SHAZAM!: The Greatest Stories Ever Told

SHAZAM!: Grrestest Stories Ever Told

By various (DC Comics)
ISBN: 978-1-84576-841-6

Hard on the heels of the superb Shazam!: Monster Society of Evil collection (ISBN: 978-1-84576-389-3) comes this welcome addition to DC’s Greatest Stories… line, featuring some wonderful moments from the stellar, if chequered career of the World’s Mightiest Mortal. First seen in the February 1940 issue of Whiz Comics (#2 – there was no #1) to cash in on the sales phenomenon of Superman, he was the brainchild of writer/editor Bill Parker and young illustrator Charles Clarence Beck.

‘Introducing Captain Marvel’, drawn in style reminiscent of early Hergé, saw homeless orphan newsboy Billy Batson lured into an abandoned subway tunnel to a meeting with the millennia old wizard Shazam. At the end of a long life fighting evil, the white-bearded figure grants the lad the power of six gods and heroes (Solomon, Hercules, Atlas, Zeus, Achilles and Mercury) and tells him to carry on the good fight. In thirteen delightfully clean and simple pages Billy gets his powers, has his secret origin revealed (he’s heir to a fortune embezzled by his crooked uncle Ebenezer) gets a job as a radio reporter and defeats the mad scheme of Doctor Thaddeus Bodog Sivana who is holding the airwaves of America hostage.

Originally dispensing the sort of summary justice as his contemporaries, the character soon distanced himself from the pack – Man of Steel included – by an increasingly light, surreal and comedic touch, which made Captain Marvel (Billy’s alter ego could beat everybody but copyright lawyers; during his years of inactivity the trademarked name passed to a number of other publishers before settling at Marvel Comics) the best-selling comics character in America. For a period Captain Marvel Adventures was published twice a month, and he was the star in a number of other titles too.

In the formative years however, there was actually a scramble to fill pages. From Captain Marvel Adventures #1 (1941) comes an untitled drama of alien slavers produced in a bit of a hurry by Golden Age Dream-Team Joe Simon and Jack Kirby. It’s fair to say that this rarity was included for its name-value alone, but the third tale, ‘The Trio of Terror’ (The Marvel Family #21, 1948), is prime stuff from Beck and the brilliant and prolific writer Otto Binder, full of sly whimsy as three demons escape the netherworld to plague ours.

Many of the storytelling innovations we find commonplace were invented by the creative folk at Fawcett – the original publisher’s of Captain Marvel. From Captain Marvel Adventures #137 (1952) comes ‘King Kull and the Seven Deadly Sins’ by Binder and Beck, wherein the beast king from a pre-human civilisation frees the embodiments of Man’s greatest enemies to plague the planet. These are wholesome tales for the entire family however, so don’t worry – “Lust” has become “Injustice” and “Wrath” is “Hatred”, here.

There are two yarns from the good Captain’s final year of Golden Age publication. DC, in their original identity of National Periodical Publications, had filed suit against Fawcett for copyright infringement as soon as Whiz Comics #2 was released, and the companies had been slugging it out ever since. In 1953, with the sales of superhero comics decimated by changing tastes, Captain Marvel’s publishers decided to capitulate.

DC eventually acquired all rights, titles and properties to the characters. But that last year saw some of the best tales in the entire run, represented here by the wonderfully surreal ‘Captain Marvel Battles the World’ (Captain Marvel Adventures #148, September1952, by Binder and Beck), and ‘The Primate Plot’ (The Marvel Family #85, July 1953), a dramatic and very funny precursor to the movie Planet of the Apes, by Binder and Kurt Schaffenberger. Beck would return to commercial and magazine illustration, but Binder and Schaffenberger soon joined the victorious opposition, becoming key Superman creators of the next few decades.

In 1973 DC decided to revive the Captain for a new generation and see if his unique charm would work another sales miracle during one of comics’ periodic downturns. From the comicbook re-titled, for those pesky copyright reasons, Shazam!, the tale that bought him back was written by Denny O’Neil and illustrated by the wonderful C.C. Beck.

‘In the Beginning… /The World’s Wickedest Plan’ (from Shazam! #1, February 1973) retold the origin and explained that the Captain, his super-powered family and all the supporting cast (there’s a very useful seating chart-cum-biography page provided for your perusal) had been trapped in suspended animation for twenty years by the invidious Sivana Family who had subsequently been trapped in their own Suspendium device.

The sales and fan rivalry of the Man of Steel and The Big Red Cheese (Sivana’s pet name for his stout-hearted nemesis) had endured for decades and in 1974 Julius Schwartz took full advantage by having the two finally – if notionally – meet. Superman #276 featured ‘Make Way for Captain Thunder’ by Elliot S! Maggin, Curt Swan and Bob Oksner, a trans-dimensional tussle to delight ten-year-olds of all ages. Incidentally, Captain Thunder was one of the titles considered in 1940 before Fawcett went with the Marvel name.

Beck was legendarily unhappy with the quality of stories he was being given to draw and soon left the series. One of his assistants and stable-mates from the Fawcett days had been a Superman Family mainstay for nearly twenty years and smoothly fitted into the vacated lead-artist position. Kurt Schaffenberger was delighted to again be drawing one of his all-time favourite assignments again, and his shining run is represented here by #14’s ‘The Evil Return of the Monster Society’ scripted by Denny O’Neil in 1974.

Captain Marvel’s blend of charm, drama and whimsy made and remade many fans, even prompting a live action TV series, but never enough to keep the series going in such economically trying times. Despite its cancellation however, the series persevered in back-up slots in other magazines and the character still made the occasional bombastic guest-appearance such as 1984’s DC Comics Presents Annual #3.

‘With One Magic Word’ saw Sivana steal the mystic lightning that empowered Billy Batson, leading to a Battle Royale with not just the Marvel Family but also the Supermen of both Earth’s 1 and 2 (this was mere months before Crisis on Infinite Earths lumped all these heroes onto one terribly beleaguered and crowded world). This cracking 40 page romp was plotted by long-time fan Roy Thomas, written by Joey Cavalieri and illustrated by the fabulous Gil Kane.

Now fully part of the DC universe Captain Marvel popped up everywhere. He was even part of Justice League International for awhile. From L.E.G.I.O.N ’91 #31 (1991), by Alan Grant and Barry Kitson, came the wickedly funny slugfest ‘Where Dreams End’, as the big guy has to try and reason with a drunk and hostile Lobo, and when he once more had his own series, spinning off from the superb original graphic novel The Power of Shazam! (ISBN: 978-1-56389-153-3), a new high-point of quality entertainment was achieved – and sustained – by Jerry Ordway, Peter Krause and Dick Giordano.

‘Yeah – This is a Face Only a Mother Could Love…’ (from The Power of Shazam! #33, 1997) is a powerful and poignant treatment of intolerance and the collateral damage of superhero encounters as Billy tries to help a school-friend hideously scarred by his arch-foe the Arson Fiend, and is possibly the best and least known story in the book.

This lovely compilation ends with a zesty delight from the all-ages Adventures in the DC Universe comicbook (#15, 1998). Steve Vance, John Delaney and Ron Boyd created a testing time for Billy when Zeus decided to see if Billy was actually worthy of his power in ‘Out of a Dark Cloud’.

Captain Marvel is a genuine icon of American comic history and a brilliantly conceived superhero for all ages. This collection, which only scratches the surface of the canon of delights produced over the years, is a perfect introduction to the world of comics and one that will appeal to readers of any age and temperament.

© 1940, 1941, 1948, 1952, 1953, 1973, 1974, 1984, 1991, 1997, 1998, 2008, DC Comics. All Rights Reserved.

Raymond Chandler’s PHILIP MARLOWE: THE LITTLE SISTER

The Little Sister

Adapted by Michael Lark (A Byron Preiss Book/Fireside Books)
ISBN: 0-684-82933-9

If you’re going to adapt classic, evocative crime novels into graphic narrative you really can’t start with better source material than Raymond Chandler. His fifth novel, The Little Sister, was published in 1949 after nearly a decade of hard living and work as a Hollywood screenwriter and it is a perfect example of his terse yet poetic hard-boiled style.

All the beloved and iconic imagery is present in Michael Lark’s static snapshot style as prim Orfamay Quest hires the laconic Marlowe to track down her missing brother, a spiritual soul who seems to have gone off the rails since hitting the sin city of Los Angeles. Little Orfamay seems wound up pretty tight for such a run-of the-mill case, but the world-weary detective starts to take things a little more seriously when the corpses start showing up…

This taut and twisted compote of mobsters, blackmail and double-dealing is a fine example of a tale adapted well, the underplayed art and direction augmented by controlled pace and a sensitive use of a deliberately limited colour palette. A cool look at a period classic, this is a crime-fan’s dream book, and what’s truly criminal is that it’s been allowed to slip out-of-print.

© 1997 Byron Preiss Visual Publications Inc. Text of The Little Sister © 1949 Raymond Chandler, © renewed 1976 Mrs Helga Greene. All Rights Reserved.

Marvel Platinum: The Definitive Iron Man

UK EDITION

 Marvel Platinum

By various (Marvel/Panini Publishing UK)
ISBN: 978-1-905239-85-6

In the past I’ve berated previous editions of the “definitive” line from Marvel because of the editorial selections, but this volume, compiled to support the release of the big budget motion picture has a better than average blend of genuine classics and hidden gems to balance the less comprehensible choices, so well done this time, chaps.

This latest career retrospective kicks of predictably enough with the emotionally charged origin from Tales of Suspense #39, (cover-dated March 1963) by Stan Lee and Larry Lieber, with art by the enduring and endearing Don Heck, before we jump all the way to 1977 and Iron Man #99 and 100 for a lost two-part classic by Bill Mantlo, George Tuska and Mike Esposito. ‘At the Mercy of the Mandarin’ and ‘Ten Rings to Rule the World!’ is a solid, old fashioned, world-saving punch-up guest-starring sometime X-Man Sunfire.

There are three selections from the superlative run of issues by David Michelinie, John Romita Jr. and others from the late1970s/early 1980s. No commemorative could be complete without the landmark – and still intensely moving and powerful – ‘Demon in a Bottle’ (from Iron Man #128, 1979, inked and co-plotted by Bob Layton), followed by a bombastic three-parter guest-starring the Incredible Hulk and the second Ant-Man. Jerry Bingham replaced JR Jr. for ‘Hulk is Where the Heart is!’, ‘The Man Who Would Be Hulk’ and the tense climax ‘The Hero Within!’, but Romita returned in 1981 for the time-travelling clash with Marvel’s deadliest villain in #149’s ‘Doomquest!’ and #150’s ‘Knightmare’ as the Armoured Avenger and Doctor Doom had to defeat Morgana Le Fey before they could return to their home time from the court of King Arthur!

Denny O’Neil had a long run as scripter in the mid-1980s, a sequence that saw Tony Stark lose everything, including his battle against alcoholism, and bodyguard Jim Rhodes take over the role of Golden Avenger. Iron Man #200 (November, 1985) was the culmination of a three-year plot arc which saw Stark redeem himself and regain all he had lost in battle with rogue industrialist Obadiah Stane and his Iron-Monger armour. As the template for much of the aforementioned film, I’m surprised this entire saga wasn’t released as a separate collection, but there are thrills aplenty in this double-length epic by O’Neil, Mark Bright and inkers Akin & Garvey.

From issue #256 (1990), ‘Soliloquy in Silence’ reunites scripter Bob Layton and John Romita Jr. (inked by Harry Candelario in the pencillers modern raw ‘n’ chunky art style) for a tense, technological bio-hazard chiller set aboard a doomed space-station, and the story-portion of the book concludes with another concluding chapter from a longer saga. ‘The Mask in the Iron Man – part 5 ‘Blood Brothers’ is written by Joe Quesada and illustrated by Sean Chen and Rob Hunter and originally appeared in Iron Man volume 3, #30 from 2000. In it there’s a final confrontation between the man Tony Stark and his own creation as the armoured suit gains autonomous intelligence and a bunch of “father-issues.”

The book is rounded out with pin-ups, cover reproductions and a dense and hefty ten pages of text features, history, background and “technical secrets” for a well-rounded and thoroughly entertaining accompaniment to the cinema spectacle, but more importantly a well-tailored device to turn curious movie-goers into fans of the comic incarnation too. If there’s a sequel, hope that Marvel has plans for all the great material by a vast range of creators omitted in this book, but at least here’s a solid sampling to entice the newcomers and charm the veteran Ferro-phile.

© 1963, 1977, 1979, 1980, 1981, 1985, 1990, 2000, 2008 Marvel Characters Inc. All Rights Reserved.

DC Archive: Justice League of America, Vol 4

DC Archive: JLA 4

By Gardner Fox, Mike Sekowsky & Bernard Sachs (DC Comics)
ISBN: 978-1-56389-412-1

By the time of this fourth collection’s contents (Justice League of America #23-30) a winning formula had been ironed out. Mix earth-bound crime and disaster with high-concept alien encounters, keep the super-villain content high and above all, get better and better with each issue.

Faced with the impossible task of topping the resurrection of the Justice Society of America in all their glory (see Justice League of America Archive Edition Volume 3 ISBN: 1-56389-159-X) creative team Gardner Fox, Mike Sekowsky and Bernard Sachs rose to the challenge with the eccentric outer-space thriller ‘Drones of the Queen Bee’, wherein the heroes of Earth 1 had to fulfil the devious wishes of an alien super-criminal with aspirations of immortality. As the team escaped enslavement to the alien seductress, the continuity bug was growing, and the casual referencing of the ongoing cases of individual members would become a mainstay of most future issues.

Alien despot Kanjar Ro returned in ‘Decoy Missions of the Justice League’ (JLA #24) a sinister world conquest plot that featured another guest-shot for off-world adventurer Adam Strange whilst a perplexing mystery with planet-shaking consequences temporarily baffled the team in the rousing off-world thriller ‘Outcasts of Infinity!’ Issue #26’s ‘Four Worlds to Conquer’ dealt with an insidious revenge plot of the three-eyed alien Despero whilst a much more metaphysical menace assaulted the team in ‘The “I” Who Defeated the Justice League’. Although the deadly android Amazo was also on hand to add a more solid threat to the proceedings.

The charmingly naff Head-Mastermind and a bunch of second-string super-villains tried to outfox the League in #28’s ‘Case of the Forbidden Super-Powers’, but not so easily defeated or forgotten are the next two tales. ‘Crisis on Earth-Three’ and ‘The Most Dangerous Earth of All!’ reprised the team-up of the Justice League and Justice Society, when the super-beings of yet another alternate Earth discovered the secret of multiversal travel.

Unfortunately Ultraman, Owlman, Superwoman, Johnny Quick and Power Ring were villains on a world without heroes, and saw the costumed crusaders of the JLA and JSA as living practise dummies to sharpen their evil skills upon. With this cracking two-part thriller the annual summer team-up became solidly entrenched in comic lore, giving fans endless joy for years to come and making the approaching end of school holidays less gloomy than they might have been.

(A little note: Although the comic cover-date in America was the month by which unsold copies had to be returned – the off-sale date – export copies to Britain travelled as ballast in freighters. Thus they usually went on to those cool, spinning comic-racks in the actual month printed on the front. You can unglaze your eyes and return to the review proper now, and thank you for your patient indulgence at my sad showing-off.)

The wonder years of the Justice League were a time of startling creativity and these tales just seem to get more marvellous with every re-reading. This deluxe format is an admittedly expensive indulgence, but these books are ones you always return to and their bright shiny resilience is well worth the extra outlay.

© 1963, 1964, 1998 DC Comics. All Rights Reserved.

Iron Man: Crash

A MARVEL GRAPHIC NOVEL 

Iron Man: Crash

By Mike Saenz & Bill Bates (Marvel)
ISBN: 0- 87135-291-5

It’s an odd popular art form where as much work quickly becomes outdated and old-fashioned as becomes timeless. Here’s a sad example of the former, which still has much to recommend it but is actually painful to see in places.

The Near Future: Tony Stark has become a recluse, dealing with the real world at a distance via cybernetic systems. He has broken contact with all his old allies, is addicted to rejuvenation drugs and on this momentous day is about to sell all his Iron Man technological secrets to a Japanese industrial combine hostile to America.

At the last moment events rekindle the heroic spark of the man he used to be and amidst high drama and tension the Golden Avenger returns. It’s an old plot well scripted, but falls into two unfortunate traps, one of which is the overwhelming influence of the William Gibson style “cyberpunk” literary fashion prevalent at the time. That, at least, the reader can take-or-leave as required, but the other is a lot harder to ignore.

Billed as “the first computer generated graphic novel” there’s a kind of smug arrogance (reinforced by a frankly tedious technical section at the back) regarding the cutting-edge art created for the book which is simply unwarranted and undeserved – and was so even on the day it was first published.

Perhaps it was groundbreaking at the time – although I distinctly recall being underwhelmed by the grainy repetitiveness of the images even then – but surely the creators were aware that a few colour effects and graphs were no match for a star artist then and that they were only at the start of a process with all its glossy wonders still to come? If not, then I’ll bet they’re blown away by just the colouring in even the most mediocre of today’s comics.

Seriously though, this is a tale that still has merit and could benefit from a 2.0 upgrade, but it’s also a sterling reminder that it’s not the type of pencil that matters but the hand and mind holding it: and if that’s not a metaphor for Iron Man then I don’t know what is…

© 1988 Marvel Characters Inc. All Rights Reserved.

Hellblazer: Joyride

Hellblazer: Joyride

By Andy Diggle & Leonardo Manco (Vertigo)
ISBN: 978-1-84576-775-4

Modern trickster mystic John Constantine has been many things in the decades since his introduction in the Swamp Thing story arc American Gothic. But what he’s never been since that debut is exactly what new writer Andy Diggle returns him to in this collection (stories from issues #230-237 of the monthly comicbook). When he first introduced himself to the giant vegetable Bog God, Constantine was a cool, sharp-dressing, smug, in-control and very dangerous man-of-mystery we weren’t supposed to like. He oozed menace and untold secrets and was always in charge of the situation.

After twenty years and more of going to Hell and Back, that menacing stranger returns, but with enough accumulated shared history now that the reader can still empathise with this unlikely hero whom no sane man would actually want to have a pint with. Moreover, despite being a Scouser (someone born and bred in Liverpool) by birth, Constantine is a Londoner by disposition, and Diggle writes him with that so distinct voice and attitude.

Back on top and dressed to impress, the hard man does a favour for an old acquaintance in the first tale of this chilling collection. Pearly Grey was an old-school East End gangster, but he’s in Wormwood Scrubs now, at Her Majesty’s pleasure. His daughter’s dead and she was murdered. He knows how but not who because she told him when her ghost appeared in his cell. Pearly knew everybody once, and if this isn’t a normal job, it needs the attention of a specialist…

Solving the problem of the unquiet dead is only the first step however. The grateful Grey repays his debt by giving Constantine a chance to clean up old business at Ravenscar, once the scene of the Magician’s greatest failure, but now part of the gangster’s extensive property portfolio. It couldn’t have gone better if Constantine had planned it…

The final tale introduces a new nemesis for the chain-smoking wizard in a grimy, nasty tale of possession in the blighted urban hell of South London. With triggers lifted from any daily paper, this is a tale of murderous wasted youth, privilege and social disorder, murder and witchcraft, prompted by greed and the utter contempt of the elite for the rest of society. Political corruption stalks hand-in-hand with blood-hungry monstrosity in this very British horror story and at its blood-soaked centre is a bloke in a raincoat with a smile that can make a statue sweat…

This is a welcome advancement and return to terrifying form for one of American fantasy’s most striking characters. Thoroughly British once more (our comics never got the handle on heroism: All the best and most memorable characters were villains like The Spider, The Dwarf, Grimly Feendish and Charlie Peace or maniacs like Judge Dredd) this is a unique character at his compelling best, and another superb horror tome to add to your “spooky” shelf.

© 2007 DC Comics. All Rights Reserved.

Green Arrow: Crawling Through the Wreckage

Green Arrow: Crawling Through the Wreckage

By Judd Winick, Scott McDaniel & Andy Owens (DC Comics)
ISBN 1-84576-446-3

The wonderfully flawed and ever so human Green Arrow reaches new heights and depths in this trade paperback collection of his monthly exploits culled from issues #60-65 of his eponymous comic adventures (which are technically from volume 2, in 2006). Set in the One Year Later continuity zone, it sees the ultimate social and political rebel as the crusading Mayor of his beloved, beleaguered Star City on the anniversary of the cataclysmic bloodbath that nearly destroyed it.

Despite the appallingly unsatisfactory deus ex machina contrivance that apparently reset everything at the end of the last volume (Heading into the Light: ISBN 1-84576-344-0) the city is still recovering from devastating damage and loss of life. The most troubled parts of the metropolis have been enclosed behind a gigantic wall and left to rot. In this no-go area the Gangsta super-villain Brick runs things as a dystopic private kingdom, but on the outside unscrupulous Big Money Interests are making plans to take over, and they’ve hired relentless assassin Deathstroke to make sure things proceed smoothly.

Determined not to abandon the helpless, Oliver Queen fights to free these disenfranchised under-folk, rebuild the lives and prosperity of the citizens on the healthy side of the Wall, and prevent the city becoming a bought-and-paid-for asset of corporate raiders. And in his spare time Green Arrow will root out corruption and abuse in the Reconstruction and find out just who is supplying mutagenic medical supplies to the poor, desperate S.O.B.’s trapped in Brick’s kingdom.

This rousing thriller has lots of added bite in the post-New Orleans/Hurricane Katrina world and the portrayal of the hero as social activist has never been better expressed. There’s plenty of high-octane action to counterbalance the realpolitik message and corporate intrigue, and the revelation that costumed adventuring produces even stranger bedfellows than politics is handled with style, aplomb and great big explosions. Magic Stuff!

© 2006, 2007 DC Comics. All Rights Reserved.

Fables: 1001 Nights of Snowfall

Fables: 1001 Nights of Snowfall

By Bill Willingham, Mark Buckingham & others (Vertigo)
ISBN: 978-1-84576-299-5 ISBN: 978-1-84576-393-0 (trade paperback)

The monthly comicbook Fables details the exploits of fairytale and storybook characters that we humans regard as fictional, living secret immortal lives among us, as refugees from a monstrous all-consuming Adversary who has conquered their original homelands. It is one of the best adult strips ever created.

This all-original graphic novel complements the collected trade paperback editions of the comic, which are handy, wonderful and absolutely indispensable reading before you even attempt the beautiful and compelling book I’m about to wholeheartedly recommend.

Written by series creator Bill Willingham and illustrated in a stunning variety of styles and manners by Esao Andrews, Brian Bolland, John Bolton, Mark Buckingham, James Jean, Michael Wm. Kaluta, Derek Kirk Kim, Tara McPherson, Jill Thompson, Charles Vess and Mark Wheatley with lettering and calligraphy by the great Todd Klein, the book uses the framing device of Snow White dispatched to the as-yet unconquered realm of the Arabian Fables (Fables: Arabian Nights {and Days} ISBN: 1-84576-278-9 (see below) on a diplomatic undertaking and forced to repeat the trick of Scheherazade to stay alive and complete her mission.

Using the (to us) untold histories of her fellow refugees as bedtime stories for the love-sick and homicidal Sultan Shahryar, Snow reveals the secrets of a number of our favourite characters including the Frog Prince, Frau Totenkinder, Old King Cole and Bigby Wolf in a superb mix of taut horror and broad comedy.

Now available in paperback as well as spiffy hardcover, this captivating volume of very adult yarns – and that doesn’t mean salacious; it means clever with violence, swearing and nudity – is a perfect book for people who never lost the ability to appreciate stories. Another absolute gem.

© 2006 Bill Willingham and DC Comics. All Rights Reserved.

Fables: Arabian Nights (and Days)

Fables: Arabian Nights

By Bill Willingham, Mark Buckingham & Steve Leialoha and various (Vertigo)
ISBN 1-84576-278-9

Fables is one of those blessed delights that makes a reviewers job quite difficult. Series of matchless quality that somehow manage to get better with each release are rare and most welcome but you soon run out of superlatives to express your enthusiasm, and unless the reviewer wants to cross the border into Spoiler Territory (giving away a plot to a potential fan ought to be a Capital Offence) you really have nothing to offer.

Here’s the short review: Best One Yet – Get Them All.

If you need more, however, allow me to bring you up to speed. The saga details the exploits of fairytale and storybook characters we humans regard as fictional, living secret, immortal lives among us as refugees from a monstrous all-consuming Adversary who has conquered their original homelands. They are magical, perfect, cynical yet perversely human creatures who dream of one day returning to their own homes and interrupted lives. They live with the constant threat that their all-consuming foe will one day find them…

After a tense election Prince Charming has replaced Old King Cole as leader of the New York City enclave just in time to receive a mission from the Fables of the as-yet unconquered Arabian Fairytales Realm, brokered by Fable-at-Large Mowgli. Among them is Sinbad, a Hashishin Assassin, sundry slaves and a Vizier you just know is up to no good. They’re also carrying the Baghdad Fable equivalent of a Weapon of Mass-Destruction. Somehow these disparate and difficult societies must be forced or cajoled into cooperation before the Adversary swallows them all up, but a mutual enemy has seldom been enough to unite diametrically opposed cultures…

This four part tale is a wry, slick and hilarious dose of intrigue in the classic Preston Sturges manner (if you don’t know, that’s what search engines are for – and boy have you got some great movies to catch up on) that originally ran in issues #42-45, written by Willingham and captivatingly illustrated by Mark Buckingham, Steve Leialoha and Andrew Pepoy, and as well as standing magnificently on its own lays the groundwork for a number of major storylines to come.

The volume ends with a two part change-of-pace tale from issues #46-47 illustrated by Jim Fern and Jimmy Palmiotti. ‘The Ballad of Rodney and June’ tells the story of two of the Adversary’s most elite assets and the forbidden love they fall victim to. Trust me, it’s tragic and fascinating and not at all what you think or expect…

Fables is consistently the best serial comic on the market today and these collections are swiftly becoming as beloved as the characters that populate it. So that means somehow, somewhere, they must really exi…

Don’t go there, just get these books!

© 2005, 2006 Bill Willingham and DC Comics. All Rights Reserved.

The Adventures of Dr. McNinja

VOLUME 1: THE FIRST THREE STORIES

The Adventures of Dr. McNinja

By Christopher Hastings & Kent Archer
No ISBN

It’s nice to give a heads-up on something that isn’t a lost gem but actually on-going and improving, and stands a good chance of becoming a bit of a sensation in the months and years ahead, so I’m devoting a little space and time to the first printed collection of a web-comic that’s turning a few heads around the place. The strip is Dr McNinja by Chris Hastings, aided and abetted by Kent Archer, and the first three adventures are now available in a handy trade paperback

Despite having a few — well okay, a lot — of rough edges, this tongue-in-cheek, frenetic and contagiously enthusiastic action-comedy features a medical practitioner who comes from a long line of Irish Ninjas but really wants to succeed in his chosen profession. The plots are fast-paced, the situations surreal and absurd whilst the dialogue is captivatingly, laugh-out-loud funny, (I’m delightfully reminded of the very earliest Cerebus issues from Dave Sim) as the conflicted healer deals with his “difficult” receptionist (a stroppy gorilla named Judy), rare ailments like Paul Bunyan’s Disease (which cause sufferers to turn into giant bearded lumberjacks), an ancestral feud with pirates, deadly cartoon Mexicans and his own unhealthy obsession with The Batman. Of course there’s an origin…

The art still lets the story down on occasion but the storytelling on these first adventures improves with every page and the sheer silly, manic exhilaration of high-potential creators having fun while learning their craft makes this a great read, warts and all.

You can obtain copies of the book and check out the latest episodes on the website, and if you like to Guffaw, chortle or just plain laugh, you really should.

© 2003-2007 Christopher Hastings. All Rights Reserved.
For further tales and ordering information please go to www.drmcninja.com