Kid Eternity

Kid Eternity

By Grant Morrison & Duncan Fegredo

(DC Comics)  ISBN 1-84576-239-8

British writer Grant Morrison’s jump to the US big time was facilitated by way of this retro-fitting of the venerable Golden-Age character first published by Quality Comics in 1942 (Hit Comics #25). In his original outing the Kid was a young boy machine-gunned by Nazis and taken to the heavenly realm of Eternity by a hapless soul collector years before his actual due date. Unable to simply return, he was given the ability to temporarily walk the Earth, along with permission to summon any person, myth or legend that has ever existed. Thus armed, and aided by the bumbling and beneficent spirit Mr. Keeper, the Kid fought crime and injustice until all the really good Golden-Age comic-books were cancelled.

Working on the tried and trusty “everything you know is wrong” principle of modern comic scripting, this revival reveals that was all a lie and sinister forces have been secretly at work all this time. Escaping from Hell, where he has been imprisoned for decades, Kid Eternity teams up with third-rate stand-up comedian Jerry Sullivan. As magical chaos and bloodletting begin to devastate the world they return to the Inferno to rescue Mr Keeper, only to discover the truth behind the Kid’s death and subsequent career, and their part in a cosmic plot to alter the nature of reality.

Full of flash and dazzle, Morrison’s own signature pantheon of multi-dimensional higher beings and visceral-magic entities and metaphysical un-realpolitik, bombast their way through this rather weak tale of revenge and deception, although the complex, full colour art of Duncan Fegredo is compelling throughout and occasionally spell-binding. This miniseries spawned a short lived revival of the character: one of the Vertigo imprint’s first forays into periodical publishing after hiving off from the regular DC Universe.

© 1991, 2006 DC Comics. All Rights Reserved.


Green Lantern: Fear Itself 

By Ron Marz & Brad Parker

(DC Comics)  ISBN 1-56389-310-X

Comics has a rich history of successful character redesigns, and probably none more so than Green Lantern, whose backstory has now become the very fabric of the DC Universe. Therefore an epic tale featuring three generations of Emerald Crusader would seem like a fan’s dream come true.

At the beginning of World War II a team of Nazi occultists break in to a Washington DC museum and release a C’thulu-like monster. After a rampage where it defeats the mighty Justice Society by afflicting them with their deepest fears, only Alan Scott, the original Green Lantern, can throw off its attack and ‘destroy’ it.

During the height of the Cold War, test pilot and Green Lantern Hal Jordan thwarts a KGB attempt to retrieve the monster’s remains and inadvertently reactivates it himself. Although aided by the Justice League of America, it ultimately falls to Jordan himself to defeat the beast.

Kyle Rayner is (at this time at least) the last Green Lantern. A freelance artist and a more introspective type of hero, it’s up to him to find a final solution when the fear-monster returns for a last assault upon humanity.

This is not a particularly unique story, but the decision to use a computer-illustrator for the artwork did make it note-worthy at the time. To what degree that was a good decision is largely a matter of personal taste, but I suspect that this is a book that will only appeal to die-hard fans.

© 1999 DC Comics. All Rights Reserved.

Batman: Secrets

Batman: Secrets

By Sam Kieth

(DC Comics) ISBN 1-84576-425-0

Fan favourite Sam Kieth returns to the caped crusader for an exploration of media tactics and exploitation in this dark, daft and slightly overblown psycho-drama. Somehow the Joker has convinced a parole–board to release him (and no, there’s no explanation as to how such a body can rule on someone under psychiatric detention, so just let it go) and is doing the chat show rounds, plugging his new book.

He hasn’t actually reformed though: Having seduced and enthralled the truly disturbed assistant D.A. handling his case, Joker plans more mischief — beginning with the murder of her boss. When Batman intervenes, two bystanders photograph the fight and a picture that seems to show our hero torturing the villain gets picked up by all the news services.

This is the spark for a media-storm as the jackals of the fourth estate smell a scoop. One of the news-barons, a childhood friend of Bruce Wayne (they share a bloody youthful secret), is blackmailed by the Joker to lead a witch-hunt to harass Batman whilst the mad clown fuels the media frenzy with fraud and slaughter in semi-successful attempts to frame the Dark Knight.

Batman must conquer his own secret past, save lives, and turn the tables on his manic foe’s most insidious scheme under the corrupt glare of a biased media that no longer has the will to assess or the time to judge the facts and actions it purports to report…

This is an oddly dissatisfying concoction. Kieth is a talented creator, and has some good points to make regarding the “if it bleeds, it leads, one picture is worth a thousand thoughts” mentality behind modern news-gathering. He should also be admired for attempting a slightly different style of story, but hasn’t quite pulled it off here. There are plot holes you could drive the Batmobile through, far too many manic head shots and too few backgrounds, establishing shots or even mid-, medium- and full-body long-shots. Visually, it’s as if he’s fallen for the very philosophical and aesthetic trap he decries in newsmen. Is a dramatic picture more worthy than context or narrative? You decide, obviously, but I’ll stick to style AND substance, if you don’t mind.

© 2006 DC Comics. All Rights Reserved

Star Trek: The Trial of James T. Kirk

Star Trek: The Trial of James T. Kirk

By Peter David, James W. Fry & Gordon Purcell

(Titan Books) ISBN 1-94576- 315-7

This edition of Titan’s Star Trek series of graphic novels collects issues #7-12 of the DC comics series from the 1990s. Here the creators try for tense rather than action packed, with a tale of political intrigue as a coalition of alien races (the Klingons and an uncomfortably Iranian-esque fundamentalist species called Nasguls) attempt to have Captain Kirk thrown into prison.

Things come to a head when the price on the Captain’s head leads the universe’s greatest bounty-hunter to attempt his capture — almost destroying the Enterprise in the process. Kirk voluntarily surrenders himself to end the constant disruption and naturally pulls a stunt that turns all those stacked tables against his foes. This stuff is pure classic Trek. The fans loved it then and will now. It’s also a very good example of how to do a licensed property in comic form and readers and wannabe creators should buy and take note.

™ & © 2006 CBS Studios Inc. All Rights Reserved.

Sgt Rock: Between Hell & a Hard Place

Sgt Rock: Between Hell & a Hard Place

By Joe Kubert & Brian Azzarello

(Vertigo)  ISBN 1-4012-0054-0

Sgt Rock and Easy Company are some of the great and enduring creations of the American comic-book industry. The gritty meta-realism of the late Robert Kanigher’s ordinary guys in life-or-death situations captured the imaginations of generations of readers, young and old.

Most closely associated with these characters today is legendary creator Joe Kubert, who has worked as artist, writer, editor and educator since the earliest days of the medium. So when a new Rock edition was announced, the artist was never in doubt, and Brian Azzarello was one of a vanishingly small pool of potential scripters. Their collaboration has produced a powerful, if simplistic, morality play about the nature of killing. And, most importantly, it’s a damn fine read.

War is hell, but the death is somehow justifiable if your country tells you to. So how does a moral man, a soldier, react when the killing moves beyond the acceptable parameters laid down by his superiors? When Rock and Co capture four enemy officers after a frantic battle, the Nazis are taken prisoner and treated under the Articles of War. The next morning three are dead and the fourth is missing. The Germans have all been executed at close range whilst confined.

Immediately a cloud of suspicion descends on the previously close-knit unit of G.I.s. Was it the missing prisoner, or is one of their own capable of the kind of atrocity they’re all fighting to end? And even so, don’t these monsters possibly deserve it? Rock must find all the answers. Not simply to restore his faith and trust, but because it’s the right thing to do.

As much detective mystery as war story, this is a searching and haunting re-examination of the most telling quandary of conflict. Why is dealing death right sometimes and not others? I can’t promise you answers, but the questions have seldom been asked in as striking or beautiful a manner.

© 2003 DC Comics. All Rights Reserved.

JLA: Crisis of Conscience

JLA: Crisis of Conscience

By Geoff Johns, Allan Heinberg, Chris Batista & Mark Farmer

(DC Comics)  ISBN 1-84576-279-7

Following on from the events of Identity Crisis, which revealed that some members of the JLA used inhumane, if not illegal, mind altering methods on their defeated foes, the once heroic team was divided and in turmoil. Not only had the erring heroes monkeyed with the villains’ minds, they had also tinkered with the brains of fellow heroes who objected to the measure.

Now those guilt-racked heroes are reaping the consequences as the villains return, with restored faculties and murderous intent, seeking their own kind of justice. So do Batman and Catwoman, who now also know what was done to them. Doing the wrong thing for the right reason has all but destroyed the League, and now they face destruction for their mistake. And who hates them enough, and is powerful enough, to have restored those doctored memories in the first place?

Although convoluted and a little histrionic in places, there’s still plenty of action and intrigue for super-hero lovers to enjoy here, but casual readers might be well advised to re-read Identity Crisis first.

This story first appeared in the monthly JLA comic, issues #115-119.

© 2005, 2006 DC Comics. All Rights Reserved.

Hellblazer: Papa Midnite

Hellblazer: Papa Midnite 

By Mat Johnson, Tony Akins & Dan Green

(Vertigo) ISBN 1-84576-265-7

Papa Midnite was a character first seen in the premier issue of John Constantine’s own comic, but it was really the movie that sealed the deal on this solo outing for the Voodoo lord. Despite all that, however, this is vintage Hellblazer material, as a ghostly visitation leads to a trip down memory lane and we discover the deeply disturbing early life of the slave and his equally gifted sister, Luna.

As ownerless slaves they scrounge out an existence in 18th century Manhattan, surviving on wits, bravado and a smattering of magic learned from their mother. Always seeking the main chance, they become agents provocateur in a slave uprising, the repercussions of which still challenge Papa Midnite three centuries later. The resulting climax of three centuries worth of bad karma and blood debts provides a good, old fashioned supernatural revenge thriller pay-off.

Although no masterpiece, this is a solid addition to the Hellblazer canon, so followers of the franchise and horror fans in general should applaud another mystic anti-hero strutting his street-wise stuff in our grim and gritty modern world. He’d probably look better on screen, too.

© 2003, 2006 DC Comics. All Rights Reserved.

Bosnian Flat Dog

Bosnian Flat Dog

By Max Andersson & Lars Sjunnesson

(Fantagraphics Books)

ISBN-10: 1-56097-740-X
ISBN-13: 978-1-56097-740-7

A startling and powerful excursion into the ‘collective unconsciousness of the Balkans’ results in this surprisingly compelling and funny tale from two of Sweden’s finest comic makers (it originally appeared in Death & Candy #2-4 in a somewhat less effective manner). Ostensibly, this is story of a journey by the creators to Slovenia and an alternative cartoonists convention that spirals into a manic road-movie quest. When they decide to reimburse an old friend for a story they “borrowed” for their comic, an out-of-control ice cream truck begins shooting at them. Amongst the debris they find an engraved grenade shell with the word Sarajevo on it. They take this as a sign that they must do the right thing and embark on a Kafka-esque trip to the troubled Balkans.

Along the way they encounter zombies, mummies, war atrocities and the man who has the corpse of Marshal Tito in a refrigerator in his car. Not to mention that rare breed of hound: The Bosnian Flat Dog…

More treatise than adventure, and savagely underpinned by the appalling realities of the Sarajevo crisis, this thought-provoking psycho-comedy has compelling pictures, dark whimsy and enough fourth wall contravention to supply the reader with much metaphysical and social meat to digest long after they’ve finished reading. As surreal as it seems, though, there is still a distressing amount of truth to be found amid the icons of the fantasy world. This is a damned compelling book if you want a read that will wake you up and not lull you to sleep.

© 2006 Max Andersson & Lars Sjunnesson. All Rights Reserved.

Catwoman: The Replacements

Catwoman: The Replacements

By Will Pfeifer, David Lopez & Alvaro Lopez

(DC Comics)  ISBN 1-84576-426-9

After the never-ending calamity of the DC Infinite Crisis event of 2005-2006, the company re-set the time line of all their publications to begin one year later. This enabled them to refit their characters as they saw fit, provide a jumping on point for new converts, and also give themselves some narrative wiggle-room. Now read on…

Gotham City is a much changed place one year later. Batman and crew have been absent, crime seems down and Catwoman has also changed. Depending on your point of view, she’s either a completely different person or a single mum just trying to get by as best she can.

It transpires that for the last twelve months Selina Kyle has been living under an assumed identity while she brings to term, and gives birth to, a bonny baby girl. The father remains, for us, unknown, but plenty of likely prospects are presented in the course of events, from Batman and Slam Bradley on down. Wisely, the creators are keeping this one a secret for a while longer.

Of more relevance is the fact that Selina has asked her old sidekick Holly to take over as masked protector of her beloved East End of Gotham City. Despite help and training from a number of veteran crime-fighters such as Wildcat, she’s not quite up the job yet. Selina’s old enemy Angle Man wants revenge, and teams with the truly demented late night TV pundit Film Freak to exact it. Initially, he’s as unaware as the police (who still want ‘Catwoman’ for the murder of crime boss Black Mask) that somebody else is wearing the leather and wielding the whip these days.

It might sound confusing, but this is actually a sharp little revenge-mystery with plenty of spills and chills, full of tense moments and well observed comedy breaks. Obviously there’s a point at which the ‘real’ Catwoman takes over, but the inevitable is well leavened by the ingenious, and even old know-it-alls will acknowledge that this is a plot that’s been tweaked by masters. The Replacements (which collects Catwoman issues #53-58) is good storytelling, and I certainly look forward to the next volume.

© 2006 DC Comics. All Rights Reserved.