Walt Kelly’s Our Gang volume 4 1946-1947


By Walt Kelly (Fantagraphics Books)
ISBN: 978-1-60699-322-4

The Our Gang (later to be known as the Li’l Rascals) movie shorts were one of the most popular series in American Film history. Beginning in 1922 they featured the fun and folksy humour of a bunch of “typical kids” (atypically though, there was full racial equality and mingling – but the little girls were still always smarter than the boys) having idealised adventures in a time both safer and more simple. The rotating cast of characters and slapstick shenanigans were the brainchild of film genius Hal Roach (he directed and worked with Harold Lloyd, Charley Chase and Laurel and Hardy amongst many others) and these brief cinematic paeans to a mythic childhood entered the “household name” category of popular Americana in amazingly swift order.

As times and tastes changed Roach was forced to sell up to the celluloid butcher’s shop of MGM in 1938, and the features suffered the same interference and loss of control that marred the later careers of the Marx Brothers, Laurel and Hardy and Buster Keaton.

In 1942 Dell released an Our Gang comic-book written and drawn by Walt Kelly who, consummate craftsman that he was, restored the wit, verve and charm of the cinematic glory days with a progression of short tales that elevated the lower-class American childhood to the mythic peaks of Dorothy in Oz or Huckleberry Finn.

Over the course of the first eight issues (see Walt Kelly’s Our Gang volume 1) the master raconteur moved beyond the films – good and otherwise – to build an idyllic story-scape of games and dares, excursions, adventures, get-rich-quick-schemes, battles with rival gangs and especially plucky victories over adults: mean, condescending, criminal or psychotic. Given more leeway, Kelly eventually in-filled with his own characters, but for this book aficionados and purists can still thrill to the classic cast.

This long-awaited fourth collection gathers the adventures from issues #24 to #30 (July 1946l -January 1947), and finds Kelly inserting more of himself into the mix. Here the light-hearted yarns often evolved into full-blooded dramas, with murderous returning villains and bold excursions far beyond what modern parents would allow their cosseted darlings to experience, all based on Kelly’s great fondness for the wholesome adventures of daring youth written by Horatio Alger and Oliver (the Rover Boys, Bobbsey Twins, Tom Swift) Optic.

The entrancing full colour fun leads off with riotous rumbles as Buckeye and Red Macdougal build a fake teleportation machine to prank Froggy, only to have two burglars steal the cardboard contraption thinking it the real deal, and thereafter the entire gang gets into serious danger when The Barrel returns.

The Hispanic master-criminal wants revenge for the way the kids foiled his counterfeiting ring, but luckily the old circus entertainer Professor Gravy is around – with his lion and tiger…

A rare (for the era) continued storyline begins with #26 as Froggy, Macdougal and Julip the goat join the Professor on his showboat for a summer of entertaining the river towns. Unfortunately the fugitive Barrel is also on board, incognito and desperate to skip town…

By the next issue the kids have taken care of their arch-enemy (for the meantime) and Julip takes centre-stage – or deck – when he swallows a talking toy parrot and the Professor thinks he’s found the showbiz sensation of the century: a hilarious tale that introduces as memorable new cast member, blustery lady-wrestler Guinevere.

As the kids continue their parent-free working vacation the showboat takes on two new passengers; a thoroughbred race horse and his owner trying to avoid thieves keen on stealing the elite hayburner. If I just mention that this is the same week that the boys are trying to perfect their pantomime-horse act I suspect you can guess where this tale is heading…

The two-fisted dénouement of that escapade left the riverboat high and dry on a reef, and in #29 the stranded cast decides that they will trap the horse-thieves who escaped capture during the battle that led to the crash. This is a dark tale indeed as Macdougal is kidnapped and shot, but the bonny lucky lad soon turns the tables on the villains thanks to some ghastly green flares and a handy graveyard…

This volume ends as the boys return to school and plunge straight into Baseball woes as old rival Feeny of the Gashouse gang frames the bespectacled Froggy. Banned by his teacher from playing in a vital match, the little wise guy needs somebody to pretend to be his mother and get him out of an unjust punishment. It’s a measure of his tenacity if not faith, when three separate versions of his mom turn up at the game…

Today’s comics have nothing like these magical masterpieces to offer to contemporary audiences. Many readers might not even be able to appreciate the sheer beauty, narrative charm and lost innocence of this style of children’s story: sumptuous confections from a true legend of our art-form with truly universal appeal.

If so I genuinely pity them, because this is work with heart and soul, drawn by one of the greatest exponents of graphic narrative America has ever produced. Be assured however, that their loss need not be yours…

© 2010 Fantagraphics Books. All Rights Reserved.

Abandoned Cars


By Tim Lane (Fantagraphics Books)
ISBN: 978-1-60699-341-5

Tim Lane is a post-war American. His inner landscape is populated with B-Movies, Rock and Roll, junk-memorabilia, big cars with fins, old television shows, Jack Kerouac, the seven ages of Marlon Brando, pulp fictions, young Elvis, distilled Depression-era experiences (all of them from “The Great” to the latest), black and white images on TV, a loss of faith in old values, Mad Avenue propaganda, compromised ideals and frustrated dreams. He calls that oh, so plunderable societal gestalt and psychic landscape “The Great American Mythological Drama”, and in this first collection of his stark, intriguing comic strips he dips deep and concocts his own striking contributions to the Great Double Martini of Life…

Many modern Americans are using that shared popular culture to create new paintings and sculptures (see any of the numerous “lowbrow” or “pop surrealist” tomes by Schorr, Ryden, Ledbetter et al that we’ve reviewed here over the last few months) but Lane has eschewed the gallery art arena for his explorations, opting instead for the only true American medium of expression, the story, and toils bombastically in its ugly bastard offspring – Comics.

He draws in stunning black and white: hard-edged, uncompromising and enticingly moody, and these short stories, vignettes, observations and sequential investigations are far from the usual stock of funnies.

The contents here are culled from a number of sources such as Legal Action Comics, Hotwire, Typhon, Riverfront Times and his self-published magazine Happy Hour in America from 2003 to 2008, and range from tales of dark, eccentric whimsy (‘American Cut-Out Collectibles’, ‘The Manic-Depressive from Another Planet’ and ‘The Aries Cow’) to philosophically charged musings (‘Ghost Road’, ‘To Be Happy’ and ‘The Drive Home’), Pop cultural pastiches (‘Outing’ and ‘Doo-Wop and Planet Earth’ ) fascinating autobiography and reportage (‘Spirit’ parts 1-3, ‘In My Dream’ and ‘You Are Here: the Story of Stagger Lee’) to just plain old-fashioned noir-tinted thrillers like ‘Cleveland’ and  ‘Sanctuary’.

The book also contains numerous untitled, enigmatic and addictive short pieces, and for my money the most evocative and powerful piece herein is an all but wordless, two-page rumination on age and loss: ‘Those Were Good Years’. You’d have to be made of stone to be unmoved…

Crafting comics is clearly not a job or hobby for Lane. Serious artists have always struggled to discover greater truths through their creative response to the world, and he has obviously found his instrument in black line on white and his muse in the shabby, avuncular, boisterous, scary detritus of our everyday, blue-collar communal past. The result is stunning and highly intoxicating.

Questing, introspective, insightful and as desperately inquiring as the young Bob Dylan, with as many questions, even fewer answers and just as much lasting, life-altering entertainment to be derived…

Why haven’t you got this book yet?

© 2003 – 2008, 2010 Tim Lane. All rights reserved.

The Question volume 4: Welcome to Oz


By Dennis O’Neil, Denys Cowan, Rick Magyar & various III (DC Comics)

ISBN: 978-1-84856-328-5

The Question, created by Steve Ditko, was Vic Sage, a driven, obsessed reporter who sought out crime and corruption irrespective of the consequences. This Charlton ‘Action-Hero’ was purchased by DC when Charlton folded in 1983 and was the template for the compulsive Rorschach when Alan Moore and Dave Gibbons first drafted the miniseries that would become the groundbreaking Watchmen.

An ordinary man pushed to the edge by his obsessions, Sage used his fists and a mask that made him look utterly faceless to get answers (and justice) whenever normal journalistic methods failed. After a few minor successes around the DC universe Sage got a job in the town where he grew up.

Hub City (purportedly based on East St Louis) was a hell-hole, the most corrupt and morally bankrupt municipality in America. Mayor Wesley Fermin was a degenerate drunken sot and the real power was insane cleric Reverend Jeremiah Hatch. When Sage started cleaning house as The Question he was “killed”, rescued and resurrected by the inscrutable Shiva – the World’s deadliest assassin.

Crippled, he journeyed into the wilderness to be healed and trained by O’Neil’s other legendary martial arts creation, Richard Dragon.

It’s a new type of hero who returned to Hub City, philosophical rather than angry, but still cursed with a drive to understand how things universally go bad. The city has degenerated even further. Sage’s girlfriend is now Mayor Fermin’s wife, and crime and chaos are everywhere…

This fourth collection (reprinting issues #19-24 of the seminal 1980s series) brings to a head many of the dark plot threads that have been with the series since its inception. With Fermin permanently drunk and oblivious Sage has renewed his affair with Myra, even whilst she is running for her husband’s job.

Closet racist Royal Dinsmore has better ways of winning the race than smearing his opponent, but thanks to an extremely disturbed good citizen those plans are exposed in ‘The Plastic Dilemma’ (illustrated by Denys Cowan & Rick Magyar) and Myra refuses the financial support of a particularly unwholesome millionaire backer, whilst the emotional impact of her affair with Sage is revealed in ‘Send in the Clowns’ (an all-Magyar art job) a brutal tale of freaks, greed and prejudice.

Dick Giordano inks Cowan in ‘Rejects’ as psychopathic Junior Musto, returns (see The Question: Zen and Violence) to take a hospital hostage, demanding a heart transplant for the father who abused and tried to destroy him. That Greek tragedy leads into the main event…

‘Election Day (by Cowan & Malcolm Jones III): The Fix’ begins an agonising comedy of political errors as Dinsmore’s plan to steal the election is thwarted and he resorts to hiring a gang of Bikers to prevent the populace from voting – a t least those who can be bothered to turn out.

All the while Myra is having heartrending second thoughts. She doesn’t want to win but can’t afford to let a monster like Dinsmore gain control of her city. In the background her sot husband lurks; drunk deranged, bitter: clutching a bottle and a gun…

Some disquieting historical facts about Hub City are revealed in ‘Election Day: Welcome to Oz’ as the situation worsens. Open warfare in the streets is compounded by the arrival of a tornado that smashes most of the city to rubble, and the terrible conclusion ‘Election Day: The Dark’ sees Dinsmore defeated by a last-minute Machiavellian masterstroke from Vic Sage.

Mrya becomes the new Mayor of the biggest, most corrupt pile of rubble in America. A shot rings out…

Even ending on such a painful cliffhanger is grudgingly acceptable when the work is of such sterling quality and these eccentric epics are as readable now as they ever were. Complex characters, a very mature depiction of the struggle between Good and Evil using Eastern philosophy and very human prowess to challenge crime, corruption, abuse, neglect and complacency would seem to be a recipe for heady but dull reading yet these stories by one of the American industry’s greatest wordsmiths, and especially the mythic martial arts action delineated by Denys Cowan are gripping beyond belief and constantly challenge any and all preconceptions. So grab this book; absorb, enjoy and then move briskly on to the next volume.

I’m going to…

© 1988, 1989, 2008 DC Comics. All Rights Reserved.

Captain Atom: Armageddon


By Will Pfeifer, Giuseppe Camuncoli & Sandra Hope (WildStorm)
ISBN: 978-1-4012-1106-6

When DC acquired the right to the 1960s Charlton Comics “Action Heroes” line Captain Atom was the character and concept which had the most radical makeover. No longer a two-fisted, patriotic astronaut survivor of an atomic accident, the new Nathaniel Adam was a discredited and cashiered US soldier in the 1960s, forced to undergo a merge with alien metal by his own superiors, and accidentally catapulted 25 years into the future.

After a brief period as a pawn of the self-same General who caused all his woes, Adam struck out on his own and gradually achieved some measure of credibility in the superhero community, both as a solo act and leader of Justice League Europe and Extreme Justice. Whenever his popularity waned and whatever series he was in was cancelled, he would inevitably reappear as a government pawn/nominal establishment bad-guy working for Uncle Sam.

Gifted with phenomenal quantum-energy powers he was in a class that could hurt Superman, and when Lex Luthor became President of America Atom was ordered to defeat both the Man of Steel and the Dark Knight (see Superman/Batman: Public Enemies). Coming to his moral senses just in time, Captain Atom sacrificed himself to destroy a colossal Kryptonite meteor which would have obliterated the Earth.

Which is right where this slight-but-fun slab of superhero eye-candy picks up…

Neither disintegrated nor time-bumped, Atom reappears in a parallel universe inexplicably sporting a new look. Thinking this is just another one of those things sent to plague costumed crusaders he begins to make himself known to the authorities and that world’s metahumans, but something is not quite right…

The energy of his explosive sacrifice has pushed him beyond the interdimensional barrier known as “The Bleed” into a dark and savage para-reality where superbeings are far from welcome or revered. In fact the human populace lives in dread of its “Post-Human” entities, especially as some like The Authority have often taken over the planet for their own purposes(see The Authority: Revolution books 1 & 2).

After clashes and conferences with alien powerhouse Majestic and the aforementioned Authority, the good Captain realises that his journey has melded him with some alien force in this Wild and Stormy universe, and prevents his leaving it. Moreover, that force is causing him to “melt down”: if he stays he’s going to explode and take all the other universes with him.

Unable to cure or remove Captain Atom, the only sensible option seems to be to kill him – a solution all these bloodthirsty heroes seem more than willing to attempt…

Pure comics fan-fare, this is a fast-paced, witty romp for adult superhero fanatics that won’t make a lot of sense to outsiders but is a tasty treat for anybody who likes their fights ‘n’ tights edgy and post-modern. Devotees will get off on seeing the likes of Grifter, Void, Maul, Zealot and the other WildC.A.T.s going head to head with our golden boy and there’s a definite doom-laden, ticking-clock conundrum to solve for those of us who like a little plot with our ultra-pretty designer violence.

A definite guilty pleasure, stylish, thrilling and inexplicably satisfying.

© 2007 WildStorm Productions. All Rights Reserved.

Laurell K. Hamilton’s Anita Blake: Vampire Hunter: First Death


By Laurell K. Hamilton, Jonathon Green & Wellington Alves (Marvel)
ISBN: 978-0-07851-3476-3

I’m not a great fan of these oh-so-topical vampire love-stories – and to be fair the first entries in the vast sequence of supernatural thrillers by Laurell K. Hamilton either didn’t start out as a prototypical example of that blossoming sub-genre or the author displayed extraordinary patience before getting to the sanguinary snogging – preferring instead to concentrate on blending horror and police procedural elements rather than delve into the somewhat dubious but unaccountably popular teen passion for getting jiggy with dead people.

Therefore this review will concentrate specifically on the material created for this graphic novel prequel, set in the early days of the necromantic private detective and re-animator…

Sharing elements with such later but rather better-known properties as Charlaine Harris’ Southern Vampire Mysteries (as seen on TV as True Blood) and Jim Butcher’s Dresden Files (see The Dresden Files: Welcome to the Jungle) the stories are set in modern day St. Louis on an Earth where magic is real and the supernatural is both accepted and legitimised.

Here America is at the forefront of civil rights for supernaturals, granting spooks and fiends the same rights and protections every other citizen has under the Constitution. Since the rest of the world is somewhat less enlightened about the things that prey on humanity the USA has experienced a huge influx of migrant monsters, and society – particularly law-enforcement – has had to adapt quickly.

Anita Blake is a necromancer whose day job is to temporarily raise the dead (for settling will litigation and the like…) but she also works with the police, using her powers to execute vampires who break the law. That law being: don’t kill humans – or else…

The first novel Guilty Pleasures was adapted by Marvel as miniseries with great success but appalling frequency, and an all-original 2 issue micro-series prequel, ‘The First Death’ was rushed out to supplement the saga and placate the waiting fans. Together with the Anita Blake: Vampire Hunter Guilty Pleasures Handbook that tale is collected here to reveal the early days of many of the novel’s characters and locations.

The Handbook is an illustrated text glossary of all you need to know about Blake’s world compiled and written by Stuart Vandal, Ronald Byrd, Michael Hoskin, Chris Biggs & Ave Cullen illustrated by Brett Booth and Ron Lim, but be warned it does reveal the end of Guilty Pleasures so either read that first or accept that you know in advance who dies, stays undead, gets staked etc…

‘First Death’ is a rather appetising, readable treat – although Brett Booth’s art, whilst highly competent, feels fearfully dated due to its angular, Image-style rendering…

When butchered, blood-drained children begin turning up, it’s clearly a case of a vampire gone off the rails and Sergeant Dolph Storr calls in Anita Blake, a licensed Vamp executioner to kill the freak when they eventually catch it.

She surprises the jaded cops by actively joining their hunt. Only state-sanctioned operatives like Blake are allowed to expedite the undead, but usually they wait until cops have done all the dirty work of finding and catching the blood-suckers…

The investigation leads to the Vampire enclave of “The District” where supernatural businesses and citizens cluster in a quasi-legal, twilight zone ghetto and inevitably to “Guilty Pleasures”; a bar and strip club where the quick and the dead mingle in secure anonymity. For the first time Anita meets the proprietor Jean-Claude, a powerful Nosferatu who will figure prominently in her future…

By seeking the kid-killer the hard-pressed hunters accidentally uncover a huge ring of rogue vampires who have been covertly slaughtering citizens, and when the Executioner and her mentor Manny get in over their heads child-killer Valentine (a later arch-enemy for Blake) nearly butchers them both. Luckily they have a heavy-hitter of their own…

Edward is only human and used to be a hitman, but as that proved to be no challenge, now he only takes on vampire commissions. He’s the one thing the supernaturals are scared of…

Fast-paced and extremely intense, this is a riotous horror-ride-come-cop-story for older readers and one that has enough wit and wonderment to engage even an old curmudgeon like me. If you thought this was a chick-lit chiller that has nothing to offer dedicated comics veterans, think again…

© 200, 2009 Laurell K. Hamilton. All rights reserved

Blazing Combat


By Archie Goodwin & various (Fantagraphics Books)
ISBN: 978-1-60699-366-8

If you’re a bold young publisher or passionate young author you know you must be doing something right when the American government is out to get you. At least that must have felt the case for struggling print entrepreneur Jim Warren and writer/editor Archie Goodwin in the months that followed the launch of the war anthology comics magazine Blazing Combat.

Warren had originally established himself with the black and white B-Movie periodical Famous Monsters of Filmland and satire magazine Help!, when in 1965 he took his admiration of the legendary 1950s EC Comics to its logical conclusion by reviving the concept of horror short stories for older fans by launching Creepy. Stuffed with clever, sardonic, tongue-in-cheek comics chillers illustrated by the top artists in the field (many of them ex-EC stars) he circumvented the all-powerful Comics Code Authority – which had ended EC’s glory days and eventually their entire comics line – by publishing as a newsstand magazine.

It was a no-lose proposition. Older readers didn’t care to be associated with “kid’s stuff” comic-books whilst magazines had tempting cachet (i.e. mild nudity and little more explicit violence) for readers of a transitional age; moreover the standard monochrome format was a quarter of the costs of colour periodicals.

Creepy was a huge and influential hit, especially among the increasingly rebellious teen market, often cited as a source of inspiration for the nascent underground commix movement and feeding on the growing renewed public interest in the supernatural. In true Darwinian “Grow or Die” mode Warren looked around for a new project.

At this time the war in Vietnam was starting to escalate, and the 1948 Selective Service Act – which had kept the Military, National Guard and Federal Reserve forces “topped up” with able-bodied men throughout the Cold War and Korean “Police Action” – was increasingly informing young men that they had been called up to “Advise” their allies in Indo-China on how to kill communists…

Archie Goodwin was a young cartoonist and writer working as an assistant art director at Redbook magazine. Another passionate EC fan, he had sold a script to Warren which appeared in Creepy #1, becoming its editor with #4, and was promptly offered the editor’s chair on Warren’s latest brainstorm. If EC horror had come back into vogue wouldn’t that audience also like a mag based on the old company’s landmark war anthologies Frontline Combat and Two-Fisted Tales?

We’ll never know.

Nowadays controversy sells and there’s no such thing as bad publicity but in 1965 it was a different world and these passionately realistic, uncompromising tales of battle were deemed anti-war (can that ever be a bad thing?) and anti-American: not by the readers but by the distributors paid to get Blazing Combat onto the shelves.

With the second quarterly issue copies were arbitrarily being left in warehouses, the American Legion publicly denounced the magazine – presumably for not showing war as a fun-filled, glorious picnic – and US Military authorities had banned the publication from all their PX’s (the Post Exchange and its Navy, Marine and Air Force equivalents were and still are the One-Stop-Shop of US bases and sold everything from reading materials to off-duty shoes – they were a major generator of comic-book sales) citing a number of Vietnam themed tales which implied that American soldiers were killing innocent civilians.

The public revelation of the My Lai massacre of as many as 507 villagers by American soldiers remained covered up until 1969…

Accompanied by fascinating and frankly gob-smacking interviews with Warren and Goodwin this wonderful, astounding collection re-presents all four of these monochrome masterpieces (which ran over a year from October 1965 to July 1966) in a rousing tome filled with trenchant, unforgettable war-stories by some of the greatest artists in the industry.

The moral body-blows and ethical challenges begin with ‘Viet-Cong!’(illustrated by Joe Orlando), just another grisly day in the field for our boys: marching, searching, torturing prisoners… followed by Angelo Torres’ ‘Aftermath!’, a paean to pride and stupidity set during the Civil War. Next is a terse, informative drama about the ‘Flying Tigers!’ drawn by aviation ace George Evans, and disturbing fable about ultimate objectives during the War in the Pacific, ‘Long View!’ by Gray Morrow.

Reed Crandall illustrated ‘Cantigny!’ decrying the patriotic madness of WWI, and Alex Toth drew a beautiful ‘Combat Quiz’ feature, whilst Tex Blaisdell, Russ Jones and Maurice Whitman collaborated on the rousing tale of Revolutionary War hero ‘Mad Anthony!’ The first issue concluded with John Severin’s gritty cautionary WWII tale ‘Enemy!’

‘Landscape!’ is the Vietnam tale that caused all that long-ago furore, once more drawn by Orlando, whilst Crandall tried his hand at Minutemen and Lobsterbacks (rebellious Colonials and British regulars to you) in the painfully ironic story of ‘Saratoga!’ and Korea fell under the spotlight in Al McWilliams’ stirring ‘Mig Alley!’

Orlando recaptured the mania of the Spanish-American War of 1898 in ‘Face to Face!‘ whilst the dream-team of Torres and Al Williamson delivered a brutal classic of tank warfare in ‘Kasserine Pass!’ and Alex Toth’s design and greytone mastery made ‘Lone Hawk’ as perfect a tale of WWI aerial combat as you will ever see…

There’s another (uncredited) ‘Comics Quiz’ to solve before Severin’s chilling psycho-drama ‘Holding Action’ ended that controversial second issue.

The magazine was already doomed by the time ‘Special Forces!’ from Joe Orlando opened the third issue. It’s gory, blasé, day-in-the-life attitudes nicely counter-pointed the human tragedy and triumph of Crandall’s Civil War shocker ‘Foragers’ and the chilling acceptance of the war-obsessed survivors in ‘U-Boat’; Gene Coloan’s first contribution to this ill-starred gem of a series.

Alex Toth co-wrote the ambiguously post-apocalyptic ‘Survival!’, but the potent reductionist minimalism of the art is all his own, whilst Wally Wood wrote and illustrated a slick, stirring thriller in ‘The Battle of Britain’ – the only tale on which Goodwin had no input, and the first to feature non-American protagonists…

The Indian Wars of 1885 provided Gray Morrow with an ideal opportunity to demonstrate the only true winner of genocide in ‘Water Hole’, and the penultimate issue concluded with a saga of unjustified assumptions in Severin’s beguiling Pacific War parable ‘Souvenirs!’

Gene Colan illustrated the final Vietnam tale ‘Conflict!’, an impassioned tale of racism under fire, George Evans returned to the killer skies of WWI in the bloody history lesson ‘How It Began!’ which leads directly into – visually, at least – the best thing in the book.

Alex Toth revisited the glory of his landmark EC tale ‘F86: Sabre Jet!’ (Frontline Combat #12, 1953; track it down – preferably in black and white – it is utterly indescribable in its pictorial brilliance) with another saga of Jet Age combat: ‘The Edge’ a stark, yet oddly comforting homily.

‘Give and Take’ by hyper-realist Russ Heath is a perfect example of the anti-war philosophy and hauntingly lovely, whilst Wally Wood’s sleek imagery and finishing clearly shows how Hitler’s mad arrogance lost the war by mis-using the incredible jet fighter ‘ME-262!’

Severin’s final contribution is the gallows-grim lark of WWI ‘The Trench!’ whilst Reed Crandall’s immense versatility is displayed in a two-tier tale of legendary holding actions. Co-written by the artist, British troops retreating in Greece in 1941 recall another time dedicated soldiers bought time for their nation, living and dying at ‘Thermopylae!’

This volume’s comic section ends in the only way it can, with the grimly pointless, nasty story of military pragmatism and ruthless necessity, with conscience the first casualty, as German and American troops respectively mop up after a ‘Night Drop!’ illustrated with mordant aplomb by Angelo Torres in his too-infrequently seen wash and tone style.

After the aforementioned interviews by Mike Catron this incredible volume ends with all of Frank Frazetta’s original colour cover paintings.

Blazing Combat is a singular vision, filled with artistic wonders and brimming with some of the best and certainly most impassioned writing the gentle genius Archie Goodwin ever penned in his glittering career. This is probably the only book of war comics that comes anywhere near the power, artistry and impact of our own Charley’s War. Whatever your reasons for loving comics you should read this book – and if you don’t like comics at all, read it anyway and have your mind changed for you…

This collection © 2010 Fantagraphics Books. Contents © 1965, 1966 Warren Publishing renewed and assigned to J. Michael Catron 1993. All other material © the respective individual holders. All rights reserved.

Walt Disney’s Donald Duck Adventures: Sheriff of Bullet Valley – Gladstone Comic Album #5


By Carl Barks (Gladstone)
ISBN: 0-944599-04-4

From the 1940’s until the mid-1960s Carl Barks worked in productive seclusion writing and drawing a brilliantly timeless treasure trove of comedic adventure yarns for kids, creating a Duck Universe of memorable and highly bankable characters like Uncle Scrooge McDuck, Gladstone Gander, the Beagle Boys, Gyro Gearloose, and Magica De Spell to augment the stable of cartoon properties from the Disney Studio, but his most exciting works inevitably involved the rowdy, know-it-all nephews of Donald Duck: Huey, Dewey and Louie.

Their usual assigned roles was as sensible, precocious and a little bit snotty kid-counterfoils to their “unca” whose irascible nature caused him to act like a overgrown brat most of the time, but they too often fell prey to a perpetual temptation to raise a ruckus…

Gladstone Publishing began re-releasing Barks material and a selection of other Disney comics strips in the late 1980s and this album is another of the very best. Whilst producing all that landmark material Barks was just a working guy, drawing unforgettable covers, illustrating other people’s scripts when necessary and always contributing perfect comics tales to the burgeoning canon of Donald Duck and other Big Screen characters. His output was incredible both in terms of quantity and especially in its unfailingly high quality.

Printed in the large European oversized format (278mm x 223mm) this terrific tome reprints the lead tale from Dell Four Color Comics Series II #199 (October 1948) and draws much of its unflagging energy and trenchant whimsy from Barks’ own love of cowboy fiction – albeit seductively tempered with his self-deprecatory sense of absurd humour – for example, a wanted poster on the jailhouse wall portrays the artist himself and offers the princely sum of $1000 and 50¢ for his inevitable capture…

Donald is an expert on the Wild West – he’s seen all the movies – so when he and the boys drive through scenic Bullet Valley, a wanted poster catches his eye and his imagination. Soon he’s signed up as a deputy, determined to catch the rustlers who have been plaguing the locals. Unfortunately for him the good old days never really existed and today’s bandits use radios, trucks and Tommy-guns to achieve their nefarious ends. Can Donald’s impetuous boldness and the nephew’s brains defeat the ruthless high-tech raiders?

Of course they can…

Also included here is a delightful comedy of farmyard errors from Daisy Duck’s Diary (Dell Four Color Comics Series II #1150 December 1960) which pits the well-meaning busybody against luck-drenched Gladstone Gander in ‘Too Much Help’ whilst Donald and the nephews also find themselves at odds with the self-same fowl of fabulous good-fortune in an untitled tale from Walt Disney Comics & Stories #212 (May 1958), wherein he and Gladstone race around the world in rocket-ships, courtesy of that feathered modern Edison Gyro Gearloose, whilst the little ducky boys can only watch in nervous anticipation of disaster…

Even if you can’t find this specific volume (and trust me, you’ll be glad if you do) Barks’ work is now readily accessible through a number of publications and outlets and every one of his works is well worth reading. No matter what your age or temperament if you’ve never experienced his captivating magic, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your credit cards to any search engine.

Always remember, a fan’s got to do what a fan’s got to do…
© 1988, 1960, 1958, 1948 The Walt Disney Company. All Rights Reserved.

Captain America: the Man with No Face


By Ed Brubaker, Luke Ross, Steve Epting, Butch Guice & various (Marvel)
ISBN: 978-0-7851-3163-2

Captain America was created by Joe Simon and Jack Kirby at the end of 1940, and launched in his own title (Captain America Comics, #1 cover-dated March 1941) with overwhelming success. He was the absolute and undisputed star of Timely (Marvel’s early predecessor) Comics’ “Big Three” – the other two being the Human Torch and the Sub-Mariner – and one of the first to fall from popularity at the end of the Golden Age.

When the Korean War and Communist aggression dominated the American psyche in the early 1950s he was briefly revived – as were the Torch and Sub-Mariner – in 1953 before sinking once more into obscurity until a resurgent Marvel Comics once more brought him back in Avengers #4.

This time he stuck around, first taking over the Avengers, then winning his own series and title. He waxed and waned through the most turbulent period of social change in US history but always struggled to find an ideological place and stable footing in the modern world, plagued by the trauma of his greatest failure: the death of his boy partner Bucky.

Eventually, whilst another morally suspect war raged in the real world, during the publishing event Civil War became a rebel and was assassinated on the steps of a Federal Courthouse.

He was replaced by that dead sidekick. Bucky had been captured by the Soviets and used as their own super-soldier assassin – The Winter Soldier. There’s no truer maxim than “nobody stays dead in comics”…

This thoroughly readable and exceedingly pretty romp explores the shady past of the Winter Soldier as well as the World War II experiences of James Buchanan Barnes as one of the troubled hero’s worst enemies and biggest mistakes comes back to haunt him…

Collecting issues #43-48 of Captain America volume 5 (from 2008 if you’re as confused as I usually am… are, is) and written by Ed Brubaker the action kicks off with the three part ‘Time’s Arrow’ (drawn by Luke Ross with inks from Fabio Laguna, Rick Magyar, Mark Pennington & Butch Guice) as the substitute Star Spangled Avenger battles Batroc the Leaper and fails to prevent the theft of a highly contentious package from the United Nations. His face exposed during the fracas, Bucky had inadvertently drawn the attention of someone with a long-standing grudge against his previous persona…

Interspersed with revelatory flashbacks to his wartime career in the Invaders and his Russian Black-Ops missions the story of Chinese mad scientist Professor Zhang Chin and his monstrous associate “The Man with No Face” grimly unfolds and the new Cap is forced to finally confront the atrocities he committed in his previous life…

The drama and horror intensifies with ‘Old Friends and Enemies’ (illustrated by Steve Epting and Guice) as Zhang Chins’s plans are revealed.

The mysterious package contained the remains of the original Human Torch which the aged scientist has now weaponized into an incendiary virus, and it takes the combined might of the new Captain America, Black Widow and old Invaders comrade the Sub-Mariner to overcome the professor’s invincible faceless man, save the world from flaming contagion and rescue their dead ally’s remains from even greater desecration…

This is a dark, gripping extravaganza that depends far too much upon a working knowledge of Marvel continuity but, for those willing to eschew subtext or able to ignore seeming incongruities and go with the flow, this sinister super-spy saga is genuinely enthralling and well worth the effort. This tale leads into the long-awaited return of the original Sentinel of Liberty (see Captain America Reborn) and if you a full-on fan of the fights ‘n’ tights crowd you’re assured of a thoroughly grand time.

© 2008, 2009 Marvel Characters Inc. All Rights Reserved.

Skeleton Key: the Graphic Novel – an Alex Rider Adventure


By Anthony Horowitz, adapted by Antony Johnston, Kanako & Yuzuru Takasaki (Walker Books)
ISBN: 978-1-4063-1345-2

If America is the spiritual home of the superhero, Britain is Great because of spies and detectives. Our popular literary heritage is littered with cunning sleuths and stealthy investigators from Sherlock Holmes, Sexton Blake, Campion and Lord Peter Wimsey to the Scarlet Pimpernel, George Smiley and Harry Palmer.  And Bond: James Bond…

In 2000 Anthony Horowitz produced Stormbreaker, the first of eight (and counting…) rip-snorting teen novels featuring 14 year old orphan Alex Rider: a smart, fit, sports-mad lad like any other, who suddenly discovers that his guardian Uncle Ian has also died. Moreover the deceased gentleman was apparently a spy of some distinction and had been surreptitiously teaching the lad all the skills, techniques and disciplines needed to become a secret agent…

Soon MI6 are knocking on his door…

As well as a major motion picture and video game, the books (the first three so far) have also been adapted to the comics medium; their easy blend of action, youthful rebellion and overwhelmingly comfortable 007-style pastiche winning many fans in the traditionally perilous older-boys book market. They’re really rather good…

I’m reviewing this particular graphic novel simply because it caught my eye on my last trip to the local library (how soft modern kids do have it; when I was a portly nipper you had to sneak comics into the place and read them concealed behind gigantic atlases or art books), but even though I’ve previously ignored them I can honestly say now that I’ll be seeking out the previous adaptations and eagerly waiting forthcoming ones…

Alex is a highly effective but reluctant agent, preferring the normal life of his boarding school to the clandestine machinations of espionage. However his occasional paymasters at MI6 are always looking for ways to exploit his obvious talents. A seemingly innocent offer to work as a ball-boy at the Wimbledon Tennis tournament leads to him foiling a huge gambling scam by a Chinese Triad.

Unfortunately this makes him a target for Triad vengeance, so his “boss” Mr. Crawford suggests a little trip to Cuba until the heat dies down.

Roll Credits…

Alex soon discovers he has been “borrowed” by the CIA to add camouflage to a reconnaissance mission involving Alexei Sarov, an old Stalinist Soviet general who is up to something particularly nasty with stolen atomic weapons from his isolated fortress on the Cayo Esqueleto or “Skeleton Key”.

Tasked with finding out what the old soldier is planning, the American agents at first make him less than welcome, resenting his presence and not trusting a “mere kid”, but I’m sure they changed their minds around about the moment when they got murdered…

Now the only operative in the game, Alex is soon captured by Sarov who proves to be an unbeatable opponent. Moreover he has a most unique fate planned for the boy after his plans for global annihilation are achieved: he wants to adopt him…

This is an immensely entertaining romp, hitting all the thrill-buttons for an ideal summer blockbluster, even though it’s told – and very convincingly – from the viewpoint of an uncertain boy rather than a suave, sophisticated adult. Donkin’s adaptation is sharp and witty, capturing the insecurities and verve of the young hero perfectly whilst the art by sisters Kanako & Yuzuru Takasaki is in a full-colour, computer-rendered manga style that might not please everybody but does work exceedingly well in conveying the softer moments as well as the spectacular action set-pieces.

Be warned however, even though this is a kid’s book there is a substantial amount of fighting and a large bodycount, and the violence is not at all cartoony in context. If you intend sharing the book with younger children, read it yourself first.

These books and their comic counterparts are a fine addition to our fiction tradition. Alex Rider will return… why don’t you join him?

Text and illustrations © 2009 Walker Books Ltd. Based on the original novel Skeleton Key © 2002 Anthony Horowitz. All rights reserved.

Spider-Man: Blue


By Jeph Loeb & Tim Sale (Marvel)
ISBN: 978-0-7851-1071-2

In Spider-Man: Blue Jeph Loeb and Tim Sale set their nostalgia-filled sights on the beginning of Peter Parker’s tragically brief romance with Gwen Stacy, encompassing the transitional period when Steve Ditko’s creepy, plucky outsider grew into the wholesome, straight-shooting, hard-luck hero designed by John Romita Senior.

Reprinting the 6-issue miniseries from 2002, this slight if readable epic reconstitutes pertinent snippets from Amazing Spider-Man # 39-49, plus a smidgeon of #63, as, on a gloomy Valentine’s Day, happily married Peter records a message to a dead once-girlfriend he hasn’t really gotten over. In the form of a reminiscence of those days when he first emerged from his solitary shell, Parker recalls how he found – and lost – a few friends and inadvertently met his future wife Mary Jane, all whilst pursuing a pure, innocent and unlikely love with a seemingly unattainable dream…

Along the way he also fought a formidable array of super-foes, including The Green Goblin, the Rhino, the Lizard, two different Vultures and Kraven the Hunter, uncomfortably re-imagined here as the kind of sinister, brooding mastermind that he simply could not ever have been.

Sadly, there’s no real tension in the saga because even the newest readers already know the inevitable romantic outcomes whilst the attempt to weave a number of isolated super-baddie clashes into a vast master-plan over and above what Lee and Romita envisioned is clumsy and ill-considered. Don’t take my word for it: the original tales are readily available for your perusal and delectation in such sterling volumes as Essential Spider-Man volumes 2 and 3, as well as assorted Marvel Masterworks and collections, should you feel the need to contrast and compare…

Jeph Loeb and Tim Sale have a prodigious track record with simultaneously retrofitting, rationalising and re-examining the pivotal moments of many comic-book icons: especially distilling the key moments of iconic characters and careers into material palatable to modern readers, but here it’s simply a waste of their time. The originals are simply still better than the slow, shallow rehashing here.  This is not one of their better efforts, and often comes perilously close to being simply maudlin far too often for comfort.

Although Sale’s art is always a joy to behold, and Loeb’s gift for dialogue is undiminished Spider-Man: Blue falls short of their best. A solid, casual affair but not a patch on the real thing …

© 2002, 2003, 2004 Marvel Characters, Inc. All Rights Reserved.