Showcase Presents The Flash vol 1

Flash Showcase 1

By various (DC Comics)
ISBN13: 978-1-4012-1327-5

No matter which way you look at it, the Silver Age of the American comic book began with The Flash. It’s an unjust but true fact that being first is not enough; it also helps to be best and people have to notice. The Shield beat Captain America to the news-stands by over a year yet the former is all but forgotten today.

The industry had never really stopped trying to revive the superhero genre when Showcase #4 was released in late summer of 1956, with such precursors as The Avenger (February-September 1955), Captain Flash (November 1954-July 1955), Marvel’s Human Torch, Sub-Mariner and the aforementioned Sentinel of Liberty (December 1953 – October 1955) and even DC’s own Captain Comet (December 1953 – October 1955) and Manhunter from Mars (November 1955 until the end of the 1960’s and almost the end of superheroes again!) still turning up in second-hand-stores and “Five-and-Dime” half-price bins. What made the new Fastest Man Alive stand out and stick was … well, everything!

Once the DC powers-that-be decided to try superheroes once more, they moved pretty fast themselves. Editor Julie Schwartz asked office partner and Golden-Age Flash scripter Robert Kanigher to recreate a speedster for the Space Age, aided and abetted by Carmine Infantino and Joe Kubert, who had also worked on the previous incarnation. The new Flash was Barry Allen, a forensic scientist simultaneously struck by lightning and bathed in the exploding chemicals of his lab. Supercharged by the accident, Barry took his superhero identity from a comic book featuring his predecessor (a scientist named Jay Garrick who was exposed to the mutagenic fumes of “Hard Water”). Designing a sleek, streamlined bodysuit (courtesy of Infantino – a major talent who was approaching his artistic and creative pinnacle) Barry Allen became the point man for the spectacular revival of a genre and an entire industry.

This gloriously economical, vast black and white tome superbly compliments Infantino’s talents, collecting not only all four Showcase tryout issues and the first full fifteen issues of his own title, but also kicks off with the very last Golden Age adventure from Flash Comics #104 (February 1949). In ‘The Rival Flash’ Kanigher, Infantino and inker Frank Giacoia re-examine the first Flash’s origin when an evil scientist recreates the secret of his speed. Exuberant, avuncular and hugely entertaining in its own right, it’s nonetheless a dated, clunky tale in comparison to what follows.

In sharp counter-point ‘Mystery of the Human Thunderbolt’ (scripted by Kanigher) and ‘The Man Who Broke the Time Barrier’ (written by the superb John Broome) are polished, coolly sophisticated short stories that introduce the comfortingly suburban new superhero and firmly establish the broad parameters of his universe. Whether defeating bizarre criminal masterminds such as The Turtle or returning the criminal exile Mazdan to his own century the new Flash was a protagonist of keen insight and sharp wits as well as overwhelming power.

Showcase #8 (June 1957) led with another Kanigher tale. ‘The Secret of the Empty Box’, a perplexing but pedestrian mystery, saw Frank Giacoia return as inker, but the real landmark is the Broome thriller ‘The Coldest Man on Earth’. With this yarn the author confirmed and consolidated the new phenomenon by introducing the first of a Rogues Gallery of outlandish super-villains. Unlike the Golden Age the new super-heroes would face predominantly costumed foes rather than thugs and spies. Bad guys would henceforth be as memorable as the champions of justice. Captain Cold would return time and again. Broome would go on to create every single member of Flash’s pantheon of super-foes.

Joe Giella inked the two adventures in Showcase #13 (April 1958) ‘Around the World in 80 Minutes’, written by Kanigher and Broome’s ‘Master of the Elements’ which introduced the outlandish Mr. Element, who returned in Showcase#14 (June 1958) with a new M.O. and identity – Doctor Alchemy. ‘The Man who Changed the Earth!’ is a great crime-caper, but Kanigher’s eerie ‘Giants of the Time-World!’ is a masterful fantasy thriller and a worthy effort to bow out on. When the Scarlet Speedster graduated to his own title John Broome was the lead writer, supplemented eventually by Gardner Fox. Kanigher would return briefly in the mid-1960s and would later write a number of tales during DC’sRelevancy’ period.

The Flash #105 launched with a February-March 1959 cover-date (so it was out for Christmas 1958) and featured Broome, Infantino and Giella’s sci-fi chiller ‘Conqueror From 8 Million B.C.!’ and introduced yet another super-villain in ‘The Master of Mirrors!’. ‘The Pied Piper of Peril!’ in #106 introduced another criminal menace, whilst the second story introduced one of the most charismatic and memorable baddies in comics history. Gorilla Grodd and his hidden race of super-simians debuted in ‘Menace of the Super-Gorilla!’, promptly returning for the next two issues,

Presumably this early confidence was fuelled by DC’s inexplicable but commercially sound pro-Gorilla editorial stance (for some reason any comic with a big monkey in it markedly outsold those that didn’t in those far-ago days) but these tales are also packed with tension, action and engagingly challenging fantasy concepts.

Issue #107 lead with the ‘Return of the Super-Gorilla!’ by the regular team of Broome Infantino and Giella, a multi-layered fantasy thriller that took our hero from the African (invisible) city of the Super-Gorillas to the subterranean citadel of antediluvian Ornitho-Men, and ‘The Amazing Race Against Time’ featured an amnesiac who could outrun the Fastest Man Alive in a desperate race against time to save creation. With every issue the stakes got higher and the quality and narrative ingenuity got better!

Frank Giacoia inked #108’s high-tech death-trap thriller ‘The Speed of Doom!’ featuring trans-dimensional raiders but Giella was back for ‘The Super-Gorilla’s Secret Identity!’ wherein Grodd devises a scheme to outwit evolution itself. The next issue brought ‘The Return of the Mirror-Master’ with the first in a series of bizarre physical transformations that would increasingly become a signature device for Flash stories, whilst the Space Race provided a evocative maguffin for a fantastic undersea adventure in the ‘Secret of the Sunken Satellite’.

The Flash #110 was a huge landmark, not so much for the debut of another worthy candidate to the burgeoning Rogues Gallery in ‘The Challenge of the Weather Wizard’ (inked by Schwartz’s artistic top-gun Murphy Anderson) but rather for the introduction of Wally West, who in a bizarre and suspicious replay of the lightning strike that created the Scarlet Speedster became a junior version of the Fastest Man Alive. Inked by Giella, ‘Meet Kid Flash!’ introduced the first sidekick of the Silver Age (cover dated December 1959-January 1960 and just pipping Aqualad who premiered in Adventure Comics #269 which had a February off-sale date).

Not only would Kid Flash begin his own series of back-up tales from the very next issue (a sure sign of the confidence the creators had in the character) but he would eventually inherit the mantle of the Flash himself – one of the few occasions in comics where the torch-passing actually stuck.

Anderson also inked ‘The Invasion of the Cloud Creatures’ in # 111, which successfully overcomes its frankly daft premise to produce a tense sci-fi thriller and nicely counterpoints the first solo outing for Kid Flash in ‘The Challenge of the Crimson Crows!’ This folksy parable has small-town kid Wally West use his new powers to rescue a bunch of kids on the slippery slope to juvenile delinquency. Perhaps a tad paternalistic and heavy-handed by today’s standards, in the opening months of 1960 this was a strip about a little boy heroically dealing with a kid’s real dilemmas, and the strip would remain concerned with human scaled problems, leaving super-menaces and world saving for team-ups with his mentor.

In #112 ‘The Mystery of the Elongated Man’ introduced that super stretchable character to the DC universe in an intriguing puzzler whilst Kid Flash tackled juvenile Go-Carters and corrupt school-contractors in the surprisingly gripping ‘Danger on Wheels!’ The Trickster launched his crime career in #113’s lead tale ‘Danger in the Air!’ and the Kid took a break so that his senior partner could defeat ‘The Man Who Claimed the Earth!’ a full-on cosmic epic wherein the alien Po-Siden attempts to bring the lost colony of our world back into the Empire of Zus.

Captain Cold and Murphy Anderson returned for ‘The Big Freeze’, where the smitten villain turns Central City into a glacier just to impress Flash’s girlfriend Iris West. Meanwhile her nephew Wally saved a boy unjustly accused of cheating from a life of crime when he falls under the influence of the ‘King of the Beatniks!’ The Flash #115 featured another bizarre transformation, courtesy of Gorilla Grodd in ‘The Day Flash Weighed 1000 Pounds!’, and when aliens attempted to conquer the Earth he needed ‘The Elongated Man’s Secret Weapon’ as well as the guest-star himself to save the day. Once again Murphy Anderson’s inking gave the over-taxed Joe Giella a breather whilst taking art-lovers’ breath away in this beautiful, pacy thriller.

‘The Man Who Stole Central City’ had a seemingly fool-proof way of killing the Flash in #116, which took some outwitting, and Kid Flash returned in ‘The Race to Thunder Hill’, a father-son tale of rally driving, but with car-stealing bandits and a young love interest for Wally to complicate the proceedings. ‘Here Comes Captain Boomerang’ by Broome, Infantino and Anderson introduced the Australian super-criminal in what is still one of the most original origin tales ever concocted, whilst ‘The Madcap Inventors of Central City’ saw Gardner Fox (creator of the Golden Age Flash) join the writing team with an ill-considered attempt to reintroduce the comedy relief trio of Winky, Blinky and Noddy to the modern Flash Fans. The fact that you’ve never heard of them should indicate how well that went, although the yarn, illustrated by Infantino and Giella is a fast, witty and enjoyably silly change of pace.

Issue #118 highlighted the period’s (and DC’s) fascination with Hollywood in ‘The Doomed Scarecrow!’ (inked by Anderson), a sharp thriller featuring a villain with a unique reason to get rid of our hero whilst Wally and a friend had to spend the night in a “haunted house” in the Kid Flash chiller ‘The Midnight Peril!’

This wonderful first volume ends with The Flash #119, in which Broome, Infantino and Anderson relate the adventure of ‘The Mirror-Master’s Magic Bullet’, which our hero narrowly evades only to join an old friend in ‘The Elongated Man’s Undersea Trap’ which introduced the vivacious Sue Dibny (as a newly wed “Mrs Elongated Man”) in a mysterious and stirring tale of sub-sea slavers.

These earliest tales were historically vital to the development of our industry, but, quite frankly, so what? The first exploits The Flash should be judged solely on their merit, and on those terms they are punchy, awe-inspiring, beautifully illustrated and captivating thrillers that amuse, amaze and enthral both new readers and old devotees. This lovely collection is a must-read item for anybody in love with our art-form

© 1949, 1956-1961, 2007 DC Comics. All Rights Reserved.

Outside Over There

Outside Over There

By Maurice Sendak (many editions such as Puffin or Red Fox are available)
ISBN: 978-0-09943-292-0

If you don’t know the work of Maurice Sendak you’re denying yourself a profound experience. Born in 1928, this uniquely skewed genius has been creating wonderment for children of all ages for over half a century. Apparently after a brief period drawing comics, the Brooklyn born artist switched to children’s book illustration during the 1950s before writing and illustrating the astounding and controversial ‘Where the Wild Things Are’ in 1963. An instant critical success, after initial commercial resistance the book grew into a genuine modern classic.

Between illustrating other author’s work he – all too infrequently – continued to produce his own books. Among his other landmarks are the 1971 ‘In the Night Kitchen’ and the volume under discussion here. Sendak’s works are not what you’d expect of kids’ stories. They are often powerfully unsettling, even creepy, or resonate with a dark psychological disquiet underpinning them. The art is always beautiful – he is an absolute master of many styles and media – but sometimes it’s not an accessible or comprehensible beauty.

Nine year old Ida has been told to look after her baby sister but she is reluctant and when her guard is down Goblins steal her, leaving a baby made of ice in her place. Her father is still at sea and her mother in a daydream in the garden: thus she must pursue the Goblins to rescue the baby herself.

Often cited as the source for the film Labyrinth (although I’d imagine the author A.C.H. Smith takes umbrage at that) there are indeed many superficial similarities, but Sendak’s tale is subtle and truly beguiling, with no maudlin sentiment to temper the events, and with level upon level of meaning in these watercolours that just can’t be equalled in a budget-conscious, collaborative production like movie-making.

This is as close to pure, raw poetry that graphic narrative ever comes and I’m sure many college dissertations could be written on the symbolism on every page, in every well chosen word and fragment of lush picture. The author is reputed to have systematically reduced over 100 draft scripts to the telling 360 words rendered by calligrapher Jeanyee Wong and the minutiae of detail in each illustration is as information-heavy as any Bosch or Bruegel canvas. Referents have been identified for everything from Mozart’s Magic Flute to the works of the Pre-Raphelites (both art and poetry) to his own sister who had to baby-sit him when he was an infant.

This is a small booked packed and layered with meaning. Every detail of each luxurious, sumptuous, magnificent painting has deep meaning for the knowing and the curious. There is sheer artistic loveliness for those yet too young to find symbolism. It’s also a powerfully moving experience and a tale so very well told. An undeniable “must-see” for every devotee of graphic narrative.

© 1981 Maurice Sendak. All rights reserved.

Operation Liberate Men, Book 2

Operation Liberate Men 2

By Mira Lee (NetComics)
ISBN: 978-1-60009-232-9

It’s hard enough to get by as a mannish young girl, better at fighting than dating, and a poor student too, in today’s society, but when you’re also trapped in a parallel dimension where sadistic, autocratic, bullying women have enslaved men, it’s much worse. When you compound that with the shameful fact that the oppressed men who have summoned you to deliver them from bondage are completely oblivious of the fact that you are actually female you can see why young Sooha Jung thinks she might have made a mistake in travelling to this magical realm to liberate the men of the Para Empire.

Falling afoul of the brutal women – also unaware of Sooha’s sex – led to a battle in which the rebel Boy-Toy Ganesha was injured almost fatally. Desperate and on the run, Sooha is captured and imprisoned. As events in the rebel hierarchy proceed without her, Sooha realises that this is not her first contact with the male denizens of the Para Empire. There was an incident long ago when she was a little girl…

There’s a touch of Aubrey Beardsley and the occasional dash of Charles M Schulz in the dreamy artwork that so well delineates this compelling manhwa fantasy. Ending on another cliffhanger this tales continues to grip the reader in fevered anticipation…

© 1997 Mira Lee. All Rights Reserved. English text © 2007 NetComics.

Marvel Masterworks: The Incredible Hulk 1962-64

(UK EDITION)

 Marvel Masterworks: The Incredible Hulk

By Stan Lee, Jack Kirby, Dick Ayers, Steve Ditko & various (Marvel/Panini UK)
ISBN: 978-1-905239-89-4

Despite covering three years of publication this chronological compendium only collects The Incredible Hulk #1-6 and Tales to Astonish #59-62, since the Jekyll-and-Hyde Jade Giant was one of early Marvel’s rare failures – possibly because it so resembled an old-fashioned “monster-mag” in a market frantically re-embracing the Super-Hero concept.

After six bi-monthly issues the series was cancelled and Lee and Kirby retrenched, making the character a perennial guest-star in other Marvel titles (Fantastic Four #12, Amazing Spider-Man #14, The Avengers from #1, and so forth) until such time as they could restart the drama in their new “Split-Book” format in Tales To Astonish where Giant-Man was rapidly proving to be a character who had outlived his time.

Cover-dated May 1962 the first issue saw puny atomic scientist Bruce Banner, sequestered on a secret military base in the desert, perpetually bullied by the bombastic commander General “Thunderbolt” Ross as the clock counts down to the World’s first Gamma Bomb test. Besotted by Ross’s daughter Betty, Banner endures the General’s constant jibes as the clock ticks on and tension increases.

At the final moment he sees a teenager lollygagging at Ground Zero and frantically rushes to the site to drag the boy away. Unknown to him the assistant he’s entrusted to delay the countdown has an agenda of his own…

Rick Jones is a wayward but good-hearted kid. After initial resistance he lets himself be pushed into a safety trench, but just as Banner is about to join him The Bomb detonates…

Miraculously surviving the blast Banner and the boy – Rick Jones – are secured by soldiers but that evening as the sun sets the scientist undergoes a monstrous transformation. He grows larger; his skin turns a stony grey…

In six simple pages that’s how it all starts, and no matter what any number of TV or movie reworkings or comicbook retcons and psycho-babble re-evaluations would have you believe that’s still the best and most primal take on the origin. A good man, an unobtainable girl, a foolish kid, an unknown enemy and the horrible power of destructive science unchecked…

Written by Stan Lee, drawn by Jack Kirby with inking by Paul Reinman, ‘The Coming of the Hulk’ barrels along as the man-monster and Jones are kidnapped by Banner’s Soviet counterpart the Gargoyle for a rousing round of espionage and Commie-busting. In the second issue the plot concerns invading aliens, and the Banner/Jones relationship settles into a traumatic nightly ordeal as the scientist transforms and is locked into an escape-proof cell whilst the boy stands watch helplessly. Neither ever considers telling the government of their predicament… ‘The Terror of the Toad Men’ is formulaic but viscerally and visually captivating as Steve Ditko inks Kirby, imparting a genuinely eerie sense of unease to the artwork.

The third issue presents a departure in format as the longer, chaptered epic gave way to discrete complete short stories. Dick Ayers inked Kirby in the transitional ‘Banished to Outer Space’ which radically alters the relationship of Jones and the Hulk, the story so far is reprised in the three page vignette ‘The Origin of the Hulk’ and that Marvel mainstay of villainy the Circus of Crime debuts in ‘The Ringmaster’. The Hulk goes on an urban rampage in #4’s first tale ‘The Monster and the Machine’ and aliens and Commies combine with the second adventure ‘The Gladiator from Outer Space!’

The Incredible Hulk #5 is a joyous classic of Kirby action, introducing the immortal Tyrannus and his underworld empire in ‘The Beauty and the Beast!’ whilst those pesky commies are in for another drubbing when our Jolly Green freedom-fighter prevents the invasion of Llhasa in ‘The Hordes of General Fang!’

Despite the sheer verve and bravura of these simplistic classics – some of the greatest, most rewarding comics nonsense ever produced – the series was not doing well, and Kirby moved on to more profitable arenas. Steve Ditko handled all the art chores for the final issue, another full-length epic and an extremely engaging one. ‘The Incredible Hulk vs the Metal Master’ has superb action, sly and subtle sub-plots and a thinking man’s resolution, but nonetheless the title died with this sixth issue.

After shambling around the nascent Marvel universe for a year or so, usually as a misunderstood villain-cum-monster, the Emerald Behemoth got another shot. Giant-Man was the star feature of Tales to Astonish but by mid-1964 the strip was floundering. In issue #59 the Master of Many Sizes was tricked by an old foe into battling the man-monster in ‘Enter: The Hulk’ by Lee, Ayers and Reinman; a great big punch-up that set the scene for the next issue wherein his second series began.

‘The Incredible Hulk’ found Banner still working for General Ross, and still afflicted with uncontrollable transformations into a rampaging, if well-intentioned, engine of destruction. The ten page instalments were uncharacteristically set in the Arizona/New Mexico deserts, not New York and espionage and military themes were the narrative backdrop of these adventures.

Lee scripted, Ditko drew and comics veteran George Roussos – under the pseudonym George Bell – provided the ink art. The first tale concerned a spy who stole an unstoppable suit of armour, concluding in the next episode ‘Captured at Last’. The cliffhanger endings such as the Hulk’s imprisonment by Ross’s military units would be instrumental in keeping readers onboard and enthralled. The last tale in this volume ‘Enter… the Chameleon’ has plenty of action and suspense but the real stinger is the final panel that hints at the mastermind behind all the spying and skulduggery – the enigmatic Leader – who in another volume will show why he became the Hulk’s ultimate nemesis…

These early tales are fast-paced, classically simplistic comics-in-the-raw and a testament to the abilities of the creators who wouldn’t let the monster die, and this lovely collection is a fun-filled ticket to easier, boisterously enjoyable escapist entertainment. What could possibly top that?

© 1962, 1963, 1964, 2008 Marvel Characters, Inc. All Rights Reserved.

DC Archive: Justice League of America, Vol 5

JLA Archives 5

By Gardner Fox, Mike Sekowsky & Bernard Sachs (DC Comics)
ISBN13: 978-1-56389-540-1

JLA #31 finally saw the induction of Hawkman into ‘The World’s Greatest Superheroes’ – and not before time. In this ancient world of Boy’s Clubs and willing segregation his dutiful wife Shayera would have to wait for more than a decade before she herself was invited to join as Hawkgirl. Hawkman would be the last successful inductee until Black Canary joined the team in #75.

‘Riddle of the Runaway Room’ found an alien wish-granting machine in the hands of a second-rate thug, who nonetheless made life pretty tough for the team before their eventual victory. The visually impressive Hawkman must have been popular with the creators, if not the fans, as he was prominently featured in all but one of next half-dozen adventures. Issue #32 ‘Attack of the Star-Bolt Warrior!’ introduced the uncanny villain Brain Storm who attacked the League to avenge his brother who had been murdered by one of their number!

The entire universe was once again at stake in the time-travelling thriller ‘Enemy from the Timeless World’ and a persistent old foe had yet another go in #34’s ‘The Deadly Dreams of Doctor Destiny!’, a thriller packed with an army of guest-villains. The team were attacked by their own clothes in issue #35’s supernatural adventure ‘Battle Against the Bodiless Uniforms’, a fall-back plan by the demons Abnegazar, Rath and Ghast, which had been slowly percolating since the end of JLA #11 (Justice League Of America Archive Edition volume 2 ISBN: 1-56389-119-0).

Issue #36’s ‘The Case of the Disabled Justice League’ saw the team raise the morale of despondent kids with disabilities by overcoming physical handicaps to defeat the returning Brain Storm. This tale was in fact inspired by ‘A Place in the World’, a Justice Society adventure from 1945’s All Star Comics #27, produced at a time when returning servicemen, maimed and disfigured in combat, were becoming an increasingly common sight on the streets of America.

The third annual JLA/JSA team-up follows, a largely forgotten and rather experimental tale wherein the Johnny Thunder of Earth-1 wrested control of the genie-like Thunderbolt from his Justice Society counterpart and used its magic to alter the events that led to the creation of all Earth-1’s superheroes. Then it’s JSA to the rescue in a gripping battle of wits in #37’s ‘Earth – Without a Justice League’ and the concluding ‘Crisis on Earth-A!’

Issue #39 was an Eighty-Page Giant reprinting Brave and the Bold #28 and #30 and Justice League of America #5, so this volume concludes with issue #40 and the ‘Indestructible Creatures of Nightmare Island’ a challenging mystery wherein an astral scientist’s machine to suppress Man’s basest instincts almost causes the end of humanity, an action packed psycho-thriller stuffed with villainous guest-stars.

These classic tales are as irresistible now as they ever were and absolutely shine in these deluxe hardback collections. Suitable for readers of all ages they are the absolute epitome of great superhero storytelling. I can’t believe you haven’t got a complete set yet!

© 1964, 1965, 2000 DC Comics. All Rights Reserved.

Genju No Seiza, Vol 1

Genju No Seiza

By Matsuri Akino (TokyoPop)
ISBN: 978-1-59816-607-1

There’s a new kid in school but he’s not the type who likes to make waves or get noticed. Meanwhile in the remote mountainous kingdom of Dhalashar, the Chinese have installed a new ruler, Karma the 42nd. The world expects trouble because everybody knows that the new leader is not the true reincarnation of the King. Idly, Fuuto Kamishina ponders the hassle of a kid of fifteen forced to run an entire country. It takes all his energy just to get through a day. And then the giant invisible talking bird tells him that he’s the true king of that faraway land and heir to all the mystical and spiritual powers of the position…

This collection of the first five tales in the acclaimed series introduces the reluctant boy-king and sees him gradually accept his heritage if not his responsibilities. He makes and tragically loses a friend and fellow outsider, takes up with an unconventional scholar and his uniquely disabled lolli-goth ward, speaks with the dead and discovers that other magical servants and guardians are going to keep making his life increasingly difficult.

Somewhat slow-paced and a trifle derivative, this Shoujo fantasy is populated with the usual fashions, castles and coterie of pretty, intense boys that fans expect, but there’s little of the back-biting intrigue that pervades the sub-genre here: At least so far. What there is though, is a dreamy inevitability and spooky sub-text that ought to appeal to mystery fans as well.

Beautifully drawn, but painfully slow, most readers – myself included – will need a few more volumes before a fair and full opinion can be formed.

© 2000 Matsuri Akino. English script © 2006 TokyoPop Inc.

Fantastic Four: Monsters Unleashed

Fantastic Four: Monsters Unleashed

By Walt Simonson, Arthur Adams, Art Thibert & Al Milgrom (Marvel)
ISBN13: 978-0-87135-877-6

During the 1990s high-profile stunts were all the rage in comics as companies realized that a large sector of the buying public thought themselves “Investors”. A plot twist, a costume change, a different format or shiny cover (or better yet covers: plural), anything – just so long as The Press got hold of it – translated directly into extra sales. There are many stories and concepts from that era which (mercifully) may never make it into trade paperbacks and collections, but there are some that deserved to, did, and really still should be.

When Walt Simonson was writing (and usually drawing) the venerable flagship title Fantastic Four, his high-tech, high-tension saga was abruptly interrupted by a gloriously tongue-in-cheek graphic digression. Three issues, #347-349, poked gentle fun at the trend-meisters and speculators and consequently became some of the “hottest” comics of the year.

When a Skrull outlaw invades Earth, heavy pursuit is not far behind, so she attacks the Fantastic Four and seemingly kills them. Then disguised as Sue Richards she recruits the four best-selling heroes in the Marvel Universe – Spider-Man, The Hulk, Wolverine and Ghost Rider – to hunt down “the murderers” as The NEW Fantastic Four! Their hunt takes them to the bowels of the Earth and into battle with the Mole Man, and reveals some fascinating background into the origins of supernormal life on Earth.

What could so easily have been a cheap stunt is elevated not only by the phenomenal art of Arthur Adams (assisted by Gracine Tanaka) but also the lovingly reverential script, which references those goofy old ‘Furry-Underpants Monsters’ of immediate pre-FF vintage, and which is packed with traditional action and fun besides.

I can’t believe this fabulous gem is out of print, but at least it’s still readily available as a trade paperback (which isn’t such good news for a couple of guys I know who still have a few hundred copies of the comics…).

© 1990, 1992 Marvel Characters, Inc. All Rights Reserved.

Crisis Aftermath: The Battle for Blüdhaven

Battle for Bludhaven

By Justin Gray, Jimmy Palmiotti, Dan Jurgens & Gordon Purcell (DC Comics)
ISBN 1-84576-482-X

One of the key set pieces of Infinite Crisis (ISBN13: 978-1-4012-0959-9) was the destruction of the city of Blüdhaven by the Society of super-villains, using the toxic monster Chemo as a high-altitude bomb.

One Year Later: The surviving population now huddle as dispossessed refugees around the ruined remnants, with Federal agents and US soldiers harassing or interning them, whilst undertaking secret missions in the poisonous and – oddly – radioactive rubble. Metagene mutations and other monstrosities are common, but well-meaning and determined superheroes are still being ordered to stay away by their own government.

Within the devastated city limits the enigmatic civil servant Father Time has his own draconian agenda, but subversive malcontents such as the Atomic Knights are sabotaging his plans, whilst among the dispossessed of the shanty-town outside the city walls new heroes with proud, Liberty-Loving and tradition-steeped names like Firebrand and Uncle Sam are no longer willing to accept oppressive government rule – especially when it’s their own.

This highly politicised drama is an intriguing vehicle designed to relaunch the Quality Comics heroes known as the Freedom Fighters into the new DC universe, with guest shots from the Teen Titans and Green Lantern plus the inevitable return of a long-lost hero to the fold, and as such is impressively ambitious. However, the events often seem to run away from scripters Justin Gray and Jimmy Palmiotti, and there’s an inescapable sense of confusion that spoils the show a little. It is however very engagingly illustrated by Dan Jurgens, Gordon Purcell and Palmiotti wearing his inker’s outfit.

Collected from the six-issue miniseries this book also ends on an unsatisfactorily unfinished note, as that series was designed as a springboard into other projects. If you followed Infinite Crisis this is a diverting side-story you’d probably enjoy, but I suspect its intrinsic merits will be lost on any casual readers.

© 2006, 2007 DC Comics. All Rights Reserved.

Battlestar Galactica

Battlestar Galactica

By Liefeld, Napton, Altstaetter, Gomez & Micheletti (Maximum Press)
ISBN: 1-888610-01-8

I have perhaps an odd policy regarding reviews of comics and graphic novels. I really try to say positive things in an informative manner about the fruits of the medium I love. Simply put, I can’t understand why publishers don’t realise that they shouldn’t be enemies. I consider TV, Movies, Books, Games and everything else that keeps disposable income away from comics sales to be The Adversary, and want to do my bit to keep every benighted soul out of their clutches – and yes, I know many comics spring directly from those sources: but they’re judged as comics when I get hold of them here.

With such an ethos working I, frankly, don’t want to review anything that is absolutely, irredeemably awful. I want people to buy graphic narratives.

But I fully acknowledge that since there are many reasons a person might want a graphic novel, they might not be reasons or tastes I share. It’s all about the comics, OK?

So I’m reviewing this book reluctantly, and only due to continued requests from a friend or two.

In the mid-1990s Rob Liefeld had a very public split from the other Founding Fathers of Image Comics and went his own way with Maximum Press and later Awesome Entertainment. A high profile name, he secured the comicbook rights to the classic TV series Battlestar Galactica (this is the original iteration, not the 21st century reworking).

Whatever else you want to say about Mister Liefeld, he certainly loves his childhood influences. Collected in this volume are the first four issues of the comic he “produced” through the talents of co-writer and scripter Robert Napton, designer Karl Altstaetter, and art team Hector Gomez & Rene Micheletti, wherein the Rag-Tag fleet of human survivors finally find the lost planet Earth that they’ve been seeking for over twenty years.

The events and sub-plots are heavily dependent on a thorough working knowledge of the TV episodes, so if you know who The Seraphs, Lucifer VI, Baltar, Count Iblis and Commander Cain are you can just concentrate on the sheer daftness of the story and the annoying overuse of scratchy lines, odd poses, extreme Cropped Close-ups and superfluous, lazy single eyeball shots in lieu of the odd mid-shot or background.

When the heroes reach Earth, it’s the age of the dinosaurs, but a hidden pyramid/ship/tomb reveals two hibernating survivors of the mythic Thirteenth Colony of Man that the refugees have been hunting all these years. The ship is Eden and the hibernauts are named Adam and Eve. Then the Cylons show up and there’s loads of shooting and explosions.

Please don’t mistake me; I’ve seen – and defended – product just as weak as this on many occasions. But they at least were honest attempts that knew no better. This is glossy, slick, expensive, cynical rubbish that assumes consumers will settle for any old tat as long as the right names are on it.

I don’t suppose there’s ever much chance of even finding this book, but if you do, don’t buy it. Even if you possess the variant gene that craves and revels in the paradox of “So Bad it’s Good” or subscribe to the Razzies(â„¢) and all those other sentiments that applaud and garner amusement from the worst that Entertainment can offer, save your money for something good – or at least honest.

Satisfied now Mr S and Miss C?

Battlestar Galactica ™ & © 1995 Universal City Studios, Inc. All Rights Reserved.

Batman: Thrillkiller

Batman: Thrillkiller

By Howard Chaykin & Dan Brereton (DC Comics)
ISBN12: 978-1-56389-424-4

Howard Chaykin returns to a favourite period in US history for this dark, decadent and brooding Elseworlds thriller. Forgive me if you’ve heard it all before, but Elseworlds tales are adventures using established characters and properties in non-standard continuities and milieus, such as JFK’s America here.

1961: At the dawn of an era of stunning political and social turmoil Gotham City is as buzzed as every other city in America. But no other city is as corrupt and morally bankrupt as this town, with a police force full of thugs and shake-down artists. So it’s a good thing that the busty masked psychopath Batgirl is there to keep them in line along with her Euro-trash boyfriend Robin. But that doesn’t make things any easier for the few decent cops such as Commissioner Jim Gordon or Detective Bruce “Hard Way” Wayne.

Wayne’s a pretty dedicated guy, who comes from old money – till they lost it all in the Great Depression – but even he’s out of his depth when the deadly Bianca Steeplechase, white-faced, green-haired, smiling maniac and her pet cop ‘Two-Face’ Duell go on a City-Hall sanctioned killing-spree and frame him for the murder of stripper-turned-stoolie Selina Kyle.

And just why has Gordon’s troubled daughter Barbara returned to the city and bought the abandoned old Wayne place..?

The original 3-issue miniseries was swiftly followed by a one-shot sequel ‘Thrillkiller ’62’ which I can’t say too much about without spoiling your enjoyment, but which compellingly continues the gritty, sordid drama with even more radically re-interpreted DC mainstays being adult and nasty during the Golden Years of the Kennedy Administration.

When this series debuted in 1997 I admit I wasn’t all that taken with it, but now, years later, seeing it all neatly packaged in one book has altered that opinion. This dark, heady brew, full of trademark Chaykin cynicism and indignation, with Brereton’s brooding, brutal paintings, depicting characters with little warmth or gentleness to them is a powerful, fully realised vision which would work as a story even if it wasn’t a fanciful conceit playing with long-established and cherished icons. This is a very Dark Knight in a very nasty place and thus a huge treat for all older fans.

© 1998 DC Comics. All Rights Reserved.