The Greatest Superman Stories Ever Told


By Jerry Siegel, Joe Shuster & various (DC Comics)
ISBN: 978-0-930289-29-3  paperback ISBN: 978-0-9302893-9-3

When graphic novels were just establishing themselves as a separate collector commodity in the late 1980s DC launched an ambitious series of themed hardback compendiums celebrating “The Greatest Stories …” but after not nearly enough comprehensive chronicles the project was shelved. The title was revived early this century in a glossy, stripped down softcover format and continues intermittently to this day, exclusively focusing on individual heroes and titles.

One of the first of these collections naturally featured the Big Gun who started it all and this compelling array of fantastic adventures, also commemorating fifty years of Super Action, is as intriguing for what’s omitted as it is enticing for its included contents. After all, how do you pick 340 pages out of the incalculable thousands of magic moments filled with the exploits of one of the greatest and most enduring characters in world fiction?

Giving it a shot in 1987 – not long after the immensely successful reboot that came after Crisis on Infinite Earths – were co-editors Mike Gold and Robert Greenberger, who explain their methodology in ‘Gathering the Greatest’ and ‘End Notes’ respectively. Also contributing a weighty text treatise was John Byrne, the then architect of the Man of Steel’s new adventures who trace ‘The Origins of Superman’ in his lengthy but fascinating introduction.

After those passionate prose pieces the action begins with Jerry Siegel and Joe Shuster’s ‘Superman versus Luthor’ from Superman #4 (Spring 1940); a landmark first clash with the rogue scientist who, back then, was a rangy red-headed menace with a bald and pudgy henchman. Somehow he got confused with his boss in later adventures and became the slap-headed super-criminal we know today…

Full-on villains were few and far between back then but ‘Superman versus The Archer’ is cited as introducing the first costumed foe Superman ever faced (from #13, November-December 1941, credited here to Siegel and Shuster, but actually mostly the artwork of Superman Studio stalwart Leo Nowak) a riotous murder-mystery matched in energy and simplistic enthusiasm by the two-page feature ‘What if Superman Ended the War?’ from the tabloid Look Magazine (February 1940) wherein Hitler and Stalin, instigators of that distant “second European War” were hauled off to the World Court by the irresistible Man of Tomorrow. Once America joined the melee Superman was constrained to be far more circumspect…

‘The Mysterious Mr. Mxyztplk’ (Superman #30, September-October 1944, credited to Siegel and John Sikela, but actually drawn by Ira Yarborough) introduced the fifth dimensional imp who periodically tested the Man of Steel’s ingenuity and patience in a still hilarious perfect example of daffy screwball comedy. Much-reprinted, but always glorious, Mxyztplk (later Anglicised to Mxyzptlk, presumably to make it easier to spell) became a cornerstone of the Superman mythos: an insufferable pixie, against whom all Superman’s strength and power were useless. From then on brains were going to be as important as brawn as they introduced frustration as the Big Guy’s first real weakness.

We jump all the way to the 10th Anniversary issue for ‘The Origin of Superman’ (from Superman #53, July-August 1948, by Bill Finger & Wayne Boring) as new editor Mort Weisinger began expanding the mythology by introducing the heritage of lost Krypton to a new generation of fans.

From Superman #123 (August 1958) ‘The Girl of Steel’ by Otto Binder, Dick Sprang & Stan Kaye trialed the concept of a distaff Supergirl as part of a three-chapter yarn involving a magic wishing totem (the other two segments ‘The Lost Super-Powers’ and ‘Superman’s Return to Krypton’ are also included and just as impressive) whilst ‘Clark Kent’s College Days’ (#125, October-November 1958) by Jerry Coleman & Al Plastino) began an occasional series of ‘Untold Tales of Superman’ by revealing how, when and why Superboy became the Man of Steel.

From the same year Action Comics #241 provided ‘The Key to Fort Superman’ an intriguing puzzle-play featuring Batman, written by Coleman and illustrated by Boring & Kaye, whilst another major player in the Metropolis Marvel’s canon debuted in the  captivatingly tragic 3-part novel ‘The Battle With Bizarro’ (Superboy #68, October 1958) by Binder & George Papp. That Silver Age also introduced the bewitching mermaid Lori Lemaris in ‘The Girl In Superman’s Past’ – another Untold Tale of Superman by Finger & Boring which originally surfaced in Superman #129 (May, 1959).

By the late 1950s Superman had settled into an ordered existence. Nothing could really hurt him, nothing would ever change, and thrills seemed in short supply. With the TV show cementing the action, writers increasingly concentrated on supplying wonder instead. ‘Superman’s Other Life’ by Binder, Boring & Kaye (Superman #132, October 1959) shows what might have happened if Superman had grown up on an unexploded Krypton, courtesy of Batman and the projections of a super-computer.

This momentous costumed drama is counter-pointed by the deliciously whimsical and bizarre mystery romp ‘The Night of March 31st (Binder, Curt Swan & Sheldon Moldoff from Superman #145, May 1961) and the compelling epic ‘The Death of Superman’ from #149 (November 1961, by Siegel, Swan & George Klein – possibly the most effective art-team ever to work on the Man of Steel).

They also illustrated Leo Dorfman’s ‘The Amazing Story of Superman-Red and Superman-Blue!’ (Superman #162, July 1963) possibly the most influential tale of this entire sub-genre and a perfect response to the tragedy of the previous saga: a startling utopian classic so well-received that decades later it influenced and flavoured the post-Crisis on Infinite Earths Superman continuity for months.

When Julie Schwartz took over the editorial duties in 1970, he decided to shake things up with spectacular results, but before then a brilliant but off-the-wall inclusion here is ‘The Forever People!’ (Forever People #1, February 1971, by Jack Kirby, Vince Colletta and infamously, Al Plastino who was engaged to redraw Superman’s head), a stunning tour de force of wonderment which introduced “The King’s” Fourth World universe to fans, instantly changing the way DC Comics were perceived and how the medium could be received.

Schwartz breathed fresh life into the Superman franchise when his editorial changes took hold in 1971, spearheading controversial and socially challenging material unheard of since the feature’s earliest days. From Superman #247 (January 1972) comes a groundbreaking yarn by Elliot Maggin, Swan and Murphy Anderson which questioned the nigh-omniscient hero’s effect on human development and self-reliance in ‘Must There be a Superman?’

Alan Moore & Dave Gibbons produced one of the last great Superman stories before the great upheaval of Crisis on Infinite Earths with ‘For the Man Who Has Everything’ (Superman Annual #11, 1985) as the alien despot Mongul attacks the Man of Tomorrow with the most insidious of weapons and not even Batman, Robin and Wonder Woman are enough to turn the tide…

When DC Comics decided to rationalise and reconstruct their continuity with Crisis on Infinite Earths they used the event to regenerate their key properties. The biggest shake-up was Superman and it’s hard to argue that change was unnecessary. The old soldier was in a bit of a slump, but he’d weathered those before. So how could a root and branch overhaul be anything but a marketing ploy that would alienate real fans for a few fly-by-night chancers who would jump ship as soon as the next fad surfaced?

Superman’s titles were cancelled/suspended for three months, and boy, did that make the media sit-up and take notice – for the first time since the Christopher Reeve movie. But there was method in this corporate madness…

Man of Steel, written and drawn by John Byrne and inked by Dick Giordano stripped away vast amounts of accumulated baggage and retuned the hero to the far from omnipotent edgy but good hearted reformer Siegel and Shuster had first envisioned. It was a huge and instant success, becoming the industry’s premiere ‘break-out’ hit and from that overwhelming start Superman returned to his suspended comic-book homes with the addition of a third monthly title premiering in the same month.

The miniseries presented six complete stories from key points in Superman’s career, reconstructed in the wake of the aforementioned Crisis and ‘The Secret Revealed’ (by Byrne & Terry Austin) comes from the second issue of that remodeled, Post-Crisis, Superman (July 1986) ending this glorious compendium with satisfactory circularity by revealing just how differently the new Lex Luthor thought and worked: a new kind of arch villain for the Reagan era…

Every generation has its own favourite Superman. This selection has the potential to make a fan reconsider just which one that might be. It’s probably wiser to just love them all…
© 1940-1986, 1987 DC Comics, Inc. All Rights Reserved.

Will Eisner’s New York the Big City


By Will Eisner (Kitchen Sink Press)
ISBN: 0-87816-020-5  Hardcover: 0-87616-019-1

William Erwin Eisner was born in 1906, on March 6th in Brooklyn, and grew up in the ghettos of the city. They never left him. After time served inventing much of the visual semantics, semiotics and syllabary of the medium he dubbed “Sequential Art” in strips, comicbooks, newspaper premiums and instructional comics he then invented the mainstream graphic novel, bringing maturity, acceptability and public recognition to English language comics.

In 1978 a collection of four original short stories in comics form released in a single book, A Contract With God and Other Tenement Stories. All the tales centred around 55 Dropsie Avenue, a 1930’s Bronx tenement, housing poor Jewish and immigrant families. It changed the American perception of cartoon strips forever. Eisner wrote and drew a further 20 further masterpieces opening the door for all other comics creators to escape the funnybook and anodyne strip ghettos of superheroes, funny animals, juvenilia and “family-friendly” entertainment. At one stroke comics grew up.

Eisner was constantly pushing the boundaries of his craft, honing his skills not just on the legendary Spirit but with years of educational and promotional material. In A Contract With God he moved into unexplored territory with truly sophisticated, mature themes worthy of Steinbeck and F. Scott Fitzgerald, using pictorial fiction as documentary exploration of social experience.

Restlessly plundering his own childhood and love of human nature as well as his belief that environment was a major and active character in fiction, in the 1980s Eisner began redefining the building blocks unique to sequential narrative with a portmanteau series of brief vignettes that told stories and tested the expressive and informational limits of representational drawings on paper.

In New York the Big City he took nine themes pertaining to life in the Big Apple and pictorially extemporised combining drama, comedy, politics, adventure and fantasy: producing urban art-music from Blues to Punk, Soul to Ragtime and Gospel to sweet, hot Jazz – all with a pencil and brushes.

Many of these enticing, entrancing micro-plays are silent; but whenever necessary and apropos Eisner’s ear for idiom and inflection made miracles and his affection for the ambient sounds of the streets always underscores the harsh, happy and wholly immersive experience of living for The City.

Delivered in monochrome line and seductive grey wash tones the impressionistic voyage begins with The Treasure of Avenue ‘C’ which explores the all-encompassing maw that is a street grating with ‘The Ring’, ‘The Money’, ‘The Weapon’, ‘The Key’ and the connective punch-line ‘The Treasure’. ‘Stoops’ similarly examines the lives that pass before the ubiquitous front steps of tenements, beginning with ‘Witnesses’, ‘Supper Time’ and ‘Home’ before concluding with a description of ‘Stoopball’.

Each individual section is preceded by a moving and expressive tone-painting of the unmistakable cityscapes, and none more powerful than the view from an “El” train that introduces ‘Subways’. Included are ‘An Affair on the BMT Local’, ‘Theater’, ‘Art’, ‘Night Rider’, ‘Blackout’ and ‘The Last Man’. Wherever people congregate there is ‘Garbage’ and Eisner’s sly, witty but compulsively human commentary comprises a look at ‘Cans’, ‘Trash’, ‘The Source’ and ‘Waste’ whilst ‘Street Music’ more closely scrutinises the makers of the messes in ‘Love Song Fortissimo’, ‘Pianissimo’, ‘In Concert’, ‘Opera’, ‘Aria’, ‘Decibel’ and the hilarious ‘Rhythm’.

‘Sentinels’ tackles the monuments of street furniture with ‘Hydrant’, ‘Wayside’, ‘Fountainhead’, ‘Fire Alarm’, ‘Mailbox’, ‘Dead Letter’, ‘Last Minute Mail’, ‘Signal’, ‘Lamppost’, ‘Ringeleivio’, ‘Sewers’ and ‘The River’ whilst ‘Windows’ uncovers all the world’s secrets with ‘A View of Life’, ‘Crows Nest’, ‘Observer’, ‘Fire Exit’, ‘Privacy’, ‘Disposal’, ‘Peeper’, ‘Prisons’, ‘Worm’s Eye View’ and the powerfully evocative ‘Sermonette’.

‘Walls’ are everywhere and here they describe ‘Space’, define ‘Freedom’, delineate a ‘Maze’ and ‘Man’s Castle’, act as a ‘Bulletin Board’ and offer ‘Enclosure’ and ‘Escape’. Moreover ‘Walls Have Ears’, promote another kind of ‘Privacy’ and provide a unique ‘Backdrop’, before re-enacting ‘Jericho’ and becoming ultimately the ‘Last Frontier’.

In NYC everything revolves around ‘The Block’; it is ‘The Old Neighborhood’, home of the ‘Neighborhood Girl’ from ‘Our Block’ on ‘The Good Street’ where ‘Aliens’ get a particular welcome. Eventually though, the homeliest slum inevitably becomes a ‘High Rent District’ and even ‘The Belmont Avenue Gang’ has to yield to the inexorable force of ‘Gentrification’…

Eisner’s elegiac fascination with city life, deep empathy with all aspects of the human condition and instinctive grasp of storytelling produced here another magnificently mortal and compellingly mundane melodrama, moving and uplifting and funny and deeply, wistfully true.

You’ll laugh, you’ll cry, you’ll be amazed…

As ever the Medium is the Message, especially when the artefact is such a substantially solid tome delivering comics gold in beguiling, incisive black and white – and once again I’m smugging it up because my hardcover with tipped in illustrative plate has proved to have been well worth the initial investment as Will Eisner’s New York the Big City is a veritable cartoon touchstone of all that’s best about the art of cartooning.

Whether it’s your first or ten thousand and first time of reading, this is a tome every comics aficionado will treasure forever, so any edition you can get, you really, really must…

Art and story © 1981, 1982, 1983, 1986 Will Eisner. © 1986 Kitchen Sink Press. All Rights Reserved.

Batman: The Cult


By Jim Starlin & Bernie Wrightson, with Bill Wray (DC Comics)
ISBN: 978-0-93028-985-0

After the runaway success of The Dark Night Returns proved that fans wanted tales with darker, edgier heroes and would stump up big bucks to get them, the floodgates opened for miniseries released on expensive Baxter paper in book-like formats. DC quickly complied, following up with this deceptively effective thriller by two of the industry’s biggest fan-favourites: Jim Starlin and master of horror Bernie Wrightson, ably augmented by colour artist Bill Wray.

The story begins with ‘Ordeal’ as the Batman, experiencing mind-bending hallucinations and irresistible cravings to commit bloody slaughter, slowly awakes to the realisation that he has lost track of how long he has been a has been a prisoner of the army of hoboes and gutter-trash who have taken over Gotham City’s worst streets. They are being organised and led by a charismatic quasi-priest named Deacon Blackfire.

Moreover the dark messiah claims to be an immortal medicine man of the lost Miagani people who ruled the land before the White Men came…

Batman knows what Deacon is doing: using standard techniques developed by cult-leaders and spies to break down resistance. Pain, isolation, starvation and drugs are all employed to break down resistance and individuality: but he just can’t stop his iron resolve crumbling under the assault. It is more than any man can bear…

In flashbacks that heighten the aura of confusion, the story unfolds: the city’s worst predators were being found beaten or dead and the worst areas of the metropolis suddenly became safer to live in. But the good news soon took a dark turn. Fewer thugs were worked over and dumped but far more went missing with only bloodstains and silence to mark their passing. Batman followed the clues into the sewers… and wasn’t seen again.

Crime levels are down: thieves, pimps and muggers too scared to venture out. Commissioner Gordon and Robin know it’s too good to be true, but public opinion is hugely supportive of Deacon Blackfire’s campaign…

And deep underground the Dark Knight is crumbling as the army of derelicts find they have a taste for blood. Already their definition of what constitutes valid targets has slipped…

In ‘Capture’ the broken bat becomes one of Blackfire’s army but he balks at murder and instead escapes into the night, rambling and incoherent as he fights off the drugs and conditioning. When Blackfire moves to seize control of the entire city, assassinating police and officials, Batman is recaptured, but this time Robin follows him to the grim world of tunnels and terror. The dynamic duo make a break for freedom, but end up deeper underground and find horrifying proof of the depths of the Deacon’s terrible madness…

‘Escape’ sees the hobo army amok in the streets as Robin struggles to break the broken Batman out of the sewer citadel and Gordon finds impossible evidence that Deacon’s claims to immortality might not be spurious. However total anarchy has taken hold with citizens being casually murdered in their homes and when Gordon is gunned down the National Guard declares Martial Law. With Batman mentally incapacitated, when the military units are massacred the federal government pulls out, abandoning Gotham and its helpless population to Blackfire’s disciples…

With the situation hopeless Robin and Alfred can only wait to see if Bruce Wayne will ever be able to become Batman again. After a harrowing reexamination of his history and purpose, a determined, angry and far Darker Knight emerges with new tactics, harsher weapons and an unshakable hunger to destroy Blackfire and take back his city…

Batman: the Cult is a grim and powerful thriller that emphasises the psychological rather than physical or technical attributes of the most popular superhero in the world, but the saga is still packed with tension and suspense peppered with spectacular action set-pieces. Fierce, frenzied and ferociously fun, this is a long neglected slice of Batmania ripe for reappraisal.

© 1988, 2003, 2009 DC Comics. All Rights Reserved.

Last of the Dragons – A Marvel Graphic Novel


By Carl Potts, Denny O’Neil, Terry Austin, Marie Severin & James R. Novak (Marvel)
ISBN: 0-87135-335-0

During the 1980s Marvel was an unassailable front-runner in the American comicbook business, outselling all its rivals and increasingly making inroads into the licensed properties market that once went to the Whitman/Dell/Gold Key colossus. Much of their own superhero stable might have become cautious and moribund, but the company was expanding into many other arenas.

When the direct sales market began Marvel started its own creator-owned, rights-friendly fantasy periodical in response to the success of Heavy Metal which in turn led to a blossoming of many bold but comparatively low-selling titles in a host of varied genres.

From that ground breaking Epic Illustrated magazine comes this gloriously absorbing East-meets-West period fantasy (beginning with #15, October 1982 through #20 at the end of 1983) by then-newcomer Carl Potts who plotted and pencilled the tale for scripter Denny O’Neil, inker Terry Austin and colourist Marie Severin to finish and Jim Novak to inscribe.

Collected in 1988 under the Epic Comics imprint and released in the extravagantly expansive European Album format (a square high-gloss page of 285 x 220mm rather than today’s elongated and parsimonious 258 x 168mm) which delivered so much more bang-per-buck, The Last of the Dragons did its part to popularise the now over-exposed Japanese cultural idiom – but it still reads superbly well…

‘The Sundering’ opens in 19th century Japan as aged master swordsman Masanobu meditates in the wilderness until a young warrior disturbs his contemplation by attacking a basking dragon. The magnificent reptiles are gentle, noble creatures but the samurai is hungry for glory and soon wins his bloody trophy…

After the arrogant victor has left Masonobu meets Ho-Kan, a young priest and caretaker of the Dragons. The youth is filled with horror and misery at the brutal sacrilege, but worse is to come for the tearful cleric. As he returns to the temple he stumbles upon a faction of his brother monks secretly conditioning young forest Wyrms, training them to deny their true natures and kill on command…

‘The Vision’ finds Ho-Kan returned to the temple too late: the aggressive monk Shonin has returned from a voyage to the outer world and has reached the conclusion that the Dragons must be used to preserve Japan from insidious change threatened by the encroaching white man’s world. In fact he has already been training the beasts.

When the elders object Shonin’s followers massacre the monks and set out for the wilds of America where they will breed and train hordes of killer lizards under the very noses of the enemy. Few escape the slaughter, but Ho-Kan is one and he will stop the madness somehow…

In a meditative vision he sees Takashi: a half-breed boy whose Christian sailor father abandoned him. The outcast boy was eventually adopted by a ninja clan and became a great fighter. Somehow he holds the key to defeating Shonin…

In ‘The Departure’ Ho-Kan hires the ninjas to stop the warmongering monks but, when he also tries to enlist Masanobu, Shonin’s acolytes capture him. Under torture he reveals all and the wicked clerics then trick the sword-master into fighting the ninjas for them. After killing all but Takashi the monks thereafter invite Masanobu to join them on their journey to the West. The elderly swordsman has no idea that the beasts he guards are hopelessly degraded monsters now.

In ‘The Arrival’ the monks and their hidden cargo take ship for California, unaware that a half-cast crewman has enlisted on a closely-following ship. Takashi the last ninja is bound in his duty and hungry for vengeance. He will not be denied…

When they disembark on a remote bay on the American coast the priests’ intention of slaughtering the sailors and Masanobu goes awry when one of the baby dragons escapes. In the ensuing melee the aged swordsman realises the true state of play and flees into the forests.

The Native American tribes of the Californian forests are helpless before the martial arts and war-dragons of Shonin in ‘The Meeting’ until they meet Takashi – hot on the trail. He defeats and then joins with them. As Takashi and the assembled braves stalk the monks they encounter Masanobu who is also determined to end this dishonourable travesty once and for all…

All of which results in a tumultuous and stirring climax in ‘The Decision’ as all the disparate faction meet to forever decide the fate of a nation, the nature of a species and the future of heroes…

This is a magically compelling tale for fantasy fans and mature readers: an utterly delightful cross-genre romp and one more masterful tale to add to the “why is this out of print?” list.
© 1982, 1983, 1988 Carl Potts. All Rights Reserved.

The Death of the New Gods


By Jim Starlin, Matt Banning, Art Thibert & Mark McKenna (DC Comics)
ISBN: 978-1-84576-871-3

When Jack Kirby returned to the home of Superman in 1970 he brought with him one of the most powerful concepts in comicbook history. The epic grandeur of his Fourth World saga grafted a whole new mythology over the existing DC universe and blew the developing minds of a generation of readers.

Starting in Superman’s Pal Jimmy Olsen, where he revived the 1940s kid-team The Newsboy Legion, introduced large-scale cloning in the form of The Project and hinted that the city’s gangsters had extraterrestrial connections, Kirby then moved on to the Forever People, New Gods and Mister Miracle; an interlinked triptych of projected finite length titles that together formed an epic mosaic.

Those three groundbreaking titles introduced two rival races of gods, dark and light, risen from the ashes of a previous Armageddon to battle forever …and then their conflict spread to Earth…

Kirby’s concepts, as always, fired and inspired his contemporaries and successors. The gods of Apokolips and New Genesis became a crucial keystone of DC continuity and integral foundation of that entire fictional universe, surviving the numerous revisions and retcons which periodically bedevil long-lived comics fans.

Many major talents dabbled with the concept over the years and a host of titles have come and gone starring Kirby’s creations. Recently, however as part of yet another attention-grabbing crossover Crisis publishing event, it was decided to kill them all off.

This compendium from 2007 collects the 8 issue miniseries that ostensibly finished Kirby’s wildest imagining – but of course this is comics and nobody dies forever…

The tale begins after a number of events around the planet, wherein denizens of Apokolips and New Genesis were found dead with gaping holes in their chests.

In ‘So Begins… the End’ Daily Planet reporter Jimmy Olsen investigates the bloody murder of paraplegic war veteran Willie Walker, unaware that the case is connected to the recent death of New God Lightray. In fact Walker was the host of the Black Racer, physical embodiment of Death for all Fourth World Deities.

Meanwhile God of Inquiry Metron has detected something subtly wrong with Reality and Darkseid, Lord of Apokolips and privy to secret data, makes fresh, bold plans… As Scott (Mister Miracle) Free and his beloved wife Big Barda play hero on Earth, in the Supertown floating above New Genesis the war god Orion makes a grisly discovery – another mighty warrior with his chest ripped open. On Earth Scott turns his back for a second and Barda too dies…

In ‘Celestial Genocide’ the New Gods take stock and realise that a vast number of superbeings have been cut down without a hint of a struggle and that the death toll is rising exponentially. Back on Earth, the Justice League begins to investigate the death of one of their own. Scott and Superman bring Barda’s body to New Genesis, where Orion is pressing for an attack on Darkseid, the obvious culprit for the deaths.

After conferring with Metron, Superman and Scott follow Orion to Apokolips, whilst the leader of New Genesis Takion goes with the aged Himon to examine the Cosmic Source Wall – a colossal barrier that separates the universe from the creation force that birthed reality…

‘Armageddon Tarantella’ sees the trio of heroes as they battle their way through the Darkseid’s forces, only to realise that the god-killer has been decimating Apokoliptians with equal ease… and the pace of deicide is increasing…

‘Bearing Witness’ follows Superman, Orion and Scott as they pursue the notion that the killer is someone they know, but each successive suspect turns up dead. Chaos and panic are building and whilst the gentle gods of New Genesis seem frightened but fatalistically resigned, the terrors of Apokolips are determined to fight and kill before they eventually succumb…

In the interim Metron has used his time-spanning capabilities to discover the brains if not the hands behind the slaughter, subsequently learning the true history of the Gods and meeting the source of all the horrors…

In ‘Mistakes’ Apokolips heavies Kalibak and Mantis lead an invasion of New Genesis with only Superman and Orion to face them, after which the war-god makes the ultimate sacrifice to draw out the mysterious and seemingly unstoppable killer in the sixth chapter ‘Sacrifice’…

The end draws close in ‘Seraphic Reunification’ as with only a handful of New Gods remaining Superman and Scott Free face the killer only to discover he has been an impostor all along. Whilst they are occupied in cataclysmic combat Darkseid finally makes his move attacking the mastermind behind the plot, determined to wrest ultimate power from the God-killer in ‘The End’…

Jim Starlin is the “go-to guy” for both cosmic storylines and major character deaths (see The Death of Captain Marvel or Batman: A Death in the Family for examples) and his introduction explains how and why he was pressured into writing the end to Jack Kirby’s ultimate comics achievement; and for my money nobody else alive could have done the job justice. It ain’t Kirby, but at least the deed was done with understanding and respect for what The King stood for.

A spectacular murder mystery, full of metaphysical flourishes and human depth with eye-popping action and even a few left-field surprises along the way, The Death of the New Gods is a fitting end to The Fourth World… at least until some editor decides that the concept is too valuable to leave alone…

This volume, which is strictly for fans of superhero tales and au fait with the minutiae of the original series (which absolutely ought to be read first…) also contains a stunning cover gallery by Starlin & Matt Banning and includes the variant cover by Ryan Sook.

© 2007, 2008 DC Comics. All Rights Reserved.

Salvatore volume 1: Transports of Love


By Nicolas de Crécy, colour by Ruby & Walter, translated by Joe Johnson (NBM)
ISBN: 978-1-56163-593-1

Salavatore is a car mechanic: an absolute wizard with all things mechanical but a grumpy sod who dislikes customers so much he built his garage on the peak of a mountain to discourage them. However he is just so good that they come anyway, prepared to put up with the grief and his attitude, if only he would fix their ailing vehicles… and besides, Salvatore has a secret he needs peace and quiet for…

Nicolas de Crécy has released more than thirty albums since he began working in 1990, both one-off books such as Journal d’un fantôme, Escales, Plaisir de myope and La Nuit du grand méchant loup and series/serials such as Léon la came, Monsieur Fruit and Salvatore; the first two of which comprise the artfully arch little romance under review here.

Salvatore is a dog with a lot of pain in his life but has struggled on, buoyed by his artisan’s dedication and sensibility which makes him such an exceedingly good mechanic. One day the tragically short-sighted widow Amandine pulls into his frosty, mountaintop garage with a suspicious knocking in her car engine and his life changes for ever.

As well as practically blind, Amandine is heavily pregnant with twelve piglets (not unknown for a sow of her breed) and something softens within the cold canine. Offering her the unexpected hospitality of his fondue lunch, Salvatore nevertheless succumbs to his one weakness – “borrowing” a surplus part from her vehicle for his great project.

The little dog has a dream and is prepared to sacrifice his principles to achieve it: he once loved and lost a bitch named Julie who moved to South America. Since then he has devoted all his spare time to building a fantastic vehicle to follow her and where undoubtedly, love will reunite them forever…

His super-car is almost ready: the last part necessary can be picked up on the way; all he has to do is reach an understanding with its current owner – a perfectly reasonable bull named Jerome.

Amadine however, has not quite left his life: a practically sightless, heavily pregnant lady should never be trusted to drive a small family runabout down a snow-capped mountain slope…

Her chaotic and magnificently slapstick journey leaves her and the car stranded many kilometres away atop a Parisian rooftop where she prematurely delivers her dozen babies. Horribly one little piggy goes missing on the way to hospital, and one fine day that stray waif will have a huge impact on Salvatore’s fate…

Originally released in 2005 as Transports Amoureux (beautifully coloured by Ruby) ‘Transports of Love’ seamlessly segues here into the second album, Le Grand Départ or ‘The Grand Departure’ with tints and hues provided this time by Walter.

Finally en route to his dream in the almost perfect Julie-Mobile Salvatore has hit a snag. Jerome might be an amenable type but the wife who just divorced him is not. She took the car – including that desperately needed final component – as part of the settlement and had it dismantled as an art installation – or possibly just out of spite.

Amadine meanwhile has broken out of hospital with her eleven piglets, driven by maternal hormones to find her missing baby. The lost cherub has fallen into odd circumstances, amongst sewer scum, political activists and a seductively dark and twisted catwoman siren of the underworld…

Hard-pressed by his defrayed desire for his distant Julie, Salvatore’s ethics have degenerated to the point where he is contemplating fraud and outright theft to get that vagrant last part: luckily he has allied himself with a mysterious and peculiarly moralistic tiny little mute man with a facility for computer science. Perhaps together they can find a way to ease true love’s path…

Surreal and joyously whimsical, but with a delightfully dark edginess, the multi-award winning cartoonist de Crécy has revolutionised French comics with such popular and groundbreaking works as Période glaciaire (released in English as Glacial Period) and this hypnotically addictive sophisticated fable is undoubtedly destined to be just as successful.

Funny, gently adventurous, subversively satirical and yet filled to bursting with empathy and pathos, this beguiling yarn will schmooze itself into your head and make itself too comfortable for you to remove…

© 2005 Dupuis, by de Crécy, Ruby. © 2006 Dupuis, by de Crécy, Walter. English edition © 2010 NBM. All rights reserved.

Hammer of the Gods: Mortal Enemy


By Michael Avon Oeming & Frank Cho, (Image/IDW)
Image ISBN: 978-1-58240-271-0, IDW ISBN: 978-1-60010631-6

Mythology has always inspired our fantasies and is never far from our popular culture: just take a look at TV shows like Hercules: the Legendary Journeys and Supernatural or books and films such Clash of the Titans and Percy Jackson and the Lightning Thief which again reinvented and expanded the ancient tales for a new generation.

At the turn of this century all-rounder Michael Avon Oeming re-imagined the Norse tales which had already been so thoroughly exploited by Marvel (and even tangentially by DC in the splendid Arak, Son of Thunder series) to produce an outrageously addictive post-modern take in the five issue miniseries Hammer of the Gods. He was thoroughly aided and abetted by co-plotter, inker, letterer and colourist Mark Wheatley – a veteran comics maker who has been criminally undervalued for decades (see for example the staggeringly impressive Breathtaker to glean what I mean).

The lands of the far North are hard and cold and unforgiving, just like the gods that rule over them. In ‘Hammer of the Gods’ a peasant couple stand the deathwatch for their newborn son who will not survive the night, when a stranger comes seeking shelter from the icy storms. She is welcomed even though old Tyr and Gerda have nothing…

Delighted to finally find mortals who keep the old ways of hearth and hospitality the fierce warrior woman rewards them by blessing their child. He will live, growing strong and wise. Moreover he will possess the strength of the gods so long as he never wields a weapon. Knowing he will thrive the couple finally name their boy: “Modi” which means both Courage and son of Thorr…

The boy grows strong enough to topple trees with a blow and carve wood without a blade and becomes devout in the worship of the Thunder God he is named for. Because he will not fight the other village children constantly pick on him, but Modi is patient as well as strong…

When mature he becomes a globe-girdling explorer. After years he returns to his birthplace only to find the village destroyed by giants and monsters that have escaped from bleak Jotunheim to plague the Earth. Realising his beloved deities have done nothing to save his family or people, Modi swears a mighty oath and denounces the gods forever. Easily slaying the Frost Giant which destroyed his village, Modi pledges to walk the world until he has made the negligent gods pay for abandoning the devoted charges in their care…

Modi’s epic voyages begin in ‘Entrance to Valhalla’, as he roams the cold world destroying beasts and devils, recruiting like-minded men to his crusade. Soon he leads an army of hardened warriors embittered and disillusioned by the disdain and delinquency of their gods.

United together they eradicate the magical horror that plagues mankind, but it is never enough: what Modi wants is a confrontation with the gods themselves…

In ‘Falling For Gods!’ he first battles and then allies himself with Skögul, a fallen Valkyrie who shares his opinions, but when the trickster god Loki also tries to join them she preaches caution. Why would any overlord of Asgard offer them a free pass to Valhalla and their longed-for meeting with the absentee immortals? They refuse the overture and wander the world together, growing ever closer as they seek another way to storm the stronghold of the gods…

Eventually they find a way and enter Asgard for ‘The Final Battle’ only to receive a terrible shock: the magic hammer of Thorr has lost its power and the gods are old and broken men, helpless before the constant onslaught of the giants and demons of Ragnarok.

Much as he despises gods Modi hates giants more and soon he is whittling the frozen horde down to size, but even his might is not inexhaustible. Only a miracle can save him and all the lands of humanity…

This is a rousing rollercoaster ride of sheer adventure beautifully illustrated and magically compelling, with just the right touch of worldly cynicism and passionate mystery to fire up any reader who thinks they’ve seen all that can be done with these hoary old themes.

The book (which was re-issued by IDW in 2009) also includes text pieces from Peter David, WWE star Raven, Oeming and Wheatley, plus development sketches, front and back cover designs, pencil drafts, privately commissioned artworks and cover images and illustration art by Adam Hughes, Frank Cho and Dave Johnson.

™ Michael Avon Oeming and © 2002, 2009 Michael Avon Oeming & Mark Obie Wheatley. All Rights Reserved.

Deathstroke the Terminator: Full Cycle


By Marv Wolfman, Steve Erwin, Willie Blyberg & others (DC Comics)
ISBN: 978-0-93028-982-9

Deathstroke the Terminator is a flamboyant cover identity for mercenary/assassin Slade Wilson who underwent an experimental procedure whilst an American Special Forces soldier. He was invalided out but later developed fantastic physical abilities that augmented his military capabilities.

He debuted in New Teen Titans #2 (1980), assuming a contract that had been forfeited when neophyte costumed assassin The Ravager died trying to destroy the kid heroes. The deceased would-be killer was actually Grant Wilson, a troubled young man trying to impress his dad. Slade Wilson’s other children would also be the cause of much heartache and bloodshed over the years…

Deathstroke was an implacable Titans foe for years, instigating many complex schemes to destroy the team before a weary d̩tente was achieved, all of which led to the graphic novel under review here. In recent years Deathstroke has returned to the path of pure Рif complex Рvillainy.

This rather hard to find volume comes from that grim-and-gritty era when ruthless vigilantes and killers-with-a-code-of-honour were market leaders, so a villain-turned (anti)hero in the vein of Marvel’s Punisher was sound business sense. When the Terminator got his own title (with covers by the Punisher’s Mike Zeck, all included here at no extra cost to you) it instantly became a smash-hit: issue #1 even had a second printing – an extremely rare event back in the early 1990s.

Full Cycle opens with a detailed prose account of the events which led to the release of Deathstroke from Editor Jonathan Peterson before beginning the non-stop action with the contents of The New Titans #70 (October 1990) a fill-in issue by Marv Wolfman, Steve Erwin & Willie Blyberg, that abandoned the titular teens for an entire adventure of their greatest enemy as he undertook a highly suspicious contract in a war-torn South American nation.

‘Clay Pigeons’ found Wilson and his faithful aide-de-camp Wintergreen hired to keep a charismatic peace-making rebel leader alive whilst the republic of San Miguel negotiated a longed for lasting solution to decades of apartheid and revolution. But if every clique and faction needed Jorge Zaxtro alive who could be behind all the brutal attempts on his life?

That tale preceded ‘Titans Hunt’ an extended epic which heavily involved Deathstroke wherein the tragic mercenary was forced to kill his other son Joe – the hero code-named Jericho – but you’ll need to look elsewhere for that epic. Full Cycle commences in the aftermath of that tragedy as a deeply shaken Slade Wilson retreats to his home in Africa to lick his psychic wounds.

‘Assault!’ opens the campaign with a devastating mercenary attack on a train transporting nuclear material through Germany. At the same time a helicopter raid almost kills Wilson and Wintergreen. Later, we gain insight into Deathstroke’s past when the mercenary visits the bedside of a survivor of the railway raid – his estranged wife Adeline.

She was his army trainer, schooling him in exotic battle techniques before the secret experiment augmented his combat abilities. They found love and married but when Slade’s arrogance and neglect resulted in their son Joey being maimed by a terrorist dubbed The Jackal Addie shot her husband in the face and divorced him.

As she slowly recovers in a German hospital she has no idea that Slade has just killed her beloved boy…

Slade has never stopped loving Addie and begins hunting her attackers; reviewing his own past too since whoever attacked her is also targeting his few remaining loved ones. Even so, there must also be some other motive in play…

‘Kidnapped!’ builds on the frantic action and piles the bodies high as Slade closes in on the brutal and all-pervasive enemy, only briefly detouring to rescue a young boy abducted to force his mother to reveal her husband’s munitions secrets. Meanwhile somebody claiming to be the long-dead Ravager is slaughtering both Wilson and Adeline’s people, with a trail leading to the rogue middle-Eastern state of Qurac.

And then the CIA get involved…

‘War!’ sees Deathstroke go bloodily berserk in the strife-torn desert kingdom as its new ruler General Kaddam seeks to consolidate his power whilst demonstrating to the West that Qurac is still the World’s principal exporter of Terror. As his alliance with the Ravager looks set to shake the entire globe, a clandestine group hidden within the CIA makes their own move and their target too, is Slade Wilson…

After a near fatal clash with Kaddam and Ravager, Terminator is captured. Bombastically breaking out he drags the gravely wounded Wintergreen out of the Middle East as the scene shifts to Washington DC where the stolen Plutonium is being readied for use. ‘…Bombs Bursting in Air!’ sees the terrorists turn on each other before Wilson becomes an unlikely and utterly secret saviour of the free world after a savage final clash with the new Ravager…

Meanwhile, the recuperating Adeline has learned of her son’s death …but not yet who killed him…

The first Deathstroke epic ends rather inconclusively in ‘Revelations and Revolutions’ as writer Wolfman and artists Erwin and Blyberg laid plot threads for succeeding story-arcs. Slade is visiting Adeline in the aftermath of atomic plot when the covert agents within the CIA stage an all-out armed assault on the hospital where both she and the faithful Wintergreen are recovering. Never a dull moment…

Complex, violently gratuitous and frenetic, the tale is sometimes too complicated for its own good, but nevertheless the pace, varied exotic locations and all-out, human-scale action (like a James Bond film where everyone wears masks and tights) result in a frenzied rollercoaster of gory fun for any fan of blockbuster adventure. Deathstroke the Terminator is a perfectly-produced slice of lost DC history that still holds up and could easily find new devotees if given the chance…
© 1990, 1991, 1992 DC Comics Inc. All Rights Reserved.

Conan: The Witch Queen of Acheron – Marvel Graphic Novel #19


By Don Kraar, Gary Kwapisz, Art Nichols & others (Marvel)
ISBN: 0- 87135-085-8

During the 1970′s the American comicbook industry opened up after more than fifteen years of calcified publishing practices maintained by the scrupulously-censorious oversight of the self-inflicted Comics Code Authority: A body created by publishers to police their product and keep it palatable and wholesome after the industry suffered their very own McCarthy-style witch-hunt during the early 1950s.

One of the first genres to be revisited was Horror/Mystery comics and from that came the creation of a new comics genre. Sword & Sorcery stories had been undergoing a prose revival in the paperback marketplace since the release of soft-cover editions of Lord of the Rings in 1954 and, by the 1960s, revivals of the two-fisted fantasies of Edgar Rice Burroughs, Otis Adelbert Kline, Fritz Lieber and others had been augmented by many modern writers such as Michael Moorcock and Lin Carter who kick-started their prose careers with contemporary versions of man against mage. The undisputed overlord of the genre was Robert E. Howard with his 1930s pulp masterpiece Conan of Cimmeria.

Gold Key had opened the field in 1964 with Mighty Samson, DC dabbled with Nightmaster in Showcase #82 -84 in 1969 whilst Marvel tested the waters with barbarian villain Arkon in Avengers #76 (April 1970) before going all-out with short tale ‘The Sword and the Sorcerers’ in horror anthology Chamber of Darkness #4.

Written by Roy Thomas and drawn by fresh-faced Marvel find Barry Smith, the tale introduced Starr the Slayer – who bore no small resemblance to the Barbarian in waiting…

Conan the Barbarian debuted with an October 1970 cover-date and despite some early teething problems, including being cancelled and reinstated in the same month, the comic-strip adventures of Howard’s primal hero were as big a success as the prose yarns that led the global boom in fantasy and the supernatural. Conan became a huge success: a pervasive brand that saw new prose tales, movies, a TV series and cartoon show, a newspaper strip and all the other paraphernalia of success.

Here the peripatetic Soldier-of-Fortune is enjoying some boisterous down-time in the flesh-pots of Belverus when the gold he’s spending like water comes to the attention of wicked Prince Tarascus. The coins are over three thousand years old and the ambitious ruler wants to know how a common sell-sword got hold of artefacts from a dead civilisation famed as the wealthiest in the world.

After spectacularly beating up most of the Prince’s Guard Conan passes out dead drunk and awakens in the infamous Tower of Pain. The Prince absolutely refuses to believe Conan’s tale of finding the gold on a dying man, who left them to him in return for a decent burial, so to avoid further torture Conan drags Tarascus, his hot-blooded wife Demetzia and a cohort of soldiers to the site of the long-dead city state in search of the fabled Treasure Mines of Acheron’s legendary Queen Xaltana…

Simply looking for a chance to escape, the Cimmerian inadvertently leads the rapacious army of gold-grubbers to a remote mountain range where they encounter a very unfriendly lost tribe of savages who claim to be the last Acheronians, who ambush and decimate Tarascus’ force.

Conan and the survivors’ headlong flight leads them to the lost mine which miraculously also houses the mythic Tomb of Xaltana, but Tarascus’ jubilation at the potential wealth of the discovery is marred by his advisors and engineers’ suspicions. Who ever heard of tomb that was locked and barred from the outside, as if to hold something in rather than keep robbers out…?

Nobody can safely tell a Prince of Nemedia what do however, so with the still-captive Conan in tow the tomb is broached… and all Hell hungrily breaks loose…

The Witch Queen of Acheron is classic rip-roaring pulp fare, chockfull of all the visceral elements that first propelled the barbarian to popular acclaim, written by veteran fantasy scripter Don Kraar (best known as the writer of the Tarzan newspaper strip for thirteen years as well as TRS properties for DC and a number of Hyborian epics for Marvel) and realised by artists Gary Kwapisz & Art Nichols, coloured by Julianna Ferriter and lettered by Janice Chiang.

Stuffed with two-fisted action, dripping with tension and loaded with the now-mandatory scantily-clad damsels, this worldly-wise, delightfully cynical horror-thriller produced in the European Album format (crisp and glossy white pages 285mm x 220mm rather than the customary US comicbook proportions of 258 x 168mm), perfectly revives the raw energy of the original tales and will provide untrammelled pleasures for lovers of the genre and fans of the greatest hero of the Hyborian Age.
© 1985 Conan Properties, Inc. Conan the Barbarian and all prominent characters are TM Conan Properties Inc. All Rights Reserved.

Y- The Last Man: volume 8 Kimono Dragons


By Brian K Vaughan, Pia Guerra Goran Sudžuka & José Marzán (Vertigo)
ISBN: 978-1-84576-358-9

When a plague killed every male on Earth, only Yorick Brown and his pet monkey Ampersand survived in a world made instantly utterly all-girl. With a government agent and a geneticist escorting him across the devastated American continent to a Californian bio-lab, all the young man could think of was re-uniting with his girlfriend Beth, trapped in Australia when the disaster struck.

The romantic fool trekked from Washington DC overland to California, getting ever closer to his fiancée, whom he presumed had been stranded in Oz since civilisation ended. His reluctant companions were secret agent 355 and Dr. Allison Mann, who was trying to solve the mystery of his continued existence. The latter feared she might have actually caused the plague by giving birth to the world’s first parthenogenetic human clone.

Also out to stake their claim and add to the general tension were a crack squad of Israeli commandos led by the steely-willed General Tse’Elon, plus post-disaster cult Daughters of the Amazon who wanted to make sure that there really were no more men left to mess up the planet. To further complicate matters, for much of that journey Yorick’s occasionally insane sister, Hero, was also stalking them across the ultra-feminised, ravaged and now utterly dis-United States.

After four years and some incredible adventures Yorick (a mediocre student but a rather proficient amateur magician and escapologist) and entourage made it to Australia, only to discover Beth had set off for Paris a year previously. Along the way Dr. Mann had discovered the truth: the reason Yorick was alive was that Ampersand was inexplicably immune and had the disgusting habit of “sharing” his waste products – if Yorick couldn’t duck fast enough…

As this book opens (reprinting issues #43-48 of the award-winning comics series) the lad and his extremely tolerant lasses have reached Japan, following a ninja who had stolen the crucially important monkey. ‘Kimono Dragons’ (illustrated by Pia Guerra & José Marzán Jr.) finds the wanderers in Yokogata Port, joined by Rose, the ship’s captain who befriended them. They soon split up though, when Ampersand’s tracking device starts working again: Yorick and 355 follow it to Tokyo, whilst Rose and Allison explore a different path.

Dr. Mann is a brilliant scientist, but not as smart as her parents: both radical geneticists with major personal issues. She is convinced that her mother had something to do with the plague and Ampersand’s abduction. She’s right too, but as she and Rose reach the elder Doctor’s rural laboratory they have no idea that the pesky little simian has escaped and is loose in Tokyo somewhere. They are equally unaware that the lethally ruthless ninja is searching for the lost capuchin too…

Meanwhile, the heavily disguised Yorick and 355 have reached Tokyo, a city seemingly unchanged by the disaster… but appearances can be horrifyingly deceiving…

…And in Kansas, Yorick’s sister finds a hidden enclave where she sees proof that he is no longer the last male alive (See Y The Last Man volume 3: One Small Step)…

Ampersand’s trail has led Yorick and 355 into conflict with the now all-women Yakuza. They find an ally in undercover cop You, but her plan doesn’t inspire much confidence…

…And when Allison’s mother – let’s call her Dr. Matsumori – finally appears, Rose and Allison are too slow to prevent a bloody assault. As the aging doctor works to save a life, she reveals the hidden agendas and reasons why American politicians, Israeli soldiers and greedy opportunists around the globe have been hunting Yorick and Ampersand for the last four years…

In Tokyo the raid to recover the monkey has also gone brutally awry, but the big surprise occurs in Yokogata, as Allison learns who the Ninja actually works for and who has orchestrated the whole affair… the family member who actually designed and released the plague…

As renegade Israeli General Tse’Elon invades the Kansas enclave where Hero Brown is helping to raise the last children born on Earth, ‘Tin Man’ (with art from Goran Sudžuka& José Marzán Jr.) traces the convoluted history of Dr. Allison Mann as her biologist parents broke scientific barriers, ethical codes and each other’s hearts fighting over her affections and reveals the implications of the broken family’s genetic meddling,  before this volume closes with ‘Gehenna’ (Sudžuka& Marzán Jr.), an equally illuminating examination of General Tse’Elon’s past: how she rose to power before the fall of man, and how far she’ll go to achieve her ends, ending the book on a chilling cliffhanger…

By crafting his slow-burning saga with carefully sculpted, credible characters and situations Vaughan built an intellectually seductive soap-opera fantasy of telling power. As the impressive conclusion neared, this well-paced, dryly ironic, moving and clever tale blossomed into a very special tale that should delight any fan of mature fiction. Bear down, the best is yet to come…
© 2006 Brian K Vaughan & Pia Guerra. All Rights Reserved.