stan Lee, Jack Kirby, Larry Leiber, Joe Sinnott & Dick Ayers (Marvel)
ISBN: 978-0-7851-4121-1

For many older fans – and of course I mean me too – Thor was the comic that truly demonstrated the fevered and unfettered imagination of Jack Kirby – at least until he relocated to DC at the beginning of the 1970s and really let rip. Living galaxies, the conquest of Evolution: gods, heroes and aliens, machines with emotions and humans without, the strengths and liabilities of family ties and the inevitability of creation itself, all played out on the pages of the Thunder God’s action-packed comic-books.

Once the King left, the series struggled for decades, with only the Kirby-inspired pastiche by Walt Simonson in the mid-1980s offering any kind of quality continuation of action and imagination, although more recent years have certainly seen a few bold attempts to plough their own creative furrow.

In 2010, no doubt on the back of the major motion picture release, Marvel commissioned a superb new interpretation of the iconic but periodically unsustainable star and his convoluted mythos from the irrepressibly wonderful New Zealand writer/artist Roger Langridge (Judge Dredd Megazine, Batman, Star Wars, Fin Fang Four, The Muppet Show, Popeye and Snarked! as well as his own hilarious Fred the Clown and my personal favourite Knuckles the Malevolent Nun amongst so many others) and artist Chris Samnee (Mighty Avengers, Rocketeer, Daredevil etc.) which stripped away most of the baffling accumulated overblown ephemera and created a fresh vibrant new start – which only coincidentally, I’m sure – initially resembled that filmic feel…

The saga unfolds in stormy Bergen, Oklahomawhen junior curator Jane Foster sees a twisted rainbow one night and a week later is suddenly promoted to head a department of the Bergen War Memorial Museum. Almost immediately she’s called on by Security to deal with a giant hobo trying to whack one of the exhibits with a gnarled old walking stick…

That night whilst strolling with her boyfriend Jim she encounters the young – and exceedingly well-mannered – bum again, hurtling through a bar window very much against his will…

The cause is a monstrous, hulking brute who had been harassing women in the hostelry, but even after Jane joins the fray the ugly thug easily overpowers them and beats the chivalrous vagabond near to death before inexplicably running away…

Battered and grateful, Jane and Jim ignore their better judgement and help the dying blonde wanderer – who calls himself Thor – back to the Museum, where he finally and unexpectedly smashes the Viking urn he’d attacked earlier. Grasping a short-handled hammer the shabby lad is miraculously transformed in a flash of lightning and blast of thunder…

Jane has witnessed the impossible and has to accept that the amnesiac Thor may well be the legendarily mythic Scandinavian hero. He certainly isn’t sure: although possessed of incredible might, his memories are clouded and he only vaguely recalls a fight with his father Odin before waking up in a field, banished to this mortal realm of Midgard…

With nowhere else to go he accepts Jane’s offer to crash at her apartment even as elsewhere a frantic cloaked figure confronts local scientific sage Dr. Lewis Stephens.

Calvin Zabo is desperate for more of the savant’s transformative crystals and is prepared to kill for them, and once the sociopath has them he swiftly regains his hulking, brutish form and goes hunting for the fools who spoiled his fun in the bar last night…

This series is simply stuffed with hilarious lines and comedy set-pieces and, following a delicious moment when the Thunder God encounters his first telephone answering machine, the exiled godling hurtles to the museum to spectacularly save Jane from the malevolent monster who calls himself ‘Hyde’…

A cleverly reformulated Marvel Universe begins to impinge on the series with ‘Here be Giants’ when scientist Henry Pym (and his girlfriend Janet Van Dyne) comes to investigate the murder of his old mentor Dr. Stephens. Thor meanwhile has been plagued with nightmares and wakes to find his brother Loki implanting visions within his tousled head, whilst at the museum Jane’s antics have got her suspended…

As she takes the Thunder God shopping to cheer herself up, Pym, in his dual identities of Ant-Man and Giant-Man, follows a chemical trail from the crime scene and intercepts the bemused boutiquers …and that’s the moment when Loki’s hoodoo in the Thunderer’s head kicks in, causing the stranded Scion of Asgard to see the size-shifting scientist as a dreaded Frost Giant…

Fortunately Pym’s heroism and science proves more than a match for sinister ancient sorcery, else the magnificent concluding adventure of the re-imagined Storm Lord couldn’t happen – and it’s one of the most charming and gently amusing stories in all of Marvel’s seven-plus decades of publishing funnybooks…

Lost and lonely on a weird world of mortals, Thor’s spirits are inestimably raised when three old comrades from Asgard come calling, luring the dispirited Prince on a ‘Boys’ Night Out’…

Fandral, Hogun and Volstagg are valiant and boisterous companions (who know more about Thor’s banishment than they let on) and so whilst Jane wisely decides to go out with her own gal pals, the Asgardians decide to check out the old country – courtesy of a magical flying goat chariot. Unfortunately old maps, fog and intoxication make for missed destinations and stopping in London for directions to Norway, the celestial carousers soon settle in for a night of bevies at a hostelry frequented by uptight and touchy superhero Captain Britain.

Cue ale-fuelled misunderstanding, inevitable punch-up and maudlin vows of eternal friendship…

Collecting issues #1-4 (September-December 2010) of the rebooted series and also offering a host of stunning cover reproductions and variants by Samnee and Kirby, this sparkling tome ends with the first two appearances of the original iteration from Journey into Mystery.

Issue #83 (cover-dated August 1962) featured the tale of crippled American doctor Donald Blake who took a vacation inNorway only to encounter the vanguard of an alien invasion. Fleeing, he was trapped in a cave where he found an old, gnarled walking stick. When in his frustration he smashed the cane into a huge boulder obstructing his escape, his puny frame was transformed into Norse God of Thunder, the Mighty Thor!

Plotted by Stan Lee, scripted by Larry Lieber and illustrated by Kirby & Joe Sinnott (at this juncture a full illustrator, Sinnott became Kirby’s primary inker for his Marvel work) ‘The Stone Men of Saturn’ is pure early Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. The hugely under-appreciated Art Simek was the letterer and logo designer.

They were making it up as they went along – not in itself a bad thing – and the infectious enthusiasm showed in the next adventure ‘The Mighty Thor Vs. the Executioner’ from JiM #84 and inked by Dick Ayers: a classic “commie-busting” tale, very much of its time with a thinly disguised Fidel Castro wasting his formidable armies in battle against the earthbound immortal in a tale designed to display the vast power and varied abilities of the godly superman.

Most importantly Jane Foster was introduced here as Blake’s faithful nurse, a bland cipher adored from afar by the timid alter-ego of mighty hero.

Early death is a comic book tradition that strikes many brilliant series later deemed brilliant, groundbreaking or ahead of their time: past casualties have included the Denny O’Neil/Neal Adams Green Lantern/Green Arrow, the first volume of the Silver Surfer, Steve Ditko’s Beware the Creeper and the Ditko/Gil Kane Hawk and the Dove as well as almost all of Kirby’s Fourth World Trilogy. Tragically cancelled after only 8 issues, Thor the Mighty Avenger still stands out as  sublime example of a contemporary revamp done right and will certainly only grow in renown as years go by. Moreover, if you’ve never tried Marvel’s fare or find superhero comics not to your taste this might well be a book to change your mind…
© 1962, 1963, 2010 Marvel Characters, Inc. All rights reserved.

Exiles – Point of No Return


By Jeff Parker, Salva Espin, Casey Jones & Karl Kesel (Marvel Comics)
ISBN: 978-0-7851-4044-3

If you’re a fan of comics the head-spinning concept of multiple realities is probably one that holds no terrors. Indeed most superhero, fantasy and science fiction series eventually resort to the tried-and-true theme of alternate heroes and villains as it’s a certified, easily fixable way to test out new ideas and character-traits without the danger of having to reboot your star’s entire continuity if the fans hate it.

Marvel came to the concept relatively late. Whilst DC were radically winnowing and rationalising their own multiverse in 1985 with Crisis on Infinite Earths, the House of Ideas was only cautiously expanding its own Alternity.

Although such surrogate Earthers as Thundra, Arkon, Mahkizmo, Gaard and the Squadron Supreme had cropped up in the Fantastic Four and Avengers, the comicbook which truly built on the idea was What If?, an anthological series wherein cosmic voyeur The Watcher offered peeks into a myriad of other worlds where key “real” continuity stories were replayed with vastly different outcomes.

The first volume (48 issues between February 1977 and June 1988) posed such intriguing questions as ‘What If… Loki had Found the Hammer of Thor?’, ‘the Fantastic Four had not gained Their Powers?’ or ‘Spider-Man’s Clone had Lived?’ and when the title relaunched in 1989 for another 115 issues including ‘What If Wolverine was Lord of the Vampires?’ and ‘What if Captain Marvel had not Died?’, the tales were all back-written into an over-arching continuity and began to catalogued as variant but equally viable Earths/universes and alternate timelines.

There have been seven more volumes since and a series of “Alterniverse” tales…

In case you’re wondering, those gritty Ultimate Marvel sagas all occur on Earth-1610, the Age of Apocalypse happened on Earth 295, the Squadron Supreme originally hailed from Earth-712 and the mainstream Marvel tales take place on Earth-616, whilst we readers all dwell on the dull, ordinary Earth-1218…

In 2001 the concept took a big jump and developed its own internal consistency as an amorphous team of mutants and heroes from that multiplicity of universes were brought together by a mysterious “Time-Broker” to correct mistakes and clear blockages in the fabric of the multiverse.

Reality is a plethora of differing dimensions, you see, and if things go awry in one it can have a cumulative and ultimately catastrophic effect on all of them. Led by super-teleporter Blink (who had her own miniseries and starred in the aforementioned X-Men storyline Age of Apocalypse) and guided by the shape-shifting Morph, this constantly fluctuating squad of rejects zapped from dimension to dimension doing the cosmic Dyno-Rod thing for eight years and 119 issues of Exiles and New Exiles before the series was rebooted in 2009.

Scripted by Jeff Parker and illustrated by Salva Espin, the adventure begins with ‘Déjà Vu’ as mysterious manipulators debate whilst scanning the discernible totality of existence looking for suitable members to staff the latest iteration of reality-repairmen. This time they’re concentrating on heroes plucked from the moment of their inevitable deaths – with the intention of causing as little disruption as possible to the continuum – and select Lorna ‘Polaris’ Dane (Earth-8149, daughter of Magneto and last survivor of a world ruled by mutant-hunting Sentinels) and the bestial Avenger Hank McCoy from 763.

Also included is T’Chaka, heir of the Black Panther and Storm on 1119, mutant tech-smith Forge from 2814 and Wanda Maximoff, The (non-Scarlet) Witch of 8823 and another daughter of a different Magneto…

Snatched from their inescapable dooms, the quintet meet Blink and are briefed by the obnoxiously cavalier Morph on their mission, and are soon reluctantly infiltrating an universe where visionary Charles Xavier was murdered and his best friend Eric Lensherr gathered all the mutants on Earth into a nation united in a cold war against humanity.

There is something decidedly off about the far-from utopian new nation of Genosha. Even as constant attacks by the equally-united Homo Sapiens are getting closer and closer to eradicating the mutants forever, Magneto rules like an emperor, with only his charismatic presence holding the populace together. Moreover whilst former X-Men and Evil Mutants barely tolerate each other, the monarch’s own daughters Wanda and Lorna openly seek to destroy each other…

‘Long Live the King’ (with additional art by Casey Jones & Karl Kesel) sees the Exiles’ attempts to infiltrate and destabilise the court go catastrophically awry, leading to their exposure and capture. Busted loose by reserve and-non-mutant T’Chaka, the Reality Re-aligners uncover the truth about Xavier’s death and are witness to an incipient palace coup, but before they can act upon their dramatic change of fortune the team’s mysterious masters order them to abandon the mission…

Blink’s teleport takes them to Earth-10102, a desert world apparently devoid of life. ‘OK Computer’ (Parker, Casey & Kesel) sees the Exiles attempting to derail and restore a planet where mechanical marvels The Vision, Ultron, Machine Man and Jocasta had joined the X-Men’s now-sentient, mutant-detecting Cerebro super-computer in a plan to eradicate the human genome. However, having already exploded a neutron device which caused humanity to vanish from the Earth, the artificial autocrats seemed in an unassailable position. What could the six sojourners possibly do to rectify this situation?

Possibilities arise after the team easily defeats a squadron of robotic Sentinels and the Ambulatory Automatons personally confront the Exiles. It seems there is a schism between Cerebro and its artificial allies – who are not at all what they seem – and the complacent computer tyrant is quite wrong to assume ‘The Humans are Dead’…

The revival came to an abrupt and rather rushed end with ‘Closure’ as the team, having resoundingly succeeded in putting one Reality back on course, returned to the Genosha state and attempted to complete their aborted first mission.

Even with Magneto gone that universe was still endangered as long as the disparate mutant camps remained allied, but with their own undetectable incarnations of Polaris and the Witch, it was relatively simple to sow dissent and start a filial civil war…

Of course the problem with using perfect doppelgangers is that they can also turn the tables on you…

With the job done – at the cost of only one Exile’s life – the team had earned some shore-leave but the vacation unexpectedly led to betrayal, a revolt within the team and a shocking revelation about the mysterious group who fed them their missions…

And ultimately full disclosure into the very nature of the Exiles existence and the truth about the time, space and the multiverse…

Although intended as an ongoing series, Exiles volume 2 only ran six issues before being summarily cancelled – so swiftly in fact that this enjoyable Fights ‘n’ Tights romp offers a hint at what might have been by including scripts for the aborted issues #7 and 9 as well as the unused script pages for #6, which were replaced at the last moment with a neat and tidy, all-action wrap-up, happy ending and up-beat promise of an eventual return…

Other added-value attractions include lots of preliminary character sketches by Espin, a variant covers gallery by Dave Bullock, Mark Irwin, Anthony Washington, Jason Chan & Mike Grell, as well as Espin’s unused cover, layout and thumbnail artwork intended for #6…

Notwithstanding the hackneyed concept and truncated conclusion, this not such a bad package, but might feel a little rushed in places. Moreover, by relying overmuch on a familiarity with the minutiae of Marvel continuity, this rollercoaster ride might well confuse or deter the casual reader.

Still, if you’re prepared to accept the fact that you won’t get all the gags and references you might enjoy the light tone, sharp dialogue and pretty pictures and, unlike almost all other comicbooks, at least here the dead stay dead.

I think. Perhaps.

Maybe…
© 2009, 2005 Marvel Characters, Inc. All Rights Reserved.

Batman Archives volume 5


By Bob Kane, Alvin Schwartz, Don Cameron, Bill Finger, Dick Sprang, Win Mortimer & various (DC Comics)
ISBN: 1-56389-725-3

Debuting a year after Superman, “The Bat-Man” (and later Robin, the Boy Wonder) cemented National Comics as the market and genre leader of the burgeoning comicbook industry, and the dashing derring-do and strictly human-scaled adventures of the Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crimebusters were judged.

This fifth fantastic deluxe hardback compilation collects the Batman yarns from Detective Comics #103-119 (spanning cover-dates September 1945-December 1947) and safely saw the indefatigable icons delete Nazi spies and saboteurs from their daily itineraries. From this point onward, the stalwarts would again concentrate on home-grown mobsters, monsters, menaces and their ever-active and growing rogues’ gallery of vile villains as the vicissitudes of war were replaced by the never-ending travails of black-hearted crooks and domestic killers…

After a spirited discussion of the days after peace broke out from celebrated bat-scribe Dennis O’Neil in the Foreword, the costumed dramas begin to unfold in #103’s ‘Trouble Incorporated!’ written by Alvin Schwartz and illustrated by Jack Burnley & Charles Paris. Herein a well-meaning retired college Professor set up a free advice service and inadvertently gave the thugs next door a hotline to illicit gain until Batman and Robin offered their own bombastic expertise: also gratis and extremely educational for the eavesdropping creeps…

In Detective #104 Schwartz & Dick Sprang’s ‘The Battle of the Billboards!’ proved a breathtaking and imaginative yarn with blackmail racketeers using prominent signs to publicise the secret crimes and peccadilloes of Gotham’s elite – unless the victims paid off by hiring the signage space themselves.

With no laws broken, the Dynamic Duo were forced to take bold action to end the unique protection scam…

When Bruce Wayne‘s accountant and treasurer embezzled all the company funds in #105 the fallout had appalling consequences for Gotham. ‘The Batman Goes Broke!’ by Don Cameron & the marvellous J. Winslow “Win” Mortimer, saw the heroes reduced to penury and forced to sell their crime-busting possessions and even obtain menial jobs so that they could complete their last case…

Happily the financial absconders were caught – by regular cops – and the Wayne fortunes restored. ‘The Phantom of the Library!’ eerily stalked retired law officials who foolishly visited the city’s repository of knowledge: in search of vengeance on those who had long ago sentenced him to death for murder. Cameron’s run of ingenious crime dramas continued after this spooky mystery by Bob Kane & Ray Burnley, after which a crafty charlatan who preyed on greedy, superstitious businessmen debuted in Detective Comics #107. The wicked Scorpio believed himself above the law and beyond all harm until Batman and Robin invaded his sinister citadel on ‘The Mountain of the Moon!’ – illustrated by Mortimer who had the lion’s share of drawing at this time.

Police officer Ed Gregory was framed by crooks and became ‘The Goat of Gotham City!’ in a moving thriller by limned by Sprang, but as always the Gotham Gangbusters were able to deduce the truth before taking down the villains in a spectacular airplane duel.

A perennial Prince of Plunder returned in #109 as the manic Joker went on a crime spree that lured Dark Knight and Boy Wonder to a deadly purpose-built trap inside ‘The House that Jokes Built!’.

Faithful butler Alfred had a starring role in #110 as ‘Batman and Robin in Scotland Yard!’ found the Masked Manhunters in London to help capture an incredible modern-day Moriarty, after which a trip to ‘Coaltown, U.S.A.’ saw the Caped Crusaders convince a miserly mine owner to listen to his striking workers and modernise the death trap he operated…

Detective #112 riffed delightfully on the classic film The Shop Around the Corner as a small family business was torn apart by the theft of $99. Embroiled in the melodrama was customer Bruce Wayne whose covert investigations uncovered four culprits all eager to confess in Schwartz & Mortimer’s heart-warming tale of ‘The Case Without a Crime!’

Plundering pirates and sinister smugglers were the bad-guys in ‘Crime on the Half-Shell!’ by Bill Finger, Sprang & Gene McDonald, but the story really centred on the tragedy of a blind oyster boat captain and the feisty daughter who took over his “man’s work”, whilst #114 saw the Joker again test Batman’s wits and patience in a sharp puzzler that turned Gotham into the ‘Acrostic of Crime!’ (by Cameron & Mortimer).

‘The Man Who Lived in a Glass House!’ by the same creative team found the Dynamic Duo aiding an inventor against an unscrupulous rival determined to sabotage his life’s work, after which Bruce’s old friend Professor Carter Nichols used his time travelling hypnosis trick to send Wayne and his ward Dick Grayson to Feudal England. Oddly however it was Batman and Robin who came to ‘The Rescue of Robin Hood!’ in a properly swashbuckling romp by Cameron & Mortimer in #116, whilst that writer’s contemporary research made ‘Steeplejack’s Showdown!’ (Kane & Ray Burnley) and the heroes’ campaign against a ring of sky-high bandits a grippingly authentic thriller worthy of Hitchcock…

Issue #118, by Schwartz & Howard Sherman, offered one last hurrah for the Harlequin of Hate as the Joker again attempted to trump the Dark-Knight Detective with The Royal Flush Crimes!’ only to go bust in the wilds of the cowboy West, before this classic collection of seldom-seen tales concludes with Finger, Sprang & McDonald’s gloriously madcap excursion ‘The Case of the Famous Foes!’ wherein a cunning crook recruited George Washington, Benjamin Franklin and Abraham Lincoln to mastermind his crime campaign – straight out of Gotham Sanitarium and into blazing battle against the mystified manhunters…

These evocative, bombastic and action-stuffed yarns provide a perfect snapshot of the Batman’s amazing range from bleak moody avenger to suave swashbuckler, from remorseless Agent of Justice and best pal to sophisticated Devil-May-Care Detective, in timeless tales which have never lost their edge or their power to enthral and enrapture. Moreover, this supremely sturdy Archive Edition is indubitably the most luxurious and satisfying way to enjoy them over and over again.
© 1945-1947, 2001 DC Comics. All Rights Reserved.

Avengers Academy: Permanent Record


By Christos Gage, Mike McKone, Jorge Molina & various (Marvel)
ISBN: 978-0-7851-4495-3

The psychotic Norman Osborn had obsessively dogged Spider-Man/Peter Parker for years before deliberately repurposing himself and dedicating all his energies to securing overwhelming political power to match his scientifically augmented strength and overwhelming financial clout.

Through various finely calculated machinations the former Green Goblin becameAmerica’s Security Czar: the “top-cop” in sole charge of a beleaguered nation’s defence and freedom, especially in regard to theUSA’s costumed and metahuman community.

Under his draconian tenure the Superhuman Registration Act led to the Civil War, which saw Captain America arrested, murdered and resurrected, and the world’s heroes set at each others throats.

Numerous appalling assaults on mankind occurred on his watch, including the Secret Invasion by shape-shifting Skrull infiltrators and his oppressive response – dubbed Dark Reign – wherein Osborn drove the World’s Mightiest Heroes underground and formed his own team of deadly Dark Avengers.

Not content with commanding all the covert and military resources of the USA, Osborn personally led the team, wearing appropriated Tony Stark technology and calling himself the Iron Patriot, even while conspiring with a coalition of major super-villains to divvy up the world between them.

He finally overreached himself and led an unsanctioned assault on Asgard (see Siege: and Siege: Dark Avengers) and when the fugitive outlawed Avengers at last reunited to stop him, Osborn’s fall from grace and subsequent incarceration led to a new Heroic Age.

In the aftermath it was discovered that the Security Chief’s monstrous manipulations were even more Machiavellian than suspected. One of his most secret initiatives was the kidnapping of super-powered children: tragic innocents he tortured, psychologically abused and experimented upon in a drive to create the next generation of fanatically loyal super-soldiers…

With Osborn incarcerated – if not broken – those traumatised and potentially lethal kids became the responsibility of the exonerated and reassembled Avengers who decided to teach the surviving lab rats how to be heroes…

Avengers Academy: Permanent Record collects material from Enter the Heroic Age one-shot and issues #1-6 (June 2010 -January 2011) of the eponymous comicbook series written by Christos Gage, with each of the tales focussing on one of the dead end kids in particular.

It all begins with a mustering of the students in ‘Admissions’ (illustrated by Mike McKone) as young Humberto Lopez AKA Reptil again attempts to escape from Osborn’s diabolical H.A.M.M.E.R. lab. He gets a lot further than ever before and runs straight into a squad of Avengers in the process of dismantling the scientific house of horrors…

The series proper launched with the tragic tale of geeky High School wallflower Madeline Berry, recruited by an unctuous Osborn in ‘Permanent Record part 1’ with honeyed promises to make her a glamorous hero.

Once she joined however, she was scientifically probed and tortured to improve her innate ability to transform into any number of gases or vapour, but never told that her condition would ultimately lead to her total discorporation and death…

Now safely ensconced in the Avengers Academy, her dream is at last coming true and headmaster Dr. Hank Pym (the size-shifting genius alternatively known as Ant-Man, Goliath, The Wasp, Yellowjacket and Giant-Man) is desperately seeking to cure her ongoing disintegration. As a stopgap, the fading flower has been wrapped in head to toe high-tech bandages and uses the code-name Veil…

All the kids abused by Osborn’s ruthless quest for empowered pawns are similarly damaged and the school has been ostensibly devised to train them as tomorrow’s champions, but core-tutors Pym, Tigra, Justice, Speedball and Quicksilver harbour a secret agenda too…

During a combat training session wherein Speedball puts the entire team through their paces, the physically-perfect Polymath phenomenon Finesse discovers the teachers were not playing straight and later the students hack into the institution’s computers and find the awful truth.

Rather than the most accomplished of Osborn’s protégés, the sextet were actually deemed the most abused and damaged. The school not only wants to turn them into heroes but is also intended to investigate whether the prodigies are incurably corrupted and potential menaces to all mankind…

‘Gifted & Talented’ concludes the first story-arc as robotic sometime Avenger Jocasta joins the faculty and the ultra-accomplished but emotionally stunted Jeanne Foucault claims centre-stage. Finesse has an immeasurable IQ and can instantly duplicate any physical skill or ability she sees, but the arrogance this has caused makes her hard to tolerate. Moreover her innate and ruthless drive to excel and utter lack of empathy makes her potentially the most dangerous kid in the bunch.

Determined to learn everything she can from the Avengers, Finesse convinces the others to play along with the tutors no matter how wild, dangerous or dull the outlandish curriculum becomes and simply bide their time. When Pym suggests that her gifts seem similar to super-villain Taskmaster, she then targets Quicksilver attempting extortion and even seduction in a scheme to glean the terrorist secrets imparted to the former evil mutant by his father Magneto…

The crossover tale ‘Scared Straight’ began in #3 – and although the pertinent segment from Thunderbolts #147 doesn’t make it into this compilation the story doesn’t much suffer from its omission – with part 1 drawn by McKone and inked by Andrew Hennessy, focussing on the embittered walking disaster Hazmat.

Jennifer Takeda was one of the popular girls in school: Honor Roll, track star, lots of credit cards and going with the hottest guy in class – until during their first real make-out session her powers kicked in and she was left with a ‘Boyfriend in a Coma’…

Apparently her body naturally manufactures bio-toxins, chemical poisons, industrial waste and even hard radiation, and when her terrified doctors locked her away in a sterile lab Norman Osborn offered a way out and a cure.

Of course he lied and she too ended up in his technological testing grounds…

Forced to wear a full-body containment suit, the twisted teen became a reluctant student atAvengersAcademy, but when she heard that a school trip was planned to the High-Security super-penitentiary where Osborn was imprisoned, she positively hungered to go.

None of the kids were fooled by the educational visit. It was clearly just a ploy by the adults to show them what happened to bad guys, but Jennie, Mettle and Veil just needed to be alone with their former exploiter for a few brief moments…

Although the most secure and infallible jail on the planet, nobody realised just what Hazmat could really do and when the lights went out she headed straight for Osborn’s cell…

With the adult heroes tackling the power outage and released army of villains, ‘Fix You’ (inked by Rick Ketchum & Cam Smith) revealed the origin of hunky Hawaiian Ken Mack whose idyllic life ended the day his skin fell off and he found he was a scarlet horror of living Iridium metal. With Hazmat and Veil, Mettle broke into his lying tormentor’s cell but like his classmates found himself unable to exact his longed-for pound of flesh.

Not because of any moral reserve, but because Osborn offered them an incredible deal…

‘Fame’ by Jorge Molina & Hennessy, turned to the painfully obnoxious and ambitious Striker, a human electrical dynamo whose celebrity-whore/political groupie mother was determined to mine his gifts the way she had her own with a succession of entrapped men. Brandon Sharpe was doing the minor metahuman showbiz-circuit when Osborn recruited him and needed no compulsion to work with the mad mastermind. All the big bad boss had to do was keep the drugs, girls and money coming…

Now however, there was an inkling of something honest and good in his life, like when he beat the murderous Whirlwind after the crazed psycho jumped the team on a day out inNew York. He felt great then – until he realised his mother had set the thing up to raise her boy’s public profile…

This initial term concludes with Reptil and ‘I Dreamed a Dream’ (McKone, Hennessy, Ketchum, Smith, Dave Meikis & Rebecca Buchman), as the kid who can transform into dinosaurs (parts of them anyway) assesses his progress in the life he always wanted: an incredible girlfriend, life as a superhero and even leader of his own team.

Sadly, he’s also smart enough to see the house of cards it’s all built on and aware that all the lies and hidden agendas – from teachers and students alike – can bring it all down in an instant.

Especially if he chooses the wrong side…

Sharp, clever and witty, this wry yet morally ambiguous series is stuffed with humour, suspense and breathtaking action and offers some smart fresh insights into the lives of teen heroes that will delight fans of the Fights ‘n’ Tights genre. There’s dozens of cool guest stars too…

This collection also includes a superb variant cover gallery by Marko Djurdjevic, J.S, Rossbach & McKone, a Meet the New Class info feature and ‘Head of the Class’: an illustrated interview with scripter Gage.
© 2010, 2011 Marvel Characters, Inc. All Rights Reserved.

DC Universe Online Legends volume 1


By Marv Wolfman, Tony Bedard, Howard Porter, Adriana Melo, Mike S. Miller & various (DC Comics)
ISBN: 978-1-4012-3218-4

No matter how much nostalgic old geezers like me might wish it otherwise, most of the classic American Superhero characters have far outgrown their static 2-Dimensional origins and are far more creatures of the screen now: Movie, TV or Computer – and often all three.

As such it’s no longer odd to see such veteran pen-and-ink superstars return to funnybook pages as their own spun-off avatars, in adventures where they are transformed, sometimes bastardised versions of (to me at least) their “true” selves.

One of the better examples in recent years of this chimerical commercial alchemy was a phenomenal Armageddon Epic based on a computer game starring the Justice League of America which actually surpassed much of the company’s contemporary output vis á vis thrills, chills and old fashioned comicbook class…

DC Universe Online Legends first appeared as a 27-issue series running from March 2011 to May 2012, based on a Massively Multiplayer Online Role-Playing Game (or MMORPG for those computerati already in the know). It featured the final triumph of paramount Superman villains Lex Luthor and Brainiac as the starting point for a blistering “Twilight of the Gods” scenario and this first compilation volume gathers #1-7 of the fortnightly series and also includes the “issue #0” which came free with the game itself.

‘Prelude’ by Tony Bedard and artists Oliver Nome, Michael Lopez & Livio Ramondelli, starts the ball of doom rolling as cosmic marauder and collector of civilisations Brainiac launches a harrowing assault on Metropolis, and the JLA – Aquaman, the Martian Manhunter, Wonder Woman, Flash, Green Lantern, Superman and Batman – mobilise to stop him. Unbelievably they fail…

Marv Wolfman, Bedard, Howard Porter, John Livesay, Adriana Melo & Norman Lee then kick things into high gear with ‘Legendary’ as in the near-future Luthor, now more machine than man, finally slays his life-long nemesis in the ruins of a ravaged Earth and leaves the Kryptonian to rot amidst the corpses of his fellow fallen heroes.

The obsessive villain had long ago entered into a devil’s bargain with Brainiac and now intends to rule the remains of Earth, but soon discovers that the Scourge from Space (an implacable, unstoppable planetary plunderer who has destroyed most of the civilised universe and even crushed the immortal Green Lantern Corps) has played him for a fool and now acts to assimilate the planet’s remaining valuable resources – which includes Luthor’s mind – and eradicate the gutted shell…

Realising too late the horrific mistake he’s made, Lex swiftly formulates a plan to undo the damage he’s caused and repay Brainiac for his treachery. The first step is to gather all the surviving metahumans – heroes and villains all oblivious to the fact that Luthor has already slain their greatest champions – into an attack force whilst the infuriated evil genius prepares to unmake recent history…

Meanwhile, several years earlier, a fully human and hero-hating Lex Luthor is contacted by a drone from deep space and enters into a sinister alliance with the alien reiver whose mutual dream is to destroy Superman forever…

Scripted by Bedard, ‘Control’ finds Luthor directing his rag-tag team of deeply suspicious resistance fighters (Dr. Fate, Mr. Freeze, August General in Iron, Solomon Grundy, Power Girl, Cheetah, Blue Beetle, Black Canary and the Atom) in forays against the extraterrestrial Exobyte nanomachines and robot drones disassembling the world, unaware that they were secretly produced in the malign magnate’s factories years before…

In those long-ago days, Brainiac’s probing attack has captured the Daily Planet building in Metropolis. The alien inquisitor apparently needs test samples of base-line humanity to examine before he can calibrate his ghastly devices and begin harvesting Earth’s metahuman resources…

In the furious future the schemer’s pawns continue their missions utterly unaware that, to ultimately save humanity, Luthor plans to sacrifice them all…

Wolfman, Mike S. Miller, Melo & Norman Lee disclose the master manipulator’s ‘Betrayal’ of his team after Power Girl discovers the corpse of her cousin Superman and the resistors demand vengeance. After first setting a horde of bloodthirsty villains upon them, Lex then murderously saves his squad of heroic stooges, pleading repentance and offering to surrender to justice once earth has been saved.

Of course, he’s still lying…

In the present, whilst Lois Lane, Jimmy Olsen and Perry White explore their options as captives of Brainiac, an increasingly unstable and impatient Superman chafes at the JLA’s caution, unaware that the cosmic conqueror is planning an imminent and devastating sneak-attack of the League’s satellite citadel…

Bedard & Porter take the creative lead for the all-action episode ‘Strike Force’ as, in the world of today, the Justice League battle valiantly but futilely against swarms of Exobytes which readily bypass all their defences and begin stealing the powers of the embattled defenders. In the Foredoomed Tomorrow, Luthor leads his duped disciples in a fool’s errand onto Brainiac’s ship, tasked with recovering a city-full of yellow power rings, originally used by the minions of renegade Green Lantern Sinestro, whilst the master manipulator himself plans to confront the invader face-to-face…

Wolfman & Miller produced the shocking ‘Three Minutes’ in which the JLA lose their holding action and have to abandon their orbital Watchtower to the Exobytes – but not every hero escapes – whilst in the future the raid has gone equally badly and one of Luthor’s key pawns is maimed, leading to time-split ‘Downfall’ (Bedard, Porter, Livesay & Pop Mhan) for both teams of champions.

In our time, after warning Luthor to get out of the city, Brainiac casts the Watchtower out of orbit and aims it at what’s left of Metropolis, with the Man of Steel desperately attempting to rescue his stranded comrades and simultaneously save his hometown, whilst in days to come Luthor, Atom and Black Canary split up…

The heroes now carry a canister of retrieved Exobytes holding all the planet’s harvested super-powers – enough to turn all Earth’s survivors into metahuman warriors – but the disgraced Machiavelli who guides them is determined to personally destroy the alien who played him for a fool…

In the past, Superman narrowly saves Metropolis, but fallout and debris from his last-ditch attempt falls on the fleeing Luthor, crushing his body whilst in the future the cyborg genius at last battles Brainiac but is easily and resoundingly beaten…

This first explosive chronicle concludes with the revelation that Luthor has a secret ally as, in the untitled seventh chapter (by Wolfman, Porter & Livesay), a Batman also more mechanoid than mortal manhunter acts with a band of freshly created superheroes to use the Exobytes in a bold and radical manner.

Rather than boost the dying earth’s meagre surviving population with the stolen super-powers, what if the nanobots were taken back in time and used to turn an entire overpopulated earth into a planet of “metas” before Brainiac’s invasion beachhead was established?

Of course even here in Earth’s final hour, Luthor cannot resist betraying his comrades but has again underestimated the sheer dogged determination of the demi-digital Dark Knight…

This high-octane Fights ‘n’ Tights shocker also includes a selection of covers and variants by Carlos D’Anda, Jonny Wrench, Jim Lee, Scott Williams, Alex Sinclair, Ryan Sook, Ed Benes, Randy Mayor, Jorge Gonzalez, Tony Aviña & Carrie Strachan as well as pages of behind-the-scenes character, tech and scenario designs and sketches from the game iteration.

Fast, furious, spectacular and devilishly devious, this is a sharp, no-nonsense graphic Götterdämmerung saga that will delight traditional comicbook action fans as well as all those young plug-in babies of the digital age.
© 2011 DC Comics. All Rights Reserved.

Cancer Vixen


By Marisa Acocella Marchetto (Fourth Estate)
ISBN: 978-0-00-722163-9

The Comic medium is incredibly powerful: easily able to convey different levels of information and shades of meaning in a highly individualistic and personal manner on any subject imaginable. Although primarily used as a medium of entertainment, the sequential image is also a devastating tool for instruction and revelation as in this superb encapsulation of one woman’s knock-down drag-out tussle with the “Big C”…

Born in1962, Marisa Acocella studied painting at the Pratt Institute and theSchoolofVisual ArtsinNew York Cityand became an Art Director for a major Madison Avenue Ad agency. After a meteoric career in the field she turned to cartooning in 1993.

Acocella concocted the quasi-autobiographical fashion cartoon ‘She’ which debuted in Mirabella Magazine before transferring to Elle in 1996. The feature was collected as Just Who the Hell Is She, Anyway? The Autobiography of She and the character was optioned for a show by HBO television.

The frantic scribbler was subsequently head-hunted by Robert Mankoff, Cartoon Editor for iconic periodical The New Yorker and soon after, with her work regularly appearing in Glamour (where she crafted the series ‘Glamour Girls’), Advertising Age, Talk, Modern Bride and ESPN magazine, she created ‘The Strip’ for the New York Times Sunday Styles section. It was that prestigious paper’s first ever continuing comics feature.

In 2004, three weeks before her marriage to a dashing and highly successful restaurateur, at the top of her game and seemingly with the world at her stylishly shod feet (there’s a great deal of attention paid to women’s shoes here, but at least it’s a hereditary fetish: her simply overwhelming mother Violetta Acocella was a designer for the Delman Shoe Company), Marisa found a lump in her breast…

How the sometimes flighty, occasionally self-absorbed but ultimately tough and determinedly resolute Style-Zombie Fashionista cartoonist took control of her life and her situation to beat cancer makes for an utterly engrossing and ferociously vital read…

Told in overlapping flashbacks Cancer Vixen – because the artist loathed the term “Cancer Victim” – documents her emotional pilgrimage through denial, oppressive terror, turbulent anticipations, financial heebie-jeebies, desperate metaphysical bargaining, exploration of outrageous alternative therapies, grudging acceptance and onerous fight-back through her interactions with friends and family – especially her formidably overbearing ‘(S)Mother’ and man-in-a-billion husband-to-be Silvano Marchetto…

As Marisa reveals the day-by-day, moment-to-moment journey from suspicion to diagnosis, through surgery and the horrifying post-op chemo-therapy with profound passion, daunting honesty and beguiling self-deprecating humour, what strikes me most is the cruelly unnecessary extra anguish caused by a silly mistake which might have cost the artist her life…

Even though thoroughly in-touch, on the go and in command of her life, this modern Ms. had accidentally let her Health Insurance lapse…

Coming from a country where, despite the best efforts of our current government to gut and sell off the National Health Service, nobody has to die from insufficient funds or suffer because of their bank balance, the most gob-smacking strand of this graphic reportage is the cost-counting exercise which periodically totted-up the dollars spent at crucial stages of treatment and the realisation that many of her potential care-givers were actually bidding against each other rather than working together to treat their patients customers…

Thankfully Glamour magazine nobly commissioned Marisa to turn her regular strip into a cartoon account of her illness and recovery (with the Cancer Vixen strip launching as a 6 page strip in the April 2005 issue), whilst bravely marrying Silvano – in defiance of her very real dread that he might be a widower before their first anniversary – at least got Marisa belatedly onto his insurance policy…

As a result of her experiences, Marisa Acocella-Marchetto apportioned a percentage of the book’s profits to The Breast Cancer Research Foundation and to underprivileged women at the St. Vincent’s Hospital Comprehensive Cancer Center inManhattan, where she also recently established The Cancer Vixen Fund, dedicated to help uninsured women get the best breast care available.

Delivered in a chatty, snazzy blend of styles and bright, bold colours, this relentlessly factual – and truly scary because of it – book combines a gripping true story of terror and resilience with a glorious love story and inspiring celebration of family and friendship under the worst of all circumstances.

Whilst not the escapist fantasy fiction which is our medium’s speciality, this human drama and faithfully impassioned but funny memoir – with a happy ending to boot – is the kind of comic which will enthral and elate real-world fans and devotees of the medium; and indeed everyone who reads it.
© 2006 Marisa Acocella Marchetto. All rights reserved.