MOME 11: Summer 2008

MOME 11
MOME 11

By various (Fantagraphics Books)
ISBN: 978-1-56097-916-6

The summer volume of the alternative, cutting edge cartoon-arts anthology presents even more new creators to augment the fabulous regulars behind a compelling cover by European creator Killoffer- plus a fascinating extended, illustrated interview with typographer and artist Ray Fenwick whose telling vignettes are peppered throughout this book.

After a cool spoof of ‘Poker Dogs’ by Kurt Wolfgang, the book proper opens with a silent chiller entitled ‘5:45 AM’ by Al Columbia followed by the exceptional (and equally wordless) ‘Einmal ist Keinmal’ by cover artist Killoffer. The sixth part of Wolfgang’s ‘Nothing Eve’ follows, and although still compelling visually, the protracted story-plot is becoming a distant memory – hopefully a future collection will allow the full power and verve of the narrative to compete fairly with the magical illustration.

Nate Neal channels classic Underground Comix of the Sixties with the portmanteau strip-jam ‘The 5 Simple Cosmic Do Dats’, and Ray Fenwick’s ‘Truth Bear’ tells it like it is before the superb Eleanor Davis takes the breath away with ‘The 10,000 Rescues’ another silent strip featuring those plucky li’l gals Dot and Louisa.

Dash Shaw returns with the mesmeric ‘The Galactic Funnels’ followed by the returning John Hankiewicz, who provides a disturbing moment in Jazz history entitled ‘Those Eyes’. Émile Bravo’s ‘A Question of Human Resources’ provides a typically Gallic view of Workers and Politics whilst Andrice Arp’s seductive full page illustrations ask ‘The Question is “How Did This Happen?”’, ‘The Problem is “What Do We Do Now?”’, ‘How Much Longer is This Going to Go On?’ and ‘How Many More Times is This Going to Happen?’

‘Shoes’ from Conor O’Keefe is a wistful, faux elegiac watercolour strip reminiscent of the very beginnings of our art form, followed by the aforementioned Fenwick interview, after which O’Keefe returns with ‘Fly’. ‘Million Year Boom’ is a chilling cautionary tale from Tom Kaczynski whilst Paul Hornschemeier offers an illustrated prose vignette ‘The Guest Speaker’ to accompany the ninth part of his urban saga ‘Life With Mr Dangerous’, which follows. Closing this volume is Ray Fenwick’s trenchant ‘Cre-A-Tor in “Trial & Omni-Error”’.

Whether you’re new to comics, new to the areas beyond the mainstream or just want something new; these strips and this publication will always offer a decidedly different read. You may not like all of it, and perhaps the serializations should provide recaps (but don’t) but Mome will always have something you can’t help but respond to. You really should try it…

Mome © 2008 Fantagraphics Books. Individual stories are © the respective creator with the exception of “A Question of Human Resources” © 2008 Dargaud by Bravo with rights arranged through Sylvia Coissard Agency. All Rights Reserved.

Marshal Law: Origins

Marshal Law: Origins
Marshal Law: Origins

By Pat Mills & Kevin O’Neill (Titan Books)
ISBN: 9781-84576-943-7

Though not strictly a graphic novel this copiously illustrated book finally collects the prose stories starring the deeply troubled superhero hunter that appeared on Nick Percival’s Cool Beans website between 2000 and 2002. A continuation of the character first published by Epic Comics and Dark Horse as well as the British Apocalypse Comics, these stories are intended for adult readers – whatever that means, these days.

In the dystopian metropolis of San Futuro, the returned dregs of America’s latest war litter the streets. Once again soldiers have been abandoned by their country as soon as the conflict ended, but his time drugs trauma and stress aren’t the only long-term problems. Genetic engineering made US troops into superheroes, but it couldn’t unmake them so now they’re just a dangerous problem the Authorities would love to ignore.

Joe Gilmore is one such returnee who took a different route. He’s a cop who uses his cursed abilities to remove the worst of the super-scum from the streets. He is Marshal Law and far too infrequently since 1987 he’s been a tool of brutal criticism and satire on the overweening cult of superheroes in American comicbooks.

In the comics incarnation the series is characterised by nudity, creative profanity, barbed parody, sexual situations (I don’t think I’ve ever typed that phrase before!) extreme violence and fabulous hilarity. O’Neill’s art is always stuffed with extras and both creators blatant dislike for costumed heroes shines out like a batsignal.

This book then is a mixed blessing. It’s great to see two more canonical tales ‘The Day of the Dead’ (a showdown with a band of superhero serial killers) and ‘Cloak of Evil’ (the suspicious suicide of San Futuro’s top Sex Worker leads to way more than anybody expected) but Mill’s choppy prose won’t be to everybody’s taste. Moreover even with O’Neill’s wonderful illustrations (19 black and white double page spreads) a vital story element is absent. On a Marshal Law page as much goes on in the backgrounds and margins and the scenery walls as in front of the camera, but that simply isn’t possible here.

This compilation is interesting and powerful, but not as effective as a new comic would be. We’re waiting…

â„¢ & © 2008 Pat Mills & Kevin O’Neill. All rights reserved.

.Hack//G.U.+ Volume 1

.Hack//G.U.
.Hack//G.U.

By Tatsuya Hamazaki & Yuzuka Morita (TokyoPop)
ISBN: 978-1-4278-0635-2

This is a very confusing sequel to a sequel based on a computer game about a computer game. The originals were based on a Japanese anime series called .hack//Roots… and I’m going to stop there with the background stuff because my eyes are starting to bleed. There are three (maybe four by now) game editions and a couple of TV series but that has little relevance to the book I’m holding in my hand.

By the year 2017 a huge multiplayer online game called The World has gripped humanity to such an extent that most of the planet are now continuously lost in a fantasy realm of fighting Avatars – the online personas of players. Most are trapped there with no way out. PKs – Player Killers – hunt and destroy Avatars and more adaptable PKKs have evolved. Player Killer Killers hunt down and slay the predators but not for any moral purpose, they’re just a better test of prowess.

But even if the population is lost in The World (R: 2 to be exact) the real world still impinges. PKK Haseo – AKA “The Terror of Death” – roams the cyber-realm hunting for the PK “Tri-Edge” whose attack on his friend Shino left her in a real coma – an increasingly common event in The World. And covert forces are manipulating the game and the billions of players for some as yet unspecified purpose. What is really going on?

No, I’m serious asking here because I truly am terribly confused. I feel completely unable to comment on the narrative because so much back-story is unavailable to new readers. It seems competent and may be excellent but I just can’t tell. The art however, by Yuzuka Morita is good; fast, slick and strong on action but with a sensitive touch in regard to character interaction.

Impressive looking, this is not a book for the uninitiated.

© 2006 .hack Conglomerate, NBGI. All Rights Reserved. English text © 2008 Tokyopop Inc. All Rights Reserved.

Chinese Hero: Tales of the Blood Sword, Vol 6

Tales of the Blood Sword 6
Tales of the Blood Sword 6

By Wing Shing Ma (DrMaster Publications)
ISBN13: 978-1-59796-131-8

I’ve said it before and it’s still true. Hong Kong comics are beautiful. They’re produced using an intensive studio art-system that means any individual page might be composed of painted panels, line-art, crayons and art pencils, literally anything that will get the job done. And that presumably is to enhance not so much nuances of plot but rather details of the mysticism/philosophy of Kung Fu that my western sensibilities just aren’t attuned to. They are astounding to look at, but don’t expect them to make much sense.

These relentless action classics (originally published by Hong Kong outfit Jademan Comics) have been digitally re-mastered for trade paperbacks. The protagonist, tough, good-looking, Hero Hua, is a husband and father, the latest in a long line of Guardians tasked with protecting a magic sword powered by blood. His line has safeguarded the blade for generations, and the ability to endure personal sacrifice is bred to the bone in him.

When a Gangster tries to steal the Blood Sword, the collateral damage includes most of Hero’s family, launching a vendetta that encompasses half the planet. The villains are thoroughly evil, masters of every fighting art and dirty trick and Hero and his incomprehensibly wide circle of friends and associates – who come and go with dazzling brevity – fight an unceasing battle to preserve the sword and avenge his family.

Because that’s fundamentally what this genre of comic is: One glorious, lavish spectacular exhibition of Kung Fu mastery. Like much of the region’s classic cinema, all other considerations are suborned to the task of getting the fighting started and to keeping it going. If you’re looking for characterisation, sharp dialogue or closure, look elsewhere. If, however, you want Good Guys thumping Bad Guys in extended, eye-popping ways, you might want to give this a go. Be warned though, it is by nature a never-ending story…

This is the sixth volume and to be honest, all sense of logic and continuity has long been abandoned by the creators. Hero, his son and their disparate allies must overcome foes that include a vampire, Q Level Face Card Assassins, the deadly fashionistas of the Nymph Flower Puzzle and a host of other exotic menaces, just to stay alive, and I suspect there’s no real story structure left to get in the way of all the action. Needless to say the book ends on a cliffhanger…

Crafted in a dizzying variety of artistic styles including pen-and-ink, crayon, painted art, even photography, this is a comic about fighting, heavily influenced by the spiritual aspect of Kung Fu. If you prefer a semblance of realism in your fiction this rollercoaster romp is not for you. This is Fighting Fantasy…

Superhero fans might be amazed at the variety of powers a lifetime of knuckle push-ups and bowing can produce, but this is a style of comic wedded to the concept of study and training and will producing literal miracles. It is however, irresistibly exuberant, beautifully illustrated and endlessly compelling. If you’re open to different ways of telling tales you may find yourself carried away on this relentless tide of shallow heroes and non-stop action.

© 2008 Yasushi Suzuki. © 2008 DGN Production Inc.

Boneyard in Color, Volume 1

Boneyard in Color
Boneyard in Color

By Richard Moore (NBM)
ISBN13: 978-1-56163-427-9

Young Paris – don’t call him Michael, he hates it – may finally have had a turn of good luck. Not only has he inherited some property from his reclusive grandfather, but the residents of picturesque little hamlet Raven Hollow are desperate to buy it from him, sight unseen. Nonetheless he makes his way their and finds that it’s not all so cut and dried.

The property is a cemetery named The Boneyard and not everything within its walls is content to play dead. There’s Abby, a beautiful vampire chick, a foul-mouthed skeleton, a demon with delusions of grandeur, a werewolf who thinks he’s a cross between James Dean and the Fonz, a witch, a hulking Frankensteinian monster and even talking gargoyles over the gate. Most worrying of all: There’s even a voluptuous (married) amphibian who adds worlds of meaning to the phrase “predatory man-eater.”

The place is a veritable refuge for the restless dead and every sort of Halloween horror, but somehow they all seem more human and friendly than the increasingly off-kilter townsfolk whose desperate measures to make Paris sell show that not all monsters haunt graveyards.

Reprinting issues #1-4 of the independent comic book in full process colour, this is a charming, sly and irresistibly addictive book, a warm-hearted comedy of terrors that is one the best humour series to come out of the States since Charles Addams first started reporting from that spooky old house in the 1940s.

This is a must-have for Horrorists, Humorists and especially Romantics with an open mind, which can even be read by younger teenagers.

© 2002, 2005 Richard Moore. All Rights Reserved.

Batman vs Two-Face

Batman vs Two-Face
Batman vs Two-Face

By various (DC Comics)
ISBN: 978-1-84576-956-7

This themed collection re-presents some of the best clashes between the Gotham Guardian and the tragic lawyer-turned-criminal Harvey Dent – the visual embodiment of Dr. Jekyll and Mr. Hyde known as Two-Face.

To get you up to speed, the book starts with the most recent interpretation of the character’s origin, an impressive two-page recap by the Marks Waid and Chiarello, first seen in Countdown #27 (December 2007), before the book proper begins with the classic original trilogy of tales from Detective Comics #66, 68 and 80 (August and October 1941, and October 1943).

Written by the inimitable Bill Finger, and illustrated by Bob Kane, Jerry Robinson and George Roussos they told the tragic tale of Harvey Kent (yes that’s right, his name was only altered to Dent in the 1950s) a brilliant and fearless District Attorney driven insane when a mobster destroyed the left side of his gorgeous face with vitriol (that’s Sulfuric Acid, if you weren’t staying awake in Chemistry).

His life destroyed in the very courtroom of his greatest triumphs, Kent embarked on a crime-spree throughout Gotham City, taking the number “2” as his inspiration and using the toss of a double-headed coin to make all his key moral decisions for him. It took all of the dynamic Duo’s efforts to stop him, but he kept turning up like a bad penny until the fledgling science of plastic surgery cured his uniquely visual form of split personality.

He more or less returned in Detective #187 (September 1952). ‘The Double Crimes of Two-Face’ (by Don Cameron, Dick Sprang and Charles Paris) is a classic “fair-play” mystery featuring the character’s return so I’ll say nothing about it and let you solve it yourselves, but he returned for keeps in ‘Two-Face Strikes Again!’ (Batman #81, February-March 1954), by David Vern and the immaculate art team of Sprang and Paris.

As comics become increasingly more anodyne in the 1950s Two-Face faded from view, but with the return of a grimmer, moodier hero in the early 1970s the scene was set for a revival of Batman’s more warped villains. ‘Half an Evil’ (Batman #234, August 1971) is a spectacular action packed mystery, one the absolute best collaborations of Denny O’Neil, Neal Adams and Dick Giordano.

By 1989 a revitalized post-Crisis on Infinite Earths DC were busily revising their internal history and from Secret Origins Special #1 Mark Verheiden, Pat Broderick and Giordano produced a new take on the tragedy of Harvey Dent, which served as a basis for the following 1996 two-part tale from Batman #527 and 528. ‘The Face Schism’ and ‘Schismed Faces’, by Doug Moench, Kelly Jones and John Beatty is a slick and ghoulish carnival tale of twists, turns and double crosses, but in all that cleverness it rather forgets to be clear and entertaining.

The penultimate yarn is also rather disappointing, but not for any storytelling deficiencies. ‘Face the Ecaf’ is from Batman #653, and is by James Robinson, Don Kramer and Wayne Faucher. It’s set in the “One Year Later” period following the Infinite Crisis event when all the Bat heroes abandoned Gotham and Two-Face was given the job of protecting the city by the Dark Knight.

It’s part Six of Eight.

Surely such a major storyline should be left to its own collection and not simply truncated and shoved in any old how? It’s not as if there isn’t plenty of other fine material around to fill those twenty odd pages. Or was the temptation of one more major name on the package too much for Marketing to resist?

Rant over: the book does end with possibly the best modern Two-Face tale yet produced. ‘Two of a Kind’ is a short piece of Noir perfection by Bruce Timm that first appeared in Batman: Black and White #1 in 1996. Rendered in the style of the Batman Animated TV show it is suave, sultry, steamy and shocking. You’ll love it!

All the tales have been lavishly recoloured (except that last one, of course) and quibbles notwithstanding, this is a great book stuffed with quality reading entertainment. As an introduction to one of Batman’s best baddies, or simply as a wonderful way to spend some downtime, this is highly recommended.

 

© 1992, 1993 DC Comics. All Rights Reserved.

Wolverine/Nick Fury: The Scorpio Connection

Wolverine/Nick Fury
Wolverine/Nick Fury

By Archie Goodwin & Howard Chaykin (Marvel)
ISBN: 0-87135-577-9

I can’t recall the last time Marvel published an all-original graphic novel as opposed to a collection, but not so very long ago they were a market leader in the field with an entire range of “big stories” told on larger than normal pages (285 x 220 mm rather than the now customary 258 x 168 mm) featuring not only proprietary characters but also licensed assets like Conan and even creator-owned properties like Jim Starlin’s Dreadstar.

The Scorpio Connection should have been one of their very best productions, scripted by the supremely talented Archie Goodwin and painted by the versatile Howard Chaykin, it featured arguably their most popular character, Wolverine, and the immortal super-spy Nick Fury in a twisty espionage/revenge thriller, full of action set-pieces and even a plot maguffin straight out of Greek Tragedy, but this is sadly one of those times when the whole is less than the sum of its parts.

It is still an immensely readable adventure as aging warrior Fury hunts down the assassin Scorpio who may or may not be his brother Jake, long presumed dead, encountering and joining the revenge-driven Wolverine who wants the Zodiac killer who butchered his oldest friend. There is glamour, intrigue, exotic locales and enough action to satisfy the most devoted Bond-fan, but somehow it all seems forced and never seems to gel.

Pretty, engaging but tragically insubstantial, this won’t appeal to much more than the already converted.

© 1989 Marvel Entertainment Group/Marvel Characters, Inc. All Rights Reserved.

Superman/Batman: Torment

Superman/Batman: Torment
Superman/Batman: Torment

By Jeph Loeb, Carlos Pacheco & Jesus Merino (DC Comics)
Hardcover ISBN: 978-1-84576-741-9

This cosmic saga is taken from the high profile but often disappointing comic series highlighting DC’s twin top guns, specifically issues #37-42, with the usually excellent Alan Burnett scripting and the very classy Dustin Nguyen and Derek Fridolfs providing the pictures.

A seemingly mundane robbery leads the World’s Finest Team to the ends of the universe as Superman is targeted by the worst monsters on Apokolips to provide the ultimate tyrant Darkseid with yet another ultimate weapon. Quite where all these shenanigans lead is pretty much a foregone conclusion even for the casual reader, and as all the character ramifications are negated by the events of Final Crisis, Death of the New Gods and the sundry other mega-crossovers DC seems permanently embroiled in, it’s very hard to summon enough energy to connect to the events here.

Full of contemporary Sturm und Drang, this is fast, flashy and furious, but not particularly challenging or memorable fare, good for a wet afternoon, but sadly, not a classic nor a keeper.

© 2007, 2008 DC Comics. All Rights Reserved.

Showcase Presents: JLA volume 2

Showcase Presents: JLA 2
Showcase Presents: JLA 2

By Gardner Fox, Mike Sekowsky & Bernard Sachs (DC Comics)
ISBN13: 978-1-4012-1203-2

I love these cheap ‘n’ cheerful black and white compendiums of past classics! This second volume collecting the entire run of adventures of “The World’s Greatest Superheroes” comprises issues #17-36, t(he February, 1963 to June 1965 instalments) which bring the readers chronologically to the point where superhero comics would explode across the public consciousness.

‘Triumph of the Tornado Tyrant’ saw a sentient cyclone that had once battled the indomitable Adam Strange (in Mystery in Space #61- or Adam Strange Archives volume 1, ISBN: 1-4012-0148-2) set up housekeeping on an desolate world and ponder the very nature of Good and Evil, before realising that it needed the help of the Justice League to reach a survivable conclusion. Teaser Alert: As well being a cracking yarn, this story is pivotal in the development of the android hero Red Tornado…

Issue #18 saw the team summoned to a subatomic world by three planetary champions whose continued existence threatened to destroy the very world they were designed to protect. ‘Journey to the Micro-World’ found our heroes compelled to defeat opponents that were literally unbeatable. Another perplexing riddle was posed in ‘The Super-Exiles of Earth’ when unstoppable duplicates of the team go on a crime-spree and force the world’s governments to banish the heroes into space.

‘The Mystery of Spaceman X’ was an interplanetary adventure and a cunning brainteaser, with lots of action that serves to whet the appetite for the genuine pivotal classic that followed.

‘Crisis on Earth-One’ (Justice League of America #21) and ‘Crisis on Earth-Two’ (#22) combine to become one of the most important stories in DC history and arguably one of the most important tales in American comics. When ‘Flash of Two Worlds’ introduced the concept of Infinite Earths and multiple heroes to the public, pressure began almost instantly to bring back the lost heroes of the “Golden Age”. The editorial powers-that-be were hesitant, though, fearing that too many heroes would be silly and unmanageable, or worse yet put readers off. If only they knew what we know now!

The plot sees a team-up of assorted villains from each Earth plundering at will and trapping our heroes in their own HQ. Temporarily helpless the JLA contrive a desperate plan to combine forces with the champions of a bygone era! It’s impossible for me to be totally objective about this saga. I was a drooling kid in short trousers when I first read this story and the thrills haven’t diminished with this umpty-first re-reading. This is what superhero comics are all about!

Faced with the impossible task of topping that, creative team Gardner Fox, Mike Sekowsky and Bernard Sachs rose to the challenge with the eccentric outer-space thriller ‘Drones of the Queen Bee’. As the team escaped enslavement to the alien seductress, the continuity bug was growing, and the mention of the individual cases of members would become a mainstay of most future issues.

Alien despot Kanjar Ro returned in ‘Decoy Missions of the Justice League’ a sinister world conquest plot that featured another guest-shot for off-world adventurer Adam Strange and a perplexing mystery with planet-shaking consequences temporarily baffled the team in the rousing romp ‘Outcasts of Infinity!’ Issue #26, ‘Four Worlds to Conquer’ dealt with an insidious revenge plot of the three-eyed alien Despero whilst a much more metaphysical menace assaulted the team in ‘The “I” Who Defeated the Justice League’. Although the deadly android Amazo was also on hand to add some solid threat to the proceedings.

The charmingly naff Head-Mastermind and a bunch of second-string super-villains tried to outfox the League in #28’s ‘Case of the Forbidden Super-Powers’, but not so easily defeated or forgotten are the next two tales. ‘Crisis on Earth-Three’ and ‘The Most Dangerous Earth of All!’ reprised the team-up of the Justice League and Justice Society, when the super-beings of yet another alternate Earth discovered the secret of multiversal travel. Unfortunately Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring are villains on a world without heroes, and see the costumed crusaders of the JLA and JSA as living practise dummies to sharpen their evil skills upon. With this cracking two-part thriller the annual summer team-up became solidly entrenched in heroic lore, giving fans endless joys for years to come and making the approaching end of school holidays less gloomy than they could have been.

(A little note: although the comic cover-date in America was the month by which unsold copies had to be returned – the off-sale date – export copies to Britain travelled as ballast in freighters. Thus they usually went on to those cool, spinning comic-racks the actual month printed on the front. You can unglaze your eyes and return to the review proper now, and thank you for your patient indulgence.)

JLA #31 saw the induction into the team of Hawkman, who would be the last successful inductee until Black Canary joined the team in #75. ‘Riddle of the Runaway Room’ found an alien wish-granting machine in the hands of second-rate thug Joe Parry, who nonetheless made life pretty tough for the team before their eventual victory. The visually impressive Hawkman must have been popular with the creators, if not the fans, as he was prominently featured in all but one of the next half-dozen adventures. ‘Attack of the Star-Bolt Warrior!’ introduced the uncanny villain Brain Storm who attacked the League to avenge his brother who had been murdered by one of their number!

The universe was again at stake in the time-travelling thriller ‘Enemy from the Timeless World’ and a persistent old foe had another go in #34’s ‘The Deadly Dreams of Doctor Destiny!’, a thriller packed with an army of guest-villains. The team were attacked by their own clothes in the supernatural adventure ‘Battle Against the Bodiless Uniforms’, a fall-back plan by the demons Abnegazar, Rath and Ghast, which had been slowly percolating since the end of JLA #11.

This volume closes with a heart-warming and poignant fable. ‘The Case of the Disabled Justice League’ saw the team raise the morale of despondent kids with disabilities by overcoming physical handicaps to defeat the returning Brain Storm. This tale was in fact inspired by ‘A Place in the World’, a Justice Society adventure from 1945 (All Star Comics #27) produced at a time when returning servicemen disabled in combat were becoming an increasingly common sight on the streets of America.

These inexpensive compendiums are an absolute gift for modern fans desperate to catch up without going bankrupt. They’re also the perfect gift for youngsters needing an introduction to a fabulous world of adventure and magic. Of all the various reprint editions and formats available for such classic material, these monochrome tomes are my very favourite.

© 1963, 1964, 1965, 2007 DC Comics. All Rights Reserved.

Pioneers of the New World, Book 1: The Pillory

Pioneers of the New World
Pioneers of the New World

By J. F. Charles (Michel Deligne Co)
ISBN: 2-87135-020-5

European comics are different. Despite the notable exceptions of Tintin and Asterix, a huge number of classy and wonderful strips and characters have flown over the heads of the English speaking public and foundered. This tragically hard-to-find (but worth the effort) album is an entry from 1985, when America briefly looked elsewhere for graphic entertainment and the publisher Editions Michel Deligne rushed a rather poorly translated version of Jean-François Charles’ (also known as Bof) utterly magical 1982 adventure serial ‘Les Pionniers du Nouveau Monde’ into production.

Set in America and Canada in 1755 it follows the life of Parisian wastrel Benjamin Graindall, a hothead whose predilection for dueling has made France too small for him. Sent to Montreal to make his fortune and keep out of trouble he joins his uncle at the New France Company, bitter trading rival of England’s Hudson Bay Company.

War is brewing, and feuding native tribes have allied themselves to each Imperial nation, dividing along ancient tribal lines as bitter and hate filled as Britain and France’s. Thus when Graindall and the experienced trapper Billy the Nantese go deep inland trading furs they find that the cold war has turned hot and bloody.

Rescuing a number of French settlers including a beautiful aristocrat’s daughter, they make their way towards Fort Niagara, but are captured by the British whose Ox River Fort lies directly opposite the French bastion at the great falls. Prisoners, they must ensure that their enemies do not realize that the girl Louise is in fact the daughter of Fort Niagara’s commanding officer…

This is a classic adventure; an historical drama as only the Belgian and French can do them, full of detail and yet still entrancingly readable. Charles is a master of incredible wilderness scenes and breathtaking battle sequences, and the story, written with wife Maryse, is a strong – if traditional – one. There have been six albums to date in French: Le Pilori (translated here), Le Grand Dérangement (1985), Le Champ d’en-haut (1987), La Croix de Saint-Louis (1988), Du sang dans la boue (1989) and La Mort du loup (1990), although this is the only one I know of that’s been translated into English.

I’d imagine this book is impossible to find nowadays, and to be honest the translation and relettering are quite disappointing and distracting. But since so much European material is once again being tried here via new company Cinebook, I’d thought I’d mention this series as being one that is crying out for a decent shot from a considerate and dedicated publisher. Cross your finger, mes braves…

© 1985 Editions Michel Deligne SA and JF Charles. All Rights Reserved.