The Matrix Comics, Vol 2

The Matrix Comics, Vol 2

By Various (Burlyman Entertainment)
ISBN: 1-84576-021-2

The comic strip world of the Matrix gets a second outing courtesy of another batch of superstars and thematrix.com – where these stories originally appeared. Tim Sale gets things started with ‘Farewell Performance’, scripted by Jim Krueger, and Paul Chadwick returns to the universe with ‘Déjá Vu’.

Poppy Z. Brite’s prose piece ‘System Freeze’ is illustrated by Dave Dorman, and is followed by ‘The King of Never Return’, a full colour yarn from Ted McKeever with Chris Chuckry. Troy Nixey’s ‘An Asset to the System’ is followed by Greg Ruth’s ‘A Path Among Stones’ and the vibrant ‘Run, Saga, Run’ by Keron Grant and Rob Stull.

Vince Evan’s ‘Wrong Number,’ and ‘Broadcast Depth’ by Bill Sienkiewicz, are followed by the show-stealing ‘Who Says You Can’t Get Good Help These Days?’ from Peter Bagge, whilst Spencer Lamm and Michael Oeming’s ‘Saviour’ returns to the fraught oppression the fans expect. ‘I Kant’ from Kaare Andrews, Ron Turner and Dave McCaig amps up the all-out action quota to round off the action. (My copy also contains two preview inserts for upcoming series ‘Doc Frankenstein’ and Geof Darrow’s ‘Shaolin Cowboy,’ but I’ll ignore those in this instance).

This is a great book for adult comic fans and followers of the multi-media franchise that spawned it. Good work from big guns is always appreciated and the cross-border cachet of a good license ought to bring in some converts to our own particular artform.

© 2004 Burlyman Entertainment, Inc. All rights reserved

The Matrix Comics, Vol 1

The Matrix Comics, Vol 1 

By Various (Burlyman Entertainment)
ISBN: 1-84023-806-2

You’ve probably heard this before, I suspect, but I wasn’t overly impressed by the Matrix movies. This made the arrival of these two books something of a surprise to me.

The folks at Burlyman have gathered a pretty impressive crowd of comic creators to produce tales set in and spinning out of the filmic universe for their website, and these are now available in a format you can read on a bus or in the bath. And, believe me, you will want to.

Volume 1 expands the universe first seen in the movies, starring Neo and a brave band of human survivors battling against an oppressive computerised tyranny in a deadly cyber-reality with a series of telling short tales in a variety of styles and formats.

Under the editorial eye of Spencer Lamm and the auspices of original creators Larry and Andy Wachowski – who kick off proceedings with the Geof Darrow illustrated ‘Bits & Pieces of Information’, followed by Bill Sienkiewicz’s ‘Sweating the Small Stuff’, and Ted McKeever’s ‘A Life Less Empty’.

Neil Gaiman contributes the prose vignette ‘Goliath,’ with spot illustrations from Sienkiewicz and Gregory Ruth, ‘Burning Hope’ is by John Van Fleet, and Dave Gibbons recreates a Japanes parable in ‘Butterfly’. Troy Nixey and Dave McCaig combine for ‘A Sword of a Different Colour’ and alternative legend Peter Bagge crafts the truly disturbing ‘Get It?’

David Lapham’s black and white thriller ‘There are No Flowers in the Real World’ skilfully counterpoints Paul Chadwick’s oppressive ‘The Miller’s Tale’, whilst Ryder Windham and Killian Plunkett explore creativity in ‘Artistic Freedom.’

Greg Ruth returns to conclude the volume with the painterly comic strip fable ‘Hunters and Collectors,’ a contemplative finish to as funny, thrilling, frightening, distressing and rollicking a bunch of tales as I have not seen since the glory days of 2000AD.

In comic book terms at least this book is a fan-boy’s delight.

© 2003, 2004 Burlyman Entertainment, Inc. All rights reserved

Superman: The Journey

Superman: The Journey 

By Mark Verheiden, Ed Benes & Thomas Derenick (DC Comics)
ISBN 1-84576-245-2

In the build-up to Infinite Crisis, the heroic pressure was piled on to all DC’s major characters, seemingly without let-up. Poorest served by this editorial policy was undoubtedly The Man of Steel, who endured change after change, surprise after surprise, and testosterone-soaked battle after battle. This slim volume collects Superman #217 and #221-#225 and is a disappointing hodge-podge of short chats interspersed with lots and lots of fights and chases.

‘The Journey’ finds Lois Lane and Jimmy Olsen in Peru to investigate Superman’s new Fortress of Solitude (moved from the barren, desolate Arctic to the middle of a rain-forest right next to an Amerindian village) only to run afoul of an Omac Cyborg (see Prelude To Infinite Crisis ISBN 1-84576-209-6 and The Omac Project ISBN 1-84576-229-0 among many others for further details) and Revolutionary-cum-drug-thug Lucia (of whom, more later). Luckily Superman is there to save the day and provoke a daft sub-plot about his constant rescuing of her being “intrusive”. Surely Mr and Mrs Kent sorted this pot-boiler out decades ago?

‘Jimmy’s Day’ has its share of Omac action, but the big draw this time is another battle of wits with defective Superman clone Bizarro (it also has a excerpt from Action Comics #831 featuring a race between the big Stupe and “Zoom”, the new Reverse Flash.

‘Safe Harbour’ pits Lois against an Omac – lots of daft action here – before Lucia returns as the new Blackrock (truly one of the Saddest villains of Julie Schwartz’s editorial tenure) in ‘Stones’, which guest-stars Supergirl for some value-added girl-on-girl action.

The real Lex Luthor (at this stage of the pre-Infinite Crisis continuity there’s more than one knocking about) gets a character-revealing leading role during the chick-fight in ‘Focus,’ and the book closes with some more bangs as ‘To Be a Hero’ pits the Man of Steel against a team of fiery villains, with Firestorm, Bizarro and Supergirl all along for the ride.

I hate saying bad things about any comic, especially when they’re produced by such talents as Mark Verheiden, Ed Benes or Thomas Derenick. But these incomprehensible, facile punch-ups and cat-fights are woefully poor examples of our artform and substandard efforts of our craft. Does the world’s first and greatest superhero really need to rely on big explosions and busty girls in torn costumes to catch our attention these days?

© 2005 DC Comics. All Rights Reserved.

Nine Lives to Live

Nine Lives to Live

A Classic Felix Celebration
By Otto Messmer, edited by David Gerstein (Fantagraphics Books)
ISBN: 1-56097-308-0

Felix is a talking cat, created by Otto Messmer for the Pat Sullivan animation studio in 1915. An overnight global hit, the cartoons led to long career as a newspaper strip, as well as a plethora of product in many other media.

Messmer wrote and drew the Sunday strip which first premiered in London before being launched in the USA on August 19th, 1923. Sullivan, as Messmer’s boss, re-inked those initial strips, signed them, and then took total credit for both strips and even the cartoons, which Messmer directed until 1931.

He produced the Sunday pages and the daily strips until 1955, when his assistant Joe Oriolo took over. Oriolo also began the campaign to return the credit for Felix’s invention and exploits, but it wasn’t until the 1960s that shy, loyal, brilliant Otto Messmer finally admitted what most of the industry had known for years.

As the cat evolved through successive movie shorts, and eventually TV appearances, the additional paraphernalia of mad professors, clunky robots and a magic Bag of Tricks gradually became icons of Felix’s magical world, but most of that is the stuff of another volume. The early work collected here from the 1920’s is a different kind of whimsy.

Fast-paced slapstick, fantastic invention and yes, a few images and gags that might arch the eyebrow of the Political Correctness lobby; these are the strips that caught the world’s imagination nearly a century ago. This was when even the modern citizens of America and Great Britain were social primitives compared to us. The imagination and wonderment of George Herriman’s Krazy Kat and Cliff Sterrett’s Polly and her Pals, both so similar to Felix in style, tone and execution, got the same laughs out of those same citizens with the same sole intent: To make the reader laugh.

The current trend to label as racist or sexist any such historical incidence in popular art-forms whilst ignoring the same “sins” in High Art is the worst kind of aesthetic bigotry, is usually prompted by an opportunistic basis and really ticks me off. Why not use those incensed sensibilities and attendant publicity machine to tackle the injustices and inequalities so many people are still enduring rather than take a cheap shot at a bygone and less enlightened world and creators who had no intent to offend with their content?

Sorry about that, but the point remains that the history of our artform is always going to be curtailed and covert if we are not allowed the same “conditional discharge” afforded to film, painting or novels: when was the last time anybody demanded that Oliver Twist was banned because of the depiction of Jews?

None of which alter the fact that Felix the Cat is a brilliant and important comic strip by an unsung genius. The wonderful work collected here retains a universal charm and the rapid-fire, surreal gags will still delight and enthral youngsters of all ages.

© 1996 O.G. Publishing Corp.

Alan Moore’s Complete WildCATS

Alan Moore's Complete WildCATS 

By Alan Moore & various (WildStorm)
ISBN: 1-84576-617-2

A few weeks back I moaned that a short Moore WildC.A.T.S tale (in Alan Moore: Wild Worlds – ISBN 1-84576-661-X) was confusing, out-of context and shouldn’t be there. Well I’m happy to report that the tremendous power I wield in the comics world has been of some use as it’s also in this volume covering the writer’s tenure on Jim Lee’s flagship WildStorm titles (issues # 21-34 and #50, previously collected as WildC.A.T.S: Homecoming in 1998 WildC.A.T.S: Gang War, 1999), where it belongs.

Seriously though, this companion volume traces a nearly three year’s worth of drama and adventure illustrated by the likes of Travis Charest, Kevin McGuire, Ryan Benjamin, Jason Johnson, Dave Johnson, Kevin Nowlan, Scott Clark, Aron Wiesenfeld, Mat Broome, Pat Lee, Rob Stotz and even Jim Lee plus a horde of inkers and colourists and combines cosmic drama with bloody super war in the streets of New York.

Believing the original team killed in a space battle, Superman knock-off Majestic forms a new team of heroes to fight the good fight, but with a more pragmatic strategy – getting the villains before they commit any crimes or mayhem. Despite the sound logic the situation deteriorates into an all-out war between criminals, and even rival teams of good guys. Is it all simply bad luck or is there another agenda in play?

Meanwhile the original team aren’t really dead. With their powers coming from genetic mingling of two alien races that had battled for millennia, the heroes had no idea what to expect when they made planet fall on the home-world of the good guys. They certainly didn’t expect that the intergalactic war that spawned them was long concluded and nobody had bothered to tell the combatants on Earth.

What seems like a benevolent paradise, however, is anything but…

Alan Moore’s deft hand with superheroes is somewhat lacking in these tales, although I suspect much of that could be simply that the stripped down, posturing Image art-style doesn’t leave him his accustomed room to develop the characters – and I suspect that once or twice what he scripted didn’t get drawn at all! There are an awful lot of big, vacuous full-body poses and action shots in this book.

Another point of potential confusion is the inclusion of two –but only two – chapters of the company crossover event ‘Fire from Heaven’ and as those are parts 7 and 13, there’s little chance of getting the big picture no matter how hard Moore tries to cover with expository dialogue.

Perhaps a trifle hard going for the completist Moore fans, and not that great for the die-hard super-crowd either.

© 2007 WildStorm Productions, an imprint of DC Comics. All Rights Reserved.

New Souls (Stinz)

stinz-new-souls.jpg

By Donna Barr (A Fine Line Press)
ISBN: 1-89225-317-8

Donna Barr is one of the comic world’s most unique talents. She has constructed a fully realised fantasyscape to tell her stories and tells them through a style and voice that are definitely one-of-a-kind. Her most well known creations are The Desert Peach, which features the humorous – if not rampagingly Camp – adventures of Field Marshal Erwin Rommell’s homosexual brother in the deserts of World War II Africa, and the star of this particular volume, Stinz Löwhard, the Half-Horse.

Using an idealised Bavarian agricultural landscape as her starting point, Barr has been taking good-natured pot-shots at humanity with an affable centaur soldier-turned-farmer and his family, since 1986 when she adapted characters from her own book into the lead strip in Eclipse Comics’ fantasy anthology The Dreamery.

The stories here, mostly printed from her postings on www.moderntales.com, occur in a universe that has expanded enormously from the simple life in the idyllic Geisel Valley. Stinz’s world has bloomed into a full blown tapestry of drama, politics, war and wild adventure, and the characters have aged accordingly.

The warmth and surreptitious venom of Barr’s sallies against contemporary society are still in evidence here, but, as always the sly commentary is stiletto tip not battle axe. This volume also contains the third (and final?) chapter of ‘Bosom Buddies,’ a new yarn about an American G. I. and German Officer transported from World War II to another dimension where they are transformed into centaurs and enslaved by humans with horse’s heads.

Barr’s work is distinctive and honest but not to everybody’s taste, which is a shame as she has lots to say and a truly wondrous way of saying it.

© 1st March 2004 Donna Barr. All rights reserved.

Loveless, Vol 2: Thicker Than Water

Loveless, Vol 2: Thicker Than Water

By Brian Azzarello, Marcelo Frusin & various (Vertigo)
ISBN 1-84576-453-6

The mysteries continue and deepen as the spiritually bereft and morally bankrupt town of Blackwater further festers under Union occupation in the days and months after the American Civil War. The freed slaves are no better off under Northern rule, returning southern men have taken to wearing white sheets whilst exacting bloody reprisals and the ordinary citizens are terrified that their lives and their secrets will be found out by either the Yankees or worse yet, returned Confederate hard man Wes Cutter.

Nobody is sure what Cutter wants. He’s asking uncomfortable questions about the fate of his missing wife, and he doesn’t want to be anybody’s friend. Moreover, since the military commander and his Carpetbagging bosses have made Cutter the sheriff of Blackwater he’s a traitor with the authority to get away with whatever he wants.

How the guilty-as-sin townsfolk react to Occupation Forces, former slave/Union soldier and now bounty hunter Atticus Mann, the rabble-rousing, murderous renegade Confederate returnees let alone despised the sheriff is chillingly and graphically depicted by Danijel Zezelj, Werther Dell’edera and Marcelo Frusin when the citizens become victims of a campaign of murder.

Combining classic Western themes with contemporary twists such as flamboyant serial killers and protracted murder mysteries, Brian Azzarello even manages to include hot-off-the-presses political metaphor in this twisted, stark and uncompromising series (collecting issues #6-12 of the monthly Vertigo comic book). A brilliant Western; a dazzling comic strip. Get it if you’re old enough and tough enough.

© 2006 Brian Azzarello & Marcelo Frusin. All Rights Reserved.

The Boys, Vol 1: The Name of the Game

The Boys, Vol 1: The Name of the Game

By Garth Ennis & Darick Robertson (Titan Books)
ISBN: 1-84576-494-3

Writer Garth Ennis takes his utter disregard of the super-hero genre to a whole new level with this series about a team of dedicated professionals in a world more than over-flowing with super-powered individuals.

Billy Butcher is an old soldier. He knows how the world works and what powerful men and women are really like. He also sees how super-heroes get to do what they like and get away with it, cloaked as much by influence and celebrity as they are by godlike powers and abilities.

Striking a Devil’s bargain with the CIA and other establishment authorities he forms a team to watch the metahumans, and, when necessary, to give malefactors a bit of a slapping to remind them who really runs the planet.

Told from the point of view of Wee Hughie, an inoffensive little lad whose dismembered girl-friend was just one more incident of collateral “accountancy” during a super-powered tussle, The Boys is a dark, sardonic, vulgar, wickedly brilliant, funny and touching satire on super-heroes in a real world setting. Ennis’s ability to show us the inner workings of “the other side” often means you feel more sympathy for the devils than for the angels, but that just serves to make clearer his theme that you don’t just need a costume and a Press Kit to be a hero. In a morally ambivalent society there will always be a need for solutions like ‘The Boys.’

Subtle and intense, and subversively underplayed by the excellent Darick Robertson on art, ably augmented by Tony Aviňa’s colouring, this very adult fable for discerning readers is an absolute delight.

© 2007 Spitfire Productions, Ltd , & Darick Robertson. All Rights Reserved.

Ghost in the Shell 2: Man-Machine Interface

Ghost in the Shell 2: Man-Machine Interface

By Shirow Masamune (Dark Horse Manga)
ISBN: 1-84023-767-8

The long awaited sequel sees Motoko Aramaki (neé Kusanagi) as a bodiless presence capable of possessing both meat and robotic bodies in her ongoing struggle to stabilise an increasingly insane and out-of-kilter planet and society. The plot however is broad and meandering, lacking a clear narrative drive, and there is an overwhelming dependence on increasingly more detailed footnotes and authorial asides which hinders the flow. Also, on a personal note, I quickly tired of the preponderance on “anatomically coy” nude and crotch ‘n’ gusset shots.

I’ve heard all the blather about cultural differences but I refuse to believe that cyber-space combat can only be rendered with authenticity if all the combatants are young, leggy, nude, lavishly and luxuriously painted girls with prominently displayed pudenda and nipple-less breasts in every shot. It’s just cheesy, prurient and not a little bit sad.

Ultimately it also detracts from the storytelling. It’s like Hamlet in the nude. Nobody goes home pondering on the deathless poesy, and it’s just not necessary to get your attention.

The advances in computer imaging techniques have enabled the creator to produce a truly mind-boggling display of visuals for what is sadly a rather confusing and slow story that ultimately feels rather shallow to this reviewer. Perhaps however many readers will like it for the very reasons I can’t.

© 2002, 2003, 2005 by Shirow Masamune. All rights reserved.
English version © 2002, 2003, 2005 by Dark Horse Comics All rights reserved.

Ghost in the Shell

Ghost in the Shell

By Shirow Masamune (Dark Horse Manga)
ISBN: 1-84576-018-2

Reformatted and released to complement the publication of the long awaited sequel, Ghost in the Shell is ostensibly the story of Major Motoko Kusanagi, an agent for a covert security department dedicated to protecting a country in political and economic decline from outside threat and internal depredations by hackers and organizations capable of supplanting human consciousness and turning people into robots and vehicles.

Her dedicated fight to preserve some kind of status quo in a world spiraling out of technological/spiritual balance and her inevitable evolution to another state struck a metaphorical chord world-wide, spawning a TV series, two movies and a computer-game. Shirow Masmune’s complex prognostications and spectacularly detailed illustration astonished and captivated audiences, although previous English language publications were drastically censored. This new edition restores and translates these omissions for the first time.

Complex and intriguing with much to recommend it, it nevertheless remains a difficult book to read if all you want is a quick thrill, but the visual panorama is an art fan’s dream. I suppose we should try to concentrate on what’s going on, not just how well it’s drawn.

© 1991, 1995, 2004 by Shirow Masamune. All rights reserved.
English version © 1991, 1995, 2004 by Dark Horse Comics All rights reserved.