Dungeon: Twilight Vols. 1-2 – Cemetery of the Dragon


By Joann Sfar, Lewis Trondheim & Kerascoet, translated by Joe Johnson (NBM)
ISBN: 978-1-68112-293-9, (TPB/Digital)

Somewhere way out there, is a planet called Terra Amata. On this populated world of rich history and diverse ways of life, there’s a magic castle in a fantastic land of miracles, quests and adventures. There was once also a rather dangerous meeting place called the Dungeon…

As primarily crafted by prolific artisans Joann Sfar (Le Ministère secret, Professeur Bell, Les olives noires, The Rabbi’s Cat) and Lewis Trondheim (Kaput and Zösky, Little Nothings, Stay, Ralph Azham) in collaboration with assorted associates of their New Wave-ish collective of bande dessinée creators (most often seen under the aegis of L’Association) – the Donjon saga has generated more than fifty volumes since debuting in 1998 and become a cult hit all over the world. It began as a fanciful spoof/parody of roleplaying fantasy games, but as so often with stories of innate charm and high quality, it grew beyond its intentions…

After a cruelly long hiatus, English translations of the epic are at last returned. Repackaged in the first of a series of full-colour paperback collections, the initial quartet of the Donjon Crepuscule series have been rereleased for your delight and delectation.

These tales form a mere sub-division of a vast, eccentrically raucous and addictively wacky generational franchise which welds starkly adult whimsy to the weird worlds of Sword & Sorcery sagas. This resurrected, revised and enlarged (8.5 x 11 inch/ 216 x 279 mm) omnibus Twilight tomes take the loony legion of horribly human anthropomorphic characters into territories even wilder than those seen in Dungeon: Early Years, Parade, Zenith and Monstres. Latterly, new adjuncts such as Antipodes and Bonus have been added to the sprawling braided mega-saga set on an alien world very much like ours in all the ways that really matter…

Dungeon tells the story of Terra Armata in time-separated epochs via periodic glimpses of a fantastic magic castle on a magically unstable world. Anthropomorphic inhabitants of the strangely surreal realm include every kind of talking beast and bug, as well as monsters, demons, smart-a$$es, wizards, politicians and always – in all ways – stroppy women-folk. Whenever and wherever you look there’s always something happening and it’s usually quite odd…

The nominal star is a duck with a magic sword which enabled – and eventually compelled – him to channel and be possessed by dead heroes and monsters. By this declining period on the dying world, legendary hero Herbert of Craftiwich has risen to the unassailable rank of Grand Khan – though he’s still not quite sure how – and the doddering but still puissant old guy is now steeped in Total Evil…

Crafted by Sfar & Trondheim with the latter half illustrated by Kerascoët (Miss Don’t Touch Me; Jolies Ténèbres; Reine Beauté): joint pen name of married French illustrators, comics and animation artists Marie Pommepuy and Sébastien Cosset, Cemetery of the Dragon comprises four French albums (Donjon Crepuscule: Le Cimetiere des Dragons, Le Volcan des Vaucanson, Armageddon and Les Dojo du Lagon), spanning 1998-2005. At this time in-world, the planet has ceased spinning, with one half eternally seared whilst the obverse is frozen into chilled darkness. As it just sits rotting in space, life only clings on in the narrow band between the extremes, and is as harsh and unforgiving as it ever was…

We open with the eponymous ‘Cemetery of the Dragon’ as a little talking bat is enticed to become the eyes of immortal blinded dragon and political exile The Dust King. The action prompts a cascade of events which will shake and shatter the dying world. The unchanging saurian is a mage of incredible power under perpetual house arrest on the orders of the Khan and – ravaged by ennui – has decided to die at last. Although Dust King has decided to end it all, he is still too mighty for simple suicide. He needs to journey to a special place and requires a little assistance…

He and the Khan were once great friends, but over intervening eons the potentate had become increasingly wicked and isolated by a coterie of unctuous, ambitious hangers-on and would-be usurpers. The dragon’s decision is detected at the Black Fortress of Gehenna by one of those parasites. Vile functionary Shiwomeez fiendishly facilitates the prisoner’s escape with the tedious journey scrupulously monitored by the malign major domo who also despatches waves of military goons with orders to await an opportune moment to strike.

The last unit have instructions to eradicate the sundry soldiery beside them as the plotter believes the old wizard is travelling to the legendary and mystically significant “Dragon’s Graveyard” and doesn’t want too many menials knowing its location…

The trek is more complex than the sneaky pursuers realise. Dust King needs the assistance of elusive shaman Orlandoh to pass over, and is keenly aware of being followed. When he catches a crazy red rabbit warrior named Marvin the Destroyer, the ancient acts with precipitate haste and almost ends a willing would-be ally…

The obnoxious newcomer – named for a mighty killer of ancient times – attaches himself to the expedition and is stunned to find he is travelling with an old warrior who once also went by the legendary name Marvin…

After finally finding Orlandoh, the Dust King’s necropolitan journey takes a bizarre diversion and, before long, the pilgrims are battling Shiwomeez’s murderous minions and a host of diminutive horrors known as Olfs in their colossal citadel of Poopooloo. At long last the trek ends and the original Marvin prepares to let everything go…

However, in ‘Volcano of the Vaucanson’ events take a bizarre turn after the schemer’s mystic meddling accidentally drags long-eared young Marvin and the bitty bat to the Black Fortress where the crimson crusader’s manic skill with a sword causes utter carnage…

Not only is the pitiful plotter unable to stop the intruder, but Shiwomeez also disturbs the long-distant Grand Khan, calling him back to the mundane world… and the overlord seems to know everything…

Casually blasted back to the Dragon Cemetery, Marvin and the bat can only await further developments…

The Dust King’s demise isn’t going well and after a while the blind antediluvian gives up attempting to expire. Deciding to find what became of his odd acolytes, the testy titan stumbles across red rabbit Marvin dallying with some rather lascivious cat women.

The ancient mage has an announcement: emboldened by his brush with death, he has decided to force a meeting with old friend the Khan. All they have to do is retrace their wearisome path and fight their way through the legions of warriors determined to stop them…

The expedition results in a vast pile of exotic corpses, but one fine day old Marvin and his former friend Herbert have their long-deferred conference. The Dust King pleads with the Grand Khan to renounce Evil and ultimate power. Of course if he does, Terra Amata will begin revolving again and quickly explode…

Naturally, Herbert refuses and – with no other option – the Dust King tries to kill him. The cataclysmic clash ends inconclusively and Herbert, mentally displaced by one of the many monsters which periodically possess him, gives orders for the blind beast and his puny companions’ capture and execution…

Fleeing on giant war-bats into the nocturnal zone the trio soon arrive at the troubled military outpost of Craftiwich, built on a huge volcano. The site is an armoury operated by fanatical duck soldiers, ruled by the Grand Khan’s son Arch-Duke Papsukal. It also houses Herbert’s ogre son Elyacin and libidinous, troublesome daughter Duchess Zakutu. There’s no love lost between this father and these children…

Papsukal is developing firearms and explosive ordnance, so to make conservative warriors give up swordsmanship, he’s ordered all smiths to be hunted down and destroyed. Pretending to be an envoy from the Grand Khan, bunny Marvin tricks the military technicians into fitting him with the first fully-functional suit of nitro-powered super armour…

His impersonation – and assignation with the sexually voracious but insecure Zakutu – come a cropper, however, when the Khan arrives, at the head of an army to resume his death duel with the Dust King…

Now illustrated by Kerascoët, ‘Armageddon’ opens with the fugitives hiding out in a village of cat women. The Dust King had been terribly maimed in his struggle with the Khan but is still unable to die after regaining a terrible power which he anticipated would come in most useful when their pursuers finally catch up with them…

Packing the women off with Red Marvin as guardian, Dust King stays to meet the deadly duck forces. The result is the end of the Khan’s army and ambitions, but in the aftermath, as birdlike shaman Gilberto helps the dragon and his faithful bat hunt down his missing limbs, the surface of Terra Amata detonates, fragmenting into thousands of tiny floating islands above a core of lava…

Jaunting from islet to islet the mystic duo eventually track down old Marvin’s missing parts before landing in the remnants of once-formidable Poopooloo. Here they encounter no Olfs, but a far more deadly, invisible threat. Pausing only to pillage a vast stash of magic botanicals and thaumaturgic vegetable pharmaceuticals, the voyagers flee the hidden horrors before blundering into the free-floating Olf bastion of Boobooloo where they are condemned to death…

Whilst awaiting execution the emotionally repressed Dust King shares some of Gilberto’s plundered stash and in a traumatic daze relives the dogmatic days of dragon philosophy which lost him his family and the subsequent event which cost him his eyes…

When he comes to his senses again the Olf courtroom is a shredded, burning wreck and what few survivors remain are fleeing in terror. Gilberto too has swallowed too many drugs and is stricken with a debilitating possession of incredible new powers. One of them makes him a perfect predictor of every floating island’s path whilst another inflicts random, uncontrollable teleportation upon him…

Forced to escape by more prosaic means (at least by Terra Amata standards), old Marvin and his bat buddy find their own way to Orlandoh and the drifting Hut of Spirits to await fate’s next move…

This first encounter concludes with ‘The Dojo of the Lagoon Hereupon’ as, one day, Red Marvin turns up and is promptly recruited as the Dust King and shamans of the Spirit Hut make plans to combat the remnants of the Grand Khan’s forces. Despatched on an infiltration to the rapidly approaching remnants of Craftiwich, the dry old lizard unexpectedly goes off reservation and drags his bunny disciple to a passing islet inhabited by dragons. As the bunny makes eyes at a reptilian firebrand who subsequently swipes his super-armour, the elder Marvin is meeting a seductive sorceress who was once, so long ago, his wife…

The Dust King is desperate to amend the sacrilege which drove them apart and is astounded when he meets his grandchildren. The rabbit meanwhile has joined a school of dragons learning how to be true warriors. Sadly, he has trouble being taken seriously by the colossal students, let alone their grizzled old tutors. It takes a few pointers from the crestfallen Dust King to make the mockers pay proper attention to his eager friend. Once he’s got them listening, the saurian sage goes about dismantling the doctrinaire dragon religion which cost him his love, his children and his eyes before the heroes return to their shamanic mission in time to rescue Duchess Zakutu from a parched death.

However, taking the faithless trollop back to the dragon isle proves a big – almost fatal – mistake for the besotted rabbit…

To be Continued…

Please be warned that these are welcoming cartoon tales that are a wee bit more sophisticated than general English/American fare. I know you’re okay with them vicariously indulging in extreme and excessive depictions of violence, but if you fear your children, loved ones or servants might be adversely affected by the odd mild swearword or nipples on lady lizards, take what you consider appropriate action. The rest of us will just carry on without you…

Surreal, earthy, sharply poignant, wittily hilarious and brilliantly outlandish, the sophisticated fantasy comedy is subtly addictive to read whilst the vibrant, wildly eccentric cartooning is an absolute marvel of exuberant, graphic style. Definitely not for the younger reader, Dungeon Twilight is the kind of near-the-knuckle, illicit and just plain smart epic older kids and adults will adore, but for a fuller comprehension – and even more insane fun – I strongly recommend acquiring all attendant incarnations too.
© Editions Delcourt 1999-2005. (Donjon Crepescule #101-104, by J. Sfar, L.Trondheim & Kerascoet). © 2006 NBM for the English translation.

Dungeon: Twilight Vols. 1-2 – Cemetery of the Dragon will be released on June 30th 2022 and is available for pre-order now. For more information and other great reads please go to http://www.nbmpub.com/

Doctor Strange Marvel Masterworks volume 3


By Roy Thomas, Gene Colan, Dan Adkins, Tom Palmer, John Buscema, George Klein & various (Marvel)
ISBN: 978-0-7851- (HB/Digital Edition)

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963, it was a bold and curious move. Anthologically, bizarre adventures and menacing aliens were still incredibly popular, but most dramatic mentions of magic or the supernatural (especially vampires, werewolves and their equally eldritch ilk) were harshly proscribed by a censorship panel which dictated almost all aspects of story content.

Almost a decade after a public witchhunt led to Senate hearings on the malign influences of words and pictures in sequence, comic books were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors.

Companies like ACG, Charlton and DC – and the remnants of Atlas/pre-Marvel – got around the edicts against thaumaturgical thrills and chills by making all reference to magic benign or even humorous… the same tone adopted by massively popular TV series Bewitched a year after Doctor Strange debuted.

That eldritch embargo probably explains writer/editor Stan Lee’s low key introduction of Steve Ditko’s mystic adventurer: an exotic, twilight troubleshooter inhabiting the shadowy outer fringes of society.

Capitalising on of the runaway success of The Fantastic Four, Lee had quickly spun off the youngest, most colourful member of the team into his own series, hoping to recapture the glory of the 1940s when The Human Torch was one of the company’s untouchable “Big Three” superstars. Within a year of FF #1, long-lived anthology title Strange Tales became home for the blazing boy-hero (from #101, cover-dated October 1962), launching Johnny Storm on a creatively productive but commercially unsuccessful solo career.

Soon after, in Tales of Suspense #41 (May 196), latest sensation Iron Man battled a crazed scientific wizard dubbed Doctor Strange, and with the name successfully and legally in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto, The Hulk and others had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters), preparations began for a truly different kind of hero.

The company had already devised a quasi-mystic troubleshooter for an short run in Amazing Adventures (volume 1 #1-4 & #6 spanning June-November 1961).

The precursor was balding, trench-coated savant Doctor Droom – later retooled as Doctor Druid when his exploits were reprinted in the 1970s. He was a psychiatrist, sage and paranormal investigator tackling everything from alien invaders to Atlanteans (albeit not the ones Sub-Mariner ruled). He was subsequently retro-written into Marvel continuity as an alternative candidate for Stephen Strange‘s ultimate role as Sorcerer Supreme…

After a shaky start, the Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw, in Ditko’s increasingly psychedelic art, echoes and overtones of their own trippy explorations of other worlds. It might not have been the authors’ intention but certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the “kids-stuff” ghetto…

After the originator abruptly left the company at the height of his fame and success in early 1967, the feature went through a string of creators before Marvel’s 1968 expansion allowed a measure of creative stability as the mystic master won his own monthly solo title in neat moment of sleight of hand by assuming the numbering of Strange Tales. Thus, this enchanting full colour compilation gathers Doctor Strange #169-179 plus a crossover from Avengers #61, spanning cover-dates June 1968 to April 1969. It also sagely includes every issue’s stunning cover – a gallery of wonders from Dan Adkins, Gene Colan, John Buscema and Barry (not yet Windsor) Smith.

Previously, Dr. Stephen Strange had entered and escaped the terrifying dimension of imagination; defeated Scientist Supreme Yandroth; learned the origin of the his mentor The Ancient One and lost his extradimensional lover Clea to the outer infinities. Now a new era dawned for the mystic master just as Big Things were happening at Marvel…

In 1968, after more than a decade under a restrictive and limiting retail contract, The House of Ideas secured a new distributor and explosively expanded with a tidal wave of titles. Twin-featured “Split-Books” such as Strange Tales were divided: replaced by full-length solo series for the cohabiting stars. For the Master of the Mystic Arts, that meant a bit of rapid resetting…

Following an Introduction from sole scripter Roy Thomas, sorcerous super-shenanigans resume with a reworking of the Mage’s origins.

Extrapolating and building upon the Ditko masterpiece from Strange Tales #115, ‘The Coming of Dr. Strange’ by Thomas & Dan Adkins details how he was once America’s greatest surgeon. A brilliant man, yet greedy, vain and arrogant, he cared nothing for the sick except as a means to wealth and glory. When a self-inflicted, drunken car-crash ended his career, Strange hit the skids.

Fallen as low as man ever could, the debased doctor overheard a barroom tale leading him on a delirious odyssey – or, perhaps more accurately, pilgrimage – to Tibet, where a frail, aged mage changed his life forever. Eventual enlightenment through daily redemption transformed Stephen the derelict into a solitary, dedicated watchdog at the fringes of humanity, challenging every hidden danger of the dark on behalf of a world better off not knowing what dangers lurk in the shadows.

The saga also featured his first clash with the Ancient One’s other pupil Mordo revealing how Strange thwarted a seditious scheme, earning the Baron’s undying envious enmity…

The expanded exploration of the transformation from elitist, dissolute surgeon into penitent scholar and dutiful mystic guardian of humanity neatly segues into another clash with a lethally persistent foe as ‘To Dream… Perchance to Die!’ (#170) finds the Ancient One trapped in a coma thanks to the malevolent lord of dreams. To wake his master, Strange impetuously enters the astral realms and defeats Nightmare on his own terms and turf after which #171 introduces someone who will become a key creator in the mystic’s career.

Pencilled by eventual inker supreme Tom Palmer, with Adkins supplying finishes, ‘In the Shadow of… Death!’ sees Strange lured away from Earth by news of long-lost Clea. To facilitate a rescue mission, the sorcerer unthinkingly calls on English associate and sometimes arcane ally Victoria Bentley, unaware or uncaring of her romantic feelings for him.

Their trek through the outer deeps of The Realm Unknown is fraught with deadly traps and peril, but does locate missing Clea… after Bentley is captured and Strange ambushed by his most powerful and hate-filled foe…

A magical creative team formed for Doctor Strange #171 as Gene Colan signed on for an astoundingly experimental run with Palmer handling inks. Humanity is endangered by ‘…I, Dormammu!’ as the Dark God reveals he has orchestrated many recent attacks designed to weary and de-power Earth’s magical champion. The gloating fiend shares how his apparent destruction battling conceptual being Eternity in fact resulted in transdimensional exile and the subjugation of a demonic race dubbed Dykkors: now his eager and willing foot-soldiers ready to ravage the realms of Mankind. The Dark Despot has even suborned his hated sister and former foe Umar the Unspeakable to his scheme…

As always, Dormammu has underestimated the valour and ingenuity of Stephen Strange. ‘…While a World Awaits!’ the monstrous conqueror leads a demonic army through the Doorway of Dimensions, leaving the human mage time to liberate Clea and Victoria, and engage the fearsome forces in a mystic delaying tactic that once again allows Dormammu to defeat himself…

As former associate Dr. Benton seeks to convince Strange to abandon his crazy charlatanry for a life of respectable medical consultancy, #174 sees the Master of the Mystic Arts helping magical Clea adapt to mundane life on Earth. However, ‘The Power and the Pendulum’ finds him accompanying secretly despondent Victoria home to England, before being diverted to a foreboding castle where weirdly flamboyant Lord Nekron has laid a devilish trap.

The crazed noble has made a bargain with hellborn Supreme Satannish, offering his soul for fame and immortality. Instead, the Lord of Lies devised a counter-offer, calling for the substitution of another mystic at the end of one year. With time running out and Strange fitted up for the switch, doom seemed inevitable, but Earth’s champion had one timely trick left to play…

The late sixties were an incredibly creative period and comics greatly benefitted from the atmosphere of experimentation. Colan used page layouts in wildly imaginative ways that stunned many readers of the time, but that same expanded vision has often been cited as the reason for the title’s poor sales. I suspect the feature’s early cancellation was as much the result of increasingly sophisticated and scary stories from Thomas, who early on tapped into the growing global fascination for supernatural horror, and urban conspiracy such as seen in #175’s ‘Unto Us… the Sons of Satannish!’ – coincidentally, the last issue to carry his original title logo.

Just like Ira Levin’s 1967 book and hit 1968 movie Rosemary’s Baby, Strange’s next case involved devil-worship in safely mundane Manhattan, working in secret to achieve diabolical aims. Deprived access to the film’s simmering sexuality and mature themes, Thomas, Colan & Palmer stuck to comic book strengths as Clea’s immigrant experience abruptly encompasses ostracization, isolation, suspicious reactions and even assault by ordinary New Yorkers. This leads her into the hands of hidden cult The Sons of Satannish, whose charismatic leader Asmodeus deals with the devil, and attempts to gain ultimate power by eradicating Strange and replacing him in #176’s ‘O Grave Where is Thy Victory?’, with a new, eerie and  abbreviated masthead.

Those aforementioned sales problems were not going away and #177’s concluding chapter ‘The Cult and the Curse’ addressed the issue in a tried and true manner. Exiled from his own existence and persona, Strange rescued Clea but could only strike back and reclaim his life by magically reinventing himself and devising a brand new look. The mask and tights of a traditional superhero were apparently the only way to outmanoeuvre Asmodeus, but sadly, not in time to stop him activating a deathbed curse to destroy the world…

The super-suited and booted modern mage needed information to proceed, and Dr. Strange #178 finds him seeking to question the other Satannish worshippers Asmodeus had callously banished. Once again hoping to exploit poor Victoria Bentley, Strange recognises her new neighbour Dane Whitman as part-time Avenger The Black Knight and his plea for aid results in an assault on  the dimension of decay-god Tiborro ‘…With One Beside Him!’

The saga finally concluded in Avengers #61 with ‘Some Say the World Will End in Fire… Some Say in Ice!’ by Thomas, John Buscema & George Klein. After Asmodeus’ recued minions reveal that the satanic cult’s failsafe spell unleashed Norse demons Surtur and Ymir to destroy the planet, Strange and Black Knight recruited The Vision, Black Panther and Hawkeye to help them save the world on two fronts…

Although the comics spellbinding ends here, also on offer is the cover of Dr. Strange #179: a Barry Smith treat from 1969 that fronted an emergency reprint of Lee & Ditko’s ‘The Wondrous World of Dr. Strange’ from Amazing Spider-Man Annual #2. It joins a House ad for the 1968 relaunch, a half dozen original art pages by Adkins, Colan & Palmer plus the cover art to #174 and 175.

The Wizard of Greenwich Village has always been an acquired taste for mainstream superhero fans, but the pioneering graphic bravura of these tales and the ones to come in the next volume left an indelible mark on the Marvel Universe and readily fall into the sublime category of works done “ahead of their time”. Many of us prefer to believe that Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a miraculous means for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration.
© 2016 Marvel Characters, Inc. All rights reserved.

Captain Britain: Legacy of a Hero


By Chris Claremont, Steve Parkhouse, David Thorpe, Alan More, Jamie Delano, Herb Trimpe, John Byrne, John Stokes, Alan Davis, Fred Kida, Dave Hunt, Mark Farmer & various (Marvel)
ISBN: 978-1-3029-0668-9 (TPB/Digital Edition)

Marvel UK set up shop in 1972, reprinting the House of Ideas’ earliest hits in our traditional weekly papers format, and swiftly carving out a substantial corner of the market. It wasn’t the first time American glitz and glamour turned staid heads here: the works of Lee, Kirby, Ditko, et al had appeared in British comics Smash!, Wham!, Pow!, The Eagle, Fantastic! and Terrific! since the early 1960s and, in the case of Alan Class Publications’ anthologies, since before they actually became Marvel Comics…

In 1976, Marvel UK augmented their recycled output with an all-new British superhero. The eponymous weekly offered original material, with the majority of the page count reprinting fan favourites Fantastic Four and Nick Fury, Agent of S.H.I.E.L.D. One bold departure was full colour printing for the debutante champion to supplement standard monochrome reproduction in the titles remaining pages.

This compilation/primer gathers #1-2 of Captain Britain; US Marvel Team-Up #65-66 and select material from #1, 3-5 and 57-59 of the 1979 UK Hulk Comic/Hulk Weekly; Marvel Super-Heroes #377-384 & 386; The Daredevils #3-4, The Mighty World of Marvel #8-12 and Captain Britain volume 2 #14, collectively spanning October 1976 to May 1986, and also includes a fondly reminiscing Introduction from scripter Dave Thorpe.

Extras include cover roughs, concept and costume sketches by Herb Trimpe plus Alan Davis’ revamp designs and character studies for Slaymaster, The Fury and Crazy Gang. Sadly, not every pertinent cover is included, but those that are come from Larry Lieber & Frank Giacoia, George Pérez & Joe Sinnott, John Byrne, and Alan Davis.

Captain Britain’s earliest adventures read quite well in the hyper-tense 21st century. There is a matter-of-fact charm and simplicity to them that is sorely missing in these multi-part, multi-issue crossover days, and the necessity to keep reader-attention riveted and hungry for more in eight page instalments sweeps the willing consumer along.

Chris Claremont was given the original writing assignment – apparently due to his being born here – and Trimpe the pencilling chores because he was actually resident here for a while. Gary Friedrich eventually replaced Claremont, but the artist, inked by golden age legend Fred Kida (Airboy, The Heap, Black Knight) provided rip-roaring art for much of the initial run. Later artists included John Buscema, Larry Lieber, Ron Wilson and Bob Budiansky, before the feature folded. It was later revived by British creators Steve Parkhouse, John Stokes, Dave Thorpe, and ultimately, Alan Moore and Alan Davis…

Cover-dated Week-Ending October 13th 1976, Captain Britain #1 began his origin, told in ‘Captain Britain!’ and completed in #2 with ‘From the Holocaust… A Hero!’. Together, they reveal how physics student Brian Braddock was in just the wrong place when raiders attacked the Atomic research centre on Darkmoor. Fleeing imminent death, he stumbled onto a source of fantastic power and inescapable destiny. Chosen by the legendary Merlin himself, the teen Braddock was transformed into the symbolic paragon of our Island Nation, destined to battle incredible threats as its valiant and indomitable champion…

The weekly Captain Britain closed with #39 and in tried-&-true tradition was merged with a more successful title. Braddock’s exploits continued in Super Spider-Man & Captain Britain Weekly (#231-253). Except for covers, the book reverted to black-&-white and featured reprints for the last months. Before too long though, he resurfaced in America…

Crafted by Claremont and British-born, Canada-bred John Byrne, ‘Introducing Captain Britain’ in Marvel Team-Up #65, was the first half of a riotous romp. It depicted Brian Braddock on a student transfer to Manhattan and as the unsuspecting house-guest of Peter Parker. Before long the heroes had met, fought and then teamed-up to defeat flamboyant, games-obsessed hit-man Arcade. The transatlantic tale concluded in #66 as the abducted antagonists systematically dismantled the maniac’s ‘Murderworld’.

And then the Lion of Albion disappeared on both sides of the pond… until March 1979, when British weekly Hulk Comic debuted with an eclectic mix of Marvel reprints that veteran editor Dez Skinn felt better suited the British market.

There were also all-new strips featuring Marvel characters tailored – like the reprints – to appeal to UK kids. The Hulk was there because of his TV show, Nick Fury (by babe-in-arms Steve Dillon) – because we love spies here, and noir-tinged pulp/gangster thriller Night Raven came courtesy of David Lloyd, John Bolton & Steve Parkhouse.

…And then there was The Black Knight.

This feature appeared in issues #1, 3-30, 42-55 and 57-63 – the comic’s last issue. The paladin was a former member of the Avengers, but for this engrossing epic, costumed shenanigans gave way to classical fantasy set in modern Britain, but with Tolkienesque/Alan Garner overtones and Celtic roots interwoven into Arthurian myths.

Dispatched on a mission by Merlin (sometimes Merlyn here) to the wilds of Cornwall, the Knight and his winged horse Valinor are tasked with saving the Heart and Soul of England from Modred and a host of goblins and monsters. The selection here sees the quest spring into high gear with the reluctant/openly hostile aid of a broken, amnesiac Captain Britain.

Delivered in 3-page, monochrome episodes by writer Parkhouse & John Stokes (joined from #6 by penciller Paul Neary) this fantastical pot-boiler captured the imagination of the readership, became the longest running original material strip in the comic (even The Hulk lead feature reverted to reprints by #28) and often stole the cover spot from the lead feature.

It’s still a captivating read, beautifully realized, and the only real quibble I have is that the whole thing isn’t included here. If you’re wondering, the sword-and-sorcery action ends on a cliffhanger with our heroic Captain swearing fealty to a newly arisen King Arthur…

When the weekly ended in 1979, Captain Britain began a period of renewal plagued by peripatetic wanderings through numerous UK titles: starting with monthly reprint anthology Marvel Super Heroes #377-389 and continuing in The Daredevils #1-11. Eventually, he got another short-lived solo title…

Here we resume in colour (a fringe benefit of later reprint editions) with Captain Britain reimagined and redesigned by editor/plotter Neary and a new creative team, writer Dave Thorpe and artist Alan Davis. Their serial debuted in MSH #377 (September 1981).

Lost in the gaps between alternate worlds the hero and elf sidekick Jackdaw are drawn back to Earth, but upon arrival they discover it is a hideous parody of Britain, bleak, distressed, hopeless and depressed – a potent vision of the country that would exist after real-world tyrannical fanatic Margaret Thatcher had finished with it.

Thorpe’s desire was to inject some subversive social realism into the feature – and he encountered plenty of resistance – but the resultant analogies and allegories didn’t diminish the strip’s wildly escapist, potently dynamic, fabulously entertaining injection of fresh air. Coupled with Davis’ strikingly purist superhero art, the feature at last delivered a truly British-flavoured adventure. In short order the confused Captain met anarchic bandits The Crazy Gang, reality-warping mutant Mad Jim Jaspers, electorally-sanctioned British Nazis and a truly distressed population in ‘Outcasts’ (MSH #378).

The Good Captain then tackled animated rubbish monster ‘The Junkheap that Walked Like a Man’ (#379), and was introduced to the pan-Reality colossus The Dimensional Development Court and its sultry, ruthless operative Opal Luna Saturnyne, who intended to compulsorily evolve the whole dimension, beginning with ‘In Support of Darwin!’, ‘Re-Birth!’, ‘Against the Realm’ and ‘Faces of Britain!’ in #380-383).

‘Friends and Enemies’ is a pretty-looking but thoroughly de-clawed examination of sectarianism and racism, after which – now deeply involved in Saturnyne’s plan to force humanity to evolve – Captain Britain was trapped in a clash between the underclasses and the government in Thorpe’s final story ‘If the Push Should Fail…’

His departure heralded the beginning of Alan Moore’s landmark tenure on the character but most of that is also absent here. The feature migrated from Marvel Super-Heroes #389 to The Daredevils, beginning with #1. During that passage, Braddock and Jackdaw were destroyed and rebuilt with reality-warping Jim Jaspers crossing over to a new Earth, intent on destroying all superbeings. Also surviving a catastrophic dimensional collapse was an artificial killer which would evolve itself into an unstoppable Fury…

Here, however, The Daredevils #3 reveals how Brian Braddock’s sister Betsy reappeared in ‘Thicker than Water’. Alans Moore & Davis detail a purple-haired telepath hunted by an assassin taking out esper-agents recruited by British covert agency S.T.R.I.K.E – and yes she is the girl who became Psylocke in The X-Men.

The battle against the killer Slaymaster concluded in a spectacular in-joke clash among the shelves of the Denmark Street Forbidden Planet store – in 1982, arguably the country’s best fantasy/comic book store – so any old fans might want to try identifying the real staff members who “guest-star” – in ‘Killing Ground.’

There’s a whole book’s worth of material omitted before we return to Braddock’s Britain – interdimensional imbroglios; cosmic clashes; multidimensional mercenaries, metamorphic love interest Meggan’s debut, alternate universe superheroes; the multiversal Captain Britain Corps, shock, awe, intrigue, and the aforementioned assassin artifact’s relentless advance – but here we resume with the shattering conclusion of all those intersecting plot points…

Mighty World of Marvel #8 sets up a cataclysmic confrontation in ‘The Twisted World (Reprise)’ as the Fury continues its hunting, even though Jaspers has reshaped this world into his own twisted version of a totalitarian paradise. As Jaspers consolidates his psychotic hold on the nation, Captain Britain, Betsy, Omniversal fugitives Saturnyne and Captain UK – sole survivor of her murdered dimension – lead the last few rebels against the New Reality. The fugitives’ consensus choice is “fight or die”…

Meanwhile in the higher realms, Merlin and his daughter Roma move their human pieces in the great game to save existence. In ‘Among These Dark Satanic Mills’, Braddock struggles on despite telling losses, confronting Jaspers as the madman begins an ascent to literal godhood in ‘Anarchy in the UK’.

Even so, the cause seems hopeless until the Fury enters the fray on nobody’s side, but intent on taking out the greatest threat first. ‘Fool’s Mate’ is only the beginning of an unbelievably intense and imaginative battle with Jaspers across the multiverse, using the building blocks of reality as ammunition. The chaotic clash continues in ‘Endgame’ with shocks and surprises aplenty, leading to unexpected victory, the death of a major player in Mighty World of Marvel #12. Moore left after the next chapter – not included here – leaving artist Davis in charge of the strip. The great responsibility came with a new home…

Captain Britain volume 2 ran for 14 issues (January 1985 to February 1986) and is represented here by closing story ‘Should Auld Acquaintance…’ from the last issue. An all-Davis affair, it shows the hero and Meggan reunited after more incredible trials: a far from happy family experiencing one last hurrah by rescuing a mutant-powered “Warpy” from a exploitation at the hands of a Glasgow vigilante, in an expansive display of Happy Ever After…

Captain Britain took a long time and a very twisted road to becoming a key component of the Marvel Universe. Most of that material is astounding and groundbreaking and deserving of a far more comprehensive home than this book. Although a solid introduction to the character, Legacy of a Hero merely skims some cream from a powerful and rewarding comics confection that fed decades of stories and still underpins much of modern continuity. Consider it a teaser for old-timers and lure or newer readers and a promise of more to come. If that fails you can always hunt down the 5-volume complete Captain Britain library published by Marvel UK/Panini between 2007-2011. Trust me, you won’t be sorry
© 2016 Marvel Characters, Inc. All rights reserved.

Superman’s Greatest Team-Ups


By Mike W. Barr, Cary Bates, E. Nelson Bridwell, Gary Cohn, Gerry Conway, Steve Englehart, Steve Gerber, Paul Levitz, Dan Mishkin, Denny O’Neil, Martin Pasko, Len Wein, Murphy Anderson, Rich Buckler, Dick Dillin, Don Heck, Alex Saviuk, Jim Starlin, Joe Staton, Curt Swan, Rick Veitch & various (DC Comics)
ISBN: 978-1-7795-0486-9 (HB/Digital edition)

From the moment a kid first sees his second superhero, the only thing they wants is to see how the new gaudy gladiator stacks up against the first one. From the earliest days of the comics industry (and according to DC Comics Presents editor Julie Schwartz it was the same with the pulps and dime novels that preceded it) we’ve wanted our idols to meet, associate, battle together – and if you follow the Timely/Marvel model, that means against each other – far more than we want to see them trounce their archenemies in a united front…

The concept of team-up books – an established star pairing or battling (usually both) with less well-selling company characters – was far from new when DC awarded their then-biggest gun. DCCP was launched in the publicity-drenched weeks preceding the release of Superman: The Movie: a regular arena to have adventures with other stars of their firmament, just as the Gotham Guardian had been doing since the mid-1960s in The Brave and the Bold.

In truth, the Action Ace had already enjoyed the serial sharing experience once before, when World’s Finest Comics briefly ejected the Caped Crusader and Superman battled beside a coterie of heroes including Flash, Robin, Wonder Woman, Teen Titans, Hawkman, Green Arrow, Dr. Fate and others (issues #198-214; November 1970 to October/November 1972) before the original status quo was re-established.

This is something of a companion volume to the previously published Adventures of Superman: José Luis García-López volume 1, in that it also publishes team-ups from DC Comics Presents, but these are stories he didn’t illustrate. Instead. a host of talented individuals devised fun, thrilling and even amusing adventures represented here by material from DCCP #5, 9-10, 12, 14, 19, 28, 30, 35, 38-39, 45, 50, 58, 63, 67, 71 and 97, spanning January 1979 to September 1986. The stories are augmented by covers by Ross Andru, Dick Giordano, Dick Dillin, Jim Starlin, Rich Buckler, Steve Mitchell, George Pérez, Frank Giacoia, Gil Kane, Ernie Colón, José Luis García-López, Eduardo Barreto, Rick Veitch & Bob Smith.

We begin with Sea King Aquaman who is embroiled in ‘The War of the Undersea Cities’ (by Len Wein, Paul Levitz & Murphy Anderson) when his subjects re-open ancient hostilities with the mer-folk of undersea neighbour Tritonis, home of Superman’s old college girlfriend Lori Lemaris. Fortunately, cooler heads prevail when Ocean Master is revealed to be meddling in their sub-sea politics…

Next, Marty Pasko, Joe Staton & Jack Abel expose the ‘Invasion of the Ice People!’ (#9, May 1979) wherein Wonder Woman assists in repelling an attack by malign disembodied intellects before a 2-part tale commences with ‘The Miracle Man of Easy Company’ (Cary Bates, Staton & Abel, #10, June)…

When a super-bomb blasts Superman back to World War II it results in a momentous meeting with indomitable everyman soldier Sgt. Rock and a battle that changes the course of the war.

Cover-dated August 1979, DCCP #12 offered a duel between the Action Ace and New God Mister Miracle in ‘Winner Take Metropolis’ – by Steve Englehart, Buckler & Giordano before Levitz finishes a time-travel epic not actually included here. That ambitious continued epic saw the Legion of Super-Heroes stop Superman saving a little boy from alien abduction to preserve the integrity of the time-line. It didn’t help that the lad was Jon Ross, son of Clark Kent’s oldest friend and most trusted confidante…

Deranged by loss, Pete Ross here risks the destruction of all reality by enlisting the aid of Superboy to battle his older self in ‘Judge, Jury… and No Justice!’ (Levitz, Dillin & Giordano from October 1979 cover-dated DCCP #14, whilst March 1980 saw Batgirl help solve eerie mystery ‘Who Haunts This House?’ (by Dennis O’Neil, Staton & Frank Chiaramonte) before we catapult to #28 and the concluding chapter of a cosmic epic which involved Green Lantern, Martian Manhunter J’onn J’onzz, and the debut of intergalactic brute Mongul.

Here the aftermath of the affair sees Supergirl join her Kryptonian cousin in scouring the cosmos for the vanished tyrant and ancient doom weapon ‘Warworld!’ (Wein, Jim Starlin & Romeo Tanghal). Unfortunately, once they found it, Mongul unleashed all its resources to destroy his annoying adversaries and in the resultant cataclysm the mobile gun-planet was demolished. The resultant detonation blasted Kara Zor-El literally out of existence…

Issue #30 (February 1981) saw Black Canary plagued by nightmares starring her deceased husband, but upon closer investigation Superman proved that diabolical Dr. Destiny was behind ‘A Dream of Demons!’, whilst some semblance of sanity returned in #35 (July) as Superman and Man-Bat hunted for ‘The Metamorphosis Machine!’ (Pasko, Swan & Vince Colletta) which might save chiropterist Kirk Langstrom‘s baby daughter from death. All they had to do was beat murderous maniac Atomic Skull and his minions to the device…

DC Comics Presents #38 (October) united Man of Steel and Fastest Man Alive as an extra-dimensional tyrant attempted to foment a high velocity war between Earth’s fastest heroes in ‘Stop the World – I Want to Get Off Go Home!’ (Pasko & Don Heck), after which #39 catapulted Superman into the weirdest case of his career as he and Plastic Man trailed ‘The Thing That Goes Woof in the Night!’ (Pasko, Staton & Smith) to a Toymakers Convention where third-rate super-villains Fliptop and Dollface were trying to rob freshly reformed, barely recovering maniac Toyman…

Firestorm the Nuclear Man stole the show in #45 (May 1982) as Gerry Conway, Buckler & Smith teamed him and Superman against terrorist Kriss-Kross – who took over the nation’s electronic military defences to implement ‘The Chaos Network’.

The anniversary DC Comics Presents #50 (October) features ‘When You Wish Upon a Planetoid!’ by Dan Mishkin, Gary Cohn, Swan & Kurt Schaffenberger, which saw a cosmic calamity split Superman and Clark Kent into separate entities…

Courtesy of Mike W. Barr, Swan & Dave Hunt, Robin and Elongated Man joined the Action Ace in #58 (June 1983) to foil devious tech-savvy bandits employing ‘The Deadly Touch of the Intangibles’ after which overnight sensation Amethyst, Princess of Gemworld and the Man of Steel battled debase extradimensional tyrant Black Opal in #63 (November 1983).

Scripted by Mishkin & Cohn, ‘Worlds to Conquer!’ was illustrated by Alex Saviuk, Colón, Smith & Gary Martin, capitalising on the contemporary fad for fantasy, with an Earth-raised magical alien princess helping save humanity from roaming space-warps, super-criminals and her personal pantheon of mystic miscreants…

Cover-dated March 1984, DCCP #67 proffered traditional seasonal fare from Wein, E. Nelson Bridwell and veteran Superman dream team Swan & Anderson. ‘Twas the Fright Before Christmas!’ finds maniacal original Toyman Winslow Schott seeking to sabotage festivities and a debilitated Man of Tomorrow teaming with a hairy bearded guy in a red suit…

Hunt substituted for Anderson in #71’s ‘The Mark of Bizarro!’ (July 1984) as Superman joins his zany doppelganger to save square planet Htrae and embattled Earth from a bizarro version of power-parasite Amazo. Ultimately, it comes down to Bizarro employing his wits to win!…

We close with the final story in DC Comics Presents‘ run.

In 1986 DC celebrated its 50th year with the groundbreaking Crisis on Infinite Earths: radically overhauling its convoluted multiversal continuity and starting afresh. In the aftermath of making many planes into one singular universe, all Superman titles were cancelled or suspended pending a back-to-basics reboot courtesy of John Byrne. The process allowed opportunity for a number of very special farewells to the old mythology…

One of the most intriguing and challenging came in the last issue (#97, September 1986) wherein Steve Gerber, Rick Veitch & Smith offered a creepy adieu to many of Superman’s greatest foes in ‘Phantom Zone: the Final Chapter’…

Tracing Jor-El‘s discovery of the Phantom Zone through to the imminent end of the multiverse, this dark yarn built on Gerber’s potent miniseries The Phantom Zone, revealing the dread region of nothingness was in fact the sentient echo of a dead universe which had always regarded the creatures deposited within it as irritants and agonising intruders.

Now, as cosmic carnage reigned, Aethyr, served by Kryptonian mage Thul-Kar, caused the destruction of Bizarro World Htrae and deification/corruption of Fifth Dimensional pest Mr. Mxyzptlk, as well as the subsequent crashing of Krypton’s Argo City on Metropolis.

As a result, General Zod and his fellow immaterial inmates were liberated to wreak havoc upon Earth – but only until the now-crystalline pocket dimension merged with and absorbed the felons before implausibly abandoning Superman to face his uncertain future as the very Last Son of Krypton…

Designed as introductions to lesser-known DC stars, these tales are wonderfully accessible to newcomers and readers unfamiliar with burdensome continuity. They provide an ideal jumping on point for anybody who just wants a few moments of easy comic book fun and thrills.

These short, pithy adventures were and remain a perfect shop window for DC’s fascinating catalogue of characters and creators. DC Comics Presents delivered a breadth and variety of self-contained and satisfying entertainments ranging from the merely excellent to utterly indispensable. This book is a perfect introduction to the DC Universe for every kid of any age and another delightful slice of captivating Costumed Dramas from simpler, more inviting times…
© 1979, 1980, 1981, 1982, 1983, 1984, 1986, 2021 DC Comics. All Rights Reserved.

Thor Marvel Masterworks volume 16


By Len Wein, Roger Stern, John Buscema, Walter Simonson, Tony DeZuñiga, Sal Buscema & various (MARVEL)
ISBN: 978-1-3029-0358-9 (HB/Digital edition)

Once upon a time, disabled physician Donald Blake took a vacation in Norway, only to stumble into an alien invasion. Trapped in a cave, he found an ancient walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments, he was defending the weak and smiting the wicked.

Months swiftly passed, with the Lord of Storms tackling rapacious extraterrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds and incredible, mythic menaces, usually tackled with an ever-changing cast of stalwart immortal warriors at his side…

Whilst the ever-expanding Marvel Universe had grown ever-more interconnected as it matured through its first decade, with characters literally tripping over each other in New York City, the Asgardian heritage of Thor and the soaring imagination of Jack Kirby had most often drawn the Thunder God away from mortal realms into stunning, unique landscapes and scenarios.

However, by the time of this power-packed compendium, the King was long gone and in fact enacting his Second Coming – technically third, but definitely Second Return to the House of (mostly his) Ideas – and only echoes of his groundbreaking presence remained. John Buscema had visually made the Thunder God his own over the interceding years, whilst a succession of scripters had struggled with varying success to recapture the epic scope of Kirby’s vision and Stan Lee’s off-kilter but comfortingly compelling faux-Shakespearean verbiage…

Spanning January-December 1977, this power-packed compilation re-presents The Mighty Thor #255-266 and Annual #6, and leads with ‘Over the Rainbow Bridge’: an engaging Introduction intriguingly illustrated  from involved illustrator and eventual redeemer of the Thor franchise – Walter Simonson.

The action opens behind the Kirby cover for Thor #255, as Len Wein & Tony DeZuñiga launch a new epic interstellar adventure in ‘Lo, the Quest Begins!’ Previously, embattled Asgard survived invasion only to learn their divine Liege Lord Odin had gone missing. Now, having exhausted every avenue of location available, Thor is compelled to search the galaxies, prompted by vague hints from all-knowing spirit Mimir of a distant destination – the Doomsday Star…

Boarding spacefaring dragonship Starjammer, Thor, Lady Sif, and Warriors Three Fandral, Hogun and Volstagg set (solar) sail, leaving a beleaguered Eternal Realm under the stewardship of Balder the Brave and his dark inamorata Karnilla the Norn Queen. However, before they even leave local space, the seekers encounter – and battle – malign aliens marooned ever since they initially fought the Storm Lord in his debut adventure…

A classic case of Marvel Misunderstanding occurs in #256 as the voyagers encounter an ancient and colossal colony ship populated by the last survivors of a civilisation that died from over-exploiting their environment. As the Asgardians are joined by Rigellian Recorder Memorax, the slowly-fading Levianons reveal how their poverty and resource-blighted existence has been further threatened by an invasive beast who takes the elderly like a ‘Lurker in the Dark!’ (Wein, John Buscema & DeZuñiga).

When the hideous Sporr also abducts recently wounded Sif, enraged Thor leads a savage counter-assault that sparks incomprehensible tragedy in concluding chapter ‘Death, Thou Shalt Die!’

Another mineral-based miscreant resurfaces in #258. ‘If the Stars be Made of Stone!’ sees the Starjammer attacked by space pirates inexplicably led by human super-villain – and early Thor foe – the Grey Gargoyle. The job is not one he wants, but as the unwilling captain conspires with the beaten-&-enslaved Asgardians for a chance to see again the Green Hills of Earth, their plot is exposed by fanatical second-in command Fee-Lon.

The brutal usurper is a truly ferocious brigand, but ultimately fights in vain to end the gods’ ‘Escape into Oblivion!’

Meanwhile in Asgard, Balder and Karnilla have been resisting an invasion helmed by arch-traitors Enchantress and Executioner. As Walter Simonson signs on beside Wein & DeZuñiga from #260, that subplot expands and intensifies even as ‘The Vicious and the Valiant’ sees the interstellar questors finally locate the Doomsday Star and falter before ‘The Wall Around the World!’ (inked by Ernie Chan).

The terrifying global construct is comprised of the power-drained husks of dead gods, but determinedly pushing on, the seekers discover Odin has been captured and slowly diminished by the energy-leeching Soul-Survivors whose civilisation subsists on stolen divine power. As they valiantly strive to save their sovereign, the Asgardians learn to their cost that ‘Even an Immortal Can Die!’ (#262, illustrated by Simonson & DeZuñiga).

Thankfully, ‘Holocaust and Homecoming!’ proves Odin is both wily and mighty as the heroes’ ferocious clash and inevitable victory results in a weary and wounded pantheon returning to Asgard to find it taken over by Loki and his cohort of treacherous allies.

With Odin in a coma – and ultimately abducted again – a covert civil war erupts between the returned champions and the city Loki has subverted. ‘Thou Shalt Have No Other Gods Before Me!’ sees a sinister scheme exposed, but not before Loki unleashes ultimate weapon The Destroyer against his step-brother in #265’s ‘When Falls the God of Thunder…!’ (inked by Joe Sinnott). As before, it’s not long before Loki loses control of his ultimate sanction…

Once again, everything hinges on the power and determination of Thor and his valiant resistance to chaos. In #266’s ‘…So Falls the Realm Eternal!’, Wein, Simonson & DeZuñiga show the Thunderer at his indomitable best, keeping Loki at bay and off kilter until the Warriors Three rescue and revive an extremely unhappy All-Father…

This saga presaged a change of focus that we’ll cover in the next volume but before then the epic entertainment concludes with ‘Thunder in the 31st Century!’ by Roger Stern, Sal Buscema & Klaus Janson from Thor Annual #6 (December 1977).

A riot of time-busting mayhem, it commences with Mighty Thor plucked from contemporary Manhattan: accidentally summoned to the time period of the original/future (time travel tenses suck!) Guardians of the Galaxy by a cyborg maniac named Korvac.

The legendary god-warrior briefly joins Vance Astro, Charlie 27, Yondu, Nikki, Martinex and Starhawk to bombastically battle super-powered aliens and thwart the sinister cyborg’s scheme to become master of the universe. At the conclusion, Thor returns to his own place and time, unaware how Korvac will reshape the destiny of reality itself in coming months…

To Be Continued…

Augmenting this volume is a blockbusting original art gallery, offering 21 pages of sketches, layouts, pencils and fully inked covers, splash and story-pages by Kirby & John Verpoorten, Buscema, DeZuñiga, Simonson, Joe Sinnott &Ernie Chan: a true treat for every art lover.

The tales gathered here may lack the sheer punch and verve of the early years but fans of ferocious Fights ‘n’ Tights fantasy will find this tome still stuffed with intrigue and action, magnificently rendered by artists who, whilst not possessing Kirby’s vaulting visionary passion, were every inch his equal in craft and dedication. In Thor’s anniversary year, this a definite and decidedly engaging must-read for all fans of the character and the genre.
© 2017 Marvel Characters, Inc. All rights reserved.

Tails of the Super-Pets


By Jerry Siegel, Robert Bernstein, Otto Binder, Leo Dorfman, Bill Finger, Edmond Hamilton, William Moulton Marston, Jim Shooter, Curt Swan, Jim Mooney, Pete Costanza, John Forte, Ramona Fradon, Sheldon Moldoff, George Papp, Harry G. Peter, Sy Barry, Stan Kaye, George Klein, Charles Paris & various (DC Comics)
ISBN: 978-1779513397 (TPB/Digital edition)

Once upon a time, comics embraced whimsy as much as angst, spectacle, sex and violence – so much so, that superheroes had pets for partners. Now there’s a movie about super-pets. You don’t have to like the notion, but plenty of us do.

Once upon another time, in the far future, a band of super-powered kids from dozens of alien civilisations took inspiration from the legend of the greatest champion of all time and formed a club of heroes. One day, those Children of Tomorrow came back in time and invited that legend to join them…

That’s how the tomorrow teen superstars started, courtesy of writer Otto Binder and artist Al Plastino in early 1958. The monumental assemblage’s popularity waxed and waned over decades and they were regularly reimagined and rebooted, but that core dream of empowered children was evergreen and proliferated. As their fame grew, the squad diversified, adding a Legion Espionage Squad, an evil Legion of Super-Villains, a Legion of Substitute Heroes ad infinitum…

DC had long exploited the attractions of bestial stars of fang and claw. Many Golden Age heroes had animal assistants and allies (like Dr. Mid-Nite‘s owl Hooty, Airwave‘s parrot Static and canine champions Elmo (Doll Man), and Thor (the Dan Richards Manhunter) among too many to mention. Streak the Wonder Dog actually ousted the original Green Lantern from his own comic book.

In the 1950s, Rex the Wonder Dog had his own long-running, astonishingly daft but beautifully illustrated title, with the majority of issues also featuring beloved hairy gumshoe Detective Chimp. Moreover, every newly-popular western star (and a few war heroes) who took the place of the declining superhero population had weaponised dogs, birds and especially horses to aid and augment their crusades for justice.

However, not all mystery men and women faded away. Wonder Woman and Batman and Robin weathered the hostile environment, and the Superman franchise grew exponentially -thanks to a hit movie, landmark TV series and continued radio and newspaper presence.

…And one day someone at National/DC said, “you what else kids like? Animals…”

That led to a slow trickle of empowered animals popping up across the Kryptonian end of DC’s landscape, and a few other incidental animal antics in the lives of many superheroes who survived on the coattails of the “Trinity” – particularly Aquaman (who’s cruelly underrepresented here, since his whole schtick was underwater “stupid pet tricks”…)

If you are a purist, there’s a lot you won’t like here – not the stories: those are still immaculately conceived and delivered, but the running order (not chronological, leading to some jarring moments, especially for Supergirl who seemingly goes from orphan to adopted back to the institution), and possibly the fact that – technically – many of the critters romping here were not in the actual Legion of Super-Pets (or in fact the forthcoming movie, which remakes the brilliant beasts into a “League”). I guess that just means we can look forward to a 75-year Celebration archival edition just for Krypto in 2025….

Here Endeth the Lesson: let’s talk about fun now.

What we do have on offer today is a joyously bright and bold compendium of charming adventure and repercussion-free thrills comprising mad moments from Action Comics #261, 266, 277, 292, 293, Adventure Comics #210, 256, 293, 322, 364, Batman #125, Superboy #76, Superman #176 and Wonder Woman #23, spanning 1947-1968 and adorned where applicable with covers by Curt, Swan with Stan Kaye & George Klein and H.G. Peter.

I’ve rambled on and indulged myself because there’s no introduction or context-delivering text so you can start well-briefed with the truly delightful Supergirl short from Action Comics #277 (June 1961) Crafted by Jerry Siegel & Jim Mooney, ‘The Battle of the Super-Pets!’ finds her cat Streaky typically envious of attention the teenager pays to sneaky ingratiating mutt Krypto. When Superman suggests they compete for her attentions to prove who’s best (no, really!), they choose the most unlucky locale for their arena…

That’s followed by Siegel & Mooney’s debut tail (sorry, not sorry) from Action Comics #261 (February 1960) which introduces the homeless earth stray, revealing how Streaky becomes, at irregular intervals ‘Supergirl’s Super-Pet!’…

The next tale is where we should have started as Adventure Comics #210 (March 1955) introduces ‘The Super-Dog from Krypton!’

After the Man of Tomorrow had made his mark as Earth’s premier champion, his originators took a long look and reasoned that a very different tone could offer a fresh look. What would it be like for a fun-loving lad who could do literally anything?

The answer came as Jerry Siegel & Joe Shuster – after years of agitating the publisher – unleashed the concept of Superboy: fleshing out doomed Krypton, Kal-El‘s early years, foster parents and a childhood full of fun and incident. The experiment was a huge hit and the lad swiftly bounced into the lead slot of Adventure Comics and – in 1949 – his own title: living a life forever set 20 years behind his adult counterpart.

Encountering crooks, monsters, aliens, other super kids, school woes and the suspicions of girl-next-door Lana Lang, Superboy enjoyed an eventful, wonderful life which only got better in Adventure Comics #210 (March 1955), as Otto Binder, Swan & Sy Barry introduced a waywardly mischievous and dangerously playful canine companion who had survived Krypton’s doom due to a freak accident. Krypto had been Kal-El’s pet on Krypton and used by Jor-El in desperation as a test animal for the space rocket he was building.

The dog’s miraculous arrival on Earth after years heralded a wave of survivors from the dead world over the latter part of the decade: all making Superboy feel less lonely and unique. Every boy needs a dog…

One of those latter additions debuted in Superboy #76, (December 1958) wherein by Binder & George Papp introduced ‘The Super Monkey from Krypton!’: one of Jor-El’s lab animals who had escaped and hidden in the baby’s spaceship. Hey, the world was ending: who had time to police lab specimens?

Dubbed “Beppo”, the super-monkey spent months in Earth’s jungles before accidentally finding Smallville and making life uncomfortable for toddler Clark Kent…

Set after she had been adopted and become a public hero rather than clandestine secret weapon, Action Comics #292 and 293 (September & October 1963) saw Supergirl acquire a mysterious new animal accomplice in the first two chapters of a trilogy by Leo Dorfman & Mooney. The extended storyline began when the typical (albeit invulnerable) teen got a new “pet”. ‘The Super-Steed of Steel!’ was a beautiful white horse who helped her stave off an alien invasion, but the creature had a bizarre and mysterious past, revealed in ‘The Secret Origin of Supergirl’s Super-Horse!’ as his being a magically transformed centaur from ancient Greece. Sadly, the resolution of this this tryptic (‘The Mutiny of Super-Horse’) is not included here…

Briefly digressing, what follows is a short saga of a non-powered animal marvel as Batman #125 (August 1959) details ‘The Secret Life of Bat-Hound!’ by Bill Finger, Sheldon Moldoff & Charles Paris. For no reason I could possibly speculate upon, Ace the Bat-Hound debuted in Batman #92 (June 1955), by Bill Finger, Sheldon Moldoff & Charles Paris: a distinctive German shepherd temporally adopted by Bruce Wayne when John Wilker (Ace’s owner) was abducted. A skilled tracker with distinctive facial markings, the pooch inserted himself into the case repeatedly, forcing the Dynamic Duo to mask him up whilst they sought his abducted master and foiled a criminal plot. Like Krypto, Ace reappeared intermittently until Wayne stopped borrowing him and just adopted the amazing mutt.

Here, the original creative team have Ace narrate how that adoption happened in ‘The Secret Life of Bat-Hound’ (Batman #125, August 1959), and include his crucial part in capturing the nefarious gold-obsessed Midas Gang…

William Moulton Marston & Harry G. Peter convey us to Princess Diana’s childhood as Wonder Woman #23 (June 1947) reveals – via home movies of her seventh birthday – how mighty space-hopping marsupials migrated to Paradise Island and changed Amazon battle tactics forever in ‘Wonder Woman and the Coming of the Kangas!’ after which Adventure Comics #256 (January 1959) details  ‘The Ordeal of Aquaman’ as he is trapped in a desert and saved from dehydrating doom by his faithful octopus Topo in a smartly inventive yarn from Robert Bernstein & Ramona Fradon.

The Supergirl tale in Action Comics #266 (July 1960, by Siegel, & Mooney) sees ‘The World’s Mightiest Cat!’ Streaky inadvertently contribute to the isolation of an orphan boy with a reputation for tall tales before Krypto and the Maid of Might make everything right whilst Adventure Comics #293 (February 1962) delivers a gripping landmark thriller from Siegel, Swan & George Klein.

‘The Legion of Super-Traitors’ posits human Legionnaires abruptly turning evil, prompting Saturn Girl to recruit a Legion of Super-Pets comprising Krypto, Streaky, Beppo and Comet to save the world from mind-controlling alien brains in floating glass jars – and yes, I typed all that with a reasonably straight face…

After the human Legion won their own regular series, the animal brigade were ratified and rewarded with their own branch, and Adventure Comics #322 (July 1964, by Edmond Hamilton, John Forte & Moldoff) saw them expand their roster in ‘The Super-Tests of the Super-Pets!’: a sheer bonkers slice of fun-filled futurism wherein the animal companions were left to guard Earth as the biped players pursued the elusive Time Trapper.

When Chameleon Boy‘s shapeshifting (and fully sapient) pet Proty II applied to join the bestial bunch, they gave him a series of extremely difficult qualification tasks …which they breezed through…

A long-neglected tale follows as ‘The Revenge of the Super-Pets!’ (Superman #176, April 1965 by Dorfman, Swan & Klein) sees the a beast brood join the Human of Steel in a time travel jaunt that solves a legal mystery and explains how the growth of modern animal rights began!

Wrapping up with a more dramatic romp from Adventure Comics #364 (January 1968), ‘The Revolt of the Super-Pets!’ is by Jim Shooter & Pete Costanza: a gripping two-parter that depicts how the crafty rulers of planet Thanl attempted to seduce animal adventurers Krypto, Streaky, Beppo, Comet and amorphous telepathic blob Proty II from their rightful – subordinate – positions with sweet words and palatial new homes.

Of course, the aliens had a cunning scheme in play, but failed to realise these were not dumb animals…

Brilliantly reviving the beguiling innocence of the Silver Age for new, fun-seeking generations, this article of animalistic arcana is an unadulterated frolic to stir the elderly like me and enchant the newest DC disciples. Fetch!
© 1947, 1955, 1958, 1959, 1960, 1961, 1962, 1964, 1965, 1968, 2022 DC Comics. All Rights Reserved.

Jonah Hex volume 4: Only the Good Die Young


By Justin Gray, Jimmy Palmiotti, Phil Noto, Jordi Bernet, David Michael Beck & various (DC Comics)
ISBN13: 978-1-84576-786-0 (TPB/Digital edition)

Confident enough to apply fantasy concepts to this grittiest of human heroes, the assembled creators working on the last successful incarnation of Jonah Hex blended a darkly ironic streak of wit with a sanguine view of morality and justice to produce some of the most accessible and enjoyable comics fiction ever seen.

This collection, reprinting issues #19-24 of that series, served up six discrete tales revealing how the ravaged and dissolute bounty hunter will takes everything the universe can throw at him with the same irascible aplomb and give back double…

‘Texas Money’, ‘Unfinished Business’ and ‘The Current War’ are all illustrated by Phil Noto; compelling vignettes which well display the thread of black humour that runs through these stories. The first sees Hex hire out to notorious saloon boss Wiley Park for a rescue mission, only to become distracted by the West’s Most Inhospitable Brothel Madam.

The second sees Hex paying for a little jest he had at Park’s expense: a truly iconic tribute to a classic Conan the Barbarian scene, before reuniting with an old stooge to settle all accounts with the shifty saloon owner.

Jordi Bernet handled interlude issue ‘Devil’s Paw’: a seemingly more traditional yarn of deserts and mesas, galloping posses and awful “injuns”, but this dark tale of outrage and revenge is conceptually the most adult and brutal in the book, showing the inner core of righteousness that drives Hex, whatever his aspect and actions might hint to the contrary – and no one concerned about derogatory depictions of minorities should have anything to worry about…

‘The Current War’ offers an elegiac flavour of the Doomed Wild West and Hex gets an unsettling glimpse of things to come when he is hired to retrieve a prototype robot stolen from an inventor by Thomas Edison. Once more, and as always, the wryly cynical authorial voices of Justin Gray & Jimmy Palmiotti make this dark prophecy work in what should be an uncomfortable milieu.

Bernet returns to illustrate a superbly chilling tale of US Cavalry atrocity in ‘Who Lives and Who Dies’, which to my mind is the perfect modern Western tale and this volume concludes with a no-holds-barred supernatural thriller painted by David Michael Beck: ‘All Hallows Eve’.

Called to a haunted saloon where ghostly spirit of Justice and sometime ally El Diablo seeks his aid against the bloodthirsty Prairie Witch, Hex plus – in a delightful comic turn – cowboy vagabond Bat Lash must defeat the harridan’s plot to bloodily sacrifice the entire town of Coffin Creek. In tone, quite similar to a contemporary teen horror flick, this too works perfectly as a vehicle for the best Western Anti-hero ever created.

Dark, bloody and wickedly funny, this sly blend of action and social commentary is an unmissable treat for readers of an adult temperament and a mind open to genre-bending.
© 2007 DC Comics. All Rights Reserved.

Ant-Man: Second-Chance Man


By Nick Spencer, Ramon Rosanas & various (Marvel)
ISBN: 978-0-7851-9387-6 (TPB/Digital edition)

Scott Lang is an electronics engineer who turned, more out of boredom than necessity, to crime. Caught and imprisoned, he diligently served his time and upon release joined Stark Industries as a determinedly reformed character. Everything was fine until his daughter Cassie developed a heart condition which wiped out his savings and compelled Scott to look to old solutions to save her.

He was desperate to find the wherewithal to hire experimental cardiac surgeon Dr. Erica Sondheim and began casing likely money-spinning prospects. In the meantime, she was abducted by merciless industrialist Darren Cross who was currently using all the resources of his mega-corporation Cross Technological Enterprises to keep himself alive…

Now even more frantic for cash just to broach the impenetrable CTE complex, Lang went back to Plan A and burgled the lab of retired superhero Henry Pym, where he discovered the scientist/superhero’s old Ant-Man gear and size-changing gases. In a moment of madness Lang chose not to sell the stolen tech but instead used the outfit to sneak into Cross’ citadel and rescue Sondheim…

That plan wasn’t so great either as the dying billionaire, in a desperate attempt to stay alive, had been harvesting the hearts of homeless people to power an experimental device which subsequently mutated him into a monstrous brute. Scott eventually triumphed; unaware until the very last that Pym (in his guise as Avenger Yellowjacket) had allowed him to swipe the suit and was backstopping him every inch of the way. With Cassie saved, Pym then invited Lang to carry on as the new Ant-Man…

After long and creditable stints with The Avengers and Fantastic Four – during which time he died and returned (even giving Doctor Doom the most comprehensive defeat of his entire evil life) – Lang eventually found himself just another victim of economic downturn and went looking for a job with a former employer…

Scripted by Nick Spencer and illustrated by Ramon Rosanas, with colours from Jordan Boyd, Second-Chance Man collects 5-issue series Ant-Man volume 2 (March to July 2015) and opens with down-on-his-luck Lang joining a cattle call of super-types auditioning to be Tony Stark‘s new security chief…

The application process is a set-up but against all odds, Lang perseveres, proves Stark wrong and ultimately succeeds. He had to: his ex-wife had shown up whilst he was dead and won custody of Cassie…

Just when his life seemed to be going right for once, the former Mrs. Peggy Lang played her meanest trump card. Without warning she moved back to the family’s old home in Miami, removing Cassie from Scott’s superhero idiocies and fatherly influence and indulgence. Without missing a beat, Scott chucks his plush new Stark job and follows…

The second chapter finds our little hero targeted by failed super-villain the Grizzly, who has tracked him to Florida seeking revenge. Unfortunately, the Ant-Man he has a beef with is the third one (Eric O’Grady) and it takes all Scott’s fast-talking and ingenuity to escape getting squished.

When tempers cool, Grizzly is truly apologetic and Scott simply takes it in stride. He has bigger problems, such as trying to set up a small business as a security consultant. Banks don’t like lending to ex-cons – especially ones who have been declared legally dead – and he still has the worst luck in the world…

At one bank, a stunt he pulls to prove his hacking abilities results in a WWII robot stored in its vault running amok. Still, when Lang finds out where the bank got its own start-up funds from, he “leverages” them into extending him that business loan…

Flushed with success and revelling in Cassie’s approval, he then proves his sound business acumen by hiring Grizzly to be the muscle for Ant-Man Security Solutions, tragically unaware that the closest thing he has to an arch-enemy is already targeting him for death…

Erica Sondheim had moved on since her clash with CTE and is less than ecstatic when the company again kidnaps her. Although Darren Cross is long dead, his deeply disturbed son Augustine is determined to resolve his daddy issues by resurrecting the old bastard. Now that he has his cardiac surgeon. he only requires one more thing: the one-of-a-kind heart she fitted inside young Cassie Lang.

…And the first Scott learns of it is after the deadly Taskmaster attacks him… for old times’ sake…

By the time Ant-Man can act, it’s too late. Cassie has been spirited away by billionaire Augustine’s super-villain uncle Crossfire and prepped for surgery. At his wits’ end, Lang listens to Grizzly’s half-baked suggestion and hires another villain – biology-loathing living data-store Machinesmith – to get him inside Cross’ Miami factory. When the blistering three-pronged attack finally deposits the unlikely rescuers inside, the damage has been done: blockbusting Darren Cross is back from the dead and hungry for revenge.

Sadly for the resurrected rogue, everybody has underestimated Erica Sondheim’s ingenuity and the lengths a frustrated, pissed-off desperate Ant-Man will go to when his kid is threatened…

Augmented by a covers-&-variant gallery by Mark Brooks, Jason Pearson, Skottie Young, Phil Noto & Cliff Chiang, this slim tome is fast, furious, action-packed and astonishingly funny when it isn’t painfully moving or simply scary. Second-Chance Man is a delicious confection originally designed to relaunch Marvel’s most miniscule  movie sensation but which still punches way above its weight… and height.
© 2015 Marvel. All rights reserved.

Super-Friends: Saturday Morning Comics volume 1


By E. Nelson Bridwell, Denny O’Neil, Ramona Fradon, Kurt Schaffenberger, Ric Estrada, Alex Toth, Joe Orlando, Bob Smith, Vince Colletta with Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-9542-4 (HB/Digital edition)

Once upon a time comics were primarily created with kids in mind and, whilst I’d never advocate exclusively going back to those days, the modern industry has for the longest time sinned by not properly addressing the needs and tastes of younger fans these days. Happily, DC has latterly been rectifying the situation with a number of new and – most importantly for old geeks like me – remastered, repackaged age-appropriate gems from their vast back catalogue.

A superb case in point of all-ages comics done right is this massive (and frankly, rather expensive) tome. And don’t stress the title: it may celebrate the joys of past childhood shows but this book is definitely a great big Sunday “settle back and luxuriate” treat…

The Super Friends: Saturday Morning Comics volume 1 gathers the comic book tales which spun off from a popular Saturday Morning TV Cartoon show: one that, thanks to the canny craftsmanship and loving invention of lead scripter E. Nelson Bridwell, became an integral and unmissable component of the greater DC Universe.

It was also one of the most universally thrilling and satisfying superhero titles of the period for older fans: featuring the kind of smart and witty, straightforward adventures people my age grew up with, produced during a period when the entire industry was increasingly losing itself in colossal continued storylines and bombastic, convoluted, soap opera melodrama.

It’s something all creators should have tattooed on their foreheads: sometimes all you really want is a smart plot well illustrated, sinister villains well-smacked, a solid resolution and early bed…

The TV show Super Friends ran (under various iterations) from 1973 to 1986; starring primarily Superman, Batman and Robin, Wonder Woman, Aquaman and a brace of studio-originated kids as student crimebusters, supplemented by occasional guest stars from the DCU on a case by case basis. The animated series made the transition to print as part of the publisher’s 1976 foray into “boutiqued” comics which saw titles with a television connection cross-marketed as “DC TV Comics”.

Child-friendly Golden Age comicbook revival Shazam!- the Original Captain Marvel had been adapted into a successful live action series and its Saturday Morning silver screen stablemate The Secrets of Isis consequently reversed the process by becoming a comic book.

With the additions of hit comedy show Welcome Back Kotter and animated blockbuster Super Friends four-colour format, DC had a neat little outreach imprimatur tailor-made to draw viewers into the magic word of funnybooks.

At least that was the plan: with the exception of Super Friends none of the titles lasted more than ten issues beyond their launch…

This massive mega-extravaganza (part 1 of 2) collects Super Friends #1-26 (spanning November 1976 to November 1979), includes promo comic Aquateers Meet the Super Friends and reprints material from Limited Collectors’ Edition #C-41 and C-46. It also opens with a lovely and moving introduction from illustrator Ramona Fradon (Aquaman; Metamorpho the Element Man; Brenda Starr, Reporter).

The fun begins a crafty two-part caper by the wondrous E. Nelson Bridwell and illustrators Ric Estrada, Vince Colletta & Joe Orlando. ‘The Fury of the Super Foes’ finds heroes-in-training Wendy and Marvin – and their incredibly  astute mutt Wonderdog – studying at the palatial Hall of Justice, even as elsewhere, a confederation of villains prove that imitation is the sincerest form of flattery… if not outright intellectual theft.

Having auditioned a host of young criminals, The Penguin, Cheetah, Flying Fish, Poison Ivy and Toyman are creating a squad of sidekicks and protégés to follow in their felonious footsteps. At last Chick, Kitten, Sardine, Honeysuckle and Toyboy are all ready and willing to carry out their first caper…

When the giant “Troubalert” screen informs our heroes of a three-pronged attack on S.T.A.R. Labs’ latest inventions, the champion team split up to tackle the crises, but are thoroughly trounced until Wendy and Marvin break curfew to help them. As a result of the clash, Chick and Kitten are brought back to the Hall of Justice, but their talk of repentance is a rascally ruse and they secretly sabotage vital equipment…

Thankfully, Wonderdog has seen everything and quickly finds a way to inform the still-oblivious good guys in issue #2, but too late to prevent the Super Friends being briefly ‘Trapped by the Super Foes’…

Aided and abetted by inker Bob Smith, the incomparable Fradon became penciller with #3, as ‘The Cosmic Hit Man?’ sees 50 intergalactic super-villains murdered by infernal Dr. Ihdrom, who blends their harvested essences to create an apparently unbeatable hyper-horror and utterly overwhelm Earth’s heroic defenders. However, he falls victim to his own arrogance and Wendy and Marvin’s logical deductions…

‘Riddles and Rockets!’ sees the Super Friends overmatched by new ne’er-do-well Skyrocket whilst simultaneously trying to cope with a rash of crimes contrived by King of Conundra The Riddler. Soon a pattern emerges and a criminal connection is confirmed…

Author Bridwell (Secret Six; Inferior Five; Batman; Superman; The Flash; Legion of Super-Heroes; Captain Marvel/Shazam!) was justly famed as DC’s Keeper of Lore and Continuity Cop thanks to an astoundingly encyclopaedic knowledge of its publishing minutiae and ability to instantly recall every damn thing! ‘Telethon Treachery!’ gave him plenty of scope to display it with a host of near-forgotten guest-stars joining the heroes as they host a televised charity event whilst money-mad menace Greenback lurks in the wings, awaiting his moment to grab the loot and kidnap the wealthiest donors…

The Atom (Ray Palmer) plays a crucial role in stopping the depredations of an animal trainer using beasts as bandits in ‘The Menace of the Menagerie Man!’ before a huge cast change is unveiled in #7 (October 1977) with ‘The Warning of the Wondertwins’…

You know TV is very different from comics. When a new season of Super Friends aired, Wendy, Marvin and Wonderdog were abruptly gone, replaced without explanation by aliens Zan and Jayna and elastic-tailed space monkey Gleek. With room to extrapolate – and in consideration of fans – Bridwell explained the sudden change via a battle to save Earth from annihilation whilst introducing the newest student heroes’ in memorable style…

At the Hall of Justice Wendy and Marvin spot a spaceship hurtling to Earth on the Troubalert monitor and dash off to intercept it. Aboard are two siblings from distant planet Exor: a girl able to transform into animals and a boy who can become any form of water from steam to ice. They have come carrying an urgent warning…

Superman’s alien enemy Grax has resolved to eradicate humanity and devised a dozen different super-bombs and attendant weird-science traps to ensure his victory. The weapons are scattered all over Earth and even the entire Justice League cannot stretch its resources to cover every angle and threat. To Wendy and Marvin the answer is obvious: call upon the help and knowledge of hyper-powered local heroes…

Soon Superman and Israel’s champion The Seraph are dismantling a black hole bomb whilst Elongated Man and titan-tressed Godiva perform similar service on a life-eradicator in England. Flash (Barry Allen) and mighty-leaping Impala dismantle uncatchable ordnance in South Africa. Hawkman and Hawkwoman join Native American avenger Owlwoman to crush darkness-breeding monsters in Oklahoma whilst from the Hall of Justice Wendy, Marvin and the Wonder Twins monitor the crisis with a modicum of mounting hope…

The cataclysmic epic continues in #8 with ‘The Mind Killers!’ as Atom and Rising Son tackle a device designed to decimate Japan, even as in Ireland Green Lantern Hal Jordan and Jack O’Lantern battle multi-hued monstrosities before switching off their technological terror.

In New Zealand, time-scanning Tuatara tips off Red Tornado to the position of a bomb cached in the distant past and Venezuela’s doom is diverted through a team-up between Batman and Robin and reptile-themed champion Bushmaster, whilst Taiwan benefits from a melding of sonic superpowers possessed by Black Canary and the astounding Thunderlord…

The saga soars to a classic climax with ‘Three Ways to Kill a World!’ in which the final phases of Grax’s scheme finally fail thanks to Green Arrow and Tasmanian Devil in Australia, Aquaman and Little Mermaid in the seas off Denmark and Wonder Woman and The Olympian in Greece.

Or at least, they would have if the Hellenic heroes had found the right foe. Sadly, their triumph against Wrong-Place, Right-Time terrorist Colonel Conquest almost upset everything. Thankfully, the quick thinking students send an army of defenders to Antarctica where Norwegian novice Icemaiden dismantles the final booby-trap bomb.

However, whilst the adult champions are thus engaged, Grax invades the Hall of Justice seeking revenge on the pesky whistleblowing Exorian kids. He is completely unprepared for and overwhelmed by Wendy, Marvin and Wonderdog, who categorically prove they’re ready to graduate to the big leagues…

With Zan and Jayna enrolled as the latest heroes-in-training, Super Friends #10 details their adoption by Batman’s old associate – and eccentric time travel theoretician – Professor Carter Nichols, just before a legion of alien horrors arrive on Earth to teach the kids that appearances can be lethally deceiving in ‘The Monster Menace!’

‘Kingslayer’ then pits the heroes against criminal mastermind Overlord who has contracted the world’s greatest hitman to murder more than one hundred leaders at one sitting…

Another deep dive into DC’s past resurrected Golden Age titans T.N.T and Dan, the Dyna-Mite in ‘The Atomic Twosome!’ The 1940s mystery men had been under government wraps ever since their radioactive powers began to melt down, but when an underground catastrophe ruptures their individual lead-lined vaults, the Super Friends are called in to prevent potential nuclear nightmare…

The subterranean reason for the near tragedy is tracked to a monstrous mole creature, and leads to the introduction of eternal mystic Doctor Mist, who reveals the secret history of civilisation and begs help to halt ‘The Mindless Immortal!’, before its random burrowing shatters mankind’s cities. Bridwell built a fascinating new team concept that would come to support decades of future continuity…

Super Friends #14 opens with ‘Elementary!’; introducing four ordinary mortals forever changed when they are possessed by ancient sprits and tasked by Overlord with plundering the world. When the heroes scotch the scheme, Undine, Salamander, Sylph and Gnome retain their powers and become a crime-fighting team – The Elementals…

The issue also contains a short back-up illustrated by Kurt Schaffenberger & Bob Smith. ‘The Origin of the Wondertwins’ at last reveals how the Exorian genetic throwbacks – despised outcasts on their homeworld – fled from a circus of freaks and uncovered Grax’s plot before taking that fateful voyage to Earth…

Big surprises come in ‘The Overlord Goes Under!’ (Fradon & Smith) as the Elementals begin battling evil by joining the Super Friends in crushing the crook. All the heroes are blithely unaware that they are merely clearing the way for a far more cunningly and subtle mastermind to take Overlord’s place…

‘The People Who Stole the Sky!’ in #16 is a grand, old-fashioned alien invasion yarn, foiled by the team and the increasingly adept Wonder Twins whilst ‘Trapped in Two Times!’ has Zan and Jayna used by the insidious Time Trapper (nee Time Master) to lure the adult heroes into deadly peril on planet Krypton in the days before it detonated, and future water world Neryla in the hours before it’s swallowed by its critically expanding red sun.

After rescuing the kids – thanks largely to Superman’s legendary lost love Lyla Ler-Rol – the Super Friends employ Tuatara’s chronal insight and Professor Nichol’s obscure chronal methodologies to hunt the Trapper in a riotous yet educational ‘Manhunt in Time!’ (art by Schaffenberger & Smith), by way of Atlantis before it sank, medieval Spain and Michigan in 1860CE, to thwart a triple-strength scheme to derail history and end Earth civilisation…

SF #19 sees the return of Menagerie Man in ‘The Mystery of the Missing Monkey!’ (Fradon & Smith) as the animal exploiter appropriates Gleek: intent on turning his elastic-tailed talents into a perfect pickpocketing tool, after which Denny O’Neil (writing as Sergius O’Shaugnessy) teams with Schaffenberger & Smith for a more jocular turn.

Chaos and comedy ensue when the team tackles vegetable monsters unleashed when self-obsessed shlock-movie director Frownin’ Fritz Frazzle uses Merlin’s actually magical Magic Lantern to make a “masterpiece” on the cheap in ‘Revenge of the Leafy Monsters!’…

Bridwell & Fradon return in #21 where ‘Battle Against the Super Fiends!’ has the heroes travelling to Exor to combat super-criminals who can duplicate their power-sets, after which ‘It’s Never Too Late!’ (#22, O’Shaugnessy, Fradon & Smith) reveals how time bandit Chronos subjects the Super Friends to a chronal-delay treatment rendering them perennially too late to stop him – until Batman and the Wonder Twins out-think him…

The Mirror Master divides and banishes teachers from students in #23 but is ultimately unable to prevent an ‘SOS from Nowhere!’ (Bridwell, Fradon & Smith) to the Flash. This episode also spends time fleshing out the Wonder Twins’ earthly secret identities as Gotham Central highschoolers John and Joanna Fleming…

With” O’Shaugnessy” scripting, ‘Past, Present and Danger!’ sees Zan and Jayna’s faces found engraved on a recently-unearthed Egyptian pyramid. Upon investigation inside the edifice, the heroes awaken two ancient exiles who resemble the kids, but who are in truth criminals who fled Exorian justice thousands of years previously. How lucky, then, that the kids are perfect doubles that the villains can send back with the robot cops surrounding the pyramid… once they’ve got rid of the Earthling heroes…

Enjoying promotion through treachery, the habitually harassed “Underling” has seized power at last in Bridwell’s ‘Puppets of the Overlord’, and uses forbidden technology to mind-control the adult and junior heroes. Happily, international champions Green Fury (later Fire), Wonder Woman’s sister Nubia, Tasmanian Devil and Seraph can join Green Lantern and Queen Mera of Atlantis in delivering a liberating solution, after which this splendid selection of super thrills pauses with #26 as Bridwell, Fradon & Smith bring back some old friends and enemies for ‘The Wondertwins’ Battle of Wits!’ as a scheming former Bat-foe enacts an infallibly murderous plot…

Rounding out the frenetic fun is a features section that includes the Alex Toth cover from Limited Collectors’ Edition #C-41,and new material from sequel C-46: a comic strip collaboration with Bridwell on introductory tale ‘Super Friends’ which was a star-studded framing sequence for a big reprint issue of Justice League classics.

The wonders are further augmented by Toth’s comprehensive pictorial essay on creating ‘TV Cartoons’ (with contributions from Bob Foster), plus his ‘The JLA on TV’ model sheets, and designs of The Hall of Justice’ by Terry Austin. Toth was the lead designer on the characters’ transition to TV animation.

The extras go on with mini-comic Aquateers Meet the Super Friends – a 1979 promotional giveaway included with every purchase of Super Friends Swim Goggles. An uncredited framing sequence (which looks like a Continuity Associates project that Dick Giordano & Frank McLoughlin had a hand in) segues into ‘The Greatest Show on Water’ – an Aquaman short originally published in Adventure Comics #219, December 1955.

That’s followed by ‘ “Super Fans Letters” Letters Pages’ from Super Friends #1-3, offering potted histories of DC heroes and villains, ‘The Super Friends Subscription’ house ad from #26 and Alex Ross’ painted cover from 2001 book Super Friends!

With covers by Fradon, Smith, Schaffenberger, Colletta, Ernie Chan and more, this initial compendium is superbly entertaining, masterfully crafted and utterly engaging. It offers stories of pure comics gold to delight children and adults in equal proportion. Truly generational in appeal, they are probably the closest thing to an American answer to the magic of Tintin or Asterix and no family home should be without this tome.
© 1976, 1977, 1978, 1979, 2001, 2020 DC Comics, Inc. All Rights Reserved.

Richard Dragon: Kung Fu Fighter: Coming of the Dragon!


By Dennis J. O’Neil, David Anthony Kraft, Bob Haney, Mike W. Barr, Leopoldo Durañona, Jim Starlin, Alan Weiss, Jack Kirby, Ric Estrada, Jim Aparo, Alex Saviuk Wally Wood, Jack Abel, Al Milgrom, D. Bruce Berry, Vince Colletta & various (DC Comics)
ISBN: 978-1-7795-0810-2 (HC/Digital edition)

The mysterious martial arts of the Orient have always fascinated western readers and writers. Adventurers like Batman, Doc Savage, The Spider and The Shadow drew much of their history and arsenal from the arcane Orient and even intellectual champion Sherlock Holmes occasionally employed the scientific combat system of “Baritsu” – actually a mixed martial art called Bartitsu which developed between 1898-1902. Moreover, every secret agent worth their salt was au fait with assorted “chop sockey” techniques: generally disparaging them while delivering a signature blow…

Putting aside references in assorted newspaper strips, the first specialist martial arts comic book star was Judo Joe: a young American raised in Japan who used his training for the benefit of all. Three issues were released between August and December 1953: the work of Dr Barney Cosneck and illustrator Paul W. Stoddard, setting the tone of the genre as well devising as an enduring feature illustrated lessons on specific moves and techniques. Kids! DO try this at home (but not on the cat, that why we let you have little brothers…)!

Comics in the 1960s were sprinkled with judo and karate users, and by far the most accurate forms were employed by Charlton Comics champions Sarge Steel (#1 December 1964, by Pat Masulli & Dick Giordano) and WWII costumed combatant Judomaster (first seen in Special War Series #4, November 1965): both benefitting from the Kung Fu knowledge and artistic skills of Frank McLaughlin – an actual judoka who had studied martial arts for years.

Gold Key simply exploited licensing power. Television’s The Green Hornet ran 26 episodes from September 1966 to March 1967 and their comics adaptation (3 issues from February to August 1967) played up the combat skills of the mystery man’s chauffeur/partner Kato. You’ll recall I’m sure, that he was played by young Bruce Lee who was in very large part responsible for the popularisation of martial arts in the west… especially after graduating to film roles.

When the big boom began in the early 1970s, Charlton were again quick off the mark: launching their own knock-off of TV series Kung Fu. Running 18 issues, Yang (by Joe Gill & Warren Sattler) launched with a November 1973 cover-date, recounting the life of a Chinese wanderer in the 1870s wild west. It spawned sequel House of Yang (#1-6 July 1975-June 1976) by Korean comics creator Sanho Kim which remains a visual highpoint to this day… if you can find it.

Marvel really reaped the benefits of the zeitgeist with the launch of Shang Chi, Master of Kung Fu in Special Marvel Edition #15 (cover-dated December 1973) and a flood of follow-ups including Iron Fist, Sons of the Tiger, Daughters of the Dragon and White Tiger.

As ever – and despite teenager Jim Shooter introducing Karate Kid to the Legion of Super-Heroes in 1966 (Adventure Comics #346, July) – ever-cautious DC were late to the party, even though one of their key writers was also the co-author of a Kung Fu novel…

…And Karate Kid? As the martial arts boom was subsiding, DC awarded him his own solo series, set primarily in the 20th century: 15 bi-monthly issues running from March/April 1976 to July/August 1978. He travelled through time and across realities, but never met the stars of this particular show…

The Seventies began with a downturn in superhero sales and a resurgence of traditional genre comic tales. A few years in, a new genre emerged: one blending eastern philosophy and personal combat systems with a real-world growth in organised crime – especially drug trafficking. Popular fiction responded with a wave of lone wolf vigilantes like Mack (The Executioner) Bolan and martial arts icon Remo Williams: The Destroyer, as hardboiled crime thrillers evolved and genres began to mash up…

Riding his own wave of comic success and celebrity from Batman, Justice League of America, Wonder Woman, Green Lantern/Green Arrow and Superman, former journalist Dennis J. O’Neil teamed up with editorial cartoonist James R, Berry to write a prose thriller for this burgeoning market. Under the pen-name Jim Dennis, they detailed the life path of teenage thug Richard Drakunovski after finding friends and direction with a martial arts sensei. Kung Fu Master, Richard Dragon: Dragon’s Fists was released in 1974 and ultimately pitted the hero against evil industrialist Guano Cravat…

With a phenomenon unfolding around them, DC joined the parade of warriors by having O’Neil adapt the book, expanding the premise and adding significantly to their pantheon of stars in the process: not so much with the leading man but through his potential-packed supporting cast.

Spanning April/May 1975 to November 1981, this fast and furious compendium collects Richard Dragon: Kung Fu Fighter #1-18; a team-up from The Brave and the Bold #132, plus a closing note from DC Comics Presents #39. In keeping with the tone of the genre and time, these stories are tersely underwritten and potently action driven, but racial and gender issues are ubiquitous and expressed in the terms of the times…

Opening episode ‘Coming of a Dragon!’ is credited to Jim Dennis and illustrated by comics legend Leopoldo Durañona, revealing how a teenager’s attempt to burgle a dojo in Kyoto, Japan is foiled by the head teacher O-Sensei. The venerable ancient easily masters the violent thief and then invites to him to change his life path. Richard Dragon spends the next seven years mastering countless forms of Kung Fu, higher education and his own raging nature, forming a lifelong bond with his fellow student, black American Ben Turner and seeking to become a physically and ethically “Superior Man”…

The idyllic period ends the day unctuous freelance spymaster Barney Ling turns up. He runs acronymic organisation G.O.O.D. and begs the legendary O-Sensei to aid him in stopping a world class human trafficker. Instead, the master sends his students against an army of brutes and monsters…

O’Neil, Jim Starlin, Alan Weiss & Al Milgrom tackled ‘A Dragon Fights Alone’ as, wounded but triumphant, the duo return to Japan only to be targeted by the hired thugs of a hidden enemy. The attack comes in the wake of a tearful graduation, as they seek to aid O-Sensei’s goddaughter Carolyn Woosan, and results in them all heading for San Francisco. There, mercenary The Swiss had orchestrated her uncle’s death whilst searching for a deadly secret. When the freshly-debarked adventurers investigate, Ben is shot and Carolyn taken…

It clearly took some time to assign an art-team as Jack Kirby & D. Bruce Berry limned third instalment as ‘Claws of the Dragon!’ as an enraged hero hunts The Swiss, and trounces an army of assassins, thanks in no small part to his secret weapon – a jade claw that allows him to focus all his knowledge and fury and become a beast of battle…

Crushed by continuing failure to save Carolyn, Dragon and Ben reluctantly accept help from Ling and G.O.O.D. Marshalling his resources and infiltrating a suspect dojo, Dragon accepts that there is ‘A Time to be a Whirlwind!’, and again overcomes all physical opposition, but once more fails Carolyn – this time, forever. This shattering clash signalled the start of artistic stability as Ric Estrada took over pencilling, augmented by master inker Wally Wood…

Sandra Woosan debuts in #5, a woman destined to be a major player in DC continuity. Cover-dated December 1975/January 1976, ‘The Arena of No Exit!’ introduced Lady Shiva, a conflict-addicted swordswoman seeking bloody redress for her murdered sister. She was working for grotesque super arms-dealer Guano Cravat (the secret mastermind behind The Swiss), but rejected her assignment to kill Dragon once she had fought him and realised that staying in his orbit would generate all the murderous duels her killer’s heart hungered for…

In later years she would evolve into the most dangerous assassin on Earth: a major opponent of Batman, Robin, assorted Batgirls, Black Canary, the Birds of Prey and many others.

After foiling Cravat’s scheme, Dragon and Shiva are rewarded by Ling with magnificent matched swords: katana crafted by an 18th century master smith. However, it’s just a ploy to sweeten them up. G.O.O.D. needs them to recover a “misplaced” nuke on a volcanic island: one ruled by a modern pirate with an obsessive fixation on fighting with swords. He calls himself Slash…

The spectacular conclusion of ‘Island of the Inferno’ leads to a confrontation with occasional Batman and Wonder Woman villain Doctor Moon who uses Cravat’s money to transform mere humans into surgically-augmented programmable super-warriors in #7’s ‘Command: Slay the Dragon!’ All this time, Ben has been healing and teaching at the dojo he runs with Dragon, but his life is about to change after becoming romantically entangled with promising student Janey Lewis. When she and other students are attacked by Moon’s thugs, Dragon and Shiva retaliate but are almost killed by Moon’s colossal cyborg Topper. Almost…

Another old foe resurfaces in #8, striking at his despised enemies by murdering more dojo students and rendering the hero temporarily sightless, facilitating his scheme to ‘Slay the Blind Dragon’…

Estrada inks his own pencils in #9 as Barney Ling returns, revealing that many recent dojo attacks are masking a hidden plot to assassinate Ben. The manipulative G.O.O.D. guy offers to reveal all, but only if all three kung fu fighters carry out a few errands for him…

Thus Turner, Shiva and Dragon depart for tropical San Lorenzo to stop a monster ravaging the tourist destination: a thieving mutated killer known as ‘The Preying Mantis’, after which Ben discovers he’s inherited millions in prime timberland and heads north, with his allies in tow.

The lumberjacks are certainly killers embezzling all the profits. They have already murdered Turner’s sister – leaving him the guardian of an unsuspected nephew also called Ben – and their leader Hatchett does everything possible to destroy the nosy snoopers in ‘The Human Inferno!’ (inked by Jack Abel). However, the assassination attempts only slow, but do not cease…

Cover-dated September 1976, #11 offers a change of pace and scripter as David Anthony Kraft joins Estrada & Abel in a byzantine futuristic spy conspiracy that begins ‘When Strikes the Samurai!’ After being targeted by a disappearing Japanese warrior, the trio are sent into Communist China to secure an object dubbed the Tiger Tally which in turn could unlock the secrets of bewildering Project Moon Age Daydream…

The mission results in a trail of dropped bodies before ‘A Dragon Defiant’ is subjected to a duplication device that results in him literally beating himself up before thwarting rival maniacs Telegram Sam and Madame Sun…

Back in the USA for #13, the drama increases with O’Neil & Estrada’s reunion, as Ben is poisoned and Dragon and Shiva carve their way through a murderous legion ‘To Catch an Assassin!’ and secure an antidote. When that proves fruitless, detective work leads them to The League of Assassins and a desperate quest for their chief deviser of toxins.

Viper makes his potions in the wilds of Mongolia – perilously close to the Soviet Russian border – and the countdown quest allows no time for restraint, which only allows Shiva opportunity to do the work she loves without being held back…

With Turner’s death imminent, we pause here for a diversionary team-up as The Brave and the Bold #132 (February 1977 by veteran writer Bob Haney & ultimate guest star artist Jim Aparo) enquires ‘Batman – Dragon Slayer??’

When Denny O’Neil succeeded Murray Boltinoff as B&B editor, it resulted in a rather forced tale of duelling fight stylists after a publicity-shy billionaire sought to repay an imagined debt to good Samaritan Dragon by leaving him a mysterious bequest…

In his own title, Dragon’s quest for a cure takes him back to China to find the O-Sensei’s. At that time, unknown to all, his former master was Dr. Moon’s prisoner, so Richard and Shiva’s mission generates massive mayhem and an inconclusive duel with ‘The Man Who Studied with Bruce Lee’: a gullible yet proficient martial arts purist who had learned all the celebrity’s lost secrets…

The clash might have been pointless, but the rescued O-Sensei cures Turner, who pursues his relationship with Janey to the point of asking her father for permission to wed. Tragically, at that moment in #15, ‘The Axeman’ attacks Shipyard Security Chief Luke Lewis and his adored daughter is fatally caught in the crossfire…

Crushed and broken inside, Ben hunts the killer with Dragon at his side, uncovering shocking betrayal that intensifies his fury into mania. Using all their resources, they follow to the top of the world in #16, where ‘The Doom Seer’ – outrageous and tyrannical madman Professor Ojo (later to be a Green Lantern nemesis) – pits them and Lady Shiva against outlandish martial arts skaters and an arsenal of scientific terrors before #17’s ‘The Final Victim’ provides a spectacular conclusion, but no resolution…

Richard Dragon: Kung Fu Fighter finished with #18, but ‘The Secret of the Bronze Tiger’ set up years more stories. Bereft, Turner had vanished, presumed killed battling Ojo, whilst Dragon sank into despair and dissolution. Finally, Shiva dragged him out to investigate a mysterious masked martial artist and illegal fight club. Dragon was stunned to discover Ben was the Tiger – who retained all his skills but was apparently a ruthless criminal with no memory…

This storyline was picked up and expanded upon in future Batman tales involving Ra’s Al Ghul‘s League of Assassins and sinister splinter group Demonfang – whose leader was an ancient killer called The Sensei – and result in Bronze Tiger becoming an integral part of the Suicide Squad of post-Crisis on Infinite Earths DC Universe. In that rebuilt continuity, Shiva and Dragon would become crucial to the development of The Question (Vic Sage) and other martial arts-based characters, emphasising the ripple-effect of “the Superior Man” on an entire heroic universe…

Here however, there’s an epilogue of sorts as DC Comics Presents #39 (November 1981, by Mike W. Barr, Alex Saviuk & Vince Colletta) reveals ‘Whatever Happened to Richard Dragon: Kung Fu Fighter?’ Having retreated to the peace of a Shaolin monastery, Dragon is called back to the outside world to save mind-controlled Bronze Tiger from the person who had truly been responsible for most of their perils and hardships all along…

With covers by Dick Giordano, Wiess, Milgrom, Estrada & Colletta, Jose Delbo, Ernie Chan, Aparo & Rich Buckler, and including Who’s Who character profiles of Dragon, Bronze Tiger and Lady Shiva, this compendium is very much of its time, but still offers universal thrills and spills whilst providing crucial context to all devotees of DC’s overarching multiversal continuity.
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