The Dick Tracy Casebook

FAVORITE ADVENTURES 1931-1990

The Dick Tracy Casebook

By Chester Gould, selected by Max Allan Collins and Dick Locher (Penguin)
ISBN: 978-0-14014-568-7

All in all comics have a pretty good track record on creating household names. We could play the game of picking the most well-known fictional characters on Earth (usually topped by Sherlock Holmes, Mickey Mouse, Superman and Tarzan) and in that list you’ll find Batman, Popeye, Blondie, Charlie Brown, Tintin, Spider-Man, Garfield, and not so much now – but once – Dick Tracy.

At the height of the Great Depression cartoonist Chester Gould was looking for strip ideas. The story goes that as a decent guy incensed by the exploits of gangsters (like Al Capone who monopolised the front pages of contemporary newspapers) he settled upon the only way a normal man could fight thugs: Passion and Public Opinion. Raised in Oklahoma, Gould was a Chicago resident and hated seeing his home town in the grip of such wicked men, with too many honest citizens beguiled by the gangsters’ charisma.

He decided to pictorially get it off his chest with a procedural crime thriller that championed the ordinary cops who protected civilisation. He took “Plainclothes Tracy” to legendary newspaperman and strips Svengali Captain Joseph Patterson, whose golden touch had blessed such strips as Gasoline Alley, The Gumps, Little Orphan Annie, Winnie Winkle, Smilin’ Jack, Moon Mullins and Terry and the Pirates among others. Casting his gifted eye on the work, Patterson renamed the hero Dick Tracy and revised his love interest into steady girlfriend Tess Truehart.

The series launched on October 4th 1931 through Patterson’s Chicago Tribune Syndicate and became a huge hit, with all the attendant media and merchandising hoopla that follows. Amidst the toys, games, movies, serials, animated features, TV shows et al, the strip soldiered on, influencing generations of creators and entertaining millions of fans. Recently IDW began reprinting the series – I’ll review those in greater depth when I eventually get my hands on them – but if you’ve never seen the original legend in action this collection, released to accompany the Warren Beatty movie in 1990 (and still readily available), is a great introduction.

Selected by Max Allen Collins and Dick Locher, who worked on the strip after Gould retired, it presents complete adventures from each decade of the strip’s existence (if the proposed sequel ever gets out of the courts and into production maybe a revised edition could cover the intervening years),and gives a grand overview of the development from radical ultra-violent adventure to forensic Police Procedural through increasingly fantastical science fiction and finally back-to-basics cop thriller under Collins’ own script tenure.

From the 1930s comes the memorable and uncharacteristic ‘The Hotel Murders’ (9th March – 27th April, 1936) as the determined cop solves a genuine mystery with a sympathetic antagonist instead of the usual unmitigated, unrepentant outlaw. Whodunits with clues, false trails and tests of wits were counter-productive in a slam-bang, daily strip with a large cast and soap-opera construction, but this necessarily short tale follows all the ground rules as Tracy, adopted boy side-kick Junior, special agent Jim Trailer and the boys on the force track down the killer of a notorious gambler.

The best case of the 1940s – and for many the best ever – was ‘The Brow’ (22nd May – 26th September, 1944) in which the team have to track down a ruthless and brilliant Nazi spy. As my own personal favourite I’m doing you all the favour of saying no more about this breathtaking yarn, and you’ll thank me for it, but I will say that this is a complete reprinting, as others have been edited for violence and one edition simply left out every Sunday instalment – which is my definition of brutal treatment.

By the 1950s Gould was at his creative peak. ‘Crewy Lou’ (22nd April – 4th November, 1951) and ‘Model’ (23rd January – 27th March, 1952) are perfect examples of the range of his abilities. The first is an epic of little crimes and criminals escalating into major menaces whilst the latter is another short shocker with the conservative Gould showing that social ills could still move him to action in a tale of juvenile delinquency as Junior grows into a teenager and experiences his first love affair.

As with many creators in it for the long haul the revolutionary 1960s were a harsh time for established cartoonists. Along with Milton Caniff’s Steve Canyon, Dick Tracy especially foundered in a social climate of radical change where the popular slogans included “Never trust anybody over 21” and “Smash the Establishment”. The strip’s momentum faltered, perhaps as much from the move towards science fiction (Tracy moved into space and the character Moon Maid was introduced) as any old-fashioned attitudes.

In the era when strip proportions had begun to diminish as papers put advertising space above feature clarity, his artwork had attained dizzying levels of creativity: mesmerising, nigh-abstract concoctions of black and white that grabbed the eye no matter what size editors printed it. ‘Spots’ (3rd August – 30th November) 1960 comes from just before the worst excesses, but still displays the stark, chiaroscurist mastery in a terse thriller that shows the fundamental secret of Tracy’s success and longevity – Hot Pursuit wedded to Grim Irony.

The 1970s are represented by ‘Big Boy’s Open Contract’ (12th June – 30th December 1978) by Max Allen Collins and Rick Fletcher. Although he retired in 1977, Gould still consulted with the new creative team, and this third outing for the new guys saw the long awaited return of Big Boy, a thinly disguised Capone analogue Tracy had sent to prison at the very start of his career, whose last try for revenge tragically cost the hero a loved one and forever changed the strip.

The final tale representing the 1980s is ‘The Man of a Million Faces’ (October 5th 1987 – April 10th 1988) by Collins and Dick Locher, like Fletcher an art assistant to Gould who took up the master’s mantle. Despite the simply unimaginable variety of crimes and criminals Tracy has brought to book, this sneaky story of a bank robber and his perfect gimmick proves that sometimes the back to basics approach leads to the best results.

Dick Tracy is a milestone strip that has influenced all popular fiction, not simply comics. Baroque villains, outrageous crimes and fiendish death-traps pollinated the work of numerous strips such as Batman, but his studied use – and startlingly accurate predictions – of crime fighting technology and techniques gave the world a taste of cop thrillers, police procedurals and forensic mysteries such as CSI.

This is a fantastically readable strip and this chronological Primer is a wonderful way to ease yourself into his stark, no-nonsense, Tough-love, Hard Justice world.

© 1990 Tribune Media Services, Inc. All Rights Reserved.

The Merry Adventures of Robin Hood of Great Renown in Nottinghamshire

The Merry Adventures of Robin Hood

By Howard Pyle (Donning/Starblaze edition)
ISBN: 0-89865-602-8

People who work in comics adore their earliest influences, and will spout for hours about them. Not only did they initially fire the young imagination and spark the drive to create but they always provide the creative yardstick by which a writer or artist measures their own achievements and worth. Books, comics, posters, even gum cards (which mysteriously mutated into “Trading Cards” in the 1990s) all fed the colossal hungry Art-sponge which was the developing brain of the kids who make comics.

But by the 1970s an odd phenomenon was increasingly apparent. New talent coming into the industry was more and more only aware of only comic-books as a source of pictorial fuel. The great illustrators and storytellers who had inspired the likes of Howard Chaykin, Bernie Wrightson, Mike Kaluta, P. Craig Russell, Charles Vess, Mike Grell, and a host of other top professionals were virtually unknown to many youngsters and aspirants. I suspect the reason for this was the decline of illustrated fiction in magazines – and of magazines in general. Photographs became a cheaper option than artwork in the late 1960s and generally populations read less and less each year from that time onwards.

In the late 1980s publisher Donning created a line of oversized deluxe editions reprinting “lost” classics of fantasy, illustrated by major comics talents who felt an affinity for the selected texts. Charles Vess illustrated Shakespeare’s A Midsummer Night’s Dream, Mike Kaluta did likewise with the script for the silent movie Metropolis, P. Craig Russell created magic for The Thief of Bagdad and Mike Grell took the biggest risk of his career by providing new illustrations (6 in colour and 15 black and white) for a fantasy masterpiece beloved by generations of youngsters.

The Merry Adventures of Robin Hood was first published in 1883, the first work of art prodigy and father of modern illustration Howard Pyle. A jobbing magazine illustrator, Pyle (1853-1911) gathered together many of the stories and legends about Robin Hood, translating them into a captivating ripping yarn for youngsters and furnished the book with 23 spellbinding pictures that created a mythic past for millions of readers. It became the definitive work on the character: all iterations since has been working from or in reaction to this immensely readable and influential book. If you’d care to see the marvelous original illustrations you should track down The Merry Adventures of Robin Hood, a signet paperback (ISBN13: 978-0451522849) which accurately reproduces the 1883 edition complete with Pyle’s drawings.

Pyle was a master storyteller and an incomparable artist who produced many other books illustrated in his unmistakable pen and ink flourish, both adaptations of heroic stories and wholly original material. These include: Otto of the Silver Hand, Pepper and Salt, The Wonder Clock, Men of Iron, The Garden Behind the Moon, plus four books that delineated the life of King Arthur: The Story of King Arthur and His Knights, The Story of the Champions of the Round Table, The Story of Lancelot and His Companions, and The Story of the Grail and the Passing of Arthur.

Believe it or not though, these books are not his greatest legacy and achievement. Pyle was a dedicated teacher also. In 1896 he took a position at the Drexel Institute of Arts and Sciences in Philadelphia where the first students included Violet Oakley, Maxfield Parrish, and Jessie Willcox Smith. He held summer classes at Chadd’s Ford, Pennsylvania where the initial attendees included Stanley Arthurs, W.J. Aylward, Ida Daugherty, Harvey Dunn, George Harding, Percy Ivory, Thornton Oakley, Frank Schoonover and the just-as-legendary N.C. Wyeth (Dunn caught the bug here – becoming another dedicated educator passing on the spark and the drive to the next generation).

In 1903 Pyle founded his own art school in Wilmington, Virginia, and his dedicated, passionate and immensely talented followers became known as The Brandywine School. Why were they so successful and influential? In a word: Action. Before Howard Pyle illustration was formal, staged, lovingly rendered but utterly static. There was no more life than in a posed photograph of the period with all elements locked in paralysis. Pyle introduced flowing, dynamic motion to illustrated art. He created “Life”.

All of which is a long way of saying that this is a great book with sumptuous Grell illustrations – especially the six paintings (a luxury most publisher’s budgets wouldn’t permit very often in Pyle’s lifetime) and if you’re a fan of his work you should own it. However you might also want to track down a reproduction of the original (there are many) with those groundbreaking original drawings and enjoy the pictorial component which inspired Grell fully as much as that stirring prose.

Art © 1989 Mike Grell.

The Thief of Bagdad

The Thief of Bagdad

By Achmed Abdullah, illustrated by P. Craig Russell (Donning/Starblaze edition)
ISBN: 0-89865-524-2

This is a tenuous entry for a graphic novel listing, and potentially a controversial one, but other than all publishers’ motivation to turn a profit these editions of the late 1980s had a worthy purpose and an admirable intention. Donning’s Starblaze Editions began as a way of introducing lost classics to a new audience, by reproducing them with illustrations provided by some of the most respected names in comics. Their other selections were the silent film icon Metropolis by Thea von Harbou, illustrated by Michael Wm. Kaluta, Charles Vess’ illuminated A Midsummer Night’s Dream and controversially The Merry Adventures of Robin Hood, by Howard Pyle with new artworks by Mike Grell replacing the author’s own groundbreaking illustrations: all household names but also tales that very few could admit to have ever actually read.

The Thief of Bagdad (and that’s how the West spelt it back then) began as a film by Douglas Fairbanks in 1924, with a screenplay by Elton Thomas, accompanied by a short story written by Lotta Woods. The fantastic and exotic tale of a common vagabond who wins a Princess was an eye-popping, swashbuckling blend of magic, adventure and romance which captivated the viewing public, leading to what was probably the World’s first ever novelisation of a movie.

Achmed Abdullah (1881-1945) was actually Alexander Nicholayevitch Romanoff, a prolific English author whose father was Russian Orthodox whilst his mother was a Muslim. Educated at Eton and Oxford, he joined the British Army, serving in France, India and China before becoming a jobbing writer of Crime, Adventure and Mystery tales, many apparently based on his own early life. He was also a screen-writer, with his most well-known success being the 1935 film, Lives of a Bengal Lancer (very loosely based on the novel by Francis Yeats-Brown).

As a book this is a cracking, spellbinding read and the illustrations are Russell at this flamboyant best. There are five vibrant full-colour plates and an additional ten large black and white line drawings combining the artist’s clean design line with a compositional style that owes much to the works of Aubrey Beardsley.

Whilst not really a graphic narrative, this book features all the crucial antecedents of one with the additional virtues of being a hugely entertaining concoction garnished with some of the best art ever produced by one of the industry’s greatest stylists. Believe me, you really want this book.

© 1987 the Donning Company/Publishers. Art © 1987 P. Craig Russell. All Rights Reserved.

Star Wars Omnibus: Tales of the Jedi Volume 1

Star Wars Omnibus 1

By various (Dark Horse Books)
ISBN: 978-1-84576-471-5

Dark Horse Comics have held the comics producing section of the Star Wars franchise since 1993, and in that time have produced thousands of pages of material, much of it excellent, some not so much: and most of that the earliest material.

Now, it might be heresy to speak this aloud but dedicated fans aren’t all that quality conscious when it comes to their particular fascination, whether its comics about the Old Republic or the latest batch of action figures, or whatever. And no, I’m not just talking about Star Wars fans now.

The Omnibus line is a brilliant and economical way to keep the poorer material in print for such fans by bundling old publications into classy digests (they’re slightly smaller than US comic-books but larger than the standard manga volume, running about 400 full colour pages per book). Tales of the Jedi chronologically collects the various extrapolations set prior to the first film Star Wars IV: a New Hope.

‘The Golden Age of the Sith’ is by Kevin J. Anderson, Chris Gossett and Stan Woch, with colours by Pamela Rambo and lettered by Sean Konot. It’s set 5000 years prior to the rise of Darth Vader and first appeared as a comic miniseries of the same name issued as #0-5. Odan-Urr is a scholarly Jedi obsessed with historical research unwillingly dispatched to a Star system where the charismatic Empress Teta is trying to unite seven warring planets into a pacified, civilised nation. Running supplies to the combatants are the Daragon family, but the last mission goes wrong leaving their children Jori and Gav in the care of the Hutt who financed the missions.

Years later the siblings are hyperspace explorers still trying to work off the debt when they discover a route to a dark and distant system with a hideous secret. Millennia previously when the Jedi first began many succumbed to the Dark Side of the Force. After a brutal war they were driven from the civilised galaxy and lost to history. Fleeing to the outer reaches of space these dark knights found the decadent world of the Sith, which they promptly conquered. Interbreeding with the natives the Jedi became Sith Lords and after brutal ages of conquest retrenched into complacency.

As Jori and Gav arrive in this lost system two warlords are fighting for the vacant position of supreme leader. But now the warlike Sith have a route back to the civilisation that banished them. Jori is coerced into bringing the wizards back to Republic Space with her brother Gav a hostage slowly succumbing to the seductive Dark Side…

This leads directly into the second tale ‘The Fall of the Sith Empire’ as Odan-Urr and Empress Teta lead the resistance to the Sith assault whist the Republic dithers. Originally released as a five issue miniseries (by Anderson, Dario Carrasco Jr., Mark Heike, Bill Black and David Jacob Beckett, coloured by Ray Murtaugh and lettered by Willie Schubert) this epic war-story concludes the tale originally ended on a classic cliffhanger. Full of intrigue and bombast, both parts of this convoluted tale suffer from rather pedestrian art and predictable plot (although the quality of visuals does improve by the end), but nevertheless tells the long-anticipated tale of the first encounter between the Jedi and the Sith Lords. There’s loads of action, drama and heroic sacrifice and it does provide a solid base for succeeding tales to build on.

It is followed by the saga of Ulic Qel-Droma and the Beast Wars on Onderon from the comic book Tales of the Jedi, which began much closer continuity, eventually collected with the Saga of Nomi Sunrider as Knights of the Old Republic in 1997. Written by Tom Veitch, art by Chris Gossett and Mike Barreiro, coloured by Pamela Rambo and lettered by Willie Schubert, it’s set a thousand years after the events of the Sith War. As three young Jedi are sent to the planet Onderon, a world of hideous monsters permanently besieging a vast city citadel of sentient beings, these young heroes are bursting with overconfidence. Unfortunately all is not as it seems…

One year later: Nomi Sunrider is a wife and mother, who dutifully follows her Jedi husband when he is ordered to report to the Jedi Master Thon in the Stenness system. En route he is murdered by bandits for the Adegan crystals he carries (can’t make lightsabers without crystals, right?). As he dies his spirit tells Nomi she must be a Jedi in his place. This intriguing tale of responsibility is the best work in the whole omnibus as Nomi conquers her fears and reservations in time to aid Ulic Qel-Droma and his fellow Jedi on Onderon, who have fallen foul of a secret infestation of Sith sorcerers.

Powerful and moving, the first chapter of Veitch’s script is ably illustrated by Janine Johnston, who then relinquishes the art chores to the quite superb David Roach, whose lovingly rendered realism adds tremendous factual weight to the proceedings. This is the moment the future quality of the franchise was assured.

Increasingly well produced and featuring scenarios familiar to most readers, these are comics stories that act as a solid gold entrance into the world of graphic narrative and one we should all exploit to get more people into comics

Star Wars © 2007 Lucasfilm Ltd. & ™. All Rights Reserved. Used under authorization. Contents © 1994, 1995, 1996, 1998, 2001, 2007 Lucasfilm Ltd.

Shaun the Sheep: Shaun Encounters

A SEARCHLIGHT BOOK 

Shaun the Sheep: Shaun Encounters

ISBN: 978-1-4052-4169-4

I haven’t covered anything specifically created for the very young for a while so let’s rectify that omission with this great activity book for three year olds (and over) that’s a huge bunch of fun and a great introduction to graphic narratives and themes, especially as the subject is also that rarest of animals, a British kids franchise with his own newsstand comic.

In case you haven’t seen the stop-motion adventures of Shaun the Sheep let’s start with a quick biography. He first appeared in the Wallace and Gromit animated feature A Close Shave in 1997 (he’s the one that got shorn – get it? – in the knit-o-matic machine). After a guest-shot on the 2002 series Cracking Contraptions he finally graduated to his own show on the BBC in early 2007.

Shaun is a sheep of singular intellect yet he lives on a farm where he has worryingly surreal adventures which pay mute tribute to those timeless silent classics of slapstick comedy. They are extremely entertaining for both adults and kids alike.

This lovely book uses the best of modern paper technology to tell the eerie tale of annoying aliens who invade the farmhouse where, as usual, the humans and Bitzer the sheepdog are useless. Naturally, Shaun has to deal with the invasion in his own inimitable manner…

This robust hardback is a great introduction to the magical world of books, and especially pictorial narrative. It is augmented by the coolest thing I’ve seen in years: a number of the illustrations are printed on transparent cels, and by the deft application of a torch the pictures come fantastically alive.

In a world where books are increasingly alien to people, the combination of great characters, compelling stories and pictures, plus every darn trick in the book, is a welcome tactic in getting kids reading. Forget games, buy that child a book!

© and ™ Aardman Animations, Ltd 2008. All Rights Reserved. Based on a character created by Nick Park.

Marvel Platinum: The Definitive Incredible Hulk

UK EDITION

Definitive Incredible Hulk

By various (Marvel/Panini Publishing UK)
ISBN: 978-1-905239-88-7

As the second Hulk film screened across the world Marvel quite sensibly released a batch of tie-in books and trade paperback collections to maximise exposure and hopefully cater to fans who want to follow up with the comics experience. Under the Marvel Platinum/Definitive Editions umbrella this treasury of tales reprints some landmarks by name-creators that whilst far from being “definitive”, do provide a snapshot of just how very well that simplistic man-into-monster concept can work.

In addition to a lavish and thorough career overview and origin in the extensive text features section this volume gathers the entire first issue by Stan Lee, Jack Kirby and Paul Reinman (which I recently reviewed more fully in Marvel Masterworks: The Incredible Hulk 1962-1964 (ISBN: 978-1-905239-89-4). This inevitable classic is promptly followed by Fantastic Four #25 and#26, a cataclysmic clash that had young heads spinning in 1964 and lead directly to the Emerald Behemoth regaining a strip of his own in Tales To Astonish.

In ‘The Hulk Vs The Thing’ and ‘The Avengers Take Over!’ by Lee, Kirby and George Bell (AKA a moonlighting George Roussos) – a fast-paced, all-out Battle Royale occurs when the disgruntled man-monster reaches New York and only an injury-wracked FF can halt his destructive rampage. More a definitive moment in the character development of the Thing, the action is ramped up when a rather stiff-necked and officious Avengers team horns in claiming jurisdictional rights on “Bob” (this tale is plagued with pesky continuity errors which would haunt Stan Lee for decades) Banner and his Jaded Alter Ego. Notwithstanding the bloopers, this is one of Marvel’s key moments and still a visceral vital read.

Herb Trimpe and Sal Buscema both drew long and well-regarded sequences for the Hulk’s monthly comic although their contribution is rather ignored these days. They are both represented by a single story here from Incredible Hulk #124 (cover-dated February 1970). ‘The Rhino Says No!’ is written by Roy Thomas with Buscema inking Trimpe in a tribute to The Graduate where the Leader and the aforementioned Rhino stop the wedding of Bruce Banner and Betty Ross.

Swiftly following is the first appearance of The Defenders from Marvel Feature #1 (December 1971) wherein the Hulk joins forces – grudgingly – with Dr. Strange and that ultimate anti-hero The Sub-Mariner to save the world from the deathbed master plan of demented super-scientist Yandroth. ‘Day of the Defenders!’ was again written by Thomas, pencilled by Ross Andru and inked by the legendary Bill Everett, and of course it launched one of the most successful team-books of the 1970s and 1980s.

John Byrne had a brief and controversial run on the Hulk in the 1980s, represented here by ‘Member of the Wedding’ from #319 (May 1986). Written and drawn by Byrne, with inks from Keith Williams it was another action-packed wedding issue.

From the immensely popular Peter David/Todd McFarlane run comes ‘Vicious Circle’ (issue #340, February 1988) wherein The Hulk – who has reverted to the less powerful but smarter grey version previously only seen in his very first appearance – ends up in an unwinnable fight with the X-Men’s Wolverine. I’m sure I don’t need to remind you that Wolvie actually debuted as a throwaway villain in Incredible Hulk #180-181 in 1974.

Taking up a major portion of the book is the complete Future Imperfect miniseries originally released in December 1992-January 1993. Written by David and illustrated by George Perez it has the Hulk travel into the future to defeat his older, nastier self “The Maestro”, a tyrannical despot who has enslaved humanity.

This volume concludes with the latter part of a superb two-issue epic from Incredible Hulk Volume III, 2001. Paul Jenkins scripted the brooding and poignant ‘Always on My Mind’ (from issue #25) by John Romita Jr. and inked by Tom Palmer; but although visually stunning the story suffers from the exclusion of the first part (both can be seen in the recent Marvel Masters: The Art of John Romita Jr. (ISBN: 978-1-905239-73-3), and a less charitable reviewer might wonder why with such a wealth of great Hulk material around the editors chose to truncate something already in print in favour of something readers don’t have easy access to?

Still and all, this book has some classic moments, many wonderful creators and of course a humungous amount of carnage and destruction. What more can any fan want?

© 1962, 1964, 1970, 1971, 1986, 1988, 1992, 1993, 2001, 2008 Marvel Characters Inc. All Rights Reserved.

Manga School With Selina Lin

Manga School with Selina Lin

By Selena Lin (TokyoPop)
ISBN: 978-1-42781-023-6

I don’t know if it’s possible for an entire genre – or possibly culture – to be shallow but the Japanese creators of Manga are obsessed with the word “Cute”. That’s not in any way a value judgement but it does make this rather good beginners manual in the arts of making comics Eastern-style just a wee bit cloying unless you’re the ten year old girl it’s aimed at: and maybe even for them too.

And that’s a genuine pity as this book has a lot of solid advice and information which could benefit any would-be creator who wants to experiment with the medium. Broken down into five basic lessons Manga drawing tools and supplies, Getting Ready to Draw, Creating Finished Work, Special Techniques for Manga Creators, and Colouring. This slim tome covers all the necessary basics with simple instructions (even on the eternal artist’s bugbear Perspective) whilst the section on applying tones with a computer even taught me a few things.

Aimed primarily – if not exclusively – at young girls this is a valuable aid to learning your craft, but maybe you’d best keep a bag of lemon drops handy to counter the sugary taste.

© 2004 Selena Lin. English translation © 2008 TokyoPop Inc. All Rights Reserved.

Hexbreaker

A BADGER GRAPHIC NOVEL

Hexbreaker

By Mike Baron & Bill Reinhold (First Comics)
ISBN: 0-915419-30-0

During the huge creative outburst of the early 1980s a number of quality independent publishers sprang up with an impressive variety of high quality concepts and packages. One of the very best of these was Mike Baron’s captivating psycho-warrior The Badger. Thankfully for those I can convert, those tales are being gradually collected by IDW Publishing and as I lay my hands on copies I’ll review them, but this oversized, slim tome might not make the cut, drawn as it is in the larger, squarer format that finally went the way of Betamax video tape in the early 1990s.

Norbert Sykes is a Vietnam veteran and martial arts devotee. On his return to Madison, Wisconsin after his tour of duty he was locked in an asylum where he met an immortal Celtic wizard named Ham. Together they escaped and teamed up for some of the strangest adventures in comics. As well as believing himself a superhero, Norbert has many other discrete, distinct personalities ranging from a little girl to Pierre the homicidal maniac rattling around in his battered skull. He can also communicate with all animals.

Hexbreaker was a tentative experiment in the new format of extended story “graphic novels”. Briefly, it relates how the Badger is invited to compete in a martial art tournament organised by the Black Lotor Liu Hu Society, who as Any Fule Kno are the secret masters of the World. Every century the 100 best fighters on Earth battle to the death and the winner/survivor receives one wish: anything at all, possible OR impossible.

As a westerner and certified lunatic, Norbert has to overcome s certain amount of graphically physical resistance just to get there and picks up the tragic and mysterious Dr. Mavis Davis along the way. Once there however, it seems a lot of old enemies have been waiting for him…

Baron’s love for Hong Kong cinema is evident in this glorious, manic riot of all-out action, but even so there’s a huge amount of comedy and character-play on show, and the denouement has lasting repercussions for the regular series.

This is a big box of comics delights: raw, frantic, captivating and beautifully illustrated for full-on fun and well worth tracking down for the red-blooded fightin’ man of your clan.

© 2007 DC Comics. All Rights Reserved.

Green Lantern: No Fear

Green Lantern: No Fear

By Johns, Pacheco, Van Scriver, Cooke & Bianchi (DC Comics)
ISBN13: 978-1-84576-204-9

Following on from his bombastic return in Green Lantern: Rebirth (978-1-84576-131-8) this volume recounts the further adventures of Hal Jordan, troubled test-pilot and inter-galactic policeman, in a series of short tales that reintroduce some of his oldest foes whilst re-establishing him as a major star in the DC firmament. Collecting issues #1-6 of the current monthly comic book with the addition of pertinent sections of Green Lantern Secret Files and Origins 2005, all the stories are written by Geoff Johns, and the eagle-eyed among you can probably pick up his first hints and plot-markers for both the Sinestro War and Final Crisis epics to come.

‘Flight’ is illustrated by Darwyn Cooke, providing some additional character-building flashbacks whilst fixing Hal’s current place in the hierarchy of GL’s currently on Earth. The eponymous ‘No Fear’ introduces the sexy rival jet-jockey Jillian “Cowgirl” Pearlman, the sub-plot of the slowly rebuilding Coast City (razed by the space-tyrant Mongul and now a new town seemingly incapable of attracting residents) and sees Hal’s new employers messing around with very dangerous alien technology that leads to an all-out battle with a new breed of robotic Manhunter, courtesy of Carlos Pacheco and Jesús Merino.

Ethan Van Scriver returns for the next chilling yarn as paralysed psychokinetic Hector Hammond and the super evolved predator The Shark find themselves victims of alien meddlers, before the dead and very unhappy Black Hand returns to genocidally stir the mix, lavishly rendered by Simone Bianchi, all ably assisted by inker Prentiss Rollins.

Green Lantern has always been a lynchpin of the DC universe and whilst these action-epics won’t win too many new readers, they do successfully provide the faithful readership with high quality superhero fare.

© 2005, 2006 DC Comics. All Rights Reserved.

Green Arrow: Year One

Green Arrow: Year One

By Andy Diggle & Jock (DC Comics)
ISBN: 978-1-84576-727-3

Green Arrow is one of DC’s Golden All-Stars. He’s been a fixture of the company’s landscape – in many instances for no discernable reason – more or less continually since his debut in More Fun Comics # 73 in 1941. During those heady days origins weren’t as important as image and storytelling so creators Mort Weisinger and George Papp never bothered, leaving later workmen France Herron, Jack Kirby and his wife Roz to fill in the blanks with ‘The Green Arrow’s First Case’ at the start of the Silver Age superhero revival (Adventure Comics #256, January 1959).

This latest tweaking of his origin comes courtesy of Andy Diggle and Jock (better unknown to all as Mark Simpson) and massages the well-worn tale of a wealthy wastrel who finds purpose after being marooned on a desert island into a comfortably modern yet unsettlingly dark and violent contemporary milieu.

Adrenaline junkie/trust-fund millionaire Oliver Queen makes a fool of himself at a society bash and is compelled to join his bodyguard Hackett on a boating trip only to discover that the man he trusts his life with has stolen all his money and intends to kill him now to get away with it.

When the murder-attempt goes awry Ollie washes up on a tropical island where the early days of privation and thirst only worsen when he discovers the place is a huge drug factory complete with slave workers and a sadistic crime queen named China White.

He built a bow to catch fish: now that he has a new reason to live can he use it to stay alive?

This modern retelling is sharp and edgy as you’d expect from these extremely talented creators and in this modern spin actually benefits the character under revision. An excellent addition to the legend of one of DC’s most enduring, endearing characters.

© 2007 DC Comics. All Rights Reserved.