Transformers: Maximum Force

Transformers: Maximum Force 

By Bob Budiansky, Jose Delbo and Frank Springer (Titan Books)
ISBN 1-84023-955-7

Following directly on from Trial by Fire (ISBN 1-84023-950-6), this volume reprints issues #40-42 and #44-45 US Marvel monthly comic of the 1980s. The beleaguered Autobots seek to resurrect their deceased leader whilst dealing with the twin debuts of new character – and of course, toys – The Pretenders and The Powermasters!

The histrionic hokum is superbly augmented by tantalising behind-the-scenes features which might be the spark that ignites future Kirbys, Moores or Millers. Nice thought, no?

There just aren’t enough entry level comics for kids these days and it’s always a pleasure to see solid tales competently told and delineated. It’s great that comics have “grown up”, but we must treasure the golden age of reading, which is of course, seven to ten years old. Buy for your kids but don’t forget to check them out yourself.

© 2004 Hasbro. All Rights Reserved.

Transformers: Trial by Fire

Transformers: Trial by Fire 

By Bob Budiansky, Jose Delbo and Frank Springer (Titan Books)
ISBN 1-84023-950-6

The Titan Books collections of the Transformers tales which took America by storm more than twenty years ago are worth another look as the Major Motion Picture looms large. Since the mutable mechanoids are experiencing something of a revival the publisher’s recent collections of the best of the UK comic adventures are also sound reading choices for the younger reader, and I’ll get to those too.

Trial by Fire reprints the four issue miniseries that introduced the “Headmasters” line of toys to the reading universe and numbers #38-39 from their US Marvel monthly comic of the 1980s. Fortress Maximus brings his war-weary band of Autobots to the utopian world of Nebulos, tragically leading the marauding Decepticons of the evil Scorponok there too.

The cosmic civil war of the Evil Decepticons and benevolent Autobots was the entry level strip for many of today’s most dedicated comics fans – and some professionals – and hopefully they can work their simplistic magic for the next generation too!

© 2004 Hasbro. All Rights Reserved.

Transformers: Perchance to Dream

Transformers: Perchance to Dream 

By Simon Furman & various (Titan Books)
ISBN 1-84576-062-X

This digest-size (they’re calling them Manga Format these days) collection of the British-originated strip adventures of the shape-changing robots from the stars features tales from the weekly comic (issues # 230-233, 241-242, 255-260 and 287-289) published by Marvel UK in the 1980s and 1990s.

Simon Furman seems inextricably linked to the fortunes of the warring Autobots and Decepticons, and in conjunction with artists Jeff Anderson, Staz Johnson, Pete Knifton, Geoff Senior, John Stokes, Lee Sullivan and Andrew Wildman he concocts page after page of dizzying all-ages action for the young at heart.

The main body of the book deals with the manipulations of a mysterious mechanical mastermind who is trying to subvert the will of various Autobots by invading their dreams. Over six chapters Prowl, Silverbolt, Sunstreaker, Ironhide and Wheeljack face individual traumas before that insidious plot is defeated and the secret villain revealed.

The book’s theme is continued in a pastiche of Raymond Chandler’s classic Noir thriller ‘The Big Sleep’ as robotic private eye Nightbeat and his assistant Siren find themselves solving the mystery of an unidentified body on a beach in ‘The Big Shutdown’. The Autobot Micro-masters star in ‘A Small War’ on the home planet of Cybertron, and Thunderwing leads an ‘Assault on the Ark’, before the concluding tale of an ambitious (human) reporter out of his depth, closes the book on a lighter note in ‘Inside Story’.

Although originally targeted at younger children these tales are full of in-jokes and crafty wit, as well as the requisite action and ubiquitous strident name-checks and dramatic posturing, which makes them a comfortable read for any fan of the brand or comic strips in general.

© 2006 Hasbro. All Rights Reserved.

Spider-Girl: Legacy

Spider-Girl: Legacy 

By Tom DeFalco, Pat Oliffe, Ron Frenz, Al Williamson, Bill Sienkiewicz (Marvel)
ISBN: 0-7851-1441-6

Marvel has had precious few critical, not to say financial, successes since the dark days of the company’s brush with bankruptcy in the 1990’s. That hasn’t affected their long tradition of rapid reprinting. Case in point is this pocket paperback collection of the adventures of Peter Parker’s daughter.

Not that it’s the Parker we all know. In that aforementioned critical time Marvel tried everything to garner sales. One scheme was a pocket universe of titles featuring the offspring of mainstream characters such as The Avengers and Spider-Man. May “Mayday” Parker is the child of Peter and Mary Jane Parker whose super powers develop whilst she’s still a High-Schooler, giving writer DeFalco a chance to rehash the teen angst shtick of those hallowed – and successful – Lee/Ditko days.

What with disapproving parental units to dodge, vengeful enemies to tackle, lots of guest stars and the hell that has always been school days to wade through it feels like a pretty cynical attempt to recapture the glory days.

Worst of all is that it just doesn’t work. These are not memorable classics. They’re merely average fodder for comic book junkies and thus just like the proverbial Chinese takeaway. It’s fine going down, but ultimately fail to fully satisfy and you just end up craving something else.

Of course the comic series is the only survivor of that sidebar universe and I’m reviewing the first six issues as a graphic novel, so what do I know?

© 1998, 1999 & 2004 Marvel Characters Inc. All Rights Reserved.

Rann-Thanagar War

Rann-Thanagar War 

By Dave Gibbons, Ivan Reis & Marc Campos (DC Comics/Titan Books)
ISBN 1-84576-231-2

It’s sad to say that sometimes even the most talented creators have bad days. This tie-in to the DC Infinite Crisis publishing event features all the space-faring components of the company’s current continuity, butting heads as a galaxy-wide war breaks out in the chaotic period leading up to the crisis itself.

Despite the best efforts of all involved the uneasy mix of political intrigue, cosmic conflict and evil soul-sucking demons proves too much for the likes of Adam Strange, Hawkman and Hawkgirl, Captain Comet, the Omega Men, Starman, the Green Lantern Corps and just about every other hero who’s had to suck hard vacuum in his/her/its career. The resultant morass of histrionics, ray-blasts and fist-fights is actually a chore to wade through by the end.

One more thing, and this I fear I’ll be saying an awful lot in years to come: I don’t much care for fashions or traditions in narrative and publishing, but I do think that some things should be treated as Givens. So when I get to the end of a book I expect there to be at least some semblance of a resolution to the narrative. I don’t like being told it’s not over yet and I need to read another book for an ending – especially when that succeeding book hasn’t been published yet.

Is that so unreasonable?

© 2005 DC Comics. All Rights Reserved.

Persepolis 2: The Story of a Return

Persepolis 2: The Story of a Return 

By Marjane Satrapi (Jonathan Cape)
ISBN: 0-224-07440-7

In the sequel to Persepolis – the primitivist reminiscences of a girl whose childhood spanned the fall of the Shah and the rise of the Fundamentalist theocracy in Iran – Marjane Satrapi continues her life-story, but concentrates more fully on the little girl growing into a woman. This idiosyncratic maturation unfortunately acts to somewhat diminish the power of simple, unvarnished observation that was such a devastating lens into the political iniquities that shaped her life, but does make the narrator/illustrator into a fully concrete person, as many of her experiences more closely mirror those of an audience that hasn’t grown up under a cloud of physical, political, spiritual and sexual oppression.

The story recommences in 1984 where the fifteen year old Marjane is sent to Vienna to (ostensibly) pursue an education. In distressingly short order the all-but-asylum-seeker is rapidly bounced from home to home. She is billeted with Nuns, distanced acquaintances of her family, a bed-sit in the house of an apparent madwoman and eventually is reduced to living on the streets, in a catastrophic spiral of decline before returning to Iran in 1988.

Her observations on the admittedly outré counter-culture European students, and her own actions as she grows to full womanhood would indicate that even the most excessive and extreme past experience can still offer a dangerously seductive nostalgia when faced with the bizarre concept of too much freedom too soon. When she returns to her homeland her adult life under the regime of the Ayatollah is still a surprisingly less-than-total condemnation than we westerners, with our agenda-slanted news media, would probably expect. The book concludes with her decision to move permanently to Europe in 1994.

The burgeoning field of autobiographical graphic novels is a valuable outreach resource for an industry desperately seeking to entice new audiences to convert to our product. As long as subject matter doesn’t overpower content and style, and we can offer examples such as Persepolis to the seekers, we should be making real headway.

© Marjane Satrapi 2004. Translation © 2004 Anjali Singh.

Persepolis: The Story of a Childhood

Persepolis: The Story of a Childhood 

By Marjane Satrapi (Jonathan Cape 2003)
ISBN: 0-224-06440-1

The image of a child, the stylings of a child, the remembrances of a child have a captivating power to enthrall adults. Marjane Satrapi grew up during the Fundamentalist revolution that toppled the Shah of Iran and replaced him with an Islamic theocracy. She chose to relate incidents from her life with the stark direct drawings and sharp, unleavened voice of a child. Her simple, direct reportage owes as much to Anne Frank as Art Spiegleman when she relates the incidents that shaped her life and her identity as a thinking female in a society that increasing seemed to frown on that sort of thing.

Persepolis is the kind of graphic novel that casual and intellectual readers love, focusing on the content of the message and decrying or at best ignoring the technical skill and craft of the medium that conveys it. Yet graphic narrative is as much an art form of craft and thought as it is the dustbin of sophomoric genre stereotypes that many critics relegate it to. Satrapi has created a work that is powerful and engaging, but in a sorry twist of reality, it is one that comics fans, and not the general public have to be convinced to read.

© Marjane Satrapi 2003.

Smax

Smax 

By Alan Moore & Zander Cannon with Andrew Currie (ABC)
ISBN: 1-4012-0325-6

Here’s a delightful return to sardonic, edged humour for Alan Moore in this spin-off from the superhero crime series Top Ten. When big blue strong guy Smax is summoned to his home dimension, he drags along cute punkette co-worker Toybox.

The place they find themselves in is a land of magic and fable, full of Elves, Dwarves and Dragons. It’s a perfect setting for street-smart super-cops to crack wise and act baffled as they go through the Tolkienian motions of a quest, traditional and emotional.

Moore’s ironic and twistedly absurdist comedy successfully delivers a swift and long overdue knee to the cods of the ubiquitous Fantasy Fad. Parents and overly sensitive Christians might want to vet this before buying it for the kiddiwinks though, as it contains some sexual concepts that might pummel their world-view.

© 2004 America’s Best Comics. All Rights Reserved.

JSA: Black Reign

JSA: Black Reign 

Geoff Johns, Rags Morales, Don Kramer, Michael Bair, Keith Champagne (DC Comics)
ISBN 1-84023-984-0

Super-heroes get all geo-political in this latest compilation of the Justice Society (JSA #56-58 and Hawkman #23-25) as a breakaway branch of members and ex-members invade a Middle-Eastern country to depose a monstrous and tyrannical dictator and liberate his oppressed subjects. This naturally leads to the right-thinking team-mates having to go in and stop them. It is a long cherished tenet of super-hero ideology that the good guys don’t mess with political injustice and make no lasting changes.

The result is the usual punch-up and soul-searching all around, culminating in a portentously inconclusive stalemate while every troubled, heroic stalwart reconsiders his/her/its position. In keeping with the new spirit of realism, there are even some casualties, but they’re only among the “misguided” heroes and probably only to facilitate the freeing up of the brand name for the next round of re-treads/relaunches.

It’s also impossible to escape the rather heavy-handed political allusions to America’s dubious foreign policy adventures, but by fictionalizing such commentary surely the risk exists that one also trivializes it? As ill-informed as many Americans seem, is a comic-book really the best place to air such views? Especially if you can’t even name the countries you’re ‘discussing’?

Glossy, pretty, fatuous and ultimately, rather vacuous.

© 2003, 2004 DC Comics. All Rights Reserved.

The OMAC Project

The OMAC Project 

By Greg Rucka, Jesus Saiz & Cliff Richards (DC Comics/Titan Books)
ISBN 1-84576-229-0

One of the many publishing projects that lead into DC’s Infinite Crisis, the Omac Project is a surveillance satellite built by Batman when he realised that he could not fully trust his fellow superheroes.

Using it to gather intelligence is one thing, but when the covert organisation Checkmate not only co-opts it but adds a nano-technology weapon that can transform ordinary citizens into cyborg warriors programmed to destroy superheroes, The Caped Crusader and other do-gooders find themselves fighting for their very survival against the very people they usually fight for.

Although the book has its moments of drama and is very competently illustrated, ultimately it’s just another strand of a larger story, and consequently does not deliver a satisfactory resolution but only sets the scene for yet another book. This story should not be read in isolation – and sadly, perhaps that is what the publisher intended from the get-go.

© 2005 DC Comics. All Rights Reserved.