Agent 13: Acolytes of Death – A TSR Graphic Novel


By Flint Dille, Buzz Dixon & Dan Spiegle (TSR)
ISBN: 0-88038-800-5

Tactical Studies Rules was a backroom venture started in 1973 by Gary Gygax and Don Kaye which they grew into the monolithic role-playing and recreational fantasy empire TSR, Inc. revolutionising home entertainment in the days before cheap home computers and on-line video games.

Beginning with formally published scenarios and rules for Dungeons and Dragons, Cavaliers and Roundheads and others including gaming versions of Marvel Comics characters, Movies, TV shows and cartoon classics like Rocky and Bullwinkle, they swiftly branched out into figures and miniatures, magazines, models, table-top war games, fantasy fiction, collector card-sets and inevitably comics – firstly licensing their properties to companies like DC (Dragonlance, Forgotten Realms, Advanced Dungeons and Dragons and many more before inevitably creating their own line of comicbook and graphic novel “Modules” in the 1990s, based on their own game product, licensed properties such as Indiana Jones, Buck Rogers and even their critically acclaimed fantasy novels.

One of my very favourites is an everything-and-the-kitchen-sink period pulp action romp based on their kids novel series Agent 13: the Midnight Avenger (by Flint Dille and David Marconi) which shamelessly blended elements of the Shadow, Indiana Jones and Mandrake the Magician with classic horror and conspiracy thrillers to produce frantic fast-paced adventures of international intrigue and supernatural suspense set in the days before World War II.

Acolytes of Death is actually the second graphic novel volume (its predecessor Agent 13: the Midnight Avenger adapted to comics form the two novels The Invisible Empire and The Serpentine Assassin) but works as stand-alone saga which finds the indomitable super-spy, trained in the mysteries of ancient Lemuria, engaging his world-wide band of undercover operatives in a deadly quest.

It’s 1939 and at stake is humanity itself as immortal villain and would-be global dictator Itsu nears the end of his undying life. Preparing to enact an arcane ritual to renew his sinister eldritch energies, he convenes all the forces of darkness subject to his will: secret societies, witches, zombies and the world’s first vampire, to seek out the ideal venue for his unholy rebirth…

He has to be stopped: after all, just one of his wicked schemes is manipulating the nations of the Earth into another World War. He has other plans he hasn’t even started yet…

Agent 13’s uncanny powers are a result of his having been trained by the Brotherhood; Itsu’s cult of wizards and ninja-like Jinda Warriors, but the heroic tough guy rebelled and has been destroying these instigators of terror and chaos ever since…

Now in a rollercoaster race from Soviet Russia to Spain to New Orleans, 13, his dedicated associates and the sultry, morally ambivalent mercenary China White struggle to prevent the Dark Savant’s ultimate triumph, but can 13 trust his allies and the omens when so much is at stake…?

Fast-paced, far-fetched, joyous and frenetic, this is pure non-stop, action-packed nonsense of the sort beloved by fans of summer blockbuster movies, stirring and silly but utterly engrossing. The script rattles along and the incredible art by unsung genius Dan Spiegle (ably augmented by letterer Carrie Spiegle and colourist Les Dorscheid) is mesmerising in its expansive majesty.

Published in the extravagant, sleekly luxurious over-sized 285mm x 220mm European album format, this tantalising tome, as a graphic “module” also contains a fold-out map, counters, gaming data and background as well as a rule-set, just in case you and some judiciously selected friends feel like having a go at changing the spectacular ending…
© 1990 TSR, Inc. All Rights Reserved. Agent 13 is a trademark owned by Flint Dille and David Marconi.

Miss Don’t Touch Me volume 2


By Hubert & Kerascoet, translated by Joe Johnson (NBM)
ISBN:  978-1-56163-592-4

The first volume introduced innocent housemaid Blanche who one night espied a psychopathic murderer in the house next door. Intending to silence the witness “the Butcher of the Dances” mistakenly killed Blanche’s sister Agatha and her employers sacked her to avoid a scandal, throwing the pious innocent onto the streets of fin de siècle Paris. She found refuge and unique employment within the plush corridors of The Pompadour, arguably the city’s most exclusive and lavishly opulent bordello.

Fiercely hanging on to her virginity against all odds Blanche became Miss Don’t Touch Me, a spirited and energetic proponent of the “English Method” – specifically, she became an excessively enthusiastic flagellating dominatrix beating the dickens out of men who delighted in the exquisite pain and exorbitant cost. The first volume ended with Justice for both Blanche and the Butcher…

This delightfully audacious and risqué sequel opens with Blanche, virtue still infamously intact, as the most popular attraction at the Pompadour, which is undergoing an expensive and disruptive refit. However the girl is unhappy with her life and tries to flee, buy and even blackmail herself out of Miss Don’t Touch Me’s contract. She is made brutally aware of how business is really done in the twilight world of the courtesan-for-hire…

Thoroughly trapped, Blanche loses all hope until she becomes slowly enamoured of the Apollo-like young dandy Antoine, one of the wealthiest men in the country and a man apparently content to simply talk with her… At the same time her unscrupulous, conniving mother returns to Paris and begins to avail herself of her daughter’s guilt-fuelled generosity and social contacts…

Blanche’s velvet-gloved imprisonment seems destined to end when her bon vivant boy begins to talk of marriage, but as suddenly her life at the brothel begins to unravel. Obviously the aristocrat’s dowager mother has no stomach for the match, but social humiliation is not the same as the malicious lies, assaults, attacks and even attempted poisoning that Blanche experiences.

Moreover, the genteel dominatrix’s mother seems to hold a hidden secret concerning Antoine’s family and, if they are to be wed, why doesn’t the prospective groom want his bride-to-be to give up her day – or more accurately – evening job?

Originally published in France as Le Prince Charmant and Jusqu’a ce que la Mort Nous Separe this enticing, knowing and hugely enthralling tale follows the inspired murder-mystery of volume 1 with a classic period melodrama of guerilla Class Warfare that promises tragic and shocking consequences, especially once Antoine mysteriously disappears and the apparently benevolent brain surgeon Professor Muniz begins his terrifying work…

A compelling saga full of secrets, this engagingly sophisticated confection from writer/colorist Hubert, illustrated with irrepressible panache by Kerascoet (artistic collaborators Marie Pommepuy and Sébastien Cosset) will further delight the wide variety of grown-up readers who made the first book such a popular and critical success.

© 2008, 2008 Dargaud by Kerascoet & Hubert. All Rights Reserved. English Translation © 2010 NBM.

Penelope Rides Again


By Thelwell (Mandarin)
ISBN: 978-0-74930-735-6

Norman Thelwell is one of Britain’s most beloved cartoonists and his appeal hasn’t dwindled since his untimely death in 2004. If you want to know more about this brilliant creator – and see more of his work before you inevitably succumb and start hunting down the 42 assorted books themselves – you should simply crank up your preferred search-engine and go hunting. I especially recommend his official website www.thelwell.org.uk/biography/biography.html or the always entrancing and revelatory Bear Alley from British comics art scholar Steve Hollands.

Thelwell’s superbly gentle cartooning combined Bigfoot abstractions with a keen and accurate eye for background detail, not just on the riding and countryside themes that made him a household name, but on all the myriad subjects he turned his canny eye to. His pictures are an immaculate condensation of everything warm yet charged and resonant about being Post-War, Baby-Booming British, without ever being parochial or provincial. His work has international implications and scope, neatly achieving that by presenting us to the world. There are dozens of books to enjoy, both humorous and instructional, and any aficionado of humour and masterful draftsmanship could do much worse than own them all.

From 1950 when his gag-panel Chicko first began in the Eagle, and especially two years later with his first sale to Punch, he built a solid body of irresistible, seductive and always funny work. He appeared in innumerable magazines, comics and papers ranging from Men Only to Everybody’s Weekly. In 1957 Angels on Horseback, his first collection of published cartoons was released, and in 1961 he made the rare reverse trip by releasing a book of all-new cartoons that was subsequently serialised in the Sunday Express.

A Leg at Each Corner was a huge success and other books followed. Eventually this led to the strip collected in the book reviewed here, a hilarious weekly account of the dubious joys of riding and the ineffable love between little monsters and the demented children who try to ride them.

Apparently Thelwell’s short, obnoxious muses originated in the field next door to his home, where roamed two shaggy ponies. As he recalled years later…

“Small and round and fat and of very uncertain temper” – apparently owned by “Two little girls about three feet high who could have done with losing a few ounces themselves….”

“As the children got near, the ponies would swing round and present their ample hindquarters and give a few lightning kicks which the children would side-step calmly as if they were avoiding the kitchen table, and they had the head-collars on those animals before they knew what was happening. I was astonished at how meekly they were led away; but they were planning vengeance – you could tell by their eyes.”

Those determined little lasses were a lasting inspiration and led to a long-running newspaper strip featuring the equine trials and tribulations of an irrepressible young lady and her hairy true love which ran under the title Penelope in the Sunday Express sporadically from 1962 to 1971.

Also regularly appearing were a coterie of equally stalwart, philosophical stable-mates including the unflappable Fiona on her Old English Sheep-horse and Billy Bog-Spavin and Magnus – a couple of boys whom you’d think would know better – daily risking life and limb on the surly backs of squat, demonic steeds.

Of course the real star is the shambling, greedy, lazy and downright hostile Kipper – clearly a thinly disguised Przewalski’s Horse (world’s most savagely truculent herbivore – look it up and see!) who spent most of the strip’s run in  the Sunday Express from 1962 to 1971 eating, throwing, kicking and generally frustrating that sweetly determined little girl.

This second collection is far harder to find than the first, which leads me to ask why some savvy publisher hasn’t already gathered both these delightful books into one irresistible complete edition? Timeless laughs, brilliant art and cute fluffy critters (except the ponies): who could resist?
© 1989 Norman Thelwell and Express Newspapers Plc.

Fearless Fosdick


By Al Capp (Kitchen Sink Press)
ISBN: 978-0-87816-108-9

Al Capp’s Li’l Abner is rightly considered one of the greatest comic strips ever created, a devastatingly satirical, superbly illustrated, downright brilliant comedic masterwork which lampooned anything and everything America held dear and literally reshaped their popular culture. Generations of readers took Capp’s outrageous inventions and graphic invectives to their hearts. Many of the strips best lines and terms entered the language as did the role-reversing college bacchanal known as Sadie Hawkins Day and some fictional shticks even became licensed and therefore “real” – just Google “Shmoo” and “Kickapoo Joy-juice” to see what I mean…

Apart from the satirical and funny bits you can say pretty much the same about Chester Gould’s legendary lawman Dick Tracy – a landmark creation which has influenced all popular fiction, not simply comics. Baroque villains, outrageous crimes and fiendish death-traps have pollinated the work of numerous strips, shows and movies since then, but the indomitable Tracy’s studied use – and startlingly accurate predictions – of crime fighting technology and techniques gave the world a taste of cop thrillers, police procedurals and forensic mysteries such as CSI decades before our current fascination took hold.

In August 1942 Alfred Gerald Caplin, as he didn’t prefer to be known, took a studied potshot at the cartooning game, joyously biting the hand that fed him (grudgingly and far from enough) when he introduced a frantic, barbed parody of Tracy into Li’l Abner, Fearless Fosdick (as depicted by “Lester Gooch”) was a deadpan, compulsively honest, straight-laced cop who worked for a pittance in a corrupt, venal crime-plagued city, controlled by shifty, ungrateful authorities i.e. typical bosses. Fosdick slavishly followed the exact letter of the law, if not the spirit: always over-reacting, and often shooting litterbugs and Jay-walkers whilst letting bandits and murderers escape.

The extended gag began as a sly poke at strip cartoonists and syndicates whom Capp portrayed as slavering maniacs and befuddled psychotics manipulated by ruthless, shameless, rapacious exploiters. It became so popular on its own admittedly bizarre merits that Fosdick’s sporadic appearances quickly generated licensed toys and games, a TV puppet show and a phenomenally popular advertising deal for Wildroot Cream-Oil hair tonic.

The hard-hitting, obtuse he-man hero was the impulsive Abner’s “Ideel” and whenever the crime-crusher appeared as a strip within the strip the big goof aped his behaviour to outlandish degree. When Fosdick married as part of a bizarre plot Abner finally capitulated to devoted girlfriend Daisy Mae’s matrimonial aspirations and “married up” too, even though he didn’t really want to!

Fosdick made the jump to comicbooks; edited reprints of the strip appeared from Toby Press, a promotional comic – ‘Fearless Fosdick and the Case of the Red Feather’ – followed and in 1956 Simon and Shuster published Al Capp’s Fearless Fosdick: His Life and Deaths which forms the basis of the classy Kitchen Sink softcover under review here.

Prefaced with an absorbing and informative introduction by award-winning crime and comics writer Max Allan Collins – who took over Dick Tracy when Gould retired – this magical tome relates five of the very best felonious fiascos and forensic farces beginning with ‘Introducing: AnyFace!’ from 1947, wherein Abner is hired to protect cartoonist Lester Gooch as he crafts the tale of a crook with a plastic face.

The fiend is un-catchable since he can mimic anybody, constantly fooling Fosdick into shooting the wrong guy. Eventually the cop starts killing people preemptively – just in case – but in the “real” world as Abner gets more engrossed in the serial, Gooch, always bonkers as a bag of badgers (because only certified loons would create comics strips) is suddenly cured, casting the conclusion into desperate doubt! Confused? Good: that’s the point!

Next from 1950 comes ‘The Case of the Poisoned Beans’ in which madman Elmer Schlmpf randomly contaminates a tin of “Old Faithful”- the city’s most popular brand of beans. So popular are they that most shops and restaurants refuse to take them off sale and the populace won’t stop buying them. As no panic ensues and indifference rages Fosdick begins shooting citizens who won’t stop eating the beans. Better a safe, clean police bullet than a nasty case of poison…

‘Sidney the Crooked Parrot’ (1953) was once Fosdick’s faithful pet, but living with the obsessive do-gooder turned the bird into a vengeance-crazed criminal genius. Cunningly causing Fearless to lose his job, the bird then organises a campaign of terror, but even humiliated, derelict and starving the unswerving righteousness of the super-cop finds a way to triumph…

‘The Case of the Atom Bum’ (1951) saw the dapper detective helpless to halt the depredations of a radioactive hobo who robbed with impunity since the slightest wound could cause him to detonate like a human atom bomb. Forced to ignore and even – shudder!! – abet the ne’er-do-well, Fosdick was going even more insane with frustrated justice – and then he snapped…

This hysterical black and white collection concludes with the utterly surreal ‘Case of the Chippendale Chair’ from 1948, which begins only after certifiably cured and sane cartoonist Lester Gooch is kidnapped by thugs working for the syndicate who torture him until he is crazy enough to produce Fearless Fosdick once more…

Once more demented, Gooch sets to delivering a startling saga of murder, theft and general scofflawing to sate the nation’s desire for graphic gang-busting with a new mastermind ravaging the palaces of the rich. Who can possibly be behind such brilliant crimes? (The clue is in the title…) and as Fosdick ineptly yet unerringly closes in on the culprit the collateral casualties mount. Still, isn’t justice worth a few sacrifices?

Madcap and hilariously ultra-violent, these eccentric yarns are credited with inspiring Harvey Kurtzman to create Mad and clearly shaped decades of American comics comedy. Fosdick kept on turning up until 1972, leavening the hillbilly high-jinks, satire and social commentary with some healthy recreational slapstick slaughter, justifiable homicides and preemptive cold-case clean-up.

If you have a taste for over-the-top hilarity and stunning draftsmanship this is a book you absolutely must track down. Consider it a constabulary duty to be done…
Strip material © 1947, 1949, 1950, 1951, 1990 Capp Enterprises, Inc. Introduction © 1990 Max Allan Collins. Entire Contents © 1990 Kitchen Sink Press, Inc.

Axa volumes 1: Axa: The Beginning and 2: Axa the Desired


By Donne Avenell & Enrique Badia Romero (Ken Pierce Books)
Vol. 1 ISBN: 0-912277-04-1 Vol. 2 no ISBN

During the 1970s the British newspaper underwent radical changes in style and particularly content as lip service to female liberation and the sexual revolution allowed editors to wedge in even more semi-clad women for men to ogle even while bragging that now the chicks were in control of their own lives.

One place where that policy actually manifested in truly strong female role models as opposed to vapid eye-candy and fluff-piece fashion flash-in-the-pans was the comics page where the likes of Modesty Blaise, Scarth, Amanda and a wave of other capable ladies walked all over the oppressor gender both humorously and in straight adventure scenarios.

They still got their kit off at every imaginable opportunity, but that was just tradition and the idiom of the medium…

By 1978 the fuss and furore had somewhat subsided and aggressive, take-charge naked chicks had become commonplace, but when Star Wars reinvigorated public interest in science fiction the old concept of a scantily-clad, curvaceous beautiful barbarienne toiling through post-apocalyptic wonderlands resurfaced. The concept must have appealed mightily to the features editor of The Sun when it first crossed his desk, especially with Modesty Blaise illustrator Enrique Badia Romero attached to the proposal as artist…

Veteran writer Donne Avenell (who had cut his teeth on hundreds of British comics icons and such major international features as The Phantom and assorted Disney strips) provided racy, pacy, imaginative and subversively clever scripts for glamour-strip star Romero, who had begun his career in Spain in 1953, producing everything from westerns, sports, war stories and trading cards, often in conjunction with his brother Jorge Badía Romero. He even formed his own publishing house.

“Enric” began working for the higher-paying UK market in the 1960s on strips such as ‘Cathy and Wendy’, ‘Isometrics’ and ‘Cassius Clay’ before assuming the art duties on the high-profile Modesty strip in 1970, only leaving when this enticing new prospect appeared. Political and editorial intrigue saw Axa cancelled in the middle of a story in 1986 and Enric soon returned to Blaise until creator Peter O’Donnell retired in 2001. Since then he has produced Modesty Blaise material for Scandinavia and a number of projects such as Durham Red for 2000AD.

Axa ran in The Sun Monday to Saturday from 1978 to her abrupt disappearance in 1986 and other than these slim volumes from strip preserver Ken Pierce has never been graced with a definitive collection. It should be noted also that at the time of these books the strip was still being published to great acclaim.

The first black and white volume opens with an informative essay ‘Introducing Axa’ by publisher and historian Maggie Thompson outlining the history of and indifference to nudity in British newspaper strips after which ‘The Beginning’ takes us to 2080AD and a domed city where restless, buxom, anti-social amazon Axa chafes under the stifling oppressive security of the State which controls the citizens’ lives down to the most minute detail.

Throwing off her shackles and her clothes she leaves her assigned mate Jon, breaks out and flees to the post-apocalyptic wastelands created by The Great Contamination, populated only by mutants and monsters. In a cave she is attacked by a giant spider and saved by Matt, a debased (but hunky) warrior of the Middle People tribe. Taken to their village she discovers that the free primitives are just as hide-bound and oppressive as the City Men. Fleeing the village with the captivated Matt she finds a gleaming long-sword and finally discovers the secret of total true freedom is the ability to defend oneself…

Matt convinces her to return to the Middle Men, but she is betrayed and condemned to be a breeding female, but finds unwelcome release when she and her fellow captives are taken by raiding mutants. Easily escaping, she follows the raiders, intent on freeing the other captive women, once more linking up with the double-crossing Matt.

Surviving the monsters of the wilderness they catch up with the raiders only to be captured. After a climactic battle where Axa’s arguments and beliefs are more effective than any weapons, the rescued women are freed…

This segues straight into ‘The Chosen’ as Axa discovers that her fierce nature and astounding exploits has led the Middle People to declare her a goddess. Bemused by the attention at first she soon finds at it’s all a ploy by the wily tribe’s leader. Goddesses are locked up in temples where they can’t interfere or change the way the people are governed…

Never defeated, Axa breaks out and battles her way to freedom, dragging the ambivalent and indecisive Matt with her. Trekking through a beast-infested desert she is soon lost, alone and near death when she is rescued by Jon. Thinking he has come to join her she awakes to find herself a prisoner, returned to the Dome for therapy.

Sanitized and “Depersonalised’ with mind-bending drugs she once more becomes a decent citizen, but the lure of freedom is too strong and once more she rebels. Throwing off the chemical cosh Axa once more makes a break for the outside, but this time with the sanction of the Dome’s ruler who wants the unconquerable woman to undertake an impossible mission…


The second volume, containing the next two adventures, opens with a text appreciation and recap by Catherine Yronwoode after which Axa the Desired begins with the unstoppable freedom-seeker heading towards the coast, closely followed by the reluctant Jon, torn between his desire for her and disgust with the tainted world beyond the Dome.

Soon they have found a colony of survivors eking out an existence from the slowly healing seas, but are betrayed only to be rescued by two sailors from a foreign land. Jon has had enough and bolts back for the safety of the Domed City and Axa takes ship with the mariners, but the constant storms which batter the poisoned seas destroy their boat and she is washed ashore on an island where the old civilisation seems to have survived.

Appearances are deceiving: the lifestyle of the islanders is about to end as their stockpiled resources of guns and food and gasoline are all but gone. All but handsome Jason Arkady are decrepit dotards and their enclave was doomed until the healthy, hopefully fertile Axa turned up…

Initially horrified, the suave Jason almost turns the wild-woman’s head, but as the mad cracks in the isolated island-culture begin to show, she bolts and discovers that her companion from the shipwreck has been hiding out on the beach, secretly aided by Jason…

When the three try to escape, the suppressed insanity of the Arkady clan boils over in a cascade of blood, bullets and conflagration…

The next saga – also called ‘the Desired’ – sees the trio reach what was once Europe where the biggest surprise was Axa’s discovery of another Dome, just like the one she fled from but located at the bottom of a shallow sea. However this bastion of technology is even worse than her old home as the rulers are women who have dominated their own men and use mutants adapted to aquatic conditions as slaves and beasts of burden.

Even after all her woes at male hands Axa cannot abide the loss of any creature’s liberty and rejects the overtures of the Sea Women to join their society. Moreover when the slaves’ long-planned revolt erupts she manages to avoid taking sides and broker a solution acceptable to all…

These tales are classically European if not British in style: lavishly drawn, cunningly written, expansive in scope and utterly enchanting in their basic simplicity. Eminently readable and re-readable, perhaps the distant promise of a major motion picture (although the project has been in a development wasteland much like the one seen here since 2005) might lure a bold publisher into producing some definitive collectors editions…

© 1981, 1982, Express Newspapers, Ltd. First American Collectors Edition Series © 1982 Ken Pierce, Inc.

Archie American Series: Best of the Eighties volume 2


By Frank Doyle, George Gladir, Dan DeCarlo, Stan Goldberg & various (Archie Comics Publications)
ISBN: 978-1-879794-58-0

For most of us, when we say comicbooks people’s thoughts turn to buff men and women in garish tights hitting each other and lobbing trees or cars about, or stark, nihilistic crime, horror or science fiction sagas aimed an extremely mature and sophisticated readership of confirmed fans – and indeed that has been the prolific norm of late.

For many years however, other forms and genres have waxed and waned, but one that has held its ground over the years – although almost now completely transferred to television – is the teen-comedy genre begun by and synonymous with a carrot topped, homely (at first just plain ugly) kid named Archie Andrews.

MLJ were a small publisher who jumped wholeheartedly onto the superhero bandwagon following the debut of Superman. In November 1939 they launched Blue Ribbon Comics, promptly following with Top-Notch and Pep Comics. The content was the common blend of costumed heroes, two-fisted adventure strips and one-off gags. Pep made history with its lead feature The Shield, who was the industry’s first super-hero to be clad in the flag (see America’s First Patriotic Hero: The Shield).

Even while profiting from the Fights ‘N’ Tights crowd Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in their blossoming market and in December 1941 the action strips were supplemented by a wholesome ordinary hero; an “average teen” who had ordinary adventures like the readers, but with the laughs, good times, romance and slapstick heavily emphasised.

Pep Comics #22 introduced a gap-toothed, freckle-faced, red-headed goof showing off to the pretty blonde next door. Taking his lead from the popular Andy Hardy movies starring Mickey Rooney, Goldwater developed the concept of a wholesome youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. It all started with an innocuous six-page tale entitled ‘Archie’ which introduced boy-goofball Archie Andrews and pretty girl-next-door Betty Cooper. Archie’s unconventional best friend and confidante Jughead Jones also debuted in that first story as did the small-town utopia of Riverdale.

It was an instant hit and by the winter of 1942 had graduated to its own title. Archie Comics #1 was the company’s first non-anthology magazine and began the slow transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the industry’s second Phenomenon (Superman being the first).

By May 1946 the kids had taken over, and the company renamed itself Archie Comics, retiring its heroic characters years before the end of the Golden Age and becoming to all intents and purposes a publisher of family comedies. Its success, like the Man of Steel’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV, movies, pop-songs and even a chain of restaurants.

Those costumed cut-ups have returned on occasion (see High Camp Superheroes), but the company now seems content to license them to DC whilst they concentrate on what they do uniquely best.

Archie is a good-hearted lad lacking common sense, Betty the pretty, sensible girl next door, with all that entails, who loves the ginger goof. Veronica Lodge is rich, exotic and glamorous and only settles for our boy if there’s nobody better around. She might actually love him too, though. Archie, of course, can’t decide who or what he wants…

This family-friendly eternal triangle has been the basis of seventy years of charming, raucous, gentle, frenetic, chiding and even heart-rending comedy encompassing everything from surreal wit to frantic slapstick, as the kids and an increasing cast of friends grew into an American institution. Adapting seamlessly to every trend and fad of the growing youth culture, the host of writers and artists who’ve crafted the stories over the decades have made the “everyteen” characters of mythical Riverdale a benchmark for youth and a visual barometer of growing up.

Archie’s unconventional best friend Jughead Jones is Mercutio to Archie’s Romeo, providing rationality and a reader’s voice, as well as being a powerful catalyst of events in his own right. That charming triangle (and annexe) has been the rock-solid foundation for decades of comics magic. Moreover the concept is eternally self-renewing…

Archie has thrived by constantly reinventing its core characters, seamlessly adapting to the changing world outside its bright, flimsy pages, shamelessly co-opting youth, pop culture and fashion trends into its infallible mix of slapstick and young romance.

Each and every social revolution has been painlessly assimilated into the mix (the company has managed to confront a number of social issues affecting the young in a manner both even-handed and tasteful over the years) and the constant addition of new characters such as African-American Chuck – who wants to be a cartoonist – his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie and Maria and a host of others such as spoiled home-wrecker-in-waiting Cheryl Blossom all contributed to a broad and refreshingly broad-minded scenario. In 2010 Archie jumped the final hurdle with Kevin Keller, an openly gay young man and a clear-headed advocate capably tackling and dismantling the last major taboo in mainstream kids comics.

This second 1980s compendium collects a few further gems from the Era of Excess: Big Hair, make-up for Men, synth-pop music, Fashion Victims and Fad madness all playing heavily to the crowd and playing very funnily indeed. After an introduction from Glenn Scarpelli, (son of comic artist Henry and himself a recovering child-star of an Eighties sit-com) the merriment commences with ‘Health Nuts’ (from Betty & Veronica #302, February 1981) by Frank Doyle, Dan DeCarlo & Rudy Lapick wherein spoiled Veronica pops into the new ultra-swish Health Club to be stylish, but receives a rather destabilising shock after which ‘A Zest for the West’ (Pep #374, June 1981, George Gladir, Stan Goldberg & Bill Yoshida) finds school principal Mr. Weatherbee railing in vain against the inexorable tide of cowboy fashions following America’s rediscovery of all things Country and Western…

Video games and especially Mall Games Arcades began seducing kids at this time and ‘Test Zest’ (Betty & Veronica #312, December 1981 by Gladir & Dan DeCarlo Jr.) found Archie ignoring both his dream-dates for the bleeping boxes. However, where Ronnie spits and pouts, Betty found a way to turn the situation to her advantage, whilst Jughead proved that old-fashioned cunning beats speed, coordination and practise every time in ‘Game Acclaim’ from Archie’s Pals ‘N’ Gals #162 (January 1983 by Gladir, Goldberg & Rudy Lapick).

Another modern mainstay just beginning to proliferate was computers and Mr. Weatherbee made a grave mistake in ‘Input and Output’ (Archie & Me #140, August 1983, Doyle, Dan DeCarlo & Jimmy DeCarlo) when he let that Andrews boy program the school’s first ever bit of kit…

Stories regularly spoofed popular movies, TV shows and bands and in ‘Scheme Scamp’ (Archie #327, January 1984, by Gladir & DeCarlo Jr.) our hero and scurvy rich-kid rival Reggie battled long and hard to secure an interview for the school paper with hot girl band “the Ga-Ga’s” (don’t make me feel even older by having to explain the pun…)

After ‘Krazy Knits’ a pin-up of the Boys of Riverdale modelling chunky sweaters by Dan Decarlo Jr., ‘Cable Caboodle’ (Archie’s Pals ‘N’ Gals #171, September 1984, Gladir & Goldberg) described the joys and pitfalls of the cable TV revolution, and the subsequent ‘A Flair for Wear’ from Everything’s Archie #116, March 1985 by Gladir & Goldberg, found occasional bubblegum pop-stars The Archies (remember the global hit “Sugar, Sugar” in 1969 – well that was technically them) making their first promotional video…

Still focusing on the music scene the Archies support King of Pop Jackie Maxon (think about it: he has sparkly clothes and weird pets) and end up trying to keep his diary out of the hands of sleazy reporters in ‘The Book’ (Archie’s TV Laugh-Out #100, April 1985, Gladir, Goldberg & Lapick) whilst ‘Fashion Frolic’ (Archie’s Pals ‘N’ Gals #176, July 1985, Gladir, Hy Eisman & Jon D’Agostino) saw Mr. Weatherbee trying to quell the outrageous clothes the kids in the cliques were wearing to class.

‘Dimrider’ (Archie’s TV Laugh-Out #102, August 1985) by Ed Berdej, Dan & James DeCarlo lambasted action blockbusters with chilling accuracy whilst ‘Delightful Dilemma’ (Archie Giant Series #550, August 1985 by Gladir, Dan DeCarlo Jr. & James DeCarlo) returned to the basics of Betty and Veronica duelling over their oblivious “Archie-kins”.

‘Rock ‘n’ Rassle’ from Everything’s Archie #120 (November 1985, Gladir, Goldberg & Sal Trapani) referenced the revitalised, ultra-glamourised “sport” of televised wrestling and Punk hit Riverdale High hard in ‘Out of the Ordinary’ (Archie #354, January 1988 by Nate Butler, Dan DeCarlo Jr. & Jim DeCarlo) when our feckless star fell for leather-studded bad-girl Tina, leading to a startling new look for the freckle-faced fool…

Movie madness once more inspired mockery and mirth in ‘Robo-Teen’ (Laugh #13, April 1989, Gladir, Rex Lindsey & D’Agostino) as Archie suffered a tragic ski-boarding mishap before ‘Shlock Rock’ (Everything’s Archie #143, June 1989 by Gladir, Goldberg & Lapick) wraps up the reminiscent drollery with a barbed satire on the budding MTV generation.

These are some of the most effective and impressive stories from that brutal, bizarre decade, and by always concentrating on fashions, fads, and the eternal divide between rebellious teens and fun-thwarting adults achieves a kind of timeless permanence. Then is still now, due in large part to the overwhelming power of good writing and brilliant art, which will always captivate any audience of any age.

This is gentle fun and charming nostalgic delight for all ages so what are you waiting for? It’s not like it costs “Loadsamoney!”

© 2010 Archie Comics Publications, Inc. All rights reserved.

Kull: The Vale of Shadow (A Marvel Graphic Novel)


By Alan Zelenetz & Tony DeZuniga, with Tom Vincent & Michael Heisler (Marvel)
ISBN: 978-0-87135-558-4

Following on from the creation of the comicbook Sword and Sorcery genre in the early 1970s with their magnificent adaptation of pulp superstar Conan the Barbarian, Marvel naturally looked for more of the same, and found it in Robert Ervin Howard’s prototypical wild warrior hero King Kull whose first adventure The Shadow Kingdom was published in the fantasy pulp Weird Tales in August 1929. Two more tales followed before Howard abandoned the character, but nine others and a poem ‘The King and the Oak’ were published posthumously, long after the troubled author had committed suicide.

The S&S genre had undergone a global prose revival through the paperback marketplace since the release of soft-cover editions of Lord of the Rings (first published in 1954), and by the 1960s the resurgence of two-fisted fantasies by such pioneer writers as Edgar Rice Burroughs, Otis Adelbert Kline and Fritz Lieber, whilst many modern writers such as Michael Moorcock and Lin Carter kick-started their careers with contemporary interpretations of man, monster and mage. Without doubt though, nobody did it better than the tragic Texan whose other red-handed stalwart included, Bran Mac Morn, Solomon Kane and El Borak as well tough guys in a variety of other genres such as Steve Costigan, Dark Agnes and Red Sonya of Rogatino.

Marvel Comics tested the waters in early 1970 with a little tale called ‘The Sword and the Sorcerers’ (in horror anthology Chamber of Darkness #4) whose hero Starr the Slayer bore no small resemblance to Conan. It was written by Roy Thomas and drawn by young Englishman Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s Kirby house-style.

Thomas was a huge fan of the prose genre and took great pains to adapt novels and short stories to the graphic medium, even transferring other Howard tales into the canon by replacing his admittedly formulaic leading men with the surly Cimmerian (as Howard himself had done rewriting his unused Kull tale ‘By This Axe, I Rule’ into Conan novella ‘The Phoenix on the Sword’).

Marvel found solid ancillary supporting features with Solomon Kane, Bran Mac Morn and, most successfully King Kull: a wandering Atlantean mercenary who took the throne of a mighty kingdom by force of arms only to spend the rest of his life battling supernatural threats to it and guarding his own back from greedy, ambitious courtiers.

His comics publishing history was as chequered as his prose one; debuting in spectacular manner in Kull the Conqueror (29 issues from 1971-1978 with artistic contributions from Ross Andru, Wally Wood, John and Marie Severin and Mike Ploog among others), a black and white mature magazine Kull and the Barbarians (3 issues, 1975) and a revived, revised, comicbook version from 1982-1985. He even stared with Spider-Man in Marvel Team-Up #112

This sleek and glossy, lavishly oversized gem (285mm x 220mm rather than today’s standard 258 x 168mm) comes from 1989: an eerie, lyrical and poetic tale as the aging King battles his greatest foe and defeats her in characteristically barbaric and unflinching manner…

Kull is dying, sweating and straining on his deathbed as infected wounds seem set to carry him into the great beyond. Gathered for the deathwatch are his most trusted advisors and as they individually reminisce about the gore-spattered gladiator who became Valusia’s greatest monarch, we share their recollections to discover the kind of man he was.

Oblivious, unaware, Kull’s body thrashes and writhes. He struggles on, his soul trapped in an ethereal realm, dancing an erotic duet with the darkly seductive angel of death who has come to take him to the gods…

This eldritch crossing of the final Rubicon is beautifully illustrated in the grand, ostentatiously humanesque manner of the Filipino artists who became such a mainstay of DC and Marvel during the 1970s and early 1980s. Tony DeZuniga was one of the first to break into American comics and his work is always of the highest quality, especially here, enhanced by the glowing, lush hues of colorist Tom Vincent.

Once upon a time Marvel led the publishing pack in high quality original graphic novels: mixing creator-owned properties, licensed assets like Kull and movie adaptations with Marvel Universe tales and even new series launches in extravagant squarebound packages based on the European album model. To me it seems these slim tomes always shine with some intangible extra oomph – perhaps it’s simply the bigger pages with more art on them?

Still readily available, this is a magnificent moody yarn that will delight any fan of the genre and should easily convert a few die-hards too.
© 1989 Conan Properties Inc All Rights Reserved.

Jimbo in Paradise


By Gary Panter (Raw/Pantheon)
ISBN: 978-0-39475-639-4

Gary Panter has been an iconic force in comics and the visual arts since the late 1970s, and his unique distillation of American popular culture through the frenetic lens of his savage design style (alternatively termed “ratty line” or “punk”) has been seen in such varied fields as set design (winning 3 Emmy Awards for Pee-Wee’s Playhouse), interior design, TV and computer animation as well as record covers for Frank Zappa, Red Hot Chili Peppers and many others.

His expressionistic, beautifully ugly, primitivist, high energy anti-art has influenced a generation of cartoonists and illustrators including Matt Groening, whose Simpsons design style owes much to Panter’s innovations in the 1970’s hardcore punk-zine Slash and his contributions to Art Spiegelman’s legendary art comic Raw – from which these wildly eccentric strips are culled.

Long considered a dominant force in punk and alternative comics, Panter is the leading figure of a second generation of “Underground Cartoonists”, doing much to legitimise the movement and elevating this potentially misunderstood arena of graphic narrative to a position of High Art which most mainstream comics have never been able to achieve.

Born in Durant, Oklahoma in December 1st 1950, he became an integral part of the US New Wave movement (not to be confused with our British effete, big-haired, baggy-bloused, excessively made-up electro-pop scene of a decade later). He worked for Time, Rolling Stone, Entertainment Weekly and The New Yorker as well creating his own comics and graphic novels such as, Facetasm, Dal Tokyo and Cola Madnes (created especially for the Japanese market) as well as his signature creation Jimbo: a punk icon whose bizarre life was (mostly) explored in the seminal Raw magazine before being collected into the intimidatingly oversized tomes Adventures in Paradise, Jimbo’s Inferno and Jimbo in Purgatory.

Set – not that it’s particularly relevant – in a semi-futuristic, dystopian urban hodge-podge landscape, burly, kilt-clad Jimbo is just getting by and making do, but stuff always happens to him…

First, a new fast-food place opens up near the derelict building he lives in, but the telepathic robots who run it are really creepy and things start going bad when mutants chase him, trying to steal his burger. He takes refuge in the sewers but life doesn’t get any simpler. In ‘Jimbo’s House is Gigantic, but Condemned’ his skeevy pals Gruten, Zipper and Fluke come for a rather destructive visit, before they all go clubbing – giving the artist license to go hog-wild with stunningly complex full-page art-riots. Of course the authorities take a dim view of all the fun the kids are having…

‘Jim30’ begins a aeries of connected vignettes which abandon formal narrative structure as the punky pariah experiences the downside of waking up, making breakfast and bathing before ‘Jimbo meets Rat-Boy’ introduces our non-hero to a kindred spirit – and his disgusting pet…

After a devilish pastiche of the comic strip Nancy ‘Jimbo Erectus’ describes the evolution of the punk sub-species, after which we return to the future where Jimbo has scored with his buddy Smoggo’s harshly take-charge sister Judy. Now firmly entrenched in a “relationship” Jimbo is now confronted by a whole new world of give-and-take – so when giant cockroaches abduct his girlfriend he and Smoggo must rise to the occasion…

Many of these strips are accompanied by an ancillary strip running at the foot of the pages. Now, at the most inconvenient moment, ‘William & Percy’ take over the main page before the dramatic hunt continues…

Disillusioned, our man contemplates joining the army before opting for the natural life of a primitive shaman in ‘Jimbo is Running Sore’ (complete with graphic diversion ‘Klorex & Purox: the Mad Bombers’). After a brief conversation with God the hunt for Judy resumes; an extended odyssey leading to a fantastic barrage of visual extravaganzas that encompass the explosive death of the world and its aftermath: an eye-popping crescendo of apocalyptic imagery that perfectly captures the philosophy of 20th century punk.

If you’re looking for something a little strong, a little strange, perfectly outrageous and boldly experimental this is the ideal introduction to the works of an absolute maestro.
© 1981, 1982, 1983, 1984, 1985, 1986, 1987, 1988 Gary Panter. All Rights Reserved.

Essential Classic X-Men volume 3


By Roy Thomas, Neal Adams, Werner Roth, Steve Englehart, Tom Sutton & various (Marvel)
ISBN: 978-0-7851-3060-4

X-Men was never one of young Marvel’s top titles but it did secure a devout and dedicated following, with the frantic, freakish energy of Jack Kirby’s heroic dynamism comfortably transitting into the slick, sleek prettiness of Werner Roth as the blunt tension of hunted outsider kids settled into a pastiche of the college and school scenarios so familiar to the students who were the series’ main audience.

The core team still consisted of tragic Scott Summers/Cyclops, ebullient Bobby Drake/Iceman, wealthy golden boy Warren Worthington/Angel and erudite, brutish genius Henry McCoy/Beast in training with Professor Charles Xavier, a wheelchair-bound (and temporarily deceased) telepath dedicated to brokering peace and integration between the masses of humanity and the gradually emerging race of mutant Homo Superior.

Jean Grey/Marvel Girl had recently returned to the team which was also occasionally supplemented by cosmic powerhouse Havok and magnetic minx Polaris although they were usually referred to as Alex Summers and Lorna Dane.

However by the time of this final massive black and white tome (collecting issues #54-66 of the turbulent teens’ original series, guest appearances in Amazing Spider-Man #92, Incredible Hulk #150 and #161, Marvel Team-Up #4 and spin-off solo series The Beast from Amazing Adventures #11-17), despite some of the most impressive and influential stories and art of the decade, the writing was definitely on the wall for Marvel’s misunderstood mutants…

The mayhem begins with ‘Wanted: Dead or Alive… Cyclops!’ (X-Men #54, March 1969, by Arnold Drake, Don Heck & Vince Colletta), which introduced Scott’s kid brother Alex just in time for the lad to be kidnapped by Egyptian acolytes of The Living Pharaoh. It appears the boy had a hidden power the Pharaoh coveted, which necessitated framing the X-Men’s leader…

At that time the back of the X-Men comic was running “untold origins” of the team, and ‘The Million Dollar Angel’ by Drake & Werner Roth, began the tale of Warren Worthington III, a precocious rich boy rushed off to prep school where he grew wings and concealed them by making himself the most despised and lonely person on campus…

Roy Thomas returned as scripter for #55’s ‘The Living Pharaoh!’ illustrated by Heck, Roth & Colletta which saw the full team follow the Summers brothers to the Valley of the Kings and soundly thrash the faux king’s minions only to have the new mutant’s unsuspected power go wild. Meanwhile, in ‘Where Angels Fear to Tread!’ (Thomas, Roth & Sam Grainger) little Warren has left school and planned a superhero career until an atomic accident brought him into contact with a couple of kids code-named Cyclops and Iceman…

Nobody knew it at the time – and sales certainly didn’t reflect it – but with X-Men #56 superhero comics changed forever. Neal Adams had stunned the comics buying public with his horror anthology work and revolutionary adventure art on Green Lantern/Green Arrow and Batman, but here, with writer Thomas in iconoclastic form, they began to expand the horizons of graphic narrative with a succession of boldly innovative, tensely paranoid dramas that pitted mutants against an increasingly hostile world.

Pitched at an older audience, the run of gripping, addictively beautiful epics captivated and enchanted a small band of amazed readers – and were completely ignored by the greater mass of the buying public. Without these tales the modern X-phenomenon could not have existed, but they couldn’t save the series from cancellation. The cruelest phrase in comics is “ahead of its time…”

‘What is… the Power?’ (Thomas, Adams & inker extraordinaire Tom Palmer) revealed the uncanny connection between Pharaoh and Alex Summers and as the Egyptian mastermind transformed into a colossal Living Monolith, the terrified boy’s mutant energies were unleashed with catastrophic results. At the back, the unbalanced Angel had become ‘The Flying A-Bomb!’ but luckily he was defused in time to become the newest X-Man.

Issue #57 brought back the team’s most relentless adversaries in ‘The Sentinels Live!’ as a public witch-hunt prompted the mutant hunting robots to hunt down X-Men across the globe. Amongst the first victims were magnetic Lorna Dane and Alex Summers but the sinister Sentinels had their unblinking eyes set on all mutants… That issue also saw a rundown on Marvel Girl’s abilities in the last back-up feature ‘The Female of the Species!’. From the next issue Thomas and Adams would have an entire issue to play with…

‘Mission: Murder!’ ramped up the tension as the toll of fallen mutants increased, with Iceman, the Pharaoh, Angel and Mesmero all falling to the murderous mechanoids, but when their human controller discovered an unsuspected secret the automatons struck out on their own…

With all other mutants in the Marvel universe captured, Cyclops, Marvel Girl and Beast were reduced to a suicidal frontal assault in ‘Do or Die, Baby!’, pulling off a spectacular victory, but only at the cost of Alex Summers, now known as Havok…

Badly injured, Alex was brought to an old colleague of Professor Xavier’s named Karl Lykos – a discreet physician hiding a dark secret. ‘In the Shadow of Sauron!’ revealed that the not-so-good doctor had been bitten by Pterodactyls from the Antarctic Savage Land and become an energy vampire. Now with a powerful mutant to feed on, his addiction fully manifested as Lykos transformed into a winged saurian with hypnotic powers, determined to sate himself on the other X-Men.

After a shattering struggle in ‘Monsters Also Weep!’ Lykos was defeated, instinctively flying South to the Savage Land. Drained of his power he reverted to human form and when the X-Men tracked him down the tormented leech chose suicide rather than become Sauron once more. Searching for his body Angel was also attacked by Pteranodons and crashed to the bottom of a vast crevasse, precipitating the mutants into another primordial encounter with wild man Ka-Zar as ‘Strangers …in a Savage Land!’

Marooned once more in a lost world Angel was healed by the enigmatic Creator, a wounded genius protecting the Savage Land’s mutant population with his own team of X-Men counterparts. As his team-mates search for him the Winged Wonder switched allegiance, unaware that his benefactor was actually the X-Men’s oldest enemy…

‘War in the World Below!’ saw the villain’s plans revealed and finally thwarted by the heroes and Ka-Zar, leaving the returning team to tackle a controversial Japanese extremist in ‘The Coming of Sunfire!’ (#64, with stalwart Don Heck doing an impressive fill-in job for Adams) whilst the next issue brought back the long-dead Professor Xavier – only to nearly kill him again in the Denny O’Neil scripted alien invasion yarn ‘Before I’d Be Slave…’ an astounding epic that ended Neal Adams’ artistic tenure in grand style.

All the staffing changes were hints of a bigger shake-up. With X-Men #66 (March 1970), the series was cancelled despite all the frantic and radical innovations crafted by a succession of supremely talented creators. ‘The Mutants and the Monster’ by Thomas, Sal Buscema & Sam Grainger, sent the team hunting for Bruce Banner in an attempt to save Professor X from a coma induced by his psychic battle against the aliens. Unfortunately when you hunt Banner what you usually end up with is an irate Incredible Hulk…

Although gone, the mutants were far from forgotten. The standard policy at that time to revive characters that had fallen was to pile on the guest-shots and reprints. X-Men #67 (December 1970) saw them return, re-presenting early classics and with Amazing Spider-Man #92 (January 1971), individually and collectively the Merry Mutants began their comeback tour. ‘When Iceman Attacks’ (Stan Lee, Gil Kane & John Romita Sr.) concluded the Amazing Arachnid’s battle against corrupt political boss Sam Bullit, as the ambitious demagogue convinced the youngest X-Man that Spider-Man was a kidnapper. Despite being a concluding chapter, this all-out action extravaganza efficiently recaps itself and is perfectly comprehensible to readers.

Alec Summers had left the X-Men, terrified of his uncontrollable cosmic power, to isolate himself in the deserts of New Mexico. When Lorna went looking for him in ‘Cry Hulk, Cry Havok!’(Incredible Hulk #150 April 1972, Archie Goodwin, Herb Trimpe & John Severin) she encountered a menacing biker gang and an Emerald Giant violently protective of his privacy. Mercifully Havok proved a match for the rampaging titan…

The previous month Marvel had launched a reinvented X-Man in a solo series as a response to the world horror boom which shifted general comicbook fare from bright shiny costumed heroes to dark and sinister monsters. Premiering in Amazing Adventures #11 (March 1972), written by Gerry Conway and illustrated by the incredibly effective team of Tom Sutton & Syd Shores, ‘The Beast!’ told how the brilliant Hank McCoy had left Xavier’s school and taken a research position at the conglomerate Brand Corporation.

Using private sector resources to research the causes of genetic mutation McCoy became embroiled in industrial skullduggery and to hide his identity used his discoveries to “upgrade” his animalistic abilities – temporarily turning himself into a fearsome anthropoid creature with startling new abilities. At least it was supposed to be temporary…

Steve Englehart assumed the writing reins and monster maestro Mike Ploog took the inker’s chair for ‘Iron Man: D.O.A.’ as McCoy, trapped in a monstrous new shape, took extreme measures to appear human as he desperately strove to find a cure for his condition. Unfortunately Brand was riddled with bad characters and when Tony Stark came to visit it was inevitable that the Beast and Iron Man would clash…

Incomprehensibly that battle led to Iron Man’s death – or so McCoy thought. In fact the monster had been mesmerized by the villainous Mastermind in a scheme to force the outcast to join the Brotherhood of Evil Mutants. ‘Evil is All in Your Mind!’ (Englehart, Sutton & Frank Giacoia) also reintroduced two characters from the wildest fringes of Early Marvel continuity who would both play major roles in months and years to come. Patsy Walker was an ideal girl-next-door whose wholesome teen-comedy exploits had delighted readers for decades since her debut in Miss America #2 (Nov. 1944).

She starred in seven separate comicbooks until 1967. Now she joined the cast of the Beast as the tag-along wife of her boyhood sweetheart Buzz Baxter who had grown from an appealing decent goof to a rather daunting military martinet and Pentagon liaison. As McCoy was throwing off the psychic influence of Mastermind Captain Baxter was laying plans to capture the maligned mutate…

Meanwhile the other X-Men were not forgotten. New horror-star Morbius, the Living Vampire was making things tough for Spider-Man in Marvel Team-Up. In #4 (September 1972) the Human Torch was replaced by the mutant team as the Wall-crawler’s partner in ‘And Then… the X-Men!’ a terse, tense thriller written by Conway, inked by Steve Mitchell and illustrated by the magnificent Gil Kane at the top of his form.

Bloodsuckers literal and metaphorical were also the order of the day in Amazing Adventures #14. ‘The Vampire Machine’ (inked by Jim Mooney) saw Iron Man return as computer assassin Quasimodo attacked Brand Corp. in an attempt to steal the technology to build a new body, whilst #15 ‘Murder in Mi-Air!’ (with art from Sutton, Giacoia & John Tartaglione) found a gravely wounded McCoy make an unexpected ally and confidante, before the Angel came calling, encountering a hideous monster named the Griffin en route.

This tale reintroduced another old friend of McCoy’s and neatly segued into another Incredible Hulk crossover (#161, March 1973), but not before our hirsute hero battled an old foe in the Halloween thriller ‘…And the Juggernaut Will Get You… If You Don’t Watch Out!’ by Englehart, Bob Brown & Frank McLaughlin.

‘Beyond the Border Lurks Death!’ (Englehart, Trimpe & Sal Trapani), saw the Hulk and the Beast as reluctant allies in a battle against the Mimic, another old X-foe, whose ability to absorb the attributes of others had gone tragically, catastrophically haywire.

It was the last time McCoy would be seen in a full tale until the bombastic Beast joined the Avengers. Amazing Adventures #17 featured a two-page framing sequence by Englehart, Jim Starlin & Mike Esposito (included here) which bracketed an abridged reprint of the Beast origin back-ups from X-Men #49-53 (which are not – so see Essential Classic X-Men volume 2 for the full story).

Although a little scrappy and none too cohesive in layout these disparate stories are wonderful comics sagas that were too radical for the readership of the times but have since been acknowledged as groundbreaking mini-masterpieces which reshaped the way we tell stories to this day. Moreover this brilliant blockbuster still has treats to share. Included at the end are the 29 covers of the X-Men reprint run (#67-94 and Annuals #1-2) an unused Adams cover and 8 original art pages from #64, which make this comprehensive collection an unquestionable treasure no fan should be without.

© 1969, 1970, 1971, 1972, 1973, 2009 Marvel Characters, Inc. All rights reserved.

Rip M.D.


By Mitch Schauer, Mike Vosburg, Michael Lessa, & Justin Yamaguchi (Lincoln Butterfield/Fantagraphics Books)
ISBN: 978-1-60699-369-9

Here’s a post-Christmas cracker that will delight monster-fans of all ages and signals a welcome return to upbeat and clever kids’ fiction.

Ripley Plimt is a bright lad with a hobby. Ever since he can remember he has adored classic monster movies. He’s an absolute expert on trivia, minutiae and lore. Now he’s eleven and all grown up he’s come to one inescapable conclusion… it’s all true!

When the kind-hearted lad mends a little bat’s broken wing one night it changes his life forever. Bitten by the fixing bug (but not the bat – that would be ungracious) he applies his unsuspected new skills to repairing the mouldering zombie corpse that shows up later – with the understanding and grudging approval of his parents and Uncle Will – and soon needy werewolves, protoplasmic blobs and ghost cats are all turning up to complicate his life.

The only real flies in the ointment are repulsive mortal kids Pretoria and Stanley DeMann, who used to live in Rip’s house and are prepared to go to extraordinary, murderous lengths to force the easy-going Plimpt family out…

Their millionaire dad is even worse and orchestrates a campaign of very human terror to get his way, almost driving Rip to abandon his unconventional dreams. However, the unscrupulous autocrat has some dark secrets of his own and Limbo the dead cat and a pretty little vampire girl know how best to exploit them…

Writer, artist, Producer, designer and Emmy® Award-winning animator Mitch Schauer (creator of Angry Beavers and Freakazoid!) is a founding member of Lincoln Butterfield, an independent animation company also comprising Robert Hughes and painter Michael Lessa. Comics veteran Mike Vosburg, who inked Schauer’s pencilled art here, has a glittering prize or two himself: as well as his funnybook career, he won his own Emmy® for directing Spawn cartoons and is chief storyboard artist for the Narnia movie franchise. Co-producing this snazzy graphic novel with electrically eclectic comics publisher Fantagraphics Books is LB’s first foray into print – but surely not their last.

With painted colour effects from Lessa and Justin Yamaguchi and including a wonderful development art section, this spectacular, spooktacular romp is a fabulously punchy, action-packed, wickedly funny treat for kids of all ages that will leave every reader voraciously hungry for more…

© 2010. All Rights Reserved. A joint production between Fantagraphics Books and Lincoln Butterfield.