Indian Summer


By Milo Manara & Hugo Pratt, translated by Jeff Lisle (Catalan Communications)
ISBN: 0-87416-030-2-8

Hugo Eugenio Pratt (June 15th 1927 – August 20th 1995) was one of the world’s paramount comics creators, and his inventions since ‘Ace of Spades’ (whilst still a student at the Venice Academy of Fine Arts) in 1945 were both many and varied. His most famous character, based in large part on his own exotic early life, is the mercurial soldier - perhaps sailor would be more accurate – of fortune, Corto Maltese.

After working in both Argentinean and English comics for years Pratt returned to Italy in the 1960s. In 1967 he produced a number of series for the monthly comic Sgt. Kirk. In addition to the Western lead character, he created a pirate strip Capitan Cormorand, the detective strip Lucky Star O’Hara, and a moody South Seas adventure called Una Ballata del Mare Salato (A Ballad of the Salty Sea). The magazine folded in 1970, but Pratt took one of Ballata‘s characters to the French weekly, Pif, before eventually settling into the legendary Belgian comic Tintin. Corto Maltese proved as much a Wild Rover in reality as in his historic and eventful career.

However a storyteller of such vast capabilities as Pratt was ever-restless, and as well as writing and illustrating his own tales he has written for other giants of the industry. In 1983 he crafted a steamy tale of sexual tension and social prejudice set in the New England colonies in the days before the Salem Witch Trials.

Tutto ricominciò con un’estate Indiana (released and known as Indian Summer – although a more appropriate and illustrative translation would be “All things begin again with an Indian Summer”) was brought to stunning pictorial life by fellow Italian graphic raconteur Milo Manara.

Maurilio Manara (born September 12th 1945) is best known for his wry, controversial erotica – but that’s more an indicator of the English-speaking comics market than any artistic obsession; an intellectual, whimsical craftsman with a dazzling array of artistic skills ranging from architecture, product design, painting and of course an elegant, refined, clear-clean line style with pen and ink.

He studied painting and architecture before becoming a comic artist in 1969, beginning with the Fumetti Neri series Genius, worked on the magazine Terror and in 1971 began his erotic career illustrating Francisco Rubino’s Jolanda de Almaviva. In 1975 his first major work Lo Scimmiotto (‘The Ape‘ – a reworking of the Chinese tales of the Monkey King) was released.

By the end of the decade he was working for the Franco-Belgian markets where he is still regarded as a first-rank creator. It was while working for Charlie Mensuel, Pilote and L’Écho des savanes that he created his signature series HP and Giuseppe Bergman – which saw print in A Suivre. The “HP” of the title is his good friend Hugo Pratt…

New England in the 17th century: the Puritan village of New Canaan slowly grows in placid, if uneasy, co-existence with the natives who have fished and hunted these coastal regions for centuries. When young Shevah Black is raped by two young Indians, outcast Abner Lewis kills them both. Taking the “ruined” girl back to his mother’s cottage in the woods the girl meets the entire family – mother Abigail, siblings Jeremiah, Elijah and Phyllis – a whole brood of damned sinners banished by her uncle the Reverend Pilgrim Black.

The mother was once a servant in the Black household, but has lived in the woods for twenty years, ever since Pilgrim Black’s father raped her. When Abigail fell pregnant she was cast out for her sin. Her face bears a sinner’s brand. Aided by the Indians the mother built a cabin, and over the years had three further children. Her progeny are all wild creatures of nature; healthy, vital and with many close ties both to the natives (from choice) and the truly decadent Black family (by sordid, unwelcome history).

Now blood has spilled and passions are roused: none of those ties can prevent a bloodbath, and as the day progresses many dark secrets come to light as the intolerance, hypocrisy and raw, thwarted lust of the upstanding Christians leads to an inexorable clash with the Indians – by far the most sensible and decent individuals in the place – with the pitifully isolated, ostracized and alienated Lewis clan stuck in middle and betrayed by both…

Beautiful, disturbing and utterly compelling, this thoroughly adult examination of sexual tension, attitudinal eugenics and destructive, tragic love is played out against the seductive heat and primitive glories of a natural, plentiful paradise which only needs its residents to act more like beasts and less like humans to achieve a perfect tranquility. Sadly, every Eden has serpents and here there are three: religion, custom and pride…

Pratt’s passion for historical research is displayed by the graphic afterword in which he not only cites his extensive sources – including a link to Nathaniel Hawthorne’s classic novel The Scarlet Letter – but adds some fascinating insights and speculations on the fates of the survivors of New Canaan massacre…

Although there is a 1994 NBM edition readily available I’m reviewing from my 1986 Catalan copy principally because I own that one, but also because the Catalan copy has a magnificent four-page foldout watercolour cover (which I couldn’t fit onto my scanner no matter how I tried) and some pretty amazing sketches and watercolour studies gracing Javier Coma’s insightful introduction.

This is a classic tale of humanity frailty, haunting, dark and startlingly lovely. Whatever version you find, you must read this superb story.
© 1986 Milo Manara & Hugo Pratt. English language edition © 1986 Catalan Communications. All Rights Reserved.

Ultimate Armour Wars


By Warren Ellis & Steve Kurth (Marvel/Panini UK)
ISBN: 978-1-84653-441-6

The Marvel Ultimates project began in 2000 with a thoroughly modernizing refit of key characters and concepts to bring them into line with contemporary “ki-dults” – perceived to be a separate buying public to we baby-boomers and our declining descendents who seemed content to stick with the various efforts that sprang from the fantastic talents of Kirby, Ditko and Lee. Eventually this streamlined new universe became as crowded and continuity-constricted as its predecessor and in 2008 the cleansing publishing event “Ultimatum” culminated in a reign of terror which apparently (this is comics, after all) killed three dozen odd heroes and villains and millions of ordinary mortals.

Although a huge seller (in contemporary terms, at least) the saga was largely trashed by the fans who bought it, and the ongoing new “Ultimatum Comics” line is quietly back-pedalling on its declared intentions…

The key and era-ending event was a colossal tsunami that drowned the superhero-heavy island of Manhattan and this post-tidal wave collection (assembling issues #1-4 of the miniseries Ultimate Comics Armor War – and yes, it has been spelled differently for this British Edition) picks up the story of the survivors as well as the new world readjusting to their altered state.

Young Tony Stark is a tech-genius weapon-smith – and amiable drunk – from a family of armaments manufacturers. When the wave hit, his greatest treasure was lost in his state-of-the-art Manhattan Corporate HQ. A public figure in his trademarked Iron Man war-suit, he is down to his last few million bucks and sifting through the wreckage of his building when a cybernetic super-thief called The Ghost steals his precious strongbox, and would have killed the billionaire brat if not for the intervention of Justine Hammer, daughter of Stark’s greatest enemy: a girl dying from her father’s abusive attempts to giver her marketable super-powers.

Wearing a suit painfully similar to the Iron Man suit the Ghost vanishes, leaving Stark with the realisation that his technology has been pirated and sold to unscrupulous monsters. Although spoiled and dissolute even Stark can’t drink enough to wash away all the blood his inventions could spill if he doesn’t take control back…

With Justine in tow he follows the bloody trail, finding and neutralising all illicit incidences of his armour from malevolent arms dealer Dr. Faustus to deviant Balkan mad scientist Bram Velsing to the ever-OTT Metropolitan Police Force (who use their Stark-based tin-suits to quell political protest and civil disobedience… same as it ever was…)

Eventually the trail leads to the shocking mastermind behind the plot, with plenty of twisty-turny revelations in store – or not, depending on how astute you are, how much attention you’ve been paying and of course on whether you’ve read the original tale this was based on (see the graphic novel Iron Man: the Armor Wars as well as our review of same).

Visually stunning (True Brits especially will revel in the spectacular battle in the skies over London) thanks to artist Steve Kurth and the colouring magic of Guru EFX, Warren Ellis’s tale is sharp and witty, if fairly predictable: heavy on attitude and action, and over almost too quickly, leaving the reader genuinely hungry for more…

Once removed from the market hype and frantic, relentless immediacy of the sales arena there’s a chance to reassess these tales on merit alone, and given such a opportunity you’d be foolish not to take a good hard look at this solid, accessible superhero yarn.
™ and © 2010 Marvel Entertainment LCC and its subsidiaries. All Rights Reserved. A British edition released by Panini UK Ltd

The Bluecoats volume 2: The Navy Blues


By Willy Lambil & Raoul Cauvin, translated by Erica Jeffrey (Cinebook)
ISBN: 978-905460-82-3

The glamour of the American Experience has fascinated Europeans virtually since the actual days of owlhoots and gunfighters. Hergé was a devotee, and the spectrum of memorable comics ranges from Italy’s Tex Willer to such French and Belgian classics as Blueberry and Lucky Luke, and even colonial dramas such as Pioneers of the New World or Milo Manara and Hugo Pratt’s Indian Summer.

‘Les Tuniques Bleues’ or The Bluecoats began at the end of the 1960s, created by Louis “Salvé” Salvérius and Raoul Colvin – who has written every best-selling volume since. The strip was created to replace Lucky Luke when the laconic gunslinger defected from weekly anthology Spirou to rival comic Pilote, and his replacement swiftly became one of the most popular bande dessinée series on the Continent.

Salvé was a cartoonist of the Gallic big-foot/big-nose humour style and when he died suddenly in 1972 his replacement, Willy “Lambil” Lambillotte slowly adopted a more realistic – although still comedic – illustrative manner. Lambil is Belgian, born in 1936, and after studying Fine Art, joined the publishing giant Dupuis as a letterer in 1952.

Writer Raoul Cauvin is also Belgian, born in 1938 and before joining Dupuis’ animation department in 1960 studied Lithography. He soon discovered his true calling – comedy writing – beginning his glittering and prolific career at Spirou. In addition to Bluecoats he has written more than 22 other long-running, award winning series including ‘Cédric’, ‘Les Femmes en Blanc’ and ‘Agent 212’ – more than 240 separate albums. Bluecoats alone has sold more than 15 million copies.

The stars of the series are Sergeant Cornelius Chesterfied and Corporal Blutch, a pair of worthy fools in the manner of Laurel and Hardy: two hapless and ill-starred US cavalrymen posted to the wild frontier.

The original format was single-page gags about an Indian-plagued Wild West fort, but with the second volume ‘Du Nord au Sud’ (‘North and South‘) the sad-sack soldiers went back East to fight in the American Civil War (this tale was rewritten in the 18th album ‘Blue rétro’ to describe how the chumps were drafted into the military during the war). All subsequent adventures, although ranging far beyond America and taking in a lot of genuine and thoroughly researched history, are set within the Secession conflict.

Blutch is your average whinging little man in the street: work-shy, reluctant, mouthy and especially critical of the army and its inept commanders. Ducking, diving, even deserting whenever he can, he’s you or me – except sometimes he’s quite smart and heroic if no other easier option is available. Chesterfield is a big burly man, a career soldier, who has bought into all the patriotism and eprit-de-corp. He is brave, never shirks his duty and wants to be a hero. He also loves his cynical little pal. They quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in…

The Navy Blues, second book in this translated series is actually the seventh French volume ‘Les Bleus de la marine’, and finds the lads as usual in the midst of a terrible battle. However, when Blutch is wounded, his cavalry commanders prefer to save his horse rather than aid the fallen soldier, and Chesterfield finds all his cherished dreams of camaraderie and loyalty ebbing away.

Disillusioned, he demands a transfer to the infantry and with the never happy Blutch beside him tries to adapt to his lowered status. Sadly Chesterfield discovers that officers are the same everywhere and stupidity and cupidity are rife throughout the armed forces. A progression of calamitous transfers eventually finds the pair in the Union Navy at a time of intriguing technological advancement, playing an unfortunately ill-omened part in the development of both Submarines and armoured battleships. As always their misadventures result in pain, humiliation and not a few explosions…

The secret of ‘Les Tuniques Bleues’ success…? This is a hugely amusing anti-war saga targeting young and less cynical audiences. Historically authentic, always in good taste despite its uncompromising portrayal of violence, the attitudes expressed by the down-to-earth pair never make battle anything but arrant folly and like the hilarious yet insanely tragic war-memoirs of Spike Milligan these are comedic tales whose very humour makes the occasional moments of shocking verity doubly powerful and hard-hitting.

Fun, informative, beautifully realised and eminently readable, Bluecoats is the sort of war-story that appeals to best, not worst, of the human spirit.

© Dupuis 1975 by Lambil & Cauvin. English edition © 2008 Cinebook Ltd. All Rights Reserved.

Adam Strange: Planet Heist


By Andy Diggle, Pascal Ferry & Dave McCaig (DC Comics)
ISBN: 9787-1-4012-0727-4

As the Silver Age began in the late 1950s, reintroducing costumed superheroes to markets overflowing with cops and cowboys and cosmic invaders, Showcase #17 (cover-dated November-December 1958) launched a true hero for the space-age in a feature entitled ‘Adventures on Other Worlds’. An instant success, it debuted as the lead in Mystery in Space #53, enchanting and enthralling a generation of thrill-starved kids under the title Adam Strange.

Strange was an Terran archaeologist who, whilst fleeing from enraged natives in Peru, jumped a 25ft chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He materialised on another world, filled with monsters, fabulous civilisations and was rescued by a beautiful woman named Alanna.

Rann was a world of constant danger: non-stop peril for which brains, not brawn, were the best solution, but Strange was only able to stay on the atomic-war scarred planet for as long as it took the teleporting Zeta Beam radiation to dissipate, whence he would fade away to reappear on Earth until the next beam struck. He found true love with Alanna and unparalleled adventure (see Showcase Presents Adam Strange vol.1) but the universe seemed determined to keep them apart.

After years of travail and turmoil Adam finally relocated permanently to Rann, but his new homeworld grew no less dangerous…

This sharp, compelling rollercoaster ride (collecting the eight issue miniseries which acted as a prequel and introduction to the many story-strands that formed the Infinite Crisis mega-event) finds the once-archaeologist back on Earth to wrap up his affairs. However just when he is ready to depart the Zeta beam never arrives…

After months of increasingly desperate research his Justice League contacts reveal that Rann is gone: while he packed trinkets and underwear a supernova wiped out everything he ever knew and loved…

Desolate and off the rails his life goes swiftly down until he is attacked by alien bounty hunters. In the wake of the resultant destruction he knows something is amiss, and the only logical conclusion must be that Rann still exists…

This is a breakneck-paced science fiction conspiracy-mystery that finally revives the rational, intellectual hero fans haven’t seen since the end of the Julie Schwartz days: an indomitable fighter who thinks things out as he roars through the universe, accused of destroying the very world he seeks, meeting – and usually pursued by – a legion of DC’s outer space icons such as Vril Dox, the Thanagarians, Omega Men and Dark Stars, as well as an unexpected surprise über-villain…

Deducing a greater threat to all reality, avoiding the guns of a billion bloodthirsty foes and the machinations of many malignant masterminds, Adam Strange fights to regain his family and world and in so doing unravels a plot that will shake the very stars…

Bombast aside, this is a superb thriller that rockets along, draped in DC’s convoluted history and continuity, but somehow still fresh and streamlined enough to entertain the most clueless neophyte and seasoned canon-feeder equally. Andy Diggle and Pascal Ferry have crafted a brilliant tale that only falters on the last page, and only then because the solution leads inexorably to another book.

This is well worth any fan of fantastic fiction’s time and attention, but be warned: for final resolutions you’ll probably also need to read Rann-Thanagar War and Infinite Crisis…

© 2004, 2005 DC Comics.  All Rights Reserved.

JSA: volume 3 The Return of Hawkman


By David S. Goyer, Geoff Johns & various (DC Comics)
ISBN 1-84023-628-0

The third collection of the revered, revived and very legendary Justice Society of America continued the crusade to resurrect or re-induct all the classic big names by reviving the biggest name and most visually arresting of the original team: Hawkman.

However, before that epic unfolds this volume (reprinting issues #16-26 of the monthly comic and portions of JSA Secret Files #1) kicks off with a triumphant extended return engagement for some old foes with ‘Injustice Be Done’. The first chapter ‘Divide and Conquer’ (illustrated by Stephen Sadowski and Michael Bair) finds an expanded Injustice Society in possession of the heroes’ most intimate secrets, ambushing them whilst they’re off guard with significant success.

In ‘Cold Comfort’ mastermind Johnny Sorrow reveals his plans as the heroes begin their fight back, and we see his horrific origins in ‘Sorrow’s Story’ (with additional art Steve Yeowell), before the World goes to Hell with ‘Into the Labyrinth’ (extra inks by Keith Champagne) and the ghostly Spectre returns to save the day.

And spectacularly fails…

The saga concludes in cataclysmic fashion with ‘Godspeed’ as Black Adam and Jakeem, the heir of genie-wielding Johnny Thunder join the team, but not before Jay Garrick the veteran Flash is lost in time and space…

Compelling as it was the entire saga was just a set-up for the eponymous ‘Return of Hawkman’ which I’ll get to after this necessary diversion…

Hawkman is one of the oldest and most revered heroes in comic-books, premiering in Flash Comics #1 (January 1940), created by Gardner Fox and Dennis Neville, although the most celebrated artists to have drawn the Winged Wonder are Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Carter Hall was a playboy archaeologist until he uncovered a crystal knife that unlocked his memories. He realised that once he was Prince Khufu of ancient Egypt, and that he and his lover Shiera had been murdered by High Priest Hath-Set. Moreover with his returned memories came the knowledge that his love and his kicker were also nearby.

Using the restored knowledge of his past life he fashioned a costume and flying harness, hunting his killer as the Hawkman. Once his aim had been achieved he and Shiera maintained their “Mystery-Man” roles to fight modern crime and tyranny with weapons of the past.

Disappearing at the end of the Golden Age they were revived by Julie Schwartz’s crack creative team in the early 1960s (see Showcase Presents Hawkman volume 1 for further details), and after a long career involving numerous revamps and retcons  the Pinioned Paladin “died” during the Zero Hour crisis.

Now the lost Jay Garrick awakens in old Egypt greeted by a pantheon of that era’s superheroes. Nabu, the Lord of Order who created Doctor Fate, the original incarnation of Black Adam and Khufu himself reveal the true origins of Hawkman whilst in the 21st century the JLA‘s heavenly hero Zauriel tells the modern Hawkgirl just who and what she really is in ‘Guardian Angels’.

The epic further unfolds as a major connection to the alien Hawkworld of Thanagar is clarified and explored in ‘Lost Friends’ and as Garrick returns to his home time Hawkgirl is abducted to the aforementioned Thanagar by its last survivors, desperate to thwart the schemes of the insane death-demon Onimar Synn who has turned the entire planet into a zombie charnel house.

As the JSA frantically follow their abducted member to distant Polaris in ‘Ascension’ Carter Hall makes his dramatic return from beyond and saves the day in typical fashion before leading the team to magnificent victory in the concluding ‘Seven Devils’.

Illustrated by Buzz, Rags Morales, Sadowski, Bair, David Meikis and Paul Neary, this latest return not only led to Hawkman regaining his own title (more graphic novel magic to review soonest!) but also stands as one of the most cosmic and grand-scaled of all the JSA‘s adventures.

Complex, enticing, thrilling and full of the biggest sort of superhero hi-jinks, if costume drama is your meat, this book should be your prey…

© 2001, 2002 DC Comics.  All Rights Reserved.

League of Extraordinary Gentlemen – Century part 1: 1910


By Alan Moore & Kevin O’Neill (Top Shelf/Knockabout)
ISBN: 978-0-86166-160-2

The Victorian era saw the birth of mass publishing, particularly in imaginative, entertaining escapist popular literature. The modern genres of fantasy, science fiction, horror and adventure all grew out of the latter half of the 19th century. Writers of varying skill and unshackled imagination recounted personal concepts of honour and heroism, wedded unflinchingly to an unshakable belief in English Superiority. In all worlds and even beyond them the British gentleman took on all comers for Right and Decency, regarding danger as a game and showing “Johnny Foreigner” just how that game should be played.

For all the problems such material might raise with modern sensibilities, most of these stories remain uncontested as classics of literature, generating all the archetypes for modern fictional heroes. Open as they are to charges of Racism, Sexism (even misogyny), Class Bias and Cultural Imperialism the best of them remain the greatest of all ripping yarns.

An august selection of some of these prototypical champions were seconded by Alan Moore and Kevin O’Neill at the end of the last century, resulting in two more great books about great heroes.

In Century: 1910 the first of a tryptich delineating the hundred years following the previous shared exploits of vampire-tainted Wilhelmina Murray, Great White Hunter Allan Quatermain, Invisible Man Hawley Griffin, charismatic “Hindoo” savant Captain Nemo and Dr. Henry Jekyll and Mister Hyde, the repercussions of both League of Extraordinary Gentleman volumes I and II are being felt through a shaky Empire still recovering from a Martian Invasion.

It is twelve years later and Nemo lies dying. His daughter Janni escapes his deathbed wishes and proclamations, fleeing to England on a ship which also carries the returning Jack the Ripper. Once “Mack the Knife” resumes his old occupation, psychic ghost-breaker Carnacki begins receiving troubling visions which might impact upon the upcoming coronation of the new King.

As ever spymaster Mycroft Holmes is on top of the situation and assigns Miss Harker, Quartermain, gender-optional immortal Orlando, gentleman thief Raffles and time traveller Andrew Norton to deal with the colliding events, but opposition from a circle of magicians led by “the most wicked man that ever lived” threaten to undo everybody’s plans. Meanwhile Janni’s fortunes have been ill-starred and she resignedly takes charge of the super-vessel Nautilus to exact a terrible vengeance…

Moore’s astounding imagination and vast cultural reservoir have provided the detail-fiends with another elite selection of literary and popular culture touchstones to enhance the proceedings, and this darkly sardonic tale is illustrated with the usual brilliance of the graphic-compulsive Kevin O’Neill.

This certainly bodes well for the future of a concept far too good to abandon. Just be glad there are no more films to tarnish the glister of this superb series…

This book is another fascinating blend of scholarship, imagination and artistry recast into a fabulous pastiche of an entire literary movement. It’s also a brilliant piece of comics magic of a sort no other art form can touch, and just as with the previous volumes there is a text feature at the back, which some might find a little wordy.

Read it anyway: it’s there for a reason and is more than worth the effort as it further outlines the antecedents of the League in an absorbing and stylish manner. It might also induce you to read some other very interesting books…
© & â„¢2009 Alan Moore & Kevin O’Neill. All Rights Reserved.

Bluecoats volume 1: Robertsonville Prison


By Lambil & Raoul Cauvin, translated by Erica Jeffrey (Cinebook)
ISBN: 978-905460-71-7

The mythology of the American West has never been better loved or more honourably treated than by Europeans. Hergé (see Tintin in America among so many other early works) was a passionate devotee, and the range of incredible comics material from Tex Willer to Blueberry to Lucky Luke displays over and over again our fascination with all aspects of that legendary time and place.

‘Les Tuniques Bleues’ or Bluecoats began at the end of the 1960s, visually created by Louis “Salvé” Salvérius and scripted by Raoul Colvin – who has also written the succeeding 52 volumes of this much-loved Belgian comedy western series. The strip was created on the fly to replace Lucky Luke when he defected from prominent weekly anthology Spirou to rival comic Pilote, and is one of the most popular series on the Continent. After its initial run Bluecoats graduated to the collected album format (published by French publishing powerhouse Dupuis) that we’re all so familiar with in Un chariot dans l’Ouest (‘A Wagon in the West‘ 1972).

Salvé was an artist proficient in the Gallic style of big-foot/big-nose humour cartooning, and when he died suddenly in 1972 his replacement Willy “Lambil” Lambillotte gradually leavened the previous broad style with a more realistic – but still comedic – illustrative manner. Lambil is Belgian, born in 1936, and after studying Fine Art, joined Dupuis as a letterer in 1952. In 1959 he created Sandy about an Australian teen and a kangaroo, and self parodied it and himself with Hobby and Koala and the later Panty et son kangaroo and the comics industry satire ‘Pauvre Lampil’.

Belgian writer Raoul Cauvin was born in 1938 and after studying Lithography joined Dupuis’ animation department in 1960 before beginning his glittering and prolific writing career. Almost exclusively a humorist and always for Spirou, as well as Bluecoats he has written at least 22 other long-running and award winning series – more than 240 separate albums. Bluecoats alone has sold more than 15 million copies.

The protagonists are Sergeant Cornelius Chesterfied and Corporal Blutch, a hopeless double act of buffoons in the manner of Laurel and Hardy, or perhaps Abbot & Costello or our own Morecambe & Wise: two hapless and ill-starred cavalrymen posted to the wilds of the arid frontier.

The first strips were single-page gags based around an Indian-plagued Wild West fort but with the second volume Du Nord au Sud (‘North and South‘) the sorry soldiers went back East to fight in the American Civil War (this scenario was retconned in the 18th album ‘Blue rétro’ which described how the everyman chumps were first drafted into the military). All subsequent adventures, although ranging all over the planet and taking in a lot of genuine and thoroughly researched history, are set within that tragic conflict.

Blutch is your average little man in the street: work-shy, reluctant and ever-critical of the army – especially his inept commanders. Ducking, diving, deserting when he can, he’s you or me – except sometimes he’s quite smart and heroic if no other easier option is available. Chesterfield is a big man, a career soldier, who has bought into all the patriotism and eprit-de-corp. He is brave, never shirks his duty and wants to be a hero. He also loves his cynical little pal. They quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in…

Robertsonville Prison, the first release in the series from that wonderful purveyor of translated European gems Cinebooks, is actually the sixth French volume, and is loosely based on the actual Confederate-run Andersonville Prison compound in Georgia. It finds the irascible, inseparable pair captured after a calamitous battle and interned with many other Union soldiers. However these two aren’t prepared to stay put – albeit for vastly differing reasons – and a series of increasingly bold and bonkers escape ploys eventually result in a crazy if appropriate reversal of fortunes…

The secret to the unbelievable success of ‘Les Tuniques Bleues’ is that it is an anti-war comedy like M.A.S.H. or Catch 22 cleverly pitched at a young and less cynical audience. Historically authentic, uncompromising in terms of portrayed violence but always in good taste, the attitudes expressed by our oafish, down-to-earth anti-heroes never make glorious war anything but arrant folly and like the hilarious yet insanely tragic war-memoirs of Spike Milligan these are comedic tales whose very humour makes the occasional moments of shocking verity doubly powerful and hard-hitting.

Fun, informative, beautifully realised and tellingly worthy, Bluecoats is the kind of battle book that any parent would be happy to let their children read – if they can bear to let go of it themselves…

© Dupuis 1975 by Lambil & Cauvin. English edition © 2008 Cinebook Ltd. All Rights Reserved.

JSA volume 2: Darkness Falls


By Geoff Johns, David S. Goyer, Stephen Sadowski, Michael Bair & various (DC Comics)
ISBN: 978-1-56389-739-9

Following hard on the heels of their successful revival of the industry’s first super-team, the assorted creators hit the ground running and began expanding the roster and finding bigger and bolder cataclysms for the multi-generational army to combat.

The Justice Society of America was created in the third issue of All-Star Comics (Winter 1940/1941), an anthology title featuring established characters from various All-American Comics publications, by the simple expedient of having the heroes gather around a table and tell each other their latest adventure. From this low key collaboration it wasn’t long before the heroes joined forces to defeat the greatest villains and social ills of their generation.

Gathering issues #6-15 of the monthly JSA comicbook in one mighty tome, this volume begins with the official relaunch of the team in ‘Justice. Like Lightning…’ (illustrated by Marcos Martin & Keith Champagne) as the veteran members Flash, Sentinel and Wildcat assume the role of mentors for both current and future champions only to be attacked by a demented super-human named Black Adam. The bombastic battle serves to introduce some very far-reaching plot threads as the new incarnations of Doctor Fate, Hourman and Hawkgirl journey to ancient Egypt to solve the mystery of the Black Marvel’s madness, before the second major story-arc of the series begins.

In ‘Darkness Falls’ (art by Stephen Sadowski & Michael Bair) Sentinel’s troubled son Obsidian, haunted by his own powers, seemingly goes mad and attempts to drag the world into a supernatural realm of dark despondence. Naturally there’s more to the mess that might first appear, and when the new Doctor Mid-Nite appears it’s not long before the black tide begins to turn…

The epic concludes in a savage battle for the ‘Black Planet’ and Wildcat then takes centre-stage for a magnificent solo stint against the entire Injustice Society in ‘Wild Hunt’ – the best “Die Hard” tribute ever seen in comics.

Beginning with ‘Split’ (by Bair & Buzz) the next extended saga pits the team simultaneously against serpentine super-terrorist Kobra and the time-bending villain Extant (who killed many of the original team in Zero Hour) forcing the still largely untested JSA to divide its forces between a world in peril and a continuum in crisis.

‘The Blood-Dimmed Tide’ concentrates on the anti-Kobra contingent but their swift victory is spoiled when the sole survivor of the other team appears to bring them into battle against Extant in ‘Time’s Assassin’, ‘Chaos Theory’ and the spectacular ‘Crime and Punishment’ wherein reality is stretched beyond its limits, the gates of the afterlife are propped open and more than a few dead heroes return…

Complex and enthralling, these super shenanigans are the very best of their genre, filled with wicked villains and shining, triumphant heroes, cosmic disaster and human tragedies, always leavened by optimism and humour.

As such they’re simply not for every graphic novel reader, but if you can put yourself into the head and heart of a thrill-starved ten year old and handle the burden of seven decades of history, these tales will supercharge your imagination and restore your faith in justice…

© 2000, 2002 DC Comics. All Rights Reserved.

Dashiell Hammett’s Secret Agent X-9


By Dashiell Hammett, Leslie Charteris and Alex Raymond (iPL)
ISBN: 0-930330-5-6-995

If you’re a fan of crime and adventure fiction or in any way familiar with the 1930’s the names Dashiell Hammett, Leslie Charteris and Alex Raymond will be ones you know. What you might not be so aware of is their brief shared endeavour on one of the most respected and beloved of American newspaper strips.

In the 1930’s the power of newspaper strips to capture and hold vast audiences was unsurpassed (see The Adventurous Decade for further details). When the revolutionary Dick Tracy launched in 1931 for the Chicago Tribune-News Syndicate, it caused a sensation, and gritty, two-fisted crime-busting heroes became the order of the day. Publishers Syndicate released Dan Dunn, Secret Operative 48 as a response in 1933, and the usually quick-acting William Randolph Hearst was forced to respond from the back foot.

He ordered Joe Connelly, head of King Features, to produce their own He-Man G-Man, and to spare no expense. That meant pursuing America’s most popular mystery writer, who luckily for them spent money like water.

Despite having just released his fifth novel The Thin Man (following The Red Harvest, The Dain Curse, The Maltese Falcon and The Glass Key), being a regular and popular contributor to Pulps such as Black Mask and having recently established himself as a major Hollywood screenwriter, the ex-Pinkerton detective was a hard-living firebrand who lived “a life on the edge” and could always use more money.

The artist was to be, after a casting call that included Will (Red Barry) Gould and major illustrator Russell Patterson, a young man named Alexander Raymond, who since working as an assistant on such popular strips as Tillie the Toiler, Blondie and Tim Tyler’s Luck, had just been signed by Hearst to produce a new Sunday strip to challenge the science fiction blockbuster Buck Rogers. As well as his own Flash Gordon and Jungle Jim, Raymond would illustrate one of the most high-profile crime strips of the decade.

Secret Agent X-9 launched as a daily strip on January 22nd 1934 and ran until 10th February 1996 having been handled by some of the biggest and most talented names in comics (including a succession of writers using the King Features house nom de plume Robert Storm), artists Charles Flanders, Mel Graff – who renamed him “Secret Agent Corrigan”, Bob Lubbers, Archie Goodwin, Al Williamson and George Evans.

The hero himself was based in large part on Hammett’s first creation “The Continental Op”, who debuted in 1923 and starred in both Red Harvest and The Dain Curse, but there are also powerful touches of Sam Spade and Nick Charles (hero of but not ever ‘The Thin Man’) in the first year of continuities which introduce the ruthless, relentless detective/quasi-official agent of a nameless Federal organisation dedicated and driven to crushing America’s foes and protecting the innocent.

This collection of the first few tumultuous years begins with ‘You’re the Top’: an introductory tale of a criminal mastermind who uses murder and extortion to undermine society – a fairly common plot elevated to near genius by the sharp plotting and dialogue of Hammett, who was allowed to build the tale and unleash narrative twists at his preferred pace. This first saga took seven breathtaking months to unfold, with Raymond’s clean beautiful lines depicting victims and vamps, the highest of society and lowest of dregs and a frankly startling bodycount…

This was followed by ‘The Mystery of the Silent Guns’ wherein the anonymous X-9 comes to the rescue of a kidnapped millionaire industrialist, a breakneck thriller that ranges from the big city to the wild wide-open prairies and features a spectacular mid-air duel of guns and parachutes.

Although his work was impressive, Hammett’s lifestyle and attitude were a continuing problem for Connelly. Deadlines were missed and it was clear that the writer was bored and losing all interest in the strip. At some unspecified stage of ‘The Martyn Case’ Hammett left King Features with Raymond and unnamed writers concluded the tale of young Jill Martyn, a pawn in a custody battle between rich aunt and dissolute, destitute mother. Of course it’s not just a legal struggle once beatings, abduction and machine guns enter the equation…

Hammett plotted ‘The Torch Case Case’ but again other diverse hands brought the tale to fruition, in a smooth a sexy drama that found X-9 joining the FBI to crack a counterfeiting case. It was April 20th 1935. The next two cases, ‘The Iron Claw Case’ and ‘The Egyptian Jewel Case’ were both written by in-house scripters and for at least part of the first tale the art was “ghosted” (probably by Austin Briggs), whilst a major relaunch of the strip, which never really caught on with the general public, was undertaken.

Casting around for another major name the syndicate decided on British writer Leslie Charteris whose roguish 1928 creation Simon Templar: The Saint (in Meet – the Tiger!) had been followed by 14 immensely popular sequels by the time King Features invited him to assume control of X-9 (he wrote another 36 saint sagas between 1936 and 1978) and was poised to take America by storm thanks to a series of B-Movies starring his affable anti-hero.

Charteris added a kind of suave, capable malice to the character that any fan of James Bond will instantly recognise, but he also produced all but a handful of stories before moving on. This book concludes with his first, and the only one which Alex Raymond drew before he too left – to concentrate of the increasingly successful Flash Gordon.

‘The Fixer’ began on November 25th 1935, and saw the anonymous operative hunting down a criminal quartermaster who provided hardware and supplies for the underworld; a fast-paced whodunit stuffed with sleazy thugs and hot dames that literally rockets to an explosive conclusion.

These early tales of crime-busting and gangsters may not have satisfied Citizen Hearst’s ambitions but they were strong enough to fuel more than five decades of captivating action-packed adventure. This little known collection, produced by an academic publisher, proves (to me at least, and you if you can track down a copy) that the time has never been better for a new and complete chronological collection of this legendary strip.
Story and art © 1983 King Features Syndicate, Ltd. All other material © 1983 International Polygonics, Ltd. All rights reserved.

Enemy Ace: War in Heaven


By Garth Ennis, Chris Weston, Christian Alamy & Russ Heath (DC Comics)
ISBN: 1-56389-982-5

Enemy Ace first appeared as a back-up in issue #151 of DC’s flagship war comic Our Army at War: home of the already legendary Sergeant Rock (cover-dated February 1965). Produced by the dream team of Robert Kanigher and Joe Kubert during a period when the ongoing Vietnam conflict was beginning to tear American society apart the series told bitter tales of valour and honour from the point of view of German WWI fighter pilot Hans Von Hammer: a noble warrior fighting for his country in a conflict that was swiftly excising all trace of such outmoded concepts from the business of mass-killing.

The tales, loosely based on Red Baron Manfred von Richthofen, were a magnificent tribute to soldiering whilst condemning the madness of war, produced during the turbulent days of the Vietnam War. They are still moving and powerful beyond belief, as is George Pratt’s seminal 1989 sequel, Enemy Ace: War Idyll.

In 2001, Garth Ennis – no stranger to combat fiction – took another look at the flyer on the other side in a two part miniseries that transplanted him to World War II, and a far less defensible position…

Bavaria, 1942 and forty-six years old Baron Hans von Hammer is visited by an old flying comrade urging him to come out of retirement and serve his country. No lover of Nazism, the old ace has kept himself isolated until now but Germany’s attack on Russia has proven a disastrous blunder, and this last plea is a much warning as request.

The neophyte pilots on the Eastern Front need his experience and leadership whereas Hitler’s goons don’t need much excuse to remove a dissident thorn…

Based loosely on the lives of such German pilots as Adolf Galland, book I of War in Heaven (illustrated by Chris Weston) finds von Hammer as indomitable as ever in the killer skies but unable to come to terms with the increasing horror and stupidity of the conflict and its instigators. The phrase “My Country, Right or Wrong” leaves an increasingly sour taste in his mouth as the last of his nation’s young men die above Soviet fields…

Book II is set in 1945 and sees Germany on the brink of defeat with von Hammer flying an experimental early jet fighter (a Messerschmitt 262, if you’re interested) shooting down not nearly enough Allied bombers to make a difference and still annoying the wrong people at Nazi High Command. He knows the war is over but his sense of duty and personal honour won’t let him quit. He is resigned to die in the bloody skies that had been his second home, but then he is shot down and parachutes into a concentration camp named Dachau…

With art from comics legend Russ Heath, this stirring tale ends with a triumph of integrity over patriotism: a perfect end to the war record of a true soldier.

This slim volume is supplemented by a classic anti-war tale of WWI by Kanigher and Kubert from Star-Spangled War Stories #139. ‘Death Whispers… Death Screams!’ explores the Enemy Ace’s childhood and noble lineage as he endures the daily atrocities of being one of the world’s last warrior knights in a mechanised, conveyor-belt conflict.

Here is another gripping, compelling, deeply incisive exploration of war, its repercussions, both good and bad, and the effects that combat has on singular men. This should be mandatory reading for every child who wants to be a soldier…

© 2001, 2002 DC Comics. All Rights Reserved.