Marvel Firsts: The 1960s


By Stan Lee, Jack Kirby, Steve Ditko, Larry Lieber, Roy Thomas, Gary Friedrich, Arnold Drake, Steve Parkhouse, Don Heck, Bill Everett, Dick Ayers, Gene Colan, John Buscema, George Tuska, Christpher Rule, George Klein, Paul Reinman, Joe Sinnott, George Roussos, Sol Brodsky, Vince Colletta, Chic Stone, John Verpoorten, Syd Shores, Frank Giacoia, Sid Greene, Stan Goldberg, Sam Rosen, Art Simek, Terry Szanics, John Duffy & various (MARVEL)
ISBN: 978-0-7851-5864-6 (TPB), 978-1-3025-0063-4 (Digital edition)

This book includes some Discriminatory Content produced during less enlightened times.

Win’s Christmas Gift Recommendation: Timeless Fantasy Masterpiece for All Old Alike… 9/10

For most fans, the Marvel Age of Comics began with Fantastic Four #1 at the tail end of 1961, but the company itself cites Marvel Comics #1 from 1939, when the outfit was called Timely, as the big natal event. That means this year is their 87th anniversary. The first modern (for which read Post-War) comic books badged with a Marvel Comics brand were mystery anthology Journey into Mystery #69 and teen-humour hit Patsy Walker #95 (both cover-dated June 1961), each displaying an “MC” box on the cover. These soon proliferated until iconic storyteller Steve Ditko redesigned the masthead corner box for Amazing Spider-Man #2 (cover dated May 1963 and on sale from February 12th). By the July releases the name was on all issues and Marvel was forever linked to a comics revolution…

Whenever the event was, has been celebrated in a number of big-ticket compilations. This hefty carefully curated edition from 2011 wasn’t one of them, but is a superb overview of the decade of innovation that made the House of Ideas a global force and household name. It collects the first story of each character’s own series (not necessarily the same as a debut appearance), highlighting key moments through material taken from Rawhide Kid #17, Amazing Adventures #1, Fantastic Four #1, Tales to Astonish #27, 51 & 70, Incredible Hulk #1, Amazing Fantasy #15, Journey into Mystery #83, Strange Tales #101, 110 & 135, Two-Gun Kid #60, Tales of Suspense #39, 49 & 59, Sgt. Fury and his Howling Commandoes #1, The Avengers #1, X-Men #1, Daredevil #1, Ghost Rider #1, Marvel Super-Heroes #12, 19-20, Captain Savage #1 & Silver Surfer #1. These collectively cover August 1960 to May 1969 and also incorporate a vast gallery of covers from the other titles that came and went with such breathtaking rapidity in those days.

As stated, the company that would be Marvel was still going (albeit in dire straits) when Stan Lee, Jack Kirby, Ditko and a select band of other multi-genre creators started that revolution, and these tales offer unmatched insights into how it all happened by re-presenting official first appearances…

Opening in January 1960 with 16 genre covers ranging from Battle #70 to Love Romances #87 to Patsy Walker #89, the first inklings of what’s to come are seen in narrative components taken from Rawhide Kid #17, by Lee, Kirby and inker Dick Ayers.

The Kid was one of Atlas’ older icons, having starred in his own title since 1955. A stock sagebrush centurion clad in buckskins, he was an early casualty when Atlas’ distribution crisis forced the company to cut back to 16 titles in the autumn of 1957. With westerns huge on TV and youthful rebellion a hot topic in 1960, Lee & Kirby conceived a brand-new sixgun stalwart – and a teenager to boot! – and launched him in the summer of the year, economically continuing the numbering of his cancelled predecessor.

It’s important to remember that these yarns aren’t trying to be gritty or authentic: they’re accessing the vast miasmic morass of wholesome, homogenised Hollywood mythmaking that generations of consumer preferred to learning the grim everyday toil, travail and terror of the real Old West, so sit back, reset your moral compass to “fair enough” and revel in simplistic Black Hats vs White Hats with all the dynamic bombast and bravura Kirby & Ayers could muster.

It all begins with adopted teen Johnny Bart teaching all and sundry in a cow-town named Rawhide to ‘Beware! The Rawhide Kid’ after his retired Texas Ranger Uncle Ben (!) is gunned down by fame-hungry cheat Hawk Brown. After very publicly exercising his right to vengeance, the naive kid flees Rawhide before offering justifications or explanation, resigned to living as an outlaw forevermore. His reputation is further enhanced when he routs a masked gang robbing the ‘Stagecoach to Shotgun Gap!’, after which Don Heck delivers one of his slickly authentic western yarns as a veteran gunslinger devises a way to end his own fearsome career ‘With Gun in Hand!’ The issue closed with by Lee, Kirby & Ayers revealing how another tragic misunderstanding confirms Johnny Bart’s destiny ‘When the Rawhide Kid Turned… Outlaw!’

Following a trio of romantic comedy covers (My Girl Pearl #7; Teen-Age Romance #77 & Life with Millie #8) we turn to the splendidly addictive men-vs-monsters anthology titles wherein Amazing Adventures #1 (cover-dated June 1961) begins a cautious experiment by launching a low-key – un-costumed even – paranormal mystically empowered investigator for a short run of pre-superhero escapades. ‘I Am the Fantastic Dr. Droom!’ (Lee & Kirby with Ditko inking) sees a seemingly sedate American drawn to Tibet to be trained in ancient mysteries before returning home as an occult consultant. The cover for Linda Carter, Student Nurse #1 then takes us to the big moment when everything changed…

Cover-dated November 1961 and on sale from August 8th, Fantastic Four #1 introduced a brave new world in eponymous epic ‘The Fantastic Four’ as maverick genius Reed Richards summons his fiancée Sue Storm, their pilot pal Ben Grimm and Sue’s teenaged brother Johnny before heading off on their first mission. Via flashback we learn they are driven survivors of a private spaceshot that went horribly wrong after Cosmic Rays penetrated their ship’s inadequate shielding. On crashing back to Earth, they found they’d all been hideously mutated into outlandish freaks.

Richards’ body became elastic, Sue could become invisible, Johnny Storm could turn into living flame and tragic Ben was reduced to a shambling, rocky living horror. Shaken but unbowed, they vowed to dedicate their new abilities to benefiting mankind. Crafted by Lee & Kirby. inked by George Klein & Christopher Rule, the drama intensified with ‘The Fantastic Four meet the Mole Man’ as they foil another outcast who tyrannically controls monsters and slave humanoids from far beneath the Earth. This summation of the admittedly mediocre plot cannot do justice to the engrossing wonder of that breakthrough issue… we really have no grasp today of just how different in tone, and how shocking it all was.

Next comes Ditko’s cover to Amazing Adult Fantasy #7, preceding a throwaway vignette from another of the company’s anthological monster mags. Taken from Tales to Astonish #27 (January 1962) a 7-page short introduces Dr Henry Pym, the maverick scientist who discovered a shrinking potion and invoked peril, wonder and a kind of companionship amongst the lowliest creatures on Earth and under it. This engaging piece of fluff – which owed more than a little to movie The Incredible Shrinking Man – was plotted by Lee, scripted by his brother Larry Lieber and stunningly illustrated by Kirby & Ayers.

The Incredible Hulk smashed right into his own bi-monthly comic and, after some classic romps by Young Marvel’s finest creators, crashed right out again. After 6 issues the series was cancelled and Lee retrenched, making the Gruff Green Giant a perennial guest-star in other Marvel titles until such time as they could restart the drama in their new Split-Book format in Tales to Astonish where Ant/Giant-Man was rapidly proving to be a character who had outlived his time.

Cover-dated May 1962, that first issue observes puny atomic scientist Bruce Banner, sequestered on a secret military base in the Midwest desert, perpetually bullied by bombastic commander General “Thunderbolt” Ross as a clock counts down to the world’s first Gamma Bomb detonation. Besotted by the General’s daughter Betty, Banner endures the General’s constant jibes as the timer ticks on and tension increases. At the final moment Banner sees a teenager lollygagging at Ground Zero and frantically rushes to the site to drag the boy away. Unknown to everyone, the assistant he’s entrusted to delay the countdown has an agenda of his own…

Rick Jones is a wayward but good-hearted kid. After initial resistance he lets himself be pushed into a safety trench, but just as Banner prepares to join him The Bomb explodes…

Somehow surviving the blast, Banner and the boy are secured by soldiers, but that evening as the sun sets the scientist undergoes a monstrous transformation. He grows larger and his skin turns stony grey…

In 6 simple pages that’s how it all starts, and no matter what any number of TV or movie reworkings or comicbook retcons and psycho-babble re-evaluations would have you believe that’s still the best and most primal take on the origin. A good man, an unobtainable girl, a foolish kid, an unknown enemy and the horrible power of destructive science unchecked…

Written by Lee, drawn by Kirby & inked by Paul Reinman, ‘The Coming of the Hulk’ barrels along as the man-monster & Jones are kidnapped by Banner’s Soviet counterpart The Gargoyle for a rousing round of espionage and Commie-bashing…

Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler alternative kind of yarns other than Rampaging Aliens or Furry Underpants Monsters, which – though individually entertaining – had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes.

Lee & Kirby had responded with Fantastic Four and the ahead-of-his-time Hulk, but there was no indication of the renaissance to come when the cover of officially just-cancelled Amazing Fantasy #15 (August 1962) highlighted a brand new and rather eerie adventure character. The wonderment came and went in 11 captivating pages as ‘Spider-Man!’ told the parable of Peter Parker, a smart yet alienated kid bitten by a radioactive spider on a high school science trip. Discovering he has developed arachnid abilities (which he augments with his own natural engineering genius) Parker does what any lonely, geeky nerd would do when given such a gift… he tries to cash in for girls, fame and money.

Creating a costume to hide his identity in case he makes a fool of himself, Parker becomes a minor celebrity and a vain, self-important one. To his eternal regret, when a thief flees past, he doesn’t lift a finger to stop him, only to find when he returns home that his Uncle Ben has been murdered. Crazy for vengeance, Parker stalks the assailant who made his beloved Aunt May a widow and killed the only father he had ever known, to find that it is the felon he couldn’t be bothered with. Since his irresponsibility led to the death of the man who raised him, the boy swears to always use his powers to help others…

It wasn’t a new story, but the setting was familiar to every kid reading it and the artwork was downright spooky. This wasn’t the gleaming high-tech world of moon-rockets, giant aliens and flying cars, this stuff could happen to anybody. The tragic last ditch tale struck a chord with the readers and by Christmas a new comic book superstar was ready to launch in his own title, with Ditko eager to show what he could do with his first returning character since the demise of Charlton action hero Captain Atom.

The Mighty Thor was the comic series in which Kirby’s restless fascination with all things Cosmic was honed and refined through his dazzling graphics and captivating concepts. The King’s examination of space-age mythology began in modest fantasy title Journey into Mystery where, in the summer of 1962, a tried-&-true comic book concept (feeble mortal transformed into god-like hero) was revived by the fledgling outfit to add a Superman analogue to their growing roster of costumed adventurers. Journey into Mystery #83 (August 1962) saw a bold costumed warrior jostle aside the regular fare of monsters, robots and sinister scientists in a brash, vivid explosion of verve and vigour. The initial exploit follows crippled US doctor Donald Blake vacationing in Norway and encountering the vanguard of an alien invasion. Fleeing, he is trapped in a cave and finds an old, gnarled walking stick. In his frustration, he smashes the stick into a huge boulder obstructing his escape and his spindly frame transforms into Norse God of Thunder Mighty Thor!

Plotted by Lee, scripted by Lieber and illustrated by Kirby & inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), ‘The Stone Men of Saturn’ is pure early Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. The hugely under-appreciated Art Simek was the letterer and logo designer.

It was clear that they were making it up as they went along (not in itself a bad thing) and all that infectious enthusiasm showed. Amazing Fantasy #15 came out the same month as JiM #83 and a month later Tales to Astonish #35 – the first featuring Henry Pym as Astonishing Ant-Man in costumed capers appeared. In this volume you’ll find the cover to TtA #35 to mark that occasion…

Hot on the heels of the runaway success of the FF, Stan & Jack spun the most colourful – and youngest – member of the team into a solo series, seeking to recapture the glory of the 1940s when the original Human Torch was one of the company’s “Big Three” superstars. Within a year, magic-&-monsters anthology Strange Tales became home for the hot-headed hero. ST #101 saw Johnny Storm start his off-duty career with eponymous exploit ‘The Human Torch’. Scripted by Lieber (over a plot by brother Stan) and sublimely illustrated by Kirby & Ayers, the plucky lad investigates sabotage at a seaside amusement park and uncovers Commie-conniving by Red spy The Destroyer. Kirby pencilled the first few adventures before moving on, with Ayers assuming artistic control for most of its run, although The King generated some of the best covers of his Marvel career throughout the Torch’s Strange Tales tenure.

An odd inconsistency – or, more likely, tension- and drama-inducing gimmick – did crop up here. Although public figures in the FF, Johnny and sister Sue lived part-time in Long Island hamlet Glenville, where, despite the townsfolk being fully aware of her as the glamorous and heroic Invisible Girl, they seemed oblivious to the fact that her brother is the equally famous Torch. Many daft-but-ingenious pages of Johnny protecting his “secret identity” ensued before the situation was brilliantly resolved…

Despite the runway success of its new-fangled superheroes, Marvel still offered a range of genres like westerns. August 1962 saw the retooling of another retired Atlas property when Two-Gun Kid #60 (cover-dated November) introduced Eastern lawyer Matt Hawk. He moved to barbarous, unruly Tombstone, Texas in ‘The Beginning of the Two-Gun Kid’ (Lee, Kirby & Ayers). After merciless and relentless bullying, the tenderfoot is mentored by aged gunslinger Ben Dancer and becomes a powerful, ultrafast deadly accurate shootist.

When Ben is driven out of town by thugs working for land baron Clem Carter, Hawk adopts a masked identity to see that justice is done. Heck then limns stand-alone tale ‘The Outcast’, exposing the naked ambition of a Navajo warrior, before Hawk returns to complete his origin story in ‘I Hate the Two-Gun Kid!’ as romantic interest Nancy Carter succumbs to a scheme by her stepbrother to defraud her and frame the new hero in town…

More striking covers – Modelling with Millie #21 & Amazing Spider-Man #1 – precede the debut of Marvel’s next milestone in Tales of Suspense #39 (March 1963 and on sale for Christmas 1962). Created in the aftermath of the Cuban Missile Crisis at a time when “Red-baiting” & “Commie-bashing” were national obsessions in the U.S. the emergence of a brilliant new Thomas Edison employing Yankee ingenuity and invention to safeguard the World was an inevitable proposition.

Combining the cherished belief that (US) technology could solve every problem with universal imagery of noble knights battling evil, the proposition became certainty. Of course, kids thought it great fun and very, very cool. Scripted by Lieber (over Lee’s plot) and illustrated by the criminally unappreciated Don Heck, ‘Iron Man is Born’ saw electronics wizard turned arms maker Tony Stark field testing inventions in Vietnam when he is wounded by a landmine. Captured by Viet Cong leader Wong-Chu, Stark is given a grim ultimatum. Create weapons for the Reds and a doctor will remove from his chest the shrapnel that will kill him within seven days. If not…

Knowing Commies can’t be trusted, Stark and aged Professor Yinsen – another captive scientist – build a mobile iron lung (remember this is years before transplants or pacemakers) to keep his heart beating, equipping it with all the weapons their ingenuity and resources can secretly build. Naturally they succeed, defeating Wong-Chu, but not without tragic sacrifice.

Next was a new genre title, again given a fresh treatment by Lee, Kirby & Ayers. Sgt. Fury and his Howling Commandos (May 1963) was an improbable, over-the-top WWII combat comics series similar in tone to later ensemble action movies like The Magnificent Seven, The Wild Bunch or The Dirty Dozen. The surly squad of sorry reprobates were the first of three teams concocted by men-on-fire Kirby & Lee to secure Marvel’s growing position as the publisher to watch. Sgt. Fury started out as a pure Kirby creation. As with his various war comics, The King made everything look harsh and real and appalling: the people and places are all grimy and tired, battered yet indomitable. Jack had served in some of the worst battles of the war and never forgot horrific and heroic things he saw. These he more graphically expressed in his efforts during the 1950s genre boom at many different companies. However, even at kid-friendly, Comics Code-sanitised Marvel, those experiences perpetually leaked through onto his powerfully gripping pages.

The saga began with blistering premier ‘Sgt. Fury, and his Howling Commandoes’ (that’s how they spellleded it in the storrie-title – altho knot enneewaire else): a rip-snorting yarn bursting with full-page panels interspersed with ‘Meet the Howling Commandos’ – a double-page spread spotlighting the 7-member First Attack Squad; Able Company, comprising Fury himself; former circus strongman/Corporal “Dum-Dum” Dugan and privates Robert “Rebel” Ralston (a Kentucky jockey); college student Jonathan “Junior” Juniper; jazz trumpeter Gabe Jones; Brooklyn mechanic Izzy Cohen and glamorous movie heartthrob Dino Manelli.

Controversially even for the 1960s, this battle Rat Pack was an integrated unit with Jewish and black members as well as Catholics, Southern Baptists and New York white guys all merrily serving together. The Howling Commandos pushed envelopes and busted taboos from the very start and the first mission was a non-stop riot pitting ‘Seven Against the Nazis!’ whilst putting the squad through their unique paces. The ragged band of indomitable warriors took on hordes of square-necked Nazis to save D-Day and rescue a French resistance fighter carrying vital plans of the invasion and is counterpointed by a far more low-key introduction for the next debut.

Something definitely different debuted at the back of Strange Tales #110.

When the budding House of Ideas introduced a warrior wizard to their proliferating pantheon in the summer of 1963 it was a bold but curious move. Bizarre adventures with menacing monsters were still incredibly popular both in and outside comics but mention of magic or the supernatural – especially vampires, werewolves and their eldritch ilk – were savagely proscribed by the censorship panel which dictated almost all aspects of story content. At this time (nearly a decade after an anti-comics public campaign led to Senate hearings) all comics were ferociously monitored and adjudicated by a draconian Comics Code Authority. Even though some of smaller company’s strongest sellers were mystery mags, their underlying themes and premises were almost universally mad science & alien wonders, not necromantic or thaumaturgic horrors. That might explain Lee’s unobtrusive introduction of Ditko’s mystic defender: an exotic, twilit troubleshooter inhabiting the shadowy outer fringes of rational, civilised society in one of those aforementioned monster titles.

Tales of Suspense #41 (May 1963) saw neophyte Iron Man battle crazed tech-wizard Doctor Strange, and with the codename successfully and legally in copyrightable print, preparations began for a truly different kind of ongoing hero. Marvel had recently published a quasi-mystic champion in balding, trench-coated Doctor Droom (later rechristened – or is that re-paganed? – Dr. Druid) and when Stephen Strange scored big, the prototype was retro-written into Marvel continuity as an alternative candidate and precursor for the ultimate role of Sorcerer Supreme.

Thus, without any preamble, our first meeting with the man of mystery comes courtesy of a quiet little chiller which has never been surpassed for sheer mood and imagination. Lee & Ditko’s ‘Doctor Strange Master of Black Magic!’ (Strange Tales #110, July 1963) saw a terrified man troubled by dreams approach an exceptional consultant in his search of a cure. That perfect 5-page fright-fest introduced entire fresh realms and featured deceit, desperation, double-dealing and the introduction of both a mysterious, aged oriental mentor and devilish dream demon Nightmare in an unforgettable yarn that might well be Ditko’s finest moment.

After a period of meteoric expansion, by mid-1963 the ever-expanding Marvel Universe was finally ready to emulate the successful DC concept that cemented the legitimacy of the Silver Age of American comics. The notion of putting a bunch of all-star eggs in one basket had made Justice League of America such a winner it inspired fading Atlas to try superheroes again. Nearly 18 months after FF #1, Marvel had a viable stable of leading men (but only sidekick women) so Lee & Kirby assembled a handful of them and moulded them into a force for justice and soaring sales. Seldom has it ever been done with such style and sheer exuberance. Cover dated September 1963, The Avengers #1 kicks off with ‘The Coming of the Avengers’: one of the industry’s cannier origin tales. Instead of starting at a zero point and acting as if the reader knew nothing, Stan & Jack (plus inker Ayers) assumed consumers had at least a passing familiarity with their other titles and wasted very little time or energy on introductions.

In Asgard, God of Mischief Loki is imprisoned on a dank isle, hungry for vengeance on his half-brother Thor. Observing Earth, the wicked godling espies monstrous, misunderstood Hulk and engineers a situation wherein the man-brute seemingly goes on a rampage, simply to trick the Thunder God into battling the brute. When the Hulk’s sidekick Rick Jones radios the FF for assistance, devious Loki diverts the transmission and smugly awaits the outcome of his trickery Sadly, Iron Man, Ant-Man & The Wasp also pick up the redirected SOS and respond. As heroes converge in the US Southwest to search for the Jade Giant, they realize that something is oddly amiss…

This terse, epic, compelling and wide-ranging yarn (New York, New Mexico, Detroit and Asgard in 22 pages) is Lee & Kirby at their bombastic best, but that same month they also premiered another super squad that was the hero team’s polar opposite. X-Men #1 introduced gloomy, serious Scott Summers (Cyclops), ebullient Bobby Drake/Iceman, wealthy golden boy Warren Worthington III codenamed Angel, and erudite, brutish genius Henry McCoy as The Beast. The teens were students of wheelchair-bound telepath Professor Charles Xavier, dedicated to broker peace and achieve integration between sprawling masses of humanity and Homo Superior: an emergent off-shoot species of mutants with incredible extra abilities.

Scripted by Lee ‘X-Men’ opens with the boisterous boy students welcoming newest classmate Jean Grey (promptly dubbed Marvel Girl): a young woman possessing the ability to move objects with her mind. Whilst Xavier is explaining the team goals and mission in life, actual Evil Mutant Magneto is single-handedly taking over US missile-base Cape Citadel. A seemingly unbeatable threat, the master of magnetism is nonetheless valiantly driven off by the young heroes on their first outing in under 15 minutes. It doesn’t sound like much, but the gritty, dynamic power of Kirby’s art, solidly inked by veteran Paul Reinman, imparted raw aggressive energy to the tale which carried the bi-monthly book irresistibly forward.

As Henry Pym matured from Ant-Man to Giant-Man, he took on a crimefighting partner in Janet Van Dyne: The Wasp. Although she almost never got a chance to solo star, with Tales to Astonish #52 (January 1964) Jan was granted a back-up series where she narrated horror stories like the one included here. Crafted by Lee, Lieber & George Roussos, ‘Somewhere Waits a Wobbow!’is a standard cautionary tale of fate and justice catching up to a crooked ne’er-do-well, and is followed here by a similar new position for an alien first introduced in Fantastic Four #13. From the same team and the same month, Tales of the Watcher began in Tales of Suspense #49 with the omnipotent intergalactic voyeur sharing ‘The Saga of the Sneepers!’ with predatory extraterrestrials observing Earth and making plans of conquest…

As the evolved Atlas Comics grew in popularity, it gradually supplanted its broad variety of genre titles with more and more superheroes. The recovering powerhouse was still hampered by a crippling distribution deal that limited the company to 16 titles per month (which would restrict their output until 1968), so each new untried book would have to fill the revenue-generating slot (however small) of an existing title.

Moreover, as costumed characters were selling, each new similarly-themed title would limit the monster, western, war, humour or girls’ comics that had been the outfit’s recent bread and butter. It was putting a lot of those eggs in one basket, and superheroes had failed twice before for Marvel. So Daredevil, the Man Without Fear (April 1964) might have seemed a risky venture. Yes, the artist was one of the industry’s most talented veterans, but not to the young kids who were its audience. Most importantly, he wasn’t Kirby or Ditko…

‘The Origin of Daredevil’ sees how young Matthew Murdock grew up in the slums, raised by his dad Battling Jack Murdock, a second-rate prize-fighter. Determined that his boy will be someone, Jack extracts a solemn promise from his son that he will never fight. Mocked by other kids who sarcastically dub him “Daredevil”, Matt abides by his vow, but secretly trains his body to physical perfection. One day he saves a blind man from being hit by a speeding truck, only to be struck in the face by its radioactive cargo. His sight is burned away forever but his other senses are super-humanly enhanced and he gains a sixth: “radar-sense”. He tells no-one, not even his dad.

Jack is in dire straits. As his career declined, he signed with The Fixer, knowing full well what the corrupt promoter expected from his fighters. Yet Jack’s star started to shine again and his downward spiral reversed itself. Unaware that he was being set up, Murdock got a shot at the Big Time, but when ordered to take a dive, refused. Winning was the proudest moment of his life. When his bullet-riddled corpse was found, the cops had suspicions but no proof…

Heartbroken Matt graduates college with a law degree and sets up in business with old room-mate Franklin “Foggy” Nelson. They hire young secretary Karen Page and, with his life on track, Matt now has time to solve his father’s murder. His promise had stopped him from fighting but what if he became somebody else? Scripted by Lee and moodily illustrated by Bill Everett (with assistance from Ditko) this is a rather nonsensical yet visually compelling yarn that just goes through the motions, barely hinting at the magic yet to come.

A cover gallery highlighting Marvel Tales Annual #1, Tales to Astonish #60 and photo-satire mag Monsters to Laugh With #1 then leads to the return of Captain America in his own series. After his resurrection in Avengers #4, the golden Age Cap exponentially grew in popularity and was quickly awarded his own solo feature, sharing Tales of Suspense with Iron Man. Sparsely scripted by Lee with the staggeringly perfect team of Kirby & Chic Stone illustrating, ‘Captain America’ is one phenomenal extended fight as an army of thugs invade Avengers Mansion because “only the one without superpowers” is at home. They soon learn the folly of that misapprehension…

Veteran war-hero Nick Fury was reimagined in Fantastic Four #21 (December 1963) as a grizzled, world-weary CIA Colonel at the periphery of really big events in a fast-changing world. Fury’s latter-day self then emerged as a big-name star once espionage yarns went global in the wake of popular TV sensations like The Man from U.N.C.L.E. The elder iteration was given a second series in Strange Tales #135 (August 1965). Nick Fury, Agent of S.H.I.E.L.D. (which back then stood for Supreme Headquarters International Espionage Law-enforcement Division) combined Cold War tensions with sinister schemes of World Conquest by a subversive, all-encompassing, hidden enemy organisation. The unfolding saga came with captivating Kirby-designed super-science gadgetry…

Kirby’s genius for graphic wizardry and gift for dramatic staging mixed with Lee’s manic melodrama to create a tough, tense series which the writers & artists who followed turned into a non-stop riot of action and suspense. The main event opens in ST #135 as the Human Torch lead feature was summarily replaced. In the rocket-paced first episode, Fury is asked to volunteer for the most dangerous job in the world: leading a new counter-intelligence agency sworn to stop secret subversive super-science organisation Hydra. With assassins dogging his every move, the Take-Charge Guy with the Can-Do Attitude proves he is ‘The Man for the Job!’ in a potent 12-page thriller by Lee, Kirby & Ayers.

Originally devised by Bill Everett in 1939, Prince Namor, the Sub-Mariner is the offspring of a water-breathing Atlantean princess and a US polar explorer: a hybrid being of immense strength, highly resistant to physical harm, able to fly and exist above and below the waves. Namor technically predates Marvel/Atlas/Timely Comics. He first caught public attention as part of the fire vs. water headlining team in Marvel Comics #1 (October 1939 and Marvel Mystery Comics from the second issue onward), sharing honours and top billing with the original Human Torch, but he had originally been seen (albeit in a truncated monochrome version) in Motion Picture Funnies: a weekly promotional giveaway handed out to moviegoers earlier in the year.

Rapidly emerging as one of the company’s biggest draws, Namor gained his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age. In 1954, when Atlas briefly revived its Big Three super characters, Everett returned for an extended run of superb fantasy tales, but even so the time wasn’t right and the title sunk again. When Lee & Kirby began reinventing comic books in 1961 they retooled the forgotten awesome amphibian as a troubled, semi-amnesiac, decidedly regal and grandiose antihero in FF #4. Namor despised humanity; embittered at the loss of his sub-sea kingdom (which was seemingly destroyed by atomic testing) whilst being simultaneously besotted with Sue Storm.

Namor knocked around the budding continuity, squabbling with assorted heroes like Hulk, Avengers & X-Men, before winning his own series as half of Tales to Astonish. Marvel’s split-books had been devised as a way to promote their growing stable of stars whilst toiling under a highly restrictive distribution deal limiting the number of titles they could release each month. In 1968 the company ended this commitment and expanded exponentially.

After spectacularly battling Daredevil in the Scarlet Swashbuckler’s 7th issue, TtA #70 heralded ‘The Start of the Quest!’ as Lee, Gene Colan (in pseudonymous disguise as Adam Austin) & Vince Colletta set Sub-Mariner to storming an Atlantis under martial law ordered by his usurping Warlord Krang. The effort is for naught and our returning hero is rejected by his own people. Callously imprisoned, the troubled Prince is freed by his oft-neglected and ignored paramour Lady Dorma, charging him to undertake a mystical quest to find the lost Trident of King Neptune… which only the rightful ruler of Atlantis can hold.

More covers follow: Monsters Unlimited #1, Patsy Walker’s Fashion Parade #1, reprint anthologies Marvel Collectors’ Items Classics #1, Fantasy Masterpieces #1, Marvel Tales #3, King Size Special Marvel Super-Heroes #1 & Thor #126 (a first issue as Journey into Mystery was sensibly retitled here) before a new masked-&-costumed western hero debuted in Ghost Rider #1 (December 1966).

‘The Origin of the Ghost Rider’ by Gary Friedrich, Roy Thomas, Ayers & Colletta revealed how Eastern teacher Carter Slade is shot by fake Indians and brought back from the brink of death by real ones. Saved by recently-orphaned Jamie Jacobs, Slade is healed by shaman Flaming Star who trains Slade in combat and grants him gifts enabling him to perform tricks of stage magic (such as night time invisibility, image projection and bodily discorporation). Creating a glowing costume, Slade goes after plundering white men impersonating native tribes – and who killed Jamie’s parents – as a spectral avenging spirit “He who rides the Night Winds”…

Older fans – or their grandparents – might possibly recognise this hero as a western legend created by Ray Krank & Dick Ayers for Tim Holt #11 (Magazine Enterprises, 1949) and later immortalised by Frank Frazetta. They are stunningly, litigiously similar and Marvel made good use of the original’s reputation and recently voided copyright ownership. The same holds true for their next superhero addition, who crops up following another cover gallery featuring Not Brand Echh #1 and animated cartoon tie-in one-shot America’s Best (TV) Comics #1.

After years as an also-ran/up-and-comer, by 1968 Marvel Comics was in the ascendant. Their sales were catching up with industry leaders National/DC Comics and Gold Key, and they at last secured a new distribution deal that allowed them to expand their titles exponentially. Once the doubled-up stars of split-books Tales of Suspense, Tales to Astonish & Strange Tales all got their own titles, the House of Ideas just kept on going. One dead-cert idea was a star named after the company… one with a vast amount of name-recognition and nostalgic pedigree as well.

After the DC/Fawcett court case of the 1940s-1950s, the name Captain Marvel disappeared from newsstands, but in 1967, during the superhero boom and camp craze generated by the Batman TV show, publisher MLF secured rights to the name and produced giant-sized comics featuring an intelligent robot who could divide his body into segments and shoot lasers from his eyes. Quirky, charming and devised by the legendary Carl (Human Torch) Burgos who had recently worked for Marvel, the comic nevertheless did not attract a large following. Upon its demise, the name was quickly snapped up by the resurgent Marvel Comics Group. Marvel Super-Heroes was a brand-new title. It had been giant-sized reprint title Fantasy Masterpieces, combining monster & mystery tales with Golden Age Timely classics. With #12, it added an all-new experimental lead section for characters without homes. These would include Inhuman Queen Medusa and a new Black Knight when not debuting new concepts like Guardians of the Galaxy, Phantom Eagle (oddly omitted from this volume) and, to start the ball rolling, an troubled alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell.

Crafted by Lee, Colan & Giacoia, initial 15-page MS-H instalment ‘The Coming of Captain Marvel!: Phase One!!’ devolved directly from FF #64-65 wherein the quartet defeated a super-advanced Sentry robot from a mythical space empire, only to be attacked by a high official of those long-lost extraterrestrials in their very next issue! After defeating Ronan the Accuser, the FF heard no more from the far-from-extinct Kree, but the millennia-old civilisation was once again interested in Earth. Dispatching a surveillance mission, the Kree wanted to know everything about us. Unfortunately, the agent they chose was a troubled man of conscience; whilst commanding officer Colonel Yon-Rogg was a ruthless rival for the love of the ship’s medical officer Una. No sooner has the good captain made tentative planetfall and clashed with the US military from the local missile base than this first instalment ends…

Although cover-dated January 1968, Capt. Savage and his Leatherneck Raiders #1 was released in November of the previous year, literally promoting a long-running supporting character from Sgt. Fury and His Howling Commandos to lead status and the Pacific Theatre of War in WWII. Crafted by Friedrich, Ayers & Syd Shores ‘The Last Banzai!’ sees US submarine commander Simon Savage reluctantly appointed the head of a squad of elite (multicultural/multi-ethnic) marines to clear the way for imminent Allied landings on the fortified atoll of Tarawa. It’s a dirty job but…

The aforementioned expansion is celebrated by a gallery of debuting series covers for Groovy #1, Captain America #100, Incredible Hulk #102, Iron Man and The Sub-Mariner #1, Iron Man #1, Sub-Mariner #1, Captain Marvel #1, Doctor Strange #169, Nick Fury, Agent of S.H.I.E.L.D. #1 and Spectacular Spider-Man #1 and cemented by the first full solo tale of one the company’s breakthrough stars.

Although pretty much a last-minute addition to Fantastic Four #48-50’s ‘Galactus Trilogy’, Jack Kirby’s scintillating creation the Silver Surfer swiftly became a watchword for depth and subtext in the Marvel Universe and one Lee kept as his own personal toy for many years. Tasked with finding planets for space god Galactus to consume and, despite the best efforts of intergalactic voyeur Uatu the Watcher, one day the Surfer discovers Earth, where the latent nobility of humanity reawakens his own suppressed morality; causing the shining scout to rebel against his master and help the FF save the world. In retaliation, Galactus imprisons his one-time herald on Earth, making him the ultimate outsider on a planet remarkably ungrateful for his sacrifice. The Galactus Saga was a creative high from a period when the Lee/Kirby partnership was absolutely on fire. The tale has all the power and grandeur of a true epic and has never been surpassed for drama, thrills and sheer entertainment. It’s not included here: for that treat you’ll need to see a Fantastic Four Epic Collection or many another Marvel collection…

In May 1968, after frequent guest-shots and even a solo adventure in the back of Fantastic Four Annual #5, the Surfer finally got his own (initially double-length) title at long last. Illustrated by John Buscema & Joe Sinnott, ‘The Origin of the Silver Surfer!’ finds the drama opening on a prolonged flashback sequence of the outcast’s forays on Earth and repeated examples of crass humanity’s brutal callousness and unthinking hostility. Then we see how Norrin Radd, discontented soul from an alien paradise Zenn-La, became the gleaming herald of a planetary scourge. Radd had constantly chafed against a civilisation in comfortable, sybaritic stagnation, but when Galactus shattered their cosy million years of progress in a fleeting moment, without hesitation the discontented dissident offered himself as a sacrifice to save the world from the Devourer’s hunger. Converted into an indestructible, gleaming human meteor, Radd agreed to scour the galaxies looking for uninhabited worlds rich in the energies Galactus needs to survive, thus saving planets with life on them from destruction. He didn’t always find them in time…

The stories in this series were highly acclaimed – if not commercially successful – both for Buscema’s agonised, emphatic and lush artwork as well as Lee’s deeply spiritual and cod-philosophical scripts. The tone was accusatory; with the isolated alien’s travails and social observations creating a metaphoric status akin to a Christ-figure for an audience that was maturing and rebelling against America’s creaking and unsavoury status quo.

Marvel the business had early learned the value of reprinting past glories; both to update new readers and to cheaply monopolise sales points. Here a gallery blends ongoing titles like newly retitled Captain Savage and his Battlefield Raiders #5 and adult-oriented comics magazine Pussycat #1 with double-sized classics reprint compilations Tales of Asgard #1 and The Mighty Marvel Western #1 before Marvel Super-Heroes #19 (March 1969 and on the stands in December 1968) sees Tarzan analogue Ka-Zar in his first solo story ‘My Father, My Enemy!’ courtesy of Arnold Drake, Steve Parkhouse, George Tuska & Sid Greene. Beginning as a barbarian wild man in a lost sub-polar realm of swamp-men and dinosaurs, Ka-Zar eventually evolved into one of Marvel’s more complex – and exceedingly mutable – characters. Wealthy heir to one of Britain’s oldest noble families, his best friend is a sabre-tooth tiger, his wife is feisty jungle warrior/zoologist Shanna the She-Devil and his brother is a homicidal super-scientific bandit. He is one of Marvel/Timely’s oldest heroes; pulp hero predated Martin Goodman’s first foray into comics and strip incarnation Kazar the Great was in Marvel Comics #1, right beside Human Torch, Sub-Mariner and The Angel…

Lord Kevin Plunder was perpetually torn between the clean life-or-death simplicity of the jungle and the bewildering constant compromises of modern civilisation as he guest-starred in titles as varied as X-Men, Daredevil & Amazing Spider-Man. As this enjoyable, under-appreciated tale unfolds many of the modern hero’s inconsistencies and conflicts are squared as the aristocratic outsider quits his English castle for the Antediluvian Savage Land to investigate claims that his dead father was a scientific devil intent on using his discovery of anti-metal for evil. Tragically, his warped brother Parnival is ruthless and determined to hide the truth for his own vile ends. A consequent wild excursion to Antarctica sees the discovery and obfuscation of the truth, strange aliens, dinosaurs, lost cities, spectacular locations, pervasive mystery and all-out action. Comics don’t get better than this…

Ending these astounding formative adventures is a tale from February 1969, just as comics began experiencing another downturn in superhero sales and the resurrection of other, more traditional genres with fresh modern tones. Co-written and pencilled by Lieber with Thomas, Giacoia & Vince Colletta, ‘This Man… This Demon!’ was the final solo try-out in Marvel Super-Heroes (#20, cover-dated May) before it became an all-reprint vehicle. It restated Dr. Victor von Doom’s origins and revealed his tragic, doomed relationship with “insignificant” Roma girl Valeria. That relationship is then exploited by demon alchemist Diablo who claims to need an ally but actually wants a new slave. The terrifying monarch of Latveria deals with the charlatan in typically effective style…

Marvel continued expanding for the remainder of the decade, but not with superheroes, as a final clutch of covers – Mad About Millie #1, Chili #1, My Love #1, Tower of Shadows #1, Chamber of Darkness #1, Our Love Story #1, Marvel’s Greatest Comics #22, Homer, the Happy Ghost #1, Peter the Little Pest #1, the revived Kid Colt Outlaw(#140), Ringo Kid #1 and Where Monsters Dwell #1 – highlights the publisher’s return to broader choices and themes, following as always the trends of TV and movies. Also included is a brief bonus section sharing Stan Lee’s original synopsis for FF #1 and iconic contemporary house ads.

The 1960s was the turning point in the history of US comic books: the moment a populist industry became an art form. These tales helped sparked that renaissance and remain some of the best stories and art you will ever experience. Nuff Said?
© 2017 Marvel Characters, Inc. All rights reserved.

Star Trek Gold Key Archives volume 2


By Dick Wood, Len Wein, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-108-4 (HB), 978-1-62302-656-1 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times

Star Trek debuted on American televisions on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the series only really became popular after going into syndication, running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

Being a third world country, Britain didn’t see the show until July 12th 1969 during the rocket fever surrounding the Apollo moon landings. BBC One screened “Where No Man Has Gone Before” in black-&-white before proceeding to broadcast the rest of the series in the wrong order. “Arena” was the first episode screened in colour (November 15th 1969), but viewers didn’t care. We were all hooked anyway and many of the show’s catchphrases – quite a few erroneous and some entirely fictitious – swiftly entered the popular lexicon of the nation.

The series spawned a licensed but British-originated comic strip which ran from the late 1960s into the 1970s in Joe 90, TV21 & TV21 and Valiant. These have also been collected and I’ll get to them in the fullness of time and space.

Back in the USA, although there was some merchandising, the phenomenon was a little less enthusiastically embraced. Even though there was a comic book from “properties magnate” Gold Key and running for almost a decade after the show’s cancellation, authenticity at the start wasn’t really a watchword. Nor was immediacy or urgency an issue. In fact, only six issues were released during the show’s entire three-season run. Published between July 1967 and December 1968, they were all gathered in the first Star Trek Gold Key Archive

Printing giant Whitman Publishing had been producing their own books and comics for decades via their Dell and Gold Key imprints which rivalled in sales and popularity and often surpassed DC and Timely/Marvel at the height of their powers. Famously Whitman never capitulated to the wave of anti-comics hysteria resulting in the crippling self-censorship of the 1950s and Dell Comics never displayed a Comics Code Authority symbol on their covers.

They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and the creative staff took their editorial stance from the mores of the filmic Hayes Code and the burgeoning television industry.

Just like the big and little screen, the product enticed but never shocked and kept contentious social issues implicit instead of tacit. It was a case of “violence and murder are fine, but never titillate”…

Moreover, the vast majority of their adventure comics’ covers were high quality photos or paintings – adding a potent degree of veracity and verisimilitude to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment. The company seemed the only logical choice for a licensed comic book, and to be honest, these stories are cracking space opera yarns, even if they occupy an odd position in the hearts of older screen-dominant fans. In the UK, distribution of US comics was haphazard at best, but Gold Key Trek yarns were reprinted in our beloved hardback Christmas annuals. Nevertheless, the earliest ones bore little resemblance to what we’d seen on TV. Our little minds were perplexed and we did wonder, but as the tales offered plenty of action and big sci fi concepts we just enjoyed them anyway. Those original British Star Trek yarns came in serialised comic-strip form, superbly illustrated and bearing a close resemblance to the source material. The feature only appeared as 2 or 3-page instalments in weekly anthologies, but was at least instantly familiar to TV viewers.

The reason for the inaccuracies between the US screen and page versions was simple and probably a clear indicator of the attitude both studio and publisher held about science fiction material. Scripter Dick Wood (a veteran comics writer with credits ranging from on hundreds of series from Batman to Crime Does Not Pay to Doctor Solar, Man of the Atom) had never seen any episodes when commissioned to write the comic, with he and Italian artists Nevio Zaccara – and latterly Alberto Giolitti – receiving only the briefest of outlines and scant reference materials from the show’s producers. The comics craftsmen were working almost utterly in a vacuum…

Nevertheless, by the time of these interstellar exploits (reprinting Star Trek #7-12 and cover-dated March 1970 to November 1971) the well-intentioned contradictions to now-firmly established Trek lore were slowly fading, thanks to better reference. Also vastly increasing veracity for a solid Gold Key seller was creator who had an actual familiarity with TV episodes which solidly steered the printed Enterprise incidents towards canonical parity with the TV phenomenon.

Following revelatory Introduction ‘The Adventure Continues…’ from licensed-character specialists/authors Scott & David Tipton, another stunning photo-collage cover – a rarity at the time outside Gold Key titles – leads into an eerie cosmic quest as Kirk and his crew discover ‘The Voodoo Planet’ (#7 by Wood & Giolitti). In an unexplored region of space, Enterprise discovers an uninhabited duplicate of Earth, complete with monuments and landmarks. When a hidden mastermind then causes the Eiffel Tower to crumble, word comes that the original back home has also come tumbling down…

As the seemingly magical destruction continues, Enterprise tracks a transmission and travels to another planet almost obscured by debris and space junk and finds there a primitive race practising voodoo. Shock follows shock as a landing party finds escaped Earth war-criminal Count Dressler has subjugated the natives and adapted their abilities to launch devastating attacks on the world that exiled him…

However, the villain’s arrogance proves his undoing as Dressler underestimates the ingenuity of Mr. Spock and sheer bloody-mindedness of James T. Kirk

‘The Youth Trap’  was released with a September 1970 cover-date and sees assorted crew members transformed into children by a manic alien explorer who has turned a fantastic survival technology into an irresistible weapon. Whilst Kooba’s appalled comrades only want to get home, the madman believes his chronal ray will win him a universe. Once again the combination of Spock’s brains and Kirk’s daredevil brawn win the day…

From the February 1971 9th issue, Wood was replaced by devoted Trek viewer Len Wein (Swamp Thing, Batman, Spider-Man, Hulk) who joined astounding Alberto Giolitti to explore ‘The Legacy of Lazarus’, wherein the ever outward-bound Enterprise fetches up to a remote planet and finds it populated with all the great figures of humanity’s past. When Spock vanishes, his trail leads to a hidden cavern where Earth’s greatest historian Alexander Lazarus has combined robotics and recovered alien technology to locate and gather in the actual brainwaves of history’s giants and create the most astounding resource for knowledge ever conceived.

Sadly, the great feat has only whetted the savant’s appetite. Lazarus wants to perform the same feat with the great and good of Vulcan’s past. To get started, he needs the brain of a native and Spock is the nearest and therefore only logical candidate. Luckily for the endangered Science Officer, Kirk and his shipmates can call on the wisdom and courage of Earth’s greatest heroes to aid in their rescue attempt…

With Star Trek #10 (May 1971) stills from Paramount were no longer forthcoming and George Wilson began his series of captivating painted covers. Meanwhile, on the pages within, mystery and imagination hold sway as the starship is plucked out of the void by a cosmic genie whilst Kirk, Spock, Dr. Leonard McCoy and Chief Engineer Montgomery Scott are dumped at the feet of a storybook tyrant who demands they steal for him the awesome ‘Sceptre of the Sun’. All too soon though, the doughty space-farers unravel the lies underpinning the seeming omnipotence of Chang the Sorcerer and find his true origins stem from a long-lost expedition from Earth in ages past…

From August 1971, ‘The Brain Shockers’ details how neophyte Yeoman Pandora Trask is tricked by a marauding alien into opening a hatch she wasn’t meant to, unleashing a wave of malignant emotions hidden aboard the Enterprise. These deadly feelings were originally extracted and bottled at the time Vulcans first sought to abandon passion for logic and were being transported to a secret destination, but now their rampage through the ship and the assailant’s world will wreak total havoc unless Spock can outthink both them and immortal, seemingly suicidal custodian Malok

Closing this bombastic treasure-trove is ‘The Flight of the Buccaneer’ (#12, November 1971) with Kirk, McCoy, Scott & Spock ordered undercover to infiltrate a nest of interstellar pirates and recover Star Fleet’s stolen store of Dilithium crystals in a fast-paced, all-guns-blazing romp referencing and homaging Treasure Island

Packed with photo-covers, promotional photos and a complete Cover Gallery this is another fabulously enticing, expansive and epic compendium of thrills: truly engaging stories to delight young and old alike and well worthy of your rapt attentions.
® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

The Golden Menhir – An Illustrated Asterix Album


By René Goscinny & Albert Uderzo, translated by Adriana Hunter (Sphere)
ISBN: 978-1-40873-494-0 (PB), ?978-1-40873-492-6 (Digital edition)

This book includes Discriminatory Content included for comedic effect.

The most upsetting thing about major comics creators and storytellers in general is that when they die the magic stops and there’s nothing new to enjoy. That’s why we all celebrate when something undiscovered or simply long-forgotten turns up…

Asterix the Gaul is probably France’s greatest literary export. The feisty, wily little warrior who fought the iniquities and viewed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and (whenever necessary) a magic potion imbuing the imbiber with incredible strength, speed and vitality, is the go-to reference all we non-Gallic gallants resort to when we think of France.

The wily, wee, warrior wonder was created in 1959 by two of our artform’s greatest masters, with his first official appearance being on October 29th in Pilote #1. In actuality, he had already debuted in a pre-release teaser – or “pilot” – weeks earlier.

René Goscinny was arguably the most prolific – and remains one of the most read – writers of comic strips the world has ever known. Born in Paris in 1926, he grew up in Argentina where his father taught mathematics. From an early age René showed artistic promise. He studied fine arts and graduated in 1942. Three years later, while René worked as junior illustrator for an ad agency, his uncle invited him to stay in America, where the lad ultimately found gainful employment as a translator. After National Service in France, Goscinny returned to the US, settling in Brooklyn to pursue an artistic career. In 1948 he was an assistant in a small studio which included Harvey Kurtzman, Will Elder, Jack Davis & John Severin, as well as visiting European giants-in-waiting Joseph Gillain (Jijé) and Maurice de Bévère (Morris) with whom Goscinny would produce 46 volumes of Lucky Luke between 1955-1977.

Goscinny also met Georges Troisfontaines, head of World Press Agency, the company providing comics for Le Journal de Spirou. After contributing scripts to Belles Histoires de l’Oncle Paul and Jerry Spring, Goscinny was promoted to head of World Press’ Paris office. Here he met his ultimate creative collaborator Albert Uderzo. In his spare time (!), René also created Sylvie and Alain et Christine with Martial Durand (“Martial”) and Fanfan et Polo, drawn by Dino Attanasio. Also in 1955, Goscinny, Uderzo, Charlier & Jean Hébrad formed independent syndicate Édifrance/Édipresse, to create magazines for business and general industry; such as Clairon for the factory union and Pistolin for a chocolate factory.

With Uderzo, René spawned Bill Blanchart, Pistolet and Benjamin et Benjamine, whilst illustrating his own scripts for Le Capitaine Bibobu. Under nom-de-plume Agostini, René wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé), and in 1956 began a productive association with revolutionary periodical Le Journal de Tintin, writing for various artists including Attanasio (Signor Spagetti); Bob De Moor (Monsieur Tric); Maréchal (Prudence Petitpas); Berck (Strapontin); Globule le Martien and Alphonse with Tibet; as well as Modeste et Pompon for André Franquin. With Uderzo he crafted the fabulously funny adventures of inimitable Indian brave Oumpah-Pah. Goscinny also wrote for magazines Paris-Flirt and Vaillant.

In 1959, Édifrance/Édipresse launched Pilote and René went into overdrive. The first issue featured re-launched versions of Le Petit Nicolas, Jehan Pistolet/Jehan Soupolet, original serials Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard), plus a little something called Astérix le gaulois: incontrovertibly the greatest achievement of his epic partnership with Uderzo.

When Georges Dargaud bought Pilote in 1960, Goscinny became Editor-in-Chief, still making time to add new series Les Divagations de Monsieur Sait-Tout (with Martial); La Potachologie Illustré (Cabu); Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx). He also wrote frequently for television, but never stopped creating strips like Les Aventures du Calife Haroun el Poussah (for Record and illustrated by Swedish artist Jean Tabary). A minor success, it was re-tooled as Iznogoud when it transferred to Pilote. And he was writing Lucky Luke too remember, utterly owing comics from East to west…

Goscinny died far too young in November 1977.

Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes on the Marne. A child of Italian immigrants, as a boy he showed artistic flair from an early age and devoured Mickey Mouse strips in Le Pétit Parisien. Alberto became a French citizen at age seven and dreamed of being an aircraft mechanic, but at 13 was apprenticed to the Paris Publishing Society, learning design, typography, calligraphy and photo retouching. When WWII came, he spent time with farming relatives in Brittany, and joined his father’s furniture-making business. Brittany beguiled Uderzo: when a location for Asterix’s idyllic village was being decided upon, the region was the only choice.

In France’s post-war rebuilding, Uderzo returned to Paris to become a successful illustrator in the country’s burgeoning comics industry. His first published work – a pastiche of Aesop’s Fables – appeared in Junior and, in 1945, he was introduced to industry giant Edmond- Françoise Calvo (The Beast is Dead). Uderzo’s subsequent efforts included indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated novels; laboured in animation; as a journalist, an illustrator for France Dimanche and devised a vertical comic strip ‘Le Crime ne Paie pas’ for France-Soir. In 1950, he drew a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. in Bravo!

Another inveterate transatlantic traveller, he met Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or “gracious living”) for women’s weekly Bonnes Soirée, after which an avalanche of strips and serials poured forth.

Jehan Pistolet and Luc Junior were devised for La Libre Junior and they crafted a comedy Western about a very Red (but not so American) Indian who evolved into Oumpah-Pah. In 1955, with the birth of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replacing Christian Godard on Benjamin et Benjamine before, in 1957 adding Charlier’s Clairette to his bulging portfolio. The following year, he made his Tintin debut, as Oumpah-Pah finally found a home and rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane. When Pilote launched in October 1959, Uderzo was its major creative force, limning Charlier’s Tanguy et Laverdure and a comedy historical strip about Romans…

Although Asterix was a massive hit from the start, Uderzo continued with Charlier on Michel Tanguy, (subsequently Les Aventures de Tanguy et Laverdure), but soon after the first Latin laugh-fest was collected in a single volume (as Astérix le gaulois in 1961) it was clear the hysterical histories would demand most of his time – especially as the incredible Goscinny seemed to require no rest or ever run out of ideas (after the writer’s death, the publication rate of Asterix tales dropped from two per year to one volume every 3-to-5). By 1967 – the origin date of today’s item of interest – Asterix occupied all Uderzo’s time and attention in both the serial stories and special premiums and bonus materials.

In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation, and when Goscinny passed away three years later, Uderzo had to be convinced to continue the series as writer and artist. Happily, he gave in and produced a further 10 tomes before retiring in 2009. He sold the rights to Hachette who continued the franchise with writer Jean-Yves Ferri & illustrator Didier Conrad. By October 2025, 41 official adventures were in print (most recently Asterix in Lusitania written by Fabcaro), making it the best-selling book series in Europe. Including assorted spin-off volumes sold worldwide, the series is the best selling comics franchise in Europe and the fourth best on Earth. Asterix made Goscinny & Uderzo France’s bestselling international authors. According to UNESCO’s Index Translationum, Uderzo is the 10th most-often translated French-language author in the world and 3rd most-translated French language comics author – right behind his old mate René and the grand master Hergé.

Astérix has been translated into 111 languages, with a host of animated and live-action movies, games and even his own theme park (Parc Astérix, near Paris). Uderzo died in 2020

So what’s it all about?

Originally seen in Pilote #1 (29th October 1959, with the first page appearing a week earlier in a promotional issue #0 distributed from June 1st 1959), the saga is set in the year 50 BC (never BCE!) on the outermost tip of Uderzo’s beloved Brittany coast. Here a small village of redoubtable warriors and their families frustrate every effort of the immense but not so irresistible Roman Empire to complete the conquest of Gaul. Unable to defeat these Horatian hold-outs, the Empire instead resorts to a policy of containment, leaving the little seaside hamlet hemmed in by heavily fortified permanent garrisons Totorum, Aquarium, Laudanum & Compendium. The Gauls couldn’t care less: they daily defy the world’s greatest military machine by simply going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

Like all the best entertainments the premise works on two levels: as action-packed comedic romps of sneaky and bullying baddies coming a-cropper for younger readers and as pun-filled, sly and witty satire for older, wiser heads, transformed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge (who played no small part in making the indomitable little Gaul so very palatable to the English tongue) and here by their modern-day successor Adriana Hunter.

The books are all copiously covered elsewhere on this site, but today’s treat is something a bit different and requires a bit of context…

Back when Methuselah  a child, us kids all ran around uncontrolled and unsupervised like wild beasts. This meant we were in charge of our own entertainment. Television was non-recordable, radio was severely limited, books were made of paper and music came on various sizes of plastic disc that needed another entire machine – and a wall-socket – to work. We all sat around thinking up mischief to make so someone had the idea of putting audio recordings of films and TV favourites (like Thunderbirds, The Aristocats, The Sound of Music, Batman or Planet of the Apes) on vinyl in a package with a booklet of comics or even stills and text. Adults thought back then that listening to truncated dialogue or tinny soundtracks whilst reading was the next best thing to being there…

Oddly, in regard to comics related Book and Records Sets, they were not wrong…

In swinging, melody-mad 1967, Goscinny & Uderzo produced an all-new adventure of their galloping gallic superstars for this format: a short play for voices packed with tunes and musical puns and the mellow sounds of the village bard, accompanied and augmented by a brief booklet of prose directions and superb illustrated spreads (included at the back of this remastered redesigned edition as bonus feature Rediscovered Treasure) by Uderzo.

The story of Le Menhir d’Or is simple enough, beginning when village bard Cacophonix informs his far from appreciative home crowd that he will be competing in the Grand Gaulish Bard competition being held in the fabled and sacred Forest of the Carnutes. The prize is a small Golden Menhir… and the appreciation of all who hear the wonderful winning music.

Despite the customary barracking and utter lack of support, the minstrel cannot be dissuaded from attending and Chief Vitalstatistix grudgingly allows his top man Asterix to go with him.

Having heard what Cacophonix is capable of, our hero is not keen to go but fears that other bards might kill the arrogant songsmith once they hear him. Obelix decides to go too… because he hasn’t been in any fights recently…

The provisionally gentle giant gets his first treat almost immediately when the trio are attacked by bandits, but the journey is relatively peaceful and quiet – especially after Asterix convinces the singer to save his voice for the competition…

Meanwhile in Totorum, effete aesthete General Harumfus is bored. He especially craves music to soothe his jaded soul, and foolishly listens to Centurion Malapropus when the tangle-tongued oaf suggests that the nearby Gaul song contest might provide suitable melodic diversion. Enthralled, Harumfus despatches his full military forces to pick up the eventual winner for his personal edification…

Instead, through a concatenation of unlucky circumstances, and with Asterix & Obelix momentarily distracted keeping the crowds of spectators from showing Cacophonix their ardent appreciation, the centurion drags the bard back to Totorum. This in turns compels the Gaulish entourage to give chase and deliver a most emphatic impromptu encore of Asterix & Obelix’s greatest hits…

Never one to surrender or stint other peoples’ lives, General Harumfus refuses to back down… until he final hears the Bard perform and decides to seek his entertainment elsewhere. Anywhere elsewhere…

Although short and skewed towards dialogue and narration, The Golden Menhir is a sharp, good-natured, adventure packed with wry humour and expressive energy. It barrels along, delivering barrages of puns, verbal, visual and musical and vibrates with slapstick action, all marvellously rendered in Uderzo’s seductively stylish bigfoot art-style.

This tale is available right now digitally, but the physical paperback doesn’t go on sale until March 4th 2027, by which time there will probably be an audiobook version (no-brainer that one guys…)

This is possibly the last huzzah of the sublime, supremely enjoyable comics storytelling of Goscinny & Uderzo and you’d be as Crazy as the Romans not to join in one last rousing chorus…
© 1967 Goscinny/Uderzo. © 2020 LES ÉDITIONS ALBERT RENÉ. THE GOLDEN MENHIR © 2026 LES ÉDITIONS ALBERT RENÉ. For this edition and its translation into British English. All rights reserved.

DC Finest Green Lantern (volume 3) – Hard-Travelling Heroes


By Denny O’Neil, Gardner F. Fox, John Broome, Mike Friedrich, Bob Haney, Gil Kane, Jack Sparling, Mike Sekowsky, Sid Greene, Dick Dillin, Ross Andru & Mike Esposito, Neal Adams, Frank Giacoia, Dick Giordano, Joe Giella, Murphy Anderson, Wallace Wood, Vince Colletta, Bernie Wrightson, John Costanza, Joe Letterese, Ben Oda & various (DC Comics)
ISBN: 978-1-79951-027-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Pure Superhero Sensationalism… 10/10

After a hugely successful revival and reworking of Golden Age all-star The Flash, DC (National Periodical Publications as they were then) built on a resurgent superhero trend. Cover-dated October 1959 and on sale from July 28th, Showcase #22 hit newsstands at the same time as the fourth issue of the new Flash comic book (#108) and once again the guiding lights were editor Julie Schwartz and writer John Broome. Assigned as illustrator was genre-versatile action ace Gil Kane.

Brash, cocky test pilot Hal Jordan was in California when an alien cop crashed on Earth. Mortally wounded, Abin Sur commanded his ring – a device which could materialise thoughts – to find a replacement officer: one both honest and without fear. Scanning the planet, the wonder weapon selected Jordan, whisking him to the crash-site. The dying alien bequeathed his ring, lantern-shaped Battery of Power and his profession (patrolman of Sector 2814) to the astonished Earthman.

In 6 pages the story established characters, scenario and narrative thrust of a series that would become the spine of all DC continuity. With the concept of the superhero being re-established among the buying public, there was no shortage of gaudily clad competition. Better books thrived by having something a little “extra”. With Green Lantern, that was primarily the superb scripts of John Broome & Gardner Fox and astounding, ever-evolving drawing of Gil Kane (ably abetted by a string of top inkers) whose dynamic anatomy and dramatic action scenes were maturing with every page he drew. Happily, the concept itself was also a provider of boundless opportunity. Other heroes had extraterrestrial, other-dimensional and even trans-temporal adventures, but the valiant champion of this series was also a cop: a lawman working for the biggest police force in the entire universe.

This fabulous but strictly non-digital assemblage gathers Green Lantern #62-82 (July 1968-March 1971) including contemporaneous guest appearances in The Flash #191 and World’s Finest Comics #201. These all follow neatly on from GL’s previous DC Finest compilation, so you should get that too. It has no bearing on your understanding, as these are deftly designed to be read fresh at any stage of your fandom-hood, but they are really good too and I wouldn’t want you to miss out…

At the time this selection of stories began, DC was a company in transition – as indeed was America itself – with new ideas (which in comic book terms meant younger writers) being given greater headway than ever before, an influx of new kids unseen since the very start of the industry, when excitable young artists and writers ran wild with imagination.

However Green Lantern #62 had veteran scribe Gardner Fox providing clever scientific mystery/crime caper ‘Steal Small… Rob Big!’ for Jack Sparling & Sid Greene to limn before Denny O’Neil’s metaphysical, history-warping thriller ‘This is the Way… the World… Ends!’ in #63 sees Hal apparently hallucinating as the Guardians of the Universe seek to support his battle against time-warping despot Gracchus by acting though his so-human subconscious…

Mike Sekowsky & Joe Giella illustrated O’Neil’s ‘Death to Green Lantern’ wherein a long-forgotten minor foe almost destroys the Green Guardian’s reputation before ending his life… Social historians might want to note the early inclusion of benevolent and necessary (as well as favourably depicted and written) hippie flower children acting as more than mere comedic asides: Those times they really were a-changin’…

A return to straight superhero drama comes as Fox, Sekowsky & Giella’s deliver doomsday eco-thriller ‘Dry Up… and Die!’ which apparently ends the criminal career of Doctor Polaris before Broome takes GL back to the future for another planet-saving sci-fi romp in #66’s ‘5708 AD… A Nice Year to Visit – But I Wouldn’t Want to Live Then!’

GL #67 offered two shorter tales, the first of which – ‘Green Lantern Does his Ring Thing!’ by Fox, Dick Dillin & Giella – is a delightful old-school conundrum as old foe Bill Baggett again wrests mental control of the ring away from the Emerald Gladiator whilst ‘The First Green Lantern!’ (Fox & Greene) reveals how the Corps began in the first (and only, I think) of a projected series: Tales of the Power Ring.

Contemporary space opera was the order of the day in intriguing action thriller ‘I Wonder Where the Yellow Went!’ by O’Neil and featuring the wonderfully welcome return of a rejuvenated Gil Kane, aided and abetted by Giella. Kane’s last efforts of the decade on the hero he visually created was to be an eye-popping run of beautiful, dynamic classics, and none more so than the youth-rebellion parable ‘If Earth Fails the Test… it Means War!’, cleverly scripted by Broome and inked by the incomparable Wally Wood.

Vince Colletta inked the less impressive Broome & Kane space spoof ‘A Funny Thing Happened on the Way to Earth’, but honour and quality are restored with Broome, Kane & Giella’s tense countdown-to-disaster conundrum ‘The City that Died!’: one of two tales in #71, and one that reintroduced Olivia Reynolds: a potential love interest for Hal whose subconscious mind is a planet-shattering energy source. The second story was another jolly Jordan Brothers yarn by Broome, Dillin & Murphy Anderson, but ‘Hip Jordan Makes the Scene!’ is a regrettably old-fashioned tale of a grifting hippie way out of tune with readers’ sensibilities… and that’s a shame because it is quite funny.

The annual traditional of an Emerald Gladiator/Scarlet Speedster team-up appears next as The Flash #191 hosts the heroes’ perplexing quest to unite and stop another alien catastrophe involving Olivia Reynolds and many marauding robots in Broome, Ross Andru & Mike Esposito’s ‘How to Invade Earth – Without Really Trying!’

Then in Green Lantern #72 O’Neil, Kane & Giella manifest and materialise ‘Phantom of the Space Opera!’ in a visually magical but rather heavy-handed co-opting of Wagner’s Ring of the Nibelungs (a favourite work of music-loving Kane) transposed to deep space. However, this was more than compensated for by the brilliant two-parter that followed. ‘From Space Ye Came…’ in Green Lantern #73, and climactic conclusion ‘Lost in Space!’ by Mike Friedrich, Kane & Anderson sees an unforgettable clash of ultimate enemies as renegade Green Lantern Sinestro makes a brutal attempt on Jordan’s life using his foe’s unrequited love for Carol Ferris as a psychological wedge. However, the alien mastermind was unaware of just how unstable Ferris was in her dual identity of gem-possessed space amazon Star Sapphire

With #76 Denny O’Neil would become sole scripter and in collaboration with comics genius Neal Adams completely redefine contemporary superhero strips with relevancy-driven stories. First, though, the opening chapter of Hal Jordan/Green Lantern’s chequered career comes to its glorious swan-song with #75 and ‘The Golden Obelisk of Qward!’ Here the Emerald Crusader and a desperate doctor invaded the antimatter universe to save Olivia Reynolds and destroy a weapon capable of demolishing our galaxy. Broome, Kane & Giella went out on a high note, blending modern sensibilities with the plot-driven sense of wonder and high-octane action which made Green Lantern such an astounding hit and the very foundation stone of DC mythology.

In 1969, after nearly a decade of earthly crimebusting, interstellar intrigue and spectacular science fiction shenanigans, the Silver Age Green Lantern was swiftly becoming one of the earliest big-name casualties of the downturn in superhero sales. Editor Schwartz knew something extraordinary was needed to save the series and the result was a bold experiment that created a fad for socially relevant, ecologically aware, more mature stories which spread throughout costumed hero comics and utterly revolutionised the industry and nigh-radicalised the readers.

Tapping relatively youthful superstar-in-waiting O’Neil and with hyper-realistic artist Neal Adams to produce the revolutionary fare, Schwartz watched in fascinated disbelief as 13 groundbreaking issues captured and encapsulated the tone of the times. These garnered critical praise and awards within the industry and crucially valuable publicity from the real world outside. Sadly, the stories simultaneously registered such poor sales that the series was cancelled anyway, with the heroes unceremoniously packed off to the back of marginally less endangered title The Flash. O’ Neil, in tight collaboration with Adams, assaulted all the traditional monoliths of contemporary costumed dramas with tightly targeted, protest-driven stories. The comic book was re-titled Green Lantern/Green Arrow with the Emerald Archer constantly mouthing off as a hot-headed, liberal sounding-board and platform for a generation-in-crisis, as staid, conservative, quasi-reactionary Hal Jordan played the part of the oblivious but well-meaning old guard.

America was a bubbling cauldron of social turmoil and experimentation. In comic book terms, everything was challenged and ended with GL/GA #76. Cover-dated April 1970, on sale from February 19th, it was the first issue of the new decade and from the start O’Neil & Adams redefined superheroes; transforming complacent establishment masked boy scouts into uncertain, questioning champions and strident explorers of the revolution and enigmatic, apparently self-consuming America.

Inked by Frank Giacoia, ‘No Evil Shall Escape My Sight!’ broke the mould of the medium, re-positioning the very concept of the costumed crusader as newly-impoverished ex-millionaire turned social rebel Oliver (Green Arrow) Queen challenges GL’s cosy worldview. The specific villain du jour is a wealthy landlord whose treatment of his poverty-stricken tenants isn’t actually illegal but certainly is wickedly immoral. Soon the lofty space-cop painfully discovers real villains wear business suits, operate expense accounts, hurt people just because of skin colour and can happily poison their own nests for short-term gain.

Of course, that the story is a magnificently illustrated brilliant crime thriller with science-fiction overtones doesn’t hurt either…

O’ Neil became sole scripter with this story and, in close collaboration with socially “involved” ultra-realistic art-genius Adams, instantly overturned contemporary costumed dramas with their societally-targeted protest-stories. At least the “Ring-slinger” was able to perceive his faults, and was more or less willing to listen to new ideas…

Follow-up ‘Journey to Desolation’ in #77 was every bit as groundbreaking.

At the conclusion of #76 an immortal Guardian of the Universe – affectionately known as “the Old Timer” – is assigned to accompany the Emerald Duo on a voyage to “discover America”: a soul-searching exploration into the dichotomies which divided the nation, and a tremendously popular pastime for the nation’s disaffected citizens back then.

The first stop brought the trio to a poverty-stricken mining town run as a private kingdom by a ruthless entrepreneur happy to use agent-provocateurs and Nazi war criminals to keep his wage slaves in line. When a young protest singer looks likely to become the next Bob Dylan and draw unwelcome publicity, he has to be eliminated… as do the three nosy strangers who drive into town at just the wrong moment…

Although the heroes provide temporary solutions and put away viciously human criminals, these tales were always carefully heavy handed in exposing bigger ills and those issues which couldn’t be fixed with a wave of a Green Ring; invoking an aura of helplessness that was metaphorically emphasised during this story when Hal is summarily stripped of much of his power for no longer being the willing, unquestioning stooge of his officious, high-and-mighty alien masters. Even with Jordan off active duty (but still on-call!), his power levels and actions were still arbitrarily controlled by his little blue bosses…

The confused, now merely-mortal Lantern discovers another unpalatable aspect of human nature in ‘A Kind of Loving, a Way of Death!’ after newly-widowed Black Canary joins the peripatetic cast. Seeking to renew her stalled relationship with Green Arrow, she is waylaid by bikers, grievously injured and taken in by a charismatic hippy guru. Sadly, drop-out Joshua is more Manson than Messiah and his brand of Peace & Love only extends to white people. Everybody else is simply target practise…

The plight of Native Americans was stunningly highlighted in ‘Ulysses Star is Still Alive!’, as corporate logging interests attempt to deprive a mountain tribe of their very last scraps of heritage, again provoking the Green Knights to pick a side and take extraordinarily differing courses of action to help. GL/GA #80 then returns some science fictional gloss in a tale of judicial malfeasance. In ‘Even an Immortal Can Die!’ (inked by Dick Giordano), after the Old Timer uses his powers to save Green Lantern rather than prevent a pollution catastrophe in the Pacific Northwest, he is immediately sanctioned. For his selfish deed he is chastised by his fellow Guardians and dispatched to the planet Gallo for judgement by the supreme arbiters of Law in the universe.

His earth friends accompany him there and find a disturbing new administration with a decidedly off-kilter view of justice in a barbed and telling attack on the then-seen-to-be biased if not corrupt US Supreme Court… same as it ever was…

Adams’ staggering facility for capturing likenesses added extra-piquancy to this yarn that we’re just not equipped to grasp all these decades later, with the usurping, overbearing villain derived from the Judge of the infamous trial of anti-war protesters “The Chicago Eight”

Insight into the Guardians’ history underpins ‘Death Be My Destiny!’ when Lantern, Arrow & Canary travel with the now-sentenced and condemned Old Timer to the ancient planet Maltus (that’s a pun, son: just type Thomas Robert Malthus into your search engine of choice or even look in a book). They arrive on a world literally choking on its own out-of-control population. The uncanny cause of the catastrophe casts an unlovely light on the perceived role and worth of women in modern society…

Penultimately closing on a more traditional note, GL/GA #82 enquired ‘How Do You Fight a Nightmare?’ (with additional inks from Bernie Wrightson) as Lantern Jordan’s greatest foe unleashes Harpies, Alien Amazons and all manner of female furies on the hapless hero before Black Canary & Green Arrow can turn the tide, all whilst asking a few extremely pertinent and extremely pointed questions about women’s rights…

We properly close here with a nifty sidestep into the more cosmic heydays of the hero as World’s Finest Comics #201 (recently converted into a team-up vehicle for Superman), finds Jordan back at full strength and gulled into contesting ‘A Prize of Peril!’ (O’Neil, Dillin & Giella) after clashing with Superman. A close miss in near space prompts a competition to decide whether either Emerald Gladiator or Man of Steel has sole jurisdiction of Earth’s skies; at least that is the ostensible goal, but those adjudicating are not at all what they seem…

Augmented with covers by Kane, Sparling, Adams, Sekowsky, Anderdon, Jack Adler, Jo Kubert, Greene & Joe Giella, these costumed drama romps are in themselves a great read for most ages, but when also considered as the building blocks of all DC continuity they become vital fare for any fan keen to make sense of the modern superhero experience. This blockbusting book showcases the imaginative and creative peak of Broome, Fox & Kane as well as the start of the new world in comics, as a plot-driven plethora of action sagas and masterful thrillers give way to emotive, evocative dramas that literally reshaped the DC Universe. These tales of wit and courage, illustrated with astounding dynamism defined – and marked the end of – the Silver Age of comics and they are still as captivating and engrossing now as they ever were; perhaps even more so. If you love the gloss, scope and glamour of superhero fiction, you will never read better.
© 1968, 1969, 1970, 1971, 2026 DC Comics. All Rights Reserved.

Lucky Luke volume 54: Rodeo and volume 55: Arizona


By Morris, with Louis De Bevere translated by Jerome Saincantin  (Cinebook)
ISBN Rodeo: 978-1-84918-259-1 (Album PB), 978-1-84918-833-3 (Digital edition)
ISBN Arizona: 978-1-84918-268-3 (Album PB), 978-1-84918-739-8 (Digital edition)

These book includes Discriminatory Content produced in less enlightened times.

Our Continental cousins have a mature relationship with comics, universally according them academic and scholarly standing as well as nostalgic value and the validation of acceptance as an art form. These particular tomes collect one long lived western hero’s earliest material: stories that shaped that accepting, and formative yarns of a fictional wonder who is certainly a national treasure in Belgium and France if not America…

Fair warning, there are images (very few but nonetheless…) here that utilise the ubiquitous, unreconstructed and casually racist narrative shorthand seen in so many areas of popular media – and actual history books – of this post-war era. Thus, here is where informed consent and parental responsibility are required. This does not mean knee-jerk overreactions. This is history. It can’t and must not be painted over and if such matters are important to you, please look at the material here and make a reasoned judgement (in this instance and in all others) before someone perilously impressionable does.

As we know him now, Lucky Luke is a rangy, good-natured, lightning-fast cowboy roaming the mythic Old West, enjoying light-hearted adventures with and astride his super-smart, hyper-sarcastic steed Jolly Jumper whilst interacting with a host of historical and legendary figures of the genre.

His unceasing exploits over 80 years (Happy Birthday Lucky and Jolly Jumper!) have made him one of the best-selling comic characters in Europe (83 albums, at least 13 spin-off books and more than 300 million albums in at least 31 languages thus far), with a mega-mesa of merchandise: posters, toys, computer games, apparel, animated cartoons, TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”). For years we all believed it was for Le Journal de Spirou Christmas Annual (L’Almanach Spirou 1947), before being launched into his first weekly adventure ‘Arizona 1880’ on December 7th 1946. However, scholarly research and rereading old comics with a calendar at hand have revealed that I’ve been inadvertently lying to you all these years…

In fact, the strip debuted in the multinational weekly comic, but without a title banner or logo and only in the edition released in France…

Morris was a precocious, westerns-&-art-mad kid unhappily educated by Jesuits, but who escaped via pranks at school and who sought out “useless” work after leaving. His pre-comics cartooning led into film animation before he settled into his true vocation. Working at the CBA cartoon studio, Morris met future comics superstars Franquin & Peyo, and toiled for weekly magazine Le Moustique as a caricaturist. Morris became one of la Bande des quatre – The Gang of Four – comprising Jijé, Will and old comrade Franquin – all leading proponents of the loose-limbed, free-wheeling art style dubbed the “Marcinelle School” which soon dominated Le Journal de Spirou. This was in aesthetic contention with the “Ligne Claire” style utilised by Hergé, EP Jacobs and other artists in Le Journal de Tintin.

In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow traveller René Goscinny, scoring commissions from newly-formed EC sensation Mad and making copious notes and sketches of the swiftly vanishing Old West. That research would resonate on every page of his life’s work.

Working solo (with script assistance from his brother Louis De Bevere) until 1955, Morris produced ten albums worth of affectionate sagebrush parody before reuniting with Goscinny, who became regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with Des rails sur la Prairie (Rails on the Prairie), which began serialisation in LJdS on August 25th 1955. In 1967 the 6-gun straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with La Diligence (The Stagecoach).

Goscinny produced 45 albums with Morris before his death, from whence Morris continued both singly and with fresh collaborators. Morris died in 2001, having drawn 70 books worth of adventures, plus spin-off sagebrush sagas of Rantanplan (“dumbest dog in the West”) whilst Achdé, Laurent Gerra, Benacquista & Pennac took on the franchise, producing another five tales to date.

Lucky Luke first appeared in Britain in the fifties, syndicated to weekly anthology comic Film Fun and again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums from Brockhampton and Knight Books – Luke had a trademark cigarette hanging insouciantly from his lip. In 1983 Morris, amidst both pained howls and muted mutterings of “political correctness gone mad”, substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization. The most recent and successful attempt to bring Lucky Luke to our shores and shelves comes from Cinebook who have rightly restored the foul weed to his lips on the interior pages if not the covers and also recently translated every last official album into our mother tongue…

Lucky Luke volume 54: Rodeo

Originally seen in Europe in 1951 as second collected hardback album Rodéo, the material contained within were extended simplistic romps and western movie riffs from the cowboy’s youngest, brashest moments.

It opens with ‘Grand Rodeo’ which first ran in Le Journal de Spirou #528-545, ending in September 1948. The art took a major upturn towards what we are familiar with today as Lucky arrives in Navajo City to compete in a legendary competition and uncovers both skulduggery and poor sportsmanship. Most of that comes from cheating  scoundrel and poor loser turned prize-money bandit Cactus Kid, but Lucky – and his steed – soon teach him the meaning of sportsmanship…

Without a pause, fresh escapade ‘Lucky Luke in Desperado City’ followed on (LJdS #546-566, ending 17th February 1949), as Lucky becomes sheriff of an embattled frontier town to defeat tyrannical owlhoots The Pistol Brothers. They prove to be far tougher to stop than expected, implicating the lone rider in stage coach robberies and even nearly having him lynched. Eventually, however, they are caught and exposed as the stooges of a hidden criminal mastermind posing as decent, law-abiding citizen.

When the dust settles and smoke clears, our hero rides off into the sunset bidding farewell to newly tamed town Justice City…

‘The Buffalo Creek Goldrush’ (serialised in LJdS #567-584 as La ruée vers l’or de Buffalo Creek, and ending 23rd June 1949), filled out the tome with a delicious satire on greed as a supposedly harmless prank on Lucky’s part goes horribly wrong. Surreptitiously dropping a gold nugget into the pan of a down-on-his luck prospector proves to be huge mistake as greed and wild rumours grip the entire region, turning a barren wasteland into an ephemeral metropolis of miners – until the penny finally drops and reality is painfully restored…

Lucky Luke volume 55: Arizona (& Lucky Luke Versus Cigarette Cesar)

Although the third album (published in November 1951), Arizona re-presents the very first exploit from 1946 and another primal perambulation across the mythic wild west.

Still very much delivered in all action mode as most similarly seen in Fleischer Popeye, Warner Brothers and MGM cartoons of the era, the original untitled debut tale was re-designated Arizona 1880 (LJdS #443-462) and details an archetypical wandering cowboy tenaciously tracking down stagecoach bandits Big Belly and Cheat.

Le Journal de Spirou #585- 601 revisited the fourth saga, by which time the Lonesome Cowboy was clearly here to stay. It was back to outright villains for ‘Lucky Luke versus Cigarette Cesar’ (ending October 20th 1949), as Lucky trails a deadly and devious escaped convict south of the border and indulges in the kind of animal cruelty gags we just don’t tolerate these days where and when bullfighting is largely discredited (please consider that a gentle warning…)

This book restores many serial pages that were edited out of the first albums for brevity and comes with extras including a Lucky pin-up, recurring cast crowd shot and a colourised contemporary woodcut print of a stage coach robbery.

Packed with contemporaneous extras, commentary, creator biographies and more, these will delight older kids with a bit of perspective and historical understanding, although the action and comedy set pieces are no more contentious than any Laurel and Hardy film (perfectly understandable as Morris was a devout fan of the bumbling duo).

The first forays of an indomitable hero, these grand old hoots stand in the tradition of Destry Rides Again and Support Your Local Sheriff, superbly executed by a master storyteller finding his feet, and are splendid introductions to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…
Rodeo © Dargaud Editeur Paris 1971 by Morris. © Lucky Comics. English Translation ©  Cinebook Ltd.
Arizona © Dargaud Editeur Paris 1971 by Morris. © Lucky Comics. English Translation ©  Cinebook Ltd.

Star Trek Archives volume 5: Best of Captain Kirk


By Peter David, James Fry, Gordon Purcell, Arne Starr & various (IDW)
ISBN: 978-1-60010-571-5 (TPB) 978-1-62302-507-6 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The stellar Star Trek brand and franchise probably hasn’t reached any new worlds (strange or otherwise) just yet, but it certainly has permeated every aspect of civilisation here on Earth. Even though Canadians saw it first on Sept 6th 1966,“The Man Trap” went out on September 8th in the USA, which is why today is STAR TREK DAY.

The brand is arguably the biggest franchise engine on Earth, permeating every merchandisable sector imaginable. You can find daily live-action and animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the assorted movie divisions proceeding apace even as I type this. There’s a wealth of new series – live action and animated, all-ages and strictly adult and even as I just hinted, competing blockbuster film franchises. Like the most hallowed of fiction (Dracula, Tarzan, Peter Pan, Sherlock Holmes) the show and its spinoffs have become part of shared human cultural heritage and like Shakespeare & Dickens (and The Simpsons!) the show has added concepts to and enlarged the vocabulary of the language. Happy 60th Birthday Star Trek. Live long and keep on prospering…

Many companies have published comic book adventures based on the exploits of Gene Roddenberry’s immortal brainchild. Currently, IDW have that treasured funnybook license and have combined splendid new tales with a choice selection of older examples from other publishers. A particularly fine extended exploit fills this epic sequence taken from the wonderful run of missions produced under the DC badge during the 1980s and early 1990s. Never flashy or sensational, those tales assiduously and scrupulously referenced the TV and movie canon whilst embracing the same storytelling values, by concentrating on stories simultaneously character-led and plot-driven – and never taking themselves too seriously.

Here Federation history blends seamlessly with suspenseful drama and spectacular action, subtle character interplay, boisterous humour and good old fashioned thrills as much-missed scripter Peter David and his artistic allies concocted a tense, politically-tinged saga first seen; between cover-dates April – September 1990, in issues #7-12 of DC’s monthly Star Trek comic book.

Peter Allen David (23rd September 1956-24th May 2025) wrote thousands of stories: continuity-changing runs on Spider-Man, The Incredible Hulk (which he helmed for 12 years), AquamanSupergirl, Captain Marvel, She-Hulk, Scarlet Spider, The Phantom, Young Justice, Dreadstar, X-Factor and Wolverine, as well as notable runs on countless more. In an industry heavily reliant on adapting media properties, he was the go-to guy for dozens of tie-in titles including all Star Trek books at various companies; Babylon 5; manga import Negima; Halo: Helljumper; Tron and younger reader titles like Powerpuff Girls and The Little Mermaid. His screen credits include Babylon 5 and animated series including Ben 10, Young Justice and Space Cases which he co-created with Bill Mumy. In comics he created or co-created Spiderman 2099, Fallen Angel, Sachs and Violens, Soulsearchers and Co., SpyBoy, The Atlantis Chronicles and so much more.

A tireless scribe and popular culture maven, his nigh 100 prose books include original creations, genre and franchise spin-off  novels for all Star Trek sub-franchises, Babylon 5, Alien Nation, Battlestar Galactica, Swamp Thing, Transformers, novelisations and adaptations, movie, biographies commentary and nonfiction. Outspoken, ferociously liberal, minority-advocating and never, never boring, he was a master of spit-take comedy moments and crushing emotional body blows in his work, and we are all poorer for his passing.

Previously on the Final Frontier: a number of hostile alien races – the Klingons just prior to a grand rapprochement with the Federation – and a now-uncomfortably un-PC fundamentalist species called Nasguls (based on then-contemporary bugbear Iran under the Ayatollahs) had recently fallen foul of James T. Kirk’s unconventional problem-solving methods. Having had enough of that human’s impious interference, the sacred Salla of the Nasguls had placed a planet-sized bounty on the Enterprise’s Captain.

Kirk didn’t care: he always has bigger problems, but finally fed up with his interstellar shenanigans and maverick solutions, Starfleet had appointed civilian protocol officer R. J. Blaise to the USS Enterprise to ensure Kirk behaves properly. Somehow this particular beautiful woman is completely immune to our hero’s amatory charms…

The astral action opens on Earth where Starfleet Vice-Admiral Tomlinson and the Federation President are enduring a fractious and tiresome meeting with the Klingon ambassador and the august Salla himself. The tyrannical aliens have temporarily suspended their disdain for each other and are now (relatively) united in pursuing quasi-legal avenues; seeking to have Kirk cashiered from the service, tried in a Federation court and then (naturally) executed.

Events take a most unwelcome turn in ‘Not… Sweeney!’ (by David, James W. Fry & Arne Starr) as news comes that the most dreaded bounty hunter in the universe has decided to collect the price on Kirk’s head. Although caring little for the death-sentence dogging him, the starship captain is utterly incensed when it adversely affects his job. Despatched to Tau Gamma II to rescue a human colony before the geologically unstable planet shakes itself to bits, Kirk is flabbergasted to find the survivors demanding another ship or to be left to the world’s erratic mercies, rather than endure certain doom when Sweeney comes for the Enterprise’s captain…

Their anxiety proves well-founded when, mere hours later, the infallible stalker arrives with a fleet of ships and instantly attacks…

After a tremendous struggle in ‘Going, Going…’, Kirk – with Spock and Blaise as collateral captives – is confined aboard the disturbingly effete bounty hunter’s flagship and made the star of an impromptu auction. Kirk has made many enemies in his career and a ferocious bidding war begins, but Sweeney’s attentions are soon diverted by the captive Vulcan. The scrupulously polite and terrifyingly brilliant manhunter has never met a prisoner like Spock, and his distracting new fascination eventually leads to Sweeney’s first defeat as Kirk and Blaise break out of the Brig just as competing Klingon and Nasgul forces warp in to claim the prize lot in Sweeney’s auction…

Things come to a head when the situation deteriorates into a petulant shooting war in ‘…Gone!’, leaving Kirk to pull off yet another hairsbreadth escape and even save the Tau Gamma II colonists. However, no longer willing to tolerate the political machinations, Kirk forces the issue to a head by surrendering himself to Federation authorities on Earth and demanding his day in court to clear his name once and for all…

Given the chance for a show trial, the Salla and his Klingon antagonists revel in the chance to destroy the greatest hindrance to their plans and ‘The Trial of James T. Kirk’ opens with ‘The First Thing We Do…’

This story-within-a-story is stuffed with hilarious cameos and vignettes from many old TV episodes (but in an easily accessible manner for newcomers unfamiliar with lore) and sees Kirk’s attorneys Samuel T. Cogsley and Areel Shaw (look them up if you need to) deftly manoeuvre to remove most of the charges whilst rolling out a host of fan-favourites from TV episodes to act as “character witnesses”…

Despite making some telling points, an Enterprise crewman turning to the Dark Side and the frank sworn testimony of R. J. Blaise, the case is clearly going against the Klingons and Nasgul. Thus they individually and clandestinely resort to their respective Plan Bs in ‘…Lets Kill All the Lawyers!’ The bellicose warrior race fly in their own Emperor to give personal testimony and demand Kirk’s destruction, whilst the fundamentalist tyrant of the Nasgul opts for a far more hands-on and devastatingly final solution…

Pencilled by Gordon Purcell, the saga explosively concludes in ‘Trial and Error!’ as deft work by Spock and the Bridge Crew uncover a plot to eradicate the courtroom and everyone in it, leading to a cessation of hostilities between Federation and Klingons and Kirk’s full exoneration.

Sadly, those efforts completely fail to expose the treacherous mole high in Star Fleet Command who was crucial to instigating the entire affair…

This tale is pure classic Trek. Fans loved it then and you will now. It’s also a superb example of how to do a licensed property in comic form, and readers and wannabe creators should buy and take note. Balancing action and drama are captivating moments of interpersonal byplay filling out the roles of beloved characters like Uhura & Sulu and – as you’d expect from Peter David – the story is packed with outrageously hilarious quotable moments…

These yarns are magical romps of fun and thrills fully embracing and enhancing canonical Star Trek for the dedicated devotee, offering memorable comic book adventure for followers of our art-form and, most importantly, providing an important bridge between the insular world of fans and the wider mainstream. Stories like these about such famous characters can only bring more people into comics and isn’t that what we all want?
Star Trek ® and © 2009 CBS Studios, Inc. All Rights Reserved. Star Trek and related marks are trademarks of CBS Studios, Inc.

Batman: Terror of the High Skies


By Joe R. Lansdale, Edward Hannigan & Dick Giordano (Little, Brown & Co.)
ISBN: 978-0-316-17765-8 (TPB)

September 19th is the 12th Annual Batman Day and this year it coincides with the 32nd International Talk Like A Pirate Day. That’s gonna be some strange dinner party conversation, right there, me Hearties! Moreover, World Police expect to deploy specially trained penguins to keep rival marchers Ap-Aarrrrrt!

Prior to the days of all-out Superhero cinema, we parochial comics fans tended to regard and measure our greatest assets in purely graphic narrative terms, but truthfully characters such as Superman, Spider-Man and especially Batman have long-since grown beyond their origins and are now fully modern mythological creatures who inhabit a mass of medias and even age ranges. A precious case in point is this superbly rowdy, rollicking. rousing and rather rare “Boy’s Own adventure” released in November 1992 as part of the perennial and hopefully never-ending drive to get kids reading.

Terror of the High Skies was written by the brilliant and joyously prolific Texan Joe R. Lansdale, whose credits range from novels to screenplays (Bubba Ho-Tep, Hap and Leonard) and cartoons (Superman: The Animated Series, DC Showcase: Jonah Hex) to comic books (Jonah Hex: Two Gun, Molo & Shadows West, Red Range, Pigeons From Hell, The Steam Man, Batman) in genres as broad as horror, comedy, westerns, crime-thrillers, fantasy science fiction and all points in between. He is as adept at challenging adult audiences as he is beguiling – far harder to impress – young readerships… and he knows kung fu too!

The illustrated prose tale begins as young Toby Tyler slowly adjusts to life in Gotham City after growing up in Mud Creek, East Texas. One night, as his parents play host to old friend – and Police Commissioner – Jim Gordon, Toby hears a cat in distress and climbs out of his bedroom window onto the roof of his building. Once there, he finds a flying galleon heaving-to and infamous criminal The Joker capering about all gussied-up in the guise of a movie pirate.

Toby’s a big fan of films and keeps up to date on the news, so when the Mountebank of Mirth makes the kid walk the plank off the roof he overhears some clues that will eventually lead to the Clown Prince’s defeat. It’s also where and when he first meets the daring Dark Knight, as Batman swoops out of the darkness to save him before racing off to confront Joker and his gang of plundering sky-pirates…

Already deeply involved in solving taunting card-clues to the raucous rogue’s future crimes, Batman comes close to ending the case right there, but the wily Harlequin of Hate hastily hightails it to embarks on a campaign of pirate-themed plundering, unaware that plucky Toby has deduced where and when he will strike next.

With the focus very much on the valiant boy – just as young Jim Hawkins is the narrative voice of Robert Louis Stevenson’s genre-founding Treasure Island – readers are treated to a splendid adventure as Toby is allowed to join Batman’s search for the Joker in a fantastic chase encompassing a visit to the Batcave; meeting and rescuing his favourite horror-film actor; stowing away aboard the cloud-soaring marauder; facing a (mechanical) sea monster and eventually foiling a spectacular scheme to unleash a wave of madness on unsuspecting Gotham City.

Boldly boisterous, fast-paced and engaging; delivered very much in the manner of Batman the Animated Series (for which Lansdale also wrote a number of episodes), this delightful text escapade is enhanced by eight breathtaking full-page action-illustrations by Batman veterans Ed Hannigan & Dick Giordano and would make a perfect primer for younger fans to begin their – hopefully – life-long love affair with reading… once some forward-thinking editorial bigwig has it re-released and commissions a new one too…
© 1992 DC Comics. All Rights Reserved. Published under license from DC Comics.

The Death of Groo the Wanderer (Marvel Graphic Novel #32)


By Sergio Aragonés, Mark Evanier, Stan Sakai & Tom Luth (Epic/Marvel)
ISBN: 978-0-87135-290-3 (1990 Album TPB)

Groo is a living paradox: a brilliant fighting man and unbeatable warrior sell-sword, and also – AT THE SAME TIME – far too stupid to be harmed and the dumbest loose assemblage of organic molecules on the planet. Always hungry, he wanders because most places where he pauses burn down, wash away or crash into rubble soon after he gets there. He loves to fight and the entire world trembles at the mention of his name. They do the same whenever they are downwind of him too…

Produced in unique fashion by Sergio Aragonés, wordsmith Mark Evanier, letterer Stan Sakai (creator of Usagi Yojimbo) and colourist Tom Luth, the idiot’s adventures form one of the longest running humour comic book series in America and there seems to be no chance of stopping the creators as long as we keep buying these incredible, hilarious sagas…

Both in comic narrative and the infinitely more strenuous idea-consuming field of gag-cartooning, Sergio Aragonés Domenech (born today in 1937 so Happy Birthday amigo!) has produced vast volumes of excellent stuff. His darkly skewed sensibilities and deathgrip on the cosmically absurd, wedded to a utterly unique, anarchically meticulous drawing style and frankly terrifying professional discipline, have made his (frequently) silent doodles a vibrant proof of the maxims that laughter is universal and a picture is worth a thousand words.

Also an actor of some merit and repute, the Spanish-born Mexican-American most famously worked for years at Mad Magazine and on DC’s horror anthology titles when he first moved to the USA. Here he mostly delivered pages of gags and occasional full comic scripts and strips. Then in 1981, with comics scripting, screenwriting associate Mark Evanier, Aragonés knocked out a madcap 4-page parody of the entire Sword-&-Sorcery genre as his contribution to the Creators Rights benefit comic book Destroyer Duck being published by Eclipse Comics.

Following a second outing in Mike Grell’s Starslayer (#5), Pacific Comics launched Groo the Wanderer in his own title. After 8 issues (December 1982-April 1984) that beleaguered, troubled company folded but the unsinkable yet unwashed barbarian (that’s a joke I’ll explain later) resurfaced in a Groo Special one-shot from Eclipse (October 1984), before finding a relatively stable home at Epic Comics, Archie Goodwin’s creator-owned corner of the Marvel Universe.

Aragonés had first doodled his witless warrior in the 1970s, but no publisher would take on the property unless he sold all rights – a nigh-universal situation in the industry until the advent of the Direct Sales market transferred power from companies and distributors to creators and consumers. Groo is arguably the most successful creator-owned property of the US comic book market, and this randomly selected volume of so very many pretty much epitomises what the meandering (but never a mendicant!) moron is all about. Since that Epic incarnation (an uproarious 120 issue run plus dozens of graphic novel compilations) the witless wall-eyed wanderer moved on to Image and Dark Horse Comics, but they haven’t completely gone belly-up yet. Moreover, he has teamed up with the best in the biz (like Tarzan and Conan) and continues to escape in new editions whenever you least expect it…

This all original volume from 1987 reintroduces readers to the ugliest, stupidest, stinky-est itinerant mercenary in the world. Luckily he’s also the best swordsman in creation and too thick to be harmed, because when he shuffles his unshod, dirty feet into the domain of King Krag he inadvertently encounters a thoroughly nasty man with a good many reasons to psychotically hate him…

At this time the kingdom is being ravaged by a colossal dragon, but as the only man on the planet crazy enough to fight it has a huge bounty on his head, how stupid would he have to be to come and attempt to kill it? If you’re having difficulty answering that, either you’ve not been paying attention or Groo has found a new apprentice…

Due to the kind of circumstance-concatenation that only happens in this series, everybody in the land of Groo-haters thinks the oaf is finally dead – even Groo – but with all the folk who have ever suffered at his hands gathered in one place, they all start to realise that a world without Groo just isn’t the same…

Fear not, however. Order, if not sense, is eventually restored… but only after a grand display of confusions, contusions, conflagrations, conflicts, pratfalls, pitfalls, punch-lines and punch-ups. There’s even a little room left over for a soupçon of romance (Mmmm, Soup! Mmmm, leftovers…)

Originally published in the extravagant, luxurious over-sized 285mm x 220mm European album format (other later versions are available!) allowing even more room for the artist’s tireless tornado of visual hits and narrative graffiti, this is a masterpiece of mirth and madness comedy addicts will adore and the great most telling strength of the series is that new readers can start practically anywhere – and still be none the wiser…

Marvellously cynical, wildly witty and stunningly silly, Groo remains the comic of first resort for people who hate comics: titanically tongue-in-cheek, sharply sarcastic and searingly self-deprecating. An irresistible humour tour-de-force astoundingly scribed and illustrated by jesters who don’t know when – or how – to stop.

The unstoppable brain-donor (Groo, not Aragonés) has since rambled on to other ventures but there’s still plenty of material for you to track down…

Oh yeah, that sinking thing: among his other lack of abilities Groo cannot travel by ship. He’s not seasick or anything, it’s just that his physical presence on nautical apparatus of any sort causes it to sink. This book has one of the very best riffs on that running (swimming? sinking?) gag I’ve ever seen… and while we’re sharing secrets, according to our admittedly so-very-wry and untrustworthy narrator/creators, a hallowed, unchanging creative process forms the basis of the prolific partnership.

Groo’s tales are initially plotted and pencilled by Aragonés before being handed off to Evanier (Scooby-Doo, Blackhawk, Crossfire, DNAgents, New Gods, Garfield) to dialogue in those bits least filled with pictorial idiocy and graphic contumely. After all that, Stan Sakai (Usagi Yojimbo, The Adventures of Nilson Groundthumper and Hermy, 47 Ronin) letters the pages (in indelible ink!) before Sergio gets them back to embellish and change back to what he wanted in the first place. A colourist (usually Tom Luth) colours it all in for picky customers who want no truck with measly monochrome…

If you must read only one Groo book, any one will do. I like this one and so do all of these dissatisfied customers…

© 1987, 1990, 2026 Sergio Aragonés. All Rights Reserved.

Aragones 3-D


By Sergio Aragones, with 3-D enhancement by Ray Zone (3-D Zone)
ISBN: 978-0-92530-000-3 (TPB)

This book includes Discriminatory Content produced during less enlightened times.

Whilst we’re celebrating a truly unique oeuvre, why not try to find this booklet of wordless humour in 3-D. It should include two pairs of 3-D glasses, but you know what resellers and second hand retailers are like…

I’m all about everything to do with comics and so to celebrate our Spanish/Mexican-American cartoonist, occasional actor and birthday boy I’ve dredged up this wonderful piece of eye-candy. It is both a splendid example of the periodic fascination our industry has with the somewhat hit-or-miss print process of Three-Dimensional reproduction, and also a superb short collection of sardonic pictorial lunacy by of one of the modern world’s greatest gag cartoonists. Notably, black-& white’s perfectly all right for gag-cartooning genius Aragonés and he’s not fussed by red & green either…

This little book features more than sixty of his best, many embracing the theme of 3-D itself, but all dipped in the grim wit of the cynical absurdist. Shove on your specs and see the gags just jump out at you.
© 1989 Sergio Aragones. All Rights Reserved.

The Spectre volume 1: Crimes and Judgements


By John Ostrander & Tom Mandrake with DIGITAL CHAMELEON, Carla Feeny, Todd Klein & various(DC Comics)
ISBN: 978-1-4012-4718-8 (TPB) 978-1-4012-5253-3 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The Spectre is one of the oldest characters in DC’s vast stable, created by Jerry Siegel & Bernard Baily in 1940 for More Fun Comics #52 & 53. However, just like Siegel’s other iconic co-creation, the Ghostly Guardian soon began to suffer from a basic design flaw: he was just too darn powerful. In fact, unlike Superman, he’s already dead, so he can’t really be dramatically imperilled by anything.

Starting out as a virtually omnipotent phantasm and singleminded fighter of evil, the Sinister Spirit ultimately resolved over various returns and refits spanning more than 66 years into a succession of tormented souls bound to the merciless personification of the biblical Wrath of God. That last revelation came about thanks to a piece of inspired rethinking in a revival from the early 1990s. The character had already been rebooted and resurrected many times, but none better than that superbly incisive iteration, wherein scripter John Ostrander shifted the narrative spotlight onto the relative Tabula Rasa that was Jim Corrigan. He was the tough-guy, depression era cop whose brutal murder unleashed The Spectre into the burgeoning world of costumed heroes…

His story was a genuinely gruesome one: on the eve of his wedding police detective Corrigan was captured by the Gat Benson mob, shoved in a barrel of cement and pitched off a pier. Called back to the land of the living, he was commanded by a glowing light and disembodied voice to “confront Evil”…

Over the following decade of his subsequent dark crusade, fighting crime and crushing demonic monsters, the Avenging Astral Angel was indisputably the most formidable hero of the Golden Age. For most of the Spectre’s time on Earth, Corrigan had been its human face: a way for readers to glimpse the softer side of a relentless punisher of misdeeds. Ostrander’s take on the character delved deeper. For nearly five years he and artistic collaborator Tom Mandrake lent a tragic, barbaric humanity to a champion who was simply too big and too strong for periodical comics. With DC currently returning to the back catalogue of the Grim Ghost, let’s revisit that stellar run. Initial offering Crime and Judgements gathers issues #1-12 of The Spectre (volume 3, spanning cover-dates December 1992 to November 1993) in a deliriously dark collation of macabre mood and shocking suspense wherein Corrigan and The Spectre finally learned the truth about their relationship.

It begins as Corrigan visits the bedside of dying thug Louis Snipe in ‘Crimes of Violence’. Fifty years previously this gunsel was one of the gang who murdered Corrigan, but before their potentially final exchange can progress they are interrupted by social worker Amy Beitermann, who gets a strange vibe off the ex-policeman…

Moments later she inadvertently witnesses his uncanny secret in action as The Spectre emerges to deliver gory justice to gangbangers perpetrating a drive-by shooting on the steps of the hospital. She keeps the unbelievable details of the resultant bloodbath from Police Inspector Nate Kane. She knows the older man has a crush on her, and isn’t above using his doting interest to ply him with questions about former cop-turned-Private Investigator named Corrigan…

Later, as the Spectre concludes his business with Snipe, somewhere in the city, a blood-spilling serial killer takes his latest victim and Corrigan once more questions the point of his existence. Half a century of punishing the guilty and nothing has changed…

‘Crimes of Passion’ opens with the Ghostly Guardian drawn to a house where a repeating phantom constantly relives her own murder. When she refuses to disclose any details of the crime or perpetrator Spectre reacts with typical furious overkill. Elsewhere, Amy enters the storefront of fortune teller Madame Xanadu. Beitermann’s enquiries have traced Corrigan to an office in that building, but her abrupt meeting with the sultry seer proves more than she can handle, especially after the sorceress summarily demands she find Corrigan for her.

The driven spirit they’re pursuing has been just as inquisitive. Unfortunately his questioning of the unquiet ghost’s husband, lover and sister leads to nothing but death and damnation for all the wrong people…

…And at the docks Nate Kane inspects the site of the latest atrocity attributed to the Reaver but finds himself unexpectedly encumbered with two bodies: one of them encased in cement and in a 50-year-old barrel…

‘Crimes and Punishments’ finds Amy visiting Kane at the Precinct house. Poking around, she is aghast to find a concrete corpse and beyond words when she sees it has Corrigan’s agonised face. Across town, commercial artist Danny Geller is thinking about passion and the kind of woman he likes, but the Spectre is busy, or at least Corrigan is. Having caused the suicide of an innocent, the human half of the Astral Amalgamation is in need of confession and seeks out Amy. He can’t understand why, but Jim is inexplicably drawn to her…

It’s exactly the wrong moment for a street gang to jump them and The Spectre’s revolting response-in-kind utterly disgusts the stunned social worker. When she questions why such violence is necessary, Spectre mystically shows her Corrigan’s savage childhood with an abusive, travelling-preacher father and later how the cop he became met his eventual end.

Although that panorama is too awful to bear, Amy takes some solace in seeing how happy Jim once was with his fiancée Clarice Winston

The revelatory visions conclude with ‘Crime and Judgment’ as Corrigan re-experiences his meeting with God’s Will in Limbo. Amy intangibly observes his mission laid out again and realises the newly-dead man missed something the first time: the Voice actually saying “Confront Evil. Confront and Comprehend…”

Flashing back in time to the moment The Spectre began, Amy watches as Clarice is killed and how Corrigan dragged her back from Heaven. His beloved lived again… but she shouldn’t have…

Challenging The Spectre only causes him to turn his excoriating gaze upon Amy. He probes and exposes her greatest guilt. Once she was married to an unfaithful man. When she caught her spouse in his lustful betrayals she spitefully reacted just like him and unknowingly passed on the killer contagion he had afflicted her with and consequently to many of her own retaliatory one-night partners. In her own eyes Amy is every inch a killer too…

However, when the aroused, irate Spectre attempts to administer judgement, Corrigan rises to resist his other half and, after a tremendous struggle, a deal is struck…

A new story arc begins with a road accident that leaves a kidnapper dead before the missing child can be found. With no hope remaining, Amy asks Jim for specialised help and the detective follows the abductor’s soul to its reward in The Pit. Ignoring his own justly-suffering father, Corrigan probes deeper into the Abode of the Damned and meets again Shathan the Eternal. Their epic battle triggers ‘A Rage in Hell’ before the Ghostly Guardian gets what he needs and the child is saved…

All the same, The Devil landed a last telling blow, citing the legend of how a demonic Prince of the Damned escaped Hell. This Spirit of Wrath volubly and piously repented and was bound to a human. Together they roam Earth, doing Heaven’s work. Somehow, this story deeply unsettles The Spectre….

With uncomfortable suspicions of infernal taint destabilising his usually implacable composure, the Grim Ghost seeks out Amy. Although her ailment and condition has forced her to avoid intimacy with guys like poor Nate, she feels comfortable in the arms of a dead man, and takes the opportunity to talk Jim into trying to ameliorate his alter ego’s excesses. The inconclusive initial results are seen as Spectre goes on a rampage against a succession of callous casual murderers and greedy gangbangers in ‘The Bleeding Gun’. Greater forces are in play, though. Xanadu, urgently seeking her phantom lodger, unleashes magic forces against uncooperative Amy even as Danny Geller makes another killing. Every day he’s getting closer to the one woman he really wants…

With Jim and Amy trapped in a fantastic realm, ‘Vision and Power’ reveals that when Xanadu was sheltering Corrigan after his latest resurrection, she began tapping tiny slivers of its mystic energies and has become addicted. Taunting her victims by claiming this magic could even cure Amy – something The Spectre would never allow – the seer then steals all that arcane might, but is overwhelmed by the force of the mission underpinning the power…

With Xanadu on a brutally bloody rampage of distorted judgment and punishment, Corrigan (free and free-thinking for the first time in decades) has no choice but to convince her to surrender the infinite force before picking up his burden once again…

The second act of Shathan’s vengeance begins when his diabolical lieutenant Azmodus – carried back to Earth in the wrathful Spectre’s wake – starts possessing mortals and sowing destruction. Nate, meanwhile, discovers all the Reaver’s victims were HIV-positive like Amy, and gets a nasty inkling of what’s really going on when he finally realises the ex-cop she was asking about and the concrete corpse both have the same face as the creepy new guy she’s been seeing.

When he confronts them his ‘Righteous Anger’ leads to a shattering series of further revelations. Kane learns ‘No Good Deed Goes Unpunished’ as news of the HIV angle goes public and he’s made the police’s scapegoat for their failure to catch the Reaver. As the Spectre is dragged from Amy’s side after body-hopping Azmodus begins a campaign of spectacular slaughter, the Astral Avenger is trapped by his own zealousness within the demon whilst it continues its appalling kill-spree. Geller too has been busy, and although his body-count is far less impressive it has a single purpose. All this time he’s been hunting the harlot who infected him with a vile death-sentence. Now he’s found her. The ‘Unforgivable Acts’ by all the players then continue with restored Xanadu pondering Amy’s destiny, well aware that not even The Spectre is mighty enough to foil Fate.

The Supernal Spirit has other ideas, however, following the killer’s latest victim to the Gates of Heaven, resolved to glean the Reaver’s identity. Unfortunately, Archangel Michael won’t permit that and The Spectre finally faces a foe he cannot defeat…

‘The Deepest Cut’ begins the end as cashiered Kane – who pluckily stationed himself outside Amy’s home – also falls to the Reaver, but the inevitable attack is abruptly delayed once Azmodus arrives. The devil has been gathering power with each possession and subsequent bloodbath, and now he has found the ideal host in Danny Geller. Drawing The Spectre into the Greater Realms for a catastrophic final confrontation, Azmodus leaves Danny enough autonomy to fulfil his dark dream and deal Amy her ‘Final Fate’

However, both physical and ethereal demons have made the same mistake, underestimating the victim’s will to live, Madame Xanadu’s need to atone and Nate’s dying wish to save the woman he loves…

…As always The Spectre will be there at the end to scourge the truly guilty…

With a stunning cover gallery by Mandrake, Glen Fabry, Sandy Plunkett, Charles Vess, Garry Leach, Dan Brereton, Matt Wagner, Michael Wm. Kaluta, Greg Hildebrandt & Bryn Barnard, this turbulent tome offers powerful and deviously convoluted tales that go beyond the genre’s usual cause-&-effect, calamity-&-rescue rigmarole to examine the nature of Love and Hate and Good and Evil.

Powerful, scary, sensitive, and often shocking, the intricate developing relationships and interactions also compel The Spectre’s mortal aspect to confront traumas of suppressed childhood as he relives his own death and the ghastly repercussions of his return. With intense, brooding art from Mandrake, this incarnation of the character was by far the most accessible and successful and, if it had launched a year or so later, might well have been a star of the budding Vertigo imprint. Nevertheless, even as a spooky outlier of the mainstream DC Universe it still stands unparalleled in its maturity and complexity.

This is a book no lover of grown-up super-sagas can afford to miss.
© 1992, 1993, 2014 DC Comics. All Rights Reserved.